Update Enemy.gd

This commit is contained in:
MarcEricMartel 2023-10-10 14:35:20 -04:00
parent f64f56e88c
commit e69ba54126

View File

@ -18,6 +18,10 @@ extends CharacterBody2D
@onready var lvlanim: Node = get_node("LvlUp")
@onready var lvlsnd: Node = get_node("LvlUpSnd")
@onready var hitanim: Node = get_node("Hit")
@onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL")
@onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR")
@onready var atk2l: Node = get_node("AttackArea/Attack2CollisionL")
@onready var atk2r: Node = get_node("AttackArea/Attack2CollisionR")
# Called when the node enters the scene tree for the first time.
func _ready():
@ -58,15 +62,15 @@ func attack():
if (level > 1):
setAnimState("Attack2")
if is_facing_left:
get_node("AttackArea/Attack2CollisionL").set_disabled(false)
atk2l.set_disabled(false)
else:
get_node("AttackArea/Attack2CollisionR").set_disabled(false)
atk2r.set_disabled(false)
else:
setAnimState("Attack")
if is_facing_left:
get_node("AttackArea/Attack1CollisionL").set_disabled(false)
atk1l.set_disabled(false)
else:
get_node("AttackArea/Attack1CollisionR").set_disabled(false)
atk1r.set_disabled(false)
func stop_attack():