SyndicatQuebecoisdelaConstr.../SQCSim2021/world.h
2021-12-03 11:49:59 -05:00

55 lines
1.6 KiB
C++

#ifndef WORLD_H__
#define WORLD_H__
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "player.h"
#include "transformation.h"
#include "perlin.h"
#include "shader.h"
#include "textureatlas.h"
#include <fstream>
#include <string>
#include <vector>
class Chunk;
class Player;
class World {
public:
World();
~World();
Array2d<Chunk*>& GetChunks();
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
void Update(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
void GetScope(int& x, int& y);
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
void CleanUpWorld(int& deleteframes, bool clear);
private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
int m_center[2] = { INT16_MAX / 2 - WORLD_SIZE_X / 2, INT16_MAX / 2 - WORLD_SIZE_Y / 2 };
bool GenerateChunk(int x, int y, Perlin& perlin);
void UpdateChunk(int& generates, int& updates, int chx, int chy, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
void RenderWorld(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader);
void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Player& player);
/*Chunk* RetrieveChunk(int x, int y);*/
};
#endif // WORLD_H__