fix totalBludGenerated
This commit is contained in:
parent
13ccda8f63
commit
68e93fa432
@ -3,7 +3,7 @@
|
||||
[ext_resource type="Script" path="res://Scripts/level.gd" id="1_0nmok"]
|
||||
[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
|
||||
[ext_resource type="PackedScene" uid="uid://cl7w6ndvons1a" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf7al5uln33rn" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
|
||||
[ext_resource type="PackedScene" uid="uid://by2xmwcng01uy" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5lnjonlf4i1b" path="res://Scenes/enemy.tscn" id="4_g0oey"]
|
||||
[ext_resource type="PackedScene" uid="uid://0onqgygm832d" path="res://Scenes/Player/player.tscn" id="5_ik47y"]
|
||||
[ext_resource type="AudioStream" uid="uid://c3dy35dv368ft" path="res://Assets/Music/SisNeufPiDoozHuit.mp3" id="7_but47"]
|
||||
|
@ -5,7 +5,7 @@ const BASE_Blud_GEN = 10
|
||||
const STARTING_Blud_AMOUNT = 100
|
||||
|
||||
var currentBludAmount : float = 0
|
||||
var totalBludGenrated : float = 0
|
||||
var totalBludGenerated : float = 0
|
||||
var currentBludGen : float = 0
|
||||
var currentSpawnableScene : PackedScene = null
|
||||
var currentRefInstance : TemplateSpawnable = null
|
||||
@ -38,7 +38,7 @@ func _process(delta):
|
||||
handle_spawn()
|
||||
handle_cursor_state()
|
||||
currentBludAmount += currentBludGen * delta
|
||||
totalBludGenrated += currentBludGen * delta
|
||||
totalBludGenerated += currentBludGen * delta
|
||||
playerUI.set_blud_total(currentBludAmount)
|
||||
|
||||
func set_time(text : String):
|
||||
|
@ -657,7 +657,7 @@ size_flags_horizontal = 3
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="TotalArmyComp/Separation/ArmyTotals/Bats/Control"]
|
||||
position = Vector2(24, 18)
|
||||
sprite_frames = SubResource("SpriteFrames_kjfbi")
|
||||
frame_progress = 0.432177
|
||||
frame_progress = 0.259297
|
||||
|
||||
[node name="2Points" type="Label" parent="TotalArmyComp/Separation/ArmyTotals/Bats"]
|
||||
layout_mode = 2
|
||||
@ -685,7 +685,7 @@ size_flags_horizontal = 3
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="TotalArmyComp/Separation/ArmyTotals/Wolves/Control"]
|
||||
position = Vector2(24, 16)
|
||||
sprite_frames = SubResource("SpriteFrames_h2asb")
|
||||
frame_progress = 0.434028
|
||||
frame_progress = 0.261149
|
||||
|
||||
[node name="2Points" type="Label" parent="TotalArmyComp/Separation/ArmyTotals/Wolves"]
|
||||
layout_mode = 2
|
||||
@ -713,7 +713,7 @@ size_flags_horizontal = 3
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="TotalArmyComp/Separation/ArmyTotals/Necromancers/Control"]
|
||||
position = Vector2(24, 22)
|
||||
sprite_frames = SubResource("SpriteFrames_0hwvy")
|
||||
frame_progress = 0.84941
|
||||
frame_progress = 0.676531
|
||||
|
||||
[node name="2Points" type="Label" parent="TotalArmyComp/Separation/ArmyTotals/Necromancers"]
|
||||
layout_mode = 2
|
||||
@ -741,7 +741,7 @@ size_flags_horizontal = 3
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="TotalArmyComp/Separation/ArmyTotals/Pit Fiends/Control"]
|
||||
position = Vector2(24, 22)
|
||||
sprite_frames = SubResource("SpriteFrames_3y7oi")
|
||||
frame_progress = 0.063212
|
||||
frame_progress = 0.890332
|
||||
|
||||
[node name="2Points" type="Label" parent="TotalArmyComp/Separation/ArmyTotals/Pit Fiends"]
|
||||
layout_mode = 2
|
||||
@ -821,7 +821,7 @@ flip_h = true
|
||||
position = Vector2(784, 288)
|
||||
scale = Vector2(7.765, 7.765)
|
||||
sprite_frames = SubResource("SpriteFrames_5yana")
|
||||
frame_progress = 0.53666
|
||||
frame_progress = 0.36378
|
||||
flip_h = true
|
||||
|
||||
[connection signal="pressed" from="Quit" to="." method="_on_quit_pressed"]
|
||||
|
@ -3,7 +3,7 @@ extends Node2D
|
||||
var length: int = 0
|
||||
var time: int = 0
|
||||
var countdown: float = 0
|
||||
@onready var player:= $Player
|
||||
@onready var player : Player = $Player
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
|
Loading…
Reference in New Issue
Block a user