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@@ -780,39 +780,51 @@ texture = ExtResource("1_q3uqo")
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4:12/0 = 0
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4:12/0 = 0
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4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:12/0/physics_layer_0/angular_velocity = 0.0
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4:12/0/physics_layer_0/angular_velocity = 0.0
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4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:12/0 = 0
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5:12/0 = 0
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5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:12/0/physics_layer_0/angular_velocity = 0.0
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5:12/0/physics_layer_0/angular_velocity = 0.0
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5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:12/0 = 0
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6:12/0 = 0
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6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:12/0/physics_layer_0/angular_velocity = 0.0
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6:12/0/physics_layer_0/angular_velocity = 0.0
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6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:12/0 = 0
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7:12/0 = 0
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:12/0/physics_layer_0/angular_velocity = 0.0
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7:12/0/physics_layer_0/angular_velocity = 0.0
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7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:12/0 = 0
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8:12/0 = 0
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8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:12/0/physics_layer_0/angular_velocity = 0.0
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8:12/0/physics_layer_0/angular_velocity = 0.0
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8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:12/0 = 0
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9:12/0 = 0
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9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:12/0/physics_layer_0/angular_velocity = 0.0
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9:12/0/physics_layer_0/angular_velocity = 0.0
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9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:12/0 = 0
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10:12/0 = 0
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10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:12/0/physics_layer_0/angular_velocity = 0.0
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10:12/0/physics_layer_0/angular_velocity = 0.0
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10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:12/0 = 0
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11:12/0 = 0
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11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:12/0/physics_layer_0/angular_velocity = 0.0
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11:12/0/physics_layer_0/angular_velocity = 0.0
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11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:12/0 = 0
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12:12/0 = 0
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12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:12/0/physics_layer_0/angular_velocity = 0.0
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12:12/0/physics_layer_0/angular_velocity = 0.0
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12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:12/0 = 0
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13:12/0 = 0
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13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:12/0/physics_layer_0/angular_velocity = 0.0
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13:12/0/physics_layer_0/angular_velocity = 0.0
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13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:12/0 = 0
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14:12/0 = 0
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14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:12/0/physics_layer_0/angular_velocity = 0.0
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14:12/0/physics_layer_0/angular_velocity = 0.0
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14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:12/0 = 0
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15:12/0 = 0
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15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:12/0/physics_layer_0/angular_velocity = 0.0
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15:12/0/physics_layer_0/angular_velocity = 0.0
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15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:12/0 = 0
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16:12/0 = 0
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16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:12/0/physics_layer_0/angular_velocity = 0.0
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16:12/0/physics_layer_0/angular_velocity = 0.0
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@@ -828,39 +840,51 @@ texture = ExtResource("1_q3uqo")
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4:13/0 = 0
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4:13/0 = 0
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4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:13/0/physics_layer_0/angular_velocity = 0.0
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4:13/0/physics_layer_0/angular_velocity = 0.0
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4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:13/0 = 0
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5:13/0 = 0
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5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:13/0/physics_layer_0/angular_velocity = 0.0
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5:13/0/physics_layer_0/angular_velocity = 0.0
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5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:13/0 = 0
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6:13/0 = 0
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6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:13/0/physics_layer_0/angular_velocity = 0.0
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6:13/0/physics_layer_0/angular_velocity = 0.0
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6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:13/0 = 0
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7:13/0 = 0
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7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:13/0/physics_layer_0/angular_velocity = 0.0
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7:13/0/physics_layer_0/angular_velocity = 0.0
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7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:13/0 = 0
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8:13/0 = 0
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8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:13/0/physics_layer_0/angular_velocity = 0.0
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8:13/0/physics_layer_0/angular_velocity = 0.0
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8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:13/0 = 0
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9:13/0 = 0
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_0/angular_velocity = 0.0
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9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:13/0 = 0
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10:13/0 = 0
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10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:13/0/physics_layer_0/angular_velocity = 0.0
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10:13/0/physics_layer_0/angular_velocity = 0.0
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10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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11:13/0 = 0
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11:13/0 = 0
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11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:13/0/physics_layer_0/angular_velocity = 0.0
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11:13/0/physics_layer_0/angular_velocity = 0.0
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11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:13/0 = 0
