//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_IMAGE_HPP #define SFML_IMAGE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include namespace sf { class InputStream; //////////////////////////////////////////////////////////// /// \brief Class for loading, manipulating and saving images /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Image { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// Creates an empty image. /// //////////////////////////////////////////////////////////// Image(); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~Image(); //////////////////////////////////////////////////////////// /// \brief Create the image and fill it with a unique color /// /// \param width Width of the image /// \param height Height of the image /// \param color Fill color /// //////////////////////////////////////////////////////////// void create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0)); //////////////////////////////////////////////////////////// /// \brief Create the image from an array of pixels /// /// The \a pixel array is assumed to contain 32-bits RGBA pixels, /// and have the given \a width and \a height. If not, this is /// an undefined behavior. /// If \a pixels is null, an empty image is created. /// /// \param width Width of the image /// \param height Height of the image /// \param pixels Array of pixels to copy to the image /// //////////////////////////////////////////////////////////// void create(unsigned int width, unsigned int height, const Uint8* pixels); //////////////////////////////////////////////////////////// /// \brief Load the image from a file on disk /// /// The supported image formats are bmp, png, tga, jpg, gif, /// psd, hdr and pic. Some format options are not supported, /// like progressive jpeg. /// If this function fails, the image is left unchanged. /// /// \param filename Path of the image file to load /// /// \return True if loading was successful /// /// \see loadFromMemory, loadFromStream, saveToFile /// //////////////////////////////////////////////////////////// bool loadFromFile(const std::string& filename); //////////////////////////////////////////////////////////// /// \brief Load the image from a file in memory /// /// The supported image formats are bmp, png, tga, jpg, gif, /// psd, hdr and pic. Some format options are not supported, /// like progressive jpeg. /// If this function fails, the image is left unchanged. /// /// \param data Pointer to the file data in memory /// \param size Size of the data to load, in bytes /// /// \return True if loading was successful /// /// \see loadFromFile, loadFromStream /// //////////////////////////////////////////////////////////// bool loadFromMemory(const void* data, std::size_t size); //////////////////////////////////////////////////////////// /// \brief Load the image from a custom stream /// /// The supported image formats are bmp, png, tga, jpg, gif, /// psd, hdr and pic. Some format options are not supported, /// like progressive jpeg. /// If this function fails, the image is left unchanged. /// /// \param stream Source stream to read from /// /// \return True if loading was successful /// /// \see loadFromFile, loadFromMemory /// //////////////////////////////////////////////////////////// bool loadFromStream(InputStream& stream); //////////////////////////////////////////////////////////// /// \brief Save the image to a file on disk /// /// The format of the image is automatically deduced from /// the extension. The supported image formats are bmp, png, /// tga and jpg. The destination file is overwritten /// if it already exists. This function fails if the image is empty. /// /// \param filename Path of the file to save /// /// \return True if saving was successful /// /// \see create, loadFromFile, loadFromMemory /// //////////////////////////////////////////////////////////// bool saveToFile(const std::string& filename) const; //////////////////////////////////////////////////////////// /// \brief Return the size (width and height) of the image /// /// \return Size of the image, in pixels /// //////////////////////////////////////////////////////////// Vector2u getSize() const; //////////////////////////////////////////////////////////// /// \brief Create a transparency mask from a specified color-key /// /// This function sets the alpha value of every pixel matching /// the given color to \a alpha (0 by default), so that they /// become transparent. /// /// \param color Color to make transparent /// \param alpha Alpha value to assign to transparent pixels /// //////////////////////////////////////////////////////////// void createMaskFromColor(const Color& color, Uint8 alpha = 0); //////////////////////////////////////////////////////////// /// \brief Copy pixels from another image onto this one /// /// This function does a slow pixel copy and should