some necromancer adjustements
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b115b8476e
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://dgtscjxcqoxls"]
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[gd_scene load_steps=9 format=3 uid="uid://cl7w6ndvons1a"]
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[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
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[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
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@ -26,12 +26,12 @@ animations = [{
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"speed": 8.0
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}]
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[sub_resource type="Gradient" id="Gradient_sm8o0"]
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[sub_resource type="Gradient" id="Gradient_uxp8x"]
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offsets = PackedFloat32Array(0, 0.736573)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_mton1"]
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gradient = SubResource("Gradient_sm8o0")
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gradient = SubResource("Gradient_uxp8x")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=39 format=3 uid="uid://bap3ds6o3m4i1"]
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[gd_scene load_steps=41 format=3 uid="uid://bap3ds6o3m4i1"]
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[ext_resource type="PackedScene" uid="uid://kkfxguj0lr5a" path="res://Scenes/Spawnables/template_spawnable.tscn" id="1_scjiu"]
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[ext_resource type="Texture2D" uid="uid://ckeayob6k71b1" path="res://Assets/Witch/noBKG_WitchIdle_strip.png" id="2_ryiw4"]
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@ -227,13 +227,22 @@ radius = 6.0
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_apenn"]
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polygon = PackedVector2Array(0, -18, -6, -10, -7, -2, -6, 6, -2, 12, 2, 9, 6, 3, 6, -5, 4, -15)
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[sub_resource type="Gradient" id="Gradient_sm8o0"]
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offsets = PackedFloat32Array(0, 0.736573)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_tqkl0"]
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gradient = SubResource("Gradient_sm8o0")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="NecromancerSpawnable" instance=ExtResource("1_scjiu")]
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maxHp = 40
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maxHp = 20
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speed = 2000.0
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priority = 10
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expReward = 100
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BludGen = 10.0
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cost = 75
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expReward = 150
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BludGen = 5.0
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cost = 100
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canAttack = false
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monsterName = "Necromancer"
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monsterIcon = SubResource("AtlasTexture_ac0gw")
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@ -260,3 +269,14 @@ script = ExtResource("5_325bs")
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[node name="LightOccluder2D" parent="." index="7"]
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occluder = SubResource("OccluderPolygon2D_apenn")
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[node name="PointLight2D" type="PointLight2D" parent="." index="8"]
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position = Vector2(0, -13)
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color = Color(0.929412, 0, 0.184314, 1)
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energy = 0.75
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shadow_enabled = true
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shadow_filter = 2
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shadow_filter_smooth = 20.5
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shadow_item_cull_mask = 2
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texture = SubResource("GradientTexture2D_tqkl0")
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texture_scale = 1.5
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