collision
This commit is contained in:
parent
03d29aeddc
commit
3fc4606f35
@ -2,8 +2,8 @@
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[ext_resource type="Script" path="res://Scripts/level.gd" id="1_0nmok"]
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[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
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[ext_resource type="PackedScene" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
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[ext_resource type="PackedScene" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
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[ext_resource type="PackedScene" uid="uid://dgtscjxcqoxls" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
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[ext_resource type="PackedScene" uid="uid://cf7al5uln33rn" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
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[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="4_g0oey"]
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[ext_resource type="PackedScene" uid="uid://0onqgygm832d" path="res://Scenes/Player/player.tscn" id="5_ik47y"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://cl7w6ndvons1a"]
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[gd_scene load_steps=9 format=3 uid="uid://dgtscjxcqoxls"]
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[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
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[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://by2xmwcng01uy"]
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[gd_scene load_steps=9 format=3 uid="uid://cf7al5uln33rn"]
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[ext_resource type="Texture2D" uid="uid://phrnbrk3bl0g" path="res://Assets/RF_Catacombs_v1.0/candleB_01.png" id="1_r5efy"]
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[ext_resource type="Texture2D" uid="uid://dbyoqh34wf5ix" path="res://Assets/RF_Catacombs_v1.0/candleB_02.png" id="2_lpcc8"]
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@ -10,8 +10,8 @@ speed = 4000.0
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damage = 1
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priority = 1
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[node name="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" parent="." index="1"]
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frame_progress = 0.482614
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[node name="AI" parent="." index="4"]
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[node name="AI" parent="." index="5"]
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script = ExtResource("2_x3ldf")
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@ -780,39 +780,51 @@ texture = ExtResource("1_q3uqo")
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4:12/0 = 0
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4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_0/angular_velocity = 0.0
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:12/0 = 0
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5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_0/angular_velocity = 0.0
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5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:12/0 = 0
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6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_0/angular_velocity = 0.0
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6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:12/0 = 0
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:12/0/physics_layer_0/angular_velocity = 0.0
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7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:12/0 = 0
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8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:12/0/physics_layer_0/angular_velocity = 0.0
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:12/0 = 0
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9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:12/0/physics_layer_0/angular_velocity = 0.0
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9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:12/0 = 0
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10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:12/0/physics_layer_0/angular_velocity = 0.0
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10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:12/0 = 0
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11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:12/0/physics_layer_0/angular_velocity = 0.0
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:12/0 = 0
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12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_0/angular_velocity = 0.0
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12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:12/0 = 0
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13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_0/angular_velocity = 0.0
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:12/0 = 0
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14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:12/0/physics_layer_0/angular_velocity = 0.0
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14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:12/0 = 0
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15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:12/0/physics_layer_0/angular_velocity = 0.0
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15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:12/0 = 0
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16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:12/0/physics_layer_0/angular_velocity = 0.0
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@ -828,39 +840,51 @@ texture = ExtResource("1_q3uqo")
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4:13/0 = 0
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4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_0/angular_velocity = 0.0
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4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:13/0 = 0
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5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_0/angular_velocity = 0.0
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5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:13/0 = 0
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6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:13/0/physics_layer_0/angular_velocity = 0.0
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6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:13/0 = 0
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7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_0/angular_velocity = 0.0
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7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:13/0 = 0
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8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_0/angular_velocity = 0.0
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8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:13/0 = 0
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:13/0 = 0
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10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:13/0/physics_layer_0/angular_velocity = 0.0
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10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:13/0 = 0
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11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:13/0/physics_layer_0/angular_velocity = 0.0
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11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:13/0 = 0
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12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:13/0/physics_layer_0/angular_velocity = 0.0
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12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:13/0 = 0
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13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:13/0/physics_layer_0/angular_velocity = 0.0
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13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:13/0 = 0
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14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:13/0/physics_layer_0/angular_velocity = 0.0
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14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:13/0 = 0
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15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:13/0/physics_layer_0/angular_velocity = 0.0
