diff --git a/.gitignore b/.gitignore index 33a5d88..0ac45a7 100644 --- a/.gitignore +++ b/.gitignore @@ -366,3 +366,4 @@ FodyWeavers.xsd /SQCSim2021/Debug /SQCSim2021/Release /SQCSim2021/media/chunks +/x64/Release/SQCSim2021.exe diff --git a/SQCSim2021/SQCSim2021.vcxproj b/SQCSim2021/SQCSim2021.vcxproj index cc39452..6283299 100644 --- a/SQCSim2021/SQCSim2021.vcxproj +++ b/SQCSim2021/SQCSim2021.vcxproj @@ -85,14 +85,14 @@ false true Unicode - v142 + ClangCL Application false true Unicode - v142 + ClangCL @@ -127,8 +127,8 @@ false - D:\Repos\SQCSim2021\SQCSim2021\external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath) - external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);D:\Repos\SQCSim2021\SQCSim2021\external\irrKlang-1.6.0\lib\Win32-visualStudio + external\irrKlang-64bit-1.6.0\include;external\sfml251\include;external\devil180\include;external\glew210\include;$(IncludePath) + external\sfml251\lib;external\devil180\lib\x64\Release\;external\glew210\lib\Release\x64\;$(LibraryPath);external\irrKlang-64bit-1.6.0\lib\winx64-visualStudio diff --git a/SQCSim2021/define.h b/SQCSim2021/define.h index a3f4c0d..f1de251 100644 --- a/SQCSim2021/define.h +++ b/SQCSim2021/define.h @@ -18,15 +18,15 @@ #define MAX_SELECTION_DISTANCE 5 #ifdef _DEBUG -#define WORLD_SIZE_X 32 -#define WORLD_SIZE_Y 32 +#define WORLD_SIZE_X 64 +#define WORLD_SIZE_Y 64 #define FRAMES_RENDER_CHUNKS 4 #define FRAMES_UPDATE_CHUNKS 4 #define FRAMES_DELETE_CHUNKS 4 -#define VIEW_DISTANCE 128 -#define TEXTURE_SIZE 32 +#define VIEW_DISTANCE 256 +#define TEXTURE_SIZE 128 #define MAX_BULLETS 64 #endif diff --git a/SQCSim2021/external/devil180/include/IL/DevIL.i b/SQCSim2021/external/devil180/include/IL/DevIL.i new file mode 100644 index 0000000..820449d --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/DevIL.i @@ -0,0 +1,13 @@ +%module DevIL +%{ +#include "il.h" +#include "ilu.h" +#include "ilut.h" +//#include "ilu_region.h" +%} + +%include "il.h" +%include "ilu.h" +%include "ilut.h" +//%include "ilu_region.h" + diff --git a/SQCSim2021/external/devil180/include/IL/build-lua b/SQCSim2021/external/devil180/include/IL/build-lua new file mode 100644 index 0000000..ed45659 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/build-lua @@ -0,0 +1,51 @@ +IL_INCLUDE_PATH="/usr/include" +IL_LIB_PATH="/usr/lib" +LUA_INCLUDE_PATH="/usr/include/lua5.1" +LUA_LIB_PATH="/usr/lib" +OSX=no + +echo "Building the lua binding!" + +export SWIG_FEATURES="-I$IL_INCLUDE_PATH" +swig -lua DevIL.i +if [ $? -ne 0 ] ; then + echo "swig Failed to build the lua interface" + exit 1 +fi + +compile() { + gcc luadevil.c "$1" -o luadevil "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT -llua5.1 &>/dev/null + err=$? + if [ "$OSX" = "no" ] ; then + gcc -shared "$1" -o DevIL.so "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT &>/dev/null + else + gcc -bundle -undefined dynamic_lookup "$1" -o DevIL.so "-L$LUA_LIB_PATH" "-I$LUA_INCLUDE_PATH" "-I$IL_LIB_PATH" -lIL -lILU -lILUT &>/dev/null + fi + return $err +} + +compile DevIL_wrap.c +if [ $? -ne 0 ] ; then + echo 'Failed compilation' + echo 'On some platform the file malloc.h is not present and produces a compilation error' + echo -n 'it can be removed safely, try [y/n] ? ' + while read i ; do + if [ "$i" = "y" ] ; then + sed 's/\#include\ \//' < DevIL_wrap.c > DevIL_wrap.mod.c + compile "DevIL_wrap.mod.c" + if [ $? -ne 0 ] ; then + echo 'still failing...' + exit 2 + fi + exit 0 + elif [ "$i" = "n" ] ; then + echo 'ok, failing...' + exit 3 + else + echo 'Unknown command [y/n] ? ' + fi + done +fi + +echo "ok!" +exit 0 diff --git a/SQCSim2021/external/devil180/include/IL/build-python b/SQCSim2021/external/devil180/include/IL/build-python new file mode 100644 index 0000000..bb16b6f --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/build-python @@ -0,0 +1,17 @@ +#! /bin/bash + +IL_INCLUDE_PATH="/usr/local/include" +IL_LIB_PATH="/usr/local/lib" +PYTHON_INCLUDE_PATH="/usr/include/python2.5" + +swig "-I$IL_INCLUDE_PATH" -python -interface DevIL DevIL.i +if [ $? -ne 0 ] ; then + echo Error while building the swig interface + exit 1 +fi + +gcc -shared "-I$IL_INCLUDE_PATH" "-I$PYTHON_INCLUDE_PATH" "-L$IL_LIB_PATH" -lIL -lILU -lILUT DevIL_wrap.c -o DevIL.so +if [ $? -ne 0 ] ; then + echo Error while compiling the python module +fi +echo "DevIL.py and DevIL.so are ready" diff --git a/SQCSim2021/external/devil180/include/IL/config.h.win b/SQCSim2021/external/devil180/include/IL/config.h.win new file mode 100644 index 0000000..659f4ca --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/config.h.win @@ -0,0 +1,79 @@ +#ifndef __CONFIG_H__ +#define __CONFIG_H__ + +#define IL_USE_PRAGMA_LIBS // Links to only the libraries that are requested. +#define IL_INLINE_ASM 1 // Define if you can support at least some ASM + +// Supported images formats (IL) + +// #define IL_NO_BLP +// #define IL_NO_BMP +// #define IL_NO_CUT +// #define IL_NO_CHEAD +// #define IL_NO_DCX +// #define IL_NO_DDS +// #define IL_NO_DICOM +// #define IL_NO_DOOM +// #define IL_NO_EXR +// #define IL_NO_FITS +// #define IL_NO_FTX +// #define IL_NO_GIF +// #define IL_NO_HDR +// #define IL_NO_ICO +// #define IL_NO_ICNS +// #define IL_NO_IWI +// #define IL_NO_JP2 +// #define IL_NO_JPG +// #define IL_NO_LCMS +// #define IL_NO_LIF +// #define IL_NO_MDL +// #define IL_NO_MNG +// #define IL_NO_PCD +// #define IL_NO_PCX +// #define IL_NO_PIC +// #define IL_NO_PIX +// #define IL_NO_PNG +// #define IL_NO_PNM +// #define IL_NO_PSD +// #define IL_NO_PSP +// #define IL_NO_PXR +// #define IL_NO_RAW +// #define IL_NO_ROT +// #define IL_NO_SGI +// #define IL_NO_SUN +// #define IL_NO_TGA +// #define IL_NO_TIF +// #define IL_NO_TPL +// #define IL_NO_WAL +// #define IL_NO_WDP +// #define IL_NO_XPM + +#define IL_USE_JPEGLIB_UNMODIFIED 1 +#define IL_USE_DXTC_NVIDIA +#define IL_USE_DXTC_SQUISH + +//#define IL_NO_GAMES + +/* Supported api (ilut) */ + + +// +// sorry just +// cant get this one to work under windows +// have disabled for the now +// +// will look at it some more later +// +// Kriss +// +#undef ILUT_USE_ALLEGRO + +#undef ILUT_USE_DIRECTX8 +#define ILUT_USE_DIRECTX9 +#define ILUT_USE_DIRECTX10 +#define ILUT_USE_OPENGL +#define ILUT_USE_SDL +#define ILUT_USE_WIN32 + + +#endif /* __CONFIG_H__ */ diff --git a/SQCSim2021/external/devil180/include/IL/devil_cpp_wrapper.hpp b/SQCSim2021/external/devil180/include/IL/devil_cpp_wrapper.hpp new file mode 100644 index 0000000..95c7f77 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/devil_cpp_wrapper.hpp @@ -0,0 +1,952 @@ +#ifndef DEVIL_CPP_WRAPPER_HPP +#define DEVIL_CPP_WRAPPER_HPP + +#include // Probably only have to #include this one + +class ilImage +{ +public: + ilImage(); + ilImage(ILconst_string); + ilImage(const ilImage &); + virtual ~ilImage(); + + ILboolean Load(ILconst_string); + ILboolean Load(ILconst_string, ILenum); + ILboolean Save(ILconst_string); + ILboolean Save(ILconst_string, ILenum); + + // ImageLib functions + ILboolean ActiveImage(ILuint); + ILboolean ActiveLayer(ILuint); + ILboolean ActiveMipmap(ILuint); + ILboolean Clear(void); + void ClearColour(ILclampf, ILclampf, ILclampf, ILclampf); + ILboolean Convert(ILenum); + ILboolean Copy(ILuint); + ILboolean Default(void); + ILboolean Flip(void); + ILboolean SwapColours(void); + ILboolean Resize(ILuint, ILuint, ILuint); + ILboolean TexImage(ILuint, ILuint, ILuint, ILubyte, ILenum, ILenum, void*); + + // Image handling + void Bind(void) const; + void Bind(ILuint); + void Close(void) { this->Delete(); } + void Delete(void); + void iGenBind(); + ILenum PaletteAlphaIndex(); + + // Image characteristics + ILuint Width(void); + ILuint Height(void); + ILuint Depth(void); + ILubyte Bpp(void); + ILubyte Bitpp(void); + ILenum PaletteType(void); + ILenum Format(void); + ILenum Type(void); + ILuint NumImages(void); + ILuint NumMipmaps(void); + ILuint GetId(void) const; + ILenum GetOrigin(void); + ILubyte *GetData(void); + ILubyte *GetPalette(void); + + // Rendering + ILuint BindImage(void); + ILuint BindImage(ILenum); + + // Operators + ilImage& operator = (ILuint); + ilImage& operator = (const ilImage &); + +protected: + ILuint Id; + +private: + static int ilStartUp(); + static ILboolean ilStartedUp; +}; + +// ensure that init is called exactly once +int ilImage::ilStartUp() +{ + ilInit(); + iluInit(); + //ilutInit(); + return true; +} +ILboolean ilImage::ilStartedUp = ilStartUp(); + +class ilFilters +{ +public: + static ILboolean Alienify(ilImage &); + static ILboolean BlurAvg(ilImage &, ILuint Iter); + static ILboolean BlurGaussian(ilImage &, ILuint Iter); + static ILboolean Contrast(ilImage &, ILfloat Contrast); + static ILboolean EdgeDetectE(ilImage &); + static ILboolean EdgeDetectP(ilImage &); + static ILboolean EdgeDetectS(ilImage &); + static ILboolean Emboss(ilImage &); + static ILboolean Gamma(ilImage &, ILfloat Gamma); + static ILboolean Negative(ilImage &); + static ILboolean Noisify(ilImage &, ILubyte Factor); + static ILboolean Pixelize(ilImage &, ILuint PixSize); + static ILboolean Saturate(ilImage &, ILfloat Saturation); + static ILboolean Saturate(ilImage &, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation); + static ILboolean ScaleColours(ilImage &, ILfloat r, ILfloat g, ILfloat b); + static ILboolean Sharpen(ilImage &, ILfloat Factor, ILuint Iter); +}; + +#ifdef ILUT_USE_OPENGL +class ilOgl +{ +public: + static void Init(void); + static GLuint BindTex(ilImage &); + static ILboolean Upload(ilImage &, ILuint); + static GLuint Mipmap(ilImage &); + static ILboolean Screen(void); + static ILboolean Screenie(void); +}; +#endif//ILUT_USE_OPENGL + + +#ifdef ILUT_USE_ALLEGRO +class ilAlleg +{ +public: + static void Init(void); + static BITMAP *Convert(ilImage &); +}; +#endif//ILUT_USE_ALLEGRO + + +#ifdef ILUT_USE_WIN32 +class ilWin32 +{ +public: + static void Init(void); + static HBITMAP Convert(ilImage &); + static ILboolean GetClipboard(ilImage &); + static void GetInfo(ilImage &, BITMAPINFO *Info); + static ILubyte *GetPadData(ilImage &); + static HPALETTE GetPal(ilImage &); + static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType); + static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type); + static ILboolean SetClipboard(ilImage &); +}; +#endif//ILUT_USE_WIN32 + + +class ilValidate +{ +public: + static ILboolean Valid(ILenum, ILconst_string); + static ILboolean Valid(ILenum, FILE *); + static ILboolean Valid(ILenum, void *, ILuint); + +protected: + +private: + +}; + +class ilState +{ +public: + static ILboolean Disable(ILenum); + static ILboolean Enable(ILenum); + static void Get(ILenum, ILboolean &); + static void Get(ILenum, ILint &); + static ILboolean GetBool(ILenum); + static ILint GetInt(ILenum); + static const char *GetString(ILenum); + static ILboolean IsDisabled(ILenum); + static ILboolean IsEnabled(ILenum); + static ILboolean Origin(ILenum); + static void Pop(void); + static void Push(ILuint); + +protected: + +private: + +}; + + +class ilError +{ +public: + static void Check(void (*Callback)(const char*)); + static void Check(void (*Callback)(ILenum)); + static ILenum Get(void); + static const char *String(void); + static const char *String(ILenum); + +protected: + +private: + +}; + + +// +// ILIMAGE +// +ilImage::ilImage() +{ + this->Id = 0; + //this->iStartUp(); // This was commented out, but it needs to be somewhere... + this->iGenBind(); + return; +} + + +ilImage::ilImage(ILconst_string FileName) +{ + this->Id = 0; + //this->iStartUp(); // This was commented out, but it needs to be somewhere... + this->iGenBind(); + ilLoadImage(FileName); + return; +} + + +ilImage::ilImage(const ilImage &Image) +{ + this->Id = 0; + // this->iStartUp(); + this->iGenBind(); + *this = Image; + return; +} + + +ilImage::~ilImage() +{ + if (this->Id) + ilDeleteImages(1, &this->Id); + this->Id = 0; + return; +} + + +ILboolean ilImage::Load(ILconst_string FileName) +{ + this->iGenBind(); + return ilLoadImage(FileName); +} + + +ILboolean ilImage::Load(ILconst_string FileName, ILenum Type) +{ + this->iGenBind(); + return ilLoad(Type, FileName); +} + + +ILboolean ilImage::Save(ILconst_string FileName) +{ + this->iGenBind(); + return ilSaveImage(FileName); +} + + +ILboolean ilImage::Save(ILconst_string FileName, ILenum Type) +{ + this->iGenBind(); + return ilSave(Type, FileName); +} + + + +// +// ImageLib functions +// +ILboolean ilImage::ActiveImage(ILuint Number) +{ + if (this->Id) { + this->Bind(); + return ilActiveImage(Number); + } + return IL_FALSE; +} + + +ILboolean ilImage::ActiveLayer(ILuint Number) +{ + if (this->Id) { + this->Bind(); + return ilActiveLayer(Number); + } + return IL_FALSE; +} + + +ILboolean ilImage::ActiveMipmap(ILuint Number) +{ + if (this->Id) { + this->Bind(); + return ilActiveMipmap(Number); + } + return IL_FALSE; +} + + +ILboolean ilImage::Clear() +{ + if (this->Id) { + this->Bind(); + return ilClearImage(); + } + return IL_FALSE; +} + + +void ilImage::ClearColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha) +{ + ilClearColour(Red, Green, Blue, Alpha); + return; +} + + +ILboolean ilImage::Convert(ILenum NewFormat) +{ + if (this->Id) { + this->Bind(); + return ilConvertImage(NewFormat, IL_UNSIGNED_BYTE); + } + return IL_FALSE; +} + + +ILboolean ilImage::Copy(ILuint Src) +{ + if (this->Id) { + this->Bind(); + return ilCopyImage(Src); + } + return IL_FALSE; +} + + +ILboolean ilImage::Default() +{ + if (this->Id) { + this->Bind(); + return ilDefaultImage(); + } + return IL_FALSE; +} + + +ILboolean ilImage::Flip() +{ + if (this->Id) { + this->Bind(); + return iluFlipImage(); + } + return IL_FALSE; +} + + +ILboolean ilImage::SwapColours() +{ + if (this->Id) { + this->Bind(); + return iluSwapColours(); + } + return IL_FALSE; +} + + +ILboolean ilImage::Resize(ILuint Width, ILuint Height, ILuint Depth) +{ + if (this->Id) { + this->Bind(); + return iluScale(Width, Height, Depth); + } + return IL_FALSE; +} + + +ILboolean ilImage::TexImage(ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data) +{ + if (this->Id) { + this->Bind(); + return ilTexImage(Width, Height, Depth, Bpp, Format, Type, Data); + } + return IL_FALSE; +} + + + +// +// Image handling +// +void ilImage::Bind() const +{ + if (this->Id) + ilBindImage(this->Id); + return; +} + +// Note: Behaviour may be changed! +void ilImage::Bind(ILuint Image) +{ + if (this->Id == Image) + return; + this->Delete(); // Should we delete it? + this->Id = Image; + ilBindImage(this->Id); + return; +} + + +void ilImage::Delete() +{ + if (this->Id == 0) + return; + ilDeleteImages(1, &this->Id); + this->Id = 0; + return; +} + + + + +// +// Image characteristics +// +ILuint ilImage::Width() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_WIDTH); + } + return 0; +} + + +ILuint ilImage::Height() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_HEIGHT); + } + return 0; +} + +ILuint ilImage::Depth() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_DEPTH); + } + return 0; +} + +ILubyte ilImage::Bpp() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL); + } + return 0; +} + +ILubyte ilImage::Bitpp() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_BITS_PER_PIXEL); + } + return 0; +} + +ILenum ilImage::Format() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_FORMAT); + } + return 0; +} + +ILenum ilImage::PaletteType() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_PALETTE_TYPE); + } + return 0; +} + +ILenum ilImage::PaletteAlphaIndex() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_PNG_ALPHA_INDEX); + } + return 0; +} + +ILenum ilImage::Type() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_IMAGE_TYPE); + } + return 0; +} + +ILenum ilImage::NumImages() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_NUM_IMAGES); + } + return 0; +} + +ILenum ilImage::NumMipmaps() +{ + if (this->Id) { + this->Bind(); + return ilGetInteger(IL_NUM_MIPMAPS); + } + return 0; +} + +ILuint ilImage::GetId() const +{ + return this->Id; +} + +ILenum ilImage::GetOrigin(void) +{ + ILinfo Info; + + if (this->Id) { + this->Bind(); + iluGetImageInfo(&Info); + return Info.Origin; + } + return 0; +} + +ILubyte* ilImage::GetData() +{ + if (this->Id) { + this->Bind(); + return ilGetData(); + } + return 0; +} + +ILubyte* ilImage::GetPalette() +{ + if (this->Id) { + this->Bind(); + return ilGetPalette(); + } + return 0; +} + +// +// Private members +// +/*void ilImage::iStartUp() +{ + ilInit(); + iluInit(); + ilutInit(); + return; +}*/ + +void ilImage::iGenBind() +{ + if (this->Id == 0) { + ilGenImages(1, &this->Id); + } + ilBindImage(this->Id); + return; +} + +// +// Operators +// +ilImage& ilImage::operator = (ILuint Image) +{ + if (this->Id == 0) + this->Id = Image; + else { + this->Bind(); + ilCopyImage(Image); + } + + return *this; +} + +ilImage& ilImage::operator = (const ilImage &Image) +{ + if (Id == 0) + Id = Image.GetId(); + else { + Bind(); + ilCopyImage(Image.GetId()); + } + + return *this; +} + +// +// ILFILTERS +// +ILboolean ilFilters::Alienify(ilImage &Image) +{ + Image.Bind(); + return iluAlienify(); +} + +ILboolean ilFilters::BlurAvg(ilImage &Image, ILuint Iter) +{ + Image.Bind(); + return iluBlurAvg(Iter); +} + +ILboolean ilFilters::BlurGaussian(ilImage &Image, ILuint Iter) +{ + Image.Bind(); + return iluBlurGaussian(Iter); +} + +ILboolean ilFilters::Contrast(ilImage &Image, ILfloat Contrast) +{ + Image.Bind(); + return iluContrast(Contrast); +} + +ILboolean ilFilters::EdgeDetectE(ilImage &Image) +{ + Image.Bind(); + return iluEdgeDetectP(); +} + +ILboolean ilFilters::EdgeDetectP(ilImage &Image) +{ + Image.Bind(); + return iluEdgeDetectP(); +} + +ILboolean ilFilters::EdgeDetectS(ilImage &Image) +{ + Image.Bind(); + return iluEdgeDetectS(); +} + +ILboolean ilFilters::Emboss(ilImage &Image) +{ + Image.Bind(); + return iluEmboss(); +} + +ILboolean ilFilters::Gamma(ilImage &Image, ILfloat Gamma) +{ + Image.Bind(); + return iluGammaCorrect(Gamma); +} + +ILboolean ilFilters::Negative(ilImage &Image) +{ + Image.Bind(); + return iluNegative(); +} + +ILboolean ilFilters::Noisify(ilImage &Image, ILubyte Factor) +{ + Image.Bind(); + return iluNoisify(Factor); +} + +ILboolean ilFilters::Pixelize(ilImage &Image, ILuint PixSize) +{ + Image.Bind(); + return iluPixelize(PixSize); +} + +ILboolean ilFilters::Saturate(ilImage &Image, ILfloat Saturation) +{ + Image.Bind(); + return iluSaturate1f(Saturation); +} + +ILboolean ilFilters::Saturate(ilImage &Image, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation) +{ + Image.Bind(); + return iluSaturate4f(r, g, b, Saturation); +} + +ILboolean ilFilters::ScaleColours(ilImage &Image, ILfloat r, ILfloat g, ILfloat b) +{ + Image.Bind(); + return iluScaleColours(r, g, b); +} + + +ILboolean ilFilters::Sharpen(ilImage &Image, ILfloat Factor, ILuint Iter) +{ + Image.Bind(); + return iluSharpen(Factor, Iter); +} + + +// +// ILOPENGL +// +#ifdef ILUT_USE_OPENGL +void ilOgl::Init() +{ + ilutRenderer(ILUT_OPENGL); + return; +} + + +GLuint ilOgl::BindTex(ilImage &Image) +{ + Image.Bind(); + return ilutGLBindTexImage(); +} + +ILboolean ilOgl::Upload(ilImage &Image, ILuint Level) +{ + Image.Bind(); + return ilutGLTexImage(Level); +} + + +GLuint ilOgl::Mipmap(ilImage &Image) +{ + Image.Bind(); + return ilutGLBuildMipmaps(); +} + +ILboolean ilOgl::Screen() +{ + return ilutGLScreen(); +} + + +ILboolean ilOgl::Screenie() +{ + return ilutGLScreenie(); +} +#endif//ILUT_USE_OPENGL + +// +// ILALLEGRO +// +#ifdef ILUT_USE_ALLEGRO +void ilAlleg::Init() +{ + ilutRenderer(IL_ALLEGRO); + return; +} + +BITMAP *ilAlleg::Convert(ilImage &Image, PALETTE Pal) +{ + Image.Bind(); + return ilutConvertToAlleg(Pal); +} +#endif//ILUT_USE_ALLEGRO + +// +// ILWIN32 +// +#ifdef ILUT_USE_WIN32 +void ilWin32::Init() +{ + ilutRenderer(ILUT_WIN32); + return; +} + +HBITMAP ilWin32::Convert(ilImage &Image) +{ + Image.Bind(); + return ilutConvertToHBitmap(GetDC(NULL)); +} + +ILboolean ilWin32::GetClipboard(ilImage &Image) +{ + Image.Bind(); + return ilutGetWinClipboard(); +} + +void ilWin32::GetInfo(ilImage &Image, BITMAPINFO *Info) +{ + Image.Bind(); + ilutGetBmpInfo(Info); + return; +} + +ILubyte* ilWin32::GetPadData(ilImage &Image) +{ + Image.Bind(); + return ilutGetPaddedData(); +} + +HPALETTE ilWin32::GetPal(ilImage &Image) +{ + Image.Bind(); + return ilutGetHPal(); +} + +ILboolean ilWin32::GetResource(ilImage &Image, HINSTANCE hInst, ILint ID, char *ResourceType) +{ + Image.Bind(); + return ilutLoadResource(hInst, ID, ResourceType, IL_TYPE_UNKNOWN); +} + +ILboolean ilWin32::GetResource(ilImage &Image, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type) +{ + Image.Bind(); + return ilutLoadResource(hInst, ID, ResourceType, Type); +} + +ILboolean ilWin32::SetClipboard(ilImage &Image) +{ + Image.Bind(); + return ilutSetWinClipboard(); +} +#endif//ILUT_USE_WIN32 + +// +// ILVALIDATE +// +ILboolean ilValidate::Valid(ILenum Type, ILconst_string FileName) +{ + return ilIsValid(Type, FileName); +} + +ILboolean ilValidate::Valid(ILenum Type, FILE *File) +{ + return ilIsValidF(Type, File); +} + +ILboolean ilValidate::Valid(ILenum Type, void *Lump, ILuint Size) +{ + return ilIsValidL(Type, Lump, Size); +} + +// +// ILSTATE +// +ILboolean ilState::Disable(ILenum State) +{ + return ilDisable(State); +} + +ILboolean ilState::Enable(ILenum State) +{ + return ilEnable(State); +} + +void ilState::Get(ILenum Mode, ILboolean &Param) +{ + ilGetBooleanv(Mode, &Param); + return; +} + +void ilState::Get(ILenum Mode, ILint &Param) +{ + ilGetIntegerv(Mode, &Param); + return; +} + +ILboolean ilState::GetBool(ILenum Mode) +{ + return ilGetBoolean(Mode); +} + +ILint ilState::GetInt(ILenum Mode) +{ + return ilGetInteger(Mode); +} + +const char *ilState::GetString(ILenum StringName) +{ + return ilGetString(StringName); +} + +ILboolean ilState::IsDisabled(ILenum Mode) +{ + return ilIsDisabled(Mode); +} + +ILboolean ilState::IsEnabled(ILenum Mode) +{ + return ilIsEnabled(Mode); +} + +ILboolean ilState::Origin(ILenum Mode) +{ + return ilOriginFunc(Mode); +} + +void ilState::Pop() +{ + ilPopAttrib(); + return; +} + +void ilState::Push(ILuint Bits = IL_ALL_ATTRIB_BITS) +{ + ilPushAttrib(Bits); + return; +} + +// +// ILERROR +// +void ilError::Check(void (*Callback)(const char*)) +{ + static ILenum Error; + + while ((Error = ilGetError()) != IL_NO_ERROR) { + Callback(iluErrorString(Error)); + } + + return; +} + +void ilError::Check(void (*Callback)(ILenum)) +{ + static ILenum Error; + + while ((Error = ilGetError()) != IL_NO_ERROR) { + Callback(Error); + } + + return; +} + +ILenum ilError::Get() +{ + return ilGetError(); +} + +const char *ilError::String() +{ + return iluErrorString(ilGetError()); +} + +const char *ilError::String(ILenum Error) +{ + return iluErrorString(Error); +} + +#endif// DEVIL_CPP_WRAPPER_HPP diff --git a/SQCSim2021/external/devil180/include/IL/devil_internal_exports.h b/SQCSim2021/external/devil180/include/IL/devil_internal_exports.h new file mode 100644 index 0000000..fd07d06 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/devil_internal_exports.h @@ -0,0 +1,159 @@ +//----------------------------------------------------------------------------- +// +// ImageLib Sources +// Copyright (C) 2000-2017 by Denton Woods +// Last modified: 01/06/2009 +// +// Filename: IL/devil_internal_exports.h +// +// Description: Internal stuff for DevIL (IL, ILU and ILUT) +// +//----------------------------------------------------------------------------- + +#ifndef IL_EXPORTS_H +#define IL_EXPORTS_H + +#include "IL/il.h" + +#ifdef DEBUG + #include +#else + #define assert(x) +#endif + + +#ifdef NOINLINE + // No inlining. Treat all inline funcs as static. + // Functions will be replicated in all translation units + // use them. + #define STATIC_INLINE static +#else + #if defined(_MSC_VER) && !defined(__cplusplus) + // MSVC compiler uses __inline when compiling C (not C++) + #define STATIC_INLINE static __inline + #else + // Portable across C99, GNU89, C++... + #define STATIC_INLINE static inline + #endif +#endif // NOINLINE + + +#ifdef __cplusplus +extern "C" { +#endif + +#define IL_MAX(a,b) (((a) > (b)) ? (a) : (b)) +#define IL_MIN(a,b) (((a) < (b)) ? (a) : (b)) + + +//! Basic Palette struct +typedef struct ILpal +{ + ILubyte* Palette; //!< the image palette (if any) + ILuint PalSize; //!< size of the palette (in bytes) + ILenum PalType; //!< the palette types in il.h (0x0500 range) +} ILpal; + + +//! The Fundamental Image structure +/*! Every bit of information about an image is stored in this internal structure.*/ +typedef struct ILimage +{ + ILuint Width; //!< the image's width + ILuint Height; //!< the image's height + ILuint Depth; //!< the image's depth + ILubyte Bpp; //!< bytes per pixel (now number of channels) + ILubyte Bpc; //!< bytes per channel + ILuint Bps; //!< bytes per scanline (components for IL) + ILubyte* Data; //!< the image data + ILuint SizeOfData; //!< the total size of the data (in bytes) + ILuint SizeOfPlane; //!< SizeOfData in a 2d image, size of each plane slice in a 3d image (in bytes) + ILenum Format; //!< image format (in IL enum style) + ILenum Type; //!< image type (in IL enum style) + ILenum Origin; //!< origin of the image + ILpal Pal; //!< palette details + ILuint Duration; //!< length of the time to display this "frame" + ILenum CubeFlags; //!< cube map flags for sides present in chain + struct ILimage* Mipmaps; //!< mipmapped versions of this image terminated by a NULL - usu. NULL + struct ILimage* Next; //!< next image in the chain - usu. NULL + struct ILimage* Faces; //!< next cubemap face in the chain - usu. NULL + struct ILimage* Layers; //!< subsequent layers in the chain - usu. NULL + ILuint* AnimList; //!< animation list + ILuint AnimSize; //!< animation list size + void* Profile; //!< colour profile + ILuint ProfileSize; //!< colour profile size + ILuint OffX; //!< x-offset of the image + ILuint OffY; //!< y-offset of the image + ILubyte* DxtcData; //!< compressed data + ILenum DxtcFormat; //!< compressed data format + ILuint DxtcSize; //!< compressed data size +} ILimage; + + +// Memory functions +ILAPI void* ILAPIENTRY ialloc(const ILsizei Size); +ILAPI void ILAPIENTRY ifree(const void *Ptr); +ILAPI void* ILAPIENTRY icalloc(const ILsizei Size, const ILsizei Num); +#ifdef ALTIVEC_GCC +ILAPI void* ILAPIENTRY ivec_align_buffer(void *buffer, const ILuint size); +#endif + +// Internal library functions in IL +ILAPI ILimage* ILAPIENTRY ilGetCurImage(void); +ILAPI void ILAPIENTRY ilSetCurImage(ILimage *Image); +ILAPI void ILAPIENTRY ilSetError(ILenum Error); +ILAPI void ILAPIENTRY ilSetPal(ILpal *Pal); + +// +// Utility functions +// +ILAPI ILubyte ILAPIENTRY ilGetBppFormat(ILenum Format); +ILAPI ILenum ILAPIENTRY ilGetFormatBpp(ILubyte Bpp); +ILAPI ILubyte ILAPIENTRY ilGetBpcType(ILenum Type); +ILAPI ILenum ILAPIENTRY ilGetTypeBpc(ILubyte Bpc); +ILAPI ILubyte ILAPIENTRY ilGetBppPal(ILenum PalType); +ILAPI ILenum ILAPIENTRY ilGetPalBaseType(ILenum PalType); +ILAPI ILuint ILAPIENTRY ilNextPower2(ILuint Num); +ILAPI ILenum ILAPIENTRY ilTypeFromExt(ILconst_string FileName); +ILAPI void ILAPIENTRY ilReplaceCurImage(ILimage *Image); +ILAPI void ILAPIENTRY iMemSwap(ILubyte *, ILubyte *, const ILuint); + +// +// Image functions +// +ILAPI void ILAPIENTRY iBindImageTemp (void); +ILAPI ILboolean ILAPIENTRY ilClearImage_ (ILimage *Image); +ILAPI void ILAPIENTRY ilCloseImage (ILimage *Image); +ILAPI void ILAPIENTRY ilClosePal (ILpal *Palette); +ILAPI ILpal* ILAPIENTRY iCopyPal (void); +ILAPI ILboolean ILAPIENTRY ilCopyImageAttr (ILimage *Dest, ILimage *Src); +ILAPI ILimage* ILAPIENTRY ilCopyImage_ (ILimage *Src); +ILAPI void ILAPIENTRY ilGetClear (void *Colours, ILenum Format, ILenum Type); +ILAPI ILuint ILAPIENTRY ilGetCurName (void); +ILAPI ILboolean ILAPIENTRY ilIsValidPal (ILpal *Palette); +ILAPI ILimage* ILAPIENTRY ilNewImage (ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILubyte Bpc); +ILAPI ILimage* ILAPIENTRY ilNewImageFull (ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data); +ILAPI ILboolean ILAPIENTRY ilInitImage (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data); +ILAPI ILboolean ILAPIENTRY ilResizeImage (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILubyte Bpc); +ILAPI ILboolean ILAPIENTRY ilTexImage_ (ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data); +ILAPI ILboolean ILAPIENTRY ilTexImageSurface_(ILimage *Image, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp, ILenum Format, ILenum Type, void *Data); +ILAPI ILboolean ILAPIENTRY ilTexSubImage_ (ILimage *Image, void *Data); +ILAPI void* ILAPIENTRY ilConvertBuffer (ILuint SizeOfData, ILenum SrcFormat, ILenum DestFormat, ILenum SrcType, ILenum DestType, ILpal *SrcPal, void *Buffer); +ILAPI ILimage* ILAPIENTRY iConvertImage (ILimage *Image, ILenum DestFormat, ILenum DestType); +ILAPI ILpal* ILAPIENTRY iConvertPal (ILpal *Pal, ILenum DestFormat); +ILAPI ILubyte* ILAPIENTRY iGetFlipped (ILimage *Image); +ILAPI ILboolean ILAPIENTRY iMirror(); +ILAPI void ILAPIENTRY iFlipBuffer(ILubyte *buff, ILuint depth, ILuint line_size, ILuint line_num); +ILubyte* iFlipNewBuffer(ILubyte *buff, ILuint depth, ILuint line_size, ILuint line_num); +ILAPI void ILAPIENTRY iGetIntegervImage(ILimage *Image, ILenum Mode, ILint *Param); + +// Internal library functions in ILU +ILAPI ILimage* ILAPIENTRY iluRotate_(ILimage *Image, ILfloat Angle); +ILAPI ILimage* ILAPIENTRY iluRotate3D_(ILimage *Image, ILfloat x, ILfloat y, ILfloat z, ILfloat Angle); +ILAPI ILimage* ILAPIENTRY iluScale_(ILimage *Image, ILuint Width, ILuint Height, ILuint Depth); + +#ifdef __cplusplus +} +#endif + +#endif//IL_EXPORTS_H diff --git a/SQCSim2021/external/devil180/include/IL/il.h b/SQCSim2021/external/devil180/include/IL/il.h new file mode 100644 index 0000000..47dfcd7 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/il.h @@ -0,0 +1,645 @@ +//----------------------------------------------------------------------------- +// +// ImageLib Sources +// Copyright (C) 2000-2017 by Denton Woods +// Last modified: 03/07/2009 +// +// Filename: IL/il.h +// +// Description: The main include file for DevIL +// +//----------------------------------------------------------------------------- + +// Doxygen comment +/*! \file il.h + The main include file for DevIL +*/ + +#ifndef __il_h_ +#ifndef __IL_H__ + +#define __il_h_ +#define __IL_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +//this define controls if floats and doubles are clamped to [0..1] +//during conversion. It takes a little more time, but it is the correct +//way of doing this. If you are sure your floats are always valid, +//you can undefine this value... +#define CLAMP_HALF 1 +#define CLAMP_FLOATS 1 +#define CLAMP_DOUBLES 1 + +/*#ifdef _WIN32_WCE + #define IL_NO_EXR + #define IL_NO_GIF + #define IL_NO_JP2 + #define IL_NO_JPG + #define IL_NO_MNG + #define IL_NO_PNG + #define IL_NO_TIF + #define IL_NO_LCMS +#endif //_WIN32_WCE + +#ifdef DJGPP + #define IL_NO_EXR + #define IL_NO_GIF + #define IL_NO_JP2 + #define IL_NO_JPG + #define IL_NO_MNG + #define IL_NO_PNG + #define IL_NO_TIF + #define IL_NO_LCMS +#endif //DJGPP*/ + +#ifdef _WIN32 + #if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY)) + #if defined(_MSC_VER) || defined(__BORLANDC__) + #pragma comment(lib, "DevIL.lib") + #endif + #endif +#endif + +#if defined(RESTRICT_KEYWORD) && !defined(__cplusplus) +#define RESTRICT restrict +#define CONST_RESTRICT const restrict +#else +#define RESTRICT +#define CONST_RESTRICT const +#endif + +#include + +typedef unsigned int ILenum; +typedef unsigned char ILboolean; +typedef unsigned int ILbitfield; +typedef signed char ILbyte; +typedef signed short ILshort; +typedef int ILint; +typedef size_t ILsizei; +typedef unsigned char ILubyte; +typedef unsigned short ILushort; +typedef unsigned int ILuint; +typedef float ILfloat; +typedef float ILclampf; +typedef double ILdouble; +typedef double ILclampd; + +#ifdef _MSC_VER +typedef __int64 ILint64; +typedef unsigned __int64 ILuint64; +#else +typedef long long int ILint64; +typedef long long unsigned int ILuint64; +#endif + + +#include +#ifdef _UNICODE + #ifndef _WIN32_WCE + #include + #endif + //if we use a define instead of a typedef, + //ILconst_string works as intended + #define ILchar wchar_t + #define ILstring wchar_t* + #define ILconst_string wchar_t const * +#else + //if we use a define instead of a typedef, + //ILconst_string works as intended + #define ILchar char + #define ILstring char* + #define ILconst_string char const * +#endif //_UNICODE + +#define IL_FALSE 0 +#define IL_TRUE 1 + +// Matches OpenGL's right now. +//! Data formats \link Formats Formats\endlink +#define IL_COLOUR_INDEX 0x1900 +#define IL_COLOR_INDEX 0x1900 +#define IL_ALPHA 0x1906 +#define IL_RGB 0x1907 +#define IL_RGBA 0x1908 +#define IL_BGR 0x80E0 +#define IL_BGRA 0x80E1 +#define IL_LUMINANCE 0x1909 +#define IL_LUMINANCE_ALPHA 0x190A + +//! Data types \link Types Types\endlink +#define IL_BYTE 0x1400 +#define IL_UNSIGNED_BYTE 0x1401 +#define IL_SHORT 0x1402 +#define IL_UNSIGNED_SHORT 0x1403 +#define IL_INT 0x1404 +#define IL_UNSIGNED_INT 0x1405 +#define IL_FLOAT 0x1406 +#define IL_DOUBLE 0x140A +#define IL_HALF 0x140B + + +#define IL_MAX_BYTE SCHAR_MAX +#define IL_MAX_UNSIGNED_BYTE UCHAR_MAX +#define IL_MAX_SHORT SHRT_MAX +#define IL_MAX_UNSIGNED_SHORT USHRT_MAX +#define IL_MAX_INT INT_MAX +#define IL_MAX_UNSIGNED_INT UINT_MAX + +#define IL_LIMIT(x,m,M) (xM?M:x)) +#define IL_CLAMP(x) IL_LIMIT(x,0,1) + +#define IL_VENDOR 0x1F00 +#define IL_LOAD_EXT 0x1F01 +#define IL_SAVE_EXT 0x1F02 + + +// +// IL-specific #define's +// + +#define IL_VERSION_1_8_0 1 +#define IL_VERSION 180 + + +// Attribute Bits +#define IL_ORIGIN_BIT 0x00000001 +#define IL_FILE_BIT 0x00000002 +#define IL_PAL_BIT 0x00000004 +#define IL_FORMAT_BIT 0x00000008 +#define IL_TYPE_BIT 0x00000010 +#define IL_COMPRESS_BIT 0x00000020 +#define IL_LOADFAIL_BIT 0x00000040 +#define IL_FORMAT_SPECIFIC_BIT 0x00000080 +#define IL_ALL_ATTRIB_BITS 0x000FFFFF + + +// Palette types +#define IL_PAL_NONE 0x0400 +#define IL_PAL_RGB24 0x0401 +#define IL_PAL_RGB32 0x0402 +#define IL_PAL_RGBA32 0x0403 +#define IL_PAL_BGR24 0x0404 +#define IL_PAL_BGR32 0x0405 +#define IL_PAL_BGRA32 0x0406 + + +// Image types +#define IL_TYPE_UNKNOWN 0x0000 +#define IL_BMP 0x0420 //!< Microsoft Windows Bitmap - .bmp extension +#define IL_CUT 0x0421 //!< Dr. Halo - .cut extension +#define IL_DOOM 0x0422 //!< DooM walls - no specific extension +#define IL_DOOM_FLAT 0x0423 //!< DooM flats - no specific extension +#define IL_ICO 0x0424 //!< Microsoft Windows Icons and Cursors - .ico and .cur extensions +#define IL_JPG 0x0425 //!< JPEG - .jpg, .jpe and .jpeg extensions +#define IL_JFIF 0x0425 //!< +#define IL_ILBM 0x0426 //!< Amiga IFF (FORM ILBM) - .iff, .ilbm, .lbm extensions +#define IL_PCD 0x0427 //!< Kodak PhotoCD - .pcd extension +#define IL_PCX 0x0428 //!< ZSoft PCX - .pcx extension +#define IL_PIC 0x0429 //!< PIC - .pic extension +#define IL_PNG 0x042A //!< Portable Network Graphics - .png extension +#define IL_PNM 0x042B //!< Portable Any Map - .pbm, .pgm, .ppm and .pnm extensions +#define IL_SGI 0x042C //!< Silicon Graphics - .sgi, .bw, .rgb and .rgba extensions +#define IL_TGA 0x042D //!< TrueVision Targa File - .tga, .vda, .icb and .vst extensions +#define IL_TIF 0x042E //!< Tagged Image File Format - .tif and .tiff extensions +#define IL_CHEAD 0x042F //!< C-Style Header - .h extension +#define IL_RAW 0x0430 //!< Raw Image Data - any extension +#define IL_MDL 0x0431 //!< Half-Life Model Texture - .mdl extension +#define IL_WAL 0x0432 //!< Quake 2 Texture - .wal extension +#define IL_LIF 0x0434 //!< Homeworld Texture - .lif extension +#define IL_MNG 0x0435 //!< Multiple-image Network Graphics - .mng extension +#define IL_JNG 0x0435 //!< +#define IL_GIF 0x0436 //!< Graphics Interchange Format - .gif extension +#define IL_DDS 0x0437 //!< DirectDraw Surface - .dds extension +#define IL_DCX 0x0438 //!< ZSoft Multi-PCX - .dcx extension +#define IL_PSD 0x0439 //!< Adobe PhotoShop - .psd extension +#define IL_EXIF 0x043A //!< +#define IL_PSP 0x043B //!< PaintShop Pro - .psp extension +#define IL_PIX 0x043C //!< PIX - .pix extension +#define IL_PXR 0x043D //!< Pixar - .pxr extension +#define IL_XPM 0x043E //!< X Pixel Map - .xpm extension +#define IL_HDR 0x043F //!< Radiance High Dynamic Range - .hdr extension +#define IL_ICNS 0x0440 //!< Macintosh Icon - .icns extension +#define IL_JP2 0x0441 //!< Jpeg 2000 - .jp2 extension +#define IL_EXR 0x0442 //!< OpenEXR - .exr extension +#define IL_WDP 0x0443 //!< Microsoft HD Photo - .wdp and .hdp extension +#define IL_VTF 0x0444 //!< Valve Texture Format - .vtf extension +#define IL_WBMP 0x0445 //!< Wireless Bitmap - .wbmp extension +#define IL_SUN 0x0446 //!< Sun Raster - .sun, .ras, .rs, .im1, .im8, .im24 and .im32 extensions +#define IL_IFF 0x0447 //!< Interchange File Format - .iff extension +#define IL_TPL 0x0448 //!< Gamecube Texture - .tpl extension +#define IL_FITS 0x0449 //!< Flexible Image Transport System - .fit and .fits extensions +#define IL_DICOM 0x044A //!< Digital Imaging and Communications in Medicine (DICOM) - .dcm and .dicom extensions +#define IL_IWI 0x044B //!< Call of Duty Infinity Ward Image - .iwi extension +#define IL_BLP 0x044C //!< Blizzard Texture Format - .blp extension +#define IL_FTX 0x044D //!< Heavy Metal: FAKK2 Texture - .ftx extension +#define IL_ROT 0x044E //!< Homeworld 2 - Relic Texture - .rot extension +#define IL_TEXTURE 0x044F //!< Medieval II: Total War Texture - .texture extension +#define IL_DPX 0x0450 //!< Digital Picture Exchange - .dpx extension +#define IL_UTX 0x0451 //!< Unreal (and Unreal Tournament) Texture - .utx extension +#define IL_MP3 0x0452 //!< MPEG-1 Audio Layer 3 - .mp3 extension +#define IL_KTX 0x0453 //!< Khronos Texture - .ktx extension + + +#define IL_JASC_PAL 0x0475 //!< PaintShop Pro Palette + + +// Error Types +#define IL_NO_ERROR 0x0000 +#define IL_INVALID_ENUM 0x0501 +#define IL_OUT_OF_MEMORY 0x0502 +#define IL_FORMAT_NOT_SUPPORTED 0x0503 +#define IL_INTERNAL_ERROR 0x0504 +#define IL_INVALID_VALUE 0x0505 +#define IL_ILLEGAL_OPERATION 0x0506 +#define IL_ILLEGAL_FILE_VALUE 0x0507 +#define IL_INVALID_FILE_HEADER 0x0508 +#define IL_INVALID_PARAM 0x0509 +#define IL_COULD_NOT_OPEN_FILE 0x050A +#define IL_INVALID_EXTENSION 0x050B +#define IL_FILE_ALREADY_EXISTS 0x050C +#define IL_OUT_FORMAT_SAME 0x050D +#define IL_STACK_OVERFLOW 0x050E +#define IL_STACK_UNDERFLOW 0x050F +#define IL_INVALID_CONVERSION 0x0510 +#define IL_BAD_DIMENSIONS 0x0511 +#define IL_FILE_READ_ERROR 0x0512 // 05/12/2002: Addition by Sam. +#define IL_FILE_WRITE_ERROR 0x0512 + +#define IL_LIB_GIF_ERROR 0x05E1 +#define IL_LIB_JPEG_ERROR 0x05E2 +#define IL_LIB_PNG_ERROR 0x05E3 +#define IL_LIB_TIFF_ERROR 0x05E4 +#define IL_LIB_MNG_ERROR 0x05E5 +#define IL_LIB_JP2_ERROR 0x05E6 +#define IL_LIB_EXR_ERROR 0x05E7 +#define IL_UNKNOWN_ERROR 0x05FF + + +// Origin Definitions +#define IL_ORIGIN_SET 0x0600 +#define IL_ORIGIN_LOWER_LEFT 0x0601 +#define IL_ORIGIN_UPPER_LEFT 0x0602 +#define IL_ORIGIN_MODE 0x0603 + + +// Format and Type Mode Definitions +#define IL_FORMAT_SET 0x0610 +#define IL_FORMAT_MODE 0x0611 +#define IL_TYPE_SET 0x0612 +#define IL_TYPE_MODE 0x0613 + + +// File definitions +#define IL_FILE_OVERWRITE 0x0620 +#define IL_FILE_MODE 0x0621 + + +// Palette definitions +#define IL_CONV_PAL 0x0630 + + +// Load fail definitions +#define IL_DEFAULT_ON_FAIL 0x0632 + + +// Key colour and alpha definitions +#define IL_USE_KEY_COLOUR 0x0635 +#define IL_USE_KEY_COLOR 0x0635 +#define IL_BLIT_BLEND 0x0636 + + +// Interlace definitions +#define IL_SAVE_INTERLACED 0x0639 +#define IL_INTERLACE_MODE 0x063A + + +// Quantization definitions +#define IL_QUANTIZATION_MODE 0x0640 +#define IL_WU_QUANT 0x0641 +#define IL_NEU_QUANT 0x0642 +#define IL_NEU_QUANT_SAMPLE 0x0643 +#define IL_MAX_QUANT_INDEXS 0x0644 //XIX : ILint : Maximum number of colors to reduce to, default of 256. and has a range of 2-256 +#define IL_MAX_QUANT_INDICES 0x0644 // Redefined, since the above #define is misspelled + + +// Hints +#define IL_FASTEST 0x0660 +#define IL_LESS_MEM 0x0661 +#define IL_DONT_CARE 0x0662 +#define IL_MEM_SPEED_HINT 0x0665 +#define IL_USE_COMPRESSION 0x0666 +#define IL_NO_COMPRESSION 0x0667 +#define IL_COMPRESSION_HINT 0x0668 + + +// Compression +#define IL_NVIDIA_COMPRESS 0x0670 +#define IL_SQUISH_COMPRESS 0x0671 + + +// Subimage types +#define IL_SUB_NEXT 0x0680 +#define IL_SUB_MIPMAP 0x0681 +#define IL_SUB_LAYER 0x0682 + + +// Compression definitions +#define IL_COMPRESS_MODE 0x0700 +#define IL_COMPRESS_NONE 0x0701 +#define IL_COMPRESS_RLE 0x0702 +#define IL_COMPRESS_LZO 0x0703 +#define IL_COMPRESS_ZLIB 0x0704 + + +// File format-specific values +#define IL_TGA_CREATE_STAMP 0x0710 +#define IL_JPG_QUALITY 0x0711 +#define IL_PNG_INTERLACE 0x0712 +#define IL_TGA_RLE 0x0713 +#define IL_BMP_RLE 0x0714 +#define IL_SGI_RLE 0x0715 +#define IL_TGA_ID_STRING 0x0717 +#define IL_TGA_AUTHNAME_STRING 0x0718 +#define IL_TGA_AUTHCOMMENT_STRING 0x0719 +#define IL_PNG_AUTHNAME_STRING 0x071A +#define IL_PNG_TITLE_STRING 0x071B +#define IL_PNG_DESCRIPTION_STRING 0x071C +#define IL_TIF_DESCRIPTION_STRING 0x071D +#define IL_TIF_HOSTCOMPUTER_STRING 0x071E +#define IL_TIF_DOCUMENTNAME_STRING 0x071F +#define IL_TIF_AUTHNAME_STRING 0x0720 +#define IL_JPG_SAVE_FORMAT 0x0721 +#define IL_CHEAD_HEADER_STRING 0x0722 +#define IL_PCD_PICNUM 0x0723 +#define IL_PNG_ALPHA_INDEX 0x0724 // currently has no effect! +#define IL_JPG_PROGRESSIVE 0x0725 +#define IL_VTF_COMP 0x0726 + + +// DXTC definitions +#define IL_DXTC_FORMAT 0x0705 +#define IL_DXT1 0x0706 +#define IL_DXT2 0x0707 +#define IL_DXT3 0x0708 +#define IL_DXT4 0x0709 +#define IL_DXT5 0x070A +#define IL_DXT_NO_COMP 0x070B +#define IL_KEEP_DXTC_DATA 0x070C +#define IL_DXTC_DATA_FORMAT 0x070D +#define IL_3DC 0x070E +#define IL_RXGB 0x070F +#define IL_ATI1N 0x0710 +#define IL_DXT1A 0x0711 // Normally the same as IL_DXT1, except for nVidia Texture Tools. + +// Environment map definitions +#define IL_CUBEMAP_POSITIVEX 0x00000400 +#define IL_CUBEMAP_NEGATIVEX 0x00000800 +#define IL_CUBEMAP_POSITIVEY 0x00001000 +#define IL_CUBEMAP_NEGATIVEY 0x00002000 +#define IL_CUBEMAP_POSITIVEZ 0x00004000 +#define IL_CUBEMAP_NEGATIVEZ 0x00008000 +#define IL_SPHEREMAP 0x00010000 + + +// Values +#define IL_VERSION_NUM 0x0DE2 +#define IL_IMAGE_WIDTH 0x0DE4 +#define IL_IMAGE_HEIGHT 0x0DE5 +#define IL_IMAGE_DEPTH 0x0DE6 +#define IL_IMAGE_SIZE_OF_DATA 0x0DE7 +#define IL_IMAGE_BPP 0x0DE8 +#define IL_IMAGE_BYTES_PER_PIXEL 0x0DE8 +#define IL_IMAGE_BPP 0x0DE8 +#define IL_IMAGE_BITS_PER_PIXEL 0x0DE9 +#define IL_IMAGE_FORMAT 0x0DEA +#define IL_IMAGE_TYPE 0x0DEB +#define IL_PALETTE_TYPE 0x0DEC +#define IL_PALETTE_SIZE 0x0DED +#define IL_PALETTE_BPP 0x0DEE +#define IL_PALETTE_NUM_COLS 0x0DEF +#define IL_PALETTE_BASE_TYPE 0x0DF0 +#define IL_NUM_FACES 0x0DE1 +#define IL_NUM_IMAGES 0x0DF1 +#define IL_NUM_MIPMAPS 0x0DF2 +#define IL_NUM_LAYERS 0x0DF3 +#define IL_ACTIVE_IMAGE 0x0DF4 +#define IL_ACTIVE_MIPMAP 0x0DF5 +#define IL_ACTIVE_LAYER 0x0DF6 +#define IL_ACTIVE_FACE 0x0E00 +#define IL_CUR_IMAGE 0x0DF7 +#define IL_IMAGE_DURATION 0x0DF8 +#define IL_IMAGE_PLANESIZE 0x0DF9 +#define IL_IMAGE_BPC 0x0DFA +#define IL_IMAGE_OFFX 0x0DFB +#define IL_IMAGE_OFFY 0x0DFC +#define IL_IMAGE_CUBEFLAGS 0x0DFD +#define IL_IMAGE_ORIGIN 0x0DFE +#define IL_IMAGE_CHANNELS 0x0DFF + +# if defined __GNUC__ && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ > 0)) +// __attribute__((deprecated)) is supported by GCC 3.1 and later. +# define DEPRECATED(D) D __attribute__((deprecated)) +# elif defined _MSC_VER && _MSC_VER >= 1300 +// __declspec(deprecated) is supported by MSVC 7.0 and later. +# define DEPRECATED(D) __declspec(deprecated) D +# else +# define DEPRECATED (D) D +# endif + +// +// Section shamelessly modified from the glut header. +// + +// This is from Win32's +#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__) + #define ILAPIENTRY __stdcall + #define IL_PACKSTRUCT +//#elif defined(linux) || defined(MACOSX) || defined(__CYGWIN__) //fix bug 840364 +#elif defined( __GNUC__ ) + // this should work for any of the above commented platforms + // plus any platform using GCC + #ifdef __MINGW32__ + #define ILAPIENTRY __stdcall + #else + #define ILAPIENTRY + #endif + #define IL_PACKSTRUCT __attribute__ ((packed)) +#else + #define ILAPIENTRY + #define IL_PACKSTRUCT +#endif + +// This is from Win32's and +#if defined(__LCC__) + #define ILAPI __stdcall +#elif defined(_WIN32) //changed 20031221 to fix bug 840421 + #ifdef IL_STATIC_LIB + #define ILAPI + #else + #ifdef _IL_BUILD_LIBRARY + #define ILAPI __declspec(dllexport) + #else + #define ILAPI __declspec(dllimport) + #endif + #endif +#elif __APPLE__ + #define ILAPI extern +#else + #define ILAPI +#endif + + +#define IL_SEEK_SET 0 +#define IL_SEEK_CUR 1 +#define IL_SEEK_END 2 +#define IL_EOF -1 + + +// Callback functions for file reading +typedef void* ILHANDLE; +typedef void (ILAPIENTRY *fCloseRProc)(ILHANDLE); +typedef ILboolean (ILAPIENTRY *fEofProc) (ILHANDLE); +typedef ILint (ILAPIENTRY *fGetcProc) (ILHANDLE); +typedef ILHANDLE (ILAPIENTRY *fOpenRProc) (ILconst_string); +typedef ILint (ILAPIENTRY *fReadProc) (void*, ILuint, ILuint, ILHANDLE); +typedef ILint (ILAPIENTRY *fSeekRProc) (ILHANDLE, ILint, ILint); +typedef ILint (ILAPIENTRY *fTellRProc) (ILHANDLE); + +// Callback functions for file writing +typedef void (ILAPIENTRY *fCloseWProc)(ILHANDLE); +typedef ILHANDLE (ILAPIENTRY *fOpenWProc) (ILconst_string); +typedef ILint (ILAPIENTRY *fPutcProc) (ILubyte, ILHANDLE); +typedef ILint (ILAPIENTRY *fSeekWProc) (ILHANDLE, ILint, ILint); +typedef ILint (ILAPIENTRY *fTellWProc) (ILHANDLE); +typedef ILint (ILAPIENTRY *fWriteProc) (const void*, ILuint, ILuint, ILHANDLE); + +// Callback functions for allocation and deallocation +typedef void* (ILAPIENTRY *mAlloc)(const ILsizei); +typedef void (ILAPIENTRY *mFree) (const void* CONST_RESTRICT); + +// Registered format procedures +typedef ILenum (ILAPIENTRY *IL_LOADPROC)(ILconst_string); +typedef ILenum (ILAPIENTRY *IL_SAVEPROC)(ILconst_string); + + +// ImageLib Functions +ILAPI ILboolean ILAPIENTRY ilActiveFace(ILuint Number); +ILAPI ILboolean ILAPIENTRY ilActiveImage(ILuint Number); +ILAPI ILboolean ILAPIENTRY ilActiveLayer(ILuint Number); +ILAPI ILboolean ILAPIENTRY ilActiveMipmap(ILuint Number); +ILAPI ILboolean ILAPIENTRY ilApplyPal(ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilApplyProfile(ILstring InProfile, ILstring OutProfile); +ILAPI void ILAPIENTRY ilBindImage(ILuint Image); +ILAPI ILboolean ILAPIENTRY ilBlit(ILuint Source, ILint DestX, ILint DestY, ILint DestZ, ILuint SrcX, ILuint SrcY, ILuint SrcZ, ILuint Width, ILuint Height, ILuint Depth); +ILAPI ILboolean ILAPIENTRY ilClampNTSC(void); +ILAPI void ILAPIENTRY ilClearColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha); +ILAPI ILboolean ILAPIENTRY ilClearImage(void); +ILAPI ILuint ILAPIENTRY ilCloneCurImage(void); +ILAPI ILubyte* ILAPIENTRY ilCompressDXT(ILubyte *Data, ILuint Width, ILuint Height, ILuint Depth, ILenum DXTCFormat, ILuint *DXTCSize); +ILAPI ILboolean ILAPIENTRY ilCompressFunc(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilConvertImage(ILenum DestFormat, ILenum DestType); +ILAPI ILboolean ILAPIENTRY ilConvertPal(ILenum DestFormat); +ILAPI ILboolean ILAPIENTRY ilCopyImage(ILuint Src); +ILAPI ILuint ILAPIENTRY ilCopyPixels(ILuint XOff, ILuint YOff, ILuint ZOff, ILuint Width, ILuint Height, ILuint Depth, ILenum Format, ILenum Type, void *Data); +ILAPI ILuint ILAPIENTRY ilCreateSubImage(ILenum Type, ILuint Num); +ILAPI ILboolean ILAPIENTRY ilDefaultImage(void); +ILAPI void ILAPIENTRY ilDeleteImage(const ILuint Num); +ILAPI void ILAPIENTRY ilDeleteImages(ILsizei Num, const ILuint *Images); +ILAPI ILenum ILAPIENTRY ilDetermineType(ILconst_string FileName); +ILAPI ILenum ILAPIENTRY ilDetermineTypeF(ILHANDLE File); +ILAPI ILenum ILAPIENTRY ilDetermineTypeL(const void *Lump, ILuint Size); +ILAPI ILboolean ILAPIENTRY ilDisable(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilDxtcDataToImage(void); +ILAPI ILboolean ILAPIENTRY ilDxtcDataToSurface(void); +ILAPI ILboolean ILAPIENTRY ilEnable(ILenum Mode); +ILAPI void ILAPIENTRY ilFlipSurfaceDxtcData(void); +ILAPI ILboolean ILAPIENTRY ilFormatFunc(ILenum Mode); +ILAPI void ILAPIENTRY ilGenImages(ILsizei Num, ILuint *Images); +ILAPI ILuint ILAPIENTRY ilGenImage(void); +ILAPI ILubyte* ILAPIENTRY ilGetAlpha(ILenum Type); +ILAPI ILboolean ILAPIENTRY ilGetBoolean(ILenum Mode); +ILAPI void ILAPIENTRY ilGetBooleanv(ILenum Mode, ILboolean *Param); +ILAPI ILubyte* ILAPIENTRY ilGetData(void); +ILAPI ILuint ILAPIENTRY ilGetDXTCData(void *Buffer, ILuint BufferSize, ILenum DXTCFormat); +ILAPI ILenum ILAPIENTRY ilGetError(void); +ILAPI ILint ILAPIENTRY ilGetInteger(ILenum Mode); +ILAPI void ILAPIENTRY ilGetIntegerv(ILenum Mode, ILint *Param); +ILAPI ILuint ILAPIENTRY ilGetLumpPos(void); +ILAPI ILubyte* ILAPIENTRY ilGetPalette(void); +ILAPI ILconst_string ILAPIENTRY ilGetString(ILenum StringName); +ILAPI void ILAPIENTRY ilHint(ILenum Target, ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilInvertSurfaceDxtcDataAlpha(void); +ILAPI void ILAPIENTRY ilInit(void); +ILAPI ILboolean ILAPIENTRY ilImageToDxtcData(ILenum Format); +ILAPI ILboolean ILAPIENTRY ilIsDisabled(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilIsEnabled(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilIsImage(ILuint Image); +ILAPI ILboolean ILAPIENTRY ilIsValid(ILenum Type, ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilIsValidF(ILenum Type, ILHANDLE File); +ILAPI ILboolean ILAPIENTRY ilIsValidL(ILenum Type, void *Lump, ILuint Size); +ILAPI void ILAPIENTRY ilKeyColour(ILclampf Red, ILclampf Green, ILclampf Blue, ILclampf Alpha); +ILAPI ILboolean ILAPIENTRY ilLoad(ILenum Type, ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilLoadF(ILenum Type, ILHANDLE File); +ILAPI ILboolean ILAPIENTRY ilLoadImage(ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilLoadL(ILenum Type, const void *Lump, ILuint Size); +ILAPI ILboolean ILAPIENTRY ilLoadPal(ILconst_string FileName); +ILAPI void ILAPIENTRY ilModAlpha(ILdouble AlphaValue); +ILAPI ILboolean ILAPIENTRY ilOriginFunc(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilOverlayImage(ILuint Source, ILint XCoord, ILint YCoord, ILint ZCoord); +ILAPI void ILAPIENTRY ilPopAttrib(void); +ILAPI void ILAPIENTRY ilPushAttrib(ILuint Bits); +ILAPI void ILAPIENTRY ilRegisterFormat(ILenum Format); +ILAPI ILboolean ILAPIENTRY ilRegisterLoad(ILconst_string Ext, IL_LOADPROC Load); +ILAPI ILboolean ILAPIENTRY ilRegisterMipNum(ILuint Num); +ILAPI ILboolean ILAPIENTRY ilRegisterNumFaces(ILuint Num); +ILAPI ILboolean ILAPIENTRY ilRegisterNumImages(ILuint Num); +ILAPI void ILAPIENTRY ilRegisterOrigin(ILenum Origin); +ILAPI void ILAPIENTRY ilRegisterPal(void *Pal, ILuint Size, ILenum Type); +ILAPI ILboolean ILAPIENTRY ilRegisterSave(ILconst_string Ext, IL_SAVEPROC Save); +ILAPI void ILAPIENTRY ilRegisterType(ILenum Type); +ILAPI ILboolean ILAPIENTRY ilRemoveLoad(ILconst_string Ext); +ILAPI ILboolean ILAPIENTRY ilRemoveSave(ILconst_string Ext); +ILAPI void ILAPIENTRY ilResetMemory(void); // Deprecated +ILAPI void ILAPIENTRY ilResetRead(void); +ILAPI void ILAPIENTRY ilResetWrite(void); +ILAPI ILboolean ILAPIENTRY ilSave(ILenum Type, ILconst_string FileName); +ILAPI ILuint ILAPIENTRY ilSaveF(ILenum Type, ILHANDLE File); +ILAPI ILboolean ILAPIENTRY ilSaveImage(ILconst_string FileName); +ILAPI ILuint ILAPIENTRY ilSaveL(ILenum Type, void *Lump, ILuint Size); +ILAPI ILboolean ILAPIENTRY ilSavePal(ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilSetAlpha(ILdouble AlphaValue); +ILAPI ILboolean ILAPIENTRY ilSetData(void *Data); +ILAPI ILboolean ILAPIENTRY ilSetDuration(ILuint Duration); +ILAPI void ILAPIENTRY ilSetInteger(ILenum Mode, ILint Param); +ILAPI void ILAPIENTRY ilSetMemory(mAlloc, mFree); +ILAPI void ILAPIENTRY ilSetPixels(ILint XOff, ILint YOff, ILint ZOff, ILuint Width, ILuint Height, ILuint Depth, ILenum Format, ILenum Type, void *Data); +ILAPI void ILAPIENTRY ilSetRead(fOpenRProc, fCloseRProc, fEofProc, fGetcProc, fReadProc, fSeekRProc, fTellRProc); +ILAPI void ILAPIENTRY ilSetString(ILenum Mode, const char *String); +ILAPI void ILAPIENTRY ilSetWrite(fOpenWProc, fCloseWProc, fPutcProc, fSeekWProc, fTellWProc, fWriteProc); +ILAPI void ILAPIENTRY ilShutDown(void); +ILAPI ILboolean ILAPIENTRY ilSurfaceToDxtcData(ILenum Format); +ILAPI ILboolean ILAPIENTRY ilTexImage(ILuint Width, ILuint Height, ILuint Depth, ILubyte NumChannels, ILenum Format, ILenum Type, void *Data); +ILAPI ILboolean ILAPIENTRY ilTexImageDxtc(ILint w, ILint h, ILint d, ILenum DxtFormat, const ILubyte* data); +ILAPI ILenum ILAPIENTRY ilTypeFromExt(ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY ilTypeFunc(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilLoadData(ILconst_string FileName, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp); +ILAPI ILboolean ILAPIENTRY ilLoadDataF(ILHANDLE File, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp); +ILAPI ILboolean ILAPIENTRY ilLoadDataL(void *Lump, ILuint Size, ILuint Width, ILuint Height, ILuint Depth, ILubyte Bpp); +ILAPI ILboolean ILAPIENTRY ilSaveData(ILconst_string FileName); + +// For all those weirdos that spell "colour" without the 'u'. +#define ilClearColor ilClearColour +#define ilKeyColor ilKeyColour + +#define imemclear(x,y) memset(x,0,y); + +#ifdef __cplusplus +} +#endif + +#endif // __IL_H__ +#endif // __il_h__ diff --git a/SQCSim2021/external/devil180/include/IL/il_wrap.h b/SQCSim2021/external/devil180/include/IL/il_wrap.h new file mode 100644 index 0000000..5cf9b0e --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/il_wrap.h @@ -0,0 +1,205 @@ +#ifndef WRAPPER_H +#define WRAPPER_H + +/*#include +#include */ +#include // Probably only have to #include this one + +#ifdef _MSC_VER + #ifndef _IL_WRAP_BUILD_LIB + #pragma comment(lib, "il_wrap.lib") + #endif +#endif + +class ilImage +{ +public: + ilImage(); + ilImage(char *); + ilImage(const ilImage &); + virtual ~ilImage(); + + ILboolean Load(char *); + ILboolean Load(char *, ILenum); + ILboolean Save(char *); + ILboolean Save(char *, ILenum); + + + // ImageLib functions + ILboolean ActiveImage(ILuint); + ILboolean ActiveLayer(ILuint); + ILboolean ActiveMipmap(ILuint); + ILboolean Clear(void); + ILvoid ClearColour(ILclampf, ILclampf, ILclampf, ILclampf); + ILboolean Convert(ILenum); + ILboolean Copy(ILuint); + ILboolean Default(void); + ILboolean Flip(void); + ILboolean SwapColours(void); + ILboolean Resize(ILuint, ILuint, ILuint); + ILboolean TexImage(ILuint, ILuint, ILuint, ILubyte, ILenum, ILenum, ILvoid*); + + + // Image handling + ILvoid Bind(void) const; + ILvoid Bind(ILuint); + ILvoid Close(void) { this->Delete(); } + ILvoid Delete(void); + ILvoid iGenBind(); + ILenum PaletteAlphaIndex(); + + // Image characteristics + ILuint Width(void); + ILuint Height(void); + ILuint Depth(void); + ILubyte Bpp(void); + ILubyte Bitpp(void); + ILenum PaletteType(void); + ILenum Format(void); + ILenum Type(void); + ILuint NumImages(void); + ILuint NumMipmaps(void); + ILuint GetId(void) const; + ILenum GetOrigin(void); + ILubyte *GetData(void); + ILubyte *GetPalette(void); + + + // Rendering + ILuint BindImage(void); + ILuint BindImage(ILenum); + + + // Operators + ilImage& operator = (ILuint); + ilImage& operator = (const ilImage &); + + +protected: + ILuint Id; + +private: + ILvoid iStartUp(); + + +}; + + +class ilFilters +{ +public: + static ILboolean Alienify(ilImage &); + static ILboolean BlurAvg(ilImage &, ILuint Iter); + static ILboolean BlurGaussian(ilImage &, ILuint Iter); + static ILboolean Contrast(ilImage &, ILfloat Contrast); + static ILboolean EdgeDetectE(ilImage &); + static ILboolean EdgeDetectP(ilImage &); + static ILboolean EdgeDetectS(ilImage &); + static ILboolean Emboss(ilImage &); + static ILboolean Gamma(ilImage &, ILfloat Gamma); + static ILboolean Negative(ilImage &); + static ILboolean Noisify(ilImage &, ILubyte Factor); + static ILboolean Pixelize(ilImage &, ILuint PixSize); + static ILboolean Saturate(ilImage &, ILfloat Saturation); + static ILboolean Saturate(ilImage &, ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation); + static ILboolean ScaleColours(ilImage &, ILfloat r, ILfloat g, ILfloat b); + static ILboolean Sharpen(ilImage &, ILfloat Factor, ILuint Iter); +}; + + +#ifdef ILUT_USE_OPENGL +class ilOgl +{ +public: + static ILvoid Init(void); + static GLuint BindTex(ilImage &); + static ILboolean Upload(ilImage &, ILuint); + static GLuint Mipmap(ilImage &); + static ILboolean Screen(void); + static ILboolean Screenie(void); +}; +#endif//ILUT_USE_OPENGL + + +#ifdef ILUT_USE_ALLEGRO +class ilAlleg +{ +public: + static ILvoid Init(void); + static BITMAP *Convert(ilImage &); +}; +#endif//ILUT_USE_ALLEGRO + + +#ifdef ILUT_USE_WIN32 +class ilWin32 +{ +public: + static ILvoid Init(void); + static HBITMAP Convert(ilImage &); + static ILboolean GetClipboard(ilImage &); + static ILvoid GetInfo(ilImage &, BITMAPINFO *Info); + static ILubyte *GetPadData(ilImage &); + static HPALETTE GetPal(ilImage &); + static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType); + static ILboolean GetResource(ilImage &, HINSTANCE hInst, ILint ID, char *ResourceType, ILenum Type); + static ILboolean SetClipboard(ilImage &); +}; +#endif//ILUT_USE_WIN32 + + +class ilValidate +{ +public: + static ILboolean Valid(ILenum, char *); + static ILboolean Valid(ILenum, FILE *); + static ILboolean Valid(ILenum, ILvoid *, ILuint); + +protected: + +private: + +}; + + +class ilState +{ +public: + static ILboolean Disable(ILenum); + static ILboolean Enable(ILenum); + static ILvoid Get(ILenum, ILboolean &); + static ILvoid Get(ILenum, ILint &); + static ILboolean GetBool(ILenum); + static ILint GetInt(ILenum); + static const char *GetString(ILenum); + static ILboolean IsDisabled(ILenum); + static ILboolean IsEnabled(ILenum); + static ILboolean Origin(ILenum); + static ILvoid Pop(void); + static ILvoid Push(ILuint); + + +protected: + +private: + +}; + + +class ilError +{ +public: + static ILvoid Check(ILvoid (*Callback)(const char*)); + static ILvoid Check(ILvoid (*Callback)(ILenum)); + static ILenum Get(void); + static const char *String(void); + static const char *String(ILenum); + +protected: + +private: + +}; + + +#endif//WRAPPER_H diff --git a/SQCSim2021/external/devil180/include/IL/ilu.h b/SQCSim2021/external/devil180/include/IL/ilu.h new file mode 100644 index 0000000..36a42a5 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/ilu.h @@ -0,0 +1,198 @@ +//----------------------------------------------------------------------------- +// +// ImageLib Utility Sources +// Copyright (C) 2000-2017 by Denton Woods +// Last modified: 03/07/2009 +// +// Filename: IL/ilu.h +// +// Description: The main include file for ILU +// +//----------------------------------------------------------------------------- + +// Doxygen comment +/*! \file ilu.h + The main include file for ILU +*/ + +#ifndef __ilu_h_ +#ifndef __ILU_H__ + +#define __ilu_h_ +#define __ILU_H__ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + + +#ifdef _WIN32 + #if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY)) + #if defined(_MSC_VER) || defined(__BORLANDC__) + #pragma comment(lib, "ILU.lib") + #endif + #endif +#endif + + +#define ILU_VERSION_1_8_0 1 +#define ILU_VERSION 180 + + +#define ILU_FILTER 0x2600 +#define ILU_NEAREST 0x2601 +#define ILU_LINEAR 0x2602 +#define ILU_BILINEAR 0x2603 +#define ILU_SCALE_BOX 0x2604 +#define ILU_SCALE_TRIANGLE 0x2605 +#define ILU_SCALE_BELL 0x2606 +#define ILU_SCALE_BSPLINE 0x2607 +#define ILU_SCALE_LANCZOS3 0x2608 +#define ILU_SCALE_MITCHELL 0x2609 + + +// Error types +#define ILU_INVALID_ENUM 0x0501 +#define ILU_OUT_OF_MEMORY 0x0502 +#define ILU_INTERNAL_ERROR 0x0504 +#define ILU_INVALID_VALUE 0x0505 +#define ILU_ILLEGAL_OPERATION 0x0506 +#define ILU_INVALID_PARAM 0x0509 + + +// Values +#define ILU_PLACEMENT 0x0700 +#define ILU_LOWER_LEFT 0x0701 +#define ILU_LOWER_RIGHT 0x0702 +#define ILU_UPPER_LEFT 0x0703 +#define ILU_UPPER_RIGHT 0x0704 +#define ILU_CENTER 0x0705 +#define ILU_CONVOLUTION_MATRIX 0x0710 + +#define ILU_VERSION_NUM IL_VERSION_NUM +#define ILU_VENDOR IL_VENDOR + + +// Languages +#define ILU_ENGLISH 0x0800 +#define ILU_ARABIC 0x0801 +#define ILU_DUTCH 0x0802 +#define ILU_JAPANESE 0x0803 +#define ILU_SPANISH 0x0804 +#define ILU_GERMAN 0x0805 +#define ILU_FRENCH 0x0806 +#define ILU_ITALIAN 0x0807 + + +// Filters +/* +#define ILU_FILTER_BLUR 0x0803 +#define ILU_FILTER_GAUSSIAN_3x3 0x0804 +#define ILU_FILTER_GAUSSIAN_5X5 0x0805 +#define ILU_FILTER_EMBOSS1 0x0807 +#define ILU_FILTER_EMBOSS2 0x0808 +#define ILU_FILTER_LAPLACIAN1 0x080A +#define ILU_FILTER_LAPLACIAN2 0x080B +#define ILU_FILTER_LAPLACIAN3 0x080C +#define ILU_FILTER_LAPLACIAN4 0x080D +#define ILU_FILTER_SHARPEN1 0x080E +#define ILU_FILTER_SHARPEN2 0x080F +#define ILU_FILTER_SHARPEN3 0x0810 +*/ + + +typedef struct ILinfo +{ + ILuint Id; // the image's id + ILubyte *Data; // the image's data + ILuint Width; // the image's width + ILuint Height; // the image's height + ILuint Depth; // the image's depth + ILubyte Bpp; // bytes per pixel (not bits) of the image + ILuint SizeOfData; // the total size of the data (in bytes) + ILenum Format; // image format (in IL enum style) + ILenum Type; // image type (in IL enum style) + ILenum Origin; // origin of the image + ILubyte *Palette; // the image's palette + ILenum PalType; // palette type + ILuint PalSize; // palette size + ILenum CubeFlags; // flags for what cube map sides are present + ILuint NumNext; // number of images following + ILuint NumMips; // number of mipmaps + ILuint NumLayers; // number of layers +} ILinfo; + + +typedef struct ILpointf { + ILfloat x; + ILfloat y; +} ILpointf; + +typedef struct ILpointi { + ILint x; + ILint y; +} ILpointi; + +ILAPI ILboolean ILAPIENTRY iluAlienify(void); +ILAPI ILboolean ILAPIENTRY iluBlurAvg(ILuint Iter); +ILAPI ILboolean ILAPIENTRY iluBlurGaussian(ILuint Iter); +ILAPI ILboolean ILAPIENTRY iluBuildMipmaps(void); +ILAPI ILuint ILAPIENTRY iluColoursUsed(void); +ILAPI ILboolean ILAPIENTRY iluCompareImage(ILuint Comp); +ILAPI ILboolean ILAPIENTRY iluContrast(ILfloat Contrast); +ILAPI ILboolean ILAPIENTRY iluCrop(ILuint XOff, ILuint YOff, ILuint ZOff, ILuint Width, ILuint Height, ILuint Depth); +ILAPI void ILAPIENTRY iluDeleteImage(ILuint Id); // Deprecated +ILAPI ILboolean ILAPIENTRY iluEdgeDetectE(void); +ILAPI ILboolean ILAPIENTRY iluEdgeDetectP(void); +ILAPI ILboolean ILAPIENTRY iluEdgeDetectS(void); +ILAPI ILboolean ILAPIENTRY iluEmboss(void); +ILAPI ILboolean ILAPIENTRY iluEnlargeCanvas(ILuint Width, ILuint Height, ILuint Depth); +ILAPI ILboolean ILAPIENTRY iluEnlargeImage(ILfloat XDim, ILfloat YDim, ILfloat ZDim); +ILAPI ILboolean ILAPIENTRY iluEqualize(void); +ILAPI ILboolean ILAPIENTRY iluEqualize2(void); +ILAPI ILconst_string ILAPIENTRY iluErrorString(ILenum Error); +ILAPI ILboolean ILAPIENTRY iluConvolution(ILint *matrix, ILint scale, ILint bias); +ILAPI ILboolean ILAPIENTRY iluFlipImage(void); +ILAPI ILboolean ILAPIENTRY iluGammaCorrect(ILfloat Gamma); +ILAPI ILuint ILAPIENTRY iluGenImage(void); // Deprecated +ILAPI void ILAPIENTRY iluGetImageInfo(ILinfo *Info); +ILAPI ILint ILAPIENTRY iluGetInteger(ILenum Mode); +ILAPI void ILAPIENTRY iluGetIntegerv(ILenum Mode, ILint *Param); +ILAPI ILstring ILAPIENTRY iluGetString(ILenum StringName); +ILAPI void ILAPIENTRY iluImageParameter(ILenum PName, ILenum Param); +ILAPI void ILAPIENTRY iluInit(void); +ILAPI ILboolean ILAPIENTRY iluInvertAlpha(void); +ILAPI ILuint ILAPIENTRY iluLoadImage(ILconst_string FileName); +ILAPI ILboolean ILAPIENTRY iluMirror(void); +ILAPI ILboolean ILAPIENTRY iluNegative(void); +ILAPI ILboolean ILAPIENTRY iluNoisify(ILclampf Tolerance); +ILAPI ILboolean ILAPIENTRY iluPixelize(ILuint PixSize); +ILAPI void ILAPIENTRY iluRegionfv(ILpointf *Points, ILuint n); +ILAPI void ILAPIENTRY iluRegioniv(ILpointi *Points, ILuint n); +ILAPI ILboolean ILAPIENTRY iluReplaceColour(ILubyte Red, ILubyte Green, ILubyte Blue, ILfloat Tolerance); +ILAPI ILboolean ILAPIENTRY iluRotate(ILfloat Angle); +ILAPI ILboolean ILAPIENTRY iluRotate3D(ILfloat x, ILfloat y, ILfloat z, ILfloat Angle); +ILAPI ILboolean ILAPIENTRY iluSaturate1f(ILfloat Saturation); +ILAPI ILboolean ILAPIENTRY iluSaturate4f(ILfloat r, ILfloat g, ILfloat b, ILfloat Saturation); +ILAPI ILboolean ILAPIENTRY iluScale(ILuint Width, ILuint Height, ILuint Depth); +ILAPI ILboolean ILAPIENTRY iluScaleAlpha(ILfloat scale); +ILAPI ILboolean ILAPIENTRY iluScaleColours(ILfloat r, ILfloat g, ILfloat b); +ILAPI ILboolean ILAPIENTRY iluSepia(void); +ILAPI ILboolean ILAPIENTRY iluSetLanguage(ILenum Language); +ILAPI ILboolean ILAPIENTRY iluSharpen(ILfloat Factor, ILuint Iter); +ILAPI ILboolean ILAPIENTRY iluSwapColours(void); +ILAPI ILboolean ILAPIENTRY iluWave(ILfloat Angle); + +#define iluColorsUsed iluColoursUsed +#define iluSwapColors iluSwapColours +#define iluReplaceColor iluReplaceColour +#define iluScaleColor iluScaleColour + +#ifdef __cplusplus +} +#endif + +#endif // __ILU_H__ +#endif // __ilu_h_ diff --git a/SQCSim2021/external/devil180/include/IL/ilu_region.h b/SQCSim2021/external/devil180/include/IL/ilu_region.h new file mode 100644 index 0000000..b5b3adc --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/ilu_region.h @@ -0,0 +1,25 @@ +//----------------------------------------------------------------------------- +// +// ImageLib Utility Sources +// Copyright (C) 2000-2002 by Denton Woods +// Last modified: 07/09/2002 <--Y2K Compliant! =] +// +// Filename: src-ILU/src/ilu_region.h +// +// Description: Creates an image region. +// +//----------------------------------------------------------------------------- + +#ifndef ILU_REGION_H +#define ILU_REGION_H + +typedef struct Edge +{ + ILint yUpper; + ILfloat xIntersect, dxPerScan; + struct Edge *next; +} Edge; + + +#endif//ILU_REGION_H + diff --git a/SQCSim2021/external/devil180/include/IL/ilut.h b/SQCSim2021/external/devil180/include/IL/ilut.h new file mode 100644 index 0000000..0b9c68b --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/ilut.h @@ -0,0 +1,354 @@ +//----------------------------------------------------------------------------- +// +// ImageLib Utility Toolkit Sources +// Copyright (C) 2000-2017 by Denton Woods +// Last modified: 03/07/2009 +// +// Filename: IL/ilut.h +// +// Description: The main include file for ILUT +// +//----------------------------------------------------------------------------- + +// Doxygen comment +/*! \file ilut.h + The main include file for ILUT +*/ + +#ifndef __ilut_h_ +#ifndef __ILUT_H__ + +#define __ilut_h_ +#define __ILUT_H__ + +#include +#include + + +//----------------------------------------------------------------------------- +// Defines +//----------------------------------------------------------------------------- + +#define ILUT_VERSION_1_8_0 1 +#define ILUT_VERSION 180 + + +// Attribute Bits +#define ILUT_OPENGL_BIT 0x00000001 +#define ILUT_D3D_BIT 0x00000002 +#define ILUT_ALL_ATTRIB_BITS 0x000FFFFF + + +// Error Types +#define ILUT_INVALID_ENUM 0x0501 +#define ILUT_OUT_OF_MEMORY 0x0502 +#define ILUT_INVALID_VALUE 0x0505 +#define ILUT_ILLEGAL_OPERATION 0x0506 +#define ILUT_INVALID_PARAM 0x0509 +#define ILUT_COULD_NOT_OPEN_FILE 0x050A +#define ILUT_STACK_OVERFLOW 0x050E +#define ILUT_STACK_UNDERFLOW 0x050F +#define ILUT_BAD_DIMENSIONS 0x0511 +#define ILUT_NOT_SUPPORTED 0x0550 + + +// State Definitions +#define ILUT_PALETTE_MODE 0x0600 +#define ILUT_OPENGL_CONV 0x0610 +#define ILUT_D3D_MIPLEVELS 0x0620 +#define ILUT_MAXTEX_WIDTH 0x0630 +#define ILUT_MAXTEX_HEIGHT 0x0631 +#define ILUT_MAXTEX_DEPTH 0x0632 +#define ILUT_GL_USE_S3TC 0x0634 +#define ILUT_D3D_USE_DXTC 0x0634 +#define ILUT_GL_GEN_S3TC 0x0635 +#define ILUT_D3D_GEN_DXTC 0x0635 +#define ILUT_S3TC_FORMAT 0x0705 +#define ILUT_DXTC_FORMAT 0x0705 +#define ILUT_D3D_POOL 0x0706 +#define ILUT_D3D_ALPHA_KEY_COLOR 0x0707 +#define ILUT_D3D_ALPHA_KEY_COLOUR 0x0707 +#define ILUT_FORCE_INTEGER_FORMAT 0x0636 + +//This new state does automatic texture target detection +//if enabled. Currently, only cubemap detection is supported. +//if the current image is no cubemap, the 2d texture is chosen. +#define ILUT_GL_AUTODETECT_TEXTURE_TARGET 0x0807 + + +// Values +#define ILUT_VERSION_NUM IL_VERSION_NUM +#define ILUT_VENDOR IL_VENDOR + +// The different rendering api's...more to be added later? +#define ILUT_OPENGL 0 +#define ILUT_ALLEGRO 1 +#define ILUT_WIN32 2 +#define ILUT_DIRECT3D8 3 +#define ILUT_DIRECT3D9 4 +#define ILUT_X11 5 +#define ILUT_DIRECT3D10 6 + + +#if (defined(_WIN32) || defined(_WIN64)) + #if (defined(IL_USE_PRAGMA_LIBS)) && (!defined(_IL_BUILD_LIBRARY)) + #if defined(_MSC_VER) || defined(__BORLANDC__) + #pragma comment(lib, "ILUT.lib") + #endif + #endif + + #include +#endif + + + + +////////////// +// OpenGL +////////////// + +#ifdef ILUT_USE_OPENGL + #if defined(_MSC_VER) || defined(_WIN32) + //#define WIN32_LEAN_AND_MEAN + #include + #endif//_MSC_VER + + #ifdef __APPLE__ + #include + #include + #else + #include + #include + #endif//__APPLE__ +#endif + + +#ifdef ILUT_USE_WIN32 + //#define WIN32_LEAN_AND_MEAN + #ifdef _DEBUG + #define _CRTDBG_MAP_ALLOC + #include + #ifndef _WIN32_WCE + #include + #endif + #endif + #include +#endif + + +// +// If we can avoid including these in all cases thing tend to break less +// and we can keep all of them defined as available +// +// Kriss +// + +// ImageLib Utility Toolkit's Allegro Functions +#ifdef ILUT_USE_ALLEGRO +// #include +#endif//ILUT_USE_ALLEGRO + +#ifdef ILUT_USE_SDL +// #include +#endif + +#ifdef ILUT_USE_DIRECTX8 + #include +#endif//ILUT_USE_DIRECTX9 + +#ifdef ILUT_USE_DIRECTX9 + #include +#endif//ILUT_USE_DIRECTX9 + +#ifdef ILUT_USE_DIRECTX10 + #pragma warning(push) + #pragma warning(disable : 4201) // Disables 'nonstandard extension used : nameless struct/union' warning + #include + #include + #include + #pragma warning(pop) +#endif//ILUT_USE_DIRECTX10 + +#ifdef ILUT_USE_X11 + #include + #include +#ifdef ILUT_USE_XSHM + #include + #include + #include +#endif//ILUT_USE_XSHM +#endif//ILUT_USE_X11 + + + +//----------------------------------------------------------------------------- +// Functions +//----------------------------------------------------------------------------- + +#ifdef __cplusplus +extern "C" { +#endif + +// ImageLib Utility Toolkit Functions +ILAPI ILboolean ILAPIENTRY ilutDisable(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilutEnable(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilutGetBoolean(ILenum Mode); +ILAPI void ILAPIENTRY ilutGetBooleanv(ILenum Mode, ILboolean *Param); +ILAPI ILint ILAPIENTRY ilutGetInteger(ILenum Mode); +ILAPI void ILAPIENTRY ilutGetIntegerv(ILenum Mode, ILint *Param); +ILAPI ILstring ILAPIENTRY ilutGetString(ILenum StringName); +ILAPI void ILAPIENTRY ilutInit(void); +ILAPI ILboolean ILAPIENTRY ilutIsDisabled(ILenum Mode); +ILAPI ILboolean ILAPIENTRY ilutIsEnabled(ILenum Mode); +ILAPI void ILAPIENTRY ilutPopAttrib(void); +ILAPI void ILAPIENTRY ilutPushAttrib(ILuint Bits); +ILAPI void ILAPIENTRY ilutSetInteger(ILenum Mode, ILint Param); + +ILAPI ILboolean ILAPIENTRY ilutRenderer(ILenum Renderer); + + +// ImageLib Utility Toolkit's OpenGL Functions +#ifdef ILUT_USE_OPENGL + ILAPI GLuint ILAPIENTRY ilutGLBindTexImage(); + ILAPI GLuint ILAPIENTRY ilutGLBindMipmaps(void); + ILAPI ILboolean ILAPIENTRY ilutGLBuildMipmaps(void); + ILAPI GLuint ILAPIENTRY ilutGLLoadImage(ILstring FileName); + ILAPI ILboolean ILAPIENTRY ilutGLScreen(void); + ILAPI ILboolean ILAPIENTRY ilutGLScreenie(void); + ILAPI ILboolean ILAPIENTRY ilutGLSaveImage(ILstring FileName, GLuint TexID); + ILAPI ILboolean ILAPIENTRY ilutGLSubTex2D(GLuint TexID, ILuint XOff, ILuint YOff); + ILAPI ILboolean ILAPIENTRY ilutGLSubTex3D(GLuint TexID, ILuint XOff, ILuint YOff, ILuint ZOff); + ILAPI ILboolean ILAPIENTRY ilutGLSetTex2D(GLuint TexID); + ILAPI ILboolean ILAPIENTRY ilutGLSetTex3D(GLuint TexID); + ILAPI ILboolean ILAPIENTRY ilutGLTexImage(GLuint Level); + ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff); + + ILAPI ILboolean ILAPIENTRY ilutGLSetTex(GLuint TexID); // Deprecated - use ilutGLSetTex2D. + ILAPI ILboolean ILAPIENTRY ilutGLSubTex(GLuint TexID, ILuint XOff, ILuint YOff); // Use ilutGLSubTex2D. +#endif//ILUT_USE_OPENGL + + +// ImageLib Utility Toolkit's Allegro Functions +#ifdef ILUT_USE_ALLEGRO + #ifdef __cplusplus + extern "C" { + #endif + #include + #ifdef __cplusplus + } + #endif + + ILAPI BITMAP* ILAPIENTRY ilutAllegLoadImage(ILstring FileName); + ILAPI BITMAP* ILAPIENTRY ilutConvertToAlleg(PALETTE Pal); +#endif//ILUT_USE_ALLEGRO + + +// ImageLib Utility Toolkit's SDL Functions +#ifdef ILUT_USE_SDL + ILAPI struct SDL_Surface* ILAPIENTRY ilutConvertToSDLSurface(unsigned int flags); + ILAPI struct SDL_Surface* ILAPIENTRY ilutSDLSurfaceLoadImage(ILstring FileName); + ILAPI ILboolean ILAPIENTRY ilutSDLSurfaceFromBitmap(struct SDL_Surface *Bitmap); +#endif//ILUT_USE_SDL + + +// ImageLib Utility Toolkit's BeOS Functions +#ifdef ILUT_USE_BEOS + ILAPI BBitmap ILAPIENTRY ilutConvertToBBitmap(void); +#endif//ILUT_USE_BEOS + + +// ImageLib Utility Toolkit's Win32 GDI Functions +#ifdef ILUT_USE_WIN32 + ILAPI HBITMAP ILAPIENTRY ilutConvertToHBitmap(HDC hDC); + ILAPI HBITMAP ILAPIENTRY ilutConvertSliceToHBitmap(HDC hDC, ILuint slice); + ILAPI void ILAPIENTRY ilutFreePaddedData(ILubyte *Data); + ILAPI void ILAPIENTRY ilutGetBmpInfo(BITMAPINFO *Info); + ILAPI HPALETTE ILAPIENTRY ilutGetHPal(void); + ILAPI ILubyte* ILAPIENTRY ilutGetPaddedData(void); + ILAPI ILboolean ILAPIENTRY ilutGetWinClipboard(void); + ILAPI ILboolean ILAPIENTRY ilutLoadResource(HINSTANCE hInst, ILint ID, ILstring ResourceType, ILenum Type); + ILAPI ILboolean ILAPIENTRY ilutSetHBitmap(HBITMAP Bitmap); + ILAPI ILboolean ILAPIENTRY ilutSetHPal(HPALETTE Pal); + ILAPI ILboolean ILAPIENTRY ilutSetWinClipboard(void); + ILAPI HBITMAP ILAPIENTRY ilutWinLoadImage(ILstring FileName, HDC hDC); + ILAPI ILboolean ILAPIENTRY ilutWinLoadUrl(ILstring Url); + ILAPI ILboolean ILAPIENTRY ilutWinPrint(ILuint XPos, ILuint YPos, ILuint Width, ILuint Height, HDC hDC); + ILAPI ILboolean ILAPIENTRY ilutWinSaveImage(ILstring FileName, HBITMAP Bitmap); +#endif//ILUT_USE_WIN32 + +// ImageLib Utility Toolkit's DirectX 8 Functions +#ifdef ILUT_USE_DIRECTX8 +// ILAPI void ILAPIENTRY ilutD3D8MipFunc(ILuint NumLevels); + ILAPI struct IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(struct IDirect3DDevice8 *Device); + ILAPI struct IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(struct IDirect3DDevice8 *Device); + ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFile(struct IDirect3DDevice8 *Device, char *FileName, struct IDirect3DVolumeTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileInMemory(struct IDirect3DDevice8 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromFileHandle(struct IDirect3DDevice8 *Device, ILHANDLE File, struct IDirect3DVolumeTexture8 **Texture); + // These two are not tested yet. + ILAPI ILboolean ILAPIENTRY ilutD3D8TexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8VolTexFromResource(struct IDirect3DDevice8 *Device, HMODULE SrcModule, char *SrcResource, struct IDirect3DVolumeTexture8 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D8LoadSurface(struct IDirect3DDevice8 *Device, struct IDirect3DSurface8 *Surface); +#endif//ILUT_USE_DIRECTX8 + +#ifdef ILUT_USE_DIRECTX9 + #pragma warning(push) + #pragma warning(disable : 4115) // Disables 'named type definition in parentheses' warning +// ILAPI void ILAPIENTRY ilutD3D9MipFunc(ILuint NumLevels); + ILAPI struct IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture (struct IDirect3DDevice9* Device); + ILAPI struct IDirect3DVolumeTexture9* ILAPIENTRY ilutD3D9VolumeTexture (struct IDirect3DDevice9* Device); + ILAPI struct IDirect3DCubeTexture9* ILAPIENTRY ilutD3D9CubeTexture (struct IDirect3DDevice9* Device); + + ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DCubeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DCubeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DCubeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9CubeTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DCubeTexture9 **Texture); + + ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFile(struct IDirect3DDevice9 *Device, ILconst_string FileName, struct IDirect3DVolumeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileInMemory(struct IDirect3DDevice9 *Device, void *Lump, ILuint Size, struct IDirect3DVolumeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromFileHandle(struct IDirect3DDevice9 *Device, ILHANDLE File, struct IDirect3DVolumeTexture9 **Texture); + + // These three are not tested yet. + ILAPI ILboolean ILAPIENTRY ilutD3D9TexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9VolTexFromResource(struct IDirect3DDevice9 *Device, HMODULE SrcModule, ILconst_string SrcResource, struct IDirect3DVolumeTexture9 **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D9LoadSurface(struct IDirect3DDevice9 *Device, struct IDirect3DSurface9 *Surface); + #pragma warning(pop) +#endif//ILUT_USE_DIRECTX9 + +#ifdef ILUT_USE_DIRECTX10 + ILAPI ID3D10Texture2D* ILAPIENTRY ilutD3D10Texture(ID3D10Device *Device); + ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFile(ID3D10Device *Device, ILconst_string FileName, ID3D10Texture2D **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileInMemory(ID3D10Device *Device, void *Lump, ILuint Size, ID3D10Texture2D **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromResource(ID3D10Device *Device, HMODULE SrcModule, ILconst_string SrcResource, ID3D10Texture2D **Texture); + ILAPI ILboolean ILAPIENTRY ilutD3D10TexFromFileHandle(ID3D10Device *Device, ILHANDLE File, ID3D10Texture2D **Texture); +#endif//ILUT_USE_DIRECTX10 + + + +#ifdef ILUT_USE_X11 + ILAPI XImage * ILAPIENTRY ilutXCreateImage( Display* ); + ILAPI Pixmap ILAPIENTRY ilutXCreatePixmap( Display*,Drawable ); + ILAPI XImage * ILAPIENTRY ilutXLoadImage( Display*,char* ); + ILAPI Pixmap ILAPIENTRY ilutXLoadPixmap( Display*,Drawable,char* ); +#ifdef ILUT_USE_XSHM + ILAPI XImage * ILAPIENTRY ilutXShmCreateImage( Display*,XShmSegmentInfo* ); + ILAPI void ILAPIENTRY ilutXShmDestroyImage( Display*,XImage*,XShmSegmentInfo* ); + ILAPI Pixmap ILAPIENTRY ilutXShmCreatePixmap( Display*,Drawable,XShmSegmentInfo* ); + ILAPI void ILAPIENTRY ilutXShmFreePixmap( Display*,Pixmap,XShmSegmentInfo* ); + ILAPI XImage * ILAPIENTRY ilutXShmLoadImage( Display*,char*,XShmSegmentInfo* ); + ILAPI Pixmap ILAPIENTRY ilutXShmLoadPixmap( Display*,Drawable,char*,XShmSegmentInfo* ); +#endif//ILUT_USE_XSHM +#endif//ILUT_USE_X11 + + +#ifdef __cplusplus +} +#endif + +#endif // __ILUT_H__ +#endif // __ilut_h_ diff --git a/SQCSim2021/external/devil180/include/IL/ilut_config.h b/SQCSim2021/external/devil180/include/IL/ilut_config.h new file mode 100644 index 0000000..8b187a4 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/ilut_config.h @@ -0,0 +1,26 @@ +#ifndef __ILUT_CONFIG_H__ +#define __ILUT_CONFIG_H__ + +//#define IL_USE_PRAGMA_LIBS + +// Supported APIs (ILUT) + +// +// sorry just +// cant get this one to work under windows +// have disabled for the now +// +// will look at it some more later +// +// Kriss +// +#undef ILUT_USE_ALLEGRO + +#undef ILUT_USE_DIRECTX8 +//#define ILUT_USE_DIRECTX9 +//#define ILUT_USE_DIRECTX10 +#define ILUT_USE_OPENGL +//#define ILUT_USE_SDL +#define ILUT_USE_WIN32 + +#endif//__ILUT_CONFIG_H__ diff --git a/SQCSim2021/external/devil180/include/IL/luadevil.c b/SQCSim2021/external/devil180/include/IL/luadevil.c new file mode 100644 index 0000000..1094e1a --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/luadevil.c @@ -0,0 +1,393 @@ +/* +** $Id: luadevil.c,v 1.1 2007-02-12 21:03:04 darkyojimbo Exp $ +** Lua stand-alone interpreter +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include +#include + +#define lua_c + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" + + + +static lua_State *globalL = NULL; + +static const char *progname = LUA_PROGNAME; + + + +static void lstop (lua_State *L, lua_Debug *ar) { + (void)ar; /* unused arg. */ + lua_sethook(L, NULL, 0, 0); + luaL_error(L, "interrupted!"); +} + + +static void laction (int i) { + signal(i, SIG_DFL); /* if another SIGINT happens before lstop, + terminate process (default action) */ + lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1); +} + + +static void print_usage (void) { + fprintf(stderr, + "usage: %s [options] [script [args]].\n" + "Available options are:\n" + " -e stat execute string " LUA_QL("stat") "\n" + " -l name require library " LUA_QL("name") "\n" + " -i enter interactive mode after executing " LUA_QL("script") "\n" + " -v show version information\n" + " -- stop handling options\n" + " - execute stdin and stop handling options\n" + , + progname); + fflush(stderr); +} + + +static void l_message (const char *pname, const char *msg) { + if (pname) fprintf(stderr, "%s: ", pname); + fprintf(stderr, "%s\n", msg); + fflush(stderr); +} + + +static int report (lua_State *L, int status) { + if (status && !lua_isnil(L, -1)) { + const char *msg = lua_tostring(L, -1); + if (msg == NULL) msg = "(error object is not a string)"; + l_message(progname, msg); + lua_pop(L, 1); + } + return status; +} + + +static int traceback (lua_State *L) { + lua_getfield(L, LUA_GLOBALSINDEX, "debug"); + if (!lua_istable(L, -1)) { + lua_pop(L, 1); + return 1; + } + lua_getfield(L, -1, "traceback"); + if (!lua_isfunction(L, -1)) { + lua_pop(L, 2); + return 1; + } + lua_pushvalue(L, 1); /* pass error message */ + lua_pushinteger(L, 2); /* skip this function and traceback */ + lua_call(L, 2, 1); /* call debug.traceback */ + return 1; +} + + +static int docall (lua_State *L, int narg, int clear) { + int status; + int base = lua_gettop(L) - narg; /* function index */ + lua_pushcfunction(L, traceback); /* push traceback function */ + lua_insert(L, base); /* put it under chunk and args */ + signal(SIGINT, laction); + status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base); + signal(SIGINT, SIG_DFL); + lua_remove(L, base); /* remove traceback function */ + /* force a complete garbage collection in case of errors */ + if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0); + return status; +} + + +static void print_version (void) { + l_message(NULL, LUA_RELEASE " " LUA_COPYRIGHT); +} + + +static int getargs (lua_State *L, char **argv, int n) { + int narg; + int i; + int argc = 0; + while (argv[argc]) argc++; /* count total number of arguments */ + narg = argc - (n + 1); /* number of arguments to the script */ + luaL_checkstack(L, narg + 3, "too many arguments to script"); + for (i=n+1; i < argc; i++) + lua_pushstring(L, argv[i]); + lua_createtable(L, narg, n + 1); + for (i=0; i < argc; i++) { + lua_pushstring(L, argv[i]); + lua_rawseti(L, -2, i - n); + } + return narg; +} + + +static int dofile (lua_State *L, const char *name) { + int status = luaL_loadfile(L, name) || docall(L, 0, 1); + return report(L, status); +} + + +static int dostring (lua_State *L, const char *s, const char *name) { + int status = luaL_loadbuffer(L, s, strlen(s), name) || docall(L, 0, 1); + return report(L, status); +} + + +static int dolibrary (lua_State *L, const char *name) { + lua_getglobal(L, "require"); + lua_pushstring(L, name); + return report(L, lua_pcall(L, 1, 0, 0)); +} + + +static const char *get_prompt (lua_State *L, int firstline) { + const char *p; + lua_getfield(L, LUA_GLOBALSINDEX, firstline ? "_PROMPT" : "_PROMPT2"); + p = lua_tostring(L, -1); + if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2); + lua_pop(L, 1); /* remove global */ + return p; +} + + +static int incomplete (lua_State *L, int status) { + if (status == LUA_ERRSYNTAX) { + size_t lmsg; + const char *msg = lua_tolstring(L, -1, &lmsg); + const char *tp = msg + lmsg - (sizeof(LUA_QL("")) - 1); + if (strstr(msg, LUA_QL("")) == tp) { + lua_pop(L, 1); + return 1; + } + } + return 0; /* else... */ +} + + +static int pushline (lua_State *L, int firstline) { + char buffer[LUA_MAXINPUT]; + char *b = buffer; + size_t l; + const char *prmt = get_prompt(L, firstline); + if (lua_readline(L, b, prmt) == 0) + return 0; /* no input */ + l = strlen(b); + if (l > 0 && b[l-1] == '\n') /* line ends with newline? */ + b[l-1] = '\0'; /* remove it */ + if (firstline && b[0] == '=') /* first line starts with `=' ? */ + lua_pushfstring(L, "return %s", b+1); /* change it to `return' */ + else + lua_pushstring(L, b); + lua_freeline(L, b); + return 1; +} + + +static int loadline (lua_State *L) { + int status; + lua_settop(L, 0); + if (!pushline(L, 1)) + return -1; /* no input */ + for (;;) { /* repeat until gets a complete line */ + status = luaL_loadbuffer(L, lua_tostring(L, 1), lua_strlen(L, 1), "=stdin"); + if (!incomplete(L, status)) break; /* cannot try to add lines? */ + if (!pushline(L, 0)) /* no more input? */ + return -1; + lua_pushliteral(L, "\n"); /* add a new line... */ + lua_insert(L, -2); /* ...between the two lines */ + lua_concat(L, 3); /* join them */ + } + lua_saveline(L, 1); + lua_remove(L, 1); /* remove line */ + return status; +} + + +static void dotty (lua_State *L) { + int status; + const char *oldprogname = progname; + progname = NULL; + while ((status = loadline(L)) != -1) { + if (status == 0) status = docall(L, 0, 0); + report(L, status); + if (status == 0 && lua_gettop(L) > 0) { /* any result to print? */ + lua_getglobal(L, "print"); + lua_insert(L, 1); + if (lua_pcall(L, lua_gettop(L)-1, 0, 0) != 0) + l_message(progname, lua_pushfstring(L, + "error calling " LUA_QL("print") " (%s)", + lua_tostring(L, -1))); + } + } + lua_settop(L, 0); /* clear stack */ + fputs("\n", stdout); + fflush(stdout); + progname = oldprogname; +} + + +static int handle_script (lua_State *L, char **argv, int n) { + int status; + const char *fname; + int narg = getargs(L, argv, n); /* collect arguments */ + lua_setglobal(L, "arg"); + fname = argv[n]; + if (strcmp(fname, "-") == 0 && strcmp(argv[n-1], "--") != 0) + fname = NULL; /* stdin */ + status = luaL_loadfile(L, fname); + lua_insert(L, -(narg+1)); + if (status == 0) + status = docall(L, narg, 0); + else + lua_pop(L, narg); + return report(L, status); +} + + +/* check that argument has no extra characters at the end */ +#define notail(x) {if ((x)[2] != '\0') return -1;} + + +static int collectargs (char **argv, int *pi, int *pv, int *pe) { + int i; + for (i = 1; argv[i] != NULL; i++) { + if (argv[i][0] != '-') /* not an option? */ + return i; + switch (argv[i][1]) { /* option */ + case '-': + notail(argv[i]); + return (argv[i+1] != NULL ? i+1 : 0); + case '\0': + return i; + case 'i': + notail(argv[i]); + *pi = 1; /* go through */ + case 'v': + notail(argv[i]); + *pv = 1; + break; + case 'e': + *pe = 1; /* go through */ + case 'l': + if (argv[i][2] == '\0') { + i++; + if (argv[i] == NULL) return -1; + } + break; + default: return -1; /* invalid option */ + } + } + return 0; +} + + +static int runargs (lua_State *L, char **argv, int n) { + int i; + for (i = 1; i < n; i++) { + if (argv[i] == NULL) continue; + lua_assert(argv[i][0] == '-'); + switch (argv[i][1]) { /* option */ + case 'e': { + const char *chunk = argv[i] + 2; + if (*chunk == '\0') chunk = argv[++i]; + lua_assert(chunk != NULL); + if (dostring(L, chunk, "=(command line)") != 0) + return 1; + break; + } + case 'l': { + const char *filename = argv[i] + 2; + if (*filename == '\0') filename = argv[++i]; + lua_assert(filename != NULL); + if (dolibrary(L, filename)) + return 1; /* stop if file fails */ + break; + } + default: break; + } + } + return 0; +} + + +static int handle_luainit (lua_State *L) { + const char *init = getenv(LUA_INIT); + if (init == NULL) return 0; /* status OK */ + else if (init[0] == '@') + return dofile(L, init+1); + else + return dostring(L, init, "=" LUA_INIT); +} + + +struct Smain { + int argc; + char **argv; + int status; +}; + + +static int pmain (lua_State *L) { + struct Smain *s = (struct Smain *)lua_touserdata(L, 1); + char **argv = s->argv; + int script; + int has_i = 0, has_v = 0, has_e = 0; + globalL = L; + if (argv[0] && argv[0][0]) progname = argv[0]; + lua_gc(L, LUA_GCSTOP, 0); /* stop collector during initialization */ + luaL_openlibs(L); /* open libraries */ + lua_gc(L, LUA_GCRESTART, 0); + s->status = handle_luainit(L); + if (s->status != 0) return 0; + script = collectargs(argv, &has_i, &has_v, &has_e); + if (script < 0) { /* invalid args? */ + print_usage(); + s->status = 1; + return 0; + } + if (has_v) print_version(); + s->status = runargs(L, argv, (script > 0) ? script : s->argc); + if (s->status != 0) return 0; + if (script) + s->status = handle_script(L, argv, script); + if (s->status != 0) return 0; + if (has_i) + dotty(L); + else if (script == 0 && !has_e && !has_v) { + if (lua_stdin_is_tty()) { + print_version(); + dotty(L); + } + else dofile(L, NULL); /* executes stdin as a file */ + } + return 0; +} + + +int main (int argc, char **argv) { + int status; + struct Smain s; + lua_State *L = lua_open(); /* create state */ + printf("DevIL embedded lua interpreter\n"); +//@TODO: Where the heck is this defined? + //Devil_Init(L); + if (L == NULL) { + l_message(argv[0], "cannot create state: not enough memory"); + return EXIT_FAILURE; + } + s.argc = argc; + s.argv = argv; + status = lua_cpcall(L, &pmain, &s); + report(L, status); + lua_close(L); + return (status || s.status) ? EXIT_FAILURE : EXIT_SUCCESS; +} + diff --git a/SQCSim2021/external/devil180/include/IL/stamp-h.in b/SQCSim2021/external/devil180/include/IL/stamp-h.in new file mode 100644 index 0000000..9788f70 --- /dev/null +++ b/SQCSim2021/external/devil180/include/IL/stamp-h.in @@ -0,0 +1 @@ +timestamp diff --git a/SQCSim2021/external/devil180/lib/x64/Release/DevIL.dll b/SQCSim2021/external/devil180/lib/x64/Release/DevIL.dll new file mode 100644 index 0000000..51b3450 Binary files /dev/null and b/SQCSim2021/external/devil180/lib/x64/Release/DevIL.dll differ diff --git a/SQCSim2021/external/devil180/lib/x64/Release/DevIL.lib b/SQCSim2021/external/devil180/lib/x64/Release/DevIL.lib new file mode 100644 index 0000000..504d364 Binary files /dev/null and b/SQCSim2021/external/devil180/lib/x64/Release/DevIL.lib differ diff --git a/SQCSim2021/external/devil180/lib/x64/Release/ILU.dll b/SQCSim2021/external/devil180/lib/x64/Release/ILU.dll new file mode 100644 index 0000000..5959615 Binary files /dev/null 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a/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILU.lib b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILU.lib new file mode 100644 index 0000000..ab2231f Binary files /dev/null and b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILU.lib differ diff --git a/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.dll b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.dll new file mode 100644 index 0000000..c329aaf Binary files /dev/null and b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.dll differ diff --git a/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.lib b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.lib new file mode 100644 index 0000000..0219ac0 Binary files /dev/null and b/SQCSim2021/external/devil180/lib/x86/unicode/Release/ILUT.lib differ diff --git a/SQCSim2021/external/glew210/LICENSE.txt b/SQCSim2021/external/glew210/LICENSE.txt new file mode 100644 index 0000000..f707804 --- /dev/null +++ b/SQCSim2021/external/glew210/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/SQCSim2021/external/glew210/Makefile b/SQCSim2021/external/glew210/Makefile new file mode 100644 index 0000000..b991460 --- /dev/null +++ b/SQCSim2021/external/glew210/Makefile @@ -0,0 +1,352 @@ +#!gmake +## The OpenGL Extension Wrangler Library +## Copyright (C) 2002-2008, Milan Ikits +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002, Lev Povalahev +## All rights reserved. +## +## Redistribution and use in source and binary forms, with or without +## modification, are permitted provided that the following conditions are met: +## +## * Redistributions of source code must retain the above copyright notice, +## this list of conditions and the following disclaimer. +## * Redistributions in binary form must reproduce the above copyright notice, +## this list of conditions and the following disclaimer in the documentation +## and/or other materials provided with the distribution. +## * The name of the author may be used to endorse or promote products +## derived from this software without specific prior written permission. +## +## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +## THE POSSIBILITY OF SUCH DAMAGE. + +include config/version + +SHELL = /bin/sh +SYSTEM ?= $(shell config/config.guess | cut -d - -f 3 | sed -e 's/[0-9\.]//g;') +SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) + +ifeq ($(SYSTEM.SUPPORTED), 1) +include config/Makefile.$(SYSTEM) +else +$(error "Platform '$(SYSTEM)' not supported") +endif + +GLEW_PREFIX ?= /usr +GLEW_DEST ?= /usr +BINDIR ?= $(GLEW_DEST)/bin +LIBDIR ?= $(GLEW_DEST)/lib +INCDIR ?= $(GLEW_DEST)/include/GL +PKGDIR ?= $(GLEW_DEST)/lib/pkgconfig + +ifneq ($(GLEW_NO_GLU), -DGLEW_NO_GLU) +LIBGLU = glu +endif + +DIST_NAME ?= glew-$(GLEW_VERSION) +DIST_SRC_ZIP ?= $(shell pwd)/$(DIST_NAME).zip +DIST_SRC_TGZ ?= $(shell pwd)/$(DIST_NAME).tgz +DIST_WIN32 ?= $(shell pwd)/$(DIST_NAME)-win32.zip + +DIST_DIR := $(shell mktemp -d /tmp/glew.XXXXXX)/$(DIST_NAME) + +# To disable stripping of linked binaries either: +# - use STRIP= on gmake command-line +# - edit this makefile to set STRIP to the empty string +# (Note: STRIP does not affect the strip in the install step) +# +# To disable symlinks: +# - use LN= on gmake command-line + +AR ?= ar +ARFLAGS ?= cr +INSTALL ?= install +STRIP ?= strip +RM ?= rm -f +LN ?= ln -sf +UNIX2DOS ?= unix2dos -q +DOS2UNIX ?= dos2unix -q + +ifneq (,$(filter debug,$(MAKECMDGOALS))) +OPT = -g +else +OPT = $(POPT) +endif +INCLUDE = -Iinclude +CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) + +all debug: glew.lib glew.bin + +# GLEW shared and static libraries + +LIB.LDFLAGS := $(LDFLAGS.EXTRA) $(LDFLAGS.GL) +LIB.LIBS := $(GL_LDFLAGS) + +LIB.SRCS := src/glew.c +LIB.SRCS.NAMES := $(notdir $(LIB.SRCS)) + +LIB.OBJS := $(addprefix tmp/$(SYSTEM)/default/static/,$(LIB.SRCS.NAMES)) +LIB.OBJS := $(LIB.OBJS:.c=.o) +LIB.SOBJS := $(addprefix tmp/$(SYSTEM)/default/shared/,$(LIB.SRCS.NAMES)) +LIB.SOBJS := $(LIB.SOBJS:.c=.o) + +glew.lib: glew.lib.shared glew.lib.static + +glew.lib.shared: lib lib/$(LIB.SHARED) glew.pc +glew.lib.static: lib lib/$(LIB.STATIC) glew.pc + +.PHONY: glew.lib glew.lib.shared glew.lib.static + +lib: + mkdir lib + +lib/$(LIB.STATIC): $(LIB.OBJS) +ifneq ($(AR),) + $(AR) $(ARFLAGS) $@ $^ +else ifneq ($(LIBTOOL),) + $(LIBTOOL) $@ $^ +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +lib/$(LIB.SHARED): $(LIB.SOBJS) + $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) +ifneq ($(LN),) + $(LN) $(LIB.SHARED) lib/$(LIB.SONAME) + $(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK) +endif +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +tmp/$(SYSTEM)/default/static/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_STATIC $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +tmp/$(SYSTEM)/default/shared/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU -DGLEW_BUILD $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Force re-write of glew.pc, GLEW_DEST can vary + +.PHONY: glew.pc + +glew.pc: glew.pc.in + sed \ + -e "s|@prefix@|$(GLEW_PREFIX)|g" \ + -e "s|@libdir@|$(LIBDIR)|g" \ + -e "s|@exec_prefix@|$(BINDIR)|g" \ + -e "s|@includedir@|$(INCDIR)|g" \ + -e "s|@version@|$(GLEW_VERSION)|g" \ + -e "s|@cflags@||g" \ + -e "s|@libname@|$(NAME)|g" \ + -e "s|@requireslib@|$(LIBGLU)|g" \ + < $< > $@ + +# GLEW utility programs + +BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) + +GLEWINFO.BIN := glewinfo$(BIN.SUFFIX) +GLEWINFO.BIN.SRC := src/glewinfo.c +GLEWINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(GLEWINFO.BIN.SRC))) +GLEWINFO.BIN.OBJ := $(GLEWINFO.BIN.OBJ:.c=.o) + +VISUALINFO.BIN := visualinfo$(BIN.SUFFIX) +VISUALINFO.BIN.SRC := src/visualinfo.c +VISUALINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(VISUALINFO.BIN.SRC))) +VISUALINFO.BIN.OBJ := $(VISUALINFO.BIN.OBJ:.c=.o) + +# Don't build glewinfo or visualinfo for NaCL, yet. + +ifneq ($(filter nacl%,$(SYSTEM)),) +glew.bin: glew.lib bin +else +glew.bin: glew.lib bin bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) +endif + +bin: + mkdir bin + +bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJ) lib/$(LIB.SHARED) + $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJ) lib/$(LIB.SHARED) + $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJ) $(BIN.LIBS) +ifneq ($(STRIP),) + $(STRIP) -x $@ +endif + +$(GLEWINFO.BIN.OBJ): $(GLEWINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +$(VISUALINFO.BIN.OBJ): $(VISUALINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h + @mkdir -p $(dir $@) + $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< + +# Install targets + +install.all: install install.bin + +install: install.include install.lib install.pkgconfig + +install.lib: glew.lib + $(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)" +# runtime +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" + $(INSTALL) -m 0755 lib/$(LIB.SHARED) "$(DESTDIR)$(BINDIR)/" +else + $(INSTALL) -m 0644 lib/$(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/" +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" +endif + +# development files +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) "$(DESTDIR)$(LIBDIR)/" +endif +ifneq ($(LN),) + $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" +endif + $(INSTALL) -m 0644 lib/$(LIB.STATIC) "$(DESTDIR)$(LIBDIR)/" + +install.bin: glew.bin + $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" + $(INSTALL) -s -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) "$(DESTDIR)$(BINDIR)/" + +install.include: + $(INSTALL) -d -m 0755 "$(DESTDIR)$(INCDIR)" + $(INSTALL) -m 0644 include/GL/wglew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/glew.h "$(DESTDIR)$(INCDIR)/" + $(INSTALL) -m 0644 include/GL/glxew.h "$(DESTDIR)$(INCDIR)/" + +install.pkgconfig: glew.pc + $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" + $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" + $(INSTALL) -m 0644 glew.pc "$(DESTDIR)$(PKGDIR)/" + +uninstall: + $(RM) "$(DESTDIR)$(INCDIR)/wglew.h" + $(RM) "$(DESTDIR)$(INCDIR)/glew.h" + $(RM) "$(DESTDIR)$(INCDIR)/glxew.h" + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" +ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) + $(RM) "$(DESTDIR)$(BINDIR)/$(LIB.SHARED)" +else + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SHARED)" +endif + $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.STATIC)" + $(RM) "$(DESTDIR)$(BINDIR)/$(GLEWINFO.BIN)" "$(DESTDIR)$(BINDIR)/$(VISUALINFO.BIN)" + +clean: + $(RM) -r tmp/ + $(RM) -r lib/ + $(RM) -r bin/ + $(RM) glew.pc + +distclean: clean + find . -name \*~ | xargs $(RM) + find . -name .\*.sw\? | xargs $(RM) + +# Distributions + +dist-win32: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a bin $(DIST_DIR) + cp -a lib $(DIST_DIR) + $(RM) -f $(DIST_DIR)/bin/*/*/*.pdb $(DIST_DIR)/bin/*/*/*.exp + $(RM) -f $(DIST_DIR)/bin/*/*/glewinfo-*.exe $(DIST_DIR)/bin/*/*/visualinfo-*.exe + $(RM) -f $(DIST_DIR)/lib/*/*/*.pdb $(DIST_DIR)/lib/*/*/*.exp + $(UNIX2DOS) $(DIST_DIR)/include/GL/*.h + $(UNIX2DOS) $(DIST_DIR)/doc/*.txt + $(UNIX2DOS) $(DIST_DIR)/doc/*.html + $(UNIX2DOS) $(DIST_DIR)/*.txt + rm -f $(DIST_WIN32) + cd $(DIST_DIR)/.. && zip -rq9 $(DIST_WIN32) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +dist-src: + $(RM) -r $(DIST_DIR) + mkdir -p $(DIST_DIR) + mkdir -p $(DIST_DIR)/bin + mkdir -p $(DIST_DIR)/lib + cp -a auto $(DIST_DIR) + $(RM) -Rf $(DIST_DIR)/auto/registry + cp -a build $(DIST_DIR) + cp -a config $(DIST_DIR) + cp -a src $(DIST_DIR) + cp -a doc $(DIST_DIR) + cp -a include $(DIST_DIR) + cp -a *.md $(DIST_DIR) + cp -a *.txt $(DIST_DIR) + cp -a Makefile $(DIST_DIR) + cp -a glew.pc.in $(DIST_DIR) + find $(DIST_DIR) -name '*.o' | xargs $(RM) -r + find $(DIST_DIR) -name '*~' | xargs $(RM) -r + find $(DIST_DIR) -name CVS -o -name .cvsignore | xargs $(RM) -r + find $(DIST_DIR) -name .svn | xargs $(RM) -r + find $(DIST_DIR) -name "*.patch" | xargs $(RM) -r + $(DOS2UNIX) $(DIST_DIR)/Makefile + $(DOS2UNIX) $(DIST_DIR)/auto/Makefile + $(DOS2UNIX) $(DIST_DIR)/config/* + $(UNIX2DOS) $(DIST_DIR)/auto/core/* + $(UNIX2DOS) $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.c' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.md' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.txt' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.html' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.css' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.sh' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.pl' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name 'Makefile' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.in' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.pm' | xargs $(UNIX2DOS) + find $(DIST_DIR) -name '*.rc' | xargs $(UNIX2DOS) + rm -f $(DIST_SRC_ZIP) + cd $(DIST_DIR)/.. && zip -rq9 $(DIST_SRC_ZIP) $(DIST_NAME) + $(DOS2UNIX) $(DIST_DIR)/Makefile + $(DOS2UNIX) $(DIST_DIR)/auto/Makefile + $(DOS2UNIX) $(DIST_DIR)/config/* + $(DOS2UNIX) $(DIST_DIR)/auto/core/* + $(DOS2UNIX) $(DIST_DIR)/auto/extensions/* + find $(DIST_DIR) -name '*.h' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.c' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.md' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.txt' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.html' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.css' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.sh' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.pl' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name 'Makefile' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.in' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.pm' | xargs $(DOS2UNIX) + find $(DIST_DIR) -name '*.rc' | xargs $(DOS2UNIX) + rm -f $(DIST_SRC_TGZ) + cd $(DIST_DIR)/.. && env GZIP=-9 tar czf $(DIST_SRC_TGZ) $(DIST_NAME) + $(RM) -r $(DIST_DIR) + +extensions: + $(MAKE) -C auto + +.PHONY: clean distclean tardist dist-win32 dist-src diff --git a/SQCSim2021/external/glew210/README.md b/SQCSim2021/external/glew210/README.md new file mode 100644 index 0000000..6d8245b --- /dev/null +++ b/SQCSim2021/external/glew210/README.md @@ -0,0 +1,190 @@ +# GLEW - The OpenGL Extension Wrangler Library + +![](http://glew.sourceforge.net/glew.png) + +http://glew.sourceforge.net/ + +https://github.com/nigels-com/glew + +[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew) +[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) +[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download) + +## Downloads + +Current release is [2.1.0](https://sourceforge.net/projects/glew/files/glew/2.1.0/). +[(Change Log)](http://glew.sourceforge.net/log.html) + +Sources available as +[ZIP](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.zip/download) or +[TGZ](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.tgz/download). + +Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download). + +### Recent snapshots + +Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases. + +## Build + +It is highly recommended to build from a tgz or zip release snapshot. +The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac. +For most end-users of GLEW the official releases are the best choice, with first class support. + +### Linux and Mac + +#### Using GNU Make + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel` + +##### Build + + $ make + $ sudo make install + $ make clean + +Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall` + +Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=` + +_Note: may need to make **auto** folder_ + +#### Using cmake + +*CMake 2.8.12 or higher is required.* + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev cmake` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake` + +##### Build + + $ cd build + $ cmake ./cmake + $ make -j4 + +| Target | Description | +| ---------- | ----------- | +| glew | Build the glew shared library. | +| glew_s | Build the glew static library. | +| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. | +| clean | Clean up build artifacts. | +| all | Build all enabled targets (default target). | + +| Variables | Description | +| --------------- | ----------- | +| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. | +| GLEW_REGAL | Build in Regal mode. | +| GLEW_OSMESA | Build in off-screen Mesa mode. | +| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. | + +### Windows + +#### Visual Studio + +Use the provided Visual Studio project file in build/vc12/ + +Projects for vc6 and vc10 are also provided + +#### MSYS/Mingw + +Available from [Mingw](http://www.mingw.org/) + +Requirements: bash, make, gcc + + $ mingw32-make + $ mingw32-make install + $ mingw32-make install.all + +Alternative toolchain: `SYSTEM=mingw-win32` + +#### MSYS2/Mingw-w64 + +Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/) + +Requirements: bash, make, gcc + + $ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc + $ make + $ make install + $ make install.all + +Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64` + +## glewinfo + +`glewinfo` is a command-line tool useful for inspecting the capabilities of an +OpenGL implementation and GLEW support for that. Please include `glewinfo.txt` +with bug reports, as appropriate. + + --------------------------- + GLEW Extension Info + --------------------------- + + GLEW version 2.0.0 + Reporting capabilities of pixelformat 3 + Running on a Intel(R) HD Graphics 3000 from Intel + OpenGL version 3.1.0 - Build 9.17.10.4229 is supported + + GL_VERSION_1_1: OK + --------------- + + GL_VERSION_1_2: OK + --------------- + glCopyTexSubImage3D: OK + glDrawRangeElements: OK + glTexImage3D: OK + glTexSubImage3D: OK + + ... + +## Code Generation + +A Unix or Mac environment is needed for building GLEW from scratch to +include new extensions, or customize the code generation. The extension +data is regenerated from the top level source directory with: + + make extensions + +An alternative to generating the GLEW sources from scratch is to +download a pre-generated (unsupported) snapshot: + +https://sourceforge.net/projects/glew/files/glew/snapshots/ + +Travis-built snapshots are also available: + +https://glew.s3.amazonaws.com/index.html + +## Authors + +GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com) +with bug fixes, new OpenGL extension support and new releases. + +GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/) +and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/). +Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also +assisted with the design and debugging process. + +The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the `wglinfo` utility, to +which modifications were made by Michael Wimmer. + +## Copyright and Licensing + +GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the +[Modified BSD License](http://glew.sourceforge.net/glew.txt), the +[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the +[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT). + +The automatic code generation scripts are released under the +[GNU GPL](http://glew.sourceforge.net/gpl.txt). diff --git a/SQCSim2021/external/glew210/auto/Makefile b/SQCSim2021/external/glew210/auto/Makefile new file mode 100644 index 0000000..ff9dd36 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/Makefile @@ -0,0 +1,357 @@ +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +include ../config/version + +#GLEW_SPLIT_SOURCE = yes + +SHELL = bash +PYTHON ?= python + +### Use git repository for GL extension specifications + +GIT_CLONE ?= git clone --branch glew https://github.com/nigels-com/glfixes.git + +### +### Conventional desktop OpenGL settings +### + +REGISTRY = registry/gl/specs +EXT = extensions/gl +FILTER = filter_gl_ext.sh +CORE = core/gl +REGISTRY_URL = http://www.opengl.org/registry/ + +### +### Experimental OpenGL ES settings +### + +# REGISTRY = registry/gles +# EXT = extensions/gles +# FILTER = filter_gles_ext.sh +# CORE = core/gles +# REGISTRY_URL = http://www.khronos.org/registry/gles/ + +BIN = bin +SRC = src +BLACKLIST = blacklist + +GL_CORE_SPEC := $(CORE)/GL_VERSION* +GLX_CORE_SPEC := $(CORE)/GLX_VERSION* +EGL_CORE_SPEC := $(CORE)/EGL_VERSION* +ifeq (custom,$(MAKECMDGOALS)) +#GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") +GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -pi -e "s=^=$(EXT)/=g;") +#GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") +GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +EGL_EXT_SPEC := $(shell grep "^[ \t]*EGL_" custom.txt | grep -v EGL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") +else +GL_EXT_SPEC := $(EXT)/GL_* +WGL_EXT_SPEC := $(EXT)/WGL_* +GLX_EXT_SPEC := $(EXT)/GLX_* +EGL_EXT_SPEC := $(EXT)/EGL_* +endif + +PARSE_SPEC = parse_spec.pl +SYSTEM = $(strip $(shell uname -s)) + +TOP = .. +I.DEST = $(TOP)/include/GL +S.DEST = $(TOP)/src +D.DEST = $(TOP)/doc +B.DEST = $(TOP)/build + +I.TARGETS = \ + $(I.DEST)/glew.h \ + $(I.DEST)/wglew.h \ + $(I.DEST)/glxew.h \ + $(I.DEST)/eglew.h + +ifeq (yes,$(GLEW_SPLIT_SOURCE)) +S.TARGETS = \ + $(S.DEST)/glew_def.c \ + $(S.DEST)/glew_init.c \ + $(S.DEST)/glew_str.c \ + $(S.DEST)/glewinfo.c +else +S.TARGETS = \ + $(S.DEST)/glew.c \ + $(S.DEST)/glewinfo.c +endif + +D.TARGETS = \ + $(D.DEST)/index.html \ + $(D.DEST)/install.html \ + $(D.DEST)/basic.html \ + $(D.DEST)/advanced.html \ + $(D.DEST)/build.html \ + $(D.DEST)/credits.html \ + $(D.DEST)/log.html \ + $(D.DEST)/glew.html \ + $(D.DEST)/wglew.html \ + $(D.DEST)/glxew.html + +B.TARGETS = \ + $(B.DEST)/glew.rc \ + $(B.DEST)/glewinfo.rc \ + $(B.DEST)/visualinfo.rc + +all custom: $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) + +registry: $(REGISTRY)/.dummy +ext: $(EXT)/.dummy + +$(REGISTRY)/.dummy: + @echo "--------------------------------------------------------------------" + @echo "Downloading registry" + @echo "--------------------------------------------------------------------" + $(GIT_CLONE) registry + touch $@ + +$(EXT)/.dummy: $(REGISTRY)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating descriptors" + @echo "--------------------------------------------------------------------" + rm -rf $(EXT) + $(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST) + $(PYTHON) $(BIN)/parse_xml.py registry/xml/egl.xml --core core/gl --extensions extensions/gl + $(BIN)/$(FILTER) $(EXT) +ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) + find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ + xargs -J % cp % $(EXT) +else + find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ + xargs cp --target-directory=$(EXT) +endif + touch $@ + +$(I.DEST)/glew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.h" + @echo "--------------------------------------------------------------------" + test -d $(I.DEST) || mkdir -p $(I.DEST) + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/glew_head.h >> $@ + $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ + echo -e "/* ------------------------------------------------------------------------- */\n\n" >> $@ + $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + perl -e "s/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/" -pi $@ + cat $(SRC)/glew_tail.h >> $@ + perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ + perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ + rm -f $@.bak + +$(I.DEST)/wglew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating wglew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/wglew_head.h >> $@ + $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/wglew_mid.h >> $@ + $(BIN)/make_struct_fun.pl WGLEW_FUN_EXPORT $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl WGLEW_VAR_EXPORT $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/wglew_tail.h >> $@ + +$(I.DEST)/glxew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glxew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/glxew_head.h >> $@ + $(BIN)/make_header.pl "" GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_header.pl "" GLX $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glxew_mid.h >> $@ + $(BIN)/make_struct_fun.pl GLXEW_FUN_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl GLXEW_VAR_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + perl -e "s/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/" -pi $@ + cat $(SRC)/glxew_tail.h >> $@ + +$(I.DEST)/eglew.h: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating eglew.h" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/mesa_license.h >> $@ + cat $(SRC)/khronos_license.h >> $@ + cat $(SRC)/eglew_head.h >> $@ + $(BIN)/make_header.pl "" EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_header.pl "" EGL $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/eglew_mid.h >> $@ + $(BIN)/make_struct_fun.pl EGLEW_FUN_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_struct_var.pl EGLEW_VAR_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/eglew_tail.h >> $@ + +$(S.DEST)/glew.c: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.c" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/glew_head.c >> $@ + $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ + $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; + $(BIN)/make_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + echo -e " NULL\n};\n" >> $@; + $(BIN)/make_enable_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + $(BIN)/make_initd.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_initd.pl GL $(GL_EXT_SPEC) >> $@ + echo -e "" >> $@; + $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ + $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_gl.c >> $@ + $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ + $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ + $(BIN)/make_list2.pl $(GL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}\n" >> $@ + echo -e "\n#if defined(GLEW_OSMESA)" >> $@ + echo -e "\n#elif defined(GLEW_EGL)" >> $@ + $(BIN)/make_def_fun.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl EGL $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_def_var.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl EGL $(EGL_EXT_SPEC) >> $@ + $(BIN)/make_init.pl EGL $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_init.pl EGL $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_egl.c >> $@ + $(BIN)/make_list.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_list.pl $(EGL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@ + echo -e "\n#elif defined(_WIN32)" >> $@ + $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ + $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_wgl.c >> $@ + $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@; + echo -e "\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ + $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ + echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ + echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ + $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ + $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glew_init_glx.c >> $@ + $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ + $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ + echo -e "\n return GLEW_OK;\n}" >> $@ + echo -e "\n#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */\n" >> $@; + cat $(SRC)/glew_init_tail.c >> $@ + cat $(SRC)/glew_str_head.c >> $@ + $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_wgl.c >> $@ + $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_glx.c >> $@ + $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_egl.c >> $@ + $(BIN)/make_str.pl $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glew_str_tail.c >> $@ + perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ + perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ + perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ + perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }/g" -pi $@ + perl -e "s/\(\(glColorSubTable = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glColorSubTable = /g" -pi $@ + rm -f $@.bak + +$(S.DEST)/glewinfo.c: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glewinfo.c" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/glew_license.h $@ + cat $(SRC)/glewinfo_head.c >> $@ + $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ + echo -e "#if defined(GLEW_EGL)\n" >> $@ + $(BIN)/make_info.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(EGL_EXT_SPEC) >> $@ + echo -e "#elif _WIN32\n" >> $@ + $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ + echo -e "#else /* _UNIX */\n" >> $@ + $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_info.pl $(GLX_EXT_SPEC) >> $@ + echo -e "#endif /* _WIN32 */\n" >> $@ + + cat $(SRC)/glewinfo_gl.c >> $@ + $(BIN)/make_info_list.pl $(GL_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(GL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_wgl.c >> $@ + $(BIN)/make_info_list.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_glx.c >> $@ + $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_egl.c >> $@ + $(BIN)/make_info_list.pl $(EGL_CORE_SPEC) >> $@ + $(BIN)/make_info_list.pl $(EGL_EXT_SPEC) >> $@ + cat $(SRC)/glewinfo_tail.c >> $@ + perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@ + rm -f $@.bak + +# Update documentation + +$(D.DEST)/%.html: doc/%.html + @echo "--------------------------------------------------------------------" + @echo "Creating $(@F)" + @echo "--------------------------------------------------------------------" + cat $(SRC)/header.html $< $(SRC)/footer.html | \ + perl -pe 's#(.*)#\1#' > $@ + +$(D.DEST)/glew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported OpenGL Extensions

\n" >> $@ + $(BIN)/make_html.pl $(GL_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(D.DEST)/wglew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating wglew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported WGL Extensions

\n" >> $@ + $(BIN)/make_html.pl $(WGL_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(D.DEST)/glxew.html: $(EXT)/.dummy + @echo "--------------------------------------------------------------------" + @echo "Creating glxew.html" + @echo "--------------------------------------------------------------------" + cp -f $(SRC)/header.html $@ + echo -e "

Supported GLX Extensions

\n" >> $@ + $(BIN)/make_html.pl $(GLX_EXT_SPEC) >> $@ + cat $(SRC)/footer.html >> $@ + perl -i -pe 's#(.*)#\1#' $@ + +$(B.DEST)/%.rc: src/%.rc $(EXT)/.dummy + perl -e "s/GLEW_MAJOR/$(GLEW_MAJOR)/g;s/GLEW_MINOR/$(GLEW_MINOR)/g;s/GLEW_MICRO/$(GLEW_MICRO)/g;" -p $< > $@ + +clean: + rm -rf $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) + +clobber: clean + rm -rf $(EXT) + +destroy: clobber + rm -rf registry diff --git a/SQCSim2021/external/glew210/auto/bin/filter_gl_ext.sh b/SQCSim2021/external/glew210/auto/bin/filter_gl_ext.sh new file mode 100644 index 0000000..88eebb1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/filter_gl_ext.sh @@ -0,0 +1,570 @@ +#!/bin/bash +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory + +set -e + +# fix GL_NV_texture_compression_vtc + grep -v EXT $1/GL_NV_texture_compression_vtc > tmp + mv tmp $1/GL_NV_texture_compression_vtc + +# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program + tail -n +5 $1/GL_ARB_vertex_program > patterns + grep -v -F -f patterns $1/GL_ARB_fragment_program > tmp + mv tmp $1/GL_ARB_fragment_program + +# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info + tail -n +5 $1/GLX_EXT_visual_info > patterns + grep -v -F -f patterns $1/GLX_EXT_visual_rating > tmp + mv tmp $1/GLX_EXT_visual_rating + +# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetBooleanIndexedvEXT but with different parameter names + grep -v glGetBooleanIndexedvEXT $1/GL_EXT_transform_feedback > tmp + mv tmp $1/GL_EXT_transform_feedback + +# GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetIntegerIndexedvEXT but with different parameter names + grep -v glGetIntegerIndexedvEXT $1/GL_EXT_transform_feedback > tmp + mv tmp $1/GL_EXT_transform_feedback + +# remove duplicates from GL_NV_video_capture and GLX_NV_video_capture + grep -v glX $1/GL_NV_video_capture > tmp + mv tmp $1/GL_NV_video_capture + +# add missing functions to GL_NV_video_capture + cat >> $1/GL_NV_video_capture <> $1/WGL_NV_video_capture <> $1/GLX_NV_video_capture < patterns + grep -v -F -f patterns $1/GL_NV_present_video > tmp + mv tmp $1/GL_NV_present_video + +# fix WGL_NV_present_video + cat >> $1/WGL_NV_present_video <> $1/WGL_NV_video_output < tmp + mv tmp $1/GL_NV_occlusion_query + perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \ + $1/GL_HP_occlusion_test + perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \ + $1/GL_HP_occlusion_test + +# add deprecated constants to GL_ATI_fragment_shader + cat >> $1/GL_ATI_fragment_shader <> $1/GL_NV_texture_shader <> $1/WGL_ATI_pixel_format_float <> $1/WGL_ARB_make_current_read <> $1/WGL_EXT_make_current_read <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < patterns + grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp + mv tmp $1/GL_ARB_fragment_shader + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader + tail -n +5 $1/GL_ARB_vertex_program > patterns + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, +# and GL_ARB_vertex_shader + tail -n +5 $1/GL_ARB_fragment_program > patterns + grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp + mv tmp $1/GL_ARB_fragment_shader + grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + +# remove duplicates in GL_EXT_direct_state_access + grep -v "glGetBooleanIndexedvEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glGetIntegerIndexedvEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glDisableIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glEnableIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + +# remove duplicates in GL_NV_explicit_multisample + grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp + mv tmp $1/GL_NV_explicit_multisample + grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp + mv tmp $1/GL_NV_explicit_multisample + +# fix bugs in GL_ARB_vertex_shader + grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp + mv tmp $1/GL_ARB_vertex_shader + perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader + +# fix bugs in GL_ARB_shader_objects + grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp + mv tmp $1/GL_ARB_shader_objects + grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp + mv tmp $1/GL_ARB_shader_objects + +# add typedefs to GL_ARB_shader_objects + cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <> $1/GL_EXT_framebuffer_multisample < tmp + mv tmp $1/GL_NV_gpu_program_fp64 + +# Filter glGetUniformui64vNV from GL_NV_shader_buffer_load + grep -v "glGetUniformui64vNV" $1/GL_NV_shader_buffer_load > tmp + mv tmp $1/GL_NV_shader_buffer_load + +# Filter out profile enumerations from GLX_ARB_create_context + grep -v "_PROFILE_" $1/GLX_ARB_create_context > tmp + mv tmp $1/GLX_ARB_create_context + +# Filter only profile related enumerations for GLX_ARB_create_context_profile + head -n4 $1/GLX_ARB_create_context_profile > tmp + grep "_PROFILE_" $1/GLX_ARB_create_context_profile >> tmp + mv tmp $1/GLX_ARB_create_context_profile + +# Filter out profile enumerations from WGL_ARB_create_context + grep -v "_PROFILE_" $1/WGL_ARB_create_context > tmp + mv tmp $1/WGL_ARB_create_context + +# Filter only profile related enumerations for WGL_ARB_create_context_profile + head -n4 $1/WGL_ARB_create_context_profile > tmp + grep "_PROFILE_" $1/WGL_ARB_create_context_profile >> tmp + mv tmp $1/WGL_ARB_create_context_profile + +# add missing function to GLX_NV_copy_image + cat >> $1/GLX_NV_copy_image <> $1/WGL_NV_copy_image < tmp +# mv tmp $1/GL_ARB_separate_shader_objects + +# Filter out EXT functions from GL_ARB_viewport_array + grep -v "EXT" $1/GL_ARB_viewport_array > tmp + mv tmp $1/GL_ARB_viewport_array + +# Additional enumerations for GL_NV_vertex_buffer_unified_memory +# These are mentioned in GL_ARB_draw_indirect.txt + + cat >> $1/GL_NV_vertex_buffer_unified_memory < tmp + mv tmp $1/GL_ARB_debug_output + +# Filter glGetPointerv from GL_EXT_vertex_array +# It's part of OpenGL 1.1, after all + + grep -v "glGetPointerv" $1/GL_EXT_vertex_array > tmp + mv tmp $1/GL_EXT_vertex_array + +# add typedef to GL_AMD_debug_output +# parse_spec.pl can't parse typedefs from New Types section, but ought to + cat >> $1/GL_AMD_debug_output <> $1/GL_ARB_debug_output <> $1/GL_KHR_debug < tmp + mv tmp $1/GL_KHR_debug + +# Remove GL_ARB_debug_group, GL_ARB_debug_label and GL_ARB_debug_output2, for now + rm -f $1/GL_ARB_debug_group + rm -f $1/GL_ARB_debug_label + rm -f $1/GL_ARB_debug_output2 + +# add typedefs to GL_ARB_cl_event +# parse_spec.pl can't parse typedefs from New Types section, but ought to + cat >> $1/GL_ARB_cl_event < tmp + mv tmp $1/GL_ARB_gpu_shader_fp64 + +# add missing functions to GL_EXT_direct_state_access (GL_ARB_gpu_shader_fp64 related) + cat >> $1/GL_EXT_direct_state_access <> $1/GL_EXT_direct_state_access < tmp + mv tmp $1/GL_AMD_performance_monitor + grep -v 'GL_FLOAT ' $1/GL_AMD_performance_monitor > tmp + mv tmp $1/GL_AMD_performance_monitor + +# Filter out GL_STORAGE_CACHED_APPLE and GL_STORAGE_SHARED_APPLE from GL_APPLE_texture_range + grep -v 'GL_STORAGE_CACHED_APPLE ' $1/GL_APPLE_texture_range > tmp + mv tmp $1/GL_APPLE_texture_range + grep -v 'GL_STORAGE_SHARED_APPLE ' $1/GL_APPLE_texture_range > tmp + mv tmp $1/GL_APPLE_texture_range + +# Filter out GL_RED from GL_ARB_texture_rg + grep -v 'GL_RED ' $1/GL_ARB_texture_rg > tmp + mv tmp $1/GL_ARB_texture_rg + +# Filter out _EXT enums from GL_ARB_texture_storage + grep -v '_EXT ' $1/GL_ARB_texture_storage > tmp + mv tmp $1/GL_ARB_texture_storage + +# Filter out TEXTURE_3D enums from GL_EXT_paletted_texture + grep -v 'TEXTURE_3D' $1/GL_EXT_paletted_texture > tmp + mv tmp $1/GL_EXT_paletted_texture + +# Filter out GL_VERSION_1_1 enums from GL_AMD_stencil_operation_extended + grep -v '0x150' $1/GL_AMD_stencil_operation_extended > tmp + mv tmp $1/GL_AMD_stencil_operation_extended + +# Filter out from GL_APPLE_ycbcr_422 + grep -v 'GL_UNSIGNED_SHORT_8_8_APPLE' $1/GL_APPLE_ycbcr_422 > tmp + mv tmp $1/GL_APPLE_ycbcr_422 + grep -v 'GL_UNSIGNED_SHORT_8_8_REV_APPLE' $1/GL_APPLE_ycbcr_422 > tmp + mv tmp $1/GL_APPLE_ycbcr_422 + +# Filter out GL_FRAGMENT_DEPTH_EXT from GL_EXT_light_texture + grep -v 'GL_FRAGMENT_DEPTH_EXT' $1/GL_EXT_light_texture > tmp + mv tmp $1/GL_EXT_light_texture + +# Filter out GL_MULTISAMPLE_BIT_EXT from GL_SGIS_multisample + grep -v 'GL_MULTISAMPLE_BIT_EXT' $1/GL_SGIS_multisample > tmp + mv tmp $1/GL_SGIS_multisample + +# Filter out GL_COMPRESSED_RGB_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 + grep -v 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp + mv tmp $1/GL_EXT_texture_compression_dxt1 + +# Filter out GL_COMPRESSED_RGBA_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 + grep -v 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp + mv tmp $1/GL_EXT_texture_compression_dxt1 + +# Append GLfixed to GL_ARB_ES2_compatibility +# Probably ought to be explicitly mentioned in the spec language + + cat >> $1/GL_ARB_ES2_compatibility <> $1/GL_REGAL_ES1_0_compatibility <> $1/GL_REGAL_log < GLLOGPROCREGAL + perl -e 's/LOGPROCREGAL/GLLOGPROCREGAL/g' -pi $1/GL_REGAL_log + +# Filter out GL_BYTE from GL_OES_byte_coordinates + grep -v 'GL_BYTE' $1/GL_OES_byte_coordinates > tmp + mv tmp $1/GL_OES_byte_coordinates + +# Filter out fp64 (not widely supported) from GL_EXT_direct_state_access + egrep -v 'glProgramUniform.*[1234]d[v]?EXT' $1/GL_EXT_direct_state_access > tmp + mv tmp $1/GL_EXT_direct_state_access + +# Filter out all enums from GL_ANGLE_depth_texture + grep -v '0x' $1/GL_ANGLE_depth_texture > tmp + mv tmp $1/GL_ANGLE_depth_texture + +# Filter out GL_NONE enum from GL_ANGLE_depth_texture + grep -v 'GL_NONE' $1/GL_ANGLE_texture_usage > tmp + mv tmp $1/GL_ANGLE_texture_usage + +# Fixup REGAL and ANGLE urls + + for i in $1/GL_REGAL_*; do perl -e 's#http://www.opengl.org/registry/specs/REGAL/.*#https://github.com/p3/regal/tree/master/doc/extensions#g' -pi $i; done + for i in $1/GL_ANGLE_*; do perl -e 's#http://www.opengl.org/registry/specs/ANGLE/.*#https://code.google.com/p/angleproject/source/browse/\#git%2Fextensions#g' -pi $i; done + +# Filter out GL_NV_blend_equation_advanced_coherent enums and functions + head -n4 $1/GL_NV_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_NV_blend_equation_advanced_coherent + +# Filter out GL_AMD_gpu_shader_int64 enums and functions + head -n4 $1/GL_AMD_gpu_shader_int64 > tmp + mv tmp $1/GL_AMD_gpu_shader_int64 + +# Filter out GL_NO_ERROR enum from GL_KHR_robustness + grep -v 'GL_NO_ERROR' $1/GL_KHR_robustness > tmp + mv tmp $1/GL_KHR_robustness + +# Filter out all enums from GL_KHR_blend_equation_advanced_coherent + grep -v '0x' $1/GL_KHR_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_KHR_blend_equation_advanced_coherent + +# Filter out glBlendBarrierKHR enum from GL_KHR_blend_equation_advanced_coherent + grep -v 'glBlendBarrierKHR' $1/GL_KHR_blend_equation_advanced_coherent > tmp + mv tmp $1/GL_KHR_blend_equation_advanced_coherent + +# Filter out GL_NONE enum from GL_KHR_context_flush_control + grep -v 'GL_NONE' $1/GL_KHR_context_flush_control > tmp + mv tmp $1/GL_KHR_context_flush_control + +# Filter out GL_NONE enum from GL_EGL_KHR_context_flush_control + grep -v 'GL_NONE' $1/GL_EGL_KHR_context_flush_control > tmp + mv tmp $1/GL_EGL_KHR_context_flush_control + +# Filter out CoverageModulation from NV_framebuffer_mixed_samples +# Superset of EXT_raster_multisample + + grep -v "CoverageModulation" $1/GL_NV_framebuffer_mixed_samples > tmp + mv tmp $1/GL_NV_framebuffer_mixed_samples + +# Filter out glRasterSamplesEXT from NV_framebuffer_mixed_samples +# Superset of EXT_raster_multisample + + grep -v "RasterSamplesEXT" $1/GL_NV_framebuffer_mixed_samples > tmp + mv tmp $1/GL_NV_framebuffer_mixed_samples + +# Filter out glNamedBufferStorageEXT from GL_ARB_buffer_storage + + grep -v "glNamedBufferStorageEXT" $1/GL_ARB_buffer_storage > tmp + mv tmp $1/GL_ARB_buffer_storage + +# Filter out glFramebufferTextureEXT from GL_EXT_geometry_point_size +# and GL_EXT_geometry_shader + + grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_point_size > tmp + mv tmp $1/GL_EXT_geometry_point_size + + grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_shader > tmp + mv tmp $1/GL_EXT_geometry_shader + +# Filter out glBindFragDataLocationEXT from GL_EXT_blend_func_extended + + grep -v "glBindFragDataLocationEXT" $1/GL_EXT_blend_func_extended > tmp + mv tmp $1/GL_EXT_blend_func_extended + +# Filter out glDrawArraysInstancedEXT and glDrawElementsInstancedEXT from GL_EXT_blend_func_extended + + grep -v "glDrawArraysInstancedEXT" $1/GL_EXT_instanced_arrays > tmp + mv tmp $1/GL_EXT_instanced_arrays + + grep -v "glDrawElementsInstancedEXT" $1/GL_EXT_instanced_arrays > tmp + mv tmp $1/GL_EXT_instanced_arrays + +# Filter out glRenderbufferStorageMultisampleEXT from GL_EXT_multisampled_render_to_texture + + grep -v "glRenderbufferStorageMultisampleEXT" $1/GL_EXT_multisampled_render_to_texture > tmp + mv tmp $1/GL_EXT_multisampled_render_to_texture + +# Filter out glTexturePageCommitmentEXT from GL_ARB_sparse_texture + + grep -v "glTexturePageCommitmentEXT" $1/GL_ARB_sparse_texture > tmp + mv tmp $1/GL_ARB_sparse_texture + +# Filter out TextureStorage* from GL_ARB_texture_storage + + grep -v "TextureStorage" $1/GL_ARB_texture_storage > tmp + mv tmp $1/GL_ARB_texture_storage + + +# Append GLVULKANPROCNV to GL_NV_draw_vulkan_image +# Probably ought to be explicitly mentioned in the spec language + + cat >> $1/GL_NV_draw_vulkan_image < +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory +## $2: Registry directory +## $3: The black list + +set -e + +# clean up + rm -f $1/*.bak diff --git a/SQCSim2021/external/glew210/auto/bin/filter_spec.py b/SQCSim2021/external/glew210/auto/bin/filter_spec.py new file mode 100644 index 0000000..16c2fa9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/filter_spec.py @@ -0,0 +1,38 @@ +#!/usr/bin/python + +import re + +section = re.compile('^(Name|Name Strings?|Contact|Notice|Number|Dependencies|Overview|Issues|IP Status|Status|Version|New Procedures and Functions|New Tokens|Additions to .*|Changes to .*|Modifications to .*|Add new Section .*)\s*$') +token = re.compile('^\s+(([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-F]+)([^\?]*))?\s*$') +match = [ 'Name', 'Name String', 'Contact', 'Notice', 'Name Strings', 'Version', 'Number', 'Dependencies', 'New Procedures and Functions', 'New Tokens'] + +if __name__ == '__main__': + + from optparse import OptionParser + import os + + parser = OptionParser('usage: %prog [options] [SOURCES...]') + (options, args) = parser.parse_args() + + for i in args: + lines = open(i).readlines() + f = open(i,'w') + + # Keep track of the current section as we iterate over the input + current = '' + for j in lines: + + # Detect the start of a new section + m = section.match(j) + if m: + current = m.group(1).strip() + if current in match: + print >>f, j, + continue + + if current=='New Tokens': + if token.match(j): + print >>f, j, + elif current in match: + print >>f, j, + diff --git a/SQCSim2021/external/glew210/auto/bin/make.pl b/SQCSim2021/external/glew210/auto/bin/make.pl new file mode 100644 index 0000000..a36ad6f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make.pl @@ -0,0 +1,223 @@ +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +my %regex = ( + extname => qr/^[A-Z][A-Za-z0-9_]+$/, + exturl => qr/^http.+$/, + function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, + token => qr/^([A-Z][A-Z0-9_x]*)\s+((?:0x)?[0-9A-Fa-f]+(u(ll)?)?|[A-Z][A-Z0-9_]*)$/, + type => qr/^typedef\s+(.+)$/, + exact => qr/.*;$/, +); + +# prefix function name with glew +sub prefixname($) +{ + my $name = $_[0]; + $name =~ s/^(.*?)gl/__$1glew/; + return $name; +} + +# prefix function name with glew +sub prefix_varname($) +{ + my $name = $_[0]; + $name =~ s/^(.*?)GL(X*?)EW/__$1GL$2EW/; + return $name; +} + +#--------------------------------------------------------------------------------------- + +sub make_exact($) +{ + my $exact = $_[0]; + $exact =~ s/(; |{)/$1\n/g; + return $exact; +} + +sub make_separator($) +{ + my $extname = $_[0]; + my $l = length $extname; + my $s = (71 - $l)/2; + print "/* "; + my $j = 3; + for (my $i = 0; $i < $s; $i++) + { + print "-"; + $j++; + } + print " $_[0] "; + $j += $l + 2; + while ($j < 76) + { + print "-"; + $j++; + } + print " */\n\n"; +} + +#--------------------------------------------------------------------------------------- + +sub parse_ext($) +{ + my $filename = shift; + my %functions = (); + my %tokens = (); + my @reuse = (); # Extensions to reuse + my @types = (); + my @exacts = (); + my $extname = ""; # Full extension name GL_FOO_extension + my $exturl = ""; # Info URL + my $extstring = ""; # Relevant extension string + + open EXT, "<$filename" or return; + + # As of GLEW 1.14.0 the first four lines _must_ be + # the extension name, the URL and the GL extension + # string (which might be different to the name), + # and the reused extensions + # + # For example GL_NV_geometry_program4 is available + # iff GL_NV_gpu_program4 appears in the extension + # string. + # + # For core OpenGL versions, the third line should + # be blank. + # + # If the URL is unknown, the second line should be + # blank. + + $extname = readline(*EXT); + $exturl = readline(*EXT); + $extstring = readline(*EXT); + @reuse = split(" ", readline(*EXT)); + + chomp($extname); + chomp($exturl); + chomp($extstring); + + while() + { + chomp; + if (s/^\s+//) + { + if (/$regex{exact}/) + { + push @exacts, $_; + } + elsif (/$regex{type}/) + { + push @types, $_; + } + elsif (/$regex{token}/) + { + my ($name, $value) = ($1, $2); + $tokens{$name} = $value; + } + elsif (/$regex{function}/) + { + my ($return, $name, $parms) = ($1, $2, $3); + $functions{$name} = { + rtype => $return, + parms => $parms, + }; + } else { + print STDERR "'$_' matched no regex.\n"; + } + } + } + + close EXT; + + return ($extname, $exturl, $extstring, \@reuse, \@types, \%tokens, \%functions, \@exacts); +} + +sub output_tokens($$) +{ + my ($tbl, $fnc) = @_; + if (keys %{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_, $tbl->{$_}) } sort { + if (${$tbl}{$a} eq ${$tbl}{$b}) { + $a cmp $b + } else { + if (${$tbl}{$a} =~ /_/) { + if (${$tbl}{$b} =~ /_/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tbl}{$b} =~ /_/) { + 1 + } else { + if (hex ${$tbl}{$a} eq hex ${$tbl}{$b}) { + $a cmp $b + } else { + hex ${$tbl}{$a} <=> hex ${$tbl}{$b} + } + } + } + } + } keys %{$tbl}; + print "\n"; + } else { + print STDERR "no keys in table!\n"; + } +} + +sub output_types($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} + +sub output_decls($$) +{ + my ($tbl, $fnc) = @_; + if (keys %{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_, $tbl->{$_}) } sort keys %{$tbl}; + print "\n"; + } +} + +sub output_exacts($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} + +sub output_reuse($$) +{ + my ($tbl, $fnc) = @_; + if (scalar @{$tbl}) + { + local $, = "\n"; + print "\n"; + print map { &{$fnc}($_) } sort @{$tbl}; + print "\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_def_fun.pl b/SQCSim2021/external/glew210/auto/bin/make_def_fun.pl new file mode 100644 index 0000000..49f7e7e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_def_fun.pl @@ -0,0 +1,36 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# function pointer declaration +sub make_pfn_decl($%) +{ + return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; +} + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + output_decls($functions, \&make_pfn_decl); + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_def_var.pl b/SQCSim2021/external/glew210/auto/bin/make_def_var.pl new file mode 100644 index 0000000..b1868e8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_def_var.pl @@ -0,0 +1,32 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_enable_index.pl b/SQCSim2021/external/glew210/auto/bin/make_enable_index.pl new file mode 100644 index 0000000..b5f7261 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_enable_index.pl @@ -0,0 +1,46 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +## +## Make Extension-enabled Index +## + +my @extlist = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + print "/* Detected in the extension string or strings */\n"; + print "static GLboolean _glewExtensionString[" . scalar @extlist . "];\n"; + + print "/* Detected via extension string or experimental mode */\n"; + print "static GLboolean* _glewExtensionEnabled[] = {\n";; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + print "#ifdef $extname\n"; + print " &__$extvar,\n"; + print "#endif\n"; + } + + print " NULL\n};\n"; +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_header.pl b/SQCSim2021/external/glew210/auto/bin/make_header.pl new file mode 100644 index 0000000..3a73efb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_header.pl @@ -0,0 +1,72 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# token +sub make_define($$) +{ + return "#define $_[0] $_[1]" +} + +# type declaration +sub make_type($$) +{ + return "@_;" +} + +# function pointer type declaration +sub make_pfn_type($%) +{ + our $api; + return join(' ', "typedef", $_[1]->{rtype}, + "($api * PFN" . (uc $_[0]) . "PROC)", + "(" . $_[1]->{parms} . ")") . ";"; +} + +# function name alias +sub make_pfn_alias($%) +{ + our $type; + return join(" ", "#define", $_[0], $type . "EW_GET_FUN(" . prefixname($_[0]) . ")") +} + +my @extlist = (); +my %extensions = (); + +our $api = shift; +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + make_separator($extname); + print "#ifndef $extname\n#define $extname 1\n"; + output_tokens($tokens, \&make_define); + output_types($types, \&make_type); + output_exacts($exacts, \&make_exact); + output_decls($functions, \&make_pfn_type); + output_decls($functions, \&make_pfn_alias); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + print "\n#define $extvar " . $type . "EW_GET_VAR(" . prefix_varname($extvar) . ")\n"; + print "\n#endif /* $extname */\n\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_html.pl b/SQCSim2021/external/glew210/auto/bin/make_html.pl new file mode 100644 index 0000000..59305bd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_html.pl @@ -0,0 +1,56 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); +my $group = ""; +my $cur_group = ""; + +if (@ARGV) +{ + @extlist = @ARGV; + my $n = 1; + print "\n"; + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + $cur_group = $extname; + $cur_group =~ s/^(?:W?)GL(?:X?)_([A-Z0-9]+?)_.*$/$1/; + $extname =~ s/^(?:W?)GL(?:X?)_(.*)$/$1/; + if ($cur_group ne $group) + { + if ($group ne "") + { + print "\n"; + } + $group = $cur_group; + } + + { + if ($exturl) + { + print "\n"; + } + else + { + print "\n"; + } + $n++; + } + } + print "

