lol
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@ -54,7 +54,7 @@ func _process(delta):
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setAnimState("Run")
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if state != "Attack" && state != "Attack2":
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is_facing_left = velocity.x >= 0
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is_facing_left = velocity.x > 0 && !(velocity.x < 0)
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# AI STUFF
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#velocity += processAI(list,delta)
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