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12:13/0 = 0
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12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:13/0/physics_layer_0/angular_velocity = 0.0
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12:13/0/physics_layer_0/angular_velocity = 0.0
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12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:13/0 = 0
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13:13/0 = 0
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13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:13/0/physics_layer_0/angular_velocity = 0.0
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13:13/0/physics_layer_0/angular_velocity = 0.0
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13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:13/0 = 0
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14:13/0 = 0
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14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:13/0/physics_layer_0/angular_velocity = 0.0
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14:13/0/physics_layer_0/angular_velocity = 0.0
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14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:13/0 = 0
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15:13/0 = 0
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15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:13/0/physics_layer_0/angular_velocity = 0.0
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15:13/0/physics_layer_0/angular_velocity = 0.0
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15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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16:13/0 = 0
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16:13/0 = 0
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16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:13/0/physics_layer_0/angular_velocity = 0.0
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16:13/0/physics_layer_0/angular_velocity = 0.0
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@@ -903,39 +927,51 @@ texture = ExtResource("1_q3uqo")
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4:14/0 = 0
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4:14/0 = 0
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4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:14/0/physics_layer_0/angular_velocity = 0.0
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4:14/0/physics_layer_0/angular_velocity = 0.0
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4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:14/0 = 0
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5:14/0 = 0
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5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:14/0/physics_layer_0/angular_velocity = 0.0
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5:14/0/physics_layer_0/angular_velocity = 0.0
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5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:14/0 = 0
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6:14/0 = 0
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6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:14/0/physics_layer_0/angular_velocity = 0.0
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6:14/0/physics_layer_0/angular_velocity = 0.0
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6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:14/0 = 0
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7:14/0 = 0
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7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:14/0/physics_layer_0/angular_velocity = 0.0
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7:14/0/physics_layer_0/angular_velocity = 0.0
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7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:14/0 = 0
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8:14/0 = 0
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8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:14/0/physics_layer_0/angular_velocity = 0.0
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8:14/0/physics_layer_0/angular_velocity = 0.0
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8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:14/0 = 0
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9:14/0 = 0
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:14/0/physics_layer_0/angular_velocity = 0.0
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9:14/0/physics_layer_0/angular_velocity = 0.0
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9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
|
10:14/0 = 0
|
|
|
|
10:14/0 = 0
|
|
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
11:14/0 = 0
|
|
|
|
11:14/0 = 0
|
|
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
12:14/0 = 0
|
|
|
|
12:14/0 = 0
|
|
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
13:14/0 = 0
|
|
|
|
13:14/0 = 0
|
|
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
14:14/0 = 0
|
|
|
|
14:14/0 = 0
|
|
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
15:14/0 = 0
|
|
|
|
15:14/0 = 0
|
|
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
16:14/0 = 0
|
|
|
|
16:14/0 = 0
|
|
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
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|
16:14/0/physics_layer_0/angular_velocity = 0.0
|
|
|
@@ -978,39 +1014,51 @@ texture = ExtResource("1_q3uqo")
|
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|
4:15/0 = 0
|
|
|
|
4:15/0 = 0
|
|
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
5:15/0 = 0
|
|
|
|
5:15/0 = 0
|
|
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
6:15/0 = 0
|
|
|
|
6:15/0 = 0
|
|
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
7:15/0 = 0
|
|
|
|
7:15/0 = 0
|
|
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
8:15/0 = 0
|
|
|
|
8:15/0 = 0
|
|
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
9:15/0 = 0
|
|
|
|
9:15/0 = 0
|
|
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
10:15/0 = 0
|
|
|
|
10:15/0 = 0
|
|
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
11:15/0 = 0
|
|
|
|
11:15/0 = 0
|
|
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
12:15/0 = 0
|
|
|
|
12:15/0 = 0
|
|
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
13:15/0 = 0
|
|
|
|
13:15/0 = 0
|
|
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
14:15/0 = 0
|
|
|
|
14:15/0 = 0
|
|
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
15:15/0 = 0
|
|
|
|
15:15/0 = 0
|
|
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
16:15/0 = 0
|
|
|
|
16:15/0 = 0
|
|
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
16:15/0/physics_layer_0/angular_velocity = 0.0
|
|
|
@@ -1053,39 +1101,51 @@ texture = ExtResource("1_q3uqo")
|
|
|
|
4:16/0 = 0
|
|
|
|
4:16/0 = 0
|
|
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
4:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
5:16/0 = 0
|
|
|
|
5:16/0 = 0
|
|
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
5:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
6:16/0 = 0
|
|
|
|
6:16/0 = 0
|
|
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
6:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
7:16/0 = 0
|
|
|
|
7:16/0 = 0
|
|
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
7:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
8:16/0 = 0
|
|
|
|
8:16/0 = 0
|
|
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
8:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
9:16/0 = 0
|
|
|
|
9:16/0 = 0
|
|
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
9:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
10:16/0 = 0
|
|
|
|
10:16/0 = 0
|
|
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
10:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
11:16/0 = 0
|
|
|
|
11:16/0 = 0
|
|
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
11:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
12:16/0 = 0
|
|
|
|
12:16/0 = 0
|
|
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
12:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
13:16/0 = 0
|
|
|
|
13:16/0 = 0
|
|
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
13:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
14:16/0 = 0
|
|
|
|
14:16/0 = 0
|
|
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
14:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
15:16/0 = 0
|
|
|
|
15:16/0 = 0
|
|
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
15:16/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
|
|
|
|
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
|
|
16:16/0 = 0
|
|
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16:16/0 = 0
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16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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16:16/0/physics_layer_0/angular_velocity = 0.0
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16:16/0/physics_layer_0/angular_velocity = 0.0
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