$n $extname
$n $extname
\n" +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_index.pl b/SQCSim2021/external/glew210/auto/bin/make_index.pl new file mode 100644 index 0000000..1d2b5d4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_index.pl @@ -0,0 +1,39 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +## +## Make Index +## +## Output sorted array of extension strings for indexing into extension +## enable/disable flags. This provides a way to convert an extension string +## into an integer index. +## + +my @extlist = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + print "#ifdef $extname\n"; + print " \"$extname\",\n"; + print "#endif\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_info.pl b/SQCSim2021/external/glew210/auto/bin/make_info.pl new file mode 100644 index 0000000..78e8f82 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_info.pl @@ -0,0 +1,60 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_info($%) +{ + my $name = $_[0]; + return " glewInfoFunc(\"$_[0]\", $name == NULL);"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + my $extpre = $extname; + $extpre =~ s/(GLX|GLW|GL).*/$1/; + $extpre = lc $extpre; + + #make_separator($extname); + print "#ifdef $extname\n\n"; + print "static void _glewInfo_$extname (void)\n{\n"; + if ($extvar =~ /VERSION/) + { + print " glewPrintExt(\"$extname\", $extvar, $extvar, $extvar);\n"; + } + else + { + print " glewPrintExt(\"$extname\", $extvar, $extpre" . + "ewIsSupported(\"$extname\"), $extpre" . + "ewGetExtension(\"$extstring\"));\n"; + } + output_decls($functions, \&make_pfn_info); + print "}\n\n"; + print "#endif /* $extname */\n\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_info_list.pl b/SQCSim2021/external/glew210/auto/bin/make_info_list.pl new file mode 100644 index 0000000..e27d36a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_info_list.pl @@ -0,0 +1,48 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_def($%) +{ + return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; +} + +# function pointer definition +sub make_init_call($%) +{ + my $name = prefixname($_[0]); + return " r = r || (" . $name . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $name . "\")) == NULL;"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + print "#ifdef $extname\n"; + print " _glewInfo_$extname();\n"; + print "#endif /* $extname */\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_init.pl b/SQCSim2021/external/glew210/auto/bin/make_init.pl new file mode 100644 index 0000000..7f7d3aa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_init.pl @@ -0,0 +1,60 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#------------------------------------------------------------------------------- + +# function pointer definition +sub make_pfn_def_init($%) +{ + #my $name = prefixname($_[0]); + return " r = ((" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $_[0] . "\")) == NULL) || r;"; +} + +sub make_reuse_call($%) +{ + return " r = _glewInit_" . $_[0] . "() || r;"; +} + +#------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + #make_separator($extname); + my $extvar = $extname; + my $extvardef = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + if (keys %$functions or keys @$reuse) + { + print "#ifdef $extname\n\n"; + print "static GLboolean _glewInit_$extname ()\n{\n GLboolean r = GL_FALSE;\n"; + output_reuse($reuse, \&make_reuse_call); + output_decls($functions, \&make_pfn_def_init); + print "\n return r;\n}\n\n"; + print "#endif /* $extname */\n\n"; + } + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_initd.pl b/SQCSim2021/external/glew210/auto/bin/make_initd.pl new file mode 100644 index 0000000..0521726 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_initd.pl @@ -0,0 +1,44 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +## Output declarations for the _glewInit_[extension] functions defined +## by make_init.pl script. These are necessary for for initializers to +## call each other, such as a core GL 3 context that depends on certain +## extensions. + +#------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +our $type = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = + parse_ext($ext); + + #print "#ifdef $extname\n\n"; + if (keys %$functions) + { + print "static GLboolean _glewInit_$extname ();\n"; + } + #print "#endif /* $extname */\n\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_list.pl b/SQCSim2021/external/glew210/auto/bin/make_list.pl new file mode 100644 index 0000000..a5e8ec7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_list.pl @@ -0,0 +1,74 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- + +# function pointer definition +sub make_init_call($%) +{ + my $name = prefixname($_[0]); + return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;"; +} + +#--------------------------------------------------------------------------------------- + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + my $extpre = $extname; + $extpre =~ s/^(W?E?)GL(X?).*$/\l$1gl\l$2ew/; + + #my $pextvar = prefix_varname($extvar); + + if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) + { + print "#ifdef $extname\n"; + } + + if (length($extstring) && $extstring !~ /^GL_/) + { + print " " . $extvar . " = _glewSearchExtension(\"$extstring\", extStart, extEnd);\n"; + } + + if (keys %$functions) + { + if ($extname =~ /WGL_.*/) + { + print " if (glewExperimental || " . $extvar . "|| crippled) " . $extvar . "= !_glewInit_$extname();\n"; + } + else + { + print " if (glewExperimental || " . $extvar . ") " . $extvar . " = !_glewInit_$extname();\n"; + } + } + + if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) + { + print "#endif /* $extname */\n"; + } + } + +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_list2.pl b/SQCSim2021/external/glew210/auto/bin/make_list2.pl new file mode 100644 index 0000000..26d3d3d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_list2.pl @@ -0,0 +1,45 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +#--------------------------------------------------------------------------------------- +# Extensions that depend on others can be enabled once we know +# if the one it depends on, is enabled. + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + + if ($extname ne $extstring && length($extstring)) + { + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + + my $parent = $extstring; + $parent =~ s/GL(X*)_/GL$1EW_/; + + print "#ifdef $extname\n"; + print " $extvar = $parent;\n"; + print "#endif /* $extname */\n"; + } + } + +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_str.pl b/SQCSim2021/external/glew210/auto/bin/make_str.pl new file mode 100644 index 0000000..8859585 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_str.pl @@ -0,0 +1,54 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +if (@ARGV) +{ + @extlist = @ARGV; + + my $curexttype = ""; + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $exttype = $extname; + $exttype =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$3/; + my $extrem = $extname; + $extrem =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$4/; + my $extvar = $extname; + $extvar =~ s/(W?E?)GL(X?)_/$1GL$2EW_/; + if(!($exttype =~ $curexttype)) + { + if(length($curexttype) > 0) + { + print " }\n"; + } + print " if (_glewStrSame2(&pos, &len, (const GLubyte*)\"$exttype\", " . length($exttype) . "))\n"; + print " {\n"; + $curexttype = $exttype; + } + print "#ifdef $extname\n"; + print " if (_glewStrSame3(&pos, &len, (const GLubyte*)\"$extrem\", ". length($extrem) . "))\n"; + #print " return $extvar;\n"; + print " {\n"; + print " ret = $extvar;\n"; + print " continue;\n"; + print " }\n"; + print "#endif\n"; + } + + print " }\n"; +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_struct_fun.pl b/SQCSim2021/external/glew210/auto/bin/make_struct_fun.pl new file mode 100644 index 0000000..661c302 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_struct_fun.pl @@ -0,0 +1,37 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +# function pointer declaration +sub make_pfn_decl($%) +{ + our $export; + return $export . " PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . ";"; +} + +my @extlist = (); +my %extensions = (); + +our $export = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + output_decls($functions, \&make_pfn_decl); + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/make_struct_var.pl b/SQCSim2021/external/glew210/auto/bin/make_struct_var.pl new file mode 100644 index 0000000..802ae49 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/make_struct_var.pl @@ -0,0 +1,32 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +use lib '.'; +do 'bin/make.pl'; + +my @extlist = (); +my %extensions = (); + +our $export = shift; + +if (@ARGV) +{ + @extlist = @ARGV; + + foreach my $ext (sort @extlist) + { + my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); + my $extvar = $extname; + $extvar =~ s/GL(X*)_/GL$1EW_/; + print $export . " GLboolean " . prefix_varname($extvar) . ";\n"; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/parse_spec.pl b/SQCSim2021/external/glew210/auto/bin/parse_spec.pl new file mode 100644 index 0000000..d898a3a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/parse_spec.pl @@ -0,0 +1,393 @@ +#!/usr/bin/perl +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. + +use strict; +use warnings; + +sub compile_regex +{ + my $regex = join('', @_); + return qr/$regex/ +} + +my @sections = ( + "Name", + "Name Strings?", + "New Procedures and Functions", + "New Tokens.*", # Optional (GL/WGL/GLX/...) suffix + "Additions to Chapter.*", +); + +my %typemap = ( + bitfield => "GLbitfield", + boolean => "GLboolean", + # fsck up in EXT_vertex_array + Boolean => "GLboolean", + byte => "GLbyte", + clampd => "GLclampd", + clampf => "GLclampf", + double => "GLdouble", + enum => "GLenum", + # Intel fsck up + Glenum => "GLenum", + float => "GLfloat", + half => "GLhalf", + int => "GLint", + short => "GLshort", + sizei => "GLsizei", + ubyte => "GLubyte", + uint => "GLuint", + ushort => "GLushort", + DMbuffer => "void *", + # Nvidia video output fsck up + int64EXT => "GLint64EXT", + uint64EXT=> "GLuint64EXT", + + # ARB VBO introduces these. + + sizeiptr => "GLsizeiptr", + intptr => "GLintptr", + sizeiptrARB => "GLsizeiptrARB", + intptrARB => "GLintptrARB", + + # ARB shader objects introduces these, charARB is at least 8 bits, + # handleARB is at least 32 bits + charARB => "GLcharARB", + handleARB => "GLhandleARB", + + char => "GLchar", + + # OpenGL 3.2 and GL_ARB_sync + + int64 => "GLint64", + uint64 => "GLuint64", + sync => "GLsync", + + # AMD_debug_output + + DEBUGPROCAMD => "GLDEBUGPROCAMD", + + # ARB_debug_output + + DEBUGPROCARB => "GLDEBUGPROCARB", + + # KHR_debug + + DEBUGPROC => "GLDEBUGPROC", + + VULKANPROCNV => "GLVULKANPROCNV", + + vdpauSurfaceNV => "GLvdpauSurfaceNV", + + # GLX 1.3 defines new types which might not be available at compile time + + #GLXFBConfig => "void*", + #GLXFBConfigID => "XID", + #GLXContextID => "XID", + #GLXWindow => "XID", + #GLXPbuffer => "XID", + + # Weird stuff to some SGIX extension + + #GLXFBConfigSGIX => "void*", + #GLXFBConfigIDSGIX => "XID", + +); + +my %voidtypemap = ( + void => "GLvoid", +); + +my %taboo_tokens = ( + GL_ZERO => 1, +); + +# list of function definitions to be ignored, unless they are being defined in +# the given spec. This is an ugly hack arround the fact that people writing +# spec files seem to shut down all brain activity while they are at this task. +# +# This will be moved to its own file eventually. +# +# (mem, 2003-03-19) + +my %fnc_ignore_list = ( + "BindProgramARB" => "ARB_vertex_program", + "ColorSubTableEXT" => "EXT_color_subtable", + "DeleteProgramsARB" => "ARB_vertex_program", + "GenProgramsARB" => "ARB_vertex_program", + "GetProgramEnvParameterdvARB" => "ARB_vertex_program", + "GetProgramEnvParameterfvARB" => "ARB_vertex_program", + "GetProgramLocalParameterdvARB" => "ARB_vertex_program", + "GetProgramLocalParameterfvARB" => "ARB_vertex_program", + "GetProgramStringARB" => "ARB_vertex_program", + "GetProgramivARB" => "ARB_vertex_program", + "IsProgramARB" => "ARB_vertex_program", + "ProgramEnvParameter4dARB" => "ARB_vertex_program", + "ProgramEnvParameter4dvARB" => "ARB_vertex_program", + "ProgramEnvParameter4fARB" => "ARB_vertex_program", + "ProgramEnvParameter4fvARB" => "ARB_vertex_program", + "ProgramLocalParameter4dARB" => "ARB_vertex_program", + "ProgramLocalParameter4dvARB" => "ARB_vertex_program", + "ProgramLocalParameter4fARB" => "ARB_vertex_program", + "ProgramLocalParameter4fvARB" => "ARB_vertex_program", + "ProgramStringARB" => "ARB_vertex_program", + "glXCreateContextAttribsARB" => "ARB_create_context_profile", + "wglCreateContextAttribsARB" => "WGL_ARB_create_context_profile", +); + +my %regex = ( + eofnc => qr/(?:\);?$|^$)/, # )$ | );$ | ^$ + extname => qr/^[A-Z][A-Za-z0-9_]+$/, + none => qr/^\(none\)$/, + function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, + prefix => qr/^(?:[aw]?gl|glX)/, # gl | agl | wgl | glX + tprefix => qr/^(?:[AW]?GL|GLX)_/, # GL_ | AGL_ | WGL_ | GLX_ + section => compile_regex('^(', join('|', @sections), ')$'), # sections in spec + token => qr/^([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-Fa-f]+(u(ll)?)?)(|\s[^\?]*)$/, # define tokens + types => compile_regex('\b(', join('|', keys %typemap), ')\b'), # var types + voidtype => compile_regex('\b(', keys %voidtypemap, ')\b '), # void type +); + +# reshapes the the function declaration from multiline to single line form +sub normalize_prototype +{ + local $_ = join(" ", @_); + s/\s+/ /g; # multiple whitespace -> single space + s/\<.*\>//g; # remove from direct state access extension + s/\<.*$//g; # remove incomplete from direct state access extension + s#/\*.*\*/##g; # remove /* ... */ comments + s/\s*\(\s*/ \(/; # exactly one space before ( and none after + s/\s*\)\s*/\)/; # no space before or after ) + s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" + s/\*wgl/\* wgl/; # "* wgl" + s/\*glX/\* glX/; # "* glX" + s/\.\.\./void/; # ... -> void + s/;$//; # remove ; at the end of the line + return $_; +} + +# Ugly hack to work arround the fact that functions are declared in more +# than one spec file. +sub ignore_function($$) +{ + return exists($fnc_ignore_list{$_[0]}) && $fnc_ignore_list{$_[0]} ne $_[1] +} + +sub parse_spec($) +{ + my $filename = shift; + my $extname = ""; + my $vendortag = ""; + my @extnames = (); + my %functions = (); + my %tokens = (); + + my $section = ""; + my @fnc = (); + + my %proc = ( + "Name" => sub { + if (/^([a-z0-9]+)_([a-z0-9_]+)/i) + { + $extname = "$1_$2"; + $vendortag = $1; + } + }, + + "Name Strings" => sub { + # Add extension name to extension list + + # Initially use $extname if (none) specified + if (/$regex{none}/) + { + $_ = $extname; + } + + if (/$regex{extname}/) + { + # prefix with "GL_" if prefix not present + s/^/GL_/ unless /$regex{tprefix}/o; + # Add extension name to extension list + push @extnames, $_; + } + }, + + "New Procedures and Functions" => sub { + # if line matches end of function + if (/$regex{eofnc}/) + { + # add line to function declaration + push @fnc, $_; + + # if normalized version of function looks like a function + if (normalize_prototype(@fnc) =~ /$regex{function}/) + { + # get return type, name, and arguments from regex + my ($return, $name, $parms) = ($1, $2, $3); + if (!ignore_function($name, $extname)) + { + # prefix with "gl" if prefix not present + $name =~ s/^/gl/ unless $name =~ /$regex{prefix}/; + # is this a pure GL function? + if ($name =~ /^gl/ && $name !~ /^glX/) + { + # apply typemaps + $return =~ s/$regex{types}/$typemap{$1}/og; + $return =~ s/GLvoid/void/og; + $return =~ s/void\*/void */og; + $parms =~ s/$regex{types}/$typemap{$1}/og; + $parms =~ s/$regex{voidtype}/$voidtypemap{$1}/og; + $parms =~ s/GLvoid/void/og; + $parms =~ s/ void\* / void */og; + } + # add to functions hash + $functions{$name} = { + rtype => $return, + parms => $parms, + }; + } + } + # reset function declaration + @fnc = (); + } elsif ($_ ne "" and $_ ne "None") { + # if not eof, add line to function declaration + push @fnc, $_ + } + }, + + "New Tokens" => sub { + if (/$regex{token}/) + { + my ($name, $value) = ($1, $2); + # prefix with "GL_" if prefix not present + $name =~ s/^/GL_/ unless $name =~ /$regex{tprefix}/; + # Add (name, value) pair to tokens hash, unless it's taboo + $tokens{$name} = $value unless exists $taboo_tokens{$name}; + } + }, + ); + + # Some people can't read, the template clearly says "Name String_s_" + $proc{"Name String"} = $proc{"Name Strings"}; + + # Open spec file + open SPEC, "<$filename" or return; + + # For each line of SPEC + while() + { + # Delete trailing newline character + chomp; + # Remove trailing white spaces + s/\s+$//; + # If starts with a capital letter, it must be a new section + if (/^[A-Z]/) + { + # Match section name with one of the predefined names + $section = /$regex{section}/o ? $1 : "default"; + } else { + # Line is internal to a section + # Remove leading whitespace + s/^\s+//; + # Call appropriate section processing function if it exists + &{$proc{$section}} if exists $proc{$section}; + } + } + + close SPEC; + + return ($extname, \@extnames, \%tokens, \%functions); +} + +#---------------------------------------------------------------------------------------- + +my @speclist = (); +my %extensions = (); + +my $ext_dir = shift; +my $reg_http = "http://www.opengl.org/registry/specs/"; + +# Take command line arguments or read list from file +if (@ARGV) +{ + @speclist = @ARGV; +} else { + local $/; #??? + @speclist = split "\n", (<>); +} + +foreach my $spec (sort @speclist) +{ + my ($extname, $extnames, $tokens, $functions) = parse_spec($spec); + + foreach my $ext (@{$extnames}) + { + my $info = "$ext_dir/" . $ext; + open EXT, ">$info"; + print EXT $ext . "\n"; # Extension name + my $specname = $spec; + $specname =~ s/registry\/gl\/specs\///; + print EXT $reg_http . $specname . "\n"; # Extension info URL + print EXT $ext . "\n"; # Extension string + print EXT "\n"; # Resuses nothing by default + + my $prefix = $ext; + $prefix =~ s/^(.+?)(_.+)$/$1/; + foreach my $token (sort { + if (${$tokens}{$a} eq ${$tokens}{$b}) { + $a cmp $b + } else { + if (${$tokens}{$a} =~ /_/) { + if (${$tokens}{$b} =~ /_/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tokens}{$b} =~ /_/) { + 1 + } else { + if (${$tokens}{$a} =~ /u(ll)?$/) { + if (${$tokens}{$b} =~ /u(ll)?$/) { + $a cmp $b + } else { + -1 + } + } else { + if (${$tokens}{$b} =~ /u(ll)?$/) { + 1 + } else { + if (hex ${$tokens}{$a} eq hex ${$tokens}{$b}) + { + $a cmp $b + } else { + hex ${$tokens}{$a} <=> hex ${$tokens}{$b} + } + } + } + } + } + } + } keys %{$tokens}) + { + if ($token =~ /^$prefix\_.*/i) + { + print EXT "\t" . $token . " " . ${\%{$tokens}}{$token} . "\n"; + } + } + foreach my $function (sort keys %{$functions}) + { + if ($function =~ /^$prefix.*/i) + { + print EXT "\t" . ${$functions}{$function}{rtype} . " " . $function . " (" . ${$functions}{$function}{parms} . ")" . "\n"; + } + } + close EXT; + } +} diff --git a/SQCSim2021/external/glew210/auto/bin/parse_xml.py b/SQCSim2021/external/glew210/auto/bin/parse_xml.py new file mode 100644 index 0000000..1340deb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/parse_xml.py @@ -0,0 +1,131 @@ +#!/usr/bin/python + +import re +import sys +from xml.dom.minidom import parse, Node + +def findChildren(node, path): + result = [] + if len(path)==1: + for i in node.childNodes: + if i.nodeType==Node.ELEMENT_NODE: + if i.tagName==path[0]: + result.append(i) + else: + for i in node.childNodes: + if i.nodeType==Node.ELEMENT_NODE: + if i.tagName==path[0]: + result.extend(findChildren(i, path[1:])) + return result + +def findData(node, path): + return [ i.firstChild.data for i in findChildren(node, path) ] + +def findParams(node): + n = findData(node, ['name'])[0] + t = '' + for i in node.childNodes: + if i.nodeType==Node.TEXT_NODE: + t += i.data + if i.nodeType==Node.ELEMENT_NODE and i.tagName=='ptype': + t += i.firstChild.data + return ( t, n) + +def findEnums(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'enums', 'enum' ]): + n = i.getAttribute('name') + v = i.getAttribute('value') + ret[n] = v + return ret + +def findCommands(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'commands', 'command' ]): + r,n = findParams(findChildren(i, ['proto'])[0]) + p = [ findParams(j) for j in findChildren(i, ['param'])] + ret[n] = (r, p) + return ret + +def findFeatures(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'feature' ]): + n = i.getAttribute('name') + e = [] + c = [] + for j in findChildren(i, [ 'require', 'enum' ]): + e.append(j.getAttribute("name")) + for j in findChildren(i, [ 'require', 'command' ]): + c.append(j.getAttribute("name")) + ret[n] = (e,c) + return ret + +def findExtensions(dom): + ret = {} + for i in findChildren(dom, [ 'registry', 'extensions', 'extension' ]): + n = i.getAttribute('name') + e = [] + c = [] + for j in findChildren(i, [ 'require', 'enum' ]): + e.append(j.getAttribute("name")) + for j in findChildren(i, [ 'require', 'command' ]): + c.append(j.getAttribute("name")) + ret[n] = (e,c) + return ret + +def findApi(dom, name): + enums = findEnums(dom) + commands = findCommands(dom) + features = findFeatures(dom) + extensions = findExtensions(dom) + return (enums, commands, features, extensions) + +def writeExtension(f, name, extension, enums, commands): + f.write('%s\n'%name) + f.write('%s\n'%'https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf') + if name.find('_VERSION_')==-1: + f.write('%s\n'%name) + else: + f.write('\n') + f.write('\n') + enums = [ (j, enums[j]) for j in extension[0] ] + for e in sorted(enums, key=lambda i: i[1]): + f.write('\t%s %s\n'%(e[0], e[1])) + commands = [ (j, commands[j]) for j in extension[1] ] + for c in sorted(commands): + params = ', '.join( [ '%s %s'%(j[0], j[1]) for j in c[1][1] ] ) + if len(params)==0: + params = ' void ' + f.write('\t%s %s (%s)\n'%(c[1][0], c[0], params)) + +if __name__ == '__main__': + + from optparse import OptionParser + import os + + parser = OptionParser('usage: %prog [options] [XML specs...]') + parser.add_option("--core", dest="core", help="location for core outputs", default='') + parser.add_option("--extensions", dest="extensions", help="location for extensions outputs", default='') + + (options, args) = parser.parse_args() + + for i in args: + + dom = parse(i) + api = findApi(dom, 'egl') + + print('Found {} enums, {} commands, {} features and {} extensions.'.format( + len(api[0]), len(api[1]), len(api[2]), len(api[3]))) + + if len(options.core): + for i in api[2].keys(): + f = open('%s/%s'%(options.core, i), 'w') + writeExtension(f, i, api[2][i], api[0], api[1]) + f.close() + + if len(options.extensions): + for i in api[3].keys(): + f = open('%s/%s'%(options.extensions, i), 'w') + writeExtension(f, i, api[3][i], api[0], api[1]) + f.close() + diff --git a/SQCSim2021/external/glew210/auto/bin/update_ext.sh b/SQCSim2021/external/glew210/auto/bin/update_ext.sh new file mode 100644 index 0000000..e990a21 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/bin/update_ext.sh @@ -0,0 +1,25 @@ +#!/bin/bash +## +## Copyright (C) 2002-2008, Marcelo E. Magallon +## Copyright (C) 2002-2008, Milan Ikits +## +## This program is distributed under the terms and conditions of the GNU +## General Public License Version 2 as published by the Free Software +## Foundation or, at your option, any later version. +## +## Parameters: +## +## $1: Extensions directory +## $2: Registry directory +## $3: The black list + +set -e + +if [ ! -d $1 ] ; then + mkdir -p $1 + +# Parse each of the extensions in the registry + find $2 -name doc -type d -prune -o -name "*.txt" -print | \ + grep -v -f $3 | sort | bin/parse_spec.pl $1 + +fi diff --git a/SQCSim2021/external/glew210/auto/blacklist b/SQCSim2021/external/glew210/auto/blacklist new file mode 100644 index 0000000..6cd0e11 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/blacklist @@ -0,0 +1,14 @@ +EXT/draw_range_elements.txt +EXT/static_vertex_array.txt +EXT/vertex_array_set.alt.txt +EXT/vertex_array_set.txt +EXT/nurbs_tessellator.txt +EXT/object_space_tess.txt +SGI/filter4_parameters.txt +SGIS/texture_color_mask.txt +SGIX/dmbuffer.txt +SGIX/instruments.txt +SGIX/video_source.txt +SGIX/hyperpipe_group.txt +OES/OES_fixed_point.txt +OES/OES_query_matrix.txt diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_0 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_0 new file mode 100644 index 0000000..07e0651 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_0 @@ -0,0 +1,86 @@ +EGL_VERSION_1_0 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_NO_CONTEXT ((EGLContext)0) + EGL_NO_DISPLAY ((EGLDisplay)0) + EGL_NO_SURFACE ((EGLSurface)0) + EGL_DONT_CARE ((EGLint)-1) + EGL_FALSE 0 + EGL_PBUFFER_BIT 0x0001 + EGL_PIXMAP_BIT 0x0002 + EGL_WINDOW_BIT 0x0004 + EGL_SUCCESS 0x3000 + EGL_NOT_INITIALIZED 0x3001 + EGL_BAD_ACCESS 0x3002 + EGL_BAD_ALLOC 0x3003 + EGL_BAD_ATTRIBUTE 0x3004 + EGL_BAD_CONFIG 0x3005 + EGL_BAD_CONTEXT 0x3006 + EGL_BAD_CURRENT_SURFACE 0x3007 + EGL_BAD_DISPLAY 0x3008 + EGL_BAD_MATCH 0x3009 + EGL_BAD_NATIVE_PIXMAP 0x300A + EGL_BAD_NATIVE_WINDOW 0x300B + EGL_BAD_PARAMETER 0x300C + EGL_BAD_SURFACE 0x300D + EGL_BUFFER_SIZE 0x3020 + EGL_ALPHA_SIZE 0x3021 + EGL_BLUE_SIZE 0x3022 + EGL_GREEN_SIZE 0x3023 + EGL_RED_SIZE 0x3024 + EGL_DEPTH_SIZE 0x3025 + EGL_STENCIL_SIZE 0x3026 + EGL_CONFIG_CAVEAT 0x3027 + EGL_CONFIG_ID 0x3028 + EGL_LEVEL 0x3029 + EGL_MAX_PBUFFER_HEIGHT 0x302A + EGL_MAX_PBUFFER_PIXELS 0x302B + EGL_MAX_PBUFFER_WIDTH 0x302C + EGL_NATIVE_RENDERABLE 0x302D + EGL_NATIVE_VISUAL_ID 0x302E + EGL_NATIVE_VISUAL_TYPE 0x302F + EGL_SAMPLES 0x3031 + EGL_SAMPLE_BUFFERS 0x3032 + EGL_SURFACE_TYPE 0x3033 + EGL_TRANSPARENT_TYPE 0x3034 + EGL_TRANSPARENT_BLUE_VALUE 0x3035 + EGL_TRANSPARENT_GREEN_VALUE 0x3036 + EGL_TRANSPARENT_RED_VALUE 0x3037 + EGL_NONE 0x3038 + EGL_SLOW_CONFIG 0x3050 + EGL_NON_CONFORMANT_CONFIG 0x3051 + EGL_TRANSPARENT_RGB 0x3052 + EGL_VENDOR 0x3053 + EGL_VERSION 0x3054 + EGL_EXTENSIONS 0x3055 + EGL_HEIGHT 0x3056 + EGL_WIDTH 0x3057 + EGL_LARGEST_PBUFFER 0x3058 + EGL_DRAW 0x3059 + EGL_READ 0x305A + EGL_CORE_NATIVE_ENGINE 0x305B + EGL_TRUE 1 + EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config) + EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) + EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list) + EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list) + EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list) + EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list) + EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx) + EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface) + EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value) + EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config) + EGLDisplay eglGetCurrentDisplay ( void ) + EGLSurface eglGetCurrentSurface (EGLint readdraw) + EGLDisplay eglGetDisplay (EGLNativeDisplayType display_id) + EGLint eglGetError ( void ) + EGLBoolean eglInitialize (EGLDisplay dpy, EGLint * major, EGLint * minor) + EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) + EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value) + const char * eglQueryString (EGLDisplay dpy, EGLint name) + EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value) + EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface surface) + EGLBoolean eglTerminate (EGLDisplay dpy) + EGLBoolean eglWaitGL ( void ) + EGLBoolean eglWaitNative (EGLint engine) diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_1 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_1 new file mode 100644 index 0000000..550dc24 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_1 @@ -0,0 +1,22 @@ +EGL_VERSION_1_1 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_CONTEXT_LOST 0x300E + EGL_BIND_TO_TEXTURE_RGB 0x3039 + EGL_BIND_TO_TEXTURE_RGBA 0x303A + EGL_MIN_SWAP_INTERVAL 0x303B + EGL_MAX_SWAP_INTERVAL 0x303C + EGL_NO_TEXTURE 0x305C + EGL_TEXTURE_RGB 0x305D + EGL_TEXTURE_RGBA 0x305E + EGL_TEXTURE_2D 0x305F + EGL_TEXTURE_FORMAT 0x3080 + EGL_TEXTURE_TARGET 0x3081 + EGL_MIPMAP_TEXTURE 0x3082 + EGL_MIPMAP_LEVEL 0x3083 + EGL_BACK_BUFFER 0x3084 + EGLBoolean eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) + EGLBoolean eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) + EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) + EGLBoolean eglSwapInterval (EGLDisplay dpy, EGLint interval) diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_2 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_2 new file mode 100644 index 0000000..613dd6b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_2 @@ -0,0 +1,38 @@ +EGL_VERSION_1_2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_UNKNOWN ((EGLint)-1) + EGL_OPENGL_ES_BIT 0x0001 + EGL_OPENVG_BIT 0x0002 + EGL_LUMINANCE_SIZE 0x303D + EGL_ALPHA_MASK_SIZE 0x303E + EGL_COLOR_BUFFER_TYPE 0x303F + EGL_RENDERABLE_TYPE 0x3040 + EGL_SINGLE_BUFFER 0x3085 + EGL_RENDER_BUFFER 0x3086 + EGL_COLORSPACE 0x3087 + EGL_ALPHA_FORMAT 0x3088 + EGL_COLORSPACE_sRGB 0x3089 + EGL_COLORSPACE_LINEAR 0x308A + EGL_ALPHA_FORMAT_NONPRE 0x308B + EGL_ALPHA_FORMAT_PRE 0x308C + EGL_CLIENT_APIS 0x308D + EGL_RGB_BUFFER 0x308E + EGL_LUMINANCE_BUFFER 0x308F + EGL_HORIZONTAL_RESOLUTION 0x3090 + EGL_VERTICAL_RESOLUTION 0x3091 + EGL_PIXEL_ASPECT_RATIO 0x3092 + EGL_SWAP_BEHAVIOR 0x3093 + EGL_BUFFER_PRESERVED 0x3094 + EGL_BUFFER_DESTROYED 0x3095 + EGL_OPENVG_IMAGE 0x3096 + EGL_CONTEXT_CLIENT_TYPE 0x3097 + EGL_OPENGL_ES_API 0x30A0 + EGL_OPENVG_API 0x30A1 + EGL_DISPLAY_SCALING 10000 + EGLBoolean eglBindAPI (EGLenum api) + EGLSurface eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list) + EGLenum eglQueryAPI ( void ) + EGLBoolean eglReleaseThread ( void ) + EGLBoolean eglWaitClient ( void ) diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_3 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_3 new file mode 100644 index 0000000..de1d34d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_3 @@ -0,0 +1,16 @@ +EGL_VERSION_1_3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_OPENGL_ES2_BIT 0x0004 + EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 + EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 + EGL_MATCH_NATIVE_PIXMAP 0x3041 + EGL_CONFORMANT 0x3042 + EGL_VG_COLORSPACE 0x3087 + EGL_VG_ALPHA_FORMAT 0x3088 + EGL_VG_COLORSPACE_sRGB 0x3089 + EGL_VG_COLORSPACE_LINEAR 0x308A + EGL_VG_ALPHA_FORMAT_NONPRE 0x308B + EGL_VG_ALPHA_FORMAT_PRE 0x308C + EGL_CONTEXT_CLIENT_VERSION 0x3098 diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_4 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_4 new file mode 100644 index 0000000..bbd9e5c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_4 @@ -0,0 +1,13 @@ +EGL_VERSION_1_4 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + EGL_OPENGL_BIT 0x0008 + EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 + EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 + EGL_MULTISAMPLE_RESOLVE 0x3099 + EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A + EGL_MULTISAMPLE_RESOLVE_BOX 0x309B + EGL_OPENGL_API 0x30A2 + EGLContext eglGetCurrentContext ( void ) diff --git a/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_5 b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_5 new file mode 100644 index 0000000..ced7b03 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/EGL_VERSION_1_5 @@ -0,0 +1,59 @@ +EGL_VERSION_1_5 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf + + + EGL_NO_IMAGE ((EGLImage)0) + EGL_NO_SYNC ((EGLSync)0) + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 + EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 + EGL_OPENGL_ES3_BIT 0x00000040 + EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 + EGL_GL_COLORSPACE_SRGB 0x3089 + EGL_GL_COLORSPACE_LINEAR 0x308A + EGL_CONTEXT_MAJOR_VERSION 0x3098 + EGL_CL_EVENT_HANDLE 0x309C + EGL_GL_COLORSPACE 0x309D + EGL_GL_TEXTURE_2D 0x30B1 + EGL_GL_TEXTURE_3D 0x30B2 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 + EGL_GL_RENDERBUFFER 0x30B9 + EGL_GL_TEXTURE_LEVEL 0x30BC + EGL_GL_TEXTURE_ZOFFSET 0x30BD + EGL_IMAGE_PRESERVED 0x30D2 + EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 + EGL_SYNC_STATUS 0x30F1 + EGL_SIGNALED 0x30F2 + EGL_UNSIGNALED 0x30F3 + EGL_TIMEOUT_EXPIRED 0x30F5 + EGL_CONDITION_SATISFIED 0x30F6 + EGL_SYNC_TYPE 0x30F7 + EGL_SYNC_CONDITION 0x30F8 + EGL_SYNC_FENCE 0x30F9 + EGL_CONTEXT_MINOR_VERSION 0x30FB + EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD + EGL_SYNC_CL_EVENT 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE 0x30FF + EGL_CONTEXT_OPENGL_DEBUG 0x31B0 + EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD + EGL_NO_RESET_NOTIFICATION 0x31BE + EGL_LOSE_CONTEXT_ON_RESET 0x31BF + EGL_FOREVER 0xFFFFFFFFFFFFFFFF + EGLint eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) + EGLImage eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) + EGLSurface eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) + EGLSurface eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) + EGLSync eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) + EGLBoolean eglDestroyImage (EGLDisplay dpy, EGLImage image) + EGLBoolean eglDestroySync (EGLDisplay dpy, EGLSync sync) + EGLDisplay eglGetPlatformDisplay (EGLenum platform, void * native_display, const EGLAttrib * attrib_list) + EGLBoolean eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) + EGLBoolean eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_AMD_gpu_association b/SQCSim2021/external/glew210/auto/core/gl/GLX_AMD_gpu_association new file mode 100644 index 0000000..72264a9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_AMD_gpu_association @@ -0,0 +1,23 @@ +GLX_AMD_gpu_association +http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt +GLX_AMD_gpu_association + + GLX_GPU_VENDOR_AMD 0x1F00 + GLX_GPU_RENDERER_STRING_AMD 0x1F01 + GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 + GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 + GLX_GPU_RAM_AMD 0x21A3 + GLX_GPU_CLOCK_AMD 0x21A4 + GLX_GPU_NUM_PIPES_AMD 0x21A5 + GLX_GPU_NUM_SIMD_AMD 0x21A6 + GLX_GPU_NUM_RB_AMD 0x21A7 + GLX_GPU_NUM_SPI_AMD 0x21A8 + void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list) + GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int* attribList) + Bool glXDeleteAssociatedContextAMD (GLXContext ctx) + unsigned int glXGetContextGPUIDAMD (GLXContext ctx) + GLXContext glXGetCurrentAssociatedContextAMD (void) + unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int* ids) + int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void* data) + Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_ARB_get_proc_address b/SQCSim2021/external/glew210/auto/core/gl/GLX_ARB_get_proc_address new file mode 100644 index 0000000..e2cb2c5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_ARB_get_proc_address @@ -0,0 +1,5 @@ +GLX_ARB_get_proc_address +http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt +GLX_ARB_get_proc_address + + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_pixel_format_float b/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_pixel_format_float new file mode 100644 index 0000000..5336da4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_pixel_format_float @@ -0,0 +1,5 @@ +GLX_ATI_pixel_format_float + +GLX_ATI_pixel_format_float + + GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_render_texture b/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_render_texture new file mode 100644 index 0000000..6b35814 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_ATI_render_texture @@ -0,0 +1,42 @@ +GLX_ATI_render_texture + +GLX_ATI_render_texture + + GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 + GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 + GLX_TEXTURE_FORMAT_ATI 0x9802 + GLX_TEXTURE_TARGET_ATI 0x9803 + GLX_MIPMAP_TEXTURE_ATI 0x9804 + GLX_TEXTURE_RGB_ATI 0x9805 + GLX_TEXTURE_RGBA_ATI 0x9806 + GLX_NO_TEXTURE_ATI 0x9807 + GLX_TEXTURE_CUBE_MAP_ATI 0x9808 + GLX_TEXTURE_1D_ATI 0x9809 + GLX_TEXTURE_2D_ATI 0x980A + GLX_MIPMAP_LEVEL_ATI 0x980B + GLX_CUBE_MAP_FACE_ATI 0x980C + GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D + GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E + GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 + GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 + GLX_FRONT_LEFT_ATI 0x9813 + GLX_FRONT_RIGHT_ATI 0x9814 + GLX_BACK_LEFT_ATI 0x9815 + GLX_BACK_RIGHT_ATI 0x9816 + GLX_AUX0_ATI 0x9817 + GLX_AUX1_ATI 0x9818 + GLX_AUX2_ATI 0x9819 + GLX_AUX3_ATI 0x981A + GLX_AUX4_ATI 0x981B + GLX_AUX5_ATI 0x981C + GLX_AUX6_ATI 0x981D + GLX_AUX7_ATI 0x981E + GLX_AUX8_ATI 0x981F + GLX_AUX9_ATI 0x9820 + GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 + GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es2_profile b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es2_profile new file mode 100644 index 0000000..aea21df --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es2_profile +http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt +GLX_EXT_create_context_es2_profile + + GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es_profile b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es_profile new file mode 100644 index 0000000..ea13e6e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es_profile +http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt +GLX_EXT_create_context_es_profile + + GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_fbconfig_packed_float b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_fbconfig_packed_float new file mode 100644 index 0000000..ffd47e3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_fbconfig_packed_float @@ -0,0 +1,6 @@ +GLX_EXT_fbconfig_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GLX_EXT_fbconfig_packed_float + + GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_framebuffer_sRGB new file mode 100644 index 0000000..83743bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +GLX_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GLX_EXT_framebuffer_sRGB + + GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_MESA_swap_control b/SQCSim2021/external/glew210/auto/core/gl/GLX_MESA_swap_control new file mode 100644 index 0000000..eb6e933 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_MESA_swap_control @@ -0,0 +1,6 @@ +GLX_MESA_swap_control +http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec +GLX_MESA_swap_control + + int glXGetSwapIntervalMESA (void) + int glXSwapIntervalMESA (unsigned int interval) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_float_buffer b/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_float_buffer new file mode 100644 index 0000000..19b71e2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_float_buffer @@ -0,0 +1,5 @@ +GLX_NV_float_buffer +http://cvs1.nvidia.com/inc/GL/glxtokens.h +GLX_NV_float_buffer + + GLX_FLOAT_COMPONENTS_NV 0x20B0 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_vertex_array_range b/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_vertex_array_range new file mode 100644 index 0000000..9250ec2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_NV_vertex_array_range @@ -0,0 +1,6 @@ +GLX_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +GLX_NV_vertex_array_range + + void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void glXFreeMemoryNV (void *pointer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIS_shared_multisample b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIS_shared_multisample new file mode 100644 index 0000000..a2f4e12 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIS_shared_multisample @@ -0,0 +1,6 @@ +GLX_SGIS_shared_multisample + +GLX_SGIS_shared_multisample + + GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 + GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_hyperpipe b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_hyperpipe new file mode 100644 index 0000000..80fd7d6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_hyperpipe @@ -0,0 +1,26 @@ +GLX_SGIX_hyperpipe +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt +GLX_SGIX_hyperpipe + + GLX_HYPERPIPE_ID_SGIX 0x8030 + GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 + GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 + GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 + GLX_PIPE_RECT_SGIX 0x00000001 + GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 + GLX_HYPERPIPE_STEREO_SGIX 0x00000003 + GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 + GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 + GLX_BAD_HYPERPIPE_SGIX 92 + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; + GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) + int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) + GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) + int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) + int glXBindHyperpipeSGIX (Display *dpy, int hpId) + int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) + int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) + int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_barrier b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_barrier new file mode 100644 index 0000000..95a65c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_barrier @@ -0,0 +1,6 @@ +GLX_SGIX_swap_barrier +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt +GLX_SGIX_swap_barrier + + void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) + Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_group b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_group new file mode 100644 index 0000000..1eb1cff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGIX_swap_group @@ -0,0 +1,5 @@ +GLX_SGIX_swap_group +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt +GLX_SGIX_swap_group + + void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SGI_video_sync b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGI_video_sync new file mode 100644 index 0000000..74f1356 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SGI_video_sync @@ -0,0 +1,6 @@ +GLX_SGI_video_sync +http://www.opengl.org/registry/specs/SGI/video_sync.txt +GLX_SGI_video_sync + + int glXGetVideoSyncSGI (unsigned int* count) + int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_SUN_video_resize b/SQCSim2021/external/glew210/auto/core/gl/GLX_SUN_video_resize new file mode 100644 index 0000000..3a5a176 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_SUN_video_resize @@ -0,0 +1,8 @@ +GLX_SUN_video_resize +http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt +GLX_SUN_video_resize + + GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + GLX_VIDEO_RESIZE_SUN 0x8171 + int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) + int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_2 b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_2 new file mode 100644 index 0000000..8a12e84 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_2 @@ -0,0 +1,5 @@ +GLX_VERSION_1_2 +http://www.opengl.org/documentation/specs/glx/glx1.2.ps +GLX_VERSION_1_2 + + Display* glXGetCurrentDisplay (void) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_3 b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_3 new file mode 100644 index 0000000..1cf24be --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_3 @@ -0,0 +1,83 @@ +GLX_VERSION_1_3 +http://www.opengl.org/documentation/specs/glx/glx1.3.pdf +GLX_VERSION_1_3 + + GLX_WINDOW_BIT 0x00000001 + GLX_PIXMAP_BIT 0x00000002 + GLX_PBUFFER_BIT 0x00000004 + GLX_RGBA_BIT 0x00000001 + GLX_COLOR_INDEX_BIT 0x00000002 + GLX_PBUFFER_CLOBBER_MASK 0x08000000 + GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 + GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 + GLX_BACK_LEFT_BUFFER_BIT 0x00000004 + GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 + GLX_AUX_BUFFERS_BIT 0x00000010 + GLX_DEPTH_BUFFER_BIT 0x00000020 + GLX_STENCIL_BUFFER_BIT 0x00000040 + GLX_ACCUM_BUFFER_BIT 0x00000080 + GLX_CONFIG_CAVEAT 0x20 + GLX_X_VISUAL_TYPE 0x22 + GLX_TRANSPARENT_TYPE 0x23 + GLX_TRANSPARENT_INDEX_VALUE 0x24 + GLX_TRANSPARENT_RED_VALUE 0x25 + GLX_TRANSPARENT_GREEN_VALUE 0x26 + GLX_TRANSPARENT_BLUE_VALUE 0x27 + GLX_TRANSPARENT_ALPHA_VALUE 0x28 + GLX_DONT_CARE 0xFFFFFFFF + GLX_NONE 0x8000 + GLX_SLOW_CONFIG 0x8001 + GLX_TRUE_COLOR 0x8002 + GLX_DIRECT_COLOR 0x8003 + GLX_PSEUDO_COLOR 0x8004 + GLX_STATIC_COLOR 0x8005 + GLX_GRAY_SCALE 0x8006 + GLX_STATIC_GRAY 0x8007 + GLX_TRANSPARENT_RGB 0x8008 + GLX_TRANSPARENT_INDEX 0x8009 + GLX_VISUAL_ID 0x800B + GLX_SCREEN 0x800C + GLX_NON_CONFORMANT_CONFIG 0x800D + GLX_DRAWABLE_TYPE 0x8010 + GLX_RENDER_TYPE 0x8011 + GLX_X_RENDERABLE 0x8012 + GLX_FBCONFIG_ID 0x8013 + GLX_RGBA_TYPE 0x8014 + GLX_COLOR_INDEX_TYPE 0x8015 + GLX_MAX_PBUFFER_WIDTH 0x8016 + GLX_MAX_PBUFFER_HEIGHT 0x8017 + GLX_MAX_PBUFFER_PIXELS 0x8018 + GLX_PRESERVED_CONTENTS 0x801B + GLX_LARGEST_PBUFFER 0x801C + GLX_WIDTH 0x801D + GLX_HEIGHT 0x801E + GLX_EVENT_MASK 0x801F + GLX_DAMAGED 0x8020 + GLX_SAVED 0x8021 + GLX_WINDOW 0x8022 + GLX_PBUFFER 0x8023 + GLX_PBUFFER_HEIGHT 0x8040 + GLX_PBUFFER_WIDTH 0x8041 + GLXFBConfig* glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements) + GLXFBConfig* glXGetFBConfigs (Display *dpy, int screen, int *nelements) + XVisualInfo* glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config) + int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value) + GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) + void glXDestroyWindow (Display *dpy, GLXWindow win) + GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) + void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap) + GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list) + void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf) + void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) + GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) + Bool glXMakeContextCurrent (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx) + GLXDrawable glXGetCurrentReadDrawable (void) + int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value) + void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask) + void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask) + typedef XID GLXWindow + typedef XID GLXPbuffer + typedef XID GLXFBConfigID + typedef struct __GLXFBConfigRec *GLXFBConfig + typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; + typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; diff --git a/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_4 b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_4 new file mode 100644 index 0000000..9b9de3e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GLX_VERSION_1_4 @@ -0,0 +1,7 @@ +GLX_VERSION_1_4 +http://www.opengl.org/documentation/specs/glx/glx1.4.pdf +GLX_VERSION_1_4 + + GLX_SAMPLE_BUFFERS 100000 + GLX_SAMPLES 100001 + extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_float_pixels b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_float_pixels new file mode 100644 index 0000000..3eacd42 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_float_pixels @@ -0,0 +1,18 @@ +GL_APPLE_float_pixels +http://www.opengl.org/registry/specs/APPLE/float_pixels.txt +GL_APPLE_float_pixels + + GL_HALF_APPLE 0x140B + GL_COLOR_FLOAT_APPLE 0x8A0F + GL_RGBA_FLOAT32_APPLE 0x8814 + GL_RGB_FLOAT32_APPLE 0x8815 + GL_ALPHA_FLOAT32_APPLE 0x8816 + GL_INTENSITY_FLOAT32_APPLE 0x8817 + GL_LUMINANCE_FLOAT32_APPLE 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 + GL_RGBA_FLOAT16_APPLE 0x881A + GL_RGB_FLOAT16_APPLE 0x881B + GL_ALPHA_FLOAT16_APPLE 0x881C + GL_INTENSITY_FLOAT16_APPLE 0x881D + GL_LUMINANCE_FLOAT16_APPLE 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_pixel_buffer b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_pixel_buffer new file mode 100644 index 0000000..1a8ad97 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_pixel_buffer @@ -0,0 +1,5 @@ +GL_APPLE_pixel_buffer + +GL_APPLE_pixel_buffer + + GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_texture_range b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_texture_range new file mode 100644 index 0000000..e2bf85c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_APPLE_texture_range @@ -0,0 +1,13 @@ +GL_APPLE_texture_range +http://www.opengl.org/registry/specs/APPLE/texture_range.txt +GL_APPLE_texture_range + + GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC + GL_STORAGE_PRIVATE_APPLE 0x85BD + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 + GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 + void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) + void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_draw_instanced b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_draw_instanced new file mode 100644 index 0000000..a730952 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_draw_instanced @@ -0,0 +1,4 @@ +GL_ARB_draw_instanced +http://www.opengl.org/registry/specs/ARB/draw_instanced.txt +GL_ARB_draw_instanced + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_imaging b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_imaging new file mode 100644 index 0000000..727adf0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_imaging @@ -0,0 +1,113 @@ +GL_ARB_imaging + +GL_ARB_imaging + + GL_CONSTANT_COLOR 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR 0x8002 + GL_CONSTANT_ALPHA 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + GL_BLEND_COLOR 0x8005 + GL_FUNC_ADD 0x8006 + GL_MIN 0x8007 + GL_MAX 0x8008 + GL_BLEND_EQUATION 0x8009 + GL_FUNC_SUBTRACT 0x800A + GL_FUNC_REVERSE_SUBTRACT 0x800B + GL_CONVOLUTION_1D 0x8010 + GL_CONVOLUTION_2D 0x8011 + GL_SEPARABLE_2D 0x8012 + GL_CONVOLUTION_BORDER_MODE 0x8013 + GL_CONVOLUTION_FILTER_SCALE 0x8014 + GL_CONVOLUTION_FILTER_BIAS 0x8015 + GL_REDUCE 0x8016 + GL_CONVOLUTION_FORMAT 0x8017 + GL_CONVOLUTION_WIDTH 0x8018 + GL_CONVOLUTION_HEIGHT 0x8019 + GL_MAX_CONVOLUTION_WIDTH 0x801A + GL_MAX_CONVOLUTION_HEIGHT 0x801B + GL_POST_CONVOLUTION_RED_SCALE 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F + GL_POST_CONVOLUTION_RED_BIAS 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 + GL_HISTOGRAM 0x8024 + GL_PROXY_HISTOGRAM 0x8025 + GL_HISTOGRAM_WIDTH 0x8026 + GL_HISTOGRAM_FORMAT 0x8027 + GL_HISTOGRAM_RED_SIZE 0x8028 + GL_HISTOGRAM_GREEN_SIZE 0x8029 + GL_HISTOGRAM_BLUE_SIZE 0x802A + GL_HISTOGRAM_ALPHA_SIZE 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE 0x802C + GL_HISTOGRAM_SINK 0x802D + GL_MINMAX 0x802E + GL_MINMAX_FORMAT 0x802F + GL_MINMAX_SINK 0x8030 + GL_TABLE_TOO_LARGE 0x8031 + GL_COLOR_MATRIX 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + GL_COLOR_TABLE 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 + GL_PROXY_COLOR_TABLE 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 + GL_COLOR_TABLE_SCALE 0x80D6 + GL_COLOR_TABLE_BIAS 0x80D7 + GL_COLOR_TABLE_FORMAT 0x80D8 + GL_COLOR_TABLE_WIDTH 0x80D9 + GL_COLOR_TABLE_RED_SIZE 0x80DA + GL_COLOR_TABLE_GREEN_SIZE 0x80DB + GL_COLOR_TABLE_BLUE_SIZE 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + GL_IGNORE_BORDER 0x8150 + GL_CONSTANT_BORDER 0x8151 + GL_WRAP_BORDER 0x8152 + GL_REPLICATE_BORDER 0x8153 + GL_CONVOLUTION_BORDER_COLOR 0x8154 + void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) + void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) + void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) + void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) + void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glResetHistogram (GLenum target) + void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) + void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) + void glResetMinmax (GLenum target) + void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) + void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) + void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) + void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) + void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) + void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) + void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_instanced_arrays b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_instanced_arrays new file mode 100644 index 0000000..1487d39 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_instanced_arrays @@ -0,0 +1,8 @@ +GL_ARB_instanced_arrays +http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt +GL_ARB_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + void glVertexAttribDivisorARB (GLuint index, GLuint divisor) + void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_internalformat_query2 b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_internalformat_query2 new file mode 100644 index 0000000..7af5091 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_internalformat_query2 @@ -0,0 +1,104 @@ +GL_ARB_internalformat_query2 +http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt +GL_ARB_internalformat_query2 + + GL_INTERNALFORMAT_SUPPORTED 0x826F + GL_INTERNALFORMAT_PREFERRED 0x8270 + GL_INTERNALFORMAT_RED_SIZE 0x8271 + GL_INTERNALFORMAT_GREEN_SIZE 0x8272 + GL_INTERNALFORMAT_BLUE_SIZE 0x8273 + GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 + GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 + GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 + GL_INTERNALFORMAT_SHARED_SIZE 0x8277 + GL_INTERNALFORMAT_RED_TYPE 0x8278 + GL_INTERNALFORMAT_GREEN_TYPE 0x8279 + GL_INTERNALFORMAT_BLUE_TYPE 0x827A + GL_INTERNALFORMAT_ALPHA_TYPE 0x827B + GL_INTERNALFORMAT_DEPTH_TYPE 0x827C + GL_INTERNALFORMAT_STENCIL_TYPE 0x827D + GL_MAX_WIDTH 0x827E + GL_MAX_HEIGHT 0x827F + GL_MAX_DEPTH 0x8280 + GL_MAX_LAYERS 0x8281 + GL_MAX_COMBINED_DIMENSIONS 0x8282 + GL_COLOR_COMPONENTS 0x8283 + GL_DEPTH_COMPONENTS 0x8284 + GL_STENCIL_COMPONENTS 0x8285 + GL_COLOR_RENDERABLE 0x8286 + GL_DEPTH_RENDERABLE 0x8287 + GL_STENCIL_RENDERABLE 0x8288 + GL_FRAMEBUFFER_RENDERABLE 0x8289 + GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A + GL_FRAMEBUFFER_BLEND 0x828B + GL_READ_PIXELS 0x828C + GL_READ_PIXELS_FORMAT 0x828D + GL_READ_PIXELS_TYPE 0x828E + GL_TEXTURE_IMAGE_FORMAT 0x828F + GL_TEXTURE_IMAGE_TYPE 0x8290 + GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 + GL_GET_TEXTURE_IMAGE_TYPE 0x8292 + GL_MIPMAP 0x8293 + GL_MANUAL_GENERATE_MIPMAP 0x8294 + GL_AUTO_GENERATE_MIPMAP 0x8295 + GL_COLOR_ENCODING 0x8296 + GL_SRGB_READ 0x8297 + GL_SRGB_WRITE 0x8298 + GL_SRGB_DECODE_ARB 0x8299 + GL_FILTER 0x829A + GL_VERTEX_TEXTURE 0x829B + GL_TESS_CONTROL_TEXTURE 0x829C + GL_TESS_EVALUATION_TEXTURE 0x829D + GL_GEOMETRY_TEXTURE 0x829E + GL_FRAGMENT_TEXTURE 0x829F + GL_COMPUTE_TEXTURE 0x82A0 + GL_TEXTURE_SHADOW 0x82A1 + GL_TEXTURE_GATHER 0x82A2 + GL_TEXTURE_GATHER_SHADOW 0x82A3 + GL_SHADER_IMAGE_LOAD 0x82A4 + GL_SHADER_IMAGE_STORE 0x82A5 + GL_SHADER_IMAGE_ATOMIC 0x82A6 + GL_IMAGE_TEXEL_SIZE 0x82A7 + GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 + GL_IMAGE_PIXEL_FORMAT 0x82A9 + GL_IMAGE_PIXEL_TYPE 0x82AA + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 + GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 + GL_CLEAR_BUFFER 0x82B4 + GL_TEXTURE_VIEW 0x82B5 + GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + GL_FULL_SUPPORT 0x82B7 + GL_CAVEAT_SUPPORT 0x82B8 + GL_IMAGE_CLASS_4_X_32 0x82B9 + GL_IMAGE_CLASS_2_X_32 0x82BA + GL_IMAGE_CLASS_1_X_32 0x82BB + GL_IMAGE_CLASS_4_X_16 0x82BC + GL_IMAGE_CLASS_2_X_16 0x82BD + GL_IMAGE_CLASS_1_X_16 0x82BE + GL_IMAGE_CLASS_4_X_8 0x82BF + GL_IMAGE_CLASS_2_X_8 0x82C0 + GL_IMAGE_CLASS_1_X_8 0x82C1 + GL_IMAGE_CLASS_11_11_10 0x82C2 + GL_IMAGE_CLASS_10_10_10_2 0x82C3 + GL_VIEW_CLASS_128_BITS 0x82C4 + GL_VIEW_CLASS_96_BITS 0x82C5 + GL_VIEW_CLASS_64_BITS 0x82C6 + GL_VIEW_CLASS_48_BITS 0x82C7 + GL_VIEW_CLASS_32_BITS 0x82C8 + GL_VIEW_CLASS_24_BITS 0x82C9 + GL_VIEW_CLASS_16_BITS 0x82CA + GL_VIEW_CLASS_8_BITS 0x82CB + GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC + GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD + GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE + GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF + GL_VIEW_CLASS_RGTC1_RED 0x82D0 + GL_VIEW_CLASS_RGTC2_RG 0x82D1 + GL_VIEW_CLASS_BPTC_UNORM 0x82D2 + GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_matrix_palette b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_matrix_palette new file mode 100644 index 0000000..98b0d0b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_matrix_palette @@ -0,0 +1,19 @@ +GL_ARB_matrix_palette +http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt +GL_ARB_matrix_palette + + GL_MATRIX_PALETTE_ARB 0x8840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 + GL_MAX_PALETTE_MATRICES_ARB 0x8842 + GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 + GL_MATRIX_INDEX_ARRAY_ARB 0x8844 + GL_CURRENT_MATRIX_INDEX_ARB 0x8845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 + GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + void glCurrentPaletteMatrixARB (GLint index) + void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glMatrixIndexubvARB (GLint size, GLubyte *indices) + void glMatrixIndexusvARB (GLint size, GLushort *indices) + void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_multitexture b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_multitexture new file mode 100644 index 0000000..46a9546 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_multitexture @@ -0,0 +1,73 @@ +GL_ARB_multitexture +http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt +GL_ARB_multitexture + + GL_TEXTURE0_ARB 0x84C0 + GL_TEXTURE1_ARB 0x84C1 + GL_TEXTURE2_ARB 0x84C2 + GL_TEXTURE3_ARB 0x84C3 + GL_TEXTURE4_ARB 0x84C4 + GL_TEXTURE5_ARB 0x84C5 + GL_TEXTURE6_ARB 0x84C6 + GL_TEXTURE7_ARB 0x84C7 + GL_TEXTURE8_ARB 0x84C8 + GL_TEXTURE9_ARB 0x84C9 + GL_TEXTURE10_ARB 0x84CA + GL_TEXTURE11_ARB 0x84CB + GL_TEXTURE12_ARB 0x84CC + GL_TEXTURE13_ARB 0x84CD + GL_TEXTURE14_ARB 0x84CE + GL_TEXTURE15_ARB 0x84CF + GL_TEXTURE16_ARB 0x84D0 + GL_TEXTURE17_ARB 0x84D1 + GL_TEXTURE18_ARB 0x84D2 + GL_TEXTURE19_ARB 0x84D3 + GL_TEXTURE20_ARB 0x84D4 + GL_TEXTURE21_ARB 0x84D5 + GL_TEXTURE22_ARB 0x84D6 + GL_TEXTURE23_ARB 0x84D7 + GL_TEXTURE24_ARB 0x84D8 + GL_TEXTURE25_ARB 0x84D9 + GL_TEXTURE26_ARB 0x84DA + GL_TEXTURE27_ARB 0x84DB + GL_TEXTURE28_ARB 0x84DC + GL_TEXTURE29_ARB 0x84DD + GL_TEXTURE30_ARB 0x84DE + GL_TEXTURE31_ARB 0x84DF + GL_ACTIVE_TEXTURE_ARB 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 + GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + void glActiveTextureARB (GLenum texture) + void glClientActiveTextureARB (GLenum texture) + void glMultiTexCoord1dARB (GLenum target, GLdouble s) + void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord1fARB (GLenum target, GLfloat s) + void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord1iARB (GLenum target, GLint s) + void glMultiTexCoord1ivARB (GLenum target, const GLint *v) + void glMultiTexCoord1sARB (GLenum target, GLshort s) + void glMultiTexCoord1svARB (GLenum target, const GLshort *v) + void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) + void glMultiTexCoord2ivARB (GLenum target, const GLint *v) + void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2svARB (GLenum target, const GLshort *v) + void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3ivARB (GLenum target, const GLint *v) + void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3svARB (GLenum target, const GLshort *v) + void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4ivARB (GLenum target, const GLint *v) + void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_robustness b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_robustness new file mode 100644 index 0000000..82d48d8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_robustness @@ -0,0 +1,31 @@ +GL_ARB_robustness +http://www.opengl.org/registry/specs/ARB/robustness.txt +GL_ARB_robustness + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 + GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GL_GUILTY_CONTEXT_RESET_ARB 0x8253 + GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 + GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GL_NO_RESET_NOTIFICATION_ARB 0x8261 + GLenum glGetGraphicsResetStatusARB (void) + void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) + void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) + void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) + void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) + void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) + void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) + void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) + void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) + void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) + void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) + void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) + void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) + void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) + void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_separate_shader_objects b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_separate_shader_objects new file mode 100644 index 0000000..3d3d869 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_separate_shader_objects @@ -0,0 +1,73 @@ +GL_ARB_separate_shader_objects +http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt +GL_ARB_separate_shader_objects + + GL_VERTEX_SHADER_BIT 0x00000001 + GL_FRAGMENT_SHADER_BIT 0x00000002 + GL_GEOMETRY_SHADER_BIT 0x00000004 + GL_TESS_CONTROL_SHADER_BIT 0x00000008 + GL_TESS_EVALUATION_SHADER_BIT 0x00000010 + GL_PROGRAM_SEPARABLE 0x8258 + GL_ACTIVE_PROGRAM 0x8259 + GL_PROGRAM_PIPELINE_BINDING 0x825A + GL_ALL_SHADER_BITS 0xFFFFFFFF + void glActiveShaderProgram (GLuint pipeline, GLuint program) + void glBindProgramPipeline (GLuint pipeline) + GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) + void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) + void glGenProgramPipelines (GLsizei n, GLuint* pipelines) + void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) + void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) + GLboolean glIsProgramPipeline (GLuint pipeline) + void glProgramUniform1d (GLuint program, GLint location, GLdouble x) + void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform1f (GLuint program, GLint location, GLfloat x) + void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1i (GLuint program, GLint location, GLint x) + void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1ui (GLuint program, GLint location, GLuint x) + void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) + void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) + void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) + void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) + void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) + void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) + void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) + void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) + void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) + void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) + void glValidateProgramPipeline (GLuint pipeline) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_attrib_64bit b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_attrib_64bit new file mode 100644 index 0000000..68117c5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_attrib_64bit @@ -0,0 +1,14 @@ +GL_ARB_vertex_attrib_64bit +http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt +GL_ARB_vertex_attrib_64bit + + void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) + void glVertexAttribL1d (GLuint index, GLdouble x) + void glVertexAttribL1dv (GLuint index, const GLdouble* v) + void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dv (GLuint index, const GLdouble* v) + void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dv (GLuint index, const GLdouble* v) + void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dv (GLuint index, const GLdouble* v) + void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_blend b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_blend new file mode 100644 index 0000000..f4b3f58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ARB_vertex_blend @@ -0,0 +1,56 @@ +GL_ARB_vertex_blend +http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt +GL_ARB_vertex_blend + + GL_MAX_VERTEX_UNITS_ARB 0x86A4 + GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 + GL_WEIGHT_SUM_UNITY_ARB 0x86A6 + GL_VERTEX_BLEND_ARB 0x86A7 + GL_CURRENT_WEIGHT_ARB 0x86A8 + GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 + GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA + GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB + GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC + GL_WEIGHT_ARRAY_ARB 0x86AD + GL_MODELVIEW0_ARB 0x1700 + GL_MODELVIEW1_ARB 0x850A + GL_MODELVIEW2_ARB 0x8722 + GL_MODELVIEW3_ARB 0x8723 + GL_MODELVIEW4_ARB 0x8724 + GL_MODELVIEW5_ARB 0x8725 + GL_MODELVIEW6_ARB 0x8726 + GL_MODELVIEW7_ARB 0x8727 + GL_MODELVIEW8_ARB 0x8728 + GL_MODELVIEW9_ARB 0x8729 + GL_MODELVIEW10_ARB 0x872A + GL_MODELVIEW11_ARB 0x872B + GL_MODELVIEW12_ARB 0x872C + GL_MODELVIEW13_ARB 0x872D + GL_MODELVIEW14_ARB 0x872E + GL_MODELVIEW15_ARB 0x872F + GL_MODELVIEW16_ARB 0x8730 + GL_MODELVIEW17_ARB 0x8731 + GL_MODELVIEW18_ARB 0x8732 + GL_MODELVIEW19_ARB 0x8733 + GL_MODELVIEW20_ARB 0x8734 + GL_MODELVIEW21_ARB 0x8735 + GL_MODELVIEW22_ARB 0x8736 + GL_MODELVIEW23_ARB 0x8737 + GL_MODELVIEW24_ARB 0x8738 + GL_MODELVIEW25_ARB 0x8739 + GL_MODELVIEW26_ARB 0x873A + GL_MODELVIEW27_ARB 0x873B + GL_MODELVIEW28_ARB 0x873C + GL_MODELVIEW29_ARB 0x873D + GL_MODELVIEW30_ARB 0x873E + GL_MODELVIEW31_ARB 0x873F + void glWeightbvARB (GLint size, GLbyte *weights) + void glWeightsvARB (GLint size, GLshort *weights) + void glWeightivARB (GLint size, GLint *weights) + void glWeightfvARB (GLint size, GLfloat *weights) + void glWeightdvARB (GLint size, GLdouble *weights) + void glWeightubvARB (GLint size, GLubyte *weights) + void glWeightusvARB (GLint size, GLushort *weights) + void glWeightuivARB (GLint size, GLuint *weights) + void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexBlendARB (GLint count) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_point_sprites b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_point_sprites new file mode 100644 index 0000000..d2434e7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_point_sprites @@ -0,0 +1,10 @@ +GL_ATIX_point_sprites +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_point_sprites + + GL_TEXTURE_POINT_MODE_ATIX 0x60B0 + GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 + GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 + GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 + GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 + GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_combine3 b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_combine3 new file mode 100644 index 0000000..77f425d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_combine3 +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_texture_env_combine3 + + GL_MODULATE_ADD_ATIX 0x8744 + GL_MODULATE_SIGNED_ADD_ATIX 0x8745 + GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_route b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_route new file mode 100644 index 0000000..d972fd1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_texture_env_route @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_route +http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt +GL_ATIX_texture_env_route + + GL_SECONDARY_COLOR_ATIX 0x8747 + GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 + GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_vertex_shader_output_point_size b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_vertex_shader_output_point_size new file mode 100644 index 0000000..85a6d58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATIX_vertex_shader_output_point_size @@ -0,0 +1,5 @@ +GL_ATIX_vertex_shader_output_point_size +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_vertex_shader_output_point_size + + GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_envmap_bumpmap b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_envmap_bumpmap new file mode 100644 index 0000000..09a4112 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_envmap_bumpmap @@ -0,0 +1,16 @@ +GL_ATI_envmap_bumpmap +http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt +GL_ATI_envmap_bumpmap + + GL_BUMP_ROT_MATRIX_ATI 0x8775 + GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 + GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 + GL_BUMP_TEX_UNITS_ATI 0x8778 + GL_DUDV_ATI 0x8779 + GL_DU8DV8_ATI 0x877A + GL_BUMP_ENVMAP_ATI 0x877B + GL_BUMP_TARGET_ATI 0x877C + void glTexBumpParameterivATI (GLenum pname, GLint *param) + void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) + void glGetTexBumpParameterivATI (GLenum pname, GLint *param) + void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_map_object_buffer b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_map_object_buffer new file mode 100644 index 0000000..6a683d0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_map_object_buffer @@ -0,0 +1,6 @@ +GL_ATI_map_object_buffer +http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt +GL_ATI_map_object_buffer + + void * glMapObjectBufferATI (GLuint buffer) + void glUnmapObjectBufferATI (GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_pn_triangles b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_pn_triangles new file mode 100644 index 0000000..ca3923d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_pn_triangles @@ -0,0 +1,15 @@ +GL_ATI_pn_triangles +http://www.opengl.org/registry/specs/ATI/pn_triangles.txt +GL_ATI_pn_triangles + + GL_PN_TRIANGLES_ATI 0x87F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 + GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + void glPNTrianglesiATI (GLenum pname, GLint param) + void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_separate_stencil b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_separate_stencil new file mode 100644 index 0000000..b7237e5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_separate_stencil @@ -0,0 +1,10 @@ +GL_ATI_separate_stencil +http://www.opengl.org/registry/specs/ATI/separate_stencil.txt +GL_ATI_separate_stencil + + GL_STENCIL_BACK_FUNC_ATI 0x8800 + GL_STENCIL_BACK_FAIL_ATI 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_shader_texture_lod b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_shader_texture_lod new file mode 100644 index 0000000..e6e6c04 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ATI_shader_texture_lod + +GL_ATI_shader_texture_lod + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_texture_compression_3dc b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_texture_compression_3dc new file mode 100644 index 0000000..fc3ee44 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_texture_compression_3dc @@ -0,0 +1,5 @@ +GL_ATI_texture_compression_3dc + +GL_ATI_texture_compression_3dc + + GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_vertex_streams b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_vertex_streams new file mode 100644 index 0000000..f6e64fd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_ATI_vertex_streams @@ -0,0 +1,59 @@ +GL_ATI_vertex_streams +http://www.opengl.org/registry/specs/ATI/vertex_streams.txt +GL_ATI_vertex_streams + + GL_MAX_VERTEX_STREAMS_ATI 0x876B + GL_VERTEX_SOURCE_ATI 0x876C + GL_VERTEX_STREAM0_ATI 0x876D + GL_VERTEX_STREAM1_ATI 0x876E + GL_VERTEX_STREAM2_ATI 0x876F + GL_VERTEX_STREAM3_ATI 0x8770 + GL_VERTEX_STREAM4_ATI 0x8771 + GL_VERTEX_STREAM5_ATI 0x8772 + GL_VERTEX_STREAM6_ATI 0x8773 + GL_VERTEX_STREAM7_ATI 0x8774 + void glClientActiveVertexStreamATI (GLenum stream) + void glVertexBlendEnviATI (GLenum pname, GLint param) + void glVertexBlendEnvfATI (GLenum pname, GLfloat param) + void glVertexStream1sATI (GLenum stream, GLshort x) + void glVertexStream1svATI (GLenum stream, const GLshort *coords) + void glVertexStream1iATI (GLenum stream, GLint x) + void glVertexStream1ivATI (GLenum stream, const GLint *coords) + void glVertexStream1fATI (GLenum stream, GLfloat x) + void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream1dATI (GLenum stream, GLdouble x) + void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) + void glVertexStream2svATI (GLenum stream, const GLshort *coords) + void glVertexStream2iATI (GLenum stream, GLint x, GLint y) + void glVertexStream2ivATI (GLenum stream, const GLint *coords) + void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) + void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) + void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glVertexStream3svATI (GLenum stream, const GLshort *coords) + void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glVertexStream3ivATI (GLenum stream, const GLint *coords) + void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexStream4svATI (GLenum stream, const GLshort *coords) + void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) + void glVertexStream4ivATI (GLenum stream, const GLint *coords) + void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) + void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) + void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) + void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glNormalStream3svATI (GLenum stream, const GLshort *coords) + void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glNormalStream3ivATI (GLenum stream, const GLint *coords) + void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) + void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_Cg_shader b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_Cg_shader new file mode 100644 index 0000000..b2df900 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_Cg_shader @@ -0,0 +1,6 @@ +GL_EXT_Cg_shader +http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf +GL_EXT_Cg_shader + + GL_CG_VERTEX_SHADER_EXT 0x890E + GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_bindable_uniform b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_bindable_uniform new file mode 100644 index 0000000..00ec270 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_bindable_uniform @@ -0,0 +1,13 @@ +GL_EXT_bindable_uniform +http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt +GL_EXT_bindable_uniform + + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED + GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + GL_UNIFORM_BUFFER_EXT 0x8DEE + void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) + GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) + GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_debug_marker b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_debug_marker new file mode 100644 index 0000000..ce9ffe4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_debug_marker @@ -0,0 +1,7 @@ +GL_EXT_debug_marker +http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt +GL_EXT_debug_marker + + void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) + void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) + void glPopGroupMarkerEXT (void) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_depth_bounds_test b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_depth_bounds_test new file mode 100644 index 0000000..da2a453 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_depth_bounds_test @@ -0,0 +1,7 @@ +GL_EXT_depth_bounds_test +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt +GL_EXT_depth_bounds_test + + GL_DEPTH_BOUNDS_TEST_EXT 0x8890 + GL_DEPTH_BOUNDS_EXT 0x8891 + void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_instanced b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_instanced new file mode 100644 index 0000000..ca7f17e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_instanced @@ -0,0 +1,6 @@ +GL_EXT_draw_instanced +http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt +GL_EXT_draw_instanced + + void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_range_elements b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_range_elements new file mode 100644 index 0000000..f5346de --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_draw_range_elements @@ -0,0 +1,7 @@ +GL_EXT_draw_range_elements +http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt +GL_EXT_draw_range_elements + + GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 + GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_external_buffer b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_external_buffer new file mode 100644 index 0000000..25a3ca6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_external_buffer @@ -0,0 +1,7 @@ +GL_EXT_external_buffer +http://www.opengl.org/registry/specs/EXT/external_buffer.txt +GL_EXT_external_buffer + + void glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + void glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + typedef void* GLeglClientBufferEXT \ No newline at end of file diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_fog_coord b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_fog_coord new file mode 100644 index 0000000..148866a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_fog_coord @@ -0,0 +1,17 @@ +GL_EXT_fog_coord +http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt +GL_EXT_fog_coord + + GL_FOG_COORDINATE_SOURCE_EXT 0x8450 + GL_FOG_COORDINATE_EXT 0x8451 + GL_FRAGMENT_DEPTH_EXT 0x8452 + GL_CURRENT_FOG_COORDINATE_EXT 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 + GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + void glFogCoordfEXT (GLfloat coord) + void glFogCoordfvEXT (const GLfloat *coord) + void glFogCoorddEXT (GLdouble coord) + void glFogCoorddvEXT (const GLdouble *coord) + void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..2f4c6ff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_framebuffer_sRGB @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GL_EXT_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_geometry_shader4 b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_geometry_shader4 new file mode 100644 index 0000000..a463c4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_geometry_shader4 @@ -0,0 +1,27 @@ +GL_EXT_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt +GL_EXT_geometry_shader4 + + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE + GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA + GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 + GL_PROGRAM_POINT_SIZE_EXT 0x8642 + void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) + void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_program_parameters b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_program_parameters new file mode 100644 index 0000000..298bc36 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_program_parameters @@ -0,0 +1,6 @@ +GL_EXT_gpu_program_parameters +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt +GL_EXT_gpu_program_parameters + + void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_shader4 b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_shader4 new file mode 100644 index 0000000..7e95dbc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_gpu_shader4 @@ -0,0 +1,64 @@ +GL_EXT_gpu_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt +GL_EXT_gpu_shader4 + + GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 + GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 + GL_SAMPLER_BUFFER_EXT 0x8DC2 + GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 + GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 + GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 + GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 + GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 + GL_INT_SAMPLER_1D_EXT 0x8DC9 + GL_INT_SAMPLER_2D_EXT 0x8DCA + GL_INT_SAMPLER_3D_EXT 0x8DCB + GL_INT_SAMPLER_CUBE_EXT 0x8DCC + GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD + GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE + GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF + GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD + void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) + void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) + GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) + void glUniform1uiEXT (GLint location, GLuint v0) + void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) + void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) + void glVertexAttribI1iEXT (GLuint index, GLint x) + void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) + void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) + void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) + void glVertexAttribI1uiEXT (GLuint index, GLuint x) + void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) + void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) + void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glVertexAttribI1ivEXT (GLuint index, const GLint *v) + void glVertexAttribI2ivEXT (GLuint index, const GLint *v) + void glVertexAttribI3ivEXT (GLuint index, const GLint *v) + void glVertexAttribI4ivEXT (GLuint index, const GLint *v) + void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) + void glVertexAttribI4svEXT (GLuint index, const GLshort *v) + void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) + void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) + void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) + void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object new file mode 100644 index 0000000..1f4531d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object @@ -0,0 +1,41 @@ +GL_EXT_memory_object +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_memory_object + + GL_UUID_SIZE_EXT 16 + GL_TEXTURE_TILING_EXT 0x9580 + GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 + GL_NUM_TILING_TYPES_EXT 0x9582 + GL_TILING_TYPES_EXT 0x9583 + GL_OPTIMAL_TILING_EXT 0x9584 + GL_LINEAR_TILING_EXT 0x9585 + GL_LAYOUT_GENERAL_EXT 0x958D + GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E + GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F + GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 + GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 + GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 + GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + GL_NUM_DEVICE_UUIDS_EXT 0x9596 + GL_DEVICE_UUID_EXT 0x9597 + GL_DRIVER_UUID_EXT 0x9598 + GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + void glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glCreateMemoryObjectsEXT (GLsizei n, GLuint* memoryObjects) + void glDeleteMemoryObjectsEXT (GLsizei n, const GLuint* memoryObjects) + void glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint* params) + void glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte* data) + void glGetUnsignedBytevEXT (GLenum pname, GLubyte* data) + GLboolean glIsMemoryObjectEXT (GLuint memoryObject) + void glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint* params) + void glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_fd b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_fd new file mode 100644 index 0000000..38536c0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_fd @@ -0,0 +1,6 @@ +GL_EXT_memory_object_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_memory_object_fd + + GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + void glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_win32 b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_win32 new file mode 100644 index 0000000..6d36a69 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_memory_object_win32 @@ -0,0 +1,17 @@ +GL_EXT_memory_object_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_memory_object_win32 + + GL_LUID_SIZE_EXT 8 + GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 + GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 + GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 + GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A + GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B + GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C + GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 + GL_D3D12_FENCE_VALUE_EXT 0x9595 + GL_DEVICE_LUID_EXT 0x9599 + GL_DEVICE_NODE_MASK_EXT 0x959A + void glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle) + void glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_packed_float b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_packed_float new file mode 100644 index 0000000..15ac680 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_packed_float @@ -0,0 +1,7 @@ +GL_EXT_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GL_EXT_packed_float + + GL_R11F_G11F_B10F_EXT 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B + GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_pixel_buffer_object b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_pixel_buffer_object new file mode 100644 index 0000000..f685e4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_EXT_pixel_buffer_object +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt +GL_EXT_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_EXT 0x88EB + GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_secondary_color b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_secondary_color new file mode 100644 index 0000000..505761d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_secondary_color @@ -0,0 +1,28 @@ +GL_EXT_secondary_color +http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt +GL_EXT_secondary_color + + GL_COLOR_SUM_EXT 0x8458 + GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D + GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bvEXT (const GLbyte *v) + void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dvEXT (const GLdouble *v) + void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fvEXT (const GLfloat *v) + void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) + void glSecondaryColor3ivEXT (const GLint *v) + void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3svEXT (const GLshort *v) + void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubvEXT (const GLubyte *v) + void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uivEXT (const GLuint *v) + void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usvEXT (const GLushort *v) + void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore new file mode 100644 index 0000000..2e774d1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore @@ -0,0 +1,11 @@ +GL_EXT_semaphore +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_semaphore + + void glDeleteSemaphoresEXT (GLsizei n, const GLuint* semaphores) + void glGenSemaphoresEXT (GLsizei n, GLuint* semaphores) + void glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64* params) + GLboolean glIsSemaphoreEXT (GLuint semaphore) + void glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64* params) + void glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) + void glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_fd b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_fd new file mode 100644 index 0000000..e3b2985 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_fd @@ -0,0 +1,5 @@ +GL_EXT_semaphore_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_semaphore_fd + + void glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_win32 b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_win32 new file mode 100644 index 0000000..4854f58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_semaphore_win32 @@ -0,0 +1,6 @@ +GL_EXT_semaphore_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_semaphore_win32 + + void glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle) + void glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_array b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_array new file mode 100644 index 0000000..c5c2c9f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_array @@ -0,0 +1,13 @@ +GL_EXT_texture_array +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt +GL_EXT_texture_array + + GL_TEXTURE_1D_ARRAY_EXT 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 + GL_TEXTURE_2D_ARRAY_EXT 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E + void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_buffer_object b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_buffer_object new file mode 100644 index 0000000..81b5835 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_buffer_object @@ -0,0 +1,10 @@ +GL_EXT_texture_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt +GL_EXT_texture_buffer_object + + GL_TEXTURE_BUFFER_EXT 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B + GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_latc b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_latc new file mode 100644 index 0000000..e8fcacc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_latc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_latc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt +GL_EXT_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_rgtc b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_rgtc new file mode 100644 index 0000000..054b7f0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_rgtc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt +GL_EXT_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC + GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_cube_map b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_cube_map new file mode 100644 index 0000000..73a2c73 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_cube_map @@ -0,0 +1,16 @@ +GL_EXT_texture_cube_map +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt +GL_EXT_texture_cube_map + + GL_NORMAL_MAP_EXT 0x8511 + GL_REFLECTION_MAP_EXT 0x8512 + GL_TEXTURE_CUBE_MAP_EXT 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_edge_clamp b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_edge_clamp new file mode 100644 index 0000000..c0b3e2a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_EXT_texture_edge_clamp +http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt +GL_EXT_texture_edge_clamp + + GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_integer b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_integer new file mode 100644 index 0000000..43219cf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_integer @@ -0,0 +1,57 @@ +GL_EXT_texture_integer +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt +GL_EXT_texture_integer + + GL_RGBA32UI_EXT 0x8D70 + GL_RGB32UI_EXT 0x8D71 + GL_ALPHA32UI_EXT 0x8D72 + GL_INTENSITY32UI_EXT 0x8D73 + GL_LUMINANCE32UI_EXT 0x8D74 + GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 + GL_RGBA16UI_EXT 0x8D76 + GL_RGB16UI_EXT 0x8D77 + GL_ALPHA16UI_EXT 0x8D78 + GL_INTENSITY16UI_EXT 0x8D79 + GL_LUMINANCE16UI_EXT 0x8D7A + GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B + GL_RGBA8UI_EXT 0x8D7C + GL_RGB8UI_EXT 0x8D7D + GL_ALPHA8UI_EXT 0x8D7E + GL_INTENSITY8UI_EXT 0x8D7F + GL_LUMINANCE8UI_EXT 0x8D80 + GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 + GL_RGBA32I_EXT 0x8D82 + GL_RGB32I_EXT 0x8D83 + GL_ALPHA32I_EXT 0x8D84 + GL_INTENSITY32I_EXT 0x8D85 + GL_LUMINANCE32I_EXT 0x8D86 + GL_LUMINANCE_ALPHA32I_EXT 0x8D87 + GL_RGBA16I_EXT 0x8D88 + GL_RGB16I_EXT 0x8D89 + GL_ALPHA16I_EXT 0x8D8A + GL_INTENSITY16I_EXT 0x8D8B + GL_LUMINANCE16I_EXT 0x8D8C + GL_LUMINANCE_ALPHA16I_EXT 0x8D8D + GL_RGBA8I_EXT 0x8D8E + GL_RGB8I_EXT 0x8D8F + GL_ALPHA8I_EXT 0x8D90 + GL_INTENSITY8I_EXT 0x8D91 + GL_LUMINANCE8I_EXT 0x8D92 + GL_LUMINANCE_ALPHA8I_EXT 0x8D93 + GL_RED_INTEGER_EXT 0x8D94 + GL_GREEN_INTEGER_EXT 0x8D95 + GL_BLUE_INTEGER_EXT 0x8D96 + GL_ALPHA_INTEGER_EXT 0x8D97 + GL_RGB_INTEGER_EXT 0x8D98 + GL_RGBA_INTEGER_EXT 0x8D99 + GL_BGR_INTEGER_EXT 0x8D9A + GL_BGRA_INTEGER_EXT 0x8D9B + GL_LUMINANCE_INTEGER_EXT 0x8D9C + GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D + GL_RGBA_INTEGER_MODE_EXT 0x8D9E + void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) + void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) + void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) + void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) + void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) + void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_rectangle b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_rectangle new file mode 100644 index 0000000..1394311 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_rectangle @@ -0,0 +1,8 @@ +GL_EXT_texture_rectangle +http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html +GL_EXT_texture_rectangle + + GL_TEXTURE_RECTANGLE_EXT 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_shared_exponent b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_shared_exponent new file mode 100644 index 0000000..4c7d461 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_texture_shared_exponent @@ -0,0 +1,7 @@ +GL_EXT_texture_shared_exponent +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt +GL_EXT_texture_shared_exponent + + GL_RGB9_E5_EXT 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E + GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_timer_query b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_timer_query new file mode 100644 index 0000000..530ba35 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_timer_query @@ -0,0 +1,7 @@ +GL_EXT_timer_query +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt +GL_EXT_timer_query + + GL_TIME_ELAPSED_EXT 0x88BF + void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) + void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_vertex_shader b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_vertex_shader new file mode 100644 index 0000000..8d3314f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_EXT_vertex_shader @@ -0,0 +1,157 @@ +GL_EXT_vertex_shader +http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt +GL_EXT_vertex_shader + + GL_VERTEX_SHADER_EXT 0x8780 + GL_VERTEX_SHADER_BINDING_EXT 0x8781 + GL_OP_INDEX_EXT 0x8782 + GL_OP_NEGATE_EXT 0x8783 + GL_OP_DOT3_EXT 0x8784 + GL_OP_DOT4_EXT 0x8785 + GL_OP_MUL_EXT 0x8786 + GL_OP_ADD_EXT 0x8787 + GL_OP_MADD_EXT 0x8788 + GL_OP_FRAC_EXT 0x8789 + GL_OP_MAX_EXT 0x878A + GL_OP_MIN_EXT 0x878B + GL_OP_SET_GE_EXT 0x878C + GL_OP_SET_LT_EXT 0x878D + GL_OP_CLAMP_EXT 0x878E + GL_OP_FLOOR_EXT 0x878F + GL_OP_ROUND_EXT 0x8790 + GL_OP_EXP_BASE_2_EXT 0x8791 + GL_OP_LOG_BASE_2_EXT 0x8792 + GL_OP_POWER_EXT 0x8793 + GL_OP_RECIP_EXT 0x8794 + GL_OP_RECIP_SQRT_EXT 0x8795 + GL_OP_SUB_EXT 0x8796 + GL_OP_CROSS_PRODUCT_EXT 0x8797 + GL_OP_MULTIPLY_MATRIX_EXT 0x8798 + GL_OP_MOV_EXT 0x8799 + GL_OUTPUT_VERTEX_EXT 0x879A + GL_OUTPUT_COLOR0_EXT 0x879B + GL_OUTPUT_COLOR1_EXT 0x879C + GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D + GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E + GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F + GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 + GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 + GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 + GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 + GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 + GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 + GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 + GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 + GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 + GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 + GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA + GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB + GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC + GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD + GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE + GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF + GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 + GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 + GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 + GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 + GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 + GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 + GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 + GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 + GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 + GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 + GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA + GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB + GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC + GL_OUTPUT_FOG_EXT 0x87BD + GL_SCALAR_EXT 0x87BE + GL_VECTOR_EXT 0x87BF + GL_MATRIX_EXT 0x87C0 + GL_VARIANT_EXT 0x87C1 + GL_INVARIANT_EXT 0x87C2 + GL_LOCAL_CONSTANT_EXT 0x87C3 + GL_LOCAL_EXT 0x87C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF + GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 + GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 + GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 + GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 + GL_X_EXT 0x87D5 + GL_Y_EXT 0x87D6 + GL_Z_EXT 0x87D7 + GL_W_EXT 0x87D8 + GL_NEGATIVE_X_EXT 0x87D9 + GL_NEGATIVE_Y_EXT 0x87DA + GL_NEGATIVE_Z_EXT 0x87DB + GL_NEGATIVE_W_EXT 0x87DC + GL_ZERO_EXT 0x87DD + GL_ONE_EXT 0x87DE + GL_NEGATIVE_ONE_EXT 0x87DF + GL_NORMALIZED_RANGE_EXT 0x87E0 + GL_FULL_RANGE_EXT 0x87E1 + GL_CURRENT_VERTEX_EXT 0x87E2 + GL_MVP_MATRIX_EXT 0x87E3 + GL_VARIANT_VALUE_EXT 0x87E4 + GL_VARIANT_DATATYPE_EXT 0x87E5 + GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 + GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 + GL_VARIANT_ARRAY_EXT 0x87E8 + GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 + GL_INVARIANT_VALUE_EXT 0x87EA + GL_INVARIANT_DATATYPE_EXT 0x87EB + GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC + GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + + void glBeginVertexShaderEXT (void) + void glEndVertexShaderEXT (void) + void glBindVertexShaderEXT (GLuint id) + GLuint glGenVertexShadersEXT (GLuint range) + void glDeleteVertexShaderEXT (GLuint id) + void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) + void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) + void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) + void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) + void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) + GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) + void glSetInvariantEXT (GLuint id, GLenum type, void *addr) + void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) + void glVariantbvEXT (GLuint id, GLbyte *addr) + void glVariantsvEXT (GLuint id, GLshort *addr) + void glVariantivEXT (GLuint id, GLint *addr) + void glVariantfvEXT (GLuint id, GLfloat *addr) + void glVariantdvEXT (GLuint id, GLdouble *addr) + void glVariantubvEXT (GLuint id, GLubyte *addr) + void glVariantusvEXT (GLuint id, GLushort *addr) + void glVariantuivEXT (GLuint id, GLuint *addr) + void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) + void glEnableVariantClientStateEXT (GLuint id) + void glDisableVariantClientStateEXT (GLuint id) + GLuint glBindLightParameterEXT (GLenum light, GLenum value) + GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) + GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) + GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) + GLuint glBindParameterEXT (GLenum value) + GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) + void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) + void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_KTX_buffer_region b/SQCSim2021/external/glew210/auto/core/gl/GL_KTX_buffer_region new file mode 100644 index 0000000..ef281b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_KTX_buffer_region @@ -0,0 +1,13 @@ +GL_KTX_buffer_region + +GL_KTX_buffer_region + + GL_KTX_FRONT_REGION 0x0 + GL_KTX_BACK_REGION 0x1 + GL_KTX_Z_REGION 0x2 + GL_KTX_STENCIL_REGION 0x3 + GLuint glBufferRegionEnabled (void) + GLuint glNewBufferRegion (GLenum region) + void glDeleteBufferRegion (GLenum region) + void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) + void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NVX_gpu_memory_info b/SQCSim2021/external/glew210/auto/core/gl/GL_NVX_gpu_memory_info new file mode 100644 index 0000000..a8d97b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NVX_gpu_memory_info @@ -0,0 +1,9 @@ +GL_NVX_gpu_memory_info +http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt +GL_NVX_gpu_memory_info + + GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 + GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 + GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 + GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A + GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_buffer_float b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_buffer_float new file mode 100644 index 0000000..421d266 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_buffer_float @@ -0,0 +1,11 @@ +GL_NV_depth_buffer_float +http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt +GL_NV_depth_buffer_float + + GL_DEPTH_COMPONENT32F_NV 0x8DAB + GL_DEPTH32F_STENCIL8_NV 0x8DAC + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD + GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + void glDepthRangedNV (GLdouble zNear, GLdouble zFar) + void glClearDepthdNV (GLdouble depth) + void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_range_unclamped b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_range_unclamped new file mode 100644 index 0000000..b63a0ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_depth_range_unclamped @@ -0,0 +1,9 @@ +GL_NV_depth_range_unclamped + +GL_NV_depth_range_unclamped + + GL_SAMPLE_COUNT_BITS_NV 0x8864 + GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 + GL_QUERY_RESULT_NV 0x8866 + GL_QUERY_RESULT_AVAILABLE_NV 0x8867 + GL_SAMPLE_COUNT_NV 0x8914 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program2 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program2 new file mode 100644 index 0000000..79d4b63 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program2 @@ -0,0 +1,9 @@ +GL_NV_fragment_program2 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt +GL_NV_fragment_program2 + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program4 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program4 new file mode 100644 index 0000000..edd4383 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program4 @@ -0,0 +1,4 @@ +GL_NV_fragment_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt +GL_NV_gpu_program4 + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program_option b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program_option new file mode 100644 index 0000000..01b8ed6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_fragment_program_option @@ -0,0 +1,4 @@ +GL_NV_fragment_program_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt +GL_NV_fragment_program_option + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_framebuffer_multisample_coverage b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_framebuffer_multisample_coverage new file mode 100644 index 0000000..526d0f0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_framebuffer_multisample_coverage @@ -0,0 +1,9 @@ +GL_NV_framebuffer_multisample_coverage +http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt +GL_NV_framebuffer_multisample_coverage + + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB + GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 + GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 + GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_program4 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_program4 new file mode 100644 index 0000000..a6cb164 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_program4 @@ -0,0 +1,8 @@ +GL_NV_geometry_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt +GL_NV_gpu_program4 + + GL_GEOMETRY_PROGRAM_NV 0x8C26 + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_shader4 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_shader4 new file mode 100644 index 0000000..1b00429 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_geometry_shader4 @@ -0,0 +1,4 @@ +GL_NV_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt +GL_NV_geometry_shader4 + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program4 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program4 new file mode 100644 index 0000000..19f7169 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program4 @@ -0,0 +1,24 @@ +GL_NV_gpu_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt +GL_NV_gpu_program4 + + GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 + GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 + GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 + GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) + void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program5 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program5 new file mode 100644 index 0000000..68079f3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_gpu_program5 @@ -0,0 +1,10 @@ +GL_NV_gpu_program5 +http://www.opengl.org/registry/specs/NV/gpu_program5.txt +GL_NV_gpu_program5 + + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_parameter_buffer_object b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_parameter_buffer_object new file mode 100644 index 0000000..91494e3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_parameter_buffer_object @@ -0,0 +1,12 @@ +GL_NV_parameter_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt +GL_NV_parameter_buffer_object + + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 + void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) + void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) + void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_present_video b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_present_video new file mode 100644 index 0000000..1a5b8ce --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_present_video @@ -0,0 +1,16 @@ +GL_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +GL_NV_present_video + + GL_FRAME_NV 0x8E26 + GL_FIELDS_NV 0x8E27 + GL_CURRENT_TIME_NV 0x8E28 + GL_NUM_FILL_STREAMS_NV 0x8E29 + GL_PRESENT_TIME_NV 0x8E2A + GL_PRESENT_DURATION_NV 0x8E2B + void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) + void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) + void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) + void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) + void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) + void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_tessellation_program5 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_tessellation_program5 new file mode 100644 index 0000000..75fd3c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_tessellation_program5 @@ -0,0 +1,9 @@ +GL_NV_tessellation_program5 +http://www.opengl.org/registry/specs/NV/tessellation_program5.txt +GL_NV_gpu_program5 + + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 + GL_TESS_CONTROL_PROGRAM_NV 0x891E + GL_TESS_EVALUATION_PROGRAM_NV 0x891F + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_transform_feedback b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_transform_feedback new file mode 100644 index 0000000..5f1816e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_transform_feedback @@ -0,0 +1,40 @@ +GL_NV_transform_feedback +http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt +GL_NV_transform_feedback + + GL_BACK_PRIMARY_COLOR_NV 0x8C77 + GL_BACK_SECONDARY_COLOR_NV 0x8C78 + GL_TEXTURE_COORD_NV 0x8C79 + GL_CLIP_DISTANCE_NV 0x8C7A + GL_VERTEX_ID_NV 0x8C7B + GL_PRIMITIVE_ID_NV 0x8C7C + GL_GENERIC_ATTRIB_NV 0x8C7D + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 + GL_ACTIVE_VARYINGS_NV 0x8C81 + GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 + GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 + GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 + GL_PRIMITIVES_GENERATED_NV 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 + GL_RASTERIZER_DISCARD_NV 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B + GL_INTERLEAVED_ATTRIBS_NV 0x8C8C + GL_SEPARATE_ATTRIBS_NV 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + void glBeginTransformFeedbackNV (GLenum primitiveMode) + void glEndTransformFeedbackNV (void) + void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) + void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) + void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) + void glActiveVaryingNV (GLuint program, const GLchar *name) + GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) + void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) + void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vdpau_interop b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vdpau_interop new file mode 100644 index 0000000..f52949c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vdpau_interop @@ -0,0 +1,19 @@ +GL_NV_vdpau_interop +http://www.opengl.org/registry/specs/NV/vdpau_interop.txt +GL_NV_vdpau_interop + + GL_SURFACE_STATE_NV 0x86EB + GL_SURFACE_REGISTERED_NV 0x86FD + GL_SURFACE_MAPPED_NV 0x8700 + GL_WRITE_DISCARD_NV 0x88BE + void glVDPAUFiniNV (void) + void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) + void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) + void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) + GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) + void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) + void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) + typedef GLintptr GLvdpauSurfaceNV diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program2_option b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program2_option new file mode 100644 index 0000000..3e3e0b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program2_option @@ -0,0 +1,6 @@ +GL_NV_vertex_program2_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt +GL_NV_vertex_program2_option + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program3 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program3 new file mode 100644 index 0000000..fbd3899 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program3 @@ -0,0 +1,5 @@ +GL_NV_vertex_program3 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt +GL_NV_vertex_program3 + + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program4 b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program4 new file mode 100644 index 0000000..b1ff7f8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_NV_vertex_program4 @@ -0,0 +1,5 @@ +GL_NV_vertex_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt +GL_NV_gpu_program4 + + GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_SGIX_shadow b/SQCSim2021/external/glew210/auto/core/gl/GL_SGIX_shadow new file mode 100644 index 0000000..3580721 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_SGIX_shadow @@ -0,0 +1,8 @@ +GL_SGIX_shadow +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt +GL_SGIX_shadow + + GL_TEXTURE_COMPARE_SGIX 0x819A + GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B + GL_TEXTURE_LEQUAL_R_SGIX 0x819C + GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_SUN_read_video_pixels b/SQCSim2021/external/glew210/auto/core/gl/GL_SUN_read_video_pixels new file mode 100644 index 0000000..871e6f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_SUN_read_video_pixels @@ -0,0 +1,5 @@ +GL_SUN_read_video_pixels +http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt +GL_SUN_read_video_pixels + + void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2 new file mode 100644 index 0000000..fe610b6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2 @@ -0,0 +1,50 @@ +GL_VERSION_1_2 +http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf + + + GL_UNSIGNED_BYTE_3_3_2 0x8032 + GL_UNSIGNED_SHORT_4_4_4_4 0x8033 + GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + GL_UNSIGNED_INT_8_8_8_8 0x8035 + GL_UNSIGNED_INT_10_10_10_2 0x8036 + GL_RESCALE_NORMAL 0x803A + GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 + GL_UNSIGNED_SHORT_5_6_5 0x8363 + GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 + GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 + GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 + GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 + GL_BGR 0x80E0 + GL_BGRA 0x80E1 + GL_MAX_ELEMENTS_VERTICES 0x80E8 + GL_MAX_ELEMENTS_INDICES 0x80E9 + GL_CLAMP_TO_EDGE 0x812F + GL_TEXTURE_MIN_LOD 0x813A + GL_TEXTURE_MAX_LOD 0x813B + GL_TEXTURE_BASE_LEVEL 0x813C + GL_TEXTURE_MAX_LEVEL 0x813D + GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 + GL_SINGLE_COLOR 0x81F9 + GL_SEPARATE_SPECULAR_COLOR 0x81FA + GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 + GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 + GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 + GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 + GL_ALIASED_POINT_SIZE_RANGE 0x846D + GL_ALIASED_LINE_WIDTH_RANGE 0x846E + GL_PACK_SKIP_IMAGES 0x806B + GL_PACK_IMAGE_HEIGHT 0x806C + GL_UNPACK_SKIP_IMAGES 0x806D + GL_UNPACK_IMAGE_HEIGHT 0x806E + GL_TEXTURE_3D 0x806F + GL_PROXY_TEXTURE_3D 0x8070 + GL_TEXTURE_DEPTH 0x8071 + GL_TEXTURE_WRAP_R 0x8072 + GL_MAX_3D_TEXTURE_SIZE 0x8073 + GL_TEXTURE_BINDING_3D 0x806A + GL_MAX_ELEMENTS_VERTICES 0x80E8 + GL_MAX_ELEMENTS_INDICES 0x80E9 + void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) + void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2_1 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2_1 new file mode 100644 index 0000000..42634cb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_2_1 @@ -0,0 +1,4 @@ +GL_VERSION_1_2_1 +http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf + + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_3 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_3 new file mode 100644 index 0000000..d6342fa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_3 @@ -0,0 +1,147 @@ +GL_VERSION_1_3 +http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf + + + GL_TEXTURE0 0x84C0 + GL_TEXTURE1 0x84C1 + GL_TEXTURE2 0x84C2 + GL_TEXTURE3 0x84C3 + GL_TEXTURE4 0x84C4 + GL_TEXTURE5 0x84C5 + GL_TEXTURE6 0x84C6 + GL_TEXTURE7 0x84C7 + GL_TEXTURE8 0x84C8 + GL_TEXTURE9 0x84C9 + GL_TEXTURE10 0x84CA + GL_TEXTURE11 0x84CB + GL_TEXTURE12 0x84CC + GL_TEXTURE13 0x84CD + GL_TEXTURE14 0x84CE + GL_TEXTURE15 0x84CF + GL_TEXTURE16 0x84D0 + GL_TEXTURE17 0x84D1 + GL_TEXTURE18 0x84D2 + GL_TEXTURE19 0x84D3 + GL_TEXTURE20 0x84D4 + GL_TEXTURE21 0x84D5 + GL_TEXTURE22 0x84D6 + GL_TEXTURE23 0x84D7 + GL_TEXTURE24 0x84D8 + GL_TEXTURE25 0x84D9 + GL_TEXTURE26 0x84DA + GL_TEXTURE27 0x84DB + GL_TEXTURE28 0x84DC + GL_TEXTURE29 0x84DD + GL_TEXTURE30 0x84DE + GL_TEXTURE31 0x84DF + GL_ACTIVE_TEXTURE 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + GL_MAX_TEXTURE_UNITS 0x84E2 + GL_NORMAL_MAP 0x8511 + GL_REFLECTION_MAP 0x8512 + GL_TEXTURE_CUBE_MAP 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A + GL_PROXY_TEXTURE_CUBE_MAP 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + GL_COMPRESSED_ALPHA 0x84E9 + GL_COMPRESSED_LUMINANCE 0x84EA + GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB + GL_COMPRESSED_INTENSITY 0x84EC + GL_COMPRESSED_RGB 0x84ED + GL_COMPRESSED_RGBA 0x84EE + GL_TEXTURE_COMPRESSION_HINT 0x84EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 + GL_TEXTURE_COMPRESSED 0x86A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 + GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + GL_MULTISAMPLE 0x809D + GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E + GL_SAMPLE_ALPHA_TO_ONE 0x809F + GL_SAMPLE_COVERAGE 0x80A0 + GL_SAMPLE_BUFFERS 0x80A8 + GL_SAMPLES 0x80A9 + GL_SAMPLE_COVERAGE_VALUE 0x80AA + GL_SAMPLE_COVERAGE_INVERT 0x80AB + GL_MULTISAMPLE_BIT 0x20000000 + GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 + GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 + GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 + GL_TRANSPOSE_COLOR_MATRIX 0x84E6 + GL_COMBINE 0x8570 + GL_COMBINE_RGB 0x8571 + GL_COMBINE_ALPHA 0x8572 + GL_SOURCE0_RGB 0x8580 + GL_SOURCE1_RGB 0x8581 + GL_SOURCE2_RGB 0x8582 + GL_SOURCE0_ALPHA 0x8588 + GL_SOURCE1_ALPHA 0x8589 + GL_SOURCE2_ALPHA 0x858A + GL_OPERAND0_RGB 0x8590 + GL_OPERAND1_RGB 0x8591 + GL_OPERAND2_RGB 0x8592 + GL_OPERAND0_ALPHA 0x8598 + GL_OPERAND1_ALPHA 0x8599 + GL_OPERAND2_ALPHA 0x859A + GL_RGB_SCALE 0x8573 + GL_ADD_SIGNED 0x8574 + GL_INTERPOLATE 0x8575 + GL_SUBTRACT 0x84E7 + GL_CONSTANT 0x8576 + GL_PRIMARY_COLOR 0x8577 + GL_PREVIOUS 0x8578 + GL_DOT3_RGB 0x86AE + GL_DOT3_RGBA 0x86AF + GL_CLAMP_TO_BORDER 0x812D + + void glActiveTexture (GLenum texture) + void glClientActiveTexture (GLenum texture) + void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glGetCompressedTexImage (GLenum target, GLint lod, void *img) + void glLoadTransposeMatrixd (const GLdouble m[16]) + void glLoadTransposeMatrixf (const GLfloat m[16]) + void glMultTransposeMatrixd (const GLdouble m[16]) + void glMultTransposeMatrixf (const GLfloat m[16]) + void glMultiTexCoord1d (GLenum target, GLdouble s) + void glMultiTexCoord1dv (GLenum target, const GLdouble *v) + void glMultiTexCoord1f (GLenum target, GLfloat s) + void glMultiTexCoord1fv (GLenum target, const GLfloat *v) + void glMultiTexCoord1i (GLenum target, GLint s) + void glMultiTexCoord1iv (GLenum target, const GLint *v) + void glMultiTexCoord1s (GLenum target, GLshort s) + void glMultiTexCoord1sv (GLenum target, const GLshort *v) + void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dv (GLenum target, const GLdouble *v) + void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fv (GLenum target, const GLfloat *v) + void glMultiTexCoord2i (GLenum target, GLint s, GLint t) + void glMultiTexCoord2iv (GLenum target, const GLint *v) + void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2sv (GLenum target, const GLshort *v) + void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dv (GLenum target, const GLdouble *v) + void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fv (GLenum target, const GLfloat *v) + void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3iv (GLenum target, const GLint *v) + void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3sv (GLenum target, const GLshort *v) + void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dv (GLenum target, const GLdouble *v) + void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fv (GLenum target, const GLfloat *v) + void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4iv (GLenum target, const GLint *v) + void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4sv (GLenum target, const GLshort *v) + void glSampleCoverage (GLclampf value, GLboolean invert) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_4 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_4 new file mode 100644 index 0000000..8d0724a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_4 @@ -0,0 +1,90 @@ +GL_VERSION_1_4 +http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf + + + GL_GENERATE_MIPMAP 0x8191 + GL_GENERATE_MIPMAP_HINT 0x8192 + GL_DEPTH_COMPONENT16 0x81A5 + GL_DEPTH_COMPONENT24 0x81A6 + GL_DEPTH_COMPONENT32 0x81A7 + GL_TEXTURE_DEPTH_SIZE 0x884A + GL_DEPTH_TEXTURE_MODE 0x884B + GL_TEXTURE_COMPARE_MODE 0x884C + GL_TEXTURE_COMPARE_FUNC 0x884D + GL_COMPARE_R_TO_TEXTURE 0x884E + GL_FOG_COORDINATE_SOURCE 0x8450 + GL_FOG_COORDINATE 0x8451 + GL_FRAGMENT_DEPTH 0x8452 + GL_CURRENT_FOG_COORDINATE 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 + GL_FOG_COORDINATE_ARRAY 0x8457 + GL_POINT_SIZE_MIN 0x8126 + GL_POINT_SIZE_MAX 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE 0x8128 + GL_POINT_DISTANCE_ATTENUATION 0x8129 + GL_COLOR_SUM 0x8458 + GL_CURRENT_SECONDARY_COLOR 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D + GL_SECONDARY_COLOR_ARRAY 0x845E + GL_BLEND_DST_RGB 0x80C8 + GL_BLEND_SRC_RGB 0x80C9 + GL_BLEND_DST_ALPHA 0x80CA + GL_BLEND_SRC_ALPHA 0x80CB + GL_INCR_WRAP 0x8507 + GL_DECR_WRAP 0x8508 + GL_TEXTURE_FILTER_CONTROL 0x8500 + GL_TEXTURE_LOD_BIAS 0x8501 + GL_MAX_TEXTURE_LOD_BIAS 0x84FD + GL_MIRRORED_REPEAT 0x8370 + void glBlendEquation (GLenum mode) + void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) + void glFogCoordf (GLfloat coord) + void glFogCoordfv (const GLfloat *coord) + void glFogCoordd (GLdouble coord) + void glFogCoorddv (const GLdouble *coord) + void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer) + void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) + void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount) + void glPointParameteri (GLenum pname, GLint param) + void glPointParameteriv (GLenum pname, const GLint *params) + void glPointParameterf (GLenum pname, GLfloat param) + void glPointParameterfv (GLenum pname, const GLfloat *params) + void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bv (const GLbyte *v) + void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dv (const GLdouble *v) + void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fv (const GLfloat *v) + void glSecondaryColor3i (GLint red, GLint green, GLint blue) + void glSecondaryColor3iv (const GLint *v) + void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3sv (const GLshort *v) + void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubv (const GLubyte *v) + void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uiv (const GLuint *v) + void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usv (const GLushort *v) + void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) + void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) + void glWindowPos2d (GLdouble x, GLdouble y) + void glWindowPos2f (GLfloat x, GLfloat y) + void glWindowPos2i (GLint x, GLint y) + void glWindowPos2s (GLshort x, GLshort y) + void glWindowPos2dv (const GLdouble *p) + void glWindowPos2fv (const GLfloat *p) + void glWindowPos2iv (const GLint *p) + void glWindowPos2sv (const GLshort *p) + void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3i (GLint x, GLint y, GLint z) + void glWindowPos3s (GLshort x, GLshort y, GLshort z) + void glWindowPos3dv (const GLdouble *p) + void glWindowPos3fv (const GLfloat *p) + void glWindowPos3iv (const GLint *p) + void glWindowPos3sv (const GLshort *p) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_5 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_5 new file mode 100644 index 0000000..439ecb6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_1_5 @@ -0,0 +1,75 @@ +GL_VERSION_1_5 +http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf + + + GL_BUFFER_SIZE 0x8764 + GL_BUFFER_USAGE 0x8765 + GL_QUERY_COUNTER_BITS 0x8864 + GL_CURRENT_QUERY 0x8865 + GL_QUERY_RESULT 0x8866 + GL_QUERY_RESULT_AVAILABLE 0x8867 + GL_ARRAY_BUFFER 0x8892 + GL_ELEMENT_ARRAY_BUFFER 0x8893 + GL_ARRAY_BUFFER_BINDING 0x8894 + GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 + GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 + GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D + GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + GL_READ_ONLY 0x88B8 + GL_WRITE_ONLY 0x88B9 + GL_READ_WRITE 0x88BA + GL_BUFFER_ACCESS 0x88BB + GL_BUFFER_MAPPED 0x88BC + GL_BUFFER_MAP_POINTER 0x88BD + GL_STREAM_DRAW 0x88E0 + GL_STREAM_READ 0x88E1 + GL_STREAM_COPY 0x88E2 + GL_STATIC_DRAW 0x88E4 + GL_STATIC_READ 0x88E5 + GL_STATIC_COPY 0x88E6 + GL_DYNAMIC_DRAW 0x88E8 + GL_DYNAMIC_READ 0x88E9 + GL_DYNAMIC_COPY 0x88EA + GL_SAMPLES_PASSED 0x8914 + GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE + GL_FOG_COORD GL_FOG_COORDINATE + GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE + GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE + GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE + GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER + GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY + GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING + GL_SRC0_RGB GL_SOURCE0_RGB + GL_SRC1_RGB GL_SOURCE1_RGB + GL_SRC2_RGB GL_SOURCE2_RGB + GL_SRC0_ALPHA GL_SOURCE0_ALPHA + GL_SRC1_ALPHA GL_SOURCE1_ALPHA + GL_SRC2_ALPHA GL_SOURCE2_ALPHA + void glGenQueries (GLsizei n, GLuint* ids) + void glDeleteQueries (GLsizei n, const GLuint* ids) + GLboolean glIsQuery (GLuint id) + void glBeginQuery (GLenum target, GLuint id) + void glEndQuery (GLenum target) + void glGetQueryiv (GLenum target, GLenum pname, GLint* params) + void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) + void glBindBuffer (GLenum target, GLuint buffer) + void glDeleteBuffers (GLsizei n, const GLuint* buffers) + void glGenBuffers (GLsizei n, GLuint* buffers) + GLboolean glIsBuffer (GLuint buffer) + void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) + void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) + void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void* data) + void* glMapBuffer (GLenum target, GLenum access) + GLboolean glUnmapBuffer (GLenum target) + void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) + void glGetBufferPointerv (GLenum target, GLenum pname, void** params) + typedef ptrdiff_t GLsizeiptr + typedef ptrdiff_t GLintptr diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_0 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_0 new file mode 100644 index 0000000..5bf6988 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_0 @@ -0,0 +1,181 @@ +GL_VERSION_2_0 +http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf + + + GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION + GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 + GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 + GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 + GL_CURRENT_VERTEX_ATTRIB 0x8626 + GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 + GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 + GL_STENCIL_BACK_FUNC 0x8800 + GL_STENCIL_BACK_FAIL 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 + GL_MAX_DRAW_BUFFERS 0x8824 + GL_DRAW_BUFFER0 0x8825 + GL_DRAW_BUFFER1 0x8826 + GL_DRAW_BUFFER2 0x8827 + GL_DRAW_BUFFER3 0x8828 + GL_DRAW_BUFFER4 0x8829 + GL_DRAW_BUFFER5 0x882A + GL_DRAW_BUFFER6 0x882B + GL_DRAW_BUFFER7 0x882C + GL_DRAW_BUFFER8 0x882D + GL_DRAW_BUFFER9 0x882E + GL_DRAW_BUFFER10 0x882F + GL_DRAW_BUFFER11 0x8830 + GL_DRAW_BUFFER12 0x8831 + GL_DRAW_BUFFER13 0x8832 + GL_DRAW_BUFFER14 0x8833 + GL_DRAW_BUFFER15 0x8834 + GL_BLEND_EQUATION_ALPHA 0x883D + GL_POINT_SPRITE 0x8861 + GL_COORD_REPLACE 0x8862 + GL_MAX_VERTEX_ATTRIBS 0x8869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A + GL_MAX_TEXTURE_COORDS 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 + GL_FRAGMENT_SHADER 0x8B30 + GL_VERTEX_SHADER 0x8B31 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 + GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A + GL_MAX_VARYING_FLOATS 0x8B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D + GL_SHADER_TYPE 0x8B4F + GL_FLOAT_VEC2 0x8B50 + GL_FLOAT_VEC3 0x8B51 + GL_FLOAT_VEC4 0x8B52 + GL_INT_VEC2 0x8B53 + GL_INT_VEC3 0x8B54 + GL_INT_VEC4 0x8B55 + GL_BOOL 0x8B56 + GL_BOOL_VEC2 0x8B57 + GL_BOOL_VEC3 0x8B58 + GL_BOOL_VEC4 0x8B59 + GL_FLOAT_MAT2 0x8B5A + GL_FLOAT_MAT3 0x8B5B + GL_FLOAT_MAT4 0x8B5C + GL_SAMPLER_1D 0x8B5D + GL_SAMPLER_2D 0x8B5E + GL_SAMPLER_3D 0x8B5F + GL_SAMPLER_CUBE 0x8B60 + GL_SAMPLER_1D_SHADOW 0x8B61 + GL_SAMPLER_2D_SHADOW 0x8B62 + GL_DELETE_STATUS 0x8B80 + GL_COMPILE_STATUS 0x8B81 + GL_LINK_STATUS 0x8B82 + GL_VALIDATE_STATUS 0x8B83 + GL_INFO_LOG_LENGTH 0x8B84 + GL_ATTACHED_SHADERS 0x8B85 + GL_ACTIVE_UNIFORMS 0x8B86 + GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 + GL_SHADER_SOURCE_LENGTH 0x8B88 + GL_ACTIVE_ATTRIBUTES 0x8B89 + GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A + GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B + GL_SHADING_LANGUAGE_VERSION 0x8B8C + GL_CURRENT_PROGRAM 0x8B8D + GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 + GL_LOWER_LEFT 0x8CA1 + GL_UPPER_LEFT 0x8CA2 + GL_STENCIL_BACK_REF 0x8CA3 + GL_STENCIL_BACK_VALUE_MASK 0x8CA4 + GL_STENCIL_BACK_WRITEMASK 0x8CA5 + void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) + void glDrawBuffers (GLsizei n, const GLenum* bufs) + void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) + void glStencilMaskSeparate (GLenum face, GLuint mask) + void glAttachShader (GLuint program, GLuint shader) + void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) + void glCompileShader (GLuint shader) + GLuint glCreateProgram (void) + GLuint glCreateShader (GLenum type) + void glDeleteProgram (GLuint program) + void glDeleteShader (GLuint shader) + void glDetachShader (GLuint program, GLuint shader) + void glDisableVertexAttribArray (GLuint index) + void glEnableVertexAttribArray (GLuint index) + void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) + void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) + void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) + GLint glGetAttribLocation (GLuint program, const GLchar* name) + void glGetProgramiv (GLuint program, GLenum pname, GLint* param) + void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) + void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glShaderSource (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length) + GLint glGetUniformLocation (GLuint program, const GLchar* name) + void glGetUniformfv (GLuint program, GLint location, GLfloat* params) + void glGetUniformiv (GLuint program, GLint location, GLint* params) + void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) + GLboolean glIsProgram (GLuint program) + GLboolean glIsShader (GLuint shader) + void glLinkProgram (GLuint program) + void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source) + void glUseProgram (GLuint program) + void glUniform1f (GLint location, GLfloat v0) + void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform1i (GLint location, GLint v0) + void glUniform1iv (GLint location, GLsizei count, const GLint* value) + void glUniform2f (GLint location, GLfloat v0, GLfloat v1) + void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform2i (GLint location, GLint v0, GLint v1) + void glUniform2iv (GLint location, GLsizei count, const GLint* value) + void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) + void glUniform3iv (GLint location, GLsizei count, const GLint* value) + void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) + void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glUniform4iv (GLint location, GLsizei count, const GLint* value) + void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glValidateProgram (GLuint program) + void glVertexAttrib1d (GLuint index, GLdouble x) + void glVertexAttrib1dv (GLuint index, const GLdouble* v) + void glVertexAttrib1f (GLuint index, GLfloat x) + void glVertexAttrib1fv (GLuint index, const GLfloat* v) + void glVertexAttrib1s (GLuint index, GLshort x) + void glVertexAttrib1sv (GLuint index, const GLshort* v) + void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dv (GLuint index, const GLdouble* v) + void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fv (GLuint index, const GLfloat* v) + void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2sv (GLuint index, const GLshort* v) + void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dv (GLuint index, const GLdouble* v) + void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fv (GLuint index, const GLfloat* v) + void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3sv (GLuint index, const GLshort* v) + void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) + void glVertexAttrib4Niv (GLuint index, const GLint* v) + void glVertexAttrib4Nsv (GLuint index, const GLshort* v) + void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) + void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) + void glVertexAttrib4Nusv (GLuint index, const GLushort* v) + void glVertexAttrib4bv (GLuint index, const GLbyte* v) + void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dv (GLuint index, const GLdouble* v) + void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fv (GLuint index, const GLfloat* v) + void glVertexAttrib4iv (GLuint index, const GLint* v) + void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4sv (GLuint index, const GLshort* v) + void glVertexAttrib4ubv (GLuint index, const GLubyte* v) + void glVertexAttrib4uiv (GLuint index, const GLuint* v) + void glVertexAttrib4usv (GLuint index, const GLushort* v) + void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_1 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_1 new file mode 100644 index 0000000..88ecce8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_2_1 @@ -0,0 +1,33 @@ +GL_VERSION_2_1 +http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf + + + GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F + GL_PIXEL_PACK_BUFFER 0x88EB + GL_PIXEL_UNPACK_BUFFER 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF + GL_FLOAT_MAT2x3 0x8B65 + GL_FLOAT_MAT2x4 0x8B66 + GL_FLOAT_MAT3x2 0x8B67 + GL_FLOAT_MAT3x4 0x8B68 + GL_FLOAT_MAT4x2 0x8B69 + GL_FLOAT_MAT4x3 0x8B6A + GL_SRGB 0x8C40 + GL_SRGB8 0x8C41 + GL_SRGB_ALPHA 0x8C42 + GL_SRGB8_ALPHA8 0x8C43 + GL_SLUMINANCE_ALPHA 0x8C44 + GL_SLUMINANCE8_ALPHA8 0x8C45 + GL_SLUMINANCE 0x8C46 + GL_SLUMINANCE8 0x8C47 + GL_COMPRESSED_SRGB 0x8C48 + GL_COMPRESSED_SRGB_ALPHA 0x8C49 + GL_COMPRESSED_SLUMINANCE 0x8C4A + GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) + void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_0 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_0 new file mode 100644 index 0000000..4be5db0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_0 @@ -0,0 +1,164 @@ +GL_VERSION_3_0 +https://www.opengl.org/registry/doc/glspec30.20080923.pdf + +GL_ARB_framebuffer_object GL_ARB_map_buffer_range GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object + GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB + GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 + GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 + GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 + GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 + GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 + GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 + GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES + GL_MAJOR_VERSION 0x821B + GL_MINOR_VERSION 0x821C + GL_NUM_EXTENSIONS 0x821D + GL_CONTEXT_FLAGS 0x821E + GL_DEPTH_BUFFER 0x8223 + GL_STENCIL_BUFFER 0x8224 + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 + GL_RGBA32F 0x8814 + GL_RGB32F 0x8815 + GL_RGBA16F 0x881A + GL_RGB16F 0x881B + GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF + GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 + GL_CLAMP_VERTEX_COLOR 0x891A + GL_CLAMP_FRAGMENT_COLOR 0x891B + GL_CLAMP_READ_COLOR 0x891C + GL_FIXED_ONLY 0x891D + GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS + GL_TEXTURE_RED_TYPE 0x8C10 + GL_TEXTURE_GREEN_TYPE 0x8C11 + GL_TEXTURE_BLUE_TYPE 0x8C12 + GL_TEXTURE_ALPHA_TYPE 0x8C13 + GL_TEXTURE_LUMINANCE_TYPE 0x8C14 + GL_TEXTURE_INTENSITY_TYPE 0x8C15 + GL_TEXTURE_DEPTH_TYPE 0x8C16 + GL_TEXTURE_1D_ARRAY 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 + GL_TEXTURE_2D_ARRAY 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D + GL_R11F_G11F_B10F 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + GL_RGB9_E5 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E + GL_TEXTURE_SHARED_SIZE 0x8C3F + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 + GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 + GL_PRIMITIVES_GENERATED 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 + GL_RASTERIZER_DISCARD 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B + GL_INTERLEAVED_ATTRIBS 0x8C8C + GL_SEPARATE_ATTRIBS 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F + GL_RGBA32UI 0x8D70 + GL_RGB32UI 0x8D71 + GL_RGBA16UI 0x8D76 + GL_RGB16UI 0x8D77 + GL_RGBA8UI 0x8D7C + GL_RGB8UI 0x8D7D + GL_RGBA32I 0x8D82 + GL_RGB32I 0x8D83 + GL_RGBA16I 0x8D88 + GL_RGB16I 0x8D89 + GL_RGBA8I 0x8D8E + GL_RGB8I 0x8D8F + GL_RED_INTEGER 0x8D94 + GL_GREEN_INTEGER 0x8D95 + GL_BLUE_INTEGER 0x8D96 + GL_ALPHA_INTEGER 0x8D97 + GL_RGB_INTEGER 0x8D98 + GL_RGBA_INTEGER 0x8D99 + GL_BGR_INTEGER 0x8D9A + GL_BGRA_INTEGER 0x8D9B + GL_SAMPLER_1D_ARRAY 0x8DC0 + GL_SAMPLER_2D_ARRAY 0x8DC1 + GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 + GL_SAMPLER_CUBE_SHADOW 0x8DC5 + GL_UNSIGNED_INT_VEC2 0x8DC6 + GL_UNSIGNED_INT_VEC3 0x8DC7 + GL_UNSIGNED_INT_VEC4 0x8DC8 + GL_INT_SAMPLER_1D 0x8DC9 + GL_INT_SAMPLER_2D 0x8DCA + GL_INT_SAMPLER_3D 0x8DCB + GL_INT_SAMPLER_CUBE 0x8DCC + GL_INT_SAMPLER_1D_ARRAY 0x8DCE + GL_INT_SAMPLER_2D_ARRAY 0x8DCF + GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 + GL_QUERY_WAIT 0x8E13 + GL_QUERY_NO_WAIT 0x8E14 + GL_QUERY_BY_REGION_WAIT 0x8E15 + GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) + void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data) + void glEnablei (GLenum cap, GLuint index) + void glDisablei (GLenum cap, GLuint index) + GLboolean glIsEnabledi (GLenum cap, GLuint index) + void glBeginTransformFeedback (GLenum primitiveMode) + void glEndTransformFeedback (void) + void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) + void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) + void glClampColor (GLenum target, GLenum clamp) + void glBeginConditionalRender (GLuint id, GLenum mode) + void glEndConditionalRender (void) + void glVertexAttribI1i (GLuint index, GLint v0) + void glVertexAttribI2i (GLuint index, GLint v0, GLint v1) + void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2) + void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) + void glVertexAttribI1ui (GLuint index, GLuint v0) + void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1) + void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2) + void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glVertexAttribI1iv (GLuint index, const GLint* v0) + void glVertexAttribI2iv (GLuint index, const GLint* v0) + void glVertexAttribI3iv (GLuint index, const GLint* v0) + void glVertexAttribI4iv (GLuint index, const GLint* v0) + void glVertexAttribI1uiv (GLuint index, const GLuint* v0) + void glVertexAttribI2uiv (GLuint index, const GLuint* v0) + void glVertexAttribI3uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4bv (GLuint index, const GLbyte* v0) + void glVertexAttribI4sv (GLuint index, const GLshort* v0) + void glVertexAttribI4ubv (GLuint index, const GLubyte* v0) + void glVertexAttribI4usv (GLuint index, const GLushort* v0) + void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer) + void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) + void glGetUniformuiv (GLuint program, GLint location, GLuint* params) + void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name) + GLint glGetFragDataLocation (GLuint program, const GLchar* name) + void glUniform1ui (GLint location, GLuint v0) + void glUniform2ui (GLint location, GLuint v0, GLuint v1) + void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform2uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform3uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform4uiv (GLint location, GLsizei count, const GLuint* value) + void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params) + void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params) + void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params) + void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params) + void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value) + void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value) + void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value) + void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) + const GLubyte* glGetStringi (GLenum name, GLuint index) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_1 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_1 new file mode 100644 index 0000000..c546704 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_1 @@ -0,0 +1,42 @@ +GL_VERSION_3_1 +https://www.opengl.org/registry/doc/glspec31.20090528.pdf + +GL_ARB_copy_buffer + GL_SAMPLER_2D_RECT 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW 0x8B64 + GL_SAMPLER_BUFFER 0x8DC2 + GL_INT_SAMPLER_2D_RECT 0x8DCD + GL_INT_SAMPLER_BUFFER 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 + GL_TEXTURE_BUFFER 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B + GL_TEXTURE_BINDING_BUFFER 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D + GL_TEXTURE_BUFFER_FORMAT 0x8C2E + GL_TEXTURE_RECTANGLE 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 + GL_RED_SNORM 0x8F90 + GL_RG_SNORM 0x8F91 + GL_RGB_SNORM 0x8F92 + GL_RGBA_SNORM 0x8F93 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGB8_SNORM 0x8F96 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM 0x8F98 + GL_RG16_SNORM 0x8F99 + GL_RGB16_SNORM 0x8F9A + GL_RGBA16_SNORM 0x8F9B + GL_SIGNED_NORMALIZED 0x8F9C + GL_PRIMITIVE_RESTART 0x8F9D + GL_PRIMITIVE_RESTART_INDEX 0x8F9E + GL_BUFFER_ACCESS_FLAGS 0x911F + GL_BUFFER_MAP_LENGTH 0x9120 + GL_BUFFER_MAP_OFFSET 0x9121 + void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) + void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer) + void glPrimitiveRestartIndex (GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_2 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_2 new file mode 100644 index 0000000..a987541 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_2 @@ -0,0 +1,29 @@ +GL_VERSION_3_2 +https://www.opengl.org/registry/doc/glspec32.compatibility.20091207.pdf + +GL_ARB_draw_elements_base_vertex GL_ARB_provoking_vertex GL_ARB_sync GL_ARB_texture_multisample + GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 + GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 + GL_LINES_ADJACENCY 0x000A + GL_LINE_STRIP_ADJACENCY 0x000B + GL_TRIANGLES_ADJACENCY 0x000C + GL_TRIANGLE_STRIP_ADJACENCY 0x000D + GL_PROGRAM_POINT_SIZE 0x8642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 + GL_GEOMETRY_SHADER 0x8DD9 + GL_GEOMETRY_VERTICES_OUT 0x8916 + GL_GEOMETRY_INPUT_TYPE 0x8917 + GL_GEOMETRY_OUTPUT_TYPE 0x8918 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 + GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 + GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 + GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 + GL_CONTEXT_PROFILE_MASK 0x9126 + void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data) + void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data) + void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_3 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_3 new file mode 100644 index 0000000..a80dbcc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_3_3 @@ -0,0 +1,7 @@ +GL_VERSION_3_3 +https://www.opengl.org/registry/doc/glspec33.compatibility.20100311.pdf + + + GL_RGB10_A2UI 0x906F + GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + void glVertexAttribDivisor (GLuint index, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_0 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_0 new file mode 100644 index 0000000..3715b40 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_0 @@ -0,0 +1,21 @@ +GL_VERSION_4_0 +https://www.opengl.org/registry/doc/glspec40.compatibility.20100311.pdf + + + GL_SAMPLE_SHADING 0x8C36 + GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F + GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F + GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B + GL_SAMPLER_CUBE_MAP_ARRAY 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + void glMinSampleShading (GLclampf value) + void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationi (GLuint buf, GLenum mode) + void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunci (GLuint buf, GLenum src, GLenum dst) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_1 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_1 new file mode 100644 index 0000000..6153c27 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_1 @@ -0,0 +1,3 @@ +GL_VERSION_4_1 +https://www.opengl.org/registry/doc/glspec41.compatibility.20100725.pdf + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_2 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_2 new file mode 100644 index 0000000..ff12b4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_2 @@ -0,0 +1,13 @@ +GL_VERSION_4_2 +https://www.opengl.org/registry/doc/glspec42.compatibility.20120427.pdf + + + GL_COPY_READ_BUFFER_BINDING 0x8F36 + GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 + GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 + GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_3 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_3 new file mode 100644 index 0000000..32fc35b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_3 @@ -0,0 +1,6 @@ +GL_VERSION_4_3 +https://www.opengl.org/registry/doc/glspec43.compatibility.20130214.pdf + + + GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_4 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_4 new file mode 100644 index 0000000..cf6416e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_4 @@ -0,0 +1,8 @@ +GL_VERSION_4_4 +https://www.opengl.org/registry/doc/glspec44.compatibility.pdf + + + GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 + GL_TEXTURE_BUFFER_BINDING 0x8C2A + diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_5 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_5 new file mode 100644 index 0000000..1ecda61 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_5 @@ -0,0 +1,9 @@ +GL_VERSION_4_5 +https://www.opengl.org/registry/doc/glspec45.compatibility.pdf + + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + GLenum glGetGraphicsResetStatus (void) + void glGetnTexImage (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels) + void glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels) + void glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_6 b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_6 new file mode 100644 index 0000000..2efe918 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_VERSION_4_6 @@ -0,0 +1,29 @@ +GL_VERSION_4_6 +https://www.opengl.org/registry/doc/glspec46.compatibility.pdf + + + GL_PARAMETER_BUFFER 0x80EE + GL_PARAMETER_BUFFER_BINDING 0x80EF + GL_VERTICES_SUBMITTED 0x82EE + GL_PRIMITIVES_SUBMITTED 0x82EF + GL_VERTEX_SHADER_INVOCATIONS 0x82F0 + GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 + GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 + GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 + GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 + GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 + GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 + GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 + GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC + GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED + GL_POLYGON_OFFSET_CLAMP 0x8E1B + GL_TEXTURE_MAX_ANISOTROPY 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 + GL_SPIR_V_BINARY 0x9552 + GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 + GL_SPIR_V_EXTENSIONS 0x9553 + GL_NUM_SPIR_V_EXTENSIONS 0x9554 + void glMultiDrawArraysIndirectCount (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue) diff --git a/SQCSim2021/external/glew210/auto/core/gl/GL_WIN_swap_hint b/SQCSim2021/external/glew210/auto/core/gl/GL_WIN_swap_hint new file mode 100644 index 0000000..9bb490b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/GL_WIN_swap_hint @@ -0,0 +1,5 @@ +GL_WIN_swap_hint +http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp +GL_WIN_swap_hint + + void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_ARB_create_context b/SQCSim2021/external/glew210/auto/core/gl/WGL_ARB_create_context new file mode 100644 index 0000000..7e7c163 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_ARB_create_context @@ -0,0 +1,13 @@ +WGL_ARB_create_context +http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt +WGL_ARB_create_context + + WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 + WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 + WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 + WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 + WGL_CONTEXT_FLAGS_ARB 0x2094 + ERROR_INVALID_VERSION_ARB 0x2095 + ERROR_INVALID_PROFILE_ARB 0x2096 + HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_ATI_render_texture_rectangle b/SQCSim2021/external/glew210/auto/core/gl/WGL_ATI_render_texture_rectangle new file mode 100644 index 0000000..aba7be1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_ATI_render_texture_rectangle @@ -0,0 +1,5 @@ +WGL_ATI_render_texture_rectangle + +WGL_ATI_render_texture_rectangle + + WGL_TEXTURE_RECTANGLE_ATI 0x21A5 diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es2_profile b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es2_profile new file mode 100644 index 0000000..3105737 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es2_profile +http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt +WGL_EXT_create_context_es2_profile + + WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es_profile b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es_profile new file mode 100644 index 0000000..5c7ce7e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es_profile +http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt +WGL_EXT_create_context_es_profile + + WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..5f2f5b8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +WGL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +WGL_EXT_framebuffer_sRGB + + WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_pixel_format_packed_float b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_pixel_format_packed_float new file mode 100644 index 0000000..662a993 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_EXT_pixel_format_packed_float @@ -0,0 +1,5 @@ +WGL_EXT_pixel_format_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +WGL_EXT_pixel_format_packed_float + + WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_gpu_affinity b/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_gpu_affinity new file mode 100644 index 0000000..61ed3f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_gpu_affinity @@ -0,0 +1,13 @@ +WGL_NV_gpu_affinity +http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt +WGL_NV_gpu_affinity + + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 + WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) + BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) + HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) + BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) + BOOL wglDeleteDCNV (HDC hdc) + DECLARE_HANDLE(HGPUNV); + typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_vertex_array_range b/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_vertex_array_range new file mode 100644 index 0000000..27b43ce --- /dev/null +++ b/SQCSim2021/external/glew210/auto/core/gl/WGL_NV_vertex_array_range @@ -0,0 +1,6 @@ +WGL_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +WGL_NV_vertex_array_range + + void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void wglFreeMemoryNV (void *pointer) diff --git a/SQCSim2021/external/glew210/auto/custom.txt b/SQCSim2021/external/glew210/auto/custom.txt new file mode 100644 index 0000000..b797b95 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/custom.txt @@ -0,0 +1,7 @@ +WGL_ARB_extensions_string +WGL_EXT_extensions_string +WGL_ARB_pixel_format +WGL_ARB_pbuffer +WGL_NV_float_buffer +WGL_ATI_pixel_format_float +WGL_ARB_multisample diff --git a/SQCSim2021/external/glew210/auto/doc/advanced.html b/SQCSim2021/external/glew210/auto/doc/advanced.html new file mode 100644 index 0000000..740a797 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/advanced.html @@ -0,0 +1,130 @@ +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ + + + + + + + + + + + +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec +files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions +listed in auto/custom.txt.
See "Custom Code +Generation" below for more details.
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ diff --git a/SQCSim2021/external/glew210/auto/doc/basic.html b/SQCSim2021/external/glew210/auto/doc/basic.html new file mode 100644 index 0000000..693575b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/basic.html @@ -0,0 +1,180 @@ +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ diff --git a/SQCSim2021/external/glew210/auto/doc/build.html b/SQCSim2021/external/glew210/auto/doc/build.html new file mode 100644 index 0000000..467a7f3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/build.html @@ -0,0 +1,49 @@ +

Building GLEW

+ +

Windows

+ +

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

+ +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables

+ + + + + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
+ +

Make targets

+ + + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
+ +

Requirements

+ +
    +
  • GNU make
  • +
  • perl
  • +
  • wget
  • +
  • GNU sed
  • +
  • gcc compiler
  • +
  • git
  • +
+ +Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
+Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
diff --git a/SQCSim2021/external/glew210/auto/doc/credits.html b/SQCSim2021/external/glew210/auto/doc/credits.html new file mode 100644 index 0000000..6c36de0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/credits.html @@ -0,0 +1,2 @@ +

+Author, copyright and licensing information on github.

diff --git a/SQCSim2021/external/glew210/auto/doc/index.html b/SQCSim2021/external/glew210/auto/doc/index.html new file mode 100644 index 0000000..13f4c98 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/index.html @@ -0,0 +1,112 @@ +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

Downloads

+

+GLEW is distributed +as source and precompiled binaries.
+The latest release is +2.1.0[07-31-17]: +

+

+

+

+ + + +
+ + + + + + + + + + + + + + + +
Source +ZIP |  +TGZ
Binaries +Windows 32-bit and 64-bit +
+
+ +

+

+An up-to-date copy is also available using git: +

+
    +
  • github
    +git clone https://github.com/nigels-com/glew.git glew
     
  • +
+ +

Supported Extensions

+

+The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions: +

+ + +

News

+
    +
  • [07-31-17] GLEW 2.1.0 adds support for OpenGL 4.6, new extensions and minor bug fixes
  • +
  • [07-24-16] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • +
  • [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • +
  • [26-01-15] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • +
  • [08-11-14] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • +
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • +
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • +
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • +
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • +
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • +
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • +
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • +
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-07] GLEW 1.4.0 is released
  • +
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-07] GLEW 1.3.6 is released
  • +
  • [02-28-07] Repository is migrated to SVN
  • +
  • [02-25-07] GLEW is included in the OpenGL SDK
  • +
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-05] GLEW 1.3.3 is released
  • +
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-04] GLEWpy Python wrapper announced
  • +
  • [12-12-04] Mailing lists created on sourceforge
  • +
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + diff --git a/SQCSim2021/external/glew210/auto/doc/install.html b/SQCSim2021/external/glew210/auto/doc/install.html new file mode 100644 index 0000000..448aafd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/install.html @@ -0,0 +1,126 @@ +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ diff --git a/SQCSim2021/external/glew210/auto/doc/log.html b/SQCSim2021/external/glew210/auto/doc/log.html new file mode 100644 index 0000000..e659338 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/doc/log.html @@ -0,0 +1,1136 @@ +

