Merge branch 'main' of https://github.com/MarcEricMartel/Game-Jam-A23
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|
||||
layout_mode = 0
|
||||
offset_left = 272.0
|
||||
offset_top = 94.0
|
||||
offset_right = 922.0
|
||||
offset_bottom = 388.0
|
||||
offset_left = 260.0
|
||||
offset_top = 95.0
|
||||
offset_right = 910.0
|
||||
offset_bottom = 389.0
|
||||
text = "UNTITLED GAME
|
||||
THAT MAY BE
|
||||
ABOUT A MONSTER"
|
||||
@ -38,7 +38,7 @@ text = "Start"
|
||||
layout_mode = 0
|
||||
offset_left = 570.0
|
||||
offset_top = 442.0
|
||||
offset_right = 714.0
|
||||
offset_right = 705.0
|
||||
offset_bottom = 489.0
|
||||
text = "Quit
|
||||
"
|
||||
|
17
Scripts/Enemy.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _attack():
|
||||
pass
|
||||
|
||||
func _on_atk_cooldown_timeout():
|
||||
pass # Replace with function body.
|
@ -17,5 +17,6 @@ config/icon="res://icon.svg"
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
|