Merge branch 'main' of https://github.com/MarcEricMartel/Game-Jam-A23
This commit is contained in:
commit
490964d841
@ -1,4 +1,4 @@
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[gd_scene load_steps=57 format=3 uid="uid://b5lnjonlf4i1b"]
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[gd_scene load_steps=58 format=3 uid="uid://b5lnjonlf4i1b"]
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[ext_resource type="Script" path="res://Scripts/Enemy.gd" id="1_xj62t"]
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[ext_resource type="Script" path="res://Scripts/Enemy.gd" id="1_xj62t"]
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[ext_resource type="Texture2D" uid="uid://xn7yb3f5w17m" path="res://Assets/Knight/noBKG_KnightAttack_strip.png" id="2_dclcl"]
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[ext_resource type="Texture2D" uid="uid://xn7yb3f5w17m" path="res://Assets/Knight/noBKG_KnightAttack_strip.png" id="2_dclcl"]
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@ -273,7 +273,7 @@ animations = [{
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"duration": 1.0,
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_y20yo")
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"texture": SubResource("AtlasTexture_y20yo")
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}],
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}],
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"loop": true,
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"loop": false,
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"name": &"Die",
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"name": &"Die",
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"speed": 6.0
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"speed": 6.0
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}, {
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}, {
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@ -363,6 +363,12 @@ max_value = 200.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0153061, 183.158), 0.0, 0.0, 0, 0, Vector2(1, -98.9474), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0153061, 183.158), 0.0, 0.0, 0, 0, Vector2(1, -98.9474), 0.0, 0.0, 0, 0]
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point_count = 3
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point_count = 3
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[sub_resource type="Curve" id="Curve_m1iqx"]
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min_value = -360.0
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max_value = 360.0
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_data = [Vector2(1e-05, -276.632), 0.0, 0.0, 0, 0, Vector2(0.994898, 284.211), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p2hkm"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p2hkm"]
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height = 38.0
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height = 38.0
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@ -371,7 +377,6 @@ radius = 16.0
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height = 72.0
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height = 72.0
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[node name="Enemy" type="CharacterBody2D"]
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[node name="Enemy" type="CharacterBody2D"]
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position = Vector2(10, 10)
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collision_layer = 5
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collision_layer = 5
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collision_mask = 5
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collision_mask = 5
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script = ExtResource("1_xj62t")
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script = ExtResource("1_xj62t")
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@ -380,18 +385,17 @@ script = ExtResource("1_xj62t")
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sprite_frames = SubResource("SpriteFrames_dqf8u")
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sprite_frames = SubResource("SpriteFrames_dqf8u")
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animation = &"Idle"
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animation = &"Idle"
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autoplay = "Idle"
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autoplay = "Idle"
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frame_progress = 0.487368
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flip_h = true
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flip_h = true
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[node name="Atk_cooldown" type="Timer" parent="."]
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[node name="Atk_cooldown" type="Timer" parent="."]
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autostart = true
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autostart = true
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[node name="LvlUp" type="CPUParticles2D" parent="."]
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[node name="LvlUp" type="CPUParticles2D" parent="."]
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modulate = Color(0.701961, 0.6, 0.133333, 1)
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emitting = false
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emitting = false
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amount = 14
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amount = 14
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one_shot = true
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one_shot = true
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explosiveness = 0.24
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explosiveness = 0.24
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local_coords = true
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texture = ExtResource("6_53bg1")
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texture = ExtResource("6_53bg1")
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emission_shape = 1
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emission_shape = 1
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emission_sphere_radius = 30.23
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emission_sphere_radius = 30.23
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@ -406,12 +410,32 @@ scale_amount_min = 0.01
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scale_amount_max = 0.01
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scale_amount_max = 0.01
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color = Color(1, 1, 1, 0.423529)
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color = Color(1, 1, 1, 0.423529)
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[node name="Hit" type="CPUParticles2D" parent="."]