Change Log

+ +
+
    +
  • 2.1.0 [07-31-17] +
      +
    • Enhancements: +
        +
      • OpenGL 4.6 support added +
      • Improved Mac OSX build support +
      • Improved cmake build support +
      +
    + +
      +
    • Bug fixes: +
        +
      • Resovled crash when glXGetCurrentDisplay() is NULL +
      • CMake: only install PDB files with MSVC +
      • wglGetProcAddress crash with NOGDI defined +
      • Mac: using -Os rather than -O2 +
      +
    + +
      +
    • New extensions: +
        +
      • GL_AMD_gpu_shader_half_float +
      • GL_AMD_shader_ballot +
      • GL_ARB_gl_spirv +
      • GL_EGL_KHR_context_flush_control +
      • GL_INTEL_conservative_rasterization +
      • GL_MESA_shader_integer_functions +
      • GL_NVX_blend_equation_advanced_multi_draw_buffers +
      • GL_NV_gpu_multicast +
      • EGL_ARM_implicit_external_sync +
      • EGL_EXT_gl_colorspace_bt2020_linear +
      • EGL_EXT_gl_colorspace_bt2020_pq +
      • EGL_EXT_gl_colorspace_scrgb_linear +
      • EGL_EXT_image_dma_buf_import_modifiers +
      • EGL_EXT_pixel_format_float +
      • EGL_EXT_surface_SMPTE2086_metadata +
      • EGL_KHR_context_flush_control +
      • EGL_KHR_no_config_context +
      • EGL_KHR_stream_attrib +
      • EGL_MESA_platform_surfaceless +
      • EGL_NV_stream_cross_display +
      • EGL_NV_stream_cross_object +
      • EGL_NV_stream_cross_partition +
      • EGL_NV_stream_cross_process +
      • EGL_NV_stream_cross_system +
      • EGL_NV_stream_fifo_next +
      • EGL_NV_stream_fifo_synchronous +
      • EGL_NV_stream_frame_limits +
      • EGL_NV_stream_remote +
      • EGL_NV_stream_reset +
      • EGL_NV_stream_socket +
      • EGL_NV_stream_socket_inet +
      • EGL_NV_stream_socket_unix +
      • WGL_EXT_colorspace +
      +
    + +
+ +
+
    +
  • 2.0.0 [07-24-16] +
      +
    • Enhancements: +
        +
      • Forward context support added +
      • OSMesa support added +
      • EGL support added +
      • MX support discontinued +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_AMD_shader_explicit_vertex_parameter +
      • GL_ARB_gl_spirv +
      • GL_EGL_NV_robustness_video_memory_purge +
      • GL_EXT_window_rectangles +
      • GL_INTEL_conservative_rasterization +
      • GL_KHR_texture_compression_astc_sliced_3d +
      • GL_MESA_shader_integer_functions +
      • GL_NVX_blend_equation_advanced_multi_draw_buffers +
      • GL_NVX_linked_gpu_multicast +
      • GL_NV_clip_space_w_scaling +
      • GL_NV_command_list +
      • GL_NV_conservative_raster_pre_snap_triangles +
      • GL_NV_draw_vulkan_image +
      • GL_NV_gpu_multicast +
      • GL_NV_robustness_video_memory_purge +
      • GL_NV_shader_atomic_float64 +
      • GL_NV_stereo_view_rendering +
      • GL_NV_viewport_swizzle +
      • GLX_EXT_libglvnd +
      • GLX_NV_robustness_video_memory_purge +
      +
    +
+ +
+
    +
  • 1.13.0 [08-10-15] +
      +
    • Enhancements: +
        +
      • glxewInit, wglewInit +
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_ARB_ES3_2_compatibility +
      • GL_ARB_fragment_shader_interlock +
      • GL_ARB_gpu_shader_int64 +
      • GL_ARB_parallel_shader_compile +
      • GL_ARB_post_depth_coverage +
      • GL_ARB_sample_locations +
      • GL_ARB_shader_atomic_counter_ops +
      • GL_ARB_shader_ballot +
      • GL_ARB_shader_clock +
      • GL_ARB_shader_viewport_layer_array +
      • GL_ARB_sparse_texture2 +
      • GL_ARB_sparse_texture_clamp +
      • GL_ARB_texture_filter_minmax +
      • GL_INTEL_framebuffer_CMAA +
      • GL_KHR_no_error +
      • GL_NV_conservative_raster_dilate +
      • GL_OVR_multiview +
      • GL_OVR_multiview2 +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.12.0 [01-26-15] +
      +
    • New extensions: +
        +
      • GL_EXT_polygon_offset_clamp +
      • GL_EXT_post_depth_coverage +
      • GL_EXT_raster_multisample +
      • GL_EXT_sparse_texture2 +
      • GL_EXT_texture_filter_minmax +
      • GL_NV_conservative_raster +
      • GL_NV_fill_rectangle +
      • GL_NV_fragment_coverage_to_color +
      • GL_NV_fragment_shader_interlock +
      • GL_NV_framebuffer_mixed_samples +
      • GL_NV_geometry_shader_passthrough +
      • GL_NV_internalformat_sample_query +
      • GL_NV_sample_locations +
      • GL_NV_sample_mask_override_coverage +
      • GL_NV_shader_atomic_fp16_vector +
      • GL_NV_uniform_buffer_unified_memory +
      • GL_NV_viewport_array2 +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.11.0 [08-11-14] +
      +
    • New features: +
        +
      • Support for OpenGL 4.5 +
      +
    • New extensions: +
        +
      • GL_AMD_gcn_shader +
      • GL_AMD_gpu_shader_int64 +
      • GL_AMD_occlusion_query_event +
      • GL_AMD_shader_atomic_counter_ops +
      • GL_AMD_shader_stencil_value_export +
      • GL_AMD_transform_feedback4 +
      • GL_ARB_ES3_1_compatibility +
      • GL_ARB_clip_control +
      • GL_ARB_conditional_render_inverted +
      • GL_ARB_cull_distance +
      • GL_ARB_derivative_control +
      • GL_ARB_direct_state_access +
      • GL_ARB_get_texture_sub_image +
      • GL_ARB_pipeline_statistics_query +
      • GL_ARB_shader_texture_image_samples +
      • GL_ARB_sparse_buffer +
      • GL_ARB_texture_barrier +
      • GL_ARB_transform_feedback_overflow_query +
      • GL_EXT_debug_label +
      • GL_EXT_shader_image_load_formatted +
      • GL_EXT_shader_integer_mix +
      • GL_INTEL_fragment_shader_ordering +
      • GL_INTEL_performance_query +
      • GL_KHR_blend_equation_advanced +
      • GL_KHR_blend_equation_advanced_coherent +
      • GL_KHR_context_flush_control +
      • GL_KHR_robust_buffer_access_behavior +
      • GL_KHR_robustness +
      • GL_KHR_texture_compression_astc_hdr +
      • GL_NV_bindless_multi_draw_indirect_count +
      • GL_NV_shader_atomic_int64 +
      • GL_NV_shader_thread_group +
      • GL_NV_shader_thread_shuffle +
      • GL_REGAL_proc_address +
      • GLX_ARB_context_flush_control +
      • GLX_EXT_stereo_tree +
      • GLX_MESA_query_renderer +
      • GLX_NV_copy_buffer +
      • GLX_NV_delay_before_swap +
      • WGL_ARB_context_flush_control +
      • WGL_NV_delay_before_swap +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.10.0 [07-22-13] +
      +
    • New features: +
        +
      • Support for OpenGL 4.4 +
      +
    • New extensions: +
        +
      • GL_AMD_interleaved_elements +
      • GL_AMD_shader_trinary_minmax +
      • GL_AMD_sparse_texture +
      • GL_ANGLE_depth_texture +
      • GL_ANGLE_framebuffer_blit +
      • GL_ANGLE_framebuffer_multisample +
      • GL_ANGLE_instanced_arrays +
      • GL_ANGLE_pack_reverse_row_order +
      • GL_ANGLE_program_binary +
      • GL_ANGLE_texture_compression_dxt1 +
      • GL_ANGLE_texture_compression_dxt3 +
      • GL_ANGLE_texture_compression_dxt5 +
      • GL_ANGLE_texture_usage +
      • GL_ANGLE_timer_query +
      • GL_ANGLE_translated_shader_source +
      • GL_ARB_bindless_texture +
      • GL_ARB_buffer_storage +
      • GL_ARB_clear_texture +
      • GL_ARB_compute_variable_group_size +
      • GL_ARB_enhanced_layouts +
      • GL_ARB_indirect_parameters +
      • GL_ARB_multi_bind +
      • GL_ARB_query_buffer_object +
      • GL_ARB_seamless_cubemap_per_texture +
      • GL_ARB_shader_draw_parameters +
      • GL_ARB_shader_group_vote +
      • GL_ARB_sparse_texture +
      • GL_ARB_texture_mirror_clamp_to_edge +
      • GL_ARB_texture_stencil8 +
      • GL_ARB_vertex_type_10f_11f_11f_rev +
      • GL_INTEL_map_texture +
      • GL_NVX_conditional_render +
      • GL_NV_bindless_multi_draw_indirect +
      • GL_NV_blend_equation_advanced +
      • GL_NV_compute_program5 +
      • GL_NV_deep_texture3D +
      • GL_NV_draw_texture +
      • GL_NV_shader_atomic_counters +
      • GL_NV_shader_storage_buffer_object +
      • GL_REGAL_ES1_0_compatibility +
      • GL_REGAL_ES1_1_compatibility +
      • GL_REGAL_enable +
      • GLX_EXT_buffer_age +
      • WGL_ARB_robustness_application_isolation +
      • WGL_ARB_robustness_share_group_isolation +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.9.0 [08-06-12] +
      +
    • New features: + +
    • New extensions: +
        +
      • GL_ARB_ES3_compatibility +
      • GL_ARB_clear_buffer_object +
      • GL_ARB_compute_shader +
      • GL_ARB_copy_image +
      • GL_ARB_explicit_uniform_location +
      • GL_ARB_fragment_layer_viewport +
      • GL_ARB_framebuffer_no_attachments +
      • GL_ARB_internalformat_query2 +
      • GL_ARB_multi_draw_indirect +
      • GL_ARB_program_interface_query +
      • GL_ARB_robust_buffer_access_behavior +
      • GL_ARB_robustness_application_isolation +
      • GL_ARB_robustness_share_group_isolation +
      • GL_ARB_shader_image_size +
      • GL_ARB_shader_storage_buffer_object +
      • GL_ARB_stencil_texturing +
      • GL_ARB_texture_buffer_range +
      • GL_ARB_texture_query_levels +
      • GL_ARB_texture_storage_multisample +
      • GL_ARB_texture_view +
      • GL_ARB_vertex_attrib_binding +
      • GL_EXT_debug_marker +
      • GL_KHR_debug +
      • GL_REGAL_error_string +
      • GL_REGAL_extension_query +
      • GL_REGAL_log +
      • GLX_ARB_robustness_application_isolation +
      • GLX_ARB_robustness_share_group_isolation +
      • GLX_EXT_create_context_es_profile +
      • WGL_EXT_create_context_es_profile +
      +
    • Bug fixes: +
        +
      • Not using GLU library for Makefile builds. +
      +
    +
+ +
+
    +
  • 1.8.0 [07-17-12] +
      +
    • New extensions: +
        +
      • GL_AMD_pinned_memory +
      • GL_AMD_query_buffer_object +
      • GL_AMD_stencil_operation_extended +
      • GL_AMD_vertex_shader_layer +
      • GL_AMD_vertex_shader_viewport_index +
      • GL_NV_bindless_texture +
      • GL_NV_shader_atomic_float +
      • GLX_EXT_swap_control_tear +
      • WGL_EXT_swap_control_tear +
      • WGL_NV_DX_interop2 +
      +
    • Bug fixes: +
        +
      • MS Visual Studio 2010 projects added +
      • GLX_NV_video_out replaces GLX_NV_video_output +
      • ANSI C prototype for glewInit +
      • Improved CentOS build support +
      • Improved GL_ARB_gpu_shader_fp64 support +
      • ARB_texture_compression_bptc and ARB_copy_buffer constants +
      • Linux needs to define GLEW_STATIC for static library builds +
      • Custom code generation problem resolved +
      • GLEWAPIENTRY added to glew.h for calling convention customization +
      • Correction for glPathStencilDepthOffsetNV +
      • Resolve OSX gcc warnings +
      • Added build support for NetBSD +
      +
    +
+ +
+
    +
  • 1.7.0 [08-26-11] +
      +
    • New features: +
        +
      • Support for OpenGL 4.2 +
      +
    • New extensions: +
        +
      • GL_AMD_multi_draw_indirect +
      • GL_ARB_base_instance +
      • GL_ARB_compressed_texture_pixel_storage +
      • GL_ARB_conservative_depth +
      • GL_ARB_internalformat_query +
      • GL_ARB_map_buffer_alignment +
      • GL_ARB_shader_atomic_counters +
      • GL_ARB_shader_image_load_store +
      • GL_ARB_shading_language_420pack +
      • GL_ARB_shading_language_packing +
      • GL_ARB_texture_storage +
      • GL_ARB_transform_feedback_instanced +
      • GL_EXT_framebuffer_multisample_blit_scaled +
      • GL_NV_path_rendering +
      • GL_NV_path_rendering +
      • GLX_MESA_swap_control +
      +
    • Bug fixes: +
        +
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
      • Remove EXT suffix from GL_KTX_buffer_region entry points +
      • Solaris needs inttypes.h +
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
      • Add GLX_MESA_swap_control +
      • Set -install_name for OSX +
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
      • Add GL_NV_path_rendering +
      +
    +
+ +
+
    +
  • 1.6.0 [04-27-11] +
      +
    • New extensions: +
        +
      • GL_AMD_blend_minmax_factor +
      • GL_AMD_sample_positions +
      • GL_EXT_x11_sync_object +
      • GL_NV_texture_multisample +
      • GL_NV_video_capture +
      • GLX_NV_video_capture +
      • WGL_NV_DX_interop +
      • WGL_NV_video_capture +
      +
    • Bug fixes: +
        +
      • Define GLEW_NO_GLU for no glu dependency. +
      • mx suffix for GLEW MX libraries, build both libraries by default. +
      • Cygwin build improvements +
      • Soname of GLEWmx shared libraries +
      • Query GL extension string only once +
      • GLX_OML_sync_control no longer requires C99 +
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
      • Fixes for BSD build +
      +
    +
+ +
+
    +
  • 1.5.8 [01-31-11] +
      +
    • New extensions: +
        +
      • GL_AMD_depth_clamp_separate +
      • GL_EXT_texture_sRGB_decode +
      +
    • Bug fixes: +
        +
      • Borland C++ fix for __int64 +
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
      • Correction to glGetTransformFeedbackVarying +
      • Correction to glSecondaryColorPointer +
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
      • Switched code repository from svn to git +
      +
    +
+ +
+
    +
  • 1.5.7 [11-03-10] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-10] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-10] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-10] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-10] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-09] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-08] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-07] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrent 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-07] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-07] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrent token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-06] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-06] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-05] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-05] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-05] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-05] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-04] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-04] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-04] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-04] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-04] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-04] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-03] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-03] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-03] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-03] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-03] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-03] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-03] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-03] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-03] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-03] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-02] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-02] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-02] +
      +
    • Initial release +
    +
+
+ diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/.dummy b/SQCSim2021/external/glew210/auto/extensions/gl/.dummy new file mode 100644 index 0000000..e69de29 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_blob_cache b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_blob_cache new file mode 100644 index 0000000..6570c52 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_blob_cache @@ -0,0 +1,5 @@ +EGL_ANDROID_blob_cache +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_blob_cache + + void eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer new file mode 100644 index 0000000..7764b89 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer @@ -0,0 +1,9 @@ +EGL_ANDROID_create_native_client_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_create_native_client_buffer + + EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 + EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 + EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 + EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + EGLClientBuffer eglCreateNativeClientBufferANDROID (const EGLint * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_framebuffer_target b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_framebuffer_target new file mode 100644 index 0000000..3fdbdaa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_framebuffer_target @@ -0,0 +1,5 @@ +EGL_ANDROID_framebuffer_target +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_framebuffer_target + + EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh new file mode 100644 index 0000000..b49e6f5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh @@ -0,0 +1,5 @@ +EGL_ANDROID_front_buffer_auto_refresh +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_front_buffer_auto_refresh + + EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_image_native_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_image_native_buffer new file mode 100644 index 0000000..fe04035 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_image_native_buffer @@ -0,0 +1,5 @@ +EGL_ANDROID_image_native_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_image_native_buffer + + EGL_NATIVE_BUFFER_ANDROID 0x3140 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_native_fence_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_native_fence_sync new file mode 100644 index 0000000..fcb9f0d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_native_fence_sync @@ -0,0 +1,9 @@ +EGL_ANDROID_native_fence_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_native_fence_sync + + EGL_NO_NATIVE_FENCE_FD_ANDROID -1 + EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 + EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 + EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + EGLint eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_presentation_time b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_presentation_time new file mode 100644 index 0000000..9e12eb2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_presentation_time @@ -0,0 +1,5 @@ +EGL_ANDROID_presentation_time +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_presentation_time + + EGLBoolean eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_recordable b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_recordable new file mode 100644 index 0000000..17b8c31 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANDROID_recordable @@ -0,0 +1,5 @@ +EGL_ANDROID_recordable +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANDROID_recordable + + EGL_RECORDABLE_ANDROID 0x3142 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer new file mode 100644 index 0000000..fa9748e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer @@ -0,0 +1,5 @@ +EGL_ANGLE_d3d_share_handle_client_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_d3d_share_handle_client_buffer + + EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_device_d3d b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_device_d3d new file mode 100644 index 0000000..aad1c1a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_device_d3d @@ -0,0 +1,6 @@ +EGL_ANGLE_device_d3d +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_device_d3d + + EGL_D3D9_DEVICE_ANGLE 0x33A0 + EGL_D3D11_DEVICE_ANGLE 0x33A1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_query_surface_pointer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_query_surface_pointer new file mode 100644 index 0000000..9a77a0a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_query_surface_pointer @@ -0,0 +1,5 @@ +EGL_ANGLE_query_surface_pointer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_query_surface_pointer + + EGLBoolean eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle new file mode 100644 index 0000000..d5c1696 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle @@ -0,0 +1,5 @@ +EGL_ANGLE_surface_d3d_texture_2d_share_handle +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_surface_d3d_texture_2d_share_handle + + EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_window_fixed_size b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_window_fixed_size new file mode 100644 index 0000000..299b6c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ANGLE_window_fixed_size @@ -0,0 +1,5 @@ +EGL_ANGLE_window_fixed_size +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ANGLE_window_fixed_size + + EGL_FIXED_SIZE_ANGLE 0x3201 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_implicit_external_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_implicit_external_sync new file mode 100644 index 0000000..ec094f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_implicit_external_sync @@ -0,0 +1,5 @@ +EGL_ARM_implicit_external_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ARM_implicit_external_sync + + EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard new file mode 100644 index 0000000..5f2b9e7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard @@ -0,0 +1,5 @@ +EGL_ARM_pixmap_multisample_discard +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_ARM_pixmap_multisample_discard + + EGL_DISCARD_SAMPLES_ARM 0x3286 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_buffer_age b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_buffer_age new file mode 100644 index 0000000..4dc18ad --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_buffer_age @@ -0,0 +1,5 @@ +EGL_EXT_buffer_age +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_buffer_age + + EGL_BUFFER_AGE_EXT 0x313D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_client_extensions b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_client_extensions new file mode 100644 index 0000000..8251a19 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_client_extensions @@ -0,0 +1,4 @@ +EGL_EXT_client_extensions +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_client_extensions + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_create_context_robustness b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_create_context_robustness new file mode 100644 index 0000000..e09b15c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_create_context_robustness @@ -0,0 +1,8 @@ +EGL_EXT_create_context_robustness +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_create_context_robustness + + EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 + EGL_NO_RESET_NOTIFICATION_EXT 0x31BE + EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_base b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_base new file mode 100644 index 0000000..42fd834 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_base @@ -0,0 +1,7 @@ +EGL_EXT_device_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_base + + EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) + EGL_BAD_DEVICE_EXT 0x322B + EGL_DEVICE_EXT 0x322C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_drm b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_drm new file mode 100644 index 0000000..0d2bc01 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_drm @@ -0,0 +1,5 @@ +EGL_EXT_device_drm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_drm + + EGL_DRM_DEVICE_FILE_EXT 0x3233 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_enumeration b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_enumeration new file mode 100644 index 0000000..43f91da --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_enumeration @@ -0,0 +1,5 @@ +EGL_EXT_device_enumeration +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_enumeration + + EGLBoolean eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_openwf b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_openwf new file mode 100644 index 0000000..88e7420 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_openwf @@ -0,0 +1,5 @@ +EGL_EXT_device_openwf +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_openwf + + EGL_OPENWF_DEVICE_ID_EXT 0x3237 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_query b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_query new file mode 100644 index 0000000..d823443 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_device_query @@ -0,0 +1,10 @@ +EGL_EXT_device_query +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_device_query + + EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) + EGL_BAD_DEVICE_EXT 0x322B + EGL_DEVICE_EXT 0x322C + EGLBoolean eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value) + const char * eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name) + EGLBoolean eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib * value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear new file mode 100644 index 0000000..72d7df1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_linear @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_bt2020_linear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_bt2020_linear + + EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq new file mode 100644 index 0000000..99ef504 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_bt2020_pq @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_bt2020_pq +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_bt2020_pq + + EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear new file mode 100644 index 0000000..dd370cf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_gl_colorspace_scrgb_linear @@ -0,0 +1,5 @@ +EGL_EXT_gl_colorspace_scrgb_linear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_gl_colorspace_scrgb_linear + + EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import new file mode 100644 index 0000000..419eb0f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import @@ -0,0 +1,26 @@ +EGL_EXT_image_dma_buf_import +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_dma_buf_import + + EGL_LINUX_DMA_BUF_EXT 0x3270 + EGL_LINUX_DRM_FOURCC_EXT 0x3271 + EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 + EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 + EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 + EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 + EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 + EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 + EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 + EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 + EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A + EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B + EGL_SAMPLE_RANGE_HINT_EXT 0x327C + EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D + EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E + EGL_ITU_REC601_EXT 0x327F + EGL_ITU_REC709_EXT 0x3280 + EGL_ITU_REC2020_EXT 0x3281 + EGL_YUV_FULL_RANGE_EXT 0x3282 + EGL_YUV_NARROW_RANGE_EXT 0x3283 + EGL_YUV_CHROMA_SITING_0_EXT 0x3284 + EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers new file mode 100644 index 0000000..9fc39b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_image_dma_buf_import_modifiers @@ -0,0 +1,17 @@ +EGL_EXT_image_dma_buf_import_modifiers +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_image_dma_buf_import_modifiers + + EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 + EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 + EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 + EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 + EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 + EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 + EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 + EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 + EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 + EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 + EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + EGLBoolean eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats) + EGLBoolean eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_multiview_window b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_multiview_window new file mode 100644 index 0000000..4ae0156 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_multiview_window @@ -0,0 +1,5 @@ +EGL_EXT_multiview_window +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_multiview_window + + EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_base b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_base new file mode 100644 index 0000000..a10f686 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_base @@ -0,0 +1,17 @@ +EGL_EXT_output_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_base + + EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) + EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) + EGL_BAD_OUTPUT_LAYER_EXT 0x322D + EGL_BAD_OUTPUT_PORT_EXT 0x322E + EGL_SWAP_INTERVAL_EXT 0x322F + EGLBoolean eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers) + EGLBoolean eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports) + EGLBoolean eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value) + EGLBoolean eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value) + EGLBoolean eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value) + const char * eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name) + EGLBoolean eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value) + const char * eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_drm b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_drm new file mode 100644 index 0000000..4fa74c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_drm @@ -0,0 +1,7 @@ +EGL_EXT_output_drm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_drm + + EGL_DRM_CRTC_EXT 0x3234 + EGL_DRM_PLANE_EXT 0x3235 + EGL_DRM_CONNECTOR_EXT 0x3236 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_openwf b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_openwf new file mode 100644 index 0000000..5c91d61 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_output_openwf @@ -0,0 +1,6 @@ +EGL_EXT_output_openwf +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_output_openwf + + EGL_OPENWF_PIPELINE_ID_EXT 0x3238 + EGL_OPENWF_PORT_ID_EXT 0x3239 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_pixel_format_float b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_pixel_format_float new file mode 100644 index 0000000..06e9959 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_pixel_format_float @@ -0,0 +1,7 @@ +EGL_EXT_pixel_format_float +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_pixel_format_float + + EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 + EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A + EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_base b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_base new file mode 100644 index 0000000..2e8f2f4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_base @@ -0,0 +1,7 @@ +EGL_EXT_platform_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_base + + EGLSurface eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list) + EGLSurface eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list) + EGLDisplay eglGetPlatformDisplayEXT (EGLenum platform, void * native_display, const EGLint * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_device b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_device new file mode 100644 index 0000000..c2e8cfe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_device @@ -0,0 +1,5 @@ +EGL_EXT_platform_device +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_device + + EGL_PLATFORM_DEVICE_EXT 0x313F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_wayland b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_wayland new file mode 100644 index 0000000..d1f0778 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_wayland @@ -0,0 +1,5 @@ +EGL_EXT_platform_wayland +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_wayland + + EGL_PLATFORM_WAYLAND_EXT 0x31D8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_x11 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_x11 new file mode 100644 index 0000000..5fb32b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_platform_x11 @@ -0,0 +1,6 @@ +EGL_EXT_platform_x11 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_platform_x11 + + EGL_PLATFORM_X11_EXT 0x31D5 + EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_content b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_content new file mode 100644 index 0000000..8d274a2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_content @@ -0,0 +1,5 @@ +EGL_EXT_protected_content +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_protected_content + + EGL_PROTECTED_CONTENT_EXT 0x32C0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_surface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_surface new file mode 100644 index 0000000..b2444bc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_protected_surface @@ -0,0 +1,5 @@ +EGL_EXT_protected_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_protected_surface + + EGL_PROTECTED_CONTENT_EXT 0x32C0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput new file mode 100644 index 0000000..0bf4003 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput @@ -0,0 +1,5 @@ +EGL_EXT_stream_consumer_egloutput +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_stream_consumer_egloutput + + EGLBoolean eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata new file mode 100644 index 0000000..e9e636d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_surface_SMPTE2086_metadata @@ -0,0 +1,14 @@ +EGL_EXT_surface_SMPTE2086_metadata +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_surface_SMPTE2086_metadata + + EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 + EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 + EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 + EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 + EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 + EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 + EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 + EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 + EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 + EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage new file mode 100644 index 0000000..ff06643 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage @@ -0,0 +1,5 @@ +EGL_EXT_swap_buffers_with_damage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_swap_buffers_with_damage + + EGLBoolean eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_yuv_surface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_yuv_surface new file mode 100644 index 0000000..8c3f86e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_EXT_yuv_surface @@ -0,0 +1,29 @@ +EGL_EXT_yuv_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_EXT_yuv_surface + + EGL_YUV_BUFFER_EXT 0x3300 + EGL_YUV_ORDER_EXT 0x3301 + EGL_YUV_ORDER_YUV_EXT 0x3302 + EGL_YUV_ORDER_YVU_EXT 0x3303 + EGL_YUV_ORDER_YUYV_EXT 0x3304 + EGL_YUV_ORDER_UYVY_EXT 0x3305 + EGL_YUV_ORDER_YVYU_EXT 0x3306 + EGL_YUV_ORDER_VYUY_EXT 0x3307 + EGL_YUV_ORDER_AYUV_EXT 0x3308 + EGL_YUV_CSC_STANDARD_EXT 0x330A + EGL_YUV_CSC_STANDARD_601_EXT 0x330B + EGL_YUV_CSC_STANDARD_709_EXT 0x330C + EGL_YUV_CSC_STANDARD_2020_EXT 0x330D + EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 + EGL_YUV_SUBSAMPLE_EXT 0x3312 + EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 + EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 + EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 + EGL_YUV_DEPTH_RANGE_EXT 0x3317 + EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 + EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 + EGL_YUV_PLANE_BPP_EXT 0x331A + EGL_YUV_PLANE_BPP_0_EXT 0x331B + EGL_YUV_PLANE_BPP_8_EXT 0x331C + EGL_YUV_PLANE_BPP_10_EXT 0x331D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_clientpixmap b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_clientpixmap new file mode 100644 index 0000000..be9824e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_clientpixmap @@ -0,0 +1,6 @@ +EGL_HI_clientpixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_HI_clientpixmap + + EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + EGLSurface eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_colorformats b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_colorformats new file mode 100644 index 0000000..138a266 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_HI_colorformats @@ -0,0 +1,8 @@ +EGL_HI_colorformats +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_HI_colorformats + + EGL_COLOR_FORMAT_HI 0x8F70 + EGL_COLOR_RGB_HI 0x8F71 + EGL_COLOR_RGBA_HI 0x8F72 + EGL_COLOR_ARGB_HI 0x8F73 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_context_priority b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_context_priority new file mode 100644 index 0000000..fce013b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_context_priority @@ -0,0 +1,8 @@ +EGL_IMG_context_priority +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_IMG_context_priority + + EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 + EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 + EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 + EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_image_plane_attribs b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_image_plane_attribs new file mode 100644 index 0000000..80c2c1b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_IMG_image_plane_attribs @@ -0,0 +1,6 @@ +EGL_IMG_image_plane_attribs +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_IMG_image_plane_attribs + + EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 + EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event new file mode 100644 index 0000000..1c70d95 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event @@ -0,0 +1,7 @@ +EGL_KHR_cl_event +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_cl_event + + EGL_CL_EVENT_HANDLE_KHR 0x309C + EGL_SYNC_CL_EVENT_KHR 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event2 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event2 new file mode 100644 index 0000000..c93a2f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_cl_event2 @@ -0,0 +1,8 @@ +EGL_KHR_cl_event2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_cl_event2 + + EGL_CL_EVENT_HANDLE_KHR 0x309C + EGL_SYNC_CL_EVENT_KHR 0x30FE + EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + EGLSyncKHR eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses new file mode 100644 index 0000000..3b5e951 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses @@ -0,0 +1,4 @@ +EGL_KHR_client_get_all_proc_addresses +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_client_get_all_proc_addresses + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_config_attribs b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_config_attribs new file mode 100644 index 0000000..31c556a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_config_attribs @@ -0,0 +1,7 @@ +EGL_KHR_config_attribs +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_config_attribs + + EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 + EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 + EGL_CONFORMANT_KHR 0x3042 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_context_flush_control b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_context_flush_control new file mode 100644 index 0000000..9064a7a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_context_flush_control @@ -0,0 +1,7 @@ +EGL_KHR_context_flush_control +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_context_flush_control + + EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 + EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 + EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context new file mode 100644 index 0000000..e79485b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context @@ -0,0 +1,18 @@ +EGL_KHR_create_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_create_context + + EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 + EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 + EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 + EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 + EGL_OPENGL_ES3_BIT 0x00000040 + EGL_OPENGL_ES3_BIT_KHR 0x00000040 + EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 + EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB + EGL_CONTEXT_FLAGS_KHR 0x30FC + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD + EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD + EGL_NO_RESET_NOTIFICATION_KHR 0x31BE + EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context_no_error b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context_no_error new file mode 100644 index 0000000..72a1928 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_create_context_no_error @@ -0,0 +1,5 @@ +EGL_KHR_create_context_no_error +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_create_context_no_error + + EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_debug b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_debug new file mode 100644 index 0000000..e06c10b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_debug @@ -0,0 +1,19 @@ +EGL_KHR_debug +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_debug + + EGL_OBJECT_THREAD_KHR 0x33B0 + EGL_OBJECT_DISPLAY_KHR 0x33B1 + EGL_OBJECT_CONTEXT_KHR 0x33B2 + EGL_OBJECT_SURFACE_KHR 0x33B3 + EGL_OBJECT_IMAGE_KHR 0x33B4 + EGL_OBJECT_SYNC_KHR 0x33B5 + EGL_OBJECT_STREAM_KHR 0x33B6 + EGL_DEBUG_CALLBACK_KHR 0x33B8 + EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 + EGL_DEBUG_MSG_ERROR_KHR 0x33BA + EGL_DEBUG_MSG_WARN_KHR 0x33BB + EGL_DEBUG_MSG_INFO_KHR 0x33BC + EGLint eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list) + EGLint eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label) + EGLBoolean eglQueryDebugKHR (EGLint attribute, EGLAttrib * value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_fence_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_fence_sync new file mode 100644 index 0000000..398b292 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_fence_sync @@ -0,0 +1,7 @@ +EGL_KHR_fence_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_fence_sync + + EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 + EGL_SYNC_CONDITION_KHR 0x30F8 + EGL_SYNC_FENCE_KHR 0x30F9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_get_all_proc_addresses b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_get_all_proc_addresses new file mode 100644 index 0000000..86e3b31 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_get_all_proc_addresses @@ -0,0 +1,4 @@ +EGL_KHR_get_all_proc_addresses +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_get_all_proc_addresses + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_colorspace b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_colorspace new file mode 100644 index 0000000..791e9db --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_colorspace @@ -0,0 +1,7 @@ +EGL_KHR_gl_colorspace +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_colorspace + + EGL_GL_COLORSPACE_SRGB_KHR 0x3089 + EGL_GL_COLORSPACE_LINEAR_KHR 0x308A + EGL_GL_COLORSPACE_KHR 0x309D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image new file mode 100644 index 0000000..eac2ce6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image @@ -0,0 +1,5 @@ +EGL_KHR_gl_renderbuffer_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_renderbuffer_image + + EGL_GL_RENDERBUFFER_KHR 0x30B9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_2D_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_2D_image new file mode 100644 index 0000000..68787ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_2D_image @@ -0,0 +1,6 @@ +EGL_KHR_gl_texture_2D_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_2D_image + + EGL_GL_TEXTURE_2D_KHR 0x30B1 + EGL_GL_TEXTURE_LEVEL_KHR 0x30BC diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_3D_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_3D_image new file mode 100644 index 0000000..ced8357 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_3D_image @@ -0,0 +1,6 @@ +EGL_KHR_gl_texture_3D_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_3D_image + + EGL_GL_TEXTURE_3D_KHR 0x30B2 + EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image new file mode 100644 index 0000000..81079d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image @@ -0,0 +1,10 @@ +EGL_KHR_gl_texture_cubemap_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_gl_texture_cubemap_image + + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 + EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 + EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image new file mode 100644 index 0000000..c72f09d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image @@ -0,0 +1,8 @@ +EGL_KHR_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image + + EGL_NO_IMAGE_KHR ((EGLImageKHR)0) + EGL_NATIVE_PIXMAP_KHR 0x30B0 + EGLImageKHR eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list) + EGLBoolean eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_base b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_base new file mode 100644 index 0000000..4a082c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_base @@ -0,0 +1,6 @@ +EGL_KHR_image_base +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image_base + + EGL_NO_IMAGE_KHR ((EGLImageKHR)0) + EGL_IMAGE_PRESERVED_KHR 0x30D2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_pixmap b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_pixmap new file mode 100644 index 0000000..ab3b243 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_image_pixmap @@ -0,0 +1,5 @@ +EGL_KHR_image_pixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_image_pixmap + + EGL_NATIVE_PIXMAP_KHR 0x30B0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface new file mode 100644 index 0000000..973bb15 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface @@ -0,0 +1,27 @@ +EGL_KHR_lock_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface + + EGL_READ_SURFACE_BIT_KHR 0x0001 + EGL_WRITE_SURFACE_BIT_KHR 0x0002 + EGL_LOCK_SURFACE_BIT_KHR 0x0080 + EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 + EGL_MATCH_FORMAT_KHR 0x3043 + EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 + EGL_FORMAT_RGB_565_KHR 0x30C1 + EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 + EGL_FORMAT_RGBA_8888_KHR 0x30C3 + EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 + EGL_LOCK_USAGE_HINT_KHR 0x30C5 + EGL_BITMAP_POINTER_KHR 0x30C6 + EGL_BITMAP_PITCH_KHR 0x30C7 + EGL_BITMAP_ORIGIN_KHR 0x30C8 + EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 + EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA + EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB + EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC + EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD + EGL_LOWER_LEFT_KHR 0x30CE + EGL_UPPER_LEFT_KHR 0x30CF + EGLBoolean eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list) + EGLBoolean eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface2 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface2 new file mode 100644 index 0000000..0c4fd14 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface2 @@ -0,0 +1,5 @@ +EGL_KHR_lock_surface2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface2 + + EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface3 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface3 new file mode 100644 index 0000000..4c0e13a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_lock_surface3 @@ -0,0 +1,27 @@ +EGL_KHR_lock_surface3 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_lock_surface3 + + EGL_READ_SURFACE_BIT_KHR 0x0001 + EGL_WRITE_SURFACE_BIT_KHR 0x0002 + EGL_LOCK_SURFACE_BIT_KHR 0x0080 + EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 + EGL_MATCH_FORMAT_KHR 0x3043 + EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 + EGL_FORMAT_RGB_565_KHR 0x30C1 + EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 + EGL_FORMAT_RGBA_8888_KHR 0x30C3 + EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 + EGL_LOCK_USAGE_HINT_KHR 0x30C5 + EGL_BITMAP_POINTER_KHR 0x30C6 + EGL_BITMAP_PITCH_KHR 0x30C7 + EGL_BITMAP_ORIGIN_KHR 0x30C8 + EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 + EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA + EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB + EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC + EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD + EGL_LOWER_LEFT_KHR 0x30CE + EGL_UPPER_LEFT_KHR 0x30CF + EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + EGLBoolean eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_mutable_render_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_mutable_render_buffer new file mode 100644 index 0000000..fefff28 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_mutable_render_buffer @@ -0,0 +1,5 @@ +EGL_KHR_mutable_render_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_mutable_render_buffer + + EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_no_config_context b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_no_config_context new file mode 100644 index 0000000..4cb685d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_no_config_context @@ -0,0 +1,5 @@ +EGL_KHR_no_config_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_no_config_context + + EGL_NO_CONFIG_KHR ((EGLConfig)0) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_partial_update b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_partial_update new file mode 100644 index 0000000..7a03d3a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_partial_update @@ -0,0 +1,6 @@ +EGL_KHR_partial_update +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_partial_update + + EGL_BUFFER_AGE_KHR 0x313D + EGLBoolean eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_android b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_android new file mode 100644 index 0000000..b658e3f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_android @@ -0,0 +1,5 @@ +EGL_KHR_platform_android +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_android + + EGL_PLATFORM_ANDROID_KHR 0x3141 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_gbm b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_gbm new file mode 100644 index 0000000..d14df5d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_gbm @@ -0,0 +1,5 @@ +EGL_KHR_platform_gbm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_gbm + + EGL_PLATFORM_GBM_KHR 0x31D7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_wayland b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_wayland new file mode 100644 index 0000000..e0d1351 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_wayland @@ -0,0 +1,5 @@ +EGL_KHR_platform_wayland +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_wayland + + EGL_PLATFORM_WAYLAND_KHR 0x31D8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_x11 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_x11 new file mode 100644 index 0000000..ec9bd6c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_platform_x11 @@ -0,0 +1,6 @@ +EGL_KHR_platform_x11 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_platform_x11 + + EGL_PLATFORM_X11_KHR 0x31D5 + EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_reusable_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_reusable_sync new file mode 100644 index 0000000..2c82713 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_reusable_sync @@ -0,0 +1,19 @@ +EGL_KHR_reusable_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_reusable_sync + + EGL_NO_SYNC_KHR ((EGLSyncKHR)0) + EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 + EGL_SYNC_STATUS_KHR 0x30F1 + EGL_SIGNALED_KHR 0x30F2 + EGL_UNSIGNALED_KHR 0x30F3 + EGL_TIMEOUT_EXPIRED_KHR 0x30F5 + EGL_CONDITION_SATISFIED_KHR 0x30F6 + EGL_SYNC_TYPE_KHR 0x30F7 + EGL_SYNC_REUSABLE_KHR 0x30FA + EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + EGLint eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) + EGLSyncKHR eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list) + EGLBoolean eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync) + EGLBoolean eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value) + EGLBoolean eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream new file mode 100644 index 0000000..49db733 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream @@ -0,0 +1,22 @@ +EGL_KHR_stream +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream + + EGL_NO_STREAM_KHR ((EGLStreamKHR)0) + EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 + EGL_PRODUCER_FRAME_KHR 0x3212 + EGL_CONSUMER_FRAME_KHR 0x3213 + EGL_STREAM_STATE_KHR 0x3214 + EGL_STREAM_STATE_CREATED_KHR 0x3215 + EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + EGL_STREAM_STATE_EMPTY_KHR 0x3217 + EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 + EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 + EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A + EGL_BAD_STREAM_KHR 0x321B + EGL_BAD_STATE_KHR 0x321C + EGLStreamKHR eglCreateStreamKHR (EGLDisplay dpy, const EGLint * attrib_list) + EGLBoolean eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value) + EGLBoolean eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value) + EGLBoolean eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_attrib b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_attrib new file mode 100644 index 0000000..54d5516 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_attrib @@ -0,0 +1,13 @@ +EGL_KHR_stream_attrib +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_attrib + + EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 + EGL_STREAM_STATE_KHR 0x3214 + EGL_STREAM_STATE_CREATED_KHR 0x3215 + EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + EGLStreamKHR eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib * attrib_list) + EGLBoolean eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value) + EGLBoolean eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value) + EGLBoolean eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list) + EGLBoolean eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture new file mode 100644 index 0000000..fec6664 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture @@ -0,0 +1,8 @@ +EGL_KHR_stream_consumer_gltexture +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_consumer_gltexture + + EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + EGLBoolean eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream) + EGLBoolean eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_cross_process_fd b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_cross_process_fd new file mode 100644 index 0000000..afd6552 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_cross_process_fd @@ -0,0 +1,7 @@ +EGL_KHR_stream_cross_process_fd +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_cross_process_fd + + EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) + EGLStreamKHR eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor) + EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_fifo b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_fifo new file mode 100644 index 0000000..905072a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_fifo @@ -0,0 +1,9 @@ +EGL_KHR_stream_fifo +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_fifo + + EGL_STREAM_FIFO_LENGTH_KHR 0x31FC + EGL_STREAM_TIME_NOW_KHR 0x31FD + EGL_STREAM_TIME_CONSUMER_KHR 0x31FE + EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + EGLBoolean eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator new file mode 100644 index 0000000..27d08de --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator @@ -0,0 +1,4 @@ +EGL_KHR_stream_producer_aldatalocator +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_producer_aldatalocator + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface new file mode 100644 index 0000000..ab67355 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface @@ -0,0 +1,6 @@ +EGL_KHR_stream_producer_eglsurface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_stream_producer_eglsurface + + EGL_STREAM_BIT_KHR 0x0800 + EGLSurface eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_surfaceless_context b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_surfaceless_context new file mode 100644 index 0000000..70ad015 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_surfaceless_context @@ -0,0 +1,4 @@ +EGL_KHR_surfaceless_context +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_surfaceless_context + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage new file mode 100644 index 0000000..3fab45b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage @@ -0,0 +1,5 @@ +EGL_KHR_swap_buffers_with_damage +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_swap_buffers_with_damage + + EGLBoolean eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_vg_parent_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_vg_parent_image new file mode 100644 index 0000000..b2d3e39 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_vg_parent_image @@ -0,0 +1,5 @@ +EGL_KHR_vg_parent_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_vg_parent_image + + EGL_VG_PARENT_IMAGE_KHR 0x30BA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_wait_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_wait_sync new file mode 100644 index 0000000..22ccf2c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_KHR_wait_sync @@ -0,0 +1,5 @@ +EGL_KHR_wait_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_KHR_wait_sync + + EGLint eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_drm_image b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_drm_image new file mode 100644 index 0000000..4819144 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_drm_image @@ -0,0 +1,13 @@ +EGL_MESA_drm_image +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_drm_image + + EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 + EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 + EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 + EGL_DRM_BUFFER_USE_MESA 0x31D1 + EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 + EGL_DRM_BUFFER_MESA 0x31D3 + EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + EGLImageKHR eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint * attrib_list) + EGLBoolean eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_image_dma_buf_export b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_image_dma_buf_export new file mode 100644 index 0000000..3ab5abf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_image_dma_buf_export @@ -0,0 +1,6 @@ +EGL_MESA_image_dma_buf_export +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_image_dma_buf_export + + EGLBoolean eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets) + EGLBoolean eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_gbm b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_gbm new file mode 100644 index 0000000..c80e4e2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_gbm @@ -0,0 +1,5 @@ +EGL_MESA_platform_gbm +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_platform_gbm + + EGL_PLATFORM_GBM_MESA 0x31D7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_surfaceless b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_surfaceless new file mode 100644 index 0000000..88f553f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_MESA_platform_surfaceless @@ -0,0 +1,5 @@ +EGL_MESA_platform_surfaceless +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_MESA_platform_surfaceless + + EGL_PLATFORM_SURFACELESS_MESA 0x31DD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region new file mode 100644 index 0000000..9891fa5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region @@ -0,0 +1,5 @@ +EGL_NOK_swap_region +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_swap_region + + EGLBoolean eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region2 b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region2 new file mode 100644 index 0000000..befcd67 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_swap_region2 @@ -0,0 +1,5 @@ +EGL_NOK_swap_region2 +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_swap_region2 + + EGLBoolean eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_texture_from_pixmap b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_texture_from_pixmap new file mode 100644 index 0000000..34b9fa4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NOK_texture_from_pixmap @@ -0,0 +1,5 @@ +EGL_NOK_texture_from_pixmap +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NOK_texture_from_pixmap + + EGL_Y_INVERTED_NOK 0x307F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_3dvision_surface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_3dvision_surface new file mode 100644 index 0000000..8226538 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_3dvision_surface @@ -0,0 +1,5 @@ +EGL_NV_3dvision_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_3dvision_surface + + EGL_AUTO_STEREO_NV 0x3136 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample new file mode 100644 index 0000000..85bbbe8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample @@ -0,0 +1,6 @@ +EGL_NV_coverage_sample +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_coverage_sample + + EGL_COVERAGE_BUFFERS_NV 0x30E0 + EGL_COVERAGE_SAMPLES_NV 0x30E1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample_resolve b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample_resolve new file mode 100644 index 0000000..04e5345 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_coverage_sample_resolve @@ -0,0 +1,7 @@ +EGL_NV_coverage_sample_resolve +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_coverage_sample_resolve + + EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 + EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 + EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_cuda_event b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_cuda_event new file mode 100644 index 0000000..9ecb5c8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_cuda_event @@ -0,0 +1,7 @@ +EGL_NV_cuda_event +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_cuda_event + + EGL_CUDA_EVENT_HANDLE_NV 0x323B + EGL_SYNC_CUDA_EVENT_NV 0x323C + EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_depth_nonlinear b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_depth_nonlinear new file mode 100644 index 0000000..c870064 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_depth_nonlinear @@ -0,0 +1,7 @@ +EGL_NV_depth_nonlinear +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_depth_nonlinear + + EGL_DEPTH_ENCODING_NONE_NV 0 + EGL_DEPTH_ENCODING_NV 0x30E2 + EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_device_cuda b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_device_cuda new file mode 100644 index 0000000..7be003a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_device_cuda @@ -0,0 +1,5 @@ +EGL_NV_device_cuda +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_device_cuda + + EGL_CUDA_DEVICE_NV 0x323A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_native_query b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_native_query new file mode 100644 index 0000000..ac97a5f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_native_query @@ -0,0 +1,7 @@ +EGL_NV_native_query +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_native_query + + EGLBoolean eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType * display_id) + EGLBoolean eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap) + EGLBoolean eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_convert_rounding b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_convert_rounding new file mode 100644 index 0000000..2997df3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_convert_rounding @@ -0,0 +1,4 @@ +EGL_NV_post_convert_rounding +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_post_convert_rounding + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_sub_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_sub_buffer new file mode 100644 index 0000000..ae4152b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_post_sub_buffer @@ -0,0 +1,6 @@ +EGL_NV_post_sub_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_post_sub_buffer + + EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + EGLBoolean eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_robustness_video_memory_purge b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_robustness_video_memory_purge new file mode 100644 index 0000000..c069b18 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_robustness_video_memory_purge @@ -0,0 +1,5 @@ +EGL_NV_robustness_video_memory_purge +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_robustness_video_memory_purge + + EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv new file mode 100644 index 0000000..5409bbd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv @@ -0,0 +1,10 @@ +EGL_NV_stream_consumer_gltexture_yuv +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_consumer_gltexture_yuv + + EGL_YUV_BUFFER_EXT 0x3300 + EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 + EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C + EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D + EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + EGLBoolean eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_display b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_display new file mode 100644 index 0000000..0fefcd9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_display @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_display +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_display + + EGL_STREAM_CROSS_DISPLAY_NV 0x334E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_object b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_object new file mode 100644 index 0000000..3dbc0f5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_object @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_object +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_object + + EGL_STREAM_CROSS_OBJECT_NV 0x334D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_partition b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_partition new file mode 100644 index 0000000..d2ae4bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_partition @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_partition +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_partition + + EGL_STREAM_CROSS_PARTITION_NV 0x323F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_process b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_process new file mode 100644 index 0000000..93245f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_process @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_process +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_process + + EGL_STREAM_CROSS_PROCESS_NV 0x3245 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_system b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_system new file mode 100644 index 0000000..1e18048 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_cross_system @@ -0,0 +1,5 @@ +EGL_NV_stream_cross_system +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_cross_system + + EGL_STREAM_CROSS_SYSTEM_NV 0x334F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_next b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_next new file mode 100644 index 0000000..a313323 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_next @@ -0,0 +1,6 @@ +EGL_NV_stream_fifo_next +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_fifo_next + + EGL_PENDING_FRAME_NV 0x3329 + EGL_STREAM_TIME_PENDING_NV 0x332A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_synchronous b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_synchronous new file mode 100644 index 0000000..d8631ba --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_fifo_synchronous @@ -0,0 +1,5 @@ +EGL_NV_stream_fifo_synchronous +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_fifo_synchronous + + EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_frame_limits b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_frame_limits new file mode 100644 index 0000000..2bad6f4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_frame_limits @@ -0,0 +1,6 @@ +EGL_NV_stream_frame_limits +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_frame_limits + + EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 + EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_metadata b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_metadata new file mode 100644 index 0000000..24e0477 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_metadata @@ -0,0 +1,21 @@ +EGL_NV_stream_metadata +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_metadata + + EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 + EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 + EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 + EGL_PRODUCER_METADATA_NV 0x3253 + EGL_CONSUMER_METADATA_NV 0x3254 + EGL_METADATA0_SIZE_NV 0x3255 + EGL_METADATA1_SIZE_NV 0x3256 + EGL_METADATA2_SIZE_NV 0x3257 + EGL_METADATA3_SIZE_NV 0x3258 + EGL_METADATA0_TYPE_NV 0x3259 + EGL_METADATA1_TYPE_NV 0x325A + EGL_METADATA2_TYPE_NV 0x325B + EGL_METADATA3_TYPE_NV 0x325C + EGL_PENDING_METADATA_NV 0x3328 + EGLBoolean eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib * value) + EGLBoolean eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data) + EGLBoolean eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_remote b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_remote new file mode 100644 index 0000000..9912d75 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_remote @@ -0,0 +1,12 @@ +EGL_NV_stream_remote +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_remote + + EGL_STREAM_STATE_INITIALIZING_NV 0x3240 + EGL_STREAM_TYPE_NV 0x3241 + EGL_STREAM_PROTOCOL_NV 0x3242 + EGL_STREAM_ENDPOINT_NV 0x3243 + EGL_STREAM_LOCAL_NV 0x3244 + EGL_STREAM_PROTOCOL_FD_NV 0x3246 + EGL_STREAM_PRODUCER_NV 0x3247 + EGL_STREAM_CONSUMER_NV 0x3248 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_reset b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_reset new file mode 100644 index 0000000..978baae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_reset @@ -0,0 +1,7 @@ +EGL_NV_stream_reset +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_reset + + EGL_SUPPORT_RESET_NV 0x3334 + EGL_SUPPORT_REUSE_NV 0x3335 + EGLBoolean eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket new file mode 100644 index 0000000..878cd9c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket @@ -0,0 +1,7 @@ +EGL_NV_stream_socket +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket + + EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B + EGL_SOCKET_HANDLE_NV 0x324C + EGL_SOCKET_TYPE_NV 0x324D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_inet b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_inet new file mode 100644 index 0000000..14f69fe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_inet @@ -0,0 +1,5 @@ +EGL_NV_stream_socket_inet +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket_inet + + EGL_SOCKET_TYPE_INET_NV 0x324F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_unix b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_unix new file mode 100644 index 0000000..1291470 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_socket_unix @@ -0,0 +1,5 @@ +EGL_NV_stream_socket_unix +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_socket_unix + + EGL_SOCKET_TYPE_UNIX_NV 0x324E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_sync new file mode 100644 index 0000000..77bb3bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_stream_sync @@ -0,0 +1,7 @@ +EGL_NV_stream_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_stream_sync + + EGL_SYNC_TYPE_KHR 0x30F7 + EGL_SYNC_NEW_FRAME_NV 0x321F + EGLSyncKHR eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_sync b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_sync new file mode 100644 index 0000000..0998ea1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_sync @@ -0,0 +1,23 @@ +EGL_NV_sync +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_sync + + EGL_NO_SYNC_NV ((EGLSyncNV)0) + EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 + EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 + EGL_SYNC_STATUS_NV 0x30E7 + EGL_SIGNALED_NV 0x30E8 + EGL_UNSIGNALED_NV 0x30E9 + EGL_ALREADY_SIGNALED_NV 0x30EA + EGL_TIMEOUT_EXPIRED_NV 0x30EB + EGL_CONDITION_SATISFIED_NV 0x30EC + EGL_SYNC_TYPE_NV 0x30ED + EGL_SYNC_CONDITION_NV 0x30EE + EGL_SYNC_FENCE_NV 0x30EF + EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout) + EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list) + EGLBoolean eglDestroySyncNV (EGLSyncNV sync) + EGLBoolean eglFenceNV (EGLSyncNV sync) + EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint * value) + EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_system_time b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_system_time new file mode 100644 index 0000000..4039e6e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_NV_system_time @@ -0,0 +1,6 @@ +EGL_NV_system_time +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_NV_system_time + + EGLuint64NV eglGetSystemTimeFrequencyNV ( void ) + EGLuint64NV eglGetSystemTimeNV ( void ) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_buffer new file mode 100644 index 0000000..eff695d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_buffer @@ -0,0 +1,5 @@ +EGL_TIZEN_image_native_buffer +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_TIZEN_image_native_buffer + + EGL_NATIVE_BUFFER_TIZEN 0x32A0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_surface b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_surface new file mode 100644 index 0000000..7d3afbe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/EGL_TIZEN_image_native_surface @@ -0,0 +1,5 @@ +EGL_TIZEN_image_native_surface +https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf +EGL_TIZEN_image_native_surface + + EGL_NATIVE_SURFACE_TIZEN 0x32A1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_3DFX_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_3DFX_multisample new file mode 100644 index 0000000..2095794 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_3DFX_multisample @@ -0,0 +1,6 @@ +GLX_3DFX_multisample +http://www.opengl.org/registry/specs/3DFX/multisample.txt +GLX_3DFX_multisample + + GLX_SAMPLE_BUFFERS_3DFX 0x8050 + GLX_SAMPLES_3DFX 0x8051 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_AMD_gpu_association b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_AMD_gpu_association new file mode 100644 index 0000000..72264a9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_AMD_gpu_association @@ -0,0 +1,23 @@ +GLX_AMD_gpu_association +http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt +GLX_AMD_gpu_association + + GLX_GPU_VENDOR_AMD 0x1F00 + GLX_GPU_RENDERER_STRING_AMD 0x1F01 + GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 + GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 + GLX_GPU_RAM_AMD 0x21A3 + GLX_GPU_CLOCK_AMD 0x21A4 + GLX_GPU_NUM_PIPES_AMD 0x21A5 + GLX_GPU_NUM_SIMD_AMD 0x21A6 + GLX_GPU_NUM_RB_AMD 0x21A7 + GLX_GPU_NUM_SPI_AMD 0x21A8 + void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list) + GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int* attribList) + Bool glXDeleteAssociatedContextAMD (GLXContext ctx) + unsigned int glXGetContextGPUIDAMD (GLXContext ctx) + GLXContext glXGetCurrentAssociatedContextAMD (void) + unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int* ids) + int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void* data) + Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_context_flush_control b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_context_flush_control new file mode 100644 index 0000000..93f8792 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_context_flush_control @@ -0,0 +1,4 @@ +GLX_ARB_context_flush_control +http://www.opengl.org/registry/specs/KHR/context_flush_control.txt +GLX_ARB_context_flush_control + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context new file mode 100644 index 0000000..800fbc4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context @@ -0,0 +1,10 @@ +GLX_ARB_create_context +http://www.opengl.org/registry/specs/ARB/glx_create_context.txt +GLX_ARB_create_context + + GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 + GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 + GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 + GLX_CONTEXT_FLAGS_ARB 0x2094 + GLXContext glXCreateContextAttribsARB (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_no_error b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_no_error new file mode 100644 index 0000000..e82744e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_no_error @@ -0,0 +1,4 @@ +GLX_ARB_create_context_no_error +http://www.opengl.org/registry/specs/ARB/create_context_no_error.txt +GLX_ARB_create_context_no_error + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_profile b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_profile new file mode 100644 index 0000000..480ccfc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_profile @@ -0,0 +1,7 @@ +GLX_ARB_create_context_profile +http://www.opengl.org/registry/specs/ARB/glx_create_context.txt +GLX_ARB_create_context_profile + + GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_robustness b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_robustness new file mode 100644 index 0000000..497d3f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_create_context_robustness @@ -0,0 +1,8 @@ +GLX_ARB_create_context_robustness +http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt +GLX_ARB_create_context_robustness + + GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GLX_NO_RESET_NOTIFICATION_ARB 0x8261 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_fbconfig_float b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_fbconfig_float new file mode 100644 index 0000000..9d62656 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_fbconfig_float @@ -0,0 +1,6 @@ +GLX_ARB_fbconfig_float +http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt +GLX_ARB_fbconfig_float + + GLX_RGBA_FLOAT_BIT_ARB 0x00000004 + GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_framebuffer_sRGB new file mode 100644 index 0000000..b2d0390 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +GLX_ARB_framebuffer_sRGB +http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt +GLX_ARB_framebuffer_sRGB + + GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_get_proc_address b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_get_proc_address new file mode 100644 index 0000000..e2cb2c5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_get_proc_address @@ -0,0 +1,5 @@ +GLX_ARB_get_proc_address +http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt +GLX_ARB_get_proc_address + + extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_multisample new file mode 100644 index 0000000..088fc67 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_multisample @@ -0,0 +1,6 @@ +GLX_ARB_multisample +http://www.opengl.org/registry/specs/ARB/multisample.txt +GLX_ARB_multisample + + GLX_SAMPLE_BUFFERS_ARB 100000 + GLX_SAMPLES_ARB 100001 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_application_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_application_isolation new file mode 100644 index 0000000..f07ced8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_application_isolation @@ -0,0 +1,5 @@ +GLX_ARB_robustness_application_isolation +http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt +GLX_ARB_robustness_application_isolation + + GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..50e2ed7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation @@ -0,0 +1,5 @@ +GLX_ARB_robustness_share_group_isolation +http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt +GLX_ARB_robustness_share_group_isolation + + GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_vertex_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_vertex_buffer_object new file mode 100644 index 0000000..f570d02 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ARB_vertex_buffer_object @@ -0,0 +1,5 @@ +GLX_ARB_vertex_buffer_object +http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt +GLX_ARB_vertex_buffer_object + + GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_pixel_format_float b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_pixel_format_float new file mode 100644 index 0000000..5336da4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_pixel_format_float @@ -0,0 +1,5 @@ +GLX_ATI_pixel_format_float + +GLX_ATI_pixel_format_float + + GLX_RGBA_FLOAT_ATI_BIT 0x00000100 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_render_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_render_texture new file mode 100644 index 0000000..6b35814 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_ATI_render_texture @@ -0,0 +1,42 @@ +GLX_ATI_render_texture + +GLX_ATI_render_texture + + GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 + GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 + GLX_TEXTURE_FORMAT_ATI 0x9802 + GLX_TEXTURE_TARGET_ATI 0x9803 + GLX_MIPMAP_TEXTURE_ATI 0x9804 + GLX_TEXTURE_RGB_ATI 0x9805 + GLX_TEXTURE_RGBA_ATI 0x9806 + GLX_NO_TEXTURE_ATI 0x9807 + GLX_TEXTURE_CUBE_MAP_ATI 0x9808 + GLX_TEXTURE_1D_ATI 0x9809 + GLX_TEXTURE_2D_ATI 0x980A + GLX_MIPMAP_LEVEL_ATI 0x980B + GLX_CUBE_MAP_FACE_ATI 0x980C + GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D + GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E + GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 + GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 + GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 + GLX_FRONT_LEFT_ATI 0x9813 + GLX_FRONT_RIGHT_ATI 0x9814 + GLX_BACK_LEFT_ATI 0x9815 + GLX_BACK_RIGHT_ATI 0x9816 + GLX_AUX0_ATI 0x9817 + GLX_AUX1_ATI 0x9818 + GLX_AUX2_ATI 0x9819 + GLX_AUX3_ATI 0x981A + GLX_AUX4_ATI 0x981B + GLX_AUX5_ATI 0x981C + GLX_AUX6_ATI 0x981D + GLX_AUX7_ATI 0x981E + GLX_AUX8_ATI 0x981F + GLX_AUX9_ATI 0x9820 + GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 + GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) + void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_buffer_age b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_buffer_age new file mode 100644 index 0000000..1e26fa0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_buffer_age @@ -0,0 +1,5 @@ +GLX_EXT_buffer_age +http://www.opengl.org/registry/specs/EXT/glx_buffer_age.txt +GLX_EXT_buffer_age + + GLX_BACK_BUFFER_AGE_EXT 0x20F4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es2_profile b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es2_profile new file mode 100644 index 0000000..aea21df --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es2_profile +http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt +GLX_EXT_create_context_es2_profile + + GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es_profile b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es_profile new file mode 100644 index 0000000..ea13e6e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +GLX_EXT_create_context_es_profile +http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt +GLX_EXT_create_context_es_profile + + GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_fbconfig_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_fbconfig_packed_float new file mode 100644 index 0000000..ffd47e3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_fbconfig_packed_float @@ -0,0 +1,6 @@ +GLX_EXT_fbconfig_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GLX_EXT_fbconfig_packed_float + + GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_framebuffer_sRGB new file mode 100644 index 0000000..83743bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +GLX_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GLX_EXT_framebuffer_sRGB + + GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_import_context b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_import_context new file mode 100644 index 0000000..d7b70ef --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_import_context @@ -0,0 +1,12 @@ +GLX_EXT_import_context +http://www.opengl.org/registry/specs/EXT/import_context.txt +GLX_EXT_import_context + + GLX_SHARE_CONTEXT_EXT 0x800A + GLX_VISUAL_ID_EXT 0x800B + GLX_SCREEN_EXT 0x800C + void glXFreeContextEXT (Display* dpy, GLXContext context) + GLXContextID glXGetContextIDEXT (const GLXContext context) + GLXContext glXImportContextEXT (Display* dpy, GLXContextID contextID) + int glXQueryContextInfoEXT (Display* dpy, GLXContext context, int attribute,int *value) + typedef XID GLXContextID diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_libglvnd b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_libglvnd new file mode 100644 index 0000000..cd1aa59 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_libglvnd @@ -0,0 +1,5 @@ +GLX_EXT_libglvnd +http://www.opengl.org/registry/specs/EXT/glx_libglvnd.txt +GLX_EXT_libglvnd + + GLX_VENDOR_NAMES_EXT 0x20F6 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_scene_marker b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_scene_marker new file mode 100644 index 0000000..560e5f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_scene_marker @@ -0,0 +1,4 @@ +GLX_EXT_scene_marker +http://www.opengl.org/registry/specs/EXT/scene_marker.txt +GLX_EXT_scene_marker + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_stereo_tree b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_stereo_tree new file mode 100644 index 0000000..7b79f2d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_stereo_tree @@ -0,0 +1,7 @@ +GLX_EXT_stereo_tree +http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt +GLX_EXT_stereo_tree + + GLX_STEREO_NOTIFY_EXT 0x00000000 + GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 + GLX_STEREO_TREE_EXT 0x20F5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control new file mode 100644 index 0000000..519fab5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control @@ -0,0 +1,7 @@ +GLX_EXT_swap_control +http://www.opengl.org/registry/specs/EXT/swap_control.txt +GLX_EXT_swap_control + + GLX_SWAP_INTERVAL_EXT 0x20F1 + GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + void glXSwapIntervalEXT (Display* dpy, GLXDrawable drawable, int interval) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control_tear b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control_tear new file mode 100644 index 0000000..0d75104 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_swap_control_tear @@ -0,0 +1,5 @@ +GLX_EXT_swap_control_tear +http://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt +GLX_EXT_swap_control_tear + + GLX_LATE_SWAPS_TEAR_EXT 0x20F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_texture_from_pixmap b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_texture_from_pixmap new file mode 100644 index 0000000..44053c6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_texture_from_pixmap @@ -0,0 +1,37 @@ +GLX_EXT_texture_from_pixmap +http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt +GLX_EXT_texture_from_pixmap + + GLX_TEXTURE_1D_BIT_EXT 0x00000001 + GLX_TEXTURE_2D_BIT_EXT 0x00000002 + GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 + GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 + GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 + GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 + GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 + GLX_Y_INVERTED_EXT 0x20D4 + GLX_TEXTURE_FORMAT_EXT 0x20D5 + GLX_TEXTURE_TARGET_EXT 0x20D6 + GLX_MIPMAP_TEXTURE_EXT 0x20D7 + GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 + GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 + GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA + GLX_TEXTURE_1D_EXT 0x20DB + GLX_TEXTURE_2D_EXT 0x20DC + GLX_TEXTURE_RECTANGLE_EXT 0x20DD + GLX_FRONT_LEFT_EXT 0x20DE + GLX_FRONT_RIGHT_EXT 0x20DF + GLX_BACK_LEFT_EXT 0x20E0 + GLX_BACK_RIGHT_EXT 0x20E1 + GLX_AUX0_EXT 0x20E2 + GLX_AUX1_EXT 0x20E3 + GLX_AUX2_EXT 0x20E4 + GLX_AUX3_EXT 0x20E5 + GLX_AUX4_EXT 0x20E6 + GLX_AUX5_EXT 0x20E7 + GLX_AUX6_EXT 0x20E8 + GLX_AUX7_EXT 0x20E9 + GLX_AUX8_EXT 0x20EA + GLX_AUX9_EXT 0x20EB + void glXBindTexImageEXT (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list) + void glXReleaseTexImageEXT (Display* display, GLXDrawable drawable, int buffer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_info b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_info new file mode 100644 index 0000000..8e962ae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_info @@ -0,0 +1,20 @@ +GLX_EXT_visual_info +http://www.opengl.org/registry/specs/EXT/visual_info.txt +GLX_EXT_visual_info + + GLX_X_VISUAL_TYPE_EXT 0x22 + GLX_TRANSPARENT_TYPE_EXT 0x23 + GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 + GLX_TRANSPARENT_RED_VALUE_EXT 0x25 + GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 + GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 + GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 + GLX_NONE_EXT 0x8000 + GLX_TRUE_COLOR_EXT 0x8002 + GLX_DIRECT_COLOR_EXT 0x8003 + GLX_PSEUDO_COLOR_EXT 0x8004 + GLX_STATIC_COLOR_EXT 0x8005 + GLX_GRAY_SCALE_EXT 0x8006 + GLX_STATIC_GRAY_EXT 0x8007 + GLX_TRANSPARENT_RGB_EXT 0x8008 + GLX_TRANSPARENT_INDEX_EXT 0x8009 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_rating b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_rating new file mode 100644 index 0000000..cfa72d3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_EXT_visual_rating @@ -0,0 +1,7 @@ +GLX_EXT_visual_rating +http://www.opengl.org/registry/specs/EXT/visual_rating.txt +GLX_EXT_visual_rating + + GLX_VISUAL_CAVEAT_EXT 0x20 + GLX_SLOW_VISUAL_EXT 0x8001 + GLX_NON_CONFORMANT_VISUAL_EXT 0x800D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_INTEL_swap_event b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_INTEL_swap_event new file mode 100644 index 0000000..f6832b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_INTEL_swap_event @@ -0,0 +1,8 @@ +GLX_INTEL_swap_event +http://www.opengl.org/registry/specs/INTEL/swap_event.txt +GLX_INTEL_swap_event + + GLX_EXCHANGE_COMPLETE_INTEL 0x8180 + GLX_COPY_COMPLETE_INTEL 0x8181 + GLX_FLIP_COMPLETE_INTEL 0x8182 + GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_agp_offset b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_agp_offset new file mode 100644 index 0000000..a037a0d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_agp_offset @@ -0,0 +1,5 @@ +GLX_MESA_agp_offset +http://www.opengl.org/registry/specs/MESA/agp_offset.txt +GLX_MESA_agp_offset + + unsigned int glXGetAGPOffsetMESA (const void* pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_copy_sub_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_copy_sub_buffer new file mode 100644 index 0000000..21d9da6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_copy_sub_buffer @@ -0,0 +1,5 @@ +GLX_MESA_copy_sub_buffer +http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt +GLX_MESA_copy_sub_buffer + + void glXCopySubBufferMESA (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_pixmap_colormap b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_pixmap_colormap new file mode 100644 index 0000000..6536459 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_pixmap_colormap @@ -0,0 +1,5 @@ +GLX_MESA_pixmap_colormap +http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt +GLX_MESA_pixmap_colormap + + GLXPixmap glXCreateGLXPixmapMESA (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_query_renderer b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_query_renderer new file mode 100644 index 0000000..124be45 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_query_renderer @@ -0,0 +1,20 @@ +GLX_MESA_query_renderer +http://www.opengl.org/registry/specs/MESA/glx_query_renderer.txt +GLX_MESA_query_renderer + + GLX_RENDERER_VENDOR_ID_MESA 0x8183 + GLX_RENDERER_DEVICE_ID_MESA 0x8184 + GLX_RENDERER_VERSION_MESA 0x8185 + GLX_RENDERER_ACCELERATED_MESA 0x8186 + GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 + GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 + GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 + GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A + GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B + GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C + GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D + GLX_RENDERER_ID_MESA 0x818E + Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int* value) + const char* glXQueryCurrentRendererStringMESA (int attribute) + Bool glXQueryRendererIntegerMESA (Display* dpy, int screen, int renderer, int attribute, unsigned int *value) + const char* glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_release_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_release_buffers new file mode 100644 index 0000000..7c352b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_release_buffers @@ -0,0 +1,5 @@ +GLX_MESA_release_buffers +http://www.opengl.org/registry/specs/MESA/release_buffers.txt +GLX_MESA_release_buffers + + Bool glXReleaseBuffersMESA (Display* dpy, GLXDrawable d) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_set_3dfx_mode b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_set_3dfx_mode new file mode 100644 index 0000000..55e32bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_set_3dfx_mode @@ -0,0 +1,7 @@ +GLX_MESA_set_3dfx_mode +http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt +GLX_MESA_set_3dfx_mode + + GLX_3DFX_WINDOW_MODE_MESA 0x1 + GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + GLboolean glXSet3DfxModeMESA (GLint mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_swap_control b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_swap_control new file mode 100644 index 0000000..eb6e933 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_MESA_swap_control @@ -0,0 +1,6 @@ +GLX_MESA_swap_control +http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec +GLX_MESA_swap_control + + int glXGetSwapIntervalMESA (void) + int glXSwapIntervalMESA (unsigned int interval) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_buffer new file mode 100644 index 0000000..209916d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_buffer @@ -0,0 +1,6 @@ +GLX_NV_copy_buffer +http://www.opengl.org/registry/specs/NV/glx_copy_buffer.txt +GLX_NV_copy_buffer + + void glXCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glXNamedCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_image b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_image new file mode 100644 index 0000000..898a622 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_copy_image @@ -0,0 +1,5 @@ +GLX_NV_copy_image +http://www.opengl.org/registry/specs/NV/copy_image.txt +GLX_NV_copy_image + + void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_delay_before_swap b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_delay_before_swap new file mode 100644 index 0000000..534a9ff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_delay_before_swap @@ -0,0 +1,5 @@ +GLX_NV_delay_before_swap +http://www.opengl.org/registry/specs/NV/glx_delay_before_swap.txt +GLX_NV_delay_before_swap + + Bool glXDelayBeforeSwapNV (Display* dpy, GLXDrawable drawable, GLfloat seconds) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_float_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_float_buffer new file mode 100644 index 0000000..19b71e2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_float_buffer @@ -0,0 +1,5 @@ +GLX_NV_float_buffer +http://cvs1.nvidia.com/inc/GL/glxtokens.h +GLX_NV_float_buffer + + GLX_FLOAT_COMPONENTS_NV 0x20B0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_multisample_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_multisample_coverage new file mode 100644 index 0000000..eb3794c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_multisample_coverage @@ -0,0 +1,6 @@ +GLX_NV_multisample_coverage +http://www.opengl.org/registry/specs/NV/multisample_coverage.txt +GLX_NV_multisample_coverage + + GLX_COLOR_SAMPLES_NV 0x20B3 + GLX_COVERAGE_SAMPLES_NV 100001 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_present_video b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_present_video new file mode 100644 index 0000000..6d8b08d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_present_video @@ -0,0 +1,7 @@ +GLX_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +GLX_NV_present_video + + GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + int glXBindVideoDeviceNV (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list) + unsigned int* glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_robustness_video_memory_purge b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_robustness_video_memory_purge new file mode 100644 index 0000000..07a4d04 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_robustness_video_memory_purge @@ -0,0 +1,5 @@ +GLX_NV_robustness_video_memory_purge +http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt +GLX_NV_robustness_video_memory_purge + + GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_swap_group b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_swap_group new file mode 100644 index 0000000..57ea6be --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_swap_group @@ -0,0 +1,10 @@ +GLX_NV_swap_group +http://www.opengl.org/registry/specs/NV/glx_swap_group.txt +GLX_NV_swap_group + + Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier) + Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group) + Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint *count) + Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers) + Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier) + Bool glXResetFrameCountNV (Display* dpy, int screen) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_vertex_array_range b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_vertex_array_range new file mode 100644 index 0000000..9250ec2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_vertex_array_range @@ -0,0 +1,6 @@ +GLX_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +GLX_NV_vertex_array_range + + void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void glXFreeMemoryNV (void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_capture b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_capture new file mode 100644 index 0000000..1fda33e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_capture @@ -0,0 +1,13 @@ +GLX_NV_video_capture +http://www.opengl.org/registry/specs/NV/video_capture.txt +GLX_NV_video_capture + + GLX_DEVICE_ID_NV 0x20CD + GLX_UNIQUE_ID_NV 0x20CE + GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + int glXBindVideoCaptureDeviceNV (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) + GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display* dpy, int screen, int *nelements) + void glXLockVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) + int glXQueryVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value) + void glXReleaseVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) + typedef XID GLXVideoCaptureDeviceNV diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_out b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_out new file mode 100644 index 0000000..78135eb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_NV_video_out @@ -0,0 +1,20 @@ +GLX_NV_video_out +http://www.opengl.org/registry/specs/NV/glx_video_output.txt +GLX_NV_video_out + + GLX_VIDEO_OUT_COLOR_NV 0x20C3 + GLX_VIDEO_OUT_ALPHA_NV 0x20C4 + GLX_VIDEO_OUT_DEPTH_NV 0x20C5 + GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 + GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 + GLX_VIDEO_OUT_FRAME_NV 0x20C8 + GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 + GLX_VIDEO_OUT_FIELD_2_NV 0x20CA + GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB + GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + int glXBindVideoImageNV (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) + int glXGetVideoDeviceNV (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice) + int glXGetVideoInfoNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) + int glXReleaseVideoDeviceNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice) + int glXReleaseVideoImageNV (Display* dpy, GLXPbuffer pbuf) + int glXSendPbufferToVideoNV (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_swap_method b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_swap_method new file mode 100644 index 0000000..de90d7b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_swap_method @@ -0,0 +1,8 @@ +GLX_OML_swap_method +http://www.opengl.org/registry/specs/OML/glx_swap_method.txt +GLX_OML_swap_method + + GLX_SWAP_METHOD_OML 0x8060 + GLX_SWAP_EXCHANGE_OML 0x8061 + GLX_SWAP_COPY_OML 0x8062 + GLX_SWAP_UNDEFINED_OML 0x8063 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_sync_control b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_sync_control new file mode 100644 index 0000000..e802656 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_OML_sync_control @@ -0,0 +1,9 @@ +GLX_OML_sync_control +http://www.opengl.org/registry/specs/OML/glx_sync_control.txt +GLX_OML_sync_control + + Bool glXGetMscRateOML (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) + Bool glXGetSyncValuesOML (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) + int64_t glXSwapBuffersMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) + Bool glXWaitForMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) + Bool glXWaitForSbcOML (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_blended_overlay b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_blended_overlay new file mode 100644 index 0000000..a61d148 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_blended_overlay @@ -0,0 +1,5 @@ +GLX_SGIS_blended_overlay +http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt +GLX_SGIS_blended_overlay + + GLX_BLENDED_RGBA_SGIS 0x8025 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_color_range b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_color_range new file mode 100644 index 0000000..0c4ef39 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_color_range @@ -0,0 +1,4 @@ +GLX_SGIS_color_range +http://www.opengl.org/registry/specs/SGIS/color_range.txt +GLX_SGIS_color_range + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_multisample new file mode 100644 index 0000000..4b96d7b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_multisample @@ -0,0 +1,6 @@ +GLX_SGIS_multisample +http://www.opengl.org/registry/specs/SGIS/multisample.txt +GLX_SGIS_multisample + + GLX_SAMPLE_BUFFERS_SGIS 100000 + GLX_SAMPLES_SGIS 100001 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_shared_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_shared_multisample new file mode 100644 index 0000000..a2f4e12 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIS_shared_multisample @@ -0,0 +1,6 @@ +GLX_SGIS_shared_multisample + +GLX_SGIS_shared_multisample + + GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 + GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_fbconfig b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_fbconfig new file mode 100644 index 0000000..70bd6d2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_fbconfig @@ -0,0 +1,23 @@ +GLX_SGIX_fbconfig +http://www.opengl.org/registry/specs/SGIX/fbconfig.txt +GLX_SGIX_fbconfig + + GLX_RGBA_BIT_SGIX 0x00000001 + GLX_WINDOW_BIT_SGIX 0x00000001 + GLX_COLOR_INDEX_BIT_SGIX 0x00000002 + GLX_PIXMAP_BIT_SGIX 0x00000002 + GLX_SCREEN_EXT 0x800C + GLX_DRAWABLE_TYPE_SGIX 0x8010 + GLX_RENDER_TYPE_SGIX 0x8011 + GLX_X_RENDERABLE_SGIX 0x8012 + GLX_FBCONFIG_ID_SGIX 0x8013 + GLX_RGBA_TYPE_SGIX 0x8014 + GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + GLXFBConfigSGIX* glXChooseFBConfigSGIX (Display *dpy, int screen, const int *attrib_list, int *nelements) + GLXContext glXCreateContextWithConfigSGIX (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) + GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display* dpy, GLXFBConfig config, Pixmap pixmap) + int glXGetFBConfigAttribSGIX (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value) + GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display* dpy, XVisualInfo *vis) + XVisualInfo* glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfig config) + typedef XID GLXFBConfigIDSGIX + typedef struct __GLXFBConfigRec *GLXFBConfigSGIX diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_hyperpipe b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_hyperpipe new file mode 100644 index 0000000..80fd7d6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_hyperpipe @@ -0,0 +1,26 @@ +GLX_SGIX_hyperpipe +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt +GLX_SGIX_hyperpipe + + GLX_HYPERPIPE_ID_SGIX 0x8030 + GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 + GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 + GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 + GLX_PIPE_RECT_SGIX 0x00000001 + GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 + GLX_HYPERPIPE_STEREO_SGIX 0x00000003 + GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 + GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 + GLX_BAD_HYPERPIPE_SGIX 92 + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; + typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; + GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) + int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) + GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) + int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) + int glXBindHyperpipeSGIX (Display *dpy, int hpId) + int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) + int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) + int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_pbuffer b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_pbuffer new file mode 100644 index 0000000..0fb1de3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_pbuffer @@ -0,0 +1,36 @@ +GLX_SGIX_pbuffer +http://www.opengl.org/registry/specs/SGIX/pbuffer.txt +GLX_SGIX_pbuffer + + GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 + GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 + GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 + GLX_PBUFFER_BIT_SGIX 0x00000004 + GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 + GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 + GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 + GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 + GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 + GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 + GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 + GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 + GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 + GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 + GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A + GLX_PRESERVED_CONTENTS_SGIX 0x801B + GLX_LARGEST_PBUFFER_SGIX 0x801C + GLX_WIDTH_SGIX 0x801D + GLX_HEIGHT_SGIX 0x801E + GLX_EVENT_MASK_SGIX 0x801F + GLX_DAMAGED_SGIX 0x8020 + GLX_SAVED_SGIX 0x8021 + GLX_WINDOW_SGIX 0x8022 + GLX_PBUFFER_SGIX 0x8023 + GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + GLXPbuffer glXCreateGLXPbufferSGIX (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list) + void glXDestroyGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf) + void glXGetSelectedEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long *mask) + void glXQueryGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value) + void glXSelectEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long mask) + typedef XID GLXPbufferSGIX + typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_barrier b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_barrier new file mode 100644 index 0000000..95a65c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_barrier @@ -0,0 +1,6 @@ +GLX_SGIX_swap_barrier +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt +GLX_SGIX_swap_barrier + + void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) + Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_group b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_group new file mode 100644 index 0000000..1eb1cff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_swap_group @@ -0,0 +1,5 @@ +GLX_SGIX_swap_group +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt +GLX_SGIX_swap_group + + void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_video_resize b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_video_resize new file mode 100644 index 0000000..04addf3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_video_resize @@ -0,0 +1,11 @@ +GLX_SGIX_video_resize +http://www.opengl.org/registry/specs/SGIX/video_resize.txt +GLX_SGIX_video_resize + + GLX_SYNC_FRAME_SGIX 0x00000000 + GLX_SYNC_SWAP_SGIX 0x00000001 + int glXBindChannelToWindowSGIX (Display* display, int screen, int channel, Window window) + int glXChannelRectSGIX (Display* display, int screen, int channel, int x, int y, int w, int h) + int glXChannelRectSyncSGIX (Display* display, int screen, int channel, GLenum synctype) + int glXQueryChannelDeltasSGIX (Display* display, int screen, int channel, int *x, int *y, int *w, int *h) + int glXQueryChannelRectSGIX (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_visual_select_group b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_visual_select_group new file mode 100644 index 0000000..680b8be --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGIX_visual_select_group @@ -0,0 +1,5 @@ +GLX_SGIX_visual_select_group +http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt +GLX_SGIX_visual_select_group + + GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_cushion b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_cushion new file mode 100644 index 0000000..c9291ca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_cushion @@ -0,0 +1,5 @@ +GLX_SGI_cushion +http://www.opengl.org/registry/specs/SGI/cushion.txt +GLX_SGI_cushion + + void glXCushionSGI (Display* dpy, Window window, float cushion) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_make_current_read b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_make_current_read new file mode 100644 index 0000000..0e8ee99 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_make_current_read @@ -0,0 +1,6 @@ +GLX_SGI_make_current_read +http://www.opengl.org/registry/specs/SGI/make_current_read.txt +GLX_SGI_make_current_read + + GLXDrawable glXGetCurrentReadDrawableSGI (void) + Bool glXMakeCurrentReadSGI (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_swap_control b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_swap_control new file mode 100644 index 0000000..1e24851 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_swap_control @@ -0,0 +1,5 @@ +GLX_SGI_swap_control +http://www.opengl.org/registry/specs/SGI/swap_control.txt +GLX_SGI_swap_control + + int glXSwapIntervalSGI (int interval) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_video_sync b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_video_sync new file mode 100644 index 0000000..74f1356 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SGI_video_sync @@ -0,0 +1,6 @@ +GLX_SGI_video_sync +http://www.opengl.org/registry/specs/SGI/video_sync.txt +GLX_SGI_video_sync + + int glXGetVideoSyncSGI (unsigned int* count) + int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_get_transparent_index b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_get_transparent_index new file mode 100644 index 0000000..5568c48 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_get_transparent_index @@ -0,0 +1,5 @@ +GLX_SUN_get_transparent_index +http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt +GLX_SUN_get_transparent_index + + Status glXGetTransparentIndexSUN (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_video_resize b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_video_resize new file mode 100644 index 0000000..3a5a176 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GLX_SUN_video_resize @@ -0,0 +1,8 @@ +GLX_SUN_video_resize +http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt +GLX_SUN_video_resize + + GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + GLX_VIDEO_RESIZE_SUN 0x8171 + int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) + int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_multisample new file mode 100644 index 0000000..75a9b11 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_multisample @@ -0,0 +1,8 @@ +GL_3DFX_multisample +http://www.opengl.org/registry/specs/3DFX/multisample.txt +GL_3DFX_multisample + + GL_MULTISAMPLE_3DFX 0x86B2 + GL_SAMPLE_BUFFERS_3DFX 0x86B3 + GL_SAMPLES_3DFX 0x86B4 + GL_MULTISAMPLE_BIT_3DFX 0x20000000 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_tbuffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_tbuffer new file mode 100644 index 0000000..66ef594 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_tbuffer @@ -0,0 +1,5 @@ +GL_3DFX_tbuffer +http://www.opengl.org/registry/specs/3DFX/tbuffer.txt +GL_3DFX_tbuffer + + void glTbufferMask3DFX (GLuint mask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 new file mode 100644 index 0000000..38faf70 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 @@ -0,0 +1,6 @@ +GL_3DFX_texture_compression_FXT1 +http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt +GL_3DFX_texture_compression_FXT1 + + GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 + GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_blend_minmax_factor b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_blend_minmax_factor new file mode 100644 index 0000000..3644a1a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_blend_minmax_factor @@ -0,0 +1,6 @@ +GL_AMD_blend_minmax_factor +http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt +GL_AMD_blend_minmax_factor + + GL_FACTOR_MIN_AMD 0x901C + GL_FACTOR_MAX_AMD 0x901D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_3DC_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_3DC_texture new file mode 100644 index 0000000..7308bbb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_3DC_texture @@ -0,0 +1,6 @@ +GL_AMD_compressed_3DC_texture +http://www.opengl.org/registry/specs/AMD/compressed_3DC_texture.txt +GL_AMD_compressed_3DC_texture + + GL_3DC_X_AMD 0x87F9 + GL_3DC_XY_AMD 0x87FA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_ATC_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_ATC_texture new file mode 100644 index 0000000..cfe2d5a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_compressed_ATC_texture @@ -0,0 +1,7 @@ +GL_AMD_compressed_ATC_texture +http://www.opengl.org/registry/specs/AMD/compressed_ATC_texture.txt +GL_AMD_compressed_ATC_texture + + GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE + GL_ATC_RGB_AMD 0x8C92 + GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_conservative_depth b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_conservative_depth new file mode 100644 index 0000000..df20fd9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_conservative_depth @@ -0,0 +1,4 @@ +GL_AMD_conservative_depth +http://www.opengl.org/registry/specs/AMD/conservative_depth.txt +GL_AMD_conservative_depth + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_debug_output b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_debug_output new file mode 100644 index 0000000..f4f7210 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_debug_output @@ -0,0 +1,23 @@ +GL_AMD_debug_output +http://www.opengl.org/registry/specs/AMD/debug_output.txt +GL_AMD_debug_output + + GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 + GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 + GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 + GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 + GL_DEBUG_SEVERITY_LOW_AMD 0x9148 + GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 + GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A + GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B + GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C + GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D + GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E + GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F + GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + void glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam) + void glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message) + typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_depth_clamp_separate b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_depth_clamp_separate new file mode 100644 index 0000000..06ba07b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_depth_clamp_separate @@ -0,0 +1,6 @@ +GL_AMD_depth_clamp_separate +http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt +GL_AMD_depth_clamp_separate + + GL_DEPTH_CLAMP_NEAR_AMD 0x901E + GL_DEPTH_CLAMP_FAR_AMD 0x901F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_draw_buffers_blend b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_draw_buffers_blend new file mode 100644 index 0000000..df8ff3e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_draw_buffers_blend @@ -0,0 +1,8 @@ +GL_AMD_draw_buffers_blend +http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt +GL_AMD_draw_buffers_blend + + void glBlendEquationIndexedAMD (GLuint buf, GLenum mode) + void glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst) + void glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_framebuffer_sample_positions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_framebuffer_sample_positions new file mode 100644 index 0000000..17f1c95 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_framebuffer_sample_positions @@ -0,0 +1,12 @@ +GL_AMD_framebuffer_sample_positions +http://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt +GL_AMD_framebuffer_sample_positions + + GL_SUBSAMPLE_DISTANCE_AMD 0x883F + GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE + GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF + GL_ALL_PIXELS_AMD 0xFFFFFFFF + void glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values) + void glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) + void glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values) + void glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gcn_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gcn_shader new file mode 100644 index 0000000..01f587e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gcn_shader @@ -0,0 +1,4 @@ +GL_AMD_gcn_shader +http://www.opengl.org/registry/specs/AMD/gcn_shader.txt +GL_AMD_gcn_shader + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_half_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_half_float new file mode 100644 index 0000000..1be626d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_half_float @@ -0,0 +1,17 @@ +GL_AMD_gpu_shader_half_float +http://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt +GL_AMD_gpu_shader_half_float + + GL_FLOAT16_NV 0x8FF8 + GL_FLOAT16_VEC2_NV 0x8FF9 + GL_FLOAT16_VEC3_NV 0x8FFA + GL_FLOAT16_VEC4_NV 0x8FFB + GL_FLOAT16_MAT2_AMD 0x91C5 + GL_FLOAT16_MAT3_AMD 0x91C6 + GL_FLOAT16_MAT4_AMD 0x91C7 + GL_FLOAT16_MAT2x3_AMD 0x91C8 + GL_FLOAT16_MAT2x4_AMD 0x91C9 + GL_FLOAT16_MAT3x2_AMD 0x91CA + GL_FLOAT16_MAT3x4_AMD 0x91CB + GL_FLOAT16_MAT4x2_AMD 0x91CC + GL_FLOAT16_MAT4x3_AMD 0x91CD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int16 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int16 new file mode 100644 index 0000000..800abde --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int16 @@ -0,0 +1,4 @@ +GL_AMD_gpu_shader_int16 +http://www.opengl.org/registry/specs/AMD/gpu_shader_int16.txt +GL_AMD_gpu_shader_int16 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int64 new file mode 100644 index 0000000..c5b9c2f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_gpu_shader_int64 @@ -0,0 +1,4 @@ +GL_AMD_gpu_shader_int64 +http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt +GL_AMD_gpu_shader_int64 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_interleaved_elements b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_interleaved_elements new file mode 100644 index 0000000..99d9d84 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_interleaved_elements @@ -0,0 +1,14 @@ +GL_AMD_interleaved_elements +http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt +GL_AMD_interleaved_elements + + GL_RED 0x1903 + GL_GREEN 0x1904 + GL_BLUE 0x1905 + GL_ALPHA 0x1906 + GL_RG8UI 0x8238 + GL_RG16UI 0x823A + GL_RGBA8UI 0x8D7C + GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 + GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + void glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_multi_draw_indirect b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_multi_draw_indirect new file mode 100644 index 0000000..237aad3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_AMD_multi_draw_indirect +http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt +GL_AMD_multi_draw_indirect + + void glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) + void glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_name_gen_delete b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_name_gen_delete new file mode 100644 index 0000000..937bf5c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_name_gen_delete @@ -0,0 +1,12 @@ +GL_AMD_name_gen_delete +http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt +GL_AMD_name_gen_delete + + GL_DATA_BUFFER_AMD 0x9151 + GL_PERFORMANCE_MONITOR_AMD 0x9152 + GL_QUERY_OBJECT_AMD 0x9153 + GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 + GL_SAMPLER_OBJECT_AMD 0x9155 + void glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint* names) + void glGenNamesAMD (GLenum identifier, GLuint num, GLuint* names) + GLboolean glIsNameAMD (GLenum identifier, GLuint name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_occlusion_query_event b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_occlusion_query_event new file mode 100644 index 0000000..6eaaaa6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_occlusion_query_event @@ -0,0 +1,11 @@ +GL_AMD_occlusion_query_event +http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt +GL_AMD_occlusion_query_event + + GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 + GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 + GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 + GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 + GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F + GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + void glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_performance_monitor b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_performance_monitor new file mode 100644 index 0000000..ad1075b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_performance_monitor @@ -0,0 +1,22 @@ +GL_AMD_performance_monitor +http://www.opengl.org/registry/specs/AMD/performance_monitor.txt +GL_AMD_performance_monitor + + GL_COUNTER_TYPE_AMD 0x8BC0 + GL_COUNTER_RANGE_AMD 0x8BC1 + GL_UNSIGNED_INT64_AMD 0x8BC2 + GL_PERCENTAGE_AMD 0x8BC3 + GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 + GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 + GL_PERFMON_RESULT_AMD 0x8BC6 + void glBeginPerfMonitorAMD (GLuint monitor) + void glDeletePerfMonitorsAMD (GLsizei n, GLuint* monitors) + void glEndPerfMonitorAMD (GLuint monitor) + void glGenPerfMonitorsAMD (GLsizei n, GLuint* monitors) + void glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten) + void glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data) + void glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString) + void glGetPerfMonitorCountersAMD (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) + void glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString) + void glGetPerfMonitorGroupsAMD (GLint* numGroups, GLsizei groupsSize, GLuint *groups) + void glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_pinned_memory b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_pinned_memory new file mode 100644 index 0000000..df73d80 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_pinned_memory @@ -0,0 +1,5 @@ +GL_AMD_pinned_memory +http://www.opengl.org/registry/specs/AMD/pinned_memory.txt +GL_AMD_pinned_memory + + GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_program_binary_Z400 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_program_binary_Z400 new file mode 100644 index 0000000..f37f59d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_program_binary_Z400 @@ -0,0 +1,5 @@ +GL_AMD_program_binary_Z400 +http://www.opengl.org/registry/specs/AMD/program_binary_Z400.txt +GL_AMD_program_binary_Z400 + + GL_Z400_BINARY_AMD 0x8740 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_query_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_query_buffer_object new file mode 100644 index 0000000..745b38a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_query_buffer_object @@ -0,0 +1,7 @@ +GL_AMD_query_buffer_object +http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt +GL_AMD_query_buffer_object + + GL_QUERY_BUFFER_AMD 0x9192 + GL_QUERY_BUFFER_BINDING_AMD 0x9193 + GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sample_positions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sample_positions new file mode 100644 index 0000000..655cfc4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sample_positions @@ -0,0 +1,6 @@ +GL_AMD_sample_positions +http://www.opengl.org/registry/specs/AMD/sample_positions.txt +GL_AMD_sample_positions + + GL_SUBSAMPLE_DISTANCE_AMD 0x883F + void glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat* val) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture new file mode 100644 index 0000000..6a3f9a3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture @@ -0,0 +1,5 @@ +GL_AMD_seamless_cubemap_per_texture +http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt +GL_AMD_seamless_cubemap_per_texture + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops new file mode 100644 index 0000000..ac44d81 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops @@ -0,0 +1,4 @@ +GL_AMD_shader_atomic_counter_ops +http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt +GL_AMD_shader_atomic_counter_ops + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_ballot b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_ballot new file mode 100644 index 0000000..f4af7e4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_ballot @@ -0,0 +1,4 @@ +GL_AMD_shader_ballot +http://www.opengl.org/registry/specs/AMD/shader_ballot.txt +GL_AMD_shader_ballot + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter new file mode 100644 index 0000000..94d5e0f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter @@ -0,0 +1,4 @@ +GL_AMD_shader_explicit_vertex_parameter +http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt +GL_AMD_shader_explicit_vertex_parameter + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_export b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_export new file mode 100644 index 0000000..d905669 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_export @@ -0,0 +1,4 @@ +GL_AMD_shader_stencil_export +http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt +GL_AMD_shader_stencil_export + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_value_export b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_value_export new file mode 100644 index 0000000..0ff5263 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_stencil_value_export @@ -0,0 +1,4 @@ +GL_AMD_shader_stencil_value_export +http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt +GL_AMD_shader_stencil_value_export + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_trinary_minmax b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_trinary_minmax new file mode 100644 index 0000000..50e274a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_shader_trinary_minmax @@ -0,0 +1,4 @@ +GL_AMD_shader_trinary_minmax +http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt +GL_AMD_shader_trinary_minmax + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sparse_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sparse_texture new file mode 100644 index 0000000..4d8975b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_sparse_texture @@ -0,0 +1,15 @@ +GL_AMD_sparse_texture +http://www.opengl.org/registry/specs/AMD/sparse_texture.txt +GL_AMD_sparse_texture + + GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 + GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A + GL_MIN_SPARSE_LEVEL_AMD 0x919B + GL_MIN_LOD_WARNING_AMD 0x919C + void glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) + void glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_stencil_operation_extended b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_stencil_operation_extended new file mode 100644 index 0000000..a80d352 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_stencil_operation_extended @@ -0,0 +1,9 @@ +GL_AMD_stencil_operation_extended +http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt +GL_AMD_stencil_operation_extended + + GL_SET_AMD 0x874A + GL_REPLACE_VALUE_AMD 0x874B + GL_STENCIL_OP_VALUE_AMD 0x874C + GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + void glStencilOpValueAMD (GLenum face, GLuint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_gather_bias_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_gather_bias_lod new file mode 100644 index 0000000..b04584a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_gather_bias_lod @@ -0,0 +1,4 @@ +GL_AMD_texture_gather_bias_lod +http://www.opengl.org/registry/specs/AMD/texture_gather_bias_lod.txt +GL_AMD_texture_gather_bias_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_texture4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_texture4 new file mode 100644 index 0000000..e3cb396 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_texture_texture4 @@ -0,0 +1,4 @@ +GL_AMD_texture_texture4 +http://www.opengl.org/registry/specs/AMD/texture_texture4.txt +GL_AMD_texture_texture4 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles new file mode 100644 index 0000000..1055506 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles @@ -0,0 +1,4 @@ +GL_AMD_transform_feedback3_lines_triangles +http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt +GL_AMD_transform_feedback3_lines_triangles + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback4 new file mode 100644 index 0000000..1fa831e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_transform_feedback4 @@ -0,0 +1,5 @@ +GL_AMD_transform_feedback4 +http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt +GL_AMD_transform_feedback4 + + GL_STREAM_RASTERIZATION_AMD 0x91A0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_layer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_layer new file mode 100644 index 0000000..dcc0701 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_layer @@ -0,0 +1,4 @@ +GL_AMD_vertex_shader_layer +http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt +GL_AMD_vertex_shader_layer + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_tessellator b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_tessellator new file mode 100644 index 0000000..5eacafb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_tessellator @@ -0,0 +1,13 @@ +GL_AMD_vertex_shader_tessellator +http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt +GL_AMD_vertex_shader_tessellator + + GL_SAMPLER_BUFFER_AMD 0x9001 + GL_INT_SAMPLER_BUFFER_AMD 0x9002 + GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 + GL_TESSELLATION_MODE_AMD 0x9004 + GL_TESSELLATION_FACTOR_AMD 0x9005 + GL_DISCRETE_AMD 0x9006 + GL_CONTINUOUS_AMD 0x9007 + void glTessellationFactorAMD (GLfloat factor) + void glTessellationModeAMD (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index new file mode 100644 index 0000000..7135225 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index @@ -0,0 +1,4 @@ +GL_AMD_vertex_shader_viewport_index +http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt +GL_AMD_vertex_shader_viewport_index + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANDROID_extension_pack_es31a b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANDROID_extension_pack_es31a new file mode 100644 index 0000000..5c0d620 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANDROID_extension_pack_es31a @@ -0,0 +1,4 @@ +GL_ANDROID_extension_pack_es31a +http://www.opengl.org/registry/specs/ANDROID/extension_pack_es31a.txt +GL_ANDROID_extension_pack_es31a + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_depth_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_depth_texture new file mode 100644 index 0000000..1277317 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_depth_texture @@ -0,0 +1,4 @@ +GL_ANGLE_depth_texture +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_depth_texture + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_blit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_blit new file mode 100644 index 0000000..51e12d5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_blit @@ -0,0 +1,9 @@ +GL_ANGLE_framebuffer_blit +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 + GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 + GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + void glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_multisample new file mode 100644 index 0000000..ce5f096 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_framebuffer_multisample @@ -0,0 +1,8 @@ +GL_ANGLE_framebuffer_multisample +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 + GL_MAX_SAMPLES_ANGLE 0x8D57 + void glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_instanced_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_instanced_arrays new file mode 100644 index 0000000..b13733b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_instanced_arrays @@ -0,0 +1,8 @@ +GL_ANGLE_instanced_arrays +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + void glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) + void glVertexAttribDivisorANGLE (GLuint index, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order new file mode 100644 index 0000000..806f0fb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order @@ -0,0 +1,5 @@ +GL_ANGLE_pack_reverse_row_order +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_pack_reverse_row_order + + GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_program_binary b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_program_binary new file mode 100644 index 0000000..71e9cb6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_program_binary @@ -0,0 +1,5 @@ +GL_ANGLE_program_binary +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_program_binary + + GL_PROGRAM_BINARY_ANGLE 0x93A6 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 new file mode 100644 index 0000000..8aefa51 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt1 +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_texture_compression_dxt1 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 new file mode 100644 index 0000000..19ec89c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt3 +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_texture_compression_dxt3 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 new file mode 100644 index 0000000..c7d3aeb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 @@ -0,0 +1,8 @@ +GL_ANGLE_texture_compression_dxt5 +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_texture_compression_dxt5 + + GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_usage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_usage new file mode 100644 index 0000000..7add3b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_texture_usage @@ -0,0 +1,6 @@ +GL_ANGLE_texture_usage +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_texture_usage + + GL_TEXTURE_USAGE_ANGLE 0x93A2 + GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_timer_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_timer_query new file mode 100644 index 0000000..391695f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_timer_query @@ -0,0 +1,21 @@ +GL_ANGLE_timer_query +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_timer_query + + GL_QUERY_COUNTER_BITS_ANGLE 0x8864 + GL_CURRENT_QUERY_ANGLE 0x8865 + GL_QUERY_RESULT_ANGLE 0x8866 + GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 + GL_TIME_ELAPSED_ANGLE 0x88BF + GL_TIMESTAMP_ANGLE 0x8E28 + void glBeginQueryANGLE (GLenum target, GLuint id) + void glDeleteQueriesANGLE (GLsizei n, const GLuint* ids) + void glEndQueryANGLE (GLenum target) + void glGenQueriesANGLE (GLsizei n, GLuint* ids) + void glGetQueryObjecti64vANGLE (GLuint id, GLenum pname, GLint64* params) + void glGetQueryObjectivANGLE (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectui64vANGLE (GLuint id, GLenum pname, GLuint64* params) + void glGetQueryObjectuivANGLE (GLuint id, GLenum pname, GLuint* params) + void glGetQueryivANGLE (GLenum target, GLenum pname, GLint* params) + GLboolean glIsQueryANGLE (GLuint id) + void glQueryCounterANGLE (GLuint id, GLenum target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_translated_shader_source b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_translated_shader_source new file mode 100644 index 0000000..0f091f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ANGLE_translated_shader_source @@ -0,0 +1,6 @@ +GL_ANGLE_translated_shader_source +https://code.google.com/p/angleproject/source/browse/#git%2Fextensions +GL_ANGLE_translated_shader_source + + GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + void glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_aux_depth_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_aux_depth_stencil new file mode 100644 index 0000000..e7bc9ae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_aux_depth_stencil @@ -0,0 +1,5 @@ +GL_APPLE_aux_depth_stencil +http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt +GL_APPLE_aux_depth_stencil + + GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_client_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_client_storage new file mode 100644 index 0000000..7aa17c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_client_storage @@ -0,0 +1,5 @@ +GL_APPLE_client_storage +http://www.opengl.org/registry/specs/APPLE/client_storage.txt +GL_APPLE_client_storage + + GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_clip_distance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_clip_distance new file mode 100644 index 0000000..173d81a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_clip_distance @@ -0,0 +1,13 @@ +GL_APPLE_clip_distance +http://www.opengl.org/registry/specs/APPLE/clip_distance.txt +GL_APPLE_clip_distance + + GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 + GL_CLIP_DISTANCE0_APPLE 0x3000 + GL_CLIP_DISTANCE1_APPLE 0x3001 + GL_CLIP_DISTANCE2_APPLE 0x3002 + GL_CLIP_DISTANCE3_APPLE 0x3003 + GL_CLIP_DISTANCE4_APPLE 0x3004 + GL_CLIP_DISTANCE5_APPLE 0x3005 + GL_CLIP_DISTANCE6_APPLE 0x3006 + GL_CLIP_DISTANCE7_APPLE 0x3007 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_color_buffer_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_color_buffer_packed_float new file mode 100644 index 0000000..715fa04 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_color_buffer_packed_float @@ -0,0 +1,4 @@ +GL_APPLE_color_buffer_packed_float +http://www.opengl.org/registry/specs/APPLE/color_buffer_packed_float.txt +GL_APPLE_color_buffer_packed_float + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_copy_texture_levels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_copy_texture_levels new file mode 100644 index 0000000..6e6212a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_copy_texture_levels @@ -0,0 +1,5 @@ +GL_APPLE_copy_texture_levels +http://www.opengl.org/registry/specs/APPLE/copy_texture_levels.txt +GL_APPLE_copy_texture_levels + + void glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_element_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_element_array new file mode 100644 index 0000000..8b04752 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_element_array @@ -0,0 +1,12 @@ +GL_APPLE_element_array +http://www.opengl.org/registry/specs/APPLE/element_array.txt +GL_APPLE_element_array + + GL_ELEMENT_ARRAY_APPLE 0x8A0C + GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D + GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + void glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count) + void glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) + void glElementPointerAPPLE (GLenum type, const void *pointer) + void glMultiDrawElementArrayAPPLE (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) + void glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_fence b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_fence new file mode 100644 index 0000000..bc0018b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_fence @@ -0,0 +1,14 @@ +GL_APPLE_fence +http://www.opengl.org/registry/specs/APPLE/fence.txt +GL_APPLE_fence + + GL_DRAW_PIXELS_APPLE 0x8A0A + GL_FENCE_APPLE 0x8A0B + void glDeleteFencesAPPLE (GLsizei n, const GLuint* fences) + void glFinishFenceAPPLE (GLuint fence) + void glFinishObjectAPPLE (GLenum object, GLint name) + void glGenFencesAPPLE (GLsizei n, GLuint* fences) + GLboolean glIsFenceAPPLE (GLuint fence) + void glSetFenceAPPLE (GLuint fence) + GLboolean glTestFenceAPPLE (GLuint fence) + GLboolean glTestObjectAPPLE (GLenum object, GLuint name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_float_pixels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_float_pixels new file mode 100644 index 0000000..3eacd42 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_float_pixels @@ -0,0 +1,18 @@ +GL_APPLE_float_pixels +http://www.opengl.org/registry/specs/APPLE/float_pixels.txt +GL_APPLE_float_pixels + + GL_HALF_APPLE 0x140B + GL_COLOR_FLOAT_APPLE 0x8A0F + GL_RGBA_FLOAT32_APPLE 0x8814 + GL_RGB_FLOAT32_APPLE 0x8815 + GL_ALPHA_FLOAT32_APPLE 0x8816 + GL_INTENSITY_FLOAT32_APPLE 0x8817 + GL_LUMINANCE_FLOAT32_APPLE 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 + GL_RGBA_FLOAT16_APPLE 0x881A + GL_RGB_FLOAT16_APPLE 0x881B + GL_ALPHA_FLOAT16_APPLE 0x881C + GL_INTENSITY_FLOAT16_APPLE 0x881D + GL_LUMINANCE_FLOAT16_APPLE 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_flush_buffer_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_flush_buffer_range new file mode 100644 index 0000000..a569dd0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_flush_buffer_range @@ -0,0 +1,8 @@ +GL_APPLE_flush_buffer_range +http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt +GL_APPLE_flush_buffer_range + + GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 + GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + void glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param) + void glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_framebuffer_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_framebuffer_multisample new file mode 100644 index 0000000..56d263e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_framebuffer_multisample @@ -0,0 +1,13 @@ +GL_APPLE_framebuffer_multisample +http://www.opengl.org/registry/specs/APPLE/framebuffer_multisample.txt +GL_APPLE_framebuffer_multisample + + GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 + GL_READ_FRAMEBUFFER_APPLE 0x8CA8 + GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA + GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 + GL_MAX_SAMPLES_APPLE 0x8D57 + void glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glResolveMultisampleFramebufferAPPLE (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_object_purgeable b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_object_purgeable new file mode 100644 index 0000000..a539888 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_object_purgeable @@ -0,0 +1,13 @@ +GL_APPLE_object_purgeable +http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt +GL_APPLE_object_purgeable + + GL_BUFFER_OBJECT_APPLE 0x85B3 + GL_RELEASED_APPLE 0x8A19 + GL_VOLATILE_APPLE 0x8A1A + GL_RETAINED_APPLE 0x8A1B + GL_UNDEFINED_APPLE 0x8A1C + GL_PURGEABLE_APPLE 0x8A1D + void glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint* params) + GLenum glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) + GLenum glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_pixel_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_pixel_buffer new file mode 100644 index 0000000..1a8ad97 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_pixel_buffer @@ -0,0 +1,5 @@ +GL_APPLE_pixel_buffer + +GL_APPLE_pixel_buffer + + GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_rgb_422 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_rgb_422 new file mode 100644 index 0000000..a3b232d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_rgb_422 @@ -0,0 +1,8 @@ +GL_APPLE_rgb_422 +http://www.opengl.org/registry/specs/APPLE/rgb_422.txt +GL_APPLE_rgb_422 + + GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA + GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + GL_RGB_422_APPLE 0x8A1F + GL_RGB_RAW_422_APPLE 0x8A51 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_row_bytes b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_row_bytes new file mode 100644 index 0000000..e79a607 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_row_bytes @@ -0,0 +1,6 @@ +GL_APPLE_row_bytes +http://www.opengl.org/registry/specs/APPLE/row_bytes.txt +GL_APPLE_row_bytes + + GL_PACK_ROW_BYTES_APPLE 0x8A15 + GL_UNPACK_ROW_BYTES_APPLE 0x8A16 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_specular_vector b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_specular_vector new file mode 100644 index 0000000..14aa365 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_specular_vector @@ -0,0 +1,5 @@ +GL_APPLE_specular_vector +http://www.opengl.org/registry/specs/APPLE/specular_vector.txt +GL_APPLE_specular_vector + + GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_sync b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_sync new file mode 100644 index 0000000..ee49e8a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_sync @@ -0,0 +1,27 @@ +GL_APPLE_sync +http://www.opengl.org/registry/specs/APPLE/sync.txt +GL_APPLE_sync + + GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 + GL_SYNC_OBJECT_APPLE 0x8A53 + GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 + GL_OBJECT_TYPE_APPLE 0x9112 + GL_SYNC_CONDITION_APPLE 0x9113 + GL_SYNC_STATUS_APPLE 0x9114 + GL_SYNC_FLAGS_APPLE 0x9115 + GL_SYNC_FENCE_APPLE 0x9116 + GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 + GL_UNSIGNALED_APPLE 0x9118 + GL_SIGNALED_APPLE 0x9119 + GL_ALREADY_SIGNALED_APPLE 0x911A + GL_TIMEOUT_EXPIRED_APPLE 0x911B + GL_CONDITION_SATISFIED_APPLE 0x911C + GL_WAIT_FAILED_APPLE 0x911D + GLenum glClientWaitSyncAPPLE (GLsync GLsync, GLbitfield flags, GLuint64 timeout) + void glDeleteSyncAPPLE (GLsync GLsync) + GLsync glFenceSyncAPPLE (GLenum condition, GLbitfield flags) + void glGetInteger64vAPPLE (GLenum pname, GLint64* params) + void glGetSyncivAPPLE (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + GLboolean glIsSyncAPPLE (GLsync GLsync) + void glWaitSyncAPPLE (GLsync GLsync, GLbitfield flags, GLuint64 timeout) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot new file mode 100644 index 0000000..ebb3a73 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_2D_limited_npot @@ -0,0 +1,4 @@ +GL_APPLE_texture_2D_limited_npot +http://www.opengl.org/registry/specs/APPLE/texture_2D_limited_npot.txt +GL_APPLE_texture_2D_limited_npot + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 new file mode 100644 index 0000000..0b3cdaa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_format_BGRA8888 @@ -0,0 +1,6 @@ +GL_APPLE_texture_format_BGRA8888 +http://www.opengl.org/registry/specs/APPLE/texture_format_BGRA8888.txt +GL_APPLE_texture_format_BGRA8888 + + GL_BGRA_EXT 0x80E1 + GL_BGRA8_EXT 0x93A1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_max_level b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_max_level new file mode 100644 index 0000000..184ebea --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_max_level @@ -0,0 +1,5 @@ +GL_APPLE_texture_max_level +http://www.opengl.org/registry/specs/APPLE/texture_max_level.txt +GL_APPLE_texture_max_level + + GL_TEXTURE_MAX_LEVEL_APPLE 0x813D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_packed_float new file mode 100644 index 0000000..68c5e8c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_packed_float @@ -0,0 +1,8 @@ +GL_APPLE_texture_packed_float +http://www.opengl.org/registry/specs/APPLE/texture_packed_float.txt +GL_APPLE_texture_packed_float + + GL_R11F_G11F_B10F_APPLE 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B + GL_RGB9_E5_APPLE 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_range new file mode 100644 index 0000000..e2bf85c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_texture_range @@ -0,0 +1,13 @@ +GL_APPLE_texture_range +http://www.opengl.org/registry/specs/APPLE/texture_range.txt +GL_APPLE_texture_range + + GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC + GL_STORAGE_PRIVATE_APPLE 0x85BD + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 + GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 + void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) + void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_transform_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_transform_hint new file mode 100644 index 0000000..fce7aab --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_transform_hint @@ -0,0 +1,5 @@ +GL_APPLE_transform_hint +http://www.opengl.org/registry/specs/APPLE/transform_hint.txt +GL_APPLE_transform_hint + + GL_TRANSFORM_HINT_APPLE 0x85B1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_object new file mode 100644 index 0000000..3c627b3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_object @@ -0,0 +1,9 @@ +GL_APPLE_vertex_array_object +http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt +GL_APPLE_vertex_array_object + + GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + void glBindVertexArrayAPPLE (GLuint array) + void glDeleteVertexArraysAPPLE (GLsizei n, const GLuint* arrays) + void glGenVertexArraysAPPLE (GLsizei n, const GLuint* arrays) + GLboolean glIsVertexArrayAPPLE (GLuint array) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_range new file mode 100644 index 0000000..b65ce13 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_array_range @@ -0,0 +1,15 @@ +GL_APPLE_vertex_array_range +http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt +GL_APPLE_vertex_array_range + + GL_VERTEX_ARRAY_RANGE_APPLE 0x851D + GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E + GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 + GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 + GL_STORAGE_CLIENT_APPLE 0x85B4 + GL_STORAGE_CACHED_APPLE 0x85BE + GL_STORAGE_SHARED_APPLE 0x85BF + void glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer) + void glVertexArrayParameteriAPPLE (GLenum pname, GLint param) + void glVertexArrayRangeAPPLE (GLsizei length, void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_program_evaluators b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_program_evaluators new file mode 100644 index 0000000..a9c06db --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_vertex_program_evaluators @@ -0,0 +1,21 @@ +GL_APPLE_vertex_program_evaluators +http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt +GL_APPLE_vertex_program_evaluators + + GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 + GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 + GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 + GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 + GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 + GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 + GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 + GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 + GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 + GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + void glDisableVertexAttribAPPLE (GLuint index, GLenum pname) + void glEnableVertexAttribAPPLE (GLuint index, GLenum pname) + GLboolean glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname) + void glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) + void glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) + void glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) + void glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_ycbcr_422 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_ycbcr_422 new file mode 100644 index 0000000..b74e617 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_APPLE_ycbcr_422 @@ -0,0 +1,5 @@ +GL_APPLE_ycbcr_422 +http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt +GL_APPLE_ycbcr_422 + + GL_YCBCR_422_APPLE 0x85B9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES2_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES2_compatibility new file mode 100644 index 0000000..282651a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES2_compatibility @@ -0,0 +1,26 @@ +GL_ARB_ES2_compatibility +http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt +GL_ARB_ES2_compatibility + + GL_FIXED 0x140C + GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A + GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + GL_RGB565 0x8D62 + GL_LOW_FLOAT 0x8DF0 + GL_MEDIUM_FLOAT 0x8DF1 + GL_HIGH_FLOAT 0x8DF2 + GL_LOW_INT 0x8DF3 + GL_MEDIUM_INT 0x8DF4 + GL_HIGH_INT 0x8DF5 + GL_SHADER_BINARY_FORMATS 0x8DF8 + GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + GL_SHADER_COMPILER 0x8DFA + GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB + GL_MAX_VARYING_VECTORS 0x8DFC + GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + void glClearDepthf (GLclampf d) + void glDepthRangef (GLclampf n, GLclampf f) + void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision) + void glReleaseShaderCompiler (void) + void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length) + typedef int GLfixed diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_1_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_1_compatibility new file mode 100644 index 0000000..40eccde --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_1_compatibility @@ -0,0 +1,5 @@ +GL_ARB_ES3_1_compatibility +http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt +GL_ARB_ES3_1_compatibility + + void glMemoryBarrierByRegion (GLbitfield barriers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_2_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_2_compatibility new file mode 100644 index 0000000..516b425 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_2_compatibility @@ -0,0 +1,8 @@ +GL_ARB_ES3_2_compatibility +http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt +GL_ARB_ES3_2_compatibility + + GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE + GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 + GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + void glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_compatibility new file mode 100644 index 0000000..13295ae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_ES3_compatibility @@ -0,0 +1,18 @@ +GL_ARB_ES3_compatibility +http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt +GL_ARB_ES3_compatibility + + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 + GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A + GL_MAX_ELEMENT_INDEX 0x8D6B + GL_COMPRESSED_R11_EAC 0x9270 + GL_COMPRESSED_SIGNED_R11_EAC 0x9271 + GL_COMPRESSED_RG11_EAC 0x9272 + GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 + GL_COMPRESSED_RGB8_ETC2 0x9274 + GL_COMPRESSED_SRGB8_ETC2 0x9275 + GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 + GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 + GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_arrays_of_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_arrays_of_arrays new file mode 100644 index 0000000..1b1696a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_arrays_of_arrays @@ -0,0 +1,4 @@ +GL_ARB_arrays_of_arrays +http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt +GL_ARB_arrays_of_arrays + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_base_instance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_base_instance new file mode 100644 index 0000000..ad6913d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_base_instance @@ -0,0 +1,7 @@ +GL_ARB_base_instance +http://www.opengl.org/registry/specs/ARB/base_instance.txt +GL_ARB_base_instance + + void glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) + void glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance) + void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_bindless_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_bindless_texture new file mode 100644 index 0000000..360a065 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_bindless_texture @@ -0,0 +1,21 @@ +GL_ARB_bindless_texture +http://www.opengl.org/registry/specs/ARB/bindless_texture.txt +GL_ARB_bindless_texture + + GL_UNSIGNED_INT64_ARB 0x140F + GLuint64 glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) + GLuint64 glGetTextureHandleARB (GLuint texture) + GLuint64 glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler) + void glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT* params) + GLboolean glIsImageHandleResidentARB (GLuint64 handle) + GLboolean glIsTextureHandleResidentARB (GLuint64 handle) + void glMakeImageHandleNonResidentARB (GLuint64 handle) + void glMakeImageHandleResidentARB (GLuint64 handle, GLenum access) + void glMakeTextureHandleNonResidentARB (GLuint64 handle) + void glMakeTextureHandleResidentARB (GLuint64 handle) + void glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value) + void glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* values) + void glUniformHandleui64ARB (GLint location, GLuint64 value) + void glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x) + void glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT* v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_blend_func_extended b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_blend_func_extended new file mode 100644 index 0000000..0f9e944 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_blend_func_extended @@ -0,0 +1,10 @@ +GL_ARB_blend_func_extended +http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt +GL_ARB_blend_func_extended + + GL_SRC1_COLOR 0x88F9 + GL_ONE_MINUS_SRC1_COLOR 0x88FA + GL_ONE_MINUS_SRC1_ALPHA 0x88FB + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) + GLint glGetFragDataIndex (GLuint program, const GLchar * name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_buffer_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_buffer_storage new file mode 100644 index 0000000..05e3684 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_buffer_storage @@ -0,0 +1,14 @@ +GL_ARB_buffer_storage +http://www.opengl.org/registry/specs/ARB/buffer_storage.txt +GL_ARB_buffer_storage + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_PERSISTENT_BIT 0x00000040 + GL_MAP_COHERENT_BIT 0x00000080 + GL_DYNAMIC_STORAGE_BIT 0x0100 + GL_CLIENT_STORAGE_BIT 0x0200 + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 + GL_BUFFER_IMMUTABLE_STORAGE 0x821F + GL_BUFFER_STORAGE_FLAGS 0x8220 + void glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cl_event b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cl_event new file mode 100644 index 0000000..8d65804 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cl_event @@ -0,0 +1,9 @@ +GL_ARB_cl_event +http://www.opengl.org/registry/specs/ARB/cl_event.txt +GL_ARB_cl_event + + GL_SYNC_CL_EVENT_ARB 0x8240 + GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + GLsync glCreateSyncFromCLeventARB (cl_context context, cl_event event, GLbitfield flags) + typedef struct _cl_context *cl_context + typedef struct _cl_event *cl_event diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_buffer_object new file mode 100644 index 0000000..32ab972 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_clear_buffer_object +http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt +GL_ARB_clear_buffer_object + + void glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) + void glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_texture new file mode 100644 index 0000000..d908df3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clear_texture @@ -0,0 +1,7 @@ +GL_ARB_clear_texture +http://www.opengl.org/registry/specs/ARB/clear_texture.txt +GL_ARB_clear_texture + + GL_CLEAR_TEXTURE 0x9365 + void glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) + void glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clip_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clip_control new file mode 100644 index 0000000..a09d364 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_clip_control @@ -0,0 +1,11 @@ +GL_ARB_clip_control +http://www.opengl.org/registry/specs/ARB/clip_control.txt +GL_ARB_clip_control + + GL_LOWER_LEFT 0x8CA1 + GL_UPPER_LEFT 0x8CA2 + GL_CLIP_ORIGIN 0x935C + GL_CLIP_DEPTH_MODE 0x935D + GL_NEGATIVE_ONE_TO_ONE 0x935E + GL_ZERO_TO_ONE 0x935F + void glClipControl (GLenum origin, GLenum depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_color_buffer_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_color_buffer_float new file mode 100644 index 0000000..c2e7a5a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_color_buffer_float @@ -0,0 +1,10 @@ +GL_ARB_color_buffer_float +http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt +GL_ARB_color_buffer_float + + GL_RGBA_FLOAT_MODE_ARB 0x8820 + GL_CLAMP_VERTEX_COLOR_ARB 0x891A + GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B + GL_CLAMP_READ_COLOR_ARB 0x891C + GL_FIXED_ONLY_ARB 0x891D + void glClampColorARB (GLenum target, GLenum clamp) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compatibility new file mode 100644 index 0000000..41fa078 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compatibility @@ -0,0 +1,4 @@ +GL_ARB_compatibility +http://www.opengl.org/registry/specs/ARB/compatibility.txt +GL_ARB_compatibility + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage new file mode 100644 index 0000000..1db920a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage @@ -0,0 +1,12 @@ +GL_ARB_compressed_texture_pixel_storage +http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt +GL_ARB_compressed_texture_pixel_storage + + GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 + GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 + GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 + GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A + GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B + GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C + GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D + GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_shader new file mode 100644 index 0000000..62baa73 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_shader @@ -0,0 +1,24 @@ +GL_ARB_compute_shader +http://www.opengl.org/registry/specs/ARB/compute_shader.txt +GL_ARB_compute_shader + + GL_COMPUTE_SHADER_BIT 0x00000020 + GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 + GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 + GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 + GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 + GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 + GL_COMPUTE_WORK_GROUP_SIZE 0x8267 + GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB + GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED + GL_DISPATCH_INDIRECT_BUFFER 0x90EE + GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF + GL_COMPUTE_SHADER 0x91B9 + GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB + GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC + GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD + GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE + GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + void glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) + void glDispatchComputeIndirect (GLintptr indirect) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_variable_group_size b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_variable_group_size new file mode 100644 index 0000000..c30ddd6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_compute_variable_group_size @@ -0,0 +1,9 @@ +GL_ARB_compute_variable_group_size +http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt +GL_ARB_compute_variable_group_size + + GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB + GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF + GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 + GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + void glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conditional_render_inverted b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conditional_render_inverted new file mode 100644 index 0000000..d21a7a2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conditional_render_inverted @@ -0,0 +1,8 @@ +GL_ARB_conditional_render_inverted +http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt +GL_ARB_conditional_render_inverted + + GL_QUERY_WAIT_INVERTED 0x8E17 + GL_QUERY_NO_WAIT_INVERTED 0x8E18 + GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 + GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conservative_depth b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conservative_depth new file mode 100644 index 0000000..fb3d78d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_conservative_depth @@ -0,0 +1,4 @@ +GL_ARB_conservative_depth +http://www.opengl.org/registry/specs/ARB/conservative_depth.txt +GL_ARB_conservative_depth + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_buffer new file mode 100644 index 0000000..d896db9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_buffer @@ -0,0 +1,7 @@ +GL_ARB_copy_buffer +http://www.opengl.org/registry/specs/ARB/copy_buffer.txt +GL_ARB_copy_buffer + + GL_COPY_READ_BUFFER 0x8F36 + GL_COPY_WRITE_BUFFER 0x8F37 + void glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_image b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_image new file mode 100644 index 0000000..804f64a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_copy_image @@ -0,0 +1,5 @@ +GL_ARB_copy_image +http://www.opengl.org/registry/specs/ARB/copy_image.txt +GL_ARB_copy_image + + void glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cull_distance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cull_distance new file mode 100644 index 0000000..91dbc30 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_cull_distance @@ -0,0 +1,6 @@ +GL_ARB_cull_distance +http://www.opengl.org/registry/specs/ARB/cull_distance.txt +GL_ARB_cull_distance + + GL_MAX_CULL_DISTANCES 0x82F9 + GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_debug_output b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_debug_output new file mode 100644 index 0000000..189c272 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_debug_output @@ -0,0 +1,31 @@ +GL_ARB_debug_output +http://www.opengl.org/registry/specs/ARB/debug_output.txt +GL_ARB_debug_output + + GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 + GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 + GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 + GL_DEBUG_SOURCE_API_ARB 0x8246 + GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 + GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 + GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 + GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A + GL_DEBUG_SOURCE_OTHER_ARB 0x824B + GL_DEBUG_TYPE_ERROR_ARB 0x824C + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E + GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F + GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 + GL_DEBUG_TYPE_OTHER_ARB 0x8251 + GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 + GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 + GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 + GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 + GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + void glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam) + void glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) + typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_buffer_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_buffer_float new file mode 100644 index 0000000..7fac9f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_buffer_float @@ -0,0 +1,7 @@ +GL_ARB_depth_buffer_float +http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt +GL_ARB_depth_buffer_float + + GL_DEPTH_COMPONENT32F 0x8CAC + GL_DEPTH32F_STENCIL8 0x8CAD + GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_clamp new file mode 100644 index 0000000..672594e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_clamp @@ -0,0 +1,5 @@ +GL_ARB_depth_clamp +http://www.opengl.org/registry/specs/ARB/depth_clamp.txt +GL_ARB_depth_clamp + + GL_DEPTH_CLAMP 0x864F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_texture new file mode 100644 index 0000000..dd56e61 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_depth_texture @@ -0,0 +1,9 @@ +GL_ARB_depth_texture +http://www.opengl.org/registry/specs/ARB/depth_texture.txt +GL_ARB_depth_texture + + GL_DEPTH_COMPONENT16_ARB 0x81A5 + GL_DEPTH_COMPONENT24_ARB 0x81A6 + GL_DEPTH_COMPONENT32_ARB 0x81A7 + GL_TEXTURE_DEPTH_SIZE_ARB 0x884A + GL_DEPTH_TEXTURE_MODE_ARB 0x884B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_derivative_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_derivative_control new file mode 100644 index 0000000..7498a5d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_derivative_control @@ -0,0 +1,4 @@ +GL_ARB_derivative_control +http://www.opengl.org/registry/specs/ARB/derivative_control.txt +GL_ARB_derivative_control + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_direct_state_access b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_direct_state_access new file mode 100644 index 0000000..b3ab735 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_direct_state_access @@ -0,0 +1,103 @@ +GL_ARB_direct_state_access +http://www.opengl.org/registry/specs/ARB/direct_state_access.txt +GL_ARB_direct_state_access + + GL_TEXTURE_TARGET 0x1006 + GL_QUERY_TARGET 0x82EA + void glBindTextureUnit (GLuint unit, GLuint texture) + void glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLenum glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target) + void glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) + void glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) + void glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) + void glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value) + void glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) + void glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) + void glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCreateBuffers (GLsizei n, GLuint* buffers) + void glCreateFramebuffers (GLsizei n, GLuint* framebuffers) + void glCreateProgramPipelines (GLsizei n, GLuint* pipelines) + void glCreateQueries (GLenum target, GLsizei n, GLuint* ids) + void glCreateRenderbuffers (GLsizei n, GLuint* renderbuffers) + void glCreateSamplers (GLsizei n, GLuint* samplers) + void glCreateTextures (GLenum target, GLsizei n, GLuint* textures) + void glCreateTransformFeedbacks (GLsizei n, GLuint* ids) + void glCreateVertexArrays (GLsizei n, GLuint* arrays) + void glDisableVertexArrayAttrib (GLuint vaobj, GLuint index) + void glEnableVertexArrayAttrib (GLuint vaobj, GLuint index) + void glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glGenerateTextureMipmap (GLuint texture) + void glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels) + void glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64* params) + void glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint* params) + void glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void** params) + void glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) + void glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) + void glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint* param) + void glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint* params) + void glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset) + void glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) + void glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat* params) + void glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint* params) + void glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint* params) + void glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint* params) + void glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat* params) + void glGetTextureParameteriv (GLuint texture, GLenum pname, GLint* params) + void glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64* param) + void glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint* param) + void glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint* param) + void glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64* param) + void glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint* param) + void glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint* param) + void glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) + void glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) + void * glMapNamedBuffer (GLuint buffer, GLenum access) + void * glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) + void glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) + void glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) + void glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum mode) + void glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum* bufs) + void glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param) + void glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum mode) + void glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) + void glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer) + void glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glTextureParameterIiv (GLuint texture, GLenum pname, const GLint* params) + void glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint* params) + void glTextureParameterf (GLuint texture, GLenum pname, GLfloat param) + void glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat* param) + void glTextureParameteri (GLuint texture, GLenum pname, GLint param) + void glTextureParameteriv (GLuint texture, GLenum pname, const GLint* param) + void glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) + void glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) + void glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) + void glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer) + void glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + GLboolean glUnmapNamedBuffer (GLuint buffer) + void glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex) + void glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor) + void glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer) + void glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers new file mode 100644 index 0000000..b520b11 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers @@ -0,0 +1,22 @@ +GL_ARB_draw_buffers +http://www.opengl.org/registry/specs/ARB/draw_buffers.txt +GL_ARB_draw_buffers + + GL_MAX_DRAW_BUFFERS_ARB 0x8824 + GL_DRAW_BUFFER0_ARB 0x8825 + GL_DRAW_BUFFER1_ARB 0x8826 + GL_DRAW_BUFFER2_ARB 0x8827 + GL_DRAW_BUFFER3_ARB 0x8828 + GL_DRAW_BUFFER4_ARB 0x8829 + GL_DRAW_BUFFER5_ARB 0x882A + GL_DRAW_BUFFER6_ARB 0x882B + GL_DRAW_BUFFER7_ARB 0x882C + GL_DRAW_BUFFER8_ARB 0x882D + GL_DRAW_BUFFER9_ARB 0x882E + GL_DRAW_BUFFER10_ARB 0x882F + GL_DRAW_BUFFER11_ARB 0x8830 + GL_DRAW_BUFFER12_ARB 0x8831 + GL_DRAW_BUFFER13_ARB 0x8832 + GL_DRAW_BUFFER14_ARB 0x8833 + GL_DRAW_BUFFER15_ARB 0x8834 + void glDrawBuffersARB (GLsizei n, const GLenum* bufs) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers_blend b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers_blend new file mode 100644 index 0000000..9cbcbe7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_buffers_blend @@ -0,0 +1,8 @@ +GL_ARB_draw_buffers_blend +http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt +GL_ARB_draw_buffers_blend + + void glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationiARB (GLuint buf, GLenum mode) + void glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunciARB (GLuint buf, GLenum src, GLenum dst) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_elements_base_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_elements_base_vertex new file mode 100644 index 0000000..3475d1a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_elements_base_vertex @@ -0,0 +1,8 @@ +GL_ARB_draw_elements_base_vertex +http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt +GL_ARB_draw_elements_base_vertex + + void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex) + void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex) + void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex) + void glMultiDrawElementsBaseVertex (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_indirect b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_indirect new file mode 100644 index 0000000..744cc63 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_indirect @@ -0,0 +1,8 @@ +GL_ARB_draw_indirect +http://www.opengl.org/registry/specs/ARB/draw_indirect.txt +GL_ARB_draw_indirect + + GL_DRAW_INDIRECT_BUFFER 0x8F3F + GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + void glDrawArraysIndirect (GLenum mode, const void *indirect) + void glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_instanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_instanced new file mode 100644 index 0000000..a730952 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_draw_instanced @@ -0,0 +1,4 @@ +GL_ARB_draw_instanced +http://www.opengl.org/registry/specs/ARB/draw_instanced.txt +GL_ARB_draw_instanced + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_enhanced_layouts b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_enhanced_layouts new file mode 100644 index 0000000..fe9c5ec --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_enhanced_layouts @@ -0,0 +1,7 @@ +GL_ARB_enhanced_layouts +http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt +GL_ARB_enhanced_layouts + + GL_LOCATION_COMPONENT 0x934A + GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B + GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_attrib_location b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_attrib_location new file mode 100644 index 0000000..c97cb07 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_attrib_location @@ -0,0 +1,4 @@ +GL_ARB_explicit_attrib_location +http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt +GL_ARB_explicit_attrib_location + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_uniform_location b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_uniform_location new file mode 100644 index 0000000..2e6d092 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_explicit_uniform_location @@ -0,0 +1,5 @@ +GL_ARB_explicit_uniform_location +http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt +GL_ARB_explicit_uniform_location + + GL_MAX_UNIFORM_LOCATIONS 0x826E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_coord_conventions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_coord_conventions new file mode 100644 index 0000000..83be216 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_coord_conventions @@ -0,0 +1,4 @@ +GL_ARB_fragment_coord_conventions +http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt +GL_ARB_fragment_coord_conventions + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_layer_viewport b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_layer_viewport new file mode 100644 index 0000000..47e40cf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_layer_viewport @@ -0,0 +1,4 @@ +GL_ARB_fragment_layer_viewport +http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt +GL_ARB_fragment_layer_viewport + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program new file mode 100644 index 0000000..1dc5fbe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program @@ -0,0 +1,19 @@ +GL_ARB_fragment_program +http://www.opengl.org/registry/specs/ARB/fragment_program.txt +GL_ARB_fragment_program + + GL_FRAGMENT_PROGRAM_ARB 0x8804 + GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 + GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 + GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 + GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 + GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 + GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A + GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B + GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C + GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D + GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E + GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F + GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 + GL_MAX_TEXTURE_COORDS_ARB 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program_shadow b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program_shadow new file mode 100644 index 0000000..28be945 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_program_shadow @@ -0,0 +1,4 @@ +GL_ARB_fragment_program_shadow +http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt +GL_ARB_fragment_program_shadow + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader new file mode 100644 index 0000000..4c2f325 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader @@ -0,0 +1,7 @@ +GL_ARB_fragment_shader +http://www.opengl.org/registry/specs/ARB/fragment_shader.txt +GL_ARB_fragment_shader + + GL_FRAGMENT_SHADER_ARB 0x8B30 + GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 + GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader_interlock b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader_interlock new file mode 100644 index 0000000..7b121af --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_fragment_shader_interlock @@ -0,0 +1,4 @@ +GL_ARB_fragment_shader_interlock +http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt +GL_ARB_fragment_shader_interlock + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_no_attachments b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_no_attachments new file mode 100644 index 0000000..4ac64dd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_no_attachments @@ -0,0 +1,17 @@ +GL_ARB_framebuffer_no_attachments +http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt +GL_ARB_framebuffer_no_attachments + + GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 + GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 + GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 + GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 + GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 + GL_MAX_FRAMEBUFFER_WIDTH 0x9315 + GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 + GL_MAX_FRAMEBUFFER_LAYERS 0x9317 + GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + void glFramebufferParameteri (GLenum target, GLenum pname, GLint param) + void glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint* params) + void glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* params) + void glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_object new file mode 100644 index 0000000..1e130f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_object @@ -0,0 +1,98 @@ +GL_ARB_framebuffer_object +http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt +GL_ARB_framebuffer_object + + GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 + GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 + GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 + GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 + GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 + GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 + GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 + GL_FRAMEBUFFER_DEFAULT 0x8218 + GL_FRAMEBUFFER_UNDEFINED 0x8219 + GL_DEPTH_STENCIL_ATTACHMENT 0x821A + GL_INDEX 0x8222 + GL_MAX_RENDERBUFFER_SIZE 0x84E8 + GL_DEPTH_STENCIL 0x84F9 + GL_UNSIGNED_INT_24_8 0x84FA + GL_DEPTH24_STENCIL8 0x88F0 + GL_TEXTURE_STENCIL_SIZE 0x88F1 + GL_UNSIGNED_NORMALIZED 0x8C17 + GL_SRGB 0x8C40 + GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 + GL_FRAMEBUFFER_BINDING 0x8CA6 + GL_RENDERBUFFER_BINDING 0x8CA7 + GL_READ_FRAMEBUFFER 0x8CA8 + GL_DRAW_FRAMEBUFFER 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING 0x8CAA + GL_RENDERBUFFER_SAMPLES 0x8CAB + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 + GL_FRAMEBUFFER_COMPLETE 0x8CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC + GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + GL_MAX_COLOR_ATTACHMENTS 0x8CDF + GL_COLOR_ATTACHMENT0 0x8CE0 + GL_COLOR_ATTACHMENT1 0x8CE1 + GL_COLOR_ATTACHMENT2 0x8CE2 + GL_COLOR_ATTACHMENT3 0x8CE3 + GL_COLOR_ATTACHMENT4 0x8CE4 + GL_COLOR_ATTACHMENT5 0x8CE5 + GL_COLOR_ATTACHMENT6 0x8CE6 + GL_COLOR_ATTACHMENT7 0x8CE7 + GL_COLOR_ATTACHMENT8 0x8CE8 + GL_COLOR_ATTACHMENT9 0x8CE9 + GL_COLOR_ATTACHMENT10 0x8CEA + GL_COLOR_ATTACHMENT11 0x8CEB + GL_COLOR_ATTACHMENT12 0x8CEC + GL_COLOR_ATTACHMENT13 0x8CED + GL_COLOR_ATTACHMENT14 0x8CEE + GL_COLOR_ATTACHMENT15 0x8CEF + GL_DEPTH_ATTACHMENT 0x8D00 + GL_STENCIL_ATTACHMENT 0x8D20 + GL_FRAMEBUFFER 0x8D40 + GL_RENDERBUFFER 0x8D41 + GL_RENDERBUFFER_WIDTH 0x8D42 + GL_RENDERBUFFER_HEIGHT 0x8D43 + GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 + GL_STENCIL_INDEX1 0x8D46 + GL_STENCIL_INDEX4 0x8D47 + GL_STENCIL_INDEX8 0x8D48 + GL_STENCIL_INDEX16 0x8D49 + GL_RENDERBUFFER_RED_SIZE 0x8D50 + GL_RENDERBUFFER_GREEN_SIZE 0x8D51 + GL_RENDERBUFFER_BLUE_SIZE 0x8D52 + GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 + GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 + GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 + GL_MAX_SAMPLES 0x8D57 + void glBindFramebuffer (GLenum target, GLuint framebuffer) + void glBindRenderbuffer (GLenum target, GLuint renderbuffer) + void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + GLenum glCheckFramebufferStatus (GLenum target) + void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) + void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) + void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) + void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) + void glGenFramebuffers (GLsizei n, GLuint* framebuffers) + void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) + void glGenerateMipmap (GLenum target) + void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) + void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) + GLboolean glIsFramebuffer (GLuint framebuffer) + GLboolean glIsRenderbuffer (GLuint renderbuffer) + void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) + void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_sRGB new file mode 100644 index 0000000..bda0412 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +GL_ARB_framebuffer_sRGB +http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt +GL_ARB_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB 0x8DB9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_geometry_shader4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_geometry_shader4 new file mode 100644 index 0000000..bdb41ca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_geometry_shader4 @@ -0,0 +1,27 @@ +GL_ARB_geometry_shader4 +http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt +GL_ARB_geometry_shader4 + + GL_LINES_ADJACENCY_ARB 0xA + GL_LINE_STRIP_ADJACENCY_ARB 0xB + GL_TRIANGLES_ADJACENCY_ARB 0xC + GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD + GL_PROGRAM_POINT_SIZE_ARB 0x8642 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 + GL_GEOMETRY_SHADER_ARB 0x8DD9 + GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA + GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC + GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) + void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glProgramParameteriARB (GLuint program, GLenum pname, GLint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_program_binary b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_program_binary new file mode 100644 index 0000000..e22881a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_program_binary @@ -0,0 +1,11 @@ +GL_ARB_get_program_binary +http://www.opengl.org/registry/specs/ARB/get_program_binary.txt +GL_ARB_get_program_binary + + GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 + GL_PROGRAM_BINARY_LENGTH 0x8741 + GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE + GL_PROGRAM_BINARY_FORMATS 0x87FF + void glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary) + void glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) + void glProgramParameteri (GLuint program, GLenum pname, GLint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_texture_sub_image b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_texture_sub_image new file mode 100644 index 0000000..f84b1d3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_get_texture_sub_image @@ -0,0 +1,6 @@ +GL_ARB_get_texture_sub_image +http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt +GL_ARB_get_texture_sub_image + + void glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) + void glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gl_spirv b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gl_spirv new file mode 100644 index 0000000..ca23eae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gl_spirv @@ -0,0 +1,7 @@ +GL_ARB_gl_spirv +http://www.opengl.org/registry/specs/ARB/gl_spirv.txt +GL_ARB_gl_spirv + + GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 + GL_SPIR_V_BINARY_ARB 0x9552 + void glSpecializeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader5 new file mode 100644 index 0000000..3a8cda0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader5 @@ -0,0 +1,10 @@ +GL_ARB_gpu_shader5 +http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt +GL_ARB_gpu_shader5 + + GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C + GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D + GL_MAX_VERTEX_STREAMS 0x8E71 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_fp64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_fp64 new file mode 100644 index 0000000..9839d50 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_fp64 @@ -0,0 +1,34 @@ +GL_ARB_gpu_shader_fp64 +http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt +GL_ARB_gpu_shader_fp64 + + GL_DOUBLE_MAT2 0x8F46 + GL_DOUBLE_MAT3 0x8F47 + GL_DOUBLE_MAT4 0x8F48 + GL_DOUBLE_MAT2x3 0x8F49 + GL_DOUBLE_MAT2x4 0x8F4A + GL_DOUBLE_MAT3x2 0x8F4B + GL_DOUBLE_MAT3x4 0x8F4C + GL_DOUBLE_MAT4x2 0x8F4D + GL_DOUBLE_MAT4x3 0x8F4E + GL_DOUBLE_VEC2 0x8FFC + GL_DOUBLE_VEC3 0x8FFD + GL_DOUBLE_VEC4 0x8FFE + void glGetUniformdv (GLuint program, GLint location, GLdouble* params) + void glUniform1d (GLint location, GLdouble x) + void glUniform1dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform2d (GLint location, GLdouble x, GLdouble y) + void glUniform2dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) + void glUniform3dv (GLint location, GLsizei count, const GLdouble* value) + void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glUniform4dv (GLint location, GLsizei count, const GLdouble* value) + void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_int64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_int64 new file mode 100644 index 0000000..6b84f8a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_gpu_shader_int64 @@ -0,0 +1,48 @@ +GL_ARB_gpu_shader_int64 +http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt +GL_ARB_gpu_shader_int64 + + GL_INT64_ARB 0x140E + GL_UNSIGNED_INT64_ARB 0x140F + GL_INT64_VEC2_ARB 0x8FE9 + GL_INT64_VEC3_ARB 0x8FEA + GL_INT64_VEC4_ARB 0x8FEB + GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 + GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 + GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + void glGetUniformi64vARB (GLuint program, GLint location, GLint64* params) + void glGetUniformui64vARB (GLuint program, GLint location, GLuint64* params) + void glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64* params) + void glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64* params) + void glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x) + void glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x) + void glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y) + void glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y) + void glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) + void glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) + void glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) + void glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) + void glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) + void glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) + void glUniform1i64ARB (GLint location, GLint64 x) + void glUniform1i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform1ui64ARB (GLint location, GLuint64 x) + void glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform2i64ARB (GLint location, GLint64 x, GLint64 y) + void glUniform2i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y) + void glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z) + void glUniform3i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z) + void glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64* value) + void glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) + void glUniform4i64vARB (GLint location, GLsizei count, const GLint64* value) + void glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) + void glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_pixel b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_pixel new file mode 100644 index 0000000..ef54964 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_pixel @@ -0,0 +1,5 @@ +GL_ARB_half_float_pixel +http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt +GL_ARB_half_float_pixel + + GL_HALF_FLOAT_ARB 0x140B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_vertex new file mode 100644 index 0000000..4f391ba --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_half_float_vertex @@ -0,0 +1,5 @@ +GL_ARB_half_float_vertex +http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt +GL_ARB_half_float_vertex + + GL_HALF_FLOAT 0x140B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_imaging b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_imaging new file mode 100644 index 0000000..727adf0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_imaging @@ -0,0 +1,113 @@ +GL_ARB_imaging + +GL_ARB_imaging + + GL_CONSTANT_COLOR 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR 0x8002 + GL_CONSTANT_ALPHA 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + GL_BLEND_COLOR 0x8005 + GL_FUNC_ADD 0x8006 + GL_MIN 0x8007 + GL_MAX 0x8008 + GL_BLEND_EQUATION 0x8009 + GL_FUNC_SUBTRACT 0x800A + GL_FUNC_REVERSE_SUBTRACT 0x800B + GL_CONVOLUTION_1D 0x8010 + GL_CONVOLUTION_2D 0x8011 + GL_SEPARABLE_2D 0x8012 + GL_CONVOLUTION_BORDER_MODE 0x8013 + GL_CONVOLUTION_FILTER_SCALE 0x8014 + GL_CONVOLUTION_FILTER_BIAS 0x8015 + GL_REDUCE 0x8016 + GL_CONVOLUTION_FORMAT 0x8017 + GL_CONVOLUTION_WIDTH 0x8018 + GL_CONVOLUTION_HEIGHT 0x8019 + GL_MAX_CONVOLUTION_WIDTH 0x801A + GL_MAX_CONVOLUTION_HEIGHT 0x801B + GL_POST_CONVOLUTION_RED_SCALE 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F + GL_POST_CONVOLUTION_RED_BIAS 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 + GL_HISTOGRAM 0x8024 + GL_PROXY_HISTOGRAM 0x8025 + GL_HISTOGRAM_WIDTH 0x8026 + GL_HISTOGRAM_FORMAT 0x8027 + GL_HISTOGRAM_RED_SIZE 0x8028 + GL_HISTOGRAM_GREEN_SIZE 0x8029 + GL_HISTOGRAM_BLUE_SIZE 0x802A + GL_HISTOGRAM_ALPHA_SIZE 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE 0x802C + GL_HISTOGRAM_SINK 0x802D + GL_MINMAX 0x802E + GL_MINMAX_FORMAT 0x802F + GL_MINMAX_SINK 0x8030 + GL_TABLE_TOO_LARGE 0x8031 + GL_COLOR_MATRIX 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + GL_COLOR_TABLE 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 + GL_PROXY_COLOR_TABLE 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 + GL_COLOR_TABLE_SCALE 0x80D6 + GL_COLOR_TABLE_BIAS 0x80D7 + GL_COLOR_TABLE_FORMAT 0x80D8 + GL_COLOR_TABLE_WIDTH 0x80D9 + GL_COLOR_TABLE_RED_SIZE 0x80DA + GL_COLOR_TABLE_GREEN_SIZE 0x80DB + GL_COLOR_TABLE_BLUE_SIZE 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + GL_IGNORE_BORDER 0x8150 + GL_CONSTANT_BORDER 0x8151 + GL_WRAP_BORDER 0x8152 + GL_REPLICATE_BORDER 0x8153 + GL_CONVOLUTION_BORDER_COLOR 0x8154 + void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) + void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) + void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) + void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) + void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glResetHistogram (GLenum target) + void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) + void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) + void glResetMinmax (GLenum target) + void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) + void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) + void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) + void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) + void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) + void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) + void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_indirect_parameters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_indirect_parameters new file mode 100644 index 0000000..2a22ff9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_indirect_parameters @@ -0,0 +1,8 @@ +GL_ARB_indirect_parameters +http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt +GL_ARB_indirect_parameters + + GL_PARAMETER_BUFFER_ARB 0x80EE + GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + void glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) + void glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_instanced_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_instanced_arrays new file mode 100644 index 0000000..1487d39 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_instanced_arrays @@ -0,0 +1,8 @@ +GL_ARB_instanced_arrays +http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt +GL_ARB_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + void glVertexAttribDivisorARB (GLuint index, GLuint divisor) + void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query new file mode 100644 index 0000000..acf890f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query @@ -0,0 +1,6 @@ +GL_ARB_internalformat_query +http://www.opengl.org/registry/specs/ARB/internalformat_query.txt +GL_ARB_internalformat_query + + GL_NUM_SAMPLE_COUNTS 0x9380 + void glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query2 new file mode 100644 index 0000000..7af5091 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_internalformat_query2 @@ -0,0 +1,104 @@ +GL_ARB_internalformat_query2 +http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt +GL_ARB_internalformat_query2 + + GL_INTERNALFORMAT_SUPPORTED 0x826F + GL_INTERNALFORMAT_PREFERRED 0x8270 + GL_INTERNALFORMAT_RED_SIZE 0x8271 + GL_INTERNALFORMAT_GREEN_SIZE 0x8272 + GL_INTERNALFORMAT_BLUE_SIZE 0x8273 + GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 + GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 + GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 + GL_INTERNALFORMAT_SHARED_SIZE 0x8277 + GL_INTERNALFORMAT_RED_TYPE 0x8278 + GL_INTERNALFORMAT_GREEN_TYPE 0x8279 + GL_INTERNALFORMAT_BLUE_TYPE 0x827A + GL_INTERNALFORMAT_ALPHA_TYPE 0x827B + GL_INTERNALFORMAT_DEPTH_TYPE 0x827C + GL_INTERNALFORMAT_STENCIL_TYPE 0x827D + GL_MAX_WIDTH 0x827E + GL_MAX_HEIGHT 0x827F + GL_MAX_DEPTH 0x8280 + GL_MAX_LAYERS 0x8281 + GL_MAX_COMBINED_DIMENSIONS 0x8282 + GL_COLOR_COMPONENTS 0x8283 + GL_DEPTH_COMPONENTS 0x8284 + GL_STENCIL_COMPONENTS 0x8285 + GL_COLOR_RENDERABLE 0x8286 + GL_DEPTH_RENDERABLE 0x8287 + GL_STENCIL_RENDERABLE 0x8288 + GL_FRAMEBUFFER_RENDERABLE 0x8289 + GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A + GL_FRAMEBUFFER_BLEND 0x828B + GL_READ_PIXELS 0x828C + GL_READ_PIXELS_FORMAT 0x828D + GL_READ_PIXELS_TYPE 0x828E + GL_TEXTURE_IMAGE_FORMAT 0x828F + GL_TEXTURE_IMAGE_TYPE 0x8290 + GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 + GL_GET_TEXTURE_IMAGE_TYPE 0x8292 + GL_MIPMAP 0x8293 + GL_MANUAL_GENERATE_MIPMAP 0x8294 + GL_AUTO_GENERATE_MIPMAP 0x8295 + GL_COLOR_ENCODING 0x8296 + GL_SRGB_READ 0x8297 + GL_SRGB_WRITE 0x8298 + GL_SRGB_DECODE_ARB 0x8299 + GL_FILTER 0x829A + GL_VERTEX_TEXTURE 0x829B + GL_TESS_CONTROL_TEXTURE 0x829C + GL_TESS_EVALUATION_TEXTURE 0x829D + GL_GEOMETRY_TEXTURE 0x829E + GL_FRAGMENT_TEXTURE 0x829F + GL_COMPUTE_TEXTURE 0x82A0 + GL_TEXTURE_SHADOW 0x82A1 + GL_TEXTURE_GATHER 0x82A2 + GL_TEXTURE_GATHER_SHADOW 0x82A3 + GL_SHADER_IMAGE_LOAD 0x82A4 + GL_SHADER_IMAGE_STORE 0x82A5 + GL_SHADER_IMAGE_ATOMIC 0x82A6 + GL_IMAGE_TEXEL_SIZE 0x82A7 + GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 + GL_IMAGE_PIXEL_FORMAT 0x82A9 + GL_IMAGE_PIXEL_TYPE 0x82AA + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD + GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE + GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF + GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 + GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 + GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 + GL_CLEAR_BUFFER 0x82B4 + GL_TEXTURE_VIEW 0x82B5 + GL_VIEW_COMPATIBILITY_CLASS 0x82B6 + GL_FULL_SUPPORT 0x82B7 + GL_CAVEAT_SUPPORT 0x82B8 + GL_IMAGE_CLASS_4_X_32 0x82B9 + GL_IMAGE_CLASS_2_X_32 0x82BA + GL_IMAGE_CLASS_1_X_32 0x82BB + GL_IMAGE_CLASS_4_X_16 0x82BC + GL_IMAGE_CLASS_2_X_16 0x82BD + GL_IMAGE_CLASS_1_X_16 0x82BE + GL_IMAGE_CLASS_4_X_8 0x82BF + GL_IMAGE_CLASS_2_X_8 0x82C0 + GL_IMAGE_CLASS_1_X_8 0x82C1 + GL_IMAGE_CLASS_11_11_10 0x82C2 + GL_IMAGE_CLASS_10_10_10_2 0x82C3 + GL_VIEW_CLASS_128_BITS 0x82C4 + GL_VIEW_CLASS_96_BITS 0x82C5 + GL_VIEW_CLASS_64_BITS 0x82C6 + GL_VIEW_CLASS_48_BITS 0x82C7 + GL_VIEW_CLASS_32_BITS 0x82C8 + GL_VIEW_CLASS_24_BITS 0x82C9 + GL_VIEW_CLASS_16_BITS 0x82CA + GL_VIEW_CLASS_8_BITS 0x82CB + GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC + GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD + GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE + GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF + GL_VIEW_CLASS_RGTC1_RED 0x82D0 + GL_VIEW_CLASS_RGTC2_RG 0x82D1 + GL_VIEW_CLASS_BPTC_UNORM 0x82D2 + GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_invalidate_subdata b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_invalidate_subdata new file mode 100644 index 0000000..153e952 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_invalidate_subdata @@ -0,0 +1,10 @@ +GL_ARB_invalidate_subdata +http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt +GL_ARB_invalidate_subdata + + void glInvalidateBufferData (GLuint buffer) + void glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) + void glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) + void glInvalidateTexImage (GLuint texture, GLint level) + void glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_alignment b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_alignment new file mode 100644 index 0000000..77fbfbd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_alignment @@ -0,0 +1,5 @@ +GL_ARB_map_buffer_alignment +http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt +GL_ARB_map_buffer_alignment + + GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_range new file mode 100644 index 0000000..06f4275 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_map_buffer_range @@ -0,0 +1,12 @@ +GL_ARB_map_buffer_range +http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt +GL_ARB_map_buffer_range + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_INVALIDATE_RANGE_BIT 0x0004 + GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 + GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 + GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) + void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_matrix_palette b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_matrix_palette new file mode 100644 index 0000000..98b0d0b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_matrix_palette @@ -0,0 +1,19 @@ +GL_ARB_matrix_palette +http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt +GL_ARB_matrix_palette + + GL_MATRIX_PALETTE_ARB 0x8840 + GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 + GL_MAX_PALETTE_MATRICES_ARB 0x8842 + GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 + GL_MATRIX_INDEX_ARRAY_ARB 0x8844 + GL_CURRENT_MATRIX_INDEX_ARB 0x8845 + GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 + GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 + GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 + GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + void glCurrentPaletteMatrixARB (GLint index) + void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glMatrixIndexubvARB (GLint size, GLubyte *indices) + void glMatrixIndexusvARB (GLint size, GLushort *indices) + void glMatrixIndexuivARB (GLint size, GLuint *indices) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_bind b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_bind new file mode 100644 index 0000000..411e677 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_bind @@ -0,0 +1,10 @@ +GL_ARB_multi_bind +http://www.opengl.org/registry/specs/ARB/multi_bind.txt +GL_ARB_multi_bind + + void glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint* buffers) + void glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes) + void glBindImageTextures (GLuint first, GLsizei count, const GLuint* textures) + void glBindSamplers (GLuint first, GLsizei count, const GLuint* samplers) + void glBindTextures (GLuint first, GLsizei count, const GLuint* textures) + void glBindVertexBuffers (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_draw_indirect b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_draw_indirect new file mode 100644 index 0000000..ebf70b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_ARB_multi_draw_indirect +http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt +GL_ARB_multi_draw_indirect + + void glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) + void glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multisample new file mode 100644 index 0000000..b39817b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multisample @@ -0,0 +1,14 @@ +GL_ARB_multisample +http://www.opengl.org/registry/specs/ARB/multisample.txt +GL_ARB_multisample + + GL_MULTISAMPLE_ARB 0x809D + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E + GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F + GL_SAMPLE_COVERAGE_ARB 0x80A0 + GL_SAMPLE_BUFFERS_ARB 0x80A8 + GL_SAMPLES_ARB 0x80A9 + GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA + GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB + GL_MULTISAMPLE_BIT_ARB 0x20000000 + void glSampleCoverageARB (GLclampf value, GLboolean invert) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multitexture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multitexture new file mode 100644 index 0000000..46a9546 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_multitexture @@ -0,0 +1,73 @@ +GL_ARB_multitexture +http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt +GL_ARB_multitexture + + GL_TEXTURE0_ARB 0x84C0 + GL_TEXTURE1_ARB 0x84C1 + GL_TEXTURE2_ARB 0x84C2 + GL_TEXTURE3_ARB 0x84C3 + GL_TEXTURE4_ARB 0x84C4 + GL_TEXTURE5_ARB 0x84C5 + GL_TEXTURE6_ARB 0x84C6 + GL_TEXTURE7_ARB 0x84C7 + GL_TEXTURE8_ARB 0x84C8 + GL_TEXTURE9_ARB 0x84C9 + GL_TEXTURE10_ARB 0x84CA + GL_TEXTURE11_ARB 0x84CB + GL_TEXTURE12_ARB 0x84CC + GL_TEXTURE13_ARB 0x84CD + GL_TEXTURE14_ARB 0x84CE + GL_TEXTURE15_ARB 0x84CF + GL_TEXTURE16_ARB 0x84D0 + GL_TEXTURE17_ARB 0x84D1 + GL_TEXTURE18_ARB 0x84D2 + GL_TEXTURE19_ARB 0x84D3 + GL_TEXTURE20_ARB 0x84D4 + GL_TEXTURE21_ARB 0x84D5 + GL_TEXTURE22_ARB 0x84D6 + GL_TEXTURE23_ARB 0x84D7 + GL_TEXTURE24_ARB 0x84D8 + GL_TEXTURE25_ARB 0x84D9 + GL_TEXTURE26_ARB 0x84DA + GL_TEXTURE27_ARB 0x84DB + GL_TEXTURE28_ARB 0x84DC + GL_TEXTURE29_ARB 0x84DD + GL_TEXTURE30_ARB 0x84DE + GL_TEXTURE31_ARB 0x84DF + GL_ACTIVE_TEXTURE_ARB 0x84E0 + GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 + GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + void glActiveTextureARB (GLenum texture) + void glClientActiveTextureARB (GLenum texture) + void glMultiTexCoord1dARB (GLenum target, GLdouble s) + void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord1fARB (GLenum target, GLfloat s) + void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord1iARB (GLenum target, GLint s) + void glMultiTexCoord1ivARB (GLenum target, const GLint *v) + void glMultiTexCoord1sARB (GLenum target, GLshort s) + void glMultiTexCoord1svARB (GLenum target, const GLshort *v) + void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) + void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) + void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) + void glMultiTexCoord2ivARB (GLenum target, const GLint *v) + void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) + void glMultiTexCoord2svARB (GLenum target, const GLshort *v) + void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) + void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) + void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) + void glMultiTexCoord3ivARB (GLenum target, const GLint *v) + void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) + void glMultiTexCoord3svARB (GLenum target, const GLshort *v) + void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) + void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) + void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) + void glMultiTexCoord4ivARB (GLenum target, const GLint *v) + void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) + void glMultiTexCoord4svARB (GLenum target, const GLshort *v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query new file mode 100644 index 0000000..b457996 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query @@ -0,0 +1,17 @@ +GL_ARB_occlusion_query +http://www.opengl.org/registry/specs/ARB/occlusion_query.txt +GL_ARB_occlusion_query + + GL_QUERY_COUNTER_BITS_ARB 0x8864 + GL_CURRENT_QUERY_ARB 0x8865 + GL_QUERY_RESULT_ARB 0x8866 + GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 + GL_SAMPLES_PASSED_ARB 0x8914 + void glBeginQueryARB (GLenum target, GLuint id) + void glDeleteQueriesARB (GLsizei n, const GLuint* ids) + void glEndQueryARB (GLenum target) + void glGenQueriesARB (GLsizei n, GLuint* ids) + void glGetQueryObjectivARB (GLuint id, GLenum pname, GLint* params) + void glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint* params) + void glGetQueryivARB (GLenum target, GLenum pname, GLint* params) + GLboolean glIsQueryARB (GLuint id) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query2 new file mode 100644 index 0000000..5979e82 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_occlusion_query2 @@ -0,0 +1,5 @@ +GL_ARB_occlusion_query2 +http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt +GL_ARB_occlusion_query2 + + GL_ANY_SAMPLES_PASSED 0x8C2F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_parallel_shader_compile b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_parallel_shader_compile new file mode 100644 index 0000000..243222e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_parallel_shader_compile @@ -0,0 +1,7 @@ +GL_ARB_parallel_shader_compile +http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt +GL_ARB_parallel_shader_compile + + GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 + GL_COMPLETION_STATUS_ARB 0x91B1 + void glMaxShaderCompilerThreadsARB (GLuint count) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pipeline_statistics_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pipeline_statistics_query new file mode 100644 index 0000000..e9299e4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pipeline_statistics_query @@ -0,0 +1,15 @@ +GL_ARB_pipeline_statistics_query +http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt +GL_ARB_pipeline_statistics_query + + GL_VERTICES_SUBMITTED_ARB 0x82EE + GL_PRIMITIVES_SUBMITTED_ARB 0x82EF + GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 + GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 + GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 + GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 + GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 + GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 + GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 + GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 + GL_GEOMETRY_SHADER_INVOCATIONS 0x887F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pixel_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pixel_buffer_object new file mode 100644 index 0000000..8673ddc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_pixel_buffer_object +http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt +GL_ARB_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_ARB 0x88EB + GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_parameters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_parameters new file mode 100644 index 0000000..e933b4a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_parameters @@ -0,0 +1,10 @@ +GL_ARB_point_parameters +http://www.opengl.org/registry/specs/ARB/point_parameters.txt +GL_ARB_point_parameters + + GL_POINT_SIZE_MIN_ARB 0x8126 + GL_POINT_SIZE_MAX_ARB 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 + GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + void glPointParameterfARB (GLenum pname, GLfloat param) + void glPointParameterfvARB (GLenum pname, const GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_sprite b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_sprite new file mode 100644 index 0000000..795b378 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_point_sprite @@ -0,0 +1,6 @@ +GL_ARB_point_sprite +http://www.opengl.org/registry/specs/ARB/point_sprite.txt +GL_ARB_point_sprite + + GL_POINT_SPRITE_ARB 0x8861 + GL_COORD_REPLACE_ARB 0x8862 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_polygon_offset_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_polygon_offset_clamp new file mode 100644 index 0000000..ba27b71 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_polygon_offset_clamp @@ -0,0 +1,6 @@ +GL_ARB_polygon_offset_clamp +http://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt +GL_ARB_polygon_offset_clamp + + GL_POLYGON_OFFSET_CLAMP 0x8E1B + void glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_post_depth_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_post_depth_coverage new file mode 100644 index 0000000..a46759c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_post_depth_coverage @@ -0,0 +1,4 @@ +GL_ARB_post_depth_coverage +http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt +GL_ARB_post_depth_coverage + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_program_interface_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_program_interface_query new file mode 100644 index 0000000..9617818 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_program_interface_query @@ -0,0 +1,57 @@ +GL_ARB_program_interface_query +http://www.opengl.org/registry/specs/ARB/program_interface_query.txt +GL_ARB_program_interface_query + + GL_UNIFORM 0x92E1 + GL_UNIFORM_BLOCK 0x92E2 + GL_PROGRAM_INPUT 0x92E3 + GL_PROGRAM_OUTPUT 0x92E4 + GL_BUFFER_VARIABLE 0x92E5 + GL_SHADER_STORAGE_BLOCK 0x92E6 + GL_IS_PER_PATCH 0x92E7 + GL_VERTEX_SUBROUTINE 0x92E8 + GL_TESS_CONTROL_SUBROUTINE 0x92E9 + GL_TESS_EVALUATION_SUBROUTINE 0x92EA + GL_GEOMETRY_SUBROUTINE 0x92EB + GL_FRAGMENT_SUBROUTINE 0x92EC + GL_COMPUTE_SUBROUTINE 0x92ED + GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE + GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF + GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 + GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 + GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 + GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 + GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 + GL_ACTIVE_RESOURCES 0x92F5 + GL_MAX_NAME_LENGTH 0x92F6 + GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 + GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 + GL_NAME_LENGTH 0x92F9 + GL_TYPE 0x92FA + GL_ARRAY_SIZE 0x92FB + GL_OFFSET 0x92FC + GL_BLOCK_INDEX 0x92FD + GL_ARRAY_STRIDE 0x92FE + GL_MATRIX_STRIDE 0x92FF + GL_IS_ROW_MAJOR 0x9300 + GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 + GL_BUFFER_BINDING 0x9302 + GL_BUFFER_DATA_SIZE 0x9303 + GL_NUM_ACTIVE_VARIABLES 0x9304 + GL_ACTIVE_VARIABLES 0x9305 + GL_REFERENCED_BY_VERTEX_SHADER 0x9306 + GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 + GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 + GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 + GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A + GL_REFERENCED_BY_COMPUTE_SHADER 0x930B + GL_TOP_LEVEL_ARRAY_SIZE 0x930C + GL_TOP_LEVEL_ARRAY_STRIDE 0x930D + GL_LOCATION 0x930E + GL_LOCATION_INDEX 0x930F + void glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint* params) + GLuint glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar* name) + GLint glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar* name) + GLint glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar* name) + void glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name) + void glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_provoking_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_provoking_vertex new file mode 100644 index 0000000..82edd79 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_provoking_vertex @@ -0,0 +1,9 @@ +GL_ARB_provoking_vertex +http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt +GL_ARB_provoking_vertex + + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C + GL_FIRST_VERTEX_CONVENTION 0x8E4D + GL_LAST_VERTEX_CONVENTION 0x8E4E + GL_PROVOKING_VERTEX 0x8E4F + void glProvokingVertex (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_query_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_query_buffer_object new file mode 100644 index 0000000..27bc552 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_query_buffer_object @@ -0,0 +1,8 @@ +GL_ARB_query_buffer_object +http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt +GL_ARB_query_buffer_object + + GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 + GL_QUERY_BUFFER 0x9192 + GL_QUERY_BUFFER_BINDING 0x9193 + GL_QUERY_RESULT_NO_WAIT 0x9194 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior new file mode 100644 index 0000000..357f430 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior @@ -0,0 +1,4 @@ +GL_ARB_robust_buffer_access_behavior +http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt +GL_ARB_robust_buffer_access_behavior + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness new file mode 100644 index 0000000..82d48d8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness @@ -0,0 +1,31 @@ +GL_ARB_robustness +http://www.opengl.org/registry/specs/ARB/robustness.txt +GL_ARB_robustness + + GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 + GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + GL_GUILTY_CONTEXT_RESET_ARB 0x8253 + GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 + GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 + GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + GL_NO_RESET_NOTIFICATION_ARB 0x8261 + GLenum glGetGraphicsResetStatusARB (void) + void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) + void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) + void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) + void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) + void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) + void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) + void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) + void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) + void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) + void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) + void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) + void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) + void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) + void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) + void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_application_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_application_isolation new file mode 100644 index 0000000..b7e3e68 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_application_isolation @@ -0,0 +1,4 @@ +GL_ARB_robustness_application_isolation +http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt +GL_ARB_robustness_application_isolation + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_share_group_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..132e21e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_robustness_share_group_isolation @@ -0,0 +1,4 @@ +GL_ARB_robustness_share_group_isolation +http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt +GL_ARB_robustness_share_group_isolation + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_locations b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_locations new file mode 100644 index 0000000..08a588f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_locations @@ -0,0 +1,14 @@ +GL_ARB_sample_locations +http://www.opengl.org/registry/specs/ARB/sample_locations.txt +GL_ARB_sample_locations + + GL_SAMPLE_LOCATION_ARB 0x8E50 + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 + GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + void glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat* v) + void glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_shading b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_shading new file mode 100644 index 0000000..bef825f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sample_shading @@ -0,0 +1,7 @@ +GL_ARB_sample_shading +http://www.opengl.org/registry/specs/ARB/sample_shading.txt +GL_ARB_sample_shading + + GL_SAMPLE_SHADING_ARB 0x8C36 + GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + void glMinSampleShadingARB (GLclampf value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sampler_objects b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sampler_objects new file mode 100644 index 0000000..585fc7c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sampler_objects @@ -0,0 +1,19 @@ +GL_ARB_sampler_objects +http://www.opengl.org/registry/specs/ARB/sampler_objects.txt +GL_ARB_sampler_objects + + GL_SAMPLER_BINDING 0x8919 + void glBindSampler (GLuint unit, GLuint sampler) + void glDeleteSamplers (GLsizei count, const GLuint * samplers) + void glGenSamplers (GLsizei count, GLuint* samplers) + void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params) + void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params) + void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) + void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) + GLboolean glIsSampler (GLuint sampler) + void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* params) + void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* params) + void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) + void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* params) + void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) + void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cube_map b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cube_map new file mode 100644 index 0000000..abfe25e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cube_map @@ -0,0 +1,5 @@ +GL_ARB_seamless_cube_map +http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt +GL_ARB_seamless_cube_map + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture new file mode 100644 index 0000000..147ac49 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture @@ -0,0 +1,5 @@ +GL_ARB_seamless_cubemap_per_texture +http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt +GL_ARB_seamless_cubemap_per_texture + + GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_separate_shader_objects b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_separate_shader_objects new file mode 100644 index 0000000..3d3d869 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_separate_shader_objects @@ -0,0 +1,73 @@ +GL_ARB_separate_shader_objects +http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt +GL_ARB_separate_shader_objects + + GL_VERTEX_SHADER_BIT 0x00000001 + GL_FRAGMENT_SHADER_BIT 0x00000002 + GL_GEOMETRY_SHADER_BIT 0x00000004 + GL_TESS_CONTROL_SHADER_BIT 0x00000008 + GL_TESS_EVALUATION_SHADER_BIT 0x00000010 + GL_PROGRAM_SEPARABLE 0x8258 + GL_ACTIVE_PROGRAM 0x8259 + GL_PROGRAM_PIPELINE_BINDING 0x825A + GL_ALL_SHADER_BITS 0xFFFFFFFF + void glActiveShaderProgram (GLuint pipeline, GLuint program) + void glBindProgramPipeline (GLuint pipeline) + GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) + void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) + void glGenProgramPipelines (GLsizei n, GLuint* pipelines) + void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) + void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) + GLboolean glIsProgramPipeline (GLuint pipeline) + void glProgramUniform1d (GLuint program, GLint location, GLdouble x) + void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform1f (GLuint program, GLint location, GLfloat x) + void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1i (GLuint program, GLint location, GLint x) + void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1ui (GLuint program, GLint location, GLuint x) + void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) + void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) + void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) + void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) + void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) + void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) + void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) + void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) + void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) + void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) + void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) + void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) + void glValidateProgramPipeline (GLuint pipeline) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops new file mode 100644 index 0000000..300b31b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops @@ -0,0 +1,4 @@ +GL_ARB_shader_atomic_counter_ops +http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt +GL_ARB_shader_atomic_counter_ops + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counters new file mode 100644 index 0000000..e09de06 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_atomic_counters @@ -0,0 +1,34 @@ +GL_ARB_shader_atomic_counters +http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt +GL_ARB_shader_atomic_counters + + GL_ATOMIC_COUNTER_BUFFER 0x92C0 + GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 + GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 + GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 + GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 + GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA + GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB + GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC + GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF + GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 + GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 + GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 + GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 + GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 + GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 + GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 + GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 + GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 + GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 + GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA + GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB + GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + void glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_ballot b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_ballot new file mode 100644 index 0000000..cd612c0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_ballot @@ -0,0 +1,4 @@ +GL_ARB_shader_ballot +http://www.opengl.org/registry/specs/ARB/shader_ballot.txt +GL_ARB_shader_ballot + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_bit_encoding b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_bit_encoding new file mode 100644 index 0000000..06911f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_bit_encoding @@ -0,0 +1,4 @@ +GL_ARB_shader_bit_encoding +http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt +GL_ARB_shader_bit_encoding + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_clock b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_clock new file mode 100644 index 0000000..2822753 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_clock @@ -0,0 +1,4 @@ +GL_ARB_shader_clock +http://www.opengl.org/registry/specs/ARB/shader_clock.txt +GL_ARB_shader_clock + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_draw_parameters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_draw_parameters new file mode 100644 index 0000000..4a3a821 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_draw_parameters @@ -0,0 +1,4 @@ +GL_ARB_shader_draw_parameters +http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt +GL_ARB_shader_draw_parameters + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_group_vote b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_group_vote new file mode 100644 index 0000000..81adfb9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_group_vote @@ -0,0 +1,4 @@ +GL_ARB_shader_group_vote +http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt +GL_ARB_shader_group_vote + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_load_store b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_load_store new file mode 100644 index 0000000..8751796 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_load_store @@ -0,0 +1,70 @@ +GL_ARB_shader_image_load_store +http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt +GL_ARB_shader_image_load_store + + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 + GL_UNIFORM_BARRIER_BIT 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 + GL_COMMAND_BARRIER_BIT 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 + GL_MAX_IMAGE_UNITS 0x8F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 + GL_IMAGE_BINDING_NAME 0x8F3A + GL_IMAGE_BINDING_LEVEL 0x8F3B + GL_IMAGE_BINDING_LAYERED 0x8F3C + GL_IMAGE_BINDING_LAYER 0x8F3D + GL_IMAGE_BINDING_ACCESS 0x8F3E + GL_IMAGE_1D 0x904C + GL_IMAGE_2D 0x904D + GL_IMAGE_3D 0x904E + GL_IMAGE_2D_RECT 0x904F + GL_IMAGE_CUBE 0x9050 + GL_IMAGE_BUFFER 0x9051 + GL_IMAGE_1D_ARRAY 0x9052 + GL_IMAGE_2D_ARRAY 0x9053 + GL_IMAGE_CUBE_MAP_ARRAY 0x9054 + GL_IMAGE_2D_MULTISAMPLE 0x9055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 + GL_INT_IMAGE_1D 0x9057 + GL_INT_IMAGE_2D 0x9058 + GL_INT_IMAGE_3D 0x9059 + GL_INT_IMAGE_2D_RECT 0x905A + GL_INT_IMAGE_CUBE 0x905B + GL_INT_IMAGE_BUFFER 0x905C + GL_INT_IMAGE_1D_ARRAY 0x905D + GL_INT_IMAGE_2D_ARRAY 0x905E + GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F + GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 + GL_UNSIGNED_INT_IMAGE_1D 0x9062 + GL_UNSIGNED_INT_IMAGE_2D 0x9063 + GL_UNSIGNED_INT_IMAGE_3D 0x9064 + GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 + GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 + GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C + GL_MAX_IMAGE_SAMPLES 0x906D + GL_IMAGE_BINDING_FORMAT 0x906E + GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 + GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 + GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA + GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB + GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC + GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD + GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE + GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF + GL_ALL_BARRIER_BITS 0xFFFFFFFF + void glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) + void glMemoryBarrier (GLbitfield barriers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_size b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_size new file mode 100644 index 0000000..dfd1cb2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_image_size @@ -0,0 +1,4 @@ +GL_ARB_shader_image_size +http://www.opengl.org/registry/specs/ARB/shader_image_size.txt +GL_ARB_shader_image_size + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_objects b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_objects new file mode 100644 index 0000000..95a7dfa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_objects @@ -0,0 +1,79 @@ +GL_ARB_shader_objects +http://www.opengl.org/registry/specs/ARB/shader_objects.txt +GL_ARB_shader_objects + + GL_PROGRAM_OBJECT_ARB 0x8B40 + GL_SHADER_OBJECT_ARB 0x8B48 + GL_OBJECT_TYPE_ARB 0x8B4E + GL_OBJECT_SUBTYPE_ARB 0x8B4F + GL_FLOAT_VEC2_ARB 0x8B50 + GL_FLOAT_VEC3_ARB 0x8B51 + GL_FLOAT_VEC4_ARB 0x8B52 + GL_INT_VEC2_ARB 0x8B53 + GL_INT_VEC3_ARB 0x8B54 + GL_INT_VEC4_ARB 0x8B55 + GL_BOOL_ARB 0x8B56 + GL_BOOL_VEC2_ARB 0x8B57 + GL_BOOL_VEC3_ARB 0x8B58 + GL_BOOL_VEC4_ARB 0x8B59 + GL_FLOAT_MAT2_ARB 0x8B5A + GL_FLOAT_MAT3_ARB 0x8B5B + GL_FLOAT_MAT4_ARB 0x8B5C + GL_SAMPLER_1D_ARB 0x8B5D + GL_SAMPLER_2D_ARB 0x8B5E + GL_SAMPLER_3D_ARB 0x8B5F + GL_SAMPLER_CUBE_ARB 0x8B60 + GL_SAMPLER_1D_SHADOW_ARB 0x8B61 + GL_SAMPLER_2D_SHADOW_ARB 0x8B62 + GL_SAMPLER_2D_RECT_ARB 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + GL_OBJECT_DELETE_STATUS_ARB 0x8B80 + GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 + GL_OBJECT_LINK_STATUS_ARB 0x8B82 + GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 + GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 + GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 + GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 + GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 + GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) + void glCompileShaderARB (GLhandleARB shaderObj) + GLhandleARB glCreateProgramObjectARB (void) + GLhandleARB glCreateShaderObjectARB (GLenum shaderType) + void glDeleteObjectARB (GLhandleARB obj) + void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) + void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) + void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) + GLhandleARB glGetHandleARB (GLenum pname) + void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) + void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) + void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) + void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) + GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) + void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) + void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) + void glLinkProgramARB (GLhandleARB programObj) + void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) + void glUniform1fARB (GLint location, GLfloat v0) + void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform1iARB (GLint location, GLint v0) + void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) + void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform2iARB (GLint location, GLint v0, GLint v1) + void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) + void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) + void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) + void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) + void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUseProgramObjectARB (GLhandleARB programObj) + void glValidateProgramARB (GLhandleARB programObj) + typedef char GLcharARB + typedef unsigned int GLhandleARB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_precision b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_precision new file mode 100644 index 0000000..60c7467 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_precision @@ -0,0 +1,4 @@ +GL_ARB_shader_precision +http://www.opengl.org/registry/specs/ARB/shader_precision.txt +GL_ARB_shader_precision + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_stencil_export b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_stencil_export new file mode 100644 index 0000000..8625619 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_stencil_export @@ -0,0 +1,4 @@ +GL_ARB_shader_stencil_export +http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt +GL_ARB_shader_stencil_export + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_storage_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_storage_buffer_object new file mode 100644 index 0000000..b97e049 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_storage_buffer_object @@ -0,0 +1,21 @@ +GL_ARB_shader_storage_buffer_object +http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt +GL_ARB_shader_storage_buffer_object + + GL_SHADER_STORAGE_BARRIER_BIT 0x2000 + GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 + GL_SHADER_STORAGE_BUFFER 0x90D2 + GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 + GL_SHADER_STORAGE_BUFFER_START 0x90D4 + GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 + GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 + GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 + GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 + GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA + GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB + GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC + GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD + GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE + GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + void glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_subroutine b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_subroutine new file mode 100644 index 0000000..401d27a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_subroutine @@ -0,0 +1,21 @@ +GL_ARB_shader_subroutine +http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt +GL_ARB_shader_subroutine + + GL_ACTIVE_SUBROUTINES 0x8DE5 + GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 + GL_MAX_SUBROUTINES 0x8DE7 + GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 + GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 + GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 + GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 + GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A + GL_COMPATIBLE_SUBROUTINES 0x8E4B + void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) + void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) + void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) + void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) + GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) + GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) + void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) + void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_image_samples b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_image_samples new file mode 100644 index 0000000..3d489ae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_image_samples @@ -0,0 +1,4 @@ +GL_ARB_shader_texture_image_samples +http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt +GL_ARB_shader_texture_image_samples + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_lod new file mode 100644 index 0000000..e214a3a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ARB_shader_texture_lod +http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt +GL_ARB_shader_texture_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_viewport_layer_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_viewport_layer_array new file mode 100644 index 0000000..9fcc727 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shader_viewport_layer_array @@ -0,0 +1,4 @@ +GL_ARB_shader_viewport_layer_array +http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt +GL_ARB_shader_viewport_layer_array + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_100 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_100 new file mode 100644 index 0000000..17f81a2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_100 @@ -0,0 +1,5 @@ +GL_ARB_shading_language_100 +http://www.opengl.org/registry/specs/ARB/shading_language_100.txt +GL_ARB_shading_language_100 + + GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_420pack b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_420pack new file mode 100644 index 0000000..150de7a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_420pack @@ -0,0 +1,4 @@ +GL_ARB_shading_language_420pack +http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt +GL_ARB_shading_language_420pack + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_include b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_include new file mode 100644 index 0000000..9bd9644 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_include @@ -0,0 +1,13 @@ +GL_ARB_shading_language_include +http://www.opengl.org/registry/specs/ARB/shading_language_include.txt +GL_ARB_shading_language_include + + GL_SHADER_INCLUDE_ARB 0x8DAE + GL_NAMED_STRING_LENGTH_ARB 0x8DE9 + GL_NAMED_STRING_TYPE_ARB 0x8DEA + void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length) + void glDeleteNamedStringARB (GLint namelen, const GLchar* name) + void glGetNamedStringARB (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string) + void glGetNamedStringivARB (GLint namelen, const GLchar* name, GLenum pname, GLint *params) + GLboolean glIsNamedStringARB (GLint namelen, const GLchar* name) + void glNamedStringARB (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_packing b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_packing new file mode 100644 index 0000000..fc88b05 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shading_language_packing @@ -0,0 +1,4 @@ +GL_ARB_shading_language_packing +http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt +GL_ARB_shading_language_packing + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow new file mode 100644 index 0000000..ef6f937 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow @@ -0,0 +1,7 @@ +GL_ARB_shadow +http://www.opengl.org/registry/specs/ARB/shadow.txt +GL_ARB_shadow + + GL_TEXTURE_COMPARE_MODE_ARB 0x884C + GL_TEXTURE_COMPARE_FUNC_ARB 0x884D + GL_COMPARE_R_TO_TEXTURE_ARB 0x884E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow_ambient b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow_ambient new file mode 100644 index 0000000..81fd337 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_shadow_ambient @@ -0,0 +1,5 @@ +GL_ARB_shadow_ambient +http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt +GL_ARB_shadow_ambient + + GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_buffer new file mode 100644 index 0000000..a6d77d1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_buffer @@ -0,0 +1,7 @@ +GL_ARB_sparse_buffer +http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt +GL_ARB_sparse_buffer + + GL_SPARSE_STORAGE_BIT_ARB 0x0400 + GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + void glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture new file mode 100644 index 0000000..ad0b911 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture @@ -0,0 +1,16 @@ +GL_ARB_sparse_texture +http://www.opengl.org/registry/specs/ARB/sparse_texture.txt +GL_ARB_sparse_texture + + GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A + GL_TEXTURE_SPARSE_ARB 0x91A6 + GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 + GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 + GL_NUM_SPARSE_LEVELS_ARB 0x91AA + void glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture2 new file mode 100644 index 0000000..612084c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture2 @@ -0,0 +1,4 @@ +GL_ARB_sparse_texture2 +http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt +GL_ARB_sparse_texture2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture_clamp new file mode 100644 index 0000000..32012d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sparse_texture_clamp @@ -0,0 +1,4 @@ +GL_ARB_sparse_texture_clamp +http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt +GL_ARB_sparse_texture_clamp + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_spirv_extensions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_spirv_extensions new file mode 100644 index 0000000..e235cab --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_spirv_extensions @@ -0,0 +1,6 @@ +GL_ARB_spirv_extensions +http://www.opengl.org/registry/specs/ARB/spirv_extensions.txt +GL_ARB_spirv_extensions + + GL_SPIR_V_EXTENSIONS 0x9553 + GL_NUM_SPIR_V_EXTENSIONS 0x9554 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_stencil_texturing b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_stencil_texturing new file mode 100644 index 0000000..409dfca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_stencil_texturing @@ -0,0 +1,5 @@ +GL_ARB_stencil_texturing +http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt +GL_ARB_stencil_texturing + + GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sync b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sync new file mode 100644 index 0000000..2fa5a4a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_sync @@ -0,0 +1,26 @@ +GL_ARB_sync +http://www.opengl.org/registry/specs/ARB/sync.txt +GL_ARB_sync + + GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 + GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 + GL_OBJECT_TYPE 0x9112 + GL_SYNC_CONDITION 0x9113 + GL_SYNC_STATUS 0x9114 + GL_SYNC_FLAGS 0x9115 + GL_SYNC_FENCE 0x9116 + GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 + GL_UNSIGNALED 0x9118 + GL_SIGNALED 0x9119 + GL_ALREADY_SIGNALED 0x911A + GL_TIMEOUT_EXPIRED 0x911B + GL_CONDITION_SATISFIED 0x911C + GL_WAIT_FAILED 0x911D + GLenum glClientWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) + void glDeleteSync (GLsync GLsync) + GLsync glFenceSync (GLenum condition,GLbitfield flags) + void glGetInteger64v (GLenum pname, GLint64* params) + void glGetSynciv (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values) + GLboolean glIsSync (GLsync GLsync) + void glWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_tessellation_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_tessellation_shader new file mode 100644 index 0000000..1be4c8b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_tessellation_shader @@ -0,0 +1,38 @@ +GL_ARB_tessellation_shader +http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt +GL_ARB_tessellation_shader + + GL_PATCHES 0xE + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 + GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 + GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C + GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D + GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E + GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F + GL_PATCH_VERTICES 0x8E72 + GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 + GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 + GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 + GL_TESS_GEN_MODE 0x8E76 + GL_TESS_GEN_SPACING 0x8E77 + GL_TESS_GEN_VERTEX_ORDER 0x8E78 + GL_TESS_GEN_POINT_MODE 0x8E79 + GL_ISOLINES 0x8E7A + GL_FRACTIONAL_ODD 0x8E7B + GL_FRACTIONAL_EVEN 0x8E7C + GL_MAX_PATCH_VERTICES 0x8E7D + GL_MAX_TESS_GEN_LEVEL 0x8E7E + GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F + GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 + GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 + GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 + GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 + GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 + GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 + GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 + GL_TESS_EVALUATION_SHADER 0x8E87 + GL_TESS_CONTROL_SHADER 0x8E88 + GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 + GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + void glPatchParameterfv (GLenum pname, const GLfloat* values) + void glPatchParameteri (GLenum pname, GLint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_barrier b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_barrier new file mode 100644 index 0000000..204e99f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_barrier @@ -0,0 +1,5 @@ +GL_ARB_texture_barrier +http://www.opengl.org/registry/specs/ARB/texture_barrier.txt +GL_ARB_texture_barrier + + void glTextureBarrier (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_border_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_border_clamp new file mode 100644 index 0000000..0ee527a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_border_clamp @@ -0,0 +1,5 @@ +GL_ARB_texture_border_clamp +http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt +GL_ARB_texture_border_clamp + + GL_CLAMP_TO_BORDER_ARB 0x812D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object new file mode 100644 index 0000000..ad1cab8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object @@ -0,0 +1,10 @@ +GL_ARB_texture_buffer_object +http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt +GL_ARB_texture_buffer_object + + GL_TEXTURE_BUFFER_ARB 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B + GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + void glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 new file mode 100644 index 0000000..249e397 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 @@ -0,0 +1,4 @@ +GL_ARB_texture_buffer_object_rgb32 +http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt +GL_ARB_texture_buffer_object_rgb32 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_range new file mode 100644 index 0000000..ee936cf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_buffer_range @@ -0,0 +1,9 @@ +GL_ARB_texture_buffer_range +http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt +GL_ARB_texture_buffer_range + + GL_TEXTURE_BUFFER_OFFSET 0x919D + GL_TEXTURE_BUFFER_SIZE 0x919E + GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + void glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression new file mode 100644 index 0000000..8a487df --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression @@ -0,0 +1,22 @@ +GL_ARB_texture_compression +http://www.opengl.org/registry/specs/ARB/texture_compression.txt +GL_ARB_texture_compression + + GL_COMPRESSED_ALPHA_ARB 0x84E9 + GL_COMPRESSED_LUMINANCE_ARB 0x84EA + GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB + GL_COMPRESSED_INTENSITY_ARB 0x84EC + GL_COMPRESSED_RGB_ARB 0x84ED + GL_COMPRESSED_RGBA_ARB 0x84EE + GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF + GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 + GL_TEXTURE_COMPRESSED_ARB 0x86A1 + GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 + GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glGetCompressedTexImageARB (GLenum target, GLint lod, void *img) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_bptc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_bptc new file mode 100644 index 0000000..a216dcb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_bptc @@ -0,0 +1,8 @@ +GL_ARB_texture_compression_bptc +http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt +GL_ARB_texture_compression_bptc + + GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_rgtc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_rgtc new file mode 100644 index 0000000..58ce3a1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_ARB_texture_compression_rgtc +http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt +GL_ARB_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC + GL_COMPRESSED_RG_RGTC2 0x8DBD + GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map new file mode 100644 index 0000000..8dde711 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map @@ -0,0 +1,16 @@ +GL_ARB_texture_cube_map +http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt +GL_ARB_texture_cube_map + + GL_NORMAL_MAP_ARB 0x8511 + GL_REFLECTION_MAP_ARB 0x8512 + GL_TEXTURE_CUBE_MAP_ARB 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map_array new file mode 100644 index 0000000..2ad4d1d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_cube_map_array @@ -0,0 +1,11 @@ +GL_ARB_texture_cube_map_array +http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt +GL_ARB_texture_cube_map_array + + GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A + GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B + GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_add b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_add new file mode 100644 index 0000000..7e65f8f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_add @@ -0,0 +1,4 @@ +GL_ARB_texture_env_add +http://www.opengl.org/registry/specs/ARB/texture_env_add.txt +GL_ARB_texture_env_add + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_combine b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_combine new file mode 100644 index 0000000..3643c85 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_combine @@ -0,0 +1,26 @@ +GL_ARB_texture_env_combine +http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt +GL_ARB_texture_env_combine + + GL_SUBTRACT_ARB 0x84E7 + GL_COMBINE_ARB 0x8570 + GL_COMBINE_RGB_ARB 0x8571 + GL_COMBINE_ALPHA_ARB 0x8572 + GL_RGB_SCALE_ARB 0x8573 + GL_ADD_SIGNED_ARB 0x8574 + GL_INTERPOLATE_ARB 0x8575 + GL_CONSTANT_ARB 0x8576 + GL_PRIMARY_COLOR_ARB 0x8577 + GL_PREVIOUS_ARB 0x8578 + GL_SOURCE0_RGB_ARB 0x8580 + GL_SOURCE1_RGB_ARB 0x8581 + GL_SOURCE2_RGB_ARB 0x8582 + GL_SOURCE0_ALPHA_ARB 0x8588 + GL_SOURCE1_ALPHA_ARB 0x8589 + GL_SOURCE2_ALPHA_ARB 0x858A + GL_OPERAND0_RGB_ARB 0x8590 + GL_OPERAND1_RGB_ARB 0x8591 + GL_OPERAND2_RGB_ARB 0x8592 + GL_OPERAND0_ALPHA_ARB 0x8598 + GL_OPERAND1_ALPHA_ARB 0x8599 + GL_OPERAND2_ALPHA_ARB 0x859A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_crossbar b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_crossbar new file mode 100644 index 0000000..06c94af --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_crossbar @@ -0,0 +1,4 @@ +GL_ARB_texture_env_crossbar +http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt +GL_ARB_texture_env_crossbar + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_dot3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_dot3 new file mode 100644 index 0000000..f022343 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_env_dot3 @@ -0,0 +1,6 @@ +GL_ARB_texture_env_dot3 +http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt +GL_ARB_texture_env_dot3 + + GL_DOT3_RGB_ARB 0x86AE + GL_DOT3_RGBA_ARB 0x86AF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_anisotropic b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_anisotropic new file mode 100644 index 0000000..d53f18b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_anisotropic @@ -0,0 +1,6 @@ +GL_ARB_texture_filter_anisotropic +http://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt +GL_ARB_texture_filter_anisotropic + + GL_TEXTURE_MAX_ANISOTROPY 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_minmax b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_minmax new file mode 100644 index 0000000..020a038 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_filter_minmax @@ -0,0 +1,6 @@ +GL_ARB_texture_filter_minmax +http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt +GL_ARB_texture_filter_minmax + + GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 + GL_WEIGHTED_AVERAGE_ARB 0x9367 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_float new file mode 100644 index 0000000..3abee3d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_float @@ -0,0 +1,24 @@ +GL_ARB_texture_float +http://www.opengl.org/registry/specs/ARB/texture_float.txt +GL_ARB_texture_float + + GL_RGBA32F_ARB 0x8814 + GL_RGB32F_ARB 0x8815 + GL_ALPHA32F_ARB 0x8816 + GL_INTENSITY32F_ARB 0x8817 + GL_LUMINANCE32F_ARB 0x8818 + GL_LUMINANCE_ALPHA32F_ARB 0x8819 + GL_RGBA16F_ARB 0x881A + GL_RGB16F_ARB 0x881B + GL_ALPHA16F_ARB 0x881C + GL_INTENSITY16F_ARB 0x881D + GL_LUMINANCE16F_ARB 0x881E + GL_LUMINANCE_ALPHA16F_ARB 0x881F + GL_TEXTURE_RED_TYPE_ARB 0x8C10 + GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 + GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 + GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 + GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 + GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 + GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 + GL_UNSIGNED_NORMALIZED_ARB 0x8C17 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_gather b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_gather new file mode 100644 index 0000000..d7d3ced --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_gather @@ -0,0 +1,7 @@ +GL_ARB_texture_gather +http://www.opengl.org/registry/specs/ARB/texture_gather.txt +GL_ARB_texture_gather + + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F + GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge new file mode 100644 index 0000000..e59cca9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge @@ -0,0 +1,5 @@ +GL_ARB_texture_mirror_clamp_to_edge +http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt +GL_ARB_texture_mirror_clamp_to_edge + + GL_MIRROR_CLAMP_TO_EDGE 0x8743 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirrored_repeat b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirrored_repeat new file mode 100644 index 0000000..bc6be98 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_mirrored_repeat @@ -0,0 +1,5 @@ +GL_ARB_texture_mirrored_repeat +http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt +GL_ARB_texture_mirrored_repeat + + GL_MIRRORED_REPEAT_ARB 0x8370 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_multisample new file mode 100644 index 0000000..ba249a8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_multisample @@ -0,0 +1,29 @@ +GL_ARB_texture_multisample +http://www.opengl.org/registry/specs/ARB/texture_multisample.txt +GL_ARB_texture_multisample + + GL_SAMPLE_POSITION 0x8E50 + GL_SAMPLE_MASK 0x8E51 + GL_SAMPLE_MASK_VALUE 0x8E52 + GL_MAX_SAMPLE_MASK_WORDS 0x8E59 + GL_TEXTURE_2D_MULTISAMPLE 0x9100 + GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 + GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 + GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 + GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 + GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 + GL_TEXTURE_SAMPLES 0x9106 + GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 + GL_SAMPLER_2D_MULTISAMPLE 0x9108 + GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A + GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B + GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C + GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D + GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E + GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F + GL_MAX_INTEGER_SAMPLES 0x9110 + void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val) + void glSampleMaski (GLuint index, GLbitfield mask) + void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_non_power_of_two b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_non_power_of_two new file mode 100644 index 0000000..a612dee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_non_power_of_two @@ -0,0 +1,4 @@ +GL_ARB_texture_non_power_of_two +http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt +GL_ARB_texture_non_power_of_two + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_levels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_levels new file mode 100644 index 0000000..a5904eb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_levels @@ -0,0 +1,4 @@ +GL_ARB_texture_query_levels +http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt +GL_ARB_texture_query_levels + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_lod new file mode 100644 index 0000000..b982d96 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_query_lod @@ -0,0 +1,4 @@ +GL_ARB_texture_query_lod +http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt +GL_ARB_texture_query_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rectangle new file mode 100644 index 0000000..b858044 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rectangle @@ -0,0 +1,10 @@ +GL_ARB_texture_rectangle +http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt +GL_ARB_texture_rectangle + + GL_TEXTURE_RECTANGLE_ARB 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 + GL_SAMPLER_2D_RECT_ARB 0x8B63 + GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rg b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rg new file mode 100644 index 0000000..c2e03a9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rg @@ -0,0 +1,28 @@ +GL_ARB_texture_rg +http://www.opengl.org/registry/specs/ARB/texture_rg.txt +GL_ARB_texture_rg + + GL_COMPRESSED_RED 0x8225 + GL_COMPRESSED_RG 0x8226 + GL_RG 0x8227 + GL_RG_INTEGER 0x8228 + GL_R8 0x8229 + GL_R16 0x822A + GL_RG8 0x822B + GL_RG16 0x822C + GL_R16F 0x822D + GL_R32F 0x822E + GL_RG16F 0x822F + GL_RG32F 0x8230 + GL_R8I 0x8231 + GL_R8UI 0x8232 + GL_R16I 0x8233 + GL_R16UI 0x8234 + GL_R32I 0x8235 + GL_R32UI 0x8236 + GL_RG8I 0x8237 + GL_RG8UI 0x8238 + GL_RG16I 0x8239 + GL_RG16UI 0x823A + GL_RG32I 0x823B + GL_RG32UI 0x823C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui new file mode 100644 index 0000000..5157db7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui @@ -0,0 +1,5 @@ +GL_ARB_texture_rgb10_a2ui +http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt +GL_ARB_texture_rgb10_a2ui + + GL_RGB10_A2UI 0x906F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_stencil8 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_stencil8 new file mode 100644 index 0000000..c6ccd9e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_stencil8 @@ -0,0 +1,6 @@ +GL_ARB_texture_stencil8 +http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt +GL_ARB_texture_stencil8 + + GL_STENCIL_INDEX 0x1901 + GL_STENCIL_INDEX8 0x8D48 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage new file mode 100644 index 0000000..de22e09 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage @@ -0,0 +1,8 @@ +GL_ARB_texture_storage +http://www.opengl.org/registry/specs/ARB/texture_storage.txt +GL_ARB_texture_storage + + GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + void glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage_multisample new file mode 100644 index 0000000..ebf7b6f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_storage_multisample @@ -0,0 +1,8 @@ +GL_ARB_texture_storage_multisample +http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt +GL_ARB_texture_storage_multisample + + void glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) + void glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) + void glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_swizzle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_swizzle new file mode 100644 index 0000000..4ce1497 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_swizzle @@ -0,0 +1,9 @@ +GL_ARB_texture_swizzle +http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt +GL_ARB_texture_swizzle + + GL_TEXTURE_SWIZZLE_R 0x8E42 + GL_TEXTURE_SWIZZLE_G 0x8E43 + GL_TEXTURE_SWIZZLE_B 0x8E44 + GL_TEXTURE_SWIZZLE_A 0x8E45 + GL_TEXTURE_SWIZZLE_RGBA 0x8E46 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_view b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_view new file mode 100644 index 0000000..27a8c92 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_texture_view @@ -0,0 +1,10 @@ +GL_ARB_texture_view +http://www.opengl.org/registry/specs/ARB/texture_view.txt +GL_ARB_texture_view + + GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB + GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC + GL_TEXTURE_VIEW_MIN_LAYER 0x82DD + GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + void glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_timer_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_timer_query new file mode 100644 index 0000000..f9c4397 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_timer_query @@ -0,0 +1,9 @@ +GL_ARB_timer_query +http://www.opengl.org/registry/specs/ARB/timer_query.txt +GL_ARB_timer_query + + GL_TIME_ELAPSED 0x88BF + GL_TIMESTAMP 0x8E28 + void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params) + void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params) + void glQueryCounter (GLuint id, GLenum target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback2 new file mode 100644 index 0000000..828f824 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback2 @@ -0,0 +1,15 @@ +GL_ARB_transform_feedback2 +http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt +GL_ARB_transform_feedback2 + + GL_TRANSFORM_FEEDBACK 0x8E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 + GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + void glBindTransformFeedback (GLenum target, GLuint id) + void glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids) + void glDrawTransformFeedback (GLenum mode, GLuint id) + void glGenTransformFeedbacks (GLsizei n, GLuint* ids) + GLboolean glIsTransformFeedback (GLuint id) + void glPauseTransformFeedback (void) + void glResumeTransformFeedback (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback3 new file mode 100644 index 0000000..2baeeb8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback3 @@ -0,0 +1,10 @@ +GL_ARB_transform_feedback3 +http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt +GL_ARB_transform_feedback3 + + GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 + GL_MAX_VERTEX_STREAMS 0x8E71 + void glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) + void glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) + void glEndQueryIndexed (GLenum target, GLuint index) + void glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_instanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_instanced new file mode 100644 index 0000000..a7102fc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_instanced @@ -0,0 +1,6 @@ +GL_ARB_transform_feedback_instanced +http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt +GL_ARB_transform_feedback_instanced + + void glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount) + void glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query new file mode 100644 index 0000000..dc392c4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query @@ -0,0 +1,6 @@ +GL_ARB_transform_feedback_overflow_query +http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt +GL_ARB_transform_feedback_overflow_query + + GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC + GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transpose_matrix b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transpose_matrix new file mode 100644 index 0000000..7754cf6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_transpose_matrix @@ -0,0 +1,12 @@ +GL_ARB_transpose_matrix +http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt +GL_ARB_transpose_matrix + + GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 + GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 + GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 + GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + void glLoadTransposeMatrixfARB (GLfloat m[16]) + void glLoadTransposeMatrixdARB (GLdouble m[16]) + void glMultTransposeMatrixfARB (GLfloat m[16]) + void glMultTransposeMatrixdARB (GLdouble m[16]) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_uniform_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_uniform_buffer_object new file mode 100644 index 0000000..cb77a92 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_uniform_buffer_object @@ -0,0 +1,47 @@ +GL_ARB_uniform_buffer_object +http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt +GL_ARB_uniform_buffer_object + + GL_INVALID_INDEX 0xFFFFFFFFu + GL_UNIFORM_BUFFER 0x8A11 + GL_UNIFORM_BUFFER_BINDING 0x8A28 + GL_UNIFORM_BUFFER_START 0x8A29 + GL_UNIFORM_BUFFER_SIZE 0x8A2A + GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B + GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C + GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D + GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E + GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F + GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 + GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 + GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 + GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 + GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 + GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 + GL_UNIFORM_TYPE 0x8A37 + GL_UNIFORM_SIZE 0x8A38 + GL_UNIFORM_NAME_LENGTH 0x8A39 + GL_UNIFORM_BLOCK_INDEX 0x8A3A + GL_UNIFORM_OFFSET 0x8A3B + GL_UNIFORM_ARRAY_STRIDE 0x8A3C + GL_UNIFORM_MATRIX_STRIDE 0x8A3D + GL_UNIFORM_IS_ROW_MAJOR 0x8A3E + GL_UNIFORM_BLOCK_BINDING 0x8A3F + GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 + GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 + GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 + GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 + GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 + GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 + void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) + void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) + void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) + void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) + void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) + void glGetIntegeri_v (GLenum target, GLuint index, GLint* data) + GLuint glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) + void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices) + void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_bgra b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_bgra new file mode 100644 index 0000000..56cba61 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_bgra @@ -0,0 +1,5 @@ +GL_ARB_vertex_array_bgra +http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt +GL_ARB_vertex_array_bgra + + GL_BGRA 0x80E1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_object new file mode 100644 index 0000000..ed9bfb6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_array_object @@ -0,0 +1,9 @@ +GL_ARB_vertex_array_object +http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt +GL_ARB_vertex_array_object + + GL_VERTEX_ARRAY_BINDING 0x85B5 + void glBindVertexArray (GLuint array) + void glDeleteVertexArrays (GLsizei n, const GLuint* arrays) + void glGenVertexArrays (GLsizei n, GLuint* arrays) + GLboolean glIsVertexArray (GLuint array) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_64bit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_64bit new file mode 100644 index 0000000..68117c5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_64bit @@ -0,0 +1,14 @@ +GL_ARB_vertex_attrib_64bit +http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt +GL_ARB_vertex_attrib_64bit + + void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) + void glVertexAttribL1d (GLuint index, GLdouble x) + void glVertexAttribL1dv (GLuint index, const GLdouble* v) + void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dv (GLuint index, const GLdouble* v) + void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dv (GLuint index, const GLdouble* v) + void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dv (GLuint index, const GLdouble* v) + void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_binding b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_binding new file mode 100644 index 0000000..277a61d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_attrib_binding @@ -0,0 +1,24 @@ +GL_ARB_vertex_attrib_binding +http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt +GL_ARB_vertex_attrib_binding + + GL_VERTEX_ATTRIB_BINDING 0x82D4 + GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 + GL_VERTEX_BINDING_DIVISOR 0x82D6 + GL_VERTEX_BINDING_OFFSET 0x82D7 + GL_VERTEX_BINDING_STRIDE 0x82D8 + GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 + GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + GL_VERTEX_BINDING_BUFFER 0x8F4F + void glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) + void glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex) + void glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor) + void glVertexAttribBinding (GLuint attribindex, GLuint bindingindex) + void glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) + void glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) + void glVertexBindingDivisor (GLuint bindingindex, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_blend b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_blend new file mode 100644 index 0000000..f4b3f58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_blend @@ -0,0 +1,56 @@ +GL_ARB_vertex_blend +http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt +GL_ARB_vertex_blend + + GL_MAX_VERTEX_UNITS_ARB 0x86A4 + GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 + GL_WEIGHT_SUM_UNITY_ARB 0x86A6 + GL_VERTEX_BLEND_ARB 0x86A7 + GL_CURRENT_WEIGHT_ARB 0x86A8 + GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 + GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA + GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB + GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC + GL_WEIGHT_ARRAY_ARB 0x86AD + GL_MODELVIEW0_ARB 0x1700 + GL_MODELVIEW1_ARB 0x850A + GL_MODELVIEW2_ARB 0x8722 + GL_MODELVIEW3_ARB 0x8723 + GL_MODELVIEW4_ARB 0x8724 + GL_MODELVIEW5_ARB 0x8725 + GL_MODELVIEW6_ARB 0x8726 + GL_MODELVIEW7_ARB 0x8727 + GL_MODELVIEW8_ARB 0x8728 + GL_MODELVIEW9_ARB 0x8729 + GL_MODELVIEW10_ARB 0x872A + GL_MODELVIEW11_ARB 0x872B + GL_MODELVIEW12_ARB 0x872C + GL_MODELVIEW13_ARB 0x872D + GL_MODELVIEW14_ARB 0x872E + GL_MODELVIEW15_ARB 0x872F + GL_MODELVIEW16_ARB 0x8730 + GL_MODELVIEW17_ARB 0x8731 + GL_MODELVIEW18_ARB 0x8732 + GL_MODELVIEW19_ARB 0x8733 + GL_MODELVIEW20_ARB 0x8734 + GL_MODELVIEW21_ARB 0x8735 + GL_MODELVIEW22_ARB 0x8736 + GL_MODELVIEW23_ARB 0x8737 + GL_MODELVIEW24_ARB 0x8738 + GL_MODELVIEW25_ARB 0x8739 + GL_MODELVIEW26_ARB 0x873A + GL_MODELVIEW27_ARB 0x873B + GL_MODELVIEW28_ARB 0x873C + GL_MODELVIEW29_ARB 0x873D + GL_MODELVIEW30_ARB 0x873E + GL_MODELVIEW31_ARB 0x873F + void glWeightbvARB (GLint size, GLbyte *weights) + void glWeightsvARB (GLint size, GLshort *weights) + void glWeightivARB (GLint size, GLint *weights) + void glWeightfvARB (GLint size, GLfloat *weights) + void glWeightdvARB (GLint size, GLdouble *weights) + void glWeightubvARB (GLint size, GLubyte *weights) + void glWeightusvARB (GLint size, GLushort *weights) + void glWeightuivARB (GLint size, GLuint *weights) + void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexBlendARB (GLint count) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_buffer_object new file mode 100644 index 0000000..0d4b175 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_buffer_object @@ -0,0 +1,48 @@ +GL_ARB_vertex_buffer_object +http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt +GL_ARB_vertex_buffer_object + + GL_BUFFER_SIZE_ARB 0x8764 + GL_BUFFER_USAGE_ARB 0x8765 + GL_ARRAY_BUFFER_ARB 0x8892 + GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 + GL_ARRAY_BUFFER_BINDING_ARB 0x8894 + GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 + GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 + GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 + GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 + GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 + GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A + GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B + GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C + GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D + GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E + GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F + GL_READ_ONLY_ARB 0x88B8 + GL_WRITE_ONLY_ARB 0x88B9 + GL_READ_WRITE_ARB 0x88BA + GL_BUFFER_ACCESS_ARB 0x88BB + GL_BUFFER_MAPPED_ARB 0x88BC + GL_BUFFER_MAP_POINTER_ARB 0x88BD + GL_STREAM_DRAW_ARB 0x88E0 + GL_STREAM_READ_ARB 0x88E1 + GL_STREAM_COPY_ARB 0x88E2 + GL_STATIC_DRAW_ARB 0x88E4 + GL_STATIC_READ_ARB 0x88E5 + GL_STATIC_COPY_ARB 0x88E6 + GL_DYNAMIC_DRAW_ARB 0x88E8 + GL_DYNAMIC_READ_ARB 0x88E9 + GL_DYNAMIC_COPY_ARB 0x88EA + void glBindBufferARB (GLenum target, GLuint buffer) + void glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage) + void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data) + void glDeleteBuffersARB (GLsizei n, const GLuint* buffers) + void glGenBuffersARB (GLsizei n, GLuint* buffers) + void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint* params) + void glGetBufferPointervARB (GLenum target, GLenum pname, void** params) + void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data) + GLboolean glIsBufferARB (GLuint buffer) + void * glMapBufferARB (GLenum target, GLenum access) + GLboolean glUnmapBufferARB (GLenum target) + typedef ptrdiff_t GLsizeiptrARB + typedef ptrdiff_t GLintptrARB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_program b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_program new file mode 100644 index 0000000..edf8cf3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_program @@ -0,0 +1,145 @@ +GL_ARB_vertex_program +http://www.opengl.org/registry/specs/ARB/vertex_program.txt +GL_ARB_vertex_program + + GL_COLOR_SUM_ARB 0x8458 + GL_VERTEX_PROGRAM_ARB 0x8620 + GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 + GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 + GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 + GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 + GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 + GL_PROGRAM_LENGTH_ARB 0x8627 + GL_PROGRAM_STRING_ARB 0x8628 + GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E + GL_MAX_PROGRAM_MATRICES_ARB 0x862F + GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 + GL_CURRENT_MATRIX_ARB 0x8641 + GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 + GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 + GL_PROGRAM_ERROR_POSITION_ARB 0x864B + GL_PROGRAM_BINDING_ARB 0x8677 + GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 + GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A + GL_PROGRAM_ERROR_STRING_ARB 0x8874 + GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 + GL_PROGRAM_FORMAT_ARB 0x8876 + GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 + GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 + GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 + GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 + GL_PROGRAM_TEMPORARIES_ARB 0x88A4 + GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 + GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 + GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 + GL_PROGRAM_PARAMETERS_ARB 0x88A8 + GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 + GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA + GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB + GL_PROGRAM_ATTRIBS_ARB 0x88AC + GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD + GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE + GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF + GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 + GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 + GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 + GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 + GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 + GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 + GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 + GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 + GL_MATRIX0_ARB 0x88C0 + GL_MATRIX1_ARB 0x88C1 + GL_MATRIX2_ARB 0x88C2 + GL_MATRIX3_ARB 0x88C3 + GL_MATRIX4_ARB 0x88C4 + GL_MATRIX5_ARB 0x88C5 + GL_MATRIX6_ARB 0x88C6 + GL_MATRIX7_ARB 0x88C7 + GL_MATRIX8_ARB 0x88C8 + GL_MATRIX9_ARB 0x88C9 + GL_MATRIX10_ARB 0x88CA + GL_MATRIX11_ARB 0x88CB + GL_MATRIX12_ARB 0x88CC + GL_MATRIX13_ARB 0x88CD + GL_MATRIX14_ARB 0x88CE + GL_MATRIX15_ARB 0x88CF + GL_MATRIX16_ARB 0x88D0 + GL_MATRIX17_ARB 0x88D1 + GL_MATRIX18_ARB 0x88D2 + GL_MATRIX19_ARB 0x88D3 + GL_MATRIX20_ARB 0x88D4 + GL_MATRIX21_ARB 0x88D5 + GL_MATRIX22_ARB 0x88D6 + GL_MATRIX23_ARB 0x88D7 + GL_MATRIX24_ARB 0x88D8 + GL_MATRIX25_ARB 0x88D9 + GL_MATRIX26_ARB 0x88DA + GL_MATRIX27_ARB 0x88DB + GL_MATRIX28_ARB 0x88DC + GL_MATRIX29_ARB 0x88DD + GL_MATRIX30_ARB 0x88DE + GL_MATRIX31_ARB 0x88DF + void glBindProgramARB (GLenum target, GLuint program) + void glDeleteProgramsARB (GLsizei n, const GLuint* programs) + void glDisableVertexAttribArrayARB (GLuint index) + void glEnableVertexAttribArrayARB (GLuint index) + void glGenProgramsARB (GLsizei n, GLuint* programs) + void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble* params) + void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat* params) + void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble* params) + void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat* params) + void glGetProgramStringARB (GLenum target, GLenum pname, void *string) + void glGetProgramivARB (GLenum target, GLenum pname, GLint* params) + void glGetVertexAttribPointervARB (GLuint index, GLenum pname, void** pointer) + void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint* params) + GLboolean glIsProgramARB (GLuint program) + void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) + void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) + void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) + void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) + void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string) + void glVertexAttrib1dARB (GLuint index, GLdouble x) + void glVertexAttrib1dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib1fARB (GLuint index, GLfloat x) + void glVertexAttrib1fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib1sARB (GLuint index, GLshort x) + void glVertexAttrib1svARB (GLuint index, const GLshort* v) + void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2svARB (GLuint index, const GLshort* v) + void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3svARB (GLuint index, const GLshort* v) + void glVertexAttrib4NbvARB (GLuint index, const GLbyte* v) + void glVertexAttrib4NivARB (GLuint index, const GLint* v) + void glVertexAttrib4NsvARB (GLuint index, const GLshort* v) + void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4NubvARB (GLuint index, const GLubyte* v) + void glVertexAttrib4NuivARB (GLuint index, const GLuint* v) + void glVertexAttrib4NusvARB (GLuint index, const GLushort* v) + void glVertexAttrib4bvARB (GLuint index, const GLbyte* v) + void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dvARB (GLuint index, const GLdouble* v) + void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fvARB (GLuint index, const GLfloat* v) + void glVertexAttrib4ivARB (GLuint index, const GLint* v) + void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4svARB (GLuint index, const GLshort* v) + void glVertexAttrib4ubvARB (GLuint index, const GLubyte* v) + void glVertexAttrib4uivARB (GLuint index, const GLuint* v) + void glVertexAttrib4usvARB (GLuint index, const GLushort* v) + void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_shader new file mode 100644 index 0000000..b84546a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_shader @@ -0,0 +1,14 @@ +GL_ARB_vertex_shader +http://www.opengl.org/registry/specs/ARB/vertex_shader.txt +GL_ARB_vertex_shader + + GL_VERTEX_SHADER_ARB 0x8B31 + GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A + GL_MAX_VARYING_FLOATS_ARB 0x8B4B + GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D + GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 + GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name) + void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) + GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev new file mode 100644 index 0000000..a11a588 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev @@ -0,0 +1,5 @@ +GL_ARB_vertex_type_10f_11f_11f_rev +http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt +GL_ARB_vertex_type_10f_11f_11f_rev + + GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev new file mode 100644 index 0000000..2ccd2d8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev @@ -0,0 +1,44 @@ +GL_ARB_vertex_type_2_10_10_10_rev +http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt +GL_ARB_vertex_type_2_10_10_10_rev + + GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + GL_INT_2_10_10_10_REV 0x8D9F + void glColorP3ui (GLenum type, GLuint color) + void glColorP3uiv (GLenum type, const GLuint* color) + void glColorP4ui (GLenum type, GLuint color) + void glColorP4uiv (GLenum type, const GLuint* color) + void glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint* coords) + void glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) + void glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint* coords) + void glNormalP3ui (GLenum type, GLuint coords) + void glNormalP3uiv (GLenum type, const GLuint* coords) + void glSecondaryColorP3ui (GLenum type, GLuint color) + void glSecondaryColorP3uiv (GLenum type, const GLuint* color) + void glTexCoordP1ui (GLenum type, GLuint coords) + void glTexCoordP1uiv (GLenum type, const GLuint* coords) + void glTexCoordP2ui (GLenum type, GLuint coords) + void glTexCoordP2uiv (GLenum type, const GLuint* coords) + void glTexCoordP3ui (GLenum type, GLuint coords) + void glTexCoordP3uiv (GLenum type, const GLuint* coords) + void glTexCoordP4ui (GLenum type, GLuint coords) + void glTexCoordP4uiv (GLenum type, const GLuint* coords) + void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) + void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) + void glVertexP2ui (GLenum type, GLuint value) + void glVertexP2uiv (GLenum type, const GLuint* value) + void glVertexP3ui (GLenum type, GLuint value) + void glVertexP3uiv (GLenum type, const GLuint* value) + void glVertexP4ui (GLenum type, GLuint value) + void glVertexP4uiv (GLenum type, const GLuint* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_viewport_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_viewport_array new file mode 100644 index 0000000..ab923b4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_viewport_array @@ -0,0 +1,27 @@ +GL_ARB_viewport_array +http://www.opengl.org/registry/specs/ARB/viewport_array.txt +GL_ARB_viewport_array + + GL_DEPTH_RANGE 0x0B70 + GL_VIEWPORT 0x0BA2 + GL_SCISSOR_BOX 0x0C10 + GL_SCISSOR_TEST 0x0C11 + GL_MAX_VIEWPORTS 0x825B + GL_VIEWPORT_SUBPIXEL_BITS 0x825C + GL_VIEWPORT_BOUNDS_RANGE 0x825D + GL_LAYER_PROVOKING_VERTEX 0x825E + GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F + GL_UNDEFINED_VERTEX 0x8260 + GL_FIRST_VERTEX_CONVENTION 0x8E4D + GL_LAST_VERTEX_CONVENTION 0x8E4E + GL_PROVOKING_VERTEX 0x8E4F + void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v) + void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f) + void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data) + void glGetFloati_v (GLenum target, GLuint index, GLfloat* data) + void glScissorArrayv (GLuint first, GLsizei count, const GLint * v) + void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) + void glScissorIndexedv (GLuint index, const GLint * v) + void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v) + void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) + void glViewportIndexedfv (GLuint index, const GLfloat * v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_window_pos b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_window_pos new file mode 100644 index 0000000..1bdbfb0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARB_window_pos @@ -0,0 +1,20 @@ +GL_ARB_window_pos +http://www.opengl.org/registry/specs/ARB/window_pos.txt +GL_ARB_window_pos + + void glWindowPos2dARB (GLdouble x, GLdouble y) + void glWindowPos2dvARB (const GLdouble* p) + void glWindowPos2fARB (GLfloat x, GLfloat y) + void glWindowPos2fvARB (const GLfloat* p) + void glWindowPos2iARB (GLint x, GLint y) + void glWindowPos2ivARB (const GLint* p) + void glWindowPos2sARB (GLshort x, GLshort y) + void glWindowPos2svARB (const GLshort* p) + void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3dvARB (const GLdouble* p) + void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3fvARB (const GLfloat* p) + void glWindowPos3iARB (GLint x, GLint y, GLint z) + void glWindowPos3ivARB (const GLint* p) + void glWindowPos3sARB (GLshort x, GLshort y, GLshort z) + void glWindowPos3svARB (const GLshort* p) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_program_binary b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_program_binary new file mode 100644 index 0000000..a2634f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_program_binary @@ -0,0 +1,5 @@ +GL_ARM_mali_program_binary +http://www.opengl.org/registry/specs/ARM/mali_program_binary.txt +GL_ARM_mali_program_binary + + GL_MALI_PROGRAM_BINARY_ARM 0x8F61 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_shader_binary b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_shader_binary new file mode 100644 index 0000000..a1ccdff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_mali_shader_binary @@ -0,0 +1,5 @@ +GL_ARM_mali_shader_binary +http://www.opengl.org/registry/specs/ARM/mali_shader_binary.txt +GL_ARM_mali_shader_binary + + GL_MALI_SHADER_BINARY_ARM 0x8F60 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_rgba8 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_rgba8 new file mode 100644 index 0000000..93bab4f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_rgba8 @@ -0,0 +1,5 @@ +GL_ARM_rgba8 +http://www.opengl.org/registry/specs/ARM/rgba8.txt +GL_ARM_rgba8 + + GL_RGBA8_OES 0x8058 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch new file mode 100644 index 0000000..c8d14f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch @@ -0,0 +1,6 @@ +GL_ARM_shader_framebuffer_fetch +http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch.txt +GL_ARM_shader_framebuffer_fetch + + GL_FETCH_PER_SAMPLE_ARM 0x8F65 + GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil new file mode 100644 index 0000000..2999a45 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ARM_shader_framebuffer_fetch_depth_stencil @@ -0,0 +1,4 @@ +GL_ARM_shader_framebuffer_fetch_depth_stencil +http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt +GL_ARM_shader_framebuffer_fetch_depth_stencil + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_point_sprites b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_point_sprites new file mode 100644 index 0000000..d2434e7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_point_sprites @@ -0,0 +1,10 @@ +GL_ATIX_point_sprites +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_point_sprites + + GL_TEXTURE_POINT_MODE_ATIX 0x60B0 + GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 + GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 + GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 + GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 + GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_combine3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_combine3 new file mode 100644 index 0000000..77f425d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_combine3 +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_texture_env_combine3 + + GL_MODULATE_ADD_ATIX 0x8744 + GL_MODULATE_SIGNED_ADD_ATIX 0x8745 + GL_MODULATE_SUBTRACT_ATIX 0x8746 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_route b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_route new file mode 100644 index 0000000..d972fd1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_texture_env_route @@ -0,0 +1,7 @@ +GL_ATIX_texture_env_route +http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt +GL_ATIX_texture_env_route + + GL_SECONDARY_COLOR_ATIX 0x8747 + GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 + GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size new file mode 100644 index 0000000..85a6d58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size @@ -0,0 +1,5 @@ +GL_ATIX_vertex_shader_output_point_size +http://www.ati.com/developer/atiopengl.pdf +GL_ATIX_vertex_shader_output_point_size + + GL_OUTPUT_POINT_SIZE_ATIX 0x610E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_draw_buffers new file mode 100644 index 0000000..8f33ade --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_draw_buffers @@ -0,0 +1,22 @@ +GL_ATI_draw_buffers +http://www.opengl.org/registry/specs/ATI/draw_buffers.txt +GL_ATI_draw_buffers + + GL_MAX_DRAW_BUFFERS_ATI 0x8824 + GL_DRAW_BUFFER0_ATI 0x8825 + GL_DRAW_BUFFER1_ATI 0x8826 + GL_DRAW_BUFFER2_ATI 0x8827 + GL_DRAW_BUFFER3_ATI 0x8828 + GL_DRAW_BUFFER4_ATI 0x8829 + GL_DRAW_BUFFER5_ATI 0x882A + GL_DRAW_BUFFER6_ATI 0x882B + GL_DRAW_BUFFER7_ATI 0x882C + GL_DRAW_BUFFER8_ATI 0x882D + GL_DRAW_BUFFER9_ATI 0x882E + GL_DRAW_BUFFER10_ATI 0x882F + GL_DRAW_BUFFER11_ATI 0x8830 + GL_DRAW_BUFFER12_ATI 0x8831 + GL_DRAW_BUFFER13_ATI 0x8832 + GL_DRAW_BUFFER14_ATI 0x8833 + GL_DRAW_BUFFER15_ATI 0x8834 + void glDrawBuffersATI (GLsizei n, const GLenum* bufs) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_element_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_element_array new file mode 100644 index 0000000..c568e6b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_element_array @@ -0,0 +1,10 @@ +GL_ATI_element_array +http://www.opengl.org/registry/specs/ATI/element_array.txt +GL_ATI_element_array + + GL_ELEMENT_ARRAY_ATI 0x8768 + GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 + GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + void glDrawElementArrayATI (GLenum mode, GLsizei count) + void glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count) + void glElementPointerATI (GLenum type, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_envmap_bumpmap b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_envmap_bumpmap new file mode 100644 index 0000000..09a4112 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_envmap_bumpmap @@ -0,0 +1,16 @@ +GL_ATI_envmap_bumpmap +http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt +GL_ATI_envmap_bumpmap + + GL_BUMP_ROT_MATRIX_ATI 0x8775 + GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 + GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 + GL_BUMP_TEX_UNITS_ATI 0x8778 + GL_DUDV_ATI 0x8779 + GL_DU8DV8_ATI 0x877A + GL_BUMP_ENVMAP_ATI 0x877B + GL_BUMP_TARGET_ATI 0x877C + void glTexBumpParameterivATI (GLenum pname, GLint *param) + void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) + void glGetTexBumpParameterivATI (GLenum pname, GLint *param) + void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_fragment_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_fragment_shader new file mode 100644 index 0000000..c453c15 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_fragment_shader @@ -0,0 +1,72 @@ +GL_ATI_fragment_shader +http://www.opengl.org/registry/specs/ATI/fragment_shader.txt +GL_ATI_fragment_shader + + GL_2X_BIT_ATI 0x00000001 + GL_RED_BIT_ATI 0x00000001 + GL_4X_BIT_ATI 0x00000002 + GL_COMP_BIT_ATI 0x00000002 + GL_GREEN_BIT_ATI 0x00000002 + GL_8X_BIT_ATI 0x00000004 + GL_BLUE_BIT_ATI 0x00000004 + GL_NEGATE_BIT_ATI 0x00000004 + GL_BIAS_BIT_ATI 0x00000008 + GL_HALF_BIT_ATI 0x00000008 + GL_QUARTER_BIT_ATI 0x00000010 + GL_EIGHTH_BIT_ATI 0x00000020 + GL_SATURATE_BIT_ATI 0x00000040 + GL_FRAGMENT_SHADER_ATI 0x8920 + GL_REG_0_ATI 0x8921 + GL_REG_1_ATI 0x8922 + GL_REG_2_ATI 0x8923 + GL_REG_3_ATI 0x8924 + GL_REG_4_ATI 0x8925 + GL_REG_5_ATI 0x8926 + GL_CON_0_ATI 0x8941 + GL_CON_1_ATI 0x8942 + GL_CON_2_ATI 0x8943 + GL_CON_3_ATI 0x8944 + GL_CON_4_ATI 0x8945 + GL_CON_5_ATI 0x8946 + GL_CON_6_ATI 0x8947 + GL_CON_7_ATI 0x8948 + GL_MOV_ATI 0x8961 + GL_ADD_ATI 0x8963 + GL_MUL_ATI 0x8964 + GL_SUB_ATI 0x8965 + GL_DOT3_ATI 0x8966 + GL_DOT4_ATI 0x8967 + GL_MAD_ATI 0x8968 + GL_LERP_ATI 0x8969 + GL_CND_ATI 0x896A + GL_CND0_ATI 0x896B + GL_DOT2_ADD_ATI 0x896C + GL_SECONDARY_INTERPOLATOR_ATI 0x896D + GL_SWIZZLE_STR_ATI 0x8976 + GL_SWIZZLE_STQ_ATI 0x8977 + GL_SWIZZLE_STR_DR_ATI 0x8978 + GL_SWIZZLE_STQ_DQ_ATI 0x8979 + void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) + void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) + void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) + void glBeginFragmentShaderATI (void) + void glBindFragmentShaderATI (GLuint id) + void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) + void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) + void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) + void glDeleteFragmentShaderATI (GLuint id) + void glEndFragmentShaderATI (void) + GLuint glGenFragmentShadersATI (GLuint range) + void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) + void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) + void glSetFragmentShaderConstantATI (GLuint dst, const GLfloat* value) + GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E + GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F + GL_NUM_PASSES_ATI 0x8970 + GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 + GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 + GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 + GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 + GL_COLOR_ALPHA_PAIRING_ATI 0x8975 + GL_SWIZZLE_STRQ_ATI 0x897A + GL_SWIZZLE_STRQ_DQ_ATI 0x897B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_map_object_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_map_object_buffer new file mode 100644 index 0000000..6a683d0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_map_object_buffer @@ -0,0 +1,6 @@ +GL_ATI_map_object_buffer +http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt +GL_ATI_map_object_buffer + + void * glMapObjectBufferATI (GLuint buffer) + void glUnmapObjectBufferATI (GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_meminfo b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_meminfo new file mode 100644 index 0000000..8a4154c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_meminfo @@ -0,0 +1,7 @@ +GL_ATI_meminfo +http://www.opengl.org/registry/specs/ATI/meminfo.txt +GL_ATI_meminfo + + GL_VBO_FREE_MEMORY_ATI 0x87FB + GL_TEXTURE_FREE_MEMORY_ATI 0x87FC + GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_pn_triangles b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_pn_triangles new file mode 100644 index 0000000..ca3923d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_pn_triangles @@ -0,0 +1,15 @@ +GL_ATI_pn_triangles +http://www.opengl.org/registry/specs/ATI/pn_triangles.txt +GL_ATI_pn_triangles + + GL_PN_TRIANGLES_ATI 0x87F0 + GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 + GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 + GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 + GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 + GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 + GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 + GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 + GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + void glPNTrianglesiATI (GLenum pname, GLint param) + void glPNTrianglesfATI (GLenum pname, GLfloat param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_separate_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_separate_stencil new file mode 100644 index 0000000..b7237e5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_separate_stencil @@ -0,0 +1,10 @@ +GL_ATI_separate_stencil +http://www.opengl.org/registry/specs/ATI/separate_stencil.txt +GL_ATI_separate_stencil + + GL_STENCIL_BACK_FUNC_ATI 0x8800 + GL_STENCIL_BACK_FAIL_ATI 0x8801 + GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 + GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) + void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_shader_texture_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_shader_texture_lod new file mode 100644 index 0000000..e6e6c04 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_shader_texture_lod @@ -0,0 +1,4 @@ +GL_ATI_shader_texture_lod + +GL_ATI_shader_texture_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_text_fragment_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_text_fragment_shader new file mode 100644 index 0000000..a11971c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_text_fragment_shader @@ -0,0 +1,5 @@ +GL_ATI_text_fragment_shader +http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt +GL_ATI_text_fragment_shader + + GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_compression_3dc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_compression_3dc new file mode 100644 index 0000000..fc3ee44 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_compression_3dc @@ -0,0 +1,5 @@ +GL_ATI_texture_compression_3dc + +GL_ATI_texture_compression_3dc + + GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_env_combine3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_env_combine3 new file mode 100644 index 0000000..b780f3e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_env_combine3 @@ -0,0 +1,7 @@ +GL_ATI_texture_env_combine3 +http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt +GL_ATI_texture_env_combine3 + + GL_MODULATE_ADD_ATI 0x8744 + GL_MODULATE_SIGNED_ADD_ATI 0x8745 + GL_MODULATE_SUBTRACT_ATI 0x8746 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_float new file mode 100644 index 0000000..441e367 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_float @@ -0,0 +1,16 @@ +GL_ATI_texture_float +http://www.opengl.org/registry/specs/ATI/texture_float.txt +GL_ATI_texture_float + + GL_RGBA_FLOAT32_ATI 0x8814 + GL_RGB_FLOAT32_ATI 0x8815 + GL_ALPHA_FLOAT32_ATI 0x8816 + GL_INTENSITY_FLOAT32_ATI 0x8817 + GL_LUMINANCE_FLOAT32_ATI 0x8818 + GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 + GL_RGBA_FLOAT16_ATI 0x881A + GL_RGB_FLOAT16_ATI 0x881B + GL_ALPHA_FLOAT16_ATI 0x881C + GL_INTENSITY_FLOAT16_ATI 0x881D + GL_LUMINANCE_FLOAT16_ATI 0x881E + GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_mirror_once b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_mirror_once new file mode 100644 index 0000000..044e348 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_texture_mirror_once @@ -0,0 +1,6 @@ +GL_ATI_texture_mirror_once +http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt +GL_ATI_texture_mirror_once + + GL_MIRROR_CLAMP_ATI 0x8742 + GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_array_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_array_object new file mode 100644 index 0000000..d198595 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_array_object @@ -0,0 +1,24 @@ +GL_ATI_vertex_array_object +http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt +GL_ATI_vertex_array_object + + GL_STATIC_ATI 0x8760 + GL_DYNAMIC_ATI 0x8761 + GL_PRESERVE_ATI 0x8762 + GL_DISCARD_ATI 0x8763 + GL_OBJECT_BUFFER_SIZE_ATI 0x8764 + GL_OBJECT_BUFFER_USAGE_ATI 0x8765 + GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 + GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + void glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) + void glFreeObjectBufferATI (GLuint buffer) + void glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat* params) + void glGetArrayObjectivATI (GLenum array, GLenum pname, GLint* params) + void glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat* params) + void glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint* params) + void glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat* params) + void glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint* params) + GLboolean glIsObjectBufferATI (GLuint buffer) + GLuint glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage) + void glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve) + void glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_attrib_array_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_attrib_array_object new file mode 100644 index 0000000..bb0a401 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_attrib_array_object @@ -0,0 +1,7 @@ +GL_ATI_vertex_attrib_array_object +http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt +GL_ATI_vertex_attrib_array_object + + void glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint* params) + void glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_streams b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_streams new file mode 100644 index 0000000..f6e64fd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_ATI_vertex_streams @@ -0,0 +1,59 @@ +GL_ATI_vertex_streams +http://www.opengl.org/registry/specs/ATI/vertex_streams.txt +GL_ATI_vertex_streams + + GL_MAX_VERTEX_STREAMS_ATI 0x876B + GL_VERTEX_SOURCE_ATI 0x876C + GL_VERTEX_STREAM0_ATI 0x876D + GL_VERTEX_STREAM1_ATI 0x876E + GL_VERTEX_STREAM2_ATI 0x876F + GL_VERTEX_STREAM3_ATI 0x8770 + GL_VERTEX_STREAM4_ATI 0x8771 + GL_VERTEX_STREAM5_ATI 0x8772 + GL_VERTEX_STREAM6_ATI 0x8773 + GL_VERTEX_STREAM7_ATI 0x8774 + void glClientActiveVertexStreamATI (GLenum stream) + void glVertexBlendEnviATI (GLenum pname, GLint param) + void glVertexBlendEnvfATI (GLenum pname, GLfloat param) + void glVertexStream1sATI (GLenum stream, GLshort x) + void glVertexStream1svATI (GLenum stream, const GLshort *coords) + void glVertexStream1iATI (GLenum stream, GLint x) + void glVertexStream1ivATI (GLenum stream, const GLint *coords) + void glVertexStream1fATI (GLenum stream, GLfloat x) + void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream1dATI (GLenum stream, GLdouble x) + void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) + void glVertexStream2svATI (GLenum stream, const GLshort *coords) + void glVertexStream2iATI (GLenum stream, GLint x, GLint y) + void glVertexStream2ivATI (GLenum stream, const GLint *coords) + void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) + void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) + void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glVertexStream3svATI (GLenum stream, const GLshort *coords) + void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glVertexStream3ivATI (GLenum stream, const GLint *coords) + void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) + void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexStream4svATI (GLenum stream, const GLshort *coords) + void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) + void glVertexStream4ivATI (GLenum stream, const GLint *coords) + void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) + void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) + void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) + void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) + void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) + void glNormalStream3svATI (GLenum stream, const GLshort *coords) + void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) + void glNormalStream3ivATI (GLenum stream, const GLint *coords) + void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) + void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) + void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) + void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_KHR_context_flush_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_KHR_context_flush_control new file mode 100644 index 0000000..a9f54b3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_KHR_context_flush_control @@ -0,0 +1,4 @@ +GL_EGL_KHR_context_flush_control +http://www.opengl.org/registry/specs/KHR/context_flush_control.txt +GL_EGL_KHR_context_flush_control + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_NV_robustness_video_memory_purge b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_NV_robustness_video_memory_purge new file mode 100644 index 0000000..70116ea --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EGL_NV_robustness_video_memory_purge @@ -0,0 +1,6 @@ +GL_EGL_NV_robustness_video_memory_purge +http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt +GL_EGL_NV_robustness_video_memory_purge + + GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + GL_PURGED_CONTEXT_RESET_NV 0x92BB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_422_pixels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_422_pixels new file mode 100644 index 0000000..2b76902 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_422_pixels @@ -0,0 +1,8 @@ +GL_EXT_422_pixels +http://www.opengl.org/registry/specs/EXT/422_pixels.txt +GL_EXT_422_pixels + + GL_422_EXT 0x80CC + GL_422_REV_EXT 0x80CD + GL_422_AVERAGE_EXT 0x80CE + GL_422_REV_AVERAGE_EXT 0x80CF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_Cg_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_Cg_shader new file mode 100644 index 0000000..b2df900 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_Cg_shader @@ -0,0 +1,6 @@ +GL_EXT_Cg_shader +http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf +GL_EXT_Cg_shader + + GL_CG_VERTEX_SHADER_EXT 0x890E + GL_CG_FRAGMENT_SHADER_EXT 0x890F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_EGL_image_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_EGL_image_array new file mode 100644 index 0000000..ce6644f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_EGL_image_array @@ -0,0 +1,4 @@ +GL_EXT_EGL_image_array +http://www.opengl.org/registry/specs/EXT/EGL_image_array.txt +GL_EXT_EGL_image_array + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_YUV_target b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_YUV_target new file mode 100644 index 0000000..abff963 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_YUV_target @@ -0,0 +1,5 @@ +GL_EXT_YUV_target +http://www.opengl.org/registry/specs/EXT/YUV_target.txt +GL_EXT_YUV_target + + GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_abgr b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_abgr new file mode 100644 index 0000000..3ce586e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_abgr @@ -0,0 +1,5 @@ +GL_EXT_abgr +http://www.opengl.org/registry/specs/EXT/abgr.txt +GL_EXT_abgr + + GL_ABGR_EXT 0x8000 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_base_instance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_base_instance new file mode 100644 index 0000000..3071cd0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_base_instance @@ -0,0 +1,7 @@ +GL_EXT_base_instance +http://www.opengl.org/registry/specs/EXT/base_instance.txt +GL_EXT_base_instance + + void glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) + void glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) + void glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bgra b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bgra new file mode 100644 index 0000000..520838f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bgra @@ -0,0 +1,6 @@ +GL_EXT_bgra +http://www.opengl.org/registry/specs/EXT/bgra.txt +GL_EXT_bgra + + GL_BGR_EXT 0x80E0 + GL_BGRA_EXT 0x80E1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bindable_uniform b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bindable_uniform new file mode 100644 index 0000000..00ec270 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_bindable_uniform @@ -0,0 +1,13 @@ +GL_EXT_bindable_uniform +http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt +GL_EXT_bindable_uniform + + GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 + GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 + GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 + GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED + GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + GL_UNIFORM_BUFFER_EXT 0x8DEE + void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) + GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) + GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_color b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_color new file mode 100644 index 0000000..764a162 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_color @@ -0,0 +1,10 @@ +GL_EXT_blend_color +http://www.opengl.org/registry/specs/EXT/blend_color.txt +GL_EXT_blend_color + + GL_CONSTANT_COLOR_EXT 0x8001 + GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 + GL_CONSTANT_ALPHA_EXT 0x8003 + GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 + GL_BLEND_COLOR_EXT 0x8005 + void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_equation_separate b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_equation_separate new file mode 100644 index 0000000..1d639c4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_equation_separate @@ -0,0 +1,7 @@ +GL_EXT_blend_equation_separate +http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt +GL_EXT_blend_equation_separate + + GL_BLEND_EQUATION_RGB_EXT 0x8009 + GL_BLEND_EQUATION_ALPHA_EXT 0x883D + void glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_extended b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_extended new file mode 100644 index 0000000..f65e926 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_extended @@ -0,0 +1,14 @@ +GL_EXT_blend_func_extended +http://www.opengl.org/registry/specs/EXT/blend_func_extended.txt +GL_EXT_blend_func_extended + + GL_SRC_ALPHA_SATURATE_EXT 0x0308 + GL_SRC1_ALPHA_EXT 0x8589 + GL_SRC1_COLOR_EXT 0x88F9 + GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA + GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB + GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC + GL_LOCATION_INDEX_EXT 0x930F + void glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) + GLint glGetFragDataIndexEXT (GLuint program, const GLchar * name) + GLint glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar* name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_separate b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_separate new file mode 100644 index 0000000..4e8e68c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_func_separate @@ -0,0 +1,9 @@ +GL_EXT_blend_func_separate +http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt +GL_EXT_blend_func_separate + + GL_BLEND_DST_RGB_EXT 0x80C8 + GL_BLEND_SRC_RGB_EXT 0x80C9 + GL_BLEND_DST_ALPHA_EXT 0x80CA + GL_BLEND_SRC_ALPHA_EXT 0x80CB + void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_logic_op b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_logic_op new file mode 100644 index 0000000..bdb7ecf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_logic_op @@ -0,0 +1,4 @@ +GL_EXT_blend_logic_op +http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt +GL_EXT_blend_logic_op + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_minmax b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_minmax new file mode 100644 index 0000000..0f1e136 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_minmax @@ -0,0 +1,9 @@ +GL_EXT_blend_minmax +http://www.opengl.org/registry/specs/EXT/blend_minmax.txt +GL_EXT_blend_minmax + + GL_FUNC_ADD_EXT 0x8006 + GL_MIN_EXT 0x8007 + GL_MAX_EXT 0x8008 + GL_BLEND_EQUATION_EXT 0x8009 + void glBlendEquationEXT (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_subtract b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_subtract new file mode 100644 index 0000000..04ebe37 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_blend_subtract @@ -0,0 +1,6 @@ +GL_EXT_blend_subtract +http://www.opengl.org/registry/specs/EXT/blend_subtract.txt +GL_EXT_blend_subtract + + GL_FUNC_SUBTRACT_EXT 0x800A + GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_buffer_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_buffer_storage new file mode 100644 index 0000000..76afaca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_buffer_storage @@ -0,0 +1,15 @@ +GL_EXT_buffer_storage +http://www.opengl.org/registry/specs/EXT/buffer_storage.txt +GL_EXT_buffer_storage + + GL_MAP_READ_BIT 0x0001 + GL_MAP_WRITE_BIT 0x0002 + GL_MAP_PERSISTENT_BIT_EXT 0x0040 + GL_MAP_COHERENT_BIT_EXT 0x0080 + GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 + GL_CLIENT_STORAGE_BIT_EXT 0x0200 + GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 + GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F + GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + void glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) + void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clear_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clear_texture new file mode 100644 index 0000000..a50ced8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clear_texture @@ -0,0 +1,6 @@ +GL_EXT_clear_texture +http://www.opengl.org/registry/specs/EXT/clear_texture.txt +GL_EXT_clear_texture + + void glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) + void glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_cull_distance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_cull_distance new file mode 100644 index 0000000..28d5eb2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_cull_distance @@ -0,0 +1,15 @@ +GL_EXT_clip_cull_distance +http://www.opengl.org/registry/specs/EXT/clip_cull_distance.txt +GL_EXT_clip_cull_distance + + GL_MAX_CLIP_DISTANCES_EXT 0x0D32 + GL_CLIP_DISTANCE0_EXT 0x3000 + GL_CLIP_DISTANCE1_EXT 0x3001 + GL_CLIP_DISTANCE2_EXT 0x3002 + GL_CLIP_DISTANCE3_EXT 0x3003 + GL_CLIP_DISTANCE4_EXT 0x3004 + GL_CLIP_DISTANCE5_EXT 0x3005 + GL_CLIP_DISTANCE6_EXT 0x3006 + GL_CLIP_DISTANCE7_EXT 0x3007 + GL_MAX_CULL_DISTANCES_EXT 0x82F9 + GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_volume_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_volume_hint new file mode 100644 index 0000000..cae5723 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_clip_volume_hint @@ -0,0 +1,5 @@ +GL_EXT_clip_volume_hint +http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt +GL_EXT_clip_volume_hint + + GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cmyka b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cmyka new file mode 100644 index 0000000..0e21aab --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cmyka @@ -0,0 +1,8 @@ +GL_EXT_cmyka +http://www.opengl.org/registry/specs/EXT/cmyka.txt +GL_EXT_cmyka + + GL_CMYK_EXT 0x800C + GL_CMYKA_EXT 0x800D + GL_PACK_CMYK_HINT_EXT 0x800E + GL_UNPACK_CMYK_HINT_EXT 0x800F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_float new file mode 100644 index 0000000..4e3096b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_float @@ -0,0 +1,4 @@ +GL_EXT_color_buffer_float +http://www.opengl.org/registry/specs/EXT/color_buffer_float.txt +GL_EXT_color_buffer_float + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_half_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_half_float new file mode 100644 index 0000000..c494f7c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_buffer_half_float @@ -0,0 +1,10 @@ +GL_EXT_color_buffer_half_float +http://www.opengl.org/registry/specs/EXT/color_buffer_half_float.txt +GL_EXT_color_buffer_half_float + + GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 + GL_R16F_EXT 0x822D + GL_RG16F_EXT 0x822F + GL_RGBA16F_EXT 0x881A + GL_RGB16F_EXT 0x881B + GL_UNSIGNED_NORMALIZED_EXT 0x8C17 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_subtable b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_subtable new file mode 100644 index 0000000..44d6ef5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_color_subtable @@ -0,0 +1,6 @@ +GL_EXT_color_subtable +http://www.opengl.org/registry/specs/EXT/color_subtable.txt +GL_EXT_color_subtable + + void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) + void glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compiled_vertex_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compiled_vertex_array new file mode 100644 index 0000000..dd590d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compiled_vertex_array @@ -0,0 +1,8 @@ +GL_EXT_compiled_vertex_array +http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt +GL_EXT_compiled_vertex_array + + GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 + GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + void glLockArraysEXT (GLint first, GLsizei count) + void glUnlockArraysEXT (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture new file mode 100644 index 0000000..1f7dc84 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_compressed_ETC1_RGB8_sub_texture @@ -0,0 +1,4 @@ +GL_EXT_compressed_ETC1_RGB8_sub_texture +http://www.opengl.org/registry/specs/EXT/compressed_ETC1_RGB8_sub_texture.txt +GL_EXT_compressed_ETC1_RGB8_sub_texture + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_conservative_depth b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_conservative_depth new file mode 100644 index 0000000..8d0fc4d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_conservative_depth @@ -0,0 +1,4 @@ +GL_EXT_conservative_depth +http://www.opengl.org/registry/specs/EXT/conservative_depth.txt +GL_EXT_conservative_depth + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_convolution b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_convolution new file mode 100644 index 0000000..0702e78 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_convolution @@ -0,0 +1,37 @@ +GL_EXT_convolution +http://www.opengl.org/registry/specs/EXT/convolution.txt +GL_EXT_convolution + + GL_CONVOLUTION_1D_EXT 0x8010 + GL_CONVOLUTION_2D_EXT 0x8011 + GL_SEPARABLE_2D_EXT 0x8012 + GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 + GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 + GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 + GL_REDUCE_EXT 0x8016 + GL_CONVOLUTION_FORMAT_EXT 0x8017 + GL_CONVOLUTION_WIDTH_EXT 0x8018 + GL_CONVOLUTION_HEIGHT_EXT 0x8019 + GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A + GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B + GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C + GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D + GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E + GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F + GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 + GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 + GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 + GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) + void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) + void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param) + void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param) + void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint* params) + void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) + void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image) + void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) + void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_coordinate_frame b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_coordinate_frame new file mode 100644 index 0000000..3083002 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_coordinate_frame @@ -0,0 +1,20 @@ +GL_EXT_coordinate_frame +http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt +GL_EXT_coordinate_frame + + GL_TANGENT_ARRAY_EXT 0x8439 + GL_BINORMAL_ARRAY_EXT 0x843A + GL_CURRENT_TANGENT_EXT 0x843B + GL_CURRENT_BINORMAL_EXT 0x843C + GL_TANGENT_ARRAY_TYPE_EXT 0x843E + GL_TANGENT_ARRAY_STRIDE_EXT 0x843F + GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 + GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 + GL_TANGENT_ARRAY_POINTER_EXT 0x8442 + GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 + GL_MAP1_TANGENT_EXT 0x8444 + GL_MAP2_TANGENT_EXT 0x8445 + GL_MAP1_BINORMAL_EXT 0x8446 + GL_MAP2_BINORMAL_EXT 0x8447 + void glBinormalPointerEXT (GLenum type, GLsizei stride, void *pointer) + void glTangentPointerEXT (GLenum type, GLsizei stride, void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_image b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_image new file mode 100644 index 0000000..ba4d77a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_image @@ -0,0 +1,5 @@ +GL_EXT_copy_image +http://www.opengl.org/registry/specs/EXT/copy_image.txt +GL_EXT_copy_image + + void glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_texture new file mode 100644 index 0000000..d89223a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_copy_texture @@ -0,0 +1,9 @@ +GL_EXT_copy_texture +http://www.opengl.org/registry/specs/EXT/copy_texture.txt +GL_EXT_copy_texture + + void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cull_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cull_vertex new file mode 100644 index 0000000..8975a6e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_cull_vertex @@ -0,0 +1,9 @@ +GL_EXT_cull_vertex +http://www.opengl.org/registry/specs/EXT/cull_vertex.txt +GL_EXT_cull_vertex + + GL_CULL_VERTEX_EXT 0x81AA + GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB + GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + void glCullParameterdvEXT (GLenum pname, GLdouble* params) + void glCullParameterfvEXT (GLenum pname, GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_label b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_label new file mode 100644 index 0000000..002509b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_label @@ -0,0 +1,12 @@ +GL_EXT_debug_label +http://www.opengl.org/registry/specs/EXT/debug_label.txt +GL_EXT_debug_label + + GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F + GL_PROGRAM_OBJECT_EXT 0x8B40 + GL_SHADER_OBJECT_EXT 0x8B48 + GL_BUFFER_OBJECT_EXT 0x9151 + GL_QUERY_OBJECT_EXT 0x9153 + GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + void glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label) + void glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar* label) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_marker b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_marker new file mode 100644 index 0000000..ce9ffe4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_debug_marker @@ -0,0 +1,7 @@ +GL_EXT_debug_marker +http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt +GL_EXT_debug_marker + + void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) + void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) + void glPopGroupMarkerEXT (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_depth_bounds_test b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_depth_bounds_test new file mode 100644 index 0000000..da2a453 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_depth_bounds_test @@ -0,0 +1,7 @@ +GL_EXT_depth_bounds_test +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt +GL_EXT_depth_bounds_test + + GL_DEPTH_BOUNDS_TEST_EXT 0x8890 + GL_DEPTH_BOUNDS_EXT 0x8891 + void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_direct_state_access b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_direct_state_access new file mode 100644 index 0000000..90bf549 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_direct_state_access @@ -0,0 +1,221 @@ +GL_EXT_direct_state_access +http://www.opengl.org/registry/specs/EXT/direct_state_access.txt +GL_EXT_direct_state_access + + GL_PROGRAM_MATRIX_EXT 0x8E2D + GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E + GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + void glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture) + GLenum glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target) + void glClientAttribDefaultEXT (GLbitfield mask) + void glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) + void glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glDisableClientStateIndexedEXT (GLenum array, GLuint index) + void glDisableClientStateiEXT (GLenum array, GLuint index) + void glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index) + void glDisableVertexArrayEXT (GLuint vaobj, GLenum array) + void glEnableClientStateIndexedEXT (GLenum array, GLuint index) + void glEnableClientStateiEXT (GLenum array, GLuint index) + void glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index) + void glEnableVertexArrayEXT (GLuint vaobj, GLenum array) + void glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length) + void glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode) + void glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum* bufs) + void glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode) + void glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target) + void glGenerateTextureMipmapEXT (GLuint texture, GLenum target) + void glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, void *img) + void glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint level, void *img) + void glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble* params) + void glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble* params) + void glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat* params) + void glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat* params) + void glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* param) + void glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) + void glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) + void glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) + void glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint* params) + void glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) + void glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) + void glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) + void glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint* params) + void glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) + void glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) + void glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint* params) + void glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void** params) + void glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) + void glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) + void glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint* params) + void glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint* params) + void glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble* params) + void glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat* params) + void glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string) + void glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint* params) + void glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint* params) + void glGetPointerIndexedvEXT (GLenum target, GLuint index, void** params) + void glGetPointeri_vEXT (GLenum pname, GLuint index, void** params) + void glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) + void glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) + void glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) + void glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) + void glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint* params) + void glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat* params) + void glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) + void glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint* param) + void glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint* param) + void glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void** param) + void glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void** param) + void * glMapNamedBufferEXT (GLuint buffer, GLenum access) + void * glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) + void glMatrixFrustumEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) + void glMatrixLoadIdentityEXT (GLenum matrixMode) + void glMatrixLoadTransposedEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixLoadTransposefEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixLoaddEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixLoadfEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixMultTransposedEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixMultTransposefEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixMultdEXT (GLenum matrixMode, const GLdouble* m) + void glMatrixMultfEXT (GLenum matrixMode, const GLfloat* m) + void glMatrixOrthoEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) + void glMatrixPopEXT (GLenum matrixMode) + void glMatrixPushEXT (GLenum matrixMode) + void glMatrixRotatedEXT (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) + void glMatrixRotatefEXT (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) + void glMatrixScaledEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) + void glMatrixScalefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) + void glMatrixTranslatedEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) + void glMatrixTranslatefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) + void glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) + void glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) + void glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) + void glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) + void glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) + void glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) + void glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) + void glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) + void glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) + void glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param) + void glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint* params) + void glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) + void glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint* params) + void glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) + void glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param) + void glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) + void glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* param) + void glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer) + void glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + void glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) + void glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) + void glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) + void glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) + void glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble* params) + void glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat* params) + void glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint* params) + void glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint* params) + void glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) + void glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) + void glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string) + void glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) + void glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + void glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0) + void glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform1iEXT (GLuint program, GLint location, GLint v0) + void glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0) + void glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1) + void glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1) + void glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1) + void glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) + void glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) + void glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) + void glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) + void glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) + void glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) + void glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) + void glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) + void glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glPushClientAttribDefaultEXT (GLbitfield mask) + void glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) + void glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* params) + void glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint* params) + void glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param) + void glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat* param) + void glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param) + void glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* param) + void glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer) + void glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) + GLboolean glUnmapNamedBufferEXT (GLuint buffer) + void glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) + void glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) + void glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_discard_framebuffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_discard_framebuffer new file mode 100644 index 0000000..0f2ca6f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_discard_framebuffer @@ -0,0 +1,8 @@ +GL_EXT_discard_framebuffer +http://www.opengl.org/registry/specs/EXT/discard_framebuffer.txt +GL_EXT_discard_framebuffer + + GL_COLOR_EXT 0x1800 + GL_DEPTH_EXT 0x1801 + GL_STENCIL_EXT 0x1802 + void glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum* attachments) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers new file mode 100644 index 0000000..a5fc36c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers @@ -0,0 +1,39 @@ +GL_EXT_draw_buffers +http://www.opengl.org/registry/specs/EXT/draw_buffers.txt +GL_EXT_draw_buffers + + GL_MAX_DRAW_BUFFERS_EXT 0x8824 + GL_DRAW_BUFFER0_EXT 0x8825 + GL_DRAW_BUFFER1_EXT 0x8826 + GL_DRAW_BUFFER2_EXT 0x8827 + GL_DRAW_BUFFER3_EXT 0x8828 + GL_DRAW_BUFFER4_EXT 0x8829 + GL_DRAW_BUFFER5_EXT 0x882A + GL_DRAW_BUFFER6_EXT 0x882B + GL_DRAW_BUFFER7_EXT 0x882C + GL_DRAW_BUFFER8_EXT 0x882D + GL_DRAW_BUFFER9_EXT 0x882E + GL_DRAW_BUFFER10_EXT 0x882F + GL_DRAW_BUFFER11_EXT 0x8830 + GL_DRAW_BUFFER12_EXT 0x8831 + GL_DRAW_BUFFER13_EXT 0x8832 + GL_DRAW_BUFFER14_EXT 0x8833 + GL_DRAW_BUFFER15_EXT 0x8834 + GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF + GL_COLOR_ATTACHMENT0_EXT 0x8CE0 + GL_COLOR_ATTACHMENT1_EXT 0x8CE1 + GL_COLOR_ATTACHMENT2_EXT 0x8CE2 + GL_COLOR_ATTACHMENT3_EXT 0x8CE3 + GL_COLOR_ATTACHMENT4_EXT 0x8CE4 + GL_COLOR_ATTACHMENT5_EXT 0x8CE5 + GL_COLOR_ATTACHMENT6_EXT 0x8CE6 + GL_COLOR_ATTACHMENT7_EXT 0x8CE7 + GL_COLOR_ATTACHMENT8_EXT 0x8CE8 + GL_COLOR_ATTACHMENT9_EXT 0x8CE9 + GL_COLOR_ATTACHMENT10_EXT 0x8CEA + GL_COLOR_ATTACHMENT11_EXT 0x8CEB + GL_COLOR_ATTACHMENT12_EXT 0x8CEC + GL_COLOR_ATTACHMENT13_EXT 0x8CED + GL_COLOR_ATTACHMENT14_EXT 0x8CEE + GL_COLOR_ATTACHMENT15_EXT 0x8CEF + void glDrawBuffersEXT (GLsizei n, const GLenum* bufs) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers2 new file mode 100644 index 0000000..5f0fd52 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers2 @@ -0,0 +1,10 @@ +GL_EXT_draw_buffers2 +http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt +GL_EXT_draw_buffers2 + + void glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + void glDisableIndexedEXT (GLenum target, GLuint index) + void glEnableIndexedEXT (GLenum target, GLuint index) + void glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean* data) + void glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint* data) + GLboolean glIsEnabledIndexedEXT (GLenum target, GLuint index) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers_indexed b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers_indexed new file mode 100644 index 0000000..8f0b1bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_buffers_indexed @@ -0,0 +1,12 @@ +GL_EXT_draw_buffers_indexed +http://www.opengl.org/registry/specs/EXT/draw_buffers_indexed.txt +GL_EXT_draw_buffers_indexed + + void glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha) + void glBlendEquationiEXT (GLuint buf, GLenum mode) + void glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) + void glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst) + void glColorMaskiEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) + void glDisableiEXT (GLenum target, GLuint index) + void glEnableiEXT (GLenum target, GLuint index) + GLboolean glIsEnablediEXT (GLenum target, GLuint index) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_elements_base_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_elements_base_vertex new file mode 100644 index 0000000..5930bae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_elements_base_vertex @@ -0,0 +1,8 @@ +GL_EXT_draw_elements_base_vertex +http://www.opengl.org/registry/specs/EXT/draw_elements_base_vertex.txt +GL_EXT_draw_elements_base_vertex + + void glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) + void glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) + void glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_instanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_instanced new file mode 100644 index 0000000..ca7f17e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_instanced @@ -0,0 +1,6 @@ +GL_EXT_draw_instanced +http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt +GL_EXT_draw_instanced + + void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_range_elements b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_range_elements new file mode 100644 index 0000000..f5346de --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_draw_range_elements @@ -0,0 +1,7 @@ +GL_EXT_draw_range_elements +http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt +GL_EXT_draw_range_elements + + GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 + GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_external_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_external_buffer new file mode 100644 index 0000000..25a3ca6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_external_buffer @@ -0,0 +1,7 @@ +GL_EXT_external_buffer +http://www.opengl.org/registry/specs/EXT/external_buffer.txt +GL_EXT_external_buffer + + void glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + void glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) + typedef void* GLeglClientBufferEXT \ No newline at end of file diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_float_blend b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_float_blend new file mode 100644 index 0000000..c5cd10b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_float_blend @@ -0,0 +1,4 @@ +GL_EXT_float_blend +http://www.opengl.org/registry/specs/EXT/float_blend.txt +GL_EXT_float_blend + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fog_coord b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fog_coord new file mode 100644 index 0000000..148866a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fog_coord @@ -0,0 +1,17 @@ +GL_EXT_fog_coord +http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt +GL_EXT_fog_coord + + GL_FOG_COORDINATE_SOURCE_EXT 0x8450 + GL_FOG_COORDINATE_EXT 0x8451 + GL_FRAGMENT_DEPTH_EXT 0x8452 + GL_CURRENT_FOG_COORDINATE_EXT 0x8453 + GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 + GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 + GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 + GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + void glFogCoordfEXT (GLfloat coord) + void glFogCoordfvEXT (const GLfloat *coord) + void glFogCoorddEXT (GLdouble coord) + void glFogCoorddvEXT (const GLdouble *coord) + void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_frag_depth b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_frag_depth new file mode 100644 index 0000000..0a40877 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_frag_depth @@ -0,0 +1,4 @@ +GL_EXT_frag_depth +http://www.opengl.org/registry/specs/EXT/frag_depth.txt +GL_EXT_frag_depth + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fragment_lighting b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fragment_lighting new file mode 100644 index 0000000..194574f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_fragment_lighting @@ -0,0 +1,36 @@ +GL_EXT_fragment_lighting +http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt +GL_EXT_fragment_lighting + + GL_FRAGMENT_LIGHTING_EXT 0x8400 + GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 + GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 + GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 + GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 + GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 + GL_CURRENT_RASTER_NORMAL_EXT 0x8406 + GL_LIGHT_ENV_MODE_EXT 0x8407 + GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 + GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 + GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A + GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B + GL_FRAGMENT_LIGHT0_EXT 0x840C + GL_FRAGMENT_LIGHT7_EXT 0x8413 + void glFragmentColorMaterialEXT (GLenum face, GLenum mode) + void glFragmentLightModelfEXT (GLenum pname, GLfloat param) + void glFragmentLightModelfvEXT (GLenum pname, GLfloat* params) + void glFragmentLightModeliEXT (GLenum pname, GLint param) + void glFragmentLightModelivEXT (GLenum pname, GLint* params) + void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param) + void glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) + void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param) + void glFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) + void glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param) + void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) + void glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param) + void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) + void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) + void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) + void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) + void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) + void glLightEnviEXT (GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_blit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_blit new file mode 100644 index 0000000..973485a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_blit @@ -0,0 +1,9 @@ +GL_EXT_framebuffer_blit +http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt +GL_EXT_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 + GL_READ_FRAMEBUFFER_EXT 0x8CA8 + GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + void glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample new file mode 100644 index 0000000..dc4df98 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample @@ -0,0 +1,10 @@ +GL_EXT_framebuffer_multisample +http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt +GL_EXT_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 + void glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled new file mode 100644 index 0000000..02fff14 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_multisample_blit_scaled +http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt +GL_EXT_framebuffer_multisample_blit_scaled + + GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA + GL_SCALED_RESOLVE_NICEST_EXT 0x90BB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_object new file mode 100644 index 0000000..8a0475c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_object @@ -0,0 +1,72 @@ +GL_EXT_framebuffer_object +http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt +GL_EXT_framebuffer_object + + GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 + GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 + GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 + GL_RENDERBUFFER_BINDING_EXT 0x8CA7 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 + GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 + GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 + GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 + GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 + GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 + GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA + GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB + GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC + GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD + GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF + GL_COLOR_ATTACHMENT0_EXT 0x8CE0 + GL_COLOR_ATTACHMENT1_EXT 0x8CE1 + GL_COLOR_ATTACHMENT2_EXT 0x8CE2 + GL_COLOR_ATTACHMENT3_EXT 0x8CE3 + GL_COLOR_ATTACHMENT4_EXT 0x8CE4 + GL_COLOR_ATTACHMENT5_EXT 0x8CE5 + GL_COLOR_ATTACHMENT6_EXT 0x8CE6 + GL_COLOR_ATTACHMENT7_EXT 0x8CE7 + GL_COLOR_ATTACHMENT8_EXT 0x8CE8 + GL_COLOR_ATTACHMENT9_EXT 0x8CE9 + GL_COLOR_ATTACHMENT10_EXT 0x8CEA + GL_COLOR_ATTACHMENT11_EXT 0x8CEB + GL_COLOR_ATTACHMENT12_EXT 0x8CEC + GL_COLOR_ATTACHMENT13_EXT 0x8CED + GL_COLOR_ATTACHMENT14_EXT 0x8CEE + GL_COLOR_ATTACHMENT15_EXT 0x8CEF + GL_DEPTH_ATTACHMENT_EXT 0x8D00 + GL_STENCIL_ATTACHMENT_EXT 0x8D20 + GL_FRAMEBUFFER_EXT 0x8D40 + GL_RENDERBUFFER_EXT 0x8D41 + GL_RENDERBUFFER_WIDTH_EXT 0x8D42 + GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 + GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 + GL_STENCIL_INDEX1_EXT 0x8D46 + GL_STENCIL_INDEX4_EXT 0x8D47 + GL_STENCIL_INDEX8_EXT 0x8D48 + GL_STENCIL_INDEX16_EXT 0x8D49 + GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 + GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 + GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 + GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 + GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 + GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + void glBindFramebufferEXT (GLenum target, GLuint framebuffer) + void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer) + GLenum glCheckFramebufferStatusEXT (GLenum target) + void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers) + void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers) + void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) + void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) + void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) + void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers) + void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers) + void glGenerateMipmapEXT (GLenum target) + void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params) + void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params) + GLboolean glIsFramebufferEXT (GLuint framebuffer) + GLboolean glIsRenderbufferEXT (GLuint renderbuffer) + void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..2f4c6ff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_framebuffer_sRGB @@ -0,0 +1,6 @@ +GL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +GL_EXT_framebuffer_sRGB + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_point_size b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_point_size new file mode 100644 index 0000000..6aa7f12 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_point_size @@ -0,0 +1,37 @@ +GL_EXT_geometry_point_size +http://www.opengl.org/registry/specs/EXT/geometry_shader.txt +GL_EXT_geometry_point_size + + GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_LAYER_PROVOKING_VERTEX_EXT 0x825E + GL_UNDEFINED_VERTEX_EXT 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader new file mode 100644 index 0000000..0a644e1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader @@ -0,0 +1,37 @@ +GL_EXT_geometry_shader +http://www.opengl.org/registry/specs/EXT/geometry_shader.txt +GL_EXT_geometry_shader + + GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_LAYER_PROVOKING_VERTEX_EXT 0x825E + GL_UNDEFINED_VERTEX_EXT 0x8260 + GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F + GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 + GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 + GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 + GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C + GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A + GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD + GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 + GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 + GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 + GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF + GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 + GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 + GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 + GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader4 new file mode 100644 index 0000000..a463c4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_geometry_shader4 @@ -0,0 +1,27 @@ +GL_EXT_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt +GL_EXT_geometry_shader4 + + GL_GEOMETRY_SHADER_EXT 0x8DD9 + GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD + GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE + GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B + GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF + GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 + GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA + GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB + GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC + GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 + GL_LINES_ADJACENCY_EXT 0xA + GL_LINE_STRIP_ADJACENCY_EXT 0xB + GL_TRIANGLES_ADJACENCY_EXT 0xC + GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD + GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 + GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 + GL_PROGRAM_POINT_SIZE_EXT 0x8642 + void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) + void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) + void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_program_parameters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_program_parameters new file mode 100644 index 0000000..298bc36 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_program_parameters @@ -0,0 +1,6 @@ +GL_EXT_gpu_program_parameters +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt +GL_EXT_gpu_program_parameters + + void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) + void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader4 new file mode 100644 index 0000000..7e95dbc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader4 @@ -0,0 +1,64 @@ +GL_EXT_gpu_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt +GL_EXT_gpu_shader4 + + GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 + GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 + GL_SAMPLER_BUFFER_EXT 0x8DC2 + GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 + GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 + GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 + GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 + GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 + GL_INT_SAMPLER_1D_EXT 0x8DC9 + GL_INT_SAMPLER_2D_EXT 0x8DCA + GL_INT_SAMPLER_3D_EXT 0x8DCB + GL_INT_SAMPLER_CUBE_EXT 0x8DCC + GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD + GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE + GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF + GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 + GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 + GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD + void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) + void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) + GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) + void glUniform1uiEXT (GLint location, GLuint v0) + void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) + void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) + void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) + void glVertexAttribI1iEXT (GLuint index, GLint x) + void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) + void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) + void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) + void glVertexAttribI1uiEXT (GLuint index, GLuint x) + void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) + void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) + void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glVertexAttribI1ivEXT (GLuint index, const GLint *v) + void glVertexAttribI2ivEXT (GLuint index, const GLint *v) + void glVertexAttribI3ivEXT (GLuint index, const GLint *v) + void glVertexAttribI4ivEXT (GLuint index, const GLint *v) + void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) + void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) + void glVertexAttribI4svEXT (GLuint index, const GLshort *v) + void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) + void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) + void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) + void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader5 new file mode 100644 index 0000000..349eb7c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_gpu_shader5 @@ -0,0 +1,4 @@ +GL_EXT_gpu_shader5 +http://www.opengl.org/registry/specs/EXT/gpu_shader5.txt +GL_EXT_gpu_shader5 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_histogram b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_histogram new file mode 100644 index 0000000..0c93f84 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_histogram @@ -0,0 +1,27 @@ +GL_EXT_histogram +http://www.opengl.org/registry/specs/EXT/histogram.txt +GL_EXT_histogram + + GL_HISTOGRAM_EXT 0x8024 + GL_PROXY_HISTOGRAM_EXT 0x8025 + GL_HISTOGRAM_WIDTH_EXT 0x8026 + GL_HISTOGRAM_FORMAT_EXT 0x8027 + GL_HISTOGRAM_RED_SIZE_EXT 0x8028 + GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 + GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A + GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B + GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C + GL_HISTOGRAM_SINK_EXT 0x802D + GL_MINMAX_EXT 0x802E + GL_MINMAX_FORMAT_EXT 0x802F + GL_MINMAX_SINK_EXT 0x8030 + void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) + void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint* params) + void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) + void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink) + void glResetHistogramEXT (GLenum target) + void glResetMinmaxEXT (GLenum target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_array_formats b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_array_formats new file mode 100644 index 0000000..d16285a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_array_formats @@ -0,0 +1,4 @@ +GL_EXT_index_array_formats +http://www.opengl.org/registry/specs/EXT/index_array_formats.txt +GL_EXT_index_array_formats + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_func b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_func new file mode 100644 index 0000000..a4e3262 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_func @@ -0,0 +1,5 @@ +GL_EXT_index_func +http://www.opengl.org/registry/specs/EXT/index_func.txt +GL_EXT_index_func + + void glIndexFuncEXT (GLenum func, GLfloat ref) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_material b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_material new file mode 100644 index 0000000..e5bd1af --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_material @@ -0,0 +1,5 @@ +GL_EXT_index_material +http://www.opengl.org/registry/specs/EXT/index_material.txt +GL_EXT_index_material + + void glIndexMaterialEXT (GLenum face, GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_texture new file mode 100644 index 0000000..6dc8dc9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_index_texture @@ -0,0 +1,4 @@ +GL_EXT_index_texture +http://www.opengl.org/registry/specs/EXT/index_texture.txt +GL_EXT_index_texture + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_instanced_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_instanced_arrays new file mode 100644 index 0000000..158541b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_instanced_arrays @@ -0,0 +1,6 @@ +GL_EXT_instanced_arrays +http://www.opengl.org/registry/specs/EXT/instanced_arrays.txt +GL_EXT_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + void glVertexAttribDivisorEXT (GLuint index, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_light_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_light_texture new file mode 100644 index 0000000..0cb0ad1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_light_texture @@ -0,0 +1,16 @@ +GL_EXT_light_texture +http://www.opengl.org/registry/specs/EXT/light_texture.txt +GL_EXT_light_texture + + GL_FRAGMENT_MATERIAL_EXT 0x8349 + GL_FRAGMENT_NORMAL_EXT 0x834A + GL_FRAGMENT_COLOR_EXT 0x834C + GL_ATTENUATION_EXT 0x834D + GL_SHADOW_ATTENUATION_EXT 0x834E + GL_TEXTURE_APPLICATION_MODE_EXT 0x834F + GL_TEXTURE_LIGHT_EXT 0x8350 + GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 + GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + void glApplyTextureEXT (GLenum mode) + void glTextureLightEXT (GLenum pname) + void glTextureMaterialEXT (GLenum face, GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_map_buffer_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_map_buffer_range new file mode 100644 index 0000000..d7e3890 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_map_buffer_range @@ -0,0 +1,12 @@ +GL_EXT_map_buffer_range +http://www.opengl.org/registry/specs/EXT/map_buffer_range.txt +GL_EXT_map_buffer_range + + GL_MAP_READ_BIT_EXT 0x0001 + GL_MAP_WRITE_BIT_EXT 0x0002 + GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 + GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 + GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 + GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + void glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) + void * glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object new file mode 100644 index 0000000..1f4531d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object @@ -0,0 +1,41 @@ +GL_EXT_memory_object +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_memory_object + + GL_UUID_SIZE_EXT 16 + GL_TEXTURE_TILING_EXT 0x9580 + GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 + GL_NUM_TILING_TYPES_EXT 0x9582 + GL_TILING_TYPES_EXT 0x9583 + GL_OPTIMAL_TILING_EXT 0x9584 + GL_LINEAR_TILING_EXT 0x9585 + GL_LAYOUT_GENERAL_EXT 0x958D + GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E + GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F + GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 + GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 + GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 + GL_LAYOUT_TRANSFER_DST_EXT 0x9593 + GL_NUM_DEVICE_UUIDS_EXT 0x9596 + GL_DEVICE_UUID_EXT 0x9597 + GL_DRIVER_UUID_EXT 0x9598 + GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + void glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glCreateMemoryObjectsEXT (GLsizei n, GLuint* memoryObjects) + void glDeleteMemoryObjectsEXT (GLsizei n, const GLuint* memoryObjects) + void glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint* params) + void glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte* data) + void glGetUnsignedBytevEXT (GLenum pname, GLubyte* data) + GLboolean glIsMemoryObjectEXT (GLuint memoryObject) + void glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint* params) + void glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) + void glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) + void glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) + void glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_fd b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_fd new file mode 100644 index 0000000..38536c0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_fd @@ -0,0 +1,6 @@ +GL_EXT_memory_object_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_memory_object_fd + + GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + void glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_win32 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_win32 new file mode 100644 index 0000000..6d36a69 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_memory_object_win32 @@ -0,0 +1,17 @@ +GL_EXT_memory_object_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_memory_object_win32 + + GL_LUID_SIZE_EXT 8 + GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 + GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 + GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 + GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A + GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B + GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C + GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 + GL_D3D12_FENCE_VALUE_EXT 0x9595 + GL_DEVICE_LUID_EXT 0x9599 + GL_DEVICE_NODE_MASK_EXT 0x959A + void glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle) + void glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_misc_attribute b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_misc_attribute new file mode 100644 index 0000000..d652c78 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_misc_attribute @@ -0,0 +1,4 @@ +GL_EXT_misc_attribute +http://www.opengl.org/registry/specs/EXT/misc_attribute.txt +GL_EXT_misc_attribute + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_arrays new file mode 100644 index 0000000..a377119 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_arrays @@ -0,0 +1,6 @@ +GL_EXT_multi_draw_arrays +http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt +GL_EXT_multi_draw_arrays + + void glMultiDrawArraysEXT (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) + void glMultiDrawElementsEXT (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_indirect b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_indirect new file mode 100644 index 0000000..cd8a072 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_EXT_multi_draw_indirect +http://www.opengl.org/registry/specs/EXT/multi_draw_indirect.txt +GL_EXT_multi_draw_indirect + + void glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) + void glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiple_textures b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiple_textures new file mode 100644 index 0000000..6f87b3d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiple_textures @@ -0,0 +1,4 @@ +GL_EXT_multiple_textures +http://www.opengl.org/registry/specs/EXT/multiple_textures.txt +GL_EXT_multiple_textures + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample new file mode 100644 index 0000000..bc196c6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample @@ -0,0 +1,23 @@ +GL_EXT_multisample +http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt +GL_EXT_multisample + + GL_MULTISAMPLE_EXT 0x809D + GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E + GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + GL_SAMPLE_MASK_EXT 0x80A0 + GL_1PASS_EXT 0x80A1 + GL_2PASS_0_EXT 0x80A2 + GL_2PASS_1_EXT 0x80A3 + GL_4PASS_0_EXT 0x80A4 + GL_4PASS_1_EXT 0x80A5 + GL_4PASS_2_EXT 0x80A6 + GL_4PASS_3_EXT 0x80A7 + GL_SAMPLE_BUFFERS_EXT 0x80A8 + GL_SAMPLES_EXT 0x80A9 + GL_SAMPLE_MASK_VALUE_EXT 0x80AA + GL_SAMPLE_MASK_INVERT_EXT 0x80AB + GL_SAMPLE_PATTERN_EXT 0x80AC + GL_MULTISAMPLE_BIT_EXT 0x20000000 + void glSampleMaskEXT (GLclampf value, GLboolean invert) + void glSamplePatternEXT (GLenum pattern) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample_compatibility new file mode 100644 index 0000000..632b4f6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisample_compatibility @@ -0,0 +1,6 @@ +GL_EXT_multisample_compatibility +http://www.opengl.org/registry/specs/EXT/multisample_compatibility.txt +GL_EXT_multisample_compatibility + + GL_MULTISAMPLE_EXT 0x809D + GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture new file mode 100644 index 0000000..016c163 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture @@ -0,0 +1,9 @@ +GL_EXT_multisampled_render_to_texture +http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture.txt +GL_EXT_multisampled_render_to_texture + + GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 + GL_MAX_SAMPLES_EXT 0x8D57 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + void glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 new file mode 100644 index 0000000..700db87 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multisampled_render_to_texture2 @@ -0,0 +1,4 @@ +GL_EXT_multisampled_render_to_texture2 +http://www.opengl.org/registry/specs/EXT/multisampled_render_to_texture2.txt +GL_EXT_multisampled_render_to_texture2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiview_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiview_draw_buffers new file mode 100644 index 0000000..ad95880 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_multiview_draw_buffers @@ -0,0 +1,12 @@ +GL_EXT_multiview_draw_buffers +http://www.opengl.org/registry/specs/EXT/multiview_draw_buffers.txt +GL_EXT_multiview_draw_buffers + + GL_DRAW_BUFFER_EXT 0x0C01 + GL_READ_BUFFER_EXT 0x0C02 + GL_COLOR_ATTACHMENT_EXT 0x90F0 + GL_MULTIVIEW_EXT 0x90F1 + GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + void glDrawBuffersIndexedEXT (GLint n, const GLenum* location, const GLint *indices) + void glGetIntegeri_vEXT (GLenum target, GLuint index, GLint* data) + void glReadBufferIndexedEXT (GLenum src, GLint index) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_depth_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_depth_stencil new file mode 100644 index 0000000..4286446 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_depth_stencil @@ -0,0 +1,8 @@ +GL_EXT_packed_depth_stencil +http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt +GL_EXT_packed_depth_stencil + + GL_DEPTH_STENCIL_EXT 0x84F9 + GL_UNSIGNED_INT_24_8_EXT 0x84FA + GL_DEPTH24_STENCIL8_EXT 0x88F0 + GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_float new file mode 100644 index 0000000..15ac680 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_float @@ -0,0 +1,7 @@ +GL_EXT_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +GL_EXT_packed_float + + GL_R11F_G11F_B10F_EXT 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B + GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_pixels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_pixels new file mode 100644 index 0000000..4a109bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_packed_pixels @@ -0,0 +1,9 @@ +GL_EXT_packed_pixels +http://www.opengl.org/registry/specs/EXT/packed_pixels.txt +GL_EXT_packed_pixels + + GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 + GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 + GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 + GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 + GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_paletted_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_paletted_texture new file mode 100644 index 0000000..ab94b3b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_paletted_texture @@ -0,0 +1,29 @@ +GL_EXT_paletted_texture +http://www.opengl.org/registry/specs/EXT/paletted_texture.txt +GL_EXT_paletted_texture + + GL_TEXTURE_1D 0x0DE0 + GL_TEXTURE_2D 0x0DE1 + GL_PROXY_TEXTURE_1D 0x8063 + GL_PROXY_TEXTURE_2D 0x8064 + GL_COLOR_TABLE_FORMAT_EXT 0x80D8 + GL_COLOR_TABLE_WIDTH_EXT 0x80D9 + GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA + GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB + GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF + GL_COLOR_INDEX1_EXT 0x80E2 + GL_COLOR_INDEX2_EXT 0x80E3 + GL_COLOR_INDEX4_EXT 0x80E4 + GL_COLOR_INDEX8_EXT 0x80E5 + GL_COLOR_INDEX12_EXT 0x80E6 + GL_COLOR_INDEX16_EXT 0x80E7 + GL_TEXTURE_INDEX_SIZE_EXT 0x80ED + GL_TEXTURE_CUBE_MAP_ARB 0x8513 + GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + void glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data) + void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data) + void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) + void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_buffer_object new file mode 100644 index 0000000..f685e4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_EXT_pixel_buffer_object +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt +GL_EXT_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_EXT 0x88EB + GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform new file mode 100644 index 0000000..063c919 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform @@ -0,0 +1,19 @@ +GL_EXT_pixel_transform +http://www.opengl.org/registry/specs/EXT/pixel_transform.txt +GL_EXT_pixel_transform + + GL_PIXEL_TRANSFORM_2D_EXT 0x8330 + GL_PIXEL_MAG_FILTER_EXT 0x8331 + GL_PIXEL_MIN_FILTER_EXT 0x8332 + GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 + GL_CUBIC_EXT 0x8334 + GL_AVERAGE_EXT 0x8335 + GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 + GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 + GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + void glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) + void glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param) + void glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) + void glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param) + void glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform_color_table b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform_color_table new file mode 100644 index 0000000..cb9c244 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pixel_transform_color_table @@ -0,0 +1,4 @@ +GL_EXT_pixel_transform_color_table +http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt +GL_EXT_pixel_transform_color_table + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_point_parameters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_point_parameters new file mode 100644 index 0000000..f30f88d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_point_parameters @@ -0,0 +1,10 @@ +GL_EXT_point_parameters +http://www.opengl.org/registry/specs/EXT/point_parameters.txt +GL_EXT_point_parameters + + GL_POINT_SIZE_MIN_EXT 0x8126 + GL_POINT_SIZE_MAX_EXT 0x8127 + GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 + GL_DISTANCE_ATTENUATION_EXT 0x8129 + void glPointParameterfEXT (GLenum pname, GLfloat param) + void glPointParameterfvEXT (GLenum pname, const GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset new file mode 100644 index 0000000..41d15ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset @@ -0,0 +1,8 @@ +GL_EXT_polygon_offset +http://www.opengl.org/registry/specs/EXT/polygon_offset.txt +GL_EXT_polygon_offset + + GL_POLYGON_OFFSET_EXT 0x8037 + GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 + GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + void glPolygonOffsetEXT (GLfloat factor, GLfloat bias) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset_clamp new file mode 100644 index 0000000..404db0a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_polygon_offset_clamp @@ -0,0 +1,6 @@ +GL_EXT_polygon_offset_clamp +http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt +GL_EXT_polygon_offset_clamp + + GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + void glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_post_depth_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_post_depth_coverage new file mode 100644 index 0000000..08cca40 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_post_depth_coverage @@ -0,0 +1,4 @@ +GL_EXT_post_depth_coverage +http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt +GL_EXT_post_depth_coverage + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_provoking_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_provoking_vertex new file mode 100644 index 0000000..ef28bd9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_provoking_vertex @@ -0,0 +1,9 @@ +GL_EXT_provoking_vertex +http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt +GL_EXT_provoking_vertex + + GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C + GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D + GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E + GL_PROVOKING_VERTEX_EXT 0x8E4F + void glProvokingVertexEXT (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pvrtc_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pvrtc_sRGB new file mode 100644 index 0000000..16d7ed0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_pvrtc_sRGB @@ -0,0 +1,8 @@ +GL_EXT_pvrtc_sRGB +http://www.opengl.org/registry/specs/EXT/pvrtc_sRGB.txt +GL_EXT_pvrtc_sRGB + + GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 + GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 + GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 + GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_raster_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_raster_multisample new file mode 100644 index 0000000..faee3d5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_raster_multisample @@ -0,0 +1,22 @@ +GL_EXT_raster_multisample +http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt +GL_EXT_raster_multisample + + GL_COLOR_SAMPLES_NV 0x8E20 + GL_RASTER_MULTISAMPLE_EXT 0x9327 + GL_RASTER_SAMPLES_EXT 0x9328 + GL_MAX_RASTER_SAMPLES_EXT 0x9329 + GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A + GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B + GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C + GL_DEPTH_SAMPLES_NV 0x932D + GL_STENCIL_SAMPLES_NV 0x932E + GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F + GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 + GL_COVERAGE_MODULATION_TABLE_NV 0x9331 + GL_COVERAGE_MODULATION_NV 0x9332 + GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + void glCoverageModulationNV (GLenum components) + void glCoverageModulationTableNV (GLsizei n, const GLfloat* v) + void glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat* v) + void glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_read_format_bgra b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_read_format_bgra new file mode 100644 index 0000000..7088dde --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_read_format_bgra @@ -0,0 +1,7 @@ +GL_EXT_read_format_bgra +http://www.opengl.org/registry/specs/EXT/read_format_bgra.txt +GL_EXT_read_format_bgra + + GL_BGRA_EXT 0x80E1 + GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 + GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_render_snorm b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_render_snorm new file mode 100644 index 0000000..7bd94b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_render_snorm @@ -0,0 +1,12 @@ +GL_EXT_render_snorm +http://www.opengl.org/registry/specs/EXT/render_snorm.txt +GL_EXT_render_snorm + + GL_BYTE 0x1400 + GL_SHORT 0x1402 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM_EXT 0x8F98 + GL_RG16_SNORM_EXT 0x8F99 + GL_RGBA16_SNORM_EXT 0x8F9B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_rescale_normal b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_rescale_normal new file mode 100644 index 0000000..fa025ae --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_rescale_normal @@ -0,0 +1,5 @@ +GL_EXT_rescale_normal +http://www.opengl.org/registry/specs/EXT/rescale_normal.txt +GL_EXT_rescale_normal + + GL_RESCALE_NORMAL_EXT 0x803A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB new file mode 100644 index 0000000..e5fc229 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB @@ -0,0 +1,8 @@ +GL_EXT_sRGB +http://www.opengl.org/registry/specs/EXT/sRGB.txt +GL_EXT_sRGB + + GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 + GL_SRGB_EXT 0x8C40 + GL_SRGB_ALPHA_EXT 0x8C42 + GL_SRGB8_ALPHA8_EXT 0x8C43 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB_write_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB_write_control new file mode 100644 index 0000000..787a2c4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sRGB_write_control @@ -0,0 +1,5 @@ +GL_EXT_sRGB_write_control +http://www.opengl.org/registry/specs/EXT/sRGB_write_control.txt +GL_EXT_sRGB_write_control + + GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_scene_marker b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_scene_marker new file mode 100644 index 0000000..1d8217c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_scene_marker @@ -0,0 +1,6 @@ +GL_EXT_scene_marker +http://www.opengl.org/registry/specs/EXT/scene_marker.txt +GL_EXT_scene_marker + + void glBeginSceneEXT (void) + void glEndSceneEXT (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_secondary_color b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_secondary_color new file mode 100644 index 0000000..505761d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_secondary_color @@ -0,0 +1,28 @@ +GL_EXT_secondary_color +http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt +GL_EXT_secondary_color + + GL_COLOR_SUM_EXT 0x8458 + GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 + GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A + GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B + GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C + GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D + GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) + void glSecondaryColor3bvEXT (const GLbyte *v) + void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) + void glSecondaryColor3dvEXT (const GLdouble *v) + void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) + void glSecondaryColor3fvEXT (const GLfloat *v) + void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) + void glSecondaryColor3ivEXT (const GLint *v) + void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) + void glSecondaryColor3svEXT (const GLshort *v) + void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) + void glSecondaryColor3ubvEXT (const GLubyte *v) + void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) + void glSecondaryColor3uivEXT (const GLuint *v) + void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) + void glSecondaryColor3usvEXT (const GLushort *v) + void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore new file mode 100644 index 0000000..2e774d1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore @@ -0,0 +1,11 @@ +GL_EXT_semaphore +http://www.opengl.org/registry/specs/EXT/external_objects.txt +GL_EXT_semaphore + + void glDeleteSemaphoresEXT (GLsizei n, const GLuint* semaphores) + void glGenSemaphoresEXT (GLsizei n, GLuint* semaphores) + void glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64* params) + GLboolean glIsSemaphoreEXT (GLuint semaphore) + void glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64* params) + void glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) + void glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_fd b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_fd new file mode 100644 index 0000000..e3b2985 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_fd @@ -0,0 +1,5 @@ +GL_EXT_semaphore_fd +http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt +GL_EXT_semaphore_fd + + void glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_win32 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_win32 new file mode 100644 index 0000000..4854f58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_semaphore_win32 @@ -0,0 +1,6 @@ +GL_EXT_semaphore_win32 +http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt +GL_EXT_semaphore_win32 + + void glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle) + void glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_shader_objects b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_shader_objects new file mode 100644 index 0000000..9e43c8d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_shader_objects @@ -0,0 +1,8 @@ +GL_EXT_separate_shader_objects +http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt +GL_EXT_separate_shader_objects + + GL_ACTIVE_PROGRAM_EXT 0x8B8D + void glActiveProgramEXT (GLuint program) + GLuint glCreateShaderProgramEXT (GLenum type, const GLchar* string) + void glUseShaderProgramEXT (GLenum type, GLuint program) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_specular_color b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_specular_color new file mode 100644 index 0000000..a6607c0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_separate_specular_color @@ -0,0 +1,7 @@ +GL_EXT_separate_specular_color +http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt +GL_EXT_separate_specular_color + + GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 + GL_SINGLE_COLOR_EXT 0x81F9 + GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch new file mode 100644 index 0000000..633a92f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_framebuffer_fetch @@ -0,0 +1,5 @@ +GL_EXT_shader_framebuffer_fetch +http://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt +GL_EXT_shader_framebuffer_fetch + + GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_group_vote b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_group_vote new file mode 100644 index 0000000..69c32bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_group_vote @@ -0,0 +1,4 @@ +GL_EXT_shader_group_vote +http://www.opengl.org/registry/specs/EXT/shader_group_vote.txt +GL_EXT_shader_group_vote + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_formatted b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_formatted new file mode 100644 index 0000000..5bf3879 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_formatted @@ -0,0 +1,4 @@ +GL_EXT_shader_image_load_formatted +http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt +GL_EXT_shader_image_load_formatted + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_store b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_store new file mode 100644 index 0000000..8a65c7b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_image_load_store @@ -0,0 +1,61 @@ +GL_EXT_shader_image_load_store +http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt +GL_EXT_shader_image_load_store + + GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 + GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 + GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 + GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 + GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 + GL_COMMAND_BARRIER_BIT_EXT 0x00000040 + GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 + GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 + GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 + GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 + GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 + GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 + GL_MAX_IMAGE_UNITS_EXT 0x8F38 + GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 + GL_IMAGE_BINDING_NAME_EXT 0x8F3A + GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B + GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C + GL_IMAGE_BINDING_LAYER_EXT 0x8F3D + GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E + GL_IMAGE_1D_EXT 0x904C + GL_IMAGE_2D_EXT 0x904D + GL_IMAGE_3D_EXT 0x904E + GL_IMAGE_2D_RECT_EXT 0x904F + GL_IMAGE_CUBE_EXT 0x9050 + GL_IMAGE_BUFFER_EXT 0x9051 + GL_IMAGE_1D_ARRAY_EXT 0x9052 + GL_IMAGE_2D_ARRAY_EXT 0x9053 + GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 + GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 + GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 + GL_INT_IMAGE_1D_EXT 0x9057 + GL_INT_IMAGE_2D_EXT 0x9058 + GL_INT_IMAGE_3D_EXT 0x9059 + GL_INT_IMAGE_2D_RECT_EXT 0x905A + GL_INT_IMAGE_CUBE_EXT 0x905B + GL_INT_IMAGE_BUFFER_EXT 0x905C + GL_INT_IMAGE_1D_ARRAY_EXT 0x905D + GL_INT_IMAGE_2D_ARRAY_EXT 0x905E + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F + GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 + GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 + GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 + GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 + GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 + GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 + GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 + GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 + GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 + GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B + GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C + GL_MAX_IMAGE_SAMPLES_EXT 0x906D + GL_IMAGE_BINDING_FORMAT_EXT 0x906E + GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + void glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) + void glMemoryBarrierEXT (GLbitfield barriers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_implicit_conversions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_implicit_conversions new file mode 100644 index 0000000..0e04e0c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_implicit_conversions @@ -0,0 +1,4 @@ +GL_EXT_shader_implicit_conversions +http://www.opengl.org/registry/specs/EXT/shader_implicit_conversions.txt +GL_EXT_shader_implicit_conversions + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_integer_mix b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_integer_mix new file mode 100644 index 0000000..3a94a3d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_integer_mix @@ -0,0 +1,4 @@ +GL_EXT_shader_integer_mix +http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt +GL_EXT_shader_integer_mix + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_io_blocks b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_io_blocks new file mode 100644 index 0000000..9d115a9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_io_blocks @@ -0,0 +1,4 @@ +GL_EXT_shader_io_blocks +http://www.opengl.org/registry/specs/EXT/shader_io_blocks.txt +GL_EXT_shader_io_blocks + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers new file mode 100644 index 0000000..b376235 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_non_constant_global_initializers @@ -0,0 +1,4 @@ +GL_EXT_shader_non_constant_global_initializers +http://www.opengl.org/registry/specs/EXT/shader_non_constant_global_initializers.txt +GL_EXT_shader_non_constant_global_initializers + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage new file mode 100644 index 0000000..db91d84 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage @@ -0,0 +1,7 @@ +GL_EXT_shader_pixel_local_storage +http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage.txt +GL_EXT_shader_pixel_local_storage + + GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 + GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 + GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 new file mode 100644 index 0000000..c1ddc6d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_pixel_local_storage2 @@ -0,0 +1,10 @@ +GL_EXT_shader_pixel_local_storage2 +http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage2.txt +GL_EXT_shader_pixel_local_storage2 + + GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 + GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 + GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + void glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint* values) + void glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size) + GLsizei glGetFramebufferPixelLocalStorageSizeEXT (GLuint target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_texture_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_texture_lod new file mode 100644 index 0000000..82df2fe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shader_texture_lod @@ -0,0 +1,4 @@ +GL_EXT_shader_texture_lod +http://www.opengl.org/registry/specs/EXT/shader_texture_lod.txt +GL_EXT_shader_texture_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_funcs b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_funcs new file mode 100644 index 0000000..d1896f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_funcs @@ -0,0 +1,4 @@ +GL_EXT_shadow_funcs +http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt +GL_EXT_shadow_funcs + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_samplers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_samplers new file mode 100644 index 0000000..c67c651 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shadow_samplers @@ -0,0 +1,8 @@ +GL_EXT_shadow_samplers +http://www.opengl.org/registry/specs/EXT/shadow_samplers.txt +GL_EXT_shadow_samplers + + GL_TEXTURE_COMPARE_MODE_EXT 0x884C + GL_TEXTURE_COMPARE_FUNC_EXT 0x884D + GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E + GL_SAMPLER_2D_SHADOW_EXT 0x8B62 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shared_texture_palette b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shared_texture_palette new file mode 100644 index 0000000..39318bd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_shared_texture_palette @@ -0,0 +1,5 @@ +GL_EXT_shared_texture_palette +http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt +GL_EXT_shared_texture_palette + + GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture new file mode 100644 index 0000000..a7f2062 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture @@ -0,0 +1,22 @@ +GL_EXT_sparse_texture +http://www.opengl.org/registry/specs/EXT/sparse_texture.txt +GL_EXT_sparse_texture + + GL_TEXTURE_2D 0x0DE1 + GL_TEXTURE_3D 0x806F + GL_TEXTURE_CUBE_MAP 0x8513 + GL_TEXTURE_2D_ARRAY 0x8C1A + GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 + GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 + GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 + GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 + GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 + GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 + GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A + GL_TEXTURE_SPARSE_EXT 0x91A6 + GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 + GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 + GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 + GL_NUM_SPARSE_LEVELS_EXT 0x91AA + void glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) + void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture2 new file mode 100644 index 0000000..87f27e0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_sparse_texture2 @@ -0,0 +1,4 @@ +GL_EXT_sparse_texture2 +http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt +GL_EXT_sparse_texture2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_clear_tag b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_clear_tag new file mode 100644 index 0000000..a4a2a61 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_clear_tag @@ -0,0 +1,6 @@ +GL_EXT_stencil_clear_tag +http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt +GL_EXT_stencil_clear_tag + + GL_STENCIL_TAG_BITS_EXT 0x88F2 + GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_two_side b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_two_side new file mode 100644 index 0000000..be25315 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_two_side @@ -0,0 +1,7 @@ +GL_EXT_stencil_two_side +http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt +GL_EXT_stencil_two_side + + GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 + GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + void glActiveStencilFaceEXT (GLenum face) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_wrap b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_wrap new file mode 100644 index 0000000..7b4eab8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_stencil_wrap @@ -0,0 +1,6 @@ +GL_EXT_stencil_wrap +http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt +GL_EXT_stencil_wrap + + GL_INCR_WRAP_EXT 0x8507 + GL_DECR_WRAP_EXT 0x8508 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_subtexture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_subtexture new file mode 100644 index 0000000..0a96624 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_subtexture @@ -0,0 +1,7 @@ +GL_EXT_subtexture +http://www.opengl.org/registry/specs/EXT/subtexture.txt +GL_EXT_subtexture + + void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture new file mode 100644 index 0000000..b74d130 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture @@ -0,0 +1,46 @@ +GL_EXT_texture +http://www.opengl.org/registry/specs/EXT/texture.txt +GL_EXT_texture + + GL_ALPHA4_EXT 0x803B + GL_ALPHA8_EXT 0x803C + GL_ALPHA12_EXT 0x803D + GL_ALPHA16_EXT 0x803E + GL_LUMINANCE4_EXT 0x803F + GL_LUMINANCE8_EXT 0x8040 + GL_LUMINANCE12_EXT 0x8041 + GL_LUMINANCE16_EXT 0x8042 + GL_LUMINANCE4_ALPHA4_EXT 0x8043 + GL_LUMINANCE6_ALPHA2_EXT 0x8044 + GL_LUMINANCE8_ALPHA8_EXT 0x8045 + GL_LUMINANCE12_ALPHA4_EXT 0x8046 + GL_LUMINANCE12_ALPHA12_EXT 0x8047 + GL_LUMINANCE16_ALPHA16_EXT 0x8048 + GL_INTENSITY_EXT 0x8049 + GL_INTENSITY4_EXT 0x804A + GL_INTENSITY8_EXT 0x804B + GL_INTENSITY12_EXT 0x804C + GL_INTENSITY16_EXT 0x804D + GL_RGB2_EXT 0x804E + GL_RGB4_EXT 0x804F + GL_RGB5_EXT 0x8050 + GL_RGB8_EXT 0x8051 + GL_RGB10_EXT 0x8052 + GL_RGB12_EXT 0x8053 + GL_RGB16_EXT 0x8054 + GL_RGBA2_EXT 0x8055 + GL_RGBA4_EXT 0x8056 + GL_RGB5_A1_EXT 0x8057 + GL_RGBA8_EXT 0x8058 + GL_RGB10_A2_EXT 0x8059 + GL_RGBA12_EXT 0x805A + GL_RGBA16_EXT 0x805B + GL_TEXTURE_RED_SIZE_EXT 0x805C + GL_TEXTURE_GREEN_SIZE_EXT 0x805D + GL_TEXTURE_BLUE_SIZE_EXT 0x805E + GL_TEXTURE_ALPHA_SIZE_EXT 0x805F + GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 + GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 + GL_REPLACE_EXT 0x8062 + GL_PROXY_TEXTURE_1D_EXT 0x8063 + GL_PROXY_TEXTURE_2D_EXT 0x8064 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture3D b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture3D new file mode 100644 index 0000000..cc78d0d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture3D @@ -0,0 +1,14 @@ +GL_EXT_texture3D +http://www.opengl.org/registry/specs/EXT/texture3D.txt +GL_EXT_texture3D + + GL_PACK_SKIP_IMAGES_EXT 0x806B + GL_PACK_IMAGE_HEIGHT_EXT 0x806C + GL_UNPACK_SKIP_IMAGES_EXT 0x806D + GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E + GL_TEXTURE_3D_EXT 0x806F + GL_PROXY_TEXTURE_3D_EXT 0x8070 + GL_TEXTURE_DEPTH_EXT 0x8071 + GL_TEXTURE_WRAP_R_EXT 0x8072 + GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_array new file mode 100644 index 0000000..c5c2c9f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_array @@ -0,0 +1,13 @@ +GL_EXT_texture_array +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt +GL_EXT_texture_array + + GL_TEXTURE_1D_ARRAY_EXT 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 + GL_TEXTURE_2D_ARRAY_EXT 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF + GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E + void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_buffer_object new file mode 100644 index 0000000..81b5835 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_buffer_object @@ -0,0 +1,10 @@ +GL_EXT_texture_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt +GL_EXT_texture_buffer_object + + GL_TEXTURE_BUFFER_EXT 0x8C2A + GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B + GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C + GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D + GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode new file mode 100644 index 0000000..5eb1d7a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode @@ -0,0 +1,5 @@ +GL_EXT_texture_compression_astc_decode_mode +http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt +GL_EXT_texture_compression_astc_decode_mode + + GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 new file mode 100644 index 0000000..72ad4f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_astc_decode_mode_rgb9e5 @@ -0,0 +1,5 @@ +GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +http://www.opengl.org/registry/specs/EXT/texture_compression_astc_decode_mode.txt +GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + + GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_bptc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_bptc new file mode 100644 index 0000000..3c1cd6a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_bptc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_bptc +http://www.opengl.org/registry/specs/EXT/texture_compression_bptc.txt +GL_EXT_texture_compression_bptc + + GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C + GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D + GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E + GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_dxt1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_dxt1 new file mode 100644 index 0000000..c169bbd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_dxt1 @@ -0,0 +1,4 @@ +GL_EXT_texture_compression_dxt1 +http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt +GL_EXT_texture_compression_dxt1 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_latc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_latc new file mode 100644 index 0000000..e8fcacc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_latc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_latc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt +GL_EXT_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_rgtc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_rgtc new file mode 100644 index 0000000..054b7f0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_rgtc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_rgtc +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt +GL_EXT_texture_compression_rgtc + + GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB + GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC + GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD + GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_s3tc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_s3tc new file mode 100644 index 0000000..cae6192 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_compression_s3tc @@ -0,0 +1,8 @@ +GL_EXT_texture_compression_s3tc +http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt +GL_EXT_texture_compression_s3tc + + GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map new file mode 100644 index 0000000..73a2c73 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map @@ -0,0 +1,16 @@ +GL_EXT_texture_cube_map +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt +GL_EXT_texture_cube_map + + GL_NORMAL_MAP_EXT 0x8511 + GL_REFLECTION_MAP_EXT 0x8512 + GL_TEXTURE_CUBE_MAP_EXT 0x8513 + GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 + GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A + GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B + GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map_array new file mode 100644 index 0000000..b04c1e6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_cube_map_array @@ -0,0 +1,13 @@ +GL_EXT_texture_cube_map_array +http://www.opengl.org/registry/specs/EXT/texture_cube_map_array.txt +GL_EXT_texture_cube_map_array + + GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 + GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A + GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C + GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D + GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E + GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F + GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 + GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F + GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_edge_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_edge_clamp new file mode 100644 index 0000000..c0b3e2a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_EXT_texture_edge_clamp +http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt +GL_EXT_texture_edge_clamp + + GL_CLAMP_TO_EDGE_EXT 0x812F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env new file mode 100644 index 0000000..6373bdd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env @@ -0,0 +1,4 @@ +GL_EXT_texture_env +http://www.opengl.org/registry/specs/EXT/texture_env.txt +GL_EXT_texture_env + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_add b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_add new file mode 100644 index 0000000..09a4646 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_add @@ -0,0 +1,4 @@ +GL_EXT_texture_env_add +http://www.opengl.org/registry/specs/EXT/texture_env_add.txt +GL_EXT_texture_env_add + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_combine b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_combine new file mode 100644 index 0000000..83ae154 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_combine @@ -0,0 +1,25 @@ +GL_EXT_texture_env_combine +http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt +GL_EXT_texture_env_combine + + GL_COMBINE_EXT 0x8570 + GL_COMBINE_RGB_EXT 0x8571 + GL_COMBINE_ALPHA_EXT 0x8572 + GL_RGB_SCALE_EXT 0x8573 + GL_ADD_SIGNED_EXT 0x8574 + GL_INTERPOLATE_EXT 0x8575 + GL_CONSTANT_EXT 0x8576 + GL_PRIMARY_COLOR_EXT 0x8577 + GL_PREVIOUS_EXT 0x8578 + GL_SOURCE0_RGB_EXT 0x8580 + GL_SOURCE1_RGB_EXT 0x8581 + GL_SOURCE2_RGB_EXT 0x8582 + GL_SOURCE0_ALPHA_EXT 0x8588 + GL_SOURCE1_ALPHA_EXT 0x8589 + GL_SOURCE2_ALPHA_EXT 0x858A + GL_OPERAND0_RGB_EXT 0x8590 + GL_OPERAND1_RGB_EXT 0x8591 + GL_OPERAND2_RGB_EXT 0x8592 + GL_OPERAND0_ALPHA_EXT 0x8598 + GL_OPERAND1_ALPHA_EXT 0x8599 + GL_OPERAND2_ALPHA_EXT 0x859A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_dot3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_dot3 new file mode 100644 index 0000000..56d6408 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_env_dot3 @@ -0,0 +1,6 @@ +GL_EXT_texture_env_dot3 +http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt +GL_EXT_texture_env_dot3 + + GL_DOT3_RGB_EXT 0x8740 + GL_DOT3_RGBA_EXT 0x8741 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_anisotropic b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_anisotropic new file mode 100644 index 0000000..caa09fb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_anisotropic @@ -0,0 +1,6 @@ +GL_EXT_texture_filter_anisotropic +http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt +GL_EXT_texture_filter_anisotropic + + GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE + GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_minmax b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_minmax new file mode 100644 index 0000000..9eade7b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_filter_minmax @@ -0,0 +1,6 @@ +GL_EXT_texture_filter_minmax +http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt +GL_EXT_texture_filter_minmax + + GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 + GL_WEIGHTED_AVERAGE_EXT 0x9367 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 new file mode 100644 index 0000000..f456a46 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_format_BGRA8888 @@ -0,0 +1,5 @@ +GL_EXT_texture_format_BGRA8888 +http://www.opengl.org/registry/specs/EXT/texture_format_BGRA8888.txt +GL_EXT_texture_format_BGRA8888 + + GL_BGRA_EXT 0x80E1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_integer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_integer new file mode 100644 index 0000000..43219cf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_integer @@ -0,0 +1,57 @@ +GL_EXT_texture_integer +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt +GL_EXT_texture_integer + + GL_RGBA32UI_EXT 0x8D70 + GL_RGB32UI_EXT 0x8D71 + GL_ALPHA32UI_EXT 0x8D72 + GL_INTENSITY32UI_EXT 0x8D73 + GL_LUMINANCE32UI_EXT 0x8D74 + GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 + GL_RGBA16UI_EXT 0x8D76 + GL_RGB16UI_EXT 0x8D77 + GL_ALPHA16UI_EXT 0x8D78 + GL_INTENSITY16UI_EXT 0x8D79 + GL_LUMINANCE16UI_EXT 0x8D7A + GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B + GL_RGBA8UI_EXT 0x8D7C + GL_RGB8UI_EXT 0x8D7D + GL_ALPHA8UI_EXT 0x8D7E + GL_INTENSITY8UI_EXT 0x8D7F + GL_LUMINANCE8UI_EXT 0x8D80 + GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 + GL_RGBA32I_EXT 0x8D82 + GL_RGB32I_EXT 0x8D83 + GL_ALPHA32I_EXT 0x8D84 + GL_INTENSITY32I_EXT 0x8D85 + GL_LUMINANCE32I_EXT 0x8D86 + GL_LUMINANCE_ALPHA32I_EXT 0x8D87 + GL_RGBA16I_EXT 0x8D88 + GL_RGB16I_EXT 0x8D89 + GL_ALPHA16I_EXT 0x8D8A + GL_INTENSITY16I_EXT 0x8D8B + GL_LUMINANCE16I_EXT 0x8D8C + GL_LUMINANCE_ALPHA16I_EXT 0x8D8D + GL_RGBA8I_EXT 0x8D8E + GL_RGB8I_EXT 0x8D8F + GL_ALPHA8I_EXT 0x8D90 + GL_INTENSITY8I_EXT 0x8D91 + GL_LUMINANCE8I_EXT 0x8D92 + GL_LUMINANCE_ALPHA8I_EXT 0x8D93 + GL_RED_INTEGER_EXT 0x8D94 + GL_GREEN_INTEGER_EXT 0x8D95 + GL_BLUE_INTEGER_EXT 0x8D96 + GL_ALPHA_INTEGER_EXT 0x8D97 + GL_RGB_INTEGER_EXT 0x8D98 + GL_RGBA_INTEGER_EXT 0x8D99 + GL_BGR_INTEGER_EXT 0x8D9A + GL_BGRA_INTEGER_EXT 0x8D9B + GL_LUMINANCE_INTEGER_EXT 0x8D9C + GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D + GL_RGBA_INTEGER_MODE_EXT 0x8D9E + void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) + void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) + void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) + void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) + void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) + void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_lod_bias b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_lod_bias new file mode 100644 index 0000000..cc0a502 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_lod_bias @@ -0,0 +1,7 @@ +GL_EXT_texture_lod_bias +http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt +GL_EXT_texture_lod_bias + + GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD + GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 + GL_TEXTURE_LOD_BIAS_EXT 0x8501 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_mirror_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_mirror_clamp new file mode 100644 index 0000000..30e9f57 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_mirror_clamp @@ -0,0 +1,7 @@ +GL_EXT_texture_mirror_clamp +http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt +GL_EXT_texture_mirror_clamp + + GL_MIRROR_CLAMP_EXT 0x8742 + GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 + GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_norm16 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_norm16 new file mode 100644 index 0000000..a69c18f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_norm16 @@ -0,0 +1,12 @@ +GL_EXT_texture_norm16 +http://www.opengl.org/registry/specs/EXT/texture_norm16.txt +GL_EXT_texture_norm16 + + GL_RGB16_EXT 0x8054 + GL_RGBA16_EXT 0x805B + GL_R16_EXT 0x822A + GL_RG16_EXT 0x822C + GL_R16_SNORM_EXT 0x8F98 + GL_RG16_SNORM_EXT 0x8F99 + GL_RGB16_SNORM_EXT 0x8F9A + GL_RGBA16_SNORM_EXT 0x8F9B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_object new file mode 100644 index 0000000..3b5c667 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_object @@ -0,0 +1,15 @@ +GL_EXT_texture_object +http://www.opengl.org/registry/specs/EXT/texture_object.txt +GL_EXT_texture_object + + GL_TEXTURE_PRIORITY_EXT 0x8066 + GL_TEXTURE_RESIDENT_EXT 0x8067 + GL_TEXTURE_1D_BINDING_EXT 0x8068 + GL_TEXTURE_2D_BINDING_EXT 0x8069 + GL_TEXTURE_3D_BINDING_EXT 0x806A + GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint* textures, GLboolean* residences) + void glBindTextureEXT (GLenum target, GLuint texture) + void glDeleteTexturesEXT (GLsizei n, const GLuint* textures) + void glGenTexturesEXT (GLsizei n, GLuint* textures) + GLboolean glIsTextureEXT (GLuint texture) + void glPrioritizeTexturesEXT (GLsizei n, const GLuint* textures, const GLclampf* priorities) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_perturb_normal b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_perturb_normal new file mode 100644 index 0000000..5d21650 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_perturb_normal @@ -0,0 +1,7 @@ +GL_EXT_texture_perturb_normal +http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt +GL_EXT_texture_perturb_normal + + GL_PERTURB_EXT 0x85AE + GL_TEXTURE_NORMAL_EXT 0x85AF + void glTextureNormalEXT (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rectangle new file mode 100644 index 0000000..1394311 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rectangle @@ -0,0 +1,8 @@ +GL_EXT_texture_rectangle +http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html +GL_EXT_texture_rectangle + + GL_TEXTURE_RECTANGLE_EXT 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rg b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rg new file mode 100644 index 0000000..bd3c041 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_rg @@ -0,0 +1,8 @@ +GL_EXT_texture_rg +http://www.opengl.org/registry/specs/EXT/texture_rg.txt +GL_EXT_texture_rg + + GL_RED_EXT 0x1903 + GL_RG_EXT 0x8227 + GL_R8_EXT 0x8229 + GL_RG8_EXT 0x822B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB new file mode 100644 index 0000000..7c5328d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB @@ -0,0 +1,20 @@ +GL_EXT_texture_sRGB +http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt +GL_EXT_texture_sRGB + + GL_SRGB_EXT 0x8C40 + GL_SRGB8_EXT 0x8C41 + GL_SRGB_ALPHA_EXT 0x8C42 + GL_SRGB8_ALPHA8_EXT 0x8C43 + GL_SLUMINANCE_ALPHA_EXT 0x8C44 + GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 + GL_SLUMINANCE_EXT 0x8C46 + GL_SLUMINANCE8_EXT 0x8C47 + GL_COMPRESSED_SRGB_EXT 0x8C48 + GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 + GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A + GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B + GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_R8 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_R8 new file mode 100644 index 0000000..b94555f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_R8 @@ -0,0 +1,5 @@ +GL_EXT_texture_sRGB_R8 +http://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt +GL_EXT_texture_sRGB_R8 + + GL_SR8_EXT 0x8FBD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 new file mode 100644 index 0000000..ed3ed19 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_RG8 @@ -0,0 +1,5 @@ +GL_EXT_texture_sRGB_RG8 +http://www.opengl.org/registry/specs/EXT/texture_sRGB_RG8.txt +GL_EXT_texture_sRGB_RG8 + + GL_SRG8_EXT 0x8FBE diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_decode b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_decode new file mode 100644 index 0000000..a8177f3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_sRGB_decode @@ -0,0 +1,7 @@ +GL_EXT_texture_sRGB_decode +http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt +GL_EXT_texture_sRGB_decode + + GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 + GL_DECODE_EXT 0x8A49 + GL_SKIP_DECODE_EXT 0x8A4A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_shared_exponent b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_shared_exponent new file mode 100644 index 0000000..4c7d461 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_shared_exponent @@ -0,0 +1,7 @@ +GL_EXT_texture_shared_exponent +http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt +GL_EXT_texture_shared_exponent + + GL_RGB9_E5_EXT 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E + GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_snorm b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_snorm new file mode 100644 index 0000000..696ae67 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_snorm @@ -0,0 +1,29 @@ +GL_EXT_texture_snorm +http://www.opengl.org/registry/specs/EXT/texture_snorm.txt +GL_EXT_texture_snorm + + GL_RED_SNORM 0x8F90 + GL_RG_SNORM 0x8F91 + GL_RGB_SNORM 0x8F92 + GL_RGBA_SNORM 0x8F93 + GL_R8_SNORM 0x8F94 + GL_RG8_SNORM 0x8F95 + GL_RGB8_SNORM 0x8F96 + GL_RGBA8_SNORM 0x8F97 + GL_R16_SNORM 0x8F98 + GL_RG16_SNORM 0x8F99 + GL_RGB16_SNORM 0x8F9A + GL_RGBA16_SNORM 0x8F9B + GL_SIGNED_NORMALIZED 0x8F9C + GL_ALPHA_SNORM 0x9010 + GL_LUMINANCE_SNORM 0x9011 + GL_LUMINANCE_ALPHA_SNORM 0x9012 + GL_INTENSITY_SNORM 0x9013 + GL_ALPHA8_SNORM 0x9014 + GL_LUMINANCE8_SNORM 0x9015 + GL_LUMINANCE8_ALPHA8_SNORM 0x9016 + GL_INTENSITY8_SNORM 0x9017 + GL_ALPHA16_SNORM 0x9018 + GL_LUMINANCE16_SNORM 0x9019 + GL_LUMINANCE16_ALPHA16_SNORM 0x901A + GL_INTENSITY16_SNORM 0x901B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_storage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_storage new file mode 100644 index 0000000..8a6ff89 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_storage @@ -0,0 +1,34 @@ +GL_EXT_texture_storage +http://www.opengl.org/registry/specs/EXT/texture_storage.txt +GL_EXT_texture_storage + + GL_ALPHA8_EXT 0x803C + GL_LUMINANCE8_EXT 0x8040 + GL_LUMINANCE8_ALPHA8_EXT 0x8045 + GL_RGB10_EXT 0x8052 + GL_RGB10_A2_EXT 0x8059 + GL_R8_EXT 0x8229 + GL_RG8_EXT 0x822B + GL_R16F_EXT 0x822D + GL_R32F_EXT 0x822E + GL_RG16F_EXT 0x822F + GL_RG32F_EXT 0x8230 + GL_RGBA32F_EXT 0x8814 + GL_RGB32F_EXT 0x8815 + GL_ALPHA32F_EXT 0x8816 + GL_LUMINANCE32F_EXT 0x8818 + GL_LUMINANCE_ALPHA32F_EXT 0x8819 + GL_RGBA16F_EXT 0x881A + GL_RGB16F_EXT 0x881B + GL_ALPHA16F_EXT 0x881C + GL_LUMINANCE16F_EXT 0x881E + GL_LUMINANCE_ALPHA16F_EXT 0x881F + GL_RGB_RAW_422_APPLE 0x8A51 + GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F + GL_BGRA8_EXT 0x93A1 + void glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) + void glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) + void glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) + void glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_swizzle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_swizzle new file mode 100644 index 0000000..3d6b85e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_swizzle @@ -0,0 +1,9 @@ +GL_EXT_texture_swizzle +http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt +GL_EXT_texture_swizzle + + GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 + GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 + GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 + GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 + GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV new file mode 100644 index 0000000..157c040 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_type_2_10_10_10_REV @@ -0,0 +1,5 @@ +GL_EXT_texture_type_2_10_10_10_REV +http://www.opengl.org/registry/specs/EXT/texture_type_2_10_10_10_REV.txt +GL_EXT_texture_type_2_10_10_10_REV + + GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_view b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_view new file mode 100644 index 0000000..9928d42 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_texture_view @@ -0,0 +1,10 @@ +GL_EXT_texture_view +http://www.opengl.org/registry/specs/EXT/texture_view.txt +GL_EXT_texture_view + + GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB + GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC + GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD + GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE + GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + void glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_timer_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_timer_query new file mode 100644 index 0000000..530ba35 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_timer_query @@ -0,0 +1,7 @@ +GL_EXT_timer_query +http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt +GL_EXT_timer_query + + GL_TIME_ELAPSED_EXT 0x88BF + void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) + void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_transform_feedback b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_transform_feedback new file mode 100644 index 0000000..e5c03dd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_transform_feedback @@ -0,0 +1,26 @@ +GL_EXT_transform_feedback +http://www.opengl.org/registry/specs/EXT/transform_feedback.txt +GL_EXT_transform_feedback + + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 + GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 + GL_PRIMITIVES_GENERATED_EXT 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 + GL_RASTERIZER_DISCARD_EXT 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B + GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C + GL_SEPARATE_ATTRIBS_EXT 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + void glBeginTransformFeedbackEXT (GLenum primitiveMode) + void glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer) + void glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glEndTransformFeedbackEXT (void) + void glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name) + void glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_unpack_subimage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_unpack_subimage new file mode 100644 index 0000000..6d93499 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_unpack_subimage @@ -0,0 +1,7 @@ +GL_EXT_unpack_subimage +http://www.opengl.org/registry/specs/EXT/unpack_subimage.txt +GL_EXT_unpack_subimage + + GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 + GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 + GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array new file mode 100644 index 0000000..95ac6d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array @@ -0,0 +1,45 @@ +GL_EXT_vertex_array +http://www.opengl.org/registry/specs/EXT/vertex_array.txt +GL_EXT_vertex_array + + GL_DOUBLE_EXT 0x140A + GL_VERTEX_ARRAY_EXT 0x8074 + GL_NORMAL_ARRAY_EXT 0x8075 + GL_COLOR_ARRAY_EXT 0x8076 + GL_INDEX_ARRAY_EXT 0x8077 + GL_TEXTURE_COORD_ARRAY_EXT 0x8078 + GL_EDGE_FLAG_ARRAY_EXT 0x8079 + GL_VERTEX_ARRAY_SIZE_EXT 0x807A + GL_VERTEX_ARRAY_TYPE_EXT 0x807B + GL_VERTEX_ARRAY_STRIDE_EXT 0x807C + GL_VERTEX_ARRAY_COUNT_EXT 0x807D + GL_NORMAL_ARRAY_TYPE_EXT 0x807E + GL_NORMAL_ARRAY_STRIDE_EXT 0x807F + GL_NORMAL_ARRAY_COUNT_EXT 0x8080 + GL_COLOR_ARRAY_SIZE_EXT 0x8081 + GL_COLOR_ARRAY_TYPE_EXT 0x8082 + GL_COLOR_ARRAY_STRIDE_EXT 0x8083 + GL_COLOR_ARRAY_COUNT_EXT 0x8084 + GL_INDEX_ARRAY_TYPE_EXT 0x8085 + GL_INDEX_ARRAY_STRIDE_EXT 0x8086 + GL_INDEX_ARRAY_COUNT_EXT 0x8087 + GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 + GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 + GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A + GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B + GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C + GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D + GL_VERTEX_ARRAY_POINTER_EXT 0x808E + GL_NORMAL_ARRAY_POINTER_EXT 0x808F + GL_COLOR_ARRAY_POINTER_EXT 0x8090 + GL_INDEX_ARRAY_POINTER_EXT 0x8091 + GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 + GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + void glArrayElementEXT (GLint i) + void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count) + void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean* pointer) + void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) + void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_bgra b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_bgra new file mode 100644 index 0000000..6d675d7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_bgra @@ -0,0 +1,5 @@ +GL_EXT_vertex_array_bgra +http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt +GL_EXT_vertex_array_bgra + + GL_BGRA 0x80E1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_setXXX b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_setXXX new file mode 100644 index 0000000..8e48be6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_array_setXXX @@ -0,0 +1,7 @@ +GL_EXT_vertex_array_setXXX +http://www.opengl.org/registry/specs/EXT/vertex_array_setXXX.txt +GL_EXT_vertex_array_setXXX + + void glBindArraySetEXT (const void *arrayset) + const void * glCreateArraySetExt (void) + void glDeleteArraySetsEXT (GLsizei n, const void *arrayset[]) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_attrib_64bit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_attrib_64bit new file mode 100644 index 0000000..71f877f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_attrib_64bit @@ -0,0 +1,27 @@ +GL_EXT_vertex_attrib_64bit +http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt +GL_EXT_vertex_attrib_64bit + + GL_DOUBLE_MAT2_EXT 0x8F46 + GL_DOUBLE_MAT3_EXT 0x8F47 + GL_DOUBLE_MAT4_EXT 0x8F48 + GL_DOUBLE_MAT2x3_EXT 0x8F49 + GL_DOUBLE_MAT2x4_EXT 0x8F4A + GL_DOUBLE_MAT3x2_EXT 0x8F4B + GL_DOUBLE_MAT3x4_EXT 0x8F4C + GL_DOUBLE_MAT4x2_EXT 0x8F4D + GL_DOUBLE_MAT4x3_EXT 0x8F4E + GL_DOUBLE_VEC2_EXT 0x8FFC + GL_DOUBLE_VEC3_EXT 0x8FFD + GL_DOUBLE_VEC4_EXT 0x8FFE + void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params) + void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) + void glVertexAttribL1dEXT (GLuint index, GLdouble x) + void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y) + void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v) + void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_shader new file mode 100644 index 0000000..8d3314f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_shader @@ -0,0 +1,157 @@ +GL_EXT_vertex_shader +http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt +GL_EXT_vertex_shader + + GL_VERTEX_SHADER_EXT 0x8780 + GL_VERTEX_SHADER_BINDING_EXT 0x8781 + GL_OP_INDEX_EXT 0x8782 + GL_OP_NEGATE_EXT 0x8783 + GL_OP_DOT3_EXT 0x8784 + GL_OP_DOT4_EXT 0x8785 + GL_OP_MUL_EXT 0x8786 + GL_OP_ADD_EXT 0x8787 + GL_OP_MADD_EXT 0x8788 + GL_OP_FRAC_EXT 0x8789 + GL_OP_MAX_EXT 0x878A + GL_OP_MIN_EXT 0x878B + GL_OP_SET_GE_EXT 0x878C + GL_OP_SET_LT_EXT 0x878D + GL_OP_CLAMP_EXT 0x878E + GL_OP_FLOOR_EXT 0x878F + GL_OP_ROUND_EXT 0x8790 + GL_OP_EXP_BASE_2_EXT 0x8791 + GL_OP_LOG_BASE_2_EXT 0x8792 + GL_OP_POWER_EXT 0x8793 + GL_OP_RECIP_EXT 0x8794 + GL_OP_RECIP_SQRT_EXT 0x8795 + GL_OP_SUB_EXT 0x8796 + GL_OP_CROSS_PRODUCT_EXT 0x8797 + GL_OP_MULTIPLY_MATRIX_EXT 0x8798 + GL_OP_MOV_EXT 0x8799 + GL_OUTPUT_VERTEX_EXT 0x879A + GL_OUTPUT_COLOR0_EXT 0x879B + GL_OUTPUT_COLOR1_EXT 0x879C + GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D + GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E + GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F + GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 + GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 + GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 + GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 + GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 + GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 + GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 + GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 + GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 + GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 + GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA + GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB + GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC + GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD + GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE + GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF + GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 + GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 + GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 + GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 + GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 + GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 + GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 + GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 + GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 + GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 + GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA + GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB + GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC + GL_OUTPUT_FOG_EXT 0x87BD + GL_SCALAR_EXT 0x87BE + GL_VECTOR_EXT 0x87BF + GL_MATRIX_EXT 0x87C0 + GL_VARIANT_EXT 0x87C1 + GL_INVARIANT_EXT 0x87C2 + GL_LOCAL_CONSTANT_EXT 0x87C3 + GL_LOCAL_EXT 0x87C4 + GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 + GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 + GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 + GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 + GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 + GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA + GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB + GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD + GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE + GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF + GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 + GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 + GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 + GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 + GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 + GL_X_EXT 0x87D5 + GL_Y_EXT 0x87D6 + GL_Z_EXT 0x87D7 + GL_W_EXT 0x87D8 + GL_NEGATIVE_X_EXT 0x87D9 + GL_NEGATIVE_Y_EXT 0x87DA + GL_NEGATIVE_Z_EXT 0x87DB + GL_NEGATIVE_W_EXT 0x87DC + GL_ZERO_EXT 0x87DD + GL_ONE_EXT 0x87DE + GL_NEGATIVE_ONE_EXT 0x87DF + GL_NORMALIZED_RANGE_EXT 0x87E0 + GL_FULL_RANGE_EXT 0x87E1 + GL_CURRENT_VERTEX_EXT 0x87E2 + GL_MVP_MATRIX_EXT 0x87E3 + GL_VARIANT_VALUE_EXT 0x87E4 + GL_VARIANT_DATATYPE_EXT 0x87E5 + GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 + GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 + GL_VARIANT_ARRAY_EXT 0x87E8 + GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 + GL_INVARIANT_VALUE_EXT 0x87EA + GL_INVARIANT_DATATYPE_EXT 0x87EB + GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC + GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + + void glBeginVertexShaderEXT (void) + void glEndVertexShaderEXT (void) + void glBindVertexShaderEXT (GLuint id) + GLuint glGenVertexShadersEXT (GLuint range) + void glDeleteVertexShaderEXT (GLuint id) + void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) + void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) + void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) + void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) + void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) + void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) + GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) + void glSetInvariantEXT (GLuint id, GLenum type, void *addr) + void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) + void glVariantbvEXT (GLuint id, GLbyte *addr) + void glVariantsvEXT (GLuint id, GLshort *addr) + void glVariantivEXT (GLuint id, GLint *addr) + void glVariantfvEXT (GLuint id, GLfloat *addr) + void glVariantdvEXT (GLuint id, GLdouble *addr) + void glVariantubvEXT (GLuint id, GLubyte *addr) + void glVariantusvEXT (GLuint id, GLushort *addr) + void glVariantuivEXT (GLuint id, GLuint *addr) + void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) + void glEnableVariantClientStateEXT (GLuint id) + void glDisableVariantClientStateEXT (GLuint id) + GLuint glBindLightParameterEXT (GLenum light, GLenum value) + GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) + GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) + GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) + GLuint glBindParameterEXT (GLenum value) + GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) + void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) + void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) + void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) + void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) + void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_weighting b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_weighting new file mode 100644 index 0000000..e05ddeb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_vertex_weighting @@ -0,0 +1,20 @@ +GL_EXT_vertex_weighting +http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt +GL_EXT_vertex_weighting + + GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 + GL_MODELVIEW0_MATRIX_EXT 0x0BA6 + GL_MODELVIEW0_EXT 0x1700 + GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 + GL_MODELVIEW1_MATRIX_EXT 0x8506 + GL_VERTEX_WEIGHTING_EXT 0x8509 + GL_MODELVIEW1_EXT 0x850A + GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B + GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C + GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D + GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E + GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F + GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + void glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, void *pointer) + void glVertexWeightfEXT (GLfloat weight) + void glVertexWeightfvEXT (GLfloat* weight) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_win32_keyed_mutex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_win32_keyed_mutex new file mode 100644 index 0000000..1d9310e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_win32_keyed_mutex @@ -0,0 +1,6 @@ +GL_EXT_win32_keyed_mutex +http://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt +GL_EXT_win32_keyed_mutex + + GLboolean glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout) + GLboolean glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_window_rectangles b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_window_rectangles new file mode 100644 index 0000000..2967042 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_window_rectangles @@ -0,0 +1,11 @@ +GL_EXT_window_rectangles +http://www.opengl.org/registry/specs/EXT/window_rectangles.txt +GL_EXT_window_rectangles + + GL_INCLUSIVE_EXT 0x8F10 + GL_EXCLUSIVE_EXT 0x8F11 + GL_WINDOW_RECTANGLE_EXT 0x8F12 + GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 + GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 + GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + void glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint box[]) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_x11_sync_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_x11_sync_object new file mode 100644 index 0000000..0769474 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_EXT_x11_sync_object @@ -0,0 +1,6 @@ +GL_EXT_x11_sync_object +http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt +GL_EXT_x11_sync_object + + GL_SYNC_X11_FENCE_EXT 0x90E1 + GLsync glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_frame_terminator b/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_frame_terminator new file mode 100644 index 0000000..b45d24f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_frame_terminator @@ -0,0 +1,5 @@ +GL_GREMEDY_frame_terminator +http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt +GL_GREMEDY_frame_terminator + + void glFrameTerminatorGREMEDY (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_string_marker b/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_string_marker new file mode 100644 index 0000000..c1d1df4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_GREMEDY_string_marker @@ -0,0 +1,5 @@ +GL_GREMEDY_string_marker +http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt +GL_GREMEDY_string_marker + + void glStringMarkerGREMEDY (GLsizei len, const void *string) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_convolution_border_modes b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_convolution_border_modes new file mode 100644 index 0000000..4b331c4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_convolution_border_modes @@ -0,0 +1,4 @@ +GL_HP_convolution_border_modes +http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt +GL_HP_convolution_border_modes + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_image_transform b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_image_transform new file mode 100644 index 0000000..adeb884 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_image_transform @@ -0,0 +1,10 @@ +GL_HP_image_transform +http://www.opengl.org/registry/specs/HP/image_transform.txt +GL_HP_image_transform + + void glGetImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) + void glGetImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) + void glImageTransformParameterfHP (GLenum target, GLenum pname, const GLfloat param) + void glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) + void glImageTransformParameteriHP (GLenum target, GLenum pname, const GLint param) + void glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_occlusion_test b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_occlusion_test new file mode 100644 index 0000000..8328c9e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_occlusion_test @@ -0,0 +1,4 @@ +GL_HP_occlusion_test +http://www.opengl.org/registry/specs/HP/occlusion_test.txt +GL_HP_occlusion_test + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_texture_lighting b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_texture_lighting new file mode 100644 index 0000000..0f4fd9a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_HP_texture_lighting @@ -0,0 +1,4 @@ +GL_HP_texture_lighting +http://www.opengl.org/registry/specs/HP/texture_lighting.txt +GL_HP_texture_lighting + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_cull_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_cull_vertex new file mode 100644 index 0000000..95288ea --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_cull_vertex @@ -0,0 +1,5 @@ +GL_IBM_cull_vertex +http://www.opengl.org/registry/specs/IBM/cull_vertex.txt +GL_IBM_cull_vertex + + GL_CULL_VERTEX_IBM 103050 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_multimode_draw_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_multimode_draw_arrays new file mode 100644 index 0000000..7c5b7e0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_multimode_draw_arrays @@ -0,0 +1,6 @@ +GL_IBM_multimode_draw_arrays +http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt +GL_IBM_multimode_draw_arrays + + void glMultiModeDrawArraysIBM (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride) + void glMultiModeDrawElementsIBM (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_rasterpos_clip b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_rasterpos_clip new file mode 100644 index 0000000..36552bc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_rasterpos_clip @@ -0,0 +1,5 @@ +GL_IBM_rasterpos_clip +http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt +GL_IBM_rasterpos_clip + + GL_RASTER_POSITION_UNCLIPPED_IBM 103010 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_static_data b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_static_data new file mode 100644 index 0000000..a307599 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_static_data @@ -0,0 +1,6 @@ +GL_IBM_static_data +http://www.opengl.org/registry/specs/IBM/static_data.txt +GL_IBM_static_data + + GL_ALL_STATIC_DATA_IBM 103060 + GL_STATIC_VERTEX_ARRAY_IBM 103061 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_texture_mirrored_repeat b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_texture_mirrored_repeat new file mode 100644 index 0000000..4dd425c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_texture_mirrored_repeat @@ -0,0 +1,5 @@ +GL_IBM_texture_mirrored_repeat +http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt +GL_IBM_texture_mirrored_repeat + + GL_MIRRORED_REPEAT_IBM 0x8370 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_vertex_array_lists b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_vertex_array_lists new file mode 100644 index 0000000..1a57612 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_IBM_vertex_array_lists @@ -0,0 +1,28 @@ +GL_IBM_vertex_array_lists +http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt +GL_IBM_vertex_array_lists + + GL_VERTEX_ARRAY_LIST_IBM 103070 + GL_NORMAL_ARRAY_LIST_IBM 103071 + GL_COLOR_ARRAY_LIST_IBM 103072 + GL_INDEX_ARRAY_LIST_IBM 103073 + GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 + GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 + GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 + GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 + GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 + GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 + GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 + GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 + GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 + GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 + GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 + GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + void glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glEdgeFlagPointerListIBM (GLint stride, const GLboolean ** pointer, GLint ptrstride) + void glFogCoordPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glIndexPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glNormalPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) + void glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_color_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_color_clamp new file mode 100644 index 0000000..b589f64 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_color_clamp @@ -0,0 +1,12 @@ +GL_INGR_color_clamp +http://www.opengl.org/registry/specs/INGR/color_clamp.txt +GL_INGR_color_clamp + + GL_RED_MIN_CLAMP_INGR 0x8560 + GL_GREEN_MIN_CLAMP_INGR 0x8561 + GL_BLUE_MIN_CLAMP_INGR 0x8562 + GL_ALPHA_MIN_CLAMP_INGR 0x8563 + GL_RED_MAX_CLAMP_INGR 0x8564 + GL_GREEN_MAX_CLAMP_INGR 0x8565 + GL_BLUE_MAX_CLAMP_INGR 0x8566 + GL_ALPHA_MAX_CLAMP_INGR 0x8567 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_interlace_read b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_interlace_read new file mode 100644 index 0000000..5c1abe4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INGR_interlace_read @@ -0,0 +1,5 @@ +GL_INGR_interlace_read +http://www.opengl.org/registry/specs/INGR/interlace_read.txt +GL_INGR_interlace_read + + GL_INTERLACE_READ_INGR 0x8568 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_conservative_rasterization b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_conservative_rasterization new file mode 100644 index 0000000..3d5cc9b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_conservative_rasterization @@ -0,0 +1,5 @@ +GL_INTEL_conservative_rasterization +http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt +GL_INTEL_conservative_rasterization + + GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_fragment_shader_ordering b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_fragment_shader_ordering new file mode 100644 index 0000000..3a4ddb4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_fragment_shader_ordering @@ -0,0 +1,4 @@ +GL_INTEL_fragment_shader_ordering +http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt +GL_INTEL_fragment_shader_ordering + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_framebuffer_CMAA b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_framebuffer_CMAA new file mode 100644 index 0000000..c52d6dd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_framebuffer_CMAA @@ -0,0 +1,4 @@ +GL_INTEL_framebuffer_CMAA +http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt +GL_INTEL_framebuffer_CMAA + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_map_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_map_texture new file mode 100644 index 0000000..c8670fb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_map_texture @@ -0,0 +1,11 @@ +GL_INTEL_map_texture +http://www.opengl.org/registry/specs/INTEL/map_texture.txt +GL_INTEL_map_texture + + GL_LAYOUT_DEFAULT_INTEL 0 + GL_LAYOUT_LINEAR_INTEL 1 + GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 + GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + void * glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout) + void glSyncTextureINTEL (GLuint texture) + void glUnmapTexture2DINTEL (GLuint texture, GLint level) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_parallel_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_parallel_arrays new file mode 100644 index 0000000..ce18621 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_parallel_arrays @@ -0,0 +1,13 @@ +GL_INTEL_parallel_arrays +http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt +GL_INTEL_parallel_arrays + + GL_PARALLEL_ARRAYS_INTEL 0x83F4 + GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 + GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 + GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 + GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + void glColorPointervINTEL (GLint size, GLenum type, const void** pointer) + void glNormalPointervINTEL (GLenum type, const void** pointer) + void glTexCoordPointervINTEL (GLint size, GLenum type, const void** pointer) + void glVertexPointervINTEL (GLint size, GLenum type, const void** pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_performance_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_performance_query new file mode 100644 index 0000000..64775f7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_performance_query @@ -0,0 +1,34 @@ +GL_INTEL_performance_query +http://www.opengl.org/registry/specs/INTEL/performance_query.txt +GL_INTEL_performance_query + + GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 + GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 + GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 + GL_PERFQUERY_FLUSH_INTEL 0x83FA + GL_PERFQUERY_WAIT_INTEL 0x83FB + GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 + GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 + GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 + GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 + GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 + GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 + GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 + GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 + GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA + GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB + GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC + GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD + GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE + GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF + GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + void glBeginPerfQueryINTEL (GLuint queryHandle) + void glCreatePerfQueryINTEL (GLuint queryId, GLuint* queryHandle) + void glDeletePerfQueryINTEL (GLuint queryHandle) + void glEndPerfQueryINTEL (GLuint queryHandle) + void glGetFirstPerfQueryIdINTEL (GLuint* queryId) + void glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint* nextQueryId) + void glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) + void glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten) + void glGetPerfQueryIdByNameINTEL (GLchar* queryName, GLuint *queryId) + void glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_texture_scissor b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_texture_scissor new file mode 100644 index 0000000..f28d484 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_INTEL_texture_scissor @@ -0,0 +1,6 @@ +GL_INTEL_texture_scissor +http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt +GL_INTEL_texture_scissor + + void glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc) + void glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced new file mode 100644 index 0000000..b15b09e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced @@ -0,0 +1,21 @@ +GL_KHR_blend_equation_advanced +http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt +GL_KHR_blend_equation_advanced + + GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 + GL_MULTIPLY_KHR 0x9294 + GL_SCREEN_KHR 0x9295 + GL_OVERLAY_KHR 0x9296 + GL_DARKEN_KHR 0x9297 + GL_LIGHTEN_KHR 0x9298 + GL_COLORDODGE_KHR 0x9299 + GL_COLORBURN_KHR 0x929A + GL_HARDLIGHT_KHR 0x929B + GL_SOFTLIGHT_KHR 0x929C + GL_DIFFERENCE_KHR 0x929E + GL_EXCLUSION_KHR 0x92A0 + GL_HSL_HUE_KHR 0x92AD + GL_HSL_SATURATION_KHR 0x92AE + GL_HSL_COLOR_KHR 0x92AF + GL_HSL_LUMINOSITY_KHR 0x92B0 + void glBlendBarrierKHR (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent new file mode 100644 index 0000000..840ae26 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent @@ -0,0 +1,4 @@ +GL_KHR_blend_equation_advanced_coherent +http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt +GL_KHR_blend_equation_advanced_coherent + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_context_flush_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_context_flush_control new file mode 100644 index 0000000..1c62220 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_context_flush_control @@ -0,0 +1,4 @@ +GL_KHR_context_flush_control +http://www.opengl.org/registry/specs/KHR/context_flush_control.txt +GL_KHR_context_flush_control + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_debug b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_debug new file mode 100644 index 0000000..a7c1915 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_debug @@ -0,0 +1,55 @@ +GL_KHR_debug +http://www.opengl.org/registry/specs/KHR/debug.txt +GL_KHR_debug + + GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 + GL_STACK_OVERFLOW 0x0503 + GL_STACK_UNDERFLOW 0x0504 + GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 + GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 + GL_DEBUG_CALLBACK_FUNCTION 0x8244 + GL_DEBUG_CALLBACK_USER_PARAM 0x8245 + GL_DEBUG_SOURCE_API 0x8246 + GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 + GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 + GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 + GL_DEBUG_SOURCE_APPLICATION 0x824A + GL_DEBUG_SOURCE_OTHER 0x824B + GL_DEBUG_TYPE_ERROR 0x824C + GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D + GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E + GL_DEBUG_TYPE_PORTABILITY 0x824F + GL_DEBUG_TYPE_PERFORMANCE 0x8250 + GL_DEBUG_TYPE_OTHER 0x8251 + GL_DEBUG_TYPE_MARKER 0x8268 + GL_DEBUG_TYPE_PUSH_GROUP 0x8269 + GL_DEBUG_TYPE_POP_GROUP 0x826A + GL_DEBUG_SEVERITY_NOTIFICATION 0x826B + GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C + GL_DEBUG_GROUP_STACK_DEPTH 0x826D + GL_BUFFER 0x82E0 + GL_SHADER 0x82E1 + GL_PROGRAM 0x82E2 + GL_QUERY 0x82E3 + GL_PROGRAM_PIPELINE 0x82E4 + GL_SAMPLER 0x82E6 + GL_DISPLAY_LIST 0x82E7 + GL_MAX_LABEL_LENGTH 0x82E8 + GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 + GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 + GL_DEBUG_LOGGED_MESSAGES 0x9145 + GL_DEBUG_SEVERITY_HIGH 0x9146 + GL_DEBUG_SEVERITY_MEDIUM 0x9147 + GL_DEBUG_SEVERITY_LOW 0x9148 + GL_DEBUG_OUTPUT 0x92E0 + void glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam) + void glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) + void glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) + GLuint glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) + void glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label) + void glGetObjectPtrLabel (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label) + void glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar* label) + void glObjectPtrLabel (void* ptr, GLsizei length, const GLchar* label) + void glPopDebugGroup (void) + void glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar * message) + typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_no_error b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_no_error new file mode 100644 index 0000000..b22ff2c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_no_error @@ -0,0 +1,5 @@ +GL_KHR_no_error +http://www.opengl.org/registry/specs/KHR/no_error.txt +GL_KHR_no_error + + GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_parallel_shader_compile b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_parallel_shader_compile new file mode 100644 index 0000000..7470f7e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_parallel_shader_compile @@ -0,0 +1,7 @@ +GL_KHR_parallel_shader_compile +http://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt +GL_KHR_parallel_shader_compile + + GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 + GL_COMPLETION_STATUS_KHR 0x91B1 + void glMaxShaderCompilerThreadsKHR (GLuint count) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior new file mode 100644 index 0000000..12ea32b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior @@ -0,0 +1,4 @@ +GL_KHR_robust_buffer_access_behavior +http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt +GL_KHR_robust_buffer_access_behavior + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robustness b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robustness new file mode 100644 index 0000000..0fc0d24 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_robustness @@ -0,0 +1,16 @@ +GL_KHR_robustness +http://www.opengl.org/registry/specs/KHR/robustness.txt +GL_KHR_robustness + + GL_CONTEXT_LOST 0x0507 + GL_LOSE_CONTEXT_ON_RESET 0x8252 + GL_GUILTY_CONTEXT_RESET 0x8253 + GL_INNOCENT_CONTEXT_RESET 0x8254 + GL_UNKNOWN_CONTEXT_RESET 0x8255 + GL_RESET_NOTIFICATION_STRATEGY 0x8256 + GL_NO_RESET_NOTIFICATION 0x8261 + GL_CONTEXT_ROBUST_ACCESS 0x90F3 + void glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) + void glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint* params) + void glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint* params) + void glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr new file mode 100644 index 0000000..32053bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr @@ -0,0 +1,32 @@ +GL_KHR_texture_compression_astc_hdr +http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt +GL_KHR_texture_compression_astc_hdr + + GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 + GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 + GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 + GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 + GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 + GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 + GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 + GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 + GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 + GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 + GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA + GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB + GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC + GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr new file mode 100644 index 0000000..96d36c5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr @@ -0,0 +1,32 @@ +GL_KHR_texture_compression_astc_ldr +http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt +GL_KHR_texture_compression_astc_ldr + + GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 + GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 + GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 + GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 + GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 + GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 + GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 + GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 + GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 + GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 + GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA + GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB + GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC + GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC + GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d new file mode 100644 index 0000000..525455a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d @@ -0,0 +1,4 @@ +GL_KHR_texture_compression_astc_sliced_3d +http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt +GL_KHR_texture_compression_astc_sliced_3d + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_KTX_buffer_region b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KTX_buffer_region new file mode 100644 index 0000000..ef281b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_KTX_buffer_region @@ -0,0 +1,13 @@ +GL_KTX_buffer_region + +GL_KTX_buffer_region + + GL_KTX_FRONT_REGION 0x0 + GL_KTX_BACK_REGION 0x1 + GL_KTX_Z_REGION 0x2 + GL_KTX_STENCIL_REGION 0x3 + GLuint glBufferRegionEnabled (void) + GLuint glNewBufferRegion (GLenum region) + void glDeleteBufferRegion (GLenum region) + void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) + void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESAX_texture_stack b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESAX_texture_stack new file mode 100644 index 0000000..8588740 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESAX_texture_stack @@ -0,0 +1,10 @@ +GL_MESAX_texture_stack +http://www.opengl.org/registry/specs/MESAX/texture_stack.txt +GL_MESAX_texture_stack + + GL_TEXTURE_1D_STACK_MESAX 0x8759 + GL_TEXTURE_2D_STACK_MESAX 0x875A + GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B + GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C + GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D + GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_pack_invert b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_pack_invert new file mode 100644 index 0000000..0ac3ecf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_pack_invert @@ -0,0 +1,5 @@ +GL_MESA_pack_invert +http://www.opengl.org/registry/specs/MESA/pack_invert.txt +GL_MESA_pack_invert + + GL_PACK_INVERT_MESA 0x8758 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_resize_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_resize_buffers new file mode 100644 index 0000000..c96d322 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_resize_buffers @@ -0,0 +1,5 @@ +GL_MESA_resize_buffers +http://www.opengl.org/registry/specs/MESA/resize_buffers.txt +GL_MESA_resize_buffers + + void glResizeBuffersMESA (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_shader_integer_functions b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_shader_integer_functions new file mode 100644 index 0000000..93be56f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_shader_integer_functions @@ -0,0 +1,4 @@ +GL_MESA_shader_integer_functions +http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt +GL_MESA_shader_integer_functions + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_window_pos b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_window_pos new file mode 100644 index 0000000..13bf7ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_window_pos @@ -0,0 +1,28 @@ +GL_MESA_window_pos +http://www.opengl.org/registry/specs/MESA/window_pos.txt +GL_MESA_window_pos + + void glWindowPos2dMESA (GLdouble x, GLdouble y) + void glWindowPos2dvMESA (const GLdouble* p) + void glWindowPos2fMESA (GLfloat x, GLfloat y) + void glWindowPos2fvMESA (const GLfloat* p) + void glWindowPos2iMESA (GLint x, GLint y) + void glWindowPos2ivMESA (const GLint* p) + void glWindowPos2sMESA (GLshort x, GLshort y) + void glWindowPos2svMESA (const GLshort* p) + void glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z) + void glWindowPos3dvMESA (const GLdouble* p) + void glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) + void glWindowPos3fvMESA (const GLfloat* p) + void glWindowPos3iMESA (GLint x, GLint y, GLint z) + void glWindowPos3ivMESA (const GLint* p) + void glWindowPos3sMESA (GLshort x, GLshort y, GLshort z) + void glWindowPos3svMESA (const GLshort* p) + void glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble) + void glWindowPos4dvMESA (const GLdouble* p) + void glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glWindowPos4fvMESA (const GLfloat* p) + void glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w) + void glWindowPos4ivMESA (const GLint* p) + void glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w) + void glWindowPos4svMESA (const GLshort* p) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_ycbcr_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_ycbcr_texture new file mode 100644 index 0000000..d54bb41 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_MESA_ycbcr_texture @@ -0,0 +1,7 @@ +GL_MESA_ycbcr_texture +http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt +GL_MESA_ycbcr_texture + + GL_UNSIGNED_SHORT_8_8_MESA 0x85BA + GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB + GL_YCBCR_MESA 0x8757 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers new file mode 100644 index 0000000..346f87c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers @@ -0,0 +1,4 @@ +GL_NVX_blend_equation_advanced_multi_draw_buffers +http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt +GL_NVX_blend_equation_advanced_multi_draw_buffers + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_conditional_render b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_conditional_render new file mode 100644 index 0000000..d276f9c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_conditional_render @@ -0,0 +1,6 @@ +GL_NVX_conditional_render +http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt +GL_NVX_conditional_render + + void glBeginConditionalRenderNVX (GLuint id) + void glEndConditionalRenderNVX (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_gpu_memory_info b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_gpu_memory_info new file mode 100644 index 0000000..a8d97b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_gpu_memory_info @@ -0,0 +1,9 @@ +GL_NVX_gpu_memory_info +http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt +GL_NVX_gpu_memory_info + + GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 + GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 + GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 + GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A + GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_linked_gpu_multicast b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_linked_gpu_multicast new file mode 100644 index 0000000..8c65412 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NVX_linked_gpu_multicast @@ -0,0 +1,9 @@ +GL_NVX_linked_gpu_multicast +http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt +GL_NVX_linked_gpu_multicast + + GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 + GL_MAX_LGPU_GPUS_NVX 0x92BA + void glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) + void glLGPUInterlockNVX (void) + void glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_3dvision_settings b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_3dvision_settings new file mode 100644 index 0000000..4b68a4d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_3dvision_settings @@ -0,0 +1,13 @@ +GL_NV_3dvision_settings +http://www.opengl.org/registry/specs/NV/3dvision_settings.txt +GL_NV_3dvision_settings + + GL_3DVISION_STEREO_NV 0x90F4 + GL_STEREO_SEPARATION_NV 0x90F5 + GL_STEREO_CONVERGENCE_NV 0x90F6 + GL_STEREO_CUTOFF_NV 0x90F7 + GL_STEREO_PROJECTION_NV 0x90F8 + GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 + GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + void glStereoParameterfNV (GLenum pname, GLfloat param) + void glStereoParameteriNV (GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_EGL_stream_consumer_external b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_EGL_stream_consumer_external new file mode 100644 index 0000000..0bd199b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_EGL_stream_consumer_external @@ -0,0 +1,8 @@ +GL_NV_EGL_stream_consumer_external +http://www.opengl.org/registry/specs/NV/EGL_stream_consumer_external.txt +GL_NV_EGL_stream_consumer_external + + GL_TEXTURE_EXTERNAL_OES 0x8D65 + GL_SAMPLER_EXTERNAL_OES 0x8D66 + GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 + GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control new file mode 100644 index 0000000..7d00582 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_alpha_to_coverage_dither_control @@ -0,0 +1,8 @@ +GL_NV_alpha_to_coverage_dither_control +http://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt +GL_NV_alpha_to_coverage_dither_control + + GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF + GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D + GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E + GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bgr b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bgr new file mode 100644 index 0000000..c8e0dcc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bgr @@ -0,0 +1,5 @@ +GL_NV_bgr +http://www.opengl.org/registry/specs/NV/bgr.txt +GL_NV_bgr + + GL_BGR_NV 0x80E0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect new file mode 100644 index 0000000..a7c8308 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect @@ -0,0 +1,6 @@ +GL_NV_bindless_multi_draw_indirect +http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt +GL_NV_bindless_multi_draw_indirect + + void glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) + void glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count new file mode 100644 index 0000000..2604c80 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count @@ -0,0 +1,6 @@ +GL_NV_bindless_multi_draw_indirect_count +http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt +GL_NV_bindless_multi_draw_indirect_count + + void glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) + void glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_texture new file mode 100644 index 0000000..46f10e1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_bindless_texture @@ -0,0 +1,17 @@ +GL_NV_bindless_texture +http://www.opengl.org/registry/specs/NV/bindless_texture.txt +GL_NV_bindless_texture + + GLuint64 glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) + GLuint64 glGetTextureHandleNV (GLuint texture) + GLuint64 glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler) + GLboolean glIsImageHandleResidentNV (GLuint64 handle) + GLboolean glIsTextureHandleResidentNV (GLuint64 handle) + void glMakeImageHandleNonResidentNV (GLuint64 handle) + void glMakeImageHandleResidentNV (GLuint64 handle, GLenum access) + void glMakeTextureHandleNonResidentNV (GLuint64 handle) + void glMakeTextureHandleResidentNV (GLuint64 handle) + void glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value) + void glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64* values) + void glUniformHandleui64NV (GLint location, GLuint64 value) + void glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced new file mode 100644 index 0000000..8fa3c1d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced @@ -0,0 +1,56 @@ +GL_NV_blend_equation_advanced +http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt +GL_NV_blend_equation_advanced + + GL_XOR_NV 0x1506 + GL_RED_NV 0x1903 + GL_GREEN_NV 0x1904 + GL_BLUE_NV 0x1905 + GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 + GL_BLEND_OVERLAP_NV 0x9281 + GL_UNCORRELATED_NV 0x9282 + GL_DISJOINT_NV 0x9283 + GL_CONJOINT_NV 0x9284 + GL_BLEND_ADVANCED_COHERENT_NV 0x9285 + GL_SRC_NV 0x9286 + GL_DST_NV 0x9287 + GL_SRC_OVER_NV 0x9288 + GL_DST_OVER_NV 0x9289 + GL_SRC_IN_NV 0x928A + GL_DST_IN_NV 0x928B + GL_SRC_OUT_NV 0x928C + GL_DST_OUT_NV 0x928D + GL_SRC_ATOP_NV 0x928E + GL_DST_ATOP_NV 0x928F + GL_PLUS_NV 0x9291 + GL_PLUS_DARKER_NV 0x9292 + GL_MULTIPLY_NV 0x9294 + GL_SCREEN_NV 0x9295 + GL_OVERLAY_NV 0x9296 + GL_DARKEN_NV 0x9297 + GL_LIGHTEN_NV 0x9298 + GL_COLORDODGE_NV 0x9299 + GL_COLORBURN_NV 0x929A + GL_HARDLIGHT_NV 0x929B + GL_SOFTLIGHT_NV 0x929C + GL_DIFFERENCE_NV 0x929E + GL_MINUS_NV 0x929F + GL_EXCLUSION_NV 0x92A0 + GL_CONTRAST_NV 0x92A1 + GL_INVERT_RGB_NV 0x92A3 + GL_LINEARDODGE_NV 0x92A4 + GL_LINEARBURN_NV 0x92A5 + GL_VIVIDLIGHT_NV 0x92A6 + GL_LINEARLIGHT_NV 0x92A7 + GL_PINLIGHT_NV 0x92A8 + GL_HARDMIX_NV 0x92A9 + GL_HSL_HUE_NV 0x92AD + GL_HSL_SATURATION_NV 0x92AE + GL_HSL_COLOR_NV 0x92AF + GL_HSL_LUMINOSITY_NV 0x92B0 + GL_PLUS_CLAMPED_NV 0x92B1 + GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 + GL_MINUS_CLAMPED_NV 0x92B3 + GL_INVERT_OVG_NV 0x92B4 + void glBlendBarrierNV (void) + void glBlendParameteriNV (GLenum pname, GLint value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent new file mode 100644 index 0000000..ef9607a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent @@ -0,0 +1,4 @@ +GL_NV_blend_equation_advanced_coherent +http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt +GL_NV_blend_equation_advanced_coherent + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_minmax_factor b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_minmax_factor new file mode 100644 index 0000000..8843d8d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_minmax_factor @@ -0,0 +1,6 @@ +GL_NV_blend_minmax_factor +http://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt +GL_NV_blend_minmax_factor + + GL_FACTOR_MIN_AMD 0x901C + GL_FACTOR_MAX_AMD 0x901D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_square b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_square new file mode 100644 index 0000000..85686c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_blend_square @@ -0,0 +1,4 @@ +GL_NV_blend_square +http://www.opengl.org/registry/specs/NV/blend_square.txt +GL_NV_blend_square + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_clip_space_w_scaling b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_clip_space_w_scaling new file mode 100644 index 0000000..c4e9a92 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_clip_space_w_scaling @@ -0,0 +1,8 @@ +GL_NV_clip_space_w_scaling +http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt +GL_NV_clip_space_w_scaling + + GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C + GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D + GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + void glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_command_list b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_command_list new file mode 100644 index 0000000..474221a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_command_list @@ -0,0 +1,40 @@ +GL_NV_command_list +http://www.opengl.org/registry/specs/NV/command_list.txt +GL_NV_command_list + + GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 + GL_NOP_COMMAND_NV 0x0001 + GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 + GL_DRAW_ARRAYS_COMMAND_NV 0x0003 + GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 + GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 + GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 + GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 + GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 + GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 + GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a + GL_BLEND_COLOR_COMMAND_NV 0x000b + GL_STENCIL_REF_COMMAND_NV 0x000c + GL_LINE_WIDTH_COMMAND_NV 0x000d + GL_POLYGON_OFFSET_COMMAND_NV 0x000e + GL_ALPHA_REF_COMMAND_NV 0x000f + GL_VIEWPORT_COMMAND_NV 0x0010 + GL_SCISSOR_COMMAND_NV 0x0011 + GL_FRONT_FACE_COMMAND_NV 0x0012 + void glCallCommandListNV (GLuint list) + void glCommandListSegmentsNV (GLuint list, GLuint segments) + void glCompileCommandListNV (GLuint list) + void glCreateCommandListsNV (GLsizei n, GLuint* lists) + void glCreateStatesNV (GLsizei n, GLuint* states) + void glDeleteCommandListsNV (GLsizei n, const GLuint* lists) + void glDeleteStatesNV (GLsizei n, const GLuint* states) + void glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count) + void glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count) + void glDrawCommandsStatesAddressNV (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + void glDrawCommandsStatesNV (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + GLuint glGetCommandHeaderNV (GLenum tokenID, GLuint size) + GLushort glGetStageIndexNV (GLenum shadertype) + GLboolean glIsCommandListNV (GLuint list) + GLboolean glIsStateNV (GLuint state) + void glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) + void glStateCaptureNV (GLuint state, GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_compute_program5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_compute_program5 new file mode 100644 index 0000000..4592a06 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_compute_program5 @@ -0,0 +1,6 @@ +GL_NV_compute_program5 +http://www.opengl.org/registry/specs/NV/compute_program5.txt +GL_NV_compute_program5 + + GL_COMPUTE_PROGRAM_NV 0x90FB + GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conditional_render b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conditional_render new file mode 100644 index 0000000..616dae8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conditional_render @@ -0,0 +1,10 @@ +GL_NV_conditional_render +http://www.opengl.org/registry/specs/NV/conditional_render.txt +GL_NV_conditional_render + + GL_QUERY_WAIT_NV 0x8E13 + GL_QUERY_NO_WAIT_NV 0x8E14 + GL_QUERY_BY_REGION_WAIT_NV 0x8E15 + GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + void glBeginConditionalRenderNV (GLuint id, GLenum mode) + void glEndConditionalRenderNV (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster new file mode 100644 index 0000000..d1feb8b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster @@ -0,0 +1,9 @@ +GL_NV_conservative_raster +http://www.opengl.org/registry/specs/NV/conservative_raster.txt +GL_NV_conservative_raster + + GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 + GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 + GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 + GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + void glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_dilate b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_dilate new file mode 100644 index 0000000..9cea89c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_dilate @@ -0,0 +1,8 @@ +GL_NV_conservative_raster_dilate +http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt +GL_NV_conservative_raster_dilate + + GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 + GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A + GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + void glConservativeRasterParameterfNV (GLenum pname, GLfloat value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles new file mode 100644 index 0000000..5852150 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles @@ -0,0 +1,8 @@ +GL_NV_conservative_raster_pre_snap_triangles +http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt +GL_NV_conservative_raster_pre_snap_triangles + + GL_CONSERVATIVE_RASTER_MODE_NV 0x954D + GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E + GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + void glConservativeRasterParameteriNV (GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_buffer new file mode 100644 index 0000000..d489f50 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_buffer @@ -0,0 +1,7 @@ +GL_NV_copy_buffer +http://www.opengl.org/registry/specs/NV/copy_buffer.txt +GL_NV_copy_buffer + + GL_COPY_READ_BUFFER_NV 0x8F36 + GL_COPY_WRITE_BUFFER_NV 0x8F37 + void glCopyBufferSubDataNV (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_depth_to_color b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_depth_to_color new file mode 100644 index 0000000..5c14070 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_depth_to_color @@ -0,0 +1,6 @@ +GL_NV_copy_depth_to_color +http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt +GL_NV_copy_depth_to_color + + GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E + GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_image b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_image new file mode 100644 index 0000000..89bb757 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_copy_image @@ -0,0 +1,5 @@ +GL_NV_copy_image +http://www.opengl.org/registry/specs/NV/copy_image.txt +GL_NV_copy_image + + void glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_deep_texture3D b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_deep_texture3D new file mode 100644 index 0000000..64967cd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_deep_texture3D @@ -0,0 +1,6 @@ +GL_NV_deep_texture3D +http://www.opengl.org/registry/specs/NV/deep_texture3D.txt +GL_NV_deep_texture3D + + GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 + GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_buffer_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_buffer_float new file mode 100644 index 0000000..421d266 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_buffer_float @@ -0,0 +1,11 @@ +GL_NV_depth_buffer_float +http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt +GL_NV_depth_buffer_float + + GL_DEPTH_COMPONENT32F_NV 0x8DAB + GL_DEPTH32F_STENCIL8_NV 0x8DAC + GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD + GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + void glDepthRangedNV (GLdouble zNear, GLdouble zFar) + void glClearDepthdNV (GLdouble depth) + void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_clamp new file mode 100644 index 0000000..b328351 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_clamp @@ -0,0 +1,5 @@ +GL_NV_depth_clamp +http://www.opengl.org/registry/specs/NV/depth_clamp.txt +GL_NV_depth_clamp + + GL_DEPTH_CLAMP_NV 0x864F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_range_unclamped b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_range_unclamped new file mode 100644 index 0000000..b63a0ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_depth_range_unclamped @@ -0,0 +1,9 @@ +GL_NV_depth_range_unclamped + +GL_NV_depth_range_unclamped + + GL_SAMPLE_COUNT_BITS_NV 0x8864 + GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 + GL_QUERY_RESULT_NV 0x8866 + GL_QUERY_RESULT_AVAILABLE_NV 0x8867 + GL_SAMPLE_COUNT_NV 0x8914 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_buffers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_buffers new file mode 100644 index 0000000..0147709 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_buffers @@ -0,0 +1,38 @@ +GL_NV_draw_buffers +http://www.opengl.org/registry/specs/NV/draw_buffers.txt +GL_NV_draw_buffers + + GL_MAX_DRAW_BUFFERS_NV 0x8824 + GL_DRAW_BUFFER0_NV 0x8825 + GL_DRAW_BUFFER1_NV 0x8826 + GL_DRAW_BUFFER2_NV 0x8827 + GL_DRAW_BUFFER3_NV 0x8828 + GL_DRAW_BUFFER4_NV 0x8829 + GL_DRAW_BUFFER5_NV 0x882A + GL_DRAW_BUFFER6_NV 0x882B + GL_DRAW_BUFFER7_NV 0x882C + GL_DRAW_BUFFER8_NV 0x882D + GL_DRAW_BUFFER9_NV 0x882E + GL_DRAW_BUFFER10_NV 0x882F + GL_DRAW_BUFFER11_NV 0x8830 + GL_DRAW_BUFFER12_NV 0x8831 + GL_DRAW_BUFFER13_NV 0x8832 + GL_DRAW_BUFFER14_NV 0x8833 + GL_DRAW_BUFFER15_NV 0x8834 + GL_COLOR_ATTACHMENT0_NV 0x8CE0 + GL_COLOR_ATTACHMENT1_NV 0x8CE1 + GL_COLOR_ATTACHMENT2_NV 0x8CE2 + GL_COLOR_ATTACHMENT3_NV 0x8CE3 + GL_COLOR_ATTACHMENT4_NV 0x8CE4 + GL_COLOR_ATTACHMENT5_NV 0x8CE5 + GL_COLOR_ATTACHMENT6_NV 0x8CE6 + GL_COLOR_ATTACHMENT7_NV 0x8CE7 + GL_COLOR_ATTACHMENT8_NV 0x8CE8 + GL_COLOR_ATTACHMENT9_NV 0x8CE9 + GL_COLOR_ATTACHMENT10_NV 0x8CEA + GL_COLOR_ATTACHMENT11_NV 0x8CEB + GL_COLOR_ATTACHMENT12_NV 0x8CEC + GL_COLOR_ATTACHMENT13_NV 0x8CED + GL_COLOR_ATTACHMENT14_NV 0x8CEE + GL_COLOR_ATTACHMENT15_NV 0x8CEF + void glDrawBuffersNV (GLsizei n, const GLenum* bufs) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_instanced b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_instanced new file mode 100644 index 0000000..4d5caa1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_instanced @@ -0,0 +1,6 @@ +GL_NV_draw_instanced +http://www.opengl.org/registry/specs/NV/draw_instanced.txt +GL_NV_draw_instanced + + void glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_texture new file mode 100644 index 0000000..c764faa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_texture @@ -0,0 +1,5 @@ +GL_NV_draw_texture +http://www.opengl.org/registry/specs/NV/draw_texture.txt +GL_NV_draw_texture + + void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_vulkan_image b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_vulkan_image new file mode 100644 index 0000000..5af132c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_draw_vulkan_image @@ -0,0 +1,10 @@ +GL_NV_draw_vulkan_image +http://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt +GL_NV_draw_vulkan_image + + void glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) + GLVULKANPROCNV glGetVkProcAddrNV (const GLchar* name) + void glSignalVkFenceNV (GLuint64 vkFence) + void glSignalVkSemaphoreNV (GLuint64 vkSemaphore) + void glWaitVkSemaphoreNV (GLuint64 vkSemaphore) + typedef void (APIENTRY *GLVULKANPROCNV)(void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_evaluators b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_evaluators new file mode 100644 index 0000000..8c3a592 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_evaluators @@ -0,0 +1,37 @@ +GL_NV_evaluators +http://www.opengl.org/registry/specs/NV/evaluators.txt +GL_NV_evaluators + + GL_EVAL_2D_NV 0x86C0 + GL_EVAL_TRIANGULAR_2D_NV 0x86C1 + GL_MAP_TESSELLATION_NV 0x86C2 + GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 + GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 + GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 + GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 + GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 + GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 + GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 + GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA + GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB + GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC + GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD + GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE + GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF + GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 + GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 + GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 + GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 + GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 + GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 + GL_MAX_MAP_TESSELLATION_NV 0x86D6 + GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + void glEvalMapsNV (GLenum target, GLenum mode) + void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) + void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params) + void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points) + void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params) + void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params) + void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points) + void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params) + void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_attrib_location b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_attrib_location new file mode 100644 index 0000000..cbdcf0c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_attrib_location @@ -0,0 +1,4 @@ +GL_NV_explicit_attrib_location +http://www.opengl.org/registry/specs/NV/explicit_attrib_location.txt +GL_NV_explicit_attrib_location + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_multisample new file mode 100644 index 0000000..74ef206 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_explicit_multisample @@ -0,0 +1,17 @@ +GL_NV_explicit_multisample +http://www.opengl.org/registry/specs/NV/explicit_multisample.txt +GL_NV_explicit_multisample + + GL_SAMPLE_POSITION_NV 0x8E50 + GL_SAMPLE_MASK_NV 0x8E51 + GL_SAMPLE_MASK_VALUE_NV 0x8E52 + GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 + GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 + GL_TEXTURE_RENDERBUFFER_NV 0x8E55 + GL_SAMPLER_RENDERBUFFER_NV 0x8E56 + GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 + GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 + GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val) + void glSampleMaskIndexedNV (GLuint index, GLbitfield mask) + void glTexRenderbufferNV (GLenum target, GLuint renderbuffer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fbo_color_attachments b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fbo_color_attachments new file mode 100644 index 0000000..4233d14 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fbo_color_attachments @@ -0,0 +1,21 @@ +GL_NV_fbo_color_attachments +http://www.opengl.org/registry/specs/NV/fbo_color_attachments.txt +GL_NV_fbo_color_attachments + + GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF + GL_COLOR_ATTACHMENT0_NV 0x8CE0 + GL_COLOR_ATTACHMENT1_NV 0x8CE1 + GL_COLOR_ATTACHMENT2_NV 0x8CE2 + GL_COLOR_ATTACHMENT3_NV 0x8CE3 + GL_COLOR_ATTACHMENT4_NV 0x8CE4 + GL_COLOR_ATTACHMENT5_NV 0x8CE5 + GL_COLOR_ATTACHMENT6_NV 0x8CE6 + GL_COLOR_ATTACHMENT7_NV 0x8CE7 + GL_COLOR_ATTACHMENT8_NV 0x8CE8 + GL_COLOR_ATTACHMENT9_NV 0x8CE9 + GL_COLOR_ATTACHMENT10_NV 0x8CEA + GL_COLOR_ATTACHMENT11_NV 0x8CEB + GL_COLOR_ATTACHMENT12_NV 0x8CEC + GL_COLOR_ATTACHMENT13_NV 0x8CED + GL_COLOR_ATTACHMENT14_NV 0x8CEE + GL_COLOR_ATTACHMENT15_NV 0x8CEF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fence b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fence new file mode 100644 index 0000000..7a5ef29 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fence @@ -0,0 +1,14 @@ +GL_NV_fence +http://www.opengl.org/registry/specs/NV/fence.txt +GL_NV_fence + + GL_ALL_COMPLETED_NV 0x84F2 + GL_FENCE_STATUS_NV 0x84F3 + GL_FENCE_CONDITION_NV 0x84F4 + void glDeleteFencesNV (GLsizei n, const GLuint* fences) + void glFinishFenceNV (GLuint fence) + void glGenFencesNV (GLsizei n, GLuint* fences) + void glGetFenceivNV (GLuint fence, GLenum pname, GLint* params) + GLboolean glIsFenceNV (GLuint fence) + void glSetFenceNV (GLuint fence, GLenum condition) + GLboolean glTestFenceNV (GLuint fence) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fill_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fill_rectangle new file mode 100644 index 0000000..18d30b4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fill_rectangle @@ -0,0 +1,5 @@ +GL_NV_fill_rectangle +http://www.opengl.org/registry/specs/NV/fill_rectangle.txt +GL_NV_fill_rectangle + + GL_FILL_RECTANGLE_NV 0x933C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_float_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_float_buffer new file mode 100644 index 0000000..7fa464c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_float_buffer @@ -0,0 +1,19 @@ +GL_NV_float_buffer +http://www.opengl.org/registry/specs/NV/float_buffer.txt +GL_NV_float_buffer + + GL_FLOAT_R_NV 0x8880 + GL_FLOAT_RG_NV 0x8881 + GL_FLOAT_RGB_NV 0x8882 + GL_FLOAT_RGBA_NV 0x8883 + GL_FLOAT_R16_NV 0x8884 + GL_FLOAT_R32_NV 0x8885 + GL_FLOAT_RG16_NV 0x8886 + GL_FLOAT_RG32_NV 0x8887 + GL_FLOAT_RGB16_NV 0x8888 + GL_FLOAT_RGB32_NV 0x8889 + GL_FLOAT_RGBA16_NV 0x888A + GL_FLOAT_RGBA32_NV 0x888B + GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C + GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D + GL_FLOAT_RGBA_MODE_NV 0x888E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fog_distance b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fog_distance new file mode 100644 index 0000000..16fb249 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fog_distance @@ -0,0 +1,7 @@ +GL_NV_fog_distance +http://www.opengl.org/registry/specs/NV/fog_distance.txt +GL_NV_fog_distance + + GL_FOG_DISTANCE_MODE_NV 0x855A + GL_EYE_RADIAL_NV 0x855B + GL_EYE_PLANE_ABSOLUTE_NV 0x855C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_coverage_to_color b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_coverage_to_color new file mode 100644 index 0000000..e1c5ec4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_coverage_to_color @@ -0,0 +1,7 @@ +GL_NV_fragment_coverage_to_color +http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt +GL_NV_fragment_coverage_to_color + + GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD + GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + void glFragmentCoverageColorNV (GLuint color) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program new file mode 100644 index 0000000..e660ff0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program @@ -0,0 +1,16 @@ +GL_NV_fragment_program +http://www.opengl.org/registry/specs/NV/fragment_program.txt +GL_NV_fragment_program + + GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 + GL_FRAGMENT_PROGRAM_NV 0x8870 + GL_MAX_TEXTURE_COORDS_NV 0x8871 + GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 + GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 + GL_PROGRAM_ERROR_STRING_NV 0x8874 + void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params) + void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params) + void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]) + void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program2 new file mode 100644 index 0000000..79d4b63 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program2 @@ -0,0 +1,9 @@ +GL_NV_fragment_program2 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt +GL_NV_fragment_program2 + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 + GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 + GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program4 new file mode 100644 index 0000000..edd4383 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program4 @@ -0,0 +1,4 @@ +GL_NV_fragment_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt +GL_NV_gpu_program4 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program_option b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program_option new file mode 100644 index 0000000..01b8ed6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_program_option @@ -0,0 +1,4 @@ +GL_NV_fragment_program_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt +GL_NV_fragment_program_option + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_shader_interlock b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_shader_interlock new file mode 100644 index 0000000..0700d0b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_fragment_shader_interlock @@ -0,0 +1,4 @@ +GL_NV_fragment_shader_interlock +http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt +GL_NV_fragment_shader_interlock + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_blit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_blit new file mode 100644 index 0000000..202762c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_blit @@ -0,0 +1,9 @@ +GL_NV_framebuffer_blit +http://www.opengl.org/registry/specs/NV/framebuffer_blit.txt +GL_NV_framebuffer_blit + + GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 + GL_READ_FRAMEBUFFER_NV 0x8CA8 + GL_DRAW_FRAMEBUFFER_NV 0x8CA9 + GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + void glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_mixed_samples b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_mixed_samples new file mode 100644 index 0000000..4611efe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_mixed_samples @@ -0,0 +1,18 @@ +GL_NV_framebuffer_mixed_samples +http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt +GL_NV_framebuffer_mixed_samples + + GL_COLOR_SAMPLES_NV 0x8E20 + GL_RASTER_MULTISAMPLE_EXT 0x9327 + GL_RASTER_SAMPLES_EXT 0x9328 + GL_MAX_RASTER_SAMPLES_EXT 0x9329 + GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A + GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B + GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C + GL_DEPTH_SAMPLES_NV 0x932D + GL_STENCIL_SAMPLES_NV 0x932E + GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F + GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 + GL_COVERAGE_MODULATION_TABLE_NV 0x9331 + GL_COVERAGE_MODULATION_NV 0x9332 + GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample new file mode 100644 index 0000000..d5a1bc2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample @@ -0,0 +1,8 @@ +GL_NV_framebuffer_multisample +http://www.opengl.org/registry/specs/NV/framebuffer_multisample.txt +GL_NV_framebuffer_multisample + + GL_RENDERBUFFER_SAMPLES_NV 0x8CAB + GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 + GL_MAX_SAMPLES_NV 0x8D57 + void glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage new file mode 100644 index 0000000..526d0f0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage @@ -0,0 +1,9 @@ +GL_NV_framebuffer_multisample_coverage +http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt +GL_NV_framebuffer_multisample_coverage + + GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB + GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 + GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 + GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_generate_mipmap_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_generate_mipmap_sRGB new file mode 100644 index 0000000..6c2fce9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_generate_mipmap_sRGB @@ -0,0 +1,4 @@ +GL_NV_generate_mipmap_sRGB +http://www.opengl.org/registry/specs/NV/generate_mipmap_sRGB.txt +GL_NV_generate_mipmap_sRGB + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_program4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_program4 new file mode 100644 index 0000000..a6cb164 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_program4 @@ -0,0 +1,8 @@ +GL_NV_geometry_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt +GL_NV_gpu_program4 + + GL_GEOMETRY_PROGRAM_NV 0x8C26 + GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 + GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + void glProgramVertexLimitNV (GLenum target, GLint limit) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader4 new file mode 100644 index 0000000..1b00429 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader4 @@ -0,0 +1,4 @@ +GL_NV_geometry_shader4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt +GL_NV_geometry_shader4 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader_passthrough b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader_passthrough new file mode 100644 index 0000000..708134b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_geometry_shader_passthrough @@ -0,0 +1,4 @@ +GL_NV_geometry_shader_passthrough +http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt +GL_NV_geometry_shader_passthrough + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_multicast b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_multicast new file mode 100644 index 0000000..c4f7ddb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_multicast @@ -0,0 +1,21 @@ +GL_NV_gpu_multicast +http://www.opengl.org/registry/specs/NV/gpu_multicast.txt +GL_NV_gpu_multicast + + GL_PER_GPU_STORAGE_BIT_NV 0x0800 + GL_MULTICAST_GPUS_NV 0x92BA + GL_PER_GPU_STORAGE_NV 0x9548 + GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 + GL_RENDER_GPU_MASK_NV 0x9558 + void glMulticastBarrierNV (void) + void glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + void glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) + void glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) + void glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) + void glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) + void glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64* params) + void glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint* params) + void glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64* params) + void glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint* params) + void glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask) + void glRenderGpuMaskNV (GLbitfield mask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program4 new file mode 100644 index 0000000..19f7169 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program4 @@ -0,0 +1,24 @@ +GL_NV_gpu_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt +GL_NV_gpu_program4 + + GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 + GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 + GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 + GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 + GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 + GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 + GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) + void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) + void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) + void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) + void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) + void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) + void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5 new file mode 100644 index 0000000..68079f3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5 @@ -0,0 +1,10 @@ +GL_NV_gpu_program5 +http://www.opengl.org/registry/specs/NV/gpu_program5.txt +GL_NV_gpu_program5 + + GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A + GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B + GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C + GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D + GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E + GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5_mem_extended b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5_mem_extended new file mode 100644 index 0000000..e30b24b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program5_mem_extended @@ -0,0 +1,4 @@ +GL_NV_gpu_program5_mem_extended +http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt +GL_NV_gpu_program5_mem_extended + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program_fp64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program_fp64 new file mode 100644 index 0000000..815dc97 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_program_fp64 @@ -0,0 +1,4 @@ +GL_NV_gpu_program_fp64 +http://www.opengl.org/registry/specs/NV/gpu_program5.txt +GL_NV_gpu_program_fp64 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_shader5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_shader5 new file mode 100644 index 0000000..530f70c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_gpu_shader5 @@ -0,0 +1,66 @@ +GL_NV_gpu_shader5 +http://www.opengl.org/registry/specs/NV/gpu_shader5.txt +GL_NV_gpu_shader5 + + GL_INT64_NV 0x140E + GL_UNSIGNED_INT64_NV 0x140F + GL_INT8_NV 0x8FE0 + GL_INT8_VEC2_NV 0x8FE1 + GL_INT8_VEC3_NV 0x8FE2 + GL_INT8_VEC4_NV 0x8FE3 + GL_INT16_NV 0x8FE4 + GL_INT16_VEC2_NV 0x8FE5 + GL_INT16_VEC3_NV 0x8FE6 + GL_INT16_VEC4_NV 0x8FE7 + GL_INT64_VEC2_NV 0x8FE9 + GL_INT64_VEC3_NV 0x8FEA + GL_INT64_VEC4_NV 0x8FEB + GL_UNSIGNED_INT8_NV 0x8FEC + GL_UNSIGNED_INT8_VEC2_NV 0x8FED + GL_UNSIGNED_INT8_VEC3_NV 0x8FEE + GL_UNSIGNED_INT8_VEC4_NV 0x8FEF + GL_UNSIGNED_INT16_NV 0x8FF0 + GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 + GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 + GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 + GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 + GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 + GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 + GL_FLOAT16_NV 0x8FF8 + GL_FLOAT16_VEC2_NV 0x8FF9 + GL_FLOAT16_VEC3_NV 0x8FFA + GL_FLOAT16_VEC4_NV 0x8FFB + void glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT* params) + void glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT* params) + void glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x) + void glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x) + void glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) + void glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) + void glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) + void glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform1i64NV (GLint location, GLint64EXT x) + void glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform1ui64NV (GLint location, GLuint64EXT x) + void glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y) + void glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y) + void glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) + void glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT* value) + void glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_half_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_half_float new file mode 100644 index 0000000..2917220 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_half_float @@ -0,0 +1,52 @@ +GL_NV_half_float +http://www.opengl.org/registry/specs/NV/half_float.txt +GL_NV_half_float + + GL_HALF_FLOAT_NV 0x140B + void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue) + void glColor3hvNV (const GLhalf* v) + void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) + void glColor4hvNV (const GLhalf* v) + void glFogCoordhNV (GLhalf fog) + void glFogCoordhvNV (const GLhalf* fog) + void glMultiTexCoord1hNV (GLenum target, GLhalf s) + void glMultiTexCoord1hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t) + void glMultiTexCoord2hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r) + void glMultiTexCoord3hvNV (GLenum target, const GLhalf* v) + void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) + void glMultiTexCoord4hvNV (GLenum target, const GLhalf* v) + void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz) + void glNormal3hvNV (const GLhalf* v) + void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue) + void glSecondaryColor3hvNV (const GLhalf* v) + void glTexCoord1hNV (GLhalf s) + void glTexCoord1hvNV (const GLhalf* v) + void glTexCoord2hNV (GLhalf s, GLhalf t) + void glTexCoord2hvNV (const GLhalf* v) + void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r) + void glTexCoord3hvNV (const GLhalf* v) + void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q) + void glTexCoord4hvNV (const GLhalf* v) + void glVertex2hNV (GLhalf x, GLhalf y) + void glVertex2hvNV (const GLhalf* v) + void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z) + void glVertex3hvNV (const GLhalf* v) + void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w) + void glVertex4hvNV (const GLhalf* v) + void glVertexAttrib1hNV (GLuint index, GLhalf x) + void glVertexAttrib1hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y) + void glVertexAttrib2hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z) + void glVertexAttrib3hvNV (GLuint index, const GLhalf* v) + void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) + void glVertexAttrib4hvNV (GLuint index, const GLhalf* v) + void glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalf* v) + void glVertexWeighthNV (GLhalf weight) + void glVertexWeighthvNV (const GLhalf* weight) + typedef unsigned short GLhalf diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_image_formats b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_image_formats new file mode 100644 index 0000000..6a906da --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_image_formats @@ -0,0 +1,4 @@ +GL_NV_image_formats +http://www.opengl.org/registry/specs/NV/image_formats.txt +GL_NV_image_formats + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_instanced_arrays b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_instanced_arrays new file mode 100644 index 0000000..14c0c07 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_instanced_arrays @@ -0,0 +1,6 @@ +GL_NV_instanced_arrays +http://www.opengl.org/registry/specs/NV/instanced_arrays.txt +GL_NV_instanced_arrays + + GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + void glVertexAttribDivisorNV (GLuint index, GLuint divisor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_internalformat_sample_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_internalformat_sample_query new file mode 100644 index 0000000..cd18744 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_internalformat_sample_query @@ -0,0 +1,9 @@ +GL_NV_internalformat_sample_query +http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt +GL_NV_internalformat_sample_query + + GL_MULTISAMPLES_NV 0x9371 + GL_SUPERSAMPLE_SCALE_X_NV 0x9372 + GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 + GL_CONFORMANT_NV 0x9374 + void glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_light_max_exponent b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_light_max_exponent new file mode 100644 index 0000000..8140bb6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_light_max_exponent @@ -0,0 +1,6 @@ +GL_NV_light_max_exponent +http://www.opengl.org/registry/specs/NV/light_max_exponent.txt +GL_NV_light_max_exponent + + GL_MAX_SHININESS_NV 0x8504 + GL_MAX_SPOT_EXPONENT_NV 0x8505 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_coverage new file mode 100644 index 0000000..880b6c8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_coverage @@ -0,0 +1,5 @@ +GL_NV_multisample_coverage +http://www.opengl.org/registry/specs/NV/multisample_coverage.txt +GL_NV_multisample_coverage + + GL_COLOR_SAMPLES_NV 0x8E20 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_filter_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_filter_hint new file mode 100644 index 0000000..7b8be2e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_multisample_filter_hint @@ -0,0 +1,5 @@ +GL_NV_multisample_filter_hint +http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt +GL_NV_multisample_filter_hint + + GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_non_square_matrices b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_non_square_matrices new file mode 100644 index 0000000..d27c2f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_non_square_matrices @@ -0,0 +1,16 @@ +GL_NV_non_square_matrices +http://www.opengl.org/registry/specs/NV/non_square_matrices.txt +GL_NV_non_square_matrices + + GL_FLOAT_MAT2x3_NV 0x8B65 + GL_FLOAT_MAT2x4_NV 0x8B66 + GL_FLOAT_MAT3x2_NV 0x8B67 + GL_FLOAT_MAT3x4_NV 0x8B68 + GL_FLOAT_MAT4x2_NV 0x8B69 + GL_FLOAT_MAT4x3_NV 0x8B6A + void glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) + void glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_occlusion_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_occlusion_query new file mode 100644 index 0000000..4bf7ffd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_occlusion_query @@ -0,0 +1,15 @@ +GL_NV_occlusion_query +http://www.opengl.org/registry/specs/NV/occlusion_query.txt +GL_NV_occlusion_query + + GL_PIXEL_COUNTER_BITS_NV 0x8864 + GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 + GL_PIXEL_COUNT_NV 0x8866 + GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + void glBeginOcclusionQueryNV (GLuint id) + void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint* ids) + void glEndOcclusionQueryNV (void) + void glGenOcclusionQueriesNV (GLsizei n, GLuint* ids) + void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint* params) + void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint* params) + GLboolean glIsOcclusionQueryNV (GLuint id) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pack_subimage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pack_subimage new file mode 100644 index 0000000..19aa009 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pack_subimage @@ -0,0 +1,7 @@ +GL_NV_pack_subimage +http://www.opengl.org/registry/specs/NV/pack_subimage.txt +GL_NV_pack_subimage + + GL_PACK_ROW_LENGTH_NV 0x0D02 + GL_PACK_SKIP_ROWS_NV 0x0D03 + GL_PACK_SKIP_PIXELS_NV 0x0D04 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_depth_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_depth_stencil new file mode 100644 index 0000000..7957956 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_depth_stencil @@ -0,0 +1,6 @@ +GL_NV_packed_depth_stencil +http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt +GL_NV_packed_depth_stencil + + GL_DEPTH_STENCIL_NV 0x84F9 + GL_UNSIGNED_INT_24_8_NV 0x84FA diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float new file mode 100644 index 0000000..2e92770 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float @@ -0,0 +1,6 @@ +GL_NV_packed_float +http://www.opengl.org/registry/specs/NV/packed_float.txt +GL_NV_packed_float + + GL_R11F_G11F_B10F_NV 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float_linear b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float_linear new file mode 100644 index 0000000..beb78bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_packed_float_linear @@ -0,0 +1,6 @@ +GL_NV_packed_float_linear +http://www.opengl.org/registry/specs/NV/packed_float.txt +GL_NV_packed_float_linear + + GL_R11F_G11F_B10F_NV 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object new file mode 100644 index 0000000..91494e3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object @@ -0,0 +1,12 @@ +GL_NV_parameter_buffer_object +http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt +GL_NV_parameter_buffer_object + + GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 + GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 + GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 + GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 + void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) + void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) + void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object2 new file mode 100644 index 0000000..f96e023 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_parameter_buffer_object2 @@ -0,0 +1,4 @@ +GL_NV_parameter_buffer_object2 +http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt +GL_NV_parameter_buffer_object2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering new file mode 100644 index 0000000..db80dab --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering @@ -0,0 +1,217 @@ +GL_NV_path_rendering +http://www.opengl.org/registry/specs/NV/path_rendering.txt +GL_NV_path_rendering + + GL_CLOSE_PATH_NV 0x00 + GL_BOLD_BIT_NV 0x01 + GL_GLYPH_WIDTH_BIT_NV 0x01 + GL_GLYPH_HEIGHT_BIT_NV 0x02 + GL_ITALIC_BIT_NV 0x02 + GL_MOVE_TO_NV 0x02 + GL_RELATIVE_MOVE_TO_NV 0x03 + GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 + GL_LINE_TO_NV 0x04 + GL_RELATIVE_LINE_TO_NV 0x05 + GL_HORIZONTAL_LINE_TO_NV 0x06 + GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 + GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 + GL_VERTICAL_LINE_TO_NV 0x08 + GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 + GL_QUADRATIC_CURVE_TO_NV 0x0A + GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B + GL_CUBIC_CURVE_TO_NV 0x0C + GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D + GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E + GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F + GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 + GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 + GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 + GL_SMALL_CCW_ARC_TO_NV 0x12 + GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 + GL_SMALL_CW_ARC_TO_NV 0x14 + GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 + GL_LARGE_CCW_ARC_TO_NV 0x16 + GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 + GL_LARGE_CW_ARC_TO_NV 0x18 + GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 + GL_CONIC_CURVE_TO_NV 0x1A + GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B + GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 + GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 + GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 + GL_ROUNDED_RECT_NV 0xE8 + GL_RELATIVE_ROUNDED_RECT_NV 0xE9 + GL_ROUNDED_RECT2_NV 0xEA + GL_RELATIVE_ROUNDED_RECT2_NV 0xEB + GL_ROUNDED_RECT4_NV 0xEC + GL_RELATIVE_ROUNDED_RECT4_NV 0xED + GL_ROUNDED_RECT8_NV 0xEE + GL_RELATIVE_ROUNDED_RECT8_NV 0xEF + GL_RESTART_PATH_NV 0xF0 + GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 + GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 + GL_RECT_NV 0xF6 + GL_RELATIVE_RECT_NV 0xF7 + GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 + GL_CIRCULAR_CW_ARC_TO_NV 0xFA + GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC + GL_ARC_TO_NV 0xFE + GL_RELATIVE_ARC_TO_NV 0xFF + GL_GLYPH_HAS_KERNING_BIT_NV 0x100 + GL_PRIMARY_COLOR_NV 0x852C + GL_SECONDARY_COLOR_NV 0x852D + GL_PRIMARY_COLOR 0x8577 + GL_PATH_FORMAT_SVG_NV 0x9070 + GL_PATH_FORMAT_PS_NV 0x9071 + GL_STANDARD_FONT_NAME_NV 0x9072 + GL_SYSTEM_FONT_NAME_NV 0x9073 + GL_FILE_NAME_NV 0x9074 + GL_PATH_STROKE_WIDTH_NV 0x9075 + GL_PATH_END_CAPS_NV 0x9076 + GL_PATH_INITIAL_END_CAP_NV 0x9077 + GL_PATH_TERMINAL_END_CAP_NV 0x9078 + GL_PATH_JOIN_STYLE_NV 0x9079 + GL_PATH_MITER_LIMIT_NV 0x907A + GL_PATH_DASH_CAPS_NV 0x907B + GL_PATH_INITIAL_DASH_CAP_NV 0x907C + GL_PATH_TERMINAL_DASH_CAP_NV 0x907D + GL_PATH_DASH_OFFSET_NV 0x907E + GL_PATH_CLIENT_LENGTH_NV 0x907F + GL_PATH_FILL_MODE_NV 0x9080 + GL_PATH_FILL_MASK_NV 0x9081 + GL_PATH_FILL_COVER_MODE_NV 0x9082 + GL_PATH_STROKE_COVER_MODE_NV 0x9083 + GL_PATH_STROKE_MASK_NV 0x9084 + GL_PATH_STROKE_BOUND_NV 0x9086 + GL_COUNT_UP_NV 0x9088 + GL_COUNT_DOWN_NV 0x9089 + GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A + GL_CONVEX_HULL_NV 0x908B + GL_BOUNDING_BOX_NV 0x908D + GL_TRANSLATE_X_NV 0x908E + GL_TRANSLATE_Y_NV 0x908F + GL_TRANSLATE_2D_NV 0x9090 + GL_TRANSLATE_3D_NV 0x9091 + GL_AFFINE_2D_NV 0x9092 + GL_AFFINE_3D_NV 0x9094 + GL_TRANSPOSE_AFFINE_2D_NV 0x9096 + GL_TRANSPOSE_AFFINE_3D_NV 0x9098 + GL_UTF8_NV 0x909A + GL_UTF16_NV 0x909B + GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C + GL_PATH_COMMAND_COUNT_NV 0x909D + GL_PATH_COORD_COUNT_NV 0x909E + GL_PATH_DASH_ARRAY_COUNT_NV 0x909F + GL_PATH_COMPUTED_LENGTH_NV 0x90A0 + GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 + GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 + GL_SQUARE_NV 0x90A3 + GL_ROUND_NV 0x90A4 + GL_TRIANGULAR_NV 0x90A5 + GL_BEVEL_NV 0x90A6 + GL_MITER_REVERT_NV 0x90A7 + GL_MITER_TRUNCATE_NV 0x90A8 + GL_SKIP_MISSING_GLYPH_NV 0x90A9 + GL_USE_MISSING_GLYPH_NV 0x90AA + GL_PATH_ERROR_POSITION_NV 0x90AB + GL_PATH_FOG_GEN_MODE_NV 0x90AC + GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD + GL_ADJACENT_PAIRS_NV 0x90AE + GL_FIRST_TO_REST_NV 0x90AF + GL_PATH_GEN_MODE_NV 0x90B0 + GL_PATH_GEN_COEFF_NV 0x90B1 + GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 + GL_PATH_GEN_COMPONENTS_NV 0x90B3 + GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 + GL_MOVE_TO_RESETS_NV 0x90B5 + GL_MOVE_TO_CONTINUES_NV 0x90B6 + GL_PATH_STENCIL_FUNC_NV 0x90B7 + GL_PATH_STENCIL_REF_NV 0x90B8 + GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 + GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD + GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE + GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF + GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 + GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 + GL_FONT_UNAVAILABLE_NV 0x936A + GL_FONT_UNINTELLIGIBLE_NV 0x936B + GL_STANDARD_FONT_FORMAT_NV 0x936C + GL_FRAGMENT_INPUT_NV 0x936D + GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 + GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 + GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 + GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 + GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 + GL_FONT_ASCENDER_BIT_NV 0x00200000 + GL_FONT_DESCENDER_BIT_NV 0x00400000 + GL_FONT_HEIGHT_BIT_NV 0x00800000 + GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 + GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 + GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 + GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 + GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + void glCopyPathNV (GLuint resultPath, GLuint srcPath) + void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glCoverFillPathNV (GLuint path, GLenum coverMode) + void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glCoverStrokePathNV (GLuint path, GLenum coverMode) + void glDeletePathsNV (GLuint path, GLsizei range) + GLuint glGenPathsNV (GLsizei range) + void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value) + void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value) + void glGetPathCommandsNV (GLuint path, GLubyte* commands) + void glGetPathCoordsNV (GLuint path, GLfloat* coords) + void glGetPathDashArrayNV (GLuint path, GLfloat* dashArray) + GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments) + void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) + void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) + void glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat* value) + void glGetPathParameterivNV (GLuint path, GLenum pname, GLint* value) + void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) + void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value) + void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value) + void glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params) + void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) + GLboolean glIsPathNV (GLuint path) + GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y) + GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y) + void glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat* m) + void glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) + void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) + void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) + void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) + void glPathCoverDepthFuncNV (GLenum zfunc) + void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray) + void glPathFogGenNV (GLenum genMode) + GLenum glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + GLenum glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) + void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + GLenum glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) + void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value) + void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value) + void glPathParameteriNV (GLuint path, GLenum pname, GLint value) + void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value) + void glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units) + void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask) + void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString) + void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) + void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) + void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) + GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) + void glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) + void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) + void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask) + void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) + void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask) + void glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) + void glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) + void glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode) + void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) + void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering_shared_edge b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering_shared_edge new file mode 100644 index 0000000..733031f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_path_rendering_shared_edge @@ -0,0 +1,5 @@ +GL_NV_path_rendering_shared_edge +http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt +GL_NV_path_rendering_shared_edge + + GL_SHARED_EDGE_NV 0xC0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_buffer_object new file mode 100644 index 0000000..990190b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_buffer_object @@ -0,0 +1,8 @@ +GL_NV_pixel_buffer_object +http://www.opengl.org/registry/specs/NV/pixel_buffer_object.txt +GL_NV_pixel_buffer_object + + GL_PIXEL_PACK_BUFFER_NV 0x88EB + GL_PIXEL_UNPACK_BUFFER_NV 0x88EC + GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED + GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_data_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_data_range new file mode 100644 index 0000000..884cd8d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_pixel_data_range @@ -0,0 +1,12 @@ +GL_NV_pixel_data_range +http://www.opengl.org/registry/specs/NV/pixel_data_range.txt +GL_NV_pixel_data_range + + GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 + GL_READ_PIXEL_DATA_RANGE_NV 0x8879 + GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A + GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B + GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C + GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + void glFlushPixelDataRangeNV (GLenum target) + void glPixelDataRangeNV (GLenum target, GLsizei length, void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_platform_binary b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_platform_binary new file mode 100644 index 0000000..a247f72 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_platform_binary @@ -0,0 +1,5 @@ +GL_NV_platform_binary +http://www.opengl.org/registry/specs/NV/platform_binary.txt +GL_NV_platform_binary + + GL_NVIDIA_PLATFORM_BINARY_NV 0x890B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_point_sprite b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_point_sprite new file mode 100644 index 0000000..c9b8c3f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_point_sprite @@ -0,0 +1,9 @@ +GL_NV_point_sprite +http://www.opengl.org/registry/specs/NV/point_sprite.txt +GL_NV_point_sprite + + GL_POINT_SPRITE_NV 0x8861 + GL_COORD_REPLACE_NV 0x8862 + GL_POINT_SPRITE_R_MODE_NV 0x8863 + void glPointParameteriNV (GLenum pname, GLint param) + void glPointParameterivNV (GLenum pname, const GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_polygon_mode b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_polygon_mode new file mode 100644 index 0000000..e318687 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_polygon_mode @@ -0,0 +1,11 @@ +GL_NV_polygon_mode +http://www.opengl.org/registry/specs/NV/polygon_mode.txt +GL_NV_polygon_mode + + GL_POLYGON_MODE_NV 0x0B40 + GL_POINT_NV 0x1B00 + GL_LINE_NV 0x1B01 + GL_FILL_NV 0x1B02 + GL_POLYGON_OFFSET_POINT_NV 0x2A01 + GL_POLYGON_OFFSET_LINE_NV 0x2A02 + void glPolygonModeNV (GLenum face, GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_present_video b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_present_video new file mode 100644 index 0000000..1a5b8ce --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_present_video @@ -0,0 +1,16 @@ +GL_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +GL_NV_present_video + + GL_FRAME_NV 0x8E26 + GL_FIELDS_NV 0x8E27 + GL_CURRENT_TIME_NV 0x8E28 + GL_NUM_FILL_STREAMS_NV 0x8E29 + GL_PRESENT_TIME_NV 0x8E2A + GL_PRESENT_DURATION_NV 0x8E2B + void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) + void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) + void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) + void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) + void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) + void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_primitive_restart b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_primitive_restart new file mode 100644 index 0000000..c2a895e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_primitive_restart @@ -0,0 +1,8 @@ +GL_NV_primitive_restart +http://www.opengl.org/registry/specs/NV/primitive_restart.txt +GL_NV_primitive_restart + + GL_PRIMITIVE_RESTART_NV 0x8558 + GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + void glPrimitiveRestartIndexNV (GLuint index) + void glPrimitiveRestartNV (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth new file mode 100644 index 0000000..abdd215 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth @@ -0,0 +1,4 @@ +GL_NV_read_depth +http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt +GL_NV_read_depth + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth_stencil new file mode 100644 index 0000000..b815315 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_depth_stencil @@ -0,0 +1,4 @@ +GL_NV_read_depth_stencil +http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt +GL_NV_read_depth_stencil + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_stencil b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_stencil new file mode 100644 index 0000000..78b6f23 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_read_stencil @@ -0,0 +1,4 @@ +GL_NV_read_stencil +http://www.opengl.org/registry/specs/NV/read_depth_stencil.txt +GL_NV_read_stencil + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners new file mode 100644 index 0000000..782e0d7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners @@ -0,0 +1,68 @@ +GL_NV_register_combiners +http://www.opengl.org/registry/specs/NV/register_combiners.txt +GL_NV_register_combiners + + GL_REGISTER_COMBINERS_NV 0x8522 + GL_VARIABLE_A_NV 0x8523 + GL_VARIABLE_B_NV 0x8524 + GL_VARIABLE_C_NV 0x8525 + GL_VARIABLE_D_NV 0x8526 + GL_VARIABLE_E_NV 0x8527 + GL_VARIABLE_F_NV 0x8528 + GL_VARIABLE_G_NV 0x8529 + GL_CONSTANT_COLOR0_NV 0x852A + GL_CONSTANT_COLOR1_NV 0x852B + GL_PRIMARY_COLOR_NV 0x852C + GL_SECONDARY_COLOR_NV 0x852D + GL_SPARE0_NV 0x852E + GL_SPARE1_NV 0x852F + GL_DISCARD_NV 0x8530 + GL_E_TIMES_F_NV 0x8531 + GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 + GL_UNSIGNED_IDENTITY_NV 0x8536 + GL_UNSIGNED_INVERT_NV 0x8537 + GL_EXPAND_NORMAL_NV 0x8538 + GL_EXPAND_NEGATE_NV 0x8539 + GL_HALF_BIAS_NORMAL_NV 0x853A + GL_HALF_BIAS_NEGATE_NV 0x853B + GL_SIGNED_IDENTITY_NV 0x853C + GL_SIGNED_NEGATE_NV 0x853D + GL_SCALE_BY_TWO_NV 0x853E + GL_SCALE_BY_FOUR_NV 0x853F + GL_SCALE_BY_ONE_HALF_NV 0x8540 + GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 + GL_COMBINER_INPUT_NV 0x8542 + GL_COMBINER_MAPPING_NV 0x8543 + GL_COMBINER_COMPONENT_USAGE_NV 0x8544 + GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 + GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 + GL_COMBINER_MUX_SUM_NV 0x8547 + GL_COMBINER_SCALE_NV 0x8548 + GL_COMBINER_BIAS_NV 0x8549 + GL_COMBINER_AB_OUTPUT_NV 0x854A + GL_COMBINER_CD_OUTPUT_NV 0x854B + GL_COMBINER_SUM_OUTPUT_NV 0x854C + GL_MAX_GENERAL_COMBINERS_NV 0x854D + GL_NUM_GENERAL_COMBINERS_NV 0x854E + GL_COLOR_SUM_CLAMP_NV 0x854F + GL_COMBINER0_NV 0x8550 + GL_COMBINER1_NV 0x8551 + GL_COMBINER2_NV 0x8552 + GL_COMBINER3_NV 0x8553 + GL_COMBINER4_NV 0x8554 + GL_COMBINER5_NV 0x8555 + GL_COMBINER6_NV 0x8556 + GL_COMBINER7_NV 0x8557 + void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) + void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) + void glCombinerParameterfNV (GLenum pname, GLfloat param) + void glCombinerParameterfvNV (GLenum pname, const GLfloat* params) + void glCombinerParameteriNV (GLenum pname, GLint param) + void glCombinerParameterivNV (GLenum pname, const GLint* params) + void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) + void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) + void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) + void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat* params) + void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint* params) + void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat* params) + void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners2 new file mode 100644 index 0000000..9102651 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_register_combiners2 @@ -0,0 +1,7 @@ +GL_NV_register_combiners2 +http://www.opengl.org/registry/specs/NV/register_combiners2.txt +GL_NV_register_combiners2 + + GL_PER_STAGE_CONSTANTS_NV 0x8535 + void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat* params) + void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_robustness_video_memory_purge b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_robustness_video_memory_purge new file mode 100644 index 0000000..07a47a6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_robustness_video_memory_purge @@ -0,0 +1,6 @@ +GL_NV_robustness_video_memory_purge +http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt +GL_NV_robustness_video_memory_purge + + GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + GL_PURGED_CONTEXT_RESET_NV 0x92BB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sRGB_formats b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sRGB_formats new file mode 100644 index 0000000..70c1ccb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sRGB_formats @@ -0,0 +1,14 @@ +GL_NV_sRGB_formats +http://www.opengl.org/registry/specs/NV/sRGB_formats.txt +GL_NV_sRGB_formats + + GL_ETC1_SRGB8_NV 0x88EE + GL_SRGB8_NV 0x8C41 + GL_SLUMINANCE_ALPHA_NV 0x8C44 + GL_SLUMINANCE8_ALPHA8_NV 0x8C45 + GL_SLUMINANCE_NV 0x8C46 + GL_SLUMINANCE8_NV 0x8C47 + GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_locations b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_locations new file mode 100644 index 0000000..4d9a2a6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_locations @@ -0,0 +1,14 @@ +GL_NV_sample_locations +http://www.opengl.org/registry/specs/NV/sample_locations.txt +GL_NV_sample_locations + + GL_SAMPLE_LOCATION_NV 0x8E50 + GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D + GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E + GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F + GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 + GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 + GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 + GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + void glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat* v) + void glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_mask_override_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_mask_override_coverage new file mode 100644 index 0000000..963094e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_sample_mask_override_coverage @@ -0,0 +1,4 @@ +GL_NV_sample_mask_override_coverage +http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt +GL_NV_sample_mask_override_coverage + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_counters b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_counters new file mode 100644 index 0000000..22ad1af --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_counters @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_counters +http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt +GL_NV_shader_atomic_counters + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float new file mode 100644 index 0000000..e2b6973 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_float +http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt +GL_NV_shader_atomic_float + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float64 new file mode 100644 index 0000000..32316df --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_float64 @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_float64 +http://www.opengl.org/registry/specs/NV/shader_atomic_float64.txt +GL_NV_shader_atomic_float64 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector new file mode 100644 index 0000000..c2232a8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_fp16_vector +http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt +GL_NV_shader_atomic_fp16_vector + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_int64 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_int64 new file mode 100644 index 0000000..7f77c3c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_atomic_int64 @@ -0,0 +1,4 @@ +GL_NV_shader_atomic_int64 +http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt +GL_NV_shader_atomic_int64 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_buffer_load b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_buffer_load new file mode 100644 index 0000000..8b0d769 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_buffer_load @@ -0,0 +1,20 @@ +GL_NV_shader_buffer_load +http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt +GL_NV_shader_buffer_load + + GL_BUFFER_GPU_ADDRESS_NV 0x8F1D + GL_GPU_ADDRESS_NV 0x8F34 + GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + void glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT* params) + void glGetIntegerui64vNV (GLenum value, GLuint64EXT* result) + void glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT* params) + GLboolean glIsBufferResidentNV (GLenum target) + GLboolean glIsNamedBufferResidentNV (GLuint buffer) + void glMakeBufferNonResidentNV (GLenum target) + void glMakeBufferResidentNV (GLenum target, GLenum access) + void glMakeNamedBufferNonResidentNV (GLuint buffer) + void glMakeNamedBufferResidentNV (GLuint buffer, GLenum access) + void glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value) + void glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) + void glUniformui64NV (GLint location, GLuint64EXT value) + void glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_noperspective_interpolation b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_noperspective_interpolation new file mode 100644 index 0000000..bc45614 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_noperspective_interpolation @@ -0,0 +1,4 @@ +GL_NV_shader_noperspective_interpolation +http://www.opengl.org/registry/specs/NV/shader_noperspective_interpolation.txt +GL_NV_shader_noperspective_interpolation + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_storage_buffer_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_storage_buffer_object new file mode 100644 index 0000000..573c3e1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_storage_buffer_object @@ -0,0 +1,4 @@ +GL_NV_shader_storage_buffer_object +http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt +GL_NV_shader_storage_buffer_object + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_group b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_group new file mode 100644 index 0000000..6b20469 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_group @@ -0,0 +1,7 @@ +GL_NV_shader_thread_group +http://www.opengl.org/registry/specs/NV/shader_thread_group.txt +GL_NV_shader_thread_group + + GL_WARP_SIZE_NV 0x9339 + GL_WARPS_PER_SM_NV 0x933A + GL_SM_COUNT_NV 0x933B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_shuffle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_shuffle new file mode 100644 index 0000000..ddb39d3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shader_thread_shuffle @@ -0,0 +1,4 @@ +GL_NV_shader_thread_shuffle +http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt +GL_NV_shader_thread_shuffle + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_array new file mode 100644 index 0000000..51fd03b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_array @@ -0,0 +1,5 @@ +GL_NV_shadow_samplers_array +http://www.opengl.org/registry/specs/NV/shadow_samplers_array.txt +GL_NV_shadow_samplers_array + + GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_cube b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_cube new file mode 100644 index 0000000..2ee2925 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_shadow_samplers_cube @@ -0,0 +1,5 @@ +GL_NV_shadow_samplers_cube +http://www.opengl.org/registry/specs/NV/shadow_samplers_cube.txt +GL_NV_shadow_samplers_cube + + GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_stereo_view_rendering b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_stereo_view_rendering new file mode 100644 index 0000000..42b1670 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_stereo_view_rendering @@ -0,0 +1,4 @@ +GL_NV_stereo_view_rendering +http://www.opengl.org/registry/specs/NV/stereo_view_rendering.txt +GL_NV_stereo_view_rendering + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_tessellation_program5 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_tessellation_program5 new file mode 100644 index 0000000..75fd3c7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_tessellation_program5 @@ -0,0 +1,9 @@ +GL_NV_tessellation_program5 +http://www.opengl.org/registry/specs/NV/tessellation_program5.txt +GL_NV_gpu_program5 + + GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 + GL_TESS_CONTROL_PROGRAM_NV 0x891E + GL_TESS_EVALUATION_PROGRAM_NV 0x891F + GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 + GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_emboss b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_emboss new file mode 100644 index 0000000..6b9f418 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_emboss @@ -0,0 +1,7 @@ +GL_NV_texgen_emboss +http://www.opengl.org/registry/specs/NV/texgen_emboss.txt +GL_NV_texgen_emboss + + GL_EMBOSS_LIGHT_NV 0x855D + GL_EMBOSS_CONSTANT_NV 0x855E + GL_EMBOSS_MAP_NV 0x855F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_reflection b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_reflection new file mode 100644 index 0000000..fcbce7a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texgen_reflection @@ -0,0 +1,6 @@ +GL_NV_texgen_reflection +http://www.opengl.org/registry/specs/NV/texgen_reflection.txt +GL_NV_texgen_reflection + + GL_NORMAL_MAP_NV 0x8511 + GL_REFLECTION_MAP_NV 0x8512 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_array new file mode 100644 index 0000000..b0c5e6d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_array @@ -0,0 +1,17 @@ +GL_NV_texture_array +http://www.opengl.org/registry/specs/NV/texture_array.txt +GL_NV_texture_array + + GL_UNPACK_SKIP_IMAGES_NV 0x806D + GL_UNPACK_IMAGE_HEIGHT_NV 0x806E + GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF + GL_TEXTURE_2D_ARRAY_NV 0x8C1A + GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 + GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + void glCompressedTexImage3DNV (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) + void glCompressedTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) + void glCopyTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glFramebufferTextureLayerNV (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) + void glTexImage3DNV (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage3DNV (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_barrier b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_barrier new file mode 100644 index 0000000..af97b24 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_barrier @@ -0,0 +1,5 @@ +GL_NV_texture_barrier +http://www.opengl.org/registry/specs/NV/texture_barrier.txt +GL_NV_texture_barrier + + void glTextureBarrierNV (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_border_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_border_clamp new file mode 100644 index 0000000..156a63e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_border_clamp @@ -0,0 +1,6 @@ +GL_NV_texture_border_clamp +http://www.opengl.org/registry/specs/NV/texture_border_clamp.txt +GL_NV_texture_border_clamp + + GL_TEXTURE_BORDER_COLOR_NV 0x1004 + GL_CLAMP_TO_BORDER_NV 0x812D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_latc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_latc new file mode 100644 index 0000000..2c4819f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_latc @@ -0,0 +1,8 @@ +GL_NV_texture_compression_latc +http://www.opengl.org/registry/specs/NV/texture_compression_latc.txt +GL_NV_texture_compression_latc + + GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 + GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 + GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 + GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc new file mode 100644 index 0000000..b9f859e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc @@ -0,0 +1,8 @@ +GL_NV_texture_compression_s3tc +http://www.opengl.org/registry/specs/NV/texture_compression_s3tc.txt +GL_NV_texture_compression_s3tc + + GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 + GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 + GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 + GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc_update b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc_update new file mode 100644 index 0000000..6e18b7a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_s3tc_update @@ -0,0 +1,4 @@ +GL_NV_texture_compression_s3tc_update +http://www.opengl.org/registry/specs/NV/texture_compression_s3tc_update.txt +GL_NV_texture_compression_s3tc_update + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_vtc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_vtc new file mode 100644 index 0000000..6d0ba1a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_compression_vtc @@ -0,0 +1,4 @@ +GL_NV_texture_compression_vtc +http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt +GL_NV_texture_compression_vtc + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_env_combine4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_env_combine4 new file mode 100644 index 0000000..8764628 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_env_combine4 @@ -0,0 +1,9 @@ +GL_NV_texture_env_combine4 +http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt +GL_NV_texture_env_combine4 + + GL_COMBINE4_NV 0x8503 + GL_SOURCE3_RGB_NV 0x8583 + GL_SOURCE3_ALPHA_NV 0x858B + GL_OPERAND3_RGB_NV 0x8593 + GL_OPERAND3_ALPHA_NV 0x859B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_expand_normal b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_expand_normal new file mode 100644 index 0000000..525dd53 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_expand_normal @@ -0,0 +1,5 @@ +GL_NV_texture_expand_normal +http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt +GL_NV_texture_expand_normal + + GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_multisample new file mode 100644 index 0000000..bbae472 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_multisample @@ -0,0 +1,12 @@ +GL_NV_texture_multisample +http://www.opengl.org/registry/specs/NV/texture_multisample.txt +GL_NV_texture_multisample + + GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 + GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + void glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) + void glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) + void glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) + void glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap new file mode 100644 index 0000000..0cacfaa --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_npot_2D_mipmap @@ -0,0 +1,4 @@ +GL_NV_texture_npot_2D_mipmap +http://www.opengl.org/registry/specs/NV/texture_npot_2D_mipmap.txt +GL_NV_texture_npot_2D_mipmap + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle new file mode 100644 index 0000000..0a9fd6a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle @@ -0,0 +1,8 @@ +GL_NV_texture_rectangle +http://www.opengl.org/registry/specs/NV/texture_rectangle.txt +GL_NV_texture_rectangle + + GL_TEXTURE_RECTANGLE_NV 0x84F5 + GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 + GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 + GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle_compressed b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle_compressed new file mode 100644 index 0000000..c45646a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_rectangle_compressed @@ -0,0 +1,4 @@ +GL_NV_texture_rectangle_compressed +http://www.opengl.org/registry/specs/NV/texture_rectangle_compressed.txt +GL_NV_texture_rectangle_compressed + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader new file mode 100644 index 0000000..36e0471 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader @@ -0,0 +1,77 @@ +GL_NV_texture_shader +http://www.opengl.org/registry/specs/NV/texture_shader.txt +GL_NV_texture_shader + + GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C + GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D + GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E + GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 + GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB + GL_DSDT_MAG_INTENSITY_NV 0x86DC + GL_SHADER_CONSISTENT_NV 0x86DD + GL_TEXTURE_SHADER_NV 0x86DE + GL_SHADER_OPERATION_NV 0x86DF + GL_CULL_MODES_NV 0x86E0 + GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 + GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 + GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 + GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 + GL_CONST_EYE_NV 0x86E5 + GL_PASS_THROUGH_NV 0x86E6 + GL_CULL_FRAGMENT_NV 0x86E7 + GL_OFFSET_TEXTURE_2D_NV 0x86E8 + GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 + GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA + GL_DOT_PRODUCT_NV 0x86EC + GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED + GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE + GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 + GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 + GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 + GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 + GL_HILO_NV 0x86F4 + GL_DSDT_NV 0x86F5 + GL_DSDT_MAG_NV 0x86F6 + GL_DSDT_MAG_VIB_NV 0x86F7 + GL_HILO16_NV 0x86F8 + GL_SIGNED_HILO_NV 0x86F9 + GL_SIGNED_HILO16_NV 0x86FA + GL_SIGNED_RGBA_NV 0x86FB + GL_SIGNED_RGBA8_NV 0x86FC + GL_SIGNED_RGB_NV 0x86FE + GL_SIGNED_RGB8_NV 0x86FF + GL_SIGNED_LUMINANCE_NV 0x8701 + GL_SIGNED_LUMINANCE8_NV 0x8702 + GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 + GL_SIGNED_ALPHA_NV 0x8705 + GL_SIGNED_ALPHA8_NV 0x8706 + GL_SIGNED_INTENSITY_NV 0x8707 + GL_SIGNED_INTENSITY8_NV 0x8708 + GL_DSDT8_NV 0x8709 + GL_DSDT8_MAG8_NV 0x870A + GL_DSDT8_MAG8_INTENSITY8_NV 0x870B + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + GL_HI_SCALE_NV 0x870E + GL_LO_SCALE_NV 0x870F + GL_DS_SCALE_NV 0x8710 + GL_DT_SCALE_NV 0x8711 + GL_MAGNITUDE_SCALE_NV 0x8712 + GL_VIBRANCE_SCALE_NV 0x8713 + GL_HI_BIAS_NV 0x8714 + GL_LO_BIAS_NV 0x8715 + GL_DS_BIAS_NV 0x8716 + GL_DT_BIAS_NV 0x8717 + GL_MAGNITUDE_BIAS_NV 0x8718 + GL_VIBRANCE_BIAS_NV 0x8719 + GL_TEXTURE_BORDER_VALUES_NV 0x871A + GL_TEXTURE_HI_SIZE_NV 0x871B + GL_TEXTURE_LO_SIZE_NV 0x871C + GL_TEXTURE_DS_SIZE_NV 0x871D + GL_TEXTURE_DT_SIZE_NV 0x871E + GL_TEXTURE_MAG_SIZE_NV 0x871F + GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 + GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 + GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader2 new file mode 100644 index 0000000..b4b27a2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader2 @@ -0,0 +1,32 @@ +GL_NV_texture_shader2 +http://www.opengl.org/registry/specs/NV/texture_shader2.txt +GL_NV_texture_shader2 + + GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA + GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB + GL_DSDT_MAG_INTENSITY_NV 0x86DC + GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF + GL_HILO_NV 0x86F4 + GL_DSDT_NV 0x86F5 + GL_DSDT_MAG_NV 0x86F6 + GL_DSDT_MAG_VIB_NV 0x86F7 + GL_HILO16_NV 0x86F8 + GL_SIGNED_HILO_NV 0x86F9 + GL_SIGNED_HILO16_NV 0x86FA + GL_SIGNED_RGBA_NV 0x86FB + GL_SIGNED_RGBA8_NV 0x86FC + GL_SIGNED_RGB_NV 0x86FE + GL_SIGNED_RGB8_NV 0x86FF + GL_SIGNED_LUMINANCE_NV 0x8701 + GL_SIGNED_LUMINANCE8_NV 0x8702 + GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 + GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 + GL_SIGNED_ALPHA_NV 0x8705 + GL_SIGNED_ALPHA8_NV 0x8706 + GL_SIGNED_INTENSITY_NV 0x8707 + GL_SIGNED_INTENSITY8_NV 0x8708 + GL_DSDT8_NV 0x8709 + GL_DSDT8_MAG8_NV 0x870A + GL_DSDT8_MAG8_INTENSITY8_NV 0x870B + GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C + GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader3 new file mode 100644 index 0000000..bf6c113 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_texture_shader3 @@ -0,0 +1,21 @@ +GL_NV_texture_shader3 +http://www.opengl.org/registry/specs/NV/texture_shader3.txt +GL_NV_texture_shader3 + + GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 + GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 + GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 + GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 + GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 + GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 + GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 + GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 + GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A + GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B + GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C + GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D + GL_HILO8_NV 0x885E + GL_SIGNED_HILO8_NV 0x885F + GL_FORCE_BLUE_TO_ONE_NV 0x8860 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback new file mode 100644 index 0000000..5f1816e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback @@ -0,0 +1,40 @@ +GL_NV_transform_feedback +http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt +GL_NV_transform_feedback + + GL_BACK_PRIMARY_COLOR_NV 0x8C77 + GL_BACK_SECONDARY_COLOR_NV 0x8C78 + GL_TEXTURE_COORD_NV 0x8C79 + GL_CLIP_DISTANCE_NV 0x8C7A + GL_VERTEX_ID_NV 0x8C7B + GL_PRIMITIVE_ID_NV 0x8C7C + GL_GENERIC_ATTRIB_NV 0x8C7D + GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E + GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 + GL_ACTIVE_VARYINGS_NV 0x8C81 + GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 + GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 + GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 + GL_PRIMITIVES_GENERATED_NV 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 + GL_RASTERIZER_DISCARD_NV 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B + GL_INTERLEAVED_ATTRIBS_NV 0x8C8C + GL_SEPARATE_ATTRIBS_NV 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + void glBeginTransformFeedbackNV (GLenum primitiveMode) + void glEndTransformFeedbackNV (void) + void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) + void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) + void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) + void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) + void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) + void glActiveVaryingNV (GLuint program, const GLchar *name) + GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) + void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) + void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback2 new file mode 100644 index 0000000..ccb4929 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_transform_feedback2 @@ -0,0 +1,15 @@ +GL_NV_transform_feedback2 +http://www.opengl.org/registry/specs/NV/transform_feedback2.txt +GL_NV_transform_feedback2 + + GL_TRANSFORM_FEEDBACK_NV 0x8E22 + GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 + GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 + GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + void glBindTransformFeedbackNV (GLenum target, GLuint id) + void glDeleteTransformFeedbacksNV (GLsizei n, const GLuint* ids) + void glDrawTransformFeedbackNV (GLenum mode, GLuint id) + void glGenTransformFeedbacksNV (GLsizei n, GLuint* ids) + GLboolean glIsTransformFeedbackNV (GLuint id) + void glPauseTransformFeedbackNV (void) + void glResumeTransformFeedbackNV (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory new file mode 100644 index 0000000..d1c2743 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory @@ -0,0 +1,7 @@ +GL_NV_uniform_buffer_unified_memory +http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt +GL_NV_uniform_buffer_unified_memory + + GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E + GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F + GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vdpau_interop b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vdpau_interop new file mode 100644 index 0000000..f52949c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vdpau_interop @@ -0,0 +1,19 @@ +GL_NV_vdpau_interop +http://www.opengl.org/registry/specs/NV/vdpau_interop.txt +GL_NV_vdpau_interop + + GL_SURFACE_STATE_NV 0x86EB + GL_SURFACE_REGISTERED_NV 0x86FD + GL_SURFACE_MAPPED_NV 0x8700 + GL_WRITE_DISCARD_NV 0x88BE + void glVDPAUFiniNV (void) + void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) + void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) + void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) + void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) + GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) + void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) + void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) + void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) + typedef GLintptr GLvdpauSurfaceNV diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range new file mode 100644 index 0000000..76e8943 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range @@ -0,0 +1,11 @@ +GL_NV_vertex_array_range +http://www.opengl.org/registry/specs/NV/vertex_array_range.txt +GL_NV_vertex_array_range + + GL_VERTEX_ARRAY_RANGE_NV 0x851D + GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E + GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F + GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 + GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + void glFlushVertexArrayRangeNV (void) + void glVertexArrayRangeNV (GLsizei length, void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range2 new file mode 100644 index 0000000..769fdd5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_array_range2 @@ -0,0 +1,5 @@ +GL_NV_vertex_array_range2 +http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt +GL_NV_vertex_array_range2 + + GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit new file mode 100644 index 0000000..9e340c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit @@ -0,0 +1,25 @@ +GL_NV_vertex_attrib_integer_64bit +http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt +GL_NV_vertex_attrib_integer_64bit + + GL_INT64_NV 0x140E + GL_UNSIGNED_INT64_NV 0x140F + void glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT* params) + void glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT* params) + void glVertexAttribL1i64NV (GLuint index, GLint64EXT x) + void glVertexAttribL1i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x) + void glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y) + void glVertexAttribL2i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y) + void glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) + void glVertexAttribL3i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) + void glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) + void glVertexAttribL4i64vNV (GLuint index, const GLint64EXT* v) + void glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) + void glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT* v) + void glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory new file mode 100644 index 0000000..e4c2317 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory @@ -0,0 +1,41 @@ +GL_NV_vertex_buffer_unified_memory +http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt +GL_NV_vertex_buffer_unified_memory + + GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E + GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F + GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 + GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 + GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 + GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 + GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 + GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 + GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 + GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 + GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 + GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 + GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A + GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B + GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C + GL_COLOR_ARRAY_LENGTH_NV 0x8F2D + GL_INDEX_ARRAY_LENGTH_NV 0x8F2E + GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F + GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 + GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 + GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 + GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 + void glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) + void glColorFormatNV (GLint size, GLenum type, GLsizei stride) + void glEdgeFlagFormatNV (GLsizei stride) + void glFogCoordFormatNV (GLenum type, GLsizei stride) + void glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT result[]) + void glIndexFormatNV (GLenum type, GLsizei stride) + void glNormalFormatNV (GLenum type, GLsizei stride) + void glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride) + void glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride) + void glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) + void glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) + void glVertexFormatNV (GLint size, GLenum type, GLsizei stride) + GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 + GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 + GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program new file mode 100644 index 0000000..a96f1bb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program @@ -0,0 +1,151 @@ +GL_NV_vertex_program +http://www.opengl.org/registry/specs/NV/vertex_program.txt +GL_NV_vertex_program + + GL_VERTEX_PROGRAM_NV 0x8620 + GL_VERTEX_STATE_PROGRAM_NV 0x8621 + GL_ATTRIB_ARRAY_SIZE_NV 0x8623 + GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 + GL_ATTRIB_ARRAY_TYPE_NV 0x8625 + GL_CURRENT_ATTRIB_NV 0x8626 + GL_PROGRAM_LENGTH_NV 0x8627 + GL_PROGRAM_STRING_NV 0x8628 + GL_MODELVIEW_PROJECTION_NV 0x8629 + GL_IDENTITY_NV 0x862A + GL_INVERSE_NV 0x862B + GL_TRANSPOSE_NV 0x862C + GL_INVERSE_TRANSPOSE_NV 0x862D + GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E + GL_MAX_TRACK_MATRICES_NV 0x862F + GL_MATRIX0_NV 0x8630 + GL_MATRIX1_NV 0x8631 + GL_MATRIX2_NV 0x8632 + GL_MATRIX3_NV 0x8633 + GL_MATRIX4_NV 0x8634 + GL_MATRIX5_NV 0x8635 + GL_MATRIX6_NV 0x8636 + GL_MATRIX7_NV 0x8637 + GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 + GL_CURRENT_MATRIX_NV 0x8641 + GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 + GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 + GL_PROGRAM_PARAMETER_NV 0x8644 + GL_ATTRIB_ARRAY_POINTER_NV 0x8645 + GL_PROGRAM_TARGET_NV 0x8646 + GL_PROGRAM_RESIDENT_NV 0x8647 + GL_TRACK_MATRIX_NV 0x8648 + GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 + GL_VERTEX_PROGRAM_BINDING_NV 0x864A + GL_PROGRAM_ERROR_POSITION_NV 0x864B + GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 + GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 + GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 + GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 + GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 + GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 + GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 + GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 + GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 + GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 + GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A + GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B + GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C + GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D + GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E + GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F + GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 + GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 + GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 + GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 + GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 + GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 + GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 + GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 + GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 + GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 + GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A + GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B + GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C + GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D + GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E + GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F + GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 + GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 + GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 + GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 + GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 + GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 + GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 + GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 + GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 + GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 + GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A + GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B + GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C + GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D + GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E + GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint* ids, GLboolean *residences) + void glBindProgramNV (GLenum target, GLuint id) + void glDeleteProgramsNV (GLsizei n, const GLuint* ids) + void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat* params) + void glGenProgramsNV (GLsizei n, GLuint* ids) + void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble* params) + void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) + void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte* program) + void glGetProgramivNV (GLuint id, GLenum pname, GLint* params) + void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint* params) + void glGetVertexAttribPointervNV (GLuint index, GLenum pname, void** pointer) + void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint* params) + GLboolean glIsProgramNV (GLuint id) + void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte* program) + void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble* params) + void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat* params) + void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei num, const GLdouble* params) + void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei num, const GLfloat* params) + void glRequestResidentProgramsNV (GLsizei n, GLuint* ids) + void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform) + void glVertexAttrib1dNV (GLuint index, GLdouble x) + void glVertexAttrib1dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib1fNV (GLuint index, GLfloat x) + void glVertexAttrib1fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib1sNV (GLuint index, GLshort x) + void glVertexAttrib1svNV (GLuint index, const GLshort* v) + void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y) + void glVertexAttrib2dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y) + void glVertexAttrib2fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y) + void glVertexAttrib2svNV (GLuint index, const GLshort* v) + void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z) + void glVertexAttrib3dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z) + void glVertexAttrib3fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z) + void glVertexAttrib3svNV (GLuint index, const GLshort* v) + void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertexAttrib4dvNV (GLuint index, const GLdouble* v) + void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertexAttrib4fvNV (GLuint index, const GLfloat* v) + void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) + void glVertexAttrib4svNV (GLuint index, const GLshort* v) + void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) + void glVertexAttrib4ubvNV (GLuint index, const GLubyte* v) + void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) + void glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble* v) + void glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat* v) + void glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort* v) + void glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte* v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program1_1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program1_1 new file mode 100644 index 0000000..28e597b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program1_1 @@ -0,0 +1,4 @@ +GL_NV_vertex_program1_1 +http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt +GL_NV_vertex_program1_1 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2 new file mode 100644 index 0000000..c70f345 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2 @@ -0,0 +1,4 @@ +GL_NV_vertex_program2 +http://www.opengl.org/registry/specs/NV/vertex_program2.txt +GL_NV_vertex_program2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2_option b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2_option new file mode 100644 index 0000000..3e3e0b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program2_option @@ -0,0 +1,6 @@ +GL_NV_vertex_program2_option +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt +GL_NV_vertex_program2_option + + GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 + GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program3 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program3 new file mode 100644 index 0000000..fbd3899 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program3 @@ -0,0 +1,5 @@ +GL_NV_vertex_program3 +http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt +GL_NV_vertex_program3 + + MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program4 new file mode 100644 index 0000000..b1ff7f8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_vertex_program4 @@ -0,0 +1,5 @@ +GL_NV_vertex_program4 +http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt +GL_NV_gpu_program4 + + GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_video_capture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_video_capture new file mode 100644 index 0000000..1361f7f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_video_capture @@ -0,0 +1,45 @@ +GL_NV_video_capture +http://www.opengl.org/registry/specs/NV/video_capture.txt +GL_NV_video_capture + + GL_VIDEO_BUFFER_NV 0x9020 + GL_VIDEO_BUFFER_BINDING_NV 0x9021 + GL_FIELD_UPPER_NV 0x9022 + GL_FIELD_LOWER_NV 0x9023 + GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 + GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 + GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 + GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 + GL_VIDEO_BUFFER_PITCH_NV 0x9028 + GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 + GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A + GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B + GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C + GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D + GL_PARTIAL_SUCCESS_NV 0x902E + GL_SUCCESS_NV 0x902F + GL_FAILURE_NV 0x9030 + GL_YCBYCR8_422_NV 0x9031 + GL_YCBAYCR8A_4224_NV 0x9032 + GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 + GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 + GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 + GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 + GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 + GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 + GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 + GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A + GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B + GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + void glBeginVideoCaptureNV (GLuint video_capture_slot) + void glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) + void glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) + void glEndVideoCaptureNV (GLuint video_capture_slot) + void glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint* params) + GLenum glVideoCaptureNV (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time) + void glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) + void glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) + void glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) + void glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) + void glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) + void glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array new file mode 100644 index 0000000..1ef8d2b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array @@ -0,0 +1,24 @@ +GL_NV_viewport_array +http://www.opengl.org/registry/specs/NV/viewport_array.txt +GL_NV_viewport_array + + GL_DEPTH_RANGE 0x0B70 + GL_VIEWPORT 0x0BA2 + GL_SCISSOR_BOX 0x0C10 + GL_SCISSOR_TEST 0x0C11 + GL_MAX_VIEWPORTS_NV 0x825B + GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C + GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D + GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + void glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat * v) + void glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f) + void glDisableiNV (GLenum target, GLuint index) + void glEnableiNV (GLenum target, GLuint index) + void glGetFloati_vNV (GLenum target, GLuint index, GLfloat* data) + GLboolean glIsEnablediNV (GLenum target, GLuint index) + void glScissorArrayvNV (GLuint first, GLsizei count, const GLint * v) + void glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) + void glScissorIndexedvNV (GLuint index, const GLint * v) + void glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat * v) + void glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) + void glViewportIndexedfvNV (GLuint index, const GLfloat * v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array2 new file mode 100644 index 0000000..025389d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_array2 @@ -0,0 +1,4 @@ +GL_NV_viewport_array2 +http://www.opengl.org/registry/specs/NV/viewport_array2.txt +GL_NV_viewport_array2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_swizzle b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_swizzle new file mode 100644 index 0000000..c7e730c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_NV_viewport_swizzle @@ -0,0 +1,17 @@ +GL_NV_viewport_swizzle +http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt +GL_NV_viewport_swizzle + + GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 + GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 + GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 + GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 + GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 + GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 + GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 + GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 + GL_VIEWPORT_SWIZZLE_X_NV 0x9358 + GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 + GL_VIEWPORT_SWIZZLE_Z_NV 0x935A + GL_VIEWPORT_SWIZZLE_W_NV 0x935B + void glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OES_byte_coordinates b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OES_byte_coordinates new file mode 100644 index 0000000..825c873 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OES_byte_coordinates @@ -0,0 +1,4 @@ +GL_OES_byte_coordinates +http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt +GL_OES_byte_coordinates + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_interlace b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_interlace new file mode 100644 index 0000000..52e75d6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_interlace @@ -0,0 +1,6 @@ +GL_OML_interlace +http://www.opengl.org/registry/specs/OML/interlace.txt +GL_OML_interlace + + GL_INTERLACE_OML 0x8980 + GL_INTERLACE_READ_OML 0x8981 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_resample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_resample new file mode 100644 index 0000000..12d688b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_resample @@ -0,0 +1,10 @@ +GL_OML_resample +http://www.opengl.org/registry/specs/OML/resample.txt +GL_OML_resample + + GL_PACK_RESAMPLE_OML 0x8984 + GL_UNPACK_RESAMPLE_OML 0x8985 + GL_RESAMPLE_REPLICATE_OML 0x8986 + GL_RESAMPLE_ZERO_FILL_OML 0x8987 + GL_RESAMPLE_AVERAGE_OML 0x8988 + GL_RESAMPLE_DECIMATE_OML 0x8989 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_subsample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_subsample new file mode 100644 index 0000000..48d5081 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OML_subsample @@ -0,0 +1,6 @@ +GL_OML_subsample +http://www.opengl.org/registry/specs/OML/subsample.txt +GL_OML_subsample + + GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 + GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview new file mode 100644 index 0000000..d7ee785 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview @@ -0,0 +1,9 @@ +GL_OVR_multiview +http://www.opengl.org/registry/specs/OVR/multiview.txt +GL_OVR_multiview + + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 + GL_MAX_VIEWS_OVR 0x9631 + GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 + GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + void glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview2 new file mode 100644 index 0000000..6b69e8b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview2 @@ -0,0 +1,4 @@ +GL_OVR_multiview2 +http://www.opengl.org/registry/specs/OVR/multiview2.txt +GL_OVR_multiview2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture new file mode 100644 index 0000000..446a853 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_OVR_multiview_multisampled_render_to_texture @@ -0,0 +1,5 @@ +GL_OVR_multiview_multisampled_render_to_texture +http://www.opengl.org/registry/specs/OVR/multiview_multisampled_render_to_texture.txt +GL_OVR_multiview_multisampled_render_to_texture + + void glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_misc_hints b/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_misc_hints new file mode 100644 index 0000000..a4e6245 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_misc_hints @@ -0,0 +1,24 @@ +GL_PGI_misc_hints +http://www.opengl.org/registry/specs/PGI/misc_hints.txt +GL_PGI_misc_hints + + GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 + GL_CONSERVE_MEMORY_HINT_PGI 107005 + GL_RECLAIM_MEMORY_HINT_PGI 107006 + GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 + GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 + GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 + GL_ALWAYS_FAST_HINT_PGI 107020 + GL_ALWAYS_SOFT_HINT_PGI 107021 + GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 + GL_ALLOW_DRAW_WIN_HINT_PGI 107023 + GL_ALLOW_DRAW_FRG_HINT_PGI 107024 + GL_ALLOW_DRAW_MEM_HINT_PGI 107025 + GL_STRICT_DEPTHFUNC_HINT_PGI 107030 + GL_STRICT_LIGHTING_HINT_PGI 107031 + GL_STRICT_SCISSOR_HINT_PGI 107032 + GL_FULL_STIPPLE_HINT_PGI 107033 + GL_CLIP_NEAR_HINT_PGI 107040 + GL_CLIP_FAR_HINT_PGI 107041 + GL_WIDE_LINE_HINT_PGI 107042 + GL_BACK_NORMALS_HINT_PGI 107043 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_vertex_hints b/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_vertex_hints new file mode 100644 index 0000000..dd64880 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_PGI_vertex_hints @@ -0,0 +1,26 @@ +GL_PGI_vertex_hints +http://www.opengl.org/registry/specs/PGI/vertex_hints.txt +GL_PGI_vertex_hints + + GL_VERTEX23_BIT_PGI 0x00000004 + GL_VERTEX4_BIT_PGI 0x00000008 + GL_COLOR3_BIT_PGI 0x00010000 + GL_COLOR4_BIT_PGI 0x00020000 + GL_EDGEFLAG_BIT_PGI 0x00040000 + GL_INDEX_BIT_PGI 0x00080000 + GL_MAT_AMBIENT_BIT_PGI 0x00100000 + GL_VERTEX_DATA_HINT_PGI 107050 + GL_VERTEX_CONSISTENT_HINT_PGI 107051 + GL_MATERIAL_SIDE_HINT_PGI 107052 + GL_MAX_VERTEX_HINT_PGI 107053 + GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 + GL_MAT_DIFFUSE_BIT_PGI 0x00400000 + GL_MAT_EMISSION_BIT_PGI 0x00800000 + GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 + GL_MAT_SHININESS_BIT_PGI 0x02000000 + GL_MAT_SPECULAR_BIT_PGI 0x04000000 + GL_NORMAL_BIT_PGI 0x08000000 + GL_TEXCOORD1_BIT_PGI 0x10000000 + GL_TEXCOORD2_BIT_PGI 0x20000000 + GL_TEXCOORD3_BIT_PGI 0x40000000 + GL_TEXCOORD4_BIT_PGI 0x80000000 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_alpha_test b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_alpha_test new file mode 100644 index 0000000..3236a28 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_alpha_test @@ -0,0 +1,8 @@ +GL_QCOM_alpha_test +http://www.opengl.org/registry/specs/QCOM/alpha_test.txt +GL_QCOM_alpha_test + + GL_ALPHA_TEST_QCOM 0x0BC0 + GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 + GL_ALPHA_TEST_REF_QCOM 0x0BC2 + void glAlphaFuncQCOM (GLenum func, GLclampf ref) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_binning_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_binning_control new file mode 100644 index 0000000..241b3e3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_binning_control @@ -0,0 +1,9 @@ +GL_QCOM_binning_control +http://www.opengl.org/registry/specs/QCOM/binning_control.txt +GL_QCOM_binning_control + + GL_DONT_CARE 0x1100 + GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 + GL_CPU_OPTIMIZED_QCOM 0x8FB1 + GL_GPU_OPTIMIZED_QCOM 0x8FB2 + GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_driver_control b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_driver_control new file mode 100644 index 0000000..1ac3b05 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_driver_control @@ -0,0 +1,8 @@ +GL_QCOM_driver_control +http://www.opengl.org/registry/specs/QCOM/driver_control.txt +GL_QCOM_driver_control + + void glDisableDriverControlQCOM (GLuint driverControl) + void glEnableDriverControlQCOM (GLuint driverControl) + void glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString) + void glGetDriverControlsQCOM (GLint* num, GLsizei size, GLuint *driverControls) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get new file mode 100644 index 0000000..b463ad7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get @@ -0,0 +1,23 @@ +GL_QCOM_extended_get +http://www.opengl.org/registry/specs/QCOM/extended_get.txt +GL_QCOM_extended_get + + GL_TEXTURE_WIDTH_QCOM 0x8BD2 + GL_TEXTURE_HEIGHT_QCOM 0x8BD3 + GL_TEXTURE_DEPTH_QCOM 0x8BD4 + GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 + GL_TEXTURE_FORMAT_QCOM 0x8BD6 + GL_TEXTURE_TYPE_QCOM 0x8BD7 + GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 + GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 + GL_TEXTURE_TARGET_QCOM 0x8BDA + GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB + GL_STATE_RESTORE 0x8BDC + void glExtGetBufferPointervQCOM (GLenum target, void** params) + void glExtGetBuffersQCOM (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) + void glExtGetFramebuffersQCOM (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) + void glExtGetRenderbuffersQCOM (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) + void glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) + void glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) + void glExtGetTexturesQCOM (GLuint* textures, GLint maxTextures, GLint* numTextures) + void glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get2 new file mode 100644 index 0000000..93ca064 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_extended_get2 @@ -0,0 +1,8 @@ +GL_QCOM_extended_get2 +http://www.opengl.org/registry/specs/QCOM/extended_get2.txt +GL_QCOM_extended_get2 + + void glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar* source, GLint* length) + void glExtGetProgramsQCOM (GLuint* programs, GLint maxPrograms, GLint* numPrograms) + void glExtGetShadersQCOM (GLuint* shaders, GLint maxShaders, GLint* numShaders) + GLboolean glExtIsProgramBinaryQCOM (GLuint program) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_framebuffer_foveated b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_framebuffer_foveated new file mode 100644 index 0000000..3802fcc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_framebuffer_foveated @@ -0,0 +1,8 @@ +GL_QCOM_framebuffer_foveated +http://www.opengl.org/registry/specs/QCOM/framebuffer_foveated.txt +GL_QCOM_framebuffer_foveated + + GL_FOVEATION_ENABLE_BIT_QCOM 0x1 + GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + void glFramebufferFoveationConfigQCOM (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures) + void glFramebufferFoveationParametersQCOM (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_perfmon_global_mode b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_perfmon_global_mode new file mode 100644 index 0000000..d3fa755 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_perfmon_global_mode @@ -0,0 +1,5 @@ +GL_QCOM_perfmon_global_mode +http://www.opengl.org/registry/specs/QCOM/performance_monitor_global_mode.txt +GL_QCOM_perfmon_global_mode + + GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent new file mode 100644 index 0000000..afe9050 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_shader_framebuffer_fetch_noncoherent @@ -0,0 +1,6 @@ +GL_QCOM_shader_framebuffer_fetch_noncoherent +http://www.opengl.org/registry/specs/QCOM/shader_framebuffer_fetch_noncoherent.txt +GL_QCOM_shader_framebuffer_fetch_noncoherent + + GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + void glFramebufferFetchBarrierQCOM (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_tiled_rendering b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_tiled_rendering new file mode 100644 index 0000000..2e2615e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_tiled_rendering @@ -0,0 +1,38 @@ +GL_QCOM_tiled_rendering +http://www.opengl.org/registry/specs/QCOM/tiled_rendering.txt +GL_QCOM_tiled_rendering + + GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 + GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 + GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 + GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 + GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 + GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 + GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 + GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 + GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 + GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 + GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 + GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 + GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 + GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 + GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 + GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 + GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 + GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 + GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 + GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 + GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 + GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 + GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 + GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 + GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 + GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 + GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 + GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 + GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 + GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 + GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 + GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + void glEndTilingQCOM (GLbitfield preserveMask) + void glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_writeonly_rendering b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_writeonly_rendering new file mode 100644 index 0000000..5555780 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_QCOM_writeonly_rendering @@ -0,0 +1,5 @@ +GL_QCOM_writeonly_rendering +http://www.opengl.org/registry/specs/QCOM/writeonly_rendering.txt +GL_QCOM_writeonly_rendering + + GL_WRITEONLY_RENDERING_QCOM 0x8823 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_0_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_0_compatibility new file mode 100644 index 0000000..e5e5df6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_0_compatibility @@ -0,0 +1,36 @@ +GL_REGAL_ES1_0_compatibility +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_ES1_0_compatibility + + void glAlphaFuncx (GLenum func, GLclampx ref) + void glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) + void glClearDepthx (GLclampx depth) + void glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) + void glDepthRangex (GLclampx zNear, GLclampx zFar) + void glFogx (GLenum pname, GLfixed param) + void glFogxv (GLenum pname, const GLfixed* params) + void glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) + void glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) + void glLightModelx (GLenum pname, GLfixed param) + void glLightModelxv (GLenum pname, const GLfixed* params) + void glLightx (GLenum light, GLenum pname, GLfixed param) + void glLightxv (GLenum light, GLenum pname, const GLfixed* params) + void glLineWidthx (GLfixed width) + void glLoadMatrixx (const GLfixed* m) + void glMaterialx (GLenum face, GLenum pname, GLfixed param) + void glMaterialxv (GLenum face, GLenum pname, const GLfixed* params) + void glMultMatrixx (const GLfixed* m) + void glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) + void glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz) + void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) + void glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) + void glPointSizex (GLfixed size) + void glPolygonOffsetx (GLfixed factor, GLfixed units) + void glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z) + void glSampleCoveragex (GLclampx value, GLboolean invert) + void glScalex (GLfixed x, GLfixed y, GLfixed z) + void glTexEnvx (GLenum target, GLenum pname, GLfixed param) + void glTexEnvxv (GLenum target, GLenum pname, const GLfixed* params) + void glTexParameterx (GLenum target, GLenum pname, GLfixed param) + void glTranslatex (GLfixed x, GLfixed y, GLfixed z) + typedef int GLclampx diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_1_compatibility b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_1_compatibility new file mode 100644 index 0000000..7b6427c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_ES1_1_compatibility @@ -0,0 +1,17 @@ +GL_REGAL_ES1_1_compatibility +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_ES1_1_compatibility + + void glClipPlanef (GLenum plane, const GLfloat* equation) + void glClipPlanex (GLenum plane, const GLfixed* equation) + void glGetClipPlanef (GLenum pname, GLfloat eqn[4]) + void glGetClipPlanex (GLenum pname, GLfixed eqn[4]) + void glGetFixedv (GLenum pname, GLfixed* params) + void glGetLightxv (GLenum light, GLenum pname, GLfixed* params) + void glGetMaterialxv (GLenum face, GLenum pname, GLfixed* params) + void glGetTexEnvxv (GLenum env, GLenum pname, GLfixed* params) + void glGetTexParameterxv (GLenum target, GLenum pname, GLfixed* params) + void glPointParameterx (GLenum pname, GLfixed param) + void glPointParameterxv (GLenum pname, const GLfixed* params) + void glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer) + void glTexParameterxv (GLenum target, GLenum pname, const GLfixed* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_enable b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_enable new file mode 100644 index 0000000..f45a904 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_enable @@ -0,0 +1,14 @@ +GL_REGAL_enable +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_enable + + GL_ERROR_REGAL 0x9322 + GL_DEBUG_REGAL 0x9323 + GL_LOG_REGAL 0x9324 + GL_EMULATION_REGAL 0x9325 + GL_DRIVER_REGAL 0x9326 + GL_MISSING_REGAL 0x9360 + GL_TRACE_REGAL 0x9361 + GL_CACHE_REGAL 0x9362 + GL_CODE_REGAL 0x9363 + GL_STATISTICS_REGAL 0x9364 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_error_string b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_error_string new file mode 100644 index 0000000..9f9777a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_error_string @@ -0,0 +1,5 @@ +GL_REGAL_error_string +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_error_string + + const GLchar* glErrorStringREGAL (GLenum error) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_extension_query b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_extension_query new file mode 100644 index 0000000..19b40de --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_extension_query @@ -0,0 +1,6 @@ +GL_REGAL_extension_query +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_extension_query + + GLboolean glGetExtensionREGAL (const GLchar* ext) + GLboolean glIsSupportedREGAL (const GLchar* ext) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_log b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_log new file mode 100644 index 0000000..6923283 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_log @@ -0,0 +1,15 @@ +GL_REGAL_log +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_log + + GL_LOG_ERROR_REGAL 0x9319 + GL_LOG_WARNING_REGAL 0x931A + GL_LOG_INFO_REGAL 0x931B + GL_LOG_APP_REGAL 0x931C + GL_LOG_DRIVER_REGAL 0x931D + GL_LOG_INTERNAL_REGAL 0x931E + GL_LOG_DEBUG_REGAL 0x931F + GL_LOG_STATUS_REGAL 0x9320 + GL_LOG_HTTP_REGAL 0x9321 + void glLogMessageCallbackREGAL (GLLOGPROCREGAL callback) + typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_proc_address b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_proc_address new file mode 100644 index 0000000..708b29a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REGAL_proc_address @@ -0,0 +1,5 @@ +GL_REGAL_proc_address +https://github.com/p3/regal/tree/master/doc/extensions +GL_REGAL_proc_address + + void * glGetProcAddressREGAL (const GLchar *name) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_REND_screen_coordinates b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REND_screen_coordinates new file mode 100644 index 0000000..6c9e38c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_REND_screen_coordinates @@ -0,0 +1,6 @@ +GL_REND_screen_coordinates +http://www.opengl.org/registry/specs/REND/screen_coordinates.txt +GL_REND_screen_coordinates + + GL_SCREEN_COORDINATES_REND 0x8490 + GL_INVERTED_SCREEN_W_REND 0x8491 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_S3_s3tc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_S3_s3tc new file mode 100644 index 0000000..956df28 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_S3_s3tc @@ -0,0 +1,10 @@ +GL_S3_s3tc +http://www.opengl.org/registry/specs/S3/s3tc.txt +GL_S3_s3tc + + GL_RGB_S3TC 0x83A0 + GL_RGB4_S3TC 0x83A1 + GL_RGBA_S3TC 0x83A2 + GL_RGBA4_S3TC 0x83A3 + GL_RGBA_DXT5_S3TC 0x83A4 + GL_RGBA4_DXT5_S3TC 0x83A5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_clip_band_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_clip_band_hint new file mode 100644 index 0000000..5d85858 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_clip_band_hint @@ -0,0 +1,4 @@ +GL_SGIS_clip_band_hint +http://www.opengl.org/registry/specs/SGIS/clip_band_hint.txt +GL_SGIS_clip_band_hint + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_color_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_color_range new file mode 100644 index 0000000..9b0be57 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_color_range @@ -0,0 +1,13 @@ +GL_SGIS_color_range +http://www.opengl.org/registry/specs/SGIS/color_range.txt +GL_SGIS_color_range + + GL_EXTENDED_RANGE_SGIS 0x85A5 + GL_MIN_RED_SGIS 0x85A6 + GL_MAX_RED_SGIS 0x85A7 + GL_MIN_GREEN_SGIS 0x85A8 + GL_MAX_GREEN_SGIS 0x85A9 + GL_MIN_BLUE_SGIS 0x85AA + GL_MAX_BLUE_SGIS 0x85AB + GL_MIN_ALPHA_SGIS 0x85AC + GL_MAX_ALPHA_SGIS 0x85AD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_detail_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_detail_texture new file mode 100644 index 0000000..0bdf94b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_detail_texture @@ -0,0 +1,6 @@ +GL_SGIS_detail_texture +http://www.opengl.org/registry/specs/SGIS/detail_texture.txt +GL_SGIS_detail_texture + + void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) + void glGetDetailTexFuncSGIS (GLenum target, GLfloat* points) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_fog_function b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_fog_function new file mode 100644 index 0000000..71f888b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_fog_function @@ -0,0 +1,6 @@ +GL_SGIS_fog_function +http://www.opengl.org/registry/specs/SGIS/fog_function.txt +GL_SGIS_fog_function + + void glFogFuncSGIS (GLsizei n, const GLfloat* points) + void glGetFogFuncSGIS (GLfloat* points) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_generate_mipmap b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_generate_mipmap new file mode 100644 index 0000000..dd4d24f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_generate_mipmap @@ -0,0 +1,6 @@ +GL_SGIS_generate_mipmap +http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt +GL_SGIS_generate_mipmap + + GL_GENERATE_MIPMAP_SGIS 0x8191 + GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_line_texgen b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_line_texgen new file mode 100644 index 0000000..968ff96 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_line_texgen @@ -0,0 +1,4 @@ +GL_SGIS_line_texgen +http://www.opengl.org/registry/specs/SGIS/line_texgen.txt +GL_SGIS_line_texgen + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multisample new file mode 100644 index 0000000..8085b9c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multisample @@ -0,0 +1,22 @@ +GL_SGIS_multisample +http://www.opengl.org/registry/specs/SGIS/multisample.txt +GL_SGIS_multisample + + GL_MULTISAMPLE_SGIS 0x809D + GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E + GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F + GL_SAMPLE_MASK_SGIS 0x80A0 + GL_1PASS_SGIS 0x80A1 + GL_2PASS_0_SGIS 0x80A2 + GL_2PASS_1_SGIS 0x80A3 + GL_4PASS_0_SGIS 0x80A4 + GL_4PASS_1_SGIS 0x80A5 + GL_4PASS_2_SGIS 0x80A6 + GL_4PASS_3_SGIS 0x80A7 + GL_SAMPLE_BUFFERS_SGIS 0x80A8 + GL_SAMPLES_SGIS 0x80A9 + GL_SAMPLE_MASK_VALUE_SGIS 0x80AA + GL_SAMPLE_MASK_INVERT_SGIS 0x80AB + GL_SAMPLE_PATTERN_SGIS 0x80AC + void glSampleMaskSGIS (GLclampf value, GLboolean invert) + void glSamplePatternSGIS (GLenum pattern) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multitexture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multitexture new file mode 100644 index 0000000..fb534dc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_multitexture @@ -0,0 +1,19 @@ +GL_SGIS_multitexture +http://www.opengl.org/registry/specs/SGIS/multitexture.txt +GL_SGIS_multitexture + + GL_SELECTED_TEXTURE_SGIS 0x83C0 + GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 + GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 + GL_MAX_TEXTURES_SGIS 0x83C3 + GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 + GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 + GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 + GL_TEXTURE0_SGIS 0x83C7 + GL_TEXTURE1_SGIS 0x83C8 + GL_TEXTURE2_SGIS 0x83C9 + GL_TEXTURE3_SGIS 0x83CA + void glInterleavedTextureCoordSetsSGIS (GLint factor) + void glSelectTextureCoordSetSGIS (GLenum target) + void glSelectTextureSGIS (GLenum target) + void glSelectTextureTransformSGIS (GLenum target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_pixel_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_pixel_texture new file mode 100644 index 0000000..c9bd607 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_pixel_texture @@ -0,0 +1,4 @@ +GL_SGIS_pixel_texture +http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt +GL_SGIS_pixel_texture + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_point_line_texgen b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_point_line_texgen new file mode 100644 index 0000000..e99014c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_point_line_texgen @@ -0,0 +1,12 @@ +GL_SGIS_point_line_texgen +http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt +GL_SGIS_point_line_texgen + + GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 + GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 + GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 + GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 + GL_EYE_POINT_SGIS 0x81F4 + GL_OBJECT_POINT_SGIS 0x81F5 + GL_EYE_LINE_SGIS 0x81F6 + GL_OBJECT_LINE_SGIS 0x81F7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_shared_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_shared_multisample new file mode 100644 index 0000000..cb2816e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_shared_multisample @@ -0,0 +1,5 @@ +GL_SGIS_shared_multisample +http://www.opengl.org/registry/specs/SGIS/shared_multisample.txt +GL_SGIS_shared_multisample + + void glMultisampleSubRectPosSGIS (GLint x, GLint y) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_sharpen_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_sharpen_texture new file mode 100644 index 0000000..4fa6efb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_sharpen_texture @@ -0,0 +1,6 @@ +GL_SGIS_sharpen_texture +http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt +GL_SGIS_sharpen_texture + + void glGetSharpenTexFuncSGIS (GLenum target, GLfloat* points) + void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture4D b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture4D new file mode 100644 index 0000000..428a88c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture4D @@ -0,0 +1,6 @@ +GL_SGIS_texture4D +http://www.opengl.org/registry/specs/SGIS/texture4D.txt +GL_SGIS_texture4D + + void glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_border_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_border_clamp new file mode 100644 index 0000000..db4ff3e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_border_clamp @@ -0,0 +1,5 @@ +GL_SGIS_texture_border_clamp +http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt +GL_SGIS_texture_border_clamp + + GL_CLAMP_TO_BORDER_SGIS 0x812D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_edge_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_edge_clamp new file mode 100644 index 0000000..6b016c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_edge_clamp @@ -0,0 +1,5 @@ +GL_SGIS_texture_edge_clamp +http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt +GL_SGIS_texture_edge_clamp + + GL_CLAMP_TO_EDGE_SGIS 0x812F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_filter4 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_filter4 new file mode 100644 index 0000000..db5bd04 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_filter4 @@ -0,0 +1,6 @@ +GL_SGIS_texture_filter4 +http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt +GL_SGIS_texture_filter4 + + void glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat* weights) + void glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_lod new file mode 100644 index 0000000..a7297ec --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_lod @@ -0,0 +1,8 @@ +GL_SGIS_texture_lod +http://www.opengl.org/registry/specs/SGIS/texture_lod.txt +GL_SGIS_texture_lod + + GL_TEXTURE_MIN_LOD_SGIS 0x813A + GL_TEXTURE_MAX_LOD_SGIS 0x813B + GL_TEXTURE_BASE_LEVEL_SGIS 0x813C + GL_TEXTURE_MAX_LEVEL_SGIS 0x813D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_select b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_select new file mode 100644 index 0000000..3df4c23 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIS_texture_select @@ -0,0 +1,4 @@ +GL_SGIS_texture_select +http://www.opengl.org/registry/specs/SGIS/texture_select.txt +GL_SGIS_texture_select + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async new file mode 100644 index 0000000..cc6b0cc --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async @@ -0,0 +1,11 @@ +GL_SGIX_async +http://www.opengl.org/registry/specs/SGIX/async.txt +GL_SGIX_async + + GL_ASYNC_MARKER_SGIX 0x8329 + void glAsyncMarkerSGIX (GLuint marker) + void glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range) + GLint glFinishAsyncSGIX (GLuint* markerp) + GLuint glGenAsyncMarkersSGIX (GLsizei range) + GLboolean glIsAsyncMarkerSGIX (GLuint marker) + GLint glPollAsyncSGIX (GLuint* markerp) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_histogram b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_histogram new file mode 100644 index 0000000..e06d78d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_histogram @@ -0,0 +1,6 @@ +GL_SGIX_async_histogram +http://www.opengl.org/registry/specs/SGIX/async_histogram.txt +GL_SGIX_async_histogram + + GL_ASYNC_HISTOGRAM_SGIX 0x832C + GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_pixel b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_pixel new file mode 100644 index 0000000..a6df72b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_async_pixel @@ -0,0 +1,10 @@ +GL_SGIX_async_pixel +http://www.opengl.org/registry/specs/SGIX/async_pixel.txt +GL_SGIX_async_pixel + + GL_ASYNC_TEX_IMAGE_SGIX 0x835C + GL_ASYNC_DRAW_PIXELS_SGIX 0x835D + GL_ASYNC_READ_PIXELS_SGIX 0x835E + GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F + GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 + GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_g_instruments b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_g_instruments new file mode 100644 index 0000000..6620581 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_g_instruments @@ -0,0 +1,8 @@ +GL_SGIX_bali_g_instruments +http://www.opengl.org/registry/specs/SGIX/bali_g_instruments.txt +GL_SGIX_bali_g_instruments + + GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 + GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 + GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 + GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_r_instruments b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_r_instruments new file mode 100644 index 0000000..17b795e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_r_instruments @@ -0,0 +1,7 @@ +GL_SGIX_bali_r_instruments +http://www.opengl.org/registry/specs/SGIX/bali_r_instruments.txt +GL_SGIX_bali_r_instruments + + GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 + GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 + GL_BALI_R_CHIP_COUNT 0x6092 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_timer_instruments b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_timer_instruments new file mode 100644 index 0000000..a5c63a9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_bali_timer_instruments @@ -0,0 +1,4 @@ +GL_SGIX_bali_timer_instruments +http://www.opengl.org/registry/specs/SGIX/bali_timer_instruments.txt +GL_SGIX_bali_timer_instruments + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_alpha_minmax b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_alpha_minmax new file mode 100644 index 0000000..0e74138 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_alpha_minmax @@ -0,0 +1,6 @@ +GL_SGIX_blend_alpha_minmax +http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt +GL_SGIX_blend_alpha_minmax + + GL_ALPHA_MIN_SGIX 0x8320 + GL_ALPHA_MAX_SGIX 0x8321 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cadd b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cadd new file mode 100644 index 0000000..8d14ce9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cadd @@ -0,0 +1,5 @@ +GL_SGIX_blend_cadd +http://www.opengl.org/registry/specs/SGIX/blend_cadd.txt +GL_SGIX_blend_cadd + + GL_FUNC_COMPLEX_ADD_EXT 0x601C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cmultiply b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cmultiply new file mode 100644 index 0000000..a65cbf8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_blend_cmultiply @@ -0,0 +1,5 @@ +GL_SGIX_blend_cmultiply +http://www.opengl.org/registry/specs/SGIX/blend_cmultiply.txt +GL_SGIX_blend_cmultiply + + GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_calligraphic_fragment b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_calligraphic_fragment new file mode 100644 index 0000000..ec0507d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_calligraphic_fragment @@ -0,0 +1,4 @@ +GL_SGIX_calligraphic_fragment +http://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt +GL_SGIX_calligraphic_fragment + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_clipmap b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_clipmap new file mode 100644 index 0000000..1f67f08 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_clipmap @@ -0,0 +1,4 @@ +GL_SGIX_clipmap +http://www.opengl.org/registry/specs/SGIX/clipmap.txt +GL_SGIX_clipmap + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_matrix_accuracy b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_matrix_accuracy new file mode 100644 index 0000000..281674d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_matrix_accuracy @@ -0,0 +1,5 @@ +GL_SGIX_color_matrix_accuracy +http://www.opengl.org/registry/specs/SGIX/color_matrix_accuracy.txt +GL_SGIX_color_matrix_accuracy + + GL_COLOR_MATRIX_HINT 0x8317 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_table_index_mode b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_table_index_mode new file mode 100644 index 0000000..77e9472 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_color_table_index_mode @@ -0,0 +1,4 @@ +GL_SGIX_color_table_index_mode +http://www.opengl.org/registry/specs/SGIX/color_table_index_mode.txt +GL_SGIX_color_table_index_mode + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_complex_polar b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_complex_polar new file mode 100644 index 0000000..986e339 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_complex_polar @@ -0,0 +1,4 @@ +GL_SGIX_complex_polar +http://www.opengl.org/registry/specs/SGIX/complex_polar.txt +GL_SGIX_complex_polar + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_convolution_accuracy b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_convolution_accuracy new file mode 100644 index 0000000..e2b968c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_convolution_accuracy @@ -0,0 +1,5 @@ +GL_SGIX_convolution_accuracy +http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt +GL_SGIX_convolution_accuracy + + GL_CONVOLUTION_HINT_SGIX 0x8316 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cube_map b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cube_map new file mode 100644 index 0000000..be4840e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cube_map @@ -0,0 +1,13 @@ +GL_SGIX_cube_map +http://www.opengl.org/registry/specs/SGIX/cube_map.txt +GL_SGIX_cube_map + + GL_ENV_MAP_SGIX 0x8340 + GL_CUBE_MAP_SGIX 0x8341 + GL_CUBE_MAP_ZP_SGIX 0x8342 + GL_CUBE_MAP_ZN_SGIX 0x8343 + GL_CUBE_MAP_XN_SGIX 0x8344 + GL_CUBE_MAP_XP_SGIX 0x8345 + GL_CUBE_MAP_YN_SGIX 0x8346 + GL_CUBE_MAP_YP_SGIX 0x8347 + GL_CUBE_MAP_BINDING_SGIX 0x8348 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cylinder_texgen b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cylinder_texgen new file mode 100644 index 0000000..26a96b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_cylinder_texgen @@ -0,0 +1,4 @@ +GL_SGIX_cylinder_texgen +http://www.opengl.org/registry/specs/SGIX/cylinder_texgen.txt +GL_SGIX_cylinder_texgen + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_datapipe b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_datapipe new file mode 100644 index 0000000..82e9801 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_datapipe @@ -0,0 +1,8 @@ +GL_SGIX_datapipe +http://www.opengl.org/registry/specs/SGIX/datapipe.txt +GL_SGIX_datapipe + + GL_GEOMETRY_BIT 0x1 + GL_IMAGE_BIT 0x2 + void glAddressSpace (GLenum space, GLbitfield mask) + GLint glDataPipe (GLenum space) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_decimation b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_decimation new file mode 100644 index 0000000..80a9561 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_decimation @@ -0,0 +1,4 @@ +GL_SGIX_decimation +http://www.opengl.org/registry/specs/SGIX/decimation.txt +GL_SGIX_decimation + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_pass_instrument b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_pass_instrument new file mode 100644 index 0000000..847c98e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_pass_instrument @@ -0,0 +1,7 @@ +GL_SGIX_depth_pass_instrument +http://www.opengl.org/registry/specs/SGIX/depth_pass_instrument.txt +GL_SGIX_depth_pass_instrument + + GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 + GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 + GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_texture new file mode 100644 index 0000000..d2c1a53 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_depth_texture @@ -0,0 +1,7 @@ +GL_SGIX_depth_texture +http://www.opengl.org/registry/specs/SGIX/depth_texture.txt +GL_SGIX_depth_texture + + GL_DEPTH_COMPONENT16_SGIX 0x81A5 + GL_DEPTH_COMPONENT24_SGIX 0x81A6 + GL_DEPTH_COMPONENT32_SGIX 0x81A7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_dvc b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_dvc new file mode 100644 index 0000000..e1f1616 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_dvc @@ -0,0 +1,4 @@ +GL_SGIX_dvc +http://www.opengl.org/registry/specs/SGIX/dvc.txt +GL_SGIX_dvc + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_flush_raster b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_flush_raster new file mode 100644 index 0000000..1298920 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_flush_raster @@ -0,0 +1,5 @@ +GL_SGIX_flush_raster +http://www.opengl.org/registry/specs/SGIX/flush_raster.txt +GL_SGIX_flush_raster + + void glFlushRasterSGIX (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_blend b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_blend new file mode 100644 index 0000000..6c7b816 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_blend @@ -0,0 +1,6 @@ +GL_SGIX_fog_blend +http://www.opengl.org/registry/specs/SGIX/fog_blend.txt +GL_SGIX_fog_blend + + GL_FOG_BLEND_ALPHA_SGIX 0x81FE + GL_FOG_BLEND_COLOR_SGIX 0x81FF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha new file mode 100644 index 0000000..153e03f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_factor_to_alpha @@ -0,0 +1,4 @@ +GL_SGIX_fog_factor_to_alpha +http://www.opengl.org/registry/specs/SGIX/fog_factor_to_alpha.txt +GL_SGIX_fog_factor_to_alpha + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_layers b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_layers new file mode 100644 index 0000000..5f5a202 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_layers @@ -0,0 +1,12 @@ +GL_SGIX_fog_layers +http://www.opengl.org/registry/specs/SGIX/fog_layers.txt +GL_SGIX_fog_layers + + GL_FOG_TYPE_SGIX 0x8323 + GL_UNIFORM_SGIX 0x8324 + GL_LAYERED_SGIX 0x8325 + GL_FOG_GROUND_PLANE_SGIX 0x8326 + GL_FOG_LAYERS_POINTS_SGIX 0x8327 + GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + void glFogLayersSGIX (GLsizei n, const GLfloat* points) + void glGetFogLayersSGIX (GLfloat* points) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_offset b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_offset new file mode 100644 index 0000000..4e8c83b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_offset @@ -0,0 +1,6 @@ +GL_SGIX_fog_offset +http://www.opengl.org/registry/specs/SGIX/fog_offset.txt +GL_SGIX_fog_offset + + GL_FOG_OFFSET_SGIX 0x8198 + GL_FOG_OFFSET_VALUE_SGIX 0x8199 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_patchy b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_patchy new file mode 100644 index 0000000..2520dfd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_patchy @@ -0,0 +1,4 @@ +GL_SGIX_fog_patchy +http://www.opengl.org/registry/specs/SGIX/fog_patchy.txt +GL_SGIX_fog_patchy + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_scale b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_scale new file mode 100644 index 0000000..5a918e9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_scale @@ -0,0 +1,6 @@ +GL_SGIX_fog_scale +http://www.opengl.org/registry/specs/SGIX/fog_scale.txt +GL_SGIX_fog_scale + + GL_FOG_SCALE_SGIX 0x81FC + GL_FOG_SCALE_VALUE_SGIX 0x81FD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_texture new file mode 100644 index 0000000..bf8e0bf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fog_texture @@ -0,0 +1,5 @@ +GL_SGIX_fog_texture +http://www.opengl.org/registry/specs/SGIX/fog_texture.txt +GL_SGIX_fog_texture + + void glTextureFogSGIX (GLenum pname) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_lighting_space b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_lighting_space new file mode 100644 index 0000000..863cc5f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_lighting_space @@ -0,0 +1,8 @@ +GL_SGIX_fragment_lighting_space +http://www.opengl.org/registry/specs/SGIX/fragment_lighting_space.txt +GL_SGIX_fragment_lighting_space + + GL_EYE_SPACE_SGIX 0x8436 + GL_TANGENT_SPACE_SGIX 0x8437 + GL_OBJECT_SPACE_SGIX 0x8438 + GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_specular_lighting b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_specular_lighting new file mode 100644 index 0000000..b5881cb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragment_specular_lighting @@ -0,0 +1,21 @@ +GL_SGIX_fragment_specular_lighting +http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt +GL_SGIX_fragment_specular_lighting + + void glFragmentColorMaterialSGIX (GLenum face, GLenum mode) + void glFragmentLightModelfSGIX (GLenum pname, GLfloat param) + void glFragmentLightModelfvSGIX (GLenum pname, GLfloat* params) + void glFragmentLightModeliSGIX (GLenum pname, GLint param) + void glFragmentLightModelivSGIX (GLenum pname, GLint* params) + void glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param) + void glFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat* params) + void glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param) + void glFragmentLightivSGIX (GLenum light, GLenum pname, GLint* params) + void glFragmentMaterialfSGIX (GLenum face, GLenum pname, const GLfloat param) + void glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* params) + void glFragmentMaterialiSGIX (GLenum face, GLenum pname, const GLint param) + void glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* params) + void glGetFragmentLightfvSGIX (GLenum light, GLenum value, GLfloat* data) + void glGetFragmentLightivSGIX (GLenum light, GLenum value, GLint* data) + void glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* data) + void glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* data) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragments_instrument b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragments_instrument new file mode 100644 index 0000000..13afa2f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_fragments_instrument @@ -0,0 +1,7 @@ +GL_SGIX_fragments_instrument +http://www.opengl.org/registry/specs/SGIX/fragments_instrument.txt +GL_SGIX_fragments_instrument + + GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 + GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 + GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_framezoom b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_framezoom new file mode 100644 index 0000000..5684e45 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_framezoom @@ -0,0 +1,5 @@ +GL_SGIX_framezoom +http://www.opengl.org/registry/specs/SGIX/framezoom.txt +GL_SGIX_framezoom + + void glFrameZoomSGIX (GLint factor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_icc_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_icc_texture new file mode 100644 index 0000000..4d48664 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_icc_texture @@ -0,0 +1,16 @@ +GL_SGIX_icc_texture +http://www.opengl.org/registry/specs/SGIX/icc_texture.txt +GL_SGIX_icc_texture + + GL_RGB_ICC_SGIX 0x8460 + GL_RGBA_ICC_SGIX 0x8461 + GL_ALPHA_ICC_SGIX 0x8462 + GL_LUMINANCE_ICC_SGIX 0x8463 + GL_INTENSITY_ICC_SGIX 0x8464 + GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 + GL_R5_G6_B5_ICC_SGIX 0x8466 + GL_R5_G6_B5_A8_ICC_SGIX 0x8467 + GL_ALPHA16_ICC_SGIX 0x8468 + GL_LUMINANCE16_ICC_SGIX 0x8469 + GL_INTENSITY16_ICC_SGIX 0x846A + GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_igloo_interface b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_igloo_interface new file mode 100644 index 0000000..4a8bc27 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_igloo_interface @@ -0,0 +1,13 @@ +GL_SGIX_igloo_interface +http://www.opengl.org/registry/specs/SGIX/igloo_interface.txt +GL_SGIX_igloo_interface + + GL_IGLOO_FULLSCREEN_SGIX 0x819E + GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F + GL_IGLOO_SWAPTMESH_SGIX 0x81A0 + GL_IGLOO_COLORNORMAL_SGIX 0x81A1 + GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 + GL_IGLOO_LMC_COLOR_SGIX 0x81A3 + GL_IGLOO_TMESHMODE_SGIX 0x81A4 + GL_LIGHT31 0xBEAD + void glIglooInterfaceSGIX (GLenum pname, void *param) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_image_compression b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_image_compression new file mode 100644 index 0000000..f4189b9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_image_compression @@ -0,0 +1,4 @@ +GL_SGIX_image_compression +http://www.opengl.org/registry/specs/SGIX/image_compression.txt +GL_SGIX_image_compression + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_impact_pixel_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_impact_pixel_texture new file mode 100644 index 0000000..d5e14cb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_impact_pixel_texture @@ -0,0 +1,4 @@ +GL_SGIX_impact_pixel_texture +http://www.opengl.org/registry/specs/SGIX/impact_pixel_texture.txt +GL_SGIX_impact_pixel_texture + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_instrument_error b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_instrument_error new file mode 100644 index 0000000..b7e36ff --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_instrument_error @@ -0,0 +1,4 @@ +GL_SGIX_instrument_error +http://www.opengl.org/registry/specs/SGIX/instrument_error.txt +GL_SGIX_instrument_error + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_interlace b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_interlace new file mode 100644 index 0000000..856ca69 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_interlace @@ -0,0 +1,5 @@ +GL_SGIX_interlace +http://www.opengl.org/registry/specs/SGIX/interlace.txt +GL_SGIX_interlace + + GL_INTERLACE_SGIX 0x8094 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ir_instrument1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ir_instrument1 new file mode 100644 index 0000000..cf6cbf4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ir_instrument1 @@ -0,0 +1,4 @@ +GL_SGIX_ir_instrument1 +http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt +GL_SGIX_ir_instrument1 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_line_quality_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_line_quality_hint new file mode 100644 index 0000000..88ce78b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_line_quality_hint @@ -0,0 +1,5 @@ +GL_SGIX_line_quality_hint +http://www.opengl.org/registry/specs/SGIX/line_quality_hint.txt +GL_SGIX_line_quality_hint + + GL_LINE_QUALITY_HINT_SGIX 0x835B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_list_priority b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_list_priority new file mode 100644 index 0000000..f1fa553 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_list_priority @@ -0,0 +1,4 @@ +GL_SGIX_list_priority +http://www.opengl.org/registry/specs/SGIX/list_priority.txt +GL_SGIX_list_priority + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg1 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg1 new file mode 100644 index 0000000..85cf5c0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg1 @@ -0,0 +1,15 @@ +GL_SGIX_mpeg1 +http://www.opengl.org/registry/specs/SGIX/mpeg1.txt +GL_SGIX_mpeg1 + + void glAllocMPEGPredictorsSGIX (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors) + void glDeleteMPEGPredictorsSGIX (GLsizei n, GLuint* predictors) + void glGenMPEGPredictorsSGIX (GLsizei n, GLuint* predictors) + void glGetMPEGParameterfvSGIX (GLenum target, GLenum pname, GLfloat* params) + void glGetMPEGParameterivSGIX (GLenum target, GLenum pname, GLint* params) + void glGetMPEGPredictorSGIX (GLenum target, GLenum format, GLenum type, void *pixels) + void glGetMPEGQuantTableubv (GLenum target, GLubyte* values) + GLboolean glIsMPEGPredictorSGIX (GLuint predictor) + void glMPEGPredictorSGIX (GLenum target, GLenum format, GLenum type, void *pixels) + void glMPEGQuantTableubv (GLenum target, GLubyte* values) + void glSwapMPEGPredictorsSGIX (GLenum target0, GLenum target1) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg2 b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg2 new file mode 100644 index 0000000..192c937 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_mpeg2 @@ -0,0 +1,4 @@ +GL_SGIX_mpeg2 +http://www.opengl.org/registry/specs/SGIX/mpeg2.txt +GL_SGIX_mpeg2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex new file mode 100644 index 0000000..87b3cba --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nonlinear_lighting_pervertex @@ -0,0 +1,8 @@ +GL_SGIX_nonlinear_lighting_pervertex +http://www.opengl.org/registry/specs/SGIX/nonlinear_lighting_pervertex.txt +GL_SGIX_nonlinear_lighting_pervertex + + void glGetNonlinLightfvSGIX (GLenum light, GLenum pname, GLint* terms, GLfloat *data) + void glGetNonlinMaterialfvSGIX (GLenum face, GLenum pname, GLint* terms, const GLfloat *data) + void glNonlinLightfvSGIX (GLenum light, GLenum pname, GLint terms, GLfloat* params) + void glNonlinMaterialfvSGIX (GLenum face, GLenum pname, GLint terms, const GLfloat* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nurbs_eval b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nurbs_eval new file mode 100644 index 0000000..6cb5cac --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_nurbs_eval @@ -0,0 +1,24 @@ +GL_SGIX_nurbs_eval +http://www.opengl.org/registry/specs/SGIX/nurbs_eval.txt +GL_SGIX_nurbs_eval + + GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB + GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC + GL_MAP1_INDEX_NURBS_SGIX 0x81CD + GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE + GL_MAP1_NORMAL_NURBS_SGIX 0x81CF + GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 + GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 + GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 + GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 + GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 + GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 + GL_MAP2_INDEX_NURBS_SGIX 0x81E6 + GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 + GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 + GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 + GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA + GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB + GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC + GL_NURBS_KNOT_COUNT_SGIX 0x81ED + GL_NURBS_KNOT_VECTOR_SGIX 0x81EE diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_occlusion_instrument b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_occlusion_instrument new file mode 100644 index 0000000..b98a8ca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_occlusion_instrument @@ -0,0 +1,5 @@ +GL_SGIX_occlusion_instrument +http://www.opengl.org/registry/specs/SGIX/occlusion_instrument.txt +GL_SGIX_occlusion_instrument + + GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_packed_6bytes b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_packed_6bytes new file mode 100644 index 0000000..42b5f56 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_packed_6bytes @@ -0,0 +1,4 @@ +GL_SGIX_packed_6bytes +http://www.opengl.org/registry/specs/SGIX/packed_6bytes.txt +GL_SGIX_packed_6bytes + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture new file mode 100644 index 0000000..70a31a3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture @@ -0,0 +1,5 @@ +GL_SGIX_pixel_texture +http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt +GL_SGIX_pixel_texture + + void glPixelTexGenSGIX (GLenum mode) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_bits b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_bits new file mode 100644 index 0000000..93807f8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_bits @@ -0,0 +1,4 @@ +GL_SGIX_pixel_texture_bits +http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt +GL_SGIX_pixel_texture_bits + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_lod b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_lod new file mode 100644 index 0000000..0416f1e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_texture_lod @@ -0,0 +1,4 @@ +GL_SGIX_pixel_texture_lod +http://www.opengl.org/registry/specs/SGIX/pixel_texture_lod.txt +GL_SGIX_pixel_texture_lod + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_tiles b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_tiles new file mode 100644 index 0000000..4e63597 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_pixel_tiles @@ -0,0 +1,4 @@ +GL_SGIX_pixel_tiles +http://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt +GL_SGIX_pixel_tiles + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_polynomial_ffd b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_polynomial_ffd new file mode 100644 index 0000000..4dd7dfb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_polynomial_ffd @@ -0,0 +1,8 @@ +GL_SGIX_polynomial_ffd +http://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt +GL_SGIX_polynomial_ffd + + GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 + GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + void glDeformSGIX (GLbitfield mask) + void glLoadIdentityDeformationMapSGIX (GLbitfield mask) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_quad_mesh b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_quad_mesh new file mode 100644 index 0000000..4fd0d62 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_quad_mesh @@ -0,0 +1,6 @@ +GL_SGIX_quad_mesh +http://www.opengl.org/registry/specs/SGIX/quad_mesh.txt +GL_SGIX_quad_mesh + + void glMeshBreadthSGIX (GLint breadth) + void glMeshStrideSGIX (GLint stride) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_reference_plane b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_reference_plane new file mode 100644 index 0000000..b5a63db --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_reference_plane @@ -0,0 +1,5 @@ +GL_SGIX_reference_plane +http://www.opengl.org/registry/specs/SGIX/reference_plane.txt +GL_SGIX_reference_plane + + void glReferencePlaneSGIX (const GLdouble* equation) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_resample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_resample new file mode 100644 index 0000000..21aac10 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_resample @@ -0,0 +1,9 @@ +GL_SGIX_resample +http://www.opengl.org/registry/specs/SGIX/resample.txt +GL_SGIX_resample + + GL_PACK_RESAMPLE_SGIX 0x842E + GL_UNPACK_RESAMPLE_SGIX 0x842F + GL_RESAMPLE_DECIMATE_SGIX 0x8430 + GL_RESAMPLE_REPLICATE_SGIX 0x8433 + GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_scalebias_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_scalebias_hint new file mode 100644 index 0000000..16ce007 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_scalebias_hint @@ -0,0 +1,5 @@ +GL_SGIX_scalebias_hint +http://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt +GL_SGIX_scalebias_hint + + GL_SCALEBIAS_HINT_SGIX 0x8322 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow new file mode 100644 index 0000000..3580721 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow @@ -0,0 +1,8 @@ +GL_SGIX_shadow +http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt +GL_SGIX_shadow + + GL_TEXTURE_COMPARE_SGIX 0x819A + GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B + GL_TEXTURE_LEQUAL_R_SGIX 0x819C + GL_TEXTURE_GEQUAL_R_SGIX 0x819D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow_ambient b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow_ambient new file mode 100644 index 0000000..44ca05f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_shadow_ambient @@ -0,0 +1,5 @@ +GL_SGIX_shadow_ambient +http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt +GL_SGIX_shadow_ambient + + GL_SHADOW_AMBIENT_SGIX 0x80BF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_slim b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_slim new file mode 100644 index 0000000..eb9eb5b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_slim @@ -0,0 +1,8 @@ +GL_SGIX_slim +http://www.opengl.org/registry/specs/SGIX/slim.txt +GL_SGIX_slim + + GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B + GL_SLIM8U_SGIX 0x831D + GL_SLIM10U_SGIX 0x831E + GL_SLIM12S_SGIX 0x831F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_spotlight_cutoff b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_spotlight_cutoff new file mode 100644 index 0000000..8b66994 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_spotlight_cutoff @@ -0,0 +1,5 @@ +GL_SGIX_spotlight_cutoff +http://www.opengl.org/registry/specs/SGIX/spotlight_cutoff.txt +GL_SGIX_spotlight_cutoff + + GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_sprite b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_sprite new file mode 100644 index 0000000..b903f71 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_sprite @@ -0,0 +1,8 @@ +GL_SGIX_sprite +http://www.opengl.org/registry/specs/SGIX/sprite.txt +GL_SGIX_sprite + + void glSpriteParameterfSGIX (GLenum pname, GLfloat param) + void glSpriteParameterfvSGIX (GLenum pname, GLfloat* params) + void glSpriteParameteriSGIX (GLenum pname, GLint param) + void glSpriteParameterivSGIX (GLenum pname, GLint* params) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subdiv_patch b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subdiv_patch new file mode 100644 index 0000000..a18ee25 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subdiv_patch @@ -0,0 +1,4 @@ +GL_SGIX_subdiv_patch +http://www.opengl.org/registry/specs/SGIX/subdiv_patch.txt +GL_SGIX_subdiv_patch + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subsample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subsample new file mode 100644 index 0000000..8358305 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_subsample @@ -0,0 +1,9 @@ +GL_SGIX_subsample +http://www.opengl.org/registry/specs/SGIX/subsample.txt +GL_SGIX_subsample + + GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 + GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 + GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 + GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 + GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_tag_sample_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_tag_sample_buffer new file mode 100644 index 0000000..bf52c05 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_tag_sample_buffer @@ -0,0 +1,5 @@ +GL_SGIX_tag_sample_buffer +http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt +GL_SGIX_tag_sample_buffer + + void glTagSampleBufferSGIX (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_add_env b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_add_env new file mode 100644 index 0000000..21da2b5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_add_env @@ -0,0 +1,4 @@ +GL_SGIX_texture_add_env +http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt +GL_SGIX_texture_add_env + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp new file mode 100644 index 0000000..0470466 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp @@ -0,0 +1,7 @@ +GL_SGIX_texture_coordinate_clamp +http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt +GL_SGIX_texture_coordinate_clamp + + GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 + GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A + GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_lod_bias b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_lod_bias new file mode 100644 index 0000000..6a0a91f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_lod_bias @@ -0,0 +1,4 @@ +GL_SGIX_texture_lod_bias +http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt +GL_SGIX_texture_lod_bias + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic new file mode 100644 index 0000000..5259222 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_mipmap_anisotropic @@ -0,0 +1,6 @@ +GL_SGIX_texture_mipmap_anisotropic +http://www.opengl.org/registry/specs/SGIX/texture_mipmap_anisotropic.txt +GL_SGIX_texture_mipmap_anisotropic + + GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E + GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_multi_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_multi_buffer new file mode 100644 index 0000000..aeda38d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_multi_buffer @@ -0,0 +1,5 @@ +GL_SGIX_texture_multi_buffer +http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt +GL_SGIX_texture_multi_buffer + + GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_phase b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_phase new file mode 100644 index 0000000..bdddd45 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_phase @@ -0,0 +1,5 @@ +GL_SGIX_texture_phase +http://www.opengl.org/registry/specs/SGIX/texture_phase.txt +GL_SGIX_texture_phase + + GL_PHASE_SGIX 0x832A diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_range b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_range new file mode 100644 index 0000000..1febea1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_range @@ -0,0 +1,32 @@ +GL_SGIX_texture_range +http://www.opengl.org/registry/specs/SGIX/texture_range.txt +GL_SGIX_texture_range + + GL_RGB_SIGNED_SGIX 0x85E0 + GL_RGBA_SIGNED_SGIX 0x85E1 + GL_ALPHA_SIGNED_SGIX 0x85E2 + GL_LUMINANCE_SIGNED_SGIX 0x85E3 + GL_INTENSITY_SIGNED_SGIX 0x85E4 + GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 + GL_RGB16_SIGNED_SGIX 0x85E6 + GL_RGBA16_SIGNED_SGIX 0x85E7 + GL_ALPHA16_SIGNED_SGIX 0x85E8 + GL_LUMINANCE16_SIGNED_SGIX 0x85E9 + GL_INTENSITY16_SIGNED_SGIX 0x85EA + GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB + GL_RGB_EXTENDED_RANGE_SGIX 0x85EC + GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED + GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE + GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF + GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 + GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 + GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 + GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 + GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 + GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 + GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 + GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 + GL_MIN_LUMINANCE_SGIS 0x85F8 + GL_MAX_LUMINANCE_SGIS 0x85F9 + GL_MIN_INTENSITY_SGIS 0x85FA + GL_MAX_INTENSITY_SGIS 0x85FB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_scale_bias b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_scale_bias new file mode 100644 index 0000000..4161397 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_scale_bias @@ -0,0 +1,8 @@ +GL_SGIX_texture_scale_bias +http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt +GL_SGIX_texture_scale_bias + + GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 + GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A + GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B + GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_supersample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_supersample new file mode 100644 index 0000000..aebc530 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_texture_supersample @@ -0,0 +1,4 @@ +GL_SGIX_texture_supersample +http://www.opengl.org/registry/specs/SGIX/texture_supersample.txt +GL_SGIX_texture_supersample + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vector_ops b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vector_ops new file mode 100644 index 0000000..7a97602 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vector_ops @@ -0,0 +1,6 @@ +GL_SGIX_vector_ops +http://www.opengl.org/registry/specs/SGIX/vector_ops.txt +GL_SGIX_vector_ops + + void glGetVectorOperationSGIX (GLenum operation) + void glVectorOperationSGIX (GLenum operation) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_array_object b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_array_object new file mode 100644 index 0000000..7ed0f67 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_array_object @@ -0,0 +1,10 @@ +GL_SGIX_vertex_array_object +http://www.opengl.org/registry/specs/SGIX/vertex_array_object.txt +GL_SGIX_vertex_array_object + + GLboolean glAreVertexArraysResidentSGIX (GLsizei n, const GLuint* arrays, GLboolean* residences) + void glBindVertexArraySGIX (GLuint array) + void glDeleteVertexArraysSGIX (GLsizei n, const GLuint* arrays) + void glGenVertexArraysSGIX (GLsizei n, GLuint* arrays) + GLboolean glIsVertexArraySGIX (GLuint array) + void glPrioritizeVertexArraysSGIX (GLsizei n, const GLuint* arrays, const GLclampf* priorities) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip new file mode 100644 index 0000000..2a804a1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip @@ -0,0 +1,6 @@ +GL_SGIX_vertex_preclip +http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt +GL_SGIX_vertex_preclip + + GL_VERTEX_PRECLIP_SGIX 0x83EE + GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip_hint new file mode 100644 index 0000000..9b37a56 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_vertex_preclip_hint @@ -0,0 +1,6 @@ +GL_SGIX_vertex_preclip_hint +http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt +GL_SGIX_vertex_preclip_hint + + GL_VERTEX_PRECLIP_SGIX 0x83EE + GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb new file mode 100644 index 0000000..a3b22e7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb @@ -0,0 +1,4 @@ +GL_SGIX_ycrcb +http://www.opengl.org/registry/specs/SGIX/ycrcb.txt +GL_SGIX_ycrcb + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb_subsample b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb_subsample new file mode 100644 index 0000000..da217a6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcb_subsample @@ -0,0 +1,4 @@ +GL_SGIX_ycrcb_subsample +http://www.opengl.org/registry/specs/SGIX/ycrcb_subsample.txt +GL_SGIX_ycrcb_subsample + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcba b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcba new file mode 100644 index 0000000..e32dcce --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGIX_ycrcba @@ -0,0 +1,6 @@ +GL_SGIX_ycrcba +http://www.opengl.org/registry/specs/SGIX/ycrcba.txt +GL_SGIX_ycrcba + + GL_YCRCB_SGIX 0x8318 + GL_YCRCBA_SGIX 0x8319 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_matrix b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_matrix new file mode 100644 index 0000000..0b91849 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_matrix @@ -0,0 +1,15 @@ +GL_SGI_color_matrix +http://www.opengl.org/registry/specs/SGI/color_matrix.txt +GL_SGI_color_matrix + + GL_COLOR_MATRIX_SGI 0x80B1 + GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 + GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 + GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 + GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 + GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 + GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 + GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 + GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 + GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA + GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_table b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_table new file mode 100644 index 0000000..7608fd0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_color_table @@ -0,0 +1,27 @@ +GL_SGI_color_table +http://www.opengl.org/registry/specs/SGI/color_table.txt +GL_SGI_color_table + + GL_COLOR_TABLE_SGI 0x80D0 + GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 + GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 + GL_PROXY_COLOR_TABLE_SGI 0x80D3 + GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 + GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 + GL_COLOR_TABLE_SCALE_SGI 0x80D6 + GL_COLOR_TABLE_BIAS_SGI 0x80D7 + GL_COLOR_TABLE_FORMAT_SGI 0x80D8 + GL_COLOR_TABLE_WIDTH_SGI 0x80D9 + GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA + GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB + GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC + GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD + GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE + GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) + void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint* params) + void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) + void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) + void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) + void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint* params) + void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex new file mode 100644 index 0000000..7d5e0d2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex @@ -0,0 +1,4 @@ +GL_SGI_complex +http://www.opengl.org/registry/specs/SGI/complex.txt +GL_SGI_complex + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex_type b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex_type new file mode 100644 index 0000000..cf8350b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_complex_type @@ -0,0 +1,11 @@ +GL_SGI_complex_type +http://www.opengl.org/registry/specs/SGI/complex_type.txt +GL_SGI_complex_type + + GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD + GL_COMPLEX_BYTE_SGI 0x81BE + GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF + GL_COMPLEX_SHORT_SGI 0x81C0 + GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 + GL_COMPLEX_INT_SGI 0x81C2 + GL_COMPLEX_FLOAT_SGI 0x81C3 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_fft b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_fft new file mode 100644 index 0000000..d8851b7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_fft @@ -0,0 +1,16 @@ +GL_SGI_fft +http://www.opengl.org/registry/specs/SGI/fft.txt +GL_SGI_fft + + GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 + GL_CONVOLUTION_SGI 0x81C5 + GL_FFT_1D_SGI 0x81C6 + GL_PIXEL_TRANSFORM_SGI 0x81C7 + GL_MAX_FFT_WIDTH_SGI 0x81C8 + void glGetPixelTransformParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) + void glGetPixelTransformParameterivSGI (GLenum target, GLenum pname, GLint* params) + void glPixelTransformParameterfSGI (GLenum target, GLenum pname, GLfloat param) + void glPixelTransformParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) + void glPixelTransformParameteriSGI (GLenum target, GLenum pname, GLint param) + void glPixelTransformParameterivSGI (GLenum target, GLenum pname, const GLint* params) + void glPixelTransformSGI (GLenum target) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_texture_color_table b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_texture_color_table new file mode 100644 index 0000000..72e23c4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SGI_texture_color_table @@ -0,0 +1,6 @@ +GL_SGI_texture_color_table +http://www.opengl.org/registry/specs/SGI/texture_color_table.txt +GL_SGI_texture_color_table + + GL_TEXTURE_COLOR_TABLE_SGI 0x80BC + GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUNX_constant_data b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUNX_constant_data new file mode 100644 index 0000000..3580b98 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUNX_constant_data @@ -0,0 +1,7 @@ +GL_SUNX_constant_data +http://www.opengl.org/registry/specs/SUNX/constant_data.txt +GL_SUNX_constant_data + + GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 + GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + void glFinishTextureSUNX (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_convolution_border_modes b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_convolution_border_modes new file mode 100644 index 0000000..55738d7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_convolution_border_modes @@ -0,0 +1,5 @@ +GL_SUN_convolution_border_modes +http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt +GL_SUN_convolution_border_modes + + GL_WRAP_BORDER_SUN 0x81D4 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_global_alpha b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_global_alpha new file mode 100644 index 0000000..7baaf6f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_global_alpha @@ -0,0 +1,14 @@ +GL_SUN_global_alpha +http://www.opengl.org/registry/specs/SUN/global_alpha.txt +GL_SUN_global_alpha + + GL_GLOBAL_ALPHA_SUN 0x81D9 + GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + void glGlobalAlphaFactorbSUN (GLbyte factor) + void glGlobalAlphaFactordSUN (GLdouble factor) + void glGlobalAlphaFactorfSUN (GLfloat factor) + void glGlobalAlphaFactoriSUN (GLint factor) + void glGlobalAlphaFactorsSUN (GLshort factor) + void glGlobalAlphaFactorubSUN (GLubyte factor) + void glGlobalAlphaFactoruiSUN (GLuint factor) + void glGlobalAlphaFactorusSUN (GLushort factor) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_mesh_array b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_mesh_array new file mode 100644 index 0000000..6742d44 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_mesh_array @@ -0,0 +1,6 @@ +GL_SUN_mesh_array +http://www.opengl.org/registry/specs/SUN/mesh_array.txt +GL_SUN_mesh_array + + GL_QUAD_MESH_SUN 0x8614 + GL_TRIANGLE_MESH_SUN 0x8615 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_read_video_pixels b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_read_video_pixels new file mode 100644 index 0000000..871e6f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_read_video_pixels @@ -0,0 +1,5 @@ +GL_SUN_read_video_pixels +http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt +GL_SUN_read_video_pixels + + void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_slice_accum b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_slice_accum new file mode 100644 index 0000000..b018f4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_slice_accum @@ -0,0 +1,5 @@ +GL_SUN_slice_accum +http://www.opengl.org/registry/specs/SUN/slice_accum.txt +GL_SUN_slice_accum + + GL_SLICE_ACCUM_SUN 0x85CC diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_triangle_list b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_triangle_list new file mode 100644 index 0000000..bbdf7fe --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_triangle_list @@ -0,0 +1,28 @@ +GL_SUN_triangle_list +http://www.opengl.org/registry/specs/SUN/triangle_list.txt +GL_SUN_triangle_list + + GL_RESTART_SUN 0x01 + GL_REPLACE_MIDDLE_SUN 0x02 + GL_REPLACE_OLDEST_SUN 0x03 + GL_TRIANGLE_LIST_SUN 0x81D7 + GL_REPLACEMENT_CODE_SUN 0x81D8 + GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 + GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 + GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 + GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 + GL_R1UI_V3F_SUN 0x85C4 + GL_R1UI_C4UB_V3F_SUN 0x85C5 + GL_R1UI_C3F_V3F_SUN 0x85C6 + GL_R1UI_N3F_V3F_SUN 0x85C7 + GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 + GL_R1UI_T2F_V3F_SUN 0x85C9 + GL_R1UI_T2F_N3F_V3F_SUN 0x85CA + GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + void glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void *pointer) + void glReplacementCodeubSUN (GLubyte code) + void glReplacementCodeubvSUN (const GLubyte* code) + void glReplacementCodeuiSUN (GLuint code) + void glReplacementCodeuivSUN (const GLuint* code) + void glReplacementCodeusSUN (GLushort code) + void glReplacementCodeusvSUN (const GLushort* code) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_vertex b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_vertex new file mode 100644 index 0000000..1ecc632 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_SUN_vertex @@ -0,0 +1,44 @@ +GL_SUN_vertex +http://www.opengl.org/registry/specs/SUN/vertex.txt +GL_SUN_vertex + + void glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glColor3fVertex3fvSUN (const GLfloat* c, const GLfloat *v) + void glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glColor4fNormal3fVertex3fvSUN (const GLfloat* c, const GLfloat *n, const GLfloat *v) + void glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) + void glColor4ubVertex2fvSUN (const GLubyte* c, const GLfloat *v) + void glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glColor4ubVertex3fvSUN (const GLubyte* c, const GLfloat *v) + void glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glNormal3fVertex3fvSUN (const GLfloat* n, const GLfloat *v) + void glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *v) + void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint* rc, const GLubyte *c, const GLfloat *v) + void glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v) + void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *v) + void glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z) + void glReplacementCodeuiVertex3fvSUN (const GLuint* rc, const GLfloat *v) + void glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *v) + void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat* tc, const GLubyte *c, const GLfloat *v) + void glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *n, const GLfloat *v) + void glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) + void glTexCoord2fVertex3fvSUN (const GLfloat* tc, const GLfloat *v) + void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) + void glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glTexCoord4fVertex4fvSUN (const GLfloat* tc, const GLfloat *v) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_phong_shading b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_phong_shading new file mode 100644 index 0000000..26eb4cd --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_phong_shading @@ -0,0 +1,6 @@ +GL_WIN_phong_shading +http://www.opengl.org/registry/specs/WIN/phong_shading.txt +GL_WIN_phong_shading + + GL_PHONG_WIN 0x80EA + GL_PHONG_HINT_WIN 0x80EB diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_scene_markerXXX b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_scene_markerXXX new file mode 100644 index 0000000..9e9e8ea --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_scene_markerXXX @@ -0,0 +1,4 @@ +GL_WIN_scene_markerXXX +http://www.opengl.org/registry/specs/WIN/scene_markerXXX.txt +GL_WIN_scene_markerXXX + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_specular_fog b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_specular_fog new file mode 100644 index 0000000..8fae5a0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_specular_fog @@ -0,0 +1,5 @@ +GL_WIN_specular_fog +http://www.opengl.org/registry/specs/WIN/specular_fog.txt +GL_WIN_specular_fog + + GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_swap_hint b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_swap_hint new file mode 100644 index 0000000..9bb490b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/GL_WIN_swap_hint @@ -0,0 +1,5 @@ +GL_WIN_swap_hint +http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp +GL_WIN_swap_hint + + void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DFX_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DFX_multisample new file mode 100644 index 0000000..09d12b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DFX_multisample @@ -0,0 +1,6 @@ +WGL_3DFX_multisample +http://www.opengl.org/registry/specs/3DFX/multisample.txt +WGL_3DFX_multisample + + WGL_SAMPLE_BUFFERS_3DFX 0x2060 + WGL_SAMPLES_3DFX 0x2061 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DL_stereo_control b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DL_stereo_control new file mode 100644 index 0000000..d0c8a58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_3DL_stereo_control @@ -0,0 +1,9 @@ +WGL_3DL_stereo_control +http://www.opengl.org/registry/specs/3DL/stereo_control.txt +WGL_3DL_stereo_control + + WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 + WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 + WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 + WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + BOOL wglSetStereoEmitterState3DL (HDC hDC, UINT uState) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_AMD_gpu_association b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_AMD_gpu_association new file mode 100644 index 0000000..02a9ab1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_AMD_gpu_association @@ -0,0 +1,23 @@ +WGL_AMD_gpu_association +http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt +WGL_AMD_gpu_association + + WGL_GPU_VENDOR_AMD 0x1F00 + WGL_GPU_RENDERER_STRING_AMD 0x1F01 + WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 + WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 + WGL_GPU_RAM_AMD 0x21A3 + WGL_GPU_CLOCK_AMD 0x21A4 + WGL_GPU_NUM_PIPES_AMD 0x21A5 + WGL_GPU_NUM_SIMD_AMD 0x21A6 + WGL_GPU_NUM_RB_AMD 0x21A7 + WGL_GPU_NUM_SPI_AMD 0x21A8 + VOID wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) + HGLRC wglCreateAssociatedContextAMD (UINT id) + HGLRC wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int* attribList) + BOOL wglDeleteAssociatedContextAMD (HGLRC hglrc) + UINT wglGetContextGPUIDAMD (HGLRC hglrc) + HGLRC wglGetCurrentAssociatedContextAMD (void) + UINT wglGetGPUIDsAMD (UINT maxCount, UINT* ids) + INT wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void* data) + BOOL wglMakeAssociatedContextCurrentAMD (HGLRC hglrc) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_buffer_region b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_buffer_region new file mode 100644 index 0000000..a38e5f3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_buffer_region @@ -0,0 +1,12 @@ +WGL_ARB_buffer_region +http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt +WGL_ARB_buffer_region + + WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 + WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 + WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 + WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + HANDLE wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType) + VOID wglDeleteBufferRegionARB (HANDLE hRegion) + BOOL wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) + BOOL wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_context_flush_control b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_context_flush_control new file mode 100644 index 0000000..32259fb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_context_flush_control @@ -0,0 +1,4 @@ +WGL_ARB_context_flush_control +http://www.opengl.org/registry/specs/KHR/context_flush_control.txt +WGL_ARB_context_flush_control + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context new file mode 100644 index 0000000..7e7c163 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context @@ -0,0 +1,13 @@ +WGL_ARB_create_context +http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt +WGL_ARB_create_context + + WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 + WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 + WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 + WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 + WGL_CONTEXT_FLAGS_ARB 0x2094 + ERROR_INVALID_VERSION_ARB 0x2095 + ERROR_INVALID_PROFILE_ARB 0x2096 + HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_no_error b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_no_error new file mode 100644 index 0000000..09d9a3f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_no_error @@ -0,0 +1,4 @@ +WGL_ARB_create_context_no_error +http://www.opengl.org/registry/specs/ARB/create_context_no_error.txt +WGL_ARB_create_context_no_error + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_profile b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_profile new file mode 100644 index 0000000..88b316c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_profile @@ -0,0 +1,7 @@ +WGL_ARB_create_context_profile +http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt +WGL_ARB_create_context_profile + + WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 + WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 + WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_robustness b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_robustness new file mode 100644 index 0000000..b6a6dd6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_create_context_robustness @@ -0,0 +1,8 @@ +WGL_ARB_create_context_robustness +http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt +WGL_ARB_create_context_robustness + + WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 + WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 + WGL_NO_RESET_NOTIFICATION_ARB 0x8261 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_extensions_string b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_extensions_string new file mode 100644 index 0000000..774a331 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_extensions_string @@ -0,0 +1,5 @@ +WGL_ARB_extensions_string +http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt +WGL_ARB_extensions_string + + const char* wglGetExtensionsStringARB (HDC hdc) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_framebuffer_sRGB new file mode 100644 index 0000000..6060aaf --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_framebuffer_sRGB @@ -0,0 +1,5 @@ +WGL_ARB_framebuffer_sRGB +http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt +WGL_ARB_framebuffer_sRGB + + WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_make_current_read b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_make_current_read new file mode 100644 index 0000000..2a291f2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_make_current_read @@ -0,0 +1,8 @@ +WGL_ARB_make_current_read +http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt +WGL_ARB_make_current_read + + HDC wglGetCurrentReadDCARB (VOID) + BOOL wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) + ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 + ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_multisample new file mode 100644 index 0000000..6b57d1a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_multisample @@ -0,0 +1,6 @@ +WGL_ARB_multisample +http://www.opengl.org/registry/specs/ARB/multisample.txt +WGL_ARB_multisample + + WGL_SAMPLE_BUFFERS_ARB 0x2041 + WGL_SAMPLES_ARB 0x2042 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pbuffer b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pbuffer new file mode 100644 index 0000000..5eea1da --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pbuffer @@ -0,0 +1,18 @@ +WGL_ARB_pbuffer +http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt +WGL_ARB_pbuffer + + WGL_DRAW_TO_PBUFFER_ARB 0x202D + WGL_MAX_PBUFFER_PIXELS_ARB 0x202E + WGL_MAX_PBUFFER_WIDTH_ARB 0x202F + WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 + WGL_PBUFFER_LARGEST_ARB 0x2033 + WGL_PBUFFER_WIDTH_ARB 0x2034 + WGL_PBUFFER_HEIGHT_ARB 0x2035 + WGL_PBUFFER_LOST_ARB 0x2036 + HPBUFFERARB wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) + BOOL wglDestroyPbufferARB (HPBUFFERARB hPbuffer) + HDC wglGetPbufferDCARB (HPBUFFERARB hPbuffer) + BOOL wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int* piValue) + int wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC) + DECLARE_HANDLE(HPBUFFERARB); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format new file mode 100644 index 0000000..2028e58 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format @@ -0,0 +1,56 @@ +WGL_ARB_pixel_format +http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt +WGL_ARB_pixel_format + + WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 + WGL_DRAW_TO_WINDOW_ARB 0x2001 + WGL_DRAW_TO_BITMAP_ARB 0x2002 + WGL_ACCELERATION_ARB 0x2003 + WGL_NEED_PALETTE_ARB 0x2004 + WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 + WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 + WGL_SWAP_METHOD_ARB 0x2007 + WGL_NUMBER_OVERLAYS_ARB 0x2008 + WGL_NUMBER_UNDERLAYS_ARB 0x2009 + WGL_TRANSPARENT_ARB 0x200A + WGL_SHARE_DEPTH_ARB 0x200C + WGL_SHARE_STENCIL_ARB 0x200D + WGL_SHARE_ACCUM_ARB 0x200E + WGL_SUPPORT_GDI_ARB 0x200F + WGL_SUPPORT_OPENGL_ARB 0x2010 + WGL_DOUBLE_BUFFER_ARB 0x2011 + WGL_STEREO_ARB 0x2012 + WGL_PIXEL_TYPE_ARB 0x2013 + WGL_COLOR_BITS_ARB 0x2014 + WGL_RED_BITS_ARB 0x2015 + WGL_RED_SHIFT_ARB 0x2016 + WGL_GREEN_BITS_ARB 0x2017 + WGL_GREEN_SHIFT_ARB 0x2018 + WGL_BLUE_BITS_ARB 0x2019 + WGL_BLUE_SHIFT_ARB 0x201A + WGL_ALPHA_BITS_ARB 0x201B + WGL_ALPHA_SHIFT_ARB 0x201C + WGL_ACCUM_BITS_ARB 0x201D + WGL_ACCUM_RED_BITS_ARB 0x201E + WGL_ACCUM_GREEN_BITS_ARB 0x201F + WGL_ACCUM_BLUE_BITS_ARB 0x2020 + WGL_ACCUM_ALPHA_BITS_ARB 0x2021 + WGL_DEPTH_BITS_ARB 0x2022 + WGL_STENCIL_BITS_ARB 0x2023 + WGL_AUX_BUFFERS_ARB 0x2024 + WGL_NO_ACCELERATION_ARB 0x2025 + WGL_GENERIC_ACCELERATION_ARB 0x2026 + WGL_FULL_ACCELERATION_ARB 0x2027 + WGL_SWAP_EXCHANGE_ARB 0x2028 + WGL_SWAP_COPY_ARB 0x2029 + WGL_SWAP_UNDEFINED_ARB 0x202A + WGL_TYPE_RGBA_ARB 0x202B + WGL_TYPE_COLORINDEX_ARB 0x202C + WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 + WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 + WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 + WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A + WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + BOOL wglChoosePixelFormatARB (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) + BOOL wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues) + BOOL wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format_float b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format_float new file mode 100644 index 0000000..50c09a2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_pixel_format_float @@ -0,0 +1,5 @@ +WGL_ARB_pixel_format_float +http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt +WGL_ARB_pixel_format_float + + WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_render_texture b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_render_texture new file mode 100644 index 0000000..3ff3a70 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_render_texture @@ -0,0 +1,40 @@ +WGL_ARB_render_texture +http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt +WGL_ARB_render_texture + + WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 + WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 + WGL_TEXTURE_FORMAT_ARB 0x2072 + WGL_TEXTURE_TARGET_ARB 0x2073 + WGL_MIPMAP_TEXTURE_ARB 0x2074 + WGL_TEXTURE_RGB_ARB 0x2075 + WGL_TEXTURE_RGBA_ARB 0x2076 + WGL_NO_TEXTURE_ARB 0x2077 + WGL_TEXTURE_CUBE_MAP_ARB 0x2078 + WGL_TEXTURE_1D_ARB 0x2079 + WGL_TEXTURE_2D_ARB 0x207A + WGL_MIPMAP_LEVEL_ARB 0x207B + WGL_CUBE_MAP_FACE_ARB 0x207C + WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D + WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E + WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 + WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 + WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 + WGL_FRONT_LEFT_ARB 0x2083 + WGL_FRONT_RIGHT_ARB 0x2084 + WGL_BACK_LEFT_ARB 0x2085 + WGL_BACK_RIGHT_ARB 0x2086 + WGL_AUX0_ARB 0x2087 + WGL_AUX1_ARB 0x2088 + WGL_AUX2_ARB 0x2089 + WGL_AUX3_ARB 0x208A + WGL_AUX4_ARB 0x208B + WGL_AUX5_ARB 0x208C + WGL_AUX6_ARB 0x208D + WGL_AUX7_ARB 0x208E + WGL_AUX8_ARB 0x208F + WGL_AUX9_ARB 0x2090 + BOOL wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) + BOOL wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) + BOOL wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int* piAttribList) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_application_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_application_isolation new file mode 100644 index 0000000..1e91766 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_application_isolation @@ -0,0 +1,5 @@ +WGL_ARB_robustness_application_isolation +http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt +WGL_ARB_robustness_application_isolation + + WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation new file mode 100644 index 0000000..145f020 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation @@ -0,0 +1,5 @@ +WGL_ARB_robustness_share_group_isolation +http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt +WGL_ARB_robustness_share_group_isolation + + WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_pixel_format_float b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_pixel_format_float new file mode 100644 index 0000000..d4e6e20 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_pixel_format_float @@ -0,0 +1,7 @@ +WGL_ATI_pixel_format_float +http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt +WGL_ATI_pixel_format_float + + WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 + GL_RGBA_FLOAT_MODE_ATI 0x8820 + GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_render_texture_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_render_texture_rectangle new file mode 100644 index 0000000..aba7be1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_ATI_render_texture_rectangle @@ -0,0 +1,5 @@ +WGL_ATI_render_texture_rectangle + +WGL_ATI_render_texture_rectangle + + WGL_TEXTURE_RECTANGLE_ATI 0x21A5 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_colorspace b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_colorspace new file mode 100644 index 0000000..db84fe7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_colorspace @@ -0,0 +1,7 @@ +WGL_EXT_colorspace +http://www.opengl.org/registry/specs/EXT/wgl_colorspace.txt +WGL_EXT_colorspace + + WGL_COLORSPACE_SRGB_EXT 0x3089 + WGL_COLORSPACE_LINEAR_EXT 0x308A + WGL_COLORSPACE_EXT 0x309D diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es2_profile b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es2_profile new file mode 100644 index 0000000..3105737 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es2_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es2_profile +http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt +WGL_EXT_create_context_es2_profile + + WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es_profile b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es_profile new file mode 100644 index 0000000..5c7ce7e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_create_context_es_profile @@ -0,0 +1,5 @@ +WGL_EXT_create_context_es_profile +http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt +WGL_EXT_create_context_es_profile + + WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_depth_float b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_depth_float new file mode 100644 index 0000000..65c414a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_depth_float @@ -0,0 +1,5 @@ +WGL_EXT_depth_float +http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt +WGL_EXT_depth_float + + WGL_DEPTH_FLOAT_EXT 0x2040 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_display_color_table b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_display_color_table new file mode 100644 index 0000000..27faf76 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_display_color_table @@ -0,0 +1,8 @@ +WGL_EXT_display_color_table +http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt +WGL_EXT_display_color_table + + GLboolean wglBindDisplayColorTableEXT (GLushort id) + GLboolean wglCreateDisplayColorTableEXT (GLushort id) + void wglDestroyDisplayColorTableEXT (GLushort id) + GLboolean wglLoadDisplayColorTableEXT (GLushort* table, GLuint length) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_extensions_string b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_extensions_string new file mode 100644 index 0000000..d7ac7a3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_extensions_string @@ -0,0 +1,5 @@ +WGL_EXT_extensions_string +http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt +WGL_EXT_extensions_string + + const char* wglGetExtensionsStringEXT (void) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_framebuffer_sRGB b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_framebuffer_sRGB new file mode 100644 index 0000000..5f2f5b8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_framebuffer_sRGB @@ -0,0 +1,5 @@ +WGL_EXT_framebuffer_sRGB +http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt +WGL_EXT_framebuffer_sRGB + + WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_make_current_read b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_make_current_read new file mode 100644 index 0000000..2e4b269 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_make_current_read @@ -0,0 +1,7 @@ +WGL_EXT_make_current_read +http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt +WGL_EXT_make_current_read + + HDC wglGetCurrentReadDCEXT (VOID) + BOOL wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) + ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_multisample b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_multisample new file mode 100644 index 0000000..ea8eab6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_multisample @@ -0,0 +1,6 @@ +WGL_EXT_multisample +http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt +WGL_EXT_multisample + + WGL_SAMPLE_BUFFERS_EXT 0x2041 + WGL_SAMPLES_EXT 0x2042 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pbuffer b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pbuffer new file mode 100644 index 0000000..83940f6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pbuffer @@ -0,0 +1,19 @@ +WGL_EXT_pbuffer +http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt +WGL_EXT_pbuffer + + WGL_DRAW_TO_PBUFFER_EXT 0x202D + WGL_MAX_PBUFFER_PIXELS_EXT 0x202E + WGL_MAX_PBUFFER_WIDTH_EXT 0x202F + WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 + WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 + WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 + WGL_PBUFFER_LARGEST_EXT 0x2033 + WGL_PBUFFER_WIDTH_EXT 0x2034 + WGL_PBUFFER_HEIGHT_EXT 0x2035 + HPBUFFEREXT wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) + BOOL wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer) + HDC wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer) + BOOL wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue) + int wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC) + DECLARE_HANDLE(HPBUFFEREXT); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format new file mode 100644 index 0000000..82ac2ee --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format @@ -0,0 +1,52 @@ +WGL_EXT_pixel_format +http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt +WGL_EXT_pixel_format + + WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 + WGL_DRAW_TO_WINDOW_EXT 0x2001 + WGL_DRAW_TO_BITMAP_EXT 0x2002 + WGL_ACCELERATION_EXT 0x2003 + WGL_NEED_PALETTE_EXT 0x2004 + WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 + WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 + WGL_SWAP_METHOD_EXT 0x2007 + WGL_NUMBER_OVERLAYS_EXT 0x2008 + WGL_NUMBER_UNDERLAYS_EXT 0x2009 + WGL_TRANSPARENT_EXT 0x200A + WGL_TRANSPARENT_VALUE_EXT 0x200B + WGL_SHARE_DEPTH_EXT 0x200C + WGL_SHARE_STENCIL_EXT 0x200D + WGL_SHARE_ACCUM_EXT 0x200E + WGL_SUPPORT_GDI_EXT 0x200F + WGL_SUPPORT_OPENGL_EXT 0x2010 + WGL_DOUBLE_BUFFER_EXT 0x2011 + WGL_STEREO_EXT 0x2012 + WGL_PIXEL_TYPE_EXT 0x2013 + WGL_COLOR_BITS_EXT 0x2014 + WGL_RED_BITS_EXT 0x2015 + WGL_RED_SHIFT_EXT 0x2016 + WGL_GREEN_BITS_EXT 0x2017 + WGL_GREEN_SHIFT_EXT 0x2018 + WGL_BLUE_BITS_EXT 0x2019 + WGL_BLUE_SHIFT_EXT 0x201A + WGL_ALPHA_BITS_EXT 0x201B + WGL_ALPHA_SHIFT_EXT 0x201C + WGL_ACCUM_BITS_EXT 0x201D + WGL_ACCUM_RED_BITS_EXT 0x201E + WGL_ACCUM_GREEN_BITS_EXT 0x201F + WGL_ACCUM_BLUE_BITS_EXT 0x2020 + WGL_ACCUM_ALPHA_BITS_EXT 0x2021 + WGL_DEPTH_BITS_EXT 0x2022 + WGL_STENCIL_BITS_EXT 0x2023 + WGL_AUX_BUFFERS_EXT 0x2024 + WGL_NO_ACCELERATION_EXT 0x2025 + WGL_GENERIC_ACCELERATION_EXT 0x2026 + WGL_FULL_ACCELERATION_EXT 0x2027 + WGL_SWAP_EXCHANGE_EXT 0x2028 + WGL_SWAP_COPY_EXT 0x2029 + WGL_SWAP_UNDEFINED_EXT 0x202A + WGL_TYPE_RGBA_EXT 0x202B + WGL_TYPE_COLORINDEX_EXT 0x202C + BOOL wglChoosePixelFormatEXT (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) + BOOL wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues) + BOOL wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format_packed_float b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format_packed_float new file mode 100644 index 0000000..662a993 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_pixel_format_packed_float @@ -0,0 +1,5 @@ +WGL_EXT_pixel_format_packed_float +http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt +WGL_EXT_pixel_format_packed_float + + WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control new file mode 100644 index 0000000..240c1d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control @@ -0,0 +1,6 @@ +WGL_EXT_swap_control +http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt +WGL_EXT_swap_control + + int wglGetSwapIntervalEXT (void) + BOOL wglSwapIntervalEXT (int interval) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control_tear b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control_tear new file mode 100644 index 0000000..bd8bde9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_EXT_swap_control_tear @@ -0,0 +1,4 @@ +WGL_EXT_swap_control_tear +http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt +WGL_EXT_swap_control_tear + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_digital_video_control b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_digital_video_control new file mode 100644 index 0000000..6badab8 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_digital_video_control @@ -0,0 +1,10 @@ +WGL_I3D_digital_video_control +http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt +WGL_I3D_digital_video_control + + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 + WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 + WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 + WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + BOOL wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int* piValue) + BOOL wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_gamma b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_gamma new file mode 100644 index 0000000..af951a7 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_gamma @@ -0,0 +1,10 @@ +WGL_I3D_gamma +http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt +WGL_I3D_gamma + + WGL_GAMMA_TABLE_SIZE_I3D 0x204E + WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + BOOL wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue) + BOOL wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int* piValue) + BOOL wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue) + BOOL wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int* piValue) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_genlock b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_genlock new file mode 100644 index 0000000..e1bc0d5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_genlock @@ -0,0 +1,25 @@ +WGL_I3D_genlock +http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt +WGL_I3D_genlock + + WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 + WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 + WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 + WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 + WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 + WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 + WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A + WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B + WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + BOOL wglDisableGenlockI3D (HDC hDC) + BOOL wglEnableGenlockI3D (HDC hDC) + BOOL wglGenlockSampleRateI3D (HDC hDC, UINT uRate) + BOOL wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay) + BOOL wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge) + BOOL wglGenlockSourceI3D (HDC hDC, UINT uSource) + BOOL wglGetGenlockSampleRateI3D (HDC hDC, UINT* uRate) + BOOL wglGetGenlockSourceDelayI3D (HDC hDC, UINT* uDelay) + BOOL wglGetGenlockSourceEdgeI3D (HDC hDC, UINT* uEdge) + BOOL wglGetGenlockSourceI3D (HDC hDC, UINT* uSource) + BOOL wglIsEnabledGenlockI3D (HDC hDC, BOOL* pFlag) + BOOL wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_image_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_image_buffer new file mode 100644 index 0000000..cb65fec --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_image_buffer @@ -0,0 +1,10 @@ +WGL_I3D_image_buffer +http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt +WGL_I3D_image_buffer + + WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 + WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + BOOL wglAssociateImageBufferEventsI3D (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count) + LPVOID wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags) + BOOL wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress) + BOOL wglReleaseImageBufferEventsI3D (HDC hdc, LPVOID* pAddress, UINT count) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_lock b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_lock new file mode 100644 index 0000000..e5980a6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_lock @@ -0,0 +1,8 @@ +WGL_I3D_swap_frame_lock +http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt +WGL_I3D_swap_frame_lock + + BOOL wglDisableFrameLockI3D (VOID) + BOOL wglEnableFrameLockI3D (VOID) + BOOL wglIsEnabledFrameLockI3D (BOOL* pFlag) + BOOL wglQueryFrameLockMasterI3D (BOOL* pFlag) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_usage b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_usage new file mode 100644 index 0000000..e8f21f6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_I3D_swap_frame_usage @@ -0,0 +1,8 @@ +WGL_I3D_swap_frame_usage +http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt +WGL_I3D_swap_frame_usage + + BOOL wglBeginFrameTrackingI3D (void) + BOOL wglEndFrameTrackingI3D (void) + BOOL wglGetFrameUsageI3D (float* pUsage) + BOOL wglQueryFrameTrackingI3D (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop new file mode 100644 index 0000000..0cde47f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop @@ -0,0 +1,15 @@ +WGL_NV_DX_interop +http://www.opengl.org/registry/specs/NV/DX_interop.txt +WGL_NV_DX_interop + + WGL_ACCESS_READ_ONLY_NV 0x0000 + WGL_ACCESS_READ_WRITE_NV 0x0001 + WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + BOOL wglDXCloseDeviceNV (HANDLE hDevice) + BOOL wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) + BOOL wglDXObjectAccessNV (HANDLE hObject, GLenum access) + HANDLE wglDXOpenDeviceNV (void* dxDevice) + HANDLE wglDXRegisterObjectNV (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access) + BOOL wglDXSetResourceShareHandleNV (void* dxObject, HANDLE shareHandle) + BOOL wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) + BOOL wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop2 b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop2 new file mode 100644 index 0000000..50cde4c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_DX_interop2 @@ -0,0 +1,4 @@ +WGL_NV_DX_interop2 +http://www.opengl.org/registry/specs/NV/DX_interop2.txt +WGL_NV_DX_interop2 + diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_copy_image b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_copy_image new file mode 100644 index 0000000..50fdff4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_copy_image @@ -0,0 +1,5 @@ +WGL_NV_copy_image +http://www.opengl.org/registry/specs/NV/copy_image.txt +WGL_NV_copy_image + + BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_delay_before_swap b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_delay_before_swap new file mode 100644 index 0000000..146047f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_delay_before_swap @@ -0,0 +1,5 @@ +WGL_NV_delay_before_swap +http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt +WGL_NV_delay_before_swap + + BOOL wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_float_buffer b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_float_buffer new file mode 100644 index 0000000..bf0e69a --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_float_buffer @@ -0,0 +1,13 @@ +WGL_NV_float_buffer +http://www.opengl.org/registry/specs/NV/float_buffer.txt +WGL_NV_float_buffer + + WGL_FLOAT_COMPONENTS_NV 0x20B0 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 + WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 + WGL_TEXTURE_FLOAT_R_NV 0x20B5 + WGL_TEXTURE_FLOAT_RG_NV 0x20B6 + WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 + WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_gpu_affinity b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_gpu_affinity new file mode 100644 index 0000000..61ed3f1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_gpu_affinity @@ -0,0 +1,13 @@ +WGL_NV_gpu_affinity +http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt +WGL_NV_gpu_affinity + + WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 + WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) + BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) + HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) + BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) + BOOL wglDeleteDCNV (HDC hdc) + DECLARE_HANDLE(HGPUNV); + typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_multisample_coverage b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_multisample_coverage new file mode 100644 index 0000000..0af430c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_multisample_coverage @@ -0,0 +1,6 @@ +WGL_NV_multisample_coverage +http://www.opengl.org/registry/specs/NV/multisample_coverage.txt +WGL_NV_multisample_coverage + + WGL_COVERAGE_SAMPLES_NV 0x2042 + WGL_COLOR_SAMPLES_NV 0x20B9 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_present_video b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_present_video new file mode 100644 index 0000000..ccb0da3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_present_video @@ -0,0 +1,9 @@ +WGL_NV_present_video +http://www.opengl.org/registry/specs/NV/present_video.txt +WGL_NV_present_video + + WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + BOOL wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList) + int wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList) + BOOL wglQueryCurrentContextNV (int iAttribute, int* piValue) + DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_depth_texture b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_depth_texture new file mode 100644 index 0000000..5ff4e5e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_depth_texture @@ -0,0 +1,10 @@ +WGL_NV_render_depth_texture +http://www.opengl.org/registry/specs/NV/render_depth_texture.txt +WGL_NV_render_depth_texture + + WGL_NO_TEXTURE_ARB 0x2077 + WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 + WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 + WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 + WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 + WGL_DEPTH_COMPONENT_NV 0x20A7 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_texture_rectangle b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_texture_rectangle new file mode 100644 index 0000000..3e7ada5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_render_texture_rectangle @@ -0,0 +1,7 @@ +WGL_NV_render_texture_rectangle +http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt +WGL_NV_render_texture_rectangle + + WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 + WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 + WGL_TEXTURE_RECTANGLE_NV 0x20A2 diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_swap_group b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_swap_group new file mode 100644 index 0000000..04c9b0b --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_swap_group @@ -0,0 +1,10 @@ +WGL_NV_swap_group +http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt +WGL_NV_swap_group + + BOOL wglBindSwapBarrierNV (GLuint group, GLuint barrier) + BOOL wglJoinSwapGroupNV (HDC hDC, GLuint group) + BOOL wglQueryFrameCountNV (HDC hDC, GLuint* count) + BOOL wglQueryMaxSwapGroupsNV (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers) + BOOL wglQuerySwapGroupNV (HDC hDC, GLuint* group, GLuint *barrier) + BOOL wglResetFrameCountNV (HDC hDC) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_vertex_array_range b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_vertex_array_range new file mode 100644 index 0000000..27b43ce --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_vertex_array_range @@ -0,0 +1,6 @@ +WGL_NV_vertex_array_range +http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt +WGL_NV_vertex_array_range + + void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) + void wglFreeMemoryNV (void *pointer) diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_capture b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_capture new file mode 100644 index 0000000..1fd8ae0 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_capture @@ -0,0 +1,12 @@ +WGL_NV_video_capture +http://www.opengl.org/registry/specs/NV/video_capture.txt +WGL_NV_video_capture + + WGL_UNIQUE_ID_NV 0x20CE + WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + BOOL wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice) + UINT wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList) + BOOL wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) + BOOL wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue) + BOOL wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) + DECLARE_HANDLE(HVIDEOINPUTDEVICENV); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_output b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_output new file mode 100644 index 0000000..6d3ca69 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_NV_video_output @@ -0,0 +1,24 @@ +WGL_NV_video_output +http://www.opengl.org/registry/specs/NV/wgl_video_output.txt +WGL_NV_video_output + + WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 + WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 + WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 + WGL_VIDEO_OUT_COLOR_NV 0x20C3 + WGL_VIDEO_OUT_ALPHA_NV 0x20C4 + WGL_VIDEO_OUT_DEPTH_NV 0x20C5 + WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 + WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 + WGL_VIDEO_OUT_FRAME 0x20C8 + WGL_VIDEO_OUT_FIELD_1 0x20C9 + WGL_VIDEO_OUT_FIELD_2 0x20CA + WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB + WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + BOOL wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) + BOOL wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) + BOOL wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) + BOOL wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice) + BOOL wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer) + BOOL wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock) + DECLARE_HANDLE(HPVIDEODEV); diff --git a/SQCSim2021/external/glew210/auto/extensions/gl/WGL_OML_sync_control b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_OML_sync_control new file mode 100644 index 0000000..3506cf3 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/extensions/gl/WGL_OML_sync_control @@ -0,0 +1,10 @@ +WGL_OML_sync_control +http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt +WGL_OML_sync_control + + BOOL wglGetMscRateOML (HDC hdc, INT32* numerator, INT32 *denominator) + BOOL wglGetSyncValuesOML (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc) + INT64 wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) + INT64 wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) + BOOL wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc) + BOOL wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc) diff --git a/SQCSim2021/external/glew210/auto/src/eglew_head.h b/SQCSim2021/external/glew210/auto/src/eglew_head.h new file mode 100644 index 0000000..df2f1d9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/eglew_head.h @@ -0,0 +1,88 @@ +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; + +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_IMAGE ((EGLImage)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_NO_SYNC ((EGLSync)0) + +#define EGL_UNKNOWN ((EGLint)-1) + +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); diff --git a/SQCSim2021/external/glew210/auto/src/eglew_mid.h b/SQCSim2021/external/glew210/auto/src/eglew_mid.h new file mode 100644 index 0000000..f94a149 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/eglew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/SQCSim2021/external/glew210/auto/src/eglew_tail.h b/SQCSim2021/external/glew210/auto/src/eglew_tail.h new file mode 100644 index 0000000..a91a76e --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/eglew_tail.h @@ -0,0 +1,15 @@ +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/SQCSim2021/external/glew210/auto/src/footer.html b/SQCSim2021/external/glew210/auto/src/footer.html new file mode 100644 index 0000000..3adb9c1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/footer.html @@ -0,0 +1,4 @@ + + + + diff --git a/SQCSim2021/external/glew210/auto/src/glew.rc b/SQCSim2021/external/glew210/auto/src/glew.rc new file mode 100644 index 0000000..e930220 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew.rc @@ -0,0 +1,135 @@ + +#include + +#ifdef GLEW_STATIC +# ifdef _DEBUG +# define FILENAME "glew32sd.dll" +# else +# define FILENAME "glew32s.dll" +# endif +#else +# ifdef _DEBUG +# define FILENAME "glew32d.dll" +# else +# define FILENAME "glew32.dll" +# endif +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +#ifdef GLEW_STATIC +FILETYPE VFT_STATIC_LIB +#else +FILETYPE VFT_DLL +#endif +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "GLEW\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/auto/src/glew_head.c b/SQCSim2021/external/glew210/auto/src/glew_head.c new file mode 100644 index 0000000..d153cde --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_head.c @@ -0,0 +1,289 @@ +#ifndef GLEW_INCLUDE +#include +#else +#include GLEW_INCLUDE +#endif + +#if defined(GLEW_OSMESA) +# define GLAPI extern +# include +#elif defined(GLEW_EGL) +# include +#elif defined(_WIN32) +/* + * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus + * wglGetProcAddress won't be declared. It will instead be implicitly declared, + * potentially incorrectly, which we don't want. + */ +# if defined(NOGDI) +# undef NOGDI +# endif +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +# define GLEW_GET_VAR(x) (x) + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# define WGLEW_GET_VAR(x) (x) +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# define GLXEW_GET_VAR(x) (x) +#endif /* GLXEW_GET_VAR */ + +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ + +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; +} + +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} +#endif +#endif + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} +#endif +#endif diff --git a/SQCSim2021/external/glew210/auto/src/glew_head.h b/SQCSim2021/external/glew210/auto/src/glew_head.h new file mode 100644 index 0000000..c19cefb --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_head.h @@ -0,0 +1,1129 @@ +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + diff --git a/SQCSim2021/external/glew210/auto/src/glew_init_egl.c b/SQCSim2021/external/glew210/auto/src/glew_init_egl.c new file mode 100644 index 0000000..784285f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_init_egl.c @@ -0,0 +1,45 @@ + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGK version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ diff --git a/SQCSim2021/external/glew210/auto/src/glew_init_gl.c b/SQCSim2021/external/glew210/auto/src/glew_init_gl.c new file mode 100644 index 0000000..4b3da56 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_init_gl.c @@ -0,0 +1,207 @@ +/* ------------------------------------------------------------------------- */ + +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +static GLenum GLEWAPIENTRY glewContextInit () +{ + PFNGLGETSTRINGPROC getString; + const GLubyte* s; + GLuint dot; + GLint major, minor; + size_t n; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + + /* query opengl version */ + s = getString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) + _glewExtensionString[n] = GL_FALSE; + + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } diff --git a/SQCSim2021/external/glew210/auto/src/glew_init_glx.c b/SQCSim2021/external/glew210/auto/src/glew_init_glx.c new file mode 100644 index 0000000..8397827 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_init_glx.c @@ -0,0 +1,57 @@ +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewInit () +{ + Display* display; + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* check for a display */ + display = glXGetCurrentDisplay(); + if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(display, &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ diff --git a/SQCSim2021/external/glew210/auto/src/glew_init_tail.c b/SQCSim2021/external/glew210/auto/src/glew_init_tail.c new file mode 100644 index 0000000..e21ce96 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_init_tail.c @@ -0,0 +1,67 @@ +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"GLEW_VERSION_STRING", + (const GLubyte*)"GLEW_VERSION_MAJOR_STRING", + (const GLubyte*)"GLEW_VERSION_MINOR_STRING", + (const GLubyte*)"GLEW_VERSION_MICRO_STRING" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) + return wglewInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif diff --git a/SQCSim2021/external/glew210/auto/src/glew_init_wgl.c b/SQCSim2021/external/glew210/auto/src/glew_init_wgl.c new file mode 100644 index 0000000..978cf3c --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_init_wgl.c @@ -0,0 +1,41 @@ +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewInit () +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; diff --git a/SQCSim2021/external/glew210/auto/src/glew_license.h b/SQCSim2021/external/glew210/auto/src/glew_license.h new file mode 100644 index 0000000..f257ed2 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_license.h @@ -0,0 +1,32 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + diff --git a/SQCSim2021/external/glew210/auto/src/glew_str_egl.c b/SQCSim2021/external/glew210/auto/src/glew_str_egl.c new file mode 100644 index 0000000..f0c52f9 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_str_egl.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { diff --git a/SQCSim2021/external/glew210/auto/src/glew_str_glx.c b/SQCSim2021/external/glew210/auto/src/glew_str_glx.c new file mode 100644 index 0000000..893d741 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_str_glx.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +GLboolean glxewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { diff --git a/SQCSim2021/external/glew210/auto/src/glew_str_head.c b/SQCSim2021/external/glew210/auto/src/glew_str_head.c new file mode 100644 index 0000000..fed3a0f --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_str_head.c @@ -0,0 +1,9 @@ +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { diff --git a/SQCSim2021/external/glew210/auto/src/glew_str_tail.c b/SQCSim2021/external/glew210/auto/src/glew_str_tail.c new file mode 100644 index 0000000..caa9572 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_str_tail.c @@ -0,0 +1,7 @@ + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/SQCSim2021/external/glew210/auto/src/glew_str_wgl.c b/SQCSim2021/external/glew210/auto/src/glew_str_wgl.c new file mode 100644 index 0000000..db67b51 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_str_wgl.c @@ -0,0 +1,17 @@ + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { diff --git a/SQCSim2021/external/glew210/auto/src/glew_tail.h b/SQCSim2021/external/glew210/auto/src/glew_tail.h new file mode 100644 index 0000000..09daade --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glew_tail.h @@ -0,0 +1,68 @@ +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION GLEW_VERSION_STRING +VERSION_MAJOR GLEW_VERSION_MAJOR_STRING +VERSION_MINOR GLEW_VERSION_MINOR_STRING +VERSION_MICRO GLEW_VERSION_MICRO_STRING +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo.rc b/SQCSim2021/external/glew210/auto/src/glewinfo.rc new file mode 100644 index 0000000..2f46bc5 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo.rc @@ -0,0 +1,123 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "glewinfod.exe" +#else +# define FILENAME "glewinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for verifying extension entry points\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "glewinfo\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo_egl.c b/SQCSim2021/external/glew210/auto/src/glewinfo_egl.c new file mode 100644 index 0000000..877e722 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo_egl.c @@ -0,0 +1,6 @@ +} + +#elif defined(GLEW_EGL) + +static void eglewInfo () +{ diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo_gl.c b/SQCSim2021/external/glew210/auto/src/glewinfo_gl.c new file mode 100644 index 0000000..9d7835d --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo_gl.c @@ -0,0 +1,7 @@ +/* ------------------------------------------------------------------------ */ + +static void glewInfo (void) +{ +#ifdef GL_VERSION_1_1 + _glewInfo_GL_VERSION_1_1(); +#endif /* GL_VERSION_1_1 */ diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo_glx.c b/SQCSim2021/external/glew210/auto/src/glewinfo_glx.c new file mode 100644 index 0000000..e60b549 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo_glx.c @@ -0,0 +1,6 @@ +} + +#elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ + +static void glxewInfo () +{ diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo_head.c b/SQCSim2021/external/glew210/auto/src/glewinfo_head.c new file mode 100644 index 0000000..02089f6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo_head.c @@ -0,0 +1,89 @@ +#include +#include +#include +#include +#if defined(GLEW_EGL) +#include +#elif defined(GLEW_OSMESA) +#define GLAPI extern +#include +#elif defined(_WIN32) +#include +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#if defined(__APPLE__) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +/* Command-line parameters for GL context creation */ + +struct createParams +{ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + int pixelformat; +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + const char* display; + int visual; +#endif + int major, minor; /* GL context version number */ + + /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ + int profile; /* core = 1, compatibility = 2 */ + int flags; /* debug = 1, forward compatible = 2 */ +}; + +GLboolean glewCreateContext (struct createParams *params); + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *); + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i] " +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "[-display ] " + "[-visual ] " +#endif + "[-version ] " + "[-profile core|compatibility] " + "[-flag debug|forward]" + "\n"); + return 1; + } + + if (GL_TRUE == glewCreateContext(¶ms)) + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } + +#if defined(GLEW_EGL) + getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); + if (!getString) + { + fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); + glewDestroyContext(); + return 1; + } +#endif + +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); +#endif +#if defined(GLEW_EGL) + fprintf(f, "Running on a %s from %s\n", + getString(GL_RENDERER), getString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); +#else + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); +#endif + glewInfo(); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) + eglewInfo(); +#elif defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) +{ + int p = 0; + while (p < argc) + { + if (!strcmp(argv[p], "-version")) + { + if (++p >= argc) return GL_TRUE; + if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; + } + else if (!strcmp(argv[p], "-profile")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("core", argv[p]) == 0) params->profile |= 1; + else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; + else return GL_TRUE; + ++p; + } + else if (!strcmp(argv[p], "-flag")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("debug", argv[p]) == 0) params->flags |= 1; + else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; + else return GL_TRUE; + ++p; + } +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + params->pixelformat = strtol(argv[p++], NULL, 0); + } +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + else if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + params->display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + params->visual = (int)strtol(argv[p++], NULL, 0); + } +#endif + else + return GL_TRUE; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_EGL) +EGLDisplay display; +EGLContext ctx; + +/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ + +GLboolean glewCreateContext (struct createParams *params) +{ + EGLDeviceEXT devices[1]; + EGLint numDevices; + EGLSurface surface; + EGLint majorVersion, minorVersion; + EGLint configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + EGL_NONE + }; + static const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + static const EGLint pBufferAttribs[] = { + EGL_WIDTH, 128, + EGL_HEIGHT, 128, + EGL_NONE + }; + EGLConfig config; + EGLint numConfig; + EGLBoolean pBuffer; + + PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; + PFNEGLGETERRORPROC getError = NULL; + PFNEGLGETDISPLAYPROC getDisplay = NULL; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLBINDAPIPROC bindAPI = NULL; + PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; + PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; + PFNEGLCREATECONTEXTPROC createContext = NULL; + PFNEGLMAKECURRENTPROC makeCurrent = NULL; + PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + + /* Load necessary entry points */ + queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); + getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); + getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); + getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); + createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) + return GL_TRUE; + + pBuffer = 0; + display = EGL_NO_DISPLAY; + if (queryDevices && getPlatformDisplay) + { + queryDevices(1, devices, &numDevices); + if (numDevices==1) + { + /* Nvidia EGL doesn't need X11 for p-buffer surface */ + display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); + configAttribs[1] = EGL_PBUFFER_BIT; + pBuffer = 1; + } + } + if (display==EGL_NO_DISPLAY) + { + /* Fall-back to X11 surface, works on Mesa */ + display = getDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) + return GL_TRUE; + + eglewInit(display); + + if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) + return GL_TRUE; + + if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) + return GL_TRUE; + + ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); + if (NULL == ctx) + return GL_TRUE; + + surface = EGL_NO_SURFACE; + /* Create a p-buffer surface if possible */ + if (pBuffer && createPbufferSurface) + { + surface = createPbufferSurface(display, config, pBufferAttribs); + } + /* Create a generic surface without a native window, if necessary */ + if (surface==EGL_NO_SURFACE) + { + surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); + } +#if 0 + if (surface == EGL_NO_SURFACE) + return GL_TRUE; +#endif + + if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) + return GL_TRUE; + + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) eglDestroyContext(display, ctx); +} + +#elif defined(GLEW_OSMESA) +OSMesaContext ctx; + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean glewCreateContext (struct createParams *params) +{ + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) OSMesaDestroyContext(ctx); +} + +#elif defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (struct createParams* params) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (params->pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + params->pixelformat = ChoosePixelFormat(dc, &pfd); + if (params->pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + HGLRC oldRC = rc; + int contextAttrs[20]; + int i; + + wglewInit(); + + /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ + if (!wglewGetExtension("WGL_ARB_create_context")) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = 0; + rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); + + if (NULL == rc) return GL_TRUE; + if (!wglMakeCurrent(dc, rc)) return GL_TRUE; + + wglDeleteContext(oldRC); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include +#include + +CGLContextObj ctx, octx; + +GLboolean glewCreateContext (struct createParams *params) +{ + CGLPixelFormatAttribute contextAttrs[20]; + int i; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + + i = 0; + contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ + + /* MAC_OS_X_VERSION_10_7 == 1070 */ + #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 + if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) + { + if ((params->major==3 && params->minor>=2) || params->major>3) + { + contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ + contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ + } + } + #endif + + contextAttrs[i++] = 0; + + error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx); + if (error) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext () +{ + CGLSetCurrentContext(octx); + CGLReleaseContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext (struct createParams *params) +{ + /* TODO: Haiku: We need to call C++ code here */ + return GL_FALSE; +} + +void glewDestroyContext () +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (struct createParams *params) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(params->display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (params->visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + params->visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; ivisual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + GLXContext oldCtx = ctx; + GLXFBConfig *FBConfigs; + int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; + int contextAttrs[20]; + int nelems, i; + + glxewInit(); + + if (!glxewGetExtension("GLX_ARB_create_context")) + return GL_TRUE; + + if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) + return GL_TRUE; + FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); + + if (nelems < 1) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = None; + ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); + + if (NULL == ctx) return GL_TRUE; + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + + glXDestroyContext(dpy, oldCtx); + + XFree(FBConfigs); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/SQCSim2021/external/glew210/auto/src/glewinfo_wgl.c b/SQCSim2021/external/glew210/auto/src/glewinfo_wgl.c new file mode 100644 index 0000000..9405667 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glewinfo_wgl.c @@ -0,0 +1,8 @@ +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +static void wglewInfo () +{ diff --git a/SQCSim2021/external/glew210/auto/src/glxew_head.h b/SQCSim2021/external/glew210/auto/src/glxew_head.h new file mode 100644 index 0000000..16fdfa4 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glxew_head.h @@ -0,0 +1,106 @@ +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + diff --git a/SQCSim2021/external/glew210/auto/src/glxew_mid.h b/SQCSim2021/external/glew210/auto/src/glxew_mid.h new file mode 100644 index 0000000..7fcf5d6 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glxew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/SQCSim2021/external/glew210/auto/src/glxew_tail.h b/SQCSim2021/external/glew210/auto/src/glxew_tail.h new file mode 100644 index 0000000..05ff1b1 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/glxew_tail.h @@ -0,0 +1,20 @@ +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/SQCSim2021/external/glew210/auto/src/header.html b/SQCSim2021/external/glew210/auto/src/header.html new file mode 100644 index 0000000..2505b91 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/header.html @@ -0,0 +1,98 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +",""],legend:[1,"
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The OpenGL Extension Wrangler Library

