//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CLOCK_HPP #define SFML_CLOCK_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Utility class that measures the elapsed time /// //////////////////////////////////////////////////////////// class SFML_SYSTEM_API Clock { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// The clock starts automatically after being constructed. /// //////////////////////////////////////////////////////////// Clock(); //////////////////////////////////////////////////////////// /// \brief Get the elapsed time /// /// This function returns the time elapsed since the last call /// to restart() (or the construction of the instance if restart() /// has not been called). /// /// \return Time elapsed /// //////////////////////////////////////////////////////////// Time getElapsedTime() const; //////////////////////////////////////////////////////////// /// \brief Restart the clock /// /// This function puts the time counter back to zero. /// It also returns the time elapsed since the clock was started. /// /// \return Time elapsed /// //////////////////////////////////////////////////////////// Time restart(); private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// Time m_startTime; ///< Time of last reset, in microseconds }; } // namespace sf #endif // SFML_CLOCK_HPP //////////////////////////////////////////////////////////// /// \class sf::Clock /// \ingroup system /// /// sf::Clock is a lightweight class for measuring time. /// /// Its provides the most precise time that the underlying /// OS can achieve (generally microseconds or nanoseconds). /// It also ensures monotonicity, which means that the returned /// time can never go backward, even if the system time is /// changed. /// /// Usage example: /// \code /// sf::Clock clock; /// ... /// Time time1 = clock.getElapsedTime(); /// ... /// Time time2 = clock.restart(); /// \endcode /// /// The sf::Time value returned by the clock can then be /// converted to a number of seconds, milliseconds or even /// microseconds. /// /// \see sf::Time /// ////////////////////////////////////////////////////////////