//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_FILEINPUTSTREAM_HPP #define SFML_FILEINPUTSTREAM_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #ifdef ANDROID namespace sf { namespace priv { class SFML_SYSTEM_API ResourceStream; } } #endif namespace sf { //////////////////////////////////////////////////////////// /// \brief Implementation of input stream based on a file /// //////////////////////////////////////////////////////////// class SFML_SYSTEM_API FileInputStream : public InputStream, NonCopyable { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// FileInputStream(); //////////////////////////////////////////////////////////// /// \brief Default destructor /// //////////////////////////////////////////////////////////// virtual ~FileInputStream(); //////////////////////////////////////////////////////////// /// \brief Open the stream from a file path /// /// \param filename Name of the file to open /// /// \return True on success, false on error /// //////////////////////////////////////////////////////////// bool open(const std::string& filename); //////////////////////////////////////////////////////////// /// \brief Read data from the stream /// /// After reading, the stream's reading position must be /// advanced by the amount of bytes read. /// /// \param data Buffer where to copy the read data /// \param size Desired number of bytes to read /// /// \return The number of bytes actually read, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 read(void* data, Int64 size); //////////////////////////////////////////////////////////// /// \brief Change the current reading position /// /// \param position The position to seek to, from the beginning /// /// \return The position actually sought to, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 seek(Int64 position); //////////////////////////////////////////////////////////// /// \brief Get the current reading position in the stream /// /// \return The current position, or -1 on error. /// //////////////////////////////////////////////////////////// virtual Int64 tell(); //////////////////////////////////////////////////////////// /// \brief Return the size of the stream /// /// \return The total number of bytes available in the stream, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 getSize(); private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// #ifdef ANDROID priv::ResourceStream* m_file; #else std::FILE* m_file; ///< stdio file stream #endif }; } // namespace sf #endif // SFML_FILEINPUTSTREAM_HPP //////////////////////////////////////////////////////////// /// \class FileInputStream /// \ingroup system /// /// This class is a specialization of InputStream that /// reads from a file on disk. /// /// It wraps a file in the common InputStream interface /// and therefore allows to use generic classes or functions /// that accept such a stream, with a file on disk as the data /// source. /// /// In addition to the virtual functions inherited from /// InputStream, FileInputStream adds a function to /// specify the file to open. /// /// SFML resource classes can usually be loaded directly from /// a filename, so this class shouldn't be useful to you unless /// you create your own algorithms that operate on a InputStream. /// /// Usage example: /// \code /// void process(InputStream& stream); /// /// FileStream stream; /// if (stream.open("some_file.dat")) /// process(stream); /// \endcode /// /// InputStream, MemoryStream /// ////////////////////////////////////////////////////////////