+ + + + diff --git a/SQCSim2021/external/glew210/auto/src/khronos_license.h b/SQCSim2021/external/glew210/auto/src/khronos_license.h new file mode 100644 index 0000000..420cd72 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/khronos_license.h @@ -0,0 +1,23 @@ +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + diff --git a/SQCSim2021/external/glew210/auto/src/mesa_license.h b/SQCSim2021/external/glew210/auto/src/mesa_license.h new file mode 100644 index 0000000..3350cca --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/mesa_license.h @@ -0,0 +1,24 @@ +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + diff --git a/SQCSim2021/external/glew210/auto/src/visualinfo.rc b/SQCSim2021/external/glew210/auto/src/visualinfo.rc new file mode 100644 index 0000000..5719592 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/visualinfo.rc @@ -0,0 +1,123 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "visualinfod.exe" +#else +# define FILENAME "visualinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" + VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "InternalName", "visualinfo\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/auto/src/wglew_head.h b/SQCSim2021/external/glew210/auto/src/wglew_head.h new file mode 100644 index 0000000..df88503 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/wglew_head.h @@ -0,0 +1,36 @@ +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + diff --git a/SQCSim2021/external/glew210/auto/src/wglew_mid.h b/SQCSim2021/external/glew210/auto/src/wglew_mid.h new file mode 100644 index 0000000..25b1037 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/wglew_mid.h @@ -0,0 +1,4 @@ +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT diff --git a/SQCSim2021/external/glew210/auto/src/wglew_tail.h b/SQCSim2021/external/glew210/auto/src/wglew_tail.h new file mode 100644 index 0000000..8971158 --- /dev/null +++ b/SQCSim2021/external/glew210/auto/src/wglew_tail.h @@ -0,0 +1,22 @@ +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/SQCSim2021/external/glew210/build/cmake/CMakeLists.txt b/SQCSim2021/external/glew210/build/cmake/CMakeLists.txt new file mode 100644 index 0000000..5081e0f --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/CMakeLists.txt @@ -0,0 +1,241 @@ +if ( NOT DEFINED CMAKE_BUILD_TYPE ) + set( CMAKE_BUILD_TYPE Release CACHE STRING "Build type" ) +endif () + +project (glew) + +cmake_minimum_required (VERSION 2.8.12) + +include(GNUInstallDirs) + +if (COMMAND cmake_policy) + cmake_policy (SET CMP0003 NEW) + cmake_policy (SET CMP0042 NEW) +endif() + +set(CMAKE_DEBUG_POSTFIX d) + +option (BUILD_UTILS "utilities" ON) +option (GLEW_REGAL "Regal mode" OFF) +option (GLEW_OSMESA "OSMesa mode" OFF) +if (APPLE) + option (BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) +endif () + +set (GLEW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..) + +# get version from config/version +file (STRINGS ${GLEW_DIR}/config/version _VERSION_MAJOR_STRING REGEX "GLEW_MAJOR[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MAJOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MAJOR ${_VERSION_MAJOR_STRING}) +file (STRINGS ${GLEW_DIR}/config/version _VERSION_MINOR_STRING REGEX "GLEW_MINOR[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MINOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MINOR ${_VERSION_MINOR_STRING}) +file (STRINGS ${GLEW_DIR}/config/version _VERSION_PATCH_STRING REGEX "GLEW_MICRO[ ]*=[ ]*[0-9]+.*") +string (REGEX REPLACE "GLEW_MICRO[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_PATCH ${_VERSION_PATCH_STRING}) +set (GLEW_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}) + +set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) +set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) +set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) + +find_package (OpenGL REQUIRED) + +# X11 required when builing visualinfo and glewinfo, +# but not for Windows or Apple OSX platforms +if (BUILD_UTILS AND NOT WIN32 AND NOT APPLE) + find_package (X11) +endif() + +if (WIN32) + set (GLEW_LIB_NAME glew32) +else () + set (GLEW_LIB_NAME GLEW) + set (DLL_PREFIX lib) +endif () + +set (GLEW_LIBRARIES ${OPENGL_LIBRARIES}) + +add_definitions (-DGLEW_NO_GLU) + +#### Regal mode #### + +if (GLEW_REGAL) + if (WIN32) + set (REGAL_LIB_NAME regal32) + else () + set (REGAL_LIB_NAME Regal) + endif () + add_definitions (-DGLEW_REGAL) + set (GLEW_LIBRARIES ${REGAL_LIB_NAME}) +endif () + +#### OSMesa mode #### + +if (GLEW_OSMESA) + if (WIN32) + set (OSMESA_LIB_NAME osmesa) + else () + set (OSMESA_LIB_NAME OSMesa) + endif () + add_definitions (-DGLEW_OSMESA) + set (GLEW_LIBRARIES ${OSMESA_LIB_NAME} ${OPENGL_LIBRARIES}) + set (X11_LIBRARIES) +endif () + +#### GLEW #### + +include_directories (${GLEW_DIR}/include) + +set (GLEW_PUBLIC_HEADERS_FILES ${GLEW_DIR}/include/GL/wglew.h ${GLEW_DIR}/include/GL/glew.h ${GLEW_DIR}/include/GL/glxew.h) +set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c) + +if (WIN32) + list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc) +endif () + +add_library (glew SHARED ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) +set_target_properties (glew PROPERTIES COMPILE_DEFINITIONS "GLEW_BUILD" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX "${DLL_PREFIX}" + VERSION ${GLEW_VERSION} + SOVERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}) +add_library (glew_s STATIC ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) +set_target_properties (glew_s PROPERTIES COMPILE_DEFINITIONS "GLEW_STATIC" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX lib) + +if (MSVC) + # add options from visual studio project + target_compile_definitions (glew PRIVATE "GLEW_BUILD;VC_EXTRALEAN") + target_compile_definitions (glew_s PRIVATE "GLEW_STATIC;VC_EXTRALEAN") + target_link_libraries (glew LINK_PRIVATE -BASE:0x62AA0000) + # kill security checks which are dependent on stdlib + target_compile_options (glew PRIVATE -GS-) + target_compile_options (glew_s PRIVATE -GS-) + # remove stdlib dependency + target_link_libraries (glew LINK_PRIVATE -nodefaultlib -noentry) + string(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) +elseif (WIN32 AND ((CMAKE_C_COMPILER_ID MATCHES "GNU") OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))) + # remove stdlib dependency on windows with GCC and Clang (for similar reasons + # as to MSVC - to allow it to be used with any Windows compiler) + target_compile_options (glew PRIVATE -fno-builtin -fno-stack-protector) + target_compile_options (glew_s PRIVATE -fno-builtin -fno-stack-protector) + target_link_libraries (glew LINK_PRIVATE -nostdlib) +endif () + +if (BUILD_FRAMEWORK) + set_target_properties(glew PROPERTIES + FRAMEWORK TRUE + FRAMEWORK_VERSION ${GLEW_VERSION} + MACOSX_FRAMEWORK_IDENTIFIER net.sourceforge.glew + MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${GLEW_VERSION} + MACOSX_FRAMEWORK_BUNDLE_VERSION ${GLEW_VERSION} + XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" + PUBLIC_HEADER "${GLEW_PUBLIC_HEADERS_FILES}" + OUTPUT_NAME GLEW + ) +endif() + +target_link_libraries (glew LINK_PUBLIC ${GLEW_LIBRARIES}) +target_link_libraries (glew_s ${GLEW_LIBRARIES}) + +if(CMAKE_VERSION VERSION_LESS 2.8.12) + set(MAYBE_EXPORT "") +else() + target_compile_definitions(glew_s INTERFACE "GLEW_STATIC") + foreach(t glew glew_s) + target_include_directories(${t} PUBLIC $) + endforeach() + set(MAYBE_EXPORT EXPORT glew-targets) +endif() + +set(targets_to_install "") +if(NOT DEFINED BUILD_SHARED_LIBS OR BUILD_SHARED_LIBS) + list(APPEND targets_to_install glew) +endif() + +if(NOT DEFINED BUILD_SHARED_LIBS OR NOT BUILD_SHARED_LIBS) + list(APPEND targets_to_install glew_s) +endif() + +install ( TARGETS ${targets_to_install} + ${MAYBE_EXPORT} + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} +) + +if (BUILD_UTILS) + set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c) + if (WIN32) + list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc) + endif () + add_executable (glewinfo ${GLEWINFO_SRC_FILES}) + target_link_libraries (glewinfo glew) + if (NOT WIN32) + target_link_libraries(glewinfo ${X11_LIBRARIES}) + endif () + + set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c) + if (WIN32) + list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc) + endif () + add_executable (visualinfo ${VISUALINFO_SRC_FILES}) + target_link_libraries (visualinfo glew) + if (NOT WIN32) + target_link_libraries(visualinfo ${X11_LIBRARIES}) + endif () + + install ( TARGETS glewinfo visualinfo + DESTINATION ${CMAKE_INSTALL_BINDIR}) +endif () + +set (prefix ${CMAKE_INSTALL_PREFIX}) +set (exec_prefix ${CMAKE_INSTALL_PREFIX}) +set (libdir ${CMAKE_INSTALL_FULL_LIBDIR}) +set (includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) +set (version ${GLEW_VERSION}) +set (libname ${GLEW_LIB_NAME}) +set (cflags) +set (requireslib glu) + +# Mac OSX has no glu.pc unless optional X11/GLX is installed +if (APPLE) + set (requireslib) +endif () + +configure_file (${GLEW_DIR}/glew.pc.in ${GLEW_DIR}/glew.pc @ONLY) + +install(FILES ${GLEW_DIR}/glew.pc + DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig +) + +if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600) AND (NOT CMAKE_VERSION VERSION_LESS "3.1")) + install( + FILES $ + DESTINATION ${CMAKE_INSTALL_LIBDIR} + CONFIGURATIONS Debug RelWithDebInfo + ) +endif() + +install (FILES + ${GLEW_DIR}/include/GL/wglew.h + ${GLEW_DIR}/include/GL/glew.h + ${GLEW_DIR}/include/GL/glxew.h + DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/GL) + +if(MAYBE_EXPORT) + install(EXPORT glew-targets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew + NAMESPACE GLEW::) + install(FILES + ${CMAKE_CURRENT_SOURCE_DIR}/glew-config.cmake + ${CMAKE_CURRENT_SOURCE_DIR}/CopyImportedTargetProperties.cmake + DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew) +endif() + +if(NOT TARGET uninstall) + configure_file( + ${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in + ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake + IMMEDIATE @ONLY) + + add_custom_target(uninstall + COMMAND ${CMAKE_COMMAND} -P + ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) +endif() diff --git a/SQCSim2021/external/glew210/build/cmake/CopyImportedTargetProperties.cmake b/SQCSim2021/external/glew210/build/cmake/CopyImportedTargetProperties.cmake new file mode 100644 index 0000000..a7ade98 --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/CopyImportedTargetProperties.cmake @@ -0,0 +1,88 @@ +#.rst: +# CopyImportedTargetProperties +# -------------------------- +# +# Copies the `INTERFACE*` and `IMPORTED*` properties from a target +# to another one. +# This function can be used to duplicate an `IMPORTED` or an `ALIAS` library +# with a different name since ``add_library(... ALIAS ...)`` does not work +# for those targets. +# +# :: +# +# copy_imported_target_properties( ) +# +# The function copies all the `INTERFACE*` and `IMPORTED*` target +# properties from `` to ``. +# +# The function uses the `IMPORTED_CONFIGURATIONS` property to determine +# which configuration-dependent properties should be copied +# (`IMPORTED_LOCATION_`, etc...) +# +# Example: +# +# Internally the CMake project of ZLIB builds the ``zlib`` and +# ``zlibstatic`` targets which can be exported in the ``ZLIB::`` namespace +# with the ``install(EXPORT ...)`` command. +# +# The config-module will then create the import libraries ``ZLIB::zlib`` and +# ``ZLIB::zlibstatic``. To use ``ZLIB::zlibstatic`` under the standard +# ``ZLIB::ZLIB`` name we need to create the ``ZLIB::ZLIB`` imported library +# and copy the appropriate properties: +# +# add_library(ZLIB::ZLIB STATIC IMPORTED) +# copy_imported_target_properties(ZLIB::zlibstatic ZLIB::ZLIB) +# + +function(copy_imported_target_properties src_target dest_target) + + set(config_dependent_props + IMPORTED_IMPLIB + IMPORTED_LINK_DEPENDENT_LIBRARIES + IMPORTED_LINK_INTERFACE_LANGUAGES + IMPORTED_LINK_INTERFACE_LIBRARIES + IMPORTED_LINK_INTERFACE_MULTIPLICITY + IMPORTED_LOCATION + IMPORTED_NO_SONAME + IMPORTED_SONAME + ) + + # copy configuration-independent properties + foreach(prop + ${config_dependent_props} + IMPORTED_CONFIGURATIONS + INTERFACE_AUTOUIC_OPTIONS + INTERFACE_COMPILE_DEFINITIONS + INTERFACE_COMPILE_FEATURES + INTERFACE_COMPILE_OPTIONS + INTERFACE_INCLUDE_DIRECTORIES + INTERFACE_LINK_LIBRARIES + INTERFACE_POSITION_INDEPENDENT_CODE + INTERFACE_SOURCES + INTERFACE_SYSTEM_INCLUDE_DIRECTORIES + ) + get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) + if(is_set) + get_target_property(v ${src_target} ${prop}) + set_target_properties(${dest_target} PROPERTIES ${prop} "${v}") + # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") + endif() + endforeach() + + # copy configuration-dependent properties + get_target_property(imported_configs ${src_target} + IMPORTED_CONFIGURATIONS) + + foreach(config ${imported_configs}) + foreach(prop_prefix ${config_dependent_props}) + set(prop ${prop_prefix}_${config}) + get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) + if(is_set) + get_target_property(v ${src_target} ${prop}) + set_target_properties(${dest_target} + PROPERTIES ${prop} "${v}") + # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") + endif() + endforeach() + endforeach() +endfunction() diff --git a/SQCSim2021/external/glew210/build/cmake/cmake_uninstall.cmake.in b/SQCSim2021/external/glew210/build/cmake/cmake_uninstall.cmake.in new file mode 100644 index 0000000..d00a516 --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/cmake_uninstall.cmake.in @@ -0,0 +1,26 @@ +if(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: @CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") +endif(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt") + +if (NOT DEFINED CMAKE_INSTALL_PREFIX) + set (CMAKE_INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@") +endif () + message(${CMAKE_INSTALL_PREFIX}) + +file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") +foreach(file ${files}) + message(STATUS "Uninstalling $ENV{DESTDIR}${file}") + if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + exec_program( + "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval + ) + if(NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") + endif(NOT "${rm_retval}" STREQUAL 0) + else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") + message(STATUS "File $ENV{DESTDIR}${file} does not exist.") + endif(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") +endforeach(file) diff --git a/SQCSim2021/external/glew210/build/cmake/glew-config.cmake b/SQCSim2021/external/glew210/build/cmake/glew-config.cmake new file mode 100644 index 0000000..0b79c0b --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/glew-config.cmake @@ -0,0 +1,60 @@ +# This config-module creates the following import libraries: +# +# - GLEW::glew shared lib +# - GLEW::glew_s static lib +# +# Additionally GLEW::GLEW will be created as an +# copy of either the shared (default) or the static libs. +# +# Dependending on the setting of BUILD_SHARED_LIBS at GLEW build time +# either the static or shared versions may not be available. +# +# Set GLEW_USE_STATIC_LIBS to OFF or ON to force using the shared +# or static lib for GLEW::GLEW +# + +include(${CMAKE_CURRENT_LIST_DIR}/glew-targets.cmake) +include(${CMAKE_CURRENT_LIST_DIR}/CopyImportedTargetProperties.cmake) + +# decide which import library (glew/glew_s) +# needs to be copied to GLEW::GLEW +set(_glew_target_postfix "") +set(_glew_target_type SHARED) +if(DEFINED GLEW_USE_STATIC_LIBS) + # if defined, use only static or shared + if(GLEW_USE_STATIC_LIBS) + set(_glew_target_postfix "_s") + endif() + # else use static only if no shared +elseif(NOT TARGET GLEW::glew AND TARGET GLEW::glew_s) + set(_glew_target_postfix "_s") +endif() +if(_glew_target_postfix STREQUAL "") + set(_glew_target_type SHARED) +else() + set(_glew_target_type STATIC) +endif() + +# CMake doesn't allow creating ALIAS lib for an IMPORTED lib +# so create imported ones and copy the properties +foreach(_glew_target glew) + set(_glew_src_target "GLEW::${_glew_target}${_glew_target_postfix}") + string(TOUPPER "GLEW::${_glew_target}" _glew_dest_target) + if(TARGET ${_glew_dest_target}) + get_target_property(_glew_previous_src_target ${_glew_dest_target} + _GLEW_SRC_TARGET) + if(NOT _glew_previous_src_target STREQUAL _glew_src_target) + message(FATAL_ERROR "find_package(GLEW) was called the second time with " + "different GLEW_USE_STATIC_LIBS setting. Previously, " + "`glew-config.cmake` created ${_glew_dest_target} as a copy of " + "${_glew_previous_src_target}. Now it attempted to copy it from " + "${_glew_src_target}. ") + endif() + else() + add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED) + # message(STATUS "add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED)") + copy_imported_target_properties(${_glew_src_target} ${_glew_dest_target}) + set_target_properties(${_glew_dest_target} PROPERTIES + _GLEW_SRC_TARGET ${_glew_src_target}) + endif() +endforeach() diff --git a/SQCSim2021/external/glew210/build/cmake/testbuild/CMakeLists.txt b/SQCSim2021/external/glew210/build/cmake/testbuild/CMakeLists.txt new file mode 100644 index 0000000..27bcf2d --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/testbuild/CMakeLists.txt @@ -0,0 +1,25 @@ +cmake_minimum_required(VERSION 2.8.12) +project(glew-cmake-test) + +find_package(GLEW REQUIRED CONFIG) +find_package(GLEW REQUIRED CONFIG) # call twice to test multiple call +find_package(OpenGL REQUIRED) + +add_executable(cmake-test main.c) +set_target_properties(cmake-test PROPERTIES DEBUG_POSTFIX _d) +target_link_libraries(cmake-test PRIVATE GLEW::GLEW ${OPENGL_LIBRARIES}) +target_include_directories(cmake-test PRIVATE ${OPENGL_INCLUDE_DIR}) + +if(CMAKE_VERSION VERSION_LESS 3.0) + set(cgex $) +else() + set(cgex $) +endif() + +target_compile_definitions(cmake-test PRIVATE + -DGLEW_CMAKE_TEST_CONFIG=${cgex} + -DGLEW_CMAKE_TEST_TARGET_FILE_NAME=$ + -DGLEW_CMAKE_TEST_TARGET_TYPE=$ + ) + +install(TARGETS cmake-test DESTINATION bin) diff --git a/SQCSim2021/external/glew210/build/cmake/testbuild/main.c b/SQCSim2021/external/glew210/build/cmake/testbuild/main.c new file mode 100644 index 0000000..5975817 --- /dev/null +++ b/SQCSim2021/external/glew210/build/cmake/testbuild/main.c @@ -0,0 +1,23 @@ +#include + +#include +#include + +#define S(x) SS(x) +#define SS(x) #x + +int main(int argc, char* argv[]) { + printf("GLEW CMake test, %s build\n", + S(GLEW_CMAKE_TEST_CONFIG)); + printf("-- linked to %s which is %s\n", + S(GLEW_CMAKE_TEST_TARGET_FILE_NAME), + S(GLEW_CMAKE_TEST_TARGET_TYPE)); + const GLubyte* v = glewGetString(GLEW_VERSION); + if(v) { + printf("-- glewGetString(GLEW_VERSION) returns %s\n-- test passed.\n", v); + return EXIT_SUCCESS; + } else { + printf("-- glewGetString(GLEW_VERSION) returns NULL\n-- test failed.\n"); + return EXIT_FAILURE; + } +} diff --git a/SQCSim2021/external/glew210/build/conan/.gitignore b/SQCSim2021/external/glew210/build/conan/.gitignore new file mode 100644 index 0000000..088fc73 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/.gitignore @@ -0,0 +1,17 @@ +#Backup files +*\~ +*swp + +#OSX +Thumbs.db +.DS_Store + +#Emacs buffers +\#*\# +\.#* + +#Conan +test_package/build +conanfile.pyc +conaninfo.txt +conanbuildinfo.cmake diff --git a/SQCSim2021/external/glew210/build/conan/.travis/install.sh b/SQCSim2021/external/glew210/build/conan/.travis/install.sh new file mode 100644 index 0000000..9e406f3 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/.travis/install.sh @@ -0,0 +1,24 @@ +#!/bin/bash + +set -e +set -x + +if [[ "$(uname -s)" == 'Darwin' ]]; then + brew update || brew update + brew outdated pyenv || brew upgrade pyenv + brew install pyenv-virtualenv + brew install cmake || true + + if which pyenv > /dev/null; then + eval "$(pyenv init -)" + fi + + pyenv install 2.7.10 + pyenv virtualenv 2.7.10 conan + pyenv rehash + pyenv activate conan + +fi + +pip install conan_package_tools +conan user diff --git a/SQCSim2021/external/glew210/build/conan/.travis/run.sh b/SQCSim2021/external/glew210/build/conan/.travis/run.sh new file mode 100644 index 0000000..0a3488e --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/.travis/run.sh @@ -0,0 +1,13 @@ +#!/bin/bash + +set -e +set -x + +if [[ "$(uname -s)" == 'Darwin' ]]; then + if which pyenv > /dev/null; then + eval "$(pyenv init -)" + fi + pyenv activate conan +fi + +python build.py diff --git a/SQCSim2021/external/glew210/build/conan/FindGLEW.cmake b/SQCSim2021/external/glew210/build/conan/FindGLEW.cmake new file mode 100644 index 0000000..4c10b30 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/FindGLEW.cmake @@ -0,0 +1,18 @@ +find_path( + GLEW_INCLUDE_DIR + NAMES + GL + PATHS + include) + +find_library( + GLEW_LIBRARY + NAMES + GLEW GLEWd glew32 glew32s glew32d glew32sd + PATHS + lib) + +include(FindPackageHandleStandardArgs) + +find_package_handle_standard_args(GLEW REQUIRED_VARS GLEW_LIBRARY GLEW_INCLUDE_DIR) + diff --git a/SQCSim2021/external/glew210/build/conan/build.py b/SQCSim2021/external/glew210/build/conan/build.py new file mode 100644 index 0000000..43b1b55 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/build.py @@ -0,0 +1,12 @@ +from conan.packager import ConanMultiPackager +import os, platform + +if __name__ == "__main__": + builder = ConanMultiPackager(args="--build missing") + builder.add_common_builds() + filtered_builds = [] + for settings, options, env_vars, build_requires in builder.builds: + if not (settings["arch"] == "x86"): + filtered_builds.append([settings, options, env_vars, build_requires]) + builder.builds = filtered_builds + builder.run() diff --git a/SQCSim2021/external/glew210/build/conan/conanfile.py b/SQCSim2021/external/glew210/build/conan/conanfile.py new file mode 100644 index 0000000..27572df --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/conanfile.py @@ -0,0 +1,143 @@ +import os +from conans import ConanFile, CMake +from conans.tools import os_info, SystemPackageTool, ConanException +from conans import tools, VisualStudioBuildEnvironment +from conans.tools import build_sln_command, vcvars_command, replace_in_file, download, unzip + +class GlewConan(ConanFile): + name = "glew" + version = "master" + source_directory = "%s-%s" % (name, version) if version != "master" else "." + description = "The GLEW library" + generators = "cmake", "txt" + settings = "os", "arch", "build_type", "compiler" + options = {"shared": [True, False]} + default_options = "shared=False" + url="http://github.com/nigels-com/glew" + license="https://github.com/nigels-com/glew#copyright-and-licensing" + if version == "master": + if os.path.isfile("Makefile"): + exports_sources = "*" + else: + exports_sources = os.sep.join(["..", "..", "*"]) + else: + exports = "FindGLEW.cmake" + + def system_requirements(self): + if os_info.is_linux: + if os_info.with_apt: + installer = SystemPackageTool() + if self.version == "master": + installer.install("build-essential") + installer.install("libxmu-dev") + installer.install("libxi-dev") + installer.install("libgl-dev") + installer.install("libosmesa-dev") + installer.install("libglu1-mesa-dev") + elif os_info.with_yum: + installer = SystemPackageTool() + if self.version == "master": + installer.install("libXmu-devel") + installer.install("libXi-devel") + installer.install("libGL-devel") + installer.install("mesa-libGLU-devel") + else: + self.output.warn("Could not determine Linux package manager, skipping system requirements installation.") + + def configure(self): + del self.settings.compiler.libcxx + + def source(self): + if self.version != "master": + zip_name = "%s.tgz" % self.source_directory + download("https://sourceforge.net/projects/glew/files/glew/%s/%s/download" % (self.version, zip_name), zip_name) + unzip(zip_name) + os.unlink(zip_name) + + def build(self): + if self.settings.os == "Windows" and self.version == "master": + raise ConanException("Trunk builds are not supported on Windows (cannot build directly from master git repository).") + + if self.settings.compiler == "Visual Studio": + env = VisualStudioBuildEnvironment(self) + with tools.environment_append(env.vars): + version = min(12, int(self.settings.compiler.version.value)) + version = 10 if version == 11 else version + cd_build = "cd %s\\%s\\build\\vc%s" % (self.conanfile_directory, self.source_directory, version) + build_command = build_sln_command(self.settings, "glew.sln") + vcvars = vcvars_command(self.settings) + self.run("%s && %s && %s" % (vcvars, cd_build, build_command.replace("x86", "Win32"))) + else: + if self.settings.os == "Windows": + replace_in_file("%s/build/cmake/CMakeLists.txt" % self.source_directory, \ + "if(WIN32 AND (NOT MSVC_VERSION LESS 1600)", \ + "if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600)") + + if self.version == "master": + self.run("make extensions") + + cmake = CMake(self) + cmake.configure(source_dir="%s/build/cmake" % self.source_directory, defs={"BUILD_UTILS": "OFF"}) + cmake.build() + + def package(self): + find_glew_dir = "%s/build/conan" % self.conanfile_directory if self.version == "master" else "." + self.copy("FindGLEW.cmake", ".", find_glew_dir, keep_path=False) + self.copy("include/*", ".", "%s" % self.source_directory, keep_path=True) + self.copy("%s/license*" % self.source_directory, dst="licenses", ignore_case=True, keep_path=False) + + if self.settings.os == "Windows": + if self.settings.compiler == "Visual Studio": + self.copy(pattern="*.pdb", dst="bin", keep_path=False) + if self.options.shared: + self.copy(pattern="*32.lib", dst="lib", keep_path=False) + self.copy(pattern="*32d.lib", dst="lib", keep_path=False) + self.copy(pattern="*.dll", dst="bin", keep_path=False) + else: + self.copy(pattern="*32s.lib", dst="lib", keep_path=False) + self.copy(pattern="*32sd.lib", dst="lib", keep_path=False) + else: + if self.options.shared: + self.copy(pattern="*32.dll.a", dst="lib", keep_path=False) + self.copy(pattern="*32d.dll.a", dst="lib", keep_path=False) + self.copy(pattern="*.dll", dst="bin", keep_path=False) + else: + self.copy(pattern="*32.a", dst="lib", keep_path=False) + self.copy(pattern="*32d.a", dst="lib", keep_path=False) + elif self.settings.os == "Macos": + if self.options.shared: + self.copy(pattern="*.dylib", dst="lib", keep_path=False) + else: + self.copy(pattern="*.a", dst="lib", keep_path=False) + else: + if self.options.shared: + self.copy(pattern="*.so", dst="lib", keep_path=False) + else: + self.copy(pattern="*.a", dst="lib", keep_path=False) + + def package_info(self): + if self.settings.os == "Windows": + self.cpp_info.libs = ['glew32'] + + if not self.options.shared: + self.cpp_info.defines.append("GLEW_STATIC") + + if self.settings.compiler == "Visual Studio": + if not self.options.shared: + self.cpp_info.libs[0] += "s" + self.cpp_info.libs.append("OpenGL32.lib") + if self.settings.compiler.runtime != "MT": + self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMTD') + self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMT') + else: + self.cpp_info.libs.append("opengl32") + + else: + self.cpp_info.libs = ['GLEW'] + if self.settings.os == "Macos": + self.cpp_info.exelinkflags.append("-framework OpenGL") + elif not self.options.shared: + self.cpp_info.libs.append("GL") + + if self.settings.build_type == "Debug": + self.cpp_info.libs[0] += "d" diff --git a/SQCSim2021/external/glew210/build/conan/test_package/CMakeLists.txt b/SQCSim2021/external/glew210/build/conan/test_package/CMakeLists.txt new file mode 100644 index 0000000..351a778 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/test_package/CMakeLists.txt @@ -0,0 +1,9 @@ +project(GlewTest) +cmake_minimum_required(VERSION 3.0.0) +include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake) +conan_basic_setup() + +add_executable(testGlew main.c) +target_compile_definitions(testGlew PUBLIC "${CONAN_DEFINES}") +target_link_libraries(testGlew PUBLIC "${CONAN_LIBS}") +set_target_properties(testGlew PROPERTIES LINK_FLAGS "${CONAN_EXE_LINKER_FLAGS}") diff --git a/SQCSim2021/external/glew210/build/conan/test_package/conanfile.py b/SQCSim2021/external/glew210/build/conan/test_package/conanfile.py new file mode 100644 index 0000000..aa9e8c1 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/test_package/conanfile.py @@ -0,0 +1,21 @@ +from conans import ConanFile, CMake +import os + +class TestGlew(ConanFile): + settings = "os", "compiler", "build_type", "arch" + generators = "cmake" + + def build(self): + cmake = CMake(self) + self.run('cmake "%s" %s' % (self.conanfile_directory, cmake.command_line)) + self.run("cmake --build . %s" % cmake.build_config) + + def test(self): + self.run(os.sep.join([".","bin", "testGlew"])) + + def imports(self): + if self.settings.os == "Windows": + self.copy(pattern="*.dll", dst="bin", src="bin") + self.copy(pattern="*.pdb", dst="bin", src="bin") + if self.settings.os == "Macos": + self.copy(pattern="*.dylib", dst="bin", src="lib") diff --git a/SQCSim2021/external/glew210/build/conan/test_package/main.c b/SQCSim2021/external/glew210/build/conan/test_package/main.c new file mode 100644 index 0000000..5e250f7 --- /dev/null +++ b/SQCSim2021/external/glew210/build/conan/test_package/main.c @@ -0,0 +1,6 @@ +#include "GL/glew.h" + +int main (){ + glewGetString(GLEW_VERSION); + return 0; +} diff --git a/SQCSim2021/external/glew210/build/glew.rc b/SQCSim2021/external/glew210/build/glew.rc new file mode 100644 index 0000000..cf434ba --- /dev/null +++ b/SQCSim2021/external/glew210/build/glew.rc @@ -0,0 +1,135 @@ + +#include + +#ifdef GLEW_STATIC +# ifdef _DEBUG +# define FILENAME "glew32sd.dll" +# else +# define FILENAME "glew32s.dll" +# endif +#else +# ifdef _DEBUG +# define FILENAME "glew32d.dll" +# else +# define FILENAME "glew32.dll" +# endif +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 1, 0, 0 +PRODUCTVERSION 2, 1, 0, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +#ifdef GLEW_STATIC +FILETYPE VFT_STATIC_LIB +#else +FILETYPE VFT_DLL +#endif +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" + VALUE "FileVersion", "2,1,0,0\0" + VALUE "InternalName", "GLEW\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,1,0,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/build/glewinfo.rc b/SQCSim2021/external/glew210/build/glewinfo.rc new file mode 100644 index 0000000..465e8ba --- /dev/null +++ b/SQCSim2021/external/glew210/build/glewinfo.rc @@ -0,0 +1,123 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "glewinfod.exe" +#else +# define FILENAME "glewinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 1, 0, 0 +PRODUCTVERSION 2, 1, 0, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for verifying extension entry points\0" + VALUE "FileVersion", "2,1,0,0\0" + VALUE "InternalName", "glewinfo\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,1,0,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/build/vc10/common.props b/SQCSim2021/external/glew210/build/vc10/common.props new file mode 100644 index 0000000..83ef102 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc10/common.props @@ -0,0 +1,29 @@ + + + + + ../../include + ../../lib + ../../bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/SQCSim2021/external/glew210/build/vc10/glew.sln b/SQCSim2021/external/glew210/build/vc10/glew.sln new file mode 100644 index 0000000..a3d671e --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc10/glew.sln @@ -0,0 +1,56 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.Build.0 = Debug|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.ActiveCfg = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|x64.Build.0 = Debug|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.ActiveCfg = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|Win32.Build.0 = Release|Win32 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.ActiveCfg = Release|x64 + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Release|x64.Build.0 = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64 + {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64 + 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opengl32.lib;%(AdditionalDependencies) + + + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + diff --git a/SQCSim2021/external/glew210/build/vc10/glew_static.vcxproj b/SQCSim2021/external/glew210/build/vc10/glew_static.vcxproj new file mode 100644 index 0000000..949db96 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc10/glew_static.vcxproj @@ -0,0 +1,228 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {664E6F0D-6784-4760-9565-D54F8EB1EDF4} + + + + Application + 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../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + diff --git a/SQCSim2021/external/glew210/build/vc10/glewinfo.vcxproj b/SQCSim2021/external/glew210/build/vc10/glewinfo.vcxproj new file mode 100644 index 0000000..5361664 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc10/glewinfo.vcxproj @@ -0,0 +1,252 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + + + Application + false + + + Application + false + + + Application + false + + + + + + + + + + + + + + + + + + + + + + + + + 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_DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + diff --git a/SQCSim2021/external/glew210/build/vc10/visualinfo.vcxproj b/SQCSim2021/external/glew210/build/vc10/visualinfo.vcxproj new file mode 100644 index 0000000..f684265 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc10/visualinfo.vcxproj @@ -0,0 +1,251 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + + + Application + false + + + Application + false + + + Application + false + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + diff --git a/SQCSim2021/external/glew210/build/vc12/common.props b/SQCSim2021/external/glew210/build/vc12/common.props new file mode 100644 index 0000000..8d53675 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc12/common.props @@ -0,0 +1,29 @@ + + + + + ..\..\include + ..\..\lib + ..\..\bin + + + + + $(INCLUDE_DIR) + + + + + $(INCLUDE_DIR) + true + + + $(LIB_DIR) + true + + + $(BIN_DIR) + true + + + \ No newline at end of file diff --git a/SQCSim2021/external/glew210/build/vc12/glew.sln b/SQCSim2021/external/glew210/build/vc12/glew.sln new file mode 100644 index 0000000..a3d671e --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc12/glew.sln @@ -0,0 +1,56 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_shared", "glew_shared.vcxproj", "{55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glewinfo", "glewinfo.vcxproj", "{8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualinfo", "visualinfo.vcxproj", "{79AA8443-86F4-649A-0BEB-0CB5E51B7D7E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {55AE3D72-7DE6-F19F-AEF2-9AE8CA26CF3D}.Debug|Win32.ActiveCfg = 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$(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + $(INCLUDE_DIR) + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + false + + + true + NDEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + /ignore:4089 + + + true + true + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_MEAN_AND_LEAN;VC_EXTRALEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + Win32 + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + WIN32;WIN32_LEAN_AND_MEAN;GLEW_BUILD;%(PreprocessorDefinitions) + EnableFastChecks + Level3 + $(INCLUDE_DIR) + false + + + true + _DEBUG;%(PreprocessorDefinitions) + true + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib + 0x62AA0000 + opengl32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + diff --git a/SQCSim2021/external/glew210/build/vc12/glew_static.vcxproj b/SQCSim2021/external/glew210/build/vc12/glew_static.vcxproj new file mode 100644 index 0000000..61adc41 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc12/glew_static.vcxproj @@ -0,0 +1,232 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {664E6F0D-6784-4760-9565-D54F8EB1EDF4} + + + + Application + + + Application + + + StaticLibrary + false + MultiByte + v120 + + + StaticLibrary + false + MultiByte + v120 + + + StaticLibrary + false + MultiByte + v120 + + + StaticLibrary + false + MultiByte + v120 + + + + + + + + + + + + + + + + + + + + + + + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32s + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + glew32sd + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + false + + + 0x0409 + NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX86 + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;GLEW_STATIC;%(PreprocessorDefinitions) + EnableFastChecks + false + + + 0x0409 + _DEBUG;GLEW_STATIC;%(PreprocessorDefinitions) + + + true + + + true + $(OutDir)$(TargetName)$(TargetExt) + MachineX64 + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + ../../include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/glew210/build/vc12/glewinfo.vcxproj b/SQCSim2021/external/glew210/build/vc12/glewinfo.vcxproj new file mode 100644 index 0000000..8b38665 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc12/glewinfo.vcxproj @@ -0,0 +1,259 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {8EFB5DCB-C0C4-1670-5938-A0E0F1A1C5EA} + + + + Application + + + Application + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + glewinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + glewinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\glewinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/glew210/build/vc12/visualinfo.vcxproj b/SQCSim2021/external/glew210/build/vc12/visualinfo.vcxproj new file mode 100644 index 0000000..20b9e6a --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc12/visualinfo.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + {79AA8443-86F4-649A-0BEB-0CB5E51B7D7E} + + + + Application + + + Application + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + Application + false + v120 + + + + + + + + + + + + + + + + + + + + + + + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfod + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + false + visualinfo + + + $(BIN_DIR)\$(Configuration)\$(PlatformName)\ + visualinfo + tmp\$(TargetName)\$(Configuration)\$(PlatformName)\ + + + ..\..\bin/ + visualinfo + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreadedDebugDLL + Default + false + Disabled + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;VC_EXTRA_LEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + _DEBUG;%(PreprocessorDefinitions) + + + true + + + true + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + MultiThreaded + OnlyExplicitInline + true + true + MaxSpeed + true + Level3 + WIN32;WIN32_LEAN_AND_MEAN;GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + + + .\..\..\bin\visualinfo.tlb + + + 0x0409 + NDEBUG;%(PreprocessorDefinitions) + + + true + + + true + Console + $(OutDir)$(TargetName)$(TargetExt) + glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + + + + + + + $(OutDir)$(TargetName)$(TargetExt) + glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) + $(LIB_DIR)\$(Configuration)\$(PlatformName)\ + + + + + + + + {664e6f0d-6784-4760-9565-d54f8eb1edf4} + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/glew210/build/vc6/Makefile b/SQCSim2021/external/glew210/build/vc6/Makefile new file mode 100644 index 0000000..5a4f5d6 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/Makefile @@ -0,0 +1,21 @@ +MSDEV := msdev +RM := rm -rf + +default: + $(MSDEV) glew.dsw /make \ + "glew_static - Win32 Release" \ + "glew_shared - Win32 Release" \ + "glewinfo - Win32 Release" \ + "visualinfo - Win32 Release" /build + +debug: + $(MSDEV) glew.dsw /make \ + "glew_static - Win32 Debug" \ + "glew_shared - Win32 Debug" \ + "glewinfo - Win32 Debug" \ + "visualinfo - Win32 Debug" /build + + +clean: + $(MSDEV) glew.dsw /make all /clean + $(RM) static shared *.plg *.ncb *.opt diff --git a/SQCSim2021/external/glew210/build/vc6/glew.dsw b/SQCSim2021/external/glew210/build/vc6/glew.dsw new file mode 100644 index 0000000..c201779 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/glew.dsw @@ -0,0 +1,71 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "glew_shared"=.\glew_shared.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "glew_static"=.\glew_static.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "glewinfo"=.\glewinfo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glew_static + End Project Dependency +}}} + +############################################################################### + +Project: "visualinfo"=.\visualinfo.dsp - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name glew_static + End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/SQCSim2021/external/glew210/build/vc6/glew_shared.dsp b/SQCSim2021/external/glew210/build/vc6/glew_shared.dsp new file mode 100644 index 0000000..8b576b8 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/glew_shared.dsp @@ -0,0 +1,122 @@ +# Microsoft Developer Studio Project File - Name="glew_shared" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=glew_shared - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glew_shared.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glew_shared.mak" CFG="glew_shared - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glew_shared - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "glew_shared - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glew_shared - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "shared/release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLEW_EXPORTS" /YX /FD /c /GS- +# ADD CPP /nologo /W3 /O2 /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_BUILD" /YX /FD /c /GS- +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/glew32.dll" /ignore:4089 +# ADD LINK32 /base:0x62AA0000 /nodefaultlib /noentry + +!ELSEIF "$(CFG)" == "glew_shared - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "shared/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GLEW_EXPORTS" /YX /FD /GZ /c /GS- +# ADD CPP /nologo /MDd /W3 /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_BUILD" /YX /FD /GZ /c /GS- +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 opengl32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"../../bin/glew32d.dll" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none +# ADD LINK32 /base:0x62AA0000 + +!ENDIF + +# Begin Target + +# Name "glew_shared - Win32 Release" +# Name "glew_shared - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\glew.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\include\GL\glew.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\GL\wglew.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\glew.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/SQCSim2021/external/glew210/build/vc6/glew_static.dsp b/SQCSim2021/external/glew210/build/vc6/glew_static.dsp new file mode 100644 index 0000000..d6bd3d6 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/glew_static.dsp @@ -0,0 +1,112 @@ +# Microsoft Developer Studio Project File - Name="glew_static" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=glew_static - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glew_static.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glew_static.mak" CFG="glew_static - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glew_static - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "glew_static - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glew_static - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "static/release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c /GS- +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /c /GS- +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" /d "GLEW_STATIC" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../lib/glew32s.lib" + +!ELSEIF "$(CFG)" == "glew_static - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../lib" +# PROP Intermediate_Dir "static/debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" /d "GLEW_STATIC" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"../../lib/glew32sd.lib" + +!ENDIF + +# Begin Target + +# Name "glew_static - Win32 Release" +# Name "glew_static - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\glew.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\include\GL\glew.h +# End Source File +# Begin Source File + +SOURCE=..\..\include\GL\wglew.h +# End Source File +# End Group +# Begin Group "Resources" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\glew.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/SQCSim2021/external/glew210/build/vc6/glewinfo.dsp b/SQCSim2021/external/glew210/build/vc6/glewinfo.dsp new file mode 100644 index 0000000..95a599d --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/glewinfo.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="glewinfo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=glewinfo - Win32 Debug MX +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "glewinfo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "glewinfo.mak" CFG="glewinfo - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "glewinfo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "glewinfo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "glewinfo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 ../../lib/glew32s.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "glewinfo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 ../../lib/glew32sd.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/glewinfod.pdb" /debug /machine:I386 /out:"../../bin/glewinfod.exe" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "glewinfo - Win32 Release" +# Name "glewinfo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\glewinfo.c +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\glewinfo.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/SQCSim2021/external/glew210/build/vc6/visualinfo.dsp b/SQCSim2021/external/glew210/build/vc6/visualinfo.dsp new file mode 100644 index 0000000..adcc814 --- /dev/null +++ b/SQCSim2021/external/glew210/build/vc6/visualinfo.dsp @@ -0,0 +1,103 @@ +# Microsoft Developer Studio Project File - Name="visualinfo" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=visualinfo - Win32 Debug MX +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "visualinfo.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "visualinfo.mak" CFG="visualinfo - Win32 Debug MX" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "visualinfo - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "visualinfo - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "visualinfo - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 ../../lib/glew32s.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "visualinfo - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "../../bin" +# PROP Intermediate_Dir "static/debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 ../../lib/glew32sd.lib glu32.lib opengl32.lib gdi32.lib user32.lib kernel32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/visualinfod.pdb" /debug /machine:I386 /out:"../../bin/visualinfod.exe" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "visualinfo - Win32 Release" +# Name "visualinfo - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\src\visualinfo.c +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\visualinfo.rc +# End Source File +# End Group +# End Target +# End Project diff --git a/SQCSim2021/external/glew210/build/visualinfo.rc b/SQCSim2021/external/glew210/build/visualinfo.rc new file mode 100644 index 0000000..a3ca123 --- /dev/null +++ b/SQCSim2021/external/glew210/build/visualinfo.rc @@ -0,0 +1,123 @@ + +#include + +#ifdef _DEBUG +# define FILENAME "visualinfod.exe" +#else +# define FILENAME "visualinfo.exe" +#endif + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// +VS_VERSION_INFO VERSIONINFO +FILEVERSION 2, 1, 0, 0 +PRODUCTVERSION 2, 1, 0, 0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +#ifdef _DEBUG +FILEFLAGS VS_FF_DEBUG +#else +FILEFLAGS 0x0L +#endif +FILEOS VOS__WINDOWS32 +FILETYPE VFT_APP +FILESUBTYPE VFT2_UNKNOWN +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "Comments", + "The OpenGL Extension Wrangler Library\r\n" + "Copyright (C) 2002-2008, Milan Ikits \r\n" + "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" + "Copyright (C) 2002, Lev Povalahev\r\n" + "All rights reserved.\r\n" + "\r\n" + "Redistribution and use in source and binary forms, with or without \r\n" + "modification, are permitted provided that the following conditions are met:\r\n" + "\r\n" + "* Redistributions of source code must retain the above copyright notice, \r\n" + " this list of conditions and the following disclaimer.\r\n" + "* Redistributions in binary form must reproduce the above copyright notice, \r\n" + " this list of conditions and the following disclaimer in the documentation \r\n" + " and/or other materials provided with the distribution.\r\n" + "* The name of the author may be used to endorse or promote products \r\n" + " derived from this software without specific prior written permission.\r\n" + "\r\n" + "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" + "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" + "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" + "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" + "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" + "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" + "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" + "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" + "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" + "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" + "THE POSSIBILITY OF SUCH DAMAGE.\r\n" + "\r\n" + "\r\n" + "Mesa 3-D graphics library\r\n" + "\r\n" + "Version: 7.0\r\n" + "\r\n" + "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and associated documentation files (the ''Software''),\r\n" + "to deal in the Software without restriction, including without limitation\r\n" + "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" + "and/or sell copies of the Software, and to permit persons to whom the\r\n" + "Software is furnished to do so, subject to the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Software.\r\n" + "\r\n" + "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" + "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" + "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" + "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" + "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" + "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" + "\r\n" + "\r\n" + "Copyright (c) 2007 The Khronos Group Inc.\r\n" + "\r\n" + "Permission is hereby granted, free of charge, to any person obtaining a\r\n" + "copy of this software and/or associated documentation files (the\r\n" + "''Materials''), to deal in the Materials without restriction, including\r\n" + "without limitation the rights to use, copy, modify, merge, publish,\r\n" + "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" + "permit persons to whom the Materials are furnished to do so, subject to\r\n" + "the following conditions:\r\n" + "\r\n" + "The above copyright notice and this permission notice shall be included\r\n" + "in all copies or substantial portions of the Materials.\r\n" + "\r\n" + "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" + "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" + "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" + "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" + "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" + "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" + "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" + VALUE "CompanyName", "\0" + VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" + VALUE "FileVersion", "2,1,0,0\0" + VALUE "InternalName", "visualinfo\0" + VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" + VALUE "LegalTrademarks", "\0" + VALUE "OriginalFilename", FILENAME "\0" + VALUE "PrivateBuild", "\0" + VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" + VALUE "ProductVersion", "2,1,0,0\0" + VALUE "SpecialBuild", "\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/SQCSim2021/external/glew210/config/Makefile.cygming b/SQCSim2021/external/glew210/config/Makefile.cygming new file mode 100644 index 0000000..dcd7b21 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.cygming @@ -0,0 +1,21 @@ +NAME = glew32 +GLEW_DEST = /usr +BINDIR = /usr/bin +LIBDIR = /usr/lib/mingw +INCDIR = /usr/include/mingw/GL +# use gcc for linking, with ld it does not work +CC := gcc -mno-cygwin +LD := gcc -mno-cygwin +LN := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L$(LIBDIR) +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.cygwin b/SQCSim2021/external/glew210/config/Makefile.cygwin new file mode 100644 index 0000000..bc7e2fd --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.cygwin @@ -0,0 +1,19 @@ +NAME = GLEW +GLEW_DEST ?= /usr +# use gcc for linking, with ld it does not work +CC := cc +LD := cc +LN := +LDFLAGS.EXTRA = +LIBDIR = $(GLEW_DEST)/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.DEVLNK = lib$(NAME).dll.a +LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.darwin b/SQCSim2021/external/glew210/config/Makefile.darwin new file mode 100644 index 0000000..8030f05 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.darwin @@ -0,0 +1,27 @@ +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/SQCSim2021/external/glew210/config/Makefile.darwin-gcc6 b/SQCSim2021/external/glew210/config/Makefile.darwin-gcc6 new file mode 100644 index 0000000..ecb61b3 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.darwin-gcc6 @@ -0,0 +1,31 @@ +# For building with Brew gcc: +# $ brew install gcc +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = gcc-6 +LD = gcc-6 +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -fPIC +# Lots of warnings with -pedantic +# warning: ISO C forbids conversion of object pointer to function pointer type +#CFLAGS.EXTRA += -pedantic +LDFLAGS.EXTRA = +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/SQCSim2021/external/glew210/config/Makefile.darwin-ppc b/SQCSim2021/external/glew210/config/Makefile.darwin-ppc new file mode 100644 index 0000000..7a41736 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.darwin-ppc @@ -0,0 +1,30 @@ +# Note: Mac PPC is obsolete but the configuration +# is here for reference. +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -arch ppc +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = -arch ppc +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/SQCSim2021/external/glew210/config/Makefile.darwin-universal b/SQCSim2021/external/glew210/config/Makefile.darwin-universal new file mode 100644 index 0000000..f2412e3 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.darwin-universal @@ -0,0 +1,33 @@ +# +# Needs to be clang toolchain for universal: -arch i386 -arch x86_64 +# +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +AR = +LIBTOOL = libtool -static -o +STRIP = +CFLAGS.EXTRA = -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -arch i386 -arch x86_64 +LDFLAGS.EXTRA = -arch i386 -arch x86_64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/SQCSim2021/external/glew210/config/Makefile.darwin-x86_64 b/SQCSim2021/external/glew210/config/Makefile.darwin-x86_64 new file mode 100644 index 0000000..dbed967 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.darwin-x86_64 @@ -0,0 +1,28 @@ +GLEW_DEST = /usr/local +NAME = $(GLEW_NAME) +CC = cc +LD = cc +CFLAGS.EXTRA += -arch x86_64 +CFLAGS.EXTRA += -dynamic -fno-common +CFLAGS.EXTRA += -pedantic +CFLAGS.EXTRA += -fPIC +LDFLAGS.EXTRA = -arch x86_64 +ifneq (undefined, $(origin GLEW_APPLE_GLX)) +CFLAGS.EXTRA += -std=c99 +CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' +LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 +else +CFLAGS.EXTRA += -std=c89 +GLEW_NO_GLU = -DGLEW_NO_GLU +LDFLAGS.GL = -framework OpenGL +endif +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = +WARN = -Wall -W +POPT = -Os +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib +LIB.DEVLNK = lib$(NAME).dylib +LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) diff --git a/SQCSim2021/external/glew210/config/Makefile.fedora-mingw32 b/SQCSim2021/external/glew210/config/Makefile.fedora-mingw32 new file mode 100644 index 0000000..9bad92a --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.fedora-mingw32 @@ -0,0 +1,12 @@ +# For cross-compiling from Linux to Windows x86 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=fedora-mingw32 + +include config/Makefile.linux-mingw32 + +CC := i686-pc-mingw32-gcc +LD := i686-pc-mingw32-ld +LDFLAGS.GL += -L/usr/i686-pc-mingw32/sys-root/mingw/lib +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib diff --git a/SQCSim2021/external/glew210/config/Makefile.freebsd b/SQCSim2021/external/glew210/config/Makefile.freebsd new file mode 100644 index 0000000..4fb9b6a --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.freebsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R6/include -fPIC +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.gnu b/SQCSim2021/external/glew210/config/Makefile.gnu new file mode 100644 index 0000000..8d4f07e --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.gnu @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.haiku b/SQCSim2021/external/glew210/config/Makefile.haiku new file mode 100644 index 0000000..b8b7bd1 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.haiku @@ -0,0 +1,20 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc + +LDFLAGS.GL = -lGL +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic + +NAME = GLEW +WARN = -Wall -W +POPT = -O2 + +BIN.SUFFIX = + +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) + diff --git a/SQCSim2021/external/glew210/config/Makefile.irix b/SQCSim2021/external/glew210/config/Makefile.irix new file mode 100644 index 0000000..ef8f830 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.irix @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +ABI = -64# -n32 +CC += $(ABI) +LD += $(ABI) +LDFLAGS.EXTRA = +LDFLAGS.GL = -lGL -lXext -lX11 +NAME = GLEW +WARN = -fullwarn -woff 1110,1498 +POPT = -O2 -OPT:Olimit=0 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.kfreebsd b/SQCSim2021/external/glew210/config/Makefile.kfreebsd new file mode 100644 index 0000000..e2ff5c3 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.kfreebsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux b/SQCSim2021/external/glew210/config/Makefile.linux new file mode 100644 index 0000000..50b813c --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux @@ -0,0 +1,34 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = cc +M_ARCH ?= $(shell uname -m) +ARCH64 = false +ifeq (x86_64,${M_ARCH}) + ARCH64 = true +endif +ifeq (ppc64,${M_ARCH}) + ARCH64 = true +endif +ifeq (${ARCH64},true) + LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 + LIBDIR = $(GLEW_DEST)/lib64 +else + LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib + LIBDIR = $(GLEW_DEST)/lib +endif +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -Wcast-qual +CFLAGS.EXTRA += -ansi -pedantic +CFLAGS.EXTRA += -fno-stack-protector +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-clang b/SQCSim2021/external/glew210/config/Makefile.linux-clang new file mode 100644 index 0000000..2992b89 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-clang @@ -0,0 +1,34 @@ +NAME = $(GLEW_NAME) +CC = clang +LD = clang +M_ARCH ?= $(shell uname -m) +ARCH64 = false +ifeq (x86_64,${M_ARCH}) + ARCH64 = true +endif +ifeq (ppc64,${M_ARCH}) + ARCH64 = true +endif +ifeq (${ARCH64},true) + LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 + LIBDIR = $(GLEW_DEST)/lib64 +else + LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib + LIBDIR = $(GLEW_DEST)/lib +endif +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -Wcast-qual +CFLAGS.EXTRA += -ansi -pedantic +CFLAGS.EXTRA += -fno-stack-protector +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-clang-egl b/SQCSim2021/external/glew210/config/Makefile.linux-clang-egl new file mode 100644 index 0000000..ca06419 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-clang-egl @@ -0,0 +1,4 @@ +include config/Makefile.linux-clang + +LDFLAGS.GL = -lEGL -lGL +CFLAGS.EXTRA += -DGLEW_EGL diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-egl b/SQCSim2021/external/glew210/config/Makefile.linux-egl new file mode 100644 index 0000000..bcdc3cb --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-egl @@ -0,0 +1,4 @@ +include config/Makefile.linux + +LDFLAGS.GL = -lEGL -lGL +CFLAGS.EXTRA += -DGLEW_EGL diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-mingw-w64 b/SQCSim2021/external/glew210/config/Makefile.linux-mingw-w64 new file mode 100644 index 0000000..175f5a9 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-mingw-w64 @@ -0,0 +1,22 @@ +# For cross-compiling from Linux to Windows x86 using mingw-w64 +# http://mingw-w64.sourceforge.net/ +# +# $ make SYSTEM=linux-mingw-w64 +# + +NAME := glew32 +CC := i686-w64-mingw32-gcc +LD := i686-w64-mingw32-ld +LN := +STRIP := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-mingw32 b/SQCSim2021/external/glew210/config/Makefile.linux-mingw32 new file mode 100644 index 0000000..12dfb99 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-mingw32 @@ -0,0 +1,22 @@ +# For cross-compiling from Linux to Windows x86 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=linux-mingw32 + +NAME := glew32 +HOST := i586-mingw32msvc +CC := $(HOST)-gcc +LD := $(HOST)-ld +LN := +STRIP := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +#LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-mingw64 b/SQCSim2021/external/glew210/config/Makefile.linux-mingw64 new file mode 100644 index 0000000..f3e47a2 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-mingw64 @@ -0,0 +1,22 @@ +# For cross-compiling from Linux to Windows amd64 using mingw32 +# http://www.mingw.org/ +# +# $ make SYSTEM=linux-mingw64 + +NAME := glew32 +HOST := i686-w64-mingw32 +CC := $(HOST)-gcc +LD := $(HOST)-ld +LN := +STRIP := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +#LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.linux-osmesa b/SQCSim2021/external/glew210/config/Makefile.linux-osmesa new file mode 100644 index 0000000..c957872 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.linux-osmesa @@ -0,0 +1,4 @@ +include config/Makefile.linux + +LDFLAGS.GL = -lOSMesa +CFLAGS.EXTRA += -DGLEW_OSMESA diff --git a/SQCSim2021/external/glew210/config/Makefile.mingw b/SQCSim2021/external/glew210/config/Makefile.mingw new file mode 100644 index 0000000..3f413ee --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.mingw @@ -0,0 +1,17 @@ +NAME = glew32 +# use gcc for linking, with ld it does not work +CC := gcc -fno-builtin +LD := gcc +LN := +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = -L/mingw/lib +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.mingw-win32 b/SQCSim2021/external/glew210/config/Makefile.mingw-win32 new file mode 100644 index 0000000..347efd6 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.mingw-win32 @@ -0,0 +1,5 @@ +include config/Makefile.mingw + +POPT := -march=i686 -mtune=generic -O2 +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -m32 diff --git a/SQCSim2021/external/glew210/config/Makefile.msys b/SQCSim2021/external/glew210/config/Makefile.msys new file mode 100644 index 0000000..b5187af --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.msys @@ -0,0 +1,19 @@ +NAME = glew32 +# use gcc for linking, with ld it does not work +CC := gcc +LD := gcc +LN := +CFLAGS.EXTRA += -D_WIN32 +LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 +LDFLAGS.EXTRA = +CFLAGS.EXTRA += -fno-builtin -fno-stack-protector +LDFLAGS.EXTRA += -nostdlib +LIBDIR = $(GLEW_DEST)/bin +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = .exe +LIB.SONAME = lib$(NAME).dll +LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib +LIB.SHARED = $(NAME).dll +LIB.STATIC = lib$(NAME).a # the static lib will be broken +LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) diff --git a/SQCSim2021/external/glew210/config/Makefile.msys-win32 b/SQCSim2021/external/glew210/config/Makefile.msys-win32 new file mode 100644 index 0000000..160d3eb --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.msys-win32 @@ -0,0 +1,5 @@ +include config/Makefile.msys + +POPT := -march=i686 -mtune=generic -O2 +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -m32 diff --git a/SQCSim2021/external/glew210/config/Makefile.msys-win64 b/SQCSim2021/external/glew210/config/Makefile.msys-win64 new file mode 100644 index 0000000..c1c785a --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.msys-win64 @@ -0,0 +1,5 @@ +include config/Makefile.msys + +POPT := -mtune=generic -O2 +CFLAGS.EXTRA += -m64 +LDFLAGS.EXTRA += -m64 diff --git a/SQCSim2021/external/glew210/config/Makefile.nacl-32 b/SQCSim2021/external/glew210/config/Makefile.nacl-32 new file mode 100644 index 0000000..2182cee --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.nacl-32 @@ -0,0 +1,31 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m32 +LDFLAGS.EXTRA += -melf_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.nacl-64 b/SQCSim2021/external/glew210/config/Makefile.nacl-64 new file mode 100644 index 0000000..d6135ea --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.nacl-64 @@ -0,0 +1,31 @@ +NAME = $(REGAL_NAME) + +M_PREFIX = i686 +M_NAME ?= $(shell uname -s) +ifeq (Linux,${M_NAME}) +M_PREFIX = i686 +endif + +CC = $(M_PREFIX)-nacl-gcc +CXX = $(M_PREFIX)-nacl-g++ +LD = $(M_PREFIX)-nacl-ld +STRIP ?= +EXT.DYNAMIC = so +LDFLAGS.EXTRA = +LIBDIR = +CFLAGS.EXTRA += -fPIC +CFLAGS.EXTRA += -m64 +LDFLAGS.EXTRA += -melf64_nacl +LDFLAGS.GL = +LDFLAGS.GLU = -lRegalGLU +LDFLAGS.GLUT = -lRegalGLUT +LDFLAGS.STATIC = +LDFLAGS.DYNAMIC = -shared +WARN = -Wall -W -Wno-unused-parameter +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.netbsd b/SQCSim2021/external/glew210/config/Makefile.netbsd new file mode 100644 index 0000000..d2db8a9 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.netbsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R7/lib -R /usr/X11R7/lib +LDFLAGS.GL = -lGL -lX11 +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R7/include -fPIC +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.openbsd b/SQCSim2021/external/glew210/config/Makefile.openbsd new file mode 100644 index 0000000..b64910c --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.openbsd @@ -0,0 +1,17 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +LDFLAGS.EXTRA = -L/usr/X11R6/lib +LDFLAGS.GL = -lGLU -lGL -lX11 -lm +LDFLAGS.STATIC = -Wl,-Bstatic +LDFLAGS.DYNAMIC = -Wl,-Bdynamic +CFLAGS.EXTRA += -I/usr/X11R6/include +NAME = GLEW +WARN = -Wall -W +POPT = -O2 +BIN.SUFFIX = +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -soname $(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/Makefile.solaris b/SQCSim2021/external/glew210/config/Makefile.solaris new file mode 100644 index 0000000..bb2455f --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.solaris @@ -0,0 +1,14 @@ +NAME = $(GLEW_NAME) +CC = cc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include -Kpic +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lGL -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -xO2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a diff --git a/SQCSim2021/external/glew210/config/Makefile.solaris-gcc b/SQCSim2021/external/glew210/config/Makefile.solaris-gcc new file mode 100644 index 0000000..24a8531 --- /dev/null +++ b/SQCSim2021/external/glew210/config/Makefile.solaris-gcc @@ -0,0 +1,15 @@ +NAME = $(GLEW_NAME) +CC = gcc +LD = ld +CFLAGS.EXTRA = -I/usr/openwin/include -fPIC +LDFLAGS.SO = -G +LDFLAGS.EXTRA = -L/usr/openwin/lib +LDFLAGS.GL = -lGL -lX11 +NAME = GLEW +BIN.SUFFIX = +POPT = -O2 +LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) +LIB.DEVLNK = lib$(NAME).so +LIB.SHARED = lib$(NAME).so.$(SO_VERSION) +LIB.STATIC = lib$(NAME).a +LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) diff --git a/SQCSim2021/external/glew210/config/config.guess b/SQCSim2021/external/glew210/config/config.guess new file mode 100644 index 0000000..bbd48b6 --- /dev/null +++ b/SQCSim2021/external/glew210/config/config.guess @@ -0,0 +1,1462 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright 1992-2017 Free Software Foundation, Inc. + +timestamp='2017-01-01' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 3 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, see . +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that +# program. This Exception is an additional permission under section 7 +# of the GNU General Public License, version 3 ("GPLv3"). +# +# Originally written by Per Bothner; maintained since 2000 by Ben Elliston. +# +# You can get the latest version of this script from: +# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess +# +# Please send patches to . + + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system \`$me' is run on. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright 1992-2017 Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit ;; + --version | -v ) + echo "$version" ; exit ;; + --help | --h* | -h ) + echo "$usage"; exit ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +trap 'exit 1' 1 2 15 + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still +# use `HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +set_cc_for_build=' +trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; +trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; +: ${TMPDIR=/tmp} ; + { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; +dummy=$tmp/dummy ; +tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; +case $CC_FOR_BUILD,$HOST_CC,$CC in + ,,) echo "int x;" > $dummy.c ; + for c in cc gcc c89 c99 ; do + if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then + CC_FOR_BUILD="$c"; break ; + fi ; + done ; + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found ; + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; +esac ; set_cc_for_build= ;' + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if (test -f /.attbin/uname) >/dev/null 2>&1 ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +case "${UNAME_SYSTEM}" in +Linux|GNU|GNU/*) + # If the system lacks a compiler, then just pick glibc. + # We could probably try harder. + LIBC=gnu + + eval $set_cc_for_build + cat <<-EOF > $dummy.c + #include + #if defined(__UCLIBC__) + LIBC=uclibc + #elif defined(__dietlibc__) + LIBC=dietlibc + #else + LIBC=gnu + #endif + EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC' | sed 's, ,,g'` + ;; +esac + +# Note: order is significant - the case branches are not exclusive. + +case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tuples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + sysctl="sysctl -n hw.machine_arch" + UNAME_MACHINE_ARCH=`(uname -p 2>/dev/null || \ + /sbin/$sysctl 2>/dev/null || \ + /usr/sbin/$sysctl 2>/dev/null || \ + echo unknown)` + case "${UNAME_MACHINE_ARCH}" in + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + sh5el) machine=sh5le-unknown ;; + earmv*) + arch=`echo ${UNAME_MACHINE_ARCH} | sed -e 's,^e\(armv[0-9]\).*$,\1,'` + endian=`echo ${UNAME_MACHINE_ARCH} | sed -ne 's,^.*\(eb\)$,\1,p'` + machine=${arch}${endian}-unknown + ;; + *) machine=${UNAME_MACHINE_ARCH}-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently (or will in the future) and ABI. + case "${UNAME_MACHINE_ARCH}" in + earm*) + os=netbsdelf + ;; + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + eval $set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ELF__ + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # Determine ABI tags. + case "${UNAME_MACHINE_ARCH}" in + earm*) + expr='s/^earmv[0-9]/-eabi/;s/eb$//' + abi=`echo ${UNAME_MACHINE_ARCH} | sed -e "$expr"` + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case "${UNAME_VERSION}" in + Debian*) + release='-gnu' + ;; + *) + release=`echo ${UNAME_RELEASE} | sed -e 's/[-_].*//' | cut -d. -f1,2` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + echo "${machine}-${os}${release}${abi}" + exit ;; + *:Bitrig:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-bitrig${UNAME_RELEASE} + exit ;; + *:OpenBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE} + exit ;; + *:LibertyBSD:*:*) + UNAME_MACHINE_ARCH=`arch | sed 's/^.*BSD\.//'` + echo ${UNAME_MACHINE_ARCH}-unknown-libertybsd${UNAME_RELEASE} + exit ;; + *:ekkoBSD:*:*) + echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} + exit ;; + *:SolidBSD:*:*) + echo ${UNAME_MACHINE}-unknown-solidbsd${UNAME_RELEASE} + exit ;; + macppc:MirBSD:*:*) + echo powerpc-unknown-mirbsd${UNAME_RELEASE} + exit ;; + *:MirBSD:*:*) + echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} + exit ;; + *:Sortix:*:*) + echo ${UNAME_MACHINE}-unknown-sortix + exit ;; + alpha:OSF1:*:*) + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case "$ALPHA_CPU_TYPE" in + "EV4 (21064)") + UNAME_MACHINE=alpha ;; + "EV4.5 (21064)") + UNAME_MACHINE=alpha ;; + "LCA4 (21066/21068)") + UNAME_MACHINE=alpha ;; + "EV5 (21164)") + UNAME_MACHINE=alphaev5 ;; + "EV5.6 (21164A)") + UNAME_MACHINE=alphaev56 ;; + "EV5.6 (21164PC)") + UNAME_MACHINE=alphapca56 ;; + "EV5.7 (21164PC)") + UNAME_MACHINE=alphapca57 ;; + "EV6 (21264)") + UNAME_MACHINE=alphaev6 ;; + "EV6.7 (21264A)") + UNAME_MACHINE=alphaev67 ;; + "EV6.8CB (21264C)") + UNAME_MACHINE=alphaev68 ;; + "EV6.8AL (21264B)") + UNAME_MACHINE=alphaev68 ;; + "EV6.8CX (21264D)") + UNAME_MACHINE=alphaev68 ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE=alphaev69 ;; + "EV7 (21364)") + UNAME_MACHINE=alphaev7 ;; + "EV7.9 (21364A)") + UNAME_MACHINE=alphaev79 ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` + # Reset EXIT trap before exiting to avoid spurious non-zero exit code. + exitcode=$? + trap '' 0 + exit $exitcode ;; + Alpha\ *:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # Should we change UNAME_MACHINE based on the output of uname instead + # of the specific Alpha model? + echo alpha-pc-interix + exit ;; + 21064:Windows_NT:50:3) + echo alpha-dec-winnt3.5 + exit ;; + Amiga*:UNIX_System_V:4.0:*) + echo m68k-unknown-sysv4 + exit ;; + *:[Aa]miga[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-amigaos + exit ;; + *:[Mm]orph[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-morphos + exit ;; + *:OS/390:*:*) + echo i370-ibm-openedition + exit ;; + *:z/VM:*:*) + echo s390-ibm-zvmoe + exit ;; + *:OS400:*:*) + echo powerpc-ibm-os400 + exit ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + echo arm-acorn-riscix${UNAME_RELEASE} + exit ;; + arm*:riscos:*:*|arm*:RISCOS:*:*) + echo arm-unknown-riscos + exit ;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + echo hppa1.1-hitachi-hiuxmpp + exit ;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + if test "`(/bin/universe) 2>/dev/null`" = att ; then + echo pyramid-pyramid-sysv3 + else + echo pyramid-pyramid-bsd + fi + exit ;; + NILE*:*:*:dcosx) + echo pyramid-pyramid-svr4 + exit ;; + DRS?6000:unix:4.0:6*) + echo sparc-icl-nx6 + exit ;; + DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) echo sparc-icl-nx7; exit ;; + esac ;; + s390x:SunOS:*:*) + echo ${UNAME_MACHINE}-ibm-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4H:SunOS:5.*:*) + echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + i86pc:AuroraUX:5.*:* | i86xen:AuroraUX:5.*:*) + echo i386-pc-auroraux${UNAME_RELEASE} + exit ;; + i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) + eval $set_cc_for_build + SUN_ARCH=i386 + # If there is a compiler, see if it is configured for 64-bit objects. + # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. + # This test works for both compilers. + if [ "$CC_FOR_BUILD" != no_compiler_found ]; then + if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + SUN_ARCH=x86_64 + fi + fi + echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + sun4*:SunOS:*:*) + case "`/usr/bin/arch -k`" in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like `4.1.3-JL'. + echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` + exit ;; + sun3*:SunOS:*:*) + echo m68k-sun-sunos${UNAME_RELEASE} + exit ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x${UNAME_RELEASE}" = x && UNAME_RELEASE=3 + case "`/bin/arch`" in + sun3) + echo m68k-sun-sunos${UNAME_RELEASE} + ;; + sun4) + echo sparc-sun-sunos${UNAME_RELEASE} + ;; + esac + exit ;; + aushp:SunOS:*:*) + echo sparc-auspex-sunos${UNAME_RELEASE} + exit ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + echo m68k-milan-mint${UNAME_RELEASE} + exit ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + echo m68k-hades-mint${UNAME_RELEASE} + exit ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + echo m68k-unknown-mint${UNAME_RELEASE} + exit ;; + m68k:machten:*:*) + echo m68k-apple-machten${UNAME_RELEASE} + exit ;; + powerpc:machten:*:*) + echo powerpc-apple-machten${UNAME_RELEASE} + exit ;; + RISC*:Mach:*:*) + echo mips-dec-mach_bsd4.3 + exit ;; + RISC*:ULTRIX:*:*) + echo mips-dec-ultrix${UNAME_RELEASE} + exit ;; + VAX*:ULTRIX*:*:*) + echo vax-dec-ultrix${UNAME_RELEASE} + exit ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + echo clipper-intergraph-clix${UNAME_RELEASE} + exit ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && + dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && + SYSTEM_NAME=`$dummy $dummyarg` && + { echo "$SYSTEM_NAME"; exit; } + echo mips-mips-riscos${UNAME_RELEASE} + exit ;; + Motorola:PowerMAX_OS:*:*) + echo powerpc-motorola-powermax + exit ;; + Motorola:*:4.3:PL8-*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + echo powerpc-harris-powermax + exit ;; + Night_Hawk:Power_UNIX:*:*) + echo powerpc-harris-powerunix + exit ;; + m88k:CX/UX:7*:*) + echo m88k-harris-cxux7 + exit ;; + m88k:*:4*:R4*) + echo m88k-motorola-sysv4 + exit ;; + m88k:*:3*:R3*) + echo m88k-motorola-sysv3 + exit ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] + then + if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ + [ ${TARGET_BINARY_INTERFACE}x = x ] + then + echo m88k-dg-dgux${UNAME_RELEASE} + else + echo m88k-dg-dguxbcs${UNAME_RELEASE} + fi + else + echo i586-dg-dgux${UNAME_RELEASE} + fi + exit ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + echo m88k-dolphin-sysv3 + exit ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + echo m88k-motorola-sysv3 + exit ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + echo m88k-tektronix-sysv3 + exit ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + echo m68k-tektronix-bsd + exit ;; + *:IRIX*:*:*) + echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` + exit ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id + exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + echo i386-ibm-aix + exit ;; + ia64:AIX:*:*) + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} + exit ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + + main() + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` + then + echo "$SYSTEM_NAME" + else + echo rs6000-ibm-aix3.2.5 + fi + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + echo rs6000-ibm-aix3.2.4 + else + echo rs6000-ibm-aix3.2 + fi + exit ;; + *:AIX:*:[4567]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if [ -x /usr/bin/lslpp ] ; then + IBM_REV=`/usr/bin/lslpp -Lqc bos.rte.libc | + awk -F: '{ print $3 }' | sed s/[0-9]*$/0/` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${IBM_ARCH}-ibm-aix${IBM_REV} + exit ;; + *:AIX:*:*) + echo rs6000-ibm-aix + exit ;; + ibmrt:4.4BSD:*|romp-ibm:BSD:*) + echo romp-ibm-bsd4.4 + exit ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to + exit ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + echo rs6000-bull-bosx + exit ;; + DPX/2?00:B.O.S.:*:*) + echo m68k-bull-sysv3 + exit ;; + 9000/[34]??:4.3bsd:1.*:*) + echo m68k-hp-bsd + exit ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + echo m68k-hp-bsd4.4 + exit ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + case "${UNAME_MACHINE}" in + 9000/31? ) HP_ARCH=m68000 ;; + 9000/[34]?? ) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if [ -x /usr/bin/getconf ]; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case "${sc_cpu_version}" in + 523) HP_ARCH=hppa1.0 ;; # CPU_PA_RISC1_0 + 528) HP_ARCH=hppa1.1 ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case "${sc_kernel_bits}" in + 32) HP_ARCH=hppa2.0n ;; + 64) HP_ARCH=hppa2.0w ;; + '') HP_ARCH=hppa2.0 ;; # HP-UX 10.20 + esac ;; + esac + fi + if [ "${HP_ARCH}" = "" ]; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + + #define _HPUX_SOURCE + #include + #include + + int main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS="" $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if [ ${HP_ARCH} = hppa2.0w ] + then + eval $set_cc_for_build + + # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating + # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler + # generating 64-bit code. GNU and HP use different nomenclature: + # + # $ CC_FOR_BUILD=cc ./config.guess + # => hppa2.0w-hp-hpux11.23 + # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess + # => hppa64-hp-hpux11.23 + + if echo __LP64__ | (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | + grep -q __LP64__ + then + HP_ARCH=hppa2.0w + else + HP_ARCH=hppa64 + fi + fi + echo ${HP_ARCH}-hp-hpux${HPUX_REV} + exit ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + echo ia64-hp-hpux${HPUX_REV} + exit ;; + 3050*:HI-UX:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && + { echo "$SYSTEM_NAME"; exit; } + echo unknown-hitachi-hiuxwe2 + exit ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) + echo hppa1.1-hp-bsd + exit ;; + 9000/8??:4.3bsd:*:*) + echo hppa1.0-hp-bsd + exit ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + echo hppa1.0-hp-mpeix + exit ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) + echo hppa1.1-hp-osf + exit ;; + hp8??:OSF1:*:*) + echo hppa1.0-hp-osf + exit ;; + i*86:OSF1:*:*) + if [ -x /usr/sbin/sysversion ] ; then + echo ${UNAME_MACHINE}-unknown-osf1mk + else + echo ${UNAME_MACHINE}-unknown-osf1 + fi + exit ;; + parisc*:Lites*:*:*) + echo hppa1.1-hp-lites + exit ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + echo c1-convex-bsd + exit ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + echo c34-convex-bsd + exit ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + echo c38-convex-bsd + exit ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + echo c4-convex-bsd + exit ;; + CRAY*Y-MP:*:*:*) + echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*[A-Z]90:*:*:*) + echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*TS:*:*:*) + echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*T3E:*:*:*) + echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + CRAY*SV1:*:*:*) + echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + *:UNICOS/mp:*:*) + echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` + FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` + echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/ /_/'` + echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} + exit ;; + sparc*:BSD/OS:*:*) + echo sparc-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:BSD/OS:*:*) + echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} + exit ;; + *:FreeBSD:*:*) + UNAME_PROCESSOR=`/usr/bin/uname -p` + case ${UNAME_PROCESSOR} in + amd64) + echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + *) + echo ${UNAME_PROCESSOR}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; + esac + exit ;; + i*:CYGWIN*:*) + echo ${UNAME_MACHINE}-pc-cygwin + exit ;; + *:MINGW64*:*) + echo ${UNAME_MACHINE}-pc-mingw64 + exit ;; + *:MINGW*:*) + echo ${UNAME_MACHINE}-pc-mingw32 + exit ;; + *:MSYS*:*) + echo ${UNAME_MACHINE}-pc-msys + exit ;; + i*:windows32*:*) + # uname -m includes "-pc" on this system. + echo ${UNAME_MACHINE}-mingw32 + exit ;; + i*:PW*:*) + echo ${UNAME_MACHINE}-pc-pw32 + exit ;; + *:Interix*:*) + case ${UNAME_MACHINE} in + x86) + echo i586-pc-interix${UNAME_RELEASE} + exit ;; + authenticamd | genuineintel | EM64T) + echo x86_64-unknown-interix${UNAME_RELEASE} + exit ;; + IA64) + echo ia64-unknown-interix${UNAME_RELEASE} + exit ;; + esac ;; + [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) + echo i${UNAME_MACHINE}-pc-mks + exit ;; + 8664:Windows_NT:*) + echo x86_64-pc-mks + exit ;; + i*:Windows_NT*:* | Pentium*:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we + # UNAME_MACHINE based on the output of uname instead of i386? + echo i586-pc-interix + exit ;; + i*:UWIN*:*) + echo ${UNAME_MACHINE}-pc-uwin + exit ;; + amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) + echo x86_64-unknown-cygwin + exit ;; + p*:CYGWIN*:*) + echo powerpcle-unknown-cygwin + exit ;; + prep*:SunOS:5.*:*) + echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit ;; + *:GNU:*:*) + # the GNU system + echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-${LIBC}`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` + exit ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr "[:upper:]" "[:lower:]"``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-${LIBC} + exit ;; + i*86:Minix:*:*) + echo ${UNAME_MACHINE}-pc-minix + exit ;; + aarch64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + aarch64_be:Linux:*:*) + UNAME_MACHINE=aarch64_be + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep -q ld.so.1 + if test "$?" = 0 ; then LIBC=gnulibc1 ; fi + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + arc:Linux:*:* | arceb:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + arm*:Linux:*:*) + eval $set_cc_for_build + if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_EABI__ + then + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + else + if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep -q __ARM_PCS_VFP + then + echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabi + else + echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabihf + fi + fi + exit ;; + avr32*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + cris:Linux:*:*) + echo ${UNAME_MACHINE}-axis-linux-${LIBC} + exit ;; + crisv32:Linux:*:*) + echo ${UNAME_MACHINE}-axis-linux-${LIBC} + exit ;; + e2k:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + frv:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + hexagon:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + i*86:Linux:*:*) + echo ${UNAME_MACHINE}-pc-linux-${LIBC} + exit ;; + ia64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + k1om:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + m32r*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + m68*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + mips:Linux:*:* | mips64:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef ${UNAME_MACHINE} + #undef ${UNAME_MACHINE}el + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=${UNAME_MACHINE}el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=${UNAME_MACHINE} + #else + CPU= + #endif + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^CPU'` + test x"${CPU}" != x && { echo "${CPU}-unknown-linux-${LIBC}"; exit; } + ;; + mips64el:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + openrisc*:Linux:*:*) + echo or1k-unknown-linux-${LIBC} + exit ;; + or32:Linux:*:* | or1k*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + padre:Linux:*:*) + echo sparc-unknown-linux-${LIBC} + exit ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + echo hppa64-unknown-linux-${LIBC} + exit ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) echo hppa1.1-unknown-linux-${LIBC} ;; + PA8*) echo hppa2.0-unknown-linux-${LIBC} ;; + *) echo hppa-unknown-linux-${LIBC} ;; + esac + exit ;; + ppc64:Linux:*:*) + echo powerpc64-unknown-linux-${LIBC} + exit ;; + ppc:Linux:*:*) + echo powerpc-unknown-linux-${LIBC} + exit ;; + ppc64le:Linux:*:*) + echo powerpc64le-unknown-linux-${LIBC} + exit ;; + ppcle:Linux:*:*) + echo powerpcle-unknown-linux-${LIBC} + exit ;; + riscv32:Linux:*:* | riscv64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + s390:Linux:*:* | s390x:Linux:*:*) + echo ${UNAME_MACHINE}-ibm-linux-${LIBC} + exit ;; + sh64*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + sh*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + tile*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + vax:Linux:*:*) + echo ${UNAME_MACHINE}-dec-linux-${LIBC} + exit ;; + x86_64:Linux:*:*) + echo ${UNAME_MACHINE}-pc-linux-${LIBC} + exit ;; + xtensa*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-${LIBC} + exit ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + echo i386-sequent-sysv4 + exit ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} + exit ;; + i*86:OS/2:*:*) + # If we were able to find `uname', then EMX Unix compatibility + # is probably installed. + echo ${UNAME_MACHINE}-pc-os2-emx + exit ;; + i*86:XTS-300:*:STOP) + echo ${UNAME_MACHINE}-unknown-stop + exit ;; + i*86:atheos:*:*) + echo ${UNAME_MACHINE}-unknown-atheos + exit ;; + i*86:syllable:*:*) + echo ${UNAME_MACHINE}-pc-syllable + exit ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.[02]*:*) + echo i386-unknown-lynxos${UNAME_RELEASE} + exit ;; + i*86:*DOS:*:*) + echo ${UNAME_MACHINE}-pc-msdosdjgpp + exit ;; + i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) + UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} + else + echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} + fi + exit ;; + i*86:*:5:[678]*) + # UnixWare 7.x, OpenUNIX and OpenServer 6. + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + exit ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + echo ${UNAME_MACHINE}-pc-sco$UNAME_REL + else + echo ${UNAME_MACHINE}-pc-sysv32 + fi + exit ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i586. + # Note: whatever this is, it MUST be the same as what config.sub + # prints for the "djgpp" host, or else GDB configure will decide that + # this is a cross-build. + echo i586-pc-msdosdjgpp + exit ;; + Intel:Mach:3*:*) + echo i386-pc-mach3 + exit ;; + paragon:*:*:*) + echo i860-intel-osf1 + exit ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 + fi + exit ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + echo m68010-convergent-sysv + exit ;; + mc68k:UNIX:SYSTEM5:3.51m) + echo m68k-convergent-sysv + exit ;; + M680?0:D-NIX:5.3:*) + echo m68k-diab-dnix + exit ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4; exit; } ;; + NCR*:*:4.2:* | MPRAS*:*:4.2:*) + OS_REL='.3' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && { echo i486-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } + /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ + && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + echo m68k-unknown-lynxos${UNAME_RELEASE} + exit ;; + mc68030:UNIX_System_V:4.*:*) + echo m68k-atari-sysv4 + exit ;; + TSUNAMI:LynxOS:2.*:*) + echo sparc-unknown-lynxos${UNAME_RELEASE} + exit ;; + rs6000:LynxOS:2.*:*) + echo rs6000-unknown-lynxos${UNAME_RELEASE} + exit ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.[02]*:*) + echo powerpc-unknown-lynxos${UNAME_RELEASE} + exit ;; + SM[BE]S:UNIX_SV:*:*) + echo mips-dde-sysv${UNAME_RELEASE} + exit ;; + RM*:ReliantUNIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + RM*:SINIX-*:*:*) + echo mips-sni-sysv4 + exit ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + echo ${UNAME_MACHINE}-sni-sysv4 + else + echo ns32k-sni-sysv + fi + exit ;; + PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort + # says + echo i586-unisys-sysv4 + exit ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + echo hppa1.1-stratus-sysv4 + exit ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + echo i860-stratus-sysv4 + exit ;; + i*86:VOS:*:*) + # From Paul.Green@stratus.com. + echo ${UNAME_MACHINE}-stratus-vos + exit ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + echo hppa1.1-stratus-vos + exit ;; + mc68*:A/UX:*:*) + echo m68k-apple-aux${UNAME_RELEASE} + exit ;; + news*:NEWS-OS:6*:*) + echo mips-sony-newsos6 + exit ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if [ -d /usr/nec ]; then + echo mips-nec-sysv${UNAME_RELEASE} + else + echo mips-unknown-sysv${UNAME_RELEASE} + fi + exit ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + echo powerpc-be-beos + exit ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + echo powerpc-apple-beos + exit ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + echo i586-pc-beos + exit ;; + BePC:Haiku:*:*) # Haiku running on Intel PC compatible. + echo i586-pc-haiku + exit ;; + x86_64:Haiku:*:*) + echo x86_64-unknown-haiku + exit ;; + SX-4:SUPER-UX:*:*) + echo sx4-nec-superux${UNAME_RELEASE} + exit ;; + SX-5:SUPER-UX:*:*) + echo sx5-nec-superux${UNAME_RELEASE} + exit ;; + SX-6:SUPER-UX:*:*) + echo sx6-nec-superux${UNAME_RELEASE} + exit ;; + SX-7:SUPER-UX:*:*) + echo sx7-nec-superux${UNAME_RELEASE} + exit ;; + SX-8:SUPER-UX:*:*) + echo sx8-nec-superux${UNAME_RELEASE} + exit ;; + SX-8R:SUPER-UX:*:*) + echo sx8r-nec-superux${UNAME_RELEASE} + exit ;; + SX-ACE:SUPER-UX:*:*) + echo sxace-nec-superux${UNAME_RELEASE} + exit ;; + Power*:Rhapsody:*:*) + echo powerpc-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Rhapsody:*:*) + echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} + exit ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown + eval $set_cc_for_build + if test "$UNAME_PROCESSOR" = unknown ; then + UNAME_PROCESSOR=powerpc + fi + if test `echo "$UNAME_RELEASE" | sed -e 's/\..*//'` -le 10 ; then + if [ "$CC_FOR_BUILD" != no_compiler_found ]; then + if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \ + (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ + grep IS_64BIT_ARCH >/dev/null + then + case $UNAME_PROCESSOR in + i386) UNAME_PROCESSOR=x86_64 ;; + powerpc) UNAME_PROCESSOR=powerpc64 ;; + esac + fi + fi + elif test "$UNAME_PROCESSOR" = i386 ; then + # Avoid executing cc on OS X 10.9, as it ships with a stub + # that puts up a graphical alert prompting to install + # developer tools. Any system running Mac OS X 10.7 or + # later (Darwin 11 and later) is required to have a 64-bit + # processor. This is not true of the ARM version of Darwin + # that Apple uses in portable devices. + UNAME_PROCESSOR=x86_64 + fi + echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} + exit ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = x86; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} + exit ;; + *:QNX:*:4*) + echo i386-pc-qnx + exit ;; + NEO-?:NONSTOP_KERNEL:*:*) + echo neo-tandem-nsk${UNAME_RELEASE} + exit ;; + NSE-*:NONSTOP_KERNEL:*:*) + echo nse-tandem-nsk${UNAME_RELEASE} + exit ;; + NSR-?:NONSTOP_KERNEL:*:*) + echo nsr-tandem-nsk${UNAME_RELEASE} + exit ;; + *:NonStop-UX:*:*) + echo mips-compaq-nonstopux + exit ;; + BS2000:POSIX*:*:*) + echo bs2000-siemens-sysv + exit ;; + DS/*:UNIX_System_V:*:*) + echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} + exit ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "$cputype" = 386; then + UNAME_MACHINE=i386 + else + UNAME_MACHINE="$cputype" + fi + echo ${UNAME_MACHINE}-unknown-plan9 + exit ;; + *:TOPS-10:*:*) + echo pdp10-unknown-tops10 + exit ;; + *:TENEX:*:*) + echo pdp10-unknown-tenex + exit ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + echo pdp10-dec-tops20 + exit ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + echo pdp10-xkl-tops20 + exit ;; + *:TOPS-20:*:*) + echo pdp10-unknown-tops20 + exit ;; + *:ITS:*:*) + echo pdp10-unknown-its + exit ;; + SEI:*:*:SEIUX) + echo mips-sei-seiux${UNAME_RELEASE} + exit ;; + *:DragonFly:*:*) + echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case "${UNAME_MACHINE}" in + A*) echo alpha-dec-vms ; exit ;; + I*) echo ia64-dec-vms ; exit ;; + V*) echo vax-dec-vms ; exit ;; + esac ;; + *:XENIX:*:SysV) + echo i386-pc-xenix + exit ;; + i*86:skyos:*:*) + echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE} | sed -e 's/ .*$//'` + exit ;; + i*86:rdos:*:*) + echo ${UNAME_MACHINE}-pc-rdos + exit ;; + i*86:AROS:*:*) + echo ${UNAME_MACHINE}-pc-aros + exit ;; + x86_64:VMkernel:*:*) + echo ${UNAME_MACHINE}-unknown-esx + exit ;; + amd64:Isilon\ OneFS:*:*) + echo x86_64-unknown-onefs + exit ;; +esac + +cat >&2 </dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = ${UNAME_MACHINE} +UNAME_RELEASE = ${UNAME_RELEASE} +UNAME_SYSTEM = ${UNAME_SYSTEM} +UNAME_VERSION = ${UNAME_VERSION} +EOF + +exit 1 + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: diff --git a/SQCSim2021/external/glew210/config/version b/SQCSim2021/external/glew210/config/version new file mode 100644 index 0000000..66d3d74 --- /dev/null +++ b/SQCSim2021/external/glew210/config/version @@ -0,0 +1,7 @@ +GLEW_MAJOR = 2 +GLEW_MINOR = 1 +GLEW_MICRO = 0 +GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) +GLEW_NAME = GLEW +SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) +SO_VERSION = $(GLEW_VERSION) diff --git a/SQCSim2021/external/glew210/doc/advanced.html b/SQCSim2021/external/glew210/doc/advanced.html new file mode 100644 index 0000000..8e617b6 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/advanced.html @@ -0,0 +1,232 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
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+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Automatic Code Generation

