Update template_spawnable.gd
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@ -10,6 +10,8 @@ extends CharacterBody2D
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@onready var ai : Node = $AI
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@onready var animatedSprite : AnimatedSprite2D = $AnimatedSprite2D
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@onready var attackCollision : CollisionShape2D = $Attack/AttackCollision
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@onready var damageCollision : CollisionShape2D = $Attack/DamageCollision
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var isAlive : bool = true
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var isFacingLeft : bool = false
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