#include "chunk.h" Chunk::Chunk() { m_blocks.Reset(BTYPE_AIR); } Chunk::~Chunk() { } void Chunk::RemoveBlock(int x, int y, int z) { m_blocks.Set(x, y, z, BTYPE_AIR); m_isDirty = true; } void Chunk::SetBlock(int x, int y, int z, BlockType type) { m_blocks.Set(x, y, z, type); m_isDirty = true; } BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::Update() { // Update mesh if (m_isDirty) { int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4); VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[maxVertexCount]; int count = 0; for (int x = 0; x < CHUNK_SIZE_X; ++x) { for (int z = 0; z < CHUNK_SIZE_Z; ++z) { for (int y = 0; y < CHUNK_SIZE_Y; ++y) { if (count > USHRT_MAX) break; BlockType bt = GetBlock(x, y, z); if (bt != BTYPE_AIR) { AddBlockToMesh(vd, count, bt, x, y, z); } } } } if (count > USHRT_MAX) { count = USHRT_MAX; std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl; } m_vertexBuffer.SetMeshData(vd, count); delete[] vd; } m_isDirty = false; } void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z) { vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y + .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 0.f, 0.f); vd[count++] = VertexBuffer::VertexData(x - .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 0.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z - .5f, 1.f, 1.f, 1.f, 1.f, 1.f); vd[count++] = VertexBuffer::VertexData(x + .5f, y - .5f, z + .5f, 1.f, 1.f, 1.f, 1.f, 0.f); } void Chunk::Render() const { m_vertexBuffer.Render(); } bool Chunk::IsDirty() const { return m_isDirty; }