+ +

+Starting from release 1.1.0, the source code and parts of the +documentation are automatically generated from the extension +specifications in a two-step process. In the first step, +specification files from the OpenGL registry are downloaded and +parsed. Skeleton descriptors are created for each extension. These +descriptors contain all necessary information for creating the source +code and documentation in a simple and compact format, including the +name of the extension, url link to the specification, tokens, function +declarations, typedefs and struct definitions. In the second step, +the header files as well as the library and glewinfo source are +generated from the descriptor files. The code generation scripts are +located in the auto subdirectory. +

+ +

+The code generation scripts require GNU make, wget, and perl. On +Windows, the simplest way to get access to these tools is to install +Cygwin, but make sure that the +root directory is mounted in binary mode. The makefile in the +auto directory provides the following build targets: +

+ + + + + + + + + + + + +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec +files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions +listed in auto/custom.txt.
See "Custom Code +Generation" below for more details.
+ +

Adding a New Extension

+ +

+To add a new extension, create a descriptor file for the extension in +auto/core and rerun the code generation scripts by typing +make clean; make in the auto directory. +

+ +

+The format of the descriptor file is given below. Items in +brackets are optional. +

+ +

+<Extension Name>
+[<URL of Specification File>]
+    [<Token Name> <Token Value>]
+    [<Token Name> <Token Value>]
+    ...
+    [<Typedef>]
+    [<Typedef>]
+    ...
+    [<Function Signature>]
+    [<Function Signature>]
+    ...
+ +

+ + + +

+Take a look at one of the files in auto/core for an +example. Note that typedefs and function signatures should not be +terminated with a semicolon. +

+ +

Custom Code Generation

+

+Starting from GLEW 1.3.0, it is possible to control which extensions +to include in the libarary by specifying a list in +auto/custom.txt. This is useful when you do not need all the +extensions and would like to reduce the size of the source files. +Type make clean; make custom in the auto directory +to rerun the scripts with the custom list of extensions. +

+ +

+For example, the following is the list of extensions needed to get GLEW and the +utilities to compile. +

+ +

+WGL_ARB_extensions_string
+WGL_ARB_multisample
+WGL_ARB_pixel_format
+WGL_ARB_pbuffer
+WGL_EXT_extensions_string
+WGL_ATI_pixel_format_float
+WGL_NV_float_buffer
+

+ +

Separate Namespace

+ +

+To avoid name clashes when linking with libraries that include the +same symbols, extension entry points are declared in a separate +namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL +function names to their GLEW equivalents. For instance, +glFancyFunction is simply an alias to +glewFancyFunction. The separate namespace does not effect +token and function pointer definitions. +

+ +

Known Issues

+ +

+GLEW requires GLX 1.2 for compatibility with GLUT. +

+ + +
+ + diff --git a/SQCSim2021/external/glew210/doc/basic.html b/SQCSim2021/external/glew210/doc/basic.html new file mode 100644 index 0000000..bc3497b --- /dev/null +++ b/SQCSim2021/external/glew210/doc/basic.html @@ -0,0 +1,282 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
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Usage
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+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Initializing GLEW

+

+First you need to create a valid OpenGL rendering context and call +glewInit() to initialize the extension entry points. If +glewInit() returns GLEW_OK, the initialization +succeeded and you can use the available extensions as well as core +OpenGL functionality. For example: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+...
+glutInit(&argc, argv);
+glutCreateWindow("GLEW Test");
+GLenum err = glewInit();
+if (GLEW_OK != err)
+{
+  /* Problem: glewInit failed, something is seriously wrong. */
+  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
+  ...
+}
+fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
+

+ +

Checking for Extensions

+ +

+Starting from GLEW 1.1.0, you can find out if a particular extension +is available on your platform by querying globally defined variables +of the form GLEW_{extension_name}: +

+ +

+if (GLEW_ARB_vertex_program)
+{
+  /* It is safe to use the ARB_vertex_program extension here. */
+  glGenProgramsARB(...);
+}
+

+ +

+In GLEW 1.0.x, a global structure was used for this task. To ensure +binary compatibility between releases, the struct was replaced with a +set of variables. +

+ +

+You can also check for core OpenGL functionality. For example, to +see if OpenGL 1.3 is supported, do the following: +

+ +

+if (GLEW_VERSION_1_3)
+{
+  /* Yay! OpenGL 1.3 is supported! */
+}
+

+ +

+In general, you can check if GLEW_{extension_name} or +GLEW_VERSION_{version} is true or false. +

+ +

+It is also possible to perform extension checks from string +input. Starting from the 1.3.0 release, use glewIsSupported +to check if the required core or extension functionality is +available: +

+ +

+if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
+{
+  /* Great, we have OpenGL 1.4 + point sprites. */
+}
+

+ +

+For extensions only, glewGetExtension provides a slower alternative +(GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release +glewGetExtension was replaced with +glewIsSupported. +

+ +

+if (glewGetExtension("GL_ARB_fragment_program"))
+{
+  /* Looks like ARB_fragment_program is supported. */
+}
+

+ +

Experimental Drivers

+ +

+GLEW obtains information on the supported extensions from the graphics +driver. Experimental or pre-release drivers, however, might not +report every available extension through the standard mechanism, in +which case GLEW will report it unsupported. To circumvent this +situation, the glewExperimental global switch can be turned +on by setting it to GL_TRUE before calling +glewInit(), which ensures that all extensions with valid +entry points will be exposed. +

+ +

Platform Specific Extensions

+ +

+Platform specific extensions are separated into two header files: +wglew.h and glxew.h, which define the available +WGL and GLX extensions. To determine if a certain +extension is supported, query WGLEW_{extension name} or +GLXEW_{extension_name}. For example: +

+ +

+#include <GL/wglew.h>
+
+if (WGLEW_ARB_pbuffer)
+{
+  /* OK, we can use pbuffers. */
+}
+else
+{
+  /* Sorry, pbuffers will not work on this platform. */
+}
+

+ +

+Alternatively, use wglewIsSupported or +glxewIsSupported to check for extensions from a string: +

+ +

+if (wglewIsSupported("WGL_ARB_pbuffer"))
+{
+  /* OK, we can use pbuffers. */
+}
+

+ +

Utilities

+ +

+GLEW provides two command-line utilities: one for creating a list of +available extensions and visuals; and another for verifying extension +entry points. +

+ +

visualinfo: extensions and visuals

+ +

+visualinfo is an extended version of glxinfo. The +Windows version creates a file called visualinfo.txt, which +contains a list of available OpenGL, WGL, and GLU extensions as well +as a table of visuals aka. pixel formats. Pbuffer and MRT capable +visuals are also included. For additional usage information, type +visualinfo -h. +

+ +

glewinfo: extension verification utility

+ +

+glewinfo allows you to verify the entry points for the +extensions supported on your platform. The Windows version +reports the results to a text file called glewinfo.txt. The +Unix version prints the results to stdout. +

+ +

Windows usage:

+
glewinfo [-pf <id>]
+ +

where <id> is the pixel format id for which the +capabilities are displayed.

+ +

Unix usage:

+
glewinfo [-display <dpy>] [-visual <id>]
+ +

where <dpy> is the X11 display and <id> is +the visual id for which the capabilities are displayed.

+ + +
+ + diff --git a/SQCSim2021/external/glew210/doc/build.html b/SQCSim2021/external/glew210/doc/build.html new file mode 100644 index 0000000..8dd5580 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/build.html @@ -0,0 +1,151 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
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Issues
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+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Building GLEW

+ +

Windows

+ +

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

+ +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables

+ + + + + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
+ +

Make targets

+ + + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
+ +

Requirements

+ +
    +
  • GNU make
  • +
  • perl
  • +
  • wget
  • +
  • GNU sed
  • +
  • gcc compiler
  • +
  • git
  • +
+ +Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
+Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
+ +
+ + diff --git a/SQCSim2021/external/glew210/doc/credits.html b/SQCSim2021/external/glew210/doc/credits.html new file mode 100644 index 0000000..ecf88b1 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/credits.html @@ -0,0 +1,104 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
Download
Usage
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+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

+Author, copyright and licensing information on github.

+ +
+ + diff --git a/SQCSim2021/external/glew210/doc/github.png b/SQCSim2021/external/glew210/doc/github.png new file mode 100644 index 0000000..540f7c0 Binary files /dev/null and b/SQCSim2021/external/glew210/doc/github.png differ diff --git a/SQCSim2021/external/glew210/doc/glew.css b/SQCSim2021/external/glew210/doc/glew.css new file mode 100644 index 0000000..1bb7dd1 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/glew.css @@ -0,0 +1,187 @@ +h1 +{ + color: black; + font: 23px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: center; + margin-top: 12px; + margin-bottom: 18px; +} + +h2 +{ + color: black; + font: 18px "Verdana", "Arial", "Helvetica", sans-serif; + font-weight: bold; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 18px; + margin-bottom: 12px; +} + +h3 +{ + color: black; + font: 17px "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + padding-top: 0px; + padding-bottom: 0px; + margin-top: 12px; + margin-bottom: 12px; +} + +small +{ + font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +body +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; +} + +td +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; +} + +tt +{ + color: rgb(0,120,0); +} +/* color: maroon; */ + +td.num +{ + color: lightgrey; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; +} + +blockquote +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +pre +{ + color: rgb(0,120,0); + background: #f0f0f0; + text-align: left; + margin-left: 40px; + margin-right: 40px; + margin-bottom: 6px; + padding-bottom: 0px; + margin-top: 0px; + padding-top: 0px; + border-top: 0px; + border-width: 0px; +} + +p +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: left; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.right +{ + color: black; + font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; + text-align: right; + margin-bottom: 0px; + padding-bottom: 6px; + margin-top: 0px; + padding-top: 0px; +} + +p.pre +{ + color: rgb(0,120,0); + font: 10pt "Courier New", "Courier", monospace; + background: #f0f0f0; + text-align: left; + margin-top: 0px; + margin-bottom: 6px; + margin-left: 40px; + margin-right: 40px; + padding-top: 0px; + padding-bottom: 6px; + padding-left: 6px; + padding-right: 6px; + border-top: 0px; + border-width: 0px; +} + +a:link +{ + color: rgb(0,0,139); + text-decoration: none; +} + +a:visited +{ + color: rgb(220,20,60); + text-decoration: none; +} + +a:hover +{ + color: rgb(220,20,60); + text-decoration: underline; + background: "#e8e8e8"; +} + +ul +{ + list-style-type: disc; + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 3px; +} + +ul.none +{ + list-style-type: none; +} + +ol +{ + text-align: left; + margin-left: 40px; + margin-top: 0px; + padding-top: 0px; + margin-bottom: 0px; + padding-bottom: 12px; +} + +hr +{ + color: maroon; + background-color: maroon; + height: 1px; + border: 0px; + width: 80%; +} diff --git a/SQCSim2021/external/glew210/doc/glew.html b/SQCSim2021/external/glew210/doc/glew.html new file mode 100644 index 0000000..7216aac --- /dev/null +++ b/SQCSim2021/external/glew210/doc/glew.html @@ -0,0 +1,924 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
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Licensing

SourceForge Page
+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported OpenGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_compressed_3DC_texture
6 AMD_compressed_ATC_texture
7 AMD_conservative_depth
8 AMD_debug_output
9 AMD_depth_clamp_separate
10 AMD_draw_buffers_blend
11 AMD_framebuffer_sample_positions
12 AMD_gcn_shader
13 AMD_gpu_shader_half_float
14 AMD_gpu_shader_int16
15 AMD_gpu_shader_int64
16 AMD_interleaved_elements
17 AMD_multi_draw_indirect
18 AMD_name_gen_delete
19 AMD_occlusion_query_event
20 AMD_performance_monitor
21 AMD_pinned_memory
22 AMD_program_binary_Z400
23 AMD_query_buffer_object
24 AMD_sample_positions
25 AMD_seamless_cubemap_per_texture
26 AMD_shader_atomic_counter_ops
27 AMD_shader_ballot
28 AMD_shader_explicit_vertex_parameter
29 AMD_shader_stencil_export
30 AMD_shader_stencil_value_export
31 AMD_shader_trinary_minmax
32 AMD_sparse_texture
33 AMD_stencil_operation_extended
34 AMD_texture_gather_bias_lod
35 AMD_texture_texture4
36 AMD_transform_feedback3_lines_triangles
37 AMD_transform_feedback4
38 AMD_vertex_shader_layer
39 AMD_vertex_shader_tessellator
40 AMD_vertex_shader_viewport_index

41 ANDROID_extension_pack_es31a

42 ANGLE_depth_texture
43 ANGLE_framebuffer_blit
44 ANGLE_framebuffer_multisample
45 ANGLE_instanced_arrays
46 ANGLE_pack_reverse_row_order
47 ANGLE_program_binary
48 ANGLE_texture_compression_dxt1
49 ANGLE_texture_compression_dxt3
50 ANGLE_texture_compression_dxt5
51 ANGLE_texture_usage
52 ANGLE_timer_query
53 ANGLE_translated_shader_source

54 APPLE_aux_depth_stencil
55 APPLE_client_storage
56 APPLE_clip_distance
57 APPLE_color_buffer_packed_float
58 APPLE_copy_texture_levels
59 APPLE_element_array
60 APPLE_fence
61 APPLE_float_pixels
62 APPLE_flush_buffer_range
63 APPLE_framebuffer_multisample
64 APPLE_object_purgeable
65 APPLE_pixel_buffer
66 APPLE_rgb_422
67 APPLE_row_bytes
68 APPLE_specular_vector
69 APPLE_sync
70 APPLE_texture_2D_limited_npot
71 APPLE_texture_format_BGRA8888
72 APPLE_texture_max_level
73 APPLE_texture_packed_float
74 APPLE_texture_range
75 APPLE_transform_hint
76 APPLE_vertex_array_object
77 APPLE_vertex_array_range
78 APPLE_vertex_program_evaluators
79 APPLE_ycbcr_422

80 ARB_ES2_compatibility
81 ARB_ES3_1_compatibility
82 ARB_ES3_2_compatibility
83 ARB_ES3_compatibility
84 ARB_arrays_of_arrays
85 ARB_base_instance
86 ARB_bindless_texture
87 ARB_blend_func_extended
88 ARB_buffer_storage
89 ARB_cl_event
90 ARB_clear_buffer_object
91 ARB_clear_texture
92 ARB_clip_control
93 ARB_color_buffer_float
94 ARB_compatibility
95 ARB_compressed_texture_pixel_storage
96 ARB_compute_shader
97 ARB_compute_variable_group_size
98 ARB_conditional_render_inverted
99 ARB_conservative_depth
100 ARB_copy_buffer
101 ARB_copy_image
102 ARB_cull_distance
103 ARB_debug_output
104 ARB_depth_buffer_float
105 ARB_depth_clamp
106 ARB_depth_texture
107 ARB_derivative_control
108 ARB_direct_state_access
109 ARB_draw_buffers
110 ARB_draw_buffers_blend
111 ARB_draw_elements_base_vertex
112 ARB_draw_indirect
113 ARB_draw_instanced
114 ARB_enhanced_layouts
115 ARB_explicit_attrib_location
116 ARB_explicit_uniform_location
117 ARB_fragment_coord_conventions
118 ARB_fragment_layer_viewport
119 ARB_fragment_program
120 ARB_fragment_program_shadow
121 ARB_fragment_shader
122 ARB_fragment_shader_interlock
123 ARB_framebuffer_no_attachments
124 ARB_framebuffer_object
125 ARB_framebuffer_sRGB
126 ARB_geometry_shader4
127 ARB_get_program_binary
128 ARB_get_texture_sub_image
129 ARB_gl_spirv
130 ARB_gpu_shader5
131 ARB_gpu_shader_fp64
132 ARB_gpu_shader_int64
133 ARB_half_float_pixel
134 ARB_half_float_vertex
135 ARB_imaging
136 ARB_indirect_parameters
137 ARB_instanced_arrays
138 ARB_internalformat_query
139 ARB_internalformat_query2
140 ARB_invalidate_subdata
141 ARB_map_buffer_alignment
142 ARB_map_buffer_range
143 ARB_matrix_palette
144 ARB_multi_bind
145 ARB_multi_draw_indirect
146 ARB_multisample
147 ARB_multitexture
148 ARB_occlusion_query
149 ARB_occlusion_query2
150 ARB_parallel_shader_compile
151 ARB_pipeline_statistics_query
152 ARB_pixel_buffer_object
153 ARB_point_parameters
154 ARB_point_sprite
155 ARB_polygon_offset_clamp
156 ARB_post_depth_coverage
157 ARB_program_interface_query
158 ARB_provoking_vertex
159 ARB_query_buffer_object
160 ARB_robust_buffer_access_behavior
161 ARB_robustness
162 ARB_robustness_application_isolation
163 ARB_robustness_share_group_isolation
164 ARB_sample_locations
165 ARB_sample_shading
166 ARB_sampler_objects
167 ARB_seamless_cube_map
168 ARB_seamless_cubemap_per_texture
169 ARB_separate_shader_objects
170 ARB_shader_atomic_counter_ops
171 ARB_shader_atomic_counters
172 ARB_shader_ballot
173 ARB_shader_bit_encoding
174 ARB_shader_clock
175 ARB_shader_draw_parameters
176 ARB_shader_group_vote
177 ARB_shader_image_load_store
178 ARB_shader_image_size
179 ARB_shader_objects
180 ARB_shader_precision
181 ARB_shader_stencil_export
182 ARB_shader_storage_buffer_object
183 ARB_shader_subroutine
184 ARB_shader_texture_image_samples
185 ARB_shader_texture_lod
186 ARB_shader_viewport_layer_array
187 ARB_shading_language_100
188 ARB_shading_language_420pack
189 ARB_shading_language_include
190 ARB_shading_language_packing
191 ARB_shadow
192 ARB_shadow_ambient
193 ARB_sparse_buffer
194 ARB_sparse_texture
195 ARB_sparse_texture2
196 ARB_sparse_texture_clamp
197 ARB_spirv_extensions
198 ARB_stencil_texturing
199 ARB_sync
200 ARB_tessellation_shader
201 ARB_texture_barrier
202 ARB_texture_border_clamp
203 ARB_texture_buffer_object
204 ARB_texture_buffer_object_rgb32
205 ARB_texture_buffer_range
206 ARB_texture_compression
207 ARB_texture_compression_bptc
208 ARB_texture_compression_rgtc
209 ARB_texture_cube_map
210 ARB_texture_cube_map_array
211 ARB_texture_env_add
212 ARB_texture_env_combine
213 ARB_texture_env_crossbar
214 ARB_texture_env_dot3
215 ARB_texture_filter_anisotropic
216 ARB_texture_filter_minmax
217 ARB_texture_float
218 ARB_texture_gather
219 ARB_texture_mirror_clamp_to_edge
220 ARB_texture_mirrored_repeat
221 ARB_texture_multisample
222 ARB_texture_non_power_of_two
223 ARB_texture_query_levels
224 ARB_texture_query_lod
225 ARB_texture_rectangle
226 ARB_texture_rg
227 ARB_texture_rgb10_a2ui
228 ARB_texture_stencil8
229 ARB_texture_storage
230 ARB_texture_storage_multisample
231 ARB_texture_swizzle
232 ARB_texture_view
233 ARB_timer_query
234 ARB_transform_feedback2
235 ARB_transform_feedback3
236 ARB_transform_feedback_instanced
237 ARB_transform_feedback_overflow_query
238 ARB_transpose_matrix
239 ARB_uniform_buffer_object
240 ARB_vertex_array_bgra
241 ARB_vertex_array_object
242 ARB_vertex_attrib_64bit
243 ARB_vertex_attrib_binding
244 ARB_vertex_blend
245 ARB_vertex_buffer_object
246 ARB_vertex_program
247 ARB_vertex_shader
248 ARB_vertex_type_10f_11f_11f_rev
249 ARB_vertex_type_2_10_10_10_rev
250 ARB_viewport_array
251 ARB_window_pos

252 ARM_mali_program_binary
253 ARM_mali_shader_binary
254 ARM_rgba8
255 ARM_shader_framebuffer_fetch
256 ARM_shader_framebuffer_fetch_depth_stencil

257 ATIX_point_sprites
258 ATIX_texture_env_combine3
259 ATIX_texture_env_route
260 ATIX_vertex_shader_output_point_size

261 ATI_draw_buffers
262 ATI_element_array
263 ATI_envmap_bumpmap
264 ATI_fragment_shader
265 ATI_map_object_buffer
266 ATI_meminfo
267 ATI_pn_triangles
268 ATI_separate_stencil
269 ATI_shader_texture_lod
270 ATI_text_fragment_shader
271 ATI_texture_compression_3dc
272 ATI_texture_env_combine3
273 ATI_texture_float
274 ATI_texture_mirror_once
275 ATI_vertex_array_object
276 ATI_vertex_attrib_array_object
277 ATI_vertex_streams

278 EGL_KHR_context_flush_control
279 EGL_NV_robustness_video_memory_purge

280 EXT_422_pixels
281 EXT_Cg_shader
282 EXT_EGL_image_array
283 EXT_YUV_target
284 EXT_abgr
285 EXT_base_instance
286 EXT_bgra
287 EXT_bindable_uniform
288 EXT_blend_color
289 EXT_blend_equation_separate
290 EXT_blend_func_extended
291 EXT_blend_func_separate
292 EXT_blend_logic_op
293 EXT_blend_minmax
294 EXT_blend_subtract
295 EXT_buffer_storage
296 EXT_clear_texture
297 EXT_clip_cull_distance
298 EXT_clip_volume_hint
299 EXT_cmyka
300 EXT_color_buffer_float
301 EXT_color_buffer_half_float
302 EXT_color_subtable
303 EXT_compiled_vertex_array
304 EXT_compressed_ETC1_RGB8_sub_texture
305 EXT_conservative_depth
306 EXT_convolution
307 EXT_coordinate_frame
308 EXT_copy_image
309 EXT_copy_texture
310 EXT_cull_vertex
311 EXT_debug_label
312 EXT_debug_marker
313 EXT_depth_bounds_test
314 EXT_direct_state_access
315 EXT_discard_framebuffer
316 EXT_draw_buffers
317 EXT_draw_buffers2
318 EXT_draw_buffers_indexed
319 EXT_draw_elements_base_vertex
320 EXT_draw_instanced
321 EXT_draw_range_elements
322 EXT_external_buffer
323 EXT_float_blend
324 EXT_fog_coord
325 EXT_frag_depth
326 EXT_fragment_lighting
327 EXT_framebuffer_blit
328 EXT_framebuffer_multisample
329 EXT_framebuffer_multisample_blit_scaled
330 EXT_framebuffer_object
331 EXT_framebuffer_sRGB
332 EXT_geometry_point_size
333 EXT_geometry_shader
334 EXT_geometry_shader4
335 EXT_gpu_program_parameters
336 EXT_gpu_shader4
337 EXT_gpu_shader5
338 EXT_histogram
339 EXT_index_array_formats
340 EXT_index_func
341 EXT_index_material
342 EXT_index_texture
343 EXT_instanced_arrays
344 EXT_light_texture
345 EXT_map_buffer_range
346 EXT_memory_object
347 EXT_memory_object_fd
348 EXT_memory_object_win32
349 EXT_misc_attribute
350 EXT_multi_draw_arrays
351 EXT_multi_draw_indirect
352 EXT_multiple_textures
353 EXT_multisample
354 EXT_multisample_compatibility
355 EXT_multisampled_render_to_texture
356 EXT_multisampled_render_to_texture2
357 EXT_multiview_draw_buffers
358 EXT_packed_depth_stencil
359 EXT_packed_float
360 EXT_packed_pixels
361 EXT_paletted_texture
362 EXT_pixel_buffer_object
363 EXT_pixel_transform
364 EXT_pixel_transform_color_table
365 EXT_point_parameters
366 EXT_polygon_offset
367 EXT_polygon_offset_clamp
368 EXT_post_depth_coverage
369 EXT_provoking_vertex
370 EXT_pvrtc_sRGB
371 EXT_raster_multisample
372 EXT_read_format_bgra
373 EXT_render_snorm
374 EXT_rescale_normal
375 EXT_sRGB
376 EXT_sRGB_write_control
377 EXT_scene_marker
378 EXT_secondary_color
379 EXT_semaphore
380 EXT_semaphore_fd
381 EXT_semaphore_win32
382 EXT_separate_shader_objects
383 EXT_separate_specular_color
384 EXT_shader_framebuffer_fetch
385 EXT_shader_group_vote
386 EXT_shader_image_load_formatted
387 EXT_shader_image_load_store
388 EXT_shader_implicit_conversions
389 EXT_shader_integer_mix
390 EXT_shader_io_blocks
391 EXT_shader_non_constant_global_initializers
392 EXT_shader_pixel_local_storage
393 EXT_shader_pixel_local_storage2
394 EXT_shader_texture_lod
395 EXT_shadow_funcs
396 EXT_shadow_samplers
397 EXT_shared_texture_palette
398 EXT_sparse_texture
399 EXT_sparse_texture2
400 EXT_stencil_clear_tag
401 EXT_stencil_two_side
402 EXT_stencil_wrap
403 EXT_subtexture
404 EXT_texture
405 EXT_texture3D
406 EXT_texture_array
407 EXT_texture_buffer_object
408 EXT_texture_compression_astc_decode_mode
409 EXT_texture_compression_astc_decode_mode_rgb9e5
410 EXT_texture_compression_bptc
411 EXT_texture_compression_dxt1
412 EXT_texture_compression_latc
413 EXT_texture_compression_rgtc
414 EXT_texture_compression_s3tc
415 EXT_texture_cube_map
416 EXT_texture_cube_map_array
417 EXT_texture_edge_clamp
418 EXT_texture_env
419 EXT_texture_env_add
420 EXT_texture_env_combine
421 EXT_texture_env_dot3
422 EXT_texture_filter_anisotropic
423 EXT_texture_filter_minmax
424 EXT_texture_format_BGRA8888
425 EXT_texture_integer
426 EXT_texture_lod_bias
427 EXT_texture_mirror_clamp
428 EXT_texture_norm16
429 EXT_texture_object
430 EXT_texture_perturb_normal
431 EXT_texture_rectangle
432 EXT_texture_rg
433 EXT_texture_sRGB
434 EXT_texture_sRGB_R8
435 EXT_texture_sRGB_RG8
436 EXT_texture_sRGB_decode
437 EXT_texture_shared_exponent
438 EXT_texture_snorm
439 EXT_texture_storage
440 EXT_texture_swizzle
441 EXT_texture_type_2_10_10_10_REV
442 EXT_texture_view
443 EXT_timer_query
444 EXT_transform_feedback
445 EXT_unpack_subimage
446 EXT_vertex_array
447 EXT_vertex_array_bgra
448 EXT_vertex_array_setXXX
449 EXT_vertex_attrib_64bit
450 EXT_vertex_shader
451 EXT_vertex_weighting
452 EXT_win32_keyed_mutex
453 EXT_window_rectangles
454 EXT_x11_sync_object

455 GREMEDY_frame_terminator
456 GREMEDY_string_marker

457 HP_convolution_border_modes
458 HP_image_transform
459 HP_occlusion_test
460 HP_texture_lighting

461 IBM_cull_vertex
462 IBM_multimode_draw_arrays
463 IBM_rasterpos_clip
464 IBM_static_data
465 IBM_texture_mirrored_repeat
466 IBM_vertex_array_lists

467 INGR_color_clamp
468 INGR_interlace_read

469 INTEL_conservative_rasterization
470 INTEL_fragment_shader_ordering
471 INTEL_framebuffer_CMAA
472 INTEL_map_texture
473 INTEL_parallel_arrays
474 INTEL_performance_query
475 INTEL_texture_scissor

476 KHR_blend_equation_advanced
477 KHR_blend_equation_advanced_coherent
478 KHR_context_flush_control
479 KHR_debug
480 KHR_no_error
481 KHR_parallel_shader_compile
482 KHR_robust_buffer_access_behavior
483 KHR_robustness
484 KHR_texture_compression_astc_hdr
485 KHR_texture_compression_astc_ldr
486 KHR_texture_compression_astc_sliced_3d

487 KTX_buffer_region

488 MESAX_texture_stack

489 MESA_pack_invert
490 MESA_resize_buffers
491 MESA_shader_integer_functions
492 MESA_window_pos
493 MESA_ycbcr_texture

494 NVX_blend_equation_advanced_multi_draw_buffers
495 NVX_conditional_render
496 NVX_gpu_memory_info
497 NVX_linked_gpu_multicast

498 NV_3dvision_settings
499 NV_EGL_stream_consumer_external
500 NV_alpha_to_coverage_dither_control
501 NV_bgr
502 NV_bindless_multi_draw_indirect
503 NV_bindless_multi_draw_indirect_count
504 NV_bindless_texture
505 NV_blend_equation_advanced
506 NV_blend_equation_advanced_coherent
507 NV_blend_minmax_factor
508 NV_blend_square
509 NV_clip_space_w_scaling
510 NV_command_list
511 NV_compute_program5
512 NV_conditional_render
513 NV_conservative_raster
514 NV_conservative_raster_dilate
515 NV_conservative_raster_pre_snap_triangles
516 NV_copy_buffer
517 NV_copy_depth_to_color
518 NV_copy_image
519 NV_deep_texture3D
520 NV_depth_buffer_float
521 NV_depth_clamp
522 NV_depth_range_unclamped
523 NV_draw_buffers
524 NV_draw_instanced
525 NV_draw_texture
526 NV_draw_vulkan_image
527 NV_evaluators
528 NV_explicit_attrib_location
529 NV_explicit_multisample
530 NV_fbo_color_attachments
531 NV_fence
532 NV_fill_rectangle
533 NV_float_buffer
534 NV_fog_distance
535 NV_fragment_coverage_to_color
536 NV_fragment_program
537 NV_fragment_program2
538 NV_fragment_program4
539 NV_fragment_program_option
540 NV_fragment_shader_interlock
541 NV_framebuffer_blit
542 NV_framebuffer_mixed_samples
543 NV_framebuffer_multisample
544 NV_framebuffer_multisample_coverage
545 NV_generate_mipmap_sRGB
546 NV_geometry_program4
547 NV_geometry_shader4
548 NV_geometry_shader_passthrough
549 NV_gpu_multicast
550 NV_gpu_program4
551 NV_gpu_program5
552 NV_gpu_program5_mem_extended
553 NV_gpu_program_fp64
554 NV_gpu_shader5
555 NV_half_float
556 NV_image_formats
557 NV_instanced_arrays
558 NV_internalformat_sample_query
559 NV_light_max_exponent
560 NV_multisample_coverage
561 NV_multisample_filter_hint
562 NV_non_square_matrices
563 NV_occlusion_query
564 NV_pack_subimage
565 NV_packed_depth_stencil
566 NV_packed_float
567 NV_packed_float_linear
568 NV_parameter_buffer_object
569 NV_parameter_buffer_object2
570 NV_path_rendering
571 NV_path_rendering_shared_edge
572 NV_pixel_buffer_object
573 NV_pixel_data_range
574 NV_platform_binary
575 NV_point_sprite
576 NV_polygon_mode
577 NV_present_video
578 NV_primitive_restart
579 NV_read_depth
580 NV_read_depth_stencil
581 NV_read_stencil
582 NV_register_combiners
583 NV_register_combiners2
584 NV_robustness_video_memory_purge
585 NV_sRGB_formats
586 NV_sample_locations
587 NV_sample_mask_override_coverage
588 NV_shader_atomic_counters
589 NV_shader_atomic_float
590 NV_shader_atomic_float64
591 NV_shader_atomic_fp16_vector
592 NV_shader_atomic_int64
593 NV_shader_buffer_load
594 NV_shader_noperspective_interpolation
595 NV_shader_storage_buffer_object
596 NV_shader_thread_group
597 NV_shader_thread_shuffle
598 NV_shadow_samplers_array
599 NV_shadow_samplers_cube
600 NV_stereo_view_rendering
601 NV_tessellation_program5
602 NV_texgen_emboss
603 NV_texgen_reflection
604 NV_texture_array
605 NV_texture_barrier
606 NV_texture_border_clamp
607 NV_texture_compression_latc
608 NV_texture_compression_s3tc
609 NV_texture_compression_s3tc_update
610 NV_texture_compression_vtc
611 NV_texture_env_combine4
612 NV_texture_expand_normal
613 NV_texture_multisample
614 NV_texture_npot_2D_mipmap
615 NV_texture_rectangle
616 NV_texture_rectangle_compressed
617 NV_texture_shader
618 NV_texture_shader2
619 NV_texture_shader3
620 NV_transform_feedback
621 NV_transform_feedback2
622 NV_uniform_buffer_unified_memory
623 NV_vdpau_interop
624 NV_vertex_array_range
625 NV_vertex_array_range2
626 NV_vertex_attrib_integer_64bit
627 NV_vertex_buffer_unified_memory
628 NV_vertex_program
629 NV_vertex_program1_1
630 NV_vertex_program2
631 NV_vertex_program2_option
632 NV_vertex_program3
633 NV_vertex_program4
634 NV_video_capture
635 NV_viewport_array
636 NV_viewport_array2
637 NV_viewport_swizzle

638 OES_byte_coordinates

639 OML_interlace
640 OML_resample
641 OML_subsample

642 OVR_multiview
643 OVR_multiview2
644 OVR_multiview_multisampled_render_to_texture

645 PGI_misc_hints
646 PGI_vertex_hints

647 QCOM_alpha_test
648 QCOM_binning_control
649 QCOM_driver_control
650 QCOM_extended_get
651 QCOM_extended_get2
652 QCOM_framebuffer_foveated
653 QCOM_perfmon_global_mode
654 QCOM_shader_framebuffer_fetch_noncoherent
655 QCOM_tiled_rendering
656 QCOM_writeonly_rendering

657 REGAL_ES1_0_compatibility
658 REGAL_ES1_1_compatibility
659 REGAL_enable
660 REGAL_error_string
661 REGAL_extension_query
662 REGAL_log
663 REGAL_proc_address

664 REND_screen_coordinates

665 S3_s3tc

666 SGIS_clip_band_hint
667 SGIS_color_range
668 SGIS_detail_texture
669 SGIS_fog_function
670 SGIS_generate_mipmap
671 SGIS_line_texgen
672 SGIS_multisample
673 SGIS_multitexture
674 SGIS_pixel_texture
675 SGIS_point_line_texgen
676 SGIS_shared_multisample
677 SGIS_sharpen_texture
678 SGIS_texture4D
679 SGIS_texture_border_clamp
680 SGIS_texture_edge_clamp
681 SGIS_texture_filter4
682 SGIS_texture_lod
683 SGIS_texture_select

684 SGIX_async
685 SGIX_async_histogram
686 SGIX_async_pixel
687 SGIX_bali_g_instruments
688 SGIX_bali_r_instruments
689 SGIX_bali_timer_instruments
690 SGIX_blend_alpha_minmax
691 SGIX_blend_cadd
692 SGIX_blend_cmultiply
693 SGIX_calligraphic_fragment
694 SGIX_clipmap
695 SGIX_color_matrix_accuracy
696 SGIX_color_table_index_mode
697 SGIX_complex_polar
698 SGIX_convolution_accuracy
699 SGIX_cube_map
700 SGIX_cylinder_texgen
701 SGIX_datapipe
702 SGIX_decimation
703 SGIX_depth_pass_instrument
704 SGIX_depth_texture
705 SGIX_dvc
706 SGIX_flush_raster
707 SGIX_fog_blend
708 SGIX_fog_factor_to_alpha
709 SGIX_fog_layers
710 SGIX_fog_offset
711 SGIX_fog_patchy
712 SGIX_fog_scale
713 SGIX_fog_texture
714 SGIX_fragment_lighting_space
715 SGIX_fragment_specular_lighting
716 SGIX_fragments_instrument
717 SGIX_framezoom
718 SGIX_icc_texture
719 SGIX_igloo_interface
720 SGIX_image_compression
721 SGIX_impact_pixel_texture
722 SGIX_instrument_error
723 SGIX_interlace
724 SGIX_ir_instrument1
725 SGIX_line_quality_hint
726 SGIX_list_priority
727 SGIX_mpeg1
728 SGIX_mpeg2
729 SGIX_nonlinear_lighting_pervertex
730 SGIX_nurbs_eval
731 SGIX_occlusion_instrument
732 SGIX_packed_6bytes
733 SGIX_pixel_texture
734 SGIX_pixel_texture_bits
735 SGIX_pixel_texture_lod
736 SGIX_pixel_tiles
737 SGIX_polynomial_ffd
738 SGIX_quad_mesh
739 SGIX_reference_plane
740 SGIX_resample
741 SGIX_scalebias_hint
742 SGIX_shadow
743 SGIX_shadow_ambient
744 SGIX_slim
745 SGIX_spotlight_cutoff
746 SGIX_sprite
747 SGIX_subdiv_patch
748 SGIX_subsample
749 SGIX_tag_sample_buffer
750 SGIX_texture_add_env
751 SGIX_texture_coordinate_clamp
752 SGIX_texture_lod_bias
753 SGIX_texture_mipmap_anisotropic
754 SGIX_texture_multi_buffer
755 SGIX_texture_phase
756 SGIX_texture_range
757 SGIX_texture_scale_bias
758 SGIX_texture_supersample
759 SGIX_vector_ops
760 SGIX_vertex_array_object
761 SGIX_vertex_preclip
762 SGIX_vertex_preclip_hint
763 SGIX_ycrcb
764 SGIX_ycrcb_subsample
765 SGIX_ycrcba

766 SGI_color_matrix
767 SGI_color_table
768 SGI_complex
769 SGI_complex_type
770 SGI_fft
771 SGI_texture_color_table

772 SUNX_constant_data

773 SUN_convolution_border_modes
774 SUN_global_alpha
775 SUN_mesh_array
776 SUN_read_video_pixels
777 SUN_slice_accum
778 SUN_triangle_list
779 SUN_vertex

780 WIN_phong_shading
781 WIN_scene_markerXXX
782 WIN_specular_fog
783 WIN_swap_hint
+ +
+ + diff --git a/SQCSim2021/external/glew210/doc/glew.png b/SQCSim2021/external/glew210/doc/glew.png new file mode 100644 index 0000000..d46550f Binary files /dev/null and b/SQCSim2021/external/glew210/doc/glew.png differ diff --git a/SQCSim2021/external/glew210/doc/glew.txt b/SQCSim2021/external/glew210/doc/glew.txt new file mode 100644 index 0000000..67b4aff --- /dev/null +++ b/SQCSim2021/external/glew210/doc/glew.txt @@ -0,0 +1,29 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2008-2016, Nigel Stewart +Copyright (C) 2002-2008, Milan Ikits +Copyright (C) 2002-2008, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. diff --git a/SQCSim2021/external/glew210/doc/glxew.html b/SQCSim2021/external/glew210/doc/glxew.html new file mode 100644 index 0000000..d1ee00c --- /dev/null +++ b/SQCSim2021/external/glew210/doc/glxew.html @@ -0,0 +1,186 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
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Usage
Building
Installation
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GitHub
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+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Supported GLX Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 AMD_gpu_association

3 ARB_context_flush_control
4 ARB_create_context
5 ARB_create_context_no_error
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_fbconfig_float
9 ARB_framebuffer_sRGB
10 ARB_get_proc_address
11 ARB_multisample
12 ARB_robustness_application_isolation
13 ARB_robustness_share_group_isolation
14 ARB_vertex_buffer_object

15 ATI_pixel_format_float
16 ATI_render_texture

17 EXT_buffer_age
18 EXT_create_context_es2_profile
19 EXT_create_context_es_profile
20 EXT_fbconfig_packed_float
21 EXT_framebuffer_sRGB
22 EXT_import_context
23 EXT_libglvnd
24 EXT_scene_marker
25 EXT_stereo_tree
26 EXT_swap_control
27 EXT_swap_control_tear
28 EXT_texture_from_pixmap
29 EXT_visual_info
30 EXT_visual_rating

31 INTEL_swap_event

32 MESA_agp_offset
33 MESA_copy_sub_buffer
34 MESA_pixmap_colormap
35 MESA_query_renderer
36 MESA_release_buffers
37 MESA_set_3dfx_mode
38 MESA_swap_control

39 NV_copy_buffer
40 NV_copy_image
41 NV_delay_before_swap
42 NV_float_buffer
43 NV_multisample_coverage
44 NV_present_video
45 NV_robustness_video_memory_purge
46 NV_swap_group
47 NV_vertex_array_range
48 NV_video_capture
49 NV_video_out

50 OML_swap_method
51 OML_sync_control

52 SGIS_blended_overlay
53 SGIS_color_range
54 SGIS_multisample
55 SGIS_shared_multisample

56 SGIX_fbconfig
57 SGIX_hyperpipe
58 SGIX_pbuffer
59 SGIX_swap_barrier
60 SGIX_swap_group
61 SGIX_video_resize
62 SGIX_visual_select_group

63 SGI_cushion
64 SGI_make_current_read
65 SGI_swap_control
66 SGI_video_sync

67 SUN_get_transparent_index
68 SUN_video_resize
+ +
+ + diff --git a/SQCSim2021/external/glew210/doc/gpl.txt b/SQCSim2021/external/glew210/doc/gpl.txt new file mode 100644 index 0000000..b7b5f53 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/gpl.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Library General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. 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To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) 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Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. diff --git a/SQCSim2021/external/glew210/doc/index.html b/SQCSim2021/external/glew210/doc/index.html new file mode 100644 index 0000000..84e7407 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/index.html @@ -0,0 +1,214 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
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Usage
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Last Update: 07-31-17
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+ +

The OpenGL Extension Wrangler Library

+ + + + +

+The OpenGL Extension Wrangler Library (GLEW) is a cross-platform +open-source C/C++ extension loading library. GLEW provides efficient +run-time mechanisms for determining which OpenGL extensions are +supported on the target platform. OpenGL core and extension +functionality is exposed in a single header file. GLEW has been +tested on a variety of operating systems, including Windows, Linux, +Mac OS X, FreeBSD, Irix, and Solaris. +

+ +

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+GLEW is distributed +as source and precompiled binaries.
+The latest release is +2.1.0[07-31-17]: +

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+An up-to-date copy is also available using git: +

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    +
  • github
    +git clone https://github.com/nigels-com/glew.git glew
     
  • +
+ +

Supported Extensions

+

+The latest release contains support for OpenGL 4.6, compatibility and forward-compatible contexts and the following extensions: +

+ + +

News

+
    +
  • [07-31-17] GLEW 2.1.0 adds support for OpenGL 4.6, new extensions and minor bug fixes
  • +
  • [07-24-16] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • +
  • [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • +
  • [26-01-15] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • +
  • [08-11-14] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • +
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • +
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • +
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • +
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • +
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • +
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • +
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • +
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • +
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • +
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • +
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • +
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • +
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • +
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • +
  • [04-27-07] GLEW 1.4.0 is released
  • +
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • +
  • [03-04-07] GLEW 1.3.6 is released
  • +
  • [02-28-07] Repository is migrated to SVN
  • +
  • [02-25-07] GLEW is included in the OpenGL SDK
  • +
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • +
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • +
  • [05-16-05] GLEW 1.3.3 is released
  • +
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • +
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • +
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • +
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • +
  • [12-22-04] GLEWpy Python wrapper announced
  • +
  • [12-12-04] Mailing lists created on sourceforge
  • +
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD
  • +
+ +

Links

+ + + +
+ + diff --git a/SQCSim2021/external/glew210/doc/install.html b/SQCSim2021/external/glew210/doc/install.html new file mode 100644 index 0000000..19129e3 --- /dev/null +++ b/SQCSim2021/external/glew210/doc/install.html @@ -0,0 +1,228 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests
Authors
Licensing

SourceForge Page
+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Installation

+ +

+To use the shared library version of GLEW, you need to copy the +headers and libraries into their destination directories. On Windows +this typically boils down to copying: +

+ + + + + + + + + + +
bin/glew32.dll    to    %SystemRoot%/system32
lib/glew32.lib    to    {VC Root}/Lib
include/GL/glew.h    to    {VC Root}/Include/GL
include/GL/wglew.h    to    {VC Root}/Include/GL
+

+

+ +

+where {VC Root} is the Visual C++ root directory, typically +C:/Program Files/Microsoft Visual Studio/VC98 for Visual +Studio 6.0 or C:/Program Files/Microsoft Visual +Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET. +

+ +

+On Unix, typing make install will attempt to install GLEW +into /usr/include/GL and /usr/lib. You can +customize the installation target via the GLEW_DEST +environment variable if you do not have write access to these +directories. +

+ +

Building Your Project with GLEW

+

+There are two ways to build your project with GLEW. +

+

Including the source files / project file

+

+The simpler but less flexible way is to include glew.h and +glew.c into your project. On Windows, you also need to +define the GLEW_STATIC preprocessor token when building a +static library or executable, and the GLEW_BUILD preprocessor +token when building a dll. You also need to replace +<GL/gl.h> and <GL/glu.h> with +<glew.h> in your code and set the appropriate include +flag (-I) to tell the compiler where to look for it. For +example: +

+

+#include <glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+

+Depending on where you put glew.h you may also need to change +the include directives in glew.c. Note that if you are using +GLEW together with GLUT, you have to include glew.h first. +In addition, glew.h includes glu.h, so you do not +need to include it separately. +

+

+On Windows, you also have the option of adding the supplied project +file glew_static.dsp to your workspace (solution) and compile +it together with your other projects. In this case you also need to +change the GLEW_BUILD preprocessor constant to +GLEW_STATIC when building a static library or executable, +otherwise you get build errors. +

+

+Note that GLEW does not use the C +runtime library, so it does not matter which version (single-threaded, +multi-threaded or multi-threaded DLL) it is linked with (without +debugging information). It is, however, always a good idea to compile all +your projects including GLEW with the same C runtime settings. +

+ +

Using GLEW as a shared library

+ +

+Alternatively, you can use the provided project files / makefile to +build a separate shared library you can link your projects with later. +In this case the best practice is to install glew.h, +glew32.lib, and glew32.dll / libGLEW.so to +where the OpenGL equivalents gl.h, opengl32.lib, and +opengl32.dll / libGL.so are located. Note that you +need administrative privileges to do this. If you do not have +administrator access and your system administrator will not do it for +you, you can install GLEW into your own lib and include subdirectories +and tell the compiler where to find it. Then you can just replace +<GL/gl.h> with <GL/glew.h> in your +program: +

+ +

+#include <GL/glew.h>
+#include <GL/glut.h>
+<gl, glu, and glut functionality is available here>
+

+ +

+or: +

+ +

+#include <GL/glew.h>
+<gl and glu functionality is available here>
+

+ +

+Remember to link your project with glew32.lib, +glu32.lib, and opengl32.lib on Windows and +libGLEW.so, libGLU.so, and libGL.so on +Unix (-lGLEW -lGLU -lGL). +

+ +

+It is important to keep in mind that glew.h includes neither +windows.h nor gl.h. Also, GLEW will warn you by +issuing a preprocessor error in case you have included gl.h, +glext.h, or glATI.h before glew.h. +

+ + +
+ + diff --git a/SQCSim2021/external/glew210/doc/khronos.txt b/SQCSim2021/external/glew210/doc/khronos.txt new file mode 100644 index 0000000..ffc271c --- /dev/null +++ b/SQCSim2021/external/glew210/doc/khronos.txt @@ -0,0 +1,20 @@ +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/SQCSim2021/external/glew210/doc/log.html b/SQCSim2021/external/glew210/doc/log.html new file mode 100644 index 0000000..a343f2b --- /dev/null +++ b/SQCSim2021/external/glew210/doc/log.html @@ -0,0 +1,1238 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

GLEW Logo

+ + + + + + + + + + + + + + + +
Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests
Authors
Licensing

SourceForge Page
+

+
+ + + + +
Last Update: 07-31-17
+ OpenGL Logo
+ GitHub Logo
+ Travis Logo
+ SourceForge Logo +
+
+
+ +

The OpenGL Extension Wrangler Library

+ + + + +

Change Log

+ +
+
    +
  • 2.1.0 [07-31-17] +
      +
    • Enhancements: +
        +
      • OpenGL 4.6 support added +
      • Improved Mac OSX build support +
      • Improved cmake build support +
      +
    + +
      +
    • Bug fixes: +
        +
      • Resovled crash when glXGetCurrentDisplay() is NULL +
      • CMake: only install PDB files with MSVC +
      • wglGetProcAddress crash with NOGDI defined +
      • Mac: using -Os rather than -O2 +
      +
    + +
      +
    • New extensions: +
        +
      • GL_AMD_gpu_shader_half_float +
      • GL_AMD_shader_ballot +
      • GL_ARB_gl_spirv +
      • GL_EGL_KHR_context_flush_control +
      • GL_INTEL_conservative_rasterization +
      • GL_MESA_shader_integer_functions +
      • GL_NVX_blend_equation_advanced_multi_draw_buffers +
      • GL_NV_gpu_multicast +
      • EGL_ARM_implicit_external_sync +
      • EGL_EXT_gl_colorspace_bt2020_linear +
      • EGL_EXT_gl_colorspace_bt2020_pq +
      • EGL_EXT_gl_colorspace_scrgb_linear +
      • EGL_EXT_image_dma_buf_import_modifiers +
      • EGL_EXT_pixel_format_float +
      • EGL_EXT_surface_SMPTE2086_metadata +
      • EGL_KHR_context_flush_control +
      • EGL_KHR_no_config_context +
      • EGL_KHR_stream_attrib +
      • EGL_MESA_platform_surfaceless +
      • EGL_NV_stream_cross_display +
      • EGL_NV_stream_cross_object +
      • EGL_NV_stream_cross_partition +
      • EGL_NV_stream_cross_process +
      • EGL_NV_stream_cross_system +
      • EGL_NV_stream_fifo_next +
      • EGL_NV_stream_fifo_synchronous +
      • EGL_NV_stream_frame_limits +
      • EGL_NV_stream_remote +
      • EGL_NV_stream_reset +
      • EGL_NV_stream_socket +
      • EGL_NV_stream_socket_inet +
      • EGL_NV_stream_socket_unix +
      • WGL_EXT_colorspace +
      +
    + +
+ +
+
    +
  • 2.0.0 [07-24-16] +
      +
    • Enhancements: +
        +
      • Forward context support added +
      • OSMesa support added +
      • EGL support added +
      • MX support discontinued +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_AMD_shader_explicit_vertex_parameter +
      • GL_ARB_gl_spirv +
      • GL_EGL_NV_robustness_video_memory_purge +
      • GL_EXT_window_rectangles +
      • GL_INTEL_conservative_rasterization +
      • GL_KHR_texture_compression_astc_sliced_3d +
      • GL_MESA_shader_integer_functions +
      • GL_NVX_blend_equation_advanced_multi_draw_buffers +
      • GL_NVX_linked_gpu_multicast +
      • GL_NV_clip_space_w_scaling +
      • GL_NV_command_list +
      • GL_NV_conservative_raster_pre_snap_triangles +
      • GL_NV_draw_vulkan_image +
      • GL_NV_gpu_multicast +
      • GL_NV_robustness_video_memory_purge +
      • GL_NV_shader_atomic_float64 +
      • GL_NV_stereo_view_rendering +
      • GL_NV_viewport_swizzle +
      • GLX_EXT_libglvnd +
      • GLX_NV_robustness_video_memory_purge +
      +
    +
+ +
+
    +
  • 1.13.0 [08-10-15] +
      +
    • Enhancements: +
        +
      • glxewInit, wglewInit +
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters +
      • Improved cmake build support +
      +
    +
      +
    • New extensions: +
        +
      • GL_ARB_ES3_2_compatibility +
      • GL_ARB_fragment_shader_interlock +
      • GL_ARB_gpu_shader_int64 +
      • GL_ARB_parallel_shader_compile +
      • GL_ARB_post_depth_coverage +
      • GL_ARB_sample_locations +
      • GL_ARB_shader_atomic_counter_ops +
      • GL_ARB_shader_ballot +
      • GL_ARB_shader_clock +
      • GL_ARB_shader_viewport_layer_array +
      • GL_ARB_sparse_texture2 +
      • GL_ARB_sparse_texture_clamp +
      • GL_ARB_texture_filter_minmax +
      • GL_INTEL_framebuffer_CMAA +
      • GL_KHR_no_error +
      • GL_NV_conservative_raster_dilate +
      • GL_OVR_multiview +
      • GL_OVR_multiview2 +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.12.0 [01-26-15] +
      +
    • New extensions: +
        +
      • GL_EXT_polygon_offset_clamp +
      • GL_EXT_post_depth_coverage +
      • GL_EXT_raster_multisample +
      • GL_EXT_sparse_texture2 +
      • GL_EXT_texture_filter_minmax +
      • GL_NV_conservative_raster +
      • GL_NV_fill_rectangle +
      • GL_NV_fragment_coverage_to_color +
      • GL_NV_fragment_shader_interlock +
      • GL_NV_framebuffer_mixed_samples +
      • GL_NV_geometry_shader_passthrough +
      • GL_NV_internalformat_sample_query +
      • GL_NV_sample_locations +
      • GL_NV_sample_mask_override_coverage +
      • GL_NV_shader_atomic_fp16_vector +
      • GL_NV_uniform_buffer_unified_memory +
      • GL_NV_viewport_array2 +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.11.0 [08-11-14] +
      +
    • New features: +
        +
      • Support for OpenGL 4.5 +
      +
    • New extensions: +
        +
      • GL_AMD_gcn_shader +
      • GL_AMD_gpu_shader_int64 +
      • GL_AMD_occlusion_query_event +
      • GL_AMD_shader_atomic_counter_ops +
      • GL_AMD_shader_stencil_value_export +
      • GL_AMD_transform_feedback4 +
      • GL_ARB_ES3_1_compatibility +
      • GL_ARB_clip_control +
      • GL_ARB_conditional_render_inverted +
      • GL_ARB_cull_distance +
      • GL_ARB_derivative_control +
      • GL_ARB_direct_state_access +
      • GL_ARB_get_texture_sub_image +
      • GL_ARB_pipeline_statistics_query +
      • GL_ARB_shader_texture_image_samples +
      • GL_ARB_sparse_buffer +
      • GL_ARB_texture_barrier +
      • GL_ARB_transform_feedback_overflow_query +
      • GL_EXT_debug_label +
      • GL_EXT_shader_image_load_formatted +
      • GL_EXT_shader_integer_mix +
      • GL_INTEL_fragment_shader_ordering +
      • GL_INTEL_performance_query +
      • GL_KHR_blend_equation_advanced +
      • GL_KHR_blend_equation_advanced_coherent +
      • GL_KHR_context_flush_control +
      • GL_KHR_robust_buffer_access_behavior +
      • GL_KHR_robustness +
      • GL_KHR_texture_compression_astc_hdr +
      • GL_NV_bindless_multi_draw_indirect_count +
      • GL_NV_shader_atomic_int64 +
      • GL_NV_shader_thread_group +
      • GL_NV_shader_thread_shuffle +
      • GL_REGAL_proc_address +
      • GLX_ARB_context_flush_control +
      • GLX_EXT_stereo_tree +
      • GLX_MESA_query_renderer +
      • GLX_NV_copy_buffer +
      • GLX_NV_delay_before_swap +
      • WGL_ARB_context_flush_control +
      • WGL_NV_delay_before_swap +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.10.0 [07-22-13] +
      +
    • New features: +
        +
      • Support for OpenGL 4.4 +
      +
    • New extensions: +
        +
      • GL_AMD_interleaved_elements +
      • GL_AMD_shader_trinary_minmax +
      • GL_AMD_sparse_texture +
      • GL_ANGLE_depth_texture +
      • GL_ANGLE_framebuffer_blit +
      • GL_ANGLE_framebuffer_multisample +
      • GL_ANGLE_instanced_arrays +
      • GL_ANGLE_pack_reverse_row_order +
      • GL_ANGLE_program_binary +
      • GL_ANGLE_texture_compression_dxt1 +
      • GL_ANGLE_texture_compression_dxt3 +
      • GL_ANGLE_texture_compression_dxt5 +
      • GL_ANGLE_texture_usage +
      • GL_ANGLE_timer_query +
      • GL_ANGLE_translated_shader_source +
      • GL_ARB_bindless_texture +
      • GL_ARB_buffer_storage +
      • GL_ARB_clear_texture +
      • GL_ARB_compute_variable_group_size +
      • GL_ARB_enhanced_layouts +
      • GL_ARB_indirect_parameters +
      • GL_ARB_multi_bind +
      • GL_ARB_query_buffer_object +
      • GL_ARB_seamless_cubemap_per_texture +
      • GL_ARB_shader_draw_parameters +
      • GL_ARB_shader_group_vote +
      • GL_ARB_sparse_texture +
      • GL_ARB_texture_mirror_clamp_to_edge +
      • GL_ARB_texture_stencil8 +
      • GL_ARB_vertex_type_10f_11f_11f_rev +
      • GL_INTEL_map_texture +
      • GL_NVX_conditional_render +
      • GL_NV_bindless_multi_draw_indirect +
      • GL_NV_blend_equation_advanced +
      • GL_NV_compute_program5 +
      • GL_NV_deep_texture3D +
      • GL_NV_draw_texture +
      • GL_NV_shader_atomic_counters +
      • GL_NV_shader_storage_buffer_object +
      • GL_REGAL_ES1_0_compatibility +
      • GL_REGAL_ES1_1_compatibility +
      • GL_REGAL_enable +
      • GLX_EXT_buffer_age +
      • WGL_ARB_robustness_application_isolation +
      • WGL_ARB_robustness_share_group_isolation +
      +
    • Bug fixes +
    +
+ +
+
    +
  • 1.9.0 [08-06-12] +
      +
    • New features: + +
    • New extensions: +
        +
      • GL_ARB_ES3_compatibility +
      • GL_ARB_clear_buffer_object +
      • GL_ARB_compute_shader +
      • GL_ARB_copy_image +
      • GL_ARB_explicit_uniform_location +
      • GL_ARB_fragment_layer_viewport +
      • GL_ARB_framebuffer_no_attachments +
      • GL_ARB_internalformat_query2 +
      • GL_ARB_multi_draw_indirect +
      • GL_ARB_program_interface_query +
      • GL_ARB_robust_buffer_access_behavior +
      • GL_ARB_robustness_application_isolation +
      • GL_ARB_robustness_share_group_isolation +
      • GL_ARB_shader_image_size +
      • GL_ARB_shader_storage_buffer_object +
      • GL_ARB_stencil_texturing +
      • GL_ARB_texture_buffer_range +
      • GL_ARB_texture_query_levels +
      • GL_ARB_texture_storage_multisample +
      • GL_ARB_texture_view +
      • GL_ARB_vertex_attrib_binding +
      • GL_EXT_debug_marker +
      • GL_KHR_debug +
      • GL_REGAL_error_string +
      • GL_REGAL_extension_query +
      • GL_REGAL_log +
      • GLX_ARB_robustness_application_isolation +
      • GLX_ARB_robustness_share_group_isolation +
      • GLX_EXT_create_context_es_profile +
      • WGL_EXT_create_context_es_profile +
      +
    • Bug fixes: +
        +
      • Not using GLU library for Makefile builds. +
      +
    +
+ +
+
    +
  • 1.8.0 [07-17-12] +
      +
    • New extensions: +
        +
      • GL_AMD_pinned_memory +
      • GL_AMD_query_buffer_object +
      • GL_AMD_stencil_operation_extended +
      • GL_AMD_vertex_shader_layer +
      • GL_AMD_vertex_shader_viewport_index +
      • GL_NV_bindless_texture +
      • GL_NV_shader_atomic_float +
      • GLX_EXT_swap_control_tear +
      • WGL_EXT_swap_control_tear +
      • WGL_NV_DX_interop2 +
      +
    • Bug fixes: +
        +
      • MS Visual Studio 2010 projects added +
      • GLX_NV_video_out replaces GLX_NV_video_output +
      • ANSI C prototype for glewInit +
      • Improved CentOS build support +
      • Improved GL_ARB_gpu_shader_fp64 support +
      • ARB_texture_compression_bptc and ARB_copy_buffer constants +
      • Linux needs to define GLEW_STATIC for static library builds +
      • Custom code generation problem resolved +
      • GLEWAPIENTRY added to glew.h for calling convention customization +
      • Correction for glPathStencilDepthOffsetNV +
      • Resolve OSX gcc warnings +
      • Added build support for NetBSD +
      +
    +
+ +
+
    +
  • 1.7.0 [08-26-11] +
      +
    • New features: +
        +
      • Support for OpenGL 4.2 +
      +
    • New extensions: +
        +
      • GL_AMD_multi_draw_indirect +
      • GL_ARB_base_instance +
      • GL_ARB_compressed_texture_pixel_storage +
      • GL_ARB_conservative_depth +
      • GL_ARB_internalformat_query +
      • GL_ARB_map_buffer_alignment +
      • GL_ARB_shader_atomic_counters +
      • GL_ARB_shader_image_load_store +
      • GL_ARB_shading_language_420pack +
      • GL_ARB_shading_language_packing +
      • GL_ARB_texture_storage +
      • GL_ARB_transform_feedback_instanced +
      • GL_EXT_framebuffer_multisample_blit_scaled +
      • GL_NV_path_rendering +
      • GL_NV_path_rendering +
      • GLX_MESA_swap_control +
      +
    • Bug fixes: +
        +
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements +
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness +
      • Remove EXT suffix from GL_KTX_buffer_region entry points +
      • Solaris needs inttypes.h +
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context +
      • Add GLX_MESA_swap_control +
      • Set -install_name for OSX +
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64) +
      • Add GL_NV_path_rendering +
      +
    +
+ +
+
    +
  • 1.6.0 [04-27-11] +
      +
    • New extensions: +
        +
      • GL_AMD_blend_minmax_factor +
      • GL_AMD_sample_positions +
      • GL_EXT_x11_sync_object +
      • GL_NV_texture_multisample +
      • GL_NV_video_capture +
      • GLX_NV_video_capture +
      • WGL_NV_DX_interop +
      • WGL_NV_video_capture +
      +
    • Bug fixes: +
        +
      • Define GLEW_NO_GLU for no glu dependency. +
      • mx suffix for GLEW MX libraries, build both libraries by default. +
      • Cygwin build improvements +
      • Soname of GLEWmx shared libraries +
      • Query GL extension string only once +
      • GLX_OML_sync_control no longer requires C99 +
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays +
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array +
      • Fixes for BSD build +
      +
    +
+ +
+
    +
  • 1.5.8 [01-31-11] +
      +
    • New extensions: +
        +
      • GL_AMD_depth_clamp_separate +
      • GL_EXT_texture_sRGB_decode +
      +
    • Bug fixes: +
        +
      • Borland C++ fix for __int64 +
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0 +
      • Correction to glGetTransformFeedbackVarying +
      • Correction to glSecondaryColorPointer +
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource +
      • Switched code repository from svn to git +
      +
    +
+ +
+
    +
  • 1.5.7 [11-03-10] +
      +
    • New extension: +
        +
      • GL_NVX_gpu_memory_info +
      +
    • Bug fixes: +
        +
      • Improved mingw32 build support +
      • Improved cygwin build support +
      • glGetPointervEXT fix +
      • Add GLEW_VERSION_1_2_1 +
      +
    +
+ +
+
    +
  • 1.5.6 [09-07-10] +
      +
    • New features: +
        +
      • Support for OpenGL 4.1 +
      +
    • New extensions: +
        +
      • GL_ARB_ES2_compatibility +
      • GL_ARB_cl_event +
      • GL_ARB_debug_output +
      • GL_ARB_get_program_binary +
      • GL_ARB_robustness +
      • GL_ARB_separate_shader_objects +
      • GL_ARB_shader_precision +
      • GL_ARB_shader_stencil_export +
      • GL_ARB_vertex_attrib_64bit +
      • GL_ARB_viewport_array +
      • GLX_ARB_create_context_robustness +
      • GLX_EXT_create_context_es2_profile +
      • WGL_ARB_create_context_robustness +
      • WGL_EXT_create_context_es2_profile +
      +
    +
+ +
+
    +
  • 1.5.5 [07-13-10] +
      +
    • New extensions: +
        +
      • GL_AMD_debug_output +
      • GL_AMD_name_gen_delete +
      • GL_AMD_transform_feedback3_lines_triangles +
      • GL_NV_multisample_coverage +
      • GL_NV_vdpau_interop +
      • GLX_AMD_gpu_association +
      • GLX_NV_multisample_coverage +
      • WGL_NV_multisample_coverage +
      +
    • Bug fixes: +
        +
      • Compilation issue with GLX_SGI_video_sync +
      • OpenGL 4.0 double-precision uniform functions added +
      • Constness of glPointParameterfvARB and glPointParameterfvEXT +
      • Added glVertexAttribDivisor +
      • Compilation issue with Nvidia GLX headers +
      +
    +
+ +
+
    +
  • 1.5.4 [04-21-10] +
      +
    • New features: +
        +
      • Support for OpenGL 3.3 +
      • Support for OpenGL 4.0 +
      +
    • New extensions: +
        +
      • GL_AMD_conservative_depth +
      • GL_ARB_blend_func_extended +
      • GL_ARB_draw_indirect +
      • GL_ARB_explicit_attrib_location +
      • GL_ARB_gpu_shader5 +
      • GL_ARB_gpu_shader_fp64 +
      • GL_ARB_occlusion_query2 +
      • GL_ARB_sampler_objects +
      • GL_ARB_shader_bit_encoding +
      • GL_ARB_shader_subroutine +
      • GL_ARB_shading_language_include +
      • GL_ARB_tessellation_shader +
      • GL_ARB_texture_buffer_object_rgb32 +
      • GL_ARB_texture_compression_bptc +
      • GL_ARB_texture_rgb10_a2ui +
      • GL_ARB_texture_swizzle +
      • GL_ARB_timer_query +
      • GL_ARB_transform_feedback2 +
      • GL_ARB_transform_feedback3 +
      • GL_ARB_vertex_type_2_10_10_10_rev +
      • GL_EXT_shader_image_load_store +
      • GL_EXT_vertex_attrib_64bit +
      • GL_NV_gpu_program5 +
      • GL_NV_gpu_program_fp64 +
      • GL_NV_gpu_shader5 +
      • GL_NV_tessellation_program5 +
      • GL_NV_vertex_attrib_integer_64bit +
      • GLX_ARB_vertex_buffer_object +
      +
    • Bug fixes: +
        +
      • Parameter constness fix for glPointParameteriv and glPointParameterfv +
      +
    +
+ +
+
    +
  • 1.5.3 [02-28-10] +
      +
    • New extensions: +
        +
      • GLX_INTEL_swap_event +
      • GL_AMD_seamless_cubemap_per_texture +
      • GL_AMD_shader_stencil_export +
      +
    • Bug fixes: +
        +
      • Correct version detection for GL 3.1 and 3.2 +
      • Missing 3.1 enumerants +
      • Add glew.pc +
      +
    +
+ +
+
    +
  • 1.5.2 [12-31-09] +
      +
    • New features: +
        +
      • Support for OpenGL 3.1 +
      • Support for OpenGL 3.2 +
      +
    • New extensions: +
        +
      • GL_AMD_draw_buffers_blend +
      • GL_AMD_performance_monitor +
      • GL_AMD_texture_texture4 +
      • GL_AMD_vertex_shader_tessellator +
      • GL_APPLE_aux_depth_stencil +
      • GL_APPLE_object_purgeable +
      • GL_APPLE_rgb_422 +
      • GL_APPLE_row_bytes +
      • GL_APPLE_vertex_program_evaluators +
      • GL_ARB_compatibility +
      • GL_ARB_copy_buffer +
      • GL_ARB_depth_clamp +
      • GL_ARB_draw_buffers_blend +
      • GL_ARB_draw_elements_base_vertex +
      • GL_ARB_fragment_coord_conventions +
      • GL_ARB_provoking_vertex +
      • GL_ARB_sample_shading +
      • GL_ARB_seamless_cube_map +
      • GL_ARB_shader_texture_lod +
      • GL_ARB_sync +
      • GL_ARB_texture_cube_map_array +
      • GL_ARB_texture_gather +
      • GL_ARB_texture_multisample +
      • GL_ARB_texture_query_lod +
      • GL_ARB_uniform_buffer_object +
      • GL_ARB_vertex_array_bgra +
      • GL_ATI_meminfo +
      • GL_EXT_provoking_vertex +
      • GL_EXT_separate_shader_objects +
      • GL_EXT_texture_snorm +
      • GL_NV_copy_image +
      • GL_NV_parameter_buffer_object2 +
      • GL_NV_shader_buffer_load +
      • GL_NV_texture_barrier +
      • GL_NV_transform_feedback2 +
      • GL_NV_vertex_buffer_unified_memory +
      • WGL_AMD_gpu_association +
      • WGL_ARB_create_context_profile +
      • WGL_NV_copy_image +
      • GLX_ARB_create_context_profile +
      • GLX_EXT_swap_control +
      • GLX_NV_copy_image +
      +
    • Bug fixes: +
        +
      • DOS line endings for windows .zip archives only. +
      • glTransformFeedbackVaryings arguments. +
      • Resource leak in glewinfo and visualinfo tools. +
      • WIN32_LEAN_AND_MEAN preprocessor pollution. +
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0. +
      • MesaGLUT glut.h GLAPIENTRY dependency. +
      • glFramebufferTextureLayer correction. +
      • OSX compiler warnings resolved. +
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL. +
      • SnowLeopard (OSX 10.6) gl.h detection. +
      • Use $(STRIP) consistently. +
      +
    +
+ +
+
    +
  • 1.5.1 [11-03-08] +
      +
    • New features: +
        +
      • Support for OpenGL 3.0 +
      +
    • New extensions: +
        +
      • GL_ARB_depth_buffer_float +
      • GL_ARB_draw_instance, +
      • GL_ARB_framebuffer_object +
      • GL_ARB_framebuffer_sRGB +
      • GL_ARB_geometry_shader4 +
      • GL_ARB_half_float_pixel +
      • GL_ARB_half_float_vertex +
      • GL_ARB_instanced_arrays +
      • GL_ARB_map_buffer_range +
      • GL_ARB_texture_buffer_object +
      • GL_ARB_texture_compression_rgtc +
      • GL_ARB_vertex_array_object +
      • GL_EXT_direct_state_access +
      • GL_EXT_texture_swizzle +
      • GL_EXT_transform_feedback +
      • GL_EXT_vertex_array_bgra +
      • GL_NV_conditional_render +
      • GL_NV_explicit_multisample +
      • GL_NV_present_video +
      • GL_SGIS_point_line_texgen +
      • GL_SGIX_convolution_accuracy +
      • WGL_ARB_create_context +
      • WGL_ARB_framebuffer_sRGB +
      • WGL_NV_present_video +
      • WGL_NV_swap_group +
      • WGL_NV_video_output +
      • GLX_ARB_create_context +
      • GLX_ARB_framebuffer_sRGB +
      • GLX_NV_present_video +
      • GLX_NV_swap_group +
      • GLX_NV_video_output +
      +
    • Bug fixes: +
        +
      • Licensing issues with documentation +
      • Problems with long long and _MSC_VER on MINGW +
      • Incorrect parameter for glGetUniformLocation +
      • glewGetExtension fails on last entry +
      • Incomplete GL_NV_texture_shader tokens +
      • Scripting problems on Cygwin +
      • Incorrect definition for GLint on OS X +
      +
    +
+ +
+
    +
  • 1.5.0 [12-27-07] +
      +
    • New features: +
        +
      • Licensing change (BSD, Mesa 3-D, Khronos) +
      • Switch to using registry on www.opengl.org +
      • Support for major and minor version strings +
      +
    • New extensions: +
        +
      • GL_APPLE_flush_buffer_range +
      • GL_GREMEDY_frame_terminator +
      • GLX_EXT_texture_from_pixmap +
      +
    • Bug fixes: +
        +
      • Incorrent 64-bit type definitions +
      • Do not strip static library on install +
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read +
      • Missing tokens in GL_VERSION_2_1 +
      • Missing functions in GL_VERSION_1_4 +
      • Incorrect parameter type for glXCopyContext +
      +
    +
+
+
    +
  • 1.4.0 [04-27-07] +
      +
    • New features: +
        +
      • Extension variables are declared const to avoid possible +corruption of their values +
      +
    • New extensions: +
        +
      • GL_NV_depth_range_unclamped +
      +
    • Bug fixes: +
        +
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage +
      • Incorrect function names in GL_EXT_gpu_program_parameters +
      • Missing tokens in GL_EXT_framebuffer_multisample +
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string +
      +
    +
+
+
    +
  • 1.3.6 [03-04-07] +
      +
    • New extensions: +
        +
      • GL_ATI_shader_texture_lod +
      • GL_EXT_gpu_program_parameters +
      • GL_NV_geometry_shader4 +
      • WGL_NV_gpu_affinity +
      • GLX_SGIX_hyperpipe +
      +
    • Bug fixes: +
        +
      • Missing include guards in glxew.h +
      • Makefile and install problems for Cygwin builds +
      • Install problem for Linux AMD64 builds +
      • Incorrent token in GL_ATI_texture_compression_3dc +
      • Missing tokens from GL_ATIX_point_sprites +
      +
    +
+
+
    +
  • 1.3.5 [11-21-06] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.1 +
      • Debug support for glewIsSupported +
      +
    • New extensions: +
        +
      • GL_EXT_bindable_uniform +
      • GL_EXT_draw_buffers2 +
      • GL_EXT_draw_instanced +
      • GL_EXT_framebuffer_sRGB +
      • GL_EXT_geometry_shader4 +
      • GL_EXT_gpu_shader4 +
      • GL_EXT_packed_float +
      • GL_EXT_texture_array +
      • GL_EXT_texture_buffer_object +
      • GL_EXT_texture_compression_latc +
      • GL_EXT_texture_compression_rgtc +
      • GL_EXT_texture_integer +
      • GL_EXT_texture_shared_exponent +
      • GL_EXT_timer_query +
      • GL_NV_depth_buffer_float +
      • GL_NV_fragment_program4 +
      • GL_NV_framebuffer_multisample_coverage +
      • GL_NV_geometry_program4 +
      • GL_NV_gpu_program4 +
      • GL_NV_parameter_buffer_object +
      • GL_NV_transform_feedback +
      • GL_NV_vertex_program4 +
      • GL_OES_byte_coordinates +
      • GL_OES_compressed_paletted_texture +
      • GL_OES_read_format +
      • GL_OES_single_precision +
      • WGL_EXT_pixel_format_packed_float +
      • WGL_EXT_framebuffer_sRGB +
      • GLX_EXT_fbconfig_packed_float +
      • GLX_EXT_framebuffer_sRGB +
      +
    • Bug fixes: +
        +
      • Wrong GLXContext definition on Solaris +
      • Makefile problem for parallel builds +
      +
    +
+
+
    +
  • 1.3.4 [03-04-06] +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_blit +
      • GL_EXT_framebuffer_multisample +
      • GL_EXT_packed_depth_stencil +
      • GL_MESAX_texture_stack +
      • WGL_3DL_stereo_control +
      +
    +
      +
    • Bug fixes: +
        +
      • glBlendEquation missing from GL_ARB_imaging +
      • Wrong APIENTRY definition for Cygwin +
      • Incorrect OS X OpenGL types +
      • Unix 64-bit installation patch +
      +
    +
+
+
    +
  • 1.3.3 [05-16-05] +
      +
    • New feature: +
        +
      • Code generation option to split source into multiple files +
      +
    +
      +
    • Bug fixes: +
        +
      • OpenGL 2.0 core initialization problems +
      • Wrong value for token GL_SHADER_TYPE +
      • Missing tokens in GL_ATI_fragment_shader +
      • Missing entry points in GL_ARB_transpose_matrix +
      +
    +
+
+
    +
  • 1.3.2 [03-16-05] +
      +
    • New extension: +
        +
      • GL_APPLE_pixel_buffer +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 entry points +
      • Missing tokens in GL_SGIX_shadow +
      • MinGW makefile problem +
      • Check for incorrect OpenGL version string on SiS hardware +
      • Documentation update to meet the HTML 4.01 Transitional specification +
      +
    +
+
+
    +
  • 1.3.1 [02-02-05] +
      +
    • New features: +
        +
      • Consistent Unix and Windows versioning +
      +
    • New extensions: +
        +
      • GL_EXT_framebuffer_object +
      • GL_ARB_pixel_buffer_object +
      +
    • Bug fixes: +
        +
      • Missing OpenGL 2.0 tokens +
      • Incorrect typedefs (GLhandleARB and GLhalf) +
      • Borland compiler problems +
      +
    +
+
+
    +
  • 1.3.0 [01-04-05] +
      +
    • New features: +
        +
      • Support for core OpenGL 2.0 +
      • glewIsSupported provides efficient string-based extension checks +
      • Custom code generation from a list of extensions +
      • Makefile changes +
      +
    • New extensions: +
        +
      • WGL_ATI_render_texture_rectangle +
      +
    • Bug fixes: +
        +
      • Incorrect function signature in OpenGL 1.5 core +
      +
    +
+
+
    +
  • 1.2.5 [12-06-04] +
      +
    • New extensions: +
        +
      • GL_ATI_texture_compression_3dc +
      • GL_EXT_Cg_shader +
      • GL_EXT_draw_range_elements +
      • GL_KTX_buffer_region +
      +
    • Bug fixes: +
        +
      • OpenGL version detection bug +
      • Problems with wxWindows and MinGW compilation +
      • visualinfo compilation problem with GLEW_MX specified +
      • Wrong token name in OpenGL 1.5 core +
      +
    • Support for FreeBSD +
    +
+
+
    +
  • 1.2.4 [09-06-04] +
      +
    • Added ARB_draw_buffers and ARB_texture_rectangle +
    • Fixed bug in ARB_shader_objects +
    • Replaced wglinfo with visualinfo +
    +
+
+
    +
  • 1.2.3 [06-10-04] +
      +
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3 +
    • Bug fix in GL_ARB_vertex_blend +
    +
+
+
    +
  • 1.2.2 [05-08-04] +
      +
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array +
    • Fixed GLEW_MX problems +
    • Bug fix in GL_EXT_texture_rectangle and wglinfo +
    +
+
+
    +
  • 1.2.1 [03-18-04] +
      +
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug) +
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader +
    • Added flags on GDI support and multisampling to wglinfo +
    +
+
+
    +
  • 1.2.0 [02-19-04] +
      +
    • Added full OpenGL 1.5 support +
    • Added support for multiple rendering contexts with different capabilities +
    • Added command line flags to glewinfo for selecting displays and visuals +
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels +
    • Added MinGW/MSYS support +
    • Bug fixes in GL_ARB_shader_objects and the OS X build +
    +
+
+
    +
  • 1.1.4 [12-15-03] +
      +
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, +GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, +GLX_ATI_pixel_format_float, and GLX_ATI_render_texture +
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader +
    +
+
+
    +
  • 1.1.3 [10-28-03] +
      +
    • Added Solaris and Darwin support +
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader +
    • Fixed bug in GL_WIN_swap_hint +
    • Removed glewinfo's dependency on GLUT +
    +
+
+
    +
  • 1.1.2 [09-15-03] +
      +
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards +
    • Added glewGetString for querying the GLEW version string +
    +
+
+
    +
  • 1.1.1 [08-11-03] +
      +
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two +
    • Fixed bug in GL_ARB_vertex_buffer_object +
    • Minor updates in documentation +
    +
+
+
    +
  • 1.1.0 [07-08-03] +
      +
    • Added automatic code generation +
    • Added almost every extension in the registry +
    • Added separate namespace +
    • Added Irix support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.7 [06-29-03] +
      +
    • Added GL_EXT_depth_bounds_test +
    • Fixed typos +
    +
+
+
    +
  • 1.0.6 [05-05-03] +
      +
    • Added ARB_vertex_buffer_object and NV_half_float +
    • Updated wglinfo +
    • Temporary Linux bug fixes (problems with SDL and MESA) +
    +
+
+
    +
  • 1.0.5 [02-17-03] +
      +
    • Bug fixes +
    • Added wglinfo +
    • Updated documentation +
    +
+
+
    +
  • 1.0.4 [02-02-03] +
      +
    • Added NV_texture_expand_normal +
    • Added mingw support +
    • Updated documentation +
    +
+
+
    +
  • 1.0.3 [01-09-03] +
      +
    • Cleaned up ATI extensions +
    • Changed function prototypes to match glext.h +
    • Added EXT_texture3D +
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers +
    +
+
+
    +
  • 1.0.2 [12-21-02] +
      +
    • Added list of supported extensions to documentation +
    • Added NV_half_float and NV_texgen_emboss +
    +
+
+
    +
  • 1.0.1 [12-17-02] +
      +
    • Bug fixes +
    • Added glewGetExtension +
    +
+
+
    +
  • 1.0.0 [12-12-02] +
      +
    • Initial release +
    +
+
+ + +
+ + diff --git a/SQCSim2021/external/glew210/doc/mesa.txt b/SQCSim2021/external/glew210/doc/mesa.txt new file mode 100644 index 0000000..a82dd4b --- /dev/null +++ b/SQCSim2021/external/glew210/doc/mesa.txt @@ -0,0 +1,21 @@ +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/SQCSim2021/external/glew210/doc/new.png b/SQCSim2021/external/glew210/doc/new.png new file mode 100644 index 0000000..7ce2b47 Binary files /dev/null and b/SQCSim2021/external/glew210/doc/new.png differ diff --git a/SQCSim2021/external/glew210/doc/ogl_sm.jpg b/SQCSim2021/external/glew210/doc/ogl_sm.jpg new file mode 100644 index 0000000..f318d76 Binary files /dev/null and b/SQCSim2021/external/glew210/doc/ogl_sm.jpg differ diff --git a/SQCSim2021/external/glew210/doc/travis.png b/SQCSim2021/external/glew210/doc/travis.png new file mode 100644 index 0000000..caf2607 Binary files /dev/null and b/SQCSim2021/external/glew210/doc/travis.png differ diff --git a/SQCSim2021/external/glew210/doc/wglew.html b/SQCSim2021/external/glew210/doc/wglew.html new file mode 100644 index 0000000..bf5c9da --- /dev/null +++ b/SQCSim2021/external/glew210/doc/wglew.html @@ -0,0 +1,170 @@ + + + + + +GLEW: The OpenGL Extension Wrangler Library + + + + + + + + +
+ + + + + + + + +
+ + + + + + + +
Latest Release: 2.1.0

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Last Update: 07-31-17
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The OpenGL Extension Wrangler Library

+ + + + +

Supported WGL Extensions

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_context_flush_control
6 ARB_create_context
7 ARB_create_context_no_error
8 ARB_create_context_profile
9 ARB_create_context_robustness
10 ARB_extensions_string
11 ARB_framebuffer_sRGB
12 ARB_make_current_read
13 ARB_multisample
14 ARB_pbuffer
15 ARB_pixel_format
16 ARB_pixel_format_float
17 ARB_render_texture
18 ARB_robustness_application_isolation
19 ARB_robustness_share_group_isolation

20 ATI_pixel_format_float
21 ATI_render_texture_rectangle

22 EXT_colorspace
23 EXT_create_context_es2_profile
24 EXT_create_context_es_profile
25 EXT_depth_float
26 EXT_display_color_table
27 EXT_extensions_string
28 EXT_framebuffer_sRGB
29 EXT_make_current_read
30 EXT_multisample
31 EXT_pbuffer
32 EXT_pixel_format
33 EXT_pixel_format_packed_float
34 EXT_swap_control
35 EXT_swap_control_tear

36 I3D_digital_video_control
37 I3D_gamma
38 I3D_genlock
39 I3D_image_buffer
40 I3D_swap_frame_lock
41 I3D_swap_frame_usage

42 NV_DX_interop
43 NV_DX_interop2
44 NV_copy_image
45 NV_delay_before_swap
46 NV_float_buffer
47 NV_gpu_affinity
48 NV_multisample_coverage
49 NV_present_video
50 NV_render_depth_texture
51 NV_render_texture_rectangle
52 NV_swap_group
53 NV_vertex_array_range
54 NV_video_capture
55 NV_video_output

