diff --git a/SQCSim2021/SQCSim2021.vcxproj b/SQCSim2021/SQCSim2021.vcxproj index 4de98aa..b5b30e5 100644 --- a/SQCSim2021/SQCSim2021.vcxproj +++ b/SQCSim2021/SQCSim2021.vcxproj @@ -28,6 +28,7 @@ + @@ -46,6 +47,7 @@ + @@ -59,7 +61,7 @@ {A21FD938-1FEA-4687-AB86-0EABAC30877B} Win32Proj - mcclone + SQCSim2021 10.0 SQCSim2021 diff --git a/SQCSim2021/SQCSim2021.vcxproj.filters b/SQCSim2021/SQCSim2021.vcxproj.filters index 6b161c0..9a2c4a3 100644 --- a/SQCSim2021/SQCSim2021.vcxproj.filters +++ b/SQCSim2021/SQCSim2021.vcxproj.filters @@ -68,6 +68,9 @@ Fichiers d%27en-tête + + Fichiers d%27en-tête + @@ -115,5 +118,8 @@ Fichiers sources + + Fichiers sources + \ No newline at end of file diff --git a/SQCSim2021/chunk.cpp b/SQCSim2021/chunk.cpp index 3ca6797..f070a4f 100644 --- a/SQCSim2021/chunk.cpp +++ b/SQCSim2021/chunk.cpp @@ -16,7 +16,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) { void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { m_blocks.Set(x, y, z, type); - CheckNeighbors(x, y, world); + CheckNeighbors(x, z, world); m_isDirty = true; } @@ -24,25 +24,25 @@ void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) { BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); } void Chunk::CheckNeighbors(int x, int z, World* world) { - if (x == 0 && m_posX > 0 && - world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z) && - !world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->IsDirty()) - world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); - else if (x == CHUNK_SIZE_X - 1 && m_posX < VIEW_DISTANCE && - world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z) && - !world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->IsDirty()) - world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); + if (x == 0 && m_posX >= 0 && + world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)) + world->ChunkAt((m_posX - 1) * CHUNK_SIZE_X, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); + else if (x == CHUNK_SIZE_X - 1 && m_posX < WORLD_SIZE_X && + world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z)) + world->ChunkAt((m_posX + 1) * CHUNK_SIZE_X - 1, 1, m_posY * CHUNK_SIZE_Z)->MakeDirty(); - if (z == 0 && m_posY > 0 && - world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z) && - !world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->IsDirty()) + if (z == 0 && m_posY >= 0 && + world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)) world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY - 1) * CHUNK_SIZE_Z)->MakeDirty(); - else if (z == CHUNK_SIZE_X - 1 && m_posY < VIEW_DISTANCE && - world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z) && - !world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z)->IsDirty()) - world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z)->MakeDirty(); + else if (z == CHUNK_SIZE_X - 1 && m_posY < WORLD_SIZE_Y && + world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1)) + world->ChunkAt(m_posX * CHUNK_SIZE_X, 1, (m_posY + 1) * CHUNK_SIZE_Z - 1)->MakeDirty(); } +int Chunk::GetPosX() const { return m_posX; } + +int Chunk::GetPosY() const { return m_posY; } + void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) { float u, v, s; // Update mesh @@ -81,45 +81,45 @@ void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType b int cx = x + m_posX * CHUNK_SIZE_X, cy = z + m_posY * CHUNK_SIZE_Z; if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v); - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u + s, v); } if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y - vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .8f, .8f, .8f, u, v); - vd[count++] = VertexBuffer::VertexData(x, y, z, .8f, .8f, .8f, u, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .8f, .8f, .8f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .8f, .8f, .8f, u + s, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, .8f, .8f, .8f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .8f, .8f, .8f, u + s, v); } - if (cx == INT16_MAX - 1 || world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v); + if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u + s, v); } - if (cx == 0 || world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .9f, .9f, .9f, u, v + s); - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .9f, .9f, .9f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x, y, z, .9f, .9f, .9f, u + s, v); - vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .9f, .9f, .9f, u, v); + if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, .9f, .9f, .9f, u + s, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, .9f, .9f, .9f, u, v); } - if (cy == INT16_MAX - 1 || world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z - vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, 1.f, 1.f, 1.f, u, v); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, 1.f, 1.f, 1.f, u + s, v); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, 1.f, 1.f, 1.f, u, v + s); + if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u + s, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z + 1.f, 1.f, 1.f, 1.f, u, v + s); } - if (cy == 0 || world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z - vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s); - vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, 1.f, 1.f, 1.f, u + s, v); - vd[count++] = VertexBuffer::VertexData(x, y, z, 1.f, 1.f, 1.f, u, v); + if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y + 1.f, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y + 1.f, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u + s, v + s); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X + 1.f, y, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u + s, v); + vd[count++] = VertexBuffer::VertexData(x + m_posX * CHUNK_SIZE_X, y, z + m_posY * CHUNK_SIZE_Z, 1.f, 1.f, 1.f, u, v); } } @@ -129,3 +129,5 @@ bool Chunk::IsDirty() const { return m_isDirty; } void Chunk::MakeDirty() { m_isDirty = true; } +void Chunk::MakeModified() { m_isModified = true; } + diff --git a/SQCSim2021/chunk.h b/SQCSim2021/chunk.h index 49e2df5..1bde671 100644 --- a/SQCSim2021/chunk.h +++ b/SQCSim2021/chunk.h @@ -13,6 +13,7 @@ class Chunk { Array3d m_blocks = Array3d(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z); VertexBuffer m_vertexBuffer; bool m_isDirty = true; + bool m_isModified = false; int m_posX; // Position du chunk dans l'array constituant le monde. int m_posY; @@ -27,12 +28,15 @@ class Chunk { void SetBlock(int x, int y, int z, BlockType type, World* world); BlockType GetBlock(int x, int y, int z); void CheckNeighbors(int x, int z, World* world); + int GetPosX() const; + int GetPosY() const; void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world); void Render() const; bool IsDirty() const; void MakeDirty(); + void MakeModified(); }; #endif // CHUNK_H__ diff --git a/SQCSim2021/define.h b/SQCSim2021/define.h index d6e79cf..3848707 100644 --- a/SQCSim2021/define.h +++ b/SQCSim2021/define.h @@ -12,12 +12,17 @@ #include #endif -#define VIEW_DISTANCE 128 #define CHUNK_SIZE_X 16 #define CHUNK_SIZE_Y 128 #define CHUNK_SIZE_Z 16 -#define MAX_RENDER_CHUNKS 2 -#define MAX_UPDATE_CHUNKS 2 + +#define WORLD_SIZE_X 8 +#define WORLD_SIZE_Y 8 + +#define VIEW_DISTANCE 128 +#define FRAMES_RENDER_CHUNKS 2 +#define FRAMES_UPDATE_CHUNKS 2 +#define MAX_SELECTION_DISTANCE 5 typedef uint8_t BlockType; enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 243b146..7a8ab4a 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -67,7 +67,7 @@ void Engine::LoadResource() { TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png"); TextureAtlas::TextureIndex texMetalIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal.png"); - if (!m_textureAtlas.Generate(512, false)) { + if (!m_textureAtlas.Generate(128, false)) { std::cout << " Unable to generate texture atlas ..." << std::endl; abort(); } @@ -116,6 +116,9 @@ void Engine::DrawHud(float elapsedTime) { ss << " Fps : " << GetFps(elapsedTime); PrintText(10, Height() - 25, ss.str()); ss.str(""); + ss << " Rendered Chunks : " << m_renderCount; + PrintText(10, Height() - 35, ss.str()); + ss.str(""); ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l ’ operateur << pour afficher la position PrintText(10, 10, ss.str()); ss.str(""); @@ -198,110 +201,109 @@ void Engine::Render(float elapsedTime) { glDisable(GL_LIGHT0); m_skybox.Render(skybox); - - - - - // Chunks - all.Use(); + // Génération/Update de Chunks. glEnable(GL_LIGHT0); - m_shader01.Use(); m_textureAtlas.Bind(); - int cx = m_player.GetPosition().x; int cy = m_player.GetPosition().z; - int accRender = 0; + static int frameGenerate = 0; + static int frameUpdate = 0; + int side = 0; + m_shader01.Use(); + m_renderCount = 0; - for (int