fix totalBludGenerated
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		@@ -5,7 +5,7 @@ const BASE_Blud_GEN = 10
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const STARTING_Blud_AMOUNT = 100
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var currentBludAmount : float = 0
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var totalBludGenrated : float = 0
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var totalBludGenerated : float = 0
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var currentBludGen : float = 0
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var currentSpawnableScene : PackedScene = null
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var currentRefInstance : TemplateSpawnable = null
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@@ -38,7 +38,7 @@ func _process(delta):
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	handle_spawn()
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	handle_cursor_state()
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	currentBludAmount += currentBludGen * delta
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	totalBludGenrated += currentBludGen * delta
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	totalBludGenerated += currentBludGen * delta
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	playerUI.set_blud_total(currentBludAmount)
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func set_time(text : String):
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