56 OML_sync_control
+ +
+ + diff --git a/SQCSim2021/external/glew210/glew.pc.in b/SQCSim2021/external/glew210/glew.pc.in new file mode 100644 index 0000000..6d3d070 --- /dev/null +++ b/SQCSim2021/external/glew210/glew.pc.in @@ -0,0 +1,11 @@ +prefix=@prefix@ +exec_prefix=${prefix} +libdir=@libdir@ +includedir=${prefix}/include + +Name: glew +Description: The OpenGL Extension Wrangler library +Version: @version@ +Cflags: -I${includedir} @cflags@ +Libs: -L${libdir} -l@libname@ +Requires: @requireslib@ diff --git a/SQCSim2021/external/glew210/include/GL/eglew.h b/SQCSim2021/external/glew210/include/GL/eglew.h new file mode 100644 index 0000000..4670147 --- /dev/null +++ b/SQCSim2021/external/glew210/include/GL/eglew.h @@ -0,0 +1,2618 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __eglew_h__ +#define __eglew_h__ +#define __EGLEW_H__ + +#ifdef __eglext_h_ +#error eglext.h included before eglew.h +#endif + +#if defined(__egl_h_) +#error egl.h included before eglew.h +#endif + +#define __eglext_h_ + +#define __egl_h_ + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY +#endif +#ifndef EGLAPI +#define EGLAPI extern +#endif + +/* EGL Types */ +#include + +#include +#include + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +typedef int32_t EGLint; + +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); + +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; + +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; + +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef void *EGLImageKHR; +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void *EGLDeviceEXT; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; + +struct EGLClientPixmapHI; + +#define EGL_DONT_CARE ((EGLint)-1) + +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_IMAGE ((EGLImage)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_NO_SYNC ((EGLSync)0) + +#define EGL_UNKNOWN ((EGLint)-1) + +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) + +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +/* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 + +#define EGL_FALSE 0 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_TRUE 1 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_NONE 0x3038 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_EXTENSIONS 0x3055 +#define EGL_HEIGHT 0x3056 +#define EGL_WIDTH 0x3057 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_DRAW 0x3059 +#define EGL_READ 0x305A +#define EGL_CORE_NATIVE_ENGINE 0x305B + +typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); +typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); +typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); + +#define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) +#define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) +#define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) +#define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) +#define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) +#define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) +#define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) +#define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) +#define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) +#define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) +#define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) +#define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) +#define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) +#define eglGetError EGLEW_GET_FUN(__eglewGetError) +#define eglInitialize EGLEW_GET_FUN(__eglewInitialize) +#define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) +#define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) +#define eglQueryString EGLEW_GET_FUN(__eglewQueryString) +#define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) +#define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) +#define eglTerminate EGLEW_GET_FUN(__eglewTerminate) +#define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) +#define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) + +#define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) + +#endif /* EGL_VERSION_1_0 */ + +/* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 + +#define EGL_CONTEXT_LOST 0x300E +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_BACK_BUFFER 0x3084 + +typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); + +#define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) +#define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) +#define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) +#define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) + +#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) + +#endif /* EGL_VERSION_1_1 */ + +/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 + +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_COLORSPACE 0x3087 +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_CLIENT_APIS 0x308D +#define EGL_RGB_BUFFER 0x308E +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_DISPLAY_SCALING 10000 + +typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); +typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); +typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); + +#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) +#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) +#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) +#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) +#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) + +#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) + +#endif /* EGL_VERSION_1_2 */ + +/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 + +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_CONFORMANT 0x3042 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 + +#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) + +#endif /* EGL_VERSION_1_3 */ + +/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 + +#define EGL_OPENGL_BIT 0x0008 +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 + +typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); + +#define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) + +#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) + +#endif /* EGL_VERSION_1_4 */ + +/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); + +#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) +#define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) +#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) +#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) +#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) +#define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) +#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) +#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) +#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) +#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) + +#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) + +#endif /* EGL_VERSION_1_5 */ + +/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 + +typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); + +#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) + +#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) + +#endif /* EGL_ANDROID_blob_cache */ + +/* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 + +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 + +typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list); + +#define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) + +#define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 + +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 + +#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) + +#endif /* EGL_ANDROID_framebuffer_target */ + +/* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 + +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C + +#define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 + +#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) + +#endif /* EGL_ANDROID_image_native_buffer */ + +/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 + +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 + +typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); + +#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) + +#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) + +#endif /* EGL_ANDROID_native_fence_sync */ + +/* --------------------- EGL_ANDROID_presentation_time --------------------- */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 + +typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); + +#define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) + +#define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) + +#endif /* EGL_ANDROID_presentation_time */ + +/* ------------------------- EGL_ANDROID_recordable ------------------------ */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 + +#define EGL_RECORDABLE_ANDROID 0x3142 + +#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) + +#endif /* EGL_ANDROID_recordable */ + +/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +/* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 + +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 + +#define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) + +#endif /* EGL_ANGLE_device_d3d */ + +/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value); + +#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) + +#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) + +#endif /* EGL_ANGLE_query_surface_pointer */ + +/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 + +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 + +#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +/* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 + +#define EGL_FIXED_SIZE_ANGLE 0x3201 + +#define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) + +#endif /* EGL_ANGLE_window_fixed_size */ + +/* --------------------- EGL_ARM_implicit_external_sync -------------------- */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A + +#define EGLEW_ARM_implicit_external_sync EGLEW_GET_VAR(__EGLEW_ARM_implicit_external_sync) + +#endif /* EGL_ARM_implicit_external_sync */ + +/* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 + +#define EGL_DISCARD_SAMPLES_ARM 0x3286 + +#define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +/* --------------------------- EGL_EXT_buffer_age -------------------------- */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 + +#define EGL_BUFFER_AGE_EXT 0x313D + +#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) + +#endif /* EGL_EXT_buffer_age */ + +/* ----------------------- EGL_EXT_client_extensions ----------------------- */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 + +#define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) + +#endif /* EGL_EXT_client_extensions */ + +/* ------------------- EGL_EXT_create_context_robustness ------------------- */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 + +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF + +#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) + +#endif /* EGL_EXT_create_context_robustness */ + +/* -------------------------- EGL_EXT_device_base -------------------------- */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +#define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) + +#endif /* EGL_EXT_device_base */ + +/* --------------------------- EGL_EXT_device_drm -------------------------- */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 + +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 + +#define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) + +#endif /* EGL_EXT_device_drm */ + +/* ----------------------- EGL_EXT_device_enumeration ---------------------- */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 + +typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); + +#define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) + +#define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) + +#endif /* EGL_EXT_device_enumeration */ + +/* ------------------------- EGL_EXT_device_openwf ------------------------- */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 + +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 + +#define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) + +#endif /* EGL_EXT_device_openwf */ + +/* -------------------------- EGL_EXT_device_query ------------------------- */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 + +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C + +typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); + +#define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) +#define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) +#define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) + +#define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) + +#endif /* EGL_EXT_device_query */ + +/* ------------------ EGL_EXT_gl_colorspace_bt2020_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 + +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F + +#define EGLEW_EXT_gl_colorspace_bt2020_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_linear) + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +/* -------------------- EGL_EXT_gl_colorspace_bt2020_pq -------------------- */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 + +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 + +#define EGLEW_EXT_gl_colorspace_bt2020_pq EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_bt2020_pq) + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +/* ------------------- EGL_EXT_gl_colorspace_scrgb_linear ------------------ */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 + +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 + +#define EGLEW_EXT_gl_colorspace_scrgb_linear EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_scrgb_linear) + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +/* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 + +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 + +#define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) + +#endif /* EGL_EXT_image_dma_buf_import */ + +/* ----------------- EGL_EXT_image_dma_buf_import_modifiers ---------------- */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 + +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A + +typedef EGLBoolean ( * PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); + +#define eglQueryDmaBufFormatsEXT EGLEW_GET_FUN(__eglewQueryDmaBufFormatsEXT) +#define eglQueryDmaBufModifiersEXT EGLEW_GET_FUN(__eglewQueryDmaBufModifiersEXT) + +#define EGLEW_EXT_image_dma_buf_import_modifiers EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import_modifiers) + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +/* ------------------------ EGL_EXT_multiview_window ----------------------- */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 + +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 + +#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) + +#endif /* EGL_EXT_multiview_window */ + +/* -------------------------- EGL_EXT_output_base -------------------------- */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 + +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F + +typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers); +typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports); +typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value); +typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); + +#define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) +#define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) +#define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) +#define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) +#define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) +#define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) +#define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) +#define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) + +#define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) + +#endif /* EGL_EXT_output_base */ + +/* --------------------------- EGL_EXT_output_drm -------------------------- */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 + +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 + +#define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) + +#endif /* EGL_EXT_output_drm */ + +/* ------------------------- EGL_EXT_output_openwf ------------------------- */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 + +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 + +#define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) + +#endif /* EGL_EXT_output_openwf */ + +/* ----------------------- EGL_EXT_pixel_format_float ---------------------- */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 + +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B + +#define EGLEW_EXT_pixel_format_float EGLEW_GET_VAR(__EGLEW_EXT_pixel_format_float) + +#endif /* EGL_EXT_pixel_format_float */ + +/* ------------------------- EGL_EXT_platform_base ------------------------- */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 + +typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); +typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); +typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list); + +#define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) +#define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) +#define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) + +#define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) + +#endif /* EGL_EXT_platform_base */ + +/* ------------------------ EGL_EXT_platform_device ------------------------ */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 + +#define EGL_PLATFORM_DEVICE_EXT 0x313F + +#define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) + +#endif /* EGL_EXT_platform_device */ + +/* ------------------------ EGL_EXT_platform_wayland ----------------------- */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 + +#define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) + +#endif /* EGL_EXT_platform_wayland */ + +/* -------------------------- EGL_EXT_platform_x11 ------------------------- */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 + +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 + +#define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) + +#endif /* EGL_EXT_platform_x11 */ + +/* ----------------------- EGL_EXT_protected_content ----------------------- */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) + +#endif /* EGL_EXT_protected_content */ + +/* ----------------------- EGL_EXT_protected_surface ----------------------- */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 + +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 + +#define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) + +#endif /* EGL_EXT_protected_surface */ + +/* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); + +#define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) + +#define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +/* ------------------- EGL_EXT_surface_SMPTE2086_metadata ------------------ */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 + +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A + +#define EGLEW_EXT_surface_SMPTE2086_metadata EGLEW_GET_VAR(__EGLEW_EXT_surface_SMPTE2086_metadata) + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +/* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) + +#define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +/* -------------------------- EGL_EXT_yuv_surface -------------------------- */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D + +#define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) + +#endif /* EGL_EXT_yuv_surface */ + +/* -------------------------- EGL_HI_clientpixmap -------------------------- */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 + +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 + +typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); + +#define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) + +#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) + +#endif /* EGL_HI_clientpixmap */ + +/* -------------------------- EGL_HI_colorformats -------------------------- */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 + +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 + +#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) + +#endif /* EGL_HI_colorformats */ + +/* ------------------------ EGL_IMG_context_priority ----------------------- */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 + +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 + +#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) + +#endif /* EGL_IMG_context_priority */ + +/* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 + +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 + +#define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) + +#endif /* EGL_IMG_image_plane_attribs */ + +/* ---------------------------- EGL_KHR_cl_event --------------------------- */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +#define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) + +#endif /* EGL_KHR_cl_event */ + +/* --------------------------- EGL_KHR_cl_event2 --------------------------- */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 + +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF + +typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); + +#define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) + +#define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) + +#endif /* EGL_KHR_cl_event2 */ + +/* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 + +#define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_config_attribs ------------------------ */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 + +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#define EGL_CONFORMANT_KHR 0x3042 + +#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) + +#endif /* EGL_KHR_config_attribs */ + +/* --------------------- EGL_KHR_context_flush_control --------------------- */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 + +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + +#define EGLEW_KHR_context_flush_control EGLEW_GET_VAR(__EGLEW_KHR_context_flush_control) + +#endif /* EGL_KHR_context_flush_control */ + +/* ------------------------- EGL_KHR_create_context ------------------------ */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 + +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF + +#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) + +#endif /* EGL_KHR_create_context */ + +/* -------------------- EGL_KHR_create_context_no_error -------------------- */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 + +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 + +#define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) + +#endif /* EGL_KHR_create_context_no_error */ + +/* ----------------------------- EGL_KHR_debug ----------------------------- */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 + +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC + +typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list); +typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value); + +#define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) +#define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) +#define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) + +#define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) + +#endif /* EGL_KHR_debug */ + +/* --------------------------- EGL_KHR_fence_sync -------------------------- */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 + +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 + +#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) + +#endif /* EGL_KHR_fence_sync */ + +/* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 + +#define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) + +#endif /* EGL_KHR_get_all_proc_addresses */ + +/* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 + +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#define EGL_GL_COLORSPACE_KHR 0x309D + +#define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) + +#endif /* EGL_KHR_gl_colorspace */ + +/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 + +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 + +#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 + +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC + +#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) + +#endif /* EGL_KHR_gl_texture_2D_image */ + +/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 + +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD + +#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) + +#endif /* EGL_KHR_gl_texture_3D_image */ + +/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 + +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 + +#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +/* ----------------------------- EGL_KHR_image ----------------------------- */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); + +#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) +#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) + +#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) + +#endif /* EGL_KHR_image */ + +/* --------------------------- EGL_KHR_image_base -------------------------- */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 + +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 + +#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) + +#endif /* EGL_KHR_image_base */ + +/* -------------------------- EGL_KHR_image_pixmap ------------------------- */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 + +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 + +#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) + +#endif /* EGL_KHR_image_pixmap */ + +/* -------------------------- EGL_KHR_lock_surface ------------------------- */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF + +typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); + +#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) +#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) + +#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) + +#endif /* EGL_KHR_lock_surface */ + +/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 + +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) + +#endif /* EGL_KHR_lock_surface2 */ + +/* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 + +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 + +typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); + +#define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) + +#define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) + +#endif /* EGL_KHR_lock_surface3 */ + +/* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 + +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 + +#define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) + +#endif /* EGL_KHR_mutable_render_buffer */ + +/* ----------------------- EGL_KHR_no_config_context ----------------------- */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 + +#define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) + +#endif /* EGL_KHR_no_config_context */ + +/* ------------------------- EGL_KHR_partial_update ------------------------ */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 + +#define EGL_BUFFER_AGE_KHR 0x313D + +typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) + +#define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) + +#endif /* EGL_KHR_partial_update */ + +/* ------------------------ EGL_KHR_platform_android ----------------------- */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 + +#define EGL_PLATFORM_ANDROID_KHR 0x3141 + +#define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) + +#endif /* EGL_KHR_platform_android */ + +/* -------------------------- EGL_KHR_platform_gbm ------------------------- */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 + +#define EGL_PLATFORM_GBM_KHR 0x31D7 + +#define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) + +#endif /* EGL_KHR_platform_gbm */ + +/* ------------------------ EGL_KHR_platform_wayland ----------------------- */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 + +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 + +#define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) + +#endif /* EGL_KHR_platform_wayland */ + +/* -------------------------- EGL_KHR_platform_x11 ------------------------- */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 + +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 + +#define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) + +#endif /* EGL_KHR_platform_x11 */ + +/* ------------------------- EGL_KHR_reusable_sync ------------------------- */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); + +#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) +#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) +#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) +#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) +#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) + +#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) + +#endif /* EGL_KHR_reusable_sync */ + +/* ----------------------------- EGL_KHR_stream ---------------------------- */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value); +typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); + +#define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) +#define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) +#define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) +#define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) +#define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) + +#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) + +#endif /* EGL_KHR_stream */ + +/* ------------------------- EGL_KHR_stream_attrib ------------------------- */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 + +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list); + +#define eglCreateStreamAttribKHR EGLEW_GET_FUN(__eglewCreateStreamAttribKHR) +#define eglQueryStreamAttribKHR EGLEW_GET_FUN(__eglewQueryStreamAttribKHR) +#define eglSetStreamAttribKHR EGLEW_GET_FUN(__eglewSetStreamAttribKHR) +#define eglStreamConsumerAcquireAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireAttribKHR) +#define eglStreamConsumerReleaseAttribKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseAttribKHR) + +#define EGLEW_KHR_stream_attrib EGLEW_GET_VAR(__EGLEW_KHR_stream_attrib) + +#endif /* EGL_KHR_stream_attrib */ + +/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 + +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) +#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) +#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) + +#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 + +typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) +#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) + +#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) + +#endif /* EGL_KHR_stream_cross_process_fd */ + +/* -------------------------- EGL_KHR_stream_fifo -------------------------- */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 + +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF + +typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); + +#define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) + +#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) + +#endif /* EGL_KHR_stream_fifo */ + +/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 + +#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 + +#define EGL_STREAM_BIT_KHR 0x0800 + +typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); + +#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) + +#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 + +#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) + +#endif /* EGL_KHR_surfaceless_context */ + +/* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); + +#define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) + +#define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 + +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA + +#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) + +#endif /* EGL_KHR_vg_parent_image */ + +/* --------------------------- EGL_KHR_wait_sync --------------------------- */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 + +typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); + +#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) + +#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) + +#endif /* EGL_KHR_wait_sync */ + +/* --------------------------- EGL_MESA_drm_image -------------------------- */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 + +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 + +typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride); + +#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) +#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) + +#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) + +#endif /* EGL_MESA_drm_image */ + +/* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 + +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets); +typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers); + +#define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) +#define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) + +#define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) + +#endif /* EGL_MESA_image_dma_buf_export */ + +/* ------------------------- EGL_MESA_platform_gbm ------------------------- */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 + +#define EGL_PLATFORM_GBM_MESA 0x31D7 + +#define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) + +#endif /* EGL_MESA_platform_gbm */ + +/* --------------------- EGL_MESA_platform_surfaceless --------------------- */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 + +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD + +#define EGLEW_MESA_platform_surfaceless EGLEW_GET_VAR(__EGLEW_MESA_platform_surfaceless) + +#endif /* EGL_MESA_platform_surfaceless */ + +/* -------------------------- EGL_NOK_swap_region -------------------------- */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); + +#define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) + +#define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) + +#endif /* EGL_NOK_swap_region */ + +/* -------------------------- EGL_NOK_swap_region2 ------------------------- */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 + +typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); + +#define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) + +#define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) + +#endif /* EGL_NOK_swap_region2 */ + +/* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 + +#define EGL_Y_INVERTED_NOK 0x307F + +#define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) + +#endif /* EGL_NOK_texture_from_pixmap */ + +/* ------------------------ EGL_NV_3dvision_surface ------------------------ */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 + +#define EGL_AUTO_STEREO_NV 0x3136 + +#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) + +#endif /* EGL_NV_3dvision_surface */ + +/* ------------------------- EGL_NV_coverage_sample ------------------------ */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 + +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 + +#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) + +#endif /* EGL_NV_coverage_sample */ + +/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 + +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) + +#endif /* EGL_NV_coverage_sample_resolve */ + +/* --------------------------- EGL_NV_cuda_event --------------------------- */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 + +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D + +#define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) + +#endif /* EGL_NV_cuda_event */ + +/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 + +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 + +#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) + +#endif /* EGL_NV_depth_nonlinear */ + +/* --------------------------- EGL_NV_device_cuda -------------------------- */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 + +#define EGL_CUDA_DEVICE_NV 0x323A + +#define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) + +#endif /* EGL_NV_device_cuda */ + +/* -------------------------- EGL_NV_native_query -------------------------- */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 + +typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap); +typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window); + +#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) +#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) +#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) + +#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) + +#endif /* EGL_NV_native_query */ + +/* ---------------------- EGL_NV_post_convert_rounding --------------------- */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 + +#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) + +#endif /* EGL_NV_post_convert_rounding */ + +/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 + +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE + +typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); + +#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) + +#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) + +#endif /* EGL_NV_post_sub_buffer */ + +/* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 + +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C + +#define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) + +#endif /* EGL_NV_robustness_video_memory_purge */ + +/* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 + +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E + +typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list); + +#define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) + +#define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +/* ---------------------- EGL_NV_stream_cross_display ---------------------- */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 + +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E + +#define EGLEW_NV_stream_cross_display EGLEW_GET_VAR(__EGLEW_NV_stream_cross_display) + +#endif /* EGL_NV_stream_cross_display */ + +/* ----------------------- EGL_NV_stream_cross_object ---------------------- */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 + +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D + +#define EGLEW_NV_stream_cross_object EGLEW_GET_VAR(__EGLEW_NV_stream_cross_object) + +#endif /* EGL_NV_stream_cross_object */ + +/* --------------------- EGL_NV_stream_cross_partition --------------------- */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 + +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F + +#define EGLEW_NV_stream_cross_partition EGLEW_GET_VAR(__EGLEW_NV_stream_cross_partition) + +#endif /* EGL_NV_stream_cross_partition */ + +/* ---------------------- EGL_NV_stream_cross_process ---------------------- */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 + +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 + +#define EGLEW_NV_stream_cross_process EGLEW_GET_VAR(__EGLEW_NV_stream_cross_process) + +#endif /* EGL_NV_stream_cross_process */ + +/* ----------------------- EGL_NV_stream_cross_system ---------------------- */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 + +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F + +#define EGLEW_NV_stream_cross_system EGLEW_GET_VAR(__EGLEW_NV_stream_cross_system) + +#endif /* EGL_NV_stream_cross_system */ + +/* ------------------------ EGL_NV_stream_fifo_next ------------------------ */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 + +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A + +#define EGLEW_NV_stream_fifo_next EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_next) + +#endif /* EGL_NV_stream_fifo_next */ + +/* --------------------- EGL_NV_stream_fifo_synchronous -------------------- */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 + +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 + +#define EGLEW_NV_stream_fifo_synchronous EGLEW_GET_VAR(__EGLEW_NV_stream_fifo_synchronous) + +#endif /* EGL_NV_stream_fifo_synchronous */ + +/* ----------------------- EGL_NV_stream_frame_limits ---------------------- */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 + +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 + +#define EGLEW_NV_stream_frame_limits EGLEW_GET_VAR(__EGLEW_NV_stream_frame_limits) + +#endif /* EGL_NV_stream_frame_limits */ + +/* ------------------------- EGL_NV_stream_metadata ------------------------ */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 + +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +#define EGL_PENDING_METADATA_NV 0x3328 + +typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data); +typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data); + +#define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) +#define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) +#define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) + +#define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) + +#endif /* EGL_NV_stream_metadata */ + +/* -------------------------- EGL_NV_stream_remote ------------------------- */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 + +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 + +#define EGLEW_NV_stream_remote EGLEW_GET_VAR(__EGLEW_NV_stream_remote) + +#endif /* EGL_NV_stream_remote */ + +/* -------------------------- EGL_NV_stream_reset -------------------------- */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 + +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 + +typedef EGLBoolean ( * PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); + +#define eglResetStreamNV EGLEW_GET_FUN(__eglewResetStreamNV) + +#define EGLEW_NV_stream_reset EGLEW_GET_VAR(__EGLEW_NV_stream_reset) + +#endif /* EGL_NV_stream_reset */ + +/* -------------------------- EGL_NV_stream_socket ------------------------- */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 + +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D + +#define EGLEW_NV_stream_socket EGLEW_GET_VAR(__EGLEW_NV_stream_socket) + +#endif /* EGL_NV_stream_socket */ + +/* ----------------------- EGL_NV_stream_socket_inet ----------------------- */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 + +#define EGL_SOCKET_TYPE_INET_NV 0x324F + +#define EGLEW_NV_stream_socket_inet EGLEW_GET_VAR(__EGLEW_NV_stream_socket_inet) + +#endif /* EGL_NV_stream_socket_inet */ + +/* ----------------------- EGL_NV_stream_socket_unix ----------------------- */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 + +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E + +#define EGLEW_NV_stream_socket_unix EGLEW_GET_VAR(__EGLEW_NV_stream_socket_unix) + +#endif /* EGL_NV_stream_socket_unix */ + +/* --------------------------- EGL_NV_stream_sync -------------------------- */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 + +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_NEW_FRAME_NV 0x321F + +typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list); + +#define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) + +#define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) + +#endif /* EGL_NV_stream_sync */ + +/* ------------------------------ EGL_NV_sync ------------------------------ */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 + +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF + +typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list); +typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value); +typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); + +#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) +#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) +#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) +#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) +#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) +#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) + +#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) + +#endif /* EGL_NV_sync */ + +/* --------------------------- EGL_NV_system_time -------------------------- */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 + +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void ); +typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void ); + +#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) +#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) + +#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) + +#endif /* EGL_NV_system_time */ + +/* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 + +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 + +#define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) + +#endif /* EGL_TIZEN_image_native_buffer */ + +/* --------------------- EGL_TIZEN_image_native_surface -------------------- */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 + +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 + +#define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) + +#endif /* EGL_TIZEN_image_native_surface */ + +/* ------------------------------------------------------------------------- */ + +#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; +EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; +EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; +EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; +EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; +EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; +EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; +EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; +EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; +EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; +EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; +EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; +EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; +EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; +EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; +EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; + +EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; +EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; +EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; +EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; + +EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; +EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; +EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; +EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; +EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; + +EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; +EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; + +EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; + +EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; + +EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; + +EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; + +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT; + +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; +EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; +EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; +EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; + +EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; + +EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; + +EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; +EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; + +EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; +EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; + +EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; +EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; +EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; +EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; + +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; + +EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; + +EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; + +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; +EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; + +EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; + +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; +EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; + +EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; + +EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; + +EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; +EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; +EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; + +EGLEW_FUN_EXPORT PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV; + +EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; + +EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; +EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; +EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; +EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; +EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; +EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; + +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; +EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; +EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_implicit_external_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_pixel_format_float; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; +EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_context_flush_control; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_no_config_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_attrib; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; +EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_surfaceless; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_display; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_object; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_partition; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_process; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_cross_system; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_next; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_fifo_synchronous; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_frame_limits; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_remote; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_reset; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_inet; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_socket_unix; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; +EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; +EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); +GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); + +#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define EGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __eglew_h__ */ diff --git a/SQCSim2021/external/glew210/include/GL/glew.h b/SQCSim2021/external/glew210/include/GL/glew.h new file mode 100644 index 0000000..b5b6987 --- /dev/null +++ b/SQCSim2021/external/glew210/include/GL/glew.h @@ -0,0 +1,23686 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#define GLEW_VAR_EXPORT GLEWAPI +#define GLEW_FUN_EXPORT GLEWAPI + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* ----------------------------- GL_VERSION_4_6 ---------------------------- */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); + +#define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) +#define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) +#define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) + +#define GLEW_VERSION_4_6 GLEW_GET_VAR(__GLEW_VERSION_4_6) + +#endif /* GL_VERSION_4_6 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 + +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA + +#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture) + +#endif /* GL_AMD_compressed_3DC_texture */ + +/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 + +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 + +#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture) + +#endif /* GL_AMD_compressed_ATC_texture */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ------------------ GL_AMD_framebuffer_sample_positions ------------------ */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat* values); + +#define glFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewFramebufferSamplePositionsfvAMD) +#define glGetFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetFramebufferParameterfvAMD) +#define glGetNamedFramebufferParameterfvAMD GLEW_GET_FUN(__glewGetNamedFramebufferParameterfvAMD) +#define glNamedFramebufferSamplePositionsfvAMD GLEW_GET_FUN(__glewNamedFramebufferSamplePositionsfvAMD) + +#define GLEW_AMD_framebuffer_sample_positions GLEW_GET_VAR(__GLEW_AMD_framebuffer_sample_positions) + +#endif /* GL_AMD_framebuffer_sample_positions */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ---------------------- GL_AMD_gpu_shader_half_float --------------------- */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 + +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD + +#define GLEW_AMD_gpu_shader_half_float GLEW_GET_VAR(__GLEW_AMD_gpu_shader_half_float) + +#endif /* GL_AMD_gpu_shader_half_float */ + +/* ------------------------ GL_AMD_gpu_shader_int16 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 + +#define GLEW_AMD_gpu_shader_int16 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int16) + +#endif /* GL_AMD_gpu_shader_int16 */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 + +#define GL_Z400_BINARY_AMD 0x8740 + +#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400) + +#endif /* GL_AMD_program_binary_Z400 */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* -------------------------- GL_AMD_shader_ballot ------------------------- */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 + +#define GLEW_AMD_shader_ballot GLEW_GET_VAR(__GLEW_AMD_shader_ballot) + +#endif /* GL_AMD_shader_ballot */ + +/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 + +#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* --------------------- GL_AMD_texture_gather_bias_lod -------------------- */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 + +#define GLEW_AMD_texture_gather_bias_lod GLEW_GET_VAR(__GLEW_AMD_texture_gather_bias_lod) + +#endif /* GL_AMD_texture_gather_bias_lod */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* -------------------- GL_ANDROID_extension_pack_es31a -------------------- */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 + +#define GLEW_ANDROID_extension_pack_es31a GLEW_GET_VAR(__GLEW_ANDROID_extension_pack_es31a) + +#endif /* GL_ANDROID_extension_pack_es31a */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_clip_distance ------------------------ */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 + +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 + +#define GLEW_APPLE_clip_distance GLEW_GET_VAR(__GLEW_APPLE_clip_distance) + +#endif /* GL_APPLE_clip_distance */ + +/* ------------------- GL_APPLE_color_buffer_packed_float ------------------ */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 + +#define GLEW_APPLE_color_buffer_packed_float GLEW_GET_VAR(__GLEW_APPLE_color_buffer_packed_float) + +#endif /* GL_APPLE_color_buffer_packed_float */ + +/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); + +#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE) + +#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels) + +#endif /* GL_APPLE_copy_texture_levels */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); + +#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE) +#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE) + +#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample) + +#endif /* GL_APPLE_framebuffer_multisample */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ----------------------------- GL_APPLE_sync ----------------------------- */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout); + +#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE) +#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE) +#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE) +#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE) +#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE) +#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE) +#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE) + +#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync) + +#endif /* GL_APPLE_sync */ + +/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */ + +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 + +#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot) + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 + +#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888) + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +/* ----------------------- GL_APPLE_texture_max_level ---------------------- */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 + +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D + +#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level) + +#endif /* GL_APPLE_texture_max_level */ + +/* --------------------- GL_APPLE_texture_packed_float --------------------- */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 + +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_RGB9_E5_APPLE 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E + +#define GLEW_APPLE_texture_packed_float GLEW_GET_VAR(__GLEW_APPLE_texture_packed_float) + +#endif /* GL_APPLE_texture_packed_float */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, void**indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 + +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 + +typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); + +#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) + +#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) + +#endif /* GL_ARB_gl_spirv */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ---------------------- GL_ARB_polygon_offset_clamp ---------------------- */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClamp GLEW_GET_FUN(__glewPolygonOffsetClamp) + +#define GLEW_ARB_polygon_offset_clamp GLEW_GET_VAR(__GLEW_ARB_polygon_offset_clamp) + +#endif /* GL_ARB_polygon_offset_clamp */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_spirv_extensions ------------------------ */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 + +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 + +#define GLEW_ARB_spirv_extensions GLEW_GET_VAR(__GLEW_ARB_spirv_extensions) + +#endif /* GL_ARB_spirv_extensions */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ------------------- GL_ARB_texture_filter_anisotropic ------------------- */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +#define GLEW_ARB_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_ARB_texture_filter_anisotropic) + +#endif /* GL_ARB_texture_filter_anisotropic */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ----------------------- GL_ARM_mali_program_binary ---------------------- */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 + +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 + +#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary) + +#endif /* GL_ARM_mali_program_binary */ + +/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 + +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 + +#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary) + +#endif /* GL_ARM_mali_shader_binary */ + +/* ------------------------------ GL_ARM_rgba8 ----------------------------- */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 + +#define GL_RGBA8_OES 0x8058 + +#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8) + +#endif /* GL_ARM_rgba8 */ + +/* -------------------- GL_ARM_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 + +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 + +#define GLEW_ARM_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch) + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +/* ------------- GL_ARM_shader_framebuffer_fetch_depth_stencil ------------- */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 + +#define GLEW_ARM_shader_framebuffer_fetch_depth_stencil GLEW_GET_VAR(__GLEW_ARM_shader_framebuffer_fetch_depth_stencil) + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* -------------------- GL_EGL_KHR_context_flush_control ------------------- */ + +#ifndef GL_EGL_KHR_context_flush_control +#define GL_EGL_KHR_context_flush_control 1 + +#define GLEW_EGL_KHR_context_flush_control GLEW_GET_VAR(__GLEW_EGL_KHR_context_flush_control) + +#endif /* GL_EGL_KHR_context_flush_control */ + +/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */ + +#ifndef GL_EGL_NV_robustness_video_memory_purge +#define GL_EGL_NV_robustness_video_memory_purge 1 + +#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge) + +#endif /* GL_EGL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------- GL_EXT_EGL_image_array ------------------------ */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 + +#define GLEW_EXT_EGL_image_array GLEW_GET_VAR(__GLEW_EXT_EGL_image_array) + +#endif /* GL_EXT_EGL_image_array */ + +/* --------------------------- GL_EXT_YUV_target --------------------------- */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 + +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 + +#define GLEW_EXT_YUV_target GLEW_GET_VAR(__GLEW_EXT_YUV_target) + +#endif /* GL_EXT_YUV_target */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* -------------------------- GL_EXT_base_instance ------------------------- */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstanceEXT) +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstanceEXT) + +#define GLEW_EXT_base_instance GLEW_GET_VAR(__GLEW_EXT_base_instance) + +#endif /* GL_EXT_base_instance */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_extended ---------------------- */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 + +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_LOCATION_INDEX_EXT 0x930F + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar* name); + +#define glBindFragDataLocationIndexedEXT GLEW_GET_FUN(__glewBindFragDataLocationIndexedEXT) +#define glGetFragDataIndexEXT GLEW_GET_FUN(__glewGetFragDataIndexEXT) +#define glGetProgramResourceLocationIndexEXT GLEW_GET_FUN(__glewGetProgramResourceLocationIndexEXT) + +#define GLEW_EXT_blend_func_extended GLEW_GET_VAR(__GLEW_EXT_blend_func_extended) + +#endif /* GL_EXT_blend_func_extended */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------- GL_EXT_buffer_storage ------------------------- */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorageEXT GLEW_GET_FUN(__glewBufferStorageEXT) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_EXT_buffer_storage GLEW_GET_VAR(__GLEW_EXT_buffer_storage) + +#endif /* GL_EXT_buffer_storage */ + +/* -------------------------- GL_EXT_clear_texture ------------------------- */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImageEXT GLEW_GET_FUN(__glewClearTexImageEXT) +#define glClearTexSubImageEXT GLEW_GET_FUN(__glewClearTexSubImageEXT) + +#define GLEW_EXT_clear_texture GLEW_GET_VAR(__GLEW_EXT_clear_texture) + +#endif /* GL_EXT_clear_texture */ + +/* ----------------------- GL_EXT_clip_cull_distance ----------------------- */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 + +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA + +#define GLEW_EXT_clip_cull_distance GLEW_GET_VAR(__GLEW_EXT_clip_cull_distance) + +#endif /* GL_EXT_clip_cull_distance */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ----------------------- GL_EXT_color_buffer_float ----------------------- */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 + +#define GLEW_EXT_color_buffer_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_float) + +#endif /* GL_EXT_color_buffer_float */ + +/* --------------------- GL_EXT_color_buffer_half_float -------------------- */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 + +#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float) + +#endif /* GL_EXT_color_buffer_half_float */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* ---------------- GL_EXT_compressed_ETC1_RGB8_sub_texture ---------------- */ + +#ifndef GL_EXT_compressed_ETC1_RGB8_sub_texture +#define GL_EXT_compressed_ETC1_RGB8_sub_texture 1 + +#define GLEW_EXT_compressed_ETC1_RGB8_sub_texture GLEW_GET_VAR(__GLEW_EXT_compressed_ETC1_RGB8_sub_texture) + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +/* ----------------------- GL_EXT_conservative_depth ----------------------- */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 + +#define GLEW_EXT_conservative_depth GLEW_GET_VAR(__GLEW_EXT_conservative_depth) + +#endif /* GL_EXT_conservative_depth */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* --------------------------- GL_EXT_copy_image --------------------------- */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubDataEXT GLEW_GET_FUN(__glewCopyImageSubDataEXT) + +#define GLEW_EXT_copy_image GLEW_GET_VAR(__GLEW_EXT_copy_image) + +#endif /* GL_EXT_copy_image */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 + +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 + +typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); + +#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT) + +#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer) + +#endif /* GL_EXT_discard_framebuffer */ + +/* -------------------------- GL_EXT_draw_buffers -------------------------- */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersEXT GLEW_GET_FUN(__glewDrawBuffersEXT) + +#define GLEW_EXT_draw_buffers GLEW_GET_VAR(__GLEW_EXT_draw_buffers) + +#endif /* GL_EXT_draw_buffers */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ---------------------- GL_EXT_draw_buffers_indexed ---------------------- */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); + +#define glBlendEquationSeparateiEXT GLEW_GET_FUN(__glewBlendEquationSeparateiEXT) +#define glBlendEquationiEXT GLEW_GET_FUN(__glewBlendEquationiEXT) +#define glBlendFuncSeparateiEXT GLEW_GET_FUN(__glewBlendFuncSeparateiEXT) +#define glBlendFunciEXT GLEW_GET_FUN(__glewBlendFunciEXT) +#define glColorMaskiEXT GLEW_GET_FUN(__glewColorMaskiEXT) +#define glDisableiEXT GLEW_GET_FUN(__glewDisableiEXT) +#define glEnableiEXT GLEW_GET_FUN(__glewEnableiEXT) +#define glIsEnablediEXT GLEW_GET_FUN(__glewIsEnablediEXT) + +#define GLEW_EXT_draw_buffers_indexed GLEW_GET_VAR(__GLEW_EXT_draw_buffers_indexed) + +#endif /* GL_EXT_draw_buffers_indexed */ + +/* -------------------- GL_EXT_draw_elements_base_vertex ------------------- */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsBaseVertexEXT) +#define glDrawElementsInstancedBaseVertexEXT GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexEXT) +#define glDrawRangeElementsBaseVertexEXT GLEW_GET_FUN(__glewDrawRangeElementsBaseVertexEXT) +#define glMultiDrawElementsBaseVertexEXT GLEW_GET_FUN(__glewMultiDrawElementsBaseVertexEXT) + +#define GLEW_EXT_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_EXT_draw_elements_base_vertex) + +#endif /* GL_EXT_draw_elements_base_vertex */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ------------------------- GL_EXT_external_buffer ------------------------ */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 + +typedef void* GLeglClientBufferEXT; + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); + +#define glBufferStorageExternalEXT GLEW_GET_FUN(__glewBufferStorageExternalEXT) +#define glNamedBufferStorageExternalEXT GLEW_GET_FUN(__glewNamedBufferStorageExternalEXT) + +#define GLEW_EXT_external_buffer GLEW_GET_VAR(__GLEW_EXT_external_buffer) + +#endif /* GL_EXT_external_buffer */ + +/* --------------------------- GL_EXT_float_blend -------------------------- */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 + +#define GLEW_EXT_float_blend GLEW_GET_VAR(__GLEW_EXT_float_blend) + +#endif /* GL_EXT_float_blend */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* --------------------------- GL_EXT_frag_depth --------------------------- */ + +#ifndef GL_EXT_frag_depth +#define GL_EXT_frag_depth 1 + +#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth) + +#endif /* GL_EXT_frag_depth */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ----------------------- GL_EXT_geometry_point_size ---------------------- */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_point_size GLEW_GET_VAR(__GLEW_EXT_geometry_point_size) + +#endif /* GL_EXT_geometry_point_size */ + +/* ------------------------- GL_EXT_geometry_shader ------------------------ */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 + +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 + +#define GLEW_EXT_geometry_shader GLEW_GET_VAR(__GLEW_EXT_geometry_shader) + +#endif /* GL_EXT_geometry_shader */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* --------------------------- GL_EXT_gpu_shader5 -------------------------- */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 + +#define GLEW_EXT_gpu_shader5 GLEW_GET_VAR(__GLEW_EXT_gpu_shader5) + +#endif /* GL_EXT_gpu_shader5 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* ------------------------ GL_EXT_instanced_arrays ------------------------ */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexAttribDivisorEXT) + +#define GLEW_EXT_instanced_arrays GLEW_GET_VAR(__GLEW_EXT_instanced_arrays) + +#endif /* GL_EXT_instanced_arrays */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------ GL_EXT_map_buffer_range ------------------------ */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 + +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT) +#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT) + +#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range) + +#endif /* GL_EXT_map_buffer_range */ + +/* -------------------------- GL_EXT_memory_object ------------------------- */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 + +#define GL_UUID_SIZE_EXT 16 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint* memoryObjects); +typedef void (GLAPIENTRY * PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte* data); +typedef void (GLAPIENTRY * PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte* data); +typedef GLboolean (GLAPIENTRY * PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GLAPIENTRY * PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); + +#define glBufferStorageMemEXT GLEW_GET_FUN(__glewBufferStorageMemEXT) +#define glCreateMemoryObjectsEXT GLEW_GET_FUN(__glewCreateMemoryObjectsEXT) +#define glDeleteMemoryObjectsEXT GLEW_GET_FUN(__glewDeleteMemoryObjectsEXT) +#define glGetMemoryObjectParameterivEXT GLEW_GET_FUN(__glewGetMemoryObjectParameterivEXT) +#define glGetUnsignedBytei_vEXT GLEW_GET_FUN(__glewGetUnsignedBytei_vEXT) +#define glGetUnsignedBytevEXT GLEW_GET_FUN(__glewGetUnsignedBytevEXT) +#define glIsMemoryObjectEXT GLEW_GET_FUN(__glewIsMemoryObjectEXT) +#define glMemoryObjectParameterivEXT GLEW_GET_FUN(__glewMemoryObjectParameterivEXT) +#define glNamedBufferStorageMemEXT GLEW_GET_FUN(__glewNamedBufferStorageMemEXT) +#define glTexStorageMem1DEXT GLEW_GET_FUN(__glewTexStorageMem1DEXT) +#define glTexStorageMem2DEXT GLEW_GET_FUN(__glewTexStorageMem2DEXT) +#define glTexStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem2DMultisampleEXT) +#define glTexStorageMem3DEXT GLEW_GET_FUN(__glewTexStorageMem3DEXT) +#define glTexStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTexStorageMem3DMultisampleEXT) +#define glTextureStorageMem1DEXT GLEW_GET_FUN(__glewTextureStorageMem1DEXT) +#define glTextureStorageMem2DEXT GLEW_GET_FUN(__glewTextureStorageMem2DEXT) +#define glTextureStorageMem2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem2DMultisampleEXT) +#define glTextureStorageMem3DEXT GLEW_GET_FUN(__glewTextureStorageMem3DEXT) +#define glTextureStorageMem3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorageMem3DMultisampleEXT) + +#define GLEW_EXT_memory_object GLEW_GET_VAR(__GLEW_EXT_memory_object) + +#endif /* GL_EXT_memory_object */ + +/* ------------------------ GL_EXT_memory_object_fd ------------------------ */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 + +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); + +#define glImportMemoryFdEXT GLEW_GET_FUN(__glewImportMemoryFdEXT) + +#define GLEW_EXT_memory_object_fd GLEW_GET_VAR(__GLEW_EXT_memory_object_fd) + +#endif /* GL_EXT_memory_object_fd */ + +/* ----------------------- GL_EXT_memory_object_win32 ---------------------- */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 + +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A + +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); + +#define glImportMemoryWin32HandleEXT GLEW_GET_FUN(__glewImportMemoryWin32HandleEXT) +#define glImportMemoryWin32NameEXT GLEW_GET_FUN(__glewImportMemoryWin32NameEXT) + +#define GLEW_EXT_memory_object_win32 GLEW_GET_VAR(__GLEW_EXT_memory_object_win32) + +#endif /* GL_EXT_memory_object_win32 */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* ----------------------- GL_EXT_multi_draw_indirect ---------------------- */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectEXT GLEW_GET_FUN(__glewMultiDrawArraysIndirectEXT) +#define glMultiDrawElementsIndirectEXT GLEW_GET_FUN(__glewMultiDrawElementsIndirectEXT) + +#define GLEW_EXT_multi_draw_indirect GLEW_GET_VAR(__GLEW_EXT_multi_draw_indirect) + +#endif /* GL_EXT_multi_draw_indirect */ + +/* ------------------------ GL_EXT_multiple_textures ----------------------- */ + +#ifndef GL_EXT_multiple_textures +#define GL_EXT_multiple_textures 1 + +#define GLEW_EXT_multiple_textures GLEW_GET_VAR(__GLEW_EXT_multiple_textures) + +#endif /* GL_EXT_multiple_textures */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* -------------------- GL_EXT_multisample_compatibility ------------------- */ + +#ifndef GL_EXT_multisample_compatibility +#define GL_EXT_multisample_compatibility 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F + +#define GLEW_EXT_multisample_compatibility GLEW_GET_VAR(__GLEW_EXT_multisample_compatibility) + +#endif /* GL_EXT_multisample_compatibility */ + +/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + +#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT) + +#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture) + +#endif /* GL_EXT_multisampled_render_to_texture */ + +/* ----------------- GL_EXT_multisampled_render_to_texture2 ---------------- */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 + +#define GLEW_EXT_multisampled_render_to_texture2 GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture2) + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 + +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data); +typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); + +#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT) +#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT) +#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT) + +#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers) + +#endif /* GL_EXT_multiview_draw_buffers */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* --------------------------- GL_EXT_pvrtc_sRGB --------------------------- */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 + +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 + +#define GLEW_EXT_pvrtc_sRGB GLEW_GET_VAR(__GLEW_EXT_pvrtc_sRGB) + +#endif /* GL_EXT_pvrtc_sRGB */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------ GL_EXT_read_format_bgra ------------------------ */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 + +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 + +#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra) + +#endif /* GL_EXT_read_format_bgra */ + +/* -------------------------- GL_EXT_render_snorm -------------------------- */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 + +#define GL_BYTE 0x1400 +#define GL_SHORT 0x1402 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_render_snorm GLEW_GET_VAR(__GLEW_EXT_render_snorm) + +#endif /* GL_EXT_render_snorm */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* ------------------------------ GL_EXT_sRGB ------------------------------ */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 + +#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB) + +#endif /* GL_EXT_sRGB */ + +/* ----------------------- GL_EXT_sRGB_write_control ----------------------- */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 + +#define GLEW_EXT_sRGB_write_control GLEW_GET_VAR(__GLEW_EXT_sRGB_write_control) + +#endif /* GL_EXT_sRGB_write_control */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* ---------------------------- GL_EXT_semaphore --------------------------- */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 + +typedef void (GLAPIENTRY * PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint* semaphores); +typedef void (GLAPIENTRY * PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GLAPIENTRY * PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64* params); +typedef void (GLAPIENTRY * PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +typedef void (GLAPIENTRY * PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); + +#define glDeleteSemaphoresEXT GLEW_GET_FUN(__glewDeleteSemaphoresEXT) +#define glGenSemaphoresEXT GLEW_GET_FUN(__glewGenSemaphoresEXT) +#define glGetSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewGetSemaphoreParameterui64vEXT) +#define glIsSemaphoreEXT GLEW_GET_FUN(__glewIsSemaphoreEXT) +#define glSemaphoreParameterui64vEXT GLEW_GET_FUN(__glewSemaphoreParameterui64vEXT) +#define glSignalSemaphoreEXT GLEW_GET_FUN(__glewSignalSemaphoreEXT) +#define glWaitSemaphoreEXT GLEW_GET_FUN(__glewWaitSemaphoreEXT) + +#define GLEW_EXT_semaphore GLEW_GET_VAR(__GLEW_EXT_semaphore) + +#endif /* GL_EXT_semaphore */ + +/* -------------------------- GL_EXT_semaphore_fd -------------------------- */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); + +#define glImportSemaphoreFdEXT GLEW_GET_FUN(__glewImportSemaphoreFdEXT) + +#define GLEW_EXT_semaphore_fd GLEW_GET_VAR(__GLEW_EXT_semaphore_fd) + +#endif /* GL_EXT_semaphore_fd */ + +/* ------------------------- GL_EXT_semaphore_win32 ------------------------ */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 + +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GLAPIENTRY * PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); + +#define glImportSemaphoreWin32HandleEXT GLEW_GET_FUN(__glewImportSemaphoreWin32HandleEXT) +#define glImportSemaphoreWin32NameEXT GLEW_GET_FUN(__glewImportSemaphoreWin32NameEXT) + +#define GLEW_EXT_semaphore_win32 GLEW_GET_VAR(__GLEW_EXT_semaphore_win32) + +#endif /* GL_EXT_semaphore_win32 */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 + +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 + +#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch) + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +/* ------------------------ GL_EXT_shader_group_vote ----------------------- */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 + +#define GLEW_EXT_shader_group_vote GLEW_GET_VAR(__GLEW_EXT_shader_group_vote) + +#endif /* GL_EXT_shader_group_vote */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ------------------- GL_EXT_shader_implicit_conversions ------------------ */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 + +#define GLEW_EXT_shader_implicit_conversions GLEW_GET_VAR(__GLEW_EXT_shader_implicit_conversions) + +#endif /* GL_EXT_shader_implicit_conversions */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* ------------------------ GL_EXT_shader_io_blocks ------------------------ */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 + +#define GLEW_EXT_shader_io_blocks GLEW_GET_VAR(__GLEW_EXT_shader_io_blocks) + +#endif /* GL_EXT_shader_io_blocks */ + +/* ------------- GL_EXT_shader_non_constant_global_initializers ------------ */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 + +#define GLEW_EXT_shader_non_constant_global_initializers GLEW_GET_VAR(__GLEW_EXT_shader_non_constant_global_initializers) + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +/* ------------------- GL_EXT_shader_pixel_local_storage ------------------- */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 + +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 + +#define GLEW_EXT_shader_pixel_local_storage GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage) + +#endif /* GL_EXT_shader_pixel_local_storage */ + +/* ------------------- GL_EXT_shader_pixel_local_storage2 ------------------ */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 + +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 + +typedef void (GLAPIENTRY * PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint* values); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); + +#define glClearPixelLocalStorageuiEXT GLEW_GET_FUN(__glewClearPixelLocalStorageuiEXT) +#define glFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewFramebufferPixelLocalStorageSizeEXT) +#define glGetFramebufferPixelLocalStorageSizeEXT GLEW_GET_FUN(__glewGetFramebufferPixelLocalStorageSizeEXT) + +#define GLEW_EXT_shader_pixel_local_storage2 GLEW_GET_VAR(__GLEW_EXT_shader_pixel_local_storage2) + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 + +#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod) + +#endif /* GL_EXT_shader_texture_lod */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* ------------------------- GL_EXT_shadow_samplers ------------------------ */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 + +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 + +#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers) + +#endif /* GL_EXT_shadow_samplers */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture ------------------------- */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 + +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentEXT GLEW_GET_FUN(__glewTexPageCommitmentEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_EXT_sparse_texture GLEW_GET_VAR(__GLEW_EXT_sparse_texture) + +#endif /* GL_EXT_sparse_texture */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------- GL_EXT_texture_compression_astc_decode_mode -------------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode) + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +/* ----------- GL_EXT_texture_compression_astc_decode_mode_rgb9e5 ---------- */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 +#define GL_EXT_texture_compression_astc_decode_mode_rgb9e5 1 + +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 + +#define GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 GLEW_GET_VAR(__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5) + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +/* -------------------- GL_EXT_texture_compression_bptc -------------------- */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F + +#define GLEW_EXT_texture_compression_bptc GLEW_GET_VAR(__GLEW_EXT_texture_compression_bptc) + +#endif /* GL_EXT_texture_compression_bptc */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* --------------------- GL_EXT_texture_cube_map_array --------------------- */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A + +#define GLEW_EXT_texture_cube_map_array GLEW_GET_VAR(__GLEW_EXT_texture_cube_map_array) + +#endif /* GL_EXT_texture_cube_map_array */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 + +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888) + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_norm16 ------------------------- */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 + +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA16_EXT 0x805B +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGBA16_SNORM_EXT 0x8F9B + +#define GLEW_EXT_texture_norm16 GLEW_GET_VAR(__GLEW_EXT_texture_norm16) + +#endif /* GL_EXT_texture_norm16 */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* --------------------------- GL_EXT_texture_rg --------------------------- */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 + +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B + +#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg) + +#endif /* GL_EXT_texture_rg */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ------------------------- GL_EXT_texture_sRGB_R8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 + +#define GL_SR8_EXT 0x8FBD + +#define GLEW_EXT_texture_sRGB_R8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_R8) + +#endif /* GL_EXT_texture_sRGB_R8 */ + +/* ------------------------ GL_EXT_texture_sRGB_RG8 ------------------------ */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 + +#define GL_SRG8_EXT 0x8FBE + +#define GLEW_EXT_texture_sRGB_RG8 GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_RG8) + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_storage ------------------------ */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 + +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R16F_EXT 0x822D +#define GL_R32F_EXT 0x822E +#define GL_RG16F_EXT 0x822F +#define GL_RG32F_EXT 0x8230 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB_RAW_422_APPLE 0x8A51 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_BGRA8_EXT 0x93A1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT) +#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT) +#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage) + +#endif /* GL_EXT_texture_storage */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 + +#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV) + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +/* -------------------------- GL_EXT_texture_view -------------------------- */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureViewEXT GLEW_GET_FUN(__glewTextureViewEXT) + +#define GLEW_EXT_texture_view GLEW_GET_VAR(__GLEW_EXT_texture_view) + +#endif /* GL_EXT_texture_view */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* ------------------------- GL_EXT_unpack_subimage ------------------------ */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 + +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 + +#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage) + +#endif /* GL_EXT_unpack_subimage */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_array_setXXX ---------------------- */ + +#ifndef GL_EXT_vertex_array_setXXX +#define GL_EXT_vertex_array_setXXX 1 + +typedef void (GLAPIENTRY * PFNGLBINDARRAYSETEXTPROC) (const void *arrayset); +typedef const void * (GLAPIENTRY * PFNGLCREATEARRAYSETEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEARRAYSETSEXTPROC) (GLsizei n, const void *arrayset[]); + +#define glBindArraySetEXT GLEW_GET_FUN(__glewBindArraySetEXT) +#define glCreateArraySetExt GLEW_GET_FUN(__glewCreateArraySetExt) +#define glDeleteArraySetsEXT GLEW_GET_FUN(__glewDeleteArraySetsEXT) + +#define GLEW_EXT_vertex_array_setXXX GLEW_GET_VAR(__GLEW_EXT_vertex_array_setXXX) + +#endif /* GL_EXT_vertex_array_setXXX */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------ GL_EXT_win32_keyed_mutex ----------------------- */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 + +typedef GLboolean (GLAPIENTRY * PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GLAPIENTRY * PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); + +#define glAcquireKeyedMutexWin32EXT GLEW_GET_FUN(__glewAcquireKeyedMutexWin32EXT) +#define glReleaseKeyedMutexWin32EXT GLEW_GET_FUN(__glewReleaseKeyedMutexWin32EXT) + +#define GLEW_EXT_win32_keyed_mutex GLEW_GET_VAR(__GLEW_EXT_win32_keyed_mutex) + +#endif /* GL_EXT_win32_keyed_mutex */ + +/* ------------------------ GL_EXT_window_rectangles ----------------------- */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 + +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 + +typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); + +#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) + +#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) + +#endif /* GL_EXT_window_rectangles */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------ GL_INTEL_conservative_rasterization ------------------ */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 + +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE + +#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) + +#endif /* GL_INTEL_conservative_rasterization */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* --------------------- GL_KHR_parallel_shader_compile -------------------- */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsKHR GLEW_GET_FUN(__glewMaxShaderCompilerThreadsKHR) + +#define GLEW_KHR_parallel_shader_compile GLEW_GET_VAR(__GLEW_KHR_parallel_shader_compile) + +#endif /* GL_KHR_parallel_shader_compile */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 + +#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* -------------------- GL_MESA_shader_integer_functions ------------------- */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 + +#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) + +#endif /* GL_MESA_shader_integer_functions */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 + +#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 + +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA + +typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); +typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); + +#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) +#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) +#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) + +#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) + +#endif /* GL_NVX_linked_gpu_multicast */ + +/* ------------------------ GL_NV_3dvision_settings ------------------------ */ + +#ifndef GL_NV_3dvision_settings +#define GL_NV_3dvision_settings 1 + +#define GL_3DVISION_STEREO_NV 0x90F4 +#define GL_STEREO_SEPARATION_NV 0x90F5 +#define GL_STEREO_CONVERGENCE_NV 0x90F6 +#define GL_STEREO_CUTOFF_NV 0x90F7 +#define GL_STEREO_PROJECTION_NV 0x90F8 +#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9 +#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA + +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV) +#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV) + +#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings) + +#endif /* GL_NV_3dvision_settings */ + +/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */ + +#ifndef GL_NV_EGL_stream_consumer_external +#define GL_NV_EGL_stream_consumer_external 1 + +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 + +#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external) + +#endif /* GL_NV_EGL_stream_consumer_external */ + +/* ----------------- GL_NV_alpha_to_coverage_dither_control ---------------- */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 + +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F + +#define GLEW_NV_alpha_to_coverage_dither_control GLEW_GET_VAR(__GLEW_NV_alpha_to_coverage_dither_control) + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +/* ------------------------------- GL_NV_bgr ------------------------------- */ + +#ifndef GL_NV_bgr +#define GL_NV_bgr 1 + +#define GL_BGR_NV 0x80E0 + +#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr) + +#endif /* GL_NV_bgr */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* ----------------------- GL_NV_blend_minmax_factor ----------------------- */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_NV_blend_minmax_factor GLEW_GET_VAR(__GLEW_NV_blend_minmax_factor) + +#endif /* GL_NV_blend_minmax_factor */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 + +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E + +typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); + +#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) + +#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) + +#endif /* GL_NV_clip_space_w_scaling */ + +/* --------------------------- GL_NV_command_list -------------------------- */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 + +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a +#define GL_BLEND_COLOR_COMMAND_NV 0x000b +#define GL_STENCIL_REF_COMMAND_NV 0x000c +#define GL_LINE_WIDTH_COMMAND_NV 0x000d +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e +#define GL_ALPHA_REF_COMMAND_NV 0x000f +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 + +typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); +typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); +typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); +typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); +typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); +typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); + +#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) +#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) +#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) +#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) +#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) +#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) +#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) +#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) +#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) +#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) +#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) +#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) +#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) +#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) +#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) +#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) +#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) + +#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) + +#endif /* GL_NV_command_list */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 + +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); + +#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) + +#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +/* --------------------------- GL_NV_copy_buffer --------------------------- */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 + +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubDataNV GLEW_GET_FUN(__glewCopyBufferSubDataNV) + +#define GLEW_NV_copy_buffer GLEW_GET_VAR(__GLEW_NV_copy_buffer) + +#endif /* GL_NV_copy_buffer */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_buffers -------------------------- */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV) + +#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers) + +#endif /* GL_NV_draw_buffers */ + +/* -------------------------- GL_NV_draw_instanced ------------------------- */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedNV GLEW_GET_FUN(__glewDrawArraysInstancedNV) +#define glDrawElementsInstancedNV GLEW_GET_FUN(__glewDrawElementsInstancedNV) + +#define GLEW_NV_draw_instanced GLEW_GET_VAR(__GLEW_NV_draw_instanced) + +#endif /* GL_NV_draw_instanced */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 + +typedef void (APIENTRY *GLVULKANPROCNV)(void); + +typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); +typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); + +#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) +#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) +#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) +#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) +#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) + +#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) + +#endif /* GL_NV_draw_vulkan_image */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* --------------------- GL_NV_explicit_attrib_location -------------------- */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 + +#define GLEW_NV_explicit_attrib_location GLEW_GET_VAR(__GLEW_NV_explicit_attrib_location) + +#endif /* GL_NV_explicit_attrib_location */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 + +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF + +#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments) + +#endif /* GL_NV_fbo_color_attachments */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* ------------------------- GL_NV_framebuffer_blit ------------------------ */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferNV GLEW_GET_FUN(__glewBlitFramebufferNV) + +#define GLEW_NV_framebuffer_blit GLEW_GET_VAR(__GLEW_NV_framebuffer_blit) + +#endif /* GL_NV_framebuffer_blit */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* --------------------- GL_NV_framebuffer_multisample --------------------- */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV) + +#define GLEW_NV_framebuffer_multisample GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample) + +#endif /* GL_NV_framebuffer_multisample */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ----------------------- GL_NV_generate_mipmap_sRGB ---------------------- */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 + +#define GLEW_NV_generate_mipmap_sRGB GLEW_GET_VAR(__GLEW_NV_generate_mipmap_sRGB) + +#endif /* GL_NV_generate_mipmap_sRGB */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* -------------------------- GL_NV_gpu_multicast -------------------------- */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 + +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +#define GL_RENDER_GPU_MASK_NV 0x9558 + +typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); +typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); + +#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) +#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) +#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) +#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) +#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) +#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) +#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) +#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) +#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) +#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) +#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) +#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) + +#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) + +#endif /* GL_NV_gpu_multicast */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* -------------------------- GL_NV_image_formats -------------------------- */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 + +#define GLEW_NV_image_formats GLEW_GET_VAR(__GLEW_NV_image_formats) + +#endif /* GL_NV_image_formats */ + +/* ------------------------- GL_NV_instanced_arrays ------------------------ */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorNV GLEW_GET_FUN(__glewVertexAttribDivisorNV) + +#define GLEW_NV_instanced_arrays GLEW_GET_VAR(__GLEW_NV_instanced_arrays) + +#endif /* GL_NV_instanced_arrays */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ----------------------- GL_NV_non_square_matrices ----------------------- */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 + +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + +#define glUniformMatrix2x3fvNV GLEW_GET_FUN(__glewUniformMatrix2x3fvNV) +#define glUniformMatrix2x4fvNV GLEW_GET_FUN(__glewUniformMatrix2x4fvNV) +#define glUniformMatrix3x2fvNV GLEW_GET_FUN(__glewUniformMatrix3x2fvNV) +#define glUniformMatrix3x4fvNV GLEW_GET_FUN(__glewUniformMatrix3x4fvNV) +#define glUniformMatrix4x2fvNV GLEW_GET_FUN(__glewUniformMatrix4x2fvNV) +#define glUniformMatrix4x3fvNV GLEW_GET_FUN(__glewUniformMatrix4x3fvNV) + +#define GLEW_NV_non_square_matrices GLEW_GET_VAR(__GLEW_NV_non_square_matrices) + +#endif /* GL_NV_non_square_matrices */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* -------------------------- GL_NV_pack_subimage -------------------------- */ + +#ifndef GL_NV_pack_subimage +#define GL_NV_pack_subimage 1 + +#define GL_PACK_ROW_LENGTH_NV 0x0D02 +#define GL_PACK_SKIP_ROWS_NV 0x0D03 +#define GL_PACK_SKIP_PIXELS_NV 0x0D04 + +#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage) + +#endif /* GL_NV_pack_subimage */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------------- GL_NV_packed_float -------------------------- */ + +#ifndef GL_NV_packed_float +#define GL_NV_packed_float 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float) + +#endif /* GL_NV_packed_float */ + +/* ----------------------- GL_NV_packed_float_linear ----------------------- */ + +#ifndef GL_NV_packed_float_linear +#define GL_NV_packed_float_linear 1 + +#define GL_R11F_G11F_B10F_NV 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B + +#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear) + +#endif /* GL_NV_packed_float_linear */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF + +#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object) + +#endif /* GL_NV_pixel_buffer_object */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* ------------------------- GL_NV_platform_binary ------------------------- */ + +#ifndef GL_NV_platform_binary +#define GL_NV_platform_binary 1 + +#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B + +#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary) + +#endif /* GL_NV_platform_binary */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* --------------------------- GL_NV_polygon_mode -------------------------- */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 + +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 + +typedef void (GLAPIENTRY * PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); + +#define glPolygonModeNV GLEW_GET_FUN(__glewPolygonModeNV) + +#define GLEW_NV_polygon_mode GLEW_GET_VAR(__GLEW_NV_polygon_mode) + +#endif /* GL_NV_polygon_mode */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ---------------------------- GL_NV_read_depth --------------------------- */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 + +#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth) + +#endif /* GL_NV_read_depth */ + +/* ------------------------ GL_NV_read_depth_stencil ----------------------- */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 + +#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil) + +#endif /* GL_NV_read_depth_stencil */ + +/* --------------------------- GL_NV_read_stencil -------------------------- */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 + +#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil) + +#endif /* GL_NV_read_stencil */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 + +#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB + +#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) + +#endif /* GL_NV_robustness_video_memory_purge */ + +/* --------------------------- GL_NV_sRGB_formats -------------------------- */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 + +#define GL_ETC1_SRGB8_NV 0x88EE +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F + +#define GLEW_NV_sRGB_formats GLEW_GET_VAR(__GLEW_NV_sRGB_formats) + +#endif /* GL_NV_sRGB_formats */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 + +#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) + +#endif /* GL_NV_shader_atomic_float64 */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------- GL_NV_shader_noperspective_interpolation --------------- */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 + +#define GLEW_NV_shader_noperspective_interpolation GLEW_GET_VAR(__GLEW_NV_shader_noperspective_interpolation) + +#endif /* GL_NV_shader_noperspective_interpolation */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_shadow_samplers_array ---------------------- */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 + +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 + +#define GLEW_NV_shadow_samplers_array GLEW_GET_VAR(__GLEW_NV_shadow_samplers_array) + +#endif /* GL_NV_shadow_samplers_array */ + +/* ----------------------- GL_NV_shadow_samplers_cube ---------------------- */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 + +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 + +#define GLEW_NV_shadow_samplers_cube GLEW_GET_VAR(__GLEW_NV_shadow_samplers_cube) + +#endif /* GL_NV_shadow_samplers_cube */ + +/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 + +#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) + +#endif /* GL_NV_stereo_view_rendering */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* -------------------------- GL_NV_texture_array -------------------------- */ + +#ifndef GL_NV_texture_array +#define GL_NV_texture_array 1 + +#define GL_UNPACK_SKIP_IMAGES_NV 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF +#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4 +#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV) +#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV) +#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV) +#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV) +#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV) +#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV) + +#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array) + +#endif /* GL_NV_texture_array */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* ----------------------- GL_NV_texture_border_clamp ---------------------- */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 + +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D + +#define GLEW_NV_texture_border_clamp GLEW_GET_VAR(__GLEW_NV_texture_border_clamp) + +#endif /* GL_NV_texture_border_clamp */ + +/* --------------------- GL_NV_texture_compression_latc -------------------- */ + +#ifndef GL_NV_texture_compression_latc +#define GL_NV_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73 + +#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc) + +#endif /* GL_NV_texture_compression_latc */ + +/* --------------------- GL_NV_texture_compression_s3tc -------------------- */ + +#ifndef GL_NV_texture_compression_s3tc +#define GL_NV_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3 + +#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc) + +#endif /* GL_NV_texture_compression_s3tc */ + +/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 + +#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update) + +#endif /* GL_NV_texture_compression_s3tc_update */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 + +#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap) + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* ------------------- GL_NV_texture_rectangle_compressed ------------------ */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 + +#define GLEW_NV_texture_rectangle_compressed GLEW_GET_VAR(__GLEW_NV_texture_rectangle_compressed) + +#endif /* GL_NV_texture_rectangle_compressed */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* -------------------------- GL_NV_viewport_array ------------------------- */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) +#define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) +#define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) +#define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) +#define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) +#define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) +#define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) +#define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) +#define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) +#define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) +#define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) +#define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) + +#define GLEW_NV_viewport_array GLEW_GET_VAR(__GLEW_NV_viewport_array) + +#endif /* GL_NV_viewport_array */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------- GL_NV_viewport_swizzle ------------------------ */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 + +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B + +typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); + +#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) + +#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) + +#endif /* GL_NV_viewport_swizzle */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* ------------ GL_OVR_multiview_multisampled_render_to_texture ------------ */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultisampleMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultisampleMultiviewOVR) + +#define GLEW_OVR_multiview_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_OVR_multiview_multisampled_render_to_texture) + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* --------------------------- GL_QCOM_alpha_test -------------------------- */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 + +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); + +#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM) + +#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test) + +#endif /* GL_QCOM_alpha_test */ + +/* ------------------------ GL_QCOM_binning_control ------------------------ */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 + +#define GL_DONT_CARE 0x1100 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 + +#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control) + +#endif /* GL_QCOM_binning_control */ + +/* ------------------------- GL_QCOM_driver_control ------------------------ */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 + +typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar *driverControlString); +typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls); + +#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM) +#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM) +#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM) +#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM) + +#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control) + +#endif /* GL_QCOM_driver_control */ + +/* -------------------------- GL_QCOM_extended_get ------------------------- */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 + +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC + +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void** params); +typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures); +typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); + +#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM) +#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM) +#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM) +#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM) +#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM) +#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM) +#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM) +#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM) + +#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get) + +#endif /* GL_QCOM_extended_get */ + +/* ------------------------- GL_QCOM_extended_get2 ------------------------- */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 + +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar* source, GLint* length); +typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms); +typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders); +typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); + +#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM) +#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM) +#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM) +#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM) + +#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2) + +#endif /* GL_QCOM_extended_get2 */ + +/* ---------------------- GL_QCOM_framebuffer_foveated --------------------- */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 + +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x1 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint fbo, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint* providedFeatures); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint fbo, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); + +#define glFramebufferFoveationConfigQCOM GLEW_GET_FUN(__glewFramebufferFoveationConfigQCOM) +#define glFramebufferFoveationParametersQCOM GLEW_GET_FUN(__glewFramebufferFoveationParametersQCOM) + +#define GLEW_QCOM_framebuffer_foveated GLEW_GET_VAR(__GLEW_QCOM_framebuffer_foveated) + +#endif /* GL_QCOM_framebuffer_foveated */ + +/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 + +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 + +#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode) + +#endif /* GL_QCOM_perfmon_global_mode */ + +/* -------------- GL_QCOM_shader_framebuffer_fetch_noncoherent ------------- */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 + +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); + +#define glFramebufferFetchBarrierQCOM GLEW_GET_FUN(__glewFramebufferFetchBarrierQCOM) + +#define GLEW_QCOM_shader_framebuffer_fetch_noncoherent GLEW_GET_VAR(__GLEW_QCOM_shader_framebuffer_fetch_noncoherent) + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 + +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 + +typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + +#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM) +#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM) + +#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering) + +#endif /* GL_QCOM_tiled_rendering */ + +/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 + +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 + +#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering) + +#endif /* GL_QCOM_writeonly_rendering */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* ------------------------- GL_SGIS_clip_band_hint ------------------------ */ + +#ifndef GL_SGIS_clip_band_hint +#define GL_SGIS_clip_band_hint 1 + +#define GLEW_SGIS_clip_band_hint GLEW_GET_VAR(__GLEW_SGIS_clip_band_hint) + +#endif /* GL_SGIS_clip_band_hint */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_line_texgen -------------------------- */ + +#ifndef GL_SGIS_line_texgen +#define GL_SGIS_line_texgen 1 + +#define GLEW_SGIS_line_texgen GLEW_GET_VAR(__GLEW_SGIS_line_texgen) + +#endif /* GL_SGIS_line_texgen */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* -------------------------- GL_SGIS_multitexture ------------------------- */ + +#ifndef GL_SGIS_multitexture +#define GL_SGIS_multitexture 1 + +#define GL_SELECTED_TEXTURE_SGIS 0x83C0 +#define GL_SELECTED_TEXTURE_COORD_SET_SGIS 0x83C1 +#define GL_SELECTED_TEXTURE_TRANSFORM_SGIS 0x83C2 +#define GL_MAX_TEXTURES_SGIS 0x83C3 +#define GL_MAX_TEXTURE_COORD_SETS_SGIS 0x83C4 +#define GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS 0x83C5 +#define GL_TEXTURE_ENV_COORD_SET_SGIS 0x83C6 +#define GL_TEXTURE0_SGIS 0x83C7 +#define GL_TEXTURE1_SGIS 0x83C8 +#define GL_TEXTURE2_SGIS 0x83C9 +#define GL_TEXTURE3_SGIS 0x83CA + +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURESGISPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSELECTTEXTURETRANSFORMSGISPROC) (GLenum target); + +#define glInterleavedTextureCoordSetsSGIS GLEW_GET_FUN(__glewInterleavedTextureCoordSetsSGIS) +#define glSelectTextureCoordSetSGIS GLEW_GET_FUN(__glewSelectTextureCoordSetSGIS) +#define glSelectTextureSGIS GLEW_GET_FUN(__glewSelectTextureSGIS) +#define glSelectTextureTransformSGIS GLEW_GET_FUN(__glewSelectTextureTransformSGIS) + +#define GLEW_SGIS_multitexture GLEW_GET_VAR(__GLEW_SGIS_multitexture) + +#endif /* GL_SGIS_multitexture */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ----------------------- GL_SGIS_shared_multisample ---------------------- */ + +#ifndef GL_SGIS_shared_multisample +#define GL_SGIS_shared_multisample 1 + +typedef void (GLAPIENTRY * PFNGLMULTISAMPLESUBRECTPOSSGISPROC) (GLint x, GLint y); + +#define glMultisampleSubRectPosSGIS GLEW_GET_FUN(__glewMultisampleSubRectPosSGIS) + +#define GLEW_SGIS_shared_multisample GLEW_GET_VAR(__GLEW_SGIS_shared_multisample) + +#endif /* GL_SGIS_shared_multisample */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_bali_g_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_g_instruments +#define GL_SGIX_bali_g_instruments 1 + +#define GL_BALI_NUM_TRIS_CULLED_INSTRUMENT 0x6080 +#define GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT 0x6081 +#define GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT 0x6082 +#define GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT 0x6083 + +#define GLEW_SGIX_bali_g_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_g_instruments) + +#endif /* GL_SGIX_bali_g_instruments */ + +/* ----------------------- GL_SGIX_bali_r_instruments ---------------------- */ + +#ifndef GL_SGIX_bali_r_instruments +#define GL_SGIX_bali_r_instruments 1 + +#define GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT 0x6090 +#define GL_BALI_DEPTH_PASS_INSTRUMENT 0x6091 +#define GL_BALI_R_CHIP_COUNT 0x6092 + +#define GLEW_SGIX_bali_r_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_r_instruments) + +#endif /* GL_SGIX_bali_r_instruments */ + +/* --------------------- GL_SGIX_bali_timer_instruments -------------------- */ + +#ifndef GL_SGIX_bali_timer_instruments +#define GL_SGIX_bali_timer_instruments 1 + +#define GLEW_SGIX_bali_timer_instruments GLEW_GET_VAR(__GLEW_SGIX_bali_timer_instruments) + +#endif /* GL_SGIX_bali_timer_instruments */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* --------------------------- GL_SGIX_blend_cadd -------------------------- */ + +#ifndef GL_SGIX_blend_cadd +#define GL_SGIX_blend_cadd 1 + +#define GL_FUNC_COMPLEX_ADD_EXT 0x601C + +#define GLEW_SGIX_blend_cadd GLEW_GET_VAR(__GLEW_SGIX_blend_cadd) + +#endif /* GL_SGIX_blend_cadd */ + +/* ------------------------ GL_SGIX_blend_cmultiply ------------------------ */ + +#ifndef GL_SGIX_blend_cmultiply +#define GL_SGIX_blend_cmultiply 1 + +#define GL_FUNC_COMPLEX_MULTIPLY_EXT 0x601B + +#define GLEW_SGIX_blend_cmultiply GLEW_GET_VAR(__GLEW_SGIX_blend_cmultiply) + +#endif /* GL_SGIX_blend_cmultiply */ + +/* --------------------- GL_SGIX_calligraphic_fragment --------------------- */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 + +#define GLEW_SGIX_calligraphic_fragment GLEW_GET_VAR(__GLEW_SGIX_calligraphic_fragment) + +#endif /* GL_SGIX_calligraphic_fragment */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* --------------------- GL_SGIX_color_matrix_accuracy --------------------- */ + +#ifndef GL_SGIX_color_matrix_accuracy +#define GL_SGIX_color_matrix_accuracy 1 + +#define GL_COLOR_MATRIX_HINT 0x8317 + +#define GLEW_SGIX_color_matrix_accuracy GLEW_GET_VAR(__GLEW_SGIX_color_matrix_accuracy) + +#endif /* GL_SGIX_color_matrix_accuracy */ + +/* --------------------- GL_SGIX_color_table_index_mode -------------------- */ + +#ifndef GL_SGIX_color_table_index_mode +#define GL_SGIX_color_table_index_mode 1 + +#define GLEW_SGIX_color_table_index_mode GLEW_GET_VAR(__GLEW_SGIX_color_table_index_mode) + +#endif /* GL_SGIX_color_table_index_mode */ + +/* ------------------------- GL_SGIX_complex_polar ------------------------- */ + +#ifndef GL_SGIX_complex_polar +#define GL_SGIX_complex_polar 1 + +#define GLEW_SGIX_complex_polar GLEW_GET_VAR(__GLEW_SGIX_complex_polar) + +#endif /* GL_SGIX_complex_polar */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ---------------------------- GL_SGIX_cube_map --------------------------- */ + +#ifndef GL_SGIX_cube_map +#define GL_SGIX_cube_map 1 + +#define GL_ENV_MAP_SGIX 0x8340 +#define GL_CUBE_MAP_SGIX 0x8341 +#define GL_CUBE_MAP_ZP_SGIX 0x8342 +#define GL_CUBE_MAP_ZN_SGIX 0x8343 +#define GL_CUBE_MAP_XN_SGIX 0x8344 +#define GL_CUBE_MAP_XP_SGIX 0x8345 +#define GL_CUBE_MAP_YN_SGIX 0x8346 +#define GL_CUBE_MAP_YP_SGIX 0x8347 +#define GL_CUBE_MAP_BINDING_SGIX 0x8348 + +#define GLEW_SGIX_cube_map GLEW_GET_VAR(__GLEW_SGIX_cube_map) + +#endif /* GL_SGIX_cube_map */ + +/* ------------------------ GL_SGIX_cylinder_texgen ------------------------ */ + +#ifndef GL_SGIX_cylinder_texgen +#define GL_SGIX_cylinder_texgen 1 + +#define GLEW_SGIX_cylinder_texgen GLEW_GET_VAR(__GLEW_SGIX_cylinder_texgen) + +#endif /* GL_SGIX_cylinder_texgen */ + +/* ---------------------------- GL_SGIX_datapipe --------------------------- */ + +#ifndef GL_SGIX_datapipe +#define GL_SGIX_datapipe 1 + +#define GL_GEOMETRY_BIT 0x1 +#define GL_IMAGE_BIT 0x2 + +typedef void (GLAPIENTRY * PFNGLADDRESSSPACEPROC) (GLenum space, GLbitfield mask); +typedef GLint (GLAPIENTRY * PFNGLDATAPIPEPROC) (GLenum space); + +#define glAddressSpace GLEW_GET_FUN(__glewAddressSpace) +#define glDataPipe GLEW_GET_FUN(__glewDataPipe) + +#define GLEW_SGIX_datapipe GLEW_GET_VAR(__GLEW_SGIX_datapipe) + +#endif /* GL_SGIX_datapipe */ + +/* --------------------------- GL_SGIX_decimation -------------------------- */ + +#ifndef GL_SGIX_decimation +#define GL_SGIX_decimation 1 + +#define GLEW_SGIX_decimation GLEW_GET_VAR(__GLEW_SGIX_decimation) + +#endif /* GL_SGIX_decimation */ + +/* --------------------- GL_SGIX_depth_pass_instrument --------------------- */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 + +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 + +#define GLEW_SGIX_depth_pass_instrument GLEW_GET_VAR(__GLEW_SGIX_depth_pass_instrument) + +#endif /* GL_SGIX_depth_pass_instrument */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* ------------------------------ GL_SGIX_dvc ------------------------------ */ + +#ifndef GL_SGIX_dvc +#define GL_SGIX_dvc 1 + +#define GLEW_SGIX_dvc GLEW_GET_VAR(__GLEW_SGIX_dvc) + +#endif /* GL_SGIX_dvc */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_blend --------------------------- */ + +#ifndef GL_SGIX_fog_blend +#define GL_SGIX_fog_blend 1 + +#define GL_FOG_BLEND_ALPHA_SGIX 0x81FE +#define GL_FOG_BLEND_COLOR_SGIX 0x81FF + +#define GLEW_SGIX_fog_blend GLEW_GET_VAR(__GLEW_SGIX_fog_blend) + +#endif /* GL_SGIX_fog_blend */ + +/* ---------------------- GL_SGIX_fog_factor_to_alpha ---------------------- */ + +#ifndef GL_SGIX_fog_factor_to_alpha +#define GL_SGIX_fog_factor_to_alpha 1 + +#define GLEW_SGIX_fog_factor_to_alpha GLEW_GET_VAR(__GLEW_SGIX_fog_factor_to_alpha) + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +/* --------------------------- GL_SGIX_fog_layers -------------------------- */ + +#ifndef GL_SGIX_fog_layers +#define GL_SGIX_fog_layers 1 + +#define GL_FOG_TYPE_SGIX 0x8323 +#define GL_UNIFORM_SGIX 0x8324 +#define GL_LAYERED_SGIX 0x8325 +#define GL_FOG_GROUND_PLANE_SGIX 0x8326 +#define GL_FOG_LAYERS_POINTS_SGIX 0x8327 +#define GL_MAX_FOG_LAYERS_POINTS_SGIX 0x8328 + +typedef void (GLAPIENTRY * PFNGLFOGLAYERSSGIXPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGLAYERSSGIXPROC) (GLfloat* points); + +#define glFogLayersSGIX GLEW_GET_FUN(__glewFogLayersSGIX) +#define glGetFogLayersSGIX GLEW_GET_FUN(__glewGetFogLayersSGIX) + +#define GLEW_SGIX_fog_layers GLEW_GET_VAR(__GLEW_SGIX_fog_layers) + +#endif /* GL_SGIX_fog_layers */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* --------------------------- GL_SGIX_fog_patchy -------------------------- */ + +#ifndef GL_SGIX_fog_patchy +#define GL_SGIX_fog_patchy 1 + +#define GLEW_SGIX_fog_patchy GLEW_GET_VAR(__GLEW_SGIX_fog_patchy) + +#endif /* GL_SGIX_fog_patchy */ + +/* --------------------------- GL_SGIX_fog_scale --------------------------- */ + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 + +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD + +#define GLEW_SGIX_fog_scale GLEW_GET_VAR(__GLEW_SGIX_fog_scale) + +#endif /* GL_SGIX_fog_scale */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* -------------------- GL_SGIX_fragment_lighting_space -------------------- */ + +#ifndef GL_SGIX_fragment_lighting_space +#define GL_SGIX_fragment_lighting_space 1 + +#define GL_EYE_SPACE_SGIX 0x8436 +#define GL_TANGENT_SPACE_SGIX 0x8437 +#define GL_OBJECT_SPACE_SGIX 0x8438 +#define GL_FRAGMENT_LIGHT_SPACE_SGIX 0x843D + +#define GLEW_SGIX_fragment_lighting_space GLEW_GET_VAR(__GLEW_SGIX_fragment_lighting_space) + +#endif /* GL_SGIX_fragment_lighting_space */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* ---------------------- GL_SGIX_fragments_instrument --------------------- */ + +#ifndef GL_SGIX_fragments_instrument +#define GL_SGIX_fragments_instrument 1 + +#define GL_FRAGMENTS_INSTRUMENT_SGIX 0x8313 +#define GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX 0x8314 +#define GL_FRAGMENTS_INSTRUMENT_MAX_SGIX 0x8315 + +#define GLEW_SGIX_fragments_instrument GLEW_GET_VAR(__GLEW_SGIX_fragments_instrument) + +#endif /* GL_SGIX_fragments_instrument */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* -------------------------- GL_SGIX_icc_texture -------------------------- */ + +#ifndef GL_SGIX_icc_texture +#define GL_SGIX_icc_texture 1 + +#define GL_RGB_ICC_SGIX 0x8460 +#define GL_RGBA_ICC_SGIX 0x8461 +#define GL_ALPHA_ICC_SGIX 0x8462 +#define GL_LUMINANCE_ICC_SGIX 0x8463 +#define GL_INTENSITY_ICC_SGIX 0x8464 +#define GL_LUMINANCE_ALPHA_ICC_SGIX 0x8465 +#define GL_R5_G6_B5_ICC_SGIX 0x8466 +#define GL_R5_G6_B5_A8_ICC_SGIX 0x8467 +#define GL_ALPHA16_ICC_SGIX 0x8468 +#define GL_LUMINANCE16_ICC_SGIX 0x8469 +#define GL_INTENSITY16_ICC_SGIX 0x846A +#define GL_LUMINANCE16_ALPHA8_ICC_SGIX 0x846B + +#define GLEW_SGIX_icc_texture GLEW_GET_VAR(__GLEW_SGIX_icc_texture) + +#endif /* GL_SGIX_icc_texture */ + +/* ------------------------ GL_SGIX_igloo_interface ------------------------ */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 + +#define GL_IGLOO_FULLSCREEN_SGIX 0x819E +#define GL_IGLOO_VIEWPORT_OFFSET_SGIX 0x819F +#define GL_IGLOO_SWAPTMESH_SGIX 0x81A0 +#define GL_IGLOO_COLORNORMAL_SGIX 0x81A1 +#define GL_IGLOO_IRISGL_MODE_SGIX 0x81A2 +#define GL_IGLOO_LMC_COLOR_SGIX 0x81A3 +#define GL_IGLOO_TMESHMODE_SGIX 0x81A4 +#define GL_LIGHT31 0xBEAD + +typedef void (GLAPIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, void *param); + +#define glIglooInterfaceSGIX GLEW_GET_FUN(__glewIglooInterfaceSGIX) + +#define GLEW_SGIX_igloo_interface GLEW_GET_VAR(__GLEW_SGIX_igloo_interface) + +#endif /* GL_SGIX_igloo_interface */ + +/* ----------------------- GL_SGIX_image_compression ----------------------- */ + +#ifndef GL_SGIX_image_compression +#define GL_SGIX_image_compression 1 + +#define GLEW_SGIX_image_compression GLEW_GET_VAR(__GLEW_SGIX_image_compression) + +#endif /* GL_SGIX_image_compression */ + +/* ---------------------- GL_SGIX_impact_pixel_texture --------------------- */ + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_SGIX_impact_pixel_texture 1 + +#define GLEW_SGIX_impact_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_impact_pixel_texture) + +#endif /* GL_SGIX_impact_pixel_texture */ + +/* ------------------------ GL_SGIX_instrument_error ----------------------- */ + +#ifndef GL_SGIX_instrument_error +#define GL_SGIX_instrument_error 1 + +#define GLEW_SGIX_instrument_error GLEW_GET_VAR(__GLEW_SGIX_instrument_error) + +#endif /* GL_SGIX_instrument_error */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ----------------------- GL_SGIX_line_quality_hint ----------------------- */ + +#ifndef GL_SGIX_line_quality_hint +#define GL_SGIX_line_quality_hint 1 + +#define GL_LINE_QUALITY_HINT_SGIX 0x835B + +#define GLEW_SGIX_line_quality_hint GLEW_GET_VAR(__GLEW_SGIX_line_quality_hint) + +#endif /* GL_SGIX_line_quality_hint */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ----------------------------- GL_SGIX_mpeg1 ----------------------------- */ + +#ifndef GL_SGIX_mpeg1 +#define GL_SGIX_mpeg1 1 + +typedef void (GLAPIENTRY * PFNGLALLOCMPEGPREDICTORSSGIXPROC) (GLsizei width, GLsizei height, GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLDELETEMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGENMPEGPREDICTORSSGIXPROC) (GLsizei n, GLuint* predictors); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERFVSGIXPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPARAMETERIVSGIXPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef GLboolean (GLAPIENTRY * PFNGLISMPEGPREDICTORSGIXPROC) (GLuint predictor); +typedef void (GLAPIENTRY * PFNGLMPEGPREDICTORSGIXPROC) (GLenum target, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values); +typedef void (GLAPIENTRY * PFNGLSWAPMPEGPREDICTORSSGIXPROC) (GLenum target0, GLenum target1); + +#define glAllocMPEGPredictorsSGIX GLEW_GET_FUN(__glewAllocMPEGPredictorsSGIX) +#define glDeleteMPEGPredictorsSGIX GLEW_GET_FUN(__glewDeleteMPEGPredictorsSGIX) +#define glGenMPEGPredictorsSGIX GLEW_GET_FUN(__glewGenMPEGPredictorsSGIX) +#define glGetMPEGParameterfvSGIX GLEW_GET_FUN(__glewGetMPEGParameterfvSGIX) +#define glGetMPEGParameterivSGIX GLEW_GET_FUN(__glewGetMPEGParameterivSGIX) +#define glGetMPEGPredictorSGIX GLEW_GET_FUN(__glewGetMPEGPredictorSGIX) +#define glGetMPEGQuantTableubv GLEW_GET_FUN(__glewGetMPEGQuantTableubv) +#define glIsMPEGPredictorSGIX GLEW_GET_FUN(__glewIsMPEGPredictorSGIX) +#define glMPEGPredictorSGIX GLEW_GET_FUN(__glewMPEGPredictorSGIX) +#define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv) +#define glSwapMPEGPredictorsSGIX GLEW_GET_FUN(__glewSwapMPEGPredictorsSGIX) + +#define GLEW_SGIX_mpeg1 GLEW_GET_VAR(__GLEW_SGIX_mpeg1) + +#endif /* GL_SGIX_mpeg1 */ + +/* ----------------------------- GL_SGIX_mpeg2 ----------------------------- */ + +#ifndef GL_SGIX_mpeg2 +#define GL_SGIX_mpeg2 1 + +#define GLEW_SGIX_mpeg2 GLEW_GET_VAR(__GLEW_SGIX_mpeg2) + +#endif /* GL_SGIX_mpeg2 */ + +/* ------------------ GL_SGIX_nonlinear_lighting_pervertex ----------------- */ + +#ifndef GL_SGIX_nonlinear_lighting_pervertex +#define GL_SGIX_nonlinear_lighting_pervertex 1 + +typedef void (GLAPIENTRY * PFNGLGETNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint* terms, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint* terms, const GLfloat *data); +typedef void (GLAPIENTRY * PFNGLNONLINLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLint terms, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNONLINMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLint terms, const GLfloat* params); + +#define glGetNonlinLightfvSGIX GLEW_GET_FUN(__glewGetNonlinLightfvSGIX) +#define glGetNonlinMaterialfvSGIX GLEW_GET_FUN(__glewGetNonlinMaterialfvSGIX) +#define glNonlinLightfvSGIX GLEW_GET_FUN(__glewNonlinLightfvSGIX) +#define glNonlinMaterialfvSGIX GLEW_GET_FUN(__glewNonlinMaterialfvSGIX) + +#define GLEW_SGIX_nonlinear_lighting_pervertex GLEW_GET_VAR(__GLEW_SGIX_nonlinear_lighting_pervertex) + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +/* --------------------------- GL_SGIX_nurbs_eval -------------------------- */ + +#ifndef GL_SGIX_nurbs_eval +#define GL_SGIX_nurbs_eval 1 + +#define GL_MAP1_VERTEX_3_NURBS_SGIX 0x81CB +#define GL_MAP1_VERTEX_4_NURBS_SGIX 0x81CC +#define GL_MAP1_INDEX_NURBS_SGIX 0x81CD +#define GL_MAP1_COLOR_4_NURBS_SGIX 0x81CE +#define GL_MAP1_NORMAL_NURBS_SGIX 0x81CF +#define GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX 0x81E0 +#define GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX 0x81E1 +#define GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX 0x81E2 +#define GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX 0x81E3 +#define GL_MAP2_VERTEX_3_NURBS_SGIX 0x81E4 +#define GL_MAP2_VERTEX_4_NURBS_SGIX 0x81E5 +#define GL_MAP2_INDEX_NURBS_SGIX 0x81E6 +#define GL_MAP2_COLOR_4_NURBS_SGIX 0x81E7 +#define GL_MAP2_NORMAL_NURBS_SGIX 0x81E8 +#define GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX 0x81E9 +#define GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX 0x81EA +#define GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX 0x81EB +#define GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX 0x81EC +#define GL_NURBS_KNOT_COUNT_SGIX 0x81ED +#define GL_NURBS_KNOT_VECTOR_SGIX 0x81EE + +#define GLEW_SGIX_nurbs_eval GLEW_GET_VAR(__GLEW_SGIX_nurbs_eval) + +#endif /* GL_SGIX_nurbs_eval */ + +/* ---------------------- GL_SGIX_occlusion_instrument --------------------- */ + +#ifndef GL_SGIX_occlusion_instrument +#define GL_SGIX_occlusion_instrument 1 + +#define GL_OCCLUSION_INSTRUMENT_SGIX 0x6060 + +#define GLEW_SGIX_occlusion_instrument GLEW_GET_VAR(__GLEW_SGIX_occlusion_instrument) + +#endif /* GL_SGIX_occlusion_instrument */ + +/* ------------------------- GL_SGIX_packed_6bytes ------------------------- */ + +#ifndef GL_SGIX_packed_6bytes +#define GL_SGIX_packed_6bytes 1 + +#define GLEW_SGIX_packed_6bytes GLEW_GET_VAR(__GLEW_SGIX_packed_6bytes) + +#endif /* GL_SGIX_packed_6bytes */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ----------------------- GL_SGIX_pixel_texture_lod ----------------------- */ + +#ifndef GL_SGIX_pixel_texture_lod +#define GL_SGIX_pixel_texture_lod 1 + +#define GLEW_SGIX_pixel_texture_lod GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_lod) + +#endif /* GL_SGIX_pixel_texture_lod */ + +/* -------------------------- GL_SGIX_pixel_tiles -------------------------- */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 + +#define GLEW_SGIX_pixel_tiles GLEW_GET_VAR(__GLEW_SGIX_pixel_tiles) + +#endif /* GL_SGIX_pixel_tiles */ + +/* ------------------------- GL_SGIX_polynomial_ffd ------------------------ */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 + +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x1 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x2 + +typedef void (GLAPIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); + +#define glDeformSGIX GLEW_GET_FUN(__glewDeformSGIX) +#define glLoadIdentityDeformationMapSGIX GLEW_GET_FUN(__glewLoadIdentityDeformationMapSGIX) + +#define GLEW_SGIX_polynomial_ffd GLEW_GET_VAR(__GLEW_SGIX_polynomial_ffd) + +#endif /* GL_SGIX_polynomial_ffd */ + +/* --------------------------- GL_SGIX_quad_mesh --------------------------- */ + +#ifndef GL_SGIX_quad_mesh +#define GL_SGIX_quad_mesh 1 + +typedef void (GLAPIENTRY * PFNGLMESHBREADTHSGIXPROC) (GLint breadth); +typedef void (GLAPIENTRY * PFNGLMESHSTRIDESGIXPROC) (GLint stride); + +#define glMeshBreadthSGIX GLEW_GET_FUN(__glewMeshBreadthSGIX) +#define glMeshStrideSGIX GLEW_GET_FUN(__glewMeshStrideSGIX) + +#define GLEW_SGIX_quad_mesh GLEW_GET_VAR(__GLEW_SGIX_quad_mesh) + +#endif /* GL_SGIX_quad_mesh */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ------------------------- GL_SGIX_scalebias_hint ------------------------ */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 + +#define GL_SCALEBIAS_HINT_SGIX 0x8322 + +#define GLEW_SGIX_scalebias_hint GLEW_GET_VAR(__GLEW_SGIX_scalebias_hint) + +#endif /* GL_SGIX_scalebias_hint */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ------------------------------ GL_SGIX_slim ----------------------------- */ + +#ifndef GL_SGIX_slim +#define GL_SGIX_slim 1 + +#define GL_PACK_MAX_COMPRESSED_SIZE_SGIX 0x831B +#define GL_SLIM8U_SGIX 0x831D +#define GL_SLIM10U_SGIX 0x831E +#define GL_SLIM12S_SGIX 0x831F + +#define GLEW_SGIX_slim GLEW_GET_VAR(__GLEW_SGIX_slim) + +#endif /* GL_SGIX_slim */ + +/* ------------------------ GL_SGIX_spotlight_cutoff ----------------------- */ + +#ifndef GL_SGIX_spotlight_cutoff +#define GL_SGIX_spotlight_cutoff 1 + +#define GL_SPOT_CUTOFF_DELTA_SGIX 0x8193 + +#define GLEW_SGIX_spotlight_cutoff GLEW_GET_VAR(__GLEW_SGIX_spotlight_cutoff) + +#endif /* GL_SGIX_spotlight_cutoff */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* -------------------------- GL_SGIX_subdiv_patch ------------------------- */ + +#ifndef GL_SGIX_subdiv_patch +#define GL_SGIX_subdiv_patch 1 + +#define GLEW_SGIX_subdiv_patch GLEW_GET_VAR(__GLEW_SGIX_subdiv_patch) + +#endif /* GL_SGIX_subdiv_patch */ + +/* --------------------------- GL_SGIX_subsample --------------------------- */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 + +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 + +#define GLEW_SGIX_subsample GLEW_GET_VAR(__GLEW_SGIX_subsample) + +#endif /* GL_SGIX_subsample */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ------------------- GL_SGIX_texture_mipmap_anisotropic ------------------ */ + +#ifndef GL_SGIX_texture_mipmap_anisotropic +#define GL_SGIX_texture_mipmap_anisotropic 1 + +#define GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX 0x832E +#define GL_MAX_MIPMAP_ANISOTROPY_SGIX 0x832F + +#define GLEW_SGIX_texture_mipmap_anisotropic GLEW_GET_VAR(__GLEW_SGIX_texture_mipmap_anisotropic) + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_phase ------------------------- */ + +#ifndef GL_SGIX_texture_phase +#define GL_SGIX_texture_phase 1 + +#define GL_PHASE_SGIX 0x832A + +#define GLEW_SGIX_texture_phase GLEW_GET_VAR(__GLEW_SGIX_texture_phase) + +#endif /* GL_SGIX_texture_phase */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ---------------------- GL_SGIX_texture_supersample ---------------------- */ + +#ifndef GL_SGIX_texture_supersample +#define GL_SGIX_texture_supersample 1 + +#define GLEW_SGIX_texture_supersample GLEW_GET_VAR(__GLEW_SGIX_texture_supersample) + +#endif /* GL_SGIX_texture_supersample */ + +/* --------------------------- GL_SGIX_vector_ops -------------------------- */ + +#ifndef GL_SGIX_vector_ops +#define GL_SGIX_vector_ops 1 + +typedef void (GLAPIENTRY * PFNGLGETVECTOROPERATIONSGIXPROC) (GLenum operation); +typedef void (GLAPIENTRY * PFNGLVECTOROPERATIONSGIXPROC) (GLenum operation); + +#define glGetVectorOperationSGIX GLEW_GET_FUN(__glewGetVectorOperationSGIX) +#define glVectorOperationSGIX GLEW_GET_FUN(__glewVectorOperationSGIX) + +#define GLEW_SGIX_vector_ops GLEW_GET_VAR(__GLEW_SGIX_vector_ops) + +#endif /* GL_SGIX_vector_ops */ + +/* ---------------------- GL_SGIX_vertex_array_object ---------------------- */ + +#ifndef GL_SGIX_vertex_array_object +#define GL_SGIX_vertex_array_object 1 + +typedef GLboolean (GLAPIENTRY * PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC) (GLsizei n, const GLuint* arrays, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSSGIXPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYSGIXPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC) (GLsizei n, const GLuint* arrays, const GLclampf* priorities); + +#define glAreVertexArraysResidentSGIX GLEW_GET_FUN(__glewAreVertexArraysResidentSGIX) +#define glBindVertexArraySGIX GLEW_GET_FUN(__glewBindVertexArraySGIX) +#define glDeleteVertexArraysSGIX GLEW_GET_FUN(__glewDeleteVertexArraysSGIX) +#define glGenVertexArraysSGIX GLEW_GET_FUN(__glewGenVertexArraysSGIX) +#define glIsVertexArraySGIX GLEW_GET_FUN(__glewIsVertexArraySGIX) +#define glPrioritizeVertexArraysSGIX GLEW_GET_FUN(__glewPrioritizeVertexArraysSGIX) + +#define GLEW_SGIX_vertex_array_object GLEW_GET_VAR(__GLEW_SGIX_vertex_array_object) + +#endif /* GL_SGIX_vertex_array_object */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* ------------------------ GL_SGIX_ycrcb_subsample ------------------------ */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 + +#define GLEW_SGIX_ycrcb_subsample GLEW_GET_VAR(__GLEW_SGIX_ycrcb_subsample) + +#endif /* GL_SGIX_ycrcb_subsample */ + +/* ----------------------------- GL_SGIX_ycrcba ---------------------------- */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 + +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 + +#define GLEW_SGIX_ycrcba GLEW_GET_VAR(__GLEW_SGIX_ycrcba) + +#endif /* GL_SGIX_ycrcba */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------------- GL_SGI_complex ---------------------------- */ + +#ifndef GL_SGI_complex +#define GL_SGI_complex 1 + +#define GLEW_SGI_complex GLEW_GET_VAR(__GLEW_SGI_complex) + +#endif /* GL_SGI_complex */ + +/* -------------------------- GL_SGI_complex_type -------------------------- */ + +#ifndef GL_SGI_complex_type +#define GL_SGI_complex_type 1 + +#define GL_COMPLEX_UNSIGNED_BYTE_SGI 0x81BD +#define GL_COMPLEX_BYTE_SGI 0x81BE +#define GL_COMPLEX_UNSIGNED_SHORT_SGI 0x81BF +#define GL_COMPLEX_SHORT_SGI 0x81C0 +#define GL_COMPLEX_UNSIGNED_INT_SGI 0x81C1 +#define GL_COMPLEX_INT_SGI 0x81C2 +#define GL_COMPLEX_FLOAT_SGI 0x81C3 + +#define GLEW_SGI_complex_type GLEW_GET_VAR(__GLEW_SGI_complex_type) + +#endif /* GL_SGI_complex_type */ + +/* ------------------------------- GL_SGI_fft ------------------------------ */ + +#ifndef GL_SGI_fft +#define GL_SGI_fft 1 + +#define GL_PIXEL_TRANSFORM_OPERATOR_SGI 0x81C4 +#define GL_CONVOLUTION_SGI 0x81C5 +#define GL_FFT_1D_SGI 0x81C6 +#define GL_PIXEL_TRANSFORM_SGI 0x81C7 +#define GL_MAX_FFT_WIDTH_SGI 0x81C8 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFSGIPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERISGIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMSGIPROC) (GLenum target); + +#define glGetPixelTransformParameterfvSGI GLEW_GET_FUN(__glewGetPixelTransformParameterfvSGI) +#define glGetPixelTransformParameterivSGI GLEW_GET_FUN(__glewGetPixelTransformParameterivSGI) +#define glPixelTransformParameterfSGI GLEW_GET_FUN(__glewPixelTransformParameterfSGI) +#define glPixelTransformParameterfvSGI GLEW_GET_FUN(__glewPixelTransformParameterfvSGI) +#define glPixelTransformParameteriSGI GLEW_GET_FUN(__glewPixelTransformParameteriSGI) +#define glPixelTransformParameterivSGI GLEW_GET_FUN(__glewPixelTransformParameterivSGI) +#define glPixelTransformSGI GLEW_GET_FUN(__glewPixelTransformSGI) + +#define GLEW_SGI_fft GLEW_GET_VAR(__GLEW_SGI_fft) + +#endif /* GL_SGI_fft */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* ------------------------- GL_WIN_scene_markerXXX ------------------------ */ + +#ifndef GL_WIN_scene_markerXXX +#define GL_WIN_scene_markerXXX 1 + +#define GLEW_WIN_scene_markerXXX GLEW_GET_VAR(__GLEW_WIN_scene_markerXXX) + +#endif /* GL_WIN_scene_markerXXX */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + + + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount; +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE; +GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE; +GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE; +GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE; +GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE; +GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE; +GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT; +GLEW_FUN_EXPORT PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEIEXTPROC __glewDisableiEXT; +GLEW_FUN_EXPORT PFNGLENABLEIEXTPROC __glewEnableiEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT; +GLEW_FUN_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT; +GLEW_FUN_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT; +GLEW_FUN_EXPORT PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT; +GLEW_FUN_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT; +GLEW_FUN_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT; +GLEW_FUN_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT; +GLEW_FUN_EXPORT PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT; +GLEW_FUN_EXPORT PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT; +GLEW_FUN_EXPORT PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt; +GLEW_FUN_EXPORT PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT; +GLEW_FUN_EXPORT PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT; + +GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; +GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; +GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; + +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV; +GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; + +GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; +GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; +GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; +GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; +GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; +GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; +GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; +GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; +GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; +GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; +GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; +GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; +GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; +GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; +GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; +GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; +GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; +GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; +GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; +GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; +GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; +GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLPOLYGONMODENVPROC __glewPolygonModeNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV; +GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV; +GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV; +GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV; + +GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM; + +GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM; +GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM; +GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM; + +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM; +GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM; +GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM; + +GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM; +GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS; +GLEW_FUN_EXPORT PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS; + +GLEW_FUN_EXPORT PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLADDRESSSPACEPROC __glewAddressSpace; +GLEW_FUN_EXPORT PFNGLDATAPIPEPROC __glewDataPipe; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX; +GLEW_FUN_EXPORT PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX; + +GLEW_FUN_EXPORT PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX; +GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv; +GLEW_FUN_EXPORT PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX; + +GLEW_FUN_EXPORT PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX; +GLEW_FUN_EXPORT PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLDEFORMSGIXPROC __glewDeformSGIX; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX; + +GLEW_FUN_EXPORT PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX; +GLEW_FUN_EXPORT PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX; +GLEW_FUN_EXPORT PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX; + +GLEW_FUN_EXPORT PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX; +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX; +GLEW_FUN_EXPORT PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_6; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_framebuffer_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int16; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_gather_bias_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANDROID_extension_pack_es31a; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_clip_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_color_buffer_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_spirv_extensions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EGL_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_EGL_image_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_YUV_target; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers_indexed; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_external_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_float_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_memory_object_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiple_textures; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_render_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB_write_control; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_fd; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_semaphore_win32; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_implicit_conversions; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_norm16; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_R8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_RG8; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_setXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_win32_keyed_mutex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_alpha_to_coverage_dither_control; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_generate_mipmap_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_image_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_non_square_matrices; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_polygon_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sRGB_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_noperspective_interpolation; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shadow_samplers_cube; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle_compressed; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_framebuffer_foveated; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_clip_band_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_shared_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_g_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_r_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_bali_timer_instruments; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cadd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_cmultiply; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_calligraphic_fragment; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_matrix_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_color_table_index_mode; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_complex_polar; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_cylinder_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_datapipe; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_decimation; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_pass_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_dvc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_factor_to_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_layers; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_patchy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_scale; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_lighting_space; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragments_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_icc_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_igloo_interface; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_image_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_impact_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_instrument_error; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_line_quality_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_mpeg2; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_nurbs_eval; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_occlusion_instrument; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_packed_6bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_tiles; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_polynomial_ffd; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_quad_mesh; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_scalebias_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_slim; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_spotlight_cutoff; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subdiv_patch; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_mipmap_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_phase; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_supersample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vector_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcba; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_complex_type; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_fft; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_scene_markerXXX; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ +#define GLEW_ERROR_NO_GLX_DISPLAY 4 /* Need GLX display for GLX support */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 2.1.0 +VERSION_MAJOR 2 +VERSION_MINOR 1 +VERSION_MICRO 0 +*/ + +/* API */ +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#ifndef GLEW_GET_VAR +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLEW_GET_FUN +#define GLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/SQCSim2021/external/glew210/include/GL/glxew.h b/SQCSim2021/external/glew210/include/GL/glxew.h new file mode 100644 index 0000000..7e39c2f --- /dev/null +++ b/SQCSim2021/external/glew210/include/GL/glxew.h @@ -0,0 +1,1775 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* -------------------- GLX_ARB_create_context_no_error -------------------- */ + +#ifndef GLX_ARB_create_context_no_error +#define GLX_ARB_create_context_no_error 1 + +#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error) + +#endif /* GLX_ARB_create_context_no_error */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* ---------------------------- GLX_EXT_libglvnd --------------------------- */ + +#ifndef GLX_EXT_libglvnd +#define GLX_EXT_libglvnd 1 + +#define GLX_VENDOR_NAMES_EXT 0x20F6 + +#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) + +#endif /* GLX_EXT_libglvnd */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ + +#ifndef GLX_NV_robustness_video_memory_purge +#define GLX_NV_robustness_video_memory_purge 1 + +#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 + +#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) + +#endif /* GLX_NV_robustness_video_memory_purge */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; +/* ------------------------------------------------------------------------ */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#ifndef GLXEW_GET_VAR +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef GLXEW_GET_FUN +#define GLXEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/SQCSim2021/external/glew210/include/GL/wglew.h b/SQCSim2021/external/glew210/include/GL/wglew.h new file mode 100644 index 0000000..2097c0f --- /dev/null +++ b/SQCSim2021/external/glew210/include/GL/wglew.h @@ -0,0 +1,1447 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* -------------------- WGL_ARB_create_context_no_error -------------------- */ + +#ifndef WGL_ARB_create_context_no_error +#define WGL_ARB_create_context_no_error 1 + +#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error) + +#endif /* WGL_ARB_create_context_no_error */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* --------------------------- WGL_EXT_colorspace -------------------------- */ + +#ifndef WGL_EXT_colorspace +#define WGL_EXT_colorspace 1 + +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_COLORSPACE_LINEAR_EXT 0x308A +#define WGL_COLORSPACE_EXT 0x309D + +#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace) + +#endif /* WGL_EXT_colorspace */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; +/* ------------------------------------------------------------------------- */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#ifndef WGLEW_GET_VAR +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#endif + +#ifndef WGLEW_GET_FUN +#define WGLEW_GET_FUN(x) x +#endif + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/SQCSim2021/external/glew210/lib/Release/Win32/glew32.lib b/SQCSim2021/external/glew210/lib/Release/Win32/glew32.lib new file mode 100644 index 0000000..b7f027d Binary files /dev/null and b/SQCSim2021/external/glew210/lib/Release/Win32/glew32.lib differ diff --git a/SQCSim2021/external/glew210/lib/Release/Win32/glew32s.lib b/SQCSim2021/external/glew210/lib/Release/Win32/glew32s.lib new file mode 100644 index 0000000..2e46b7b Binary files /dev/null and b/SQCSim2021/external/glew210/lib/Release/Win32/glew32s.lib differ diff --git a/SQCSim2021/external/glew210/lib/Release/x64/glew32.lib b/SQCSim2021/external/glew210/lib/Release/x64/glew32.lib new file mode 100644 index 0000000..3d780d9 Binary files /dev/null and b/SQCSim2021/external/glew210/lib/Release/x64/glew32.lib differ diff --git a/SQCSim2021/external/glew210/lib/Release/x64/glew32s.lib b/SQCSim2021/external/glew210/lib/Release/x64/glew32s.lib new file mode 100644 index 0000000..584c462 Binary files /dev/null and b/SQCSim2021/external/glew210/lib/Release/x64/glew32s.lib differ diff --git a/SQCSim2021/external/glew210/src/glew.c b/SQCSim2021/external/glew210/src/glew.c new file mode 100644 index 0000000..18a2853 --- /dev/null +++ b/SQCSim2021/external/glew210/src/glew.c @@ -0,0 +1,28581 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef GLEW_INCLUDE +#include +#else +#include GLEW_INCLUDE +#endif + +#if defined(GLEW_OSMESA) +# define GLAPI extern +# include +#elif defined(GLEW_EGL) +# include +#elif defined(_WIN32) +/* + * If NOGDI is defined, wingdi.h won't be included by windows.h, and thus + * wglGetProcAddress won't be declared. It will instead be implicitly declared, + * potentially incorrectly, which we don't want. + */ +# if defined(NOGDI) +# undef NOGDI +# endif +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +# define GLEW_GET_VAR(x) (x) + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# define WGLEW_GET_VAR(x) (x) +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# define GLXEW_GET_VAR(x) (x) +#endif /* GLXEW_GET_VAR */ + +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ + +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; +} + +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} +#endif +#endif + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} +#endif +#endif + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount = NULL; +PFNGLSPECIALIZESHADERPROC __glewSpecializeShader = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewFramebufferSamplePositionsfvAMD = NULL; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC __glewGetFramebufferParameterfvAMD = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC __glewGetNamedFramebufferParameterfvAMD = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC __glewNamedFramebufferSamplePositionsfvAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL; +PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL; +PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL; +PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL; +PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL; +PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL; +PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL; +PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; +PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; +PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; +PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; +PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; +PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; +PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; +PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; +PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLPOLYGONOFFSETCLAMPPROC __glewPolygonOffsetClamp = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC __glewDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC __glewDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC __glewBindFragDataLocationIndexedEXT = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC __glewGetFragDataIndexEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC __glewGetProgramResourceLocationIndexEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLBUFFERSTORAGEEXTPROC __glewBufferStorageEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCLEARTEXIMAGEEXTPROC __glewClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC __glewClearTexSubImageEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYIMAGESUBDATAEXTPROC __glewCopyImageSubDataEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL; + +PFNGLDRAWBUFFERSEXTPROC __glewDrawBuffersEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEIEXTPROC __glewBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONIEXTPROC __glewBlendEquationiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC __glewBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCIEXTPROC __glewBlendFunciEXT = NULL; +PFNGLCOLORMASKIEXTPROC __glewColorMaskiEXT = NULL; +PFNGLDISABLEIEXTPROC __glewDisableiEXT = NULL; +PFNGLENABLEIEXTPROC __glewEnableiEXT = NULL; +PFNGLISENABLEDIEXTPROC __glewIsEnablediEXT = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC __glewDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC __glewDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC __glewDrawRangeElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC __glewMultiDrawElementsBaseVertexEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLBUFFERSTORAGEEXTERNALEXTPROC __glewBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC __glewNamedBufferStorageExternalEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLVERTEXATTRIBDIVISOREXTPROC __glewVertexAttribDivisorEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL; +PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL; + +PFNGLBUFFERSTORAGEMEMEXTPROC __glewBufferStorageMemEXT = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC __glewCreateMemoryObjectsEXT = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC __glewDeleteMemoryObjectsEXT = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC __glewGetMemoryObjectParameterivEXT = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC __glewGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC __glewGetUnsignedBytevEXT = NULL; +PFNGLISMEMORYOBJECTEXTPROC __glewIsMemoryObjectEXT = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC __glewMemoryObjectParameterivEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC __glewNamedBufferStorageMemEXT = NULL; +PFNGLTEXSTORAGEMEM1DEXTPROC __glewTexStorageMem1DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC __glewTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC __glewTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC __glewTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC __glewTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM1DEXTPROC __glewTextureStorageMem1DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC __glewTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC __glewTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC __glewTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC __glewTextureStorageMem3DMultisampleEXT = NULL; + +PFNGLIMPORTMEMORYFDEXTPROC __glewImportMemoryFdEXT = NULL; + +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC __glewImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC __glewImportMemoryWin32NameEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC __glewMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC __glewMultiDrawElementsIndirectEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL; + +PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLDELETESEMAPHORESEXTPROC __glewDeleteSemaphoresEXT = NULL; +PFNGLGENSEMAPHORESEXTPROC __glewGenSemaphoresEXT = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC __glewGetSemaphoreParameterui64vEXT = NULL; +PFNGLISSEMAPHOREEXTPROC __glewIsSemaphoreEXT = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC __glewSemaphoreParameterui64vEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC __glewSignalSemaphoreEXT = NULL; +PFNGLWAITSEMAPHOREEXTPROC __glewWaitSemaphoreEXT = NULL; + +PFNGLIMPORTSEMAPHOREFDEXTPROC __glewImportSemaphoreFdEXT = NULL; + +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC __glewImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC __glewImportSemaphoreWin32NameEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC __glewClearPixelLocalStorageuiEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC __glewGetFramebufferPixelLocalStorageSizeEXT = NULL; + +PFNGLTEXPAGECOMMITMENTEXTPROC __glewTexPageCommitmentEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXTUREVIEWEXTPROC __glewTextureViewEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLBINDARRAYSETEXTPROC __glewBindArraySetEXT = NULL; +PFNGLCREATEARRAYSETEXTPROC __glewCreateArraySetExt = NULL; +PFNGLDELETEARRAYSETSEXTPROC __glewDeleteArraySetsEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC __glewAcquireKeyedMutexWin32EXT = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC __glewReleaseKeyedMutexWin32EXT = NULL; + +PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC __glewMaxShaderCompilerThreadsKHR = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; +PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; + +PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL; +PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; + +PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; +PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; +PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; +PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; +PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; +PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; +PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; +PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; +PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; +PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; +PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; +PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; +PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; +PFNGLISSTATENVPROC __glewIsStateNV = NULL; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; +PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; + +PFNGLCOPYBUFFERSUBDATANVPROC __glewCopyBufferSubDataNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL; + +PFNGLDRAWARRAYSINSTANCEDNVPROC __glewDrawArraysInstancedNV = NULL; +PFNGLDRAWELEMENTSINSTANCEDNVPROC __glewDrawElementsInstancedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; +PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; +PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; +PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; +PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLBLITFRAMEBUFFERNVPROC __glewBlitFramebufferNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; +PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; +PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; +PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLVERTEXATTRIBDIVISORNVPROC __glewVertexAttribDivisorNV = NULL; + +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + +PFNGLUNIFORMMATRIX2X3FVNVPROC __glewUniformMatrix2x3fvNV = NULL; +PFNGLUNIFORMMATRIX2X4FVNVPROC __glewUniformMatrix2x4fvNV = NULL; +PFNGLUNIFORMMATRIX3X2FVNVPROC __glewUniformMatrix3x2fvNV = NULL; +PFNGLUNIFORMMATRIX3X4FVNVPROC __glewUniformMatrix3x4fvNV = NULL; +PFNGLUNIFORMMATRIX4X2FVNVPROC __glewUniformMatrix4x2fvNV = NULL; +PFNGLUNIFORMMATRIX4X3FVNVPROC __glewUniformMatrix4x3fvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLPOLYGONMODENVPROC __glewPolygonModeNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL; +PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL; +PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL; +PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV = NULL; +PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV = NULL; +PFNGLDISABLEINVPROC __glewDisableiNV = NULL; +PFNGLENABLEINVPROC __glewEnableiNV = NULL; +PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV = NULL; +PFNGLISENABLEDINVPROC __glewIsEnablediNV = NULL; +PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV = NULL; +PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV = NULL; +PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV = NULL; +PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV = NULL; +PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV = NULL; +PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV = NULL; + +PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC __glewFramebufferTextureMultisampleMultiviewOVR = NULL; + +PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL; + +PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL; +PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL; +PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL; +PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL; + +PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL; +PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL; +PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL; +PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL; +PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL; +PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL; +PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL; +PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL; + +PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL; +PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL; +PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL; +PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL; + +PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC __glewFramebufferFoveationConfigQCOM = NULL; +PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC __glewFramebufferFoveationParametersQCOM = NULL; + +PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC __glewFramebufferFetchBarrierQCOM = NULL; + +PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL; +PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC __glewInterleavedTextureCoordSetsSGIS = NULL; +PFNGLSELECTTEXTURECOORDSETSGISPROC __glewSelectTextureCoordSetSGIS = NULL; +PFNGLSELECTTEXTURESGISPROC __glewSelectTextureSGIS = NULL; +PFNGLSELECTTEXTURETRANSFORMSGISPROC __glewSelectTextureTransformSGIS = NULL; + +PFNGLMULTISAMPLESUBRECTPOSSGISPROC __glewMultisampleSubRectPosSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLADDRESSSPACEPROC __glewAddressSpace = NULL; +PFNGLDATAPIPEPROC __glewDataPipe = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLFOGLAYERSSGIXPROC __glewFogLayersSGIX = NULL; +PFNGLGETFOGLAYERSSGIXPROC __glewGetFogLayersSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLIGLOOINTERFACESGIXPROC __glewIglooInterfaceSGIX = NULL; + +PFNGLALLOCMPEGPREDICTORSSGIXPROC __glewAllocMPEGPredictorsSGIX = NULL; +PFNGLDELETEMPEGPREDICTORSSGIXPROC __glewDeleteMPEGPredictorsSGIX = NULL; +PFNGLGENMPEGPREDICTORSSGIXPROC __glewGenMPEGPredictorsSGIX = NULL; +PFNGLGETMPEGPARAMETERFVSGIXPROC __glewGetMPEGParameterfvSGIX = NULL; +PFNGLGETMPEGPARAMETERIVSGIXPROC __glewGetMPEGParameterivSGIX = NULL; +PFNGLGETMPEGPREDICTORSGIXPROC __glewGetMPEGPredictorSGIX = NULL; +PFNGLGETMPEGQUANTTABLEUBVPROC __glewGetMPEGQuantTableubv = NULL; +PFNGLISMPEGPREDICTORSGIXPROC __glewIsMPEGPredictorSGIX = NULL; +PFNGLMPEGPREDICTORSGIXPROC __glewMPEGPredictorSGIX = NULL; +PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv = NULL; +PFNGLSWAPMPEGPREDICTORSSGIXPROC __glewSwapMPEGPredictorsSGIX = NULL; + +PFNGLGETNONLINLIGHTFVSGIXPROC __glewGetNonlinLightfvSGIX = NULL; +PFNGLGETNONLINMATERIALFVSGIXPROC __glewGetNonlinMaterialfvSGIX = NULL; +PFNGLNONLINLIGHTFVSGIXPROC __glewNonlinLightfvSGIX = NULL; +PFNGLNONLINMATERIALFVSGIXPROC __glewNonlinMaterialfvSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLDEFORMSGIXPROC __glewDeformSGIX = NULL; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC __glewLoadIdentityDeformationMapSGIX = NULL; + +PFNGLMESHBREADTHSGIXPROC __glewMeshBreadthSGIX = NULL; +PFNGLMESHSTRIDESGIXPROC __glewMeshStrideSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLGETVECTOROPERATIONSGIXPROC __glewGetVectorOperationSGIX = NULL; +PFNGLVECTOROPERATIONSGIXPROC __glewVectorOperationSGIX = NULL; + +PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC __glewAreVertexArraysResidentSGIX = NULL; +PFNGLBINDVERTEXARRAYSGIXPROC __glewBindVertexArraySGIX = NULL; +PFNGLDELETEVERTEXARRAYSSGIXPROC __glewDeleteVertexArraysSGIX = NULL; +PFNGLGENVERTEXARRAYSSGIXPROC __glewGenVertexArraysSGIX = NULL; +PFNGLISVERTEXARRAYSGIXPROC __glewIsVertexArraySGIX = NULL; +PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC __glewPrioritizeVertexArraysSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC __glewGetPixelTransformParameterfvSGI = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC __glewGetPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFSGIPROC __glewPixelTransformParameterfSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC __glewPixelTransformParameterfvSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERISGIPROC __glewPixelTransformParameteriSGI = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC __glewPixelTransformParameterivSGI = NULL; +PFNGLPIXELTRANSFORMSGIPROC __glewPixelTransformSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_VERSION_4_6 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE; +GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_framebuffer_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_half_float = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int16 = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_ballot = GL_FALSE; +GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_gather_bias_lod = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANDROID_extension_pack_es31a = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_clip_distance = GL_FALSE; +GLboolean __GLEW_APPLE_color_buffer_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_sync = GL_FALSE; +GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE; +GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE; +GLboolean __GLEW_APPLE_texture_packed_float = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_locations = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_clock = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; +GLboolean __GLEW_ARB_spirv_extensions = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE; +GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE; +GLboolean __GLEW_ARM_rgba8 = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EGL_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_EGL_image_array = GL_FALSE; +GLboolean __GLEW_EXT_YUV_target = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_base_instance = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_extended = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_buffer_storage = GL_FALSE; +GLboolean __GLEW_EXT_clear_texture = GL_FALSE; +GLboolean __GLEW_EXT_clip_cull_distance = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_float = GL_FALSE; +GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_compressed_ETC1_RGB8_sub_texture = GL_FALSE; +GLboolean __GLEW_EXT_conservative_depth = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_image = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers_indexed = GL_FALSE; +GLboolean __GLEW_EXT_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_external_buffer = GL_FALSE; +GLboolean __GLEW_EXT_float_blend = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_frag_depth = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_point_size = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_instanced_arrays = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE; +GLboolean __GLEW_EXT_memory_object = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_fd = GL_FALSE; +GLboolean __GLEW_EXT_memory_object_win32 = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_EXT_multiple_textures = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_multisample_compatibility = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_EXT_multisampled_render_to_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; +GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE; +GLboolean __GLEW_EXT_render_snorm = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_sRGB_write_control = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_semaphore = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_fd = GL_FALSE; +GLboolean __GLEW_EXT_semaphore_win32 = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE; +GLboolean __GLEW_EXT_shader_group_vote = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_implicit_conversions = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE; +GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE; +GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE; +GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_norm16 = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_rg = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_R8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_RG8 = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_storage = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE; +GLboolean __GLEW_EXT_texture_view = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_setXXX = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_win32_keyed_mutex = GL_FALSE; +GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; +GLboolean __GLEW_KHR_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NV_3dvision_settings = GL_FALSE; +GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE; +GLboolean __GLEW_NV_alpha_to_coverage_dither_control = GL_FALSE; +GLboolean __GLEW_NV_bgr = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; +GLboolean __GLEW_NV_command_list = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; +GLboolean __GLEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_buffers = GL_FALSE; +GLboolean __GLEW_NV_draw_instanced = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_generate_mipmap_sRGB = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_image_formats = GL_FALSE; +GLboolean __GLEW_NV_instanced_arrays = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_non_square_matrices = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_pack_subimage = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_packed_float = GL_FALSE; +GLboolean __GLEW_NV_packed_float_linear = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; +GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_platform_binary = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_polygon_mode = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_read_depth = GL_FALSE; +GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_read_stencil = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLEW_NV_sRGB_formats = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_noperspective_interpolation = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_array = GL_FALSE; +GLboolean __GLEW_NV_shadow_samplers_cube = GL_FALSE; +GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_array = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle_compressed = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; +GLboolean __GLEW_OVR_multiview_multisampled_render_to_texture = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_QCOM_alpha_test = GL_FALSE; +GLboolean __GLEW_QCOM_binning_control = GL_FALSE; +GLboolean __GLEW_QCOM_driver_control = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get = GL_FALSE; +GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE; +GLboolean __GLEW_QCOM_framebuffer_foveated = GL_FALSE; +GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE; +GLboolean __GLEW_QCOM_shader_framebuffer_fetch_noncoherent = GL_FALSE; +GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE; +GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_clip_band_hint = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_multitexture = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_bali_g_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_r_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_bali_timer_instruments = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cadd = GL_FALSE; +GLboolean __GLEW_SGIX_blend_cmultiply = GL_FALSE; +GLboolean __GLEW_SGIX_calligraphic_fragment = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_color_matrix_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_color_table_index_mode = GL_FALSE; +GLboolean __GLEW_SGIX_complex_polar = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_cube_map = GL_FALSE; +GLboolean __GLEW_SGIX_cylinder_texgen = GL_FALSE; +GLboolean __GLEW_SGIX_datapipe = GL_FALSE; +GLboolean __GLEW_SGIX_decimation = GL_FALSE; +GLboolean __GLEW_SGIX_depth_pass_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_dvc = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_blend = GL_FALSE; +GLboolean __GLEW_SGIX_fog_factor_to_alpha = GL_FALSE; +GLboolean __GLEW_SGIX_fog_layers = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_patchy = GL_FALSE; +GLboolean __GLEW_SGIX_fog_scale = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_lighting_space = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_fragments_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_icc_texture = GL_FALSE; +GLboolean __GLEW_SGIX_igloo_interface = GL_FALSE; +GLboolean __GLEW_SGIX_image_compression = GL_FALSE; +GLboolean __GLEW_SGIX_impact_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_instrument_error = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_line_quality_hint = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg1 = GL_FALSE; +GLboolean __GLEW_SGIX_mpeg2 = GL_FALSE; +GLboolean __GLEW_SGIX_nonlinear_lighting_pervertex = GL_FALSE; +GLboolean __GLEW_SGIX_nurbs_eval = GL_FALSE; +GLboolean __GLEW_SGIX_occlusion_instrument = GL_FALSE; +GLboolean __GLEW_SGIX_packed_6bytes = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_tiles = GL_FALSE; +GLboolean __GLEW_SGIX_polynomial_ffd = GL_FALSE; +GLboolean __GLEW_SGIX_quad_mesh = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_scalebias_hint = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_slim = GL_FALSE; +GLboolean __GLEW_SGIX_spotlight_cutoff = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_subdiv_patch = GL_FALSE; +GLboolean __GLEW_SGIX_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_mipmap_anisotropic = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_phase = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_supersample = GL_FALSE; +GLboolean __GLEW_SGIX_vector_ops = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_array_object = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb_subsample = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcba = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_complex = GL_FALSE; +GLboolean __GLEW_SGI_complex_type = GL_FALSE; +GLboolean __GLEW_SGI_fft = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_scene_markerXXX = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +static const char * _glewExtensionLookup[] = { +#ifdef GL_VERSION_1_2 + "GL_VERSION_1_2", +#endif +#ifdef GL_VERSION_1_2_1 + "GL_VERSION_1_2_1", +#endif +#ifdef GL_VERSION_1_3 + "GL_VERSION_1_3", +#endif +#ifdef GL_VERSION_1_4 + "GL_VERSION_1_4", +#endif +#ifdef GL_VERSION_1_5 + "GL_VERSION_1_5", +#endif +#ifdef GL_VERSION_2_0 + "GL_VERSION_2_0", +#endif +#ifdef GL_VERSION_2_1 + "GL_VERSION_2_1", +#endif +#ifdef GL_VERSION_3_0 + "GL_VERSION_3_0", +#endif +#ifdef GL_VERSION_3_1 + "GL_VERSION_3_1", +#endif +#ifdef GL_VERSION_3_2 + "GL_VERSION_3_2", +#endif +#ifdef GL_VERSION_3_3 + "GL_VERSION_3_3", +#endif +#ifdef GL_VERSION_4_0 + "GL_VERSION_4_0", +#endif +#ifdef GL_VERSION_4_1 + "GL_VERSION_4_1", +#endif +#ifdef GL_VERSION_4_2 + "GL_VERSION_4_2", +#endif +#ifdef GL_VERSION_4_3 + "GL_VERSION_4_3", +#endif +#ifdef GL_VERSION_4_4 + "GL_VERSION_4_4", +#endif +#ifdef GL_VERSION_4_5 + "GL_VERSION_4_5", +#endif +#ifdef GL_VERSION_4_6 + "GL_VERSION_4_6", +#endif +#ifdef GL_3DFX_multisample + "GL_3DFX_multisample", +#endif +#ifdef GL_3DFX_tbuffer + "GL_3DFX_tbuffer", +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + "GL_3DFX_texture_compression_FXT1", +#endif +#ifdef GL_AMD_blend_minmax_factor + "GL_AMD_blend_minmax_factor", +#endif +#ifdef GL_AMD_compressed_3DC_texture + "GL_AMD_compressed_3DC_texture", +#endif +#ifdef GL_AMD_compressed_ATC_texture + "GL_AMD_compressed_ATC_texture", +#endif +#ifdef GL_AMD_conservative_depth + "GL_AMD_conservative_depth", +#endif +#ifdef GL_AMD_debug_output + "GL_AMD_debug_output", +#endif +#ifdef GL_AMD_depth_clamp_separate + "GL_AMD_depth_clamp_separate", +#endif +#ifdef GL_AMD_draw_buffers_blend + "GL_AMD_draw_buffers_blend", +#endif +#ifdef GL_AMD_framebuffer_sample_positions + "GL_AMD_framebuffer_sample_positions", +#endif +#ifdef GL_AMD_gcn_shader + "GL_AMD_gcn_shader", +#endif +#ifdef GL_AMD_gpu_shader_half_float + "GL_AMD_gpu_shader_half_float", +#endif +#ifdef GL_AMD_gpu_shader_int16 + "GL_AMD_gpu_shader_int16", +#endif +#ifdef GL_AMD_gpu_shader_int64 + "GL_AMD_gpu_shader_int64", +#endif +#ifdef GL_AMD_interleaved_elements + "GL_AMD_interleaved_elements", +#endif +#ifdef GL_AMD_multi_draw_indirect + "GL_AMD_multi_draw_indirect", +#endif +#ifdef GL_AMD_name_gen_delete + "GL_AMD_name_gen_delete", +#endif +#ifdef GL_AMD_occlusion_query_event + "GL_AMD_occlusion_query_event", +#endif +#ifdef GL_AMD_performance_monitor + "GL_AMD_performance_monitor", +#endif +#ifdef GL_AMD_pinned_memory + "GL_AMD_pinned_memory", +#endif +#ifdef GL_AMD_program_binary_Z400 + "GL_AMD_program_binary_Z400", +#endif +#ifdef GL_AMD_query_buffer_object + "GL_AMD_query_buffer_object", +#endif +#ifdef GL_AMD_sample_positions + "GL_AMD_sample_positions", +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + "GL_AMD_seamless_cubemap_per_texture", +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + "GL_AMD_shader_atomic_counter_ops", +#endif +#ifdef GL_AMD_shader_ballot + "GL_AMD_shader_ballot", +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + "GL_AMD_shader_explicit_vertex_parameter", +#endif +#ifdef GL_AMD_shader_stencil_export + "GL_AMD_shader_stencil_export", +#endif +#ifdef GL_AMD_shader_stencil_value_export + "GL_AMD_shader_stencil_value_export", +#endif +#ifdef GL_AMD_shader_trinary_minmax + "GL_AMD_shader_trinary_minmax", +#endif +#ifdef GL_AMD_sparse_texture + "GL_AMD_sparse_texture", +#endif +#ifdef GL_AMD_stencil_operation_extended + "GL_AMD_stencil_operation_extended", +#endif +#ifdef GL_AMD_texture_gather_bias_lod + "GL_AMD_texture_gather_bias_lod", +#endif +#ifdef GL_AMD_texture_texture4 + "GL_AMD_texture_texture4", +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + "GL_AMD_transform_feedback3_lines_triangles", +#endif +#ifdef GL_AMD_transform_feedback4 + "GL_AMD_transform_feedback4", +#endif +#ifdef GL_AMD_vertex_shader_layer + "GL_AMD_vertex_shader_layer", +#endif +#ifdef GL_AMD_vertex_shader_tessellator + "GL_AMD_vertex_shader_tessellator", +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + "GL_AMD_vertex_shader_viewport_index", +#endif +#ifdef GL_ANDROID_extension_pack_es31a + "GL_ANDROID_extension_pack_es31a", +#endif +#ifdef GL_ANGLE_depth_texture + "GL_ANGLE_depth_texture", +#endif +#ifdef GL_ANGLE_framebuffer_blit + "GL_ANGLE_framebuffer_blit", +#endif +#ifdef GL_ANGLE_framebuffer_multisample + "GL_ANGLE_framebuffer_multisample", +#endif +#ifdef GL_ANGLE_instanced_arrays + "GL_ANGLE_instanced_arrays", +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + "GL_ANGLE_pack_reverse_row_order", +#endif +#ifdef GL_ANGLE_program_binary + "GL_ANGLE_program_binary", +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + "GL_ANGLE_texture_compression_dxt1", +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + "GL_ANGLE_texture_compression_dxt3", +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + "GL_ANGLE_texture_compression_dxt5", +#endif +#ifdef GL_ANGLE_texture_usage + "GL_ANGLE_texture_usage", +#endif +#ifdef GL_ANGLE_timer_query + "GL_ANGLE_timer_query", +#endif +#ifdef GL_ANGLE_translated_shader_source + "GL_ANGLE_translated_shader_source", +#endif +#ifdef GL_APPLE_aux_depth_stencil + "GL_APPLE_aux_depth_stencil", +#endif +#ifdef GL_APPLE_client_storage + "GL_APPLE_client_storage", +#endif +#ifdef GL_APPLE_clip_distance + "GL_APPLE_clip_distance", +#endif +#ifdef GL_APPLE_color_buffer_packed_float + "GL_APPLE_color_buffer_packed_float", +#endif +#ifdef GL_APPLE_copy_texture_levels + "GL_APPLE_copy_texture_levels", +#endif +#ifdef GL_APPLE_element_array + "GL_APPLE_element_array", +#endif +#ifdef GL_APPLE_fence + "GL_APPLE_fence", +#endif +#ifdef GL_APPLE_float_pixels + "GL_APPLE_float_pixels", +#endif +#ifdef GL_APPLE_flush_buffer_range + "GL_APPLE_flush_buffer_range", +#endif +#ifdef GL_APPLE_framebuffer_multisample + "GL_APPLE_framebuffer_multisample", +#endif +#ifdef GL_APPLE_object_purgeable + "GL_APPLE_object_purgeable", +#endif +#ifdef GL_APPLE_pixel_buffer + "GL_APPLE_pixel_buffer", +#endif +#ifdef GL_APPLE_rgb_422 + "GL_APPLE_rgb_422", +#endif +#ifdef GL_APPLE_row_bytes + "GL_APPLE_row_bytes", +#endif +#ifdef GL_APPLE_specular_vector + "GL_APPLE_specular_vector", +#endif +#ifdef GL_APPLE_sync + "GL_APPLE_sync", +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + "GL_APPLE_texture_2D_limited_npot", +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + "GL_APPLE_texture_format_BGRA8888", +#endif +#ifdef GL_APPLE_texture_max_level + "GL_APPLE_texture_max_level", +#endif +#ifdef GL_APPLE_texture_packed_float + "GL_APPLE_texture_packed_float", +#endif +#ifdef GL_APPLE_texture_range + "GL_APPLE_texture_range", +#endif +#ifdef GL_APPLE_transform_hint + "GL_APPLE_transform_hint", +#endif +#ifdef GL_APPLE_vertex_array_object + "GL_APPLE_vertex_array_object", +#endif +#ifdef GL_APPLE_vertex_array_range + "GL_APPLE_vertex_array_range", +#endif +#ifdef GL_APPLE_vertex_program_evaluators + "GL_APPLE_vertex_program_evaluators", +#endif +#ifdef GL_APPLE_ycbcr_422 + "GL_APPLE_ycbcr_422", +#endif +#ifdef GL_ARB_ES2_compatibility + "GL_ARB_ES2_compatibility", +#endif +#ifdef GL_ARB_ES3_1_compatibility + "GL_ARB_ES3_1_compatibility", +#endif +#ifdef GL_ARB_ES3_2_compatibility + "GL_ARB_ES3_2_compatibility", +#endif +#ifdef GL_ARB_ES3_compatibility + "GL_ARB_ES3_compatibility", +#endif +#ifdef GL_ARB_arrays_of_arrays + "GL_ARB_arrays_of_arrays", +#endif +#ifdef GL_ARB_base_instance + "GL_ARB_base_instance", +#endif +#ifdef GL_ARB_bindless_texture + "GL_ARB_bindless_texture", +#endif +#ifdef GL_ARB_blend_func_extended + "GL_ARB_blend_func_extended", +#endif +#ifdef GL_ARB_buffer_storage + "GL_ARB_buffer_storage", +#endif +#ifdef GL_ARB_cl_event + "GL_ARB_cl_event", +#endif +#ifdef GL_ARB_clear_buffer_object + "GL_ARB_clear_buffer_object", +#endif +#ifdef GL_ARB_clear_texture + "GL_ARB_clear_texture", +#endif +#ifdef GL_ARB_clip_control + "GL_ARB_clip_control", +#endif +#ifdef GL_ARB_color_buffer_float + "GL_ARB_color_buffer_float", +#endif +#ifdef GL_ARB_compatibility + "GL_ARB_compatibility", +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + "GL_ARB_compressed_texture_pixel_storage", +#endif +#ifdef GL_ARB_compute_shader + "GL_ARB_compute_shader", +#endif +#ifdef GL_ARB_compute_variable_group_size + "GL_ARB_compute_variable_group_size", +#endif +#ifdef GL_ARB_conditional_render_inverted + "GL_ARB_conditional_render_inverted", +#endif +#ifdef GL_ARB_conservative_depth + "GL_ARB_conservative_depth", +#endif +#ifdef GL_ARB_copy_buffer + "GL_ARB_copy_buffer", +#endif +#ifdef GL_ARB_copy_image + "GL_ARB_copy_image", +#endif +#ifdef GL_ARB_cull_distance + "GL_ARB_cull_distance", +#endif +#ifdef GL_ARB_debug_output + "GL_ARB_debug_output", +#endif +#ifdef GL_ARB_depth_buffer_float + "GL_ARB_depth_buffer_float", +#endif +#ifdef GL_ARB_depth_clamp + "GL_ARB_depth_clamp", +#endif +#ifdef GL_ARB_depth_texture + "GL_ARB_depth_texture", +#endif +#ifdef GL_ARB_derivative_control + "GL_ARB_derivative_control", +#endif +#ifdef GL_ARB_direct_state_access + "GL_ARB_direct_state_access", +#endif +#ifdef GL_ARB_draw_buffers + "GL_ARB_draw_buffers", +#endif +#ifdef GL_ARB_draw_buffers_blend + "GL_ARB_draw_buffers_blend", +#endif +#ifdef GL_ARB_draw_elements_base_vertex + "GL_ARB_draw_elements_base_vertex", +#endif +#ifdef GL_ARB_draw_indirect + "GL_ARB_draw_indirect", +#endif +#ifdef GL_ARB_draw_instanced + "GL_ARB_draw_instanced", +#endif +#ifdef GL_ARB_enhanced_layouts + "GL_ARB_enhanced_layouts", +#endif +#ifdef GL_ARB_explicit_attrib_location + "GL_ARB_explicit_attrib_location", +#endif +#ifdef GL_ARB_explicit_uniform_location + "GL_ARB_explicit_uniform_location", +#endif +#ifdef GL_ARB_fragment_coord_conventions + "GL_ARB_fragment_coord_conventions", +#endif +#ifdef GL_ARB_fragment_layer_viewport + "GL_ARB_fragment_layer_viewport", +#endif +#ifdef GL_ARB_fragment_program + "GL_ARB_fragment_program", +#endif +#ifdef GL_ARB_fragment_program_shadow + "GL_ARB_fragment_program_shadow", +#endif +#ifdef GL_ARB_fragment_shader + "GL_ARB_fragment_shader", +#endif +#ifdef GL_ARB_fragment_shader_interlock + "GL_ARB_fragment_shader_interlock", +#endif +#ifdef GL_ARB_framebuffer_no_attachments + "GL_ARB_framebuffer_no_attachments", +#endif +#ifdef GL_ARB_framebuffer_object + "GL_ARB_framebuffer_object", +#endif +#ifdef GL_ARB_framebuffer_sRGB + "GL_ARB_framebuffer_sRGB", +#endif +#ifdef GL_ARB_geometry_shader4 + "GL_ARB_geometry_shader4", +#endif +#ifdef GL_ARB_get_program_binary + "GL_ARB_get_program_binary", +#endif +#ifdef GL_ARB_get_texture_sub_image + "GL_ARB_get_texture_sub_image", +#endif +#ifdef GL_ARB_gl_spirv + "GL_ARB_gl_spirv", +#endif +#ifdef GL_ARB_gpu_shader5 + "GL_ARB_gpu_shader5", +#endif +#ifdef GL_ARB_gpu_shader_fp64 + "GL_ARB_gpu_shader_fp64", +#endif +#ifdef GL_ARB_gpu_shader_int64 + "GL_ARB_gpu_shader_int64", +#endif +#ifdef GL_ARB_half_float_pixel + "GL_ARB_half_float_pixel", +#endif +#ifdef GL_ARB_half_float_vertex + "GL_ARB_half_float_vertex", +#endif +#ifdef GL_ARB_imaging + "GL_ARB_imaging", +#endif +#ifdef GL_ARB_indirect_parameters + "GL_ARB_indirect_parameters", +#endif +#ifdef GL_ARB_instanced_arrays + "GL_ARB_instanced_arrays", +#endif +#ifdef GL_ARB_internalformat_query + "GL_ARB_internalformat_query", +#endif +#ifdef GL_ARB_internalformat_query2 + "GL_ARB_internalformat_query2", +#endif +#ifdef GL_ARB_invalidate_subdata + "GL_ARB_invalidate_subdata", +#endif +#ifdef GL_ARB_map_buffer_alignment + "GL_ARB_map_buffer_alignment", +#endif +#ifdef GL_ARB_map_buffer_range + "GL_ARB_map_buffer_range", +#endif +#ifdef GL_ARB_matrix_palette + "GL_ARB_matrix_palette", +#endif +#ifdef GL_ARB_multi_bind + "GL_ARB_multi_bind", +#endif +#ifdef GL_ARB_multi_draw_indirect + "GL_ARB_multi_draw_indirect", +#endif +#ifdef GL_ARB_multisample + "GL_ARB_multisample", +#endif +#ifdef GL_ARB_multitexture + "GL_ARB_multitexture", +#endif +#ifdef GL_ARB_occlusion_query + "GL_ARB_occlusion_query", +#endif +#ifdef GL_ARB_occlusion_query2 + "GL_ARB_occlusion_query2", +#endif +#ifdef GL_ARB_parallel_shader_compile + "GL_ARB_parallel_shader_compile", +#endif +#ifdef GL_ARB_pipeline_statistics_query + "GL_ARB_pipeline_statistics_query", +#endif +#ifdef GL_ARB_pixel_buffer_object + "GL_ARB_pixel_buffer_object", +#endif +#ifdef GL_ARB_point_parameters + "GL_ARB_point_parameters", +#endif +#ifdef GL_ARB_point_sprite + "GL_ARB_point_sprite", +#endif +#ifdef GL_ARB_polygon_offset_clamp + "GL_ARB_polygon_offset_clamp", +#endif +#ifdef GL_ARB_post_depth_coverage + "GL_ARB_post_depth_coverage", +#endif +#ifdef GL_ARB_program_interface_query + "GL_ARB_program_interface_query", +#endif +#ifdef GL_ARB_provoking_vertex + "GL_ARB_provoking_vertex", +#endif +#ifdef GL_ARB_query_buffer_object + "GL_ARB_query_buffer_object", +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + "GL_ARB_robust_buffer_access_behavior", +#endif +#ifdef GL_ARB_robustness + "GL_ARB_robustness", +#endif +#ifdef GL_ARB_robustness_application_isolation + "GL_ARB_robustness_application_isolation", +#endif +#ifdef GL_ARB_robustness_share_group_isolation + "GL_ARB_robustness_share_group_isolation", +#endif +#ifdef GL_ARB_sample_locations + "GL_ARB_sample_locations", +#endif +#ifdef GL_ARB_sample_shading + "GL_ARB_sample_shading", +#endif +#ifdef GL_ARB_sampler_objects + "GL_ARB_sampler_objects", +#endif +#ifdef GL_ARB_seamless_cube_map + "GL_ARB_seamless_cube_map", +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + "GL_ARB_seamless_cubemap_per_texture", +#endif +#ifdef GL_ARB_separate_shader_objects + "GL_ARB_separate_shader_objects", +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + "GL_ARB_shader_atomic_counter_ops", +#endif +#ifdef GL_ARB_shader_atomic_counters + "GL_ARB_shader_atomic_counters", +#endif +#ifdef GL_ARB_shader_ballot + "GL_ARB_shader_ballot", +#endif +#ifdef GL_ARB_shader_bit_encoding + "GL_ARB_shader_bit_encoding", +#endif +#ifdef GL_ARB_shader_clock + "GL_ARB_shader_clock", +#endif +#ifdef GL_ARB_shader_draw_parameters + "GL_ARB_shader_draw_parameters", +#endif +#ifdef GL_ARB_shader_group_vote + "GL_ARB_shader_group_vote", +#endif +#ifdef GL_ARB_shader_image_load_store + "GL_ARB_shader_image_load_store", +#endif +#ifdef GL_ARB_shader_image_size + "GL_ARB_shader_image_size", +#endif +#ifdef GL_ARB_shader_objects + "GL_ARB_shader_objects", +#endif +#ifdef GL_ARB_shader_precision + "GL_ARB_shader_precision", +#endif +#ifdef GL_ARB_shader_stencil_export + "GL_ARB_shader_stencil_export", +#endif +#ifdef GL_ARB_shader_storage_buffer_object + "GL_ARB_shader_storage_buffer_object", +#endif +#ifdef GL_ARB_shader_subroutine + "GL_ARB_shader_subroutine", +#endif +#ifdef GL_ARB_shader_texture_image_samples + "GL_ARB_shader_texture_image_samples", +#endif +#ifdef GL_ARB_shader_texture_lod + "GL_ARB_shader_texture_lod", +#endif +#ifdef GL_ARB_shader_viewport_layer_array + "GL_ARB_shader_viewport_layer_array", +#endif +#ifdef GL_ARB_shading_language_100 + "GL_ARB_shading_language_100", +#endif +#ifdef GL_ARB_shading_language_420pack + "GL_ARB_shading_language_420pack", +#endif +#ifdef GL_ARB_shading_language_include + "GL_ARB_shading_language_include", +#endif +#ifdef GL_ARB_shading_language_packing + "GL_ARB_shading_language_packing", +#endif +#ifdef GL_ARB_shadow + "GL_ARB_shadow", +#endif +#ifdef GL_ARB_shadow_ambient + "GL_ARB_shadow_ambient", +#endif +#ifdef GL_ARB_sparse_buffer + "GL_ARB_sparse_buffer", +#endif +#ifdef GL_ARB_sparse_texture + "GL_ARB_sparse_texture", +#endif +#ifdef GL_ARB_sparse_texture2 + "GL_ARB_sparse_texture2", +#endif +#ifdef GL_ARB_sparse_texture_clamp + "GL_ARB_sparse_texture_clamp", +#endif +#ifdef GL_ARB_spirv_extensions + "GL_ARB_spirv_extensions", +#endif +#ifdef GL_ARB_stencil_texturing + "GL_ARB_stencil_texturing", +#endif +#ifdef GL_ARB_sync + "GL_ARB_sync", +#endif +#ifdef GL_ARB_tessellation_shader + "GL_ARB_tessellation_shader", +#endif +#ifdef GL_ARB_texture_barrier + "GL_ARB_texture_barrier", +#endif +#ifdef GL_ARB_texture_border_clamp + "GL_ARB_texture_border_clamp", +#endif +#ifdef GL_ARB_texture_buffer_object + "GL_ARB_texture_buffer_object", +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + "GL_ARB_texture_buffer_object_rgb32", +#endif +#ifdef GL_ARB_texture_buffer_range + "GL_ARB_texture_buffer_range", +#endif +#ifdef GL_ARB_texture_compression + "GL_ARB_texture_compression", +#endif +#ifdef GL_ARB_texture_compression_bptc + "GL_ARB_texture_compression_bptc", +#endif +#ifdef GL_ARB_texture_compression_rgtc + "GL_ARB_texture_compression_rgtc", +#endif +#ifdef GL_ARB_texture_cube_map + "GL_ARB_texture_cube_map", +#endif +#ifdef GL_ARB_texture_cube_map_array + "GL_ARB_texture_cube_map_array", +#endif +#ifdef GL_ARB_texture_env_add + "GL_ARB_texture_env_add", +#endif +#ifdef GL_ARB_texture_env_combine + "GL_ARB_texture_env_combine", +#endif +#ifdef GL_ARB_texture_env_crossbar + "GL_ARB_texture_env_crossbar", +#endif +#ifdef GL_ARB_texture_env_dot3 + "GL_ARB_texture_env_dot3", +#endif +#ifdef GL_ARB_texture_filter_anisotropic + "GL_ARB_texture_filter_anisotropic", +#endif +#ifdef GL_ARB_texture_filter_minmax + "GL_ARB_texture_filter_minmax", +#endif +#ifdef GL_ARB_texture_float + "GL_ARB_texture_float", +#endif +#ifdef GL_ARB_texture_gather + "GL_ARB_texture_gather", +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + "GL_ARB_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_ARB_texture_mirrored_repeat + "GL_ARB_texture_mirrored_repeat", +#endif +#ifdef GL_ARB_texture_multisample + "GL_ARB_texture_multisample", +#endif +#ifdef GL_ARB_texture_non_power_of_two + "GL_ARB_texture_non_power_of_two", +#endif +#ifdef GL_ARB_texture_query_levels + "GL_ARB_texture_query_levels", +#endif +#ifdef GL_ARB_texture_query_lod + "GL_ARB_texture_query_lod", +#endif +#ifdef GL_ARB_texture_rectangle + "GL_ARB_texture_rectangle", +#endif +#ifdef GL_ARB_texture_rg + "GL_ARB_texture_rg", +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + "GL_ARB_texture_rgb10_a2ui", +#endif +#ifdef GL_ARB_texture_stencil8 + "GL_ARB_texture_stencil8", +#endif +#ifdef GL_ARB_texture_storage + "GL_ARB_texture_storage", +#endif +#ifdef GL_ARB_texture_storage_multisample + "GL_ARB_texture_storage_multisample", +#endif +#ifdef GL_ARB_texture_swizzle + "GL_ARB_texture_swizzle", +#endif +#ifdef GL_ARB_texture_view + "GL_ARB_texture_view", +#endif +#ifdef GL_ARB_timer_query + "GL_ARB_timer_query", +#endif +#ifdef GL_ARB_transform_feedback2 + "GL_ARB_transform_feedback2", +#endif +#ifdef GL_ARB_transform_feedback3 + "GL_ARB_transform_feedback3", +#endif +#ifdef GL_ARB_transform_feedback_instanced + "GL_ARB_transform_feedback_instanced", +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + "GL_ARB_transform_feedback_overflow_query", +#endif +#ifdef GL_ARB_transpose_matrix + "GL_ARB_transpose_matrix", +#endif +#ifdef GL_ARB_uniform_buffer_object + "GL_ARB_uniform_buffer_object", +#endif +#ifdef GL_ARB_vertex_array_bgra + "GL_ARB_vertex_array_bgra", +#endif +#ifdef GL_ARB_vertex_array_object + "GL_ARB_vertex_array_object", +#endif +#ifdef GL_ARB_vertex_attrib_64bit + "GL_ARB_vertex_attrib_64bit", +#endif +#ifdef GL_ARB_vertex_attrib_binding + "GL_ARB_vertex_attrib_binding", +#endif +#ifdef GL_ARB_vertex_blend + "GL_ARB_vertex_blend", +#endif +#ifdef GL_ARB_vertex_buffer_object + "GL_ARB_vertex_buffer_object", +#endif +#ifdef GL_ARB_vertex_program + "GL_ARB_vertex_program", +#endif +#ifdef GL_ARB_vertex_shader + "GL_ARB_vertex_shader", +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + "GL_ARB_vertex_type_10f_11f_11f_rev", +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + "GL_ARB_vertex_type_2_10_10_10_rev", +#endif +#ifdef GL_ARB_viewport_array + "GL_ARB_viewport_array", +#endif +#ifdef GL_ARB_window_pos + "GL_ARB_window_pos", +#endif +#ifdef GL_ARM_mali_program_binary + "GL_ARM_mali_program_binary", +#endif +#ifdef GL_ARM_mali_shader_binary + "GL_ARM_mali_shader_binary", +#endif +#ifdef GL_ARM_rgba8 + "GL_ARM_rgba8", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + "GL_ARM_shader_framebuffer_fetch", +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + "GL_ARM_shader_framebuffer_fetch_depth_stencil", +#endif +#ifdef GL_ATIX_point_sprites + "GL_ATIX_point_sprites", +#endif +#ifdef GL_ATIX_texture_env_combine3 + "GL_ATIX_texture_env_combine3", +#endif +#ifdef GL_ATIX_texture_env_route + "GL_ATIX_texture_env_route", +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + "GL_ATIX_vertex_shader_output_point_size", +#endif +#ifdef GL_ATI_draw_buffers + "GL_ATI_draw_buffers", +#endif +#ifdef GL_ATI_element_array + "GL_ATI_element_array", +#endif +#ifdef GL_ATI_envmap_bumpmap + "GL_ATI_envmap_bumpmap", +#endif +#ifdef GL_ATI_fragment_shader + "GL_ATI_fragment_shader", +#endif +#ifdef GL_ATI_map_object_buffer + "GL_ATI_map_object_buffer", +#endif +#ifdef GL_ATI_meminfo + "GL_ATI_meminfo", +#endif +#ifdef GL_ATI_pn_triangles + "GL_ATI_pn_triangles", +#endif +#ifdef GL_ATI_separate_stencil + "GL_ATI_separate_stencil", +#endif +#ifdef GL_ATI_shader_texture_lod + "GL_ATI_shader_texture_lod", +#endif +#ifdef GL_ATI_text_fragment_shader + "GL_ATI_text_fragment_shader", +#endif +#ifdef GL_ATI_texture_compression_3dc + "GL_ATI_texture_compression_3dc", +#endif +#ifdef GL_ATI_texture_env_combine3 + "GL_ATI_texture_env_combine3", +#endif +#ifdef GL_ATI_texture_float + "GL_ATI_texture_float", +#endif +#ifdef GL_ATI_texture_mirror_once + "GL_ATI_texture_mirror_once", +#endif +#ifdef GL_ATI_vertex_array_object + "GL_ATI_vertex_array_object", +#endif +#ifdef GL_ATI_vertex_attrib_array_object + "GL_ATI_vertex_attrib_array_object", +#endif +#ifdef GL_ATI_vertex_streams + "GL_ATI_vertex_streams", +#endif +#ifdef GL_EGL_KHR_context_flush_control + "GL_EGL_KHR_context_flush_control", +#endif +#ifdef GL_EGL_NV_robustness_video_memory_purge + "GL_EGL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_EXT_422_pixels + "GL_EXT_422_pixels", +#endif +#ifdef GL_EXT_Cg_shader + "GL_EXT_Cg_shader", +#endif +#ifdef GL_EXT_EGL_image_array + "GL_EXT_EGL_image_array", +#endif +#ifdef GL_EXT_YUV_target + "GL_EXT_YUV_target", +#endif +#ifdef GL_EXT_abgr + "GL_EXT_abgr", +#endif +#ifdef GL_EXT_base_instance + "GL_EXT_base_instance", +#endif +#ifdef GL_EXT_bgra + "GL_EXT_bgra", +#endif +#ifdef GL_EXT_bindable_uniform + "GL_EXT_bindable_uniform", +#endif +#ifdef GL_EXT_blend_color + "GL_EXT_blend_color", +#endif +#ifdef GL_EXT_blend_equation_separate + "GL_EXT_blend_equation_separate", +#endif +#ifdef GL_EXT_blend_func_extended + "GL_EXT_blend_func_extended", +#endif +#ifdef GL_EXT_blend_func_separate + "GL_EXT_blend_func_separate", +#endif +#ifdef GL_EXT_blend_logic_op + "GL_EXT_blend_logic_op", +#endif +#ifdef GL_EXT_blend_minmax + "GL_EXT_blend_minmax", +#endif +#ifdef GL_EXT_blend_subtract + "GL_EXT_blend_subtract", +#endif +#ifdef GL_EXT_buffer_storage + "GL_EXT_buffer_storage", +#endif +#ifdef GL_EXT_clear_texture + "GL_EXT_clear_texture", +#endif +#ifdef GL_EXT_clip_cull_distance + "GL_EXT_clip_cull_distance", +#endif +#ifdef GL_EXT_clip_volume_hint + "GL_EXT_clip_volume_hint", +#endif +#ifdef GL_EXT_cmyka + "GL_EXT_cmyka", +#endif +#ifdef GL_EXT_color_buffer_float + "GL_EXT_color_buffer_float", +#endif +#ifdef GL_EXT_color_buffer_half_float + "GL_EXT_color_buffer_half_float", +#endif +#ifdef GL_EXT_color_subtable + "GL_EXT_color_subtable", +#endif +#ifdef GL_EXT_compiled_vertex_array + "GL_EXT_compiled_vertex_array", +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + "GL_EXT_compressed_ETC1_RGB8_sub_texture", +#endif +#ifdef GL_EXT_conservative_depth + "GL_EXT_conservative_depth", +#endif +#ifdef GL_EXT_convolution + "GL_EXT_convolution", +#endif +#ifdef GL_EXT_coordinate_frame + "GL_EXT_coordinate_frame", +#endif +#ifdef GL_EXT_copy_image + "GL_EXT_copy_image", +#endif +#ifdef GL_EXT_copy_texture + "GL_EXT_copy_texture", +#endif +#ifdef GL_EXT_cull_vertex + "GL_EXT_cull_vertex", +#endif +#ifdef GL_EXT_debug_label + "GL_EXT_debug_label", +#endif +#ifdef GL_EXT_debug_marker + "GL_EXT_debug_marker", +#endif +#ifdef GL_EXT_depth_bounds_test + "GL_EXT_depth_bounds_test", +#endif +#ifdef GL_EXT_direct_state_access + "GL_EXT_direct_state_access", +#endif +#ifdef GL_EXT_discard_framebuffer + "GL_EXT_discard_framebuffer", +#endif +#ifdef GL_EXT_draw_buffers + "GL_EXT_draw_buffers", +#endif +#ifdef GL_EXT_draw_buffers2 + "GL_EXT_draw_buffers2", +#endif +#ifdef GL_EXT_draw_buffers_indexed + "GL_EXT_draw_buffers_indexed", +#endif +#ifdef GL_EXT_draw_elements_base_vertex + "GL_EXT_draw_elements_base_vertex", +#endif +#ifdef GL_EXT_draw_instanced + "GL_EXT_draw_instanced", +#endif +#ifdef GL_EXT_draw_range_elements + "GL_EXT_draw_range_elements", +#endif +#ifdef GL_EXT_external_buffer + "GL_EXT_external_buffer", +#endif +#ifdef GL_EXT_float_blend + "GL_EXT_float_blend", +#endif +#ifdef GL_EXT_fog_coord + "GL_EXT_fog_coord", +#endif +#ifdef GL_EXT_frag_depth + "GL_EXT_frag_depth", +#endif +#ifdef GL_EXT_fragment_lighting + "GL_EXT_fragment_lighting", +#endif +#ifdef GL_EXT_framebuffer_blit + "GL_EXT_framebuffer_blit", +#endif +#ifdef GL_EXT_framebuffer_multisample + "GL_EXT_framebuffer_multisample", +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + "GL_EXT_framebuffer_multisample_blit_scaled", +#endif +#ifdef GL_EXT_framebuffer_object + "GL_EXT_framebuffer_object", +#endif +#ifdef GL_EXT_framebuffer_sRGB + "GL_EXT_framebuffer_sRGB", +#endif +#ifdef GL_EXT_geometry_point_size + "GL_EXT_geometry_point_size", +#endif +#ifdef GL_EXT_geometry_shader + "GL_EXT_geometry_shader", +#endif +#ifdef GL_EXT_geometry_shader4 + "GL_EXT_geometry_shader4", +#endif +#ifdef GL_EXT_gpu_program_parameters + "GL_EXT_gpu_program_parameters", +#endif +#ifdef GL_EXT_gpu_shader4 + "GL_EXT_gpu_shader4", +#endif +#ifdef GL_EXT_gpu_shader5 + "GL_EXT_gpu_shader5", +#endif +#ifdef GL_EXT_histogram + "GL_EXT_histogram", +#endif +#ifdef GL_EXT_index_array_formats + "GL_EXT_index_array_formats", +#endif +#ifdef GL_EXT_index_func + "GL_EXT_index_func", +#endif +#ifdef GL_EXT_index_material + "GL_EXT_index_material", +#endif +#ifdef GL_EXT_index_texture + "GL_EXT_index_texture", +#endif +#ifdef GL_EXT_instanced_arrays + "GL_EXT_instanced_arrays", +#endif +#ifdef GL_EXT_light_texture + "GL_EXT_light_texture", +#endif +#ifdef GL_EXT_map_buffer_range + "GL_EXT_map_buffer_range", +#endif +#ifdef GL_EXT_memory_object + "GL_EXT_memory_object", +#endif +#ifdef GL_EXT_memory_object_fd + "GL_EXT_memory_object_fd", +#endif +#ifdef GL_EXT_memory_object_win32 + "GL_EXT_memory_object_win32", +#endif +#ifdef GL_EXT_misc_attribute + "GL_EXT_misc_attribute", +#endif +#ifdef GL_EXT_multi_draw_arrays + "GL_EXT_multi_draw_arrays", +#endif +#ifdef GL_EXT_multi_draw_indirect + "GL_EXT_multi_draw_indirect", +#endif +#ifdef GL_EXT_multiple_textures + "GL_EXT_multiple_textures", +#endif +#ifdef GL_EXT_multisample + "GL_EXT_multisample", +#endif +#ifdef GL_EXT_multisample_compatibility + "GL_EXT_multisample_compatibility", +#endif +#ifdef GL_EXT_multisampled_render_to_texture + "GL_EXT_multisampled_render_to_texture", +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + "GL_EXT_multisampled_render_to_texture2", +#endif +#ifdef GL_EXT_multiview_draw_buffers + "GL_EXT_multiview_draw_buffers", +#endif +#ifdef GL_EXT_packed_depth_stencil + "GL_EXT_packed_depth_stencil", +#endif +#ifdef GL_EXT_packed_float + "GL_EXT_packed_float", +#endif +#ifdef GL_EXT_packed_pixels + "GL_EXT_packed_pixels", +#endif +#ifdef GL_EXT_paletted_texture + "GL_EXT_paletted_texture", +#endif +#ifdef GL_EXT_pixel_buffer_object + "GL_EXT_pixel_buffer_object", +#endif +#ifdef GL_EXT_pixel_transform + "GL_EXT_pixel_transform", +#endif +#ifdef GL_EXT_pixel_transform_color_table + "GL_EXT_pixel_transform_color_table", +#endif +#ifdef GL_EXT_point_parameters + "GL_EXT_point_parameters", +#endif +#ifdef GL_EXT_polygon_offset + "GL_EXT_polygon_offset", +#endif +#ifdef GL_EXT_polygon_offset_clamp + "GL_EXT_polygon_offset_clamp", +#endif +#ifdef GL_EXT_post_depth_coverage + "GL_EXT_post_depth_coverage", +#endif +#ifdef GL_EXT_provoking_vertex + "GL_EXT_provoking_vertex", +#endif +#ifdef GL_EXT_pvrtc_sRGB + "GL_EXT_pvrtc_sRGB", +#endif +#ifdef GL_EXT_raster_multisample + "GL_EXT_raster_multisample", +#endif +#ifdef GL_EXT_read_format_bgra + "GL_EXT_read_format_bgra", +#endif +#ifdef GL_EXT_render_snorm + "GL_EXT_render_snorm", +#endif +#ifdef GL_EXT_rescale_normal + "GL_EXT_rescale_normal", +#endif +#ifdef GL_EXT_sRGB + "GL_EXT_sRGB", +#endif +#ifdef GL_EXT_sRGB_write_control + "GL_EXT_sRGB_write_control", +#endif +#ifdef GL_EXT_scene_marker + "GL_EXT_scene_marker", +#endif +#ifdef GL_EXT_secondary_color + "GL_EXT_secondary_color", +#endif +#ifdef GL_EXT_semaphore + "GL_EXT_semaphore", +#endif +#ifdef GL_EXT_semaphore_fd + "GL_EXT_semaphore_fd", +#endif +#ifdef GL_EXT_semaphore_win32 + "GL_EXT_semaphore_win32", +#endif +#ifdef GL_EXT_separate_shader_objects + "GL_EXT_separate_shader_objects", +#endif +#ifdef GL_EXT_separate_specular_color + "GL_EXT_separate_specular_color", +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + "GL_EXT_shader_framebuffer_fetch", +#endif +#ifdef GL_EXT_shader_group_vote + "GL_EXT_shader_group_vote", +#endif +#ifdef GL_EXT_shader_image_load_formatted + "GL_EXT_shader_image_load_formatted", +#endif +#ifdef GL_EXT_shader_image_load_store + "GL_EXT_shader_image_load_store", +#endif +#ifdef GL_EXT_shader_implicit_conversions + "GL_EXT_shader_implicit_conversions", +#endif +#ifdef GL_EXT_shader_integer_mix + "GL_EXT_shader_integer_mix", +#endif +#ifdef GL_EXT_shader_io_blocks + "GL_EXT_shader_io_blocks", +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + "GL_EXT_shader_non_constant_global_initializers", +#endif +#ifdef GL_EXT_shader_pixel_local_storage + "GL_EXT_shader_pixel_local_storage", +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + "GL_EXT_shader_pixel_local_storage2", +#endif +#ifdef GL_EXT_shader_texture_lod + "GL_EXT_shader_texture_lod", +#endif +#ifdef GL_EXT_shadow_funcs + "GL_EXT_shadow_funcs", +#endif +#ifdef GL_EXT_shadow_samplers + "GL_EXT_shadow_samplers", +#endif +#ifdef GL_EXT_shared_texture_palette + "GL_EXT_shared_texture_palette", +#endif +#ifdef GL_EXT_sparse_texture + "GL_EXT_sparse_texture", +#endif +#ifdef GL_EXT_sparse_texture2 + "GL_EXT_sparse_texture2", +#endif +#ifdef GL_EXT_stencil_clear_tag + "GL_EXT_stencil_clear_tag", +#endif +#ifdef GL_EXT_stencil_two_side + "GL_EXT_stencil_two_side", +#endif +#ifdef GL_EXT_stencil_wrap + "GL_EXT_stencil_wrap", +#endif +#ifdef GL_EXT_subtexture + "GL_EXT_subtexture", +#endif +#ifdef GL_EXT_texture + "GL_EXT_texture", +#endif +#ifdef GL_EXT_texture3D + "GL_EXT_texture3D", +#endif +#ifdef GL_EXT_texture_array + "GL_EXT_texture_array", +#endif +#ifdef GL_EXT_texture_buffer_object + "GL_EXT_texture_buffer_object", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + "GL_EXT_texture_compression_astc_decode_mode", +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + "GL_EXT_texture_compression_astc_decode_mode_rgb9e5", +#endif +#ifdef GL_EXT_texture_compression_bptc + "GL_EXT_texture_compression_bptc", +#endif +#ifdef GL_EXT_texture_compression_dxt1 + "GL_EXT_texture_compression_dxt1", +#endif +#ifdef GL_EXT_texture_compression_latc + "GL_EXT_texture_compression_latc", +#endif +#ifdef GL_EXT_texture_compression_rgtc + "GL_EXT_texture_compression_rgtc", +#endif +#ifdef GL_EXT_texture_compression_s3tc + "GL_EXT_texture_compression_s3tc", +#endif +#ifdef GL_EXT_texture_cube_map + "GL_EXT_texture_cube_map", +#endif +#ifdef GL_EXT_texture_cube_map_array + "GL_EXT_texture_cube_map_array", +#endif +#ifdef GL_EXT_texture_edge_clamp + "GL_EXT_texture_edge_clamp", +#endif +#ifdef GL_EXT_texture_env + "GL_EXT_texture_env", +#endif +#ifdef GL_EXT_texture_env_add + "GL_EXT_texture_env_add", +#endif +#ifdef GL_EXT_texture_env_combine + "GL_EXT_texture_env_combine", +#endif +#ifdef GL_EXT_texture_env_dot3 + "GL_EXT_texture_env_dot3", +#endif +#ifdef GL_EXT_texture_filter_anisotropic + "GL_EXT_texture_filter_anisotropic", +#endif +#ifdef GL_EXT_texture_filter_minmax + "GL_EXT_texture_filter_minmax", +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + "GL_EXT_texture_format_BGRA8888", +#endif +#ifdef GL_EXT_texture_integer + "GL_EXT_texture_integer", +#endif +#ifdef GL_EXT_texture_lod_bias + "GL_EXT_texture_lod_bias", +#endif +#ifdef GL_EXT_texture_mirror_clamp + "GL_EXT_texture_mirror_clamp", +#endif +#ifdef GL_EXT_texture_norm16 + "GL_EXT_texture_norm16", +#endif +#ifdef GL_EXT_texture_object + "GL_EXT_texture_object", +#endif +#ifdef GL_EXT_texture_perturb_normal + "GL_EXT_texture_perturb_normal", +#endif +#ifdef GL_EXT_texture_rectangle + "GL_EXT_texture_rectangle", +#endif +#ifdef GL_EXT_texture_rg + "GL_EXT_texture_rg", +#endif +#ifdef GL_EXT_texture_sRGB + "GL_EXT_texture_sRGB", +#endif +#ifdef GL_EXT_texture_sRGB_R8 + "GL_EXT_texture_sRGB_R8", +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + "GL_EXT_texture_sRGB_RG8", +#endif +#ifdef GL_EXT_texture_sRGB_decode + "GL_EXT_texture_sRGB_decode", +#endif +#ifdef GL_EXT_texture_shared_exponent + "GL_EXT_texture_shared_exponent", +#endif +#ifdef GL_EXT_texture_snorm + "GL_EXT_texture_snorm", +#endif +#ifdef GL_EXT_texture_storage + "GL_EXT_texture_storage", +#endif +#ifdef GL_EXT_texture_swizzle + "GL_EXT_texture_swizzle", +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + "GL_EXT_texture_type_2_10_10_10_REV", +#endif +#ifdef GL_EXT_texture_view + "GL_EXT_texture_view", +#endif +#ifdef GL_EXT_timer_query + "GL_EXT_timer_query", +#endif +#ifdef GL_EXT_transform_feedback + "GL_EXT_transform_feedback", +#endif +#ifdef GL_EXT_unpack_subimage + "GL_EXT_unpack_subimage", +#endif +#ifdef GL_EXT_vertex_array + "GL_EXT_vertex_array", +#endif +#ifdef GL_EXT_vertex_array_bgra + "GL_EXT_vertex_array_bgra", +#endif +#ifdef GL_EXT_vertex_array_setXXX + "GL_EXT_vertex_array_setXXX", +#endif +#ifdef GL_EXT_vertex_attrib_64bit + "GL_EXT_vertex_attrib_64bit", +#endif +#ifdef GL_EXT_vertex_shader + "GL_EXT_vertex_shader", +#endif +#ifdef GL_EXT_vertex_weighting + "GL_EXT_vertex_weighting", +#endif +#ifdef GL_EXT_win32_keyed_mutex + "GL_EXT_win32_keyed_mutex", +#endif +#ifdef GL_EXT_window_rectangles + "GL_EXT_window_rectangles", +#endif +#ifdef GL_EXT_x11_sync_object + "GL_EXT_x11_sync_object", +#endif +#ifdef GL_GREMEDY_frame_terminator + "GL_GREMEDY_frame_terminator", +#endif +#ifdef GL_GREMEDY_string_marker + "GL_GREMEDY_string_marker", +#endif +#ifdef GL_HP_convolution_border_modes + "GL_HP_convolution_border_modes", +#endif +#ifdef GL_HP_image_transform + "GL_HP_image_transform", +#endif +#ifdef GL_HP_occlusion_test + "GL_HP_occlusion_test", +#endif +#ifdef GL_HP_texture_lighting + "GL_HP_texture_lighting", +#endif +#ifdef GL_IBM_cull_vertex + "GL_IBM_cull_vertex", +#endif +#ifdef GL_IBM_multimode_draw_arrays + "GL_IBM_multimode_draw_arrays", +#endif +#ifdef GL_IBM_rasterpos_clip + "GL_IBM_rasterpos_clip", +#endif +#ifdef GL_IBM_static_data + "GL_IBM_static_data", +#endif +#ifdef GL_IBM_texture_mirrored_repeat + "GL_IBM_texture_mirrored_repeat", +#endif +#ifdef GL_IBM_vertex_array_lists + "GL_IBM_vertex_array_lists", +#endif +#ifdef GL_INGR_color_clamp + "GL_INGR_color_clamp", +#endif +#ifdef GL_INGR_interlace_read + "GL_INGR_interlace_read", +#endif +#ifdef GL_INTEL_conservative_rasterization + "GL_INTEL_conservative_rasterization", +#endif +#ifdef GL_INTEL_fragment_shader_ordering + "GL_INTEL_fragment_shader_ordering", +#endif +#ifdef GL_INTEL_framebuffer_CMAA + "GL_INTEL_framebuffer_CMAA", +#endif +#ifdef GL_INTEL_map_texture + "GL_INTEL_map_texture", +#endif +#ifdef GL_INTEL_parallel_arrays + "GL_INTEL_parallel_arrays", +#endif +#ifdef GL_INTEL_performance_query + "GL_INTEL_performance_query", +#endif +#ifdef GL_INTEL_texture_scissor + "GL_INTEL_texture_scissor", +#endif +#ifdef GL_KHR_blend_equation_advanced + "GL_KHR_blend_equation_advanced", +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + "GL_KHR_blend_equation_advanced_coherent", +#endif +#ifdef GL_KHR_context_flush_control + "GL_KHR_context_flush_control", +#endif +#ifdef GL_KHR_debug + "GL_KHR_debug", +#endif +#ifdef GL_KHR_no_error + "GL_KHR_no_error", +#endif +#ifdef GL_KHR_parallel_shader_compile + "GL_KHR_parallel_shader_compile", +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + "GL_KHR_robust_buffer_access_behavior", +#endif +#ifdef GL_KHR_robustness + "GL_KHR_robustness", +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + "GL_KHR_texture_compression_astc_hdr", +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + "GL_KHR_texture_compression_astc_ldr", +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + "GL_KHR_texture_compression_astc_sliced_3d", +#endif +#ifdef GL_KTX_buffer_region + "GL_KTX_buffer_region", +#endif +#ifdef GL_MESAX_texture_stack + "GL_MESAX_texture_stack", +#endif +#ifdef GL_MESA_pack_invert + "GL_MESA_pack_invert", +#endif +#ifdef GL_MESA_resize_buffers + "GL_MESA_resize_buffers", +#endif +#ifdef GL_MESA_shader_integer_functions + "GL_MESA_shader_integer_functions", +#endif +#ifdef GL_MESA_window_pos + "GL_MESA_window_pos", +#endif +#ifdef GL_MESA_ycbcr_texture + "GL_MESA_ycbcr_texture", +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + "GL_NVX_blend_equation_advanced_multi_draw_buffers", +#endif +#ifdef GL_NVX_conditional_render + "GL_NVX_conditional_render", +#endif +#ifdef GL_NVX_gpu_memory_info + "GL_NVX_gpu_memory_info", +#endif +#ifdef GL_NVX_linked_gpu_multicast + "GL_NVX_linked_gpu_multicast", +#endif +#ifdef GL_NV_3dvision_settings + "GL_NV_3dvision_settings", +#endif +#ifdef GL_NV_EGL_stream_consumer_external + "GL_NV_EGL_stream_consumer_external", +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + "GL_NV_alpha_to_coverage_dither_control", +#endif +#ifdef GL_NV_bgr + "GL_NV_bgr", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + "GL_NV_bindless_multi_draw_indirect", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + "GL_NV_bindless_multi_draw_indirect_count", +#endif +#ifdef GL_NV_bindless_texture + "GL_NV_bindless_texture", +#endif +#ifdef GL_NV_blend_equation_advanced + "GL_NV_blend_equation_advanced", +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + "GL_NV_blend_equation_advanced_coherent", +#endif +#ifdef GL_NV_blend_minmax_factor + "GL_NV_blend_minmax_factor", +#endif +#ifdef GL_NV_blend_square + "GL_NV_blend_square", +#endif +#ifdef GL_NV_clip_space_w_scaling + "GL_NV_clip_space_w_scaling", +#endif +#ifdef GL_NV_command_list + "GL_NV_command_list", +#endif +#ifdef GL_NV_compute_program5 + "GL_NV_compute_program5", +#endif +#ifdef GL_NV_conditional_render + "GL_NV_conditional_render", +#endif +#ifdef GL_NV_conservative_raster + "GL_NV_conservative_raster", +#endif +#ifdef GL_NV_conservative_raster_dilate + "GL_NV_conservative_raster_dilate", +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + "GL_NV_conservative_raster_pre_snap_triangles", +#endif +#ifdef GL_NV_copy_buffer + "GL_NV_copy_buffer", +#endif +#ifdef GL_NV_copy_depth_to_color + "GL_NV_copy_depth_to_color", +#endif +#ifdef GL_NV_copy_image + "GL_NV_copy_image", +#endif +#ifdef GL_NV_deep_texture3D + "GL_NV_deep_texture3D", +#endif +#ifdef GL_NV_depth_buffer_float + "GL_NV_depth_buffer_float", +#endif +#ifdef GL_NV_depth_clamp + "GL_NV_depth_clamp", +#endif +#ifdef GL_NV_depth_range_unclamped + "GL_NV_depth_range_unclamped", +#endif +#ifdef GL_NV_draw_buffers + "GL_NV_draw_buffers", +#endif +#ifdef GL_NV_draw_instanced + "GL_NV_draw_instanced", +#endif +#ifdef GL_NV_draw_texture + "GL_NV_draw_texture", +#endif +#ifdef GL_NV_draw_vulkan_image + "GL_NV_draw_vulkan_image", +#endif +#ifdef GL_NV_evaluators + "GL_NV_evaluators", +#endif +#ifdef GL_NV_explicit_attrib_location + "GL_NV_explicit_attrib_location", +#endif +#ifdef GL_NV_explicit_multisample + "GL_NV_explicit_multisample", +#endif +#ifdef GL_NV_fbo_color_attachments + "GL_NV_fbo_color_attachments", +#endif +#ifdef GL_NV_fence + "GL_NV_fence", +#endif +#ifdef GL_NV_fill_rectangle + "GL_NV_fill_rectangle", +#endif +#ifdef GL_NV_float_buffer + "GL_NV_float_buffer", +#endif +#ifdef GL_NV_fog_distance + "GL_NV_fog_distance", +#endif +#ifdef GL_NV_fragment_coverage_to_color + "GL_NV_fragment_coverage_to_color", +#endif +#ifdef GL_NV_fragment_program + "GL_NV_fragment_program", +#endif +#ifdef GL_NV_fragment_program2 + "GL_NV_fragment_program2", +#endif +#ifdef GL_NV_fragment_program4 + "GL_NV_fragment_program4", +#endif +#ifdef GL_NV_fragment_program_option + "GL_NV_fragment_program_option", +#endif +#ifdef GL_NV_fragment_shader_interlock + "GL_NV_fragment_shader_interlock", +#endif +#ifdef GL_NV_framebuffer_blit + "GL_NV_framebuffer_blit", +#endif +#ifdef GL_NV_framebuffer_mixed_samples + "GL_NV_framebuffer_mixed_samples", +#endif +#ifdef GL_NV_framebuffer_multisample + "GL_NV_framebuffer_multisample", +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + "GL_NV_framebuffer_multisample_coverage", +#endif +#ifdef GL_NV_generate_mipmap_sRGB + "GL_NV_generate_mipmap_sRGB", +#endif +#ifdef GL_NV_geometry_program4 + "GL_NV_geometry_program4", +#endif +#ifdef GL_NV_geometry_shader4 + "GL_NV_geometry_shader4", +#endif +#ifdef GL_NV_geometry_shader_passthrough + "GL_NV_geometry_shader_passthrough", +#endif +#ifdef GL_NV_gpu_multicast + "GL_NV_gpu_multicast", +#endif +#ifdef GL_NV_gpu_program4 + "GL_NV_gpu_program4", +#endif +#ifdef GL_NV_gpu_program5 + "GL_NV_gpu_program5", +#endif +#ifdef GL_NV_gpu_program5_mem_extended + "GL_NV_gpu_program5_mem_extended", +#endif +#ifdef GL_NV_gpu_program_fp64 + "GL_NV_gpu_program_fp64", +#endif +#ifdef GL_NV_gpu_shader5 + "GL_NV_gpu_shader5", +#endif +#ifdef GL_NV_half_float + "GL_NV_half_float", +#endif +#ifdef GL_NV_image_formats + "GL_NV_image_formats", +#endif +#ifdef GL_NV_instanced_arrays + "GL_NV_instanced_arrays", +#endif +#ifdef GL_NV_internalformat_sample_query + "GL_NV_internalformat_sample_query", +#endif +#ifdef GL_NV_light_max_exponent + "GL_NV_light_max_exponent", +#endif +#ifdef GL_NV_multisample_coverage + "GL_NV_multisample_coverage", +#endif +#ifdef GL_NV_multisample_filter_hint + "GL_NV_multisample_filter_hint", +#endif +#ifdef GL_NV_non_square_matrices + "GL_NV_non_square_matrices", +#endif +#ifdef GL_NV_occlusion_query + "GL_NV_occlusion_query", +#endif +#ifdef GL_NV_pack_subimage + "GL_NV_pack_subimage", +#endif +#ifdef GL_NV_packed_depth_stencil + "GL_NV_packed_depth_stencil", +#endif +#ifdef GL_NV_packed_float + "GL_NV_packed_float", +#endif +#ifdef GL_NV_packed_float_linear + "GL_NV_packed_float_linear", +#endif +#ifdef GL_NV_parameter_buffer_object + "GL_NV_parameter_buffer_object", +#endif +#ifdef GL_NV_parameter_buffer_object2 + "GL_NV_parameter_buffer_object2", +#endif +#ifdef GL_NV_path_rendering + "GL_NV_path_rendering", +#endif +#ifdef GL_NV_path_rendering_shared_edge + "GL_NV_path_rendering_shared_edge", +#endif +#ifdef GL_NV_pixel_buffer_object + "GL_NV_pixel_buffer_object", +#endif +#ifdef GL_NV_pixel_data_range + "GL_NV_pixel_data_range", +#endif +#ifdef GL_NV_platform_binary + "GL_NV_platform_binary", +#endif +#ifdef GL_NV_point_sprite + "GL_NV_point_sprite", +#endif +#ifdef GL_NV_polygon_mode + "GL_NV_polygon_mode", +#endif +#ifdef GL_NV_present_video + "GL_NV_present_video", +#endif +#ifdef GL_NV_primitive_restart + "GL_NV_primitive_restart", +#endif +#ifdef GL_NV_read_depth + "GL_NV_read_depth", +#endif +#ifdef GL_NV_read_depth_stencil + "GL_NV_read_depth_stencil", +#endif +#ifdef GL_NV_read_stencil + "GL_NV_read_stencil", +#endif +#ifdef GL_NV_register_combiners + "GL_NV_register_combiners", +#endif +#ifdef GL_NV_register_combiners2 + "GL_NV_register_combiners2", +#endif +#ifdef GL_NV_robustness_video_memory_purge + "GL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_NV_sRGB_formats + "GL_NV_sRGB_formats", +#endif +#ifdef GL_NV_sample_locations + "GL_NV_sample_locations", +#endif +#ifdef GL_NV_sample_mask_override_coverage + "GL_NV_sample_mask_override_coverage", +#endif +#ifdef GL_NV_shader_atomic_counters + "GL_NV_shader_atomic_counters", +#endif +#ifdef GL_NV_shader_atomic_float + "GL_NV_shader_atomic_float", +#endif +#ifdef GL_NV_shader_atomic_float64 + "GL_NV_shader_atomic_float64", +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + "GL_NV_shader_atomic_fp16_vector", +#endif +#ifdef GL_NV_shader_atomic_int64 + "GL_NV_shader_atomic_int64", +#endif +#ifdef GL_NV_shader_buffer_load + "GL_NV_shader_buffer_load", +#endif +#ifdef GL_NV_shader_noperspective_interpolation + "GL_NV_shader_noperspective_interpolation", +#endif +#ifdef GL_NV_shader_storage_buffer_object + "GL_NV_shader_storage_buffer_object", +#endif +#ifdef GL_NV_shader_thread_group + "GL_NV_shader_thread_group", +#endif +#ifdef GL_NV_shader_thread_shuffle + "GL_NV_shader_thread_shuffle", +#endif +#ifdef GL_NV_shadow_samplers_array + "GL_NV_shadow_samplers_array", +#endif +#ifdef GL_NV_shadow_samplers_cube + "GL_NV_shadow_samplers_cube", +#endif +#ifdef GL_NV_stereo_view_rendering + "GL_NV_stereo_view_rendering", +#endif +#ifdef GL_NV_tessellation_program5 + "GL_NV_tessellation_program5", +#endif +#ifdef GL_NV_texgen_emboss + "GL_NV_texgen_emboss", +#endif +#ifdef GL_NV_texgen_reflection + "GL_NV_texgen_reflection", +#endif +#ifdef GL_NV_texture_array + "GL_NV_texture_array", +#endif +#ifdef GL_NV_texture_barrier + "GL_NV_texture_barrier", +#endif +#ifdef GL_NV_texture_border_clamp + "GL_NV_texture_border_clamp", +#endif +#ifdef GL_NV_texture_compression_latc + "GL_NV_texture_compression_latc", +#endif +#ifdef GL_NV_texture_compression_s3tc + "GL_NV_texture_compression_s3tc", +#endif +#ifdef GL_NV_texture_compression_s3tc_update + "GL_NV_texture_compression_s3tc_update", +#endif +#ifdef GL_NV_texture_compression_vtc + "GL_NV_texture_compression_vtc", +#endif +#ifdef GL_NV_texture_env_combine4 + "GL_NV_texture_env_combine4", +#endif +#ifdef GL_NV_texture_expand_normal + "GL_NV_texture_expand_normal", +#endif +#ifdef GL_NV_texture_multisample + "GL_NV_texture_multisample", +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + "GL_NV_texture_npot_2D_mipmap", +#endif +#ifdef GL_NV_texture_rectangle + "GL_NV_texture_rectangle", +#endif +#ifdef GL_NV_texture_rectangle_compressed + "GL_NV_texture_rectangle_compressed", +#endif +#ifdef GL_NV_texture_shader + "GL_NV_texture_shader", +#endif +#ifdef GL_NV_texture_shader2 + "GL_NV_texture_shader2", +#endif +#ifdef GL_NV_texture_shader3 + "GL_NV_texture_shader3", +#endif +#ifdef GL_NV_transform_feedback + "GL_NV_transform_feedback", +#endif +#ifdef GL_NV_transform_feedback2 + "GL_NV_transform_feedback2", +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + "GL_NV_uniform_buffer_unified_memory", +#endif +#ifdef GL_NV_vdpau_interop + "GL_NV_vdpau_interop", +#endif +#ifdef GL_NV_vertex_array_range + "GL_NV_vertex_array_range", +#endif +#ifdef GL_NV_vertex_array_range2 + "GL_NV_vertex_array_range2", +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + "GL_NV_vertex_attrib_integer_64bit", +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + "GL_NV_vertex_buffer_unified_memory", +#endif +#ifdef GL_NV_vertex_program + "GL_NV_vertex_program", +#endif +#ifdef GL_NV_vertex_program1_1 + "GL_NV_vertex_program1_1", +#endif +#ifdef GL_NV_vertex_program2 + "GL_NV_vertex_program2", +#endif +#ifdef GL_NV_vertex_program2_option + "GL_NV_vertex_program2_option", +#endif +#ifdef GL_NV_vertex_program3 + "GL_NV_vertex_program3", +#endif +#ifdef GL_NV_vertex_program4 + "GL_NV_vertex_program4", +#endif +#ifdef GL_NV_video_capture + "GL_NV_video_capture", +#endif +#ifdef GL_NV_viewport_array + "GL_NV_viewport_array", +#endif +#ifdef GL_NV_viewport_array2 + "GL_NV_viewport_array2", +#endif +#ifdef GL_NV_viewport_swizzle + "GL_NV_viewport_swizzle", +#endif +#ifdef GL_OES_byte_coordinates + "GL_OES_byte_coordinates", +#endif +#ifdef GL_OML_interlace + "GL_OML_interlace", +#endif +#ifdef GL_OML_resample + "GL_OML_resample", +#endif +#ifdef GL_OML_subsample + "GL_OML_subsample", +#endif +#ifdef GL_OVR_multiview + "GL_OVR_multiview", +#endif +#ifdef GL_OVR_multiview2 + "GL_OVR_multiview2", +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + "GL_OVR_multiview_multisampled_render_to_texture", +#endif +#ifdef GL_PGI_misc_hints + "GL_PGI_misc_hints", +#endif +#ifdef GL_PGI_vertex_hints + "GL_PGI_vertex_hints", +#endif +#ifdef GL_QCOM_alpha_test + "GL_QCOM_alpha_test", +#endif +#ifdef GL_QCOM_binning_control + "GL_QCOM_binning_control", +#endif +#ifdef GL_QCOM_driver_control + "GL_QCOM_driver_control", +#endif +#ifdef GL_QCOM_extended_get + "GL_QCOM_extended_get", +#endif +#ifdef GL_QCOM_extended_get2 + "GL_QCOM_extended_get2", +#endif +#ifdef GL_QCOM_framebuffer_foveated + "GL_QCOM_framebuffer_foveated", +#endif +#ifdef GL_QCOM_perfmon_global_mode + "GL_QCOM_perfmon_global_mode", +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + "GL_QCOM_shader_framebuffer_fetch_noncoherent", +#endif +#ifdef GL_QCOM_tiled_rendering + "GL_QCOM_tiled_rendering", +#endif +#ifdef GL_QCOM_writeonly_rendering + "GL_QCOM_writeonly_rendering", +#endif +#ifdef GL_REGAL_ES1_0_compatibility + "GL_REGAL_ES1_0_compatibility", +#endif +#ifdef GL_REGAL_ES1_1_compatibility + "GL_REGAL_ES1_1_compatibility", +#endif +#ifdef GL_REGAL_enable + "GL_REGAL_enable", +#endif +#ifdef GL_REGAL_error_string + "GL_REGAL_error_string", +#endif +#ifdef GL_REGAL_extension_query + "GL_REGAL_extension_query", +#endif +#ifdef GL_REGAL_log + "GL_REGAL_log", +#endif +#ifdef GL_REGAL_proc_address + "GL_REGAL_proc_address", +#endif +#ifdef GL_REND_screen_coordinates + "GL_REND_screen_coordinates", +#endif +#ifdef GL_S3_s3tc + "GL_S3_s3tc", +#endif +#ifdef GL_SGIS_clip_band_hint + "GL_SGIS_clip_band_hint", +#endif +#ifdef GL_SGIS_color_range + "GL_SGIS_color_range", +#endif +#ifdef GL_SGIS_detail_texture + "GL_SGIS_detail_texture", +#endif +#ifdef GL_SGIS_fog_function + "GL_SGIS_fog_function", +#endif +#ifdef GL_SGIS_generate_mipmap + "GL_SGIS_generate_mipmap", +#endif +#ifdef GL_SGIS_line_texgen + "GL_SGIS_line_texgen", +#endif +#ifdef GL_SGIS_multisample + "GL_SGIS_multisample", +#endif +#ifdef GL_SGIS_multitexture + "GL_SGIS_multitexture", +#endif +#ifdef GL_SGIS_pixel_texture + "GL_SGIS_pixel_texture", +#endif +#ifdef GL_SGIS_point_line_texgen + "GL_SGIS_point_line_texgen", +#endif +#ifdef GL_SGIS_shared_multisample + "GL_SGIS_shared_multisample", +#endif +#ifdef GL_SGIS_sharpen_texture + "GL_SGIS_sharpen_texture", +#endif +#ifdef GL_SGIS_texture4D + "GL_SGIS_texture4D", +#endif +#ifdef GL_SGIS_texture_border_clamp + "GL_SGIS_texture_border_clamp", +#endif +#ifdef GL_SGIS_texture_edge_clamp + "GL_SGIS_texture_edge_clamp", +#endif +#ifdef GL_SGIS_texture_filter4 + "GL_SGIS_texture_filter4", +#endif +#ifdef GL_SGIS_texture_lod + "GL_SGIS_texture_lod", +#endif +#ifdef GL_SGIS_texture_select + "GL_SGIS_texture_select", +#endif +#ifdef GL_SGIX_async + "GL_SGIX_async", +#endif +#ifdef GL_SGIX_async_histogram + "GL_SGIX_async_histogram", +#endif +#ifdef GL_SGIX_async_pixel + "GL_SGIX_async_pixel", +#endif +#ifdef GL_SGIX_bali_g_instruments + "GL_SGIX_bali_g_instruments", +#endif +#ifdef GL_SGIX_bali_r_instruments + "GL_SGIX_bali_r_instruments", +#endif +#ifdef GL_SGIX_bali_timer_instruments + "GL_SGIX_bali_timer_instruments", +#endif +#ifdef GL_SGIX_blend_alpha_minmax + "GL_SGIX_blend_alpha_minmax", +#endif +#ifdef GL_SGIX_blend_cadd + "GL_SGIX_blend_cadd", +#endif +#ifdef GL_SGIX_blend_cmultiply + "GL_SGIX_blend_cmultiply", +#endif +#ifdef GL_SGIX_calligraphic_fragment + "GL_SGIX_calligraphic_fragment", +#endif +#ifdef GL_SGIX_clipmap + "GL_SGIX_clipmap", +#endif +#ifdef GL_SGIX_color_matrix_accuracy + "GL_SGIX_color_matrix_accuracy", +#endif +#ifdef GL_SGIX_color_table_index_mode + "GL_SGIX_color_table_index_mode", +#endif +#ifdef GL_SGIX_complex_polar + "GL_SGIX_complex_polar", +#endif +#ifdef GL_SGIX_convolution_accuracy + "GL_SGIX_convolution_accuracy", +#endif +#ifdef GL_SGIX_cube_map + "GL_SGIX_cube_map", +#endif +#ifdef GL_SGIX_cylinder_texgen + "GL_SGIX_cylinder_texgen", +#endif +#ifdef GL_SGIX_datapipe + "GL_SGIX_datapipe", +#endif +#ifdef GL_SGIX_decimation + "GL_SGIX_decimation", +#endif +#ifdef GL_SGIX_depth_pass_instrument + "GL_SGIX_depth_pass_instrument", +#endif +#ifdef GL_SGIX_depth_texture + "GL_SGIX_depth_texture", +#endif +#ifdef GL_SGIX_dvc + "GL_SGIX_dvc", +#endif +#ifdef GL_SGIX_flush_raster + "GL_SGIX_flush_raster", +#endif +#ifdef GL_SGIX_fog_blend + "GL_SGIX_fog_blend", +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + "GL_SGIX_fog_factor_to_alpha", +#endif +#ifdef GL_SGIX_fog_layers + "GL_SGIX_fog_layers", +#endif +#ifdef GL_SGIX_fog_offset + "GL_SGIX_fog_offset", +#endif +#ifdef GL_SGIX_fog_patchy + "GL_SGIX_fog_patchy", +#endif +#ifdef GL_SGIX_fog_scale + "GL_SGIX_fog_scale", +#endif +#ifdef GL_SGIX_fog_texture + "GL_SGIX_fog_texture", +#endif +#ifdef GL_SGIX_fragment_lighting_space + "GL_SGIX_fragment_lighting_space", +#endif +#ifdef GL_SGIX_fragment_specular_lighting + "GL_SGIX_fragment_specular_lighting", +#endif +#ifdef GL_SGIX_fragments_instrument + "GL_SGIX_fragments_instrument", +#endif +#ifdef GL_SGIX_framezoom + "GL_SGIX_framezoom", +#endif +#ifdef GL_SGIX_icc_texture + "GL_SGIX_icc_texture", +#endif +#ifdef GL_SGIX_igloo_interface + "GL_SGIX_igloo_interface", +#endif +#ifdef GL_SGIX_image_compression + "GL_SGIX_image_compression", +#endif +#ifdef GL_SGIX_impact_pixel_texture + "GL_SGIX_impact_pixel_texture", +#endif +#ifdef GL_SGIX_instrument_error + "GL_SGIX_instrument_error", +#endif +#ifdef GL_SGIX_interlace + "GL_SGIX_interlace", +#endif +#ifdef GL_SGIX_ir_instrument1 + "GL_SGIX_ir_instrument1", +#endif +#ifdef GL_SGIX_line_quality_hint + "GL_SGIX_line_quality_hint", +#endif +#ifdef GL_SGIX_list_priority + "GL_SGIX_list_priority", +#endif +#ifdef GL_SGIX_mpeg1 + "GL_SGIX_mpeg1", +#endif +#ifdef GL_SGIX_mpeg2 + "GL_SGIX_mpeg2", +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + "GL_SGIX_nonlinear_lighting_pervertex", +#endif +#ifdef GL_SGIX_nurbs_eval + "GL_SGIX_nurbs_eval", +#endif +#ifdef GL_SGIX_occlusion_instrument + "GL_SGIX_occlusion_instrument", +#endif +#ifdef GL_SGIX_packed_6bytes + "GL_SGIX_packed_6bytes", +#endif +#ifdef GL_SGIX_pixel_texture + "GL_SGIX_pixel_texture", +#endif +#ifdef GL_SGIX_pixel_texture_bits + "GL_SGIX_pixel_texture_bits", +#endif +#ifdef GL_SGIX_pixel_texture_lod + "GL_SGIX_pixel_texture_lod", +#endif +#ifdef GL_SGIX_pixel_tiles + "GL_SGIX_pixel_tiles", +#endif +#ifdef GL_SGIX_polynomial_ffd + "GL_SGIX_polynomial_ffd", +#endif +#ifdef GL_SGIX_quad_mesh + "GL_SGIX_quad_mesh", +#endif +#ifdef GL_SGIX_reference_plane + "GL_SGIX_reference_plane", +#endif +#ifdef GL_SGIX_resample + "GL_SGIX_resample", +#endif +#ifdef GL_SGIX_scalebias_hint + "GL_SGIX_scalebias_hint", +#endif +#ifdef GL_SGIX_shadow + "GL_SGIX_shadow", +#endif +#ifdef GL_SGIX_shadow_ambient + "GL_SGIX_shadow_ambient", +#endif +#ifdef GL_SGIX_slim + "GL_SGIX_slim", +#endif +#ifdef GL_SGIX_spotlight_cutoff + "GL_SGIX_spotlight_cutoff", +#endif +#ifdef GL_SGIX_sprite + "GL_SGIX_sprite", +#endif +#ifdef GL_SGIX_subdiv_patch + "GL_SGIX_subdiv_patch", +#endif +#ifdef GL_SGIX_subsample + "GL_SGIX_subsample", +#endif +#ifdef GL_SGIX_tag_sample_buffer + "GL_SGIX_tag_sample_buffer", +#endif +#ifdef GL_SGIX_texture_add_env + "GL_SGIX_texture_add_env", +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + "GL_SGIX_texture_coordinate_clamp", +#endif +#ifdef GL_SGIX_texture_lod_bias + "GL_SGIX_texture_lod_bias", +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + "GL_SGIX_texture_mipmap_anisotropic", +#endif +#ifdef GL_SGIX_texture_multi_buffer + "GL_SGIX_texture_multi_buffer", +#endif +#ifdef GL_SGIX_texture_phase + "GL_SGIX_texture_phase", +#endif +#ifdef GL_SGIX_texture_range + "GL_SGIX_texture_range", +#endif +#ifdef GL_SGIX_texture_scale_bias + "GL_SGIX_texture_scale_bias", +#endif +#ifdef GL_SGIX_texture_supersample + "GL_SGIX_texture_supersample", +#endif +#ifdef GL_SGIX_vector_ops + "GL_SGIX_vector_ops", +#endif +#ifdef GL_SGIX_vertex_array_object + "GL_SGIX_vertex_array_object", +#endif +#ifdef GL_SGIX_vertex_preclip + "GL_SGIX_vertex_preclip", +#endif +#ifdef GL_SGIX_vertex_preclip_hint + "GL_SGIX_vertex_preclip_hint", +#endif +#ifdef GL_SGIX_ycrcb + "GL_SGIX_ycrcb", +#endif +#ifdef GL_SGIX_ycrcb_subsample + "GL_SGIX_ycrcb_subsample", +#endif +#ifdef GL_SGIX_ycrcba + "GL_SGIX_ycrcba", +#endif +#ifdef GL_SGI_color_matrix + "GL_SGI_color_matrix", +#endif +#ifdef GL_SGI_color_table + "GL_SGI_color_table", +#endif +#ifdef GL_SGI_complex + "GL_SGI_complex", +#endif +#ifdef GL_SGI_complex_type + "GL_SGI_complex_type", +#endif +#ifdef GL_SGI_fft + "GL_SGI_fft", +#endif +#ifdef GL_SGI_texture_color_table + "GL_SGI_texture_color_table", +#endif +#ifdef GL_SUNX_constant_data + "GL_SUNX_constant_data", +#endif +#ifdef GL_SUN_convolution_border_modes + "GL_SUN_convolution_border_modes", +#endif +#ifdef GL_SUN_global_alpha + "GL_SUN_global_alpha", +#endif +#ifdef GL_SUN_mesh_array + "GL_SUN_mesh_array", +#endif +#ifdef GL_SUN_read_video_pixels + "GL_SUN_read_video_pixels", +#endif +#ifdef GL_SUN_slice_accum + "GL_SUN_slice_accum", +#endif +#ifdef GL_SUN_triangle_list + "GL_SUN_triangle_list", +#endif +#ifdef GL_SUN_vertex + "GL_SUN_vertex", +#endif +#ifdef GL_WIN_phong_shading + "GL_WIN_phong_shading", +#endif +#ifdef GL_WIN_scene_markerXXX + "GL_WIN_scene_markerXXX", +#endif +#ifdef GL_WIN_specular_fog + "GL_WIN_specular_fog", +#endif +#ifdef GL_WIN_swap_hint + "GL_WIN_swap_hint", +#endif + NULL +}; + +/* Detected in the extension string or strings */ +static GLboolean _glewExtensionString[801]; +/* Detected via extension string or experimental mode */ +static GLboolean* _glewExtensionEnabled[] = { +#ifdef GL_VERSION_1_2 + &__GLEW_VERSION_1_2, +#endif +#ifdef GL_VERSION_1_2_1 + &__GLEW_VERSION_1_2_1, +#endif +#ifdef GL_VERSION_1_3 + &__GLEW_VERSION_1_3, +#endif +#ifdef GL_VERSION_1_4 + &__GLEW_VERSION_1_4, +#endif +#ifdef GL_VERSION_1_5 + &__GLEW_VERSION_1_5, +#endif +#ifdef GL_VERSION_2_0 + &__GLEW_VERSION_2_0, +#endif +#ifdef GL_VERSION_2_1 + &__GLEW_VERSION_2_1, +#endif +#ifdef GL_VERSION_3_0 + &__GLEW_VERSION_3_0, +#endif +#ifdef GL_VERSION_3_1 + &__GLEW_VERSION_3_1, +#endif +#ifdef GL_VERSION_3_2 + &__GLEW_VERSION_3_2, +#endif +#ifdef GL_VERSION_3_3 + &__GLEW_VERSION_3_3, +#endif +#ifdef GL_VERSION_4_0 + &__GLEW_VERSION_4_0, +#endif +#ifdef GL_VERSION_4_1 + &__GLEW_VERSION_4_1, +#endif +#ifdef GL_VERSION_4_2 + &__GLEW_VERSION_4_2, +#endif +#ifdef GL_VERSION_4_3 + &__GLEW_VERSION_4_3, +#endif +#ifdef GL_VERSION_4_4 + &__GLEW_VERSION_4_4, +#endif +#ifdef GL_VERSION_4_5 + &__GLEW_VERSION_4_5, +#endif +#ifdef GL_VERSION_4_6 + &__GLEW_VERSION_4_6, +#endif +#ifdef GL_3DFX_multisample + &__GLEW_3DFX_multisample, +#endif +#ifdef GL_3DFX_tbuffer + &__GLEW_3DFX_tbuffer, +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + &__GLEW_3DFX_texture_compression_FXT1, +#endif +#ifdef GL_AMD_blend_minmax_factor + &__GLEW_AMD_blend_minmax_factor, +#endif +#ifdef GL_AMD_compressed_3DC_texture + &__GLEW_AMD_compressed_3DC_texture, +#endif +#ifdef GL_AMD_compressed_ATC_texture + &__GLEW_AMD_compressed_ATC_texture, +#endif +#ifdef GL_AMD_conservative_depth + &__GLEW_AMD_conservative_depth, +#endif +#ifdef GL_AMD_debug_output + &__GLEW_AMD_debug_output, +#endif +#ifdef GL_AMD_depth_clamp_separate + &__GLEW_AMD_depth_clamp_separate, +#endif +#ifdef GL_AMD_draw_buffers_blend + &__GLEW_AMD_draw_buffers_blend, +#endif +#ifdef GL_AMD_framebuffer_sample_positions + &__GLEW_AMD_framebuffer_sample_positions, +#endif +#ifdef GL_AMD_gcn_shader + &__GLEW_AMD_gcn_shader, +#endif +#ifdef GL_AMD_gpu_shader_half_float + &__GLEW_AMD_gpu_shader_half_float, +#endif +#ifdef GL_AMD_gpu_shader_int16 + &__GLEW_AMD_gpu_shader_int16, +#endif +#ifdef GL_AMD_gpu_shader_int64 + &__GLEW_AMD_gpu_shader_int64, +#endif +#ifdef GL_AMD_interleaved_elements + &__GLEW_AMD_interleaved_elements, +#endif +#ifdef GL_AMD_multi_draw_indirect + &__GLEW_AMD_multi_draw_indirect, +#endif +#ifdef GL_AMD_name_gen_delete + &__GLEW_AMD_name_gen_delete, +#endif +#ifdef GL_AMD_occlusion_query_event + &__GLEW_AMD_occlusion_query_event, +#endif +#ifdef GL_AMD_performance_monitor + &__GLEW_AMD_performance_monitor, +#endif +#ifdef GL_AMD_pinned_memory + &__GLEW_AMD_pinned_memory, +#endif +#ifdef GL_AMD_program_binary_Z400 + &__GLEW_AMD_program_binary_Z400, +#endif +#ifdef GL_AMD_query_buffer_object + &__GLEW_AMD_query_buffer_object, +#endif +#ifdef GL_AMD_sample_positions + &__GLEW_AMD_sample_positions, +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + &__GLEW_AMD_seamless_cubemap_per_texture, +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + &__GLEW_AMD_shader_atomic_counter_ops, +#endif +#ifdef GL_AMD_shader_ballot + &__GLEW_AMD_shader_ballot, +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + &__GLEW_AMD_shader_explicit_vertex_parameter, +#endif +#ifdef GL_AMD_shader_stencil_export + &__GLEW_AMD_shader_stencil_export, +#endif +#ifdef GL_AMD_shader_stencil_value_export + &__GLEW_AMD_shader_stencil_value_export, +#endif +#ifdef GL_AMD_shader_trinary_minmax + &__GLEW_AMD_shader_trinary_minmax, +#endif +#ifdef GL_AMD_sparse_texture + &__GLEW_AMD_sparse_texture, +#endif +#ifdef GL_AMD_stencil_operation_extended + &__GLEW_AMD_stencil_operation_extended, +#endif +#ifdef GL_AMD_texture_gather_bias_lod + &__GLEW_AMD_texture_gather_bias_lod, +#endif +#ifdef GL_AMD_texture_texture4 + &__GLEW_AMD_texture_texture4, +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + &__GLEW_AMD_transform_feedback3_lines_triangles, +#endif +#ifdef GL_AMD_transform_feedback4 + &__GLEW_AMD_transform_feedback4, +#endif +#ifdef GL_AMD_vertex_shader_layer + &__GLEW_AMD_vertex_shader_layer, +#endif +#ifdef GL_AMD_vertex_shader_tessellator + &__GLEW_AMD_vertex_shader_tessellator, +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + &__GLEW_AMD_vertex_shader_viewport_index, +#endif +#ifdef GL_ANDROID_extension_pack_es31a + &__GLEW_ANDROID_extension_pack_es31a, +#endif +#ifdef GL_ANGLE_depth_texture + &__GLEW_ANGLE_depth_texture, +#endif +#ifdef GL_ANGLE_framebuffer_blit + &__GLEW_ANGLE_framebuffer_blit, +#endif +#ifdef GL_ANGLE_framebuffer_multisample + &__GLEW_ANGLE_framebuffer_multisample, +#endif +#ifdef GL_ANGLE_instanced_arrays + &__GLEW_ANGLE_instanced_arrays, +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + &__GLEW_ANGLE_pack_reverse_row_order, +#endif +#ifdef GL_ANGLE_program_binary + &__GLEW_ANGLE_program_binary, +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + &__GLEW_ANGLE_texture_compression_dxt1, +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + &__GLEW_ANGLE_texture_compression_dxt3, +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + &__GLEW_ANGLE_texture_compression_dxt5, +#endif +#ifdef GL_ANGLE_texture_usage + &__GLEW_ANGLE_texture_usage, +#endif +#ifdef GL_ANGLE_timer_query + &__GLEW_ANGLE_timer_query, +#endif +#ifdef GL_ANGLE_translated_shader_source + &__GLEW_ANGLE_translated_shader_source, +#endif +#ifdef GL_APPLE_aux_depth_stencil + &__GLEW_APPLE_aux_depth_stencil, +#endif +#ifdef GL_APPLE_client_storage + &__GLEW_APPLE_client_storage, +#endif +#ifdef GL_APPLE_clip_distance + &__GLEW_APPLE_clip_distance, +#endif +#ifdef GL_APPLE_color_buffer_packed_float + &__GLEW_APPLE_color_buffer_packed_float, +#endif +#ifdef GL_APPLE_copy_texture_levels + &__GLEW_APPLE_copy_texture_levels, +#endif +#ifdef GL_APPLE_element_array + &__GLEW_APPLE_element_array, +#endif +#ifdef GL_APPLE_fence + &__GLEW_APPLE_fence, +#endif +#ifdef GL_APPLE_float_pixels + &__GLEW_APPLE_float_pixels, +#endif +#ifdef GL_APPLE_flush_buffer_range + &__GLEW_APPLE_flush_buffer_range, +#endif +#ifdef GL_APPLE_framebuffer_multisample + &__GLEW_APPLE_framebuffer_multisample, +#endif +#ifdef GL_APPLE_object_purgeable + &__GLEW_APPLE_object_purgeable, +#endif +#ifdef GL_APPLE_pixel_buffer + &__GLEW_APPLE_pixel_buffer, +#endif +#ifdef GL_APPLE_rgb_422 + &__GLEW_APPLE_rgb_422, +#endif +#ifdef GL_APPLE_row_bytes + &__GLEW_APPLE_row_bytes, +#endif +#ifdef GL_APPLE_specular_vector + &__GLEW_APPLE_specular_vector, +#endif +#ifdef GL_APPLE_sync + &__GLEW_APPLE_sync, +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + &__GLEW_APPLE_texture_2D_limited_npot, +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + &__GLEW_APPLE_texture_format_BGRA8888, +#endif +#ifdef GL_APPLE_texture_max_level + &__GLEW_APPLE_texture_max_level, +#endif +#ifdef GL_APPLE_texture_packed_float + &__GLEW_APPLE_texture_packed_float, +#endif +#ifdef GL_APPLE_texture_range + &__GLEW_APPLE_texture_range, +#endif +#ifdef GL_APPLE_transform_hint + &__GLEW_APPLE_transform_hint, +#endif +#ifdef GL_APPLE_vertex_array_object + &__GLEW_APPLE_vertex_array_object, +#endif +#ifdef GL_APPLE_vertex_array_range + &__GLEW_APPLE_vertex_array_range, +#endif +#ifdef GL_APPLE_vertex_program_evaluators + &__GLEW_APPLE_vertex_program_evaluators, +#endif +#ifdef GL_APPLE_ycbcr_422 + &__GLEW_APPLE_ycbcr_422, +#endif +#ifdef GL_ARB_ES2_compatibility + &__GLEW_ARB_ES2_compatibility, +#endif +#ifdef GL_ARB_ES3_1_compatibility + &__GLEW_ARB_ES3_1_compatibility, +#endif +#ifdef GL_ARB_ES3_2_compatibility + &__GLEW_ARB_ES3_2_compatibility, +#endif +#ifdef GL_ARB_ES3_compatibility + &__GLEW_ARB_ES3_compatibility, +#endif +#ifdef GL_ARB_arrays_of_arrays + &__GLEW_ARB_arrays_of_arrays, +#endif +#ifdef GL_ARB_base_instance + &__GLEW_ARB_base_instance, +#endif +#ifdef GL_ARB_bindless_texture + &__GLEW_ARB_bindless_texture, +#endif +#ifdef GL_ARB_blend_func_extended + &__GLEW_ARB_blend_func_extended, +#endif +#ifdef GL_ARB_buffer_storage + &__GLEW_ARB_buffer_storage, +#endif +#ifdef GL_ARB_cl_event + &__GLEW_ARB_cl_event, +#endif +#ifdef GL_ARB_clear_buffer_object + &__GLEW_ARB_clear_buffer_object, +#endif +#ifdef GL_ARB_clear_texture + &__GLEW_ARB_clear_texture, +#endif +#ifdef GL_ARB_clip_control + &__GLEW_ARB_clip_control, +#endif +#ifdef GL_ARB_color_buffer_float + &__GLEW_ARB_color_buffer_float, +#endif +#ifdef GL_ARB_compatibility + &__GLEW_ARB_compatibility, +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + &__GLEW_ARB_compressed_texture_pixel_storage, +#endif +#ifdef GL_ARB_compute_shader + &__GLEW_ARB_compute_shader, +#endif +#ifdef GL_ARB_compute_variable_group_size + &__GLEW_ARB_compute_variable_group_size, +#endif +#ifdef GL_ARB_conditional_render_inverted + &__GLEW_ARB_conditional_render_inverted, +#endif +#ifdef GL_ARB_conservative_depth + &__GLEW_ARB_conservative_depth, +#endif +#ifdef GL_ARB_copy_buffer + &__GLEW_ARB_copy_buffer, +#endif +#ifdef GL_ARB_copy_image + &__GLEW_ARB_copy_image, +#endif +#ifdef GL_ARB_cull_distance + &__GLEW_ARB_cull_distance, +#endif +#ifdef GL_ARB_debug_output + &__GLEW_ARB_debug_output, +#endif +#ifdef GL_ARB_depth_buffer_float + &__GLEW_ARB_depth_buffer_float, +#endif +#ifdef GL_ARB_depth_clamp + &__GLEW_ARB_depth_clamp, +#endif +#ifdef GL_ARB_depth_texture + &__GLEW_ARB_depth_texture, +#endif +#ifdef GL_ARB_derivative_control + &__GLEW_ARB_derivative_control, +#endif +#ifdef GL_ARB_direct_state_access + &__GLEW_ARB_direct_state_access, +#endif +#ifdef GL_ARB_draw_buffers + &__GLEW_ARB_draw_buffers, +#endif +#ifdef GL_ARB_draw_buffers_blend + &__GLEW_ARB_draw_buffers_blend, +#endif +#ifdef GL_ARB_draw_elements_base_vertex + &__GLEW_ARB_draw_elements_base_vertex, +#endif +#ifdef GL_ARB_draw_indirect + &__GLEW_ARB_draw_indirect, +#endif +#ifdef GL_ARB_draw_instanced + &__GLEW_ARB_draw_instanced, +#endif +#ifdef GL_ARB_enhanced_layouts + &__GLEW_ARB_enhanced_layouts, +#endif +#ifdef GL_ARB_explicit_attrib_location + &__GLEW_ARB_explicit_attrib_location, +#endif +#ifdef GL_ARB_explicit_uniform_location + &__GLEW_ARB_explicit_uniform_location, +#endif +#ifdef GL_ARB_fragment_coord_conventions + &__GLEW_ARB_fragment_coord_conventions, +#endif +#ifdef GL_ARB_fragment_layer_viewport + &__GLEW_ARB_fragment_layer_viewport, +#endif +#ifdef GL_ARB_fragment_program + &__GLEW_ARB_fragment_program, +#endif +#ifdef GL_ARB_fragment_program_shadow + &__GLEW_ARB_fragment_program_shadow, +#endif +#ifdef GL_ARB_fragment_shader + &__GLEW_ARB_fragment_shader, +#endif +#ifdef GL_ARB_fragment_shader_interlock + &__GLEW_ARB_fragment_shader_interlock, +#endif +#ifdef GL_ARB_framebuffer_no_attachments + &__GLEW_ARB_framebuffer_no_attachments, +#endif +#ifdef GL_ARB_framebuffer_object + &__GLEW_ARB_framebuffer_object, +#endif +#ifdef GL_ARB_framebuffer_sRGB + &__GLEW_ARB_framebuffer_sRGB, +#endif +#ifdef GL_ARB_geometry_shader4 + &__GLEW_ARB_geometry_shader4, +#endif +#ifdef GL_ARB_get_program_binary + &__GLEW_ARB_get_program_binary, +#endif +#ifdef GL_ARB_get_texture_sub_image + &__GLEW_ARB_get_texture_sub_image, +#endif +#ifdef GL_ARB_gl_spirv + &__GLEW_ARB_gl_spirv, +#endif +#ifdef GL_ARB_gpu_shader5 + &__GLEW_ARB_gpu_shader5, +#endif +#ifdef GL_ARB_gpu_shader_fp64 + &__GLEW_ARB_gpu_shader_fp64, +#endif +#ifdef GL_ARB_gpu_shader_int64 + &__GLEW_ARB_gpu_shader_int64, +#endif +#ifdef GL_ARB_half_float_pixel + &__GLEW_ARB_half_float_pixel, +#endif +#ifdef GL_ARB_half_float_vertex + &__GLEW_ARB_half_float_vertex, +#endif +#ifdef GL_ARB_imaging + &__GLEW_ARB_imaging, +#endif +#ifdef GL_ARB_indirect_parameters + &__GLEW_ARB_indirect_parameters, +#endif +#ifdef GL_ARB_instanced_arrays + &__GLEW_ARB_instanced_arrays, +#endif +#ifdef GL_ARB_internalformat_query + &__GLEW_ARB_internalformat_query, +#endif +#ifdef GL_ARB_internalformat_query2 + &__GLEW_ARB_internalformat_query2, +#endif +#ifdef GL_ARB_invalidate_subdata + &__GLEW_ARB_invalidate_subdata, +#endif +#ifdef GL_ARB_map_buffer_alignment + &__GLEW_ARB_map_buffer_alignment, +#endif +#ifdef GL_ARB_map_buffer_range + &__GLEW_ARB_map_buffer_range, +#endif +#ifdef GL_ARB_matrix_palette + &__GLEW_ARB_matrix_palette, +#endif +#ifdef GL_ARB_multi_bind + &__GLEW_ARB_multi_bind, +#endif +#ifdef GL_ARB_multi_draw_indirect + &__GLEW_ARB_multi_draw_indirect, +#endif +#ifdef GL_ARB_multisample + &__GLEW_ARB_multisample, +#endif +#ifdef GL_ARB_multitexture + &__GLEW_ARB_multitexture, +#endif +#ifdef GL_ARB_occlusion_query + &__GLEW_ARB_occlusion_query, +#endif +#ifdef GL_ARB_occlusion_query2 + &__GLEW_ARB_occlusion_query2, +#endif +#ifdef GL_ARB_parallel_shader_compile + &__GLEW_ARB_parallel_shader_compile, +#endif +#ifdef GL_ARB_pipeline_statistics_query + &__GLEW_ARB_pipeline_statistics_query, +#endif +#ifdef GL_ARB_pixel_buffer_object + &__GLEW_ARB_pixel_buffer_object, +#endif +#ifdef GL_ARB_point_parameters + &__GLEW_ARB_point_parameters, +#endif +#ifdef GL_ARB_point_sprite + &__GLEW_ARB_point_sprite, +#endif +#ifdef GL_ARB_polygon_offset_clamp + &__GLEW_ARB_polygon_offset_clamp, +#endif +#ifdef GL_ARB_post_depth_coverage + &__GLEW_ARB_post_depth_coverage, +#endif +#ifdef GL_ARB_program_interface_query + &__GLEW_ARB_program_interface_query, +#endif +#ifdef GL_ARB_provoking_vertex + &__GLEW_ARB_provoking_vertex, +#endif +#ifdef GL_ARB_query_buffer_object + &__GLEW_ARB_query_buffer_object, +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + &__GLEW_ARB_robust_buffer_access_behavior, +#endif +#ifdef GL_ARB_robustness + &__GLEW_ARB_robustness, +#endif +#ifdef GL_ARB_robustness_application_isolation + &__GLEW_ARB_robustness_application_isolation, +#endif +#ifdef GL_ARB_robustness_share_group_isolation + &__GLEW_ARB_robustness_share_group_isolation, +#endif +#ifdef GL_ARB_sample_locations + &__GLEW_ARB_sample_locations, +#endif +#ifdef GL_ARB_sample_shading + &__GLEW_ARB_sample_shading, +#endif +#ifdef GL_ARB_sampler_objects + &__GLEW_ARB_sampler_objects, +#endif +#ifdef GL_ARB_seamless_cube_map + &__GLEW_ARB_seamless_cube_map, +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + &__GLEW_ARB_seamless_cubemap_per_texture, +#endif +#ifdef GL_ARB_separate_shader_objects + &__GLEW_ARB_separate_shader_objects, +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + &__GLEW_ARB_shader_atomic_counter_ops, +#endif +#ifdef GL_ARB_shader_atomic_counters + &__GLEW_ARB_shader_atomic_counters, +#endif +#ifdef GL_ARB_shader_ballot + &__GLEW_ARB_shader_ballot, +#endif +#ifdef GL_ARB_shader_bit_encoding + &__GLEW_ARB_shader_bit_encoding, +#endif +#ifdef GL_ARB_shader_clock + &__GLEW_ARB_shader_clock, +#endif +#ifdef GL_ARB_shader_draw_parameters + &__GLEW_ARB_shader_draw_parameters, +#endif +#ifdef GL_ARB_shader_group_vote + &__GLEW_ARB_shader_group_vote, +#endif +#ifdef GL_ARB_shader_image_load_store + &__GLEW_ARB_shader_image_load_store, +#endif +#ifdef GL_ARB_shader_image_size + &__GLEW_ARB_shader_image_size, +#endif +#ifdef GL_ARB_shader_objects + &__GLEW_ARB_shader_objects, +#endif +#ifdef GL_ARB_shader_precision + &__GLEW_ARB_shader_precision, +#endif +#ifdef GL_ARB_shader_stencil_export + &__GLEW_ARB_shader_stencil_export, +#endif +#ifdef GL_ARB_shader_storage_buffer_object + &__GLEW_ARB_shader_storage_buffer_object, +#endif +#ifdef GL_ARB_shader_subroutine + &__GLEW_ARB_shader_subroutine, +#endif +#ifdef GL_ARB_shader_texture_image_samples + &__GLEW_ARB_shader_texture_image_samples, +#endif +#ifdef GL_ARB_shader_texture_lod + &__GLEW_ARB_shader_texture_lod, +#endif +#ifdef GL_ARB_shader_viewport_layer_array + &__GLEW_ARB_shader_viewport_layer_array, +#endif +#ifdef GL_ARB_shading_language_100 + &__GLEW_ARB_shading_language_100, +#endif +#ifdef GL_ARB_shading_language_420pack + &__GLEW_ARB_shading_language_420pack, +#endif +#ifdef GL_ARB_shading_language_include + &__GLEW_ARB_shading_language_include, +#endif +#ifdef GL_ARB_shading_language_packing + &__GLEW_ARB_shading_language_packing, +#endif +#ifdef GL_ARB_shadow + &__GLEW_ARB_shadow, +#endif +#ifdef GL_ARB_shadow_ambient + &__GLEW_ARB_shadow_ambient, +#endif +#ifdef GL_ARB_sparse_buffer + &__GLEW_ARB_sparse_buffer, +#endif +#ifdef GL_ARB_sparse_texture + &__GLEW_ARB_sparse_texture, +#endif +#ifdef GL_ARB_sparse_texture2 + &__GLEW_ARB_sparse_texture2, +#endif +#ifdef GL_ARB_sparse_texture_clamp + &__GLEW_ARB_sparse_texture_clamp, +#endif +#ifdef GL_ARB_spirv_extensions + &__GLEW_ARB_spirv_extensions, +#endif +#ifdef GL_ARB_stencil_texturing + &__GLEW_ARB_stencil_texturing, +#endif +#ifdef GL_ARB_sync + &__GLEW_ARB_sync, +#endif +#ifdef GL_ARB_tessellation_shader + &__GLEW_ARB_tessellation_shader, +#endif +#ifdef GL_ARB_texture_barrier + &__GLEW_ARB_texture_barrier, +#endif +#ifdef GL_ARB_texture_border_clamp + &__GLEW_ARB_texture_border_clamp, +#endif +#ifdef GL_ARB_texture_buffer_object + &__GLEW_ARB_texture_buffer_object, +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + &__GLEW_ARB_texture_buffer_object_rgb32, +#endif +#ifdef GL_ARB_texture_buffer_range + &__GLEW_ARB_texture_buffer_range, +#endif +#ifdef GL_ARB_texture_compression + &__GLEW_ARB_texture_compression, +#endif +#ifdef GL_ARB_texture_compression_bptc + &__GLEW_ARB_texture_compression_bptc, +#endif +#ifdef GL_ARB_texture_compression_rgtc + &__GLEW_ARB_texture_compression_rgtc, +#endif +#ifdef GL_ARB_texture_cube_map + &__GLEW_ARB_texture_cube_map, +#endif +#ifdef GL_ARB_texture_cube_map_array + &__GLEW_ARB_texture_cube_map_array, +#endif +#ifdef GL_ARB_texture_env_add + &__GLEW_ARB_texture_env_add, +#endif +#ifdef GL_ARB_texture_env_combine + &__GLEW_ARB_texture_env_combine, +#endif +#ifdef GL_ARB_texture_env_crossbar + &__GLEW_ARB_texture_env_crossbar, +#endif +#ifdef GL_ARB_texture_env_dot3 + &__GLEW_ARB_texture_env_dot3, +#endif +#ifdef GL_ARB_texture_filter_anisotropic + &__GLEW_ARB_texture_filter_anisotropic, +#endif +#ifdef GL_ARB_texture_filter_minmax + &__GLEW_ARB_texture_filter_minmax, +#endif +#ifdef GL_ARB_texture_float + &__GLEW_ARB_texture_float, +#endif +#ifdef GL_ARB_texture_gather + &__GLEW_ARB_texture_gather, +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + &__GLEW_ARB_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_ARB_texture_mirrored_repeat + &__GLEW_ARB_texture_mirrored_repeat, +#endif +#ifdef GL_ARB_texture_multisample + &__GLEW_ARB_texture_multisample, +#endif +#ifdef GL_ARB_texture_non_power_of_two + &__GLEW_ARB_texture_non_power_of_two, +#endif +#ifdef GL_ARB_texture_query_levels + &__GLEW_ARB_texture_query_levels, +#endif +#ifdef GL_ARB_texture_query_lod + &__GLEW_ARB_texture_query_lod, +#endif +#ifdef GL_ARB_texture_rectangle + &__GLEW_ARB_texture_rectangle, +#endif +#ifdef GL_ARB_texture_rg + &__GLEW_ARB_texture_rg, +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + &__GLEW_ARB_texture_rgb10_a2ui, +#endif +#ifdef GL_ARB_texture_stencil8 + &__GLEW_ARB_texture_stencil8, +#endif +#ifdef GL_ARB_texture_storage + &__GLEW_ARB_texture_storage, +#endif +#ifdef GL_ARB_texture_storage_multisample + &__GLEW_ARB_texture_storage_multisample, +#endif +#ifdef GL_ARB_texture_swizzle + &__GLEW_ARB_texture_swizzle, +#endif +#ifdef GL_ARB_texture_view + &__GLEW_ARB_texture_view, +#endif +#ifdef GL_ARB_timer_query + &__GLEW_ARB_timer_query, +#endif +#ifdef GL_ARB_transform_feedback2 + &__GLEW_ARB_transform_feedback2, +#endif +#ifdef GL_ARB_transform_feedback3 + &__GLEW_ARB_transform_feedback3, +#endif +#ifdef GL_ARB_transform_feedback_instanced + &__GLEW_ARB_transform_feedback_instanced, +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + &__GLEW_ARB_transform_feedback_overflow_query, +#endif +#ifdef GL_ARB_transpose_matrix + &__GLEW_ARB_transpose_matrix, +#endif +#ifdef GL_ARB_uniform_buffer_object + &__GLEW_ARB_uniform_buffer_object, +#endif +#ifdef GL_ARB_vertex_array_bgra + &__GLEW_ARB_vertex_array_bgra, +#endif +#ifdef GL_ARB_vertex_array_object + &__GLEW_ARB_vertex_array_object, +#endif +#ifdef GL_ARB_vertex_attrib_64bit + &__GLEW_ARB_vertex_attrib_64bit, +#endif +#ifdef GL_ARB_vertex_attrib_binding + &__GLEW_ARB_vertex_attrib_binding, +#endif +#ifdef GL_ARB_vertex_blend + &__GLEW_ARB_vertex_blend, +#endif +#ifdef GL_ARB_vertex_buffer_object + &__GLEW_ARB_vertex_buffer_object, +#endif +#ifdef GL_ARB_vertex_program + &__GLEW_ARB_vertex_program, +#endif +#ifdef GL_ARB_vertex_shader + &__GLEW_ARB_vertex_shader, +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + &__GLEW_ARB_vertex_type_10f_11f_11f_rev, +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + &__GLEW_ARB_vertex_type_2_10_10_10_rev, +#endif +#ifdef GL_ARB_viewport_array + &__GLEW_ARB_viewport_array, +#endif +#ifdef GL_ARB_window_pos + &__GLEW_ARB_window_pos, +#endif +#ifdef GL_ARM_mali_program_binary + &__GLEW_ARM_mali_program_binary, +#endif +#ifdef GL_ARM_mali_shader_binary + &__GLEW_ARM_mali_shader_binary, +#endif +#ifdef GL_ARM_rgba8 + &__GLEW_ARM_rgba8, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + &__GLEW_ARM_shader_framebuffer_fetch, +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + &__GLEW_ARM_shader_framebuffer_fetch_depth_stencil, +#endif +#ifdef GL_ATIX_point_sprites + &__GLEW_ATIX_point_sprites, +#endif +#ifdef GL_ATIX_texture_env_combine3 + &__GLEW_ATIX_texture_env_combine3, +#endif +#ifdef GL_ATIX_texture_env_route + &__GLEW_ATIX_texture_env_route, +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + &__GLEW_ATIX_vertex_shader_output_point_size, +#endif +#ifdef GL_ATI_draw_buffers + &__GLEW_ATI_draw_buffers, +#endif +#ifdef GL_ATI_element_array + &__GLEW_ATI_element_array, +#endif +#ifdef GL_ATI_envmap_bumpmap + &__GLEW_ATI_envmap_bumpmap, +#endif +#ifdef GL_ATI_fragment_shader + &__GLEW_ATI_fragment_shader, +#endif +#ifdef GL_ATI_map_object_buffer + &__GLEW_ATI_map_object_buffer, +#endif +#ifdef GL_ATI_meminfo + &__GLEW_ATI_meminfo, +#endif +#ifdef GL_ATI_pn_triangles + &__GLEW_ATI_pn_triangles, +#endif +#ifdef GL_ATI_separate_stencil + &__GLEW_ATI_separate_stencil, +#endif +#ifdef GL_ATI_shader_texture_lod + &__GLEW_ATI_shader_texture_lod, +#endif +#ifdef GL_ATI_text_fragment_shader + &__GLEW_ATI_text_fragment_shader, +#endif +#ifdef GL_ATI_texture_compression_3dc + &__GLEW_ATI_texture_compression_3dc, +#endif +#ifdef GL_ATI_texture_env_combine3 + &__GLEW_ATI_texture_env_combine3, +#endif +#ifdef GL_ATI_texture_float + &__GLEW_ATI_texture_float, +#endif +#ifdef GL_ATI_texture_mirror_once + &__GLEW_ATI_texture_mirror_once, +#endif +#ifdef GL_ATI_vertex_array_object + &__GLEW_ATI_vertex_array_object, +#endif +#ifdef GL_ATI_vertex_attrib_array_object + &__GLEW_ATI_vertex_attrib_array_object, +#endif +#ifdef GL_ATI_vertex_streams + &__GLEW_ATI_vertex_streams, +#endif +#ifdef GL_EGL_KHR_context_flush_control + &__GLEW_EGL_KHR_context_flush_control, +#endif +#ifdef GL_EGL_NV_robustness_video_memory_purge + &__GLEW_EGL_NV_robustness_video_memory_purge, +#endif +#ifdef GL_EXT_422_pixels + &__GLEW_EXT_422_pixels, +#endif +#ifdef GL_EXT_Cg_shader + &__GLEW_EXT_Cg_shader, +#endif +#ifdef GL_EXT_EGL_image_array + &__GLEW_EXT_EGL_image_array, +#endif +#ifdef GL_EXT_YUV_target + &__GLEW_EXT_YUV_target, +#endif +#ifdef GL_EXT_abgr + &__GLEW_EXT_abgr, +#endif +#ifdef GL_EXT_base_instance + &__GLEW_EXT_base_instance, +#endif +#ifdef GL_EXT_bgra + &__GLEW_EXT_bgra, +#endif +#ifdef GL_EXT_bindable_uniform + &__GLEW_EXT_bindable_uniform, +#endif +#ifdef GL_EXT_blend_color + &__GLEW_EXT_blend_color, +#endif +#ifdef GL_EXT_blend_equation_separate + &__GLEW_EXT_blend_equation_separate, +#endif +#ifdef GL_EXT_blend_func_extended + &__GLEW_EXT_blend_func_extended, +#endif +#ifdef GL_EXT_blend_func_separate + &__GLEW_EXT_blend_func_separate, +#endif +#ifdef GL_EXT_blend_logic_op + &__GLEW_EXT_blend_logic_op, +#endif +#ifdef GL_EXT_blend_minmax + &__GLEW_EXT_blend_minmax, +#endif +#ifdef GL_EXT_blend_subtract + &__GLEW_EXT_blend_subtract, +#endif +#ifdef GL_EXT_buffer_storage + &__GLEW_EXT_buffer_storage, +#endif +#ifdef GL_EXT_clear_texture + &__GLEW_EXT_clear_texture, +#endif +#ifdef GL_EXT_clip_cull_distance + &__GLEW_EXT_clip_cull_distance, +#endif +#ifdef GL_EXT_clip_volume_hint + &__GLEW_EXT_clip_volume_hint, +#endif +#ifdef GL_EXT_cmyka + &__GLEW_EXT_cmyka, +#endif +#ifdef GL_EXT_color_buffer_float + &__GLEW_EXT_color_buffer_float, +#endif +#ifdef GL_EXT_color_buffer_half_float + &__GLEW_EXT_color_buffer_half_float, +#endif +#ifdef GL_EXT_color_subtable + &__GLEW_EXT_color_subtable, +#endif +#ifdef GL_EXT_compiled_vertex_array + &__GLEW_EXT_compiled_vertex_array, +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + &__GLEW_EXT_compressed_ETC1_RGB8_sub_texture, +#endif +#ifdef GL_EXT_conservative_depth + &__GLEW_EXT_conservative_depth, +#endif +#ifdef GL_EXT_convolution + &__GLEW_EXT_convolution, +#endif +#ifdef GL_EXT_coordinate_frame + &__GLEW_EXT_coordinate_frame, +#endif +#ifdef GL_EXT_copy_image + &__GLEW_EXT_copy_image, +#endif +#ifdef GL_EXT_copy_texture + &__GLEW_EXT_copy_texture, +#endif +#ifdef GL_EXT_cull_vertex + &__GLEW_EXT_cull_vertex, +#endif +#ifdef GL_EXT_debug_label + &__GLEW_EXT_debug_label, +#endif +#ifdef GL_EXT_debug_marker + &__GLEW_EXT_debug_marker, +#endif +#ifdef GL_EXT_depth_bounds_test + &__GLEW_EXT_depth_bounds_test, +#endif +#ifdef GL_EXT_direct_state_access + &__GLEW_EXT_direct_state_access, +#endif +#ifdef GL_EXT_discard_framebuffer + &__GLEW_EXT_discard_framebuffer, +#endif +#ifdef GL_EXT_draw_buffers + &__GLEW_EXT_draw_buffers, +#endif +#ifdef GL_EXT_draw_buffers2 + &__GLEW_EXT_draw_buffers2, +#endif +#ifdef GL_EXT_draw_buffers_indexed + &__GLEW_EXT_draw_buffers_indexed, +#endif +#ifdef GL_EXT_draw_elements_base_vertex + &__GLEW_EXT_draw_elements_base_vertex, +#endif +#ifdef GL_EXT_draw_instanced + &__GLEW_EXT_draw_instanced, +#endif +#ifdef GL_EXT_draw_range_elements + &__GLEW_EXT_draw_range_elements, +#endif +#ifdef GL_EXT_external_buffer + &__GLEW_EXT_external_buffer, +#endif +#ifdef GL_EXT_float_blend + &__GLEW_EXT_float_blend, +#endif +#ifdef GL_EXT_fog_coord + &__GLEW_EXT_fog_coord, +#endif +#ifdef GL_EXT_frag_depth + &__GLEW_EXT_frag_depth, +#endif +#ifdef GL_EXT_fragment_lighting + &__GLEW_EXT_fragment_lighting, +#endif +#ifdef GL_EXT_framebuffer_blit + &__GLEW_EXT_framebuffer_blit, +#endif +#ifdef GL_EXT_framebuffer_multisample + &__GLEW_EXT_framebuffer_multisample, +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + &__GLEW_EXT_framebuffer_multisample_blit_scaled, +#endif +#ifdef GL_EXT_framebuffer_object + &__GLEW_EXT_framebuffer_object, +#endif +#ifdef GL_EXT_framebuffer_sRGB + &__GLEW_EXT_framebuffer_sRGB, +#endif +#ifdef GL_EXT_geometry_point_size + &__GLEW_EXT_geometry_point_size, +#endif +#ifdef GL_EXT_geometry_shader + &__GLEW_EXT_geometry_shader, +#endif +#ifdef GL_EXT_geometry_shader4 + &__GLEW_EXT_geometry_shader4, +#endif +#ifdef GL_EXT_gpu_program_parameters + &__GLEW_EXT_gpu_program_parameters, +#endif +#ifdef GL_EXT_gpu_shader4 + &__GLEW_EXT_gpu_shader4, +#endif +#ifdef GL_EXT_gpu_shader5 + &__GLEW_EXT_gpu_shader5, +#endif +#ifdef GL_EXT_histogram + &__GLEW_EXT_histogram, +#endif +#ifdef GL_EXT_index_array_formats + &__GLEW_EXT_index_array_formats, +#endif +#ifdef GL_EXT_index_func + &__GLEW_EXT_index_func, +#endif +#ifdef GL_EXT_index_material + &__GLEW_EXT_index_material, +#endif +#ifdef GL_EXT_index_texture + &__GLEW_EXT_index_texture, +#endif +#ifdef GL_EXT_instanced_arrays + &__GLEW_EXT_instanced_arrays, +#endif +#ifdef GL_EXT_light_texture + &__GLEW_EXT_light_texture, +#endif +#ifdef GL_EXT_map_buffer_range + &__GLEW_EXT_map_buffer_range, +#endif +#ifdef GL_EXT_memory_object + &__GLEW_EXT_memory_object, +#endif +#ifdef GL_EXT_memory_object_fd + &__GLEW_EXT_memory_object_fd, +#endif +#ifdef GL_EXT_memory_object_win32 + &__GLEW_EXT_memory_object_win32, +#endif +#ifdef GL_EXT_misc_attribute + &__GLEW_EXT_misc_attribute, +#endif +#ifdef GL_EXT_multi_draw_arrays + &__GLEW_EXT_multi_draw_arrays, +#endif +#ifdef GL_EXT_multi_draw_indirect + &__GLEW_EXT_multi_draw_indirect, +#endif +#ifdef GL_EXT_multiple_textures + &__GLEW_EXT_multiple_textures, +#endif +#ifdef GL_EXT_multisample + &__GLEW_EXT_multisample, +#endif +#ifdef GL_EXT_multisample_compatibility + &__GLEW_EXT_multisample_compatibility, +#endif +#ifdef GL_EXT_multisampled_render_to_texture + &__GLEW_EXT_multisampled_render_to_texture, +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + &__GLEW_EXT_multisampled_render_to_texture2, +#endif +#ifdef GL_EXT_multiview_draw_buffers + &__GLEW_EXT_multiview_draw_buffers, +#endif +#ifdef GL_EXT_packed_depth_stencil + &__GLEW_EXT_packed_depth_stencil, +#endif +#ifdef GL_EXT_packed_float + &__GLEW_EXT_packed_float, +#endif +#ifdef GL_EXT_packed_pixels + &__GLEW_EXT_packed_pixels, +#endif +#ifdef GL_EXT_paletted_texture + &__GLEW_EXT_paletted_texture, +#endif +#ifdef GL_EXT_pixel_buffer_object + &__GLEW_EXT_pixel_buffer_object, +#endif +#ifdef GL_EXT_pixel_transform + &__GLEW_EXT_pixel_transform, +#endif +#ifdef GL_EXT_pixel_transform_color_table + &__GLEW_EXT_pixel_transform_color_table, +#endif +#ifdef GL_EXT_point_parameters + &__GLEW_EXT_point_parameters, +#endif +#ifdef GL_EXT_polygon_offset + &__GLEW_EXT_polygon_offset, +#endif +#ifdef GL_EXT_polygon_offset_clamp + &__GLEW_EXT_polygon_offset_clamp, +#endif +#ifdef GL_EXT_post_depth_coverage + &__GLEW_EXT_post_depth_coverage, +#endif +#ifdef GL_EXT_provoking_vertex + &__GLEW_EXT_provoking_vertex, +#endif +#ifdef GL_EXT_pvrtc_sRGB + &__GLEW_EXT_pvrtc_sRGB, +#endif +#ifdef GL_EXT_raster_multisample + &__GLEW_EXT_raster_multisample, +#endif +#ifdef GL_EXT_read_format_bgra + &__GLEW_EXT_read_format_bgra, +#endif +#ifdef GL_EXT_render_snorm + &__GLEW_EXT_render_snorm, +#endif +#ifdef GL_EXT_rescale_normal + &__GLEW_EXT_rescale_normal, +#endif +#ifdef GL_EXT_sRGB + &__GLEW_EXT_sRGB, +#endif +#ifdef GL_EXT_sRGB_write_control + &__GLEW_EXT_sRGB_write_control, +#endif +#ifdef GL_EXT_scene_marker + &__GLEW_EXT_scene_marker, +#endif +#ifdef GL_EXT_secondary_color + &__GLEW_EXT_secondary_color, +#endif +#ifdef GL_EXT_semaphore + &__GLEW_EXT_semaphore, +#endif +#ifdef GL_EXT_semaphore_fd + &__GLEW_EXT_semaphore_fd, +#endif +#ifdef GL_EXT_semaphore_win32 + &__GLEW_EXT_semaphore_win32, +#endif +#ifdef GL_EXT_separate_shader_objects + &__GLEW_EXT_separate_shader_objects, +#endif +#ifdef GL_EXT_separate_specular_color + &__GLEW_EXT_separate_specular_color, +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + &__GLEW_EXT_shader_framebuffer_fetch, +#endif +#ifdef GL_EXT_shader_group_vote + &__GLEW_EXT_shader_group_vote, +#endif +#ifdef GL_EXT_shader_image_load_formatted + &__GLEW_EXT_shader_image_load_formatted, +#endif +#ifdef GL_EXT_shader_image_load_store + &__GLEW_EXT_shader_image_load_store, +#endif +#ifdef GL_EXT_shader_implicit_conversions + &__GLEW_EXT_shader_implicit_conversions, +#endif +#ifdef GL_EXT_shader_integer_mix + &__GLEW_EXT_shader_integer_mix, +#endif +#ifdef GL_EXT_shader_io_blocks + &__GLEW_EXT_shader_io_blocks, +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + &__GLEW_EXT_shader_non_constant_global_initializers, +#endif +#ifdef GL_EXT_shader_pixel_local_storage + &__GLEW_EXT_shader_pixel_local_storage, +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + &__GLEW_EXT_shader_pixel_local_storage2, +#endif +#ifdef GL_EXT_shader_texture_lod + &__GLEW_EXT_shader_texture_lod, +#endif +#ifdef GL_EXT_shadow_funcs + &__GLEW_EXT_shadow_funcs, +#endif +#ifdef GL_EXT_shadow_samplers + &__GLEW_EXT_shadow_samplers, +#endif +#ifdef GL_EXT_shared_texture_palette + &__GLEW_EXT_shared_texture_palette, +#endif +#ifdef GL_EXT_sparse_texture + &__GLEW_EXT_sparse_texture, +#endif +#ifdef GL_EXT_sparse_texture2 + &__GLEW_EXT_sparse_texture2, +#endif +#ifdef GL_EXT_stencil_clear_tag + &__GLEW_EXT_stencil_clear_tag, +#endif +#ifdef GL_EXT_stencil_two_side + &__GLEW_EXT_stencil_two_side, +#endif +#ifdef GL_EXT_stencil_wrap + &__GLEW_EXT_stencil_wrap, +#endif +#ifdef GL_EXT_subtexture + &__GLEW_EXT_subtexture, +#endif +#ifdef GL_EXT_texture + &__GLEW_EXT_texture, +#endif +#ifdef GL_EXT_texture3D + &__GLEW_EXT_texture3D, +#endif +#ifdef GL_EXT_texture_array + &__GLEW_EXT_texture_array, +#endif +#ifdef GL_EXT_texture_buffer_object + &__GLEW_EXT_texture_buffer_object, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + &__GLEW_EXT_texture_compression_astc_decode_mode, +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + &__GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, +#endif +#ifdef GL_EXT_texture_compression_bptc + &__GLEW_EXT_texture_compression_bptc, +#endif +#ifdef GL_EXT_texture_compression_dxt1 + &__GLEW_EXT_texture_compression_dxt1, +#endif +#ifdef GL_EXT_texture_compression_latc + &__GLEW_EXT_texture_compression_latc, +#endif +#ifdef GL_EXT_texture_compression_rgtc + &__GLEW_EXT_texture_compression_rgtc, +#endif +#ifdef GL_EXT_texture_compression_s3tc + &__GLEW_EXT_texture_compression_s3tc, +#endif +#ifdef GL_EXT_texture_cube_map + &__GLEW_EXT_texture_cube_map, +#endif +#ifdef GL_EXT_texture_cube_map_array + &__GLEW_EXT_texture_cube_map_array, +#endif +#ifdef GL_EXT_texture_edge_clamp + &__GLEW_EXT_texture_edge_clamp, +#endif +#ifdef GL_EXT_texture_env + &__GLEW_EXT_texture_env, +#endif +#ifdef GL_EXT_texture_env_add + &__GLEW_EXT_texture_env_add, +#endif +#ifdef GL_EXT_texture_env_combine + &__GLEW_EXT_texture_env_combine, +#endif +#ifdef GL_EXT_texture_env_dot3 + &__GLEW_EXT_texture_env_dot3, +#endif +#ifdef GL_EXT_texture_filter_anisotropic + &__GLEW_EXT_texture_filter_anisotropic, +#endif +#ifdef GL_EXT_texture_filter_minmax + &__GLEW_EXT_texture_filter_minmax, +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + &__GLEW_EXT_texture_format_BGRA8888, +#endif +#ifdef GL_EXT_texture_integer + &__GLEW_EXT_texture_integer, +#endif +#ifdef GL_EXT_texture_lod_bias + &__GLEW_EXT_texture_lod_bias, +#endif +#ifdef GL_EXT_texture_mirror_clamp + &__GLEW_EXT_texture_mirror_clamp, +#endif +#ifdef GL_EXT_texture_norm16 + &__GLEW_EXT_texture_norm16, +#endif +#ifdef GL_EXT_texture_object + &__GLEW_EXT_texture_object, +#endif +#ifdef GL_EXT_texture_perturb_normal + &__GLEW_EXT_texture_perturb_normal, +#endif +#ifdef GL_EXT_texture_rectangle + &__GLEW_EXT_texture_rectangle, +#endif +#ifdef GL_EXT_texture_rg + &__GLEW_EXT_texture_rg, +#endif +#ifdef GL_EXT_texture_sRGB + &__GLEW_EXT_texture_sRGB, +#endif +#ifdef GL_EXT_texture_sRGB_R8 + &__GLEW_EXT_texture_sRGB_R8, +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + &__GLEW_EXT_texture_sRGB_RG8, +#endif +#ifdef GL_EXT_texture_sRGB_decode + &__GLEW_EXT_texture_sRGB_decode, +#endif +#ifdef GL_EXT_texture_shared_exponent + &__GLEW_EXT_texture_shared_exponent, +#endif +#ifdef GL_EXT_texture_snorm + &__GLEW_EXT_texture_snorm, +#endif +#ifdef GL_EXT_texture_storage + &__GLEW_EXT_texture_storage, +#endif +#ifdef GL_EXT_texture_swizzle + &__GLEW_EXT_texture_swizzle, +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + &__GLEW_EXT_texture_type_2_10_10_10_REV, +#endif +#ifdef GL_EXT_texture_view + &__GLEW_EXT_texture_view, +#endif +#ifdef GL_EXT_timer_query + &__GLEW_EXT_timer_query, +#endif +#ifdef GL_EXT_transform_feedback + &__GLEW_EXT_transform_feedback, +#endif +#ifdef GL_EXT_unpack_subimage + &__GLEW_EXT_unpack_subimage, +#endif +#ifdef GL_EXT_vertex_array + &__GLEW_EXT_vertex_array, +#endif +#ifdef GL_EXT_vertex_array_bgra + &__GLEW_EXT_vertex_array_bgra, +#endif +#ifdef GL_EXT_vertex_array_setXXX + &__GLEW_EXT_vertex_array_setXXX, +#endif +#ifdef GL_EXT_vertex_attrib_64bit + &__GLEW_EXT_vertex_attrib_64bit, +#endif +#ifdef GL_EXT_vertex_shader + &__GLEW_EXT_vertex_shader, +#endif +#ifdef GL_EXT_vertex_weighting + &__GLEW_EXT_vertex_weighting, +#endif +#ifdef GL_EXT_win32_keyed_mutex + &__GLEW_EXT_win32_keyed_mutex, +#endif +#ifdef GL_EXT_window_rectangles + &__GLEW_EXT_window_rectangles, +#endif +#ifdef GL_EXT_x11_sync_object + &__GLEW_EXT_x11_sync_object, +#endif +#ifdef GL_GREMEDY_frame_terminator + &__GLEW_GREMEDY_frame_terminator, +#endif +#ifdef GL_GREMEDY_string_marker + &__GLEW_GREMEDY_string_marker, +#endif +#ifdef GL_HP_convolution_border_modes + &__GLEW_HP_convolution_border_modes, +#endif +#ifdef GL_HP_image_transform + &__GLEW_HP_image_transform, +#endif +#ifdef GL_HP_occlusion_test + &__GLEW_HP_occlusion_test, +#endif +#ifdef GL_HP_texture_lighting + &__GLEW_HP_texture_lighting, +#endif +#ifdef GL_IBM_cull_vertex + &__GLEW_IBM_cull_vertex, +#endif +#ifdef GL_IBM_multimode_draw_arrays + &__GLEW_IBM_multimode_draw_arrays, +#endif +#ifdef GL_IBM_rasterpos_clip + &__GLEW_IBM_rasterpos_clip, +#endif +#ifdef GL_IBM_static_data + &__GLEW_IBM_static_data, +#endif +#ifdef GL_IBM_texture_mirrored_repeat + &__GLEW_IBM_texture_mirrored_repeat, +#endif +#ifdef GL_IBM_vertex_array_lists + &__GLEW_IBM_vertex_array_lists, +#endif +#ifdef GL_INGR_color_clamp + &__GLEW_INGR_color_clamp, +#endif +#ifdef GL_INGR_interlace_read + &__GLEW_INGR_interlace_read, +#endif +#ifdef GL_INTEL_conservative_rasterization + &__GLEW_INTEL_conservative_rasterization, +#endif +#ifdef GL_INTEL_fragment_shader_ordering + &__GLEW_INTEL_fragment_shader_ordering, +#endif +#ifdef GL_INTEL_framebuffer_CMAA + &__GLEW_INTEL_framebuffer_CMAA, +#endif +#ifdef GL_INTEL_map_texture + &__GLEW_INTEL_map_texture, +#endif +#ifdef GL_INTEL_parallel_arrays + &__GLEW_INTEL_parallel_arrays, +#endif +#ifdef GL_INTEL_performance_query + &__GLEW_INTEL_performance_query, +#endif +#ifdef GL_INTEL_texture_scissor + &__GLEW_INTEL_texture_scissor, +#endif +#ifdef GL_KHR_blend_equation_advanced + &__GLEW_KHR_blend_equation_advanced, +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + &__GLEW_KHR_blend_equation_advanced_coherent, +#endif +#ifdef GL_KHR_context_flush_control + &__GLEW_KHR_context_flush_control, +#endif +#ifdef GL_KHR_debug + &__GLEW_KHR_debug, +#endif +#ifdef GL_KHR_no_error + &__GLEW_KHR_no_error, +#endif +#ifdef GL_KHR_parallel_shader_compile + &__GLEW_KHR_parallel_shader_compile, +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + &__GLEW_KHR_robust_buffer_access_behavior, +#endif +#ifdef GL_KHR_robustness + &__GLEW_KHR_robustness, +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + &__GLEW_KHR_texture_compression_astc_hdr, +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + &__GLEW_KHR_texture_compression_astc_ldr, +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + &__GLEW_KHR_texture_compression_astc_sliced_3d, +#endif +#ifdef GL_KTX_buffer_region + &__GLEW_KTX_buffer_region, +#endif +#ifdef GL_MESAX_texture_stack + &__GLEW_MESAX_texture_stack, +#endif +#ifdef GL_MESA_pack_invert + &__GLEW_MESA_pack_invert, +#endif +#ifdef GL_MESA_resize_buffers + &__GLEW_MESA_resize_buffers, +#endif +#ifdef GL_MESA_shader_integer_functions + &__GLEW_MESA_shader_integer_functions, +#endif +#ifdef GL_MESA_window_pos + &__GLEW_MESA_window_pos, +#endif +#ifdef GL_MESA_ycbcr_texture + &__GLEW_MESA_ycbcr_texture, +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, +#endif +#ifdef GL_NVX_conditional_render + &__GLEW_NVX_conditional_render, +#endif +#ifdef GL_NVX_gpu_memory_info + &__GLEW_NVX_gpu_memory_info, +#endif +#ifdef GL_NVX_linked_gpu_multicast + &__GLEW_NVX_linked_gpu_multicast, +#endif +#ifdef GL_NV_3dvision_settings + &__GLEW_NV_3dvision_settings, +#endif +#ifdef GL_NV_EGL_stream_consumer_external + &__GLEW_NV_EGL_stream_consumer_external, +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + &__GLEW_NV_alpha_to_coverage_dither_control, +#endif +#ifdef GL_NV_bgr + &__GLEW_NV_bgr, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + &__GLEW_NV_bindless_multi_draw_indirect, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + &__GLEW_NV_bindless_multi_draw_indirect_count, +#endif +#ifdef GL_NV_bindless_texture + &__GLEW_NV_bindless_texture, +#endif +#ifdef GL_NV_blend_equation_advanced + &__GLEW_NV_blend_equation_advanced, +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + &__GLEW_NV_blend_equation_advanced_coherent, +#endif +#ifdef GL_NV_blend_minmax_factor + &__GLEW_NV_blend_minmax_factor, +#endif +#ifdef GL_NV_blend_square + &__GLEW_NV_blend_square, +#endif +#ifdef GL_NV_clip_space_w_scaling + &__GLEW_NV_clip_space_w_scaling, +#endif +#ifdef GL_NV_command_list + &__GLEW_NV_command_list, +#endif +#ifdef GL_NV_compute_program5 + &__GLEW_NV_compute_program5, +#endif +#ifdef GL_NV_conditional_render + &__GLEW_NV_conditional_render, +#endif +#ifdef GL_NV_conservative_raster + &__GLEW_NV_conservative_raster, +#endif +#ifdef GL_NV_conservative_raster_dilate + &__GLEW_NV_conservative_raster_dilate, +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + &__GLEW_NV_conservative_raster_pre_snap_triangles, +#endif +#ifdef GL_NV_copy_buffer + &__GLEW_NV_copy_buffer, +#endif +#ifdef GL_NV_copy_depth_to_color + &__GLEW_NV_copy_depth_to_color, +#endif +#ifdef GL_NV_copy_image + &__GLEW_NV_copy_image, +#endif +#ifdef GL_NV_deep_texture3D + &__GLEW_NV_deep_texture3D, +#endif +#ifdef GL_NV_depth_buffer_float + &__GLEW_NV_depth_buffer_float, +#endif +#ifdef GL_NV_depth_clamp + &__GLEW_NV_depth_clamp, +#endif +#ifdef GL_NV_depth_range_unclamped + &__GLEW_NV_depth_range_unclamped, +#endif +#ifdef GL_NV_draw_buffers + &__GLEW_NV_draw_buffers, +#endif +#ifdef GL_NV_draw_instanced + &__GLEW_NV_draw_instanced, +#endif +#ifdef GL_NV_draw_texture + &__GLEW_NV_draw_texture, +#endif +#ifdef GL_NV_draw_vulkan_image + &__GLEW_NV_draw_vulkan_image, +#endif +#ifdef GL_NV_evaluators + &__GLEW_NV_evaluators, +#endif +#ifdef GL_NV_explicit_attrib_location + &__GLEW_NV_explicit_attrib_location, +#endif +#ifdef GL_NV_explicit_multisample + &__GLEW_NV_explicit_multisample, +#endif +#ifdef GL_NV_fbo_color_attachments + &__GLEW_NV_fbo_color_attachments, +#endif +#ifdef GL_NV_fence + &__GLEW_NV_fence, +#endif +#ifdef GL_NV_fill_rectangle + &__GLEW_NV_fill_rectangle, +#endif +#ifdef GL_NV_float_buffer + &__GLEW_NV_float_buffer, +#endif +#ifdef GL_NV_fog_distance + &__GLEW_NV_fog_distance, +#endif +#ifdef GL_NV_fragment_coverage_to_color + &__GLEW_NV_fragment_coverage_to_color, +#endif +#ifdef GL_NV_fragment_program + &__GLEW_NV_fragment_program, +#endif +#ifdef GL_NV_fragment_program2 + &__GLEW_NV_fragment_program2, +#endif +#ifdef GL_NV_fragment_program4 + &__GLEW_NV_fragment_program4, +#endif +#ifdef GL_NV_fragment_program_option + &__GLEW_NV_fragment_program_option, +#endif +#ifdef GL_NV_fragment_shader_interlock + &__GLEW_NV_fragment_shader_interlock, +#endif +#ifdef GL_NV_framebuffer_blit + &__GLEW_NV_framebuffer_blit, +#endif +#ifdef GL_NV_framebuffer_mixed_samples + &__GLEW_NV_framebuffer_mixed_samples, +#endif +#ifdef GL_NV_framebuffer_multisample + &__GLEW_NV_framebuffer_multisample, +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + &__GLEW_NV_framebuffer_multisample_coverage, +#endif +#ifdef GL_NV_generate_mipmap_sRGB + &__GLEW_NV_generate_mipmap_sRGB, +#endif +#ifdef GL_NV_geometry_program4 + &__GLEW_NV_geometry_program4, +#endif +#ifdef GL_NV_geometry_shader4 + &__GLEW_NV_geometry_shader4, +#endif +#ifdef GL_NV_geometry_shader_passthrough + &__GLEW_NV_geometry_shader_passthrough, +#endif +#ifdef GL_NV_gpu_multicast + &__GLEW_NV_gpu_multicast, +#endif +#ifdef GL_NV_gpu_program4 + &__GLEW_NV_gpu_program4, +#endif +#ifdef GL_NV_gpu_program5 + &__GLEW_NV_gpu_program5, +#endif +#ifdef GL_NV_gpu_program5_mem_extended + &__GLEW_NV_gpu_program5_mem_extended, +#endif +#ifdef GL_NV_gpu_program_fp64 + &__GLEW_NV_gpu_program_fp64, +#endif +#ifdef GL_NV_gpu_shader5 + &__GLEW_NV_gpu_shader5, +#endif +#ifdef GL_NV_half_float + &__GLEW_NV_half_float, +#endif +#ifdef GL_NV_image_formats + &__GLEW_NV_image_formats, +#endif +#ifdef GL_NV_instanced_arrays + &__GLEW_NV_instanced_arrays, +#endif +#ifdef GL_NV_internalformat_sample_query + &__GLEW_NV_internalformat_sample_query, +#endif +#ifdef GL_NV_light_max_exponent + &__GLEW_NV_light_max_exponent, +#endif +#ifdef GL_NV_multisample_coverage + &__GLEW_NV_multisample_coverage, +#endif +#ifdef GL_NV_multisample_filter_hint + &__GLEW_NV_multisample_filter_hint, +#endif +#ifdef GL_NV_non_square_matrices + &__GLEW_NV_non_square_matrices, +#endif +#ifdef GL_NV_occlusion_query + &__GLEW_NV_occlusion_query, +#endif +#ifdef GL_NV_pack_subimage + &__GLEW_NV_pack_subimage, +#endif +#ifdef GL_NV_packed_depth_stencil + &__GLEW_NV_packed_depth_stencil, +#endif +#ifdef GL_NV_packed_float + &__GLEW_NV_packed_float, +#endif +#ifdef GL_NV_packed_float_linear + &__GLEW_NV_packed_float_linear, +#endif +#ifdef GL_NV_parameter_buffer_object + &__GLEW_NV_parameter_buffer_object, +#endif +#ifdef GL_NV_parameter_buffer_object2 + &__GLEW_NV_parameter_buffer_object2, +#endif +#ifdef GL_NV_path_rendering + &__GLEW_NV_path_rendering, +#endif +#ifdef GL_NV_path_rendering_shared_edge + &__GLEW_NV_path_rendering_shared_edge, +#endif +#ifdef GL_NV_pixel_buffer_object + &__GLEW_NV_pixel_buffer_object, +#endif +#ifdef GL_NV_pixel_data_range + &__GLEW_NV_pixel_data_range, +#endif +#ifdef GL_NV_platform_binary + &__GLEW_NV_platform_binary, +#endif +#ifdef GL_NV_point_sprite + &__GLEW_NV_point_sprite, +#endif +#ifdef GL_NV_polygon_mode + &__GLEW_NV_polygon_mode, +#endif +#ifdef GL_NV_present_video + &__GLEW_NV_present_video, +#endif +#ifdef GL_NV_primitive_restart + &__GLEW_NV_primitive_restart, +#endif +#ifdef GL_NV_read_depth + &__GLEW_NV_read_depth, +#endif +#ifdef GL_NV_read_depth_stencil + &__GLEW_NV_read_depth_stencil, +#endif +#ifdef GL_NV_read_stencil + &__GLEW_NV_read_stencil, +#endif +#ifdef GL_NV_register_combiners + &__GLEW_NV_register_combiners, +#endif +#ifdef GL_NV_register_combiners2 + &__GLEW_NV_register_combiners2, +#endif +#ifdef GL_NV_robustness_video_memory_purge + &__GLEW_NV_robustness_video_memory_purge, +#endif +#ifdef GL_NV_sRGB_formats + &__GLEW_NV_sRGB_formats, +#endif +#ifdef GL_NV_sample_locations + &__GLEW_NV_sample_locations, +#endif +#ifdef GL_NV_sample_mask_override_coverage + &__GLEW_NV_sample_mask_override_coverage, +#endif +#ifdef GL_NV_shader_atomic_counters + &__GLEW_NV_shader_atomic_counters, +#endif +#ifdef GL_NV_shader_atomic_float + &__GLEW_NV_shader_atomic_float, +#endif +#ifdef GL_NV_shader_atomic_float64 + &__GLEW_NV_shader_atomic_float64, +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + &__GLEW_NV_shader_atomic_fp16_vector, +#endif +#ifdef GL_NV_shader_atomic_int64 + &__GLEW_NV_shader_atomic_int64, +#endif +#ifdef GL_NV_shader_buffer_load + &__GLEW_NV_shader_buffer_load, +#endif +#ifdef GL_NV_shader_noperspective_interpolation + &__GLEW_NV_shader_noperspective_interpolation, +#endif +#ifdef GL_NV_shader_storage_buffer_object + &__GLEW_NV_shader_storage_buffer_object, +#endif +#ifdef GL_NV_shader_thread_group + &__GLEW_NV_shader_thread_group, +#endif +#ifdef GL_NV_shader_thread_shuffle + &__GLEW_NV_shader_thread_shuffle, +#endif +#ifdef GL_NV_shadow_samplers_array + &__GLEW_NV_shadow_samplers_array, +#endif +#ifdef GL_NV_shadow_samplers_cube + &__GLEW_NV_shadow_samplers_cube, +#endif +#ifdef GL_NV_stereo_view_rendering + &__GLEW_NV_stereo_view_rendering, +#endif +#ifdef GL_NV_tessellation_program5 + &__GLEW_NV_tessellation_program5, +#endif +#ifdef GL_NV_texgen_emboss + &__GLEW_NV_texgen_emboss, +#endif +#ifdef GL_NV_texgen_reflection + &__GLEW_NV_texgen_reflection, +#endif +#ifdef GL_NV_texture_array + &__GLEW_NV_texture_array, +#endif +#ifdef GL_NV_texture_barrier + &__GLEW_NV_texture_barrier, +#endif +#ifdef GL_NV_texture_border_clamp + &__GLEW_NV_texture_border_clamp, +#endif +#ifdef GL_NV_texture_compression_latc + &__GLEW_NV_texture_compression_latc, +#endif +#ifdef GL_NV_texture_compression_s3tc + &__GLEW_NV_texture_compression_s3tc, +#endif +#ifdef GL_NV_texture_compression_s3tc_update + &__GLEW_NV_texture_compression_s3tc_update, +#endif +#ifdef GL_NV_texture_compression_vtc + &__GLEW_NV_texture_compression_vtc, +#endif +#ifdef GL_NV_texture_env_combine4 + &__GLEW_NV_texture_env_combine4, +#endif +#ifdef GL_NV_texture_expand_normal + &__GLEW_NV_texture_expand_normal, +#endif +#ifdef GL_NV_texture_multisample + &__GLEW_NV_texture_multisample, +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + &__GLEW_NV_texture_npot_2D_mipmap, +#endif +#ifdef GL_NV_texture_rectangle + &__GLEW_NV_texture_rectangle, +#endif +#ifdef GL_NV_texture_rectangle_compressed + &__GLEW_NV_texture_rectangle_compressed, +#endif +#ifdef GL_NV_texture_shader + &__GLEW_NV_texture_shader, +#endif +#ifdef GL_NV_texture_shader2 + &__GLEW_NV_texture_shader2, +#endif +#ifdef GL_NV_texture_shader3 + &__GLEW_NV_texture_shader3, +#endif +#ifdef GL_NV_transform_feedback + &__GLEW_NV_transform_feedback, +#endif +#ifdef GL_NV_transform_feedback2 + &__GLEW_NV_transform_feedback2, +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + &__GLEW_NV_uniform_buffer_unified_memory, +#endif +#ifdef GL_NV_vdpau_interop + &__GLEW_NV_vdpau_interop, +#endif +#ifdef GL_NV_vertex_array_range + &__GLEW_NV_vertex_array_range, +#endif +#ifdef GL_NV_vertex_array_range2 + &__GLEW_NV_vertex_array_range2, +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + &__GLEW_NV_vertex_attrib_integer_64bit, +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + &__GLEW_NV_vertex_buffer_unified_memory, +#endif +#ifdef GL_NV_vertex_program + &__GLEW_NV_vertex_program, +#endif +#ifdef GL_NV_vertex_program1_1 + &__GLEW_NV_vertex_program1_1, +#endif +#ifdef GL_NV_vertex_program2 + &__GLEW_NV_vertex_program2, +#endif +#ifdef GL_NV_vertex_program2_option + &__GLEW_NV_vertex_program2_option, +#endif +#ifdef GL_NV_vertex_program3 + &__GLEW_NV_vertex_program3, +#endif +#ifdef GL_NV_vertex_program4 + &__GLEW_NV_vertex_program4, +#endif +#ifdef GL_NV_video_capture + &__GLEW_NV_video_capture, +#endif +#ifdef GL_NV_viewport_array + &__GLEW_NV_viewport_array, +#endif +#ifdef GL_NV_viewport_array2 + &__GLEW_NV_viewport_array2, +#endif +#ifdef GL_NV_viewport_swizzle + &__GLEW_NV_viewport_swizzle, +#endif +#ifdef GL_OES_byte_coordinates + &__GLEW_OES_byte_coordinates, +#endif +#ifdef GL_OML_interlace + &__GLEW_OML_interlace, +#endif +#ifdef GL_OML_resample + &__GLEW_OML_resample, +#endif +#ifdef GL_OML_subsample + &__GLEW_OML_subsample, +#endif +#ifdef GL_OVR_multiview + &__GLEW_OVR_multiview, +#endif +#ifdef GL_OVR_multiview2 + &__GLEW_OVR_multiview2, +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + &__GLEW_OVR_multiview_multisampled_render_to_texture, +#endif +#ifdef GL_PGI_misc_hints + &__GLEW_PGI_misc_hints, +#endif +#ifdef GL_PGI_vertex_hints + &__GLEW_PGI_vertex_hints, +#endif +#ifdef GL_QCOM_alpha_test + &__GLEW_QCOM_alpha_test, +#endif +#ifdef GL_QCOM_binning_control + &__GLEW_QCOM_binning_control, +#endif +#ifdef GL_QCOM_driver_control + &__GLEW_QCOM_driver_control, +#endif +#ifdef GL_QCOM_extended_get + &__GLEW_QCOM_extended_get, +#endif +#ifdef GL_QCOM_extended_get2 + &__GLEW_QCOM_extended_get2, +#endif +#ifdef GL_QCOM_framebuffer_foveated + &__GLEW_QCOM_framebuffer_foveated, +#endif +#ifdef GL_QCOM_perfmon_global_mode + &__GLEW_QCOM_perfmon_global_mode, +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + &__GLEW_QCOM_shader_framebuffer_fetch_noncoherent, +#endif +#ifdef GL_QCOM_tiled_rendering + &__GLEW_QCOM_tiled_rendering, +#endif +#ifdef GL_QCOM_writeonly_rendering + &__GLEW_QCOM_writeonly_rendering, +#endif +#ifdef GL_REGAL_ES1_0_compatibility + &__GLEW_REGAL_ES1_0_compatibility, +#endif +#ifdef GL_REGAL_ES1_1_compatibility + &__GLEW_REGAL_ES1_1_compatibility, +#endif +#ifdef GL_REGAL_enable + &__GLEW_REGAL_enable, +#endif +#ifdef GL_REGAL_error_string + &__GLEW_REGAL_error_string, +#endif +#ifdef GL_REGAL_extension_query + &__GLEW_REGAL_extension_query, +#endif +#ifdef GL_REGAL_log + &__GLEW_REGAL_log, +#endif +#ifdef GL_REGAL_proc_address + &__GLEW_REGAL_proc_address, +#endif +#ifdef GL_REND_screen_coordinates + &__GLEW_REND_screen_coordinates, +#endif +#ifdef GL_S3_s3tc + &__GLEW_S3_s3tc, +#endif +#ifdef GL_SGIS_clip_band_hint + &__GLEW_SGIS_clip_band_hint, +#endif +#ifdef GL_SGIS_color_range + &__GLEW_SGIS_color_range, +#endif +#ifdef GL_SGIS_detail_texture + &__GLEW_SGIS_detail_texture, +#endif +#ifdef GL_SGIS_fog_function + &__GLEW_SGIS_fog_function, +#endif +#ifdef GL_SGIS_generate_mipmap + &__GLEW_SGIS_generate_mipmap, +#endif +#ifdef GL_SGIS_line_texgen + &__GLEW_SGIS_line_texgen, +#endif +#ifdef GL_SGIS_multisample + &__GLEW_SGIS_multisample, +#endif +#ifdef GL_SGIS_multitexture + &__GLEW_SGIS_multitexture, +#endif +#ifdef GL_SGIS_pixel_texture + &__GLEW_SGIS_pixel_texture, +#endif +#ifdef GL_SGIS_point_line_texgen + &__GLEW_SGIS_point_line_texgen, +#endif +#ifdef GL_SGIS_shared_multisample + &__GLEW_SGIS_shared_multisample, +#endif +#ifdef GL_SGIS_sharpen_texture + &__GLEW_SGIS_sharpen_texture, +#endif +#ifdef GL_SGIS_texture4D + &__GLEW_SGIS_texture4D, +#endif +#ifdef GL_SGIS_texture_border_clamp + &__GLEW_SGIS_texture_border_clamp, +#endif +#ifdef GL_SGIS_texture_edge_clamp + &__GLEW_SGIS_texture_edge_clamp, +#endif +#ifdef GL_SGIS_texture_filter4 + &__GLEW_SGIS_texture_filter4, +#endif +#ifdef GL_SGIS_texture_lod + &__GLEW_SGIS_texture_lod, +#endif +#ifdef GL_SGIS_texture_select + &__GLEW_SGIS_texture_select, +#endif +#ifdef GL_SGIX_async + &__GLEW_SGIX_async, +#endif +#ifdef GL_SGIX_async_histogram + &__GLEW_SGIX_async_histogram, +#endif +#ifdef GL_SGIX_async_pixel + &__GLEW_SGIX_async_pixel, +#endif +#ifdef GL_SGIX_bali_g_instruments + &__GLEW_SGIX_bali_g_instruments, +#endif +#ifdef GL_SGIX_bali_r_instruments + &__GLEW_SGIX_bali_r_instruments, +#endif +#ifdef GL_SGIX_bali_timer_instruments + &__GLEW_SGIX_bali_timer_instruments, +#endif +#ifdef GL_SGIX_blend_alpha_minmax + &__GLEW_SGIX_blend_alpha_minmax, +#endif +#ifdef GL_SGIX_blend_cadd + &__GLEW_SGIX_blend_cadd, +#endif +#ifdef GL_SGIX_blend_cmultiply + &__GLEW_SGIX_blend_cmultiply, +#endif +#ifdef GL_SGIX_calligraphic_fragment + &__GLEW_SGIX_calligraphic_fragment, +#endif +#ifdef GL_SGIX_clipmap + &__GLEW_SGIX_clipmap, +#endif +#ifdef GL_SGIX_color_matrix_accuracy + &__GLEW_SGIX_color_matrix_accuracy, +#endif +#ifdef GL_SGIX_color_table_index_mode + &__GLEW_SGIX_color_table_index_mode, +#endif +#ifdef GL_SGIX_complex_polar + &__GLEW_SGIX_complex_polar, +#endif +#ifdef GL_SGIX_convolution_accuracy + &__GLEW_SGIX_convolution_accuracy, +#endif +#ifdef GL_SGIX_cube_map + &__GLEW_SGIX_cube_map, +#endif +#ifdef GL_SGIX_cylinder_texgen + &__GLEW_SGIX_cylinder_texgen, +#endif +#ifdef GL_SGIX_datapipe + &__GLEW_SGIX_datapipe, +#endif +#ifdef GL_SGIX_decimation + &__GLEW_SGIX_decimation, +#endif +#ifdef GL_SGIX_depth_pass_instrument + &__GLEW_SGIX_depth_pass_instrument, +#endif +#ifdef GL_SGIX_depth_texture + &__GLEW_SGIX_depth_texture, +#endif +#ifdef GL_SGIX_dvc + &__GLEW_SGIX_dvc, +#endif +#ifdef GL_SGIX_flush_raster + &__GLEW_SGIX_flush_raster, +#endif +#ifdef GL_SGIX_fog_blend + &__GLEW_SGIX_fog_blend, +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + &__GLEW_SGIX_fog_factor_to_alpha, +#endif +#ifdef GL_SGIX_fog_layers + &__GLEW_SGIX_fog_layers, +#endif +#ifdef GL_SGIX_fog_offset + &__GLEW_SGIX_fog_offset, +#endif +#ifdef GL_SGIX_fog_patchy + &__GLEW_SGIX_fog_patchy, +#endif +#ifdef GL_SGIX_fog_scale + &__GLEW_SGIX_fog_scale, +#endif +#ifdef GL_SGIX_fog_texture + &__GLEW_SGIX_fog_texture, +#endif +#ifdef GL_SGIX_fragment_lighting_space + &__GLEW_SGIX_fragment_lighting_space, +#endif +#ifdef GL_SGIX_fragment_specular_lighting + &__GLEW_SGIX_fragment_specular_lighting, +#endif +#ifdef GL_SGIX_fragments_instrument + &__GLEW_SGIX_fragments_instrument, +#endif +#ifdef GL_SGIX_framezoom + &__GLEW_SGIX_framezoom, +#endif +#ifdef GL_SGIX_icc_texture + &__GLEW_SGIX_icc_texture, +#endif +#ifdef GL_SGIX_igloo_interface + &__GLEW_SGIX_igloo_interface, +#endif +#ifdef GL_SGIX_image_compression + &__GLEW_SGIX_image_compression, +#endif +#ifdef GL_SGIX_impact_pixel_texture + &__GLEW_SGIX_impact_pixel_texture, +#endif +#ifdef GL_SGIX_instrument_error + &__GLEW_SGIX_instrument_error, +#endif +#ifdef GL_SGIX_interlace + &__GLEW_SGIX_interlace, +#endif +#ifdef GL_SGIX_ir_instrument1 + &__GLEW_SGIX_ir_instrument1, +#endif +#ifdef GL_SGIX_line_quality_hint + &__GLEW_SGIX_line_quality_hint, +#endif +#ifdef GL_SGIX_list_priority + &__GLEW_SGIX_list_priority, +#endif +#ifdef GL_SGIX_mpeg1 + &__GLEW_SGIX_mpeg1, +#endif +#ifdef GL_SGIX_mpeg2 + &__GLEW_SGIX_mpeg2, +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + &__GLEW_SGIX_nonlinear_lighting_pervertex, +#endif +#ifdef GL_SGIX_nurbs_eval + &__GLEW_SGIX_nurbs_eval, +#endif +#ifdef GL_SGIX_occlusion_instrument + &__GLEW_SGIX_occlusion_instrument, +#endif +#ifdef GL_SGIX_packed_6bytes + &__GLEW_SGIX_packed_6bytes, +#endif +#ifdef GL_SGIX_pixel_texture + &__GLEW_SGIX_pixel_texture, +#endif +#ifdef GL_SGIX_pixel_texture_bits + &__GLEW_SGIX_pixel_texture_bits, +#endif +#ifdef GL_SGIX_pixel_texture_lod + &__GLEW_SGIX_pixel_texture_lod, +#endif +#ifdef GL_SGIX_pixel_tiles + &__GLEW_SGIX_pixel_tiles, +#endif +#ifdef GL_SGIX_polynomial_ffd + &__GLEW_SGIX_polynomial_ffd, +#endif +#ifdef GL_SGIX_quad_mesh + &__GLEW_SGIX_quad_mesh, +#endif +#ifdef GL_SGIX_reference_plane + &__GLEW_SGIX_reference_plane, +#endif +#ifdef GL_SGIX_resample + &__GLEW_SGIX_resample, +#endif +#ifdef GL_SGIX_scalebias_hint + &__GLEW_SGIX_scalebias_hint, +#endif +#ifdef GL_SGIX_shadow + &__GLEW_SGIX_shadow, +#endif +#ifdef GL_SGIX_shadow_ambient + &__GLEW_SGIX_shadow_ambient, +#endif +#ifdef GL_SGIX_slim + &__GLEW_SGIX_slim, +#endif +#ifdef GL_SGIX_spotlight_cutoff + &__GLEW_SGIX_spotlight_cutoff, +#endif +#ifdef GL_SGIX_sprite + &__GLEW_SGIX_sprite, +#endif +#ifdef GL_SGIX_subdiv_patch + &__GLEW_SGIX_subdiv_patch, +#endif +#ifdef GL_SGIX_subsample + &__GLEW_SGIX_subsample, +#endif +#ifdef GL_SGIX_tag_sample_buffer + &__GLEW_SGIX_tag_sample_buffer, +#endif +#ifdef GL_SGIX_texture_add_env + &__GLEW_SGIX_texture_add_env, +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + &__GLEW_SGIX_texture_coordinate_clamp, +#endif +#ifdef GL_SGIX_texture_lod_bias + &__GLEW_SGIX_texture_lod_bias, +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + &__GLEW_SGIX_texture_mipmap_anisotropic, +#endif +#ifdef GL_SGIX_texture_multi_buffer + &__GLEW_SGIX_texture_multi_buffer, +#endif +#ifdef GL_SGIX_texture_phase + &__GLEW_SGIX_texture_phase, +#endif +#ifdef GL_SGIX_texture_range + &__GLEW_SGIX_texture_range, +#endif +#ifdef GL_SGIX_texture_scale_bias + &__GLEW_SGIX_texture_scale_bias, +#endif +#ifdef GL_SGIX_texture_supersample + &__GLEW_SGIX_texture_supersample, +#endif +#ifdef GL_SGIX_vector_ops + &__GLEW_SGIX_vector_ops, +#endif +#ifdef GL_SGIX_vertex_array_object + &__GLEW_SGIX_vertex_array_object, +#endif +#ifdef GL_SGIX_vertex_preclip + &__GLEW_SGIX_vertex_preclip, +#endif +#ifdef GL_SGIX_vertex_preclip_hint + &__GLEW_SGIX_vertex_preclip_hint, +#endif +#ifdef GL_SGIX_ycrcb + &__GLEW_SGIX_ycrcb, +#endif +#ifdef GL_SGIX_ycrcb_subsample + &__GLEW_SGIX_ycrcb_subsample, +#endif +#ifdef GL_SGIX_ycrcba + &__GLEW_SGIX_ycrcba, +#endif +#ifdef GL_SGI_color_matrix + &__GLEW_SGI_color_matrix, +#endif +#ifdef GL_SGI_color_table + &__GLEW_SGI_color_table, +#endif +#ifdef GL_SGI_complex + &__GLEW_SGI_complex, +#endif +#ifdef GL_SGI_complex_type + &__GLEW_SGI_complex_type, +#endif +#ifdef GL_SGI_fft + &__GLEW_SGI_fft, +#endif +#ifdef GL_SGI_texture_color_table + &__GLEW_SGI_texture_color_table, +#endif +#ifdef GL_SUNX_constant_data + &__GLEW_SUNX_constant_data, +#endif +#ifdef GL_SUN_convolution_border_modes + &__GLEW_SUN_convolution_border_modes, +#endif +#ifdef GL_SUN_global_alpha + &__GLEW_SUN_global_alpha, +#endif +#ifdef GL_SUN_mesh_array + &__GLEW_SUN_mesh_array, +#endif +#ifdef GL_SUN_read_video_pixels + &__GLEW_SUN_read_video_pixels, +#endif +#ifdef GL_SUN_slice_accum + &__GLEW_SUN_slice_accum, +#endif +#ifdef GL_SUN_triangle_list + &__GLEW_SUN_triangle_list, +#endif +#ifdef GL_SUN_vertex + &__GLEW_SUN_vertex, +#endif +#ifdef GL_WIN_phong_shading + &__GLEW_WIN_phong_shading, +#endif +#ifdef GL_WIN_scene_markerXXX + &__GLEW_WIN_scene_markerXXX, +#endif +#ifdef GL_WIN_specular_fog + &__GLEW_WIN_specular_fog, +#endif +#ifdef GL_WIN_swap_hint + &__GLEW_WIN_swap_hint, +#endif + NULL +}; +static GLboolean _glewInit_GL_VERSION_1_2 (); +static GLboolean _glewInit_GL_VERSION_1_3 (); +static GLboolean _glewInit_GL_VERSION_1_4 (); +static GLboolean _glewInit_GL_VERSION_1_5 (); +static GLboolean _glewInit_GL_VERSION_2_0 (); +static GLboolean _glewInit_GL_VERSION_2_1 (); +static GLboolean _glewInit_GL_VERSION_3_0 (); +static GLboolean _glewInit_GL_VERSION_3_1 (); +static GLboolean _glewInit_GL_VERSION_3_2 (); +static GLboolean _glewInit_GL_VERSION_3_3 (); +static GLboolean _glewInit_GL_VERSION_4_0 (); +static GLboolean _glewInit_GL_VERSION_4_5 (); +static GLboolean _glewInit_GL_VERSION_4_6 (); +static GLboolean _glewInit_GL_3DFX_tbuffer (); +static GLboolean _glewInit_GL_AMD_debug_output (); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); +static GLboolean _glewInit_GL_AMD_interleaved_elements (); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); +static GLboolean _glewInit_GL_AMD_name_gen_delete (); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (); +static GLboolean _glewInit_GL_AMD_performance_monitor (); +static GLboolean _glewInit_GL_AMD_sample_positions (); +static GLboolean _glewInit_GL_AMD_sparse_texture (); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); +static GLboolean _glewInit_GL_ANGLE_timer_query (); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); +static GLboolean _glewInit_GL_APPLE_element_array (); +static GLboolean _glewInit_GL_APPLE_fence (); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); +static GLboolean _glewInit_GL_APPLE_object_purgeable (); +static GLboolean _glewInit_GL_APPLE_sync (); +static GLboolean _glewInit_GL_APPLE_texture_range (); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); +static GLboolean _glewInit_GL_ARB_base_instance (); +static GLboolean _glewInit_GL_ARB_bindless_texture (); +static GLboolean _glewInit_GL_ARB_blend_func_extended (); +static GLboolean _glewInit_GL_ARB_buffer_storage (); +static GLboolean _glewInit_GL_ARB_cl_event (); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (); +static GLboolean _glewInit_GL_ARB_clear_texture (); +static GLboolean _glewInit_GL_ARB_clip_control (); +static GLboolean _glewInit_GL_ARB_color_buffer_float (); +static GLboolean _glewInit_GL_ARB_compute_shader (); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); +static GLboolean _glewInit_GL_ARB_copy_buffer (); +static GLboolean _glewInit_GL_ARB_copy_image (); +static GLboolean _glewInit_GL_ARB_debug_output (); +static GLboolean _glewInit_GL_ARB_direct_state_access (); +static GLboolean _glewInit_GL_ARB_draw_buffers (); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); +static GLboolean _glewInit_GL_ARB_draw_indirect (); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); +static GLboolean _glewInit_GL_ARB_framebuffer_object (); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (); +static GLboolean _glewInit_GL_ARB_get_program_binary (); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); +static GLboolean _glewInit_GL_ARB_gl_spirv (); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); +static GLboolean _glewInit_GL_ARB_imaging (); +static GLboolean _glewInit_GL_ARB_indirect_parameters (); +static GLboolean _glewInit_GL_ARB_instanced_arrays (); +static GLboolean _glewInit_GL_ARB_internalformat_query (); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (); +static GLboolean _glewInit_GL_ARB_map_buffer_range (); +static GLboolean _glewInit_GL_ARB_matrix_palette (); +static GLboolean _glewInit_GL_ARB_multi_bind (); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); +static GLboolean _glewInit_GL_ARB_multisample (); +static GLboolean _glewInit_GL_ARB_multitexture (); +static GLboolean _glewInit_GL_ARB_occlusion_query (); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); +static GLboolean _glewInit_GL_ARB_point_parameters (); +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); +static GLboolean _glewInit_GL_ARB_program_interface_query (); +static GLboolean _glewInit_GL_ARB_provoking_vertex (); +static GLboolean _glewInit_GL_ARB_robustness (); +static GLboolean _glewInit_GL_ARB_sample_locations (); +static GLboolean _glewInit_GL_ARB_sample_shading (); +static GLboolean _glewInit_GL_ARB_sampler_objects (); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (); +static GLboolean _glewInit_GL_ARB_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); +static GLboolean _glewInit_GL_ARB_shader_subroutine (); +static GLboolean _glewInit_GL_ARB_shading_language_include (); +static GLboolean _glewInit_GL_ARB_sparse_buffer (); +static GLboolean _glewInit_GL_ARB_sparse_texture (); +static GLboolean _glewInit_GL_ARB_sync (); +static GLboolean _glewInit_GL_ARB_tessellation_shader (); +static GLboolean _glewInit_GL_ARB_texture_barrier (); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (); +static GLboolean _glewInit_GL_ARB_texture_compression (); +static GLboolean _glewInit_GL_ARB_texture_multisample (); +static GLboolean _glewInit_GL_ARB_texture_storage (); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); +static GLboolean _glewInit_GL_ARB_texture_view (); +static GLboolean _glewInit_GL_ARB_timer_query (); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); +static GLboolean _glewInit_GL_ARB_transpose_matrix (); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_array_object (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); +static GLboolean _glewInit_GL_ARB_vertex_blend (); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_program (); +static GLboolean _glewInit_GL_ARB_vertex_shader (); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); +static GLboolean _glewInit_GL_ARB_viewport_array (); +static GLboolean _glewInit_GL_ARB_window_pos (); +static GLboolean _glewInit_GL_ATI_draw_buffers (); +static GLboolean _glewInit_GL_ATI_element_array (); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); +static GLboolean _glewInit_GL_ATI_fragment_shader (); +static GLboolean _glewInit_GL_ATI_map_object_buffer (); +static GLboolean _glewInit_GL_ATI_pn_triangles (); +static GLboolean _glewInit_GL_ATI_separate_stencil (); +static GLboolean _glewInit_GL_ATI_vertex_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_streams (); +static GLboolean _glewInit_GL_EXT_base_instance (); +static GLboolean _glewInit_GL_EXT_bindable_uniform (); +static GLboolean _glewInit_GL_EXT_blend_color (); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (); +static GLboolean _glewInit_GL_EXT_blend_func_extended (); +static GLboolean _glewInit_GL_EXT_blend_func_separate (); +static GLboolean _glewInit_GL_EXT_blend_minmax (); +static GLboolean _glewInit_GL_EXT_buffer_storage (); +static GLboolean _glewInit_GL_EXT_clear_texture (); +static GLboolean _glewInit_GL_EXT_color_subtable (); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); +static GLboolean _glewInit_GL_EXT_convolution (); +static GLboolean _glewInit_GL_EXT_coordinate_frame (); +static GLboolean _glewInit_GL_EXT_copy_image (); +static GLboolean _glewInit_GL_EXT_copy_texture (); +static GLboolean _glewInit_GL_EXT_cull_vertex (); +static GLboolean _glewInit_GL_EXT_debug_label (); +static GLboolean _glewInit_GL_EXT_debug_marker (); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (); +static GLboolean _glewInit_GL_EXT_direct_state_access (); +static GLboolean _glewInit_GL_EXT_discard_framebuffer (); +static GLboolean _glewInit_GL_EXT_draw_buffers (); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (); +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); +static GLboolean _glewInit_GL_EXT_draw_instanced (); +static GLboolean _glewInit_GL_EXT_draw_range_elements (); +static GLboolean _glewInit_GL_EXT_external_buffer (); +static GLboolean _glewInit_GL_EXT_fog_coord (); +static GLboolean _glewInit_GL_EXT_fragment_lighting (); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); +static GLboolean _glewInit_GL_EXT_framebuffer_object (); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (); +static GLboolean _glewInit_GL_EXT_histogram (); +static GLboolean _glewInit_GL_EXT_index_func (); +static GLboolean _glewInit_GL_EXT_index_material (); +static GLboolean _glewInit_GL_EXT_instanced_arrays (); +static GLboolean _glewInit_GL_EXT_light_texture (); +static GLboolean _glewInit_GL_EXT_map_buffer_range (); +static GLboolean _glewInit_GL_EXT_memory_object (); +static GLboolean _glewInit_GL_EXT_memory_object_fd (); +static GLboolean _glewInit_GL_EXT_memory_object_win32 (); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); +static GLboolean _glewInit_GL_EXT_multisample (); +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); +static GLboolean _glewInit_GL_EXT_paletted_texture (); +static GLboolean _glewInit_GL_EXT_pixel_transform (); +static GLboolean _glewInit_GL_EXT_point_parameters (); +static GLboolean _glewInit_GL_EXT_polygon_offset (); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); +static GLboolean _glewInit_GL_EXT_provoking_vertex (); +static GLboolean _glewInit_GL_EXT_raster_multisample (); +static GLboolean _glewInit_GL_EXT_scene_marker (); +static GLboolean _glewInit_GL_EXT_secondary_color (); +static GLboolean _glewInit_GL_EXT_semaphore (); +static GLboolean _glewInit_GL_EXT_semaphore_fd (); +static GLboolean _glewInit_GL_EXT_semaphore_win32 (); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (); +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); +static GLboolean _glewInit_GL_EXT_sparse_texture (); +static GLboolean _glewInit_GL_EXT_stencil_two_side (); +static GLboolean _glewInit_GL_EXT_subtexture (); +static GLboolean _glewInit_GL_EXT_texture3D (); +static GLboolean _glewInit_GL_EXT_texture_array (); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (); +static GLboolean _glewInit_GL_EXT_texture_integer (); +static GLboolean _glewInit_GL_EXT_texture_object (); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); +static GLboolean _glewInit_GL_EXT_texture_storage (); +static GLboolean _glewInit_GL_EXT_texture_view (); +static GLboolean _glewInit_GL_EXT_timer_query (); +static GLboolean _glewInit_GL_EXT_transform_feedback (); +static GLboolean _glewInit_GL_EXT_vertex_array (); +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_EXT_vertex_shader (); +static GLboolean _glewInit_GL_EXT_vertex_weighting (); +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); +static GLboolean _glewInit_GL_EXT_window_rectangles (); +static GLboolean _glewInit_GL_EXT_x11_sync_object (); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); +static GLboolean _glewInit_GL_GREMEDY_string_marker (); +static GLboolean _glewInit_GL_HP_image_transform (); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (); +static GLboolean _glewInit_GL_INTEL_map_texture (); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (); +static GLboolean _glewInit_GL_INTEL_performance_query (); +static GLboolean _glewInit_GL_INTEL_texture_scissor (); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); +static GLboolean _glewInit_GL_KHR_debug (); +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); +static GLboolean _glewInit_GL_KHR_robustness (); +static GLboolean _glewInit_GL_KTX_buffer_region (); +static GLboolean _glewInit_GL_MESA_resize_buffers (); +static GLboolean _glewInit_GL_MESA_window_pos (); +static GLboolean _glewInit_GL_NVX_conditional_render (); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); +static GLboolean _glewInit_GL_NV_3dvision_settings (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); +static GLboolean _glewInit_GL_NV_bindless_texture (); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); +static GLboolean _glewInit_GL_NV_command_list (); +static GLboolean _glewInit_GL_NV_conditional_render (); +static GLboolean _glewInit_GL_NV_conservative_raster (); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); +static GLboolean _glewInit_GL_NV_copy_buffer (); +static GLboolean _glewInit_GL_NV_copy_image (); +static GLboolean _glewInit_GL_NV_depth_buffer_float (); +static GLboolean _glewInit_GL_NV_draw_buffers (); +static GLboolean _glewInit_GL_NV_draw_instanced (); +static GLboolean _glewInit_GL_NV_draw_texture (); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (); +static GLboolean _glewInit_GL_NV_evaluators (); +static GLboolean _glewInit_GL_NV_explicit_multisample (); +static GLboolean _glewInit_GL_NV_fence (); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); +static GLboolean _glewInit_GL_NV_fragment_program (); +static GLboolean _glewInit_GL_NV_framebuffer_blit (); +static GLboolean _glewInit_GL_NV_framebuffer_multisample (); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); +static GLboolean _glewInit_GL_NV_geometry_program4 (); +static GLboolean _glewInit_GL_NV_gpu_multicast (); +static GLboolean _glewInit_GL_NV_gpu_program4 (); +static GLboolean _glewInit_GL_NV_gpu_shader5 (); +static GLboolean _glewInit_GL_NV_half_float (); +static GLboolean _glewInit_GL_NV_instanced_arrays (); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (); +static GLboolean _glewInit_GL_NV_non_square_matrices (); +static GLboolean _glewInit_GL_NV_occlusion_query (); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (); +static GLboolean _glewInit_GL_NV_path_rendering (); +static GLboolean _glewInit_GL_NV_pixel_data_range (); +static GLboolean _glewInit_GL_NV_point_sprite (); +static GLboolean _glewInit_GL_NV_polygon_mode (); +static GLboolean _glewInit_GL_NV_present_video (); +static GLboolean _glewInit_GL_NV_primitive_restart (); +static GLboolean _glewInit_GL_NV_register_combiners (); +static GLboolean _glewInit_GL_NV_register_combiners2 (); +static GLboolean _glewInit_GL_NV_sample_locations (); +static GLboolean _glewInit_GL_NV_shader_buffer_load (); +static GLboolean _glewInit_GL_NV_texture_array (); +static GLboolean _glewInit_GL_NV_texture_barrier (); +static GLboolean _glewInit_GL_NV_texture_multisample (); +static GLboolean _glewInit_GL_NV_transform_feedback (); +static GLboolean _glewInit_GL_NV_transform_feedback2 (); +static GLboolean _glewInit_GL_NV_vdpau_interop (); +static GLboolean _glewInit_GL_NV_vertex_array_range (); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); +static GLboolean _glewInit_GL_NV_vertex_program (); +static GLboolean _glewInit_GL_NV_video_capture (); +static GLboolean _glewInit_GL_NV_viewport_array (); +static GLboolean _glewInit_GL_NV_viewport_swizzle (); +static GLboolean _glewInit_GL_OVR_multiview (); +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); +static GLboolean _glewInit_GL_QCOM_alpha_test (); +static GLboolean _glewInit_GL_QCOM_driver_control (); +static GLboolean _glewInit_GL_QCOM_extended_get (); +static GLboolean _glewInit_GL_QCOM_extended_get2 (); +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); +static GLboolean _glewInit_GL_QCOM_tiled_rendering (); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); +static GLboolean _glewInit_GL_REGAL_error_string (); +static GLboolean _glewInit_GL_REGAL_extension_query (); +static GLboolean _glewInit_GL_REGAL_log (); +static GLboolean _glewInit_GL_REGAL_proc_address (); +static GLboolean _glewInit_GL_SGIS_detail_texture (); +static GLboolean _glewInit_GL_SGIS_fog_function (); +static GLboolean _glewInit_GL_SGIS_multisample (); +static GLboolean _glewInit_GL_SGIS_multitexture (); +static GLboolean _glewInit_GL_SGIS_shared_multisample (); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (); +static GLboolean _glewInit_GL_SGIS_texture4D (); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (); +static GLboolean _glewInit_GL_SGIX_async (); +static GLboolean _glewInit_GL_SGIX_datapipe (); +static GLboolean _glewInit_GL_SGIX_flush_raster (); +static GLboolean _glewInit_GL_SGIX_fog_layers (); +static GLboolean _glewInit_GL_SGIX_fog_texture (); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); +static GLboolean _glewInit_GL_SGIX_framezoom (); +static GLboolean _glewInit_GL_SGIX_igloo_interface (); +static GLboolean _glewInit_GL_SGIX_mpeg1 (); +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); +static GLboolean _glewInit_GL_SGIX_pixel_texture (); +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); +static GLboolean _glewInit_GL_SGIX_quad_mesh (); +static GLboolean _glewInit_GL_SGIX_reference_plane (); +static GLboolean _glewInit_GL_SGIX_sprite (); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); +static GLboolean _glewInit_GL_SGIX_vector_ops (); +static GLboolean _glewInit_GL_SGIX_vertex_array_object (); +static GLboolean _glewInit_GL_SGI_color_table (); +static GLboolean _glewInit_GL_SGI_fft (); +static GLboolean _glewInit_GL_SUNX_constant_data (); +static GLboolean _glewInit_GL_SUN_global_alpha (); +static GLboolean _glewInit_GL_SUN_read_video_pixels (); +static GLboolean _glewInit_GL_SUN_triangle_list (); +static GLboolean _glewInit_GL_SUN_vertex (); +static GLboolean _glewInit_GL_WIN_swap_hint (); + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 () +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 () +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_framebuffer_object() || r; + r = _glewInit_GL_ARB_map_buffer_range() || r; + r = _glewInit_GL_ARB_uniform_buffer_object() || r; + r = _glewInit_GL_ARB_vertex_array_object() || r; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_copy_buffer() || r; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 () +{ + GLboolean r = GL_FALSE; + + r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; + r = _glewInit_GL_ARB_provoking_vertex() || r; + r = _glewInit_GL_ARB_sync() || r; + r = _glewInit_GL_ARB_texture_multisample() || r; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_5 + +static GLboolean _glewInit_GL_VERSION_4_5 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; + r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; + r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; + r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_VERSION_4_6 + +static GLboolean _glewInit_GL_VERSION_4_6 () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCount")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCount")) == NULL) || r; + r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShader")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_6 */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_framebuffer_sample_positions + +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSamplePositionsfvAMD")) == NULL) || r; + r = ((glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterfvAMD")) == NULL) || r; + r = ((glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterfvAMD")) == NULL) || r; + r = ((glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSamplePositionsfvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event () +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions () +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_copy_texture_levels + +static GLboolean _glewInit_GL_APPLE_copy_texture_levels () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_copy_texture_levels */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_framebuffer_multisample + +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r; + r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable () +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_sync + +static GLboolean _glewInit_GL_APPLE_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r; + r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r; + r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r; + r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r; + r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r; + r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r; + r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_sync */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event () +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control () +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float () +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size () +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image () +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gl_spirv + +static GLboolean _glewInit_GL_ARB_gl_spirv () +{ + GLboolean r = GL_FALSE; + + r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gl_spirv */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; + r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; + r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; + r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; + r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; + r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; + r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; + r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; + r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; + r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; + r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; + r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; + r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; + r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; + r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; + r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; + r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; + r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; + r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; + r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; + r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; + r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; + r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; + r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; + r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; + r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; + r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; + r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; + r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; + r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; + r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; + r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; + r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; + r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; + r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; + r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata () +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette () +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_parallel_shader_compile + +static GLboolean _glewInit_GL_ARB_parallel_shader_compile () +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_polygon_offset_clamp + +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClamp")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness () +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_sample_locations + +static GLboolean _glewInit_GL_ARB_sample_locations () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading () +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters () +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store () +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine () +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include () +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression () +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix () +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program () +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles () +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil () +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams () +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_base_instance + +static GLboolean _glewInit_GL_EXT_base_instance () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstanceEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstanceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_base_instance */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_extended + +static GLboolean _glewInit_GL_EXT_blend_func_extended () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexedEXT")) == NULL) || r; + r = ((glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndexEXT")) == NULL) || r; + r = ((glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_extended */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_buffer_storage + +static GLboolean _glewInit_GL_EXT_buffer_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageEXT")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_buffer_storage */ + +#ifdef GL_EXT_clear_texture + +static GLboolean _glewInit_GL_EXT_clear_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexImageEXT")) == NULL) || r; + r = ((glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_clear_texture */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable () +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array () +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution () +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame () +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_image + +static GLboolean _glewInit_GL_EXT_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_image */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label () +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access () +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_discard_framebuffer + +static GLboolean _glewInit_GL_EXT_discard_framebuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_discard_framebuffer */ + +#ifdef GL_EXT_draw_buffers + +static GLboolean _glewInit_GL_EXT_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 () +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_buffers_indexed + +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiEXT")) == NULL) || r; + r = ((glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiEXT")) == NULL) || r; + r = ((glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiEXT")) == NULL) || r; + r = ((glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciEXT")) == NULL) || r; + r = ((glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskiEXT")) == NULL) || r; + r = ((glDisableiEXT = (PFNGLDISABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableiEXT")) == NULL) || r; + r = ((glEnableiEXT = (PFNGLENABLEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableiEXT")) == NULL) || r; + r = ((glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifdef GL_EXT_draw_elements_base_vertex + +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertexEXT")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexEXT")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertexEXT")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_external_buffer + +static GLboolean _glewInit_GL_EXT_external_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageExternalEXT")) == NULL) || r; + r = ((glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageExternalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_external_buffer */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord () +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram () +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func () +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material () +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_instanced_arrays + +static GLboolean _glewInit_GL_EXT_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_instanced_arrays */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_map_buffer_range + +static GLboolean _glewInit_GL_EXT_map_buffer_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r; + r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_map_buffer_range */ + +#ifdef GL_EXT_memory_object + +static GLboolean _glewInit_GL_EXT_memory_object () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferStorageMemEXT")) == NULL) || r; + r = ((glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateMemoryObjectsEXT")) == NULL) || r; + r = ((glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteMemoryObjectsEXT")) == NULL) || r; + r = ((glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytei_vEXT")) == NULL) || r; + r = ((glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUnsignedBytevEXT")) == NULL) || r; + r = ((glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glIsMemoryObjectEXT")) == NULL) || r; + r = ((glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryObjectParameterivEXT")) == NULL) || r; + r = ((glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageMemEXT")) == NULL) || r; + r = ((glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem1DEXT")) == NULL) || r; + r = ((glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DEXT")) == NULL) || r; + r = ((glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DEXT")) == NULL) || r; + r = ((glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorageMem3DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem1DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DEXT")) == NULL) || r; + r = ((glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DEXT")) == NULL) || r; + r = ((glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageMem3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object */ + +#ifdef GL_EXT_memory_object_fd + +static GLboolean _glewInit_GL_EXT_memory_object_fd () +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_fd */ + +#ifdef GL_EXT_memory_object_win32 + +static GLboolean _glewInit_GL_EXT_memory_object_win32 () +{ + GLboolean r = GL_FALSE; + + r = ((glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32HandleEXT")) == NULL) || r; + r = ((glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportMemoryWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_memory_object_win32 */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multi_draw_indirect + +static GLboolean _glewInit_GL_EXT_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectEXT")) == NULL) || r; + r = ((glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_indirect */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_multisampled_render_to_texture + +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifdef GL_EXT_multiview_draw_buffers + +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r; + r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r; + r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color () +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_semaphore + +static GLboolean _glewInit_GL_EXT_semaphore () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteSemaphoresEXT")) == NULL) || r; + r = ((glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSemaphoresEXT")) == NULL) || r; + r = ((glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsSemaphoreEXT")) == NULL) || r; + r = ((glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glSemaphoreParameterui64vEXT")) == NULL) || r; + r = ((glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glSignalSemaphoreEXT")) == NULL) || r; + r = ((glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)glewGetProcAddress((const GLubyte*)"glWaitSemaphoreEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore */ + +#ifdef GL_EXT_semaphore_fd + +static GLboolean _glewInit_GL_EXT_semaphore_fd () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreFdEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_fd */ + +#ifdef GL_EXT_semaphore_win32 + +static GLboolean _glewInit_GL_EXT_semaphore_win32 () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32HandleEXT")) == NULL) || r; + r = ((glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSemaphoreWin32NameEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_semaphore_win32 */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store () +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shader_pixel_local_storage2 + +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () +{ + GLboolean r = GL_FALSE; + + r = ((glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearPixelLocalStorageuiEXT")) == NULL) || r; + r = ((glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + r = ((glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferPixelLocalStorageSizeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifdef GL_EXT_sparse_texture + +static GLboolean _glewInit_GL_EXT_sparse_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentEXT")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_sparse_texture */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture () +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer () +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object () +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_storage + +static GLboolean _glewInit_GL_EXT_texture_storage () +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r; + r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r; + r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_storage */ + +#ifdef GL_EXT_texture_view + +static GLboolean _glewInit_GL_EXT_texture_view () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureViewEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_view */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array () +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_setXXX + +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () +{ + GLboolean r = GL_FALSE; + + r = ((glBindArraySetEXT = (PFNGLBINDARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindArraySetEXT")) == NULL) || r; + r = ((glCreateArraySetExt = (PFNGLCREATEARRAYSETEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateArraySetExt")) == NULL) || r; + r = ((glDeleteArraySetsEXT = (PFNGLDELETEARRAYSETSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteArraySetsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array_setXXX */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_win32_keyed_mutex + +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () +{ + GLboolean r = GL_FALSE; + + r = ((glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glAcquireKeyedMutexWin32EXT")) == NULL) || r; + r = ((glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)glewGetProcAddress((const GLubyte*)"glReleaseKeyedMutexWin32EXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifdef GL_EXT_window_rectangles + +static GLboolean _glewInit_GL_EXT_window_rectangles () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_window_rectangles */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object () +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator () +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker () +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists () +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor () +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug () +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_parallel_shader_compile + +static GLboolean _glewInit_GL_KHR_parallel_shader_compile () +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_parallel_shader_compile */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness () +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_linked_gpu_multicast + +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; + r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; + r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifdef GL_NV_3dvision_settings + +static GLboolean _glewInit_GL_NV_3dvision_settings () +{ + GLboolean r = GL_FALSE; + + r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r; + r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_3dvision_settings */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced () +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_clip_space_w_scaling + +static GLboolean _glewInit_GL_NV_clip_space_w_scaling () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_clip_space_w_scaling */ + +#ifdef GL_NV_command_list + +static GLboolean _glewInit_GL_NV_command_list () +{ + GLboolean r = GL_FALSE; + + r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; + r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; + r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; + r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; + r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; + r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; + r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; + r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; + r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; + r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; + r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; + r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; + r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; + r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; + r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; + r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; + r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_command_list */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster () +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static GLboolean _glewInit_GL_NV_conservative_raster_dilate () +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_conservative_raster_pre_snap_triangles + +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifdef GL_NV_copy_buffer + +static GLboolean _glewInit_GL_NV_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_buffer */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float () +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_draw_buffers + +static GLboolean _glewInit_GL_NV_draw_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_buffers */ + +#ifdef GL_NV_draw_instanced + +static GLboolean _glewInit_GL_NV_draw_instanced () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedNV")) == NULL) || r; + r = ((glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_instanced */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_draw_vulkan_image + +static GLboolean _glewInit_GL_NV_draw_vulkan_image () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; + r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; + r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; + r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; + r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_vulkan_image */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators () +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence () +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_framebuffer_blit + +static GLboolean _glewInit_GL_NV_framebuffer_blit () +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_blit */ + +#ifdef GL_NV_framebuffer_multisample + +static GLboolean _glewInit_GL_NV_framebuffer_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_gpu_multicast + +static GLboolean _glewInit_GL_NV_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; + r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; + r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; + r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; + r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; + r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_multicast */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float () +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_instanced_arrays + +static GLboolean _glewInit_GL_NV_instanced_arrays () +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_instanced_arrays */ + +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_non_square_matrices + +static GLboolean _glewInit_GL_NV_non_square_matrices () +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fvNV")) == NULL) || r; + r = ((glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fvNV")) == NULL) || r; + r = ((glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fvNV")) == NULL) || r; + r = ((glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fvNV")) == NULL) || r; + r = ((glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fvNV")) == NULL) || r; + r = ((glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_non_square_matrices */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object () +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering () +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; + r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; + r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; + r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; + r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; + r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite () +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_polygon_mode + +static GLboolean _glewInit_GL_NV_polygon_mode () +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonModeNV = (PFNGLPOLYGONMODENVPROC)glewGetProcAddress((const GLubyte*)"glPolygonModeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_polygon_mode */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart () +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners () +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 () +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load () +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_texture_array + +static GLboolean _glewInit_GL_NV_texture_array () +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r; + r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r; + r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r; + r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r; + r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r; + r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_array */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback () +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 () +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop () +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program () +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_NV_viewport_array + +static GLboolean _glewInit_GL_NV_viewport_array () +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayfvNV")) == NULL) || r; + r = ((glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexedfNV")) == NULL) || r; + r = ((glDisableiNV = (PFNGLDISABLEINVPROC)glewGetProcAddress((const GLubyte*)"glDisableiNV")) == NULL) || r; + r = ((glEnableiNV = (PFNGLENABLEINVPROC)glewGetProcAddress((const GLubyte*)"glEnableiNV")) == NULL) || r; + r = ((glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vNV")) == NULL) || r; + r = ((glIsEnablediNV = (PFNGLISENABLEDINVPROC)glewGetProcAddress((const GLubyte*)"glIsEnablediNV")) == NULL) || r; + r = ((glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayvNV")) == NULL) || r; + r = ((glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedNV")) == NULL) || r; + r = ((glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedvNV")) == NULL) || r; + r = ((glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayvNV")) == NULL) || r; + r = ((glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfNV")) == NULL) || r; + r = ((glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_array */ + +#ifdef GL_NV_viewport_swizzle + +static GLboolean _glewInit_GL_NV_viewport_swizzle () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_swizzle */ + +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_OVR_multiview_multisampled_render_to_texture + +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultisampleMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifdef GL_QCOM_alpha_test + +static GLboolean _glewInit_GL_QCOM_alpha_test () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_alpha_test */ + +#ifdef GL_QCOM_driver_control + +static GLboolean _glewInit_GL_QCOM_driver_control () +{ + GLboolean r = GL_FALSE; + + r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r; + r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r; + r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r; + r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_driver_control */ + +#ifdef GL_QCOM_extended_get + +static GLboolean _glewInit_GL_QCOM_extended_get () +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r; + r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r; + r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r; + r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r; + r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r; + r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r; + r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r; + r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get */ + +#ifdef GL_QCOM_extended_get2 + +static GLboolean _glewInit_GL_QCOM_extended_get2 () +{ + GLboolean r = GL_FALSE; + + r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r; + r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r; + r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r; + r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_extended_get2 */ + +#ifdef GL_QCOM_framebuffer_foveated + +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationConfigQCOM")) == NULL) || r; + r = ((glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFoveationParametersQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)glewGetProcAddress((const GLubyte*)"glFramebufferFetchBarrierQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifdef GL_QCOM_tiled_rendering + +static GLboolean _glewInit_GL_QCOM_tiled_rendering () +{ + GLboolean r = GL_FALSE; + + r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r; + r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r; + + return r; +} + +#endif /* GL_QCOM_tiled_rendering */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string () +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query () +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log () +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address () +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function () +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_multitexture + +static GLboolean _glewInit_GL_SGIS_multitexture () +{ + GLboolean r = GL_FALSE; + + r = ((glInterleavedTextureCoordSetsSGIS = (PFNGLINTERLEAVEDTEXTURECOORDSETSSGISPROC)glewGetProcAddress((const GLubyte*)"glInterleavedTextureCoordSetsSGIS")) == NULL) || r; + r = ((glSelectTextureCoordSetSGIS = (PFNGLSELECTTEXTURECOORDSETSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureCoordSetSGIS")) == NULL) || r; + r = ((glSelectTextureSGIS = (PFNGLSELECTTEXTURESGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureSGIS")) == NULL) || r; + r = ((glSelectTextureTransformSGIS = (PFNGLSELECTTEXTURETRANSFORMSGISPROC)glewGetProcAddress((const GLubyte*)"glSelectTextureTransformSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multitexture */ + +#ifdef GL_SGIS_shared_multisample + +static GLboolean _glewInit_GL_SGIS_shared_multisample () +{ + GLboolean r = GL_FALSE; + + r = ((glMultisampleSubRectPosSGIS = (PFNGLMULTISAMPLESUBRECTPOSSGISPROC)glewGetProcAddress((const GLubyte*)"glMultisampleSubRectPosSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_shared_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D () +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 () +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async () +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_datapipe + +static GLboolean _glewInit_GL_SGIX_datapipe () +{ + GLboolean r = GL_FALSE; + + r = ((glAddressSpace = (PFNGLADDRESSSPACEPROC)glewGetProcAddress((const GLubyte*)"glAddressSpace")) == NULL) || r; + r = ((glDataPipe = (PFNGLDATAPIPEPROC)glewGetProcAddress((const GLubyte*)"glDataPipe")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_datapipe */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster () +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_layers + +static GLboolean _glewInit_GL_SGIX_fog_layers () +{ + GLboolean r = GL_FALSE; + + r = ((glFogLayersSGIX = (PFNGLFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glFogLayersSGIX")) == NULL) || r; + r = ((glGetFogLayersSGIX = (PFNGLGETFOGLAYERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFogLayersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_layers */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom () +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_igloo_interface + +static GLboolean _glewInit_GL_SGIX_igloo_interface () +{ + GLboolean r = GL_FALSE; + + r = ((glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)glewGetProcAddress((const GLubyte*)"glIglooInterfaceSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_igloo_interface */ + +#ifdef GL_SGIX_mpeg1 + +static GLboolean _glewInit_GL_SGIX_mpeg1 () +{ + GLboolean r = GL_FALSE; + + r = ((glAllocMPEGPredictorsSGIX = (PFNGLALLOCMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glAllocMPEGPredictorsSGIX")) == NULL) || r; + r = ((glDeleteMPEGPredictorsSGIX = (PFNGLDELETEMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGenMPEGPredictorsSGIX = (PFNGLGENMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenMPEGPredictorsSGIX")) == NULL) || r; + r = ((glGetMPEGParameterfvSGIX = (PFNGLGETMPEGPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterfvSGIX")) == NULL) || r; + r = ((glGetMPEGParameterivSGIX = (PFNGLGETMPEGPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGParameterivSGIX")) == NULL) || r; + r = ((glGetMPEGPredictorSGIX = (PFNGLGETMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGPredictorSGIX")) == NULL) || r; + r = ((glGetMPEGQuantTableubv = (PFNGLGETMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glGetMPEGQuantTableubv")) == NULL) || r; + r = ((glIsMPEGPredictorSGIX = (PFNGLISMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGPredictorSGIX = (PFNGLMPEGPREDICTORSGIXPROC)glewGetProcAddress((const GLubyte*)"glMPEGPredictorSGIX")) == NULL) || r; + r = ((glMPEGQuantTableubv = (PFNGLMPEGQUANTTABLEUBVPROC)glewGetProcAddress((const GLubyte*)"glMPEGQuantTableubv")) == NULL) || r; + r = ((glSwapMPEGPredictorsSGIX = (PFNGLSWAPMPEGPREDICTORSSGIXPROC)glewGetProcAddress((const GLubyte*)"glSwapMPEGPredictorsSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_mpeg1 */ + +#ifdef GL_SGIX_nonlinear_lighting_pervertex + +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () +{ + GLboolean r = GL_FALSE; + + r = ((glGetNonlinLightfvSGIX = (PFNGLGETNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinLightfvSGIX")) == NULL) || r; + r = ((glGetNonlinMaterialfvSGIX = (PFNGLGETNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetNonlinMaterialfvSGIX")) == NULL) || r; + r = ((glNonlinLightfvSGIX = (PFNGLNONLINLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinLightfvSGIX")) == NULL) || r; + r = ((glNonlinMaterialfvSGIX = (PFNGLNONLINMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glNonlinMaterialfvSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_polynomial_ffd + +static GLboolean _glewInit_GL_SGIX_polynomial_ffd () +{ + GLboolean r = GL_FALSE; + + r = ((glDeformSGIX = (PFNGLDEFORMSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeformSGIX")) == NULL) || r; + r = ((glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)glewGetProcAddress((const GLubyte*)"glLoadIdentityDeformationMapSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_polynomial_ffd */ + +#ifdef GL_SGIX_quad_mesh + +static GLboolean _glewInit_GL_SGIX_quad_mesh () +{ + GLboolean r = GL_FALSE; + + r = ((glMeshBreadthSGIX = (PFNGLMESHBREADTHSGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshBreadthSGIX")) == NULL) || r; + r = ((glMeshStrideSGIX = (PFNGLMESHSTRIDESGIXPROC)glewGetProcAddress((const GLubyte*)"glMeshStrideSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_quad_mesh */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane () +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite () +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_vector_ops + +static GLboolean _glewInit_GL_SGIX_vector_ops () +{ + GLboolean r = GL_FALSE; + + r = ((glGetVectorOperationSGIX = (PFNGLGETVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetVectorOperationSGIX")) == NULL) || r; + r = ((glVectorOperationSGIX = (PFNGLVECTOROPERATIONSGIXPROC)glewGetProcAddress((const GLubyte*)"glVectorOperationSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vector_ops */ + +#ifdef GL_SGIX_vertex_array_object + +static GLboolean _glewInit_GL_SGIX_vertex_array_object () +{ + GLboolean r = GL_FALSE; + + r = ((glAreVertexArraysResidentSGIX = (PFNGLAREVERTEXARRAYSRESIDENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glAreVertexArraysResidentSGIX")) == NULL) || r; + r = ((glBindVertexArraySGIX = (PFNGLBINDVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArraySGIX")) == NULL) || r; + r = ((glDeleteVertexArraysSGIX = (PFNGLDELETEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysSGIX")) == NULL) || r; + r = ((glGenVertexArraysSGIX = (PFNGLGENVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysSGIX")) == NULL) || r; + r = ((glIsVertexArraySGIX = (PFNGLISVERTEXARRAYSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArraySGIX")) == NULL) || r; + r = ((glPrioritizeVertexArraysSGIX = (PFNGLPRIORITIZEVERTEXARRAYSSGIXPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeVertexArraysSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_vertex_array_object */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table () +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_fft + +static GLboolean _glewInit_GL_SGI_fft () +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvSGI = (PFNGLGETPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glGetPixelTransformParameterivSGI = (PFNGLGETPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformParameterfSGI = (PFNGLPIXELTRANSFORMPARAMETERFSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfSGI")) == NULL) || r; + r = ((glPixelTransformParameterfvSGI = (PFNGLPIXELTRANSFORMPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvSGI")) == NULL) || r; + r = ((glPixelTransformParameteriSGI = (PFNGLPIXELTRANSFORMPARAMETERISGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriSGI")) == NULL) || r; + r = ((glPixelTransformParameterivSGI = (PFNGLPIXELTRANSFORMPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivSGI")) == NULL) || r; + r = ((glPixelTransformSGI = (PFNGLPIXELTRANSFORMSGIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_fft */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data () +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha () +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels () +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list () +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex () +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint () +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +static GLenum GLEWAPIENTRY glewContextInit () +{ + PFNGLGETSTRINGPROC getString; + const GLubyte* s; + GLuint dot; + GLint major, minor; + size_t n; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + + /* query opengl version */ + s = getString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) + _glewExtensionString[n] = GL_FALSE; + + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_5 + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_VERSION_4_6 + if (glewExperimental || GLEW_VERSION_4_6) GLEW_VERSION_4_6 = !_glewInit_GL_VERSION_4_6(); +#endif /* GL_VERSION_4_6 */ +#ifdef GL_3DFX_tbuffer + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_AMD_debug_output + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_draw_buffers_blend + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_framebuffer_sample_positions + if (glewExperimental || GLEW_AMD_framebuffer_sample_positions) GLEW_AMD_framebuffer_sample_positions = !_glewInit_GL_AMD_framebuffer_sample_positions(); +#endif /* GL_AMD_framebuffer_sample_positions */ +#ifdef GL_AMD_interleaved_elements + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_sample_positions + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_sparse_texture + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_vertex_shader_tessellator + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_ANGLE_framebuffer_blit + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_timer_query + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_copy_texture_levels + if (glewExperimental || GLEW_APPLE_copy_texture_levels) GLEW_APPLE_copy_texture_levels = !_glewInit_GL_APPLE_copy_texture_levels(); +#endif /* GL_APPLE_copy_texture_levels */ +#ifdef GL_APPLE_element_array + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_flush_buffer_range + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_framebuffer_multisample + if (glewExperimental || GLEW_APPLE_framebuffer_multisample) GLEW_APPLE_framebuffer_multisample = !_glewInit_GL_APPLE_framebuffer_multisample(); +#endif /* GL_APPLE_framebuffer_multisample */ +#ifdef GL_APPLE_object_purgeable + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_sync + if (glewExperimental || GLEW_APPLE_sync) GLEW_APPLE_sync = !_glewInit_GL_APPLE_sync(); +#endif /* GL_APPLE_sync */ +#ifdef GL_APPLE_texture_range + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_vertex_array_object + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_ARB_ES2_compatibility + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_base_instance + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compute_shader + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_copy_buffer + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_direct_state_access + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_framebuffer_no_attachments + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_geometry_shader4 + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gl_spirv + if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); +#endif /* GL_ARB_gl_spirv */ +#ifdef GL_ARB_gpu_shader_fp64 + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_imaging + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_range + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_parallel_shader_compile + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_point_parameters + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_polygon_offset_clamp + if (glewExperimental || GLEW_ARB_polygon_offset_clamp) GLEW_ARB_polygon_offset_clamp = !_glewInit_GL_ARB_polygon_offset_clamp(); +#endif /* GL_ARB_polygon_offset_clamp */ +#ifdef GL_ARB_program_interface_query + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_robustness + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_sample_locations + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_separate_shader_objects + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_image_load_store + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_objects + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_storage_buffer_object + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shading_language_include + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_sparse_buffer + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sync + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_buffer_object + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_range + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_multisample + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_storage + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_view + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_object + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATI_draw_buffers + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_pn_triangles + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_vertex_array_object + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_base_instance + if (glewExperimental || GLEW_EXT_base_instance) GLEW_EXT_base_instance = !_glewInit_GL_EXT_base_instance(); +#endif /* GL_EXT_base_instance */ +#ifdef GL_EXT_bindable_uniform + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_extended + if (glewExperimental || GLEW_EXT_blend_func_extended) GLEW_EXT_blend_func_extended = !_glewInit_GL_EXT_blend_func_extended(); +#endif /* GL_EXT_blend_func_extended */ +#ifdef GL_EXT_blend_func_separate + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_minmax + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_buffer_storage + if (glewExperimental || GLEW_EXT_buffer_storage) GLEW_EXT_buffer_storage = !_glewInit_GL_EXT_buffer_storage(); +#endif /* GL_EXT_buffer_storage */ +#ifdef GL_EXT_clear_texture + if (glewExperimental || GLEW_EXT_clear_texture) GLEW_EXT_clear_texture = !_glewInit_GL_EXT_clear_texture(); +#endif /* GL_EXT_clear_texture */ +#ifdef GL_EXT_color_subtable + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_image + if (glewExperimental || GLEW_EXT_copy_image) GLEW_EXT_copy_image = !_glewInit_GL_EXT_copy_image(); +#endif /* GL_EXT_copy_image */ +#ifdef GL_EXT_copy_texture + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_discard_framebuffer + if (glewExperimental || GLEW_EXT_discard_framebuffer) GLEW_EXT_discard_framebuffer = !_glewInit_GL_EXT_discard_framebuffer(); +#endif /* GL_EXT_discard_framebuffer */ +#ifdef GL_EXT_draw_buffers + if (glewExperimental || GLEW_EXT_draw_buffers) GLEW_EXT_draw_buffers = !_glewInit_GL_EXT_draw_buffers(); +#endif /* GL_EXT_draw_buffers */ +#ifdef GL_EXT_draw_buffers2 + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_buffers_indexed + if (glewExperimental || GLEW_EXT_draw_buffers_indexed) GLEW_EXT_draw_buffers_indexed = !_glewInit_GL_EXT_draw_buffers_indexed(); +#endif /* GL_EXT_draw_buffers_indexed */ +#ifdef GL_EXT_draw_elements_base_vertex + if (glewExperimental || GLEW_EXT_draw_elements_base_vertex) GLEW_EXT_draw_elements_base_vertex = !_glewInit_GL_EXT_draw_elements_base_vertex(); +#endif /* GL_EXT_draw_elements_base_vertex */ +#ifdef GL_EXT_draw_instanced + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_external_buffer + if (glewExperimental || GLEW_EXT_external_buffer) GLEW_EXT_external_buffer = !_glewInit_GL_EXT_external_buffer(); +#endif /* GL_EXT_external_buffer */ +#ifdef GL_EXT_fog_coord + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_geometry_shader4 + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_func + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_instanced_arrays + if (glewExperimental || GLEW_EXT_instanced_arrays) GLEW_EXT_instanced_arrays = !_glewInit_GL_EXT_instanced_arrays(); +#endif /* GL_EXT_instanced_arrays */ +#ifdef GL_EXT_light_texture + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_map_buffer_range + if (glewExperimental || GLEW_EXT_map_buffer_range) GLEW_EXT_map_buffer_range = !_glewInit_GL_EXT_map_buffer_range(); +#endif /* GL_EXT_map_buffer_range */ +#ifdef GL_EXT_memory_object + if (glewExperimental || GLEW_EXT_memory_object) GLEW_EXT_memory_object = !_glewInit_GL_EXT_memory_object(); +#endif /* GL_EXT_memory_object */ +#ifdef GL_EXT_memory_object_fd + if (glewExperimental || GLEW_EXT_memory_object_fd) GLEW_EXT_memory_object_fd = !_glewInit_GL_EXT_memory_object_fd(); +#endif /* GL_EXT_memory_object_fd */ +#ifdef GL_EXT_memory_object_win32 + if (glewExperimental || GLEW_EXT_memory_object_win32) GLEW_EXT_memory_object_win32 = !_glewInit_GL_EXT_memory_object_win32(); +#endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_multi_draw_arrays + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multi_draw_indirect + if (glewExperimental || GLEW_EXT_multi_draw_indirect) GLEW_EXT_multi_draw_indirect = !_glewInit_GL_EXT_multi_draw_indirect(); +#endif /* GL_EXT_multi_draw_indirect */ +#ifdef GL_EXT_multisample + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_multisampled_render_to_texture + if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) GLEW_EXT_multisampled_render_to_texture = !_glewInit_GL_EXT_multisampled_render_to_texture(); +#endif /* GL_EXT_multisampled_render_to_texture */ +#ifdef GL_EXT_multiview_draw_buffers + if (glewExperimental || GLEW_EXT_multiview_draw_buffers) GLEW_EXT_multiview_draw_buffers = !_glewInit_GL_EXT_multiview_draw_buffers(); +#endif /* GL_EXT_multiview_draw_buffers */ +#ifdef GL_EXT_paletted_texture + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_transform + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_point_parameters + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_provoking_vertex + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_scene_marker + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_semaphore + if (glewExperimental || GLEW_EXT_semaphore) GLEW_EXT_semaphore = !_glewInit_GL_EXT_semaphore(); +#endif /* GL_EXT_semaphore */ +#ifdef GL_EXT_semaphore_fd + if (glewExperimental || GLEW_EXT_semaphore_fd) GLEW_EXT_semaphore_fd = !_glewInit_GL_EXT_semaphore_fd(); +#endif /* GL_EXT_semaphore_fd */ +#ifdef GL_EXT_semaphore_win32 + if (glewExperimental || GLEW_EXT_semaphore_win32) GLEW_EXT_semaphore_win32 = !_glewInit_GL_EXT_semaphore_win32(); +#endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_shader_objects + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_shader_image_load_store + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_pixel_local_storage2 + if (glewExperimental || GLEW_EXT_shader_pixel_local_storage2) GLEW_EXT_shader_pixel_local_storage2 = !_glewInit_GL_EXT_shader_pixel_local_storage2(); +#endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_sparse_texture + if (glewExperimental || GLEW_EXT_sparse_texture) GLEW_EXT_sparse_texture = !_glewInit_GL_EXT_sparse_texture(); +#endif /* GL_EXT_sparse_texture */ +#ifdef GL_EXT_stencil_two_side + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_subtexture + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture3D + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_integer + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_object + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_storage + if (glewExperimental || GLEW_EXT_texture_storage) GLEW_EXT_texture_storage = !_glewInit_GL_EXT_texture_storage(); +#endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_view + if (glewExperimental || GLEW_EXT_texture_view) GLEW_EXT_texture_view = !_glewInit_GL_EXT_texture_view(); +#endif /* GL_EXT_texture_view */ +#ifdef GL_EXT_timer_query + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_setXXX + if (glewExperimental || GLEW_EXT_vertex_array_setXXX) GLEW_EXT_vertex_array_setXXX = !_glewInit_GL_EXT_vertex_array_setXXX(); +#endif /* GL_EXT_vertex_array_setXXX */ +#ifdef GL_EXT_vertex_attrib_64bit + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_win32_keyed_mutex + if (glewExperimental || GLEW_EXT_win32_keyed_mutex) GLEW_EXT_win32_keyed_mutex = !_glewInit_GL_EXT_win32_keyed_mutex(); +#endif /* GL_EXT_win32_keyed_mutex */ +#ifdef GL_EXT_window_rectangles + if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); +#endif /* GL_EXT_window_rectangles */ +#ifdef GL_EXT_x11_sync_object + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_image_transform + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_IBM_multimode_draw_arrays + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_vertex_array_lists + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INTEL_map_texture + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_debug + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_parallel_shader_compile + if (glewExperimental || GLEW_KHR_parallel_shader_compile) GLEW_KHR_parallel_shader_compile = !_glewInit_GL_KHR_parallel_shader_compile(); +#endif /* GL_KHR_parallel_shader_compile */ +#ifdef GL_KHR_robustness + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); +#endif /* GL_KHR_robustness */ +#ifdef GL_KTX_buffer_region + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESA_resize_buffers + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_NVX_conditional_render + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_linked_gpu_multicast + if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); +#endif /* GL_NVX_linked_gpu_multicast */ +#ifdef GL_NV_3dvision_settings + if (glewExperimental || GLEW_NV_3dvision_settings) GLEW_NV_3dvision_settings = !_glewInit_GL_NV_3dvision_settings(); +#endif /* GL_NV_3dvision_settings */ +#ifdef GL_NV_bindless_multi_draw_indirect + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_clip_space_w_scaling + if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); +#endif /* GL_NV_clip_space_w_scaling */ +#ifdef GL_NV_command_list + if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); +#endif /* GL_NV_command_list */ +#ifdef GL_NV_conditional_render + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ +#ifdef GL_NV_copy_buffer + if (glewExperimental || GLEW_NV_copy_buffer) GLEW_NV_copy_buffer = !_glewInit_GL_NV_copy_buffer(); +#endif /* GL_NV_copy_buffer */ +#ifdef GL_NV_copy_image + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_depth_buffer_float + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_draw_buffers + if (glewExperimental || GLEW_NV_draw_buffers) GLEW_NV_draw_buffers = !_glewInit_GL_NV_draw_buffers(); +#endif /* GL_NV_draw_buffers */ +#ifdef GL_NV_draw_instanced + if (glewExperimental || GLEW_NV_draw_instanced) GLEW_NV_draw_instanced = !_glewInit_GL_NV_draw_instanced(); +#endif /* GL_NV_draw_instanced */ +#ifdef GL_NV_draw_texture + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); +#endif /* GL_NV_draw_vulkan_image */ +#ifdef GL_NV_evaluators + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fragment_coverage_to_color + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_framebuffer_blit + if (glewExperimental || GLEW_NV_framebuffer_blit) GLEW_NV_framebuffer_blit = !_glewInit_GL_NV_framebuffer_blit(); +#endif /* GL_NV_framebuffer_blit */ +#ifdef GL_NV_framebuffer_multisample + if (glewExperimental || GLEW_NV_framebuffer_multisample) GLEW_NV_framebuffer_multisample = !_glewInit_GL_NV_framebuffer_multisample(); +#endif /* GL_NV_framebuffer_multisample */ +#ifdef GL_NV_framebuffer_multisample_coverage + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_gpu_multicast + if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); +#endif /* GL_NV_gpu_multicast */ +#ifdef GL_NV_gpu_program4 + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_shader5 + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_instanced_arrays + if (glewExperimental || GLEW_NV_instanced_arrays) GLEW_NV_instanced_arrays = !_glewInit_GL_NV_instanced_arrays(); +#endif /* GL_NV_instanced_arrays */ +#ifdef GL_NV_internalformat_sample_query + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_non_square_matrices + if (glewExperimental || GLEW_NV_non_square_matrices) GLEW_NV_non_square_matrices = !_glewInit_GL_NV_non_square_matrices(); +#endif /* GL_NV_non_square_matrices */ +#ifdef GL_NV_occlusion_query + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_parameter_buffer_object + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_path_rendering + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_polygon_mode + if (glewExperimental || GLEW_NV_polygon_mode) GLEW_NV_polygon_mode = !_glewInit_GL_NV_polygon_mode(); +#endif /* GL_NV_polygon_mode */ +#ifdef GL_NV_present_video + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_shader_buffer_load + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_texture_array + if (glewExperimental || GLEW_NV_texture_array) GLEW_NV_texture_array = !_glewInit_GL_NV_texture_array(); +#endif /* GL_NV_texture_array */ +#ifdef GL_NV_texture_barrier + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_multisample + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_transform_feedback + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_attrib_integer_64bit + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_video_capture + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array + if (glewExperimental || GLEW_NV_viewport_array) GLEW_NV_viewport_array = !_glewInit_GL_NV_viewport_array(); +#endif /* GL_NV_viewport_array */ +#ifdef GL_NV_viewport_swizzle + if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); +#endif /* GL_NV_viewport_swizzle */ +#ifdef GL_OVR_multiview + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (glewExperimental || GLEW_OVR_multiview_multisampled_render_to_texture) GLEW_OVR_multiview_multisampled_render_to_texture = !_glewInit_GL_OVR_multiview_multisampled_render_to_texture(); +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ +#ifdef GL_QCOM_alpha_test + if (glewExperimental || GLEW_QCOM_alpha_test) GLEW_QCOM_alpha_test = !_glewInit_GL_QCOM_alpha_test(); +#endif /* GL_QCOM_alpha_test */ +#ifdef GL_QCOM_driver_control + if (glewExperimental || GLEW_QCOM_driver_control) GLEW_QCOM_driver_control = !_glewInit_GL_QCOM_driver_control(); +#endif /* GL_QCOM_driver_control */ +#ifdef GL_QCOM_extended_get + if (glewExperimental || GLEW_QCOM_extended_get) GLEW_QCOM_extended_get = !_glewInit_GL_QCOM_extended_get(); +#endif /* GL_QCOM_extended_get */ +#ifdef GL_QCOM_extended_get2 + if (glewExperimental || GLEW_QCOM_extended_get2) GLEW_QCOM_extended_get2 = !_glewInit_GL_QCOM_extended_get2(); +#endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_framebuffer_foveated + if (glewExperimental || GLEW_QCOM_framebuffer_foveated) GLEW_QCOM_framebuffer_foveated = !_glewInit_GL_QCOM_framebuffer_foveated(); +#endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (glewExperimental || GLEW_QCOM_shader_framebuffer_fetch_noncoherent) GLEW_QCOM_shader_framebuffer_fetch_noncoherent = !_glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent(); +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_tiled_rendering + if (glewExperimental || GLEW_QCOM_tiled_rendering) GLEW_QCOM_tiled_rendering = !_glewInit_GL_QCOM_tiled_rendering(); +#endif /* GL_QCOM_tiled_rendering */ +#ifdef GL_REGAL_ES1_0_compatibility + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_error_string + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_SGIS_detail_texture + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_multisample + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_multitexture + if (glewExperimental || GLEW_SGIS_multitexture) GLEW_SGIS_multitexture = !_glewInit_GL_SGIS_multitexture(); +#endif /* GL_SGIS_multitexture */ +#ifdef GL_SGIS_shared_multisample + if (glewExperimental || GLEW_SGIS_shared_multisample) GLEW_SGIS_shared_multisample = !_glewInit_GL_SGIS_shared_multisample(); +#endif /* GL_SGIS_shared_multisample */ +#ifdef GL_SGIS_sharpen_texture + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_filter4 + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIX_async + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_datapipe + if (glewExperimental || GLEW_SGIX_datapipe) GLEW_SGIX_datapipe = !_glewInit_GL_SGIX_datapipe(); +#endif /* GL_SGIX_datapipe */ +#ifdef GL_SGIX_flush_raster + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_layers + if (glewExperimental || GLEW_SGIX_fog_layers) GLEW_SGIX_fog_layers = !_glewInit_GL_SGIX_fog_layers(); +#endif /* GL_SGIX_fog_layers */ +#ifdef GL_SGIX_fog_texture + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_igloo_interface + if (glewExperimental || GLEW_SGIX_igloo_interface) GLEW_SGIX_igloo_interface = !_glewInit_GL_SGIX_igloo_interface(); +#endif /* GL_SGIX_igloo_interface */ +#ifdef GL_SGIX_mpeg1 + if (glewExperimental || GLEW_SGIX_mpeg1) GLEW_SGIX_mpeg1 = !_glewInit_GL_SGIX_mpeg1(); +#endif /* GL_SGIX_mpeg1 */ +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (glewExperimental || GLEW_SGIX_nonlinear_lighting_pervertex) GLEW_SGIX_nonlinear_lighting_pervertex = !_glewInit_GL_SGIX_nonlinear_lighting_pervertex(); +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ +#ifdef GL_SGIX_pixel_texture + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_polynomial_ffd + if (glewExperimental || GLEW_SGIX_polynomial_ffd) GLEW_SGIX_polynomial_ffd = !_glewInit_GL_SGIX_polynomial_ffd(); +#endif /* GL_SGIX_polynomial_ffd */ +#ifdef GL_SGIX_quad_mesh + if (glewExperimental || GLEW_SGIX_quad_mesh) GLEW_SGIX_quad_mesh = !_glewInit_GL_SGIX_quad_mesh(); +#endif /* GL_SGIX_quad_mesh */ +#ifdef GL_SGIX_reference_plane + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_sprite + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_vector_ops + if (glewExperimental || GLEW_SGIX_vector_ops) GLEW_SGIX_vector_ops = !_glewInit_GL_SGIX_vector_ops(); +#endif /* GL_SGIX_vector_ops */ +#ifdef GL_SGIX_vertex_array_object + if (glewExperimental || GLEW_SGIX_vertex_array_object) GLEW_SGIX_vertex_array_object = !_glewInit_GL_SGIX_vertex_array_object(); +#endif /* GL_SGIX_vertex_array_object */ +#ifdef GL_SGI_color_table + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_fft + if (glewExperimental || GLEW_SGI_fft) GLEW_SGI_fft = !_glewInit_GL_SGI_fft(); +#endif /* GL_SGI_fft */ +#ifdef GL_SUNX_constant_data + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_global_alpha + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_read_video_pixels + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_triangle_list + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_swap_hint + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_vertex_program4 */ + + return GLEW_OK; +} + + +#if defined(GLEW_OSMESA) + +#elif defined(GLEW_EGL) + +PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; +PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; +PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; +PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; +PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; +PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; +PFNEGLGETERRORPROC __eglewGetError = NULL; +PFNEGLINITIALIZEPROC __eglewInitialize = NULL; +PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; +PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; +PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; +PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; +PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; +PFNEGLTERMINATEPROC __eglewTerminate = NULL; +PFNEGLWAITGLPROC __eglewWaitGL = NULL; +PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; + +PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; +PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; +PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; +PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; + +PFNEGLBINDAPIPROC __eglewBindAPI = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; +PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; +PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; +PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; + +PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; + +PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; +PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; +PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; +PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; +PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; +PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; +PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; + +PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; + +PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; + +PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; + +PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; + +PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; + +PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; + +PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; +PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; +PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; + +PFNEGLQUERYDMABUFFORMATSEXTPROC __eglewQueryDmaBufFormatsEXT = NULL; +PFNEGLQUERYDMABUFMODIFIERSEXTPROC __eglewQueryDmaBufModifiersEXT = NULL; + +PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; +PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; +PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; +PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; +PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; + +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; +PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; + +PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; + +PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; + +PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; + +PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; +PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; +PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; + +PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; +PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; + +PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; +PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; + +PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; + +PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; + +PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; +PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; +PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; +PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; +PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; + +PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; +PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; +PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; +PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; +PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; + +PFNEGLCREATESTREAMATTRIBKHRPROC __eglewCreateStreamAttribKHR = NULL; +PFNEGLQUERYSTREAMATTRIBKHRPROC __eglewQueryStreamAttribKHR = NULL; +PFNEGLSETSTREAMATTRIBKHRPROC __eglewSetStreamAttribKHR = NULL; +PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC __eglewStreamConsumerAcquireAttribKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC __eglewStreamConsumerReleaseAttribKHR = NULL; + +PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; + +PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; +PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; + +PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; + +PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; + +PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; + +PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; +PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; + +PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; +PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; + +PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; + +PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; + +PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; +PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; +PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; + +PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; + +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; + +PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; +PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; +PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; + +PFNEGLRESETSTREAMNVPROC __eglewResetStreamNV = NULL; + +PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; + +PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; +PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; +PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; +PFNEGLFENCENVPROC __eglewFenceNV = NULL; +PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; +PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; + +PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; +PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; +GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; +GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; +GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; +GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; +GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; +GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; +GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; +GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; +GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; +GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; +GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; +GLboolean __EGLEW_ARM_implicit_external_sync = GL_FALSE; +GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; +GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; +GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; +GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; +GLboolean __EGLEW_EXT_device_base = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm = GL_FALSE; +GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; +GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_device_query = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE; +GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import_modifiers = GL_FALSE; +GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; +GLboolean __EGLEW_EXT_output_base = GL_FALSE; +GLboolean __EGLEW_EXT_output_drm = GL_FALSE; +GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_pixel_format_float = GL_FALSE; +GLboolean __EGLEW_EXT_platform_base = GL_FALSE; +GLboolean __EGLEW_EXT_platform_device = GL_FALSE; +GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; +GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; +GLboolean __EGLEW_EXT_protected_content = GL_FALSE; +GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; +GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; +GLboolean __EGLEW_EXT_surface_SMPTE2086_metadata = GL_FALSE; +GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; +GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; +GLboolean __EGLEW_HI_colorformats = GL_FALSE; +GLboolean __EGLEW_IMG_context_priority = GL_FALSE; +GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; +GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __EGLEW_KHR_create_context = GL_FALSE; +GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; +GLboolean __EGLEW_KHR_debug = GL_FALSE; +GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; +GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; +GLboolean __EGLEW_KHR_image = GL_FALSE; +GLboolean __EGLEW_KHR_image_base = GL_FALSE; +GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; +GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; +GLboolean __EGLEW_KHR_no_config_context = GL_FALSE; +GLboolean __EGLEW_KHR_partial_update = GL_FALSE; +GLboolean __EGLEW_KHR_platform_android = GL_FALSE; +GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; +GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; +GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; +GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; +GLboolean __EGLEW_KHR_stream = GL_FALSE; +GLboolean __EGLEW_KHR_stream_attrib = GL_FALSE; +GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; +GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; +GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; +GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; +GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; +GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; +GLboolean __EGLEW_MESA_drm_image = GL_FALSE; +GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; +GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; +GLboolean __EGLEW_MESA_platform_surfaceless = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; +GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; +GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; +GLboolean __EGLEW_NV_cuda_event = GL_FALSE; +GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __EGLEW_NV_device_cuda = GL_FALSE; +GLboolean __EGLEW_NV_native_query = GL_FALSE; +GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; +GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; +GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_display = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_object = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_partition = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_process = GL_FALSE; +GLboolean __EGLEW_NV_stream_cross_system = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_next = GL_FALSE; +GLboolean __EGLEW_NV_stream_fifo_synchronous = GL_FALSE; +GLboolean __EGLEW_NV_stream_frame_limits = GL_FALSE; +GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; +GLboolean __EGLEW_NV_stream_remote = GL_FALSE; +GLboolean __EGLEW_NV_stream_reset = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_inet = GL_FALSE; +GLboolean __EGLEW_NV_stream_socket_unix = GL_FALSE; +GLboolean __EGLEW_NV_stream_sync = GL_FALSE; +GLboolean __EGLEW_NV_sync = GL_FALSE; +GLboolean __EGLEW_NV_system_time = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; +#ifdef EGL_VERSION_1_0 + +static GLboolean _glewInit_EGL_VERSION_1_0 () +{ + GLboolean r = GL_FALSE; + + r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; + r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; + r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; + r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; + r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; + r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; + r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; + r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; + r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; + r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; + r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; + r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; + r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; + r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; + r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; + r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; + r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; + r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; + r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; + r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; + r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; + r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; + r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_0 */ + +#ifdef EGL_VERSION_1_1 + +static GLboolean _glewInit_EGL_VERSION_1_1 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; + r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; + r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; + r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_1 */ + +#ifdef EGL_VERSION_1_2 + +static GLboolean _glewInit_EGL_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; + r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; + r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; + r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; + r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_2 */ + +#ifdef EGL_VERSION_1_4 + +static GLboolean _glewInit_EGL_VERSION_1_4 () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_4 */ + +#ifdef EGL_VERSION_1_5 + +static GLboolean _glewInit_EGL_VERSION_1_5 () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; + r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; + r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; + r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; + r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; + r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; + r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; + r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; + r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; + r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_5 */ + +#ifdef EGL_ANDROID_blob_cache + +static GLboolean _glewInit_EGL_ANDROID_blob_cache () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_blob_cache */ + +#ifdef EGL_ANDROID_create_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifdef EGL_ANDROID_native_fence_sync + +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifdef EGL_ANDROID_presentation_time + +static GLboolean _glewInit_EGL_ANDROID_presentation_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_presentation_time */ + +#ifdef EGL_ANGLE_query_surface_pointer + +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifdef EGL_EXT_device_enumeration + +static GLboolean _glewInit_EGL_EXT_device_enumeration () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_enumeration */ + +#ifdef EGL_EXT_device_query + +static GLboolean _glewInit_EGL_EXT_device_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; + r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; + r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_query */ + +#ifdef EGL_EXT_image_dma_buf_import_modifiers + +static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufFormatsEXT")) == NULL) || r; + r = ((eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDmaBufModifiersEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifdef EGL_EXT_output_base + +static GLboolean _glewInit_EGL_EXT_output_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; + r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; + r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; + r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; + r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_output_base */ + +#ifdef EGL_EXT_platform_base + +static GLboolean _glewInit_EGL_EXT_platform_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; + r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; + r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_platform_base */ + +#ifdef EGL_EXT_stream_consumer_egloutput + +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifdef EGL_EXT_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifdef EGL_HI_clientpixmap + +static GLboolean _glewInit_EGL_HI_clientpixmap () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; + + return r; +} + +#endif /* EGL_HI_clientpixmap */ + +#ifdef EGL_KHR_cl_event2 + +static GLboolean _glewInit_EGL_KHR_cl_event2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_cl_event2 */ + +#ifdef EGL_KHR_debug + +static GLboolean _glewInit_EGL_KHR_debug () +{ + GLboolean r = GL_FALSE; + + r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; + r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; + r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_debug */ + +#ifdef EGL_KHR_image + +static GLboolean _glewInit_EGL_KHR_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; + r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_image */ + +#ifdef EGL_KHR_lock_surface + +static GLboolean _glewInit_EGL_KHR_lock_surface () +{ + GLboolean r = GL_FALSE; + + r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; + r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface */ + +#ifdef EGL_KHR_lock_surface3 + +static GLboolean _glewInit_EGL_KHR_lock_surface3 () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface3 */ + +#ifdef EGL_KHR_partial_update + +static GLboolean _glewInit_EGL_KHR_partial_update () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_partial_update */ + +#ifdef EGL_KHR_reusable_sync + +static GLboolean _glewInit_EGL_KHR_reusable_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; + r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; + r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; + r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; + r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_reusable_sync */ + +#ifdef EGL_KHR_stream + +static GLboolean _glewInit_EGL_KHR_stream () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; + r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; + r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; + r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; + r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream */ + +#ifdef EGL_KHR_stream_attrib + +static GLboolean _glewInit_EGL_KHR_stream_attrib () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamAttribKHR")) == NULL) || r; + r = ((eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamAttribKHR")) == NULL) || r; + r = ((eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireAttribKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_attrib */ + +#ifdef EGL_KHR_stream_consumer_gltexture + +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; + r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifdef EGL_KHR_stream_cross_process_fd + +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; + r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifdef EGL_KHR_stream_fifo + +static GLboolean _glewInit_EGL_KHR_stream_fifo () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_fifo */ + +#ifdef EGL_KHR_stream_producer_eglsurface + +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifdef EGL_KHR_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifdef EGL_KHR_wait_sync + +static GLboolean _glewInit_EGL_KHR_wait_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_wait_sync */ + +#ifdef EGL_MESA_drm_image + +static GLboolean _glewInit_EGL_MESA_drm_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; + r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_drm_image */ + +#ifdef EGL_MESA_image_dma_buf_export + +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () +{ + GLboolean r = GL_FALSE; + + r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; + r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifdef EGL_NOK_swap_region + +static GLboolean _glewInit_EGL_NOK_swap_region () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region */ + +#ifdef EGL_NOK_swap_region2 + +static GLboolean _glewInit_EGL_NOK_swap_region2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region2 */ + +#ifdef EGL_NV_native_query + +static GLboolean _glewInit_EGL_NV_native_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; + r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; + r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_native_query */ + +#ifdef EGL_NV_post_sub_buffer + +static GLboolean _glewInit_EGL_NV_post_sub_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_post_sub_buffer */ + +#ifdef EGL_NV_stream_consumer_gltexture_yuv + +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifdef EGL_NV_stream_metadata + +static GLboolean _glewInit_EGL_NV_stream_metadata () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; + r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; + r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_metadata */ + +#ifdef EGL_NV_stream_reset + +static GLboolean _glewInit_EGL_NV_stream_reset () +{ + GLboolean r = GL_FALSE; + + r = ((eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)glewGetProcAddress((const GLubyte*)"eglResetStreamNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_reset */ + +#ifdef EGL_NV_stream_sync + +static GLboolean _glewInit_EGL_NV_stream_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_sync */ + +#ifdef EGL_NV_sync + +static GLboolean _glewInit_EGL_NV_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; + r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; + r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; + r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; + r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; + r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_sync */ + +#ifdef EGL_NV_system_time + +static GLboolean _glewInit_EGL_NV_system_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; + r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_system_time */ + + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGK version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef EGL_VERSION_1_0 + if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); +#endif /* EGL_VERSION_1_0 */ +#ifdef EGL_VERSION_1_1 + if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); +#endif /* EGL_VERSION_1_1 */ +#ifdef EGL_VERSION_1_2 + if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); +#endif /* EGL_VERSION_1_2 */ +#ifdef EGL_VERSION_1_4 + if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); +#endif /* EGL_VERSION_1_4 */ +#ifdef EGL_VERSION_1_5 + if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); +#endif /* EGL_VERSION_1_5 */ +#ifdef EGL_ANDROID_blob_cache + EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); +#endif /* EGL_ANDROID_blob_cache */ +#ifdef EGL_ANDROID_create_native_client_buffer + EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); +#endif /* EGL_ANDROID_create_native_client_buffer */ +#ifdef EGL_ANDROID_framebuffer_target + EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); +#endif /* EGL_ANDROID_framebuffer_target */ +#ifdef EGL_ANDROID_front_buffer_auto_refresh + EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ +#ifdef EGL_ANDROID_image_native_buffer + EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); +#endif /* EGL_ANDROID_image_native_buffer */ +#ifdef EGL_ANDROID_native_fence_sync + EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); +#endif /* EGL_ANDROID_native_fence_sync */ +#ifdef EGL_ANDROID_presentation_time + EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); +#endif /* EGL_ANDROID_presentation_time */ +#ifdef EGL_ANDROID_recordable + EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); +#endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ +#ifdef EGL_ANGLE_device_d3d + EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); +#endif /* EGL_ANGLE_device_d3d */ +#ifdef EGL_ANGLE_query_surface_pointer + EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); +#endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_window_fixed_size + EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); +#endif /* EGL_ANGLE_window_fixed_size */ +#ifdef EGL_ARM_implicit_external_sync + EGLEW_ARM_implicit_external_sync = _glewSearchExtension("EGL_ARM_implicit_external_sync", extStart, extEnd); +#endif /* EGL_ARM_implicit_external_sync */ +#ifdef EGL_ARM_pixmap_multisample_discard + EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); +#endif /* EGL_ARM_pixmap_multisample_discard */ +#ifdef EGL_EXT_buffer_age + EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); +#endif /* EGL_EXT_buffer_age */ +#ifdef EGL_EXT_client_extensions + EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); +#endif /* EGL_EXT_client_extensions */ +#ifdef EGL_EXT_create_context_robustness + EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); +#endif /* EGL_EXT_create_context_robustness */ +#ifdef EGL_EXT_device_base + EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); +#endif /* EGL_EXT_device_base */ +#ifdef EGL_EXT_device_drm + EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); +#endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_enumeration + EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); +#endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_openwf + EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); +#endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_query + EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); +#endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + EGLEW_EXT_gl_colorspace_bt2020_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + EGLEW_EXT_gl_colorspace_bt2020_pq = _glewSearchExtension("EGL_EXT_gl_colorspace_bt2020_pq", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + EGLEW_EXT_gl_colorspace_scrgb_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb_linear", extStart, extEnd); +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ +#ifdef EGL_EXT_image_dma_buf_import + EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); +#endif /* EGL_EXT_image_dma_buf_import */ +#ifdef EGL_EXT_image_dma_buf_import_modifiers + EGLEW_EXT_image_dma_buf_import_modifiers = _glewSearchExtension("EGL_EXT_image_dma_buf_import_modifiers", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_image_dma_buf_import_modifiers) EGLEW_EXT_image_dma_buf_import_modifiers = !_glewInit_EGL_EXT_image_dma_buf_import_modifiers(); +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ +#ifdef EGL_EXT_multiview_window + EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); +#endif /* EGL_EXT_multiview_window */ +#ifdef EGL_EXT_output_base + EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); +#endif /* EGL_EXT_output_base */ +#ifdef EGL_EXT_output_drm + EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); +#endif /* EGL_EXT_output_drm */ +#ifdef EGL_EXT_output_openwf + EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); +#endif /* EGL_EXT_output_openwf */ +#ifdef EGL_EXT_pixel_format_float + EGLEW_EXT_pixel_format_float = _glewSearchExtension("EGL_EXT_pixel_format_float", extStart, extEnd); +#endif /* EGL_EXT_pixel_format_float */ +#ifdef EGL_EXT_platform_base + EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); +#endif /* EGL_EXT_platform_base */ +#ifdef EGL_EXT_platform_device + EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); +#endif /* EGL_EXT_platform_device */ +#ifdef EGL_EXT_platform_wayland + EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); +#endif /* EGL_EXT_platform_wayland */ +#ifdef EGL_EXT_platform_x11 + EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); +#endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_protected_content + EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); +#endif /* EGL_EXT_protected_content */ +#ifdef EGL_EXT_protected_surface + EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); +#endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_stream_consumer_egloutput + EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); +#endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_surface_SMPTE2086_metadata + EGLEW_EXT_surface_SMPTE2086_metadata = _glewSearchExtension("EGL_EXT_surface_SMPTE2086_metadata", extStart, extEnd); +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_swap_buffers_with_damage + EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); +#endif /* EGL_EXT_swap_buffers_with_damage */ +#ifdef EGL_EXT_yuv_surface + EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); +#endif /* EGL_EXT_yuv_surface */ +#ifdef EGL_HI_clientpixmap + EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); + if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); +#endif /* EGL_HI_clientpixmap */ +#ifdef EGL_HI_colorformats + EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); +#endif /* EGL_HI_colorformats */ +#ifdef EGL_IMG_context_priority + EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); +#endif /* EGL_IMG_context_priority */ +#ifdef EGL_IMG_image_plane_attribs + EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); +#endif /* EGL_IMG_image_plane_attribs */ +#ifdef EGL_KHR_cl_event + EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); +#endif /* EGL_KHR_cl_event */ +#ifdef EGL_KHR_cl_event2 + EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); +#endif /* EGL_KHR_cl_event2 */ +#ifdef EGL_KHR_client_get_all_proc_addresses + EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_client_get_all_proc_addresses */ +#ifdef EGL_KHR_config_attribs + EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); +#endif /* EGL_KHR_config_attribs */ +#ifdef EGL_KHR_context_flush_control + EGLEW_KHR_context_flush_control = _glewSearchExtension("EGL_KHR_context_flush_control", extStart, extEnd); +#endif /* EGL_KHR_context_flush_control */ +#ifdef EGL_KHR_create_context + EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); +#endif /* EGL_KHR_create_context */ +#ifdef EGL_KHR_create_context_no_error + EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); +#endif /* EGL_KHR_create_context_no_error */ +#ifdef EGL_KHR_debug + EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); +#endif /* EGL_KHR_debug */ +#ifdef EGL_KHR_fence_sync + EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); +#endif /* EGL_KHR_fence_sync */ +#ifdef EGL_KHR_get_all_proc_addresses + EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_get_all_proc_addresses */ +#ifdef EGL_KHR_gl_colorspace + EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); +#endif /* EGL_KHR_gl_colorspace */ +#ifdef EGL_KHR_gl_renderbuffer_image + EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); +#endif /* EGL_KHR_gl_renderbuffer_image */ +#ifdef EGL_KHR_gl_texture_2D_image + EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_2D_image */ +#ifdef EGL_KHR_gl_texture_3D_image + EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_3D_image */ +#ifdef EGL_KHR_gl_texture_cubemap_image + EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_cubemap_image */ +#ifdef EGL_KHR_image + EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); +#endif /* EGL_KHR_image */ +#ifdef EGL_KHR_image_base + EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); +#endif /* EGL_KHR_image_base */ +#ifdef EGL_KHR_image_pixmap + EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); +#endif /* EGL_KHR_image_pixmap */ +#ifdef EGL_KHR_lock_surface + EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); +#endif /* EGL_KHR_lock_surface */ +#ifdef EGL_KHR_lock_surface2 + EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); +#endif /* EGL_KHR_lock_surface2 */ +#ifdef EGL_KHR_lock_surface3 + EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); +#endif /* EGL_KHR_lock_surface3 */ +#ifdef EGL_KHR_mutable_render_buffer + EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); +#endif /* EGL_KHR_mutable_render_buffer */ +#ifdef EGL_KHR_no_config_context + EGLEW_KHR_no_config_context = _glewSearchExtension("EGL_KHR_no_config_context", extStart, extEnd); +#endif /* EGL_KHR_no_config_context */ +#ifdef EGL_KHR_partial_update + EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); +#endif /* EGL_KHR_partial_update */ +#ifdef EGL_KHR_platform_android + EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); +#endif /* EGL_KHR_platform_android */ +#ifdef EGL_KHR_platform_gbm + EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); +#endif /* EGL_KHR_platform_gbm */ +#ifdef EGL_KHR_platform_wayland + EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); +#endif /* EGL_KHR_platform_wayland */ +#ifdef EGL_KHR_platform_x11 + EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); +#endif /* EGL_KHR_platform_x11 */ +#ifdef EGL_KHR_reusable_sync + EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); +#endif /* EGL_KHR_reusable_sync */ +#ifdef EGL_KHR_stream + EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); +#endif /* EGL_KHR_stream */ +#ifdef EGL_KHR_stream_attrib + EGLEW_KHR_stream_attrib = _glewSearchExtension("EGL_KHR_stream_attrib", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_attrib) EGLEW_KHR_stream_attrib = !_glewInit_EGL_KHR_stream_attrib(); +#endif /* EGL_KHR_stream_attrib */ +#ifdef EGL_KHR_stream_consumer_gltexture + EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); +#endif /* EGL_KHR_stream_consumer_gltexture */ +#ifdef EGL_KHR_stream_cross_process_fd + EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); +#endif /* EGL_KHR_stream_cross_process_fd */ +#ifdef EGL_KHR_stream_fifo + EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); +#endif /* EGL_KHR_stream_fifo */ +#ifdef EGL_KHR_stream_producer_aldatalocator + EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); +#endif /* EGL_KHR_stream_producer_aldatalocator */ +#ifdef EGL_KHR_stream_producer_eglsurface + EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); +#endif /* EGL_KHR_stream_producer_eglsurface */ +#ifdef EGL_KHR_surfaceless_context + EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); +#endif /* EGL_KHR_surfaceless_context */ +#ifdef EGL_KHR_swap_buffers_with_damage + EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); +#endif /* EGL_KHR_swap_buffers_with_damage */ +#ifdef EGL_KHR_vg_parent_image + EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); +#endif /* EGL_KHR_vg_parent_image */ +#ifdef EGL_KHR_wait_sync + EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); +#endif /* EGL_KHR_wait_sync */ +#ifdef EGL_MESA_drm_image + EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); +#endif /* EGL_MESA_drm_image */ +#ifdef EGL_MESA_image_dma_buf_export + EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); +#endif /* EGL_MESA_image_dma_buf_export */ +#ifdef EGL_MESA_platform_gbm + EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); +#endif /* EGL_MESA_platform_gbm */ +#ifdef EGL_MESA_platform_surfaceless + EGLEW_MESA_platform_surfaceless = _glewSearchExtension("EGL_MESA_platform_surfaceless", extStart, extEnd); +#endif /* EGL_MESA_platform_surfaceless */ +#ifdef EGL_NOK_swap_region + EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); +#endif /* EGL_NOK_swap_region */ +#ifdef EGL_NOK_swap_region2 + EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); +#endif /* EGL_NOK_swap_region2 */ +#ifdef EGL_NOK_texture_from_pixmap + EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); +#endif /* EGL_NOK_texture_from_pixmap */ +#ifdef EGL_NV_3dvision_surface + EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); +#endif /* EGL_NV_3dvision_surface */ +#ifdef EGL_NV_coverage_sample + EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); +#endif /* EGL_NV_coverage_sample */ +#ifdef EGL_NV_coverage_sample_resolve + EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); +#endif /* EGL_NV_coverage_sample_resolve */ +#ifdef EGL_NV_cuda_event + EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); +#endif /* EGL_NV_cuda_event */ +#ifdef EGL_NV_depth_nonlinear + EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); +#endif /* EGL_NV_depth_nonlinear */ +#ifdef EGL_NV_device_cuda + EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); +#endif /* EGL_NV_device_cuda */ +#ifdef EGL_NV_native_query + EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); + if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); +#endif /* EGL_NV_native_query */ +#ifdef EGL_NV_post_convert_rounding + EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); +#endif /* EGL_NV_post_convert_rounding */ +#ifdef EGL_NV_post_sub_buffer + EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); +#endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_robustness_video_memory_purge + EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_gltexture_yuv + EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ +#ifdef EGL_NV_stream_cross_display + EGLEW_NV_stream_cross_display = _glewSearchExtension("EGL_NV_stream_cross_display", extStart, extEnd); +#endif /* EGL_NV_stream_cross_display */ +#ifdef EGL_NV_stream_cross_object + EGLEW_NV_stream_cross_object = _glewSearchExtension("EGL_NV_stream_cross_object", extStart, extEnd); +#endif /* EGL_NV_stream_cross_object */ +#ifdef EGL_NV_stream_cross_partition + EGLEW_NV_stream_cross_partition = _glewSearchExtension("EGL_NV_stream_cross_partition", extStart, extEnd); +#endif /* EGL_NV_stream_cross_partition */ +#ifdef EGL_NV_stream_cross_process + EGLEW_NV_stream_cross_process = _glewSearchExtension("EGL_NV_stream_cross_process", extStart, extEnd); +#endif /* EGL_NV_stream_cross_process */ +#ifdef EGL_NV_stream_cross_system + EGLEW_NV_stream_cross_system = _glewSearchExtension("EGL_NV_stream_cross_system", extStart, extEnd); +#endif /* EGL_NV_stream_cross_system */ +#ifdef EGL_NV_stream_fifo_next + EGLEW_NV_stream_fifo_next = _glewSearchExtension("EGL_NV_stream_fifo_next", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_next */ +#ifdef EGL_NV_stream_fifo_synchronous + EGLEW_NV_stream_fifo_synchronous = _glewSearchExtension("EGL_NV_stream_fifo_synchronous", extStart, extEnd); +#endif /* EGL_NV_stream_fifo_synchronous */ +#ifdef EGL_NV_stream_frame_limits + EGLEW_NV_stream_frame_limits = _glewSearchExtension("EGL_NV_stream_frame_limits", extStart, extEnd); +#endif /* EGL_NV_stream_frame_limits */ +#ifdef EGL_NV_stream_metadata + EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); +#endif /* EGL_NV_stream_metadata */ +#ifdef EGL_NV_stream_remote + EGLEW_NV_stream_remote = _glewSearchExtension("EGL_NV_stream_remote", extStart, extEnd); +#endif /* EGL_NV_stream_remote */ +#ifdef EGL_NV_stream_reset + EGLEW_NV_stream_reset = _glewSearchExtension("EGL_NV_stream_reset", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_reset) EGLEW_NV_stream_reset = !_glewInit_EGL_NV_stream_reset(); +#endif /* EGL_NV_stream_reset */ +#ifdef EGL_NV_stream_socket + EGLEW_NV_stream_socket = _glewSearchExtension("EGL_NV_stream_socket", extStart, extEnd); +#endif /* EGL_NV_stream_socket */ +#ifdef EGL_NV_stream_socket_inet + EGLEW_NV_stream_socket_inet = _glewSearchExtension("EGL_NV_stream_socket_inet", extStart, extEnd); +#endif /* EGL_NV_stream_socket_inet */ +#ifdef EGL_NV_stream_socket_unix + EGLEW_NV_stream_socket_unix = _glewSearchExtension("EGL_NV_stream_socket_unix", extStart, extEnd); +#endif /* EGL_NV_stream_socket_unix */ +#ifdef EGL_NV_stream_sync + EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); +#endif /* EGL_NV_stream_sync */ +#ifdef EGL_NV_sync + EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); +#endif /* EGL_NV_sync */ +#ifdef EGL_NV_system_time + EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); + if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); +#endif /* EGL_NV_system_time */ +#ifdef EGL_TIZEN_image_native_buffer + EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_buffer */ +#ifdef EGL_TIZEN_image_native_surface + EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_surface */ + + return GLEW_OK; +} + +#elif defined(_WIN32) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_colorspace = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association () +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format () +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format () +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock () +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock () +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage () +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop () +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap () +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity () +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output () +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control () +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewInit () +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_no_error + WGLEW_ARB_create_context_no_error = _glewSearchExtension("WGL_ARB_create_context_no_error", extStart, extEnd); +#endif /* WGL_ARB_create_context_no_error */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_colorspace + WGLEW_EXT_colorspace = _glewSearchExtension("WGL_EXT_colorspace", extStart, extEnd); +#endif /* WGL_EXT_colorspace */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_no_error = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 () +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association () +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context () +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer () +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers () +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image () +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap () +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range () +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig () +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer () +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group () +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize () +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion () +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control () +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize () +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewInit () +{ + Display* display; + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* check for a display */ + display = glXGetCurrentDisplay(); + if (display == NULL) return GLEW_ERROR_NO_GLX_DISPLAY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(display, &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(display, GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_no_error + GLXEW_ARB_create_context_no_error = _glewSearchExtension("GLX_ARB_create_context_no_error", extStart, extEnd); +#endif /* GLX_ARB_create_context_no_error */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_libglvnd + GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); +#endif /* GLX_EXT_libglvnd */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_robustness_video_memory_purge + GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* GLX_NV_robustness_video_memory_purge */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"2.1.0", + (const GLubyte*)"2", + (const GLubyte*)"1", + (const GLubyte*)"0" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) + return wglewInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif +#ifdef GL_VERSION_4_6 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_6", 3)) + { + ret = GLEW_VERSION_4_6; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_compressed_3DC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22)) + { + ret = GLEW_AMD_compressed_3DC_texture; + continue; + } +#endif +#ifdef GL_AMD_compressed_ATC_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22)) + { + ret = GLEW_AMD_compressed_ATC_texture; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_framebuffer_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sample_positions", 28)) + { + ret = GLEW_AMD_framebuffer_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_half_float", 21)) + { + ret = GLEW_AMD_gpu_shader_half_float; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int16", 16)) + { + ret = GLEW_AMD_gpu_shader_int16; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_program_binary_Z400 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19)) + { + ret = GLEW_AMD_program_binary_Z400; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_AMD_shader_ballot; + continue; + } +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) + { + ret = GLEW_AMD_shader_explicit_vertex_parameter; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_gather_bias_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather_bias_lod", 23)) + { + ret = GLEW_AMD_texture_gather_bias_lod; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef GL_ANDROID_extension_pack_es31a + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_pack_es31a", 20)) + { + ret = GLEW_ANDROID_extension_pack_es31a; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_clip_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_distance", 13)) + { + ret = GLEW_APPLE_clip_distance; + continue; + } +#endif +#ifdef GL_APPLE_color_buffer_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_packed_float", 25)) + { + ret = GLEW_APPLE_color_buffer_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_copy_texture_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19)) + { + ret = GLEW_APPLE_copy_texture_levels; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_APPLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_APPLE_sync; + continue; + } +#endif +#ifdef GL_APPLE_texture_2D_limited_npot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23)) + { + ret = GLEW_APPLE_texture_2D_limited_npot; + continue; + } +#endif +#ifdef GL_APPLE_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_APPLE_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_APPLE_texture_max_level + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17)) + { + ret = GLEW_APPLE_texture_max_level; + continue; + } +#endif +#ifdef GL_APPLE_texture_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_packed_float", 20)) + { + ret = GLEW_APPLE_texture_packed_float; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) + { + ret = GLEW_ARB_ES3_2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_ARB_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gl_spirv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) + { + ret = GLEW_ARB_gl_spirv; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_ARB_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_ARB_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_ARB_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_ARB_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_ARB_post_depth_coverage; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_ARB_sample_locations; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_ARB_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_ARB_shader_ballot; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_ARB_shader_clock; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shader_viewport_layer_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) + { + ret = GLEW_ARB_shader_viewport_layer_array; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_ARB_sparse_texture2; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) + { + ret = GLEW_ARB_sparse_texture_clamp; + continue; + } +#endif +#ifdef GL_ARB_spirv_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spirv_extensions", 16)) + { + ret = GLEW_ARB_spirv_extensions; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_ARB_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_ARB_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef GL_ARM_mali_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19)) + { + ret = GLEW_ARM_mali_program_binary; + continue; + } +#endif +#ifdef GL_ARM_mali_shader_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18)) + { + ret = GLEW_ARM_mali_shader_binary; + continue; + } +#endif +#ifdef GL_ARM_rgba8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5)) + { + ret = GLEW_ARM_rgba8; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_ARM_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_depth_stencil", 38)) + { + ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4)) + { +#ifdef GL_EGL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_context_flush_control", 25)) + { + ret = GLEW_EGL_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32)) + { + ret = GLEW_EGL_NV_robustness_video_memory_purge; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_EGL_image_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_array", 15)) + { + ret = GLEW_EXT_EGL_image_array; + continue; + } +#endif +#ifdef GL_EXT_YUV_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"YUV_target", 10)) + { + ret = GLEW_EXT_YUV_target; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_EXT_base_instance; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_EXT_blend_func_extended; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_EXT_buffer_storage; + continue; + } +#endif +#ifdef GL_EXT_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_EXT_clear_texture; + continue; + } +#endif +#ifdef GL_EXT_clip_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_cull_distance", 18)) + { + ret = GLEW_EXT_clip_cull_distance; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_EXT_color_buffer_float; + continue; + } +#endif +#ifdef GL_EXT_color_buffer_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23)) + { + ret = GLEW_EXT_color_buffer_half_float; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_sub_texture", 32)) + { + ret = GLEW_EXT_compressed_ETC1_RGB8_sub_texture; + continue; + } +#endif +#ifdef GL_EXT_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_EXT_conservative_depth; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_EXT_copy_image; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_discard_framebuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19)) + { + ret = GLEW_EXT_discard_framebuffer; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_EXT_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers_indexed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_indexed", 20)) + { + ret = GLEW_EXT_draw_buffers_indexed; + continue; + } +#endif +#ifdef GL_EXT_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_EXT_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_external_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"external_buffer", 15)) + { + ret = GLEW_EXT_external_buffer; + continue; + } +#endif +#ifdef GL_EXT_float_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_blend", 11)) + { + ret = GLEW_EXT_float_blend; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_frag_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10)) + { + ret = GLEW_EXT_frag_depth; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_point_size", 19)) + { + ret = GLEW_EXT_geometry_point_size; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader", 15)) + { + ret = GLEW_EXT_geometry_shader; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_EXT_gpu_shader5; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_EXT_instanced_arrays; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_EXT_map_buffer_range; + continue; + } +#endif +#ifdef GL_EXT_memory_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object", 13)) + { + ret = GLEW_EXT_memory_object; + continue; + } +#endif +#ifdef GL_EXT_memory_object_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_fd", 16)) + { + ret = GLEW_EXT_memory_object_fd; + continue; + } +#endif +#ifdef GL_EXT_memory_object_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"memory_object_win32", 19)) + { + ret = GLEW_EXT_memory_object_win32; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_EXT_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_EXT_multiple_textures + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiple_textures", 17)) + { + ret = GLEW_EXT_multiple_textures; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_multisample_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_compatibility", 25)) + { + ret = GLEW_EXT_multisample_compatibility; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30)) + { + ret = GLEW_EXT_multisampled_render_to_texture; + continue; + } +#endif +#ifdef GL_EXT_multisampled_render_to_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture2", 31)) + { + ret = GLEW_EXT_multisampled_render_to_texture2; + continue; + } +#endif +#ifdef GL_EXT_multiview_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22)) + { + ret = GLEW_EXT_multiview_draw_buffers; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_pvrtc_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pvrtc_sRGB", 10)) + { + ret = GLEW_EXT_pvrtc_sRGB; + continue; + } +#endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif +#ifdef GL_EXT_read_format_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16)) + { + ret = GLEW_EXT_read_format_bgra; + continue; + } +#endif +#ifdef GL_EXT_render_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_snorm", 12)) + { + ret = GLEW_EXT_render_snorm; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4)) + { + ret = GLEW_EXT_sRGB; + continue; + } +#endif +#ifdef GL_EXT_sRGB_write_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_write_control", 18)) + { + ret = GLEW_EXT_sRGB_write_control; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_semaphore + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore", 9)) + { + ret = GLEW_EXT_semaphore; + continue; + } +#endif +#ifdef GL_EXT_semaphore_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_fd", 12)) + { + ret = GLEW_EXT_semaphore_fd; + continue; + } +#endif +#ifdef GL_EXT_semaphore_win32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"semaphore_win32", 15)) + { + ret = GLEW_EXT_semaphore_win32; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_framebuffer_fetch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24)) + { + ret = GLEW_EXT_shader_framebuffer_fetch; + continue; + } +#endif +#ifdef GL_EXT_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_EXT_shader_group_vote; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_implicit_conversions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_implicit_conversions", 27)) + { + ret = GLEW_EXT_shader_implicit_conversions; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shader_io_blocks + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_io_blocks", 16)) + { + ret = GLEW_EXT_shader_io_blocks; + continue; + } +#endif +#ifdef GL_EXT_shader_non_constant_global_initializers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_non_constant_global_initializers", 39)) + { + ret = GLEW_EXT_shader_non_constant_global_initializers; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage", 26)) + { + ret = GLEW_EXT_shader_pixel_local_storage; + continue; + } +#endif +#ifdef GL_EXT_shader_pixel_local_storage2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_pixel_local_storage2", 27)) + { + ret = GLEW_EXT_shader_pixel_local_storage2; + continue; + } +#endif +#ifdef GL_EXT_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_EXT_shader_texture_lod; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shadow_samplers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15)) + { + ret = GLEW_EXT_shadow_samplers; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_EXT_sparse_texture; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode", 36)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_decode_mode_rgb9e5", 43)) + { + ret = GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_EXT_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_EXT_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_EXT_texture_format_BGRA8888 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23)) + { + ret = GLEW_EXT_texture_format_BGRA8888; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_norm16 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_norm16", 14)) + { + ret = GLEW_EXT_texture_norm16; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_EXT_texture_rg; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_R8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_R8", 15)) + { + ret = GLEW_EXT_texture_sRGB_R8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_RG8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_RG8", 16)) + { + ret = GLEW_EXT_texture_sRGB_RG8; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_EXT_texture_storage; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_texture_type_2_10_10_10_REV + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27)) + { + ret = GLEW_EXT_texture_type_2_10_10_10_REV; + continue; + } +#endif +#ifdef GL_EXT_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_EXT_texture_view; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_unpack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15)) + { + ret = GLEW_EXT_unpack_subimage; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_setXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_setXXX", 19)) + { + ret = GLEW_EXT_vertex_array_setXXX; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_win32_keyed_mutex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"win32_keyed_mutex", 17)) + { + ret = GLEW_EXT_win32_keyed_mutex; + continue; + } +#endif +#ifdef GL_EXT_window_rectangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) + { + ret = GLEW_EXT_window_rectangles; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_conservative_rasterization + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) + { + ret = GLEW_INTEL_conservative_rasterization; + continue; + } +#endif +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_framebuffer_CMAA + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) + { + ret = GLEW_INTEL_framebuffer_CMAA; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif +#ifdef GL_KHR_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_KHR_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) + { + ret = GLEW_KHR_texture_compression_astc_sliced_3d; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_shader_integer_functions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) + { + ret = GLEW_MESA_shader_integer_functions; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) + { + ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; + continue; + } +#endif +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif +#ifdef GL_NVX_linked_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) + { + ret = GLEW_NVX_linked_gpu_multicast; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_3dvision_settings + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17)) + { + ret = GLEW_NV_3dvision_settings; + continue; + } +#endif +#ifdef GL_NV_EGL_stream_consumer_external + if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28)) + { + ret = GLEW_NV_EGL_stream_consumer_external; + continue; + } +#endif +#ifdef GL_NV_alpha_to_coverage_dither_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_to_coverage_dither_control", 32)) + { + ret = GLEW_NV_alpha_to_coverage_dither_control; + continue; + } +#endif +#ifdef GL_NV_bgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3)) + { + ret = GLEW_NV_bgr; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_NV_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_clip_space_w_scaling + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) + { + ret = GLEW_NV_clip_space_w_scaling; + continue; + } +#endif +#ifdef GL_NV_command_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) + { + ret = GLEW_NV_command_list; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_dilate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) + { + ret = GLEW_NV_conservative_raster_dilate; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) + { + ret = GLEW_NV_conservative_raster_pre_snap_triangles; + continue; + } +#endif +#ifdef GL_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_NV_draw_buffers; + continue; + } +#endif +#ifdef GL_NV_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_NV_draw_instanced; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_draw_vulkan_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) + { + ret = GLEW_NV_draw_vulkan_image; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_NV_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fbo_color_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21)) + { + ret = GLEW_NV_fbo_color_attachments; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_NV_framebuffer_blit; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_NV_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_generate_mipmap_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap_sRGB", 20)) + { + ret = GLEW_NV_generate_mipmap_sRGB; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif +#ifdef GL_NV_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) + { + ret = GLEW_NV_gpu_multicast; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_image_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_formats", 13)) + { + ret = GLEW_NV_image_formats; + continue; + } +#endif +#ifdef GL_NV_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_NV_instanced_arrays; + continue; + } +#endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_non_square_matrices + if (_glewStrSame3(&pos, &len, (const GLubyte*)"non_square_matrices", 19)) + { + ret = GLEW_NV_non_square_matrices; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_pack_subimage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13)) + { + ret = GLEW_NV_pack_subimage; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_NV_packed_float; + continue; + } +#endif +#ifdef GL_NV_packed_float_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19)) + { + ret = GLEW_NV_packed_float_linear; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif +#ifdef GL_NV_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_NV_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_platform_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15)) + { + ret = GLEW_NV_platform_binary; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_polygon_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_mode", 12)) + { + ret = GLEW_NV_polygon_mode; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_read_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10)) + { + ret = GLEW_NV_read_depth; + continue; + } +#endif +#ifdef GL_NV_read_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18)) + { + ret = GLEW_NV_read_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_read_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12)) + { + ret = GLEW_NV_read_stencil; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GL_NV_sRGB_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB_formats", 12)) + { + ret = GLEW_NV_sRGB_formats; + continue; + } +#endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) + { + ret = GLEW_NV_shader_atomic_float64; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_noperspective_interpolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_noperspective_interpolation", 34)) + { + ret = GLEW_NV_shader_noperspective_interpolation; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_array", 21)) + { + ret = GLEW_NV_shadow_samplers_array; + continue; + } +#endif +#ifdef GL_NV_shadow_samplers_cube + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers_cube", 20)) + { + ret = GLEW_NV_shadow_samplers_cube; + continue; + } +#endif +#ifdef GL_NV_stereo_view_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) + { + ret = GLEW_NV_stereo_view_rendering; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_NV_texture_array; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_NV_texture_border_clamp; + continue; + } +#endif +#ifdef GL_NV_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_NV_texture_compression_latc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_NV_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_NV_texture_compression_s3tc_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31)) + { + ret = GLEW_NV_texture_compression_s3tc_update; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_npot_2D_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22)) + { + ret = GLEW_NV_texture_npot_2D_mipmap; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle_compressed + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle_compressed", 28)) + { + ret = GLEW_NV_texture_rectangle_compressed; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif +#ifdef GL_NV_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_NV_viewport_array; + continue; + } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } +#endif +#ifdef GL_NV_viewport_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) + { + ret = GLEW_NV_viewport_swizzle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } +#endif +#ifdef GL_OVR_multiview_multisampled_render_to_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_multisampled_render_to_texture", 40)) + { + ret = GLEW_OVR_multiview_multisampled_render_to_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5)) + { +#ifdef GL_QCOM_alpha_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10)) + { + ret = GLEW_QCOM_alpha_test; + continue; + } +#endif +#ifdef GL_QCOM_binning_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15)) + { + ret = GLEW_QCOM_binning_control; + continue; + } +#endif +#ifdef GL_QCOM_driver_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14)) + { + ret = GLEW_QCOM_driver_control; + continue; + } +#endif +#ifdef GL_QCOM_extended_get + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12)) + { + ret = GLEW_QCOM_extended_get; + continue; + } +#endif +#ifdef GL_QCOM_extended_get2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13)) + { + ret = GLEW_QCOM_extended_get2; + continue; + } +#endif +#ifdef GL_QCOM_framebuffer_foveated + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_foveated", 20)) + { + ret = GLEW_QCOM_framebuffer_foveated; + continue; + } +#endif +#ifdef GL_QCOM_perfmon_global_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19)) + { + ret = GLEW_QCOM_perfmon_global_mode; + continue; + } +#endif +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch_noncoherent", 36)) + { + ret = GLEW_QCOM_shader_framebuffer_fetch_noncoherent; + continue; + } +#endif +#ifdef GL_QCOM_tiled_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15)) + { + ret = GLEW_QCOM_tiled_rendering; + continue; + } +#endif +#ifdef GL_QCOM_writeonly_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19)) + { + ret = GLEW_QCOM_writeonly_rendering; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_clip_band_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_band_hint", 14)) + { + ret = GLEW_SGIS_clip_band_hint; + continue; + } +#endif +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_texgen", 11)) + { + ret = GLEW_SGIS_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_SGIS_multitexture; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLEW_SGIS_shared_multisample; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_bali_g_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_g_instruments", 18)) + { + ret = GLEW_SGIX_bali_g_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_r_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_r_instruments", 18)) + { + ret = GLEW_SGIX_bali_r_instruments; + continue; + } +#endif +#ifdef GL_SGIX_bali_timer_instruments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bali_timer_instruments", 22)) + { + ret = GLEW_SGIX_bali_timer_instruments; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_blend_cadd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cadd", 10)) + { + ret = GLEW_SGIX_blend_cadd; + continue; + } +#endif +#ifdef GL_SGIX_blend_cmultiply + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_cmultiply", 15)) + { + ret = GLEW_SGIX_blend_cmultiply; + continue; + } +#endif +#ifdef GL_SGIX_calligraphic_fragment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"calligraphic_fragment", 21)) + { + ret = GLEW_SGIX_calligraphic_fragment; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_color_matrix_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix_accuracy", 21)) + { + ret = GLEW_SGIX_color_matrix_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_color_table_index_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table_index_mode", 22)) + { + ret = GLEW_SGIX_color_table_index_mode; + continue; + } +#endif +#ifdef GL_SGIX_complex_polar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_polar", 13)) + { + ret = GLEW_SGIX_complex_polar; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cube_map", 8)) + { + ret = GLEW_SGIX_cube_map; + continue; + } +#endif +#ifdef GL_SGIX_cylinder_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cylinder_texgen", 15)) + { + ret = GLEW_SGIX_cylinder_texgen; + continue; + } +#endif +#ifdef GL_SGIX_datapipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"datapipe", 8)) + { + ret = GLEW_SGIX_datapipe; + continue; + } +#endif +#ifdef GL_SGIX_decimation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"decimation", 10)) + { + ret = GLEW_SGIX_decimation; + continue; + } +#endif +#ifdef GL_SGIX_depth_pass_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_pass_instrument", 21)) + { + ret = GLEW_SGIX_depth_pass_instrument; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_dvc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"dvc", 3)) + { + ret = GLEW_SGIX_dvc; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_blend", 9)) + { + ret = GLEW_SGIX_fog_blend; + continue; + } +#endif +#ifdef GL_SGIX_fog_factor_to_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_factor_to_alpha", 19)) + { + ret = GLEW_SGIX_fog_factor_to_alpha; + continue; + } +#endif +#ifdef GL_SGIX_fog_layers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_layers", 10)) + { + ret = GLEW_SGIX_fog_layers; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_patchy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_patchy", 10)) + { + ret = GLEW_SGIX_fog_patchy; + continue; + } +#endif +#ifdef GL_SGIX_fog_scale + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_scale", 9)) + { + ret = GLEW_SGIX_fog_scale; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_lighting_space + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting_space", 23)) + { + ret = GLEW_SGIX_fragment_lighting_space; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_fragments_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragments_instrument", 20)) + { + ret = GLEW_SGIX_fragments_instrument; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_icc_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"icc_texture", 11)) + { + ret = GLEW_SGIX_icc_texture; + continue; + } +#endif +#ifdef GL_SGIX_igloo_interface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"igloo_interface", 15)) + { + ret = GLEW_SGIX_igloo_interface; + continue; + } +#endif +#ifdef GL_SGIX_image_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_compression", 17)) + { + ret = GLEW_SGIX_image_compression; + continue; + } +#endif +#ifdef GL_SGIX_impact_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"impact_pixel_texture", 20)) + { + ret = GLEW_SGIX_impact_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_instrument_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instrument_error", 16)) + { + ret = GLEW_SGIX_instrument_error; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_line_quality_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"line_quality_hint", 17)) + { + ret = GLEW_SGIX_line_quality_hint; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_mpeg1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg1", 5)) + { + ret = GLEW_SGIX_mpeg1; + continue; + } +#endif +#ifdef GL_SGIX_mpeg2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mpeg2", 5)) + { + ret = GLEW_SGIX_mpeg2; + continue; + } +#endif +#ifdef GL_SGIX_nonlinear_lighting_pervertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nonlinear_lighting_pervertex", 28)) + { + ret = GLEW_SGIX_nonlinear_lighting_pervertex; + continue; + } +#endif +#ifdef GL_SGIX_nurbs_eval + if (_glewStrSame3(&pos, &len, (const GLubyte*)"nurbs_eval", 10)) + { + ret = GLEW_SGIX_nurbs_eval; + continue; + } +#endif +#ifdef GL_SGIX_occlusion_instrument + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_instrument", 20)) + { + ret = GLEW_SGIX_occlusion_instrument; + continue; + } +#endif +#ifdef GL_SGIX_packed_6bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_6bytes", 13)) + { + ret = GLEW_SGIX_packed_6bytes; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_lod", 17)) + { + ret = GLEW_SGIX_pixel_texture_lod; + continue; + } +#endif +#ifdef GL_SGIX_pixel_tiles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_tiles", 11)) + { + ret = GLEW_SGIX_pixel_tiles; + continue; + } +#endif +#ifdef GL_SGIX_polynomial_ffd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polynomial_ffd", 14)) + { + ret = GLEW_SGIX_polynomial_ffd; + continue; + } +#endif +#ifdef GL_SGIX_quad_mesh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"quad_mesh", 9)) + { + ret = GLEW_SGIX_quad_mesh; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_scalebias_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scalebias_hint", 14)) + { + ret = GLEW_SGIX_scalebias_hint; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_slim + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slim", 4)) + { + ret = GLEW_SGIX_slim; + continue; + } +#endif +#ifdef GL_SGIX_spotlight_cutoff + if (_glewStrSame3(&pos, &len, (const GLubyte*)"spotlight_cutoff", 16)) + { + ret = GLEW_SGIX_spotlight_cutoff; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_subdiv_patch + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subdiv_patch", 12)) + { + ret = GLEW_SGIX_subdiv_patch; + continue; + } +#endif +#ifdef GL_SGIX_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_SGIX_subsample; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_mipmap_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mipmap_anisotropic", 26)) + { + ret = GLEW_SGIX_texture_mipmap_anisotropic; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_phase + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_phase", 13)) + { + ret = GLEW_SGIX_texture_phase; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_supersample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_supersample", 19)) + { + ret = GLEW_SGIX_texture_supersample; + continue; + } +#endif +#ifdef GL_SGIX_vector_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vector_ops", 10)) + { + ret = GLEW_SGIX_vector_ops; + continue; + } +#endif +#ifdef GL_SGIX_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_SGIX_vertex_array_object; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb_subsample", 15)) + { + ret = GLEW_SGIX_ycrcb_subsample; + continue; + } +#endif +#ifdef GL_SGIX_ycrcba + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcba", 6)) + { + ret = GLEW_SGIX_ycrcba; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_complex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex", 7)) + { + ret = GLEW_SGI_complex; + continue; + } +#endif +#ifdef GL_SGI_complex_type + if (_glewStrSame3(&pos, &len, (const GLubyte*)"complex_type", 12)) + { + ret = GLEW_SGI_complex_type; + continue; + } +#endif +#ifdef GL_SGI_fft + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fft", 3)) + { + ret = GLEW_SGI_fft; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_scene_markerXXX + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_markerXXX", 15)) + { + ret = GLEW_WIN_scene_markerXXX; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = WGLEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorspace", 10)) + { + ret = WGLEW_EXT_colorspace; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +GLboolean glxewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = GLXEW_ARB_create_context_no_error; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_libglvnd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) + { + ret = GLXEW_EXT_libglvnd; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLXEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef EGL_VERSION_1_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) + { + ret = EGLEW_VERSION_1_0; + continue; + } +#endif +#ifdef EGL_VERSION_1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) + { + ret = EGLEW_VERSION_1_1; + continue; + } +#endif +#ifdef EGL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = EGLEW_VERSION_1_2; + continue; + } +#endif +#ifdef EGL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = EGLEW_VERSION_1_3; + continue; + } +#endif +#ifdef EGL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = EGLEW_VERSION_1_4; + continue; + } +#endif +#ifdef EGL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = EGLEW_VERSION_1_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef EGL_ANDROID_blob_cache + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) + { + ret = EGLEW_ANDROID_blob_cache; + continue; + } +#endif +#ifdef EGL_ANDROID_create_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) + { + ret = EGLEW_ANDROID_create_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_framebuffer_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) + { + ret = EGLEW_ANDROID_framebuffer_target; + continue; + } +#endif +#ifdef EGL_ANDROID_front_buffer_auto_refresh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) + { + ret = EGLEW_ANDROID_front_buffer_auto_refresh; + continue; + } +#endif +#ifdef EGL_ANDROID_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_ANDROID_image_native_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_native_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) + { + ret = EGLEW_ANDROID_native_fence_sync; + continue; + } +#endif +#ifdef EGL_ANDROID_presentation_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) + { + ret = EGLEW_ANDROID_presentation_time; + continue; + } +#endif +#ifdef EGL_ANDROID_recordable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) + { + ret = EGLEW_ANDROID_recordable; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) + { + ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; + continue; + } +#endif +#ifdef EGL_ANGLE_device_d3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) + { + ret = EGLEW_ANGLE_device_d3d; + continue; + } +#endif +#ifdef EGL_ANGLE_query_surface_pointer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) + { + ret = EGLEW_ANGLE_query_surface_pointer; + continue; + } +#endif +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) + { + ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; + continue; + } +#endif +#ifdef EGL_ANGLE_window_fixed_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) + { + ret = EGLEW_ANGLE_window_fixed_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef EGL_ARM_implicit_external_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"implicit_external_sync", 22)) + { + ret = EGLEW_ARM_implicit_external_sync; + continue; + } +#endif +#ifdef EGL_ARM_pixmap_multisample_discard + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) + { + ret = EGLEW_ARM_pixmap_multisample_discard; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef EGL_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = EGLEW_EXT_buffer_age; + continue; + } +#endif +#ifdef EGL_EXT_client_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) + { + ret = EGLEW_EXT_client_extensions; + continue; + } +#endif +#ifdef EGL_EXT_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = EGLEW_EXT_create_context_robustness; + continue; + } +#endif +#ifdef EGL_EXT_device_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) + { + ret = EGLEW_EXT_device_base; + continue; + } +#endif +#ifdef EGL_EXT_device_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) + { + ret = EGLEW_EXT_device_drm; + continue; + } +#endif +#ifdef EGL_EXT_device_enumeration + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) + { + ret = EGLEW_EXT_device_enumeration; + continue; + } +#endif +#ifdef EGL_EXT_device_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) + { + ret = EGLEW_EXT_device_openwf; + continue; + } +#endif +#ifdef EGL_EXT_device_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) + { + ret = EGLEW_EXT_device_query; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_linear", 27)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_linear; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_bt2020_pq", 23)) + { + ret = EGLEW_EXT_gl_colorspace_bt2020_pq; + continue; + } +#endif +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb_linear", 26)) + { + ret = EGLEW_EXT_gl_colorspace_scrgb_linear; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) + { + ret = EGLEW_EXT_image_dma_buf_import; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import_modifiers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import_modifiers", 30)) + { + ret = EGLEW_EXT_image_dma_buf_import_modifiers; + continue; + } +#endif +#ifdef EGL_EXT_multiview_window + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) + { + ret = EGLEW_EXT_multiview_window; + continue; + } +#endif +#ifdef EGL_EXT_output_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) + { + ret = EGLEW_EXT_output_base; + continue; + } +#endif +#ifdef EGL_EXT_output_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) + { + ret = EGLEW_EXT_output_drm; + continue; + } +#endif +#ifdef EGL_EXT_output_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) + { + ret = EGLEW_EXT_output_openwf; + continue; + } +#endif +#ifdef EGL_EXT_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = EGLEW_EXT_pixel_format_float; + continue; + } +#endif +#ifdef EGL_EXT_platform_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) + { + ret = EGLEW_EXT_platform_base; + continue; + } +#endif +#ifdef EGL_EXT_platform_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) + { + ret = EGLEW_EXT_platform_device; + continue; + } +#endif +#ifdef EGL_EXT_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_EXT_platform_wayland; + continue; + } +#endif +#ifdef EGL_EXT_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_EXT_platform_x11; + continue; + } +#endif +#ifdef EGL_EXT_protected_content + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) + { + ret = EGLEW_EXT_protected_content; + continue; + } +#endif +#ifdef EGL_EXT_protected_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) + { + ret = EGLEW_EXT_protected_surface; + continue; + } +#endif +#ifdef EGL_EXT_stream_consumer_egloutput + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) + { + ret = EGLEW_EXT_stream_consumer_egloutput; + continue; + } +#endif +#ifdef EGL_EXT_surface_SMPTE2086_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_SMPTE2086_metadata", 26)) + { + ret = EGLEW_EXT_surface_SMPTE2086_metadata; + continue; + } +#endif +#ifdef EGL_EXT_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_EXT_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_EXT_yuv_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) + { + ret = EGLEW_EXT_yuv_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) + { +#ifdef EGL_HI_clientpixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) + { + ret = EGLEW_HI_clientpixmap; + continue; + } +#endif +#ifdef EGL_HI_colorformats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) + { + ret = EGLEW_HI_colorformats; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef EGL_IMG_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = EGLEW_IMG_context_priority; + continue; + } +#endif +#ifdef EGL_IMG_image_plane_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) + { + ret = EGLEW_IMG_image_plane_attribs; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef EGL_KHR_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = EGLEW_KHR_cl_event; + continue; + } +#endif +#ifdef EGL_KHR_cl_event2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) + { + ret = EGLEW_KHR_cl_event2; + continue; + } +#endif +#ifdef EGL_KHR_client_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) + { + ret = EGLEW_KHR_client_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_config_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) + { + ret = EGLEW_KHR_config_attribs; + continue; + } +#endif +#ifdef EGL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = EGLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef EGL_KHR_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = EGLEW_KHR_create_context; + continue; + } +#endif +#ifdef EGL_KHR_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = EGLEW_KHR_create_context_no_error; + continue; + } +#endif +#ifdef EGL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = EGLEW_KHR_debug; + continue; + } +#endif +#ifdef EGL_KHR_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) + { + ret = EGLEW_KHR_fence_sync; + continue; + } +#endif +#ifdef EGL_KHR_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) + { + ret = EGLEW_KHR_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) + { + ret = EGLEW_KHR_gl_colorspace; + continue; + } +#endif +#ifdef EGL_KHR_gl_renderbuffer_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) + { + ret = EGLEW_KHR_gl_renderbuffer_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_2D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_2D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_3D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_3D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_cubemap_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) + { + ret = EGLEW_KHR_gl_texture_cubemap_image; + continue; + } +#endif +#ifdef EGL_KHR_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) + { + ret = EGLEW_KHR_image; + continue; + } +#endif +#ifdef EGL_KHR_image_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) + { + ret = EGLEW_KHR_image_base; + continue; + } +#endif +#ifdef EGL_KHR_image_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) + { + ret = EGLEW_KHR_image_pixmap; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) + { + ret = EGLEW_KHR_lock_surface; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) + { + ret = EGLEW_KHR_lock_surface2; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) + { + ret = EGLEW_KHR_lock_surface3; + continue; + } +#endif +#ifdef EGL_KHR_mutable_render_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) + { + ret = EGLEW_KHR_mutable_render_buffer; + continue; + } +#endif +#ifdef EGL_KHR_no_config_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_config_context", 17)) + { + ret = EGLEW_KHR_no_config_context; + continue; + } +#endif +#ifdef EGL_KHR_partial_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) + { + ret = EGLEW_KHR_partial_update; + continue; + } +#endif +#ifdef EGL_KHR_platform_android + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) + { + ret = EGLEW_KHR_platform_android; + continue; + } +#endif +#ifdef EGL_KHR_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_KHR_platform_gbm; + continue; + } +#endif +#ifdef EGL_KHR_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_KHR_platform_wayland; + continue; + } +#endif +#ifdef EGL_KHR_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_KHR_platform_x11; + continue; + } +#endif +#ifdef EGL_KHR_reusable_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) + { + ret = EGLEW_KHR_reusable_sync; + continue; + } +#endif +#ifdef EGL_KHR_stream + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) + { + ret = EGLEW_KHR_stream; + continue; + } +#endif +#ifdef EGL_KHR_stream_attrib + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_attrib", 13)) + { + ret = EGLEW_KHR_stream_attrib; + continue; + } +#endif +#ifdef EGL_KHR_stream_consumer_gltexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) + { + ret = EGLEW_KHR_stream_consumer_gltexture; + continue; + } +#endif +#ifdef EGL_KHR_stream_cross_process_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) + { + ret = EGLEW_KHR_stream_cross_process_fd; + continue; + } +#endif +#ifdef EGL_KHR_stream_fifo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) + { + ret = EGLEW_KHR_stream_fifo; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_aldatalocator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) + { + ret = EGLEW_KHR_stream_producer_aldatalocator; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_eglsurface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) + { + ret = EGLEW_KHR_stream_producer_eglsurface; + continue; + } +#endif +#ifdef EGL_KHR_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = EGLEW_KHR_surfaceless_context; + continue; + } +#endif +#ifdef EGL_KHR_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_KHR_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_KHR_vg_parent_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) + { + ret = EGLEW_KHR_vg_parent_image; + continue; + } +#endif +#ifdef EGL_KHR_wait_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) + { + ret = EGLEW_KHR_wait_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef EGL_MESA_drm_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) + { + ret = EGLEW_MESA_drm_image; + continue; + } +#endif +#ifdef EGL_MESA_image_dma_buf_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) + { + ret = EGLEW_MESA_image_dma_buf_export; + continue; + } +#endif +#ifdef EGL_MESA_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_MESA_platform_gbm; + continue; + } +#endif +#ifdef EGL_MESA_platform_surfaceless + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_surfaceless", 20)) + { + ret = EGLEW_MESA_platform_surfaceless; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) + { +#ifdef EGL_NOK_swap_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) + { + ret = EGLEW_NOK_swap_region; + continue; + } +#endif +#ifdef EGL_NOK_swap_region2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) + { + ret = EGLEW_NOK_swap_region2; + continue; + } +#endif +#ifdef EGL_NOK_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = EGLEW_NOK_texture_from_pixmap; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef EGL_NV_3dvision_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) + { + ret = EGLEW_NV_3dvision_surface; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) + { + ret = EGLEW_NV_coverage_sample; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample_resolve + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) + { + ret = EGLEW_NV_coverage_sample_resolve; + continue; + } +#endif +#ifdef EGL_NV_cuda_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) + { + ret = EGLEW_NV_cuda_event; + continue; + } +#endif +#ifdef EGL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = EGLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef EGL_NV_device_cuda + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) + { + ret = EGLEW_NV_device_cuda; + continue; + } +#endif +#ifdef EGL_NV_native_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) + { + ret = EGLEW_NV_native_query; + continue; + } +#endif +#ifdef EGL_NV_post_convert_rounding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) + { + ret = EGLEW_NV_post_convert_rounding; + continue; + } +#endif +#ifdef EGL_NV_post_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) + { + ret = EGLEW_NV_post_sub_buffer; + continue; + } +#endif +#ifdef EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = EGLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_gltexture_yuv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) + { + ret = EGLEW_NV_stream_consumer_gltexture_yuv; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_display + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_display", 20)) + { + ret = EGLEW_NV_stream_cross_display; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_object", 19)) + { + ret = EGLEW_NV_stream_cross_object; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_partition + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_partition", 22)) + { + ret = EGLEW_NV_stream_cross_partition; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_process + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process", 20)) + { + ret = EGLEW_NV_stream_cross_process; + continue; + } +#endif +#ifdef EGL_NV_stream_cross_system + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_system", 19)) + { + ret = EGLEW_NV_stream_cross_system; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_next + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_next", 16)) + { + ret = EGLEW_NV_stream_fifo_next; + continue; + } +#endif +#ifdef EGL_NV_stream_fifo_synchronous + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo_synchronous", 23)) + { + ret = EGLEW_NV_stream_fifo_synchronous; + continue; + } +#endif +#ifdef EGL_NV_stream_frame_limits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_frame_limits", 19)) + { + ret = EGLEW_NV_stream_frame_limits; + continue; + } +#endif +#ifdef EGL_NV_stream_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) + { + ret = EGLEW_NV_stream_metadata; + continue; + } +#endif +#ifdef EGL_NV_stream_remote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_remote", 13)) + { + ret = EGLEW_NV_stream_remote; + continue; + } +#endif +#ifdef EGL_NV_stream_reset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_reset", 12)) + { + ret = EGLEW_NV_stream_reset; + continue; + } +#endif +#ifdef EGL_NV_stream_socket + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket", 13)) + { + ret = EGLEW_NV_stream_socket; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_inet + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_inet", 18)) + { + ret = EGLEW_NV_stream_socket_inet; + continue; + } +#endif +#ifdef EGL_NV_stream_socket_unix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_socket_unix", 18)) + { + ret = EGLEW_NV_stream_socket_unix; + continue; + } +#endif +#ifdef EGL_NV_stream_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) + { + ret = EGLEW_NV_stream_sync; + continue; + } +#endif +#ifdef EGL_NV_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = EGLEW_NV_sync; + continue; + } +#endif +#ifdef EGL_NV_system_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) + { + ret = EGLEW_NV_system_time; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) + { +#ifdef EGL_TIZEN_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_TIZEN_image_native_buffer; + continue; + } +#endif +#ifdef EGL_TIZEN_image_native_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) + { + ret = EGLEW_TIZEN_image_native_surface; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/SQCSim2021/external/glew210/src/glewinfo.c b/SQCSim2021/external/glew210/src/glewinfo.c new file mode 100644 index 0000000..882654d --- /dev/null +++ b/SQCSim2021/external/glew210/src/glewinfo.c @@ -0,0 +1,16881 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2017, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include +#if defined(GLEW_EGL) +#include +#elif defined(GLEW_OSMESA) +#define GLAPI extern +#include +#elif defined(_WIN32) +#include +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#endif + +#if defined(__APPLE__) +#include +#endif + +#ifdef GLEW_REGAL +#include +#endif + +static FILE* f; + +/* Command-line parameters for GL context creation */ + +struct createParams +{ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + int pixelformat; +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + const char* display; + int visual; +#endif + int major, minor; /* GL context version number */ + + /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ + int profile; /* core = 1, compatibility = 2 */ + int flags; /* debug = 1, forward compatible = 2 */ +}; + +GLboolean glewCreateContext (struct createParams *params); + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *); + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i] " +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "[-display ] " + "[-visual ] " +#endif + "[-version ] " + "[-profile core|compatibility] " + "[-flag debug|forward]" + "\n"); + return 1; + } + + if (GL_TRUE == glewCreateContext(¶ms)) + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = GL_TRUE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } + +#if defined(GLEW_EGL) + getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); + if (!getString) + { + fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); + glewDestroyContext(); + return 1; + } +#endif + +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); +#endif +#if defined(GLEW_EGL) + fprintf(f, "Running on a %s from %s\n", + getString(GL_RENDERER), getString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); +#else + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); +#endif + glewInfo(); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) + eglewInfo(); +#elif defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) +{ + int p = 0; + while (p < argc) + { + if (!strcmp(argv[p], "-version")) + { + if (++p >= argc) return GL_TRUE; + if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; + } + else if (!strcmp(argv[p], "-profile")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("core", argv[p]) == 0) params->profile |= 1; + else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; + else return GL_TRUE; + ++p; + } + else if (!strcmp(argv[p], "-flag")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("debug", argv[p]) == 0) params->flags |= 1; + else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; + else return GL_TRUE; + ++p; + } +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + params->pixelformat = strtol(argv[p++], NULL, 0); + } +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + else if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + params->display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + params->visual = (int)strtol(argv[p++], NULL, 0); + } +#endif + else + return GL_TRUE; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_EGL) +EGLDisplay display; +EGLContext ctx; + +/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ + +GLboolean glewCreateContext (struct createParams *params) +{ + EGLDeviceEXT devices[1]; + EGLint numDevices; + EGLSurface surface; + EGLint majorVersion, minorVersion; + EGLint configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + EGL_NONE + }; + static const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + static const EGLint pBufferAttribs[] = { + EGL_WIDTH, 128, + EGL_HEIGHT, 128, + EGL_NONE + }; + EGLConfig config; + EGLint numConfig; + EGLBoolean pBuffer; + + PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; + PFNEGLGETERRORPROC getError = NULL; + PFNEGLGETDISPLAYPROC getDisplay = NULL; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLBINDAPIPROC bindAPI = NULL; + PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; + PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; + PFNEGLCREATECONTEXTPROC createContext = NULL; + PFNEGLMAKECURRENTPROC makeCurrent = NULL; + PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + + /* Load necessary entry points */ + queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); + getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); + getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); + getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); + createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) + return GL_TRUE; + + pBuffer = 0; + display = EGL_NO_DISPLAY; + if (queryDevices && getPlatformDisplay) + { + queryDevices(1, devices, &numDevices); + if (numDevices==1) + { + /* Nvidia EGL doesn't need X11 for p-buffer surface */ + display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); + configAttribs[1] = EGL_PBUFFER_BIT; + pBuffer = 1; + } + } + if (display==EGL_NO_DISPLAY) + { + /* Fall-back to X11 surface, works on Mesa */ + display = getDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) + return GL_TRUE; + + eglewInit(display); + + if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) + return GL_TRUE; + + if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) + return GL_TRUE; + + ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); + if (NULL == ctx) + return GL_TRUE; + + surface = EGL_NO_SURFACE; + /* Create a p-buffer surface if possible */ + if (pBuffer && createPbufferSurface) + { + surface = createPbufferSurface(display, config, pBufferAttribs); + } + /* Create a generic surface without a native window, if necessary */ + if (surface==EGL_NO_SURFACE) + { + surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); + } +#if 0 + if (surface == EGL_NO_SURFACE) + return GL_TRUE; +#endif + + if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) + return GL_TRUE; + + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) eglDestroyContext(display, ctx); +} + +#elif defined(GLEW_OSMESA) +OSMesaContext ctx; + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean glewCreateContext (struct createParams *params) +{ + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) OSMesaDestroyContext(ctx); +} + +#elif defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (struct createParams* params) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (params->pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + params->pixelformat = ChoosePixelFormat(dc, &pfd); + if (params->pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + HGLRC oldRC = rc; + int contextAttrs[20]; + int i; + + wglewInit(); + + /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ + if (!wglewGetExtension("WGL_ARB_create_context")) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = 0; + rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); + + if (NULL == rc) return GL_TRUE; + if (!wglMakeCurrent(dc, rc)) return GL_TRUE; + + wglDeleteContext(oldRC); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include +#include + +CGLContextObj ctx, octx; + +GLboolean glewCreateContext (struct createParams *params) +{ + CGLPixelFormatAttribute contextAttrs[20]; + int i; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + + i = 0; + contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ + + /* MAC_OS_X_VERSION_10_7 == 1070 */ + #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 + if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) + { + if ((params->major==3 && params->minor>=2) || params->major>3) + { + contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ + contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ + } + } + #endif + + contextAttrs[i++] = 0; + + error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx); + if (error) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext () +{ + CGLSetCurrentContext(octx); + CGLReleaseContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext (struct createParams *params) +{ + /* TODO: Haiku: We need to call C++ code here */ + return GL_FALSE; +} + +void glewDestroyContext () +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (struct createParams *params) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(params->display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (params->visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + params->visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; ivisual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + GLXContext oldCtx = ctx; + GLXFBConfig *FBConfigs; + int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; + int contextAttrs[20]; + int nelems, i; + + glxewInit(); + + if (!glxewGetExtension("GLX_ARB_create_context")) + return GL_TRUE; + + if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) + return GL_TRUE; + FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); + + if (nelems < 1) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = None; + ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); + + if (NULL == ctx) return GL_TRUE; + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + + glXDestroyContext(dpy, oldCtx); + + XFree(FBConfigs); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ diff --git a/SQCSim2021/external/glew210/src/visualinfo.c b/SQCSim2021/external/glew210/src/visualinfo.c new file mode 100644 index 0000000..99e8c63 --- /dev/null +++ b/SQCSim2021/external/glew210/src/visualinfo.c @@ -0,0 +1,1297 @@ +/* +** visualinfo.c +** +** Copyright (C) Nate Robins, 1997 +** Michael Wimmer, 1999 +** Milan Ikits, 2002-2008 +** Nigel Stewart, 2008-2013 +** +** visualinfo is a small utility that displays all available visuals, +** aka. pixelformats, in an OpenGL system along with renderer version +** information. It shows a table of all the visuals that support OpenGL +** along with their capabilities. The format of the table is similar to +** that of glxinfo on Unix systems: +** +** visual ~= pixel format descriptor +** id = visual id (integer from 1 - max visuals) +** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) +** ac = acceleration (ge: generic, fu: full, no: none) +** fm = format (i: integer, f: float, c: color index) +** db = double buffer (y = yes) +** sw = swap method (x: exchange, c: copy, u: undefined) +** st = stereo (y = yes) +** sz = total # bits +** r = # bits of red +** g = # bits of green +** b = # bits of blue +** a = # bits of alpha +** axbf = # aux buffers +** dpth = # bits of depth +** stcl = # bits of stencil +*/ + +#include +#include +#include +#include +#if defined(GLEW_OSMESA) +#define GLAPI extern +#include +#elif defined(GLEW_EGL) +#include +#elif defined(_WIN32) +#include +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +#include +#include +#elif !defined(__HAIKU__) +#include +#endif + +#ifdef GLEW_MX +GLEWContext _glewctx; +# define glewGetContext() (&_glewctx) +# ifdef _WIN32 +WGLEWContext _wglewctx; +# define wglewGetContext() (&_wglewctx) +# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +GLXEWContext _glxewctx; +# define glxewGetContext() (&_glxewctx) +# endif +#endif /* GLEW_MX */ + +typedef struct GLContextStruct +{ +#if defined(GLEW_OSMESA) + OSMesaContext ctx; +#elif defined(GLEW_EGL) + EGLContext ctx; +#elif defined(_WIN32) + HWND wnd; + HDC dc; + HGLRC rc; +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + CGLContextObj ctx, octx; +#elif !defined(__HAIKU__) + Display* dpy; + XVisualInfo* vi; + GLXContext ctx; + Window wnd; + Colormap cmap; +#endif +} GLContext; + +void InitContext (GLContext* ctx); +GLboolean CreateContext (GLContext* ctx); +void DestroyContext (GLContext* ctx); +void VisualInfo (GLContext* ctx); +void PrintExtensions (const char* s); +GLboolean ParseArgs (int argc, char** argv); + +int showall = 0; +int displaystdout = 0; +int verbose = 0; +int drawableonly = 0; + +char* display = NULL; +int visual = -1; + +FILE* file = 0; + +int +main (int argc, char** argv) +{ + GLenum err; + GLContext ctx; + + /* ---------------------------------------------------------------------- */ + /* parse arguments */ + if (GL_TRUE == ParseArgs(argc-1, argv+1)) + { +#if defined(_WIN32) + fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); + fprintf(stderr, " -a: show all visuals\n"); + fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); + fprintf(stderr, " -pf : use given pixelformat\n"); + fprintf(stderr, " -h: this screen\n"); +#else + fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); + fprintf(stderr, " -h: this screen\n"); + fprintf(stderr, " -display : use given display\n"); + fprintf(stderr, " -visual : use given visual\n"); +#endif + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* create OpenGL rendering context */ + InitContext(&ctx); + if (GL_TRUE == CreateContext(&ctx)) + { + fprintf(stderr, "Error: CreateContext failed\n"); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* initialize GLEW */ + glewExperimental = GL_TRUE; +#ifdef GLEW_MX + err = glewContextInit(glewGetContext()); +# ifdef _WIN32 + err = err || wglewContextInit(wglewGetContext()); +# elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + err = err || glxewContextInit(glxewGetContext()); +# endif +#else + err = glewInit(); +#endif + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + DestroyContext(&ctx); + return 1; + } + + /* ---------------------------------------------------------------------- */ + /* open file */ +#if defined(_WIN32) + if (!displaystdout) + { +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&file, "visualinfo.txt", "w") != 0) + file = stdout; +#else + file = fopen("visualinfo.txt", "w"); +#endif + } + if (file == NULL) + file = stdout; +#else + file = stdout; +#endif + + /* ---------------------------------------------------------------------- */ + /* output header information */ + /* OpenGL extensions */ + fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); + fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); + fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); + fprintf(file, "OpenGL extensions (GL_): \n"); + PrintExtensions((const char*)glGetString(GL_EXTENSIONS)); + +#ifndef GLEW_NO_GLU + /* GLU extensions */ + fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); + fprintf(file, "GLU extensions (GLU_): \n"); + PrintExtensions((const char*)gluGetString(GLU_EXTENSIONS)); +#endif + + /* ---------------------------------------------------------------------- */ + /* extensions string */ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + /* WGL extensions */ + if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) + { + fprintf(file, "WGL extensions (WGL_): \n"); + PrintExtensions(wglGetExtensionsStringARB ? + (const char*)wglGetExtensionsStringARB(ctx.dc) : + (const char*)wglGetExtensionsStringEXT()); + } +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#elif defined(__HAIKU__) + + /* TODO */ + +#else + /* GLX extensions */ + fprintf(file, "GLX extensions (GLX_): \n"); + PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), + DefaultScreen(glXGetCurrentDisplay()))); +#endif + + /* ---------------------------------------------------------------------- */ + /* enumerate all the formats */ + VisualInfo(&ctx); + + /* ---------------------------------------------------------------------- */ + /* release resources */ + DestroyContext(&ctx); + if (file != stdout) + fclose(file); + return 0; +} + +/* do the magic to separate all extensions with comma's, except + for the last one that _may_ terminate in a space. */ +void PrintExtensions (const char* s) +{ + char t[80]; + int i=0; + char* p=0; + + t[79] = '\0'; + while (*s) + { + t[i++] = *s; + if(*s == ' ') + { + if (*(s+1) != '\0') { + t[i-1] = ','; + t[i] = ' '; + p = &t[i++]; + } + else /* zoinks! last one terminated in a space! */ + { + t[i-1] = '\0'; + } + } + if(i > 80 - 5) + { + *p = t[i] = '\0'; + fprintf(file, " %s\n", t); + p++; + i = (int)strlen(p); +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + strcpy_s(t, sizeof(t), p); +#else + strcpy(t, p); +#endif + } + s++; + } + t[i] = '\0'; + fprintf(file, " %s.\n", t); +} + +/* ---------------------------------------------------------------------- */ + +#if defined(GLEW_OSMESA) || defined(GLEW_EGL) + +void +VisualInfo (GLContext* ctx) +{ +} + +#elif defined(_WIN32) + +void +VisualInfoARB (GLContext* ctx) +{ + int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; + int i, pf, maxpf; + unsigned int c; + + /* to get pbuffer capable pixel formats */ + attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; + attrib[1] = GL_TRUE; + attrib[2] = 0; + wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); + /* query number of pixel formats */ + attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; + wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); + maxpf = value[0]; + for (i=0; i<32; i++) + value[i] = 0; + + attrib[0] = WGL_SUPPORT_OPENGL_ARB; + attrib[1] = WGL_DRAW_TO_WINDOW_ARB; + attrib[2] = WGL_DRAW_TO_BITMAP_ARB; + attrib[3] = WGL_ACCELERATION_ARB; + /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ + attrib[4] = WGL_SWAP_METHOD_ARB; + /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ + attrib[5] = WGL_DOUBLE_BUFFER_ARB; + attrib[6] = WGL_STEREO_ARB; + attrib[7] = WGL_PIXEL_TYPE_ARB; + /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, + WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ + /* Color buffer information */ + attrib[8] = WGL_COLOR_BITS_ARB; + attrib[9] = WGL_RED_BITS_ARB; + attrib[10] = WGL_GREEN_BITS_ARB; + attrib[11] = WGL_BLUE_BITS_ARB; + attrib[12] = WGL_ALPHA_BITS_ARB; + /* Accumulation buffer information */ + attrib[13] = WGL_ACCUM_BITS_ARB; + attrib[14] = WGL_ACCUM_RED_BITS_ARB; + attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; + attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; + attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; + /* Depth, stencil, and aux buffer information */ + attrib[18] = WGL_DEPTH_BITS_ARB; + attrib[19] = WGL_STENCIL_BITS_ARB; + attrib[20] = WGL_AUX_BUFFERS_ARB; + /* Layer information */ + attrib[21] = WGL_NUMBER_OVERLAYS_ARB; + attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; + attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; + attrib[24] = WGL_SAMPLES_ARB; + attrib[25] = WGL_SUPPORT_GDI_ARB; + n_attrib = 26; + if (WGLEW_ARB_pbuffer) + { + attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; + n_pbuffer = n_attrib; + n_attrib++; + } + if (WGLEW_NV_float_buffer) + { + attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; + n_float = n_attrib; + n_attrib++; + } + + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); + /* only describe this format if it supports OpenGL */ + if (!value[0]) continue; + /* by default show only fully accelerated window or pbuffer capable visuals */ + if (!showall + && ((value[2] && !value[1]) + || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) + || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; + /* print out the information for this visual */ + /* visual id */ + fprintf(file, " |% 4d | ", i); + /* visual type */ + if (value[1]) + { + if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); + else fprintf(file, "wn "); + } + else + { + if (value[2]) fprintf(file, "bm "); + else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); + } + /* acceleration */ + fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : + value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : + value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); + /* gdi support */ + fprintf(file, " %c ", value[25] ? 'y' : '.'); + /* format */ + if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); + else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); + else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); + else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); + else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); + else fprintf(file," ? "); + /* double buffer */ + fprintf(file, " %c ", value[5] ? 'y' : '.'); + /* swap method */ + if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); + else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); + else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); + else fprintf(file, " . "); + /* stereo */ + fprintf(file, " %c ", value[6] ? 'y' : '.'); + /* multisample */ + if (value[24] > 0) + fprintf(file, "%2d | ", value[24]); + else + fprintf(file, " . | "); + /* color size */ + if (value[8]) fprintf(file, "%3d ", value[8]); + else fprintf(file, " . "); + /* red */ + if (value[9]) fprintf(file, "%2d ", value[9]); + else fprintf(file, " . "); + /* green */ + if (value[10]) fprintf(file, "%2d ", value[10]); + else fprintf(file, " . "); + /* blue */ + if (value[11]) fprintf(file, "%2d ", value[11]); + else fprintf(file, " . "); + /* alpha */ + if (value[12]) fprintf(file, "%2d | ", value[12]); + else fprintf(file, " . | "); + /* aux buffers */ + if (value[20]) fprintf(file, "%2d ", value[20]); + else fprintf(file, " . "); + /* depth */ + if (value[18]) fprintf(file, "%2d ", value[18]); + else fprintf(file, " . "); + /* stencil */ + if (value[19]) fprintf(file, "%2d | ", value[19]); + else fprintf(file, " . | "); + /* accum size */ + if (value[13]) fprintf(file, "%3d ", value[13]); + else fprintf(file, " . "); + /* accum red */ + if (value[14]) fprintf(file, "%2d ", value[14]); + else fprintf(file, " . "); + /* accum green */ + if (value[15]) fprintf(file, "%2d ", value[15]); + else fprintf(file, " . "); + /* accum blue */ + if (value[16]) fprintf(file, "%2d ", value[16]); + else fprintf(file, " . "); + /* accum alpha */ + if (value[17]) fprintf(file, "%2d | ", value[17]); + else fprintf(file, " . | "); + /* overlay */ + if (value[21]) fprintf(file, "%2d ", value[21]); + else fprintf(file, " . "); + /* underlay */ + if (value[22]) fprintf(file, "%2d ", value[22]); + else fprintf(file, " . "); + /* layer swap */ + if (value[23]) fprintf(file, "y "); + else fprintf(file, " . "); + fprintf(file, "|\n"); + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); + fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); + } + else /* verbose */ + { +#if 0 + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } +#endif + } +} + +void +VisualInfoGDI (GLContext* ctx) +{ + int i, maxpf; + PIXELFORMATDESCRIPTOR pfd; + + /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum + number of pixel formats */ + maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); + + if (!verbose) + { + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; + /* other criteria could be tested here for actual pixel format + choosing in an application: + + for (...each pixel format...) { + if (pfd.dwFlags & PFD_SUPPORT_OPENGL && + pfd.dwFlags & PFD_DOUBLEBUFFER && + pfd.cDepthBits >= 24 && + pfd.cColorBits >= 24) + { + goto found; + } + } + ... not found so exit ... + found: + ... found so use it ... + */ + /* print out the information for this pixel format */ + fprintf(file, "0x%02x ", i); + fprintf(file, "%3d ", pfd.cColorBits); + if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); + else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); + else fprintf(file, "pb "); + /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ + fprintf(file, " . "); + fprintf(file, "%3d ", pfd.cColorBits); + /* bReserved field indicates number of over/underlays */ + if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); + else fprintf(file, " . "); + fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); + fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); + /* added: */ + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); + fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); + if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cRedBits); + else fprintf(file, " . "); + if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cGreenBits); + else fprintf(file, " . "); + if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cBlueBits); + else fprintf(file, " . "); + if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) + fprintf(file, "%2d ", pfd.cAlphaBits); + else fprintf(file, " . "); + if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); + else fprintf(file, " . "); + if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); + else fprintf(file, " . "); + if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); + else fprintf(file, " . "); + if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); + else fprintf(file, " . "); + if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); + else fprintf(file, " . "); + if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); + else fprintf(file, " . "); + if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); + else fprintf(file, " . "); + if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); + else fprintf(file, " . "); + /* no multisample in win32 */ + fprintf(file, " . .\n"); + } + /* print table footer */ + fprintf(file, "-----------------------------------------------------------------------------\n"); + fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); + fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); + fprintf(file, "-----------------------------------------------------------------------------\n"); + } + else /* verbose */ + { + fprintf(file, "\n"); + /* loop through all the pixel formats */ + for(i = 1; i <= maxpf; i++) + { + DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); + /* only describe this format if it supports OpenGL */ + if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) + || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; + fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, + pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); + fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); + fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); + fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); + fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); + fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); + fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); + fprintf(file, " Opaque.\n"); + } + } +} + +void +VisualInfo (GLContext* ctx) +{ + if (WGLEW_ARB_pixel_format) + VisualInfoARB(ctx); + else + VisualInfoGDI(ctx); +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void +VisualInfo (__attribute__((unused)) GLContext* ctx) +{ +/* + int attrib[] = { AGL_RGBA, AGL_NONE }; + AGLPixelFormat pf; + GLint value; + pf = aglChoosePixelFormat(NULL, 0, attrib); + while (pf != NULL) + { + aglDescribePixelFormat(pf, GL_RGBA, &value); + fprintf(stderr, "%d\n", value); + pf = aglNextPixelFormat(pf); + } +*/ +} + +/* ---------------------------------------------------------------------- */ + +#elif defined(__HAIKU__) + +void +VisualInfo (GLContext* ctx) +{ + /* TODO */ +} + +#else /* GLX */ + +void +VisualInfo (GLContext* ctx) +{ + int n_fbc; + GLXFBConfig* fbc; + int value, ret, i; + + fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); + + if (fbc) + { + if (!verbose) + { + /* print table header */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + /* loop through all the fbcs */ + for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); + if (ret != Success) + { + fprintf(file, "| ? |"); + } + else + { + fprintf(file, " |% 4d | ", value); + } + /* visual type */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (value & GLX_WINDOW_BIT) + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "wp "); + } + else + { + fprintf(file, "wn "); + } + } + else + { + if (value & GLX_PBUFFER_BIT) + { + fprintf(file, "pb "); + } + else if (value & GLX_PIXMAP_BIT) + { + fprintf(file, "pm "); + } + else + { + fprintf(file, " ? "); + } + } + } + /* x renderable */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, value ? " y " : " n "); + } + /* class */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLX_TRUE_COLOR == value) + fprintf(file, "tc "); + else if (GLX_DIRECT_COLOR == value) + fprintf(file, "dc "); + else if (GLX_PSEUDO_COLOR == value) + fprintf(file, "pc "); + else if (GLX_STATIC_COLOR == value) + fprintf(file, "sc "); + else if (GLX_GRAY_SCALE == value) + fprintf(file, "gs "); + else if (GLX_STATIC_GRAY == value) + fprintf(file, "sg "); + else if (GLX_X_VISUAL_TYPE == value) + fprintf(file, " . "); + else + fprintf(file, " ? "); + } + /* format */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); + if (ret != Success) + { + fprintf(file, " ? "); + } + else + { + if (GLXEW_NV_float_buffer) + { + int ret2, value2; + ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); + if (Success == ret2 && GL_TRUE == value2) + { + fprintf(file, " f "); + } + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + else + { + if (value & GLX_RGBA_FLOAT_ATI_BIT) + fprintf(file, " f "); + else if (value & GLX_RGBA_BIT) + fprintf(file, " i "); + else if (value & GLX_COLOR_INDEX_BIT) + fprintf(file, " c "); + else + fprintf(file, " ? "); + } + } + /* double buffer */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* stereo */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); + fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); + /* level */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + /* transparency */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (GLX_TRANSPARENT_RGB == value) + fprintf(file, " r | "); + else if (GLX_TRANSPARENT_INDEX == value) + fprintf(file, " i | "); + else if (GLX_NONE == value) + fprintf(file, " . | "); + else + fprintf(file, " ? | "); + } + /* color size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%3d ", value); + else + fprintf(file, " . "); + } + /* red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* aux buffers */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* depth size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* stencil size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* accum red size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum green size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum blue size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + if (value) + fprintf(file, "%2d ", value); + else + fprintf(file, " . "); + } + /* accum alpha size */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + if (value) + fprintf(file, "%2d | ", value); + else + fprintf(file, " . | "); + } + /* multisample */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); + if (Success != ret) + { + fprintf(file, " ? "); + } + else + { + fprintf(file, "%2d ", value); + } + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); + if (Success != ret) + { + fprintf(file, " ? | "); + } + else + { + fprintf(file, "%2d | ", value); + } + /* caveat */ + ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); + if (Success != ret) + { + fprintf(file, "???? |"); + } + else + { + if (GLX_NONE == value) + fprintf(file, "none |\n"); + else if (GLX_SLOW_CONFIG == value) + fprintf(file, "slow |\n"); + else if (GLX_NON_CONFORMANT_CONFIG == value) + fprintf(file, "ncft |\n"); + else + fprintf(file, "???? |\n"); + } + } + /* print table footer */ + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); + fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); + fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); + } + } +} + +#endif + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_OSMESA) +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; +} + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean CreateContext (GLContext* ctx) +{ + if (NULL == ctx) return GL_TRUE; + ctx->ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx->ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx->ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->ctx) OSMesaDestroyContext(ctx->ctx); +} +/* ------------------------------------------------------------------------ */ + +#elif defined(GLEW_EGL) +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + return; +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(_WIN32) + +void InitContext (GLContext* ctx) +{ + ctx->wnd = NULL; + ctx->dc = NULL; + ctx->rc = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* check for input */ + if (NULL == ctx) return GL_TRUE; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, + GetModuleHandle(NULL), NULL); + if (NULL == ctx->wnd) return GL_TRUE; + /* get the device context */ + ctx->dc = GetDC(ctx->wnd); + if (NULL == ctx->dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (visual == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + visual = ChoosePixelFormat(ctx->dc, &pfd); + if (0 == visual) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; + /* create rendering context */ + ctx->rc = wglCreateContext(ctx->dc); + if (NULL == ctx->rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); + if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); + if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); + if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +void InitContext (GLContext* ctx) +{ + ctx->ctx = NULL; + ctx->octx = NULL; +} + +GLboolean CreateContext (GLContext* ctx) +{ + CGLPixelFormatAttribute attrib[] = { kCGLPFAAccelerated, 0 }; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + /* check input */ + if (NULL == ctx) return GL_TRUE; + error = CGLChoosePixelFormat(attrib, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx->ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + ctx->octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx->ctx); + if (error) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL == ctx) return; + CGLSetCurrentContext(ctx->octx); + if (NULL != ctx->ctx) CGLReleaseContext(ctx->ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +void +InitContext (GLContext* ctx) +{ + /* TODO */ +} + +GLboolean +CreateContext (GLContext* ctx) +{ + /* TODO */ + return GL_FALSE; +} + +void +DestroyContext (GLContext* ctx) +{ + /* TODO */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +void InitContext (GLContext* ctx) +{ + ctx->dpy = NULL; + ctx->vi = NULL; + ctx->ctx = NULL; + ctx->wnd = 0; + ctx->cmap = 0; +} + +GLboolean CreateContext (GLContext* ctx) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* check input */ + if (NULL == ctx) return GL_TRUE; + /* open display */ + ctx->dpy = XOpenDisplay(display); + if (NULL == ctx->dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); + if (NULL == ctx->vi) return GL_TRUE; + /* create context */ + ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); + if (NULL == ctx->ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + ctx->vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = ctx->cmap; + ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), + 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; + return GL_FALSE; +} + +void DestroyContext (GLContext* ctx) +{ + if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); + if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); + if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); + if (NULL != ctx->vi) XFree(ctx->vi); + if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +GLboolean ParseArgs (int argc, char** argv) +{ + int p = 0; + while (p < argc) + { +#if defined(_WIN32) + if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + display = NULL; + visual = strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-a")) + { + showall = 1; + } + else if (!strcmp(argv[p], "-s")) + { + displaystdout = 1; + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#else + if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + display = argv[p]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + visual = (int)strtol(argv[p], NULL, 0); + } + else if (!strcmp(argv[p], "-h")) + { + return GL_TRUE; + } + else + return GL_TRUE; +#endif + p++; + } + return GL_FALSE; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.01.HelloWorld.exe b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.01.HelloWorld.exe new file mode 100644 index 0000000..f428d86 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.01.HelloWorld.exe differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.02.3DSound.exe b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.02.3DSound.exe new file mode 100644 index 0000000..ed96a45 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.02.3DSound.exe differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/dotnet-4-64/CSharp.03.MemoryPlayback.exe 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irrKlang example file, by making +# it possible to double click on it in the Finder. It only +# changes the finders current directory to the working directory +# and starts the app. + +cd "$(dirname "$0")" +./01.HelloWorld \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_02_3DSound.sh.command b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_02_3DSound.sh.command new file mode 100644 index 0000000..b5bda67 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_02_3DSound.sh.command @@ -0,0 +1,9 @@ +#!/bin/sh + +# this file starts the irrKlang example file, by making +# it possible to double click on it in the Finder. It only +# changes the finders current directory to the working directory +# and starts the app. + +cd "$(dirname "$0")" +./02.3DSound \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_03_MemoryPlayback.sh.command b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_03_MemoryPlayback.sh.command new file mode 100644 index 0000000..9c096b5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_03_MemoryPlayback.sh.command @@ -0,0 +1,9 @@ +#!/bin/sh + +# this file starts the irrKlang example file, by making +# it possible to double click on it in the Finder. It only +# changes the finders current directory to the working directory +# and starts the app. + +cd "$(dirname "$0")" +./03.MemoryPlayback diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_04_OverrideFileAccess.command b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_04_OverrideFileAccess.command new file mode 100644 index 0000000..a6f6242 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_04_OverrideFileAccess.command @@ -0,0 +1,9 @@ +#!/bin/sh + +# this file starts the irrKlang example file, by making +# it possible to double click on it in the Finder. It only +# changes the finders current directory to the working directory +# and starts the app. + +cd "$(dirname "$0")" +./04.OverrideFileAccess diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_05_Effects.command b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_05_Effects.command new file mode 100644 index 0000000..7514480 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_05_Effects.command @@ -0,0 +1,9 @@ +#!/bin/sh + +# this file starts the irrKlang example file, by making +# it possible to double click on it in the Finder. It only +# changes the finders current directory to the working directory +# and starts the app. + +cd "$(dirname "$0")" +./05.Effects diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_MusicPlayer.command b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_MusicPlayer.command new file mode 100644 index 0000000..48be774 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/bin/macosx-gcc/run_MusicPlayer.command @@ -0,0 +1,9 @@ +#!/bin/sh + +# this file starts the irrKlang example file, by making +# it possible to double click on it in the Finder. 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This was supposed to be called only about once every second prevousliy, and + could cause irrklang to stall previously if called too often. + +- added support for Visual Studio 2017 + + +------------------------------------------------------------------------ + +irrKlang 1.5 + +- Added support for unicode file names. + irrKlang now uses UTF8 internally on all operating systems. If you are running it on Windows, and want to use + wchar_t types, you can use the irrKlang provided function makeUTF8fromUTF16string() to convert your wchar_t* string to + a char* string. + In the .NET version of irrKlang, the API hasn't changed, but irrklang now supports unicode + file names there automatically as well. + +- Added 64 bit support. + There is now a separate irrKlang SDK for 64 bit builds + +- Added support for playing back 24 bit flac files + +- Uses less resources on linux now: PCM handles are now closed as soon as possible, freeing resources much earlier. + +------------------------------------------------------------------------ + + +irrKlang 1.4.1 + +- irrKlang now loads the alsa lib from the correct directory on previously unsupported linux systems. + +------------------------------------------------------------------------ + +irrKlang 1.4.0 + +- Fixed a potential crash in the windows version, when using DirectSound8 + +- Improved speed of the Windows version of irrKlang by about 20% + +- irrKlang now also works with newer Linux distributions (like Ubuntu 12), + which moved the ALSA lib file into a new directory. + +- Cleared up some inconsistencies in the documentation + +- Removed a very small memory leak in Linux and Mac OS X + +--------------------------------------------------------------------- + +irrKlang 1.3.0b + +- Added support for .NET framework 4. + +- Fixed a problem with audio recording: GUIDs were not correctly + decoded for some devices, causing manual device selection to fail + on Windows. + +--------------------------------------------------------------------- + +irrKlang 1.3.0 + +- There is now the possibility to capture the mixed output audio data + from irrKlang, using the ISoundMixedOutputReceiver interface. + Can be used to store the sound output as .wav file or for creating + an Oscillograph and similar. + +- The movement speed of 3d sound listeners has been ignored in previous + releases for 3d sound doppler effects, this has been corrected now. + +- irrKlang now also runs on 64 bit linux systems. It previously + looked for the alsa lib in /usr/lib/libasound.so, but on 64 bit + system this is located in /usr/lib32/libasound.so. This is fixed now. + +--------------------------------------------------------------------- + +irrKlang 1.2.0 + +- Added .flac file playback support. Implemented as plugin, ikpFlac.dll. + +- Fixed a bug causing the volume of 3D sounds not to be set correctly + when using DirectSound8 and playing more than one 3D sound of the + same file at the same time. + +- File formats with unknown extensions are now loaded by Plugins only + if they could not be loaded by the internal decoders. + +- Several API documentation updates and improvements. + +- C++ documentation now has search functionality + +- Replaced .chm documentation files now with plain .html files + +----------------------------------------------------------------------- + +irrKlang 1.1.3c + +- [This update only changes the implementation, the interfaces all remain the + same, so only the irrKlang.dll file needs to be replaced since version 1.1.3.] + +- Fixed a bug causing irrKlang to crash when playing looped, streamed sounds in 3D + under special circumstances. + +----------------------------------------------------------------------- + +irrKlang 1.1.3b + +- [This update only changes the implementation, the interfaces all remain the + same, so only the irrKlang.dll file needs to be replaced since version 1.1.3.] + +- Small bug fix for the DirectSound drivers: Looped streamed sounds sometimes + restarted with a small pause (~10 ms) in between. + +- The ISound and ISoundSource classes in irrKlang.NET now implement the + IDisposable interface, so it is now easily possible to free their resources + manually. + +- The .NET version now uses less memory (earlier unmanaged resource disposal). + +----------------------------------------------------------------------- + +irrKlang 1.1.3 + +- Added support for multichannel audio recording. When starting audio recording using + startRecordingBufferedAudio() or startRecordingCustomHandledAudio(), + set the new last parameter to the amount of channels you want to record audio data. + +- Reduced latency of the Linux version (ALSA). + +- Improved Mac OS X performance (CoreAudio), irrKlang now performs better on computers + with slow hardware. + +- Added two VisualBasic.NET examples + +- ForcedStreamingThreshold property of ISound now also available in + the .NET verion of irrKlang. + +- IAudioRecoder::IsRecording now returns the correct value in the .NET + version of irrKlang. + +- IAudioRecorder now correctly returns a SampleFormat data with a lenght of 0 if + nothing has been recorded before. + +- In irrKlang.NET, IAudioRecorder.RecordedAudioData does not throw an + OutOfMemoryException anymore if nothing has been recorded yet. + +- ISoundSource::getForcedStreamingForceThreshold has been renamed to + ISoundSource::getForcedStreamingThreshold + +----------------------------------------------------------------------- + +irrKlang 1.1.2b + +- Added support for (external) multichannel sound hardware on MacOSX. + +----------------------------------------------------------------------- + +irrKlang 1.1.2 + +- Added support to play back 24 bit wave files. + +- The DirectSound drivers now use more aggressive sound buffer sharing, + causing irrKlang to use a lot less memory and also speeding it up a lot + when playing a lot of big sounds. + +- There is now a way to access the internal used audio interfaces (ALSA, DirectSound, + DirectSound8, WinMM, CoreAudio) using ISoundEngine::getInternalAudioInterface(). + +- There are now two .NET versions of irrKlang available, one for the .NET CLR 1.1 + and one for .NET CLR 2.0 (.NET Framework 2, 3 and 3.5). Of course, you can still + use every version with every project, this is mainly to reduce the size of installers. + See details in readme.txt + +- It is now possible in the .NET version to access the decoded sample audio data of + non-streamed sounds using ISound.SampleData + +- It is now possible in the .NET version to access the recorded audio data directly + using IAudioRecorder.RecordedAudioData + +- Fixed a bug in the .NET version of the method EnableCompressorSoundEffect() + which totally skrewed up its parameters. + +- Fixed a bug causing the AudioRecorder only to work for one recording session + in DirectSound. + +- Fixed a bug causing the irrklang DirectSound driver to start playing the sound when + it changing its 'looped' flag when the sound is paused. + +- There is now a new example for C# available which shows how to use irrKlang with + Windows.Forms. + +- The forced streaming treshold has been adjusted to 2MB + +- Fixed some documentation mistakes in ISoundEngine::addSoundSourceFromPCMData + +----------------------------------------------------------------------- + +irrKlang 1.1.0 + +- Several speed optimizations and memory usage improvments. + +- It is now possible to directly access the decoded PCM sample data of + every loaded sound source. + Use ISoundSource::getSampleData() for this. + +- Fixed a bug causing the UserData object and other resources not to be garbage + collected when using ISoundStopEventReceiver in the .NET version of irrKlang. + +- Fixed a bug causing the sudden end of sound loops under very rare circumstances. + +- The 'Could not init COM' warning was senseless and has been removed. + +----------------------------------------------------------------------- +irrKlang 1.0.4 + +- irrKlang is now able to record audio. Use createIrrKlangAudioRecorder() to create an + audio recorder object. It currently only works in Windows and with DirectSound (subject to change). + +- A new method ISoundEngine::addSoundSourceFromPCMData() now adds to possibility to use sound + source from pure PCM data. + +- The three method overloads of addSoundSource() have now been renamed to + addSoundSourceFromFile(), addSoundSourceFromMemoryFile(), and addSoundSourceAlias(). + +----------------------------------------------------------------------- +irrKlang 1.0.3 + +- irrKlang now supports Power PCs (PPC). All features and file formats except + Module playback (.mod, .it, .xm, .s3m) are now supported on this platform. + +- There is now a function to enumerate available audio devices. Select a device ID from this list to + let irrKlang use a specific audio device. You can create this list using + irrklang::ISoundDeviceList* list = createSoundDeviceList(); + or in .NET (C#): + IrrKlang.ISoundDeviceList list = new IrrKlang.ISoundDeviceList(); + +- The sound stop event receiver now has an additional parameter, describing the reason why the + sound has been stopped. The signature of the method is now + virtual void OnSoundStopped(ISound* sound, E_STOP_EVENT_CAUSE reason, void* userData) = 0; + or in .NET (C#): + public void OnSoundStopped(IrrKlang.ISound sound, IrrKlang.StopEventCause reason, object userData); + +- irrKlang.NET is now a signed assembly to work around some security hassle Microsoft introduced on Vista. + +- On newer linux versions (such as Ubuntu 7.10), irrKlang sometimes would play sound too fast or with + a lot of noise, this is repaired now. + +- The Linux version of irrKlang shared object file is now named + libirrKlang.so instead of previously irrKlang.so + +- ALSA driver latency highly improved + +- IrrKlang.NET now supports retrieving the audio format of a sound, using ISoundSource::AudioFormat. + +- IrrKlang can now optionally be told which sound device to use for sound output. In addition using + this feature, it is now possible to define an ALSA device name to be used for alsa output when calling + createIrrKlangDevice(). + +- irrKlang ignored the new flag ESEO_PRINT_DEBUG_INFO_TO_STDOUT on unix based operation systems, + this is fixed now. + +----------------------------------------------------------------------- +irrKlang 1.0.2 + +- Breaking interface changes: + - All interfaces are now located in one single, new namespace named 'irrklang'. + - vector3df is now named vec3df + - IReadFile is now named IFileReader + - IReferenceCounted is now named IRefCounted and IVirtualReferenceCounted now IVirtualRefCounted + - primitive types now have the prefix ik_ + - all header files have now the prefix ik_ + - IFileFactory::createAndOpenFile() is now named createFileReader(). + These changes where necessary to simplify and clean up the interface, as well as to make irrklang independent + of future changes of the Irrlicht Engine. + +- It is now possible to change the play position of a sound using ISound::setPlayPosition(). + +- Software devices such as ALSA, WinMM and CoreAudio also support teh setPlaybackSpeed() functionality now. + +- Max values of 3D sound now behave differently: They won't mute the sound anymore when + the max distance is reached. This should not affect if you set your 3D sound min/max values + correctly before: The audible radius of a sound is only influenced by the minimum value, + the maximum should be set to a extremely high value usually (such as 1mio) which is the + default. If the maximum value is set to a small value, the sound won't attenuate anymore + after this distance and stay audible from then on. + In short: In nearly all cases, it is not necessary to change the max value of the sound + if not in linear rolloff mode. Details can be found in the documentation. + +- It is now possible to retrieve the audio format of sound sources. Informations + like channel count (mono/stereo), frame count, sample rate, etc are possible to + be retrieved using ISoundSource::getAudioFormat() + +- The internals of irrKlang has been refactored: irrKlang.dll/.so/.dylib files are now smaller, use + an improved thread locking mechanism and should run a bit faster. + +- irrKlang now supports a RollOff factor for 3D sounds. Use ISoundEngine::setRolloffFactor() for this. + +- it is now possible to get the name of the used sound driver by calling ISoundEngine::getDriverName(); + +- irrKlang now only prints status messages to stdout if ESEO_PRINT_DEBUG_INFO_TO_STDOUT was set when + creating the device (which is the default). + +- There is a new example application included in the SDK: A music player. + +- ISound::getPlayPosition() didn't return 100% accurate positions in all cases, this is fixed now. + +- irrKlang won't touch files anymore for preloading when streaming was specified. + +- ISoundSource::getIsSeekingSupported() now returns if the sound supports seeking using + ISound::setPlayPosition(). + +- Fixed a problem with 3D sounds: On some sound boards on windows operating systems older than Vista, + the 3D sound would not stop at the maximum 3D distance when using DirectSound. + +- Using ISoundEngine::setDefault3DSoundMaxDistance() had a small bug, which caused the max distance + not to work in all cases, this is fixed now. + +----------------------------------------------------------------------- +irrKlang 1.0.1 + +- Removed the deprecated header ESoundEffects.h + +- Fixed a rarely happening bug causing irrKlang to crash when stopping streamed sounds in the software devices + at disadvantageous times. + +- Fixed a rarely happening bug which could have caused a deadlock when stopping a huge + amount of streamed at the same time sounds. + +- Documentation fixes + +----------------------------------------------------------------------- +irrKlang 1.0 + +- Added ISound::setIsLooped(), to make it possible to change the loop mode of sounds during runtime. + +- It is now possible to preload sounds when using the addSoundSource() method, by + setting the parameter 'preload' to true. If this flag is set to false (which is default) + the sound engine will not try to load the sound file when calling this method, + but only when play() is called with this sound source as parameter. + +- Plugins can now be loaded manually from a custom path using ISoundEngine::loadPlugins(); + +- The listener position is now set to a default value when starting up irrKlang. + Previously, when playing 3D sounds without changing or setting the listener position at all, + 3D sounds would sound differently based on the chosen audio driver. + +- Fixed a bug of the Linux version of irrKlang, causing ALSA to crash on + some very few systems (known as the '!snd_interval_empty(i)'-problem). + +- Resampling mono sounds in all devices except directSound (it was ok there already) + now uses only half the memory as before. + +- To reduce name clashes with the windows headers for people not using namespaces, + the Interface IUnknown has been renamed to IRefCounted. + +- IrrKlang can now be used easily together with the latest 6 versions of + Irrlicht (header compatibility). + +- Fixed a small bug in the .NET version which could return 'false' instead of 'true' under + special circumstances when calling isCurrentlyPlaying() (Microsoft compiler bug). + +- The documentation has been updated and extended with lots of examples. + +- Examples now also include project files for visual studio 6.0 + +----------------------------------------------------------------------- +irrKlang 1.0-RC1 + +- irrKlang now supports MacOSX, using CoreAudio. + There is a new sound output driver enumeration literal, named ESOD_CORE_AUDIO, which + will be chosen automaticly when using ESOD_AUTO_DETECT on MacOsX. + Please note that irrKlang is a universal binary for both x86 and ppc, but + only x86 hardware is supported yet, altough some few features might work with the + ppc irrKlang version. + +- This version is release candiate 1 for version 1.0. There are now known bugs in irrKlang + currently, and if no major bugs will be found, version 1.0 will be released after some time. + We are already working on new user requested features which will be integrated after the + 1.0 release. + +- irrKlang.NET is now able to override the file access just like the C++ version. There is + a tutorial in examples.net\CSharp.04.OverrideFileAccess demonstrating this. + Use IFileFactory with ISoundEngine::addFileFactory for this. + +- Added a method to irrKlang.NET, making it possible to add System::IO::Streams as sound + sources. Note that the stream is totally read into memory when adding the sound source. + If you want irrKlang to dynamically open and close custom file streams without loading + everything into memory, use the addFileFactory with your own IFileFactory implementation. + +- Documentation improvements for the .NET version. + +----------------------------------------------------------------------- +irrKlang 0.9.1 + +- License change: All of the irrKlang Pro features (except static linking and signed assembly) + are now available for non-commercial use too. Please take a closer look at the new + license and the website for details. + The license was changed because of lots of user requests, so that free and open + source projects are now able to use irrKlang pro's features as well. To compensate this, + this means that irrKlang is no more free for commercial use. + +- Mp3 files with ID3 v2 or later tags in it have not been played correctly in irrKlang, this is + fixed now. + +- It is now possible to add sound source aliases for an existing sound source. + This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. + Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances. + Use the now existing third overload of ISoundEngine::addSoundSource() which takes another + sound source as parameter for this. + +- added ISound::PlayLength property to irrKlang.NET to retrieve the length of sounds in milliseconds. + +- irrKlang.NET now needs a lower amount of memory every time a sound is played and also + frees the memory used by these sounds earlier. + +- irrKlang.NET now supports sound sources just as the irrKlang C++ version does, + which means better access and possibility to influence sounds. + +- irrKlang.NET now also supports default 3D min and max distances. + +- irrKlang.NET now supports playing sounds directly from custom memory areas, + byte arrays (byte[]). Use ISoundEngine.addSoundSource(yourMemoryArray, someName) for this. + +- Using irrKlang.NET, streamed sound files have not been closed on some systems. This is fixed now. + +- It is now possible to set the wanted stream mode for sound sources using + ISoundSource::setStreamMode(). + +- Reduced the file size of the irrKlang library again a bit. + +- There are two new tutorials for irrKlang.NET in C# available now. + +----------------------------------------------------------------------- + +irrKlang 0.9 + +- irrKlang is now available in two editions: + - irrKlang which is still free, also for commercial use + - irrKlang Pro, for a small license fee (see details on http://ambiera.com) + Some of the new features added in this version are only available in + irrKlang Pro (see website for details). The 'pro' features can be accessed + and tested with the free version as well, but the audio engine will start playing + additional sounds (female voice saying 'irrKlang pro') from time to time once + a pro feature has been used. + +- irrKlang now supports DirectSound8 as additional sound output driver. + Note that the E_SOUND_OUTPUT_DRIVER enumeration has a new member now: + ESOD_DIRECT_SOUND_8. The ESOD_DIRECT_SOUND is still available. + +- Doppler effects are now supported (with the DirectSound drivers at least). + Use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() + to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to + adjust two parameters influencing the doppler effects intensity. + +- There are now sound stop events: Events which are called when a sound has finished + playback. Use the new interface ISoundStopEventReciever for this. + The interface has only one method to be implemented by the user: OnSoundStopped(). + Implement this interface and set it via ISound::setSoundStopEventReciever(). + The sound stop event is guaranteed to be called when a sound or sound stream is finished, + either because the sound reached its playback end, its sound source was removed, + ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. + +- Sound effects are now usable when using the ESOD_DIRECT_SOUND_8 + driver (default). Available sound effects are: + - Chorus + - Compressor + - Distortion + - Echo + - Flanger + - Gargle + - 3DL2Reverb + - ParamEq + - WavesReverb + Those effects can be accessed via ISound::getSoundEffectControl(), if the + 'enableSoundEffects' flag was set to true when starting the sound with + play2D() or play3D(). + +- There is now the option to change the play back speed and the frequency + of a sound. Use ISound::setPlaybackSpeed() for this. + +- It is now possible to set a default volume for every sound source via + ISoundSource::setDefaultVolume(). + +- There is now a statically linkable version of irrKlang available (currently + windows and irrKlang pro only). + Just #Define IRRKLANG_STATIC in your project settings or before including the + irrKlang headers to use the static lib version of irrKlang. + Note that you need to use multi threaded runtime libraries in your project + when using irrKlang as static lib, other wise you will get linker errors + (like "__getmbcp already defined in LIBC.lib(mbctype.obj)") or random crashes. + In Visual Studio, this setting can be found in + Project Settings -> C++ -> Code Generation -> Runtime Library. + +- Memory sound sources are now copied by default, so the memory block can be discarded after + calling ISoundEngine::addSoundSource(). There is a new parameter 'copyMemory' which + can be set to false to make the engine use the old, non memory copying behavior. + +- ISoundEngine::getSoundSource() now has a second parameter making it possible + to only retrieve a already added sound source without loading it. + +- There is a new example available showing how to use sound effects. + +- Refactored a lot of internal code, reducing the file size of the + irrKlang binaries. + +- Fixed a possible synchronization problem (possible crash) + +----------------------------------------------------------------------- + +irrKlang 0.8.1 + +- There was a serious bug in the WAV file reader which read over the end of files, + when streamed, causing a short 'click' sound. Fixed now. + +- 8 Bit sound streams don't produce a click when stopped anymore. + +- Audio stream readers which report a wrong amount of frames in the stream now + don't get clipped before playing the end of the sound anymore. + +----------------------------------------------------------------------- + +irrKlang 0.8 + +- There are now two ways to set default min and max distances for 3D sounds: + ISoundEngine::setDefault3DSoundMinDistance(), ISoundEngine::setDefault3DSoundMaxDistance + for global min/max control, as well as + ISoundSource::setDefaultMinDistance(), ISoundSource::setDefaultMaxDistance(). + to influence the default min/max value based on the sound source. + +- Some documentation updates + +- The short 'click'/'pop' sound which sometimes has been played on streamed, non looped sounds + when using the DirectSound device is now removed. + +- The ALSA driver now also works with sound hardware not supporting power of two buffer sizes. + +- License change: irrKlang.so file may also be redistributed. + +----------------------------------------------------------------------- + +irrKlang 0.7 + +- Added possibility to remove sound sources (selective or all at once). + See ISoundEngine::removeSoundSource() (two overloads) and + ISoundEngine::removeAllSoundSources(). + +- There is now the possibility to get the length of any sound source or playing sound. + See ISound::getPlayLength() and ISoundSource::getPlayLength(). + +- Resources of finished played sounds are now freed much earlier, causing smaller memory usage. + +- When stream playback is paused, the play position returned by ISound::getPlayPosition() + won't advance forward anymore in DirectSound, this was a bug which is now fixed. + +- Fixed a bug which caused ISound::isFinished() to be returned incorrect values when + using the DirectSound driver. + +- Fixed a bug causing a wrong value being reported using getPlayPosition() when playing + very long streams using the WinMM or the ALSA driver. + +----------------------------------------------------------------------- + +irrKlang 0.6 + +- There are some new supported file formats: MOD, XM, IT and S3M. Implemented using the + excellent Dynamic Universal Music Bibliotheque. + +- irrKlang now is available for .NET languages (C#, VisualBasic.NET, + IronPhyton, Boo, Delphi.NET etc). + See /bin/dotnet for the binary, and /examples.net for some examples. + +- irrKlang now chooses sound drivers in a more intelligent way when running in + driver auto detect mode (ESOD_AUTO_DETECT). + For example when DirectSound is available but fails starting up (for whatever reason), + irrKlang will select the winMM driver instead of not playing any sound. + +- It is now possible to influence or disable the threshold where irrKlang desides + to stream a file regardless of the user specified setting. + Use ISoundSource::setForcedStreamingThreshold for this. + +- irrKlang is now compatible with Irrlicht 1.3, the IFileReader interface has been + updated. Meaning you can use the same IFileReader interfaces between those two + engines and for example make irrKlang read files using Irrlicht's file system. + +- irrKlang now needs even less memory when playing a lot of short soundfiles at the same time, + achieved through a nicer internal (de)allocation scheme. + +- When using software 3d sound (using winMM or ALSA), the left and right speaker were swapped. + This is fixed now. + +- Failed COM initialization is now only a warning, and irrKlang will not abort with an error. + +- Under some circumstances (bad windows scheduling, cpu intensive applications etc) it could + happen that looped, streamed sound filed played via DirectSound in irrKlang would play + strange noises after the first repeat. This has been corrected now. + +- On some hardware under Linux, irrKlang wasn't able to set the wanted buffer size, + this has been improved now. + +- Removed a bug causing visual studio 2005 projects not to compile when using irrKlang without + a WIN32 define. + +----------------------------------------------------------------------- + +irrKlang 0.5 + +- Linux is now supported as platform. irrKlang uses ALSA as output target here by default. + +- irrKlang now supports winMM as output driver next to DirectSound in Windows. + +- added a new method to pause/unpause all sounds: + ISoundEngine::setAllSoundsPaused( bool bPaused = true ) + +- The flag ESEO_LOAD_PLUGINS now correctly prevents loading of plugins if + not set. This was not working before. + +- ISoundEngine::stopAllSounds() didn't work with the DirectSound output driver correctly, + this has been corrected now. + +- irrKlang can now be used as static lib. Just #Define IRRKLANG_STATIC in your project + settings or before including the irrKlang headers to use the static lib version + of irrKlang. Note that you need to use multi threaded runtime libraries in your project + when using irrKlang as static lib, other wise you will get linker errors + (like "__getmbcp already defined in LIBC.lib(mbctype.obj)") or random crashes. + In Visual Studio, this setting can be found in + Project Settings -> C++ -> Code Generation -> Runtime Library. + (If the static library isn't released in this package it may come as separate archive) + +----------------------------------------------------------------------- + +irrKlang 0.4 + +- Added support for the GCC compiler + +- Added the possibility to load sounds directly from memory. + For this, two overloaded methods to the ISoundEngine interface have been added: + ISoundSource* addSoundSource(void* memory, ik_s32 sizeInBytes, const ik_c8* soundName); + ISoundSource* addSoundSource(const ik_c8* fileName, E_STREAM_MODE mode=SM_AUTO_DETECT); + +- Added possibility to override file access easily. + +- Added two tutorials: MemoryPlayback and OverrideFileAccess. + +- Added support for the Code::Blocks IDE + +- Removed streamMode parameter from getSoundSource(). If you needed this, please use + addSoundSource() now instead. + +- Sounds are now loaded correctly independent of their file extension. + +- irrKlang no longer crashes if more than one instance of it is created. + +----------------------------------------------------------------------- + +irrKlang 0.3 + +- Added the option to play mp3 files. This functionality is available as plugin and + works when the file ikpMP3.dll is available. Simply remove it if you don't want + or need mp3 support for your software. Please note that if you are using mp3 + files in your application, you might need to pay a license fee to Thompson for + their patent (This is nothing irrKlang specific, every application needs to do + this today if Thompson wants it to.) + The ikpMP3.dll decoder is available as full source in the \plugins directory + and licensed under the LGPL. + +- Added plugin support. Create a .dll which starts with ikp (for IrrKlangPlugin) + including a function looking like this: + __declspec(dllexport) void __stdcall irrKlangPluginInit( + ISoundEngine* engine, const char* version) { // your code here } + irrKlang will load the dll and invoke that function. There is an example plugin + with full source code in the \plugins directory which enhances irrKlang + to decode mp3 files. + +- IrrKlang now supports 3D buffers (enabled by default). Previously, they have been + emulated. By not specifying the ESEO_USE_3D_BUFFERS flag when calling + createIrrKlangDevice(), irrKlang will not use 3D buffers. + +- Added the possibility to write debug info to any windows debugger supporting + OutputDebugString() (like VisualStudio). This is pretty useful if your application + does not capture any console output. Use ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER to + enable this feature when calling createIrrKlangDevice(). + +- irrKlang now supports multiple rolloff models. 3D sounds are now played back with + a logarithmic rolloff by default. In previous versions, irrKlang used a linear rolloff + model. Use ESEO_LINEAR_ROLLOFF when calling createIrrKlangDevice() to switch + to the linear rolloff model. + +- The createIrrKlangDevice() function now accepts several options as flags. Note that + the C++ compiler automaticly converts bools to this flags so if you used a previous + version of the engine you might want to check if your parameters are correctly set. + +- Added the method ISound::getPlayPosition() which returns the current play position of + the sound in milliseconds. + +- Fixed a possible crash when stopping a streamed sound manually at the same time + it also stopped automaticly. + +- Fixed playback of looped streamed sounds causing artifacts under several circumstances. + +----------------------------------------------------------------------- + +irrKlang 0.2 + +- Fixed 3d positioning of sounds + +- Fixed a bug in ik_ISound.h causing irrKlang header not to compile with some strict compiler settings. + +- Added some internal performance improvements + +----------------------------------------------------------------------- + +irrKlang 0.1 + +Initial release. + +Although this is the first release, irrKlang already has some features: + +- Support for .WAV and .OGG files (MP3, FLAC, SPEEX support planned and +coming soon) + +- Buffered and streamed audio playback + +- Seamless 2D and 3D audio: It is possible to play short simple stereo +sounds as well multiple large streamed sound files in 3D space at the +same time for example. + +- High level autodetection: The engine can do everything for you. Just +tell it to play a sound file, and it will load, cache and/or stream +sound data for you automaticly, depending on what is best for +performance and memory usage. But if you want to specify how the engine +should handle this, you can specify this as well. + +- Extendable: Possibility to write own file format readers/decoders to +extend the engine with it. + +- Multi/Singlethreaded modes: The engine can run both multithreaded or +singlethreaded in the same thread as your application, to make it +possible to debug your application easier for example. + +- Low level audio output manipulation: Before starting to play a sound +or even during it is already playing, it is possible of course to alter +any aspect of it like panning, volume and 3d position. + +- Fast 3D audio on low end hardware: Because some low end audio hardware +is not able to play 3D sounds without significant performance loss or +some don't support 3d audio buffers at all, irrEdit has a high +performance 3d sound buffer emulator built-in, causing a sound +experience nearly as it was a real 3d sound buffer. + +- Separate music and sound control: As most applications want to +separate between sound and music playback, the engine offers to control +them separately, like for example via a master volume control. No need +to manage alls your playing sounds just to change the volume of all +sounds. (The control of the 'music' part in the API is not available in +version 0.1 yet, but can be used via normal sounds already) + +- Full playback control: Play any sound and forget about it if you want. +Then later, you can query at any time which sound is currently playing +and influene this if you want. + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/annotated.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/annotated.html new file mode 100644 index 0000000..6ad80c5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/annotated.html @@ -0,0 +1,99 @@ + + + + + +irrKlang: Class List + + + + + + + + + +
+

