lol
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		| @@ -54,7 +54,7 @@ func _process(delta): | |||||||
| 		setAnimState("Run") | 		setAnimState("Run") | ||||||
| 	 | 	 | ||||||
| 	if state != "Attack" && state != "Attack2": | 	if state != "Attack" && state != "Attack2": | ||||||
| 		is_facing_left = velocity.x >= 0 | 		is_facing_left = velocity.x > 0 && !(velocity.x < 0) | ||||||
|  |  | ||||||
| 	# AI STUFF | 	# AI STUFF | ||||||
| 	#velocity += processAI(list,delta) | 	#velocity += processAI(list,delta) | ||||||
|   | |||||||
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