diff --git a/Scripts/Enemy.gd b/Scripts/Enemy.gd index 33a9e54..2f55a61 100644 --- a/Scripts/Enemy.gd +++ b/Scripts/Enemy.gd @@ -18,6 +18,10 @@ extends CharacterBody2D @onready var lvlanim: Node = get_node("LvlUp") @onready var lvlsnd: Node = get_node("LvlUpSnd") @onready var hitanim: Node = get_node("Hit") +@onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL") +@onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR") +@onready var atk2l: Node = get_node("AttackArea/Attack2CollisionL") +@onready var atk2r: Node = get_node("AttackArea/Attack2CollisionR") # Called when the node enters the scene tree for the first time. func _ready(): @@ -58,15 +62,15 @@ func attack(): if (level > 1): setAnimState("Attack2") if is_facing_left: - get_node("AttackArea/Attack2CollisionL").set_disabled(false) + atk2l.set_disabled(false) else: - get_node("AttackArea/Attack2CollisionR").set_disabled(false) + atk2r.set_disabled(false) else: setAnimState("Attack") if is_facing_left: - get_node("AttackArea/Attack1CollisionL").set_disabled(false) + atk1l.set_disabled(false) else: - get_node("AttackArea/Attack1CollisionR").set_disabled(false) + atk1r.set_disabled(false) func stop_attack():