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<title>Vector3D.GetInterpolated Method</title>
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<h1 class="dtH1">Vector3D.GetInterpolated Method </h1>
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<p> returns interpolated vector </p>
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<span class="lang">[Visual Basic]</span>
<br />Public Function GetInterpolated( _<br />   ByVal <i>other</i> As <a href="IrrKlang.Vector3D.html">Vector3D</a>, _<br />   ByVal <i>d</i> As <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a> _<br />) As <a href="IrrKlang.Vector3D.html">Vector3D</a></div>
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<span class="lang">[C#]</span>
<br />public <a href="IrrKlang.Vector3D.html">Vector3D</a> GetInterpolated(<br />   <a href="IrrKlang.Vector3D.html">Vector3D</a> <i>other</i>,<br />   <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a> <i>d</i><br />);</div>
<h4 class="dtH4">Parameters</h4>
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<i>other</i>
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<dd> other vector to interpolate between </dd>
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<i>d</i>
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<dd> value between 0.0f and 1.0f.</dd>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.Vector3D.html">Vector3D Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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