collision

This commit is contained in:
David Belisle
2023-10-10 22:28:27 -04:00
parent 03d29aeddc
commit 3fc4606f35
5 changed files with 66 additions and 6 deletions

View File

@@ -780,39 +780,51 @@ texture = ExtResource("1_q3uqo")
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:12/0 = 0
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:12/0 = 0
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
@@ -828,39 +840,51 @@ texture = ExtResource("1_q3uqo")
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
@@ -903,39 +927,51 @@ texture = ExtResource("1_q3uqo")
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
@@ -978,39 +1014,51 @@ texture = ExtResource("1_q3uqo")
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
14:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
15:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
@@ -1053,39 +1101,51 @@ texture = ExtResource("1_q3uqo")
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
7:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0