Update level.gd

This commit is contained in:
Victor Turgeon 2023-10-11 10:42:37 -04:00
parent 93af389dc3
commit 6a6e1a51d6

View File

@ -27,7 +27,7 @@ func win_screen():
end.killcount = enemy.killcount
end.level = enemy.level
end.exp = enemy.experience
end.message = "The holy knight Fabio is defeated, Evil has won and you magic staff is safe."
end.message = "The holy knight Fabio is defeated, Evil has won and your magic staff is safe."
self.queue_free()
get_tree().root.add_child(end)
@ -40,7 +40,7 @@ func lose_screen():
end.level = enemy.level
end.exp = enemy.experience
end.is_win = false
end.message = "The holy knight Fabio destroyed you army of evil and left with you magic staff..."
end.message = "The holy knight Fabio destroyed you army of evil and left with your magic staff..."
self.queue_free()
get_tree().root.add_child(end)