Merge branch 'main' of github.com:MarcEricMartel/Game-Jam-A23
This commit is contained in:
commit
7d67e8549c
@ -2,8 +2,8 @@
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|||||||
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||||||
[ext_resource type="Script" path="res://Scripts/level.gd" id="1_0nmok"]
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[ext_resource type="Script" path="res://Scripts/level.gd" id="1_0nmok"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
|
[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
|
||||||
[ext_resource type="PackedScene" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
|
[ext_resource type="PackedScene" uid="uid://dgtscjxcqoxls" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
|
||||||
[ext_resource type="PackedScene" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
|
[ext_resource type="PackedScene" uid="uid://cf7al5uln33rn" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="4_g0oey"]
|
[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="4_g0oey"]
|
||||||
[ext_resource type="PackedScene" uid="uid://0onqgygm832d" path="res://Scenes/Player/player.tscn" id="5_ik47y"]
|
[ext_resource type="PackedScene" uid="uid://0onqgygm832d" path="res://Scenes/Player/player.tscn" id="5_ik47y"]
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||||||
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||||||
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@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=9 format=3 uid="uid://cl7w6ndvons1a"]
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[gd_scene load_steps=9 format=3 uid="uid://dgtscjxcqoxls"]
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||||||
|
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||||||
[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
|
[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
|
||||||
[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
|
[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
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||||||
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@ -1,4 +1,4 @@
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|||||||
[gd_scene load_steps=9 format=3 uid="uid://by2xmwcng01uy"]
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[gd_scene load_steps=9 format=3 uid="uid://cf7al5uln33rn"]
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||||||
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||||||
[ext_resource type="Texture2D" uid="uid://phrnbrk3bl0g" path="res://Assets/RF_Catacombs_v1.0/candleB_01.png" id="1_r5efy"]
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[ext_resource type="Texture2D" uid="uid://phrnbrk3bl0g" path="res://Assets/RF_Catacombs_v1.0/candleB_01.png" id="1_r5efy"]
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||||||
[ext_resource type="Texture2D" uid="uid://dbyoqh34wf5ix" path="res://Assets/RF_Catacombs_v1.0/candleB_02.png" id="2_lpcc8"]
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[ext_resource type="Texture2D" uid="uid://dbyoqh34wf5ix" path="res://Assets/RF_Catacombs_v1.0/candleB_02.png" id="2_lpcc8"]
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||||||
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@ -10,8 +10,8 @@ speed = 4000.0
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|||||||
damage = 1
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damage = 1
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||||||
priority = 1
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priority = 1
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||||||
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||||||
[node name="AnimatedSprite2D" parent="." index="0"]
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[node name="AnimatedSprite2D" parent="." index="1"]
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||||||
frame_progress = 0.482614
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frame_progress = 0.482614
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||||||
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||||||
[node name="AI" parent="." index="4"]
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[node name="AI" parent="." index="5"]
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||||||
script = ExtResource("2_x3ldf")
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script = ExtResource("2_x3ldf")
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||||||
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@ -780,39 +780,51 @@ texture = ExtResource("1_q3uqo")
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|||||||
4:12/0 = 0
|
4:12/0 = 0
|
||||||
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:12/0/physics_layer_0/angular_velocity = 0.0
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:12/0 = 0
|
5:12/0 = 0
|
||||||
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:12/0/physics_layer_0/angular_velocity = 0.0
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:12/0 = 0
|
6:12/0 = 0
|
||||||
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:12/0/physics_layer_0/angular_velocity = 0.0
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:12/0 = 0
|
7:12/0 = 0
|
||||||
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:12/0/physics_layer_0/angular_velocity = 0.0
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:12/0 = 0
|
8:12/0 = 0
|
||||||
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:12/0/physics_layer_0/angular_velocity = 0.0
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
9:12/0 = 0
|
9:12/0 = 0
|
||||||
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:12/0/physics_layer_0/angular_velocity = 0.0
