ending schmexyfications

This commit is contained in:
Victor Turgeon
2023-10-11 09:52:48 -04:00
parent 7ca7780d6a
commit 39fd7b515b
6 changed files with 794 additions and 28 deletions

View File

@@ -5,22 +5,31 @@ var level: int = 1
var exp: int = 0
var message: String = ""
var is_win: bool = true
var army: Dictionary = {}
var totalBlud: float = 0
# Called when the node enters the scene tree for the first time.
func _ready():
if is_win:
$Enemy.hide()
$WinningEnemy.hide()
$DeadEnemy.show()
$DeadEnemy.play("default")
if !is_win:
$WinningEnemy.show()
$DeadEnemy.hide()
$WinningEnemy.play("default")
$Message.text = message
$AmtKill.text = str(killcount)
$AmtLvl.text = str(level)
$AmtExp.text = str(exp)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
$TotalArmyComp/Separation/ArmyTotals/Bats/Control/AnimatedSprite2D.play("default")
$TotalArmyComp/Separation/ArmyTotals/Wolves/Control/AnimatedSprite2D.play("default")
$TotalArmyComp/Separation/ArmyTotals/Necromancers/Control/AnimatedSprite2D.play("default")
$"TotalArmyComp/Separation/ArmyTotals/Pit Fiends/Control/AnimatedSprite2D".play("default")
$TotalArmyComp/Separation/ArmyTotals/Bats/AmtBat.text = "0" if !army.has("Bat") else str(army["Bat"])
$TotalArmyComp/Separation/ArmyTotals/Wolves/AmtWolves.text = "0" if !army.has("Wolf") else str(army["Wolf"])
$TotalArmyComp/Separation/ArmyTotals/Necromancers/AmtNecromancer.text = "0" if !army.has("Necromancer") else str(army["Necromancer"])
$"TotalArmyComp/Separation/ArmyTotals/Pit Fiends/AmtPitFiend".text = "0" if !army.has("Pit Fiend") else str(army["Pit Fiend"])
$TotalArmyComp/Separation/TotalBludGen/AmtBlud.text = str(totalBlud)
func _on_quit_pressed():
get_tree().quit()

View File

@@ -21,6 +21,8 @@ func _process(delta):
func win_screen():
var enemy = $Enemy
var end = load("res://Scenes/ending.tscn").instantiate()
end.totalBlud = player.totalBludGenerated
end.army = player.allSpawnedMonsters
end.killcount = enemy.killcount
end.level = enemy.level
end.exp = enemy.experience
@@ -31,6 +33,8 @@ func win_screen():
func lose_screen():
var enemy = $Enemy
var end = load("res://Scenes/ending.tscn").instantiate()
end.totalBlud = player.totalBludGenerated
end.army = player.allSpawnedMonsters
end.killcount = enemy.killcount
end.level = enemy.level
end.exp = enemy.experience