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15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:13/0 = 0
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16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:13/0/physics_layer_0/angular_velocity = 0.0
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@ -903,39 +927,51 @@ texture = ExtResource("1_q3uqo")
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4:14/0 = 0
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4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:14/0/physics_layer_0/angular_velocity = 0.0
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||||
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
5:14/0 = 0
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||||
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
5:14/0/physics_layer_0/angular_velocity = 0.0
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||||
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
6:14/0 = 0
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||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
6:14/0/physics_layer_0/angular_velocity = 0.0
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||||
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
7:14/0 = 0
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||||
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
7:14/0/physics_layer_0/angular_velocity = 0.0
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||||
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
8:14/0 = 0
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||||
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
8:14/0/physics_layer_0/angular_velocity = 0.0
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||||
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:14/0 = 0
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
9:14/0/physics_layer_0/angular_velocity = 0.0
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||||
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:14/0 = 0
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10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
10:14/0/physics_layer_0/angular_velocity = 0.0
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10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
11:14/0 = 0
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||||
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
11:14/0/physics_layer_0/angular_velocity = 0.0
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11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:14/0 = 0
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12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
12:14/0/physics_layer_0/angular_velocity = 0.0
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||||
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:14/0 = 0
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13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:14/0/physics_layer_0/angular_velocity = 0.0
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13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:14/0 = 0
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14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:14/0/physics_layer_0/angular_velocity = 0.0
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14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:14/0 = 0
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15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:14/0/physics_layer_0/angular_velocity = 0.0
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15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:14/0 = 0
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16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:14/0/physics_layer_0/angular_velocity = 0.0
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@ -978,39 +1014,51 @@ texture = ExtResource("1_q3uqo")
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4:15/0 = 0
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4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:15/0/physics_layer_0/angular_velocity = 0.0
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4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:15/0 = 0
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5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:15/0/physics_layer_0/angular_velocity = 0.0
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5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:15/0 = 0
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6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:15/0/physics_layer_0/angular_velocity = 0.0
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6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:15/0 = 0
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7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:15/0/physics_layer_0/angular_velocity = 0.0
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7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:15/0 = 0
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8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:15/0/physics_layer_0/angular_velocity = 0.0
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8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:15/0 = 0
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9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:15/0/physics_layer_0/angular_velocity = 0.0
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9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:15/0 = 0
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10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:15/0/physics_layer_0/angular_velocity = 0.0
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10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:15/0 = 0
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11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
11:15/0/physics_layer_0/angular_velocity = 0.0
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11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:15/0 = 0
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12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:15/0/physics_layer_0/angular_velocity = 0.0
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12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:15/0 = 0
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13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:15/0/physics_layer_0/angular_velocity = 0.0
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13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:15/0 = 0
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14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:15/0/physics_layer_0/angular_velocity = 0.0
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14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:15/0 = 0
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15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:15/0/physics_layer_0/angular_velocity = 0.0
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15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:15/0 = 0
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16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:15/0/physics_layer_0/angular_velocity = 0.0
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@ -1053,39 +1101,51 @@ texture = ExtResource("1_q3uqo")
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4:16/0 = 0
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4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:16/0/physics_layer_0/angular_velocity = 0.0
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4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:16/0 = 0
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5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:16/0 = 0
|
||||
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:16/0 = 0
|
||||
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:16/0 = 0
|
||||
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:16/0 = 0
|
||||
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:16/0 = 0
|
||||
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
11:16/0 = 0
|
||||
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
11:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:16/0 = 0
|
||||
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:16/0 = 0
|
||||
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:16/0 = 0
|
||||
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:16/0 = 0
|
||||
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
16:16/0 = 0
|
||||
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
16:16/0/physics_layer_0/angular_velocity = 0.0
|
||||
|
Loading…
Reference in New Issue
Block a user