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emitting = false
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amount = 10
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lifetime = 0.2
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one_shot = true
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explosiveness = 0.55
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randomness = 0.65
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emission_shape = 1
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emission_sphere_radius = 11.79
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spread = 56.89
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initial_velocity_max = 2.0
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angular_velocity_min = 27.17
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angular_velocity_max = 27.17
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angular_velocity_curve = SubResource("Curve_m1iqx")
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angle_max = 20.0
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scale_amount_max = 3.0
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color = Color(0.713726, 0, 0, 0.717647)
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[node name="LvlUpSnd" type="AudioStreamPlayer2D" parent="."]
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[node name="LvlUpSnd" type="AudioStreamPlayer2D" parent="."]
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[node name="CharacterCollision" type="CollisionShape2D" parent="."]
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[node name="CharacterCollision" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CapsuleShape2D_p2hkm")
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shape = SubResource("CapsuleShape2D_p2hkm")
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[node name="AttackArea" type="Area2D" parent="."]
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[node name="AttackArea" type="Area2D" parent="."]
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visible = false
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collision_layer = 2
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collision_layer = 2
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collision_mask = 2
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collision_mask = 2
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@ -18,6 +18,11 @@ extends CharacterBody2D
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@onready var cooldown: Node = get_node("Atk_cooldown")
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@onready var cooldown: Node = get_node("Atk_cooldown")
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@onready var lvlanim: Node = get_node("LvlUp")
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@onready var lvlanim: Node = get_node("LvlUp")
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@onready var lvlsnd: Node = get_node("LvlUpSnd")
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@onready var lvlsnd: Node = get_node("LvlUpSnd")
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@onready var hitanim: Node = get_node("Hit")
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@onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL")
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@onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR")
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@onready var atk2l: Node = get_node("AttackArea/Attack2CollisionL")
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@onready var atk2r: Node = get_node("AttackArea/Attack2CollisionR")
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@ -52,23 +57,23 @@ func attack():
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if (level > 1):
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if (level > 1):
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setAnimState("Attack2")
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setAnimState("Attack2")
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if is_facing_left:
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if is_facing_left:
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get_node("AttackArea/Attack2CollisionL").set_disabled(false)
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atk2l.set_disabled(false)
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else:
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else:
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get_node("AttackArea/Attack2CollisionR").set_disabled(false)
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atk2r.set_disabled(false)
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else:
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else:
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setAnimState("Attack")
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setAnimState("Attack")
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if is_facing_left:
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if is_facing_left:
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get_node("AttackArea/Attack1CollisionL").set_disabled(false)
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atk1l.set_disabled(false)
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else:
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else:
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get_node("AttackArea/Attack1CollisionR").set_disabled(false)
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atk1r.set_disabled(false)
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func stop_attack():
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func stop_attack():
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is_attacking = false
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is_attacking = false
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get_node("AttackArea/Attack1CollisionL").set_disabled(true)
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atk1l.set_disabled(true)
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get_node("AttackArea/Attack1CollisionR").set_disabled(true)
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atk1r.set_disabled(true)
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get_node("AttackArea/Attack2CollisionL").set_disabled(true)
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atk2l.set_disabled(true)
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get_node("AttackArea/Attack2CollisionR").set_disabled(true)
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atk2r.set_disabled(true)
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func setAnimState(newstate):
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func setAnimState(newstate):
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@ -79,7 +84,10 @@ func setAnimState(newstate):
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func receive_damage(dmg):
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func receive_damage(dmg):
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if hitanim.is_emitting():
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pass
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hp -= dmg
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hp -= dmg
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hitanim.restart()
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if hp < 0:
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if hp < 0:
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velocity = Vector2(0,0)
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velocity = Vector2(0,0)
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setAnimState("Die")
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setAnimState("Die")
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@ -93,6 +101,7 @@ func receive_exp(x):
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setLevel(level + 1)
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setLevel(level + 1)
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func setLevel(lvl):
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func setLevel(lvl):
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level = lvl
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level = lvl
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lvlanim.restart()
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lvlanim.restart()
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