Merge branch 'main' of https://github.com/MarcEricMartel/Game-Jam-A23
This commit is contained in:
commit
0ff57d48cb
@ -1,9 +1,35 @@
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[gd_scene load_steps=2 format=3 uid="uid://uoyiei4wyig3"]
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[gd_scene load_steps=4 format=3 uid="uid://uoyiei4wyig3"]
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[ext_resource type="PackedScene" uid="uid://b8s2seg2lf7wo" path="res://Scenes/Tilemaps/tileset_1.tscn" id="1_4n82n"]
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[ext_resource type="PackedScene" uid="uid://dgtscjxcqoxls" path="res://Scenes/Props/candle_1.tscn" id="2_5hdq4"]
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[ext_resource type="PackedScene" uid="uid://cf7al5uln33rn" path="res://Scenes/Props/candle_2.tscn" id="2_o33c4"]
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[node name="Level1" type="Node2D"]
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[node name="TileSet1" parent="." instance=ExtResource("1_4n82n")]
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[node name="Decor" type="Node2D" parent="."]
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[node name="Candles" parent="Decor" instance=ExtResource("2_o33c4")]
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position = Vector2(160, 416)
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[node name="Candles2" parent="Decor" instance=ExtResource("2_o33c4")]
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position = Vector2(160, 160)
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[node name="Candles3" parent="Decor" instance=ExtResource("2_o33c4")]
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position = Vector2(797.153, 158.518)
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[node name="Candles4" parent="Decor" instance=ExtResource("2_o33c4")]
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position = Vector2(800.365, 417.055)
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[node name="Candle" parent="Decor" instance=ExtResource("2_5hdq4")]
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position = Vector2(432, 256)
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[node name="Candle2" parent="Decor" instance=ExtResource("2_5hdq4")]
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position = Vector2(432, 352)
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[node name="Candle3" parent="Decor" instance=ExtResource("2_5hdq4")]
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position = Vector2(528, 256)
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[node name="Candle4" parent="Decor" instance=ExtResource("2_5hdq4")]
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position = Vector2(528, 352)
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@ -1,35 +1,39 @@
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[gd_scene load_steps=9 format=3 uid="uid://dgtscjxcqoxls"]
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[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_24qhp"]
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[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_ntbip"]
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[ext_resource type="Texture2D" uid="uid://dri12hbajn7f7" path="res://Assets/RF_Catacombs_v1.0/candleA_04.png" id="3_hqrx1"]
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[ext_resource type="Texture2D" uid="uid://c0wvpyvnm1xyq" path="res://Assets/RF_Catacombs_v1.0/candleA_01.png" id="4_6sycj"]
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[ext_resource type="Material" uid="uid://id4bl5ph4sbj" path="res://candle_part_material.tres" id="5_g2xr2"]
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[ext_resource type="Texture2D" uid="uid://dvtntmnfw83ms" path="res://Assets/RF_Catacombs_v1.0/candleA_02.png" id="1_2uqmc"]
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[ext_resource type="Texture2D" uid="uid://biomqy201h4yk" path="res://Assets/RF_Catacombs_v1.0/candleA_03.png" id="2_dgnwu"]
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[ext_resource type="Texture2D" uid="uid://dri12hbajn7f7" path="res://Assets/RF_Catacombs_v1.0/candleA_04.png" id="3_48snu"]
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[ext_resource type="Texture2D" uid="uid://c0wvpyvnm1xyq" path="res://Assets/RF_Catacombs_v1.0/candleA_01.png" id="4_jljuk"]
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[ext_resource type="Material" uid="uid://id4bl5ph4sbj" path="res://candle_part_material.tres" id="5_ygew0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mdrfm"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_24qhp")
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"texture": ExtResource("1_2uqmc")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_ntbip")
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"texture": ExtResource("2_dgnwu")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_hqrx1")
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"texture": ExtResource("3_48snu")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_6sycj")
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"texture": ExtResource("4_jljuk")
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}],
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"loop": true,
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"name": &"default",
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"speed": 8.0
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}]
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[sub_resource type="Gradient" id="Gradient_0u7ax"]
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[sub_resource type="Gradient" id="Gradient_sm8o0"]
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offsets = PackedFloat32Array(0, 0.736573)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_pb6np"]
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gradient = SubResource("Gradient_0u7ax")
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_mton1"]
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gradient = SubResource("Gradient_sm8o0")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Candle" type="Node2D"]
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@ -38,14 +42,18 @@ position = Vector2(-1.05837e-13, 4.76837e-07)
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rotation = -3.14159
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scale = Vector2(1.14286, 1.10476)
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sprite_frames = SubResource("SpriteFrames_mdrfm")
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frame_progress = 0.87695
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frame_progress = 0.394521
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centered = false
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offset = Vector2(-3.5, -7)
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flip_v = true
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[node name="PointLight2D" type="PointLight2D" parent="."]
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texture = SubResource("GradientTexture2D_pb6np")
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[node name="Particles2D" type="GPUParticles2D" parent="."]