chx = cx - CHUNK_SIZE_X * 6; chx < cx + CHUNK_SIZE_X * 6; chx+= CHUNK_SIZE_X) - for (int chy = cy - CHUNK_SIZE_Z * 6; chy < cy + CHUNK_SIZE_Z * 6; chy += CHUNK_SIZE_Z) { - if (chx / CHUNK_SIZE_X < VIEW_DISTANCE && chy / CHUNK_SIZE_Z < VIEW_DISTANCE && - chx >= 0 && chy >= 0) - if (!m_world.ChunkAt(chx, 1, chy)) { + if (frameGenerate > 0) --frameGenerate; + if (frameUpdate > 0) --frameUpdate; - m_world.GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, new Chunk(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z)); + if (!frameGenerate || !frameUpdate) + while (side * CHUNK_SIZE_X <= VIEW_DISTANCE) { + int tx = -side, ty = -side; - for (int x = 0; x < CHUNK_SIZE_X; ++x) - for (int z = 0; z < CHUNK_SIZE_Z; ++z) - for (int y = 0; y < 32; ++y) - m_world.ChunkAt(chx, 1, chy)->SetBlock(x, y, z, (chx + chy) % (BTYPE_LAST - 1) + 1, &m_world); + for (; tx <= side; ++tx) + UpdateWorld(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z); + for (; ty <= side; ++ty) + UpdateWorld(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z); + for (; tx >= -side; --tx) + UpdateWorld(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z); + for (; ty >= -side; --ty) + UpdateWorld(frameGenerate, frameUpdate, cx + tx * CHUNK_SIZE_X, cy + ty * CHUNK_SIZE_Z); - m_world.ChunkAt(chx, 1, chy)->SetBlock(5, 32, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(5, 33, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(5, 34, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(6, 34, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(7, 34, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(7, 33, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(7, 32, 15, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(8, 32, 3, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(8, 33, 4, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(8, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(8, 35, 6, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(11, 32, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(11, 33, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(11, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(11, 35, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(12, 32, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(12, 33, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(12, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(12, 35, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(13, 32, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(13, 33, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(13, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(13, 35, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 32, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 33, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 35, 5, BTYPE_GRASS, &m_world); + ++side; + } - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 5, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 6, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 6, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 6, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 6, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 7, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 7, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 7, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 7, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 8, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 8, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 8, BTYPE_GRASS, &m_world); - m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 8, BTYPE_GRASS, &m_world); + // Rendering de Chunks. + all.Use(); + if (m_renderer) { // Choix d'algorithme de rendu pour comparer. + Vector3f direct = m_player.GetDirection(); + Vector3f renderpos = m_player.GetPosition(); - if (++accRender > MAX_RENDER_CHUNKS) { - chx = cx + CHUNK_SIZE_X * 6; - chy = cy + CHUNK_SIZE_Z * 6; + direct.y = 0; + direct.Normalize(); + + Vector3f viewL = renderpos - direct * CHUNK_SIZE_X * 2, + viewR = viewL; + + viewL.Dot(direct); + viewR.Dot(direct); + + for (int x = -3; x <= VIEW_DISTANCE / CHUNK_SIZE_X; ++x) { + int chunkxL = -1, chunkyL = -1, chunkxR = -1, chunkyR = -1; + + if (m_world.ChunkAt(viewL)) { + chunkxL = m_world.ChunkAt(viewL)->GetPosX(); + chunkyL = m_world.ChunkAt(viewL)->GetPosY(); + } + if (m_world.ChunkAt(viewR)) { + chunkxR = m_world.ChunkAt(viewR)->GetPosX(); + chunkyR = m_world.ChunkAt(viewR)->GetPosY(); + } + + if (chunkxL == chunkxR) { + ++chunkxR; + --chunkxL; + } + if (chunkyL == chunkyR) { + ++chunkyR; + --chunkyL; + } + + if (chunkxL >= 0 && chunkyL >= 0 && chunkxR >= 0 && chunkyR >= 0) + for (int rx = chunkxL; rx != chunkxR; chunkxL < chunkxR ? ++rx : --rx) + for (int ry = chunkyL; ry != chunkyR; chunkyL < chunkyR ? ++ry : --ry) + if (m_world.GetChunks().Get(rx, ry)) { + m_world.GetChunks().Get(rx, ry)->Render(); + ++m_renderCount; + } + + viewL.x += (direct.x + direct.z) * CHUNK_SIZE_X / 2; + viewL.z += (direct.z - direct.x) * CHUNK_SIZE_X / 2; + viewR.x += (direct.x - direct.z) * CHUNK_SIZE_X / 2; + viewR.z += (direct.z + direct.x) * CHUNK_SIZE_X / 2; + } + } + else { + for (int chx = 0; chx < WORLD_SIZE_X; chx++) + for (int chy = 0; chy < WORLD_SIZE_Y; chy++) + if (m_world.GetChunks().Get(chx, chy)) { + m_world.GetChunks().Get(chx, chy)->Render(); + ++m_renderCount; } - } - } - - int accUpdate = 0; - - for (int chx = 0; chx < VIEW_DISTANCE; chx++) - for (int chy = 0; chy < VIEW_DISTANCE; chy++) { - if (m_world.GetChunks().Get(chx, chy)) { - all.ApplyTranslation(chx * CHUNK_SIZE_X, 0, chy * CHUNK_SIZE_Z); - all.Use(); - if (m_world.GetChunks().Get(chx, chy)->IsDirty()) - if (++accUpdate < MAX_UPDATE_CHUNKS) - m_world.GetChunks().Get(chx, chy)->Update(m_blockinfo, &m_world); - /* View fustrum culling va ici */ - m_world.GetChunks().Get(chx, chy)->Render(); - all.ApplyTranslation(-chx * CHUNK_SIZE_X, 0, -chy * CHUNK_SIZE_Z); - } - } - + } m_shader01.Disable(); + if (m_mouseL) + GetBlockAtCursor(BTYPE_DIRT); + else if (m_mouseR) GetBlockAtCursor(BTYPE_AIR); + if (m_wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); DrawHud(elapsedTime); if (m_wireframe) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - if (m_player.GetPosition().y < -20.f) m_player = Player(Vector3f(VIEW_DISTANCE * CHUNK_SIZE_X / 2, CHUNK_SIZE_Y / 2, VIEW_DISTANCE * CHUNK_SIZE_Z / 2)); // Respawn si le bonho- joueur tombe en bas du monde. + + if (m_player.GetPosition().y < -20.f) + m_player = Player(Vector3f(CHUNK_SIZE_X * WORLD_SIZE_X / 2, CHUNK_SIZE_Y, CHUNK_SIZE_Z * WORLD_SIZE_X / 2)); // Respawn si le bonho- joueur tombe en bas du monde. } void Engine::KeyPressEvent(unsigned char key) @@ -352,6 +354,7 @@ void Engine::KeyPressEvent(unsigned char key) case 24: // Y - Ignorer case 255: // Fn - Ignorer case 12: // M - Ignorer + case 17: // R - Ignorer break; default: std::cout << "Unhandled key: " << (int)key << std::endl; @@ -364,6 +367,9 @@ void Engine::KeyReleaseEvent(unsigned char key) case 12: m_audio.ToggleMusicState(); break; + case 17: + m_renderer = !m_renderer; + break; case 24: // Y m_wireframe = !m_wireframe; if (m_wireframe) @@ -413,12 +419,46 @@ void Engine::MouseMoveEvent(int x, int y) CenterMouse(); } -void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) -{ +void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { + switch (button) { + case MOUSE_BUTTON_LEFT: + m_mouseL = true; + break; + case MOUSE_BUTTON_RIGHT: + m_mouseR = true; + break; + case MOUSE_BUTTON_MIDDLE: + m_mouseC = true; + break; + case MOUSE_BUTTON_WHEEL_UP: + m_mouseWU = true; + break; + case MOUSE_BUTTON_WHEEL_DOWN: + m_mouseWD = true; + break; + case MOUSE_BUTTON_NONE: break; + } } -void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) -{ +void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) { + switch (button) { + case MOUSE_BUTTON_LEFT: + m_mouseL = false; + break; + case MOUSE_BUTTON_RIGHT: + m_mouseR = false; + break; + case MOUSE_BUTTON_MIDDLE: + m_mouseC = false; + break; + case MOUSE_BUTTON_WHEEL_UP: + m_mouseWU = false; + break; + case MOUSE_BUTTON_WHEEL_DOWN: + m_mouseWD = false; + break; + case MOUSE_BUTTON_NONE: break; + } } bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool stopOnError) @@ -435,3 +475,178 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool sto return true; } + +bool Engine::GenerateChunk(int chx, int chy) { + if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z && + chx >= 0 && chy >= 0) + if (!m_world.ChunkAt(chx, 1, chy)) { + m_world.GetChunks().Set(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z, new Chunk(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z)); + Chunk* chunk = m_world.GetChunks().Get(chx / CHUNK_SIZE_X, chy / CHUNK_SIZE_Z); + + for (int x = 0; x < CHUNK_SIZE_X; ++x) + for (int z = 0; z < CHUNK_SIZE_Z; ++z) + for (int y = 0; y < 32; ++y) + chunk->SetBlock(x, y, z, (chx + chy) % (BTYPE_LAST - 1) + 1, &m_world); + + chunk->SetBlock(5, 32, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(5, 33, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(5, 34, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(6, 34, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(7, 34, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(7, 33, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(7, 32, 15, BTYPE_GRASS, &m_world); + chunk->SetBlock(8, 32, 3, BTYPE_GRASS, &m_world); + chunk->SetBlock(8, 33, 4, BTYPE_GRASS, &m_world); + chunk->SetBlock(8, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(8, 35, 6, BTYPE_GRASS, &m_world); + chunk->SetBlock(11, 32, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(11, 33, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(11, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(11, 35, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(12, 32, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(12, 33, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(12, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(12, 35, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(13, 32, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(13, 33, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(13, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(13, 35, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(14, 32, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(14, 33, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(14, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(14, 35, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 32, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 33, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 34, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 35, 5, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 32, 6, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 33, 6, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 34, 6, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 35, 6, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 32, 7, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 33, 7, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 34, 7, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 35, 7, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 32, 8, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 33, 8, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 34, 8, BTYPE_GRASS, &m_world); + chunk->SetBlock(3, 35, 8, BTYPE_GRASS, &m_world); + + std::cout << "Chunk generated: " << chx / CHUNK_SIZE_X << ", " << chy / CHUNK_SIZE_Z << std::endl; + + + return true; + } + return false; +} + +void Engine::UpdateWorld(int& generates, int& updates, int chx, int chy) { + if (generates == 0 && GenerateChunk(chx, chy)) generates = FRAMES_RENDER_CHUNKS; + if (updates == 0 && m_world.ChunkAt(chx, 1, chy) && + m_world.ChunkAt(chx, 1, chy)->IsDirty()) { + m_world.ChunkAt(chx, 1, chy)->Update(m_blockinfo, &m_world); + updates = FRAMES_UPDATE_CHUNKS; + } +} + +void Engine::GetBlockAtCursor(BlockType blockType) +{ + int x = Width() / 2; + int y = Height() / 2; + + Vector3f currentBlock; + Vector3f currentFaceNormal; + + GLint viewport[4]; + GLdouble modelview[16]; + GLdouble projection[16]; + GLfloat winX, winY, winZ; + GLdouble posX, posY, posZ; + + glGetDoublev(GL_MODELVIEW_MATRIX, modelview); + glGetDoublev(GL_PROJECTION_MATRIX, projection); + glGetIntegerv(GL_VIEWPORT, viewport); + + winX = (float)x; + winY = (float)viewport[3] - (float)y; + glReadPixels(x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); + + gluUnProject(winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); + + // Le cast vers int marche juste pour les valeurs entiere, utiliser une fonction de la libc si besoin + // de valeurs negatives + int px = (int)(posX); + int py = (int)(posY); + int pz = (int)(posZ); + + bool found = false; + + if ((m_player.GetPosition() - Vector3f((float)posX, (float)posY, (float)posZ)).Length() < MAX_SELECTION_DISTANCE) + { + // Apres avoir determine la position du bloc en utilisant la partie entiere du hit + // point retourne par opengl, on doit verifier de chaque cote du bloc