Update Enemy.gd
This commit is contained in:
parent
f64f56e88c
commit
e69ba54126
@ -18,6 +18,10 @@ extends CharacterBody2D
|
||||
@onready var lvlanim: Node = get_node("LvlUp")
|
||||
@onready var lvlsnd: Node = get_node("LvlUpSnd")
|
||||
@onready var hitanim: Node = get_node("Hit")
|
||||
@onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL")
|
||||
@onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR")
|
||||
@onready var atk2l: Node = get_node("AttackArea/Attack2CollisionL")
|
||||
@onready var atk2r: Node = get_node("AttackArea/Attack2CollisionR")
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
@ -58,15 +62,15 @@ func attack():
|
||||
if (level > 1):
|
||||
setAnimState("Attack2")
|
||||
if is_facing_left:
|
||||
get_node("AttackArea/Attack2CollisionL").set_disabled(false)
|
||||
atk2l.set_disabled(false)
|
||||
else:
|
||||
get_node("AttackArea/Attack2CollisionR").set_disabled(false)
|
||||
atk2r.set_disabled(false)
|
||||
else:
|
||||
setAnimState("Attack")
|
||||
if is_facing_left:
|
||||
get_node("AttackArea/Attack1CollisionL").set_disabled(false)
|
||||
atk1l.set_disabled(false)
|
||||
else:
|
||||
get_node("AttackArea/Attack1CollisionR").set_disabled(false)
|
||||
atk1r.set_disabled(false)
|
||||
|
||||
|
||||
func stop_attack():
|
||||
|
Loading…
x
Reference in New Issue
Block a user