Class List

Here are the classes, structs, unions and interfaces with brief descriptions: + + + + + + + + + + + + + + + + + + +
irrklang::IAudioRecorderInterface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function
irrklang::IAudioStreamReads and decodes audio data into an usable audio stream for the ISoundEngine
irrklang::IAudioStreamLoaderClass which is able to create an audio file stream from a file
irrklang::ICapturedAudioDataReceiverInterface to be implemented by the user if access to the recorded audio data is needed
irrklang::IFileFactoryInterface to overwrite file access in irrKlang
irrklang::IFileReaderInterface providing read acess to a file
irrklang::IRefCountedBase class of most objects of the irrKlang
irrklang::ISoundRepresents a sound which is currently played
irrklang::ISoundDeviceListA list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list
irrklang::ISoundEffectControlInterface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound
irrklang::ISoundEngineInterface to the sound engine, for playing 3d and 2d sound and music
irrklang::ISoundMixedOutputReceiverInterface to be implemented by the user, which recieves the mixed output when it it played by the sound engine
irrklang::ISoundSourceA sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings
irrklang::ISoundStopEventReceiverInterface to be implemented by the user, which recieves sound stop events
irrklang::IVirtualRefCountedReference counting base class for objects in the Irrlicht Engine similar to IRefCounted
irrklang::SAudioStreamFormatStructure describing an audio stream format with helper functions
irrklang::SInternalAudioInterfaceStructure for returning pointers to the internal audio interface
irrklang::vec3d< T >3d vector template class for representing vectors and points in 3d
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classes.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classes.html new file mode 100644 index 0000000..251f3e4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classes.html @@ -0,0 +1,85 @@ + + + + + +irrKlang: Alphabetical List + + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder-members.html new file mode 100644 index 0000000..7757b4f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder-members.html @@ -0,0 +1,93 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IAudioRecorder Member List

This is the complete list of members for irrklang::IAudioRecorder, including all inherited members. + + + + + + + + + + + + + +
addSoundSourceFromRecordedAudio(const char *soundName)=0irrklang::IAudioRecorder [pure virtual]
clearRecordedAudioDataBuffer()=0irrklang::IAudioRecorder [pure virtual]
drop()irrklang::IRefCounted [inline]
getAudioFormat()=0irrklang::IAudioRecorder [pure virtual]
getDriverName()=0irrklang::IAudioRecorder [pure virtual]
getRecordedAudioData()=0irrklang::IAudioRecorder [pure virtual]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
isRecording()=0irrklang::IAudioRecorder [pure virtual]
startRecordingBufferedAudio(ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0irrklang::IAudioRecorder [pure virtual]
startRecordingCustomHandledAudio(ICapturedAudioDataReceiver *receiver, ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0irrklang::IAudioRecorder [pure virtual]
stopRecordingAudio()=0irrklang::IAudioRecorder [pure virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.gif new file mode 100644 index 0000000..fb2f19d Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.html new file mode 100644 index 0000000..3998265 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_recorder.html @@ -0,0 +1,368 @@ + + + + + +irrKlang: irrklang::IAudioRecorder Class Reference + + + + + + + + + +
+

irrklang::IAudioRecorder Class Reference

+

Interface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function. +More...

+ +

#include <ik_IAudioRecorder.h>

+
+Inheritance diagram for irrklang::IAudioRecorder:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual bool startRecordingBufferedAudio (ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0
 Starts recording audio.
virtual bool startRecordingCustomHandledAudio (ICapturedAudioDataReceiver *receiver, ik_s32 sampleRate=22000, ESampleFormat sampleFormat=ESF_S16, ik_s32 channelCount=1)=0
 Starts recording audio.
virtual void stopRecordingAudio ()=0
 Stops recording audio.
virtual ISoundSourceaddSoundSourceFromRecordedAudio (const char *soundName)=0
 Creates a sound source for the recorded audio data.
virtual void clearRecordedAudioDataBuffer ()=0
 Clears recorded audio data buffer, freeing memory.
virtual bool isRecording ()=0
 Returns if the recorder is currently recording audio.
virtual SAudioStreamFormat getAudioFormat ()=0
 Returns the audio format of the recorded audio data.
virtual void * getRecordedAudioData ()=0
 Returns a pointer to the recorded audio data.
virtual const char * getDriverName ()=0
 returns the name of the sound driver, like 'ALSA' for the alsa device.
+

Detailed Description

+

Interface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function.

+

It creates sound sources into an ISoundEngine which then can be played there. See Recording Audio for an example on how to use this.

+

Member Function Documentation

+ +
+
+ + + + + + + + + +
virtual ISoundSource* irrklang::IAudioRecorder::addSoundSourceFromRecordedAudio (const char *  soundName )  [pure virtual]
+
+
+ +

Creates a sound source for the recorded audio data.

+

The returned sound source pointer then can be used to play back the recorded audio data using ISoundEngine::play2D(). This method only will succeed if the audio was recorded using startRecordingBufferedAudio() and audio recording is currently stopped.

+
Parameters:
+ + +
soundName Name of the virtual sound file (e.g. "someRecordedAudio"). You can also use this name when calling play3D() or play2D().
+
+
+ +
+
+ +
+
+ + + + + + + + +
virtual void irrklang::IAudioRecorder::clearRecordedAudioDataBuffer ( )  [pure virtual]
+
+
+ +

Clears recorded audio data buffer, freeing memory.

+

This method will only succeed if audio recording is currently stopped.

+ +
+
+ +
+
+ + + + + + + + +
virtual SAudioStreamFormat irrklang::IAudioRecorder::getAudioFormat ( )  [pure virtual]
+
+
+ +

Returns the audio format of the recorded audio data.

+

Also contains informations about the length of the recorded audio stream.

+ +
+
+ +
+
+ + + + + + + + +
virtual const char* irrklang::IAudioRecorder::getDriverName ( )  [pure virtual]
+
+
+ +

returns the name of the sound driver, like 'ALSA' for the alsa device.

+

Possible returned strings are "NULL", "ALSA", "CoreAudio", "winMM", "DirectSound" and "DirectSound8".

+ +
+
+ +
+
+ + + + + + + + +
virtual void* irrklang::IAudioRecorder::getRecordedAudioData ( )  [pure virtual]
+
+
+ +

Returns a pointer to the recorded audio data.

+

This method will only succeed if audio recording is currently stopped and something was recorded previously using startRecordingBufferedAudio(). The lenght of the buffer can be retrieved using getAudioFormat().getSampleDataSize(). Note that the pointer is only valid as long as not clearRecordedAudioDataBuffer() is called or another sample is recorded.

+ +
+
+ +
+
+ + + + + + + + +
virtual bool irrklang::IAudioRecorder::isRecording ( )  [pure virtual]
+
+
+ +

Returns if the recorder is currently recording audio.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool irrklang::IAudioRecorder::startRecordingBufferedAudio (ik_s32  sampleRate = 22000,
ESampleFormat  sampleFormat = ESF_S16,
ik_s32  channelCount = 1 
) [pure virtual]
+
+
+ +

Starts recording audio.

+

Clears all possibly previously recorded buffered audio data and starts to record. When finished recording audio data, call stopRecordingAudio(). All recorded audio data gets stored into an internal audio buffer, which can then be accessed for example using addSoundSourceFromRecordedAudio() or getRecordedAudioData(). For recording audio data not into an internal audio buffer, use startRecordingCustomHandledAudio().

+
Parameters:
+ + + + +
sampleRate,: Sample rate of the recorded audio.
sampleFormat,: Sample format of the recorded audio.
channelCount,: Amount of audio channels.
+
+
+
Returns:
Returns true if successfully started recording and false if not.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool irrklang::IAudioRecorder::startRecordingCustomHandledAudio (ICapturedAudioDataReceiver receiver,
ik_s32  sampleRate = 22000,
ESampleFormat  sampleFormat = ESF_S16,
ik_s32  channelCount = 1 
) [pure virtual]
+
+
+ +

Starts recording audio.

+

Clears all possibly previously recorded buffered audio data and starts to record audio data, which is delivered to a custom user callback interface. When finished recording audio data, call stopRecordingAudio(). If instead of recording the data to the receiver interface recording into a managed buffer is wished, use startRecordingBufferedAudio() instead.

+
Parameters:
+ + + + + +
receiver,: Interface to be implemented by the user, gets called once for each captured audio data chunk.
sampleRate,: Sample rate of the recorded audio.
sampleFormat,: Sample format of the recorded audio.
channelCount,: Amount of audio channels.
+
+
+
Returns:
Returns true if successfully started recording and false if not.
+ +
+
+ +
+
+ + + + + + + + +
virtual void irrklang::IAudioRecorder::stopRecordingAudio ( )  [pure virtual]
+
+
+ +

Stops recording audio.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream-members.html new file mode 100644 index 0000000..25dc102 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream-members.html @@ -0,0 +1,89 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IAudioStream Member List

This is the complete list of members for irrklang::IAudioStream, including all inherited members. + + + + + + + + + +
drop()irrklang::IRefCounted [inline]
getFormat()=0irrklang::IAudioStream [pure virtual]
getIsSeekingSupported()irrklang::IAudioStream [inline, virtual]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
readFrames(void *target, ik_s32 frameCountToRead)=0irrklang::IAudioStream [pure virtual]
setPosition(ik_s32 pos)=0irrklang::IAudioStream [pure virtual]
~IAudioStream()irrklang::IAudioStream [inline, virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.gif new file mode 100644 index 0000000..6b153d4 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.html new file mode 100644 index 0000000..727a97d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream.html @@ -0,0 +1,239 @@ + + + + + +irrKlang: irrklang::IAudioStream Class Reference + + + + + + + + + +
+

irrklang::IAudioStream Class Reference

+

Reads and decodes audio data into an usable audio stream for the ISoundEngine. +More...

+ +

#include <ik_IAudioStream.h>

+
+Inheritance diagram for irrklang::IAudioStream:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + + + + + + + + +

Public Member Functions

virtual ~IAudioStream ()
 destructor
virtual SAudioStreamFormat getFormat ()=0
 returns format of the audio stream
virtual bool setPosition (ik_s32 pos)=0
 sets the position of the audio stream.
virtual bool getIsSeekingSupported ()
 returns true if the audio stream is seekable
virtual ik_s32 readFrames (void *target, ik_s32 frameCountToRead)=0
 tells the audio stream to read frameCountToRead audio frames into the specified buffer
+

Detailed Description

+

Reads and decodes audio data into an usable audio stream for the ISoundEngine.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::IAudioStream::~IAudioStream ( )  [inline, virtual]
+
+
+ +

destructor

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual SAudioStreamFormat irrklang::IAudioStream::getFormat ( )  [pure virtual]
+
+
+ +

returns format of the audio stream

+ +
+
+ +
+
+ + + + + + + + +
virtual bool irrklang::IAudioStream::getIsSeekingSupported ( )  [inline, virtual]
+
+
+ +

returns true if the audio stream is seekable

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual ik_s32 irrklang::IAudioStream::readFrames (void *  target,
ik_s32  frameCountToRead 
) [pure virtual]
+
+
+ +

tells the audio stream to read frameCountToRead audio frames into the specified buffer

+
Parameters:
+ + + +
target,: Target data buffer to the method will write the read frames into. The specified buffer will be at least getFormat().getFrameSize()*frameCountToRead bytes big.
frameCountToRead,: amount of frames to be read.
+
+
+
Returns:
Returns amount of frames really read. Should be frameCountToRead in most cases.
+ +
+
+ +
+
+ + + + + + + + + +
virtual bool irrklang::IAudioStream::setPosition (ik_s32  pos )  [pure virtual]
+
+
+ +

sets the position of the audio stream.

+

For example to let the stream be read from the beginning of the file again, setPosition(0) would be called. This is usually done be the sound engine to loop a stream after if has reached the end. Return true if sucessful and 0 if not.

+
Parameters:
+ + +
pos,: Position in frames.
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader-members.html new file mode 100644 index 0000000..372cf6e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader-members.html @@ -0,0 +1,87 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IAudioStreamLoader Member List

This is the complete list of members for irrklang::IAudioStreamLoader, including all inherited members. + + + + + + + +
createAudioStream(IFileReader *file)=0irrklang::IAudioStreamLoader [pure virtual]
drop()irrklang::IRefCounted [inline]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
isALoadableFileExtension(const ik_c8 *fileName)=0irrklang::IAudioStreamLoader [pure virtual]
~IAudioStreamLoader()irrklang::IAudioStreamLoader [inline, virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.gif new file mode 100644 index 0000000..57bd20d Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.html new file mode 100644 index 0000000..f126989 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_audio_stream_loader.html @@ -0,0 +1,175 @@ + + + + + +irrKlang: irrklang::IAudioStreamLoader Class Reference + + + + + + + + + +
+

irrklang::IAudioStreamLoader Class Reference

+

Class which is able to create an audio file stream from a file. +More...

+ +

#include <ik_IAudioStreamLoader.h>

+
+Inheritance diagram for irrklang::IAudioStreamLoader:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + + + + +

Public Member Functions

virtual ~IAudioStreamLoader ()
 destructor
virtual bool isALoadableFileExtension (const ik_c8 *fileName)=0
 Returns true if the file maybe is able to be loaded by this class.
virtual IAudioStreamcreateAudioStream (IFileReader *file)=0
 Creates an audio file input stream from a file.
+

Detailed Description

+

Class which is able to create an audio file stream from a file.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::IAudioStreamLoader::~IAudioStreamLoader ( )  [inline, virtual]
+
+
+ +

destructor

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + + +
virtual IAudioStream* irrklang::IAudioStreamLoader::createAudioStream (IFileReader file )  [pure virtual]
+
+
+ +

Creates an audio file input stream from a file.

+
Returns:
Pointer to the created audio stream. Returns 0 if loading failed. If you no longer need the stream, you should call IAudioFileStream::drop(). See IRefCounted::drop() for more information.
+ +
+
+ +
+
+ + + + + + + + + +
virtual bool irrklang::IAudioStreamLoader::isALoadableFileExtension (const ik_c8 fileName )  [pure virtual]
+
+
+ +

Returns true if the file maybe is able to be loaded by this class.

+

This decision should be based only on the file extension (e.g. ".wav"). The given filename string is guaranteed to be lower case.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver-members.html new file mode 100644 index 0000000..9077d4a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver-members.html @@ -0,0 +1,85 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ICapturedAudioDataReceiver Member List

This is the complete list of members for irrklang::ICapturedAudioDataReceiver, including all inherited members. + + + + + +
drop()irrklang::IRefCounted [inline]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
OnReceiveAudioDataStreamChunk(unsigned char *audioData, unsigned long lengthInBytes)=0irrklang::ICapturedAudioDataReceiver [pure virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.gif new file mode 100644 index 0000000..3db3a07 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.html new file mode 100644 index 0000000..2b50b05 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_captured_audio_data_receiver.html @@ -0,0 +1,147 @@ + + + + + +irrKlang: irrklang::ICapturedAudioDataReceiver Class Reference + + + + + + + + + +
+

irrklang::ICapturedAudioDataReceiver Class Reference

+

Interface to be implemented by the user if access to the recorded audio data is needed. +More...

+ +

#include <ik_IAudioRecorder.h>

+
+Inheritance diagram for irrklang::ICapturedAudioDataReceiver:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + +

Public Member Functions

virtual void OnReceiveAudioDataStreamChunk (unsigned char *audioData, unsigned long lengthInBytes)=0
 Gets called once for each captured audio data chunk.
+

Detailed Description

+

Interface to be implemented by the user if access to the recorded audio data is needed.

+

Is used as parameter in IAudioRecorder::startRecordingCustomHandledAudio.

+

Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual void irrklang::ICapturedAudioDataReceiver::OnReceiveAudioDataStreamChunk (unsigned char *  audioData,
unsigned long  lengthInBytes 
) [pure virtual]
+
+
+ +

Gets called once for each captured audio data chunk.

+

See IAudioRecorder::startRecordingCustomHandledAudio for details.

+
Parameters:
+ + + +
audioData,: Pointer to a part of the recorded audio data
lengthInBytes,: Amount of bytes in the audioData buffer.
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory-members.html new file mode 100644 index 0000000..4e78302 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory-members.html @@ -0,0 +1,86 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IFileFactory Member List

This is the complete list of members for irrklang::IFileFactory, including all inherited members. + + + + + + +
createFileReader(const ik_c8 *filename)=0irrklang::IFileFactory [pure virtual]
drop()irrklang::IRefCounted [inline]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
~IFileFactory()irrklang::IFileFactory [inline, virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.gif new file mode 100644 index 0000000..8f7d81d Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.html new file mode 100644 index 0000000..cb0708d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_factory.html @@ -0,0 +1,157 @@ + + + + + +irrKlang: irrklang::IFileFactory Class Reference + + + + + + + + + +
+

irrklang::IFileFactory Class Reference

+

Interface to overwrite file access in irrKlang. +More...

+ +

#include <ik_IFileFactory.h>

+
+Inheritance diagram for irrklang::IFileFactory:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + +

Public Member Functions

virtual ~IFileFactory ()
virtual IFileReadercreateFileReader (const ik_c8 *filename)=0
 Opens a file for read access.
+

Detailed Description

+

Interface to overwrite file access in irrKlang.

+

Derive your own class from IFileFactory, overwrite the createFileReader() method and return your own implemented IFileReader to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::IFileFactory::~IFileFactory ( )  [inline, virtual]
+
+
+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + + +
virtual IFileReader* irrklang::IFileFactory::createFileReader (const ik_c8 filename )  [pure virtual]
+
+
+ +

Opens a file for read access.

+

Derive your own class from IFileFactory, overwrite this method and return your own implemented IFileReader to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.

+
Parameters:
+ + +
filename Name of file to open.
+
+
+
Returns:
Returns a pointer to the created file interface. The returned pointer should be dropped when no longer needed. See IRefCounted::drop() for more information. Returns 0 if file cannot be opened.
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader-members.html new file mode 100644 index 0000000..56d07e0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader-members.html @@ -0,0 +1,90 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IFileReader Member List

This is the complete list of members for irrklang::IFileReader, including all inherited members. + + + + + + + + + + +
drop()irrklang::IRefCounted [inline]
getFileName()=0irrklang::IFileReader [pure virtual]
getPos()=0irrklang::IFileReader [pure virtual]
getSize()=0irrklang::IFileReader [pure virtual]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
read(void *buffer, ik_u32 sizeToRead)=0irrklang::IFileReader [pure virtual]
seek(ik_s32 finalPos, bool relativeMovement=false)=0irrklang::IFileReader [pure virtual]
~IFileReader()irrklang::IFileReader [inline, virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.gif new file mode 100644 index 0000000..f9d8667 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.html new file mode 100644 index 0000000..d31686d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_file_reader.html @@ -0,0 +1,260 @@ + + + + + +irrKlang: irrklang::IFileReader Class Reference + + + + + + + + + +
+

irrklang::IFileReader Class Reference

+

Interface providing read acess to a file. +More...

+ +

#include <ik_IFileReader.h>

+
+Inheritance diagram for irrklang::IFileReader:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + + + + +

Public Member Functions

virtual ~IFileReader ()
virtual ik_s32 read (void *buffer, ik_u32 sizeToRead)=0
virtual bool seek (ik_s32 finalPos, bool relativeMovement=false)=0
virtual ik_s32 getSize ()=0
virtual ik_s32 getPos ()=0
virtual const ik_c8getFileName ()=0
+

Detailed Description

+

Interface providing read acess to a file.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::IFileReader::~IFileReader ( )  [inline, virtual]
+
+
+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual const ik_c8* irrklang::IFileReader::getFileName ( )  [pure virtual]
+
+
+

Returns name of file.

+
Returns:
Returns the file name as zero terminated character string.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_s32 irrklang::IFileReader::getPos ( )  [pure virtual]
+
+
+

Returns the current position in the file.

+
Returns:
Returns the current position in the file in bytes.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_s32 irrklang::IFileReader::getSize ( )  [pure virtual]
+
+
+

Returns size of file.

+
Returns:
Returns the size of the file in bytes.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual ik_s32 irrklang::IFileReader::read (void *  buffer,
ik_u32  sizeToRead 
) [pure virtual]
+
+
+

Reads an amount of bytes from the file.

+
Parameters:
+ + + +
buffer,: Pointer to buffer where to read bytes will be written to.
sizeToRead,: Amount of bytes to read from the file.
+
+
+
Returns:
Returns how much bytes were read.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
virtual bool irrklang::IFileReader::seek (ik_s32  finalPos,
bool  relativeMovement = false 
) [pure virtual]
+
+
+

Changes position in file, returns true if successful.

+
Parameters:
+ + + +
finalPos,: Destination position in the file.
relativeMovement,: If set to true, the position in the file is changed relative to current position. Otherwise the position is changed from beginning of file.
+
+
+
Returns:
Returns true if successful, otherwise false.
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted-members.html new file mode 100644 index 0000000..455ee9a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted-members.html @@ -0,0 +1,84 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IRefCounted Member List

This is the complete list of members for irrklang::IRefCounted, including all inherited members. + + + + +
drop()irrklang::IRefCounted [inline]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.gif new file mode 100644 index 0000000..32f145c Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.html new file mode 100644 index 0000000..97755a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_ref_counted.html @@ -0,0 +1,205 @@ + + + + + +irrKlang: irrklang::IRefCounted Class Reference + + + + + + + + + +
+

irrklang::IRefCounted Class Reference

+

Base class of most objects of the irrKlang. +More...

+ +

#include <ik_IRefCounted.h>

+
+Inheritance diagram for irrklang::IRefCounted:
+
+
+ + +irrklang::IAudioRecorder +irrklang::IAudioStream +irrklang::IAudioStreamLoader +irrklang::ICapturedAudioDataReceiver +irrklang::IFileFactory +irrklang::IFileReader +irrklang::ISoundDeviceList +irrklang::ISoundEngine + +
+
+ +

List of all members.

+ + + + + + + + +

Public Member Functions

 IRefCounted ()
 Constructor.
virtual ~IRefCounted ()
 Destructor.
void grab ()
bool drop ()
+

Detailed Description

+

Base class of most objects of the irrKlang.

+

This class provides reference counting through the methods grab() and drop(). It also is able to store a debug string for every instance of an object. Most objects of irrKlang are derived from IRefCounted, and so they are reference counted.

+

When you receive an object in irrKlang (for example an ISound using play2D() or play3D()), and you no longer need the object, you have to call drop(). This will destroy the object, if grab() was not called in another part of you program, because this part still needs the object. Note, that you only don't need to call drop() for all objects you receive, it will be explicitely noted in the documentation.

+

A simple example:

+

If you want to play a sound, you may want to call the method ISoundEngine::play2D. You call ISound* mysound = engine->play2D("foobar.mp3", false, false true); If you no longer need the sound interface, call mysound->drop(). The sound may still play on after this because the engine still has a reference to that sound, but you can be sure that it's memory will be released as soon the sound is no longer used.

+

If you want to add a sound source, you may want to call a method ISoundEngine::addSoundSourceFromFile. You do this like ISoundSource* mysource = engine->addSoundSourceFromFile("example.jpg"); You will not have to drop the pointer to the source, because sound sources are managed by the engine (it will live as long as the sound engine) and the documentation says so.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
irrklang::IRefCounted::IRefCounted ( )  [inline]
+
+
+ +

Constructor.

+ +
+
+ +
+
+ + + + + + + + +
virtual irrklang::IRefCounted::~IRefCounted ( )  [inline, virtual]
+
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + +
bool irrklang::IRefCounted::drop ( )  [inline]
+
+
+

When you receive an object in irrKlang (for example an ISound using play2D() or play3D()), and you no longer need the object, you have to call drop(). This will destroy the object, if grab() was not called in another part of you program, because this part still needs the object. Note, that you only don't need to call drop() for all objects you receive, it will be explicitely noted in the documentation.

+

A simple example:

+

If you want to play a sound, you may want to call the method ISoundEngine::play2D. You call ISound* mysound = engine->play2D("foobar.mp3", false, false true); If you no longer need the sound interface, call mysound->drop(). The sound may still play on after this because the engine still has a reference to that sound, but you can be sure that it's memory will be released as soon the sound is no longer used.

+ +
+
+ +
+
+ + + + + + + + +
void irrklang::IRefCounted::grab ( )  [inline]
+
+
+

Grabs the object. Increments the reference counter by one. Someone who calls grab() to an object, should later also call drop() to it. If an object never gets as much drop() as grab() calls, it will never be destroyed. The IRefCounted class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of irrklang are derived from IRefCounted, and so they are reference counted.

+

When you receive an object in irrKlang (for example an ISound using play2D() or play3D()), and you no longer need the object, you have to call drop(). This will destroy the object, if grab() was not called in another part of you program, because this part still needs the object. Note, that you only don't need to call drop() for all objects you receive, it will be explicitely noted in the documentation.

+

A simple example:

+

If you want to play a sound, you may want to call the method ISoundEngine::play2D. You call ISound* mysound = engine->play2D("foobar.mp3", false, false true); If you no longer need the sound interface, call mysound->drop(). The sound may still play on after this because the engine still has a reference to that sound, but you can be sure that it's memory will be released as soon the sound is no longer used.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound-members.html new file mode 100644 index 0000000..2ce5ba3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound-members.html @@ -0,0 +1,109 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISound Member List

This is the complete list of members for irrklang::ISound, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
drop()=0irrklang::IVirtualRefCounted [pure virtual]
getIsPaused()=0irrklang::ISound [pure virtual]
getMaxDistance()=0irrklang::ISound [pure virtual]
getMinDistance()=0irrklang::ISound [pure virtual]
getPan()=0irrklang::ISound [pure virtual]
getPlaybackSpeed()=0irrklang::ISound [pure virtual]
getPlayLength()=0irrklang::ISound [pure virtual]
getPlayPosition()=0irrklang::ISound [pure virtual]
getPosition()=0irrklang::ISound [pure virtual]
getSoundEffectControl()=0irrklang::ISound [pure virtual]
getSoundSource()=0irrklang::ISound [pure virtual]
getVelocity()=0irrklang::ISound [pure virtual]
getVolume()=0irrklang::ISound [pure virtual]
grab()=0irrklang::IVirtualRefCounted [pure virtual]
isFinished()=0irrklang::ISound [pure virtual]
isLooped()=0irrklang::ISound [pure virtual]
setIsLooped(bool looped)=0irrklang::ISound [pure virtual]
setIsPaused(bool paused=true)=0irrklang::ISound [pure virtual]
setMaxDistance(ik_f32 max)=0irrklang::ISound [pure virtual]
setMinDistance(ik_f32 min)=0irrklang::ISound [pure virtual]
setPan(ik_f32 pan)=0irrklang::ISound [pure virtual]
setPlaybackSpeed(ik_f32 speed=1.0f)=0irrklang::ISound [pure virtual]
setPlayPosition(ik_u32 pos)=0irrklang::ISound [pure virtual]
setPosition(vec3df position)=0irrklang::ISound [pure virtual]
setSoundStopEventReceiver(ISoundStopEventReceiver *reciever, void *userData=0)=0irrklang::ISound [pure virtual]
setVelocity(vec3df vel)=0irrklang::ISound [pure virtual]
setVolume(ik_f32 volume)=0irrklang::ISound [pure virtual]
stop()=0irrklang::ISound [pure virtual]
~IVirtualRefCounted()irrklang::IVirtualRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.gif new file mode 100644 index 0000000..10d9d70 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.html new file mode 100644 index 0000000..1353932 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound.html @@ -0,0 +1,714 @@ + + + + + +irrKlang: irrklang::ISound Class Reference + + + + + + + + + +
+

irrklang::ISound Class Reference

+

Represents a sound which is currently played. +More...

+ +

#include <ik_ISound.h>

+
+Inheritance diagram for irrklang::ISound:
+
+
+ + +irrklang::IVirtualRefCounted + +
+
+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual ISoundSourcegetSoundSource ()=0
 returns source of the sound which stores the filename and other informations about that sound
virtual void setIsPaused (bool paused=true)=0
 returns if the sound is paused
virtual bool getIsPaused ()=0
 returns if the sound is paused
virtual void stop ()=0
 Will stop the sound and free its resources.
virtual ik_f32 getVolume ()=0
 returns volume of the sound, a value between 0 (mute) and 1 (full volume).
virtual void setVolume (ik_f32 volume)=0
 sets the volume of the sound, a value between 0 (mute) and 1 (full volume).
virtual void setPan (ik_f32 pan)=0
 sets the pan of the sound. Takes a value between -1 and 1, 0 is center.
virtual ik_f32 getPan ()=0
 returns the pan of the sound. Takes a value between -1 and 1, 0 is center.
virtual bool isLooped ()=0
 returns if the sound has been started to play looped
virtual void setIsLooped (bool looped)=0
 changes the loop mode of the sound.
virtual bool isFinished ()=0
 returns if the sound has finished playing.
virtual void setMinDistance (ik_f32 min)=0
 Sets the minimal distance if this is a 3D sound.
virtual ik_f32 getMinDistance ()=0
 Returns the minimal distance if this is a 3D sound.
virtual void setMaxDistance (ik_f32 max)=0
 Sets the maximal distance if this is a 3D sound.
virtual ik_f32 getMaxDistance ()=0
 Returns the maximal distance if this is a 3D sound.
virtual void setPosition (vec3df position)=0
 sets the position of the sound in 3d space
virtual vec3df getPosition ()=0
 returns the position of the sound in 3d space
virtual void setVelocity (vec3df vel)=0
 sets the position of the sound in 3d space, needed for Doppler effects.
virtual vec3df getVelocity ()=0
 returns the velocity of the sound in 3d space, needed for Doppler effects.
virtual ik_u32 getPlayPosition ()=0
 returns the current play position of the sound in milliseconds.
virtual bool setPlayPosition (ik_u32 pos)=0
 sets the current play position of the sound in milliseconds.
virtual bool setPlaybackSpeed (ik_f32 speed=1.0f)=0
 Sets the playback speed (frequency) of the sound.
virtual ik_f32 getPlaybackSpeed ()=0
 Returns the playback speed set by setPlaybackSpeed(). Default: 1.0f.
virtual ik_u32 getPlayLength ()=0
 returns the play length of the sound in milliseconds.
virtual ISoundEffectControlgetSoundEffectControl ()=0
 Returns the sound effect control interface for this sound.
virtual void setSoundStopEventReceiver (ISoundStopEventReceiver *reciever, void *userData=0)=0
 Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.
+

Detailed Description

+

Represents a sound which is currently played.

+

The sound can be stopped, its volume or pan changed, effects added/removed and similar using this interface. Creating sounds is done using ISoundEngine::play2D() or ISoundEngine::play3D(). More informations about the source of a sound can be obtained from the ISoundSource interface.

+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual bool irrklang::ISound::getIsPaused ( )  [pure virtual]
+
+
+ +

returns if the sound is paused

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISound::getMaxDistance ( )  [pure virtual]
+
+
+ +

Returns the maximal distance if this is a 3D sound.

+

See setMaxDistance() for details.

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISound::getMinDistance ( )  [pure virtual]
+
+
+ +

Returns the minimal distance if this is a 3D sound.

+

See setMinDistance() for details.

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISound::getPan ( )  [pure virtual]
+
+
+ +

returns the pan of the sound. Takes a value between -1 and 1, 0 is center.

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISound::getPlaybackSpeed ( )  [pure virtual]
+
+
+ +

Returns the playback speed set by setPlaybackSpeed(). Default: 1.0f.

+

See setPlaybackSpeed() for details

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_u32 irrklang::ISound::getPlayLength ( )  [pure virtual]
+
+
+ +

returns the play length of the sound in milliseconds.

+

Returns -1 if not known for this sound for example because its decoder does not support length reporting or it is a file stream of unknown size. Note: You can also use ISoundSource::getPlayLength() to get the length of a sound without actually needing to play it.

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_u32 irrklang::ISound::getPlayPosition ( )  [pure virtual]
+
+
+ +

returns the current play position of the sound in milliseconds.

+
Returns:
Returns -1 if not implemented or possible for this sound for example because it already has been stopped and freed internally or similar.
+ +
+
+ +
+
+ + + + + + + + +
virtual vec3df irrklang::ISound::getPosition ( )  [pure virtual]
+
+
+ +

returns the position of the sound in 3d space

+ +
+
+ +
+
+ + + + + + + + +
virtual ISoundEffectControl* irrklang::ISound::getSoundEffectControl ( )  [pure virtual]
+
+
+ +

Returns the sound effect control interface for this sound.

+

Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can be controlled using this. The interface pointer is only valid as long as the ISound pointer is valid. If the ISound pointer gets dropped (IVirtualRefCounted::drop()), the ISoundEffects may not be used any more.

+
Returns:
Returns a pointer to the sound effects interface if available. The sound has to be started via ISoundEngine::play2D() or ISoundEngine::play3D(), with the flag enableSoundEffects=true, otherwise 0 will be returned. Note that if the output driver does not support sound effects, 0 will be returned as well.
+ +
+
+ +
+
+ + + + + + + + +
virtual ISoundSource* irrklang::ISound::getSoundSource ( )  [pure virtual]
+
+
+ +

returns source of the sound which stores the filename and other informations about that sound

+
Returns:
Returns the sound source poitner of this sound. May return 0 if the sound source has been removed.
+ +
+
+ +
+
+ + + + + + + + +
virtual vec3df irrklang::ISound::getVelocity ( )  [pure virtual]
+
+
+ +

returns the velocity of the sound in 3d space, needed for Doppler effects.

+

To use doppler effects use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing the doppler effects intensity.

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISound::getVolume ( )  [pure virtual]
+
+
+ +

returns volume of the sound, a value between 0 (mute) and 1 (full volume).

+

(this volume gets multiplied with the master volume of the sound engine and other parameters like distance to listener when played as 3d sound)

+ +
+
+ +
+
+ + + + + + + + +
virtual bool irrklang::ISound::isFinished ( )  [pure virtual]
+
+
+ +

returns if the sound has finished playing.

+

Don't mix this up with isPaused(). isFinished() returns if the sound has been finished playing. If it has, is maybe already have been removed from the playing list of the sound engine and calls to any other of the methods of ISound will not have any result. If you call stop() to a playing sound will result that this function will return true when invoked.

+ +
+
+ +
+
+ + + + + + + + +
virtual bool irrklang::ISound::isLooped ( )  [pure virtual]
+
+
+ +

returns if the sound has been started to play looped

+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISound::setIsLooped (bool  looped )  [pure virtual]
+
+
+ +

changes the loop mode of the sound.

+

If the sound is playing looped and it is changed to not-looped, then it will stop playing after the loop has finished. If it is not looped and changed to looped, the sound will start repeating to be played when it reaches its end. Invoking this method will not have an effect when the sound already has stopped.

+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISound::setIsPaused (bool  paused = true )  [pure virtual]
+
+
+ +

returns if the sound is paused

+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISound::setMaxDistance (ik_f32  max )  [pure virtual]
+
+
+ +

Sets the maximal distance if this is a 3D sound.

+

Changing this value is usually not necessary. Use setMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setMinDistance()) to influence this. The maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number like 1000000000.0f.

+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISound::setMinDistance (ik_f32  min )  [pure virtual]
+
+
+ +

Sets the minimal distance if this is a 3D sound.

+

Changes the distance at which the 3D sound stops getting louder. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number like 1000000000.0f.

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virtual void irrklang::ISound::setPan (ik_f32  pan )  [pure virtual]
+
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+ +

sets the pan of the sound. Takes a value between -1 and 1, 0 is center.

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virtual bool irrklang::ISound::setPlaybackSpeed (ik_f32  speed = 1.0f )  [pure virtual]
+
+
+ +

Sets the playback speed (frequency) of the sound.

+

Plays the sound at a higher or lower speed, increasing or decreasing its frequency which makes it sound lower or higher. Note that this feature is not available on all sound output drivers (it is on the DirectSound drivers at least), and it does not work together with the 'enableSoundEffects' parameter of ISoundEngine::play2D and ISoundEngine::play3D when using DirectSound.

+
Parameters:
+ + +
speed Factor of the speed increase or decrease. 2 is twice as fast, 0.5 is only half as fast. The default is 1.0.
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Returns:
Returns true if sucessful, false if not. The current sound driver might not support changing the playBack speed, or the sound was started with the 'enableSoundEffects' parameter.
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virtual bool irrklang::ISound::setPlayPosition (ik_u32  pos )  [pure virtual]
+
+
+ +

sets the current play position of the sound in milliseconds.

+
Parameters:
+ + +
pos Position in milliseconds. Must be between 0 and the value returned by getPlayPosition().
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+
+
Returns:
Returns true successful. False is returned for example if the sound already finished playing and is stopped or the audio source is not seekable, for example if it is an internet stream or a a file format not supporting seeking (a .MOD file for example). A file can be tested if it can bee seeking using ISoundSource::getIsSeekingSupported().
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virtual void irrklang::ISound::setPosition (vec3df  position )  [pure virtual]
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sets the position of the sound in 3d space

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virtual void irrklang::ISound::setSoundStopEventReceiver (ISoundStopEventReceiver reciever,
void *  userData = 0 
) [pure virtual]
+
+
+ +

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+

This event is guaranteed to be called when the sound or sound stream is finished, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. There is an example on how to use events in irrklang at Using Sound Events .

+
Parameters:
+ + + +
receiver Interface to a user implementation of the sound receiver. This interface should be as long valid as the sound exists or another stop event receiver is set. Set this to null to set no sound stop event receiver.
userData,: A iser data pointer, can be null.
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virtual void irrklang::ISound::setVelocity (vec3df  vel )  [pure virtual]
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sets the position of the sound in 3d space, needed for Doppler effects.

+

To use doppler effects use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing the doppler effects intensity.

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virtual void irrklang::ISound::setVolume (ik_f32  volume )  [pure virtual]
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+ +

sets the volume of the sound, a value between 0 (mute) and 1 (full volume).

+

This volume gets multiplied with the master volume of the sound engine and other parameters like distance to listener when played as 3d sound.

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virtual void irrklang::ISound::stop ( )  [pure virtual]
+
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+ +

Will stop the sound and free its resources.

+

If you just want to pause the sound, use setIsPaused(). After calling stop(), isFinished() will usually return true. Be sure to also call ->drop() once you are done.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list-members.html new file mode 100644 index 0000000..c4136ef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list-members.html @@ -0,0 +1,87 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundDeviceList Member List

This is the complete list of members for irrklang::ISoundDeviceList, including all inherited members. + + + + + + + +
drop()irrklang::IRefCounted [inline]
getDeviceCount()=0irrklang::ISoundDeviceList [pure virtual]
getDeviceDescription(ik_s32 index)=0irrklang::ISoundDeviceList [pure virtual]
getDeviceID(ik_s32 index)=0irrklang::ISoundDeviceList [pure virtual]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.gif new file mode 100644 index 0000000..7543d6e Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.html new file mode 100644 index 0000000..cc65ee4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_device_list.html @@ -0,0 +1,186 @@ + + + + + +irrKlang: irrklang::ISoundDeviceList Class Reference + + + + + + + + + +
+

irrklang::ISoundDeviceList Class Reference

+

A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. +More...

+ +

#include <ik_ISoundDeviceList.h>

+
+Inheritance diagram for irrklang::ISoundDeviceList:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

+ + + + + + + + +

Public Member Functions

virtual ik_s32 getDeviceCount ()=0
 Returns amount of enumerated devices in the list.
virtual const char * getDeviceID (ik_s32 index)=0
 Returns the ID of the device. Use this string to identify this device in createIrrKlangDevice().
virtual const char * getDeviceDescription (ik_s32 index)=0
 Returns description of the device.
+

Detailed Description

+

A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list.

+

The function createIrrKlangDevice() has a parameter 'deviceID' which takes the value returned by ISoundDeviceList::getDeviceID() and uses that device then. The list of devices in ISoundDeviceList usually also includes the default device which is the first entry and has an empty deviceID string ("") and the description "default device". There is some example code on how to use the ISoundDeviceList in Enumerating sound devices.

+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual ik_s32 irrklang::ISoundDeviceList::getDeviceCount ( )  [pure virtual]
+
+
+ +

Returns amount of enumerated devices in the list.

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+ + + + + + + + + +
virtual const char* irrklang::ISoundDeviceList::getDeviceDescription (ik_s32  index )  [pure virtual]
+
+
+ +

Returns description of the device.

+
Parameters:
+ + +
index Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1.
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virtual const char* irrklang::ISoundDeviceList::getDeviceID (ik_s32  index )  [pure virtual]
+
+
+ +

Returns the ID of the device. Use this string to identify this device in createIrrKlangDevice().

+
Parameters:
+ + +
index Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1.
+
+
+
Returns:
Returns a pointer to a string identifying the device. The string will only as long valid as long as the ISoundDeviceList exists.
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control-members.html new file mode 100644 index 0000000..211662d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control-members.html @@ -0,0 +1,108 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundEffectControl Member List

This is the complete list of members for irrklang::ISoundEffectControl, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
disableAllEffects()=0irrklang::ISoundEffectControl [pure virtual]
disableChorusSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableCompressorSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableDistortionSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableEchoSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableFlangerSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableGargleSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableI3DL2ReverbSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableParamEqSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
disableWavesReverbSoundEffect()=0irrklang::ISoundEffectControl [pure virtual]
enableChorusSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=10, ik_f32 fFeedback=25, ik_f32 fFrequency=1.1, bool sinusWaveForm=true, ik_f32 fDelay=16, ik_s32 lPhase=90)=0irrklang::ISoundEffectControl [pure virtual]
enableCompressorSoundEffect(ik_f32 fGain=0, ik_f32 fAttack=10, ik_f32 fRelease=200, ik_f32 fThreshold=-20, ik_f32 fRatio=3, ik_f32 fPredelay=4)=0irrklang::ISoundEffectControl [pure virtual]
enableDistortionSoundEffect(ik_f32 fGain=-18, ik_f32 fEdge=15, ik_f32 fPostEQCenterFrequency=2400, ik_f32 fPostEQBandwidth=2400, ik_f32 fPreLowpassCutoff=8000)=0irrklang::ISoundEffectControl [pure virtual]
enableEchoSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fFeedback=50, ik_f32 fLeftDelay=500, ik_f32 fRightDelay=500, ik_s32 lPanDelay=0)=0irrklang::ISoundEffectControl [pure virtual]
enableFlangerSoundEffect(ik_f32 fWetDryMix=50, ik_f32 fDepth=100, ik_f32 fFeedback=-50, ik_f32 fFrequency=0.25f, bool triangleWaveForm=true, ik_f32 fDelay=2, ik_s32 lPhase=0)=0irrklang::ISoundEffectControl [pure virtual]
enableGargleSoundEffect(ik_s32 rateHz=20, bool sinusWaveForm=true)=0irrklang::ISoundEffectControl [pure virtual]
enableI3DL2ReverbSoundEffect(ik_s32 lRoom=-1000, ik_s32 lRoomHF=-100, ik_f32 flRoomRolloffFactor=0, ik_f32 flDecayTime=1.49f, ik_f32 flDecayHFRatio=0.83f, ik_s32 lReflections=-2602, ik_f32 flReflectionsDelay=0.007f, ik_s32 lReverb=200, ik_f32 flReverbDelay=0.011f, ik_f32 flDiffusion=100.0f, ik_f32 flDensity=100.0f, ik_f32 flHFReference=5000.0f)=0irrklang::ISoundEffectControl [pure virtual]
enableParamEqSoundEffect(ik_f32 fCenter=8000, ik_f32 fBandwidth=12, ik_f32 fGain=0)=0irrklang::ISoundEffectControl [pure virtual]
enableWavesReverbSoundEffect(ik_f32 fInGain=0, ik_f32 fReverbMix=0, ik_f32 fReverbTime=1000, ik_f32 fHighFreqRTRatio=0.001f)=0irrklang::ISoundEffectControl [pure virtual]
isChorusSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isCompressorSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isDistortionSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isEchoSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isFlangerSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isGargleSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isI3DL2ReverbSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isParamEqSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
isWavesReverbSoundEffectEnabled()=0irrklang::ISoundEffectControl [pure virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control.html new file mode 100644 index 0000000..2341f30 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_effect_control.html @@ -0,0 +1,1087 @@ + + + + + +irrKlang: irrklang::ISoundEffectControl Class Reference + + + + + + + + + +
+

irrklang::ISoundEffectControl Class Reference

+

Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. +More...

+ +

#include <ik_ISoundEffectControl.h>

+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual void disableAllEffects ()=0
 Disables all active sound effects.
virtual bool enableChorusSoundEffect (ik_f32 fWetDryMix=50, ik_f32 fDepth=10, ik_f32 fFeedback=25, ik_f32 fFrequency=1.1, bool sinusWaveForm=true, ik_f32 fDelay=16, ik_s32 lPhase=90)=0
 Enables the chorus sound effect or adjusts its values.
virtual void disableChorusSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isChorusSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableCompressorSoundEffect (ik_f32 fGain=0, ik_f32 fAttack=10, ik_f32 fRelease=200, ik_f32 fThreshold=-20, ik_f32 fRatio=3, ik_f32 fPredelay=4)=0
 Enables the Compressor sound effect or adjusts its values.
virtual void disableCompressorSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isCompressorSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableDistortionSoundEffect (ik_f32 fGain=-18, ik_f32 fEdge=15, ik_f32 fPostEQCenterFrequency=2400, ik_f32 fPostEQBandwidth=2400, ik_f32 fPreLowpassCutoff=8000)=0
 Enables the Distortion sound effect or adjusts its values.
virtual void disableDistortionSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isDistortionSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableEchoSoundEffect (ik_f32 fWetDryMix=50, ik_f32 fFeedback=50, ik_f32 fLeftDelay=500, ik_f32 fRightDelay=500, ik_s32 lPanDelay=0)=0
 Enables the Echo sound effect or adjusts its values.
virtual void disableEchoSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isEchoSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableFlangerSoundEffect (ik_f32 fWetDryMix=50, ik_f32 fDepth=100, ik_f32 fFeedback=-50, ik_f32 fFrequency=0.25f, bool triangleWaveForm=true, ik_f32 fDelay=2, ik_s32 lPhase=0)=0
 Enables the Flanger sound effect or adjusts its values.
virtual void disableFlangerSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isFlangerSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableGargleSoundEffect (ik_s32 rateHz=20, bool sinusWaveForm=true)=0
 Enables the Gargle sound effect or adjusts its values.
virtual void disableGargleSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isGargleSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableI3DL2ReverbSoundEffect (ik_s32 lRoom=-1000, ik_s32 lRoomHF=-100, ik_f32 flRoomRolloffFactor=0, ik_f32 flDecayTime=1.49f, ik_f32 flDecayHFRatio=0.83f, ik_s32 lReflections=-2602, ik_f32 flReflectionsDelay=0.007f, ik_s32 lReverb=200, ik_f32 flReverbDelay=0.011f, ik_f32 flDiffusion=100.0f, ik_f32 flDensity=100.0f, ik_f32 flHFReference=5000.0f)=0
 Enables the Interactive 3D Level 2 reverb sound effect or adjusts its values.
virtual void disableI3DL2ReverbSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isI3DL2ReverbSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableParamEqSoundEffect (ik_f32 fCenter=8000, ik_f32 fBandwidth=12, ik_f32 fGain=0)=0
 Enables the ParamEq sound effect or adjusts its values.
virtual void disableParamEqSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isParamEqSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
virtual bool enableWavesReverbSoundEffect (ik_f32 fInGain=0, ik_f32 fReverbMix=0, ik_f32 fReverbTime=1000, ik_f32 fHighFreqRTRatio=0.001f)=0
 Enables the Waves Reverb sound effect or adjusts its values.
virtual void disableWavesReverbSoundEffect ()=0
 removes the sound effect from the sound
virtual bool isWavesReverbSoundEffectEnabled ()=0
 returns if the sound effect is active on the sound
+

Detailed Description

+

Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound.

+

Sound effects such as chorus, distorsions, echo, reverb and similar can be controlled using this. An instance of this interface can be obtained via ISound::getSoundEffectControl(). The sound containing this interface has to be started via ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, otherwise no acccess to this interface will be available. For the DirectSound driver, these are effects available since DirectSound8. For most effects, sounds should have a sample rate of 44 khz and should be at least 150 milli seconds long for optimal quality when using the DirectSound driver. Note that the interface pointer is only valid as long as the ISound pointer is valid. If the ISound pointer gets dropped (IVirtualRefCounted::drop()), the ISoundEffects may not be used any more.

+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual void irrklang::ISoundEffectControl::disableAllEffects ( )  [pure virtual]
+
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+ +

Disables all active sound effects.

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virtual void irrklang::ISoundEffectControl::disableChorusSoundEffect ( )  [pure virtual]
+
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+ +

removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableCompressorSoundEffect ( )  [pure virtual]
+
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableDistortionSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableEchoSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableFlangerSoundEffect ( )  [pure virtual]
+
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableGargleSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableI3DL2ReverbSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableParamEqSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual void irrklang::ISoundEffectControl::disableWavesReverbSoundEffect ( )  [pure virtual]
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removes the sound effect from the sound

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virtual bool irrklang::ISoundEffectControl::enableChorusSoundEffect (ik_f32  fWetDryMix = 50,
ik_f32  fDepth = 10,
ik_f32  fFeedback = 25,
ik_f32  fFrequency = 1.1,
bool  sinusWaveForm = true,
ik_f32  fDelay = 16,
ik_s32  lPhase = 90 
) [pure virtual]
+
+
+ +

Enables the chorus sound effect or adjusts its values.

+

Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
Parameters:
+ + + + + + + + +
fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f;
fDepth Percentage by which the delay time is modulated by the low-frequency oscillator, in hundredths of a percentage point. Minimal Value:0, Maximal Value:100.0f;
fFeedback Percentage of output signal to feed back into the effect's input. Minimal Value:-99, Maximal Value:99.0f;
fFrequency Frequency of the LFO. Minimal Value:0, Maximal Value:10.0f;
sinusWaveForm True for sinus wave form, false for triangle.
fDelay Number of milliseconds the input is delayed before it is played back. Minimal Value:0, Maximal Value:20.0f;
lPhase Phase differential between left and right LFOs. Possible values: -180, -90, 0, 90, 180
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableCompressorSoundEffect (ik_f32  fGain = 0,
ik_f32  fAttack = 10,
ik_f32  fRelease = 200,
ik_f32  fThreshold = -20,
ik_f32  fRatio = 3,
ik_f32  fPredelay = 4 
) [pure virtual]
+
+
+ +

Enables the Compressor sound effect or adjusts its values.

+

Compressor is a reduction in the fluctuation of a signal above a certain amplitude. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
Parameters:
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fGain Output gain of signal after Compressor. Minimal Value:-60, Maximal Value:60.0f;
fAttack Time before Compressor reaches its full value. Minimal Value:0.01, Maximal Value:500.0f;
fRelease Speed at which Compressor is stopped after input drops below fThreshold. Minimal Value:50, Maximal Value:3000.0f;
fThreshold Point at which Compressor begins, in decibels. Minimal Value:-60, Maximal Value:0.0f;
fRatio Compressor ratio. Minimal Value:1, Maximal Value:100.0f;
fPredelay Time after lThreshold is reached before attack phase is started, in milliseconds. Minimal Value:0, Maximal Value:4.0f;
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Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableDistortionSoundEffect (ik_f32  fGain = -18,
ik_f32  fEdge = 15,
ik_f32  fPostEQCenterFrequency = 2400,
ik_f32  fPostEQBandwidth = 2400,
ik_f32  fPreLowpassCutoff = 8000 
) [pure virtual]
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Enables the Distortion sound effect or adjusts its values.

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Distortion is achieved by adding harmonics to the signal in such a way that, If this sound effect is already enabled, calling this only modifies the parameters of the active effect. as the level increases, the top of the waveform becomes squared off or clipped.

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Parameters:
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fGain Amount of signal change after distortion. Minimal Value:-60, Maximal Value:0;
fEdge Percentage of distortion intensity. Minimal Value:0, Maximal Value:100;
fPostEQCenterFrequency Center frequency of harmonic content addition. Minimal Value:100, Maximal Value:8000;
fPostEQBandwidth Width of frequency band that determines range of harmonic content addition. Minimal Value:100, Maximal Value:8000;
fPreLowpassCutoff Filter cutoff for high-frequency harmonics attenuation. Minimal Value:100, Maximal Value:8000;
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Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableEchoSoundEffect (ik_f32  fWetDryMix = 50,
ik_f32  fFeedback = 50,
ik_f32  fLeftDelay = 500,
ik_f32  fRightDelay = 500,
ik_s32  lPanDelay = 0 
) [pure virtual]
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Enables the Echo sound effect or adjusts its values.

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An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

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Parameters:
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fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f;
fFeedback Percentage of output fed back into input. Minimal Value:0, Maximal Value:100.0f;
fLeftDelay Delay for left channel, in milliseconds. Minimal Value:1, Maximal Value:2000.0f;
fRightDelay Delay for right channel, in milliseconds. Minimal Value:1, Maximal Value:2000.0f;
lPanDelay Value that specifies whether to swap left and right delays with each successive echo. Minimal Value:0, Maximal Value:1;
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableFlangerSoundEffect (ik_f32  fWetDryMix = 50,
ik_f32  fDepth = 100,
ik_f32  fFeedback = -50,
ik_f32  fFrequency = 0.25f,
bool  triangleWaveForm = true,
ik_f32  fDelay = 2,
ik_s32  lPhase = 0 
) [pure virtual]
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Enables the Flanger sound effect or adjusts its values.

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Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

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Parameters:
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fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f;
fDepth Percentage by which the delay time is modulated by the low-frequency oscillator, in hundredths of a percentage point. Minimal Value:0, Maximal Value:100.0f;
fFeedback Percentage of output signal to feed back into the effect's input. Minimal Value:-99, Maximal Value:99.0f;
fFrequency Frequency of the LFO. Minimal Value:0, Maximal Value:10.0f;
triangleWaveForm True for triangle wave form, false for square.
fDelay Number of milliseconds the input is delayed before it is played back. Minimal Value:0, Maximal Value:20.0f;
lPhase Phase differential between left and right LFOs. Possible values: -180, -90, 0, 90, 180
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableGargleSoundEffect (ik_s32  rateHz = 20,
bool  sinusWaveForm = true 
) [pure virtual]
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+
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Enables the Gargle sound effect or adjusts its values.

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The gargle effect modulates the amplitude of the signal. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

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Parameters:
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rateHz Rate of modulation, in Hertz. Minimal Value:1, Maximal Value:1000
sinusWaveForm True for sinus wave form, false for triangle.
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableI3DL2ReverbSoundEffect (ik_s32  lRoom = -1000,
ik_s32  lRoomHF = -100,
ik_f32  flRoomRolloffFactor = 0,
ik_f32  flDecayTime = 1.49f,
ik_f32  flDecayHFRatio = 0.83f,
ik_s32  lReflections = -2602,
ik_f32  flReflectionsDelay = 0.007f,
ik_s32  lReverb = 200,
ik_f32  flReverbDelay = 0.011f,
ik_f32  flDiffusion = 100.0f,
ik_f32  flDensity = 100.0f,
ik_f32  flHFReference = 5000.0f 
) [pure virtual]
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Enables the Interactive 3D Level 2 reverb sound effect or adjusts its values.

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An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

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Parameters:
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lRoom Attenuation of the room effect, in millibels (mB). Interval: [-10000, 0] Default: -1000 mB
lRoomHF Attenuation of the room high-frequency effect. Interval: [-10000, 0] default: 0 mB
flRoomRolloffFactor Rolloff factor for the reflected signals. Interval: [0.0, 10.0] default: 0.0
flDecayTime Decay time, in seconds. Interval: [0.1, 20.0] default: 1.49s
flDecayHFRatio Ratio of the decay time at high frequencies to the decay time at low frequencies. Interval: [0.1, 2.0] default: 0.83
lReflections Attenuation of early reflections relative to lRoom. Interval: [-10000, 1000] default: -2602 mB
flReflectionsDelay Delay time of the first reflection relative to the direct path in seconds. Interval: [0.0, 0.3] default: 0.007 s
lReverb Attenuation of late reverberation relative to lRoom, in mB. Interval: [-10000, 2000] default: 200 mB
flReverbDelay Time limit between the early reflections and the late reverberation relative to the time of the first reflection. Interval: [0.0, 0.1] default: 0.011 s
flDiffusion Echo density in the late reverberation decay in percent. Interval: [0.0, 100.0] default: 100.0 %
flDensity Modal density in the late reverberation decay, in percent. Interval: [0.0, 100.0] default: 100.0 %
flHFReference Reference high frequency, in hertz. Interval: [20.0, 20000.0] default: 5000.0 Hz
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableParamEqSoundEffect (ik_f32  fCenter = 8000,
ik_f32  fBandwidth = 12,
ik_f32  fGain = 0 
) [pure virtual]
+
+
+ +

Enables the ParamEq sound effect or adjusts its values.

+

Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
Parameters:
+ + + + +
fCenter Center frequency, in hertz, The default value is 8000. Minimal Value:80, Maximal Value:16000.0f
fBandwidth Bandwidth, in semitones, The default value is 12. Minimal Value:1.0f, Maximal Value:36.0f
fGain Gain, default value is 0. Minimal Value:-15.0f, Maximal Value:15.0f
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::enableWavesReverbSoundEffect (ik_f32  fInGain = 0,
ik_f32  fReverbMix = 0,
ik_f32  fReverbTime = 1000,
ik_f32  fHighFreqRTRatio = 0.001f 
) [pure virtual]
+
+
+ +

Enables the Waves Reverb sound effect or adjusts its values.

+
Parameters:
+ + + + + +
fInGain Input gain of signal, in decibels (dB). Min/Max: [-96.0,0.0] Default: 0.0 dB. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
fReverbMix Reverb mix, in dB. Min/Max: [-96.0,0.0] Default: 0.0 dB
fReverbTime Reverb time, in milliseconds. Min/Max: [0.001,3000.0] Default: 1000.0 ms
fHighFreqRTRatio High-frequency reverb time ratio. Min/Max: [0.001,0.999] Default: 0.001
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Returns:
Returns true if successful.
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virtual bool irrklang::ISoundEffectControl::isChorusSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isCompressorSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isDistortionSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isEchoSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isFlangerSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isGargleSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isI3DL2ReverbSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isParamEqSoundEffectEnabled ( )  [pure virtual]
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returns if the sound effect is active on the sound

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virtual bool irrklang::ISoundEffectControl::isWavesReverbSoundEffectEnabled ( )  [pure virtual]
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+ +

returns if the sound effect is active on the sound

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine-members.html new file mode 100644 index 0000000..a50de30 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine-members.html @@ -0,0 +1,120 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundEngine Member List

This is the complete list of members for irrklang::ISoundEngine, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
addFileFactory(IFileFactory *fileFactory)=0irrklang::ISoundEngine [pure virtual]
addSoundSourceAlias(ISoundSource *baseSource, const ik_c8 *soundName)=0irrklang::ISoundEngine [pure virtual]
addSoundSourceFromFile(const ik_c8 *fileName, E_STREAM_MODE mode=ESM_AUTO_DETECT, bool preload=false)=0irrklang::ISoundEngine [pure virtual]
addSoundSourceFromMemory(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, bool copyMemory=true)=0irrklang::ISoundEngine [pure virtual]
addSoundSourceFromPCMData(void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, SAudioStreamFormat format, bool copyMemory=true)=0irrklang::ISoundEngine [pure virtual]
drop()irrklang::IRefCounted [inline]
getDefault3DSoundMaxDistance()=0irrklang::ISoundEngine [pure virtual]
getDefault3DSoundMinDistance()=0irrklang::ISoundEngine [pure virtual]
getDriverName()=0irrklang::ISoundEngine [pure virtual]
getInternalAudioInterface()=0irrklang::ISoundEngine [pure virtual]
getSoundSource(const ik_c8 *soundName, bool addIfNotFound=true)=0irrklang::ISoundEngine [pure virtual]
getSoundSource(ik_s32 index)=0irrklang::ISoundEngine [pure virtual]
getSoundSourceCount()=0irrklang::ISoundEngine [pure virtual]
getSoundVolume()=0irrklang::ISoundEngine [pure virtual]
grab()irrklang::IRefCounted [inline]
IRefCounted()irrklang::IRefCounted [inline]
isCurrentlyPlaying(const char *soundName)=0irrklang::ISoundEngine [pure virtual]
isCurrentlyPlaying(ISoundSource *source)=0irrklang::ISoundEngine [pure virtual]
isMultiThreaded() const =0irrklang::ISoundEngine [pure virtual]
loadPlugins(const ik_c8 *path)=0irrklang::ISoundEngine [pure virtual]
play2D(const char *soundFileName, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0irrklang::ISoundEngine [pure virtual]
play2D(ISoundSource *source, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0irrklang::ISoundEngine [pure virtual]
play3D(const char *soundFileName, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0irrklang::ISoundEngine [pure virtual]
play3D(ISoundSource *source, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0irrklang::ISoundEngine [pure virtual]
registerAudioStreamLoader(IAudioStreamLoader *loader)=0irrklang::ISoundEngine [pure virtual]
removeAllSoundSources()=0irrklang::ISoundEngine [pure virtual]
removeSoundSource(ISoundSource *source)=0irrklang::ISoundEngine [pure virtual]
removeSoundSource(const ik_c8 *name)=0irrklang::ISoundEngine [pure virtual]
setAllSoundsPaused(bool bPaused=true)=0irrklang::ISoundEngine [pure virtual]
setDefault3DSoundMaxDistance(ik_f32 maxDistance)=0irrklang::ISoundEngine [pure virtual]
setDefault3DSoundMinDistance(ik_f32 minDistance)=0irrklang::ISoundEngine [pure virtual]
setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f)=0irrklang::ISoundEngine [pure virtual]
setListenerPosition(const vec3df &pos, const vec3df &lookdir, const vec3df &velPerSecond=vec3df(0, 0, 0), const vec3df &upVector=vec3df(0, 1, 0))=0irrklang::ISoundEngine [pure virtual]
setMixedDataOutputReceiver(ISoundMixedOutputReceiver *receiver)=0irrklang::ISoundEngine [pure virtual]
setRolloffFactor(ik_f32 rolloff)=0irrklang::ISoundEngine [pure virtual]
setSoundVolume(ik_f32 volume)=0irrklang::ISoundEngine [pure virtual]
stopAllSounds()=0irrklang::ISoundEngine [pure virtual]
stopAllSoundsOfSoundSource(ISoundSource *source)=0irrklang::ISoundEngine [pure virtual]
update()=0irrklang::ISoundEngine [pure virtual]
~IRefCounted()irrklang::IRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.gif new file mode 100644 index 0000000..120c1bd Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.html new file mode 100644 index 0000000..09ef187 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_engine.html @@ -0,0 +1,1299 @@ + + + + + +irrKlang: irrklang::ISoundEngine Class Reference + + + + + + + + + +
+

irrklang::ISoundEngine Class Reference

+

Interface to the sound engine, for playing 3d and 2d sound and music. +More...

+ +

#include <ik_ISoundEngine.h>

+
+Inheritance diagram for irrklang::ISoundEngine:
+
+
+ + +irrklang::IRefCounted + +
+
+ +

List of all members.

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Public Member Functions

virtual const char * getDriverName ()=0
 returns the name of the sound driver, like 'ALSA' for the alsa device
virtual ISoundplay2D (const char *soundFileName, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0
 loads a sound source (if not loaded already) from a file and plays it.
virtual ISoundplay2D (ISoundSource *source, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0
 Plays a sound source as 2D sound with its default settings stored in ISoundSource.
virtual ISoundplay3D (const char *soundFileName, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0
 Loads a sound source (if not loaded already) from a file and plays it as 3D sound.
virtual ISoundplay3D (ISoundSource *source, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0
 Plays a sound source as 3D sound with its default settings stored in ISoundSource.
virtual void stopAllSounds ()=0
 Stops all currently playing sounds.
virtual void setAllSoundsPaused (bool bPaused=true)=0
 Pauses or unpauses all currently playing sounds.
virtual ISoundSourcegetSoundSource (const ik_c8 *soundName, bool addIfNotFound=true)=0
 Gets a sound source by sound name. Adds the sound source as file into the sound engine if not loaded already.
virtual ISoundSourcegetSoundSource (ik_s32 index)=0
 Returns a sound source by index.
virtual ik_s32 getSoundSourceCount ()=0
 Returns amount of loaded sound sources.
virtual ISoundSourceaddSoundSourceFromFile (const ik_c8 *fileName, E_STREAM_MODE mode=ESM_AUTO_DETECT, bool preload=false)=0
 Adds sound source into the sound engine as file.
virtual ISoundSourceaddSoundSourceFromMemory (void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, bool copyMemory=true)=0
 Adds a sound source into the sound engine as memory source.
virtual ISoundSourceaddSoundSourceFromPCMData (void *memory, ik_s32 sizeInBytes, const ik_c8 *soundName, SAudioStreamFormat format, bool copyMemory=true)=0
 Adds a sound source into the sound engine from plain PCM data in memory.
virtual ISoundSourceaddSoundSourceAlias (ISoundSource *baseSource, const ik_c8 *soundName)=0
 Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings.
virtual void removeSoundSource (ISoundSource *source)=0
 Removes a sound source from the engine, freeing the memory it occupies.
virtual void removeSoundSource (const ik_c8 *name)=0
 Removes a sound source from the engine, freeing the memory it occupies.
virtual void removeAllSoundSources ()=0
 Removes all sound sources from the engine.
virtual void setSoundVolume (ik_f32 volume)=0
 Sets master sound volume. This value is multiplied with all sounds played.
virtual ik_f32 getSoundVolume ()=0
 Returns master sound volume.
virtual void setListenerPosition (const vec3df &pos, const vec3df &lookdir, const vec3df &velPerSecond=vec3df(0, 0, 0), const vec3df &upVector=vec3df(0, 1, 0))=0
 Sets the current listener 3d position.
virtual void update ()=0
 Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode.
virtual bool isCurrentlyPlaying (const char *soundName)=0
 Returns if a sound with the specified name is currently playing.
virtual bool isCurrentlyPlaying (ISoundSource *source)=0
 Returns if a sound with the specified source is currently playing.
virtual void stopAllSoundsOfSoundSource (ISoundSource *source)=0
 Stops all sounds of a specific sound source.
virtual void registerAudioStreamLoader (IAudioStreamLoader *loader)=0
 Registers a new audio stream loader in the sound engine.
virtual bool isMultiThreaded () const =0
 Returns if irrKlang is running in the same thread as the application or is using multithreading.
virtual void addFileFactory (IFileFactory *fileFactory)=0
 Adds a file factory to the sound engine, making it possible to override file access of the sound engine.
virtual void setDefault3DSoundMinDistance (ik_f32 minDistance)=0
 Sets the default minimal distance for 3D sounds.
virtual ik_f32 getDefault3DSoundMinDistance ()=0
 Returns the default minimal distance for 3D sounds.
virtual void setDefault3DSoundMaxDistance (ik_f32 maxDistance)=0
 Sets the default maximal distance for 3D sounds.
virtual ik_f32 getDefault3DSoundMaxDistance ()=0
 Returns the default maximal distance for 3D sounds.
virtual void setRolloffFactor (ik_f32 rolloff)=0
 Sets a rolloff factor which influences the amount of attenuation that is applied to 3D sounds.
virtual void setDopplerEffectParameters (ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f)=0
 Sets parameters affecting the doppler effect.
virtual bool loadPlugins (const ik_c8 *path)=0
 Loads irrKlang plugins from a custom path.
virtual const
+SInternalAudioInterface
getInternalAudioInterface ()=0
 Returns a pointer to internal sound engine pointers, like the DirectSound interface.
virtual bool setMixedDataOutputReceiver (ISoundMixedOutputReceiver *receiver)=0
 Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played.
+

Detailed Description

+

Interface to the sound engine, for playing 3d and 2d sound and music.

+

This is the main interface of irrKlang. You usually would create this using the createIrrKlangDevice() function.

+

Member Function Documentation

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virtual void irrklang::ISoundEngine::addFileFactory (IFileFactory fileFactory )  [pure virtual]
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Adds a file factory to the sound engine, making it possible to override file access of the sound engine.

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Derive your own class from IFileFactory, overwrite the createFileReader() method and return your own implemented IFileReader to overwrite file access of irrKlang.

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virtual ISoundSource* irrklang::ISoundEngine::addSoundSourceAlias (ISoundSource baseSource,
const ik_c8 soundName 
) [pure virtual]
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+ +

Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings.

+

This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances.

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Parameters:
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baseSource The sound source where this sound source should be based on. This sound source will use the baseSource as base to access the file and similar, but it will have its own name and its own default settings.
soundName Name of the new sound source to be added.
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Returns:
Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.
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virtual ISoundSource* irrklang::ISoundEngine::addSoundSourceFromFile (const ik_c8 fileName,
E_STREAM_MODE  mode = ESM_AUTO_DETECT,
bool  preload = false 
) [pure virtual]
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Adds sound source into the sound engine as file.

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Parameters:
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fileName Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
mode Streaming mode for this sound source
preload If this flag is set to false (which is default) the sound engine will not try to load the sound file when calling this method, but only when play() is called with this sound source as parameter. Otherwise the sound will be preloaded.
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Returns:
Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log. Note: Don't call drop() to this pointer, it will be managed by irrKlang and exist as long as you don't delete irrKlang or call removeSoundSource(). However, you are free to call grab() if you want and drop() it then later of course.
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virtual ISoundSource* irrklang::ISoundEngine::addSoundSourceFromMemory (void *  memory,
ik_s32  sizeInBytes,
const ik_c8 soundName,
bool  copyMemory = true 
) [pure virtual]
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Adds a sound source into the sound engine as memory source.

+

Note: This method only accepts a file (.wav, .ogg, etc) which is totally loaded into memory. If you want to add a sound source from decoded plain PCM data in memory, use addSoundSourceFromPCMData() instead.

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Parameters:
+ + + + + +
memory Pointer to the memory to be treated as loaded sound file.
sizeInBytes Size of the memory chunk, in bytes.
soundName Name of the virtual sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D(). Hint: If you include the extension of the original file like .ogg, .mp3 or .wav at the end of the filename, irrKlang will be able to decide better what file format it is and might be able to start playback faster.
copyMemory If set to true which is default, the memory block is copied and stored in the engine, after calling addSoundSourceFromMemory() the memory pointer can be deleted savely. If set to false, the memory is not copied and the user takes the responsibility that the memory block pointed to remains there as long as the sound engine or at least this sound source exists.
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Returns:
Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log. Note: Don't call drop() to this pointer, it will be managed by irrKlang and exist as long as you don't delete irrKlang or call removeSoundSource(). However, you are free to call grab() if you want and drop() it then later of course.
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virtual ISoundSource* irrklang::ISoundEngine::addSoundSourceFromPCMData (void *  memory,
ik_s32  sizeInBytes,
const ik_c8 soundName,
SAudioStreamFormat  format,
bool  copyMemory = true 
) [pure virtual]
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Adds a sound source into the sound engine from plain PCM data in memory.

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Parameters:
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memory Pointer to the memory to be treated as loaded sound file.
sizeInBytes Size of the memory chunk, in bytes.
soundName Name of the virtual sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
copyMemory If set to true which is default, the memory block is copied and stored in the engine, after calling addSoundSourceFromPCMData() the memory pointer can be deleted savely. If set to true, the memory is not copied and the user takes the responsibility that the memory block pointed to remains there as long as the sound engine or at least this sound source exists.
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Returns:
Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.
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virtual ik_f32 irrklang::ISoundEngine::getDefault3DSoundMaxDistance ( )  [pure virtual]
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Returns the default maximal distance for 3D sounds.

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This value influences how loud a sound is heard based on its distance. You can change it using setDefault3DSoundmaxDistance(), but changing this value is usually not necessary. This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefault3DSoundMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance().

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Returns:
Default maximal distance for 3d sounds. The default value is 1000000000.0f.
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virtual ik_f32 irrklang::ISoundEngine::getDefault3DSoundMinDistance ( )  [pure virtual]
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Returns the default minimal distance for 3D sounds.

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This value influences how loud a sound is heard based on its distance. You can change it using setDefault3DSoundMinDistance(). See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance().

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Returns:
Default minimal distance for 3d sounds. The default value is 1.0f.
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virtual const char* irrklang::ISoundEngine::getDriverName ( )  [pure virtual]
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returns the name of the sound driver, like 'ALSA' for the alsa device

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Possible returned strings are "NULL", "ALSA", "CoreAudio", "winMM", "DirectSound" and "DirectSound8".

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virtual const SInternalAudioInterface& irrklang::ISoundEngine::getInternalAudioInterface ( )  [pure virtual]
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Returns a pointer to internal sound engine pointers, like the DirectSound interface.

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Use this with caution. This is only exposed to make it possible for other libraries such as Video playback packages to extend or use the sound driver irrklang uses.

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virtual ISoundSource* irrklang::ISoundEngine::getSoundSource (ik_s32  index )  [pure virtual]
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Returns a sound source by index.

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Parameters:
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idx,: Index of the loaded sound source, must by smaller than getSoundSourceCount().
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Returns:
Returns the sound source or 0 if not available. Note: Don't call drop() to this pointer, it will be managed by irrKlang and exist as long as you don't delete irrKlang or call removeSoundSource(). However, you are free to call grab() if you want and drop() it then later of course.
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virtual ISoundSource* irrklang::ISoundEngine::getSoundSource (const ik_c8 soundName,
bool  addIfNotFound = true 
) [pure virtual]
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Gets a sound source by sound name. Adds the sound source as file into the sound engine if not loaded already.

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Please note: For performance reasons most ISoundEngine implementations will not try to load the sound when calling this method, but only when play() is called with this sound source as parameter.

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Parameters:
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addIfNotFound if 'true' adds the sound source to the list and returns the interface to it if it cannot be found in the sound source list. If 'false', returns 0 if the sound source is not in the list and does not modify the list. Default value: true.
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Returns:
Returns the sound source or 0 if not available. Note: Don't call drop() to this pointer, it will be managed by irrKlang and exist as long as you don't delete irrKlang or call removeSoundSource(). However, you are free to call grab() if you want and drop() it then later of course.
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virtual ik_s32 irrklang::ISoundEngine::getSoundSourceCount ( )  [pure virtual]
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Returns amount of loaded sound sources.

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virtual ik_f32 irrklang::ISoundEngine::getSoundVolume ( )  [pure virtual]
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Returns master sound volume.

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virtual bool irrklang::ISoundEngine::isCurrentlyPlaying (ISoundSource source )  [pure virtual]
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Returns if a sound with the specified source is currently playing.

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virtual bool irrklang::ISoundEngine::isCurrentlyPlaying (const char *  soundName )  [pure virtual]
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Returns if a sound with the specified name is currently playing.

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virtual bool irrklang::ISoundEngine::isMultiThreaded ( )  const [pure virtual]
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Returns if irrKlang is running in the same thread as the application or is using multithreading.

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This basicly returns the flag set by the user when creating the sound engine.

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virtual bool irrklang::ISoundEngine::loadPlugins (const ik_c8 path )  [pure virtual]
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Loads irrKlang plugins from a custom path.

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Plugins usually are .dll, .so or .dylib files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which make it possible to play back mp3 files. Plugins are being loaded from the current working directory at startup of the sound engine if the parameter ESEO_LOAD_PLUGINS is set (which it is by default), but using this method, it is possible to load plugins from a custom path in addition.

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Parameters:
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path Path to the plugin directory, like "C:\games\somegamegame\irrklangplugins".
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Returns:
returns true if sucessful or fals if not, for example because the path could not be found.
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virtual ISound* irrklang::ISoundEngine::play2D (ISoundSource source,
bool  playLooped = false,
bool  startPaused = false,
bool  track = false,
bool  enableSoundEffects = false 
) [pure virtual]
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Plays a sound source as 2D sound with its default settings stored in ISoundSource.

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An ISoundSource object will be created internally when playing a sound the first time, or can be added with getSoundSource().

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Parameters:
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source The sound source, specifiying sound file source and default settings for this file. Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this.
playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to ISound have no effect after such a non looped sound has been stopped automaticly.
startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to modify some of the sound parameters and then call ISound::setPaused(false); Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound object anymore. See 'return' for details.
track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). Only enable if necessary.
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Returns:
Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played.
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virtual ISound* irrklang::ISoundEngine::play2D (const char *  soundFileName,
bool  playLooped = false,
bool  startPaused = false,
bool  track = false,
E_STREAM_MODE  streamMode = ESM_AUTO_DETECT,
bool  enableSoundEffects = false 
) [pure virtual]
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loads a sound source (if not loaded already) from a file and plays it.

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Parameters:
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sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg".
playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to ISound have no effect after such a non looped sound has been stopped automaticly.
startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to modify some of the sound parameters and then call ISound::setPaused(false); Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound object anymore. See 'return' for details.
track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
streamMode Specifies if the file should be streamed or loaded completely into memory for playing. ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the engine, this parameter has no effect.
enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). Only enable if necessary.
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Returns:
Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played.
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virtual ISound* irrklang::ISoundEngine::play3D (ISoundSource source,
vec3df  pos,
bool  playLooped = false,
bool  startPaused = false,
bool  track = false,
bool  enableSoundEffects = false 
) [pure virtual]
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Plays a sound source as 3D sound with its default settings stored in ISoundSource.

+

An ISoundSource object will be created internally when playing a sound the first time, or can be added with getSoundSource(). There is some example code on how to work with 3D sound 3D Sound.

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Parameters:
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source The sound source, specifiying sound file source and default settings for this file. Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this.
pos Position of the 3D sound.
playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to ISound have no effect after such a non looped sound has been stopped automaticly.
startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to modify some of the sound parameters and then call ISound::setPaused(false); Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound object anymore. See 'return' for details.
track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). Only enable if necessary.
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Returns:
Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played.
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virtual ISound* irrklang::ISoundEngine::play3D (const char *  soundFileName,
vec3df  pos,
bool  playLooped = false,
bool  startPaused = false,
bool  track = false,
E_STREAM_MODE  streamMode = ESM_AUTO_DETECT,
bool  enableSoundEffects = false 
) [pure virtual]
+
+
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Loads a sound source (if not loaded already) from a file and plays it as 3D sound.

+

There is some example code on how to work with 3D sound at 3D Sound.

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Parameters:
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sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg".
pos Position of the 3D sound.
playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to ISound have no effect after such a non looped sound has been stopped automaticly.
startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to modify some of the sound parameters and then call ISound::setPaused(false); Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound object anymore. See 'return' for details.
track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
streamMode Specifies if the file should be streamed or loaded completely into memory for playing. ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the engine, this parameter has no effect.
enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). Only enable if necessary.
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Returns:
Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or 'enableSoundEffects' have been set to true, if the sound could not be played.
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virtual void irrklang::ISoundEngine::registerAudioStreamLoader (IAudioStreamLoader loader )  [pure virtual]
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Registers a new audio stream loader in the sound engine.

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Use this to enhance the audio engine to support other or new file formats. To do this, implement your own IAudioStreamLoader interface and register it with this method

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virtual void irrklang::ISoundEngine::removeAllSoundSources ( )  [pure virtual]
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Removes all sound sources from the engine.

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This will also cause all sounds to be stopped. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.

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virtual void irrklang::ISoundEngine::removeSoundSource (const ik_c8 name )  [pure virtual]
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Removes a sound source from the engine, freeing the memory it occupies.

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This will also cause all currently playing sounds of this source to be stopped. Also note that if the source has been removed successfully, the value returned by getSoundSourceCount() will have been decreased by one. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.

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virtual void irrklang::ISoundEngine::removeSoundSource (ISoundSource source )  [pure virtual]
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Removes a sound source from the engine, freeing the memory it occupies.

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This will also cause all currently playing sounds of this source to be stopped. Also note that if the source has been removed successfully, the value returned by getSoundSourceCount() will have been decreased by one. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.

