//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CONFIG_HPP #define SFML_CONFIG_HPP //////////////////////////////////////////////////////////// // Define the SFML version //////////////////////////////////////////////////////////// #define SFML_VERSION_MAJOR 2 #define SFML_VERSION_MINOR 3 #define SFML_VERSION_PATCH 2 //////////////////////////////////////////////////////////// // Identify the operating system // see http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system //////////////////////////////////////////////////////////// #if defined(_WIN32) // Windows #define SFML_SYSTEM_WINDOWS #ifndef NOMINMAX #define NOMINMAX #endif #elif defined(__APPLE__) && defined(__MACH__) // Apple platform, see which one it is #include "TargetConditionals.h" #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR // iOS #define SFML_SYSTEM_IOS #elif TARGET_OS_MAC // MacOS #define SFML_SYSTEM_MACOS #else // Unsupported Apple system #error This Apple operating system is not supported by SFML library #endif #elif defined(__unix__) // UNIX system, see which one it is #if defined(__ANDROID__) // Android #define SFML_SYSTEM_ANDROID #elif defined(__linux__) // Linux #define SFML_SYSTEM_LINUX #elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) // FreeBSD #define SFML_SYSTEM_FREEBSD #else // Unsupported UNIX system #error This UNIX operating system is not supported by SFML library #endif #else // Unsupported system #error This operating system is not supported by SFML library #endif //////////////////////////////////////////////////////////// // Define a portable debug macro //////////////////////////////////////////////////////////// #if !defined(NDEBUG) #define SFML_DEBUG #endif //////////////////////////////////////////////////////////// // Define helpers to create portable import / export macros for each module //////////////////////////////////////////////////////////// #if !defined(SFML_STATIC) #if defined(SFML_SYSTEM_WINDOWS) // Windows compilers need specific (and different) keywords for export and import #define SFML_API_EXPORT __declspec(dllexport) #define SFML_API_IMPORT __declspec(dllimport) // For Visual C++ compilers, we also need to turn off this annoying C4251 warning #ifdef _MSC_VER #pragma warning(disable: 4251) #endif #else // Linux, FreeBSD, Mac OS X #if __GNUC__ >= 4 // GCC 4 has special keywords for showing/hidding symbols, // the same keyword is used for both importing and exporting #define SFML_API_EXPORT __attribute__ ((__visibility__ ("default"))) #define SFML_API_IMPORT __attribute__ ((__visibility__ ("default"))) #else // GCC < 4 has no mechanism to explicitely hide symbols, everything's exported #define SFML_API_EXPORT #define SFML_API_IMPORT #endif #endif #else // Static build doesn't need import/export macros #define SFML_API_EXPORT #define SFML_API_IMPORT #endif //////////////////////////////////////////////////////////// // Define portable fixed-size types //////////////////////////////////////////////////////////// namespace sf { // All "common" platforms use the same size for char, short and int // (basically there are 3 types for 3 sizes, so no other match is possible), // we can use them without doing any kind of check // 8 bits integer types typedef signed char Int8; typedef unsigned char Uint8; // 16 bits integer types typedef signed short Int16; typedef unsigned short Uint16; // 32 bits integer types typedef signed int Int32; typedef unsigned int Uint32; // 64 bits integer types #if defined(_MSC_VER) typedef signed __int64 Int64; typedef unsigned __int64 Uint64; #else typedef signed long long Int64; typedef unsigned long long Uint64; #endif } // namespace sf #endif // SFML_CONFIG_HPP