35 lines
939 B
C++
35 lines
939 B
C++
#ifndef CHUNK_H__
|
|
#define CHUNK_H__
|
|
#include "define.h"
|
|
#include "array3d.h"
|
|
#include "array2d.h"
|
|
#include "vertexbuffer.h"
|
|
#include "blockinfo.h"
|
|
|
|
class Chunk {
|
|
private:
|
|
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
|
VertexBuffer m_vertexBuffer;
|
|
bool m_isDirty = true;
|
|
|
|
int m_posX; // Position du chunk dans l'array constituant le monde.
|
|
int m_posY;
|
|
|
|
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s);
|
|
|
|
public:
|
|
Chunk(int x, int y);
|
|
~Chunk();
|
|
|
|
void RemoveBlock(int x, int y, int z);
|
|
void SetBlock(int x, int y, int z, BlockType type);
|
|
BlockType GetBlock(int x, int y, int z);
|
|
|
|
void Update(BlockInfo* blockinfo[BTYPE_LAST]);
|
|
|
|
void Render() const;
|
|
bool IsDirty() const;
|
|
};
|
|
|
|
#endif // CHUNK_H__
|