bigger bat attack
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@@ -13,5 +13,11 @@ priority = 1
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[node name="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" parent="." index="0"]
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frame_progress = 0.482614
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frame_progress = 0.482614
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[node name="AttackCollision" parent="Attack" index="0"]
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position = Vector2(8, 1)
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[node name="DamageCollision" parent="Attack" index="1"]
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position = Vector2(10, 1)
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[node name="AI" parent="." index="3"]
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[node name="AI" parent="." index="3"]
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script = ExtResource("2_x3ldf")
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script = ExtResource("2_x3ldf")
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@@ -224,12 +224,11 @@ radius = 6.0
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height = 14.0
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height = 14.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_2l8j3"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_2l8j3"]
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radius = 4.0
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radius = 7.0
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height = 14.0
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height = 24.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_o2kl1"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_o2kl1"]
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radius = 2.0
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radius = 8.0
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height = 16.0
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[node name="TemplateSpawnable" type="CharacterBody2D"]
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[node name="TemplateSpawnable" type="CharacterBody2D"]
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collision_layer = 6
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collision_layer = 6
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