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:12/0 = 0
|
10:12/0 = 0
|
||||||
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:12/0/physics_layer_0/angular_velocity = 0.0
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:12/0 = 0
|
11:12/0 = 0
|
||||||
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:12/0/physics_layer_0/angular_velocity = 0.0
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
12:12/0 = 0
|
12:12/0 = 0
|
||||||
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
12:12/0/physics_layer_0/angular_velocity = 0.0
|
12:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
13:12/0 = 0
|
13:12/0 = 0
|
||||||
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
13:12/0/physics_layer_0/angular_velocity = 0.0
|
13:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
14:12/0 = 0
|
14:12/0 = 0
|
||||||
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
14:12/0/physics_layer_0/angular_velocity = 0.0
|
14:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
15:12/0 = 0
|
15:12/0 = 0
|
||||||
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
15:12/0/physics_layer_0/angular_velocity = 0.0
|
15:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
16:12/0 = 0
|
16:12/0 = 0
|
||||||
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
16:12/0/physics_layer_0/angular_velocity = 0.0
|
16:12/0/physics_layer_0/angular_velocity = 0.0
|
||||||
@ -828,39 +840,51 @@ texture = ExtResource("1_q3uqo")
|
|||||||
4:13/0 = 0
|
4:13/0 = 0
|
||||||
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:13/0/physics_layer_0/angular_velocity = 0.0
|
4:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:13/0 = 0
|
5:13/0 = 0
|
||||||
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:13/0/physics_layer_0/angular_velocity = 0.0
|
5:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:13/0 = 0
|
6:13/0 = 0
|
||||||
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:13/0/physics_layer_0/angular_velocity = 0.0
|
6:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:13/0 = 0
|
7:13/0 = 0
|
||||||
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:13/0/physics_layer_0/angular_velocity = 0.0
|
7:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:13/0 = 0
|
8:13/0 = 0
|
||||||
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:13/0/physics_layer_0/angular_velocity = 0.0
|
8:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
9:13/0 = 0
|
9:13/0 = 0
|
||||||
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:13/0/physics_layer_0/angular_velocity = 0.0
|
9:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:13/0 = 0
|
10:13/0 = 0
|
||||||
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:13/0/physics_layer_0/angular_velocity = 0.0
|
10:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:13/0 = 0
|
11:13/0 = 0
|
||||||
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:13/0/physics_layer_0/angular_velocity = 0.0
|
11:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
12:13/0 = 0
|
12:13/0 = 0
|
||||||
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
12:13/0/physics_layer_0/angular_velocity = 0.0
|
12:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
13:13/0 = 0
|
13:13/0 = 0
|
||||||
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
13:13/0/physics_layer_0/angular_velocity = 0.0
|
13:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
14:13/0 = 0
|
14:13/0 = 0
|
||||||
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
14:13/0/physics_layer_0/angular_velocity = 0.0
|
14:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
15:13/0 = 0
|
15:13/0 = 0
|
||||||
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
15:13/0/physics_layer_0/angular_velocity = 0.0
|
15:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
16:13/0 = 0
|
16:13/0 = 0
|
||||||
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
16:13/0/physics_layer_0/angular_velocity = 0.0
|
16:13/0/physics_layer_0/angular_velocity = 0.0
|
||||||
@ -903,39 +927,51 @@ texture = ExtResource("1_q3uqo")
|
|||||||
4:14/0 = 0
|
4:14/0 = 0
|
||||||
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:14/0/physics_layer_0/angular_velocity = 0.0
|
4:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:14/0 = 0
|
5:14/0 = 0
|
||||||
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:14/0/physics_layer_0/angular_velocity = 0.0
|
5:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:14/0 = 0
|
6:14/0 = 0
|
||||||
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:14/0/physics_layer_0/angular_velocity = 0.0
|
6:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:14/0 = 0
|
7:14/0 = 0
|
||||||
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:14/0/physics_layer_0/angular_velocity = 0.0
|
7:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:14/0 = 0
|
8:14/0 = 0
|
||||||
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:14/0/physics_layer_0/angular_velocity = 0.0
|
8:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
9:14/0 = 0
|
9:14/0 = 0
|
||||||
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:14/0/physics_layer_0/angular_velocity = 0.0
|
9:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:14/0 = 0
|
10:14/0 = 0
|
||||||
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:14/0/physics_layer_0/angular_velocity = 0.0
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:14/0 = 0
|
11:14/0 = 0
|
||||||
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:14/0/physics_layer_0/angular_velocity = 0.0
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
12:14/0 = 0
|
12:14/0 = 0
|
||||||
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
12:14/0/physics_layer_0/angular_velocity = 0.0
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
13:14/0 = 0
|
13:14/0 = 0
|
||||||
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
