#ifndef SKYBOX_H__ #define SKYBOX_H__ #include "define.h" #include "vertexbuffer.h" #include "texture.h" #include "transformation.h" #include "shader.h" class Skybox { private: VertexBuffer m_vertexBuffer; Texture m_texture; Shader m_shader; public: Skybox(); ~Skybox(); void Init(float size); void Render(Transformation trans) const; Texture& GetTexture(); Shader& GetShader(); }; #endif // SKYBOX_H__