78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
#ifndef ENGINE_H__
|
|
#define ENGINE_H__
|
|
#include "define.h"
|
|
#include "openglcontext.h"
|
|
#include "texture.h"
|
|
#include "transformation.h"
|
|
#include "shader.h"
|
|
#include "player.h"
|
|
#include "chunk.h"
|
|
#include "skybox.h"
|
|
#include "audio.h"
|
|
#include "textureatlas.h"
|
|
#include "blockinfo.h"
|
|
#include "array2d.h"
|
|
#include "world.h"
|
|
#include "perlin.h"
|
|
|
|
class Engine : public OpenglContext {
|
|
public:
|
|
Engine();
|
|
virtual ~Engine();
|
|
virtual void Init();
|
|
virtual void DeInit();
|
|
virtual void LoadResource();
|
|
virtual void UnloadResource();
|
|
virtual void Render(float elapsedTime);
|
|
virtual void KeyPressEvent(unsigned char key);
|
|
virtual void KeyReleaseEvent(unsigned char key);
|
|
virtual void MouseMoveEvent(int x, int y);
|
|
virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y);
|
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
|
|
|
private:
|
|
bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true);
|
|
void DrawHud(float elapsedTime);
|
|
void PrintText(unsigned int x, unsigned int y, const std::string& t);
|
|
int GetFps(float elapsedTime) const;
|
|
|
|
bool m_wireframe = false;
|
|
bool m_isSkybox = true;
|
|
|
|
int m_renderCount = 0;
|
|
int m_badHitCount = 0;
|
|
|
|
Shader m_shader01;
|
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
|
|
|
World m_world = World();
|
|
Perlin m_perlin = Perlin(8,45.f,7.f,12345);
|
|
|
|
Texture m_textureSkybox;
|
|
Texture m_textureFont;
|
|
Texture m_textureCrosshair;
|
|
|
|
Skybox m_skybox;
|
|
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
|
|
|
Player m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0));
|
|
|
|
bool m_keyW = false;
|
|
bool m_keyA = false;
|
|
bool m_keyS = false;
|
|
bool m_keyD = false;
|
|
bool m_keylshift = false;
|
|
bool m_keySpace = false;
|
|
bool m_mouseL = false;
|
|
bool m_mouseR = false;
|
|
bool m_mouseC = false;
|
|
bool m_mouseWU = false;
|
|
bool m_mouseWD = false;
|
|
|
|
bool m_block = false;
|
|
};
|
|
|
|
|
|
#endif // ENGINE_H__
|