some necromancer adjustements
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://dgtscjxcqoxls"]
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[gd_scene load_steps=9 format=3 uid="uid://cl7w6ndvons1a"]
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[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
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[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
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@@ -26,12 +26,12 @@ animations = [{
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"speed": 8.0
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}]
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[sub_resource type="Gradient" id="Gradient_sm8o0"]
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[sub_resource type="Gradient" id="Gradient_uxp8x"]
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offsets = PackedFloat32Array(0, 0.736573)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_mton1"]
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gradient = SubResource("Gradient_sm8o0")
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gradient = SubResource("Gradient_uxp8x")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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