Merge branch 'main' of https://github.com/MarcEricMartel/Game-Jam-A23
This commit is contained in:
		| @@ -1,4 +1,4 @@ | |||||||
| [gd_scene load_steps=57 format=3 uid="uid://b5lnjonlf4i1b"] | [gd_scene load_steps=58 format=3 uid="uid://b5lnjonlf4i1b"] | ||||||
|  |  | ||||||
| [ext_resource type="Script" path="res://Scripts/Enemy.gd" id="1_xj62t"] | [ext_resource type="Script" path="res://Scripts/Enemy.gd" id="1_xj62t"] | ||||||
| [ext_resource type="Texture2D" uid="uid://xn7yb3f5w17m" path="res://Assets/Knight/noBKG_KnightAttack_strip.png" id="2_dclcl"] | [ext_resource type="Texture2D" uid="uid://xn7yb3f5w17m" path="res://Assets/Knight/noBKG_KnightAttack_strip.png" id="2_dclcl"] | ||||||
| @@ -273,7 +273,7 @@ animations = [{ | |||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| "texture": SubResource("AtlasTexture_y20yo") | "texture": SubResource("AtlasTexture_y20yo") | ||||||
| }], | }], | ||||||
| "loop": true, | "loop": false, | ||||||
| "name": &"Die", | "name": &"Die", | ||||||
| "speed": 6.0 | "speed": 6.0 | ||||||
| }, { | }, { | ||||||
| @@ -363,6 +363,12 @@ max_value = 200.0 | |||||||
| _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0153061, 183.158), 0.0, 0.0, 0, 0, Vector2(1, -98.9474), 0.0, 0.0, 0, 0] | _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0153061, 183.158), 0.0, 0.0, 0, 0, Vector2(1, -98.9474), 0.0, 0.0, 0, 0] | ||||||
| point_count = 3 | point_count = 3 | ||||||
|  |  | ||||||
|  | [sub_resource type="Curve" id="Curve_m1iqx"] | ||||||
|  | min_value = -360.0 | ||||||
|  | max_value = 360.0 | ||||||
|  | _data = [Vector2(1e-05, -276.632), 0.0, 0.0, 0, 0, Vector2(0.994898, 284.211), 0.0, 0.0, 0, 0] | ||||||
|  | point_count = 2 | ||||||
|  |  | ||||||
| [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p2hkm"] | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p2hkm"] | ||||||
| height = 38.0 | height = 38.0 | ||||||
|  |  | ||||||
| @@ -371,7 +377,6 @@ radius = 16.0 | |||||||
| height = 72.0 | height = 72.0 | ||||||
|  |  | ||||||
| [node name="Enemy" type="CharacterBody2D"] | [node name="Enemy" type="CharacterBody2D"] | ||||||
| position = Vector2(10, 10) |  | ||||||
| collision_layer = 5 | collision_layer = 5 | ||||||
| collision_mask = 5 | collision_mask = 5 | ||||||
| script = ExtResource("1_xj62t") | script = ExtResource("1_xj62t") | ||||||
| @@ -380,18 +385,17 @@ script = ExtResource("1_xj62t") | |||||||
| sprite_frames = SubResource("SpriteFrames_dqf8u") | sprite_frames = SubResource("SpriteFrames_dqf8u") | ||||||
| animation = &"Idle" | animation = &"Idle" | ||||||
| autoplay = "Idle" | autoplay = "Idle" | ||||||
| frame_progress = 0.487368 |  | ||||||
| flip_h = true | flip_h = true | ||||||
|  |  | ||||||
| [node name="Atk_cooldown" type="Timer" parent="."] | [node name="Atk_cooldown" type="Timer" parent="."] | ||||||
| autostart = true | autostart = true | ||||||
|  |  | ||||||
| [node name="LvlUp" type="CPUParticles2D" parent="."] | [node name="LvlUp" type="CPUParticles2D" parent="."] | ||||||
|  | modulate = Color(0.701961, 0.6, 0.133333, 1) | ||||||
| emitting = false | emitting = false | ||||||
| amount = 14 | amount = 14 | ||||||
| one_shot = true | one_shot = true | ||||||
| explosiveness = 0.24 | explosiveness = 0.24 | ||||||
| local_coords = true |  | ||||||
| texture = ExtResource("6_53bg1") | texture = ExtResource("6_53bg1") | ||||||
| emission_shape = 1 | emission_shape = 1 | ||||||
| emission_sphere_radius = 30.23 | emission_sphere_radius = 30.23 | ||||||
| @@ -406,12 +410,32 @@ scale_amount_min = 0.01 | |||||||
| scale_amount_max = 0.01 | scale_amount_max = 0.01 | ||||||
| color = Color(1, 1, 1, 0.423529) | color = Color(1, 1, 1, 0.423529) | ||||||
|  |  | ||||||
|  | [node name="Hit" type="CPUParticles2D" parent="."] | ||||||
|  | emitting = false | ||||||
|  | amount = 10 | ||||||
|  | lifetime = 0.2 | ||||||
|  | one_shot = true | ||||||
|  | explosiveness = 0.55 | ||||||
|  | randomness = 0.65 | ||||||
|  | emission_shape = 1 | ||||||
|  | emission_sphere_radius = 11.79 | ||||||
|  | spread = 56.89 | ||||||
|  | initial_velocity_max = 2.0 | ||||||
|  | angular_velocity_min = 27.17 | ||||||
|  | angular_velocity_max = 27.17 | ||||||