not be /// used intensively. It can be used to prepare a complex /// static image from several others, but if you need this /// kind of feature in real-time you'd better use sf::RenderTexture. /// /// If \a sourceRect is empty, the whole image is copied. /// If \a applyAlpha is set to true, the transparency of /// source pixels is applied. If it is false, the pixels are /// copied unchanged with their alpha value. /// /// \param source Source image to copy /// \param destX X coordinate of the destination position /// \param destY Y coordinate of the destination position /// \param sourceRect Sub-rectangle of the source image to copy /// \param applyAlpha Should the copy take into account the source transparency? /// //////////////////////////////////////////////////////////// void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false); //////////////////////////////////////////////////////////// /// \brief Change the color of a pixel /// /// This function doesn't check the validity of the pixel /// coordinates, using out-of-range values will result in /// an undefined behavior. /// /// \param x X coordinate of pixel to change /// \param y Y coordinate of pixel to change /// \param color New color of the pixel /// /// \see getPixel /// //////////////////////////////////////////////////////////// void setPixel(unsigned int x, unsigned int y, const Color& color); //////////////////////////////////////////////////////////// /// \brief Get the color of a pixel /// /// This function doesn't check the validity of the pixel /// coordinates, using out-of-range values will result in /// an undefined behavior. /// /// \param x X coordinate of pixel to get /// \param y Y coordinate of pixel to get /// /// \return Color of the pixel at coordinates (x, y) /// /// \see setPixel /// //////////////////////////////////////////////////////////// Color getPixel(unsigned int x, unsigned int y) const; //////////////////////////////////////////////////////////// /// \brief Get a read-only pointer to the array of pixels /// /// The returned value points to an array of RGBA pixels made of /// 8 bits integers components. The size of the array is /// width * height * 4 (getSize().x * getSize().y * 4). /// Warning: the returned pointer may become invalid if you /// modify the image, so you should never store it for too long. /// If the image is empty, a null pointer is returned. /// /// \return Read-only pointer to the array of pixels /// //////////////////////////////////////////////////////////// const Uint8* getPixelsPtr() const; //////////////////////////////////////////////////////////// /// \brief Flip the image horizontally (left <-> right) /// //////////////////////////////////////////////////////////// void flipHorizontally(); //////////////////////////////////////////////////////////// /// \brief Flip the image vertically (top <-> bottom) /// //////////////////////////////////////////////////////////// void flipVertically(); private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// Vector2u m_size; ///< Image size std::vector m_pixels; ///< Pixels of the image #ifdef SFML_SYSTEM_ANDROID void* m_stream; ///< Asset file streamer (if loaded from file) #endif }; } // namespace sf #endif // SFML_IMAGE_HPP //////////////////////////////////////////////////////////// /// \class sf::Image /// \ingroup graphics /// /// sf::Image is an abstraction to manipulate images /// as bidimensional arrays of pixels. The class provides /// functions to load, read, write and save pixels, as well /// as many other useful functions. /// /// sf::Image can handle a unique internal representation of /// pixels, which is RGBA 32 bits. This means that a pixel /// must be composed of 8 bits red, green, blue and alpha /// channels -- just like a sf::Color. /// All the functions that return an array of pixels follow /// this rule, and all parameters that you pass to sf::Image /// functions (such as loadFromMemory) must use this /// representation as well. /// /// A sf::Image can be copied, but it is a heavy resource and /// if possible you should always use [const] references to /// pass or return them to avoid useless copies. /// /// Usage example: /// \code /// // Load an image file from a file /// sf::Image background; /// if (!background.loadFromFile("background.jpg")) /// return -1; /// /// // Create a 20x20 image filled with black color /// sf::Image image; /// image.create(20, 20, sf::Color::Black); /// /// // Copy image1 on image2 at position (10, 10) /// image.copy(background, 10, 10); /// /// // Make the top-left pixel transparent /// sf::Color color = image.getPixel(0, 0); /// color.a = 0; /// image.setPixel(0, 0, color); /// /// // Save the image to a file /// if (!image.saveToFile("result.png")) /// return -1; /// \endcode /// /// \see sf::Texture /// ////////////////////////////////////////////////////////////