54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef DEFINE_H__
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#define DEFINE_H__
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#ifdef _WIN32
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#include <windows.h>
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#include <GL/glew.h>
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#include <gl/GL.h>
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#include <gl/GLU.h>
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#endif
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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#define MAX_SELECTION_DISTANCE 5
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#ifdef _DEBUG
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#define WORLD_SIZE_X 32
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#define WORLD_SIZE_Y 32
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#define FRAMES_RENDER_CHUNKS 4
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#define FRAMES_UPDATE_CHUNKS 4
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#define FRAMES_DELETE_CHUNKS 4
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#define VIEW_DISTANCE 128
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#define TEXTURE_SIZE 32
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#endif
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#ifdef NDEBUG
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#define WORLD_SIZE_X 128
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#define WORLD_SIZE_Y 128
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#define FRAMES_RENDER_CHUNKS 2
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#define FRAMES_UPDATE_CHUNKS 2
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#define FRAMES_DELETE_CHUNKS 2
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#define VIEW_DISTANCE 512
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#define TEXTURE_SIZE 512
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#endif
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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#define TEXTURE_PATH "../SQCSim2021/media/textures/"
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#define SHADER_PATH "../SQCSim2021/media/shaders/"
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#define AUDIO_PATH "../SQCSim2021/media/audio/"
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#define CHUNK_PATH "../SQCSim2021/media/chunks/"
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#endif // DEFINE_H__
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