SyndicatQuebecoisdelaConstr.../SQCSim2021/define.h
MarcEricMartel c6c1582904 Gloire!
2021-11-19 11:11:08 -05:00

30 lines
686 B
C++

#ifndef DEFINE_H__
#define DEFINE_H__
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#endif
#define VIEW_DISTANCE 128
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
#define MAX_RENDER_CHUNKS 2
#define MAX_UPDATE_CHUNKS 2
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
#define TEXTURE_PATH "../SQCSim2021/media/textures/"
#define SHADER_PATH "../SQCSim2021/media/shaders/"
#define AUDIO_PATH "../SQCSim2021/media/audio/"
#endif // DEFINE_H__