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<h1 class="dtH1">ISoundSource.DefaultMaxDistance Property</h1>
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<p> Sets or gets the default maximal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance(). </p>
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<span class="lang">[Visual Basic]</span>
<br />Public Property DefaultMaxDistance As <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a></div>
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<span class="lang">[C#]</span>
<br />public <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a> DefaultMaxDistance {get; set;}</div>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundSource.html">ISoundSource Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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