|  | angular_velocity_curve = SubResource("Curve_m1iqx") | ||||||
|  | angle_max = 20.0 | ||||||
|  | scale_amount_max = 3.0 | ||||||
|  | color = Color(0.713726, 0, 0, 0.717647) | ||||||
|  |  | ||||||
| [node name="LvlUpSnd" type="AudioStreamPlayer2D" parent="."] | [node name="LvlUpSnd" type="AudioStreamPlayer2D" parent="."] | ||||||
|  |  | ||||||
| [node name="CharacterCollision" type="CollisionShape2D" parent="."] | [node name="CharacterCollision" type="CollisionShape2D" parent="."] | ||||||
|  | visible = false | ||||||
| shape = SubResource("CapsuleShape2D_p2hkm") | shape = SubResource("CapsuleShape2D_p2hkm") | ||||||
|  |  | ||||||
| [node name="AttackArea" type="Area2D" parent="."] | [node name="AttackArea" type="Area2D" parent="."] | ||||||
|  | visible = false | ||||||
| collision_layer = 2 | collision_layer = 2 | ||||||
| collision_mask = 2 | collision_mask = 2 | ||||||
|  |  | ||||||
|   | |||||||
| @@ -18,6 +18,11 @@ extends CharacterBody2D | |||||||
| @onready var cooldown: Node = get_node("Atk_cooldown") | @onready var cooldown: Node = get_node("Atk_cooldown") | ||||||
| @onready var lvlanim: Node = get_node("LvlUp") | @onready var lvlanim: Node = get_node("LvlUp") | ||||||
| @onready var lvlsnd: Node = get_node("LvlUpSnd") | @onready var lvlsnd: Node = get_node("LvlUpSnd") | ||||||
|  | @onready var hitanim: Node = get_node("Hit") | ||||||
|  | @onready var atk1l: Node = get_node("AttackArea/Attack1CollisionL") | ||||||
|  | @onready var atk1r: Node = get_node("AttackArea/Attack1CollisionR") | ||||||
|  | @onready var atk2l: Node = get_node("AttackArea/Attack2CollisionL") | ||||||
|  | @onready var atk2r: Node = get_node("AttackArea/Attack2CollisionR") | ||||||
|  |  | ||||||
| # Called when the node enters the scene tree for the first time. | # Called when the node enters the scene tree for the first time. | ||||||
| func _ready(): | func _ready(): | ||||||
| @@ -52,23 +57,23 @@ func attack(): | |||||||
| 	if (level > 1): | 	if (level > 1): | ||||||
| 		setAnimState("Attack2") | 		setAnimState("Attack2") | ||||||
| 		if is_facing_left: | 		if is_facing_left: | ||||||
| 			get_node("AttackArea/Attack2CollisionL").set_disabled(false) | 			atk2l.set_disabled(false) | ||||||
| 		else: | 		else: | ||||||
| 			get_node("AttackArea/Attack2CollisionR").set_disabled(false) | 			atk2r.set_disabled(false) | ||||||
| 	else: | 	else: | ||||||
| 		setAnimState("Attack") | 		setAnimState("Attack") | ||||||
| 		if is_facing_left: | 		if is_facing_left: | ||||||
| 			get_node("AttackArea/Attack1CollisionL").set_disabled(false) | 			atk1l.set_disabled(false) | ||||||
| 		else: | 		else: | ||||||
| 			get_node("AttackArea/Attack1CollisionR").set_disabled(false) | 			atk1r.set_disabled(false) | ||||||
| 	 | 	 | ||||||
|  |  | ||||||
| func stop_attack(): | func stop_attack(): | ||||||
| 	is_attacking = false | 	is_attacking = false | ||||||
| 	get_node("AttackArea/Attack1CollisionL").set_disabled(true) | 	atk1l.set_disabled(true) | ||||||
| 	get_node("AttackArea/Attack1CollisionR").set_disabled(true) | 	atk1r.set_disabled(true) | ||||||
| 	get_node("AttackArea/Attack2CollisionL").set_disabled(true) | 	atk2l.set_disabled(true) | ||||||
| 	get_node("AttackArea/Attack2CollisionR").set_disabled(true) | 	atk2r.set_disabled(true) | ||||||
| 	 | 	 | ||||||
|  |  | ||||||
| func setAnimState(newstate): | func setAnimState(newstate): | ||||||
| @@ -79,7 +84,10 @@ func setAnimState(newstate): | |||||||
| 	 | 	 | ||||||
|  |  | ||||||
| func receive_damage(dmg): | func receive_damage(dmg): | ||||||
|  | 	if hitanim.is_emitting(): | ||||||
|  | 		pass | ||||||
| 	hp -= dmg | 	hp -= dmg | ||||||
|  | 	hitanim.restart() | ||||||
| 	if hp < 0: | 	if hp < 0: | ||||||
| 		velocity = Vector2(0,0) | 		velocity = Vector2(0,0) | ||||||
| 		setAnimState("Die") | 		setAnimState("Die") | ||||||
| @@ -93,6 +101,7 @@ func receive_exp(x): | |||||||
| 		setLevel(level + 1) | 		setLevel(level + 1) | ||||||
| 	 | 	 | ||||||
|  |  | ||||||
|  |  | ||||||
| func setLevel(lvl): | func setLevel(lvl): | ||||||
| 	level = lvl | 	level = lvl | ||||||
| 	lvlanim.restart() | 	lvlanim.restart() | ||||||
|   | |||||||
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