trouve pour trouver + // le vrai bloc. Le vrai bloc peut etre different a cause d'erreurs de precision de nos + // nombres flottants (si z = 14.999 par exemple, et qu'il n'y a pas de blocs a la position + // 14 (apres arrondi vers l'entier) on doit trouver et retourner le bloc en position 15 s'il existe + // A cause des erreurs de precisions, ils arrive que le cote d'un bloc qui doit pourtant etre a la + // position 15 par exemple nous retourne plutot la position 15.0001 + for (int x = px - 1; !found && x <= px + 1; ++x) { + for (int y = py - 1; !found && x >= 0 && y <= py + 1; ++y) { + for (int z = pz - 1; !found && y >= 0 && z <= pz + 1; ++z) { + if (z >= 0) { + BlockType bt = m_world.BlockAt((float)x, (float)y, (float)z); + if (bt == BTYPE_AIR) + continue; + + // Skip water blocs + //if(bloc->Type == BT_WATER) + // continue; + + currentBlock.x = x; + currentBlock.y = y; + currentBlock.z = z; + + if (InRangeWithEpsilon((float)posX, (float)x, (float)x + 1.f, 0.05f) && InRangeWithEpsilon((float)posY, (float)y, (float)y + 1.f, 0.05f) && InRangeWithEpsilon((float)posZ, (float)z, (float)z + 1.f, 0.05f)) + { + found = true; + } + } + } + } + } + } + + if (!found) { + currentBlock.x = -1; + } + else { + // Find on which face of the bloc we got an hit + currentFaceNormal.Zero(); + + const float epsilon = 0.01f; + + // Front et back: + if (blockType != BTYPE_AIR) + if (EqualWithEpsilon((float)posZ, (float)currentBlock.z, epsilon)) + currentFaceNormal.z = -1; + else if (EqualWithEpsilon((float)posZ, (float)currentBlock.z + 1.f, epsilon)) + currentFaceNormal.z = 1; + else if (EqualWithEpsilon((float)posX, (float)currentBlock.x, epsilon)) + currentFaceNormal.x = -1; + else if (EqualWithEpsilon((float)posX, (float)currentBlock.x + 1.f, epsilon)) + currentFaceNormal.x = 1; + else if (EqualWithEpsilon((float)posY, (float)currentBlock.y, epsilon)) + currentFaceNormal.y = -1; + else if (EqualWithEpsilon((float)posY, (float)currentBlock.y + 1.f, epsilon)) + currentFaceNormal.y = 1; + + currentBlock += currentFaceNormal; + + int bx = (int)currentBlock.x % CHUNK_SIZE_X; + int by = (int)currentBlock.y % CHUNK_SIZE_Y; + int bz = (int)currentBlock.z % CHUNK_SIZE_Z; + + m_world.ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, &m_world); + m_world.ChunkAt(currentBlock)->MakeModified(); + } +} diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index 0533c3f..1e790dd 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -34,13 +34,21 @@ private: void DrawHud(float elapsedTime); void PrintText(unsigned int x, unsigned int y, const std::string& t); int GetFps(float elapsedTime) const; + bool GenerateChunk(int chx, int chy); + void UpdateWorld(int& generates, int& updates, int chx, int chy); + + void GetBlockAtCursor(BlockType blocktype); bool m_wireframe = false; + bool m_renderer = false; + + int m_renderCount = 0; BlockInfo* m_blockinfo[BTYPE_LAST]; TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); World m_world = World(); + Texture m_textureFloor; Texture m_textureSkybox; Texture m_textureFont; @@ -51,7 +59,7 @@ private: Shader m_shader01; Audio m_audio = Audio(AUDIO_PATH "music01.wav"); - Player m_player = Player(Vector3f(VIEW_DISTANCE * CHUNK_SIZE_X / 2, CHUNK_SIZE_Y / 2, VIEW_DISTANCE * CHUNK_SIZE_Z / 2)); + Player m_player = Player(Vector3f(CHUNK_SIZE_X * WORLD_SIZE_X / 2, CHUNK_SIZE_Y, CHUNK_SIZE_Z * WORLD_SIZE_X / 2)); bool m_keyW = false; bool m_keyA = false; @@ -59,7 +67,23 @@ private: bool m_keyD = false; bool m_keylshift = false; bool m_keySpace = false; - + bool m_mouseL = false; + bool m_mouseR = false; + bool m_mouseC = false; + bool m_mouseWU = false; + bool m_mouseWD = false; }; +template +static bool EqualWithEpsilon(const T& v1, const T& v2, T epsilon = T(0.0001)) +{ + return (fabs(v2 - v1) < epsilon); +} + +template +static bool InRangeWithEpsilon(const T& v, const T& vinf, const T& vsup, T epsilon = T(0.0001)) +{ + return (v >= vinf - epsilon && v <= vsup + epsilon); +} + #endif // ENGINE_H__ diff --git a/SQCSim2021/exemple_lecture_ecriture_fichier.cpp b/SQCSim2021/exemple_lecture_ecriture_fichier.cpp new file mode 100644 index 0000000..8c050c2 --- /dev/null +++ b/SQCSim2021/exemple_lecture_ecriture_fichier.cpp @@ -0,0 +1,90 @@ +#include +#include +#include + +void FichierTexte() +{ + std::ofstream sortie("fichier.txt"); // std::fstream::app + if(!sortie.is_open()) + { + std::cerr << "Erreur d'ouverture de fichier" << std::endl; + return; + } + + sortie << "Premiere ligne de plusieurs mots" << std::endl; + sortie << "Age: " << 6 << std::endl; + sortie.close(); + + + std::ifstream entree("fichier.txt"); + if(!entree.is_open()) + { + std::cerr << "Erreur d'ouverture de fichier" << std::endl; + return; + } + + std::string mot; + std::string line; + int age; + entree >> mot; + std::cout << mot << std::endl; + + std::getline(entree, line); + std::cout << line << std::endl; + + entree >> mot; + entree >> age; + std::cout << age << std::endl; + + + // TODO montrer eof.. +} + + +void FichierBinaire() +{ + srand(time(0)); + char data[1024]; + for(int i = 0; i < sizeof(data); ++i) + data[i] = rand() % 256; + + std::ofstream sortie("fichier.bin", std::fstream::binary); + sortie.write(data, sizeof(data)); + sortie.close(); + + + // Relire le fichier et comparer... + std::ifstream entree("fichier.bin", std::fstream::binary); + + // Obtenir la taille du fichier + entree.seekg(0, std::ios_base::end); + int size = entree.tellg(); + entree.seekg(0, std::ios_base::beg); + + char* data2 = new char[size]; + entree.read(data2, size); + entree.close(); + + // Comparaison + bool pareil = true; + for(int i = 0; i < size; ++i) + { + if(data[i] != data2[i]) + { + pareil = false; + break; + } + } + + std::cout << "Les donnees sont " << (pareil ? "pareilles" : "differentes") << std::endl; + + + delete [] data2; +} + +int main() +{ + FichierTexte(); + FichierBinaire(); + +} diff --git a/SQCSim2021/openglcontext.cpp b/SQCSim2021/openglcontext.cpp index 6421e95..3820003 100644 --- a/SQCSim2021/openglcontext.cpp +++ b/SQCSim2021/openglcontext.cpp @@ -153,7 +153,7 @@ void OpenglContext::ShowCrossCursor() const void OpenglContext::InitWindow(int width, int height) { - m_app.create((m_fullscreen ? sf::VideoMode::getFullscreenModes()[0] : sf::VideoMode(width, height, 32)), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize | sf::Style::Close), sf::ContextSettings(32, 8, 8)); + m_app.create((m_fullscreen ? sf::VideoMode::getFullscreenModes()[0] : sf::VideoMode(width, height, 32)), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize | sf::Style::Close), sf::ContextSettings(32, 8, 0)); } OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const diff --git a/SQCSim2021/perlin.cpp b/SQCSim2021/perlin.cpp new file mode 100644 index 0000000..6e62717 --- /dev/null +++ b/SQCSim2021/perlin.cpp @@ -0,0 +1,262 @@ +/* coherent noise function over 1, 2 or 3 dimensions */ +/* (copyright Ken Perlin) */ + +#include +#include +#include + +#include "perlin.h" + +#define B SAMPLE_SIZE +#define BM (SAMPLE_SIZE-1) + +#define N 0x1000 +#define NP 12 /* 2^N */ +#define NM 0xfff + +#define s_curve(t) ( t * t * (3.0f - 2.0f * t) ) +#define lerp(t, a, b) ( a + t * (b - a) ) + +#define setup(i,b0,b1,r0,r1)\ + t = vec[i] + N;\ +b0 = ((int)t) & BM;\ +b1 = (b0+1) & BM;\ +r0 = t - (int)t;\ +r1 = r0 - 1.0f; + +float Perlin::noise1(float arg) +{ + int bx0, bx1; + float rx0, rx1, sx, t, u, v, vec[1]; + + vec[0] = arg; + + if (mStart) + { + srand(mSeed); + mStart = false; + init(); + } + + setup(0, bx0,bx1, rx0,rx1); + + sx = s_curve(rx0); + + u = rx0 * g1[ p[ bx0 ] ]; + v = rx1 * g1[ p[ bx1 ] ]; + + return lerp(sx, u, v); +} + +float Perlin::noise2(float vec[2]) +{ + int bx0, bx1, by0, by1, b00, b10, b01, b11; + float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v; + int i, j; + + if (mStart) + { + srand(mSeed); + mStart = false; + init(); + } + + setup(0,bx0,bx1,rx0,rx1); + setup(1,by0,by1,ry0,ry1); + + i = p[bx0]; + j = p[bx1]; + + b00 = p[i + by0]; + b10 = p[j + by0]; + b01 = p[i + by1]; + b11 = p[j + by1]; + + sx = s_curve(rx0); + sy = s_curve(ry0); + +#define at2(rx,ry) ( rx * q[0] + ry * q[1] ) + + q = g2[b00]; + u = at2(rx0,ry0); + q = g2[b10]; + v = at2(rx1,ry0); + a = lerp(sx, u, v); + + q = g2[b01]; + u = at2(rx0,ry1); + q = g2[b11]; + v = at2(rx1,ry1); + b = lerp(sx, u, v); + + return lerp(sy, a, b); +} + +float Perlin::noise3(float vec[3]) +{ + int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; + float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v; + int i, j; + + if (mStart) + { + srand(mSeed); + mStart = false; + init(); + } + + setup(0, bx0,bx1, rx0,rx1); + setup(1, by0,by1, ry0,ry1); + setup(2, bz0,bz1, rz0,rz1); + + i = p[ bx0 ]; + j = p[ bx1 ]; + + b00 = p[ i + by0 ]; + b10 = p[ j + by0 ]; + b01 = p[ i + by1 ]; + b11 = p[ j + by1 ]; + + t = s_curve(rx0); + sy = s_curve(ry0); + sz = s_curve(rz0); + +#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] ) + + q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0); + q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0); + a = lerp(t, u, v); + + q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0); + q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0); + b = lerp(t, u, v); + + c = lerp(sy, a, b); + + q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1); + q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1); + a = lerp(t, u, v); + + q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1); + q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1); + b = lerp(t, u, v); + + d = lerp(sy, a, b); + + return lerp(sz, c, d); +} + +void Perlin::normalize2(float v[2]) +{ + float s; + + s = (float)sqrt(v[0] * v[0] + v[1] * v[1]); + s = 1.0f/s; + v[0] = v[0] * s; + v[1] = v[1] * s; +} + +void Perlin::normalize3(float v[3]) +{ + float s; + + s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + s = 1.0f/s; + + v[0] = v[0] * s; + v[1] = v[1] * s; + v[2] = v[2] * s; +} + +void Perlin::init(void) +{ + int i, j, k; + + for (i = 0 ; i < B ; i++) + { + p[i] = i; + g1[i] = (float)((rand() % (B + B)) - B) / B; + for (j = 0 ; j < 2 ; j++) + g2[i][j] = (float)((rand() % (B + B)) - B) / B; + normalize2(g2[i]); + for (j = 0 ; j < 3 ; j++) + g3[i][j] = (float)((rand() % (B + B)) - B) / B; + normalize3(g3[i]); + } + + while (--i) + { + k = p[i]; + p[i] = p[j = rand() % B]; + p[j] = k; + } + + for (i = 0 ; i < B + 2 ; i++) + { + p[B + i] = p[i]; + g1[B + i] = g1[i]; + for (j = 0 ; j < 2 ; j++) + g2[B + i][j] = g2[i][j]; + for (j = 0 ; j < 3 ; j++) + g3[B + i][j] = g3[i][j]; + } + +} + + +float Perlin::perlin_noise_2D(float vec[2]) +{ + int terms = mOctaves; + //float freq = mFrequency; + float result = 0.0f; + float amp = mAmplitude; + + vec[0]*=mFrequency; + vec[1]*=mFrequency; + + for( int i=0; i + + +#define SAMPLE_SIZE 1024 + +class Perlin +{ +public: + + Perlin(int octaves,float freq,float amp,int seed); + + + float Get(float x,float y) + { + float vec[2]; + vec[0] = x; + vec[1] = y; + return perlin_noise_2D(vec); + }; + + float Get(float x,float y, float z) + { + float vec[3]; + vec[0] = x; + vec[1] = y; + vec[2] = z; + return perlin_noise_3D(vec); + }; + +private: + void init_perlin(int n,float p); + float perlin_noise_2D(float vec[2]); + float perlin_noise_3D(float vec[3]); + + float noise1(float arg); + float noise2(float vec[2]); + float noise3(float vec[3]); + void normalize2(float v[2]); + void normalize3(float v[3]); + void init(void); + + int mOctaves; + float mFrequency; + float mAmplitude; + int mSeed; + + int p[SAMPLE_SIZE + SAMPLE_SIZE + 2]; + float g3[SAMPLE_SIZE + SAMPLE_SIZE + 2][3]; + float g2[SAMPLE_SIZE + SAMPLE_SIZE + 2][2]; + float g1[SAMPLE_SIZE + SAMPLE_SIZE + 2]; + bool mStart; + +}; + +#endif diff --git a/SQCSim2021/player.cpp b/SQCSim2021/player.cpp index 240ba3c..244e869 100644 --- a/SQCSim2021/player.cpp +++ b/SQCSim2021/player.cpp @@ -25,9 +25,9 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295... float xrotrad = (m_rotX / 57.2957795056f); - m_direction = Vector3f(cos(yrotrad) * cos(xrotrad), + m_direction = Vector3f(sin(yrotrad), -sin(xrotrad), - sin(yrotrad) * cos(xrotrad)); + -cos(yrotrad)); if (front) { delta.x += float(sin(yrotrad)) * elapsedTime * 10.f; diff --git a/SQCSim2021/world.cpp b/SQCSim2021/world.cpp index 75f2b9f..a65f048 100644 --- a/SQCSim2021/world.cpp +++ b/SQCSim2021/world.cpp @@ -11,7 +11,7 @@ Chunk* World::ChunkAt(float x, float y, float z) const { int cz = (int)z / CHUNK_SIZE_Z; if (x < 0 || y < 0 || z < 0 || - cx >= VIEW_DISTANCE || cz >= VIEW_DISTANCE || y >= CHUNK_SIZE_Y) + x >= WORLD_SIZE_X * CHUNK_SIZE_X || z >= CHUNK_SIZE_Z * WORLD_SIZE_Y || y > CHUNK_SIZE_Y) return 0; return m_chunks.Get(cx, cz); diff --git a/SQCSim2021/world.h b/SQCSim2021/world.h index 7c027ac..71c9f28 100644 --- a/SQCSim2021/world.h +++ b/SQCSim2021/world.h @@ -17,13 +17,12 @@ class World { Chunk* ChunkAt(float x, float y, float z) const; Chunk* ChunkAt(const Vector3f& pos) const; - BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; private: - Array2d m_chunks = Array2d(VIEW_DISTANCE, VIEW_DISTANCE); + Array2d m_chunks = Array2d(WORLD_SIZE_X, WORLD_SIZE_Y); int m_center[2] = {0, 0}; };