Update Enemy.gd

This commit is contained in:
MarcEricMartel 2023-10-10 15:02:43 -04:00
parent 490964d841
commit 6312babee0

View File

@ -57,15 +57,15 @@ func attack():
if (level > 1):
setAnimState("Attack2")
if is_facing_left:
atk2l.set_disabled(false)
else:
atk2r.set_disabled(false)
else:
atk2l.set_disabled(false)
else:
setAnimState("Attack")
if is_facing_left:
atk1l.set_disabled(false)
else:
atk1r.set_disabled(false)
else:
atk1l.set_disabled(false)
func stop_attack():