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amount = 16
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process_material = ExtResource("5_g2xr2")
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position = Vector2(0, -4)
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process_material = ExtResource("5_ygew0")
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preprocess = 1.0
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visibility_rect = Rect2(0, 0, 0, 0)
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(1, 0.698039, 0.2, 1)
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texture = SubResource("GradientTexture2D_mton1")
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texture_scale = 1.5
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64
Scenes/Props/candle_2.tscn
Normal file
64
Scenes/Props/candle_2.tscn
Normal file
@ -0,0 +1,64 @@
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[gd_scene load_steps=9 format=3 uid="uid://cf7al5uln33rn"]
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[ext_resource type="Texture2D" uid="uid://phrnbrk3bl0g" path="res://Assets/RF_Catacombs_v1.0/candleB_01.png" id="1_r5efy"]
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[ext_resource type="Texture2D" uid="uid://dbyoqh34wf5ix" path="res://Assets/RF_Catacombs_v1.0/candleB_02.png" id="2_lpcc8"]
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[ext_resource type="Texture2D" uid="uid://bluucopg1uude" path="res://Assets/RF_Catacombs_v1.0/candleB_03.png" id="3_cfvnv"]
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[ext_resource type="Texture2D" uid="uid://bvgwpukrjl7k6" path="res://Assets/RF_Catacombs_v1.0/candleB_04.png" id="4_expwi"]
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[ext_resource type="Material" uid="uid://id4bl5ph4sbj" path="res://candle_part_material.tres" id="5_s1888"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_mdrfm"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_r5efy")
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}, {
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"duration": 1.0,
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"texture": ExtResource("2_lpcc8")
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}, {
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"duration": 1.0,
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"texture": ExtResource("3_cfvnv")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_expwi")
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}],
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"loop": true,
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"name": &"default",
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"speed": 8.0
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}]
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[sub_resource type="Gradient" id="Gradient_sm8o0"]
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offsets = PackedFloat32Array(0, 0.736573)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_mton1"]
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gradient = SubResource("Gradient_sm8o0")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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[node name="Candle" type="Node2D"]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(4, 0)
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rotation = -3.14159
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scale = Vector2(1.14286, 1.10476)
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sprite_frames = SubResource("SpriteFrames_mdrfm")
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centered = false
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offset = Vector2(-3.5, -7)
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flip_v = true
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[node name="Particles2D1" type="GPUParticles2D" parent="."]
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position = Vector2(-4, 0)
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process_material = ExtResource("5_s1888")
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preprocess = 1.0
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visibility_rect = Rect2(0, 0, 0, 0)
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[node name="Particles2D2" type="GPUParticles2D" parent="."]
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position = Vector2(4, -4)
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process_material = ExtResource("5_s1888")
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preprocess = 1.0
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visibility_rect = Rect2(0, 0, 0, 0)
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[node name="PointLight2D" type="PointLight2D" parent="."]
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color = Color(1, 0.698039, 0.2, 1)
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texture = SubResource("GradientTexture2D_mton1")
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texture_scale = 2.5
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File diff suppressed because one or more lines are too long
@ -44,7 +44,6 @@ func _ready():
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atk1r.set_disabled(true)
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atk2l.set_disabled(true)
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atk2r.set_disabled(true)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -55,13 +54,35 @@ func _process(delta):
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setAnimState("Run")
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if state != "Attack" && state != "Attack2":
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is_facing_left = velocity.x >= 0
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is_facing_left = velocity.x > 0 && !(velocity.x < 0)
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# AI STUFF
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#velocity += processAI(list,delta)
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var x = 0
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var y = 0
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if Input.is_action_pressed("ui_left"):
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# Move as long as the key/button is pressed.
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x -= delta * 50
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elif Input.is_action_pressed("ui_right"):
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# Move as long as the key/button is pressed.
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x += delta * 50
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else:
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velocity.x *= 0.8
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if Input.is_action_pressed("ui_up"):
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# Move as long as the key/button is pressed.
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y -= delta * 50
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elif Input.is_action_pressed("ui_down"):
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# Move as long as the key/button is pressed.
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y += delta * 50
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else:
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velocity.y *= 0.8
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velocity.x += x
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velocity.y += y
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velocity.x += delta * 4
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velocity.y += delta * 4
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if !hitanim.is_emitting():
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anim.modulate.a = 1
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@ -85,26 +106,11 @@ func attack():
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else:
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atkR.set_disabled(false)
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#if (level > 3):
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# setAnimState("Attack2")
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# if is_facing_left:
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# atk2r.set_disabled(false)
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# else:
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# atk2l.set_disabled(false)
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# else:
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# setAnimState("Attack")
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# if is_facing_left:
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# atk1r.set_disabled(false)
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# else:
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# atk1l.set_disabled(false)
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func stop_attack():
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is_attacking = false
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atkL.set_disabled(true)
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atkR.set_disabled(true)
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#atk2l.set_disabled(true)
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#atk2r.set_disabled(true)
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func setAnimState(newstate):
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@ -1,13 +1,21 @@
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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://id4bl5ph4sbj"]
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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://id4bl5ph4sbj"]
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[sub_resource type="Gradient" id="Gradient_uvo2g"]
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offsets = PackedFloat32Array(0, 0.754717, 0.822102)
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colors = PackedColorArray(1, 0.67197, 0.176527, 1, 0.988235, 0, 0.0470588, 1, 0.321728, 0.321728, 0.321728, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_luts5"]
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gradient = SubResource("Gradient_uvo2g")
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[resource]
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particle_flag_disable_z = true
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direction = Vector3(0, -1, 0)
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spread = 12.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 25.0
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initial_velocity_max = 25.0
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initial_velocity_min = 15.0
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initial_velocity_max = 20.0
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orbit_velocity_min = 0.0
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orbit_velocity_max = 0.0
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damping_min = 4.0
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damping_max = 10.0
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damping_max = 12.0
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color_ramp = SubResource("GradientTexture1D_luts5")
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