13:14/0/physics_layer_0/angular_velocity = 0.0
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
14:14/0 = 0
|
14:14/0 = 0
|
||||||
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
14:14/0/physics_layer_0/angular_velocity = 0.0
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
15:14/0 = 0
|
15:14/0 = 0
|
||||||
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
15:14/0/physics_layer_0/angular_velocity = 0.0
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
16:14/0 = 0
|
16:14/0 = 0
|
||||||
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
16:14/0/physics_layer_0/angular_velocity = 0.0
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
||||||
@ -978,39 +1014,51 @@ texture = ExtResource("1_q3uqo")
|
|||||||
4:15/0 = 0
|
4:15/0 = 0
|
||||||
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:15/0/physics_layer_0/angular_velocity = 0.0
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:15/0 = 0
|
5:15/0 = 0
|
||||||
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:15/0/physics_layer_0/angular_velocity = 0.0
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:15/0 = 0
|
6:15/0 = 0
|
||||||
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:15/0/physics_layer_0/angular_velocity = 0.0
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:15/0 = 0
|
7:15/0 = 0
|
||||||
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:15/0/physics_layer_0/angular_velocity = 0.0
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:15/0 = 0
|
8:15/0 = 0
|
||||||
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:15/0/physics_layer_0/angular_velocity = 0.0
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
9:15/0 = 0
|
9:15/0 = 0
|
||||||
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:15/0/physics_layer_0/angular_velocity = 0.0
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:15/0 = 0
|
10:15/0 = 0
|
||||||
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:15/0/physics_layer_0/angular_velocity = 0.0
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:15/0 = 0
|
11:15/0 = 0
|
||||||
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:15/0/physics_layer_0/angular_velocity = 0.0
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
12:15/0 = 0
|
12:15/0 = 0
|
||||||
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
12:15/0/physics_layer_0/angular_velocity = 0.0
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
13:15/0 = 0
|
13:15/0 = 0
|
||||||
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
13:15/0/physics_layer_0/angular_velocity = 0.0
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
14:15/0 = 0
|
14:15/0 = 0
|
||||||
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
14:15/0/physics_layer_0/angular_velocity = 0.0
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
15:15/0 = 0
|
15:15/0 = 0
|
||||||
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
15:15/0/physics_layer_0/angular_velocity = 0.0
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
16:15/0 = 0
|
16:15/0 = 0
|
||||||
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
16:15/0/physics_layer_0/angular_velocity = 0.0
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
||||||
@ -1053,39 +1101,51 @@ texture = ExtResource("1_q3uqo")
|
|||||||
4:16/0 = 0
|
4:16/0 = 0
|
||||||
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
4:16/0/physics_layer_0/angular_velocity = 0.0
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
5:16/0 = 0
|
5:16/0 = 0
|
||||||
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
5:16/0/physics_layer_0/angular_velocity = 0.0
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
6:16/0 = 0
|
6:16/0 = 0
|
||||||
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
6:16/0/physics_layer_0/angular_velocity = 0.0
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
7:16/0 = 0
|
7:16/0 = 0
|
||||||
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
7:16/0/physics_layer_0/angular_velocity = 0.0
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
8:16/0 = 0
|
8:16/0 = 0
|
||||||
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
8:16/0/physics_layer_0/angular_velocity = 0.0
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
9:16/0 = 0
|
9:16/0 = 0
|
||||||
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
9:16/0/physics_layer_0/angular_velocity = 0.0
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
10:16/0 = 0
|
10:16/0 = 0
|
||||||
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
10:16/0/physics_layer_0/angular_velocity = 0.0
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
11:16/0 = 0
|
11:16/0 = 0
|
||||||
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
11:16/0/physics_layer_0/angular_velocity = 0.0
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
12:16/0 = 0
|
12:16/0 = 0
|
||||||
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
12:16/0/physics_layer_0/angular_velocity = 0.0
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
13:16/0 = 0
|
13:16/0 = 0
|
||||||
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
13:16/0/physics_layer_0/angular_velocity = 0.0
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
14:16/0 = 0
|
14:16/0 = 0
|
||||||
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
14:16/0/physics_layer_0/angular_velocity = 0.0
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
15:16/0 = 0
|
15:16/0 = 0
|
||||||
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
15:16/0/physics_layer_0/angular_velocity = 0.0
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
16:16/0 = 0
|
16:16/0 = 0
|
||||||
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||||
16:16/0/physics_layer_0/angular_velocity = 0.0
|
16:16/0/physics_layer_0/angular_velocity = 0.0
|
||||||
|
Loading…
x
Reference in New Issue
Block a user