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<title>ISoundSource.ForceReloadAtNextUse Method</title>
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<h1 class="dtH1">ISoundSource.ForceReloadAtNextUse Method </h1>
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<p> Forces the sound to be reloaded at next replay. Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time. </p>
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<span class="lang">[Visual Basic]</span>
<br />Public Sub ForceReloadAtNextUse()</div>
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<span class="lang">[C#]</span>
<br />public <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemVoidClassTopic.htm">void</a> ForceReloadAtNextUse();</div>
<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundSource.html">ISoundSource Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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