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virtual void irrklang::ISoundEngine::setAllSoundsPaused (bool  bPaused = true )  [pure virtual]
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Pauses or unpauses all currently playing sounds.

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virtual void irrklang::ISoundEngine::setDefault3DSoundMaxDistance (ik_f32  maxDistance )  [pure virtual]
+
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Sets the default maximal distance for 3D sounds.

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Changing this value is usually not necessary. Use setDefault3DSoundMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefault3DSoundMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().

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Parameters:
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maxDistance Default maximal distance for 3d sounds. The default value is 1000000000.0f.
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virtual void irrklang::ISoundEngine::setDefault3DSoundMinDistance (ik_f32  minDistance )  [pure virtual]
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Sets the default minimal distance for 3D sounds.

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This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().

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Parameters:
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minDistance Default minimal distance for 3d sounds. The default value is 1.0f.
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virtual void irrklang::ISoundEngine::setDopplerEffectParameters (ik_f32  dopplerFactor = 1.0f,
ik_f32  distanceFactor = 1.0f 
) [pure virtual]
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Sets parameters affecting the doppler effect.

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Parameters:
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dopplerFactor is a value between 0 and 10 which multiplies the doppler effect. Default value is 1.0, which is the real world doppler effect, and 10.0f would be ten times the real world doppler effect.
distanceFactor is the number of meters in a vector unit. The default value is 1.0. Doppler effects are calculated in meters per second, with this parameter, this can be changed, all velocities and positions are influenced by this. If the measurement should be in foot instead of meters, set this value to 0.3048f for example.
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virtual void irrklang::ISoundEngine::setListenerPosition (const vec3df pos,
const vec3df lookdir,
const vec3df velPerSecond = vec3df(0, 0, 0),
const vec3df upVector = vec3df(0, 1, 0) 
) [pure virtual]
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Sets the current listener 3d position.

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When playing sounds in 3D, updating the position of the listener every frame should be done using this function.

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Parameters:
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pos Position of the camera or listener.
lookdir Direction vector where the camera or listener is looking into. If you have a camera position and a target 3d point where it is looking at, this would be cam->getTarget() - cam->getAbsolutePosition().
velPerSecond The velocity per second describes the speed of the listener and is only needed for doppler effects.
upvector Vector pointing 'up', so the engine can decide where is left and right. This vector is usually (0,1,0).
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virtual bool irrklang::ISoundEngine::setMixedDataOutputReceiver (ISoundMixedOutputReceiver receiver )  [pure virtual]
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Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played.

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This can be used to store the sound output as .wav file or for creating a Oscillograph or similar. This works only with software based audio drivers, that is ESOD_WIN_MM, ESOD_ALSA, and ESOD_CORE_AUDIO. Returns true if sucessful and fals if the current audio driver doesn't support this feature. Set this to null again once you don't need it anymore.

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virtual void irrklang::ISoundEngine::setRolloffFactor (ik_f32  rolloff )  [pure virtual]
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Sets a rolloff factor which influences the amount of attenuation that is applied to 3D sounds.

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The rolloff factor can range from 0.0 to 10.0, where 0 is no rolloff. 1.0 is the default rolloff factor set, the value which we also experience in the real world. A value of 2 would mean twice the real-world rolloff.

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virtual void irrklang::ISoundEngine::setSoundVolume (ik_f32  volume )  [pure virtual]
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Sets master sound volume. This value is multiplied with all sounds played.

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Parameters:
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volume 0 (silent) to 1.0f (full volume)
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virtual void irrklang::ISoundEngine::stopAllSounds ( )  [pure virtual]
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Stops all currently playing sounds.

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virtual void irrklang::ISoundEngine::stopAllSoundsOfSoundSource (ISoundSource source )  [pure virtual]
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+ +

Stops all sounds of a specific sound source.

+ +
+
+ +
+
+ + + + + + + + +
virtual void irrklang::ISoundEngine::update ( )  [pure virtual]
+
+
+ +

Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode.

+

This updates the 3d positions of the sounds as well as their volumes, effects, streams and other stuff. Call this several times per frame (the more the better) if you specified irrKlang to run single threaded. Otherwise it is not necessary to use this method. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver-members.html new file mode 100644 index 0000000..c7e7dcb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver-members.html @@ -0,0 +1,82 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundMixedOutputReceiver Member List

This is the complete list of members for irrklang::ISoundMixedOutputReceiver, including all inherited members. + + +
OnAudioDataReady(const void *data, int byteCount, int playbackrate)=0irrklang::ISoundMixedOutputReceiver [pure virtual]
~ISoundMixedOutputReceiver()irrklang::ISoundMixedOutputReceiver [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver.html new file mode 100644 index 0000000..8eab171 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_mixed_output_receiver.html @@ -0,0 +1,166 @@ + + + + + +irrKlang: irrklang::ISoundMixedOutputReceiver Class Reference + + + + + + + + + +
+

irrklang::ISoundMixedOutputReceiver Class Reference

+

Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine. +More...

+ +

#include <ik_ISoundMixedOutputReceiver.h>

+ +

List of all members.

+ + + + + + +

Public Member Functions

virtual ~ISoundMixedOutputReceiver ()
 destructor
virtual void OnAudioDataReady (const void *data, int byteCount, int playbackrate)=0
 Called when a chunk of sound has been mixed and is about to be played.
+

Detailed Description

+

Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine.

+

This can be used to store the sound output as .wav file or for creating a Oscillograph or similar. Simply implement your own class derived from ISoundMixedOutputReceiver and use ISoundEngine::setMixedDataOutputReceiver to let the audio driver know about it.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::ISoundMixedOutputReceiver::~ISoundMixedOutputReceiver ( )  [inline, virtual]
+
+
+ +

destructor

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual void irrklang::ISoundMixedOutputReceiver::OnAudioDataReady (const void *  data,
int  byteCount,
int  playbackrate 
) [pure virtual]
+
+
+ +

Called when a chunk of sound has been mixed and is about to be played.

+

Note: This is called from the playing thread of the sound library, so you need to make everything you are doing in this method thread safe. Additionally, it would be a good idea to do nothing complicated in your implementation and return as fast as possible, otherwise sound output may be stuttering.

+
Parameters:
+ + + + +
data representing the sound frames which just have been mixed. Sound data always consists of two interleaved sound channels at 16bit per frame.
byteCount Amount of bytes of the data
playbackrate The playback rate at samples per second (usually something like 44000). This value will not change and always be the same for an instance of an ISoundEngine.
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source-members.html new file mode 100644 index 0000000..6dd79d8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source-members.html @@ -0,0 +1,99 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundSource Member List

This is the complete list of members for irrklang::ISoundSource, including all inherited members. + + + + + + + + + + + + + + + + + + + +
drop()=0irrklang::IVirtualRefCounted [pure virtual]
forceReloadAtNextUse()=0irrklang::ISoundSource [pure virtual]
getAudioFormat()=0irrklang::ISoundSource [pure virtual]
getDefaultMaxDistance()=0irrklang::ISoundSource [pure virtual]
getDefaultMinDistance()=0irrklang::ISoundSource [pure virtual]
getDefaultVolume()=0irrklang::ISoundSource [pure virtual]
getForcedStreamingThreshold()=0irrklang::ISoundSource [pure virtual]
getIsSeekingSupported()=0irrklang::ISoundSource [pure virtual]
getName()=0irrklang::ISoundSource [pure virtual]
getPlayLength()=0irrklang::ISoundSource [pure virtual]
getSampleData()=0irrklang::ISoundSource [pure virtual]
getStreamMode()=0irrklang::ISoundSource [pure virtual]
grab()=0irrklang::IVirtualRefCounted [pure virtual]
setDefaultMaxDistance(ik_f32 maxDistance)=0irrklang::ISoundSource [pure virtual]
setDefaultMinDistance(ik_f32 minDistance)=0irrklang::ISoundSource [pure virtual]
setDefaultVolume(ik_f32 volume=1.0f)=0irrklang::ISoundSource [pure virtual]
setForcedStreamingThreshold(ik_s32 thresholdBytes)=0irrklang::ISoundSource [pure virtual]
setStreamMode(E_STREAM_MODE mode)=0irrklang::ISoundSource [pure virtual]
~IVirtualRefCounted()irrklang::IVirtualRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.gif new file mode 100644 index 0000000..4536c22 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.html new file mode 100644 index 0000000..1c0f9aa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_source.html @@ -0,0 +1,490 @@ + + + + + +irrKlang: irrklang::ISoundSource Class Reference + + + + + + + + + +
+

irrklang::ISoundSource Class Reference

+

A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings. +More...

+ +

#include <ik_ISoundSource.h>

+
+Inheritance diagram for irrklang::ISoundSource:
+
+
+ + +irrklang::IVirtualRefCounted + +
+
+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

virtual const ik_c8getName ()=0
 Returns the name of the sound source (usually, this is the file name).
virtual void setStreamMode (E_STREAM_MODE mode)=0
 Sets the stream mode which should be used for a sound played from this source.
virtual E_STREAM_MODE getStreamMode ()=0
 Returns the detected or set type of the sound with wich the sound will be played.
virtual ik_u32 getPlayLength ()=0
 Returns the play length of the sound in milliseconds.
virtual SAudioStreamFormat getAudioFormat ()=0
 Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc.
virtual bool getIsSeekingSupported ()=0
 Returns if sounds played from this source will support seeking via ISound::setPlayPosition().
virtual void setDefaultVolume (ik_f32 volume=1.0f)=0
 Sets the default volume for a sound played from this source.
virtual ik_f32 getDefaultVolume ()=0
 Returns the default volume for a sound played from this source.
virtual void setDefaultMinDistance (ik_f32 minDistance)=0
 sets the default minimal distance for 3D sounds played from this source.
virtual ik_f32 getDefaultMinDistance ()=0
 Returns the default minimal distance for 3D sounds played from this source.
virtual void setDefaultMaxDistance (ik_f32 maxDistance)=0
 Sets the default maximal distance for 3D sounds played from this source.
virtual ik_f32 getDefaultMaxDistance ()=0
 returns the default maxmial distance for 3D sounds played from this source.
virtual void forceReloadAtNextUse ()=0
 Forces the sound to be reloaded at next replay.
virtual void setForcedStreamingThreshold (ik_s32 thresholdBytes)=0
 Sets the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.
virtual ik_s32 getForcedStreamingThreshold ()=0
 Returns the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.
virtual void * getSampleData ()=0
 Returns a pointer to the loaded and decoded sample data.
+

Detailed Description

+

A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings.

+

It provides some informations about the sound source like the play lenght and can have default settings for volume, distances for 3d etc. There is some example code on how to use Sound sources at Using Sound Sources.

+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual void irrklang::ISoundSource::forceReloadAtNextUse ( )  [pure virtual]
+
+
+ +

Forces the sound to be reloaded at next replay.

+

Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time.

+ +
+
+ +
+
+ + + + + + + + +
virtual SAudioStreamFormat irrklang::ISoundSource::getAudioFormat ( )  [pure virtual]
+
+
+ +

Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc.

+
Returns:
Returns the structure filled with 0 or negative values if not known for this sound for example because because the file could not be opened or similar. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISoundSource::getDefaultMaxDistance ( )  [pure virtual]
+
+
+ +

returns the default maxmial distance for 3D sounds played from this source.

+

This value influences how loud a sound is heard based on its distance. Changing this value is usually not necessary. Use setDefaultMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefaultMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is.

+
Returns:
Default maximal distance for 3D sounds from this source. If setDefaultMaxDistance() was set to a negative value, it will return the default value set in the engine, using ISoundEngine::setDefault3DSoundMaxDistance(). Default value is -1, causing the default max distance of the sound engine to take effect.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISoundSource::getDefaultMinDistance ( )  [pure virtual]
+
+
+ +

Returns the default minimal distance for 3D sounds played from this source.

+

This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the minimal distance is.

+
Returns:
Default minimal distance for 3d sounds from this source. If setDefaultMinDistance() was set to a negative value, it will return the default value set in the engine, using ISoundEngine::setDefault3DSoundMinDistance(). Default value is -1, causing the default min distance of the sound engine to take effect.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_f32 irrklang::ISoundSource::getDefaultVolume ( )  [pure virtual]
+
+
+ +

Returns the default volume for a sound played from this source.

+

You can influence this default volume value using setDefaultVolume(). Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). !

+
Returns:
0 (silent) to 1.0f (full volume). Default value is 1.0f.
+ +
+
+ +
+
+ + + + + + + + +
virtual ik_s32 irrklang::ISoundSource::getForcedStreamingThreshold ( )  [pure virtual]
+
+
+ +

Returns the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.

+

The value is specified in uncompressed bytes and its default value is about one Megabyte. See setForcedStreamingThreshold() for details.

+ +
+
+ +
+
+ + + + + + + + +
virtual bool irrklang::ISoundSource::getIsSeekingSupported ( )  [pure virtual]
+
+
+ +

Returns if sounds played from this source will support seeking via ISound::setPlayPosition().

+ +
+
+ +
+
+ + + + + + + + +
virtual const ik_c8* irrklang::ISoundSource::getName ( )  [pure virtual]
+
+
+ +

Returns the name of the sound source (usually, this is the file name).

+ +
+
+ +
+
+ + + + + + + + +
virtual ik_u32 irrklang::ISoundSource::getPlayLength ( )  [pure virtual]
+
+
+ +

Returns the play length of the sound in milliseconds.

+

Returns -1 if not known for this sound for example because its decoder does not support lenght reporting or it is a file stream of unknown size. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.

+ +
+
+ +
+
+ + + + + + + + +
virtual void* irrklang::ISoundSource::getSampleData ( )  [pure virtual]
+
+
+ +

Returns a pointer to the loaded and decoded sample data.

+
Returns:
Returns a pointer to the sample data. The data is provided in decoded PCM data. The exact format can be retrieved using getAudioFormat(). Use getAudioFormat().getSampleDataSize() for getting the amount of bytes. The returned pointer will only be valid as long as the sound source exists. This function will only return a pointer to the data if the audio file is not streamed, namely ESM_NO_STREAMING. Otherwise this function will return 0. Note: If the sound never has been played before, the sound engine will have to open the file and decode audio data from there, so this call could take a bit depending on the type of the file.
+ +
+
+ +
+
+ + + + + + + + +
virtual E_STREAM_MODE irrklang::ISoundSource::getStreamMode ( )  [pure virtual]
+
+
+ +

Returns the detected or set type of the sound with wich the sound will be played.

+

Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the sound has been played the first time.

+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISoundSource::setDefaultMaxDistance (ik_f32  maxDistance )  [pure virtual]
+
+
+ +

Sets the default maximal distance for 3D sounds played from this source.

+

Changing this value is usually not necessary. Use setDefaultMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefaultMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance while the sound is played, use ISound::setMinDistance() and ISound::setMaxDistance().

+
Parameters:
+ + +
maxDistance Default maximal distance for 3D sounds from this source. Set it to a negative value to let sounds of this source use the engine level default max distance, which can be set via ISoundEngine::setDefault3DSoundMaxDistance(). Default value is -1, causing the default max distance of the sound engine to take effect.
+
+
+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISoundSource::setDefaultMinDistance (ik_f32  minDistance )  [pure virtual]
+
+
+ +

sets the default minimal distance for 3D sounds played from this source.

+

This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance while the sound is playing, use ISound::setMinDistance() and ISound::setMaxDistance().

+
Parameters:
+ + +
minDistance,: Default minimal distance for 3D sounds from this source. Set it to a negative value to let sounds of this source use the engine level default min distance, which can be set via ISoundEngine::setDefault3DSoundMinDistance(). Default value is -1, causing the default min distance of the sound engine to take effect.
+
+
+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISoundSource::setDefaultVolume (ik_f32  volume = 1.0f )  [pure virtual]
+
+
+ +

Sets the default volume for a sound played from this source.

+

The default value of this is 1.0f. Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). !

+
Parameters:
+ + +
volume 0 (silent) to 1.0f (full volume). Default value is 1.0f.
+
+
+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISoundSource::setForcedStreamingThreshold (ik_s32  thresholdBytes )  [pure virtual]
+
+
+ +

Sets the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.

+

When specifying ESM_NO_STREAMING for playing back a sound file, irrKlang will ignore this setting if the file is bigger than this threshold and stream the file anyway. Please note that if an audio format loader is not able to return the size of a sound source and returns -1 as length, this will be ignored as well and streaming has to be forced.

+
Parameters:
+ + +
threshold,: New threshold. The value is specified in uncompressed bytes and its default value is about one Megabyte. Set to 0 or a negative value to disable stream forcing.
+
+
+ +
+
+ +
+
+ + + + + + + + + +
virtual void irrklang::ISoundSource::setStreamMode (E_STREAM_MODE  mode )  [pure virtual]
+
+
+ +

Sets the stream mode which should be used for a sound played from this source.

+

Note that if this is set to ESM_NO_STREAMING, the engine still might decide to stream the sound if it is too big. The threashold for this can be adjusted using ISoundSource::setForcedStreamingThreshold().

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver-members.html new file mode 100644 index 0000000..9535aff --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver-members.html @@ -0,0 +1,82 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::ISoundStopEventReceiver Member List

This is the complete list of members for irrklang::ISoundStopEventReceiver, including all inherited members. + + +
OnSoundStopped(ISound *sound, E_STOP_EVENT_CAUSE reason, void *userData)=0irrklang::ISoundStopEventReceiver [pure virtual]
~ISoundStopEventReceiver()irrklang::ISoundStopEventReceiver [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver.html new file mode 100644 index 0000000..cf2405e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_sound_stop_event_receiver.html @@ -0,0 +1,166 @@ + + + + + +irrKlang: irrklang::ISoundStopEventReceiver Class Reference + + + + + + + + + +
+

irrklang::ISoundStopEventReceiver Class Reference

+

Interface to be implemented by the user, which recieves sound stop events. +More...

+ +

#include <ik_ISoundStopEventReceiver.h>

+ +

List of all members.

+ + + + + + +

Public Member Functions

virtual ~ISoundStopEventReceiver ()
 destructor
virtual void OnSoundStopped (ISound *sound, E_STOP_EVENT_CAUSE reason, void *userData)=0
 Called when a sound has stopped playing.
+

Detailed Description

+

Interface to be implemented by the user, which recieves sound stop events.

+

The interface has only one method to be implemented by the user: OnSoundStopped(). Implement this interface and set it via ISound::setSoundStopEventReceiver(). The sound stop event is guaranteed to be called when a sound or sound stream is finished, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::ISoundStopEventReceiver::~ISoundStopEventReceiver ( )  [inline, virtual]
+
+
+ +

destructor

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual void irrklang::ISoundStopEventReceiver::OnSoundStopped (ISound sound,
E_STOP_EVENT_CAUSE  reason,
void *  userData 
) [pure virtual]
+
+
+ +

Called when a sound has stopped playing.

+

This is the only method to be implemented by the user. The sound stop event is guaranteed to be called when a sound or sound stream is finished, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. Please note: Sound events will occur in a different thread when the engine runs in multi threaded mode (default). In single threaded mode, the event will happen while the user thread is calling ISoundEngine::update().

+
Parameters:
+ + + + +
sound,: Sound which has been stopped.
reason,: The reason why the sound stop event was fired. Usually, this will be ESEC_SOUND_FINISHED_PLAYING. When the sound was aborded by calling ISound::stop() or ISoundEngine::stopAllSounds();, this would be ESEC_SOUND_STOPPED_BY_USER. If irrKlang was deleted or the sound source was removed, the value is ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL.
userData,: userData pointer set by the user when registering the interface via ISound::setSoundStopEventReceiver().
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted-members.html new file mode 100644 index 0000000..6efa488 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted-members.html @@ -0,0 +1,83 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::IVirtualRefCounted Member List

This is the complete list of members for irrklang::IVirtualRefCounted, including all inherited members. + + + +
drop()=0irrklang::IVirtualRefCounted [pure virtual]
grab()=0irrklang::IVirtualRefCounted [pure virtual]
~IVirtualRefCounted()irrklang::IVirtualRefCounted [inline, virtual]
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.gif new file mode 100644 index 0000000..9ce59ee Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.html new file mode 100644 index 0000000..028bb1e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1_i_virtual_ref_counted.html @@ -0,0 +1,175 @@ + + + + + +irrKlang: irrklang::IVirtualRefCounted Class Reference + + + + + + + + + +
+

irrklang::IVirtualRefCounted Class Reference

+

Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted. +More...

+ +

#include <ik_IVirtualRefCounted.h>

+
+Inheritance diagram for irrklang::IVirtualRefCounted:
+
+
+ + +irrklang::ISound +irrklang::ISoundSource + +
+
+ +

List of all members.

+ + + + + + + + +

Public Member Functions

virtual ~IVirtualRefCounted ()
 Destructor.
virtual void grab ()=0
 Grabs the object. Increments the reference counter by one.
virtual bool drop ()=0
 Drops the object. Decrements the reference counter by one.
+

Detailed Description

+

Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted.

+

See IRefCounted for the basics of this class. The difference to IRefCounted is that the class has to implement reference counting for itself.

+

Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
virtual irrklang::IVirtualRefCounted::~IVirtualRefCounted ( )  [inline, virtual]
+
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +
+
+ + + + + + + + +
virtual bool irrklang::IVirtualRefCounted::drop ( )  [pure virtual]
+
+
+ +

Drops the object. Decrements the reference counter by one.

+

To be implemented by the derived class. If you don't want to implement this, use the class IRefCounted instead. See IRefCounted::grab() for details of this method.

+ +
+
+ +
+
+ + + + + + + + +
virtual void irrklang::IVirtualRefCounted::grab ( )  [pure virtual]
+
+
+ +

Grabs the object. Increments the reference counter by one.

+

To be implemented by the derived class. If you don't want to implement this, use the class IRefCounted instead. See IRefCounted::grab() for details of this method.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d-members.html new file mode 100644 index 0000000..1b50e44 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d-members.html @@ -0,0 +1,123 @@ + + + + + +irrKlang: Member List + + + + + + + + + +
+

irrklang::vec3d< T > Member List

This is the complete list of members for irrklang::vec3d< T >, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
crossProduct(const vec3d< T > &p) const irrklang::vec3d< T > [inline]
dotProduct(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
equals(const vec3d< T > &other)irrklang::vec3d< T > [inline]
getAs4Values(T *array)irrklang::vec3d< T > [inline]
getDistanceFrom(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
getDistanceFromSQ(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
getHorizontalAngle()irrklang::vec3d< T > [inline]
getInterpolated(const vec3d< T > &other, ik_f32 d) const irrklang::vec3d< T > [inline]
getLength() const irrklang::vec3d< T > [inline]
getLengthSQ() const irrklang::vec3d< T > [inline]
invert()irrklang::vec3d< T > [inline]
isBetweenPoints(const vec3d< T > &begin, const vec3d< T > &end) const irrklang::vec3d< T > [inline]
normalize()irrklang::vec3d< T > [inline]
operator!=(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator*(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator*(const T v) const irrklang::vec3d< T > [inline]
operator*=(const vec3d< T > &other)irrklang::vec3d< T > [inline]
operator*=(const T v)irrklang::vec3d< T > [inline]
operator+(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator+=(const vec3d< T > &other)irrklang::vec3d< T > [inline]
operator-() const irrklang::vec3d< T > [inline]
operator-(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator-=(const vec3d< T > &other)irrklang::vec3d< T > [inline]
operator/(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator/(const T v) const irrklang::vec3d< T > [inline]
operator/=(const vec3d< T > &other)irrklang::vec3d< T > [inline]
operator/=(const T v)irrklang::vec3d< T > [inline]
operator<=(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator=(const vec3d< T > &other)irrklang::vec3d< T > [inline]
operator==(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
operator>=(const vec3d< T > &other) const irrklang::vec3d< T > [inline]
rotateXYBy(ik_f64 degrees, const vec3d< T > &center)irrklang::vec3d< T > [inline]
rotateXZBy(ik_f64 degrees, const vec3d< T > &center)irrklang::vec3d< T > [inline]
rotateYZBy(ik_f64 degrees, const vec3d< T > &center)irrklang::vec3d< T > [inline]
set(const T nx, const T ny, const T nz)irrklang::vec3d< T > [inline]
set(const vec3d< T > &p)irrklang::vec3d< T > [inline]
setLength(T newlength)irrklang::vec3d< T > [inline]
vec3d()irrklang::vec3d< T > [inline]
vec3d(T nx, T ny, T nz)irrklang::vec3d< T > [inline]
vec3d(const vec3d< T > &other)irrklang::vec3d< T > [inline]
Xirrklang::vec3d< T >
Yirrklang::vec3d< T >
Zirrklang::vec3d< T >
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d.html new file mode 100644 index 0000000..6089f06 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/classirrklang_1_1vec3d.html @@ -0,0 +1,1142 @@ + + + + + +irrKlang: irrklang::vec3d< T > Class Template Reference + + + + + + + + + +
+

irrklang::vec3d< T > Class Template Reference

+

a 3d vector template class for representing vectors and points in 3d +More...

+ +

#include <ik_vec3d.h>

+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 vec3d ()
 vec3d (T nx, T ny, T nz)
 vec3d (const vec3d< T > &other)
vec3d< T > operator- () const
 constructor creating an irrklang vec3d from an irrlicht vector.
vec3d< T > & operator= (const vec3d< T > &other)
vec3d< T > operator+ (const vec3d< T > &other) const
vec3d< T > & operator+= (const vec3d< T > &other)
vec3d< T > operator- (const vec3d< T > &other) const
vec3d< T > & operator-= (const vec3d< T > &other)
vec3d< T > operator* (const vec3d< T > &other) const
vec3d< T > & operator*= (const vec3d< T > &other)
vec3d< T > operator* (const T v) const
vec3d< T > & operator*= (const T v)
vec3d< T > operator/ (const vec3d< T > &other) const
vec3d< T > & operator/= (const vec3d< T > &other)
vec3d< T > operator/ (const T v) const
vec3d< T > & operator/= (const T v)
bool operator<= (const vec3d< T > &other) const
bool operator>= (const vec3d< T > &other) const
bool operator== (const vec3d< T > &other) const
bool operator!= (const vec3d< T > &other) const
bool equals (const vec3d< T > &other)
 returns if this vector equalsfloat the other one, taking floating point rounding errors into account
void set (const T nx, const T ny, const T nz)
void set (const vec3d< T > &p)
ik_f64 getLength () const
 Returns length of the vector.
ik_f64 getLengthSQ () const
 Returns squared length of the vector.
dotProduct (const vec3d< T > &other) const
 Returns the dot product with another vector.
ik_f64 getDistanceFrom (const vec3d< T > &other) const
 Returns distance from an other point.
ik_f32 getDistanceFromSQ (const vec3d< T > &other) const
 Returns squared distance from an other point.
vec3d< T > crossProduct (const vec3d< T > &p) const
 Calculates the cross product with another vector.
bool isBetweenPoints (const vec3d< T > &begin, const vec3d< T > &end) const
 Returns if this vector interpreted as a point is on a line between two other points.
vec3d< T > & normalize ()
 Normalizes the vector.
void setLength (T newlength)
 Sets the lenght of the vector to a new value.
void invert ()
 Inverts the vector.
void rotateXZBy (ik_f64 degrees, const vec3d< T > &center)
void rotateXYBy (ik_f64 degrees, const vec3d< T > &center)
void rotateYZBy (ik_f64 degrees, const vec3d< T > &center)
vec3d< T > getInterpolated (const vec3d< T > &other, ik_f32 d) const
 Returns interpolated vector.
vec3d< T > getHorizontalAngle ()
 Gets the Y and Z rotations of a vector.
void getAs4Values (T *array)
 Fills an array of 4 values with the vector data (usually floats).

Public Attributes

X
Y
Z
+

Detailed Description

+

template<class T>
+ class irrklang::vec3d< T >

+ +

a 3d vector template class for representing vectors and points in 3d

+

Constructor & Destructor Documentation

+ +
+
+
+template<class T>
+ + + + + + + + +
irrklang::vec3d< T >::vec3d ( )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + + + + + + + +
irrklang::vec3d< T >::vec3d ( nx,
ny,
nz 
) [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
irrklang::vec3d< T >::vec3d (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+

Member Function Documentation

+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::crossProduct (const vec3d< T > &  p )  const [inline]
+
+
+ +

Calculates the cross product with another vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
T irrklang::vec3d< T >::dotProduct (const vec3d< T > &  other )  const [inline]
+
+
+ +

Returns the dot product with another vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
bool irrklang::vec3d< T >::equals (const vec3d< T > &  other )  [inline]
+
+
+ +

returns if this vector equalsfloat the other one, taking floating point rounding errors into account

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
void irrklang::vec3d< T >::getAs4Values (T *  array )  [inline]
+
+
+ +

Fills an array of 4 values with the vector data (usually floats).

+

Useful for setting in shader constants for example. The fourth value will always be 0.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
ik_f64 irrklang::vec3d< T >::getDistanceFrom (const vec3d< T > &  other )  const [inline]
+
+
+ +

Returns distance from an other point.

+

Here, the vector is interpreted as point in 3 dimensional space.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
ik_f32 irrklang::vec3d< T >::getDistanceFromSQ (const vec3d< T > &  other )  const [inline]
+
+
+ +

Returns squared distance from an other point.

+

Here, the vector is interpreted as point in 3 dimensional space.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
vec3d<T> irrklang::vec3d< T >::getHorizontalAngle ( )  [inline]
+
+
+ +

Gets the Y and Z rotations of a vector.

+

Thanks to Arras on the Irrlicht forums to add this method.

+
Returns:
A vector representing the rotation in degrees of this vector. The Z component of the vector will always be 0.
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::getInterpolated (const vec3d< T > &  other,
ik_f32  d 
) const [inline]
+
+
+ +

Returns interpolated vector.

+
Parameters:
+ + + +
other,: other vector to interpolate between
d,: value between 0.0f and 1.0f.
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
ik_f64 irrklang::vec3d< T >::getLength ( )  const [inline]
+
+
+ +

Returns length of the vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
ik_f64 irrklang::vec3d< T >::getLengthSQ ( )  const [inline]
+
+
+ +

Returns squared length of the vector.

+

This is useful because it is much faster then getLength().

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
void irrklang::vec3d< T >::invert ( )  [inline]
+
+
+ +

Inverts the vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + +
bool irrklang::vec3d< T >::isBetweenPoints (const vec3d< T > &  begin,
const vec3d< T > &  end 
) const [inline]
+
+
+ +

Returns if this vector interpreted as a point is on a line between two other points.

+

It is assumed that the point is on the line.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::normalize ( )  [inline]
+
+
+ +

Normalizes the vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
bool irrklang::vec3d< T >::operator!= (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator* (const T  v )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator* (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator*= (const T  v )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator*= (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator+ (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator+= (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator- (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator- ( )  const [inline]
+
+
+ +

constructor creating an irrklang vec3d from an irrlicht vector.

+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator-= (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator/ (const T  v )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T> irrklang::vec3d< T >::operator/ (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator/= (const T  v )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator/= (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
bool irrklang::vec3d< T >::operator<= (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
vec3d<T>& irrklang::vec3d< T >::operator= (const vec3d< T > &  other )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
bool irrklang::vec3d< T >::operator== (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
bool irrklang::vec3d< T >::operator>= (const vec3d< T > &  other )  const [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + +
void irrklang::vec3d< T >::rotateXYBy (ik_f64  degrees,
const vec3d< T > &  center 
) [inline]
+
+
+

Rotates the vector by a specified number of degrees around the Z axis and the specified center.

+
Parameters:
+ + + +
degrees,: Number of degrees to rotate around the Z axis.
center,: The center of the rotation.
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + +
void irrklang::vec3d< T >::rotateXZBy (ik_f64  degrees,
const vec3d< T > &  center 
) [inline]
+
+
+

Rotates the vector by a specified number of degrees around the Y axis and the specified center.

+
Parameters:
+ + + +
degrees,: Number of degrees to rotate around the Y axis.
center,: The center of the rotation.
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + +
void irrklang::vec3d< T >::rotateYZBy (ik_f64  degrees,
const vec3d< T > &  center 
) [inline]
+
+
+

Rotates the vector by a specified number of degrees around the X axis and the specified center.

+
Parameters:
+ + + +
degrees,: Number of degrees to rotate around the X axis.
center,: The center of the rotation.
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
void irrklang::vec3d< T >::set (const vec3d< T > &  p )  [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + + + + + + + + + + + + + + + + +
void irrklang::vec3d< T >::set (const T  nx,
const T  ny,
const T  nz 
) [inline]
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + + + + + + +
void irrklang::vec3d< T >::setLength ( newlength )  [inline]
+
+
+ +

Sets the lenght of the vector to a new value.

+ +
+
+

Member Data Documentation

+ +
+
+
+template<class T>
+ + + + +
T irrklang::vec3d< T >::X
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + +
T irrklang::vec3d< T >::Y
+
+
+ +
+
+ +
+
+
+template<class T>
+ + + + +
T irrklang::vec3d< T >::Z
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
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+} +.dirtab { padding: 4px; + border-collapse: collapse; + border: 1px solid #84b0c7; +} +TH.dirtab { background: #e8eef2; + font-weight: bold; +} +HR { height: 1px; + border: none; + border-top: 1px solid black; +} + +/* Style for detailed member documentation */ +.memtemplate { + font-size: 80%; + color: #606060; + font-weight: normal; +} +.memnav { + background-color: #e8eef2; + border: 1px solid #84b0c7; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} +.memitem { + padding: 4px; + background-color: #eef3f5; + border-width: 1px; + border-style: solid; + border-color: #dedeee; + -moz-border-radius: 8px 8px 8px 8px; +} +.memname { + white-space: nowrap; + font-weight: bold; +} +.memdoc{ + padding-left: 10px; +} +.memproto { + background-color: #d5e1e8; + width: 100%; + border-width: 1px; + border-style: solid; + border-color: #84b0c7; + font-weight: bold; + -moz-border-radius: 8px 8px 8px 8px; +} +.paramkey { + text-align: right; +} +.paramtype { + white-space: nowrap; +} +.paramname { + color: #602020; + font-style: italic; + white-space: nowrap; +} +/* End Styling for detailed member documentation */ + +/* for the tree view */ +.ftvtree { + font-family: sans-serif; + margin:0.5em; +} +.directory { font-size: 9pt; font-weight: bold; } +.directory h3 { margin: 0px; margin-top: 1em; font-size: 11pt; } +.directory > h3 { margin-top: 0; } +.directory p { margin: 0px; white-space: nowrap; } +.directory div { display: none; margin: 0px; } +.directory img { vertical-align: -30%; } diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/doxygen.png b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/doxygen.png new file mode 100644 index 0000000..f0a274b Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/doxygen.png differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/files.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/files.html new file mode 100644 index 0000000..0846bfa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/files.html @@ -0,0 +1,101 @@ + + + + + +irrKlang: File Index + + + + + + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions.html new file mode 100644 index 0000000..86490ef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions.html @@ -0,0 +1,131 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x63.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x63.html new file mode 100644 index 0000000..eb45566 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x63.html @@ -0,0 +1,128 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x64.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x64.html new file mode 100644 index 0000000..b219be9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x64.html @@ -0,0 +1,150 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x65.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x65.html new file mode 100644 index 0000000..2cd6719 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x65.html @@ -0,0 +1,143 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x66.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x66.html new file mode 100644 index 0000000..5b173bb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x66.html @@ -0,0 +1,119 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x67.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x67.html new file mode 100644 index 0000000..ee52f14 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x67.html @@ -0,0 +1,260 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x69.html new file mode 100644 index 0000000..e8e6f01 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x69.html @@ -0,0 +1,167 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
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+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6c.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6c.html new file mode 100644 index 0000000..9838eaa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6c.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6e.html new file mode 100644 index 0000000..082c93f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6e.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6f.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6f.html new file mode 100644 index 0000000..15b5a27 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x6f.html @@ -0,0 +1,161 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x70.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x70.html new file mode 100644 index 0000000..fa28e05 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x70.html @@ -0,0 +1,134 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x72.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x72.html new file mode 100644 index 0000000..385e007 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x72.html @@ -0,0 +1,137 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x73.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x73.html new file mode 100644 index 0000000..cec2f8c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x73.html @@ -0,0 +1,219 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x75.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x75.html new file mode 100644 index 0000000..6cbf51c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x75.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x76.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x76.html new file mode 100644 index 0000000..860b5e5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x76.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x78.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x78.html new file mode 100644 index 0000000..557cd75 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x78.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
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irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x79.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x79.html new file mode 100644 index 0000000..f5fd4ed --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x79.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

- y -

+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7a.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7a.html new file mode 100644 index 0000000..96aaefa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7a.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

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+
+ + + + +
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+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7e.html new file mode 100644 index 0000000..4e84e8d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_0x7e.html @@ -0,0 +1,137 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all class members with links to the classes they belong to: + +

- ~ -

+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_func.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_func.html new file mode 100644 index 0000000..fad1f94 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_func.html @@ -0,0 +1,685 @@ + + + + + +irrKlang: Class Members - Functions + + + + + + + + + +
+  + +

- a -

+ + +

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+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_vars.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_vars.html new file mode 100644 index 0000000..4791828 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/functions_vars.html @@ -0,0 +1,124 @@ + + + + + +irrKlang: Class Members - Variables + + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals.html new file mode 100644 index 0000000..22c0818 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals.html @@ -0,0 +1,95 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all file members with links to the files they belong to: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals_defs.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals_defs.html new file mode 100644 index 0000000..ab70a56 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/globals_defs.html @@ -0,0 +1,95 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/hierarchy.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/hierarchy.html new file mode 100644 index 0000000..ccacbff --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/hierarchy.html @@ -0,0 +1,103 @@ + + + + + +irrKlang: Hierarchical Index + + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h.html new file mode 100644 index 0000000..5e9762b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h.html @@ -0,0 +1,105 @@ + + + + + +irrKlang: ik_ESoundEngineOptions.h File Reference + + + + + + + + + +
+

ik_ESoundEngineOptions.h File Reference

+

Go to the source code of this file.

+ + + + +

+

+ + + +

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Enumerations

enum  irrklang::E_SOUND_ENGINE_OPTIONS {
+  irrklang::ESEO_MULTI_THREADED = 0x01, +irrklang::ESEO_MUTE_IF_NOT_FOCUSED = 0x02, +irrklang::ESEO_LOAD_PLUGINS = 0x04, +irrklang::ESEO_USE_3D_BUFFERS = 0x08, +
+  irrklang::ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER = 0x10, +irrklang::ESEO_PRINT_DEBUG_INFO_TO_STDOUT = 0x20, +irrklang::ESEO_LINEAR_ROLLOFF = 0x40, +irrklang::ESEO_DEFAULT_OPTIONS = ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS | ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER | ESEO_PRINT_DEBUG_INFO_TO_STDOUT, +
+  irrklang::ESEO_FORCE_32_BIT = 0x7fffffff +
+ }
 

An enumeration for all options for starting up the sound engine.

+ More...
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h_source.html new file mode 100644 index 0000000..b801c7c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_engine_options_8h_source.html @@ -0,0 +1,120 @@ + + + + + +irrKlang: ik_ESoundEngineOptions.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h.html new file mode 100644 index 0000000..626ffb3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h.html @@ -0,0 +1,105 @@ + + + + + +irrKlang: ik_ESoundOutputDrivers.h File Reference + + + + + + + + + +
+

ik_ESoundOutputDrivers.h File Reference

+

Go to the source code of this file.

+ + + + +

+

+ + + +

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Enumerations

enum  irrklang::E_SOUND_OUTPUT_DRIVER {
+  irrklang::ESOD_AUTO_DETECT = 0, +irrklang::ESOD_DIRECT_SOUND_8, +irrklang::ESOD_DIRECT_SOUND, +irrklang::ESOD_WIN_MM, +
+  irrklang::ESOD_ALSA, +irrklang::ESOD_CORE_AUDIO, +irrklang::ESOD_NULL, +irrklang::ESOD_COUNT, +
+  irrklang::ESOD_FORCE_32_BIT = 0x7fffffff +
+ }
 

An enumeration for all types of supported sound drivers.

+ More...
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h_source.html new file mode 100644 index 0000000..ea8a772 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_sound_output_drivers_8h_source.html @@ -0,0 +1,116 @@ + + + + + +irrKlang: ik_ESoundOutputDrivers.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h.html new file mode 100644 index 0000000..84d90d7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h.html @@ -0,0 +1,96 @@ + + + + + +irrKlang: ik_EStreamModes.h File Reference + + + + + + + + + +
+

ik_EStreamModes.h File Reference

+

Go to the source code of this file.

+ + + + +

+

+ + + +

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Enumerations

enum  irrklang::E_STREAM_MODE { irrklang::ESM_AUTO_DETECT = 0, +irrklang::ESM_STREAMING, +irrklang::ESM_NO_STREAMING, +irrklang::ESM_FORCE_32_BIT = 0x7fffffff + }
 

An enumeration for all types of supported stream modes.

+ More...
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h_source.html new file mode 100644 index 0000000..4e1e5b5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___e_stream_modes_8h_source.html @@ -0,0 +1,101 @@ + + + + + +irrKlang: ik_EStreamModes.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h.html new file mode 100644 index 0000000..1f29d4f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h.html @@ -0,0 +1,95 @@ + + + + + +irrKlang: ik_IAudioRecorder.h File Reference + + + + + + + + + +
+

ik_IAudioRecorder.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_ISoundSource.h"
+ +

Go to the source code of this file.

+ + + + + + + + + +

+

+

Classes

class  irrklang::IAudioRecorder
 Interface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function. More...
class  irrklang::ICapturedAudioDataReceiver
 Interface to be implemented by the user if access to the recorded audio data is needed. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h_source.html new file mode 100644 index 0000000..0b2a064 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_recorder_8h_source.html @@ -0,0 +1,142 @@ + + + + + +irrKlang: ik_IAudioRecorder.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h.html new file mode 100644 index 0000000..d853c6d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h.html @@ -0,0 +1,93 @@ + + + + + +irrKlang: ik_IAudioStream.h File Reference + + + + + + + + + +
+

ik_IAudioStream.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_SAudioStreamFormat.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IAudioStream
 Reads and decodes audio data into an usable audio stream for the ISoundEngine. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h_source.html new file mode 100644 index 0000000..57de16e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_8h_source.html @@ -0,0 +1,113 @@ + + + + + +irrKlang: ik_IAudioStream.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h.html new file mode 100644 index 0000000..ea40e80 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h.html @@ -0,0 +1,93 @@ + + + + + +irrKlang: ik_IAudioStreamLoader.h File Reference + + + + + + + + + +
+

ik_IAudioStreamLoader.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_IFileReader.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IAudioStreamLoader
 Class which is able to create an audio file stream from a file. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h_source.html new file mode 100644 index 0000000..3b05e80 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_audio_stream_loader_8h_source.html @@ -0,0 +1,109 @@ + + + + + +irrKlang: ik_IAudioStreamLoader.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h.html new file mode 100644 index 0000000..7fc9514 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h.html @@ -0,0 +1,92 @@ + + + + + +irrKlang: ik_IFileFactory.h File Reference + + + + + + + + + +
+

ik_IFileFactory.h File Reference

#include "ik_IRefCounted.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IFileFactory
 Interface to overwrite file access in irrKlang. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h_source.html new file mode 100644 index 0000000..7bd5de2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_factory_8h_source.html @@ -0,0 +1,104 @@ + + + + + +irrKlang: ik_IFileFactory.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h.html new file mode 100644 index 0000000..889130e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h.html @@ -0,0 +1,92 @@ + + + + + +irrKlang: ik_IFileReader.h File Reference + + + + + + + + + +
+

ik_IFileReader.h File Reference

#include "ik_IRefCounted.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IFileReader
 Interface providing read acess to a file. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h_source.html new file mode 100644 index 0000000..0265a7d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_file_reader_8h_source.html @@ -0,0 +1,109 @@ + + + + + +irrKlang: ik_IFileReader.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h.html new file mode 100644 index 0000000..9c46818 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h.html @@ -0,0 +1,92 @@ + + + + + +irrKlang: ik_IRefCounted.h File Reference + + + + + + + + + +
+

ik_IRefCounted.h File Reference

#include "ik_irrKlangTypes.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IRefCounted
 Base class of most objects of the irrKlang. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h_source.html new file mode 100644 index 0000000..06deae2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_ref_counted_8h_source.html @@ -0,0 +1,125 @@ + + + + + +irrKlang: ik_IRefCounted.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h.html new file mode 100644 index 0000000..7a54f50 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h.html @@ -0,0 +1,94 @@ + + + + + +irrKlang: ik_ISound.h File Reference + + + + + + + + + +
+

ik_ISound.h File Reference

#include "ik_IVirtualRefCounted.h"
+#include "ik_ISoundEffectControl.h"
+#include "ik_vec3d.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::ISound
 Represents a sound which is currently played. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h_source.html new file mode 100644 index 0000000..c4cfdbb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_8h_source.html @@ -0,0 +1,174 @@ + + + + + +irrKlang: ik_ISound.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h.html new file mode 100644 index 0000000..51c11f4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h.html @@ -0,0 +1,92 @@ + + + + + +irrKlang: ik_ISoundDeviceList.h File Reference + + + + + + + + + +
+

ik_ISoundDeviceList.h File Reference

#include "ik_IRefCounted.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::ISoundDeviceList
 A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h_source.html new file mode 100644 index 0000000..d91b9cd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_device_list_8h_source.html @@ -0,0 +1,107 @@ + + + + + +irrKlang: ik_ISoundDeviceList.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h.html new file mode 100644 index 0000000..4dfaccb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h.html @@ -0,0 +1,93 @@ + + + + + +irrKlang: ik_ISoundEffectControl.h File Reference + + + + + + + + + +
+

ik_ISoundEffectControl.h File Reference

#include "ik_IVirtualRefCounted.h"
+#include "ik_vec3d.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::ISoundEffectControl
 Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h_source.html new file mode 100644 index 0000000..d107e2d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_effect_control_8h_source.html @@ -0,0 +1,205 @@ + + + + + +irrKlang: ik_ISoundEffectControl.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h.html new file mode 100644 index 0000000..08f0a3c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h.html @@ -0,0 +1,100 @@ + + + + + +irrKlang: ik_ISoundEngine.h File Reference + + + + + + + + + +
+

ik_ISoundEngine.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_vec3d.h"
+#include "ik_ISoundSource.h"
+#include "ik_ISound.h"
+#include "ik_EStreamModes.h"
+#include "ik_IFileFactory.h"
+#include "ik_ISoundMixedOutputReceiver.h"
+ +

Go to the source code of this file.

+ + + + + + + + + +

+

+

Classes

class  irrklang::ISoundEngine
 Interface to the sound engine, for playing 3d and 2d sound and music. More...
struct  irrklang::SInternalAudioInterface
 structure for returning pointers to the internal audio interface. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h_source.html new file mode 100644 index 0000000..3818b50 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_engine_8h_source.html @@ -0,0 +1,252 @@ + + + + + +irrKlang: ik_ISoundEngine.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h.html new file mode 100644 index 0000000..43809c4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h.html @@ -0,0 +1,93 @@ + + + + + +irrKlang: ik_ISoundMixedOutputReceiver.h File Reference + + + + + + + + + +
+

ik_ISoundMixedOutputReceiver.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_SAudioStreamFormat.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::ISoundMixedOutputReceiver
 Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h_source.html new file mode 100644 index 0000000..7cf1781 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_mixed_output_receiver_8h_source.html @@ -0,0 +1,109 @@ + + + + + +irrKlang: ik_ISoundMixedOutputReceiver.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h.html new file mode 100644 index 0000000..377e449 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h.html @@ -0,0 +1,95 @@ + + + + + +irrKlang: ik_ISoundSource.h File Reference + + + + + + + + + +
+

ik_ISoundSource.h File Reference

#include "ik_IVirtualRefCounted.h"
+#include "ik_vec3d.h"
+#include "ik_EStreamModes.h"
+#include "ik_SAudioStreamFormat.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::ISoundSource
 A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h_source.html new file mode 100644 index 0000000..3a13e33 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_source_8h_source.html @@ -0,0 +1,138 @@ + + + + + +irrKlang: ik_ISoundSource.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h.html new file mode 100644 index 0000000..a468231 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h.html @@ -0,0 +1,101 @@ + + + + + +irrKlang: ik_ISoundStopEventReceiver.h File Reference + + + + + + + + + +
+

ik_ISoundStopEventReceiver.h File Reference

#include "ik_IRefCounted.h"
+#include "ik_SAudioStreamFormat.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+ + + +

Classes

class  irrklang::ISoundStopEventReceiver
 Interface to be implemented by the user, which recieves sound stop events. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Enumerations

enum  irrklang::E_STOP_EVENT_CAUSE { irrklang::ESEC_SOUND_FINISHED_PLAYING = 0, +irrklang::ESEC_SOUND_STOPPED_BY_USER, +irrklang::ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL, +irrklang::ESEC_FORCE_32_BIT = 0x7fffffff + }
 

An enumeration listing all reasons for a fired sound stop event.

+ More...
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h_source.html new file mode 100644 index 0000000..4b687fd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_sound_stop_event_receiver_8h_source.html @@ -0,0 +1,121 @@ + + + + + +irrKlang: ik_ISoundStopEventReceiver.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h.html new file mode 100644 index 0000000..4f296ca --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h.html @@ -0,0 +1,92 @@ + + + + + +irrKlang: ik_IVirtualRefCounted.h File Reference + + + + + + + + + +
+

ik_IVirtualRefCounted.h File Reference

#include "ik_irrKlangTypes.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+

Classes

class  irrklang::IVirtualRefCounted
 Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted. More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h_source.html new file mode 100644 index 0000000..729401c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___i_virtual_ref_counted_8h_source.html @@ -0,0 +1,113 @@ + + + + + +irrKlang: ik_IVirtualRefCounted.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h.html new file mode 100644 index 0000000..a3e460c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h.html @@ -0,0 +1,98 @@ + + + + + +irrKlang: ik_SAudioStreamFormat.h File Reference + + + + + + + + + +
+

ik_SAudioStreamFormat.h File Reference

#include "ik_IRefCounted.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+ + + +

Classes

struct  irrklang::SAudioStreamFormat
 structure describing an audio stream format with helper functions More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Enumerations

enum  irrklang::ESampleFormat { irrklang::ESF_U8, +irrklang::ESF_S16 + }
 

audio sample data format enumeration for supported formats

+ More...
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h_source.html new file mode 100644 index 0000000..55ee767 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik___s_audio_stream_format_8h_source.html @@ -0,0 +1,135 @@ + + + + + +irrKlang: ik_SAudioStreamFormat.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h.html new file mode 100644 index 0000000..b4ea7dd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h.html @@ -0,0 +1,118 @@ + + + + + +irrKlang: ik_irrKlangTypes.h File Reference + + + + + + + + + +
+

ik_irrKlangTypes.h File Reference

#include <wchar.h>
+ +

Go to the source code of this file.

+ + + + +

+

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Typedefs

typedef unsigned char irrklang::ik_u8
 8 bit unsigned variable.
typedef signed char irrklang::ik_s8
 8 bit signed variable.
typedef char irrklang::ik_c8
 8 bit character variable.
typedef unsigned short irrklang::ik_u16
 16 bit unsigned variable.
typedef signed short irrklang::ik_s16
 16 bit signed variable.
typedef unsigned int irrklang::ik_u32
 32 bit unsigned variable.
typedef signed int irrklang::ik_s32
 32 bit signed variable.
typedef float irrklang::ik_f32
 32 bit floating point variable.
typedef double irrklang::ik_f64
 64 bit floating point variable.

Functions

bool irrklang::equalsfloat (const ik_f32 a, const ik_f32 b, const ik_f32 tolerance=IK_ROUNDING_ERROR_32)

Variables

const ik_f32 irrklang::IK_ROUNDING_ERROR_32 = 0.000001f
const ik_f64 irrklang::IK_PI64 = 3.1415926535897932384626433832795028841971693993751
const ik_f32 irrklang::IK_PI32 = 3.14159265359f
const ik_f32 irrklang::IK_RADTODEG = 180.0f / IK_PI32
const ik_f32 irrklang::IK_DEGTORAD = IK_PI32 / 180.0f
const ik_f64 irrklang::IK_RADTODEG64 = 180.0 / IK_PI64
const ik_f64 irrklang::IK_DEGTORAD64 = IK_PI64 / 180.0
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h_source.html new file mode 100644 index 0000000..a342486 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__irr_klang_types_8h_source.html @@ -0,0 +1,154 @@ + + + + + +irrKlang: ik_irrKlangTypes.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h.html new file mode 100644 index 0000000..6d0e2cc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h.html @@ -0,0 +1,101 @@ + + + + + +irrKlang: ik_vec3d.h File Reference + + + + + + + + + +
+

ik_vec3d.h File Reference

#include <math.h>
+#include "ik_irrKlangTypes.h"
+ +

Go to the source code of this file.

+ + + + + + + +

+

+ + + + + + + + +

Classes

class  irrklang::vec3d< T >
 a 3d vector template class for representing vectors and points in 3d More...

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Typedefs

typedef vec3d< ik_f32 > irrklang::vec3df
 Typedef for a ik_f32 3d vector, a vector using floats for X, Y and Z.
typedef vec3d< ik_s32 > irrklang::vec3di
 Typedef for an integer 3d vector, a vector using ints for X, Y and Z.

Functions

template<class S , class T >
vec3d< T > irrklang::operator* (const S scalar, const vec3d< T > &vector)
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h_source.html new file mode 100644 index 0000000..e1796b6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/ik__vec3d_8h_source.html @@ -0,0 +1,302 @@ + + + + + +irrKlang: ik_vec3d.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/index.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/index.html new file mode 100644 index 0000000..2295966 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/index.html @@ -0,0 +1,667 @@ + + + + + +irrKlang: irrKlang 1.6.0 API documentation + + + + + + + + + +
+

irrKlang 1.6.0 API documentation

+logobig.png +
+

+Contents

+

General:
+ Introduction
+ Features of irrKlang
+ Links into the API documentation
+ Tips and Tricks
+
+ Programming irrKlang:
+ Starting up the Engine
+ Playing Sounds
+ Influencing Sounds during Playback
+ Using Sound Sources
+ 3D Sound
+ Removing Sounds
+ Using Sound Events
+ Memory Playback
+ Sound Effects
+ Overriding File Access
+ Adding Audio Decoders
+ Creating irrKlang Plugins
+ Using irrKlang as static Lib
+ Enumerating sound devices
+ Recording Audio
+ Unicode support
+
+ Short full examples:
+ Quick Start Example
+ Quick Start Example 2
+
+
+

+

+Introduction

+

Welcome to the irrKlang API documentation. This page should give you a short overview over irrKlang, the high level audio library. In this documentation files you'll find any information you'll need to develop applications with irrKlang using C++. If you are looking for a tutorial on how to start, you'll find some on the homepage of irrKlang at http://www.ambiera.com/irrklang or inside the SDK in the directory .

+

The irrKlang library is intended to be an easy-to-use 3d and 2d sound engine, so this documentation is an important part of it. If you have any questions or suggestions, please take a look into the ambiera.com forum or just send a mail.

+


+
+

+

+Features of irrKlang

+

irrKlang is a high level 2D and 3D cross platform sound engine and audio library. It has a very simply object orientated interface and was designed to be used in games, scientific simulations, architectural visualizations and similar. irrKlang plays several file formats such as

+
    +
  • +RIFF WAVE (*.wav)
  • +
  • +Ogg Vorbis (*.ogg)
  • +
  • +MPEG-1 Audio Layer 3 (*.mp3)
  • +
  • +Free Lossless Audio Codec (*.flac)
  • +
  • +Amiga Modules (*.mod)
  • +
  • +Impulse Tracker (*.it)
  • +
  • +Scream Tracker 3 (*.s3d)
  • +
  • +Fast Tracker 2 (*.xm)
  • +
+

It is also able to run on different operating systems and use several output drivers:

+
    +
  • +Windows 98, ME, NT 4, 2000, XP, Vista, Windows 7, Windows 8
      +
    • +DirectSound
    • +
    • +DirectSound8
    • +
    • +WinMM
    • +
    +
  • +
  • +Linux / *nix
      +
    • +ALSA
    • +
    +
  • +
  • +MacOSX (x86 and PPC)
      +
    • +CoreAudio
    • +
    +
  • +
+


+
+
+

+

+Links into the API documentation

+

irrklang::ISoundEngine: The main class of irrKlang.
+ Class list: List of all classes with descriptions.
+ Class members: Good place to find forgotten features.
+
+
+
+

+

+Tips and Tricks

+

This section lists a few tips you might consider when implementing the sound part of your application using irrKlang:

+
    +
  • +If you can choose which audio file format is the primary one for your application, use .OGG files, instead of for example .MP3 files. irrKlang uses a lot less memory and CPU power when playing .OGGs.
  • +
  • +To keep your application simple, each time you play a sound, you can use for example play2D("filename.mp3") and let irrKlang handle the rest. There is no need to implement a preloading/caching/file management system for the audio playback. irrKlang will handle all this by itself and will never load a file twice.
  • +
  • +irrKlang is crashing in your application? This should not happen, irrKlang is pretty stable, and in most cases, this is a problem in your code: In a lot of cases the reason is simply a wrong call to irrklang::IRefCounted::drop(). Be sure you are doing it correctly. (If you are unsure, tempoarily remove all calls to irrklang::IRefCounted::drop() and see if this helps.)
  • +
+


+
+
+
+

+

+Starting up the Engine

+

irrKlang is designed so that it is very easy to achieve everything, its interface should be very simple to use. The Quick Start Example shows how to play and mp3 file, and there is another example, Quick Start Example 2, showing some few more details.
+ To start up the sound engine, you simply need to call createIrrKlangDevice(). To shut it down, call IRefCounted::drop():

+
 #include <irrKlang.h>
+
+ // ...
+
+ // start up the engine
+ irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice();
+        
+ // ...
+ 
+ // after finished,
+ // close the engine again, similar as calling 'delete'
+ engine->drop(); 
+

The createIrrKlangDevice() function also accepts several parameters, so that you can specify which sound driver should be used, if plugins should be used, if irrKlang should run in multithreaded mode, and similar.
+
+
+
+

+

+Playing Sounds

+

Once you have irrKlang running (like in Starting up the Engine), you can start playing sounds:

+
 engine->play2D("someSoundFile.wav"); 
+

This works with all supported file types. You can replace "someSoundFile.wav" with "someSoundFile.mp3", or "someSoundFile.ogg", for example.
+ To play a sound looped, set the second parameter to 'true':

+
 engine->play2D("myMusic.mp3", true); 
+

To stop this looping sound again, use engine->stopAllSounds() to stop all sounds, or irrklang::ISound::stop() if you only want to stop that single sound. Influencing Sounds during Playback shows how to get to that ISound interface.
+
+
+
+

+

+Influencing Sounds during Playback

+

To influence parameters of the sound such as pan, volume or playback speed during runtime, to get the play position or stop playback of single playing sounds, you can use the irrklang::ISound interface. irrklang::ISoundEngine::play2D (but also play3D) returns a pointer to this interface when its third ('startPaused') or fourth ('track') parameter was set to true:

+
 irrklang::ISound* snd = engine->play2D("myMusic.mp3", true, false, true); 
+
+ // ...
+
+ if (snd)
+     snd->setVolume(someNewValue);
+ 
+ // ...
+ 
+ if (snd)
+ {
+     snd->drop(); // don't forget to release the pointer once it is no longer needed by you
+     snd = 0;
+ }
+

The irrklang::ISound interface can also be used to test if the sound has been finished, set event receivers, pause and unpause sounds and similar.
+
+
+
+

+

+Using Sound Sources

+

To be more flexible playing back sounds, irrKlang uses the concept of sound sources. A sound source can be simply the name of a sound file, such as "sound.wav". It is possible to add "sound.wav" as sound source to irrKlang, and play it using the sound source pointer:

+
 irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); 
+
+ engine->play2D(shootSound);
+
+ // note: you don't need to drop() the shootSound if you don't use it anymore
+

The advantage of using irrklang::ISoundSource is that it is possible to set default values for this source, such as volume or distances if it should be used as 3D sound:

+
 irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); 
+
+ shootSound->setDefaultVolume(0.5f);
+
+ // shootSound will now be played with half its sound volume by default:
+ engine->play2D(shootSound);
+

It is also possible to have multiple settings for the same sound file:

+
 irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); 
+ irrklang::ISoundSource* shootSound2 = engine->addSoundSourceAlias(shootSound, "silentShoot"); 
+
+ shootSound2->setDefaultVolume(0.1f);
+
+ // shootSound will now be played with 100% of its sound volume by default,
+ // shootSound2 will now be played 10% of its sound volume by default. It is 
+ //  also possible to play it using engine->play("silentShoot"), now.
+

Using addSoundSourceFromMemory(), it is also possible to play sounds back directly from memory, without files. Of course, it is not necessary to use sound sources. Using irrklang::ISound, it is possible to change the settings of all sounds, too. But using sound sources, it is not necessary to do this every time a sound is played.
+
+
+
+

+

+3D Sound

+

There is nothing difficult in playing sounds in 3D using irrKlang: Instead of using irrklang::ISoundEngine::play2D(), just use irrklang::ISoundEngine::play3D(), which takes a 3D position as additional parameter:

+
 irrklang::vec3df position(23,70,90);
+ engine->play3D("yourSound.wav", position);
+

But to make it sound realistic, you need to set a minimal sound distance: If your sound is caused by a bee, it will usually have a smaller sound radius than for example a jet engine. You can set default values using sound sources (see Using Sound Sources) or set these values after you have started the sound paused:

+
 irrklang::vec3df position(23,70,90);
+
+ // start the sound paused:
+ irrklang::ISound* snd = engine->play3D("yourSound.wav", position, false, true);
+
+ if (snd)
+ {
+    snd->setMinDistance(30.0f); // a loud sound
+    snd->setIsPaused(false); // unpause the sound
+ }
+

There is also the possibility to change the maxDistance, but it is only necessary to change this in very rare cicumstances. If the sound moves, it is also a good idea to update its position from time to time:

+
 if (snd)
+    snd->setPosition(newPosition);
+

And don't forget to drop() the sound after you don't need it anymore. If you do, it's nothing severe because irrKlang will still clean up the sounds resources after it has finished, but you still would waste some few bytes of memory:

+
 if (snd)
+ {
+    snd->drop();
+    snd = 0;
+ }
+

To update the position of yourself, the listener of the 3D sounds, use this from time to time:

+
 irrklang::vec3df position(0,0,0);        // position of the listener
+ irrklang::vec3df lookDirection(10,0,10); // the direction the listener looks into
+ irrklang::vec3df velPerSecond(0,0,0);    // only relevant for doppler effects
+ irrklang::vec3df upVector(0,1,0);        // where 'up' is in your 3D scene
+
+ engine->setListenerPosition(position, lookDirection, velPerSecond, upVector);
+


+
+
+
+

+

+Removing Sounds

+

irrKlang manages the memory usage of sounds by itself, so usually, you don't have to care about memory management. But if you know you need to reduce the amount of used memory at a certain point in your program, you can do this:

+
 engine->removeAllSoundSources(); 
+

This will remove all sounds and also cause all sounds to be stopped. To remove single sounds from the engine, use:

+
 engine->removeSoundSource(pointerToSomeSoundSource); 
+ // or:
+ engine->removeSoundSource("nameOfASoundFile.wav"); 
+

Note: Only removing buffered sounds will reduce the amount of memory used by irrKlang, streamed sounds don't occupy a lot of memory when they are not played.
+
+
+
+

+

+Using Sound Events

+

In order to wait for a sound to be finished, it is simply possible to poll irrklang::ISound::isFinished(). Another way would be to constantly use irrklang::ISoundEngine::isCurrentlyPlaying to test wether a sound with that name or source is currently playing. But of course, an event based approach is a lot nicer. That's why irrKlang supports sound events.
+ The key to sound events is the method setSoundStopEventReceiver of the irrklang::ISound interface (See Influencing Sounds during Playback on how to get the ISound interface):

+
 irrklang::ISound* snd = engine->play2D("speech.mp3", false, false, true); 
+ if (snd)
+    snd->setSoundStopEventReceiver(yourEventReceiver, 0);
+

The optional second parameter of setSoundStopEventReceiver is a user pointer, set it to whatever you like. 'yourEventReceiver' must be an implementation of the irrklang::ISoundStopEventReceiver interface.
+ A whole implementation could look like this:

+
 class MySoundEndReceiver : public irrklang::ISoundStopEventReceiver
+ {
+   public:
+     virtual void OnSoundStopped (irrklang::ISound* sound, irrklang::E_STOP_EVENT_CAUSE reason, void* userData)
+     {
+        // called when the sound has ended playing
+        printf("sound has ended");
+     }
+ }
+
+ // ...
+
+ MySoundEndReceiver* myReceiver = new MySoundEndReceiver();
+ irrklang::ISound* snd = engine->play2D("speech.mp3", false, false, true); 
+ if (snd)
+    snd->setSoundStopEventReceiver(myReceiver);
+
+ myReceiver->drop(); // similar to delete
+

The irrklang::ISoundStopEventReceiver::OnSoundStopped() method is guaranteed to be called when a sound or sound stream has stopped, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted.
+
+
+
+

+

+Memory Playback

+

Using irrKlang, it is easily possible to play sounds directly from memory instead out of files. There is an example project showing this: In the SDK, in /examples/03.MemoryPlayback. But in short, it simply works by adding the memory as sound source (See Using Sound Sources for details about sound sources):

+
 engine->addSoundSourceFromMemory(pointerToMemory, memorySize, "nameforthesound.wav");
+ 
+ // play sound now
+ engine->play2D("nameforthesound.wav");
+

Or using a sound source pointer:

+
 irrklang::ISoundSource* snd = 
+   engine->addSoundSourceFromMemory(pointerToMemory, memorySize, "nameforthesound.wav");
+ 
+ // play sound now
+ engine->play2D(snd);
+

Note: It is also possible to overwrite the file access directly, don't use this Memory Playback feature for this. See Overriding File Access for details.
+
+
+
+

+

+Sound Effects

+

irrKlang supports the effects Chorus, Compressor, Distortion, Echo, Flanger Gargle, 3DL2Reverb, ParamEq and WavesReverb, when using the sound driver irrklang::ESOD_DIRECT_SOUND_8, which selected by default when using Windows.
+

+

Using the irrklang::ISound interface, you can optain the irrklang::ISoundEffectControl interface if the sound device supports sound effects and the last parameter ('enableSoundEffects') was set to true when calling play2D():

+
 irrklang::ISound* snd = engine->play2D("sound.wav", true, false, true, ESM_AUTO_DETECT, true);
+
+ if (snd)
+ {
+    irrklang::ISoundEffectControl* fx = snd->getSoundEffectControl();
+    if (fx)
+    {
+        // enable the echo sound effect for this sound
+        fx->enableEchoSoundEffect();
+    }
+ }
+ 
+ snd->drop();
+

This enabled the echo sound effect for this sound. The method also supports a lot of parameters, and can be called multiple times to change those parameters over time if wished. There are a lot of other sound effects, see irrklang::ISoundEffectControl for details.
+
+
+
+

+

+Overriding File Access

+

It is possible to let irrKlang use your own file access functions. This is useful if you want to read sounds from other sources than just files, for example from custom internet streams or an own encypted archive format. There is an example in the SDK in examples/04.OverrideFileAccess which shows this as well.
+

+

The only thing to do for this is to implement your own irrklang::IFileFactory, and set it in irrKlang using irrklang::ISoundEngine::addFileFactory():

+
 // a class implementing the IFileFactory interface to override irrklang file access
+ class CMyFileFactory : public irrklang::IFileFactory
+ {
+   public:
+
+   // Opens a file for read access. Simply return 0 if file not found.
+   virtual irrklang::IFileReader* createFileReader(const ik_c8* filename)
+   {
+     // return your own irrklang::IFileReader implementation here, for example like that:
+     return new CMyReadFile(filename);
+   }
+ };
+ 
+ // ...
+
+ CMyFileFactory* myFactory = new CMyFileFactory();
+ engine->addFileFactory(myFactory);
+ myFactory->drop();
+

For a full example implementation, just take a look into the SDK in examples/04.OverrideFileAccess.
+
+
+
+

+

+Adding Audio Decoders

+

To add support for new file formats, it is possible to add new audio decoders to irrKlang. The only thing to do for this is to implement your own irrklang::IAudioStreamLoader, and irrklang::IAudioStream, and set it in irrKlang using irrklang::ISoundEngine::registerAudioStreamLoader():

+
 class NewAudioStreamLoader : public irrklang::IAudioStreamLoader
+ {
+   // ... returns NewAudioDecoder and the used file name suffices.
+ };
+
+ class NewAudioDecoder : public irrklang::IAudioStream
+ {
+   public:
+     // ... decodes the new file format
+ };
+
+ // ...
+
+ NewAudioDecoder* loader = new NewAudioDecoder();
+ engine->registerAudioStreamLoader(loader);
+ loader->drop();
+

There is an example audio decoder and loader with full source in plugins/ikpMP3, which adds MP3 audio decoding capabilities to irrKlang.
+
+
+
+

+

+Creating irrKlang Plugins

+

irrKlang plugins are ikp*.dll (Windows), ikp*.so (Unix) or ikp*.dylib (MacOS) files which are loaded by irrKlang at startup when the irrklang::ESEO_LOAD_PLUGINS was set (which is default) or irrklang::ISoundEngine::loadPlugins() was called.
+

+

The plugin only needs to contain the following function which will be called by irrKlang:

+
 #ifdef WIN32
+ // Windows version
+ __declspec(dllexport) void __stdcall irrKlangPluginInit(ISoundEngine* engine, const char* version)
+ #else
+ // Linux and Mac OS version
+ void irrKlangPluginInit(ISoundEngine* engine, const char* version)
+ #endif
+ {
+   // your implementation here
+ }
+

In there, it is for example possible to extend irrKlang with new audio decoders, see Adding Audio Decoders for details.
+

+

There is an example plugin with full source in plugins/ikpMP3, which adds MP3 audio decoding capabilities to irrKlang.
+
+
+
+

+

+Using irrKlang as static Lib

+

If you don't want to use the irrKlang.DLL file and link irrKlang statically, you can do this by simply linking to the irrKlang.lib in the bin/win32-visualstudio_lib folder. This folder will only available in the pro versions of irrKlang, which you get when purchasing an irrKlang license.

+

To use irrKlang in this way, just define IRRKLANG_STATIC before including irrklang.h, like this:

+
 #define IRRKLANG_STATIC
+ #include <irrKlang.h>
+

Of course, IRRKLANG_STATIC can also simply be defined in the project/compiler settings instead of in the source file.
+
+
+
+

+

+Enumerating sound devices

+

irrKlang uses the default sound device when playing sound when started without parameters. But if you want irrKlang to playback sound on one specific sound device, you may want to enumerate the available sound devices on your system and select one of them. Use irrklang::createSoundDeviceList() for this. This example code shows how to print a list of all available sound devices on the current system and lets the user choose one of them:

+
 int main(int argc, const char** argv)
+ {
+        // enumerate devices
+ 
+        irrklang::ISoundDeviceList* deviceList = createSoundDeviceList();
+ 
+        // ask user for a sound device
+ 
+        printf("Devices available:\n\n");
+ 
+        for (int i=0; i<deviceList->getDeviceCount(); ++i)
+                printf("%d: %s\n", i, deviceList->getDeviceDescription(i));
+ 
+        printf("\nselect a device using the number (or press any key to use default):\n\n");
+        int deviceNumber = getch() - '0';
+ 
+        // create device with the selected driver
+ 
+        const char* deviceID = deviceList->getDeviceID(deviceNumber);
+                
+        ISoundEngine* engine = createIrrKlangDevice(irrklang::ESOD_AUTO_DETECT, 
+                                                    irrklang::ESEO_DEFAULT_OPTIONS,
+                                                    deviceID);
+ 
+        deviceList->drop(); // delete device list
+
+  // ... use engine now
+ } 
+

In this way, it is also possible to play back sound using two devices at the same time: Simply create two irrKlang devices with each a different deviceID.
+ Note: createSoundDeviceList() takes a driver type parameter (such as irrklang::ESOD_DIRECT_SOUND8), which you have to set to the same value as the first parameter you want to use with createIrrKlangDevice(), if it is other than irrklang::ESOD_AUTO_DETECT.
+
+
+
+

+

+Recording Audio

+

irrKlang is able to record audio from sound capturing devices such as microphones (currently only supported in windows). Use the irrklang::IAudioRecorder interface to do this. The following example shows how to record some audio and play it back again using the engine:

+
 int main(int argc, const char** argv)
+ {
+        irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice();
+        irrklang::IAudioRecorder* recorder = irrklang::createIrrKlangAudioRecorder(engine);
+
+        if (!engine || !recorder)
+        {
+                printf("Could not create audio engine or audio recoder\n");
+                return 1;
+        }
+
+        printf("\nPress any key to start recording audio...\n");
+        getch();
+
+        // record some audio
+
+        recorder->startRecordingBufferedAudio();
+
+        printf("\nRECORDING. Press any key to stop...\n");
+        getch();
+
+        recorder->stopRecordingAudio();
+
+        printf("\nRecording done, recorded %dms of audio.\n", 
+                recorder->getAudioFormat().FrameCount * 1000 / recorder->getAudioFormat().SampleRate );
+        printf("Press any key to play back recorded audio...\n");
+        getch();
+
+        // play the recorded audio
+        recorder->addSoundSourceFromRecordedAudio("myRecordedVoice");
+        engine->play2D("myRecordedVoice", true);
+
+        // wait until user presses a key
+        printf("\nPress any key to quit...");
+        getch();
+
+        recorder->drop();
+        engine->drop(); // delete engine
+
+        return 0;
+ } 
+

In order to select a specific audio capturing device for recording, it is necessary to enumerate the available devices. Simply replace the first to lines of code of the example above with code like this to list all devices and select one:

+
  // enumerate recording devices and ask user to select one
+ 
+  irrklang::ISoundDeviceList* deviceList = irrklang::createAudioRecorderDeviceList();
+
+  printf("Devices available:\n\n");
+
+  for (int i=0; i<deviceList->getDeviceCount(); ++i)
+           printf("%d: %s\n", i, deviceList->getDeviceDescription(i));
+
+  printf("\nselect a device using the number (or press any key to use default):\n\n");
+  int deviceNumber = getch() - '0';
+
+  // create recording device with the selected driver
+
+  const char* deviceID = deviceList->getDeviceID(deviceNumber);
+  irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice();
+  irrklang::IAudioRecorder* recorder = 
+     irrklang::createIrrKlangAudioRecorder(engine, irrklang::ESOD_AUTO_DETECT, deviceID);
+


+
+
+
+

+

+Unicode support

+

irrKlang supports unicode on all operating systems. Internally, it uses UTF8, and all functions accepting strings and file names take UTF8 strings. If you are running irrKlang on Windows, and are using the UNICODE define or using wchar_t* strings directly, you can do this as well. Use the irrKlang provided function makeUTF8fromUTF16string() to convert your wchar_t* string to a char* string.

+

This example shows how:

+
 const wchar_t* yourFilename = L"SomeUnicodeFilename.wav"; // assuming this is the file name you get from some of your functions
+
+ const int nBufferSize = 2048; // large enough, but best would be wcslen(yourFilename)*3.
+ char strBuffer[nBufferSize]; 
+ irrklang::makeUTF8fromUTF16string(yourFilename, strBuffer, nBufferSize);
+
+ // now the converted file name is in strBuffer. We can play it for example now:
+ engine->play2D(strBuffer);
+

Of course, you can use any other unicode converion function for this. makeUTF8fromUTF16string() is only provided for convenience.
+
+
+
+

+

+Quick Start Example

+

To simply start the engine and play a mp3 file, use code like this:

+
 #include <iostream>
+ #include <irrKlang.h>
+ #pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll
+
+ int main(int argc, const char** argv)
+ {
+        irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice();
+        if (!engine) return 1; // could not start engine
+
+        engine->play2D("someMusic.mp3", true); // play some mp3 file, looped
+ 
+        std::cin.get(); // wait until user presses a key
+ 
+        engine->drop(); // delete engine
+        return 0;
+ } 
+

A mp3 file is being played until the user presses enter in this example. As you can see, irrKlang uses namespaces, all of the classes are located in the namespace irrklang. If you don't want to write this in front of every class and function you are using, simply write

+
 using namespace irrklang;
+

in front of your code, as also shown in the next example.
+
+
+
+

+

+Quick Start Example 2

+

The following is a simple interactive application, starting up the sound engine and playing some streaming .ogg music file and a .wav sound effect every time the user presses a key.

+
 #include <iostream>
+ #include <irrKlang.h>
+ using namespace irrklang;
+
+ #pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll
+
+
+ int main(int argc, const char** argv)
+ {
+        // start the sound engine with default parameters
+        ISoundEngine* engine = createIrrKlangDevice();
+
+        if (!engine)
+                return 0; // error starting up the engine
+
+        // play some sound stream, looped
+        engine->play2D("../../media/helltroopers.ogg", true);
+
+        std::cout << "\nHello World!\n";
+
+        char i = 0;
+
+        while(i != 'q')
+        {
+                std::cout << "Press any key to play some sound, press 'q' to quit.\n";
+
+                // play a single sound
+                engine->play2D("../../media/bell.wav");
+
+                std::cin >> i; // wait for user to press some key
+        }
+
+        engine->drop(); // delete engine
+        return 0;
+ }
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/installdox b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/installdox new file mode 100644 index 0000000..9b89fe0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/installdox @@ -0,0 +1,117 @@ +#!/usr/bin/perl + +%subst = ( ); +$quiet = 0; + +if (open(F,"search.cfg")) +{ + $_= ; s/[ \t\n]*$//g ; $subst{"_doc"} = $_; + $_= ; s/[ \t\n]*$//g ; $subst{"_cgi"} = $_; +} + +while ( @ARGV ) { + $_ = shift @ARGV; + if ( s/^-// ) { + if ( /^l(.*)/ ) { + $v = ($1 eq "") ? shift @ARGV : $1; + ($v =~ /\/$/) || ($v .= "/"); + $_ = $v; + if ( /(.+)\@(.+)/ ) { + if ( exists $subst{$1} ) { + $subst{$1} = $2; + } else { + print STDERR "Unknown tag file $1 given with option -l\n"; + &usage(); + } + } else { + print STDERR "Argument $_ is invalid for option -l\n"; + &usage(); + } + } + elsif ( /^q/ ) { + $quiet = 1; + } + elsif ( /^\?|^h/ ) { + &usage(); + } + else { + print STDERR "Illegal option -$_\n"; + &usage(); + } + } + else { + push (@files, $_ ); + } +} + +foreach $sub (keys %subst) +{ + if ( $subst{$sub} eq "" ) + { + print STDERR "No substitute given for tag file `$sub'\n"; + &usage(); + } + elsif ( ! $quiet && $sub ne "_doc" && $sub ne "_cgi" ) + { + print "Substituting $subst{$sub} for each occurence of tag file $sub\n"; + } +} + +if ( ! @files ) { + if (opendir(D,".")) { + foreach $file ( readdir(D) ) { + $match = ".html"; + next if ( $file =~ /^\.\.?$/ ); + ($file =~ /$match/) && (push @files, $file); + ($file =~ "tree.js") && (push @files, $file); + } + closedir(D); + } +} + +if ( ! @files ) { + print STDERR "Warning: No input files given and none found!\n"; +} + +foreach $f (@files) +{ + if ( ! $quiet ) { + print "Editing: $f...\n"; + } + $oldf = $f; + $f .= ".bak"; + unless (rename $oldf,$f) { + print STDERR "Error: cannot rename file $oldf\n"; + exit 1; + } + if (open(F,"<$f")) { + unless (open(G,">$oldf")) { + print STDERR "Error: opening file $oldf for writing\n"; + exit 1; + } + if ($oldf ne "tree.js") { + while () { + s/doxygen\=\"([^ \"\:\t\>\<]*)\:([^ \"\t\>\<]*)\" (href|src)=\"\2/doxygen\=\"$1:$subst{$1}\" \3=\"$subst{$1}/g; + print G "$_"; + } + } + else { + while () { + s/\"([^ \"\:\t\>\<]*)\:([^ \"\t\>\<]*)\", \"\2/\"$1:$subst{$1}\" ,\"$subst{$1}/g; + print G "$_"; + } + } + } + else { + print STDERR "Warning file $f does not exist\n"; + } + unlink $f; +} + +sub usage { + print STDERR "Usage: installdox [options] [html-file [html-file ...]]\n"; + print STDERR "Options:\n"; + print STDERR " -l tagfile\@linkName tag file + URL or directory \n"; + print STDERR " -q Quiet mode\n\n"; + exit 1; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h.html new file mode 100644 index 0000000..109ceda --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h.html @@ -0,0 +1,175 @@ + + + + + +irrKlang: irrKlang.h File Reference + + + + + + + + + +
+

irrKlang.h File Reference

+

Main header file of the irrKlang sound library, the only file needed to include. +More...

+#include "ik_irrKlangTypes.h"
+#include "ik_vec3d.h"
+#include "ik_IRefCounted.h"
+#include "ik_IVirtualRefCounted.h"
+#include "ik_ESoundOutputDrivers.h"
+#include "ik_ESoundEngineOptions.h"
+#include "ik_EStreamModes.h"
+#include "ik_SAudioStreamFormat.h"
+#include "ik_ISoundEngine.h"
+#include "ik_ISoundSource.h"
+#include "ik_ISound.h"
+#include "ik_IAudioStream.h"
+#include "ik_IAudioStreamLoader.h"
+#include "ik_ISoundEffectControl.h"
+#include "ik_ISoundStopEventReceiver.h"
+#include "ik_IFileFactory.h"
+#include "ik_IFileReader.h"
+#include "ik_ISoundDeviceList.h"
+#include "ik_IAudioRecorder.h"
+#include "ik_ISoundMixedOutputReceiver.h"
+ +

Go to the source code of this file.

+ + + + +

+

+ + + + + + + + + + + + + + + + +

Namespaces

namespace  irrklang
 

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Defines

#define IRR_KLANG_VERSION   "1.6.0"
 irrKlang Version
#define IRRKLANG_API   __attribute__((visibility("default")))
#define IRRKLANGCALLCONV

Functions

IRRKLANG_API ISoundEngine
+*IRRKLANGCALLCONV 
irrklang::createIrrKlangDevice (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, int options=ESEO_DEFAULT_OPTIONS, const char *deviceID=0, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates an irrKlang device. The irrKlang device is the root object for using the sound engine.
IRRKLANG_API ISoundDeviceList
+*IRRKLANGCALLCONV 
irrklang::createSoundDeviceList (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates a list of available sound devices for the driver type.
IRRKLANG_API IAudioRecorder
+*IRRKLANGCALLCONV 
irrklang::createIrrKlangAudioRecorder (ISoundEngine *irrKlangDeviceForPlayback, E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *deviceID=0, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates an irrKlang audio recording device. The IAudioRecorder is the root object for recording audio.
IRRKLANG_API ISoundDeviceList
+*IRRKLANGCALLCONV 
irrklang::createAudioRecorderDeviceList (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates a list of available recording devices for the driver type.
IRRKLANG_API bool IRRKLANGCALLCONV irrklang::makeUTF8fromUTF16string (const wchar_t *pInputString, char *pOutputBuffer, int outputBufferSize)
 Converts a wchar_t string to an utf8 string, useful when using Windows in unicode mode.
+

Detailed Description

+

Main header file of the irrKlang sound library, the only file needed to include.

+

Define Documentation

+ +
+
+ + + + +
#define IRR_KLANG_VERSION   "1.6.0"
+
+
+ +

irrKlang Version

+ +
+
+ +
+
+ + + + +
#define IRRKLANG_API   __attribute__((visibility("default")))
+
+
+ +
+
+ +
+
+ + + + +
#define IRRKLANGCALLCONV
+
+
+ +
+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h_source.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h_source.html new file mode 100644 index 0000000..795bd2c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irr_klang_8h_source.html @@ -0,0 +1,172 @@ + + + + + +irrKlang: irrKlang.h Source File + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irrklang.png b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irrklang.png new file mode 100644 index 0000000..d0c1850 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/irrklang.png differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/logobig.png b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/logobig.png new file mode 100644 index 0000000..00c5756 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/logobig.png differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaceirrklang.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaceirrklang.html new file mode 100644 index 0000000..6fb0c1b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaceirrklang.html @@ -0,0 +1,973 @@ + + + + + +irrKlang: irrklang Namespace Reference + + + + + + + + + +
+

irrklang Namespace Reference

+

Everything in the irrKlang Sound Engine can be found in this namespace. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Classes

class  IAudioRecorder
 Interface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function. More...
class  ICapturedAudioDataReceiver
 Interface to be implemented by the user if access to the recorded audio data is needed. More...
class  IAudioStream
 Reads and decodes audio data into an usable audio stream for the ISoundEngine. More...
class  IAudioStreamLoader
 Class which is able to create an audio file stream from a file. More...
class  IFileFactory
 Interface to overwrite file access in irrKlang. More...
class  IFileReader
 Interface providing read acess to a file. More...
class  IRefCounted
 Base class of most objects of the irrKlang. More...
class  ISound
 Represents a sound which is currently played. More...
class  ISoundDeviceList
 A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. More...
class  ISoundEffectControl
 Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. More...
class  ISoundEngine
 Interface to the sound engine, for playing 3d and 2d sound and music. More...
struct  SInternalAudioInterface
 structure for returning pointers to the internal audio interface. More...
class  ISoundMixedOutputReceiver
 Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine. More...
class  ISoundSource
 A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings. More...
class  ISoundStopEventReceiver
 Interface to be implemented by the user, which recieves sound stop events. More...
class  IVirtualRefCounted
 Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted. More...
struct  SAudioStreamFormat
 structure describing an audio stream format with helper functions More...
class  vec3d
 a 3d vector template class for representing vectors and points in 3d More...

Typedefs

typedef unsigned char ik_u8
 8 bit unsigned variable.
typedef signed char ik_s8
 8 bit signed variable.
typedef char ik_c8
 8 bit character variable.
typedef unsigned short ik_u16
 16 bit unsigned variable.
typedef signed short ik_s16
 16 bit signed variable.
typedef unsigned int ik_u32
 32 bit unsigned variable.
typedef signed int ik_s32
 32 bit signed variable.
typedef float ik_f32
 32 bit floating point variable.
typedef double ik_f64
 64 bit floating point variable.
typedef vec3d< ik_f32vec3df
 Typedef for a ik_f32 3d vector, a vector using floats for X, Y and Z.
typedef vec3d< ik_s32vec3di
 Typedef for an integer 3d vector, a vector using ints for X, Y and Z.

Enumerations

enum  E_SOUND_ENGINE_OPTIONS {
+  ESEO_MULTI_THREADED = 0x01, +ESEO_MUTE_IF_NOT_FOCUSED = 0x02, +ESEO_LOAD_PLUGINS = 0x04, +ESEO_USE_3D_BUFFERS = 0x08, +
+  ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER = 0x10, +ESEO_PRINT_DEBUG_INFO_TO_STDOUT = 0x20, +ESEO_LINEAR_ROLLOFF = 0x40, +ESEO_DEFAULT_OPTIONS = ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS | ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER | ESEO_PRINT_DEBUG_INFO_TO_STDOUT, +
+  ESEO_FORCE_32_BIT = 0x7fffffff +
+ }
 

An enumeration for all options for starting up the sound engine.

+ More...
enum  E_SOUND_OUTPUT_DRIVER {
+  ESOD_AUTO_DETECT = 0, +ESOD_DIRECT_SOUND_8, +ESOD_DIRECT_SOUND, +ESOD_WIN_MM, +
+  ESOD_ALSA, +ESOD_CORE_AUDIO, +ESOD_NULL, +ESOD_COUNT, +
+  ESOD_FORCE_32_BIT = 0x7fffffff +
+ }
 

An enumeration for all types of supported sound drivers.

+ More...
enum  E_STREAM_MODE { ESM_AUTO_DETECT = 0, +ESM_STREAMING, +ESM_NO_STREAMING, +ESM_FORCE_32_BIT = 0x7fffffff + }
 

An enumeration for all types of supported stream modes.

+ More...
enum  E_STOP_EVENT_CAUSE { ESEC_SOUND_FINISHED_PLAYING = 0, +ESEC_SOUND_STOPPED_BY_USER, +ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL, +ESEC_FORCE_32_BIT = 0x7fffffff + }
 

An enumeration listing all reasons for a fired sound stop event.

+ More...
enum  ESampleFormat { ESF_U8, +ESF_S16 + }
 

audio sample data format enumeration for supported formats

+ More...

Functions

bool equalsfloat (const ik_f32 a, const ik_f32 b, const ik_f32 tolerance=IK_ROUNDING_ERROR_32)
template<class S , class T >
vec3d< T > operator* (const S scalar, const vec3d< T > &vector)
IRRKLANG_API ISoundEngine
+*IRRKLANGCALLCONV 
createIrrKlangDevice (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, int options=ESEO_DEFAULT_OPTIONS, const char *deviceID=0, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates an irrKlang device. The irrKlang device is the root object for using the sound engine.
IRRKLANG_API ISoundDeviceList
+*IRRKLANGCALLCONV 
createSoundDeviceList (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates a list of available sound devices for the driver type.
IRRKLANG_API IAudioRecorder
+*IRRKLANGCALLCONV 
createIrrKlangAudioRecorder (ISoundEngine *irrKlangDeviceForPlayback, E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *deviceID=0, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates an irrKlang audio recording device. The IAudioRecorder is the root object for recording audio.
IRRKLANG_API ISoundDeviceList
+*IRRKLANGCALLCONV 
createAudioRecorderDeviceList (E_SOUND_OUTPUT_DRIVER driver=ESOD_AUTO_DETECT, const char *sdk_version_do_not_use=IRR_KLANG_VERSION)
 Creates a list of available recording devices for the driver type.
IRRKLANG_API bool IRRKLANGCALLCONV makeUTF8fromUTF16string (const wchar_t *pInputString, char *pOutputBuffer, int outputBufferSize)
 Converts a wchar_t string to an utf8 string, useful when using Windows in unicode mode.

Variables

const ik_f32 IK_ROUNDING_ERROR_32 = 0.000001f
const ik_f64 IK_PI64 = 3.1415926535897932384626433832795028841971693993751
const ik_f32 IK_PI32 = 3.14159265359f
const ik_f32 IK_RADTODEG = 180.0f / IK_PI32
const ik_f32 IK_DEGTORAD = IK_PI32 / 180.0f
const ik_f64 IK_RADTODEG64 = 180.0 / IK_PI64
const ik_f64 IK_DEGTORAD64 = IK_PI64 / 180.0
+

Detailed Description

+

Everything in the irrKlang Sound Engine can be found in this namespace.

+

Typedef Documentation

+ +
+
+ + + + +
typedef char irrklang::ik_c8
+
+
+ +

8 bit character variable.

+

This is a typedef for char, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef float irrklang::ik_f32
+
+
+ +

32 bit floating point variable.

+

This is a typedef for float, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef double irrklang::ik_f64
+
+
+ +

64 bit floating point variable.

+

This is a typedef for double, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef signed short irrklang::ik_s16
+
+
+ +

16 bit signed variable.

+

This is a typedef for signed short, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef signed int irrklang::ik_s32
+
+
+ +

32 bit signed variable.

+

This is a typedef for signed int, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef signed char irrklang::ik_s8
+
+
+ +

8 bit signed variable.

+

This is a typedef for signed char, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef unsigned short irrklang::ik_u16
+
+
+ +

16 bit unsigned variable.

+

This is a typedef for unsigned short, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef unsigned int irrklang::ik_u32
+
+
+ +

32 bit unsigned variable.

+

This is a typedef for unsigned int, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef unsigned char irrklang::ik_u8
+
+
+ +

8 bit unsigned variable.

+

This is a typedef for unsigned char, it ensures portability of the engine.

+ +
+
+ +
+
+ + + + +
typedef vec3d<ik_f32> irrklang::vec3df
+
+
+ +

Typedef for a ik_f32 3d vector, a vector using floats for X, Y and Z.

+ +
+
+ +
+
+ + + + +
typedef vec3d<ik_s32> irrklang::vec3di
+
+
+ +

Typedef for an integer 3d vector, a vector using ints for X, Y and Z.

+ +
+
+

Enumeration Type Documentation

+ +
+ +
+ +

An enumeration for all options for starting up the sound engine.

+

When using createIrrKlangDevice, use a combination of this these as 'options' parameter to start up the engine. By default, irrKlang uses ESEO_DEFAULT_OPTIONS, which is set to the combination ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS | ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER | ESEO_PRINT_DEBUG_INFO_TO_STDOUT.

+
Enumerator:
+ + + + + + + + + +
ESEO_MULTI_THREADED  +

If specified (default), it will make irrKlang run in a separate thread.

+

Using this flag, irrKlang will update all streams, sounds, 3d positions and whatever automaticly. You also don't need to call ISoundEngine::update() if irrKlang is running multithreaded. However, if you want to run irrKlang in the same thread as your application (for easier debugging for example), don't set this. But you need to call ISoundEngine::update() as often as you can (at least about 2-3 times per second) to make irrKlang update everything correctly then.

+
ESEO_MUTE_IF_NOT_FOCUSED  +

If the window of the application doesn't have the focus, irrKlang will be silent if this has been set.

+

This will only work when irrKlang is using the DirectSound output driver.

+
ESEO_LOAD_PLUGINS  +

Automaticly loads external plugins when starting up.

+

Plugins usually are .dll, .so or .dylib files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which are executed after the startup of the sound engine and modify it for example to make it possible to play back mp3 files. Plugins are being loaded from the current working directory as well as from the position where the .exe using the irrKlang library resides. It is also possible to load the plugins after the engine has started up using ISoundEngine::loadPlugins().

+
ESEO_USE_3D_BUFFERS  +

Uses 3D sound buffers instead of emulating them when playing 3d sounds (default).

+

If this flag is not specified, all buffers will by created in 2D only and 3D positioning will be emulated in software, making the engine run faster if hardware 3d audio is slow on the system.

+
ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER  +

Prints debug messages to the debugger window.

+

irrKlang will print debug info and status messages to any windows debugger supporting OutputDebugString() (like VisualStudio). This is useful if your application does not capture any console output (see ESEO_PRINT_DEBUG_INFO_TO_STDOUT).

+
ESEO_PRINT_DEBUG_INFO_TO_STDOUT  +

Prints debug messages to stdout (the ConsoleWindow).

+

irrKlang will print debug info and status messages stdout, the console window in Windows.

+
ESEO_LINEAR_ROLLOFF  +

Uses linear rolloff for 3D sound.

+

If specified, instead of the default logarithmic one, irrKlang will use a linear rolloff model which influences the attenuation of the sounds over distance. The volume is interpolated linearly between the MinDistance and MaxDistance, making it possible to adjust sounds more easily although this is not physically correct. Note that this option may not work when used together with the ESEO_USE_3D_BUFFERS option when using Direct3D for example, irrKlang will then turn off ESEO_USE_3D_BUFFERS automaticly to be able to use this option and write out a warning.

+
ESEO_DEFAULT_OPTIONS  +

Default parameters when starting up the engine.

+
ESEO_FORCE_32_BIT  +

Never used, it only forces the compiler to compile these enumeration values to 32 bit.

+

Don't use this.

+
+
+
+ +
+
+ +
+ +
+ +

An enumeration for all types of supported sound drivers.

+

Values of this enumeration can be used as parameter when calling createIrrKlangDevice().

+
Enumerator:
+ + + + + + + + + +
ESOD_AUTO_DETECT  +

Autodetects the best sound driver for the system.

+
ESOD_DIRECT_SOUND_8  +

DirectSound8 sound output driver, windows only.

+

In contrast to ESOD_DIRECT_SOUND, this supports sophisticated sound effects but may not be available on old windows versions. It behaves very similar to ESOD_DIRECT_SOUND but also supports DX8 sound effects.

+
ESOD_DIRECT_SOUND  +

DirectSound sound output driver, windows only.

+

This uses DirectSound 3 or above, if available. If DX8 sound effects are needed, use ESOD_DIRECT_SOUND_8 instead. The ESOD_DIRECT_SOUND driver may be available on more and older windows versions than ESOD_DIRECT_SOUND_8.

+
ESOD_WIN_MM  +

WinMM sound output driver, windows only.

+

Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver.

+
ESOD_ALSA  +

ALSA sound output driver, linux only.

+

When using ESOD_ALSA in createIrrKlangDevice(), it is possible to set the third parameter, 'deviceID' to the name of specific ALSA pcm device, to the irrKlang force to use this one. Set it to 'default', or 'plug:hw' or whatever you need it to be. Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver.

+
ESOD_CORE_AUDIO  +

Core Audio sound output driver, mac os only.

+

Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver.

+
ESOD_NULL  +

Null driver, creating no sound output.

+
ESOD_COUNT  +

Amount of built-in sound output drivers.

+
ESOD_FORCE_32_BIT  +

This enumeration literal is never used, it only forces the compiler to compile these enumeration values to 32 bit.

+
+
+
+ +
+
+ +
+ +
+ +

An enumeration listing all reasons for a fired sound stop event.

+
Enumerator:
+ + + + +
ESEC_SOUND_FINISHED_PLAYING  +

The sound stop event was fired because the sound finished playing.

+
ESEC_SOUND_STOPPED_BY_USER  +

The sound stop event was fired because the sound was stopped by the user, calling ISound::stop().

+
ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL  +

The sound stop event was fired because the source of the sound was removed, for example because irrKlang was shut down or the user called ISoundEngine::removeSoundSource().

+
ESEC_FORCE_32_BIT  +

This enumeration literal is never used, it only forces the compiler to compile these enumeration values to 32 bit.

+
+
+
+ +
+
+ +
+
+ + + + +
enum irrklang::E_STREAM_MODE
+
+
+ +

An enumeration for all types of supported stream modes.

+
Enumerator:
+ + + + +
ESM_AUTO_DETECT  +

Autodetects the best stream mode for a specified audio data.

+
ESM_STREAMING  +

Streams the audio data when needed.

+
ESM_NO_STREAMING  +

Loads the whole audio data into the memory.

+
ESM_FORCE_32_BIT  +

This enumeration literal is never used, it only forces the compiler to compile these enumeration values to 32 bit.

+
+
+
+ +
+
+ +
+
+ + + + +
enum irrklang::ESampleFormat
+
+
+ +

audio sample data format enumeration for supported formats

+
Enumerator:
+ + +
ESF_U8  +

one unsigned byte (0;255)

+
ESF_S16  +

16 bit, signed (-32k;32k)

+
+
+
+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
IRRKLANG_API ISoundDeviceList* IRRKLANGCALLCONV irrklang::createAudioRecorderDeviceList (E_SOUND_OUTPUT_DRIVER  driver = ESOD_AUTO_DETECT,
const char *  sdk_version_do_not_use = IRR_KLANG_VERSION 
)
+
+
+ +

Creates a list of available recording devices for the driver type.

+

The device IDs in this list can be used as parameter to createIrrKlangAudioRecorder() to make irrKlang use a special recording device.

+
Parameters:
+ + + +
driver The sound output driver of which the list is generated. Set it irrklang::ESOD_AUTO_DETECT to let this function use the same device as createIrrKlangDevice() would choose.
sdk_version_do_not_use Don't use or change this parameter. Always set it to IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks.
+
+
+
Returns:
Returns a pointer to the list of enumerated recording devices for the selected sound driver. The device IDs in this list can be used as parameter to createIrrKlangAudioRecorder() to make irrKlang use a special sound device. After you don't need the list anymore, call ISoundDeviceList::drop() in order to free its memory.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IRRKLANG_API IAudioRecorder* IRRKLANGCALLCONV irrklang::createIrrKlangAudioRecorder (ISoundEngine *  irrKlangDeviceForPlayback,
E_SOUND_OUTPUT_DRIVER  driver = ESOD_AUTO_DETECT,
const char *  deviceID = 0,
const char *  sdk_version_do_not_use = IRR_KLANG_VERSION 
)
+
+
+ +

Creates an irrKlang audio recording device. The IAudioRecorder is the root object for recording audio.

+

If you want to play back recorded audio as well, create the ISoundEngine first using createIrrKlangDevice() and then the IAudioRecorder using createIrrKlangAudioRecorder(), where you set the ISoundEngine as first parameter. See Recording Audio for an example on how to use this. Note: audio recording is a very new feature a still beta in irrKlang. It currently only works in Windows and with DirectSound (subject to change).

+
Parameters:
+ + + + + +
irrKlangDeviceForPlayback A pointer to the already existing sound device used for playback of audio. Sound sources recorded with the IAudioRecorder will be added into that device so that they can be played back there.
driver The sound output driver to be used for recording audio. Use irrklang::ESOD_AUTO_DETECT to let irrKlang decide which driver will be best.
deviceID Some additional optional deviceID for the audio driver. If not needed, simple set this to 0. Use createAudioRecorderDeviceList() to get a list of all deviceIDs.
sdk_version_do_not_use Don't use or change this parameter. Always set it to IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks.
+
+
+
Returns:
Returns pointer to the created irrKlang device or null if the device could not be created. If you don't need the device, use ISoundEngine::drop() to delete it. See IRefCounted::drop() for details.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
IRRKLANG_API ISoundEngine* IRRKLANGCALLCONV irrklang::createIrrKlangDevice (E_SOUND_OUTPUT_DRIVER  driver = ESOD_AUTO_DETECT,
int  options = ESEO_DEFAULT_OPTIONS,
const char *  deviceID = 0,
const char *  sdk_version_do_not_use = IRR_KLANG_VERSION 
)
+
+
+ +

Creates an irrKlang device. The irrKlang device is the root object for using the sound engine.

+
Parameters:
+ + + + + +
driver The sound output driver to be used for sound output. Use irrklang::ESOD_AUTO_DETECT to let irrKlang decide which driver will be best.
options A combination of irrklang::E_SOUND_ENGINE_OPTIONS literals. Default value is irrklang::ESEO_DEFAULT_OPTIONS.
deviceID Some additional optional deviceID for the audio driver. If not needed, simple set this to 0. This can be used for example to set a specific ALSA output pcm device for output ("default" or "hw", for example). For most driver types, available deviceIDs can be enumerated using createSoundDeviceList(). See Enumerating sound devices for an example or ISoundDeviceList or details.
sdk_version_do_not_use Don't use or change this parameter. Always set it to IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks.
+
+
+
Returns:
Returns pointer to the created irrKlang device or null if the device could not be created. If you don't need the device, use ISoundEngine::drop() to delete it. See IRefCounted::drop() for details.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
IRRKLANG_API ISoundDeviceList* IRRKLANGCALLCONV irrklang::createSoundDeviceList (E_SOUND_OUTPUT_DRIVER  driver = ESOD_AUTO_DETECT,
const char *  sdk_version_do_not_use = IRR_KLANG_VERSION 
)
+
+
+ +

Creates a list of available sound devices for the driver type.

+

The device IDs in this list can be used as parameter to createIrrKlangDevice() to make irrKlang use a special sound device. See Enumerating sound devices for an example on how to use this.

+
Parameters:
+ + + +
driver The sound output driver of which the list is generated. Set it irrklang::ESOD_AUTO_DETECT to let this function use the same device as createIrrKlangDevice() would choose.
sdk_version_do_not_use Don't use or change this parameter. Always set it to IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks.
+
+
+
Returns:
Returns a pointer to the list of enumerated sound devices for the selected sound driver. The device IDs in this list can be used as parameter to createIrrKlangDevice() to make irrKlang use a special sound device. After you don't need the list anymore, call ISoundDeviceList::drop() in order to free its memory.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool irrklang::equalsfloat (const ik_f32  a,
const ik_f32  b,
const ik_f32  tolerance = IK_ROUNDING_ERROR_32 
) [inline]
+
+
+

returns if a float equals the other one, taking floating point rounding errors into account

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
IRRKLANG_API bool IRRKLANGCALLCONV irrklang::makeUTF8fromUTF16string (const wchar_t *  pInputString,
char *  pOutputBuffer,
int  outputBufferSize 
)
+
+
+ +

Converts a wchar_t string to an utf8 string, useful when using Windows in unicode mode.

+

irrKlang works with unicode file names, and accepts char* strings as parameters for names and filenames. If you are running irrKlang in Windows, and working with wchar_t* pointers instead of char* ones, you can use this function to create a char* (UTF8) representation of your wchar_t* (UTF16) string. Works for filenames and other strings.

+
Parameters:
+ + + + +
pInputString zero terminated input string.
pOutputBuffer the buffer where the converted string is written to. Be sure that this buffer has a big enough size. A good size would be three times the string length of your input buffer, like wcslen(yourInputBuffer)*3. Because each wchar_t can be represented by up to 3 chars.
outputBufferSize size of your output buffer.
+
+
+
Returns:
Returns true if successful, and false if not. If 'false' is returned, maybe your buffer was too small.
+ +
+
+ +
+
+
+template<class S , class T >
+ + + + + + + + + + + + + + + + + + +
vec3d<T> irrklang::operator* (const S  scalar,
const vec3d< T > &  vector 
) [inline]
+
+
+ +
+
+

Variable Documentation

+ +
+
+ + + + +
const ik_f32 irrklang::IK_DEGTORAD = IK_PI32 / 180.0f
+
+
+ +
+
+ +
+
+ + + + +
const ik_f64 irrklang::IK_DEGTORAD64 = IK_PI64 / 180.0
+
+
+ +
+
+ +
+
+ + + + +
const ik_f32 irrklang::IK_PI32 = 3.14159265359f
+
+
+ +
+
+ +
+
+ + + + +
const ik_f64 irrklang::IK_PI64 = 3.1415926535897932384626433832795028841971693993751
+
+
+ +
+
+ +
+
+ + + + +
const ik_f32 irrklang::IK_RADTODEG = 180.0f / IK_PI32
+
+
+ +
+
+ +
+
+ + + + +
const ik_f64 irrklang::IK_RADTODEG64 = 180.0 / IK_PI64
+
+
+ +
+
+ +
+
+ + + + +
const ik_f32 irrklang::IK_ROUNDING_ERROR_32 = 0.000001f
+
+
+ +
+
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers.html new file mode 100644 index 0000000..ebcb527 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers.html @@ -0,0 +1,296 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+Here is a list of all namespace members with links to the namespace documentation for each member: + +

- c -

    +
  • createAudioRecorderDeviceList() +: irrklang +
  • +
  • createIrrKlangAudioRecorder() +: irrklang +
  • +
  • createIrrKlangDevice() +: irrklang +
  • +
  • createSoundDeviceList() +: irrklang +
  • +
+ + +

- e -

+ + +

- i -

+ + +

- m -

    +
  • makeUTF8fromUTF16string() +: irrklang +
  • +
+ + +

- o -

+ + +

- v -

+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_enum.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_enum.html new file mode 100644 index 0000000..1f9da61 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_enum.html @@ -0,0 +1,105 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_eval.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_eval.html new file mode 100644 index 0000000..097cc81 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_eval.html @@ -0,0 +1,174 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_func.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_func.html new file mode 100644 index 0000000..d80f45e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_func.html @@ -0,0 +1,111 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_type.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_type.html new file mode 100644 index 0000000..75c0784 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_type.html @@ -0,0 +1,123 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_vars.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_vars.html new file mode 100644 index 0000000..7391826 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespacemembers_vars.html @@ -0,0 +1,111 @@ + + + + + +irrKlang: Class Members + + + + + + + + + +
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaces.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaces.html new file mode 100644 index 0000000..e67d371 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/namespaces.html @@ -0,0 +1,81 @@ + + + + + +irrKlang: Namespace Index + + + + + + + + + +
+

Namespace List

Here is a list of all namespaces with brief descriptions: + +
irrklangEverything in the irrKlang Sound Engine can be found in this namespace
+
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_61.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_61.html new file mode 100644 index 0000000..7c29184 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_61.html @@ -0,0 +1,56 @@ + + + + + + + +
+
Loading...
+
+
+ addFileFactory + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceAlias + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromFile + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromMemory + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromPCMData + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromRecordedAudio + irrklang::IAudioRecorder +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_63.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_63.html new file mode 100644 index 0000000..90a9efb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_63.html @@ -0,0 +1,74 @@ + + + + + + + +
+
Loading...
+
+
+ ChannelCount + irrklang::SAudioStreamFormat +
+
+
+
+ clearRecordedAudioDataBuffer + irrklang::IAudioRecorder +
+
+
+ +
+
+
+ createAudioStream + irrklang::IAudioStreamLoader +
+
+
+
+ createFileReader + irrklang::IFileFactory +
+
+
+ +
+
+
+ createIrrKlangDevice + irrklang +
+
+
+
+ createSoundDeviceList + irrklang +
+
+
+
+ crossProduct + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_64.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_64.html new file mode 100644 index 0000000..89a6e7f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_64.html @@ -0,0 +1,95 @@ + + + + + + + +
+
Loading...
+
+
+ disableAllEffects + irrklang::ISoundEffectControl +
+
+
+
+ disableChorusSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableCompressorSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableDistortionSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableEchoSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableFlangerSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableGargleSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableI3DL2ReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableParamEqSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableWavesReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ dotProduct + irrklang::vec3d +
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_65.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_65.html new file mode 100644 index 0000000..97747e6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_65.html @@ -0,0 +1,284 @@ + + + + + + + +
+
Loading...
+
+
+ E_SOUND_ENGINE_OPTIONS + irrklang +
+
+
+
+ E_SOUND_OUTPUT_DRIVER + irrklang +
+
+
+
+ E_STOP_EVENT_CAUSE + irrklang +
+
+
+
+ E_STREAM_MODE + irrklang +
+
+
+
+ enableChorusSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableCompressorSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableDistortionSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableEchoSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableFlangerSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableGargleSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableI3DL2ReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableParamEqSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableWavesReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ equals + irrklang::vec3d +
+
+
+
+ equalsfloat + irrklang +
+
+
+
+ ESampleFormat + irrklang +
+
+
+
+ ESEC_FORCE_32_BIT + irrklang +
+
+
+ +
+ +
+ +
+
+
+ ESEO_DEFAULT_OPTIONS + irrklang +
+
+
+
+ ESEO_FORCE_32_BIT + irrklang +
+
+
+
+ ESEO_LINEAR_ROLLOFF + irrklang +
+
+
+
+ ESEO_LOAD_PLUGINS + irrklang +
+
+
+
+ ESEO_MULTI_THREADED + irrklang +
+
+
+
+ ESEO_MUTE_IF_NOT_FOCUSED + irrklang +
+
+ + +
+
+ ESEO_USE_3D_BUFFERS + irrklang +
+
+
+
+ ESF_S16 + irrklang +
+
+
+
+ ESF_U8 + irrklang +
+
+
+
+ ESM_AUTO_DETECT + irrklang +
+
+
+
+ ESM_FORCE_32_BIT + irrklang +
+
+
+
+ ESM_NO_STREAMING + irrklang +
+
+
+
+ ESM_STREAMING + irrklang +
+
+
+
+ ESOD_ALSA + irrklang +
+
+
+
+ ESOD_AUTO_DETECT + irrklang +
+
+
+
+ ESOD_CORE_AUDIO + irrklang +
+
+
+
+ ESOD_COUNT + irrklang +
+
+
+
+ ESOD_DIRECT_SOUND + irrklang +
+
+
+
+ ESOD_DIRECT_SOUND_8 + irrklang +
+
+
+
+ ESOD_FORCE_32_BIT + irrklang +
+
+
+
+ ESOD_NULL + irrklang +
+
+
+
+ ESOD_WIN_MM + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_66.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_66.html new file mode 100644 index 0000000..1c2066a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_66.html @@ -0,0 +1,32 @@ + + + + + + + +
+
Loading...
+
+
+ forceReloadAtNextUse + irrklang::ISoundSource +
+
+
+
+ FrameCount + irrklang::SAudioStreamFormat +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_67.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_67.html new file mode 100644 index 0000000..7ad33cf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_67.html @@ -0,0 +1,321 @@ + + + + + + + +
+
Loading...
+
+
+ getAs4Values + irrklang::vec3d +
+
+ +
+
+ getBytesPerSecond + irrklang::SAudioStreamFormat +
+
+
+
+ getDefault3DSoundMaxDistance + irrklang::ISoundEngine +
+
+
+
+ getDefault3DSoundMinDistance + irrklang::ISoundEngine +
+
+
+
+ getDefaultMaxDistance + irrklang::ISoundSource +
+
+
+
+ getDefaultMinDistance + irrklang::ISoundSource +
+
+
+
+ getDefaultVolume + irrklang::ISoundSource +
+
+
+
+ getDeviceCount + irrklang::ISoundDeviceList +
+
+
+
+ getDeviceDescription + irrklang::ISoundDeviceList +
+
+
+
+ getDeviceID + irrklang::ISoundDeviceList +
+
+
+
+ getDistanceFrom + irrklang::vec3d +
+
+
+
+ getDistanceFromSQ + irrklang::vec3d +
+
+ +
+
+ getFileName + irrklang::IFileReader +
+
+
+
+ getForcedStreamingThreshold + irrklang::ISoundSource +
+
+
+
+ getFormat + irrklang::IAudioStream +
+
+
+
+ getFrameSize + irrklang::SAudioStreamFormat +
+
+
+
+ getHorizontalAngle + irrklang::vec3d +
+
+
+
+ getInternalAudioInterface + irrklang::ISoundEngine +
+
+
+
+ getInterpolated + irrklang::vec3d +
+
+
+
+ getIsPaused + irrklang::ISound +
+
+ +
+
+ getLength + irrklang::vec3d +
+
+
+
+ getLengthSQ + irrklang::vec3d +
+
+
+
+ getMaxDistance + irrklang::ISound +
+
+
+
+ getMinDistance + irrklang::ISound +
+
+
+
+ getName + irrklang::ISoundSource +
+
+
+
+ getPan + irrklang::ISound +
+
+
+
+ getPlaybackSpeed + irrklang::ISound +
+
+ +
+
+ getPlayPosition + irrklang::ISound +
+
+
+
+ getPos + irrklang::IFileReader +
+
+
+
+ getPosition + irrklang::ISound +
+
+
+
+ getRecordedAudioData + irrklang::IAudioRecorder +
+
+
+
+ getSampleData + irrklang::ISoundSource +
+
+
+
+ getSampleDataSize + irrklang::SAudioStreamFormat +
+
+
+
+ getSampleSize + irrklang::SAudioStreamFormat +
+
+
+
+ getSize + irrklang::IFileReader +
+
+
+
+ getSoundEffectControl + irrklang::ISound +
+
+ +
+
+ getSoundSourceCount + irrklang::ISoundEngine +
+
+
+
+ getSoundVolume + irrklang::ISoundEngine +
+
+
+
+ getStreamMode + irrklang::ISoundSource +
+
+
+
+ getVelocity + irrklang::ISound +
+
+
+
+ getVolume + irrklang::ISound +
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_69.html new file mode 100644 index 0000000..355b2a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_69.html @@ -0,0 +1,445 @@ + + + + + + + +
+
Loading...
+
+
+ IAudioRecorder + irrklang +
+
+
+
+ IAudioStream + irrklang +
+
+
+
+ IAudioStreamLoader + irrklang +
+
+
+ +
+
+
+ IFileFactory + irrklang +
+
+
+
+ IFileReader + irrklang +
+
+
+
+ ik_c8 + irrklang +
+
+
+
+ IK_DEGTORAD + irrklang +
+
+
+
+ IK_DEGTORAD64 + irrklang +
+
+ + + +
+
+ ik_f32 + irrklang +
+
+
+
+ ik_f64 + irrklang +
+
+ + + + + + + +
+ +
+ + + + + + + +
+
+ IK_PI32 + irrklang +
+
+
+
+ IK_PI64 + irrklang +
+
+
+
+ IK_RADTODEG + irrklang +
+
+
+
+ IK_RADTODEG64 + irrklang +
+
+
+
+ IK_ROUNDING_ERROR_32 + irrklang +
+
+
+
+ ik_s16 + irrklang +
+
+
+
+ ik_s32 + irrklang +
+
+
+
+ ik_s8 + irrklang +
+
+ +
+
+ ik_u16 + irrklang +
+
+
+
+ ik_u32 + irrklang +
+
+
+
+ ik_u8 + irrklang +
+
+
+ +
+
+
+ invert + irrklang::vec3d +
+
+
+
+ IRefCounted + irrklang +
+
+
+
+ IRefCounted + irrklang::IRefCounted +
+
+
+
+ IRR_KLANG_VERSION + irrKlang.h +
+
+
+
+ irrklang +
+
+
+ +
+
+
+ IRRKLANG_API + irrKlang.h +
+
+
+
+ IRRKLANGCALLCONV + irrKlang.h +
+
+
+
+ isALoadableFileExtension + irrklang::IAudioStreamLoader +
+
+
+
+ isBetweenPoints + irrklang::vec3d +
+
+
+
+ isChorusSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isCompressorSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+ +
+
+ isDistortionSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isEchoSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isFinished + irrklang::ISound +
+
+
+
+ isFlangerSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isGargleSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isI3DL2ReverbSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isLooped + irrklang::ISound +
+
+
+
+ isMultiThreaded + irrklang::ISoundEngine +
+
+
+
+ ISound + irrklang +
+
+
+
+ ISoundDeviceList + irrklang +
+
+
+
+ ISoundEffectControl + irrklang +
+
+
+
+ ISoundEngine + irrklang +
+
+
+
+ ISoundMixedOutputReceiver + irrklang +
+
+
+
+ ISoundSource + irrklang +
+
+
+
+ ISoundStopEventReceiver + irrklang +
+
+
+
+ isParamEqSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isRecording + irrklang::IAudioRecorder +
+
+
+
+ isWavesReverbSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ IVirtualRefCounted + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6c.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6c.html new file mode 100644 index 0000000..0f99162 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6c.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ loadPlugins + irrklang::ISoundEngine +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6d.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6d.html new file mode 100644 index 0000000..ad7e715 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6d.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ makeUTF8fromUTF16string + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6e.html new file mode 100644 index 0000000..1710a9b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6e.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ normalize + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6f.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6f.html new file mode 100644 index 0000000..b4a6e5c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_6f.html @@ -0,0 +1,132 @@ + + + + + + + +
+
Loading...
+
+
+ OnAudioDataReady + irrklang::ISoundMixedOutputReceiver +
+
+
+
+ OnReceiveAudioDataStreamChunk + irrklang::ICapturedAudioDataReceiver +
+
+
+
+ OnSoundStopped + irrklang::ISoundStopEventReceiver +
+
+
+
+ operator!= + irrklang::vec3d +
+
+ + +
+
+ operator+ + irrklang::vec3d +
+
+
+
+ operator+= + irrklang::vec3d +
+
+ +
+
+ operator-= + irrklang::vec3d +
+
+ + +
+
+ operator<= + irrklang::vec3d +
+
+
+
+ operator= + irrklang::vec3d +
+
+
+
+ operator== + irrklang::vec3d +
+
+
+
+ operator>= + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_70.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_70.html new file mode 100644 index 0000000..cbc1adc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_70.html @@ -0,0 +1,68 @@ + + + + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_72.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_72.html new file mode 100644 index 0000000..5aed2fa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_72.html @@ -0,0 +1,71 @@ + + + + + + + +
+
Loading...
+
+
+ read + irrklang::IFileReader +
+
+
+
+ readFrames + irrklang::IAudioStream +
+
+
+
+ registerAudioStreamLoader + irrklang::ISoundEngine +
+
+
+
+ removeAllSoundSources + irrklang::ISoundEngine +
+
+ +
+
+ rotateXYBy + irrklang::vec3d +
+
+
+
+ rotateXZBy + irrklang::vec3d +
+
+
+
+ rotateYZBy + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_73.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_73.html new file mode 100644 index 0000000..f18c871 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_73.html @@ -0,0 +1,248 @@ + + + + + + + +
+
Loading...
+
+
+ SampleFormat + irrklang::SAudioStreamFormat +
+
+
+
+ SampleRate + irrklang::SAudioStreamFormat +
+
+
+
+ SAudioStreamFormat + irrklang +
+
+
+
+ seek + irrklang::IFileReader +
+
+ +
+
+ setAllSoundsPaused + irrklang::ISoundEngine +
+
+
+
+ setDefault3DSoundMaxDistance + irrklang::ISoundEngine +
+
+
+
+ setDefault3DSoundMinDistance + irrklang::ISoundEngine +
+
+
+
+ setDefaultMaxDistance + irrklang::ISoundSource +
+
+
+
+ setDefaultMinDistance + irrklang::ISoundSource +
+
+
+
+ setDefaultVolume + irrklang::ISoundSource +
+
+
+
+ setDopplerEffectParameters + irrklang::ISoundEngine +
+
+
+
+ setForcedStreamingThreshold + irrklang::ISoundSource +
+
+
+
+ setIsLooped + irrklang::ISound +
+
+
+
+ setIsPaused + irrklang::ISound +
+
+
+
+ setLength + irrklang::vec3d +
+
+
+
+ setListenerPosition + irrklang::ISoundEngine +
+
+
+
+ setMaxDistance + irrklang::ISound +
+
+
+
+ setMinDistance + irrklang::ISound +
+
+
+
+ setMixedDataOutputReceiver + irrklang::ISoundEngine +
+
+
+
+ setPan + irrklang::ISound +
+
+
+
+ setPlaybackSpeed + irrklang::ISound +
+
+
+
+ setPlayPosition + irrklang::ISound +
+
+ +
+
+ setRolloffFactor + irrklang::ISoundEngine +
+
+
+
+ setSoundStopEventReceiver + irrklang::ISound +
+
+
+
+ setSoundVolume + irrklang::ISoundEngine +
+
+
+
+ setStreamMode + irrklang::ISoundSource +
+
+
+
+ setVelocity + irrklang::ISound +
+
+
+
+ setVolume + irrklang::ISound +
+
+
+
+ SInternalAudioInterface + irrklang +
+
+
+
+ startRecordingBufferedAudio + irrklang::IAudioRecorder +
+
+
+
+ startRecordingCustomHandledAudio + irrklang::IAudioRecorder +
+
+
+
+ stop + irrklang::ISound +
+
+
+
+ stopAllSounds + irrklang::ISoundEngine +
+
+
+
+ stopAllSoundsOfSoundSource + irrklang::ISoundEngine +
+
+
+
+ stopRecordingAudio + irrklang::IAudioRecorder +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_75.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_75.html new file mode 100644 index 0000000..9df3aa1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_75.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ update + irrklang::ISoundEngine +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_76.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_76.html new file mode 100644 index 0000000..55eb308 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_76.html @@ -0,0 +1,48 @@ + + + + + + + +
+
Loading...
+
+
+ vec3d + irrklang +
+
+ +
+
+ vec3df + irrklang +
+
+
+
+ vec3di + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_78.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_78.html new file mode 100644 index 0000000..dc2cb05 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_78.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ X + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_79.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_79.html new file mode 100644 index 0000000..07637f6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_79.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ Y + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7a.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7a.html new file mode 100644 index 0000000..f48a618 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7a.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ Z + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7e.html new file mode 100644 index 0000000..906da72 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/all_7e.html @@ -0,0 +1,68 @@ + + + + + + + +
+
Loading...
+
+
+ ~IAudioStream + irrklang::IAudioStream +
+
+
+
+ ~IAudioStreamLoader + irrklang::IAudioStreamLoader +
+
+
+
+ ~IFileFactory + irrklang::IFileFactory +
+
+
+
+ ~IFileReader + irrklang::IFileReader +
+
+
+
+ ~IRefCounted + irrklang::IRefCounted +
+
+
+
+ ~ISoundMixedOutputReceiver + irrklang::ISoundMixedOutputReceiver +
+
+
+
+ ~ISoundStopEventReceiver + irrklang::ISoundStopEventReceiver +
+
+
+
+ ~IVirtualRefCounted + irrklang::IVirtualRefCounted +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_69.html new file mode 100644 index 0000000..2b02979 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_69.html @@ -0,0 +1,110 @@ + + + + + + + +
+
Loading...
+
+
+ IAudioRecorder + irrklang +
+
+
+
+ IAudioStream + irrklang +
+
+
+
+ IAudioStreamLoader + irrklang +
+
+
+ +
+
+
+ IFileFactory + irrklang +
+
+
+
+ IFileReader + irrklang +
+
+
+
+ IRefCounted + irrklang +
+
+
+
+ ISound + irrklang +
+
+
+
+ ISoundDeviceList + irrklang +
+
+
+
+ ISoundEffectControl + irrklang +
+
+
+
+ ISoundEngine + irrklang +
+
+
+
+ ISoundMixedOutputReceiver + irrklang +
+
+
+
+ ISoundSource + irrklang +
+
+
+
+ ISoundStopEventReceiver + irrklang +
+
+
+
+ IVirtualRefCounted + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_73.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_73.html new file mode 100644 index 0000000..9887d89 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_73.html @@ -0,0 +1,32 @@ + + + + + + + +
+
Loading...
+
+
+ SAudioStreamFormat + irrklang +
+
+
+
+ SInternalAudioInterface + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_76.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_76.html new file mode 100644 index 0000000..631d95e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/classes_76.html @@ -0,0 +1,26 @@ + + + + + + + +
+
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+
+
+ vec3d + irrklang +
+
+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/close.png b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/close.png new file mode 100644 index 0000000..9342d3d Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/close.png differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/defines_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/defines_69.html new file mode 100644 index 0000000..3bf6f80 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/defines_69.html @@ -0,0 +1,38 @@ + + + + + + + +
+
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+
+
+ IRR_KLANG_VERSION + irrKlang.h +
+
+
+
+ IRRKLANG_API + irrKlang.h +
+
+
+
+ IRRKLANGCALLCONV + irrKlang.h +
+
+
Searching...
+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enums_65.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enums_65.html new file mode 100644 index 0000000..a4fe1b1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enums_65.html @@ -0,0 +1,50 @@ + + + + + + + +
+
Loading...
+
+
+ E_SOUND_ENGINE_OPTIONS + irrklang +
+
+
+
+ E_SOUND_OUTPUT_DRIVER + irrklang +
+
+
+
+ E_STOP_EVENT_CAUSE + irrklang +
+
+
+
+ E_STREAM_MODE + irrklang +
+
+
+
+ ESampleFormat + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enumvalues_65.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enumvalues_65.html new file mode 100644 index 0000000..b733d7d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/enumvalues_65.html @@ -0,0 +1,188 @@ + + + + + + + +
+
Loading...
+
+
+ ESEC_FORCE_32_BIT + irrklang +
+
+
+ +
+ +
+ +
+
+
+ ESEO_DEFAULT_OPTIONS + irrklang +
+
+
+
+ ESEO_FORCE_32_BIT + irrklang +
+
+
+
+ ESEO_LINEAR_ROLLOFF + irrklang +
+
+
+
+ ESEO_LOAD_PLUGINS + irrklang +
+
+
+
+ ESEO_MULTI_THREADED + irrklang +
+
+
+
+ ESEO_MUTE_IF_NOT_FOCUSED + irrklang +
+
+ + +
+
+ ESEO_USE_3D_BUFFERS + irrklang +
+
+
+
+ ESF_S16 + irrklang +
+
+
+
+ ESF_U8 + irrklang +
+
+
+
+ ESM_AUTO_DETECT + irrklang +
+
+
+
+ ESM_FORCE_32_BIT + irrklang +
+
+
+
+ ESM_NO_STREAMING + irrklang +
+
+
+
+ ESM_STREAMING + irrklang +
+
+
+
+ ESOD_ALSA + irrklang +
+
+
+
+ ESOD_AUTO_DETECT + irrklang +
+
+
+
+ ESOD_CORE_AUDIO + irrklang +
+
+
+
+ ESOD_COUNT + irrklang +
+
+
+
+ ESOD_DIRECT_SOUND + irrklang +
+
+
+
+ ESOD_DIRECT_SOUND_8 + irrklang +
+
+
+
+ ESOD_FORCE_32_BIT + irrklang +
+
+
+
+ ESOD_NULL + irrklang +
+
+
+
+ ESOD_WIN_MM + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/files_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/files_69.html new file mode 100644 index 0000000..eb8256d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/files_69.html @@ -0,0 +1,125 @@ + + + + + + + +
+
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+ + + + + + + + + + +
+ +
+ + + + + + + + +
+ +
+
+ +
+
Searching...
+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_61.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_61.html new file mode 100644 index 0000000..7c29184 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_61.html @@ -0,0 +1,56 @@ + + + + + + + +
+
Loading...
+
+
+ addFileFactory + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceAlias + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromFile + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromMemory + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromPCMData + irrklang::ISoundEngine +
+
+
+
+ addSoundSourceFromRecordedAudio + irrklang::IAudioRecorder +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_63.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_63.html new file mode 100644 index 0000000..dc115ae --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_63.html @@ -0,0 +1,68 @@ + + + + + + + +
+
Loading...
+
+
+ clearRecordedAudioDataBuffer + irrklang::IAudioRecorder +
+
+
+ +
+
+
+ createAudioStream + irrklang::IAudioStreamLoader +
+
+
+
+ createFileReader + irrklang::IFileFactory +
+
+
+ +
+
+
+ createIrrKlangDevice + irrklang +
+
+
+
+ createSoundDeviceList + irrklang +
+
+
+
+ crossProduct + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_64.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_64.html new file mode 100644 index 0000000..89a6e7f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_64.html @@ -0,0 +1,95 @@ + + + + + + + +
+
Loading...
+
+
+ disableAllEffects + irrklang::ISoundEffectControl +
+
+
+
+ disableChorusSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableCompressorSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableDistortionSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableEchoSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableFlangerSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableGargleSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableI3DL2ReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableParamEqSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ disableWavesReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ dotProduct + irrklang::vec3d +
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_65.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_65.html new file mode 100644 index 0000000..5dabec1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_65.html @@ -0,0 +1,86 @@ + + + + + + + +
+
Loading...
+
+
+ enableChorusSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableCompressorSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableDistortionSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableEchoSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableFlangerSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableGargleSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableI3DL2ReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableParamEqSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ enableWavesReverbSoundEffect + irrklang::ISoundEffectControl +
+
+
+
+ equals + irrklang::vec3d +
+
+
+
+ equalsfloat + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_66.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_66.html new file mode 100644 index 0000000..5d72024 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_66.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ forceReloadAtNextUse + irrklang::ISoundSource +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_67.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_67.html new file mode 100644 index 0000000..7ad33cf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_67.html @@ -0,0 +1,321 @@ + + + + + + + +
+
Loading...
+
+
+ getAs4Values + irrklang::vec3d +
+
+ +
+
+ getBytesPerSecond + irrklang::SAudioStreamFormat +
+
+
+
+ getDefault3DSoundMaxDistance + irrklang::ISoundEngine +
+
+
+
+ getDefault3DSoundMinDistance + irrklang::ISoundEngine +
+
+
+
+ getDefaultMaxDistance + irrklang::ISoundSource +
+
+
+
+ getDefaultMinDistance + irrklang::ISoundSource +
+
+
+
+ getDefaultVolume + irrklang::ISoundSource +
+
+
+
+ getDeviceCount + irrklang::ISoundDeviceList +
+
+
+
+ getDeviceDescription + irrklang::ISoundDeviceList +
+
+
+
+ getDeviceID + irrklang::ISoundDeviceList +
+
+
+
+ getDistanceFrom + irrklang::vec3d +
+
+
+
+ getDistanceFromSQ + irrklang::vec3d +
+
+ +
+
+ getFileName + irrklang::IFileReader +
+
+
+
+ getForcedStreamingThreshold + irrklang::ISoundSource +
+
+
+
+ getFormat + irrklang::IAudioStream +
+
+
+
+ getFrameSize + irrklang::SAudioStreamFormat +
+
+
+
+ getHorizontalAngle + irrklang::vec3d +
+
+
+
+ getInternalAudioInterface + irrklang::ISoundEngine +
+
+
+
+ getInterpolated + irrklang::vec3d +
+
+
+
+ getIsPaused + irrklang::ISound +
+
+ +
+
+ getLength + irrklang::vec3d +
+
+
+
+ getLengthSQ + irrklang::vec3d +
+
+
+
+ getMaxDistance + irrklang::ISound +
+
+
+
+ getMinDistance + irrklang::ISound +
+
+
+
+ getName + irrklang::ISoundSource +
+
+
+
+ getPan + irrklang::ISound +
+
+
+
+ getPlaybackSpeed + irrklang::ISound +
+
+ +
+
+ getPlayPosition + irrklang::ISound +
+
+
+
+ getPos + irrklang::IFileReader +
+
+
+
+ getPosition + irrklang::ISound +
+
+
+
+ getRecordedAudioData + irrklang::IAudioRecorder +
+
+
+
+ getSampleData + irrklang::ISoundSource +
+
+
+
+ getSampleDataSize + irrklang::SAudioStreamFormat +
+
+
+
+ getSampleSize + irrklang::SAudioStreamFormat +
+
+
+
+ getSize + irrklang::IFileReader +
+
+
+
+ getSoundEffectControl + irrklang::ISound +
+
+ +
+
+ getSoundSourceCount + irrklang::ISoundEngine +
+
+
+
+ getSoundVolume + irrklang::ISoundEngine +
+
+
+
+ getStreamMode + irrklang::ISoundSource +
+
+
+
+ getVelocity + irrklang::ISound +
+
+
+
+ getVolume + irrklang::ISound +
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_69.html new file mode 100644 index 0000000..2146011 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_69.html @@ -0,0 +1,131 @@ + + + + + + + +
+
Loading...
+
+
+ invert + irrklang::vec3d +
+
+
+
+ IRefCounted + irrklang::IRefCounted +
+
+
+
+ isALoadableFileExtension + irrklang::IAudioStreamLoader +
+
+
+
+ isBetweenPoints + irrklang::vec3d +
+
+
+
+ isChorusSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isCompressorSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+ +
+
+ isDistortionSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isEchoSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isFinished + irrklang::ISound +
+
+
+
+ isFlangerSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isGargleSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isI3DL2ReverbSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isLooped + irrklang::ISound +
+
+
+
+ isMultiThreaded + irrklang::ISoundEngine +
+
+
+
+ isParamEqSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
+
+ isRecording + irrklang::IAudioRecorder +
+
+
+
+ isWavesReverbSoundEffectEnabled + irrklang::ISoundEffectControl +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6c.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6c.html new file mode 100644 index 0000000..0f99162 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6c.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ loadPlugins + irrklang::ISoundEngine +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6d.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6d.html new file mode 100644 index 0000000..ad7e715 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6d.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ makeUTF8fromUTF16string + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6e.html new file mode 100644 index 0000000..1710a9b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6e.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ normalize + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6f.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6f.html new file mode 100644 index 0000000..b4a6e5c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_6f.html @@ -0,0 +1,132 @@ + + + + + + + +
+
Loading...
+
+
+ OnAudioDataReady + irrklang::ISoundMixedOutputReceiver +
+
+
+
+ OnReceiveAudioDataStreamChunk + irrklang::ICapturedAudioDataReceiver +
+
+
+
+ OnSoundStopped + irrklang::ISoundStopEventReceiver +
+
+
+
+ operator!= + irrklang::vec3d +
+
+ + +
+
+ operator+ + irrklang::vec3d +
+
+
+
+ operator+= + irrklang::vec3d +
+
+ +
+
+ operator-= + irrklang::vec3d +
+
+ + +
+
+ operator<= + irrklang::vec3d +
+
+
+
+ operator= + irrklang::vec3d +
+
+
+
+ operator== + irrklang::vec3d +
+
+
+
+ operator>= + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_70.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_70.html new file mode 100644 index 0000000..99fa911 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_70.html @@ -0,0 +1,38 @@ + + + + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_72.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_72.html new file mode 100644 index 0000000..5aed2fa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_72.html @@ -0,0 +1,71 @@ + + + + + + + +
+
Loading...
+
+
+ read + irrklang::IFileReader +
+
+
+
+ readFrames + irrklang::IAudioStream +
+
+
+
+ registerAudioStreamLoader + irrklang::ISoundEngine +
+
+
+
+ removeAllSoundSources + irrklang::ISoundEngine +
+
+ +
+
+ rotateXYBy + irrklang::vec3d +
+
+
+
+ rotateXZBy + irrklang::vec3d +
+
+
+
+ rotateYZBy + irrklang::vec3d +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_73.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_73.html new file mode 100644 index 0000000..22f3e00 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_73.html @@ -0,0 +1,224 @@ + + + + + + + +
+
Loading...
+
+
+ seek + irrklang::IFileReader +
+
+ +
+
+ setAllSoundsPaused + irrklang::ISoundEngine +
+
+
+
+ setDefault3DSoundMaxDistance + irrklang::ISoundEngine +
+
+
+
+ setDefault3DSoundMinDistance + irrklang::ISoundEngine +
+
+
+
+ setDefaultMaxDistance + irrklang::ISoundSource +
+
+
+
+ setDefaultMinDistance + irrklang::ISoundSource +
+
+
+
+ setDefaultVolume + irrklang::ISoundSource +
+
+
+
+ setDopplerEffectParameters + irrklang::ISoundEngine +
+
+
+
+ setForcedStreamingThreshold + irrklang::ISoundSource +
+
+
+
+ setIsLooped + irrklang::ISound +
+
+
+
+ setIsPaused + irrklang::ISound +
+
+
+
+ setLength + irrklang::vec3d +
+
+
+
+ setListenerPosition + irrklang::ISoundEngine +
+
+
+
+ setMaxDistance + irrklang::ISound +
+
+
+
+ setMinDistance + irrklang::ISound +
+
+
+
+ setMixedDataOutputReceiver + irrklang::ISoundEngine +
+
+
+
+ setPan + irrklang::ISound +
+
+
+
+ setPlaybackSpeed + irrklang::ISound +
+
+
+
+ setPlayPosition + irrklang::ISound +
+
+ +
+
+ setRolloffFactor + irrklang::ISoundEngine +
+
+
+
+ setSoundStopEventReceiver + irrklang::ISound +
+
+
+
+ setSoundVolume + irrklang::ISoundEngine +
+
+
+
+ setStreamMode + irrklang::ISoundSource +
+
+
+
+ setVelocity + irrklang::ISound +
+
+
+
+ setVolume + irrklang::ISound +
+
+
+
+ startRecordingBufferedAudio + irrklang::IAudioRecorder +
+
+
+
+ startRecordingCustomHandledAudio + irrklang::IAudioRecorder +
+
+
+
+ stop + irrklang::ISound +
+
+
+
+ stopAllSounds + irrklang::ISoundEngine +
+
+
+
+ stopAllSoundsOfSoundSource + irrklang::ISoundEngine +
+
+
+
+ stopRecordingAudio + irrklang::IAudioRecorder +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_75.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_75.html new file mode 100644 index 0000000..9df3aa1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_75.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ update + irrklang::ISoundEngine +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_76.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_76.html new file mode 100644 index 0000000..c61762e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_76.html @@ -0,0 +1,30 @@ + + + + + + + +
+
Loading...
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_7e.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_7e.html new file mode 100644 index 0000000..906da72 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/functions_7e.html @@ -0,0 +1,68 @@ + + + + + + + +
+
Loading...
+
+
+ ~IAudioStream + irrklang::IAudioStream +
+
+
+
+ ~IAudioStreamLoader + irrklang::IAudioStreamLoader +
+
+
+
+ ~IFileFactory + irrklang::IFileFactory +
+
+
+
+ ~IFileReader + irrklang::IFileReader +
+
+
+
+ ~IRefCounted + irrklang::IRefCounted +
+
+
+
+ ~ISoundMixedOutputReceiver + irrklang::ISoundMixedOutputReceiver +
+
+
+
+ ~ISoundStopEventReceiver + irrklang::ISoundStopEventReceiver +
+
+
+
+ ~IVirtualRefCounted + irrklang::IVirtualRefCounted +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/namespaces_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/namespaces_69.html new file mode 100644 index 0000000..dfc5f13 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/namespaces_69.html @@ -0,0 +1,25 @@ + + + + + + + +
+
Loading...
+
+
+ irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/nomatches.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/nomatches.html new file mode 100644 index 0000000..b1ded27 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/nomatches.html @@ -0,0 +1,12 @@ + + + + + + + +
+
No Matches
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.css b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.css new file mode 100644 index 0000000..d263b97 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.css @@ -0,0 +1,198 @@ +/*---------------- Search Box */ + +#MSearchBox { + padding: 0px; + margin: 0px; + border: none; + border: 1px solid #84B0C7; + white-space: nowrap; + -moz-border-radius: 8px; + -webkit-border-top-left-radius: 8px; + -webkit-border-top-right-radius: 8px; + -webkit-border-bottom-left-radius: 8px; + -webkit-border-bottom-right-radius: 8px; +} +#MSearchField { + font: 9pt Arial, Verdana, sans-serif; + color: #999999; + background-color: #FFFFFF; + font-style: normal; + cursor: text; + padding: 1px 1px; + margin: 0px 6px 0px 0px; + border: none; + outline: none; + vertical-align: middle; +} +.MSearchBoxActive #MSearchField { + color: #000000; +} +#MSearchSelect { + float : none; + display : inline; + background : none; + font: 9pt Verdana, sans-serif; + border: none; + margin: 0px 0px 0px 6px; + vertical-align: middle; + padding: 0px 0px; +} + +#MSearchClose { + float : none; + display : none; + background : none; + border: none; + margin: 0px 4px 0px 0px; + padding: 0px 0px; + outline: none; +} + +#MSearchCloseImg { + vertical-align: middle; +} + +.MSearchBoxLeft { + display: block; + text-align: left; + float: left; + margin-left: 6px; +} +.MSearchBoxRight { + display: block; + float: right; + text-align: right; + margin-right: 6px; +} +.MSearchBoxSpacer { + font-size: 0px; + clear: both; +} +.MSearchBoxRow { + font-size: 0px; + clear: both; +} + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #A0A0A0; + background-color: #FAFAFA; + z-index: 1; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + } +.SelectItem { + font: 8pt Arial, Verdana, sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} +span.SelectionMark { + margin-right: 4px; + font-family: monospace; + outline-style: none; + text-decoration: none; +} +a.SelectItem { + display: block; + outline-style: none; + color: #000000; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} +a.SelectItem:focus, +a.SelectItem:active { + color: #000000; + outline-style: none; + text-decoration: none; +} +a.SelectItem:hover { + color: #FFFFFF; + background-color: #2A50E4; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + width: 60ex; + height: 15em; + } +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #000000; + background-color: #EEF3F5; + } + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; + padding-bottom: 15px; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} +body.SRPage { + margin: 5px 2px; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} +.SRPage .SRChildren { + display: none; +} +.SRSymbol { + font-weight: bold; color: #153788; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #153788; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; +} + +.SRResult { + display: none; +} + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.js b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.js new file mode 100644 index 0000000..2ed0ceb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.js @@ -0,0 +1,744 @@ +// Search script generated by doxygen +// Copyright (C) 2009 by Dimitri van Heesch. + +// The code in this file is loosly based on main.js, part of Natural Docs, +// which is Copyright (C) 2003-2008 Greg Valure +// Natural Docs is licensed under the GPL. + +var indexSectionsWithContent = +{ + 0: "000000000000000000000000000000000000000000000000000000000000000001011111010011111011011011100010", + 1: "000000000000000000000000000000000000000000000000000000000000000000000000010000000001001000000000", + 2: "000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000", + 3: "000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000", + 4: "000000000000000000000000000000000000000000000000000000000000000001011111010011111011011000000010", + 5: "000000000000000000000000000000000000000000000000000000000000000000010010010000001001000011100000", + 6: "000000000000000000000000000000000000000000000000000000000000000000000000010000000000001000000000", + 7: "000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000", + 8: "000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000", + 9: "000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000" +}; + +var indexSectionNames = +{ + 0: "all", + 1: "classes", + 2: "namespaces", + 3: "files", + 4: "functions", + 5: "variables", + 6: "typedefs", + 7: "enums", + 8: "enumvalues", + 9: "defines" +}; + +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var hexCode; + if (code<16) + { + hexCode="0"+code.toString(16); + } + else + { + hexCode=code.toString(16); + } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + if (indexSectionsWithContent[this.searchIndex].charAt(code-32) == '1') + { + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches.html'; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location.href = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline'; + if (this.insideFrame) + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + domPopupSearchResultsWindow.style.position = 'relative'; + domPopupSearchResultsWindow.style.display = 'block'; + var width = document.body.clientWidth - 8; // the -8 is for IE :-( + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResults.style.width = width + 'px'; + } + else + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + } + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName == 'DIV' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName == 'DIV' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.png b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.png new file mode 100644 index 0000000..9dd2396 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/search.png differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_69.html new file mode 100644 index 0000000..c91cb1f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_69.html @@ -0,0 +1,74 @@ + + + + + + + +
+
Loading...
+
+
+ ik_c8 + irrklang +
+
+
+
+ ik_f32 + irrklang +
+
+
+
+ ik_f64 + irrklang +
+
+
+
+ ik_s16 + irrklang +
+
+
+
+ ik_s32 + irrklang +
+
+
+
+ ik_s8 + irrklang +
+
+
+
+ ik_u16 + irrklang +
+
+
+
+ ik_u32 + irrklang +
+
+
+
+ ik_u8 + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_76.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_76.html new file mode 100644 index 0000000..d9a44ff --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/typedefs_76.html @@ -0,0 +1,32 @@ + + + + + + + +
+
Loading...
+
+
+ vec3df + irrklang +
+
+
+
+ vec3di + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_63.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_63.html new file mode 100644 index 0000000..7952e42 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_63.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ ChannelCount + irrklang::SAudioStreamFormat +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_66.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_66.html new file mode 100644 index 0000000..7b660c0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_66.html @@ -0,0 +1,26 @@ + + + + + + + +
+
Loading...
+
+
+ FrameCount + irrklang::SAudioStreamFormat +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_69.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_69.html new file mode 100644 index 0000000..ea7418f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_69.html @@ -0,0 +1,62 @@ + + + + + + + +
+
Loading...
+
+
+ IK_DEGTORAD + irrklang +
+
+
+
+ IK_DEGTORAD64 + irrklang +
+
+
+
+ IK_PI32 + irrklang +
+
+
+
+ IK_PI64 + irrklang +
+
+
+
+ IK_RADTODEG + irrklang +
+
+
+
+ IK_RADTODEG64 + irrklang +
+
+
+
+ IK_ROUNDING_ERROR_32 + irrklang +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_70.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_70.html new file mode 100644 index 0000000..043ae84 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_70.html @@ -0,0 +1,50 @@ + + + + + + + +
+
Loading...
+
+
+ pALSA_SND_PCM + irrklang::SInternalAudioInterface +
+
+
+
+ pCoreAudioDeciceID + irrklang::SInternalAudioInterface +
+
+
+
+ pIDirectSound + irrklang::SInternalAudioInterface +
+
+
+
+ pIDirectSound8 + irrklang::SInternalAudioInterface +
+
+
+
+ pWinMM_HWaveOut + irrklang::SInternalAudioInterface +
+
+
Searching...
+
No Matches
+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_73.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_73.html new file mode 100644 index 0000000..b807d19 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_73.html @@ -0,0 +1,32 @@ + + + + + + + +
+
Loading...
+
+
+ SampleFormat + irrklang::SAudioStreamFormat +
+
+
+
+ SampleRate + irrklang::SAudioStreamFormat +
+
+
Searching...
+
No Matches
+ +
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+
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+
+ X + irrklang::vec3d +
+
+
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+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_79.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_79.html new file mode 100644 index 0000000..07637f6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_79.html @@ -0,0 +1,26 @@ + + + + + + + +
+
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+
+
+ Y + irrklang::vec3d +
+
+
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+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_7a.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_7a.html new file mode 100644 index 0000000..f48a618 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/search/variables_7a.html @@ -0,0 +1,26 @@ + + + + + + + +
+
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+
+
+ Z + irrklang::vec3d +
+
+
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+
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+ +
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format-members.html new file mode 100644 index 0000000..2983c38 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format-members.html @@ -0,0 +1,88 @@ + + + + + +irrKlang: Member List + + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format.html new file mode 100644 index 0000000..9f435eb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_audio_stream_format.html @@ -0,0 +1,252 @@ + + + + + +irrKlang: irrklang::SAudioStreamFormat Struct Reference + + + + + + + + + +
+

irrklang::SAudioStreamFormat Struct Reference

+

structure describing an audio stream format with helper functions +More...

+ +

#include <ik_SAudioStreamFormat.h>

+ +

List of all members.

+ + + + + + + + + + + + + + + + + + + +

Public Member Functions

ik_s32 getSampleSize () const
 returns the size of a sample of the data described by the stream data in bytes
ik_s32 getFrameSize () const
 returns the frame size of the stream data in bytes
ik_s32 getSampleDataSize () const
 returns the size of the sample data in bytes
ik_s32 getBytesPerSecond () const
 returns amount of bytes per second

Public Attributes

ik_s32 ChannelCount
 channels, 1 for mono, 2 for stereo
ik_s32 FrameCount
 amount of frames in the sample data or stream.
ik_s32 SampleRate
 samples per second
ESampleFormat SampleFormat
 format of the sample data
+

Detailed Description

+

structure describing an audio stream format with helper functions

+

Member Function Documentation

+ +
+
+ + + + + + + + +
ik_s32 irrklang::SAudioStreamFormat::getBytesPerSecond ( )  const [inline]
+
+
+ +

returns amount of bytes per second

+ +
+
+ +
+
+ + + + + + + + +
ik_s32 irrklang::SAudioStreamFormat::getFrameSize ( )  const [inline]
+
+
+ +

returns the frame size of the stream data in bytes

+ +
+
+ +
+
+ + + + + + + + +
ik_s32 irrklang::SAudioStreamFormat::getSampleDataSize ( )  const [inline]
+
+
+ +

returns the size of the sample data in bytes

+ +
+
+ +
+
+ + + + + + + + +
ik_s32 irrklang::SAudioStreamFormat::getSampleSize ( )  const [inline]
+
+
+ +

returns the size of a sample of the data described by the stream data in bytes

+ +
+
+

Member Data Documentation

+ +
+ +
+ +

channels, 1 for mono, 2 for stereo

+ +
+
+ +
+ +
+ +

amount of frames in the sample data or stream.

+

If the stream has an unknown lenght, this is -1

+ +
+
+ +
+ +
+ +

format of the sample data

+ +
+
+ +
+ +
+ +

samples per second

+ +
+
+
The documentation for this struct was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface-members.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface-members.html new file mode 100644 index 0000000..f8bb1de --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface-members.html @@ -0,0 +1,85 @@ + + + + + +irrKlang: Member List + + + + + + + + + + + + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface.html new file mode 100644 index 0000000..95f5523 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/structirrklang_1_1_s_internal_audio_interface.html @@ -0,0 +1,183 @@ + + + + + +irrKlang: irrklang::SInternalAudioInterface Struct Reference + + + + + + + + + +
+

irrklang::SInternalAudioInterface Struct Reference

+

structure for returning pointers to the internal audio interface. +More...

+ +

#include <ik_ISoundEngine.h>

+ +

List of all members.

+ + + + + + + + + + + + +

Public Attributes

void * pIDirectSound
 IDirectSound interface, this is not null when using the ESOD_DIRECT_SOUND audio driver.
void * pIDirectSound8
 IDirectSound8 interface, this is not null when using the ESOD_DIRECT_SOUND8 audio driver.
void * pWinMM_HWaveOut
 HWaveout interface, this is not null when using the ESOD_WIN_MM audio driver.
void * pALSA_SND_PCM
 ALSA PCM Handle interface, this is not null when using the ESOD_ALSA audio driver.
ik_u32 pCoreAudioDeciceID
 AudioDeviceID handle, this is not null when using the ESOD_CORE_AUDIO audio driver.
+

Detailed Description

+

structure for returning pointers to the internal audio interface.

+

Use ISoundEngine::getInternalAudioInterface() to get this.

+

Member Data Documentation

+ +
+ +
+ +

ALSA PCM Handle interface, this is not null when using the ESOD_ALSA audio driver.

+ +
+
+ +
+ +
+ +

AudioDeviceID handle, this is not null when using the ESOD_CORE_AUDIO audio driver.

+ +
+
+ +
+ +
+ +

IDirectSound interface, this is not null when using the ESOD_DIRECT_SOUND audio driver.

+ +
+
+ +
+ +
+ +

IDirectSound8 interface, this is not null when using the ESOD_DIRECT_SOUND8 audio driver.

+ +
+
+ +
+ +
+ +

HWaveout interface, this is not null when using the ESOD_WIN_MM audio driver.

+ +
+
+
The documentation for this struct was generated from the following file: +
+ + + + +
+ +
+ +
+
+ +
+ + + + + +
irrKlang Audio Library
The irrKlang + Engine Documentation © 2003-2018 by Nikolaus Gebhardt. Generated + by Doxygen + (1.6.1)
+
+
+ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_b.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_b.gif new file mode 100644 index 0000000..0d62348 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_b.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_l.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_l.gif new file mode 100644 index 0000000..9b1e633 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_l.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_r.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_r.gif new file mode 100644 index 0000000..ce9dd9f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tab_r.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tabs.css b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tabs.css new file mode 100644 index 0000000..a444163 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/cpp/tabs.css @@ -0,0 +1,105 @@ +/* tabs styles, based on http://www.alistapart.com/articles/slidingdoors */ + +DIV.tabs +{ + float : left; + width : 100%; + background : url("tab_b.gif") repeat-x bottom; + margin-bottom : 4px; +} + +DIV.tabs UL +{ + margin : 0px; + padding-left : 10px; + list-style : none; +} + +DIV.tabs LI, DIV.tabs FORM +{ + display : inline; + margin : 0px; + padding : 0px; +} + +DIV.tabs FORM +{ + float : right; +} + +DIV.tabs A +{ + float : left; + background : url("tab_r.gif") no-repeat right top; + border-bottom : 1px solid #84B0C7; + font-size : 80%; + font-weight : bold; + text-decoration : none; +} + +DIV.tabs A:hover +{ + background-position: 100% -150px; +} + +DIV.tabs A:link, DIV.tabs A:visited, +DIV.tabs A:active, DIV.tabs A:hover +{ + color: #1A419D; +} + +DIV.tabs SPAN +{ + float : left; + display : block; + background : url("tab_l.gif") no-repeat left top; + padding : 5px 9px; + white-space : nowrap; +} + +DIV.tabs #MSearchBox +{ + float : right; + display : inline; + font-size : 1em; +} + +DIV.tabs TD +{ + font-size : 80%; + font-weight : bold; + text-decoration : none; +} + + + +/* Commented Backslash Hack hides rule from IE5-Mac \*/ +DIV.tabs SPAN {float : none;} +/* End IE5-Mac hack */ + +DIV.tabs A:hover SPAN +{ + background-position: 0% -150px; +} + +DIV.tabs LI.current A +{ + background-position: 100% -150px; + border-width : 0px; +} + +DIV.tabs LI.current SPAN +{ + background-position: 0% -150px; + padding-bottom : 6px; +} + +DIV.navpath +{ + background : none; + border : none; + border-bottom : 1px solid #84B0C7; + text-align : center; + margin : 2px; + padding : 2px; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_cpp.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_cpp.html new file mode 100644 index 0000000..67cd795 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_cpp.html @@ -0,0 +1,12 @@ + + + + +irrKlang Documentation + + + + +This page should redirect to the C++-Documentation + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_dotnet.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_dotnet.html new file mode 100644 index 0000000..d703626 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/doc_dotnet.html @@ -0,0 +1,12 @@ + + + + +irrKlang Documentation + + + + +This page should redirect to the .NET-Documentation + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.BytesPerSecond.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.BytesPerSecond.html new file mode 100644 index 0000000..2c04faa --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.BytesPerSecond.html @@ -0,0 +1,57 @@ + + + + + BytesPerSecond Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.BytesPerSecond Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property BytesPerSecond As Integer
+
+ [C#] +
public int BytesPerSecond {get;}
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.ChannelCount.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.ChannelCount.html new file mode 100644 index 0000000..8f92962 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.ChannelCount.html @@ -0,0 +1,58 @@ + + + + + AudioFormat.ChannelCount Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.ChannelCount Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public ChannelCount As Integer
+
+ [C#] +
public int ChannelCount;
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.Format.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.Format.html new file mode 100644 index 0000000..2d7765e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.Format.html @@ -0,0 +1,58 @@ + + + + + AudioFormat.Format Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.Format Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public Format As SampleFormat
+
+ [C#] +
public SampleFormat Format;
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameCount.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameCount.html new file mode 100644 index 0000000..ec35c6a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameCount.html @@ -0,0 +1,58 @@ + + + + + AudioFormat.FrameCount Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.FrameCount Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public FrameCount As Integer
+
+ [C#] +
public int FrameCount;
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameSize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameSize.html new file mode 100644 index 0000000..f54cade --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.FrameSize.html @@ -0,0 +1,57 @@ + + + + + FrameSize Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.FrameSize Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property FrameSize As Integer
+
+ [C#] +
public int FrameSize {get;}
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleDataSize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleDataSize.html new file mode 100644 index 0000000..d87d6b1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleDataSize.html @@ -0,0 +1,57 @@ + + + + + SampleDataSize Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.SampleDataSize Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property SampleDataSize As Integer
+
+ [C#] +
public int SampleDataSize {get;}
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleRate.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleRate.html new file mode 100644 index 0000000..964fc27 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleRate.html @@ -0,0 +1,58 @@ + + + + + AudioFormat.SampleRate Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.SampleRate Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public SampleRate As Integer
+
+ [C#] +
public int SampleRate;
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleSize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleSize.html new file mode 100644 index 0000000..d2200a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.SampleSize.html @@ -0,0 +1,57 @@ + + + + + SampleSize Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat.SampleSize Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property SampleSize As Integer
+
+ [C#] +
public int SampleSize {get;}
+

+

+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.html new file mode 100644 index 0000000..a782ab2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormat.html @@ -0,0 +1,68 @@ + + + + + AudioFormat Structure + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat Structure

+
+
+
+

+

+

For a list of all members of this type, see AudioFormat Members.

+

+ System.Object +
   System.ValueType
      IrrKlang.AudioFormat

+
+ [Visual Basic] +
Public Structure AudioFormat
+
+ [C#] +
public struct AudioFormat
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ AudioFormat Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatConstructor.html new file mode 100644 index 0000000..86ca83c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatConstructor.html @@ -0,0 +1,50 @@ + + + + + AudioFormat Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat Constructor 

+
+
+
+

Initializes a new instance of the AudioFormat class.

+
+ [Visual Basic] +
Public Sub New()
+
+ [C#] +
public AudioFormat();
+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatFields.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatFields.html new file mode 100644 index 0000000..49c3c4c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatFields.html @@ -0,0 +1,52 @@ + + + + + AudioFormat Fields + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat Fields

+
+
+
+

The fields of the AudioFormat structure are listed below. For a complete list of AudioFormat structure members, see the AudioFormat Members topic.

+

Public Instance Fields

+ +

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatMembers.html new file mode 100644 index 0000000..fcffb2c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatMembers.html @@ -0,0 +1,95 @@ + + + + + AudioFormat Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat Members +

+
+
+
+

+ AudioFormat overview +

+

Public Instance Constructors

+
+ + + + + +
+ + AudioFormat Constructor + Initializes a new instance of the AudioFormat class.
+
+

Public Instance Fields

+ +

Public Instance Properties

+ +

Public Instance Methods

+
+ + + + +
Equals (inherited from ValueType) + Indicates whether this instance and a specified object are equal. +
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from ValueType) + Returns the fully qualified type name of this instance. +
+
+

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatProperties.html new file mode 100644 index 0000000..f1ab46a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.AudioFormatProperties.html @@ -0,0 +1,52 @@ + + + + + AudioFormat Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

AudioFormat Properties

+
+
+
+

The properties of the AudioFormat structure are listed below. For a complete list of AudioFormat structure members, see the AudioFormat Members topic.

+

Public Instance Properties

+ +

See Also

+

+ AudioFormat Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarder.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarder.html new file mode 100644 index 0000000..a112477 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarder.html @@ -0,0 +1,67 @@ + + + + + EventForwarder Structure + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

EventForwarder Structure

+
+
+
+

Internal class, do not use.

+

For a list of all members of this type, see EventForwarder Members.

+

+ System.Object +
   System.ValueType
      IrrKlang.EventForwarder

+
+ [Visual Basic] +
Public Structure EventForwarder
+
+ [C#] +
public struct EventForwarder
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ EventForwarder Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarderMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarderMembers.html new file mode 100644 index 0000000..d834fae --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.EventForwarderMembers.html @@ -0,0 +1,67 @@ + + + + + EventForwarder Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

EventForwarder Members +

+
+
+
+

+ EventForwarder overview +

+

Public Instance Methods

+
+ + + + +
Equals (inherited from ValueType) + Indicates whether this instance and a specified object are equal. +
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from ValueType) + Returns the fully qualified type name of this instance. +
+
+

See Also

+

+ EventForwarder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarder.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarder.html new file mode 100644 index 0000000..e7b6821 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarder.html @@ -0,0 +1,67 @@ + + + + + FileFactoryForwarder Structure + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

FileFactoryForwarder Structure

+
+
+
+

Internal class, do not use.

+

For a list of all members of this type, see FileFactoryForwarder Members.

+

+ System.Object +
   System.ValueType
      IrrKlang.FileFactoryForwarder

+
+ [Visual Basic] +
Public Structure FileFactoryForwarder
+
+ [C#] +
public struct FileFactoryForwarder
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ FileFactoryForwarder Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarderMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarderMembers.html new file mode 100644 index 0000000..2026967 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.FileFactoryForwarderMembers.html @@ -0,0 +1,67 @@ + + + + + FileFactoryForwarder Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

FileFactoryForwarder Members +

+
+
+
+

+ FileFactoryForwarder overview +

+

Public Instance Methods

+
+ + + + +
Equals (inherited from ValueType) + Indicates whether this instance and a specified object are equal. +
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from ValueType) + Returns the fully qualified type name of this instance. +
+
+

See Also

+

+ FileFactoryForwarder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AddSoundSourceFromRecordedAudio.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AddSoundSourceFromRecordedAudio.html new file mode 100644 index 0000000..220ed70 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AddSoundSourceFromRecordedAudio.html @@ -0,0 +1,54 @@ + + + + + IAudioRecorder.AddSoundSourceFromRecordedAudio Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.AddSoundSourceFromRecordedAudio Method 

+
+
+
+

Creates a sound source for the recorded audio data, so that it can be played back. Only works after calling stopRecordingAudio().

+
+ [Visual Basic] +
Public Function AddSoundSourceFromRecordedAudio( _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromRecordedAudio(
   string soundName
);
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AudioFormat.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AudioFormat.html new file mode 100644 index 0000000..08067f9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.AudioFormat.html @@ -0,0 +1,56 @@ + + + + + AudioFormat Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.AudioFormat Property

+
+
+
+

Returns the audio format of the recorded audio data. Also contains informations about the length of the recorded audio stream.

+
+ [Visual Basic] +
Public ReadOnly Property AudioFormat As AudioFormat
+
+ [C#] +
public AudioFormat AudioFormat {get;}
+

+

+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.ClearRecordedAudioDataBuffer.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.ClearRecordedAudioDataBuffer.html new file mode 100644 index 0000000..994a3c1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.ClearRecordedAudioDataBuffer.html @@ -0,0 +1,54 @@ + + + + + IAudioRecorder.ClearRecordedAudioDataBuffer Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.ClearRecordedAudioDataBuffer Method 

+
+
+
+

Clears recorded audio data buffer, freeing memory. This method will only succeed if audio recording is currently stopped.

+
+ [Visual Basic] +
Public Sub ClearRecordedAudioDataBuffer()
+
+ [C#] +
public void ClearRecordedAudioDataBuffer();
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.Finalize.html new file mode 100644 index 0000000..fe25583 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.Finalize.html @@ -0,0 +1,54 @@ + + + + + IAudioRecorder.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.IsRecording.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.IsRecording.html new file mode 100644 index 0000000..b4954c5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.IsRecording.html @@ -0,0 +1,56 @@ + + + + + IsRecording Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.IsRecording Property

+
+
+
+

Returns if the recorder is currently recording audio.

+
+ [Visual Basic] +
Public ReadOnly Property IsRecording As Boolean
+
+ [C#] +
public bool IsRecording {get;}
+

+

+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.RecordedAudioData.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.RecordedAudioData.html new file mode 100644 index 0000000..100bf45 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.RecordedAudioData.html @@ -0,0 +1,57 @@ + + + + + RecordedAudioData Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.RecordedAudioData Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property RecordedAudioData As Byte()
+
+ [C#] +
public byte[] RecordedAudioData {get;}
+

+

+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_1.html new file mode 100644 index 0000000..2f03695 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_1.html @@ -0,0 +1,55 @@ + + + + + IAudioRecorder.StartRecordingBufferedAudio Method (Int32, SampleFormat, Int32) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.StartRecordingBufferedAudio Method (Int32, SampleFormat, Int32)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Function StartRecordingBufferedAudio( _
   ByVal sampleRate As Integer, _
   ByVal sampleFormat As SampleFormat, _
   ByVal channelCount As Integer _
) As Boolean
+
+ [C#] +
public bool StartRecordingBufferedAudio(
   int sampleRate,
   SampleFormat sampleFormat,
   int channelCount
);
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace | IAudioRecorder.StartRecordingBufferedAudio Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_2.html new file mode 100644 index 0000000..cf4c7e4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overload_2.html @@ -0,0 +1,54 @@ + + + + + IAudioRecorder.StartRecordingBufferedAudio Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.StartRecordingBufferedAudio Method ()

+
+
+
+

Starts recording audio.

+
+ [Visual Basic] +
Overloads Public Function StartRecordingBufferedAudio() As Boolean
+
+ [C#] +
public bool StartRecordingBufferedAudio();
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace | IAudioRecorder.StartRecordingBufferedAudio Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overloads.html new file mode 100644 index 0000000..889bbf6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StartRecordingBufferedAudio_overloads.html @@ -0,0 +1,49 @@ + + + + + StartRecordingBufferedAudio Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.StartRecordingBufferedAudio Method

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StopRecordingAudio.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StopRecordingAudio.html new file mode 100644 index 0000000..4d4c00c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.StopRecordingAudio.html @@ -0,0 +1,54 @@ + + + + + IAudioRecorder.StopRecordingAudio Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder.StopRecordingAudio Method 

+
+
+
+

Stops recording audio.

+
+ [Visual Basic] +
Public Sub StopRecordingAudio()
+
+ [C#] +
public void StopRecordingAudio();
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.html new file mode 100644 index 0000000..abaaf10 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorder.html @@ -0,0 +1,67 @@ + + + + + IAudioRecorder Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Class

+
+
+
+

Interface to an audio recorder.

+

For a list of all members of this type, see IAudioRecorder Members.

+

+ System.Object +
   IrrKlang.IAudioRecorder

+
+ [Visual Basic] +
Public Class IAudioRecorder
+
+ [C#] +
public class IAudioRecorder
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IAudioRecorder Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor.html new file mode 100644 index 0000000..ede36ea --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor.html @@ -0,0 +1,58 @@ + + + + + IAudioRecorder Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Constructor

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor1.html new file mode 100644 index 0000000..f05854d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor1.html @@ -0,0 +1,47 @@ + + + + + IAudioRecorder Constructor (ISoundEngine, SoundOutputDriver, String) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Constructor (ISoundEngine, SoundOutputDriver, String)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal engine As ISoundEngine, _
   ByVal driver As SoundOutputDriver, _
   ByVal deviceID As String _
)
+
+ [C#] +
public IAudioRecorder(
   ISoundEngine engine,
   SoundOutputDriver driver,
   string deviceID
);
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace | IAudioRecorder Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor2.html new file mode 100644 index 0000000..acb8f57 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor2.html @@ -0,0 +1,47 @@ + + + + + IAudioRecorder Constructor (ISoundEngine, SoundOutputDriver) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Constructor (ISoundEngine, SoundOutputDriver)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal engine As ISoundEngine, _
   ByVal driver As SoundOutputDriver _
)
+
+ [C#] +
public IAudioRecorder(
   ISoundEngine engine,
   SoundOutputDriver driver
);
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace | IAudioRecorder Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor3.html new file mode 100644 index 0000000..0283e17 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderConstructor3.html @@ -0,0 +1,47 @@ + + + + + IAudioRecorder Constructor (ISoundEngine) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Constructor (ISoundEngine)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal engine As ISoundEngine _
)
+
+ [C#] +
public IAudioRecorder(
   ISoundEngine engine
);
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace | IAudioRecorder Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMembers.html new file mode 100644 index 0000000..83847af --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMembers.html @@ -0,0 +1,98 @@ + + + + + IAudioRecorder Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Members +

+
+
+
+

+ IAudioRecorder overview +

+

Public Instance Constructors

+
+ + + + + +
+ + IAudioRecorder + Overloaded. Initializes a new instance of the IAudioRecorder class.
+
+

Public Instance Properties

+
+ + + +
AudioFormat Returns the audio format of the recorded audio data. Also contains informations about the length of the recorded audio stream.
IsRecording Returns if the recorder is currently recording audio.
RecordedAudioData 
+
+

Public Instance Methods

+
+ + + + + + + + +
AddSoundSourceFromRecordedAudio Creates a sound source for the recorded audio data, so that it can be played back. Only works after calling stopRecordingAudio().
ClearRecordedAudioDataBuffer Clears recorded audio data buffer, freeing memory. This method will only succeed if audio recording is currently stopped.
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
StartRecordingBufferedAudioOverloaded.  
StopRecordingAudio Stops recording audio.
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMethods.html new file mode 100644 index 0000000..55b0ed0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderMethods.html @@ -0,0 +1,72 @@ + + + + + IAudioRecorder Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Methods

+
+
+
+

The methods of the IAudioRecorder class are listed below. For a complete list of IAudioRecorder class members, see the IAudioRecorder Members topic.

+

Public Instance Methods

+
+ + + + + + + + +
AddSoundSourceFromRecordedAudio Creates a sound source for the recorded audio data, so that it can be played back. Only works after calling stopRecordingAudio().
ClearRecordedAudioDataBuffer Clears recorded audio data buffer, freeing memory. This method will only succeed if audio recording is currently stopped.
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
StartRecordingBufferedAudioOverloaded.  
StopRecordingAudio Stops recording audio.
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderProperties.html new file mode 100644 index 0000000..eb04fbf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IAudioRecorderProperties.html @@ -0,0 +1,51 @@ + + + + + IAudioRecorder Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IAudioRecorder Properties

+
+
+
+

The properties of the IAudioRecorder class are listed below. For a complete list of IAudioRecorder class members, see the IAudioRecorder Members topic.

+

Public Instance Properties

+
+ + + +
AudioFormat Returns the audio format of the recorded audio data. Also contains informations about the length of the recorded audio stream.
IsRecording Returns if the recorder is currently recording audio.
RecordedAudioData 
+
+

See Also

+

+ IAudioRecorder Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.html new file mode 100644 index 0000000..eb4b69e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.html @@ -0,0 +1,62 @@ + + + + + IFileFactory Interface + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IFileFactory Interface

+
+
+
+

Interface to overwrite opening files. Derive your own class from IFileFactory, overwrite the openFile() method and return your own System::IO::Stream to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.

+

For a list of all members of this type, see IFileFactory Members.

+

+

+
+ [Visual Basic] +
Public Interface IFileFactory
+
+ [C#] +
public interface IFileFactory
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IFileFactory Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.openFile.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.openFile.html new file mode 100644 index 0000000..7dd0621 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactory.openFile.html @@ -0,0 +1,55 @@ + + + + + IFileFactory.openFile Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IFileFactory.openFile Method 

+
+
+
+

Opens a file for read access. Derive your own class from IFileFactory, overwrite this method and return your own System::IO::Stream to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.

+
+ [Visual Basic] +
Function openFile( _
   ByVal filename As String _
) As Stream
+
+ [C#] +
+ Stream openFile(
   string filename
);
+

See Also

+

+ IFileFactory Interface | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMembers.html new file mode 100644 index 0000000..9de7a72 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMembers.html @@ -0,0 +1,56 @@ + + + + + IFileFactory Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IFileFactory Members +

+
+
+
+

+ IFileFactory overview +

+

Public Instance Methods

+
+ +
openFile Opens a file for read access. Derive your own class from IFileFactory, overwrite this method and return your own System::IO::Stream to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.
+
+

See Also

+

+ IFileFactory Interface | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMethods.html new file mode 100644 index 0000000..618acc5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.IFileFactoryMethods.html @@ -0,0 +1,49 @@ + + + + + IFileFactory Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IFileFactory Methods

+
+
+
+

The methods of the IFileFactory interface are listed below. For a complete list of IFileFactory interface members, see the IFileFactory Members topic.

+

Public Instance Methods

+
+ +
openFile Opens a file for read access. Derive your own class from IFileFactory, overwrite this method and return your own System::IO::Stream to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.
+
+

See Also

+

+ IFileFactory Interface | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Dispose.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Dispose.html new file mode 100644 index 0000000..6766dad --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Dispose.html @@ -0,0 +1,59 @@ + + + + + ISound.Dispose Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Dispose Method 

+
+
+
+

+

+
+ [Visual Basic] +
Overrides Public Sub Dispose() _
    Implements IDisposable.Dispose
+
+ [C#] +
public override void Dispose();
+

Implements

+

+ IDisposable.Dispose +

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finalize.html new file mode 100644 index 0000000..7880e7c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finalize.html @@ -0,0 +1,54 @@ + + + + + ISound.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finished.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finished.html new file mode 100644 index 0000000..a8eacc1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Finished.html @@ -0,0 +1,56 @@ + + + + + Finished Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Finished Property

+
+
+
+

returns if the sound has finished playing. Don't mix this up with isPaused(). isFinished() returns if the sound has been finished playing. If it has, is maybe already have been removed from the playing list of the sound engine and calls to any other of the methods of ISound will not have any result. If you call stop() to a playing sound will result that this function will return true when invoked.

+
+ [Visual Basic] +
Public ReadOnly Property Finished As Boolean
+
+ [C#] +
public bool Finished {get;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Looped.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Looped.html new file mode 100644 index 0000000..d5b8a0d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Looped.html @@ -0,0 +1,56 @@ + + + + + Looped Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Looped Property

+
+
+
+

gets or sets if the sound has been started to play looped. If the sound is playing looped and it is changed to not-looped, then it will stop playing after the loop has finished. If it is not looped and changed to looped, the sound will start repeating to be played when it reaches its end. Invoking this method will not have an effect when the sound already has stopped.

+
+ [Visual Basic] +
Public Property Looped As Boolean
+
+ [C#] +
public bool Looped {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MaxDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MaxDistance.html new file mode 100644 index 0000000..883f52a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MaxDistance.html @@ -0,0 +1,56 @@ + + + + + MaxDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.MaxDistance Property

+
+
+
+

Sets the maximal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.

+
+ [Visual Basic] +
Public Property MaxDistance As Single
+
+ [C#] +
public float MaxDistance {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MinDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MinDistance.html new file mode 100644 index 0000000..ab2a728 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.MinDistance.html @@ -0,0 +1,56 @@ + + + + + MinDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.MinDistance Property

+
+
+
+

Sets the minimal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.

+
+ [Visual Basic] +
Public Property MinDistance As Single
+
+ [C#] +
public float MinDistance {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Pan.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Pan.html new file mode 100644 index 0000000..1da8d35 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Pan.html @@ -0,0 +1,56 @@ + + + + + Pan Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Pan Property

+
+
+
+

sets the pan of the sound. Takes a value between -1 and 1, 0 is center.

+
+ [Visual Basic] +
Public Property Pan As Single
+
+ [C#] +
public float Pan {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Paused.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Paused.html new file mode 100644 index 0000000..d55a25e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Paused.html @@ -0,0 +1,56 @@ + + + + + Paused Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Paused Property

+
+
+
+

returns if the sound is paused

+
+ [Visual Basic] +
Public Property Paused As Boolean
+
+ [C#] +
public bool Paused {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayLength.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayLength.html new file mode 100644 index 0000000..ab35078 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayLength.html @@ -0,0 +1,56 @@ + + + + + PlayLength Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.PlayLength Property

+
+
+
+

Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support length reporting or it is a file stream of unknown size. Note: You can also use ISoundSource::getPlayLength() to get the length of a sound without actually needing to play it.

+
+ [Visual Basic] +
Public ReadOnly Property PlayLength As UInt32
+
+ [C#] +
public uint PlayLength {get;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayPosition.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayPosition.html new file mode 100644 index 0000000..e7b3297 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlayPosition.html @@ -0,0 +1,56 @@ + + + + + PlayPosition Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.PlayPosition Property

+
+
+
+

returns or sets the current play position of the sound in milliseconds. Returns -1 if not implemented or possible for this sound for example because it already has been stopped and freed internally or similar.

+
+ [Visual Basic] +
Public Property PlayPosition As UInt32
+
+ [C#] +
public uint PlayPosition {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlaybackSpeed.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlaybackSpeed.html new file mode 100644 index 0000000..441cf8c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.PlaybackSpeed.html @@ -0,0 +1,59 @@ + + + + + PlaybackSpeed Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.PlaybackSpeed Property

+
+
+
+

Sets or gets the playback speed (frequency) of the sound. Plays the sound at a higher or lower speed, increasing or decreasing its frequency which makes it sound lower or higher. Note that this feature is not available on all sound output drivers (it is on the DirectSound drivers at least), and it does not work together with the 'enableSoundEffects' parameter of ISoundEngine::play2D and ISoundEngine::play3D when using DirectSound.

+
+ [Visual Basic] +
Public Property PlaybackSpeed As Single
+
+ [C#] +
public float PlaybackSpeed {get; set;}
+

+

+

Parameters

+
+
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Position.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Position.html new file mode 100644 index 0000000..0cddf56 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Position.html @@ -0,0 +1,56 @@ + + + + + Position Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Position Property

+
+
+
+

sets the position of the sound in 3d space

+
+ [Visual Basic] +
Public Property Position As Vector3D
+
+ [C#] +
public Vector3D Position {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.SoundEffectControl.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.SoundEffectControl.html new file mode 100644 index 0000000..1be2907 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.SoundEffectControl.html @@ -0,0 +1,56 @@ + + + + + SoundEffectControl Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.SoundEffectControl Property

+
+
+
+

Returns the sound effect control interface for this sound. Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can be controlled using this. This can be null if the sound has not been started with the flag 'enableSoundEffects' or the driver doesn't support effects.

+
+ [Visual Basic] +
Public ReadOnly Property SoundEffectControl As ISoundEffectControl
+
+ [C#] +
public ISoundEffectControl SoundEffectControl {get;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Stop.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Stop.html new file mode 100644 index 0000000..8f33317 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Stop.html @@ -0,0 +1,55 @@ + + + + + ISound.Stop Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Stop Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Sub Stop()
+
+ [C#] +
public void Stop();
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Velocity.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Velocity.html new file mode 100644 index 0000000..bce63b9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Velocity.html @@ -0,0 +1,56 @@ + + + + + Velocity Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Velocity Property

+
+
+
+

sets or returns the velocity of the sound in 3d space, needed for Doppler effects. To use doppler effects use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing the doppler effects intensity.

+
+ [Visual Basic] +
Public Property Velocity As Vector3D
+
+ [C#] +
public Vector3D Velocity {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Volume.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Volume.html new file mode 100644 index 0000000..05ca45b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.Volume.html @@ -0,0 +1,56 @@ + + + + + Volume Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.Volume Property

+
+
+
+

returns volume of the sound, a value between 0 (mute) and 1 (full volume). (this volume gets multiplied with the master volume of the sound engine and other parameters like distance to listener when played as 3d sound)

+
+ [Visual Basic] +
Public Property Volume As Single
+
+ [C#] +
public float Volume {get; set;}
+

+

+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.html new file mode 100644 index 0000000..2522db0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.html @@ -0,0 +1,67 @@ + + + + + ISound Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound Class

+
+
+
+

Represents a sound which is currently played. You can stop the sound or change the volume or whatever using this interface. Don't create sounds using new ISound, this won't work anyway. You can get an instance of an ISonud class by calling ISoundEngine::Play2D or Play3D.

+

For a list of all members of this type, see ISound Members.

+

+ System.Object +
   IrrKlang.ISound

+
+ [Visual Basic] +
Public Class ISound
    Implements IDisposable
+
+ [C#] +
public class ISound : IDisposable
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISound Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_1.html new file mode 100644 index 0000000..ffc6608 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_1.html @@ -0,0 +1,62 @@ + + + + + ISound.setSoundStopEventReceiver Method (ISoundStopEventReceiver) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.setSoundStopEventReceiver Method (ISoundStopEventReceiver)

+
+
+
+

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+
+ [Visual Basic] +
Overloads Public Sub setSoundStopEventReceiver( _
   ByVal reciever As ISoundStopEventReceiver _
)
+
+ [C#] +
public void setSoundStopEventReceiver(
   ISoundStopEventReceiver reciever
);
+

Parameters

+
+
+ reciever +
+
+
+
+

See Also

+

+ ISound Class | IrrKlang Namespace | ISound.setSoundStopEventReceiver Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_2.html new file mode 100644 index 0000000..dbdceeb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overload_2.html @@ -0,0 +1,66 @@ + + + + + ISound.setSoundStopEventReceiver Method (ISoundStopEventReceiver, Object) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.setSoundStopEventReceiver Method (ISoundStopEventReceiver, Object)

+
+
+
+

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+
+ [Visual Basic] +
Overloads Public Sub setSoundStopEventReceiver( _
   ByVal reciever As ISoundStopEventReceiver, _
   ByVal userData As Object _
)
+
+ [C#] +
public void setSoundStopEventReceiver(
   ISoundStopEventReceiver reciever,
   object userData
);
+

Parameters

+
+
+ reciever +
+
+
+
+ userData +
+
A user data object, can be null
+
+

See Also

+

+ ISound Class | IrrKlang Namespace | ISound.setSoundStopEventReceiver Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overloads.html new file mode 100644 index 0000000..3d08360 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.setSoundStopEventReceiver_overloads.html @@ -0,0 +1,49 @@ + + + + + setSoundStopEventReceiver Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound.setSoundStopEventReceiver Method

+
+
+
+

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+

Overload List

+

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+
+ public void setSoundStopEventReceiver(ISoundStopEventReceiver); +
+

Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.

+
+ public void setSoundStopEventReceiver(ISoundStopEventReceiver,object); +
+

See Also

+

+ ISound Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundConstructor.html new file mode 100644 index 0000000..d70389a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundConstructor.html @@ -0,0 +1,51 @@ + + + + + ISound Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound Constructor 

+
+
+
+

+

+
+ [Visual Basic] +
Public Sub New( _
   ByVal nativeSound As ISound*, _
   ByVal nativeEngine As ISoundEngine* _
)
+
+ [C#] +
public ISound(
   ISound* nativeSound,
   ISoundEngine* nativeEngine
);
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.DeviceCount.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.DeviceCount.html new file mode 100644 index 0000000..d8dc05c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.DeviceCount.html @@ -0,0 +1,56 @@ + + + + + DeviceCount Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList.DeviceCount Property

+
+
+
+

returns amount of enumerated devices in the list

+
+ [Visual Basic] +
Public ReadOnly Property DeviceCount As Integer
+
+ [C#] +
public int DeviceCount {get;}
+

+

+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.Finalize.html new file mode 100644 index 0000000..3b4840d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.Finalize.html @@ -0,0 +1,54 @@ + + + + + ISoundDeviceList.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceDescription.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceDescription.html new file mode 100644 index 0000000..0933ba0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceDescription.html @@ -0,0 +1,54 @@ + + + + + ISoundDeviceList.getDeviceDescription Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList.getDeviceDescription Method 

+
+
+
+

returns description of the device. Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1.

+
+ [Visual Basic] +
Public Function getDeviceDescription( _
   ByVal index As Integer _
) As String
+
+ [C#] +
public string getDeviceDescription(
   int index
);
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceID.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceID.html new file mode 100644 index 0000000..e649625 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.getDeviceID.html @@ -0,0 +1,55 @@ + + + + + ISoundDeviceList.getDeviceID Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList.getDeviceID Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Function getDeviceID( _
   ByVal index As Integer _
) As String
+
+ [C#] +
public string getDeviceID(
   int index
);
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.html new file mode 100644 index 0000000..719e07f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceList.html @@ -0,0 +1,67 @@ + + + + + ISoundDeviceList Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Class

+
+
+
+

A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. The function createIrrKlangDevice() has a parameter 'deviceID' which takes the value returned by ISoundDeviceList::getDeviceID() and uses that device then. The list of devices in ISoundDeviceList usually also includes the default device which is the first entry and has an empty deviceID string ("") and the description "default device".*/

+

For a list of all members of this type, see ISoundDeviceList Members.

+

+ System.Object +
   IrrKlang.ISoundDeviceList

+
+ [Visual Basic] +
Public Class ISoundDeviceList
+
+ [C#] +
public class ISoundDeviceList
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISoundDeviceList Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor.html new file mode 100644 index 0000000..b4152cd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor.html @@ -0,0 +1,54 @@ + + + + + ISoundDeviceList Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Constructor

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor1.html new file mode 100644 index 0000000..c722a33 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor1.html @@ -0,0 +1,47 @@ + + + + + ISoundDeviceList Constructor (SoundDeviceListType, SoundOutputDriver) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Constructor (SoundDeviceListType, SoundOutputDriver)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal type As SoundDeviceListType, _
   ByVal driver As SoundOutputDriver _
)
+
+ [C#] +
public ISoundDeviceList(
   SoundDeviceListType type,
   SoundOutputDriver driver
);
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace | ISoundDeviceList Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor2.html new file mode 100644 index 0000000..e2053f7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListConstructor2.html @@ -0,0 +1,47 @@ + + + + + ISoundDeviceList Constructor (SoundDeviceListType) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Constructor (SoundDeviceListType)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal type As SoundDeviceListType _
)
+
+ [C#] +
public ISoundDeviceList(
   SoundDeviceListType type
);
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace | ISoundDeviceList Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMembers.html new file mode 100644 index 0000000..ad8e2cd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMembers.html @@ -0,0 +1,94 @@ + + + + + ISoundDeviceList Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Members +

+
+
+
+

+ ISoundDeviceList overview +

+

Public Instance Constructors

+
+ + + + + +
+ + ISoundDeviceList + Overloaded. Initializes a new instance of the ISoundDeviceList class.
+
+

Public Instance Properties

+
+ +
DeviceCount returns amount of enumerated devices in the list
+
+

Public Instance Methods

+
+ + + + + + +
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
getDeviceDescription returns description of the device. Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1.
getDeviceID 
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMethods.html new file mode 100644 index 0000000..267e41c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListMethods.html @@ -0,0 +1,70 @@ + + + + + ISoundDeviceList Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Methods

+
+
+
+

The methods of the ISoundDeviceList class are listed below. For a complete list of ISoundDeviceList class members, see the ISoundDeviceList Members topic.

+

Public Instance Methods

+
+ + + + + + +
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
getDeviceDescription returns description of the device. Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1.
getDeviceID 
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListProperties.html new file mode 100644 index 0000000..3915763 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundDeviceListProperties.html @@ -0,0 +1,49 @@ + + + + + ISoundDeviceList Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundDeviceList Properties

+
+
+
+

The properties of the ISoundDeviceList class are listed below. For a complete list of ISoundDeviceList class members, see the ISoundDeviceList Members topic.

+

Public Instance Properties

+
+ +
DeviceCount returns amount of enumerated devices in the list
+
+

See Also

+

+ ISoundDeviceList Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableAllEffects.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableAllEffects.html new file mode 100644 index 0000000..8e1a2dc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableAllEffects.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableAllEffects Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableAllEffects Method 

+
+
+
+

Disables all active sound effects.

+
+ [Visual Basic] +
Public Sub DisableAllEffects()
+
+ [C#] +
public void DisableAllEffects();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableChorusSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableChorusSoundEffect.html new file mode 100644 index 0000000..e24c899 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableChorusSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableChorusSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableChorusSoundEffect Method 

+
+
+
+

Disables the Chorus sound effect.

+
+ [Visual Basic] +
Public Sub DisableChorusSoundEffect()
+
+ [C#] +
public void DisableChorusSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableCompressorSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableCompressorSoundEffect.html new file mode 100644 index 0000000..45de1a6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableCompressorSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableCompressorSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableCompressorSoundEffect Method 

+
+
+
+

Disables the Compressor sound effect.

+
+ [Visual Basic] +
Public Sub DisableCompressorSoundEffect()
+
+ [C#] +
public void DisableCompressorSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableDistortionSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableDistortionSoundEffect.html new file mode 100644 index 0000000..724d770 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableDistortionSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableDistortionSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableDistortionSoundEffect Method 

+
+
+
+

Disables the Distortion sound effect.

+
+ [Visual Basic] +
Public Sub DisableDistortionSoundEffect()
+
+ [C#] +
public void DisableDistortionSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableEchoSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableEchoSoundEffect.html new file mode 100644 index 0000000..46ec536 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableEchoSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableEchoSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableEchoSoundEffect Method 

+
+
+
+

Disables the Echo sound effect.

+
+ [Visual Basic] +
Public Sub DisableEchoSoundEffect()
+
+ [C#] +
public void DisableEchoSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableFlangerSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableFlangerSoundEffect.html new file mode 100644 index 0000000..42b72d7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableFlangerSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableFlangerSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableFlangerSoundEffect Method 

+
+
+
+

Disables the Flanger sound effect.

+
+ [Visual Basic] +
Public Sub DisableFlangerSoundEffect()
+
+ [C#] +
public void DisableFlangerSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableGargleSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableGargleSoundEffect.html new file mode 100644 index 0000000..e7a21f7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableGargleSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableGargleSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableGargleSoundEffect Method 

+
+
+
+

Disables the Gargle sound effect.

+
+ [Visual Basic] +
Public Sub DisableGargleSoundEffect()
+
+ [C#] +
public void DisableGargleSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableI3DL2ReverbSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableI3DL2ReverbSoundEffect.html new file mode 100644 index 0000000..b403fdc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableI3DL2ReverbSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableI3DL2ReverbSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableI3DL2ReverbSoundEffect Method 

+
+
+
+

Disables the I3DL2 sound effect.

+
+ [Visual Basic] +
Public Sub DisableI3DL2ReverbSoundEffect()
+
+ [C#] +
public void DisableI3DL2ReverbSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableParamEqSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableParamEqSoundEffect.html new file mode 100644 index 0000000..fc6fe7d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableParamEqSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableParamEqSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableParamEqSoundEffect Method 

+
+
+
+

Disables the ParamEq sound effect.

+
+ [Visual Basic] +
Public Sub DisableParamEqSoundEffect()
+
+ [C#] +
public void DisableParamEqSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableWavesReverbSoundEffect.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableWavesReverbSoundEffect.html new file mode 100644 index 0000000..6917872 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.DisableWavesReverbSoundEffect.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.DisableWavesReverbSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.DisableWavesReverbSoundEffect Method 

+
+
+
+

Disable the WavesReverb sound effect.

+
+ [Visual Basic] +
Public Sub DisableWavesReverbSoundEffect()
+
+ [C#] +
public void DisableWavesReverbSoundEffect();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_1.html new file mode 100644 index 0000000..cc3d167 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableChorusSoundEffect Method (Single, Single, Single, Single, Boolean, Single, Int32) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableChorusSoundEffect Method (Single, Single, Single, Single, Boolean, Single, Int32)

+
+
+
+

Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableChorusSoundEffect( _
   ByVal fWetDryMix As Single, _
   ByVal fDepth As Single, _
   ByVal fFeedback As Single, _
   ByVal fFrequency As Single, _
   ByVal sinusWaveForm As Boolean, _
   ByVal fDelay As Single, _
   ByVal lPhase As Integer _
) As Boolean
+
+ [C#] +
public bool EnableChorusSoundEffect(
   float fWetDryMix,
   float fDepth,
   float fFeedback,
   float fFrequency,
   bool sinusWaveForm,
   float fDelay,
   int lPhase
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableChorusSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_2.html new file mode 100644 index 0000000..9a83619 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableChorusSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableChorusSoundEffect Method ()

+
+
+
+

Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableChorusSoundEffect() As Boolean
+
+ [C#] +
public bool EnableChorusSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableChorusSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overloads.html new file mode 100644 index 0000000..65020da --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableChorusSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableChorusSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableChorusSoundEffect Method

+
+
+
+

Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableChorusSoundEffect(); +
+

Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableChorusSoundEffect(float,float,float,float,bool,float,int); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_1.html new file mode 100644 index 0000000..b9596a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableCompressorSoundEffect Method (Single, Single, Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableCompressorSoundEffect Method (Single, Single, Single, Single, Single, Single)

+
+
+
+

Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.

+
+ [Visual Basic] +
Overloads Public Function EnableCompressorSoundEffect( _
   ByVal fGain As Single, _
   ByVal fAttack As Single, _
   ByVal fRelease As Single, _
   ByVal fThreshold As Single, _
   ByVal fRatio As Single, _
   ByVal fPredelay As Single _
) As Boolean
+
+ [C#] +
public bool EnableCompressorSoundEffect(
   float fGain,
   float fAttack,
   float fRelease,
   float fThreshold,
   float fRatio,
   float fPredelay
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableCompressorSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_2.html new file mode 100644 index 0000000..91d1c40 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableCompressorSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableCompressorSoundEffect Method ()

+
+
+
+

Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.

+
+ [Visual Basic] +
Overloads Public Function EnableCompressorSoundEffect() As Boolean
+
+ [C#] +
public bool EnableCompressorSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableCompressorSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overloads.html new file mode 100644 index 0000000..8d649a6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableCompressorSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableCompressorSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableCompressorSoundEffect Method

+
+
+
+

Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.

+

Overload List

+

Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.

+
+ public bool EnableCompressorSoundEffect(); +
+

Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.

+
+ public bool EnableCompressorSoundEffect(float,float,float,float,float,float); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_1.html new file mode 100644 index 0000000..9d881d1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableDistortionSoundEffect Method (Single, Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableDistortionSoundEffect Method (Single, Single, Single, Single, Single)

+
+
+
+

Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableDistortionSoundEffect( _
   ByVal fGain As Single, _
   ByVal fEdge As Single, _
   ByVal fPostEQCenterFrequency As Single, _
   ByVal fPostEQBandwidth As Single, _
   ByVal fPreLowpassCutoff As Single _
) As Boolean
+
+ [C#] +
public bool EnableDistortionSoundEffect(
   float fGain,
   float fEdge,
   float fPostEQCenterFrequency,
   float fPostEQBandwidth,
   float fPreLowpassCutoff
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableDistortionSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_2.html new file mode 100644 index 0000000..981b662 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableDistortionSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableDistortionSoundEffect Method ()

+
+
+
+

Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableDistortionSoundEffect() As Boolean
+
+ [C#] +
public bool EnableDistortionSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableDistortionSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overloads.html new file mode 100644 index 0000000..ca5cf59 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableDistortionSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableDistortionSoundEffect Method

+
+
+
+

Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableDistortionSoundEffect(); +
+

Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableDistortionSoundEffect(float,float,float,float,float); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_1.html new file mode 100644 index 0000000..1428817 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableEchoSoundEffect Method (Single, Single, Single, Single, Int32) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableEchoSoundEffect Method (Single, Single, Single, Single, Int32)

+
+
+
+

Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableEchoSoundEffect( _
   ByVal fWetDryMix As Single, _
   ByVal fFeedback As Single, _
   ByVal fLeftDelay As Single, _
   ByVal fRightDelay As Single, _
   ByVal lPanDelay As Integer _
) As Boolean
+
+ [C#] +
public bool EnableEchoSoundEffect(
   float fWetDryMix,
   float fFeedback,
   float fLeftDelay,
   float fRightDelay,
   int lPanDelay
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableEchoSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_2.html new file mode 100644 index 0000000..37470ef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableEchoSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableEchoSoundEffect Method ()

+
+
+
+

Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableEchoSoundEffect() As Boolean
+
+ [C#] +
public bool EnableEchoSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableEchoSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overloads.html new file mode 100644 index 0000000..3ea9f80 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableEchoSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableEchoSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableEchoSoundEffect Method

+
+
+
+

Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableEchoSoundEffect(); +
+

Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableEchoSoundEffect(float,float,float,float,int); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_1.html new file mode 100644 index 0000000..7b68935 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableFlangerSoundEffect Method (Single, Single, Single, Single, Boolean, Single, Int32) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableFlangerSoundEffect Method (Single, Single, Single, Single, Boolean, Single, Int32)

+
+
+
+

Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.

+
+ [Visual Basic] +
Overloads Public Function EnableFlangerSoundEffect( _
   ByVal fWetDryMix As Single, _
   ByVal fDepth As Single, _
   ByVal fFeedback As Single, _
   ByVal fFrequency As Single, _
   ByVal triangleWaveForm As Boolean, _
   ByVal fDelay As Single, _
   ByVal lPhase As Integer _
) As Boolean
+
+ [C#] +
public bool EnableFlangerSoundEffect(
   float fWetDryMix,
   float fDepth,
   float fFeedback,
   float fFrequency,
   bool triangleWaveForm,
   float fDelay,
   int lPhase
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableFlangerSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_2.html new file mode 100644 index 0000000..3e7c9a9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableFlangerSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableFlangerSoundEffect Method ()

+
+
+
+

Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.

+
+ [Visual Basic] +
Overloads Public Function EnableFlangerSoundEffect() As Boolean
+
+ [C#] +
public bool EnableFlangerSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableFlangerSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overloads.html new file mode 100644 index 0000000..d321405 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableFlangerSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableFlangerSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableFlangerSoundEffect Method

+
+
+
+

Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.

+

Overload List

+

Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.

+
+ public bool EnableFlangerSoundEffect(); +
+

Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.

+
+ public bool EnableFlangerSoundEffect(float,float,float,float,bool,float,int); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_1.html new file mode 100644 index 0000000..56b95b2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableGargleSoundEffect Method (Int32, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableGargleSoundEffect Method (Int32, Boolean)

+
+
+
+

Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.

+
+ [Visual Basic] +
Overloads Public Function EnableGargleSoundEffect( _
   ByVal rateHz As Integer, _
   ByVal sinusWaveForm As Boolean _
) As Boolean
+
+ [C#] +
public bool EnableGargleSoundEffect(
   int rateHz,
   bool sinusWaveForm
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableGargleSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_2.html new file mode 100644 index 0000000..a317d9e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableGargleSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableGargleSoundEffect Method ()

+
+
+
+

Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.

+
+ [Visual Basic] +
Overloads Public Function EnableGargleSoundEffect() As Boolean
+
+ [C#] +
public bool EnableGargleSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableGargleSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overloads.html new file mode 100644 index 0000000..563d395 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableGargleSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableGargleSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableGargleSoundEffect Method

+
+
+
+

Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.

+

Overload List

+

Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.

+
+ public bool EnableGargleSoundEffect(); +
+

Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.

+
+ public bool EnableGargleSoundEffect(int,bool); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_1.html new file mode 100644 index 0000000..f84495c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableI3DL2ReverbSoundEffect Method (Int32, Int32, Single, Single, Single, Int32, Single, Int32, Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableI3DL2ReverbSoundEffect Method (Int32, Int32, Single, Single, Single, Int32, Single, Int32, Single, Single, Single, Single)

+
+
+
+

Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableI3DL2ReverbSoundEffect( _
   ByVal lRoom As Integer, _
   ByVal lRoomHF As Integer, _
   ByVal flRoomRolloffFactor As Single, _
   ByVal flDecayTime As Single, _
   ByVal flDecayHFRatio As Single, _
   ByVal lReflections As Integer, _
   ByVal flReflectionsDelay As Single, _
   ByVal lReverb As Integer, _
   ByVal flReverbDelay As Single, _
   ByVal flDiffusion As Single, _
   ByVal flDensity As Single, _
   ByVal flHFReference As Single _
) As Boolean
+
+ [C#] +
public bool EnableI3DL2ReverbSoundEffect(
   int lRoom,
   int lRoomHF,
   float flRoomRolloffFactor,
   float flDecayTime,
   float flDecayHFRatio,
   int lReflections,
   float flReflectionsDelay,
   int lReverb,
   float flReverbDelay,
   float flDiffusion,
   float flDensity,
   float flHFReference
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableI3DL2ReverbSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_2.html new file mode 100644 index 0000000..7da673b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableI3DL2ReverbSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableI3DL2ReverbSoundEffect Method ()

+
+
+
+

Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableI3DL2ReverbSoundEffect() As Boolean
+
+ [C#] +
public bool EnableI3DL2ReverbSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableI3DL2ReverbSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overloads.html new file mode 100644 index 0000000..3a80a54 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableI3DL2ReverbSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableI3DL2ReverbSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableI3DL2ReverbSoundEffect Method

+
+
+
+

Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableI3DL2ReverbSoundEffect(); +
+

Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableI3DL2ReverbSoundEffect(int,int,float,float,float,int,float,int,float,float,float,float); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_1.html new file mode 100644 index 0000000..53e90e5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableParamEqSoundEffect Method (Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableParamEqSoundEffect Method (Single, Single, Single)

+
+
+
+

Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableParamEqSoundEffect( _
   ByVal fCenter As Single, _
   ByVal fBandwidth As Single, _
   ByVal fGain As Single _
) As Boolean
+
+ [C#] +
public bool EnableParamEqSoundEffect(
   float fCenter,
   float fBandwidth,
   float fGain
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableParamEqSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_2.html new file mode 100644 index 0000000..9deb255 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableParamEqSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableParamEqSoundEffect Method ()

+
+
+
+

Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableParamEqSoundEffect() As Boolean
+
+ [C#] +
public bool EnableParamEqSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableParamEqSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overloads.html new file mode 100644 index 0000000..f770b74 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableParamEqSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableParamEqSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableParamEqSoundEffect Method

+
+
+
+

Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableParamEqSoundEffect(); +
+

Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableParamEqSoundEffect(float,float,float); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_1.html new file mode 100644 index 0000000..e58c2a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_1.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableWavesReverbSoundEffect Method (Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableWavesReverbSoundEffect Method (Single, Single, Single, Single)

+
+
+
+

Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableWavesReverbSoundEffect( _
   ByVal fInGain As Single, _
   ByVal fReverbMix As Single, _
   ByVal fReverbTime As Single, _
   ByVal fHighFreqRTRatio As Single _
) As Boolean
+
+ [C#] +
public bool EnableWavesReverbSoundEffect(
   float fInGain,
   float fReverbMix,
   float fReverbTime,
   float fHighFreqRTRatio
);
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableWavesReverbSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_2.html new file mode 100644 index 0000000..73b99e0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overload_2.html @@ -0,0 +1,56 @@ + + + + + ISoundEffectControl.EnableWavesReverbSoundEffect Method () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableWavesReverbSoundEffect Method ()

+
+
+
+

Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ [Visual Basic] +
Overloads Public Function EnableWavesReverbSoundEffect() As Boolean
+
+ [C#] +
public bool EnableWavesReverbSoundEffect();
+

Return Value

+

Returns true if successful.

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace | ISoundEffectControl.EnableWavesReverbSoundEffect Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overloads.html new file mode 100644 index 0000000..648d356 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.EnableWavesReverbSoundEffect_overloads.html @@ -0,0 +1,49 @@ + + + + + EnableWavesReverbSoundEffect Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.EnableWavesReverbSoundEffect Method

+
+
+
+

Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+

Overload List

+

Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableWavesReverbSoundEffect(); +
+

Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.

+
+ public bool EnableWavesReverbSoundEffect(float,float,float,float); +
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.Finalize.html new file mode 100644 index 0000000..2f6a334 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.Finalize.html @@ -0,0 +1,54 @@ + + + + + ISoundEffectControl.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsChorusSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsChorusSoundEffectEnabled.html new file mode 100644 index 0000000..376fc39 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsChorusSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsChorusSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsChorusSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsChorusSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsChorusSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsCompressorSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsCompressorSoundEffectEnabled.html new file mode 100644 index 0000000..53c075a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsCompressorSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsCompressorSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsCompressorSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsCompressorSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsCompressorSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsDistortionSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsDistortionSoundEffectEnabled.html new file mode 100644 index 0000000..74ae278 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsDistortionSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsDistortionSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsDistortionSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsDistortionSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsDistortionSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsEchoSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsEchoSoundEffectEnabled.html new file mode 100644 index 0000000..0afd627 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsEchoSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsEchoSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsEchoSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsEchoSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsEchoSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsFlangerSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsFlangerSoundEffectEnabled.html new file mode 100644 index 0000000..d7355bf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsFlangerSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsFlangerSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsFlangerSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsFlangerSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsFlangerSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsGargleSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsGargleSoundEffectEnabled.html new file mode 100644 index 0000000..fecd63a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsGargleSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsGargleSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsGargleSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsGargleSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsGargleSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsI3DL2ReverbSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsI3DL2ReverbSoundEffectEnabled.html new file mode 100644 index 0000000..3c6e6d3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsI3DL2ReverbSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsI3DL2ReverbSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsI3DL2ReverbSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsI3DL2ReverbSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsI3DL2ReverbSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsParamEqSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsParamEqSoundEffectEnabled.html new file mode 100644 index 0000000..d956adf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsParamEqSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsParamEqSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsParamEqSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsParamEqSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsParamEqSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsWavesReverbSoundEffectEnabled.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsWavesReverbSoundEffectEnabled.html new file mode 100644 index 0000000..0346abd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.IsWavesReverbSoundEffectEnabled.html @@ -0,0 +1,56 @@ + + + + + IsWavesReverbSoundEffectEnabled Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl.IsWavesReverbSoundEffectEnabled Property

+
+
+
+

returns if the sound effect is enabled

+
+ [Visual Basic] +
Public ReadOnly Property IsWavesReverbSoundEffectEnabled As Boolean
+
+ [C#] +
public bool IsWavesReverbSoundEffectEnabled {get;}
+

+

+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.html new file mode 100644 index 0000000..05ea97f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControl.html @@ -0,0 +1,67 @@ + + + + + ISoundEffectControl Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl Class

+
+
+
+

Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. Sound effects such as chorus, distorsions, echo, reverb and similar can be controlled using this. An instance of this interface can be obtained via ISound::getSoundEffectControl(). The sound containing this interface has to be started via ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, otherwise no acccess to this interface will be available. For the DirectSound driver, these are effects available since DirectSound8. For most effects, sounds should have a sample rate of 44 khz and should be at least 150 milli seconds long for optimal quality when using the DirectSound driver.

+

For a list of all members of this type, see ISoundEffectControl Members.

+

+ System.Object +
   IrrKlang.ISoundEffectControl

+
+ [Visual Basic] +
Public Class ISoundEffectControl
+
+ [C#] +
public class ISoundEffectControl
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISoundEffectControl Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlConstructor.html new file mode 100644 index 0000000..aceb154 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlConstructor.html @@ -0,0 +1,51 @@ + + + + + ISoundEffectControl Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl Constructor 

+
+
+
+

+

+
+ [Visual Basic] +
Public Sub New( _
   ByVal nativeSound As ISound*, _
   ByVal nativeEngine As ISoundEngine* _
)
+
+ [C#] +
public ISoundEffectControl(
   ISound* nativeSound,
   ISoundEngine* nativeEngine
);
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMembers.html new file mode 100644 index 0000000..326367f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMembers.html @@ -0,0 +1,120 @@ + + + + + ISoundEffectControl Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl Members +

+
+
+
+

+ ISoundEffectControl overview +

+

Public Instance Constructors

+
+ + + + + +
+ + ISoundEffectControl Constructor + +
+
+

Public Instance Properties

+
+ + + + + + + + + +
IsChorusSoundEffectEnabled returns if the sound effect is enabled
IsCompressorSoundEffectEnabled returns if the sound effect is enabled
IsDistortionSoundEffectEnabled returns if the sound effect is enabled
IsEchoSoundEffectEnabled returns if the sound effect is enabled
IsFlangerSoundEffectEnabled returns if the sound effect is enabled
IsGargleSoundEffectEnabled returns if the sound effect is enabled
IsI3DL2ReverbSoundEffectEnabled returns if the sound effect is enabled
IsParamEqSoundEffectEnabled returns if the sound effect is enabled
IsWavesReverbSoundEffectEnabled returns if the sound effect is enabled
+
+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + + + + + + + + +
DisableAllEffects Disables all active sound effects.
DisableChorusSoundEffect Disables the Chorus sound effect.
DisableCompressorSoundEffect Disables the Compressor sound effect.
DisableDistortionSoundEffect Disables the Distortion sound effect.
DisableEchoSoundEffect Disables the Echo sound effect.
DisableFlangerSoundEffect Disables the Flanger sound effect.
DisableGargleSoundEffect Disables the Gargle sound effect.
DisableI3DL2ReverbSoundEffect Disables the I3DL2 sound effect.
DisableParamEqSoundEffect Disables the ParamEq sound effect.
DisableWavesReverbSoundEffect Disable the WavesReverb sound effect.
EnableChorusSoundEffectOverloaded. Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableCompressorSoundEffectOverloaded. Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.
EnableDistortionSoundEffectOverloaded. Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableEchoSoundEffectOverloaded. Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableFlangerSoundEffectOverloaded. Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.
EnableGargleSoundEffectOverloaded. Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.
EnableI3DL2ReverbSoundEffectOverloaded. Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableParamEqSoundEffectOverloaded. Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableWavesReverbSoundEffectOverloaded. Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMethods.html new file mode 100644 index 0000000..9585254 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlMethods.html @@ -0,0 +1,87 @@ + + + + + ISoundEffectControl Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl Methods

+
+
+
+

The methods of the ISoundEffectControl class are listed below. For a complete list of ISoundEffectControl class members, see the ISoundEffectControl Members topic.

+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + + + + + + + + +
DisableAllEffects Disables all active sound effects.
DisableChorusSoundEffect Disables the Chorus sound effect.
DisableCompressorSoundEffect Disables the Compressor sound effect.
DisableDistortionSoundEffect Disables the Distortion sound effect.
DisableEchoSoundEffect Disables the Echo sound effect.
DisableFlangerSoundEffect Disables the Flanger sound effect.
DisableGargleSoundEffect Disables the Gargle sound effect.
DisableI3DL2ReverbSoundEffect Disables the I3DL2 sound effect.
DisableParamEqSoundEffect Disables the ParamEq sound effect.
DisableWavesReverbSoundEffect Disable the WavesReverb sound effect.
EnableChorusSoundEffectOverloaded. Enables the chorus sound effect with default values. Chorus is a voice-doubling effect created by echoing the original sound with a slight delay and slightly modulating the delay of the echo. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableCompressorSoundEffectOverloaded. Enables the Compressor sound effect with default values. Compressor is a reduction in the fluctuation of a signal above a certain amplitude.
EnableDistortionSoundEffectOverloaded. Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableEchoSoundEffectOverloaded. Enables the Echo sound effect with default values. An echo effect causes an entire sound to be repeated after a fixed delay. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableFlangerSoundEffectOverloaded. Enables the Flanger sound effect with default values. Flange is an echo effect in which the delay between the original signal and its echo is very short and varies over time. The result is sometimes referred to as a sweeping sound. The term flange originated with the practice of grabbing the flanges of a tape reel to change the speed.
EnableGargleSoundEffectOverloaded. Enables the Gargle sound effect with default values. The gargle effect modulates the amplitude of the signal.
EnableI3DL2ReverbSoundEffectOverloaded. Enables the I3DL2Reverb sound effect with default values. An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableParamEqSoundEffectOverloaded. Enables the ParamEq sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
EnableWavesReverbSoundEffectOverloaded. Enables the WavesReverb sound effect with default values. Parametric equalizer amplifies or attenuates signals of a given frequency. If this sound effect is already enabled, calling this only modifies the parameters of the active effect.
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlProperties.html new file mode 100644 index 0000000..f151905 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEffectControlProperties.html @@ -0,0 +1,57 @@ + + + + + ISoundEffectControl Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEffectControl Properties

+
+
+
+

The properties of the ISoundEffectControl class are listed below. For a complete list of ISoundEffectControl class members, see the ISoundEffectControl Members topic.

+

Public Instance Properties

+
+ + + + + + + + + +
IsChorusSoundEffectEnabled returns if the sound effect is enabled
IsCompressorSoundEffectEnabled returns if the sound effect is enabled
IsDistortionSoundEffectEnabled returns if the sound effect is enabled
IsEchoSoundEffectEnabled returns if the sound effect is enabled
IsFlangerSoundEffectEnabled returns if the sound effect is enabled
IsGargleSoundEffectEnabled returns if the sound effect is enabled
IsI3DL2ReverbSoundEffectEnabled returns if the sound effect is enabled
IsParamEqSoundEffectEnabled returns if the sound effect is enabled
IsWavesReverbSoundEffectEnabled returns if the sound effect is enabled
+
+

See Also

+

+ ISoundEffectControl Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddFileFactory.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddFileFactory.html new file mode 100644 index 0000000..496ec9e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddFileFactory.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.AddFileFactory Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddFileFactory Method 

+
+
+
+

Adds a file factory to the sound engine, making it possible to override file access of the sound engine. Derive your own class from IFileFactory, overwrite the openFile() method and return your own implemented System::IO::Stream to overwrite file access of irrKlang.

+
+ [Visual Basic] +
Public Sub AddFileFactory( _
   ByVal fileFactory As IFileFactory _
)
+
+ [C#] +
public void AddFileFactory(
   IFileFactory fileFactory
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceAlias.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceAlias.html new file mode 100644 index 0000000..e197707 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceAlias.html @@ -0,0 +1,67 @@ + + + + + ISoundEngine.AddSoundSourceAlias Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceAlias Method 

+
+
+
+

Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings. This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances.

+
+ [Visual Basic] +
Public Function AddSoundSourceAlias( _
   ByVal baseSource As ISoundSource, _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceAlias(
   ISoundSource baseSource,
   string soundName
);
+

Parameters

+
+
+ baseSource +
+
The sound source where this sound source should be based on. This sound source will use the baseSource as base to access the file and similar, but it will have its own name and its own default settings.
+
+ soundName +
+
Name of the new sound source to be added.
+
+

Return Value

+

Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_1.html new file mode 100644 index 0000000..d8325d4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_1.html @@ -0,0 +1,63 @@ + + + + + ISoundEngine.AddSoundSourceFromFile Method (String) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromFile Method (String)

+
+
+
+

Adds sound source into the sound engine as file.

+
+ [Visual Basic] +
Overloads Public Function AddSoundSourceFromFile( _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromFile(
   string soundName
);
+

Parameters

+
+
+ soundName +
+
Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
+
+

Return Value

+

Returns the added sound source or null if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.AddSoundSourceFromFile Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_2.html new file mode 100644 index 0000000..64f0032 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_2.html @@ -0,0 +1,67 @@ + + + + + ISoundEngine.AddSoundSourceFromFile Method (String, StreamMode) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromFile Method (String, StreamMode)

+
+
+
+

Adds sound source into the sound engine as file.

+
+ [Visual Basic] +
Overloads Public Function AddSoundSourceFromFile( _
   ByVal soundName As String, _
   ByVal streamMode As StreamMode _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromFile(
   string soundName,
   StreamMode streamMode
);
+

Parameters

+
+
+ soundName +
+
Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
+
+ streamMode +
+
Streaming mode for this sound source
+
+

Return Value

+

Returns the added sound source or null if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.AddSoundSourceFromFile Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_3.html new file mode 100644 index 0000000..a097dad --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overload_3.html @@ -0,0 +1,72 @@ + + + + + ISoundEngine.AddSoundSourceFromFile Method (String, StreamMode, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromFile Method (String, StreamMode, Boolean)

+
+
+
+

Adds sound source into the sound engine as file.

+
+ [Visual Basic] +
Overloads Public Function AddSoundSourceFromFile( _
   ByVal soundName As String, _
   ByVal streamMode As StreamMode, _
   ByVal preLoad As Boolean _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromFile(
   string soundName,
   StreamMode streamMode,
   bool preLoad
);
+

Parameters

+
+
+ soundName +
+
Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().
+
+ streamMode +
+
Streaming mode for this sound source
+
+ preLoad +
+
+
+
+

Return Value

+

Returns the added sound source or null if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.AddSoundSourceFromFile Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overloads.html new file mode 100644 index 0000000..69de301 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromFile_overloads.html @@ -0,0 +1,53 @@ + + + + + AddSoundSourceFromFile Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromFile Method

+
+
+
+

Adds sound source into the sound engine as file.

+

Overload List

+

Adds sound source into the sound engine as file.

+
+ public ISoundSource AddSoundSourceFromFile(string); +
+

Adds sound source into the sound engine as file.

+
+ public ISoundSource AddSoundSourceFromFile(string,StreamMode); +
+

Adds sound source into the sound engine as file.

+
+ public ISoundSource AddSoundSourceFromFile(string,StreamMode,bool); +
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromIOStream.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromIOStream.html new file mode 100644 index 0000000..eefacca --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromIOStream.html @@ -0,0 +1,56 @@ + + + + + ISoundEngine.AddSoundSourceFromIOStream Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromIOStream Method 

+
+
+
+

Adds a sound source into the sound engine from a IOStream. Note that the stream is totally read into memory when adding the sound source. If you want irrKlang to dynamically open and close custom file streams without loading everything into memory, use the addFileFactory with your own IFileFactory implementation.

+
+ [Visual Basic] +
Public Function AddSoundSourceFromIOStream( _
   ByVal stream As Stream, _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromIOStream(
   Stream stream,
   string soundName
);
+

Return Value

+

Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromMemory.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromMemory.html new file mode 100644 index 0000000..d71e6d3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromMemory.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.AddSoundSourceFromMemory Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromMemory Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Function AddSoundSourceFromMemory( _
   ByVal soundDataInMemory As Byte(), _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromMemory(
   byte[] soundDataInMemory,
   string soundName
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromPCMData.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromPCMData.html new file mode 100644 index 0000000..0033476 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.AddSoundSourceFromPCMData.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.AddSoundSourceFromPCMData Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.AddSoundSourceFromPCMData Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Function AddSoundSourceFromPCMData( _
   ByVal soundDataInMemory As Byte(), _
   ByVal soundName As String, _
   ByVal format As AudioFormat _
) As ISoundSource
+
+ [C#] +
public ISoundSource AddSoundSourceFromPCMData(
   byte[] soundDataInMemory,
   string soundName,
   AudioFormat format
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMaxDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMaxDistance.html new file mode 100644 index 0000000..e8f6642 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMaxDistance.html @@ -0,0 +1,56 @@ + + + + + Default3DSoundMaxDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Default3DSoundMaxDistance Property

+
+
+
+

Sets or gets the default maximal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().

+
+ [Visual Basic] +
Public Property Default3DSoundMaxDistance As Single
+
+ [C#] +
public float Default3DSoundMaxDistance {get; set;}
+

+

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMinDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMinDistance.html new file mode 100644 index 0000000..9163d89 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Default3DSoundMinDistance.html @@ -0,0 +1,56 @@ + + + + + Default3DSoundMinDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Default3DSoundMinDistance Property

+
+
+
+

Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().

+
+ [Visual Basic] +
Public Property Default3DSoundMinDistance As Single
+
+ [C#] +
public float Default3DSoundMinDistance {get; set;}
+

+

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Finalize.html new file mode 100644 index 0000000..d350499 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Finalize.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_1.html new file mode 100644 index 0000000..c8e131c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_1.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.GetSoundSource Method (String, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.GetSoundSource Method (String, Boolean)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Function GetSoundSource( _
   ByVal soundName As String, _
   ByVal addIfNotFound As Boolean _
) As ISoundSource
+
+ [C#] +
public ISoundSource GetSoundSource(
   string soundName,
   bool addIfNotFound
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.GetSoundSource Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_2.html new file mode 100644 index 0000000..ba8571b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overload_2.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.GetSoundSource Method (String) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.GetSoundSource Method (String)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Function GetSoundSource( _
   ByVal soundName As String _
) As ISoundSource
+
+ [C#] +
public ISoundSource GetSoundSource(
   string soundName
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.GetSoundSource Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overloads.html new file mode 100644 index 0000000..97b939d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.GetSoundSource_overloads.html @@ -0,0 +1,50 @@ + + + + + GetSoundSource Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.GetSoundSource Method

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsCurrentlyPlaying.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsCurrentlyPlaying.html new file mode 100644 index 0000000..a403ab1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsCurrentlyPlaying.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.IsCurrentlyPlaying Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.IsCurrentlyPlaying Method 

+
+
+
+

Returns if a sound with the specified name is currently playing

+
+ [Visual Basic] +
Public Function IsCurrentlyPlaying( _
   ByVal soundName As String _
) As Boolean
+
+ [C#] +
public bool IsCurrentlyPlaying(
   string soundName
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsMultiThreaded.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsMultiThreaded.html new file mode 100644 index 0000000..31c1dd8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.IsMultiThreaded.html @@ -0,0 +1,56 @@ + + + + + IsMultiThreaded Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.IsMultiThreaded Property

+
+
+
+

Returns if irrKlang is running in the same thread as the application or is using multithreading. This basicly returns the flag set by the user when creating the sound engine.

+
+ [Visual Basic] +
Public ReadOnly Property IsMultiThreaded As Boolean
+
+ [C#] +
public bool IsMultiThreaded {get;}
+

+

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.LoadPlugins.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.LoadPlugins.html new file mode 100644 index 0000000..8451131 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.LoadPlugins.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.LoadPlugins Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.LoadPlugins Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Function LoadPlugins( _
   ByVal path As String _
) As Boolean
+
+ [C#] +
public bool LoadPlugins(
   string path
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Name.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Name.html new file mode 100644 index 0000000..7e8e5d0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Name.html @@ -0,0 +1,56 @@ + + + + + Name Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Name Property

+
+
+
+

Returns the name of the audio driver.

+
+ [Visual Basic] +
Public ReadOnly Property Name As String
+
+ [C#] +
public string Name {get;}
+

+

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_1.html new file mode 100644 index 0000000..2df861f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_1.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (ISoundSource, Boolean, Boolean, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (ISoundSource, Boolean, Boolean, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal source As ISoundSource, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal enableSoundEffects As Boolean _
) As ISound
+
+ [C#] +
public ISound Play2D(
   ISoundSource source,
   bool playLooped,
   bool startPaused,
   bool enableSoundEffects
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_2.html new file mode 100644 index 0000000..49d7e0b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_2.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (String, Boolean, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (String, Boolean, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal soundFilename As String, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean _
) As ISound
+
+ [C#] +
public ISound Play2D(
   string soundFilename,
   bool playLooped,
   bool startPaused
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_3.html new file mode 100644 index 0000000..530960e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_3.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (String, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (String, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal soundFilename As String, _
   ByVal playLooped As Boolean _
) As ISound
+
+ [C#] +
public ISound Play2D(
   string soundFilename,
   bool playLooped
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_4.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_4.html new file mode 100644 index 0000000..5a57379 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_4.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (String) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (String)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal soundFilename As String _
) As ISound
+
+ [C#] +
public ISound Play2D(
   string soundFilename
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_5.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_5.html new file mode 100644 index 0000000..14989c9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_5.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (String, Boolean, Boolean, StreamMode) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (String, Boolean, Boolean, StreamMode)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal soundFilename As String, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode _
) As ISound
+
+ [C#] +
public ISound Play2D(
   string soundFilename,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_6.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_6.html new file mode 100644 index 0000000..419cf7e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overload_6.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play2D Method (String, Boolean, Boolean, StreamMode, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method (String, Boolean, Boolean, StreamMode, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ [Visual Basic] +
Overloads Public Function Play2D( _
   ByVal soundFilename As String, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode, _
   ByVal enableSoundEffects As Boolean _
) As ISound
+
+ [C#] +
public ISound Play2D(
   string soundFilename,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode,
   bool enableSoundEffects
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play2D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overloads.html new file mode 100644 index 0000000..300a453 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play2D_overloads.html @@ -0,0 +1,65 @@ + + + + + Play2D Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play2D Method

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it.

+

Overload List

+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(ISoundSource,bool,bool,bool); +
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(string); +
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(string,bool); +
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(string,bool,bool); +
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(string,bool,bool,StreamMode); +
+

loads a sound source (if not loaded already) from a file and plays it.

+
+ public ISound Play2D(string,bool,bool,StreamMode,bool); +
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_1.html new file mode 100644 index 0000000..aa01e1d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_1.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (ISoundSource, Single, Single, Single, Boolean, Boolean, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (ISoundSource, Single, Single, Single, Boolean, Boolean, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal source As ISoundSource, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal enableSoundEffects As Boolean _
) As ISound
+
+ [C#] +
public ISound Play3D(
   ISoundSource source,
   float posX,
   float posY,
   float posZ,
   bool playLooped,
   bool startPaused,
   bool enableSoundEffects
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_2.html new file mode 100644 index 0000000..0e067ab --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_2.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Single, Single, Single)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   float posX,
   float posY,
   float posZ
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_3.html new file mode 100644 index 0000000..79a2441 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_3.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal playLooped As Boolean _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   float posX,
   float posY,
   float posZ,
   bool playLooped
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_4.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_4.html new file mode 100644 index 0000000..2b32665 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_4.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   float posX,
   float posY,
   float posZ,
   bool playLooped,
   bool startPaused
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_5.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_5.html new file mode 100644 index 0000000..0552002 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_5.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean, StreamMode) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean, StreamMode)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   float posX,
   float posY,
   float posZ,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_6.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_6.html new file mode 100644 index 0000000..920e7bd --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_6.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean, StreamMode, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Single, Single, Single, Boolean, Boolean, StreamMode, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode, _
   ByVal enableSoundEffects As Boolean _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   float posX,
   float posY,
   float posZ,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode,
   bool enableSoundEffects
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_7.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_7.html new file mode 100644 index 0000000..48b0b6c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_7.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Vector3D, Boolean, Boolean, StreamMode, Boolean) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Vector3D, Boolean, Boolean, StreamMode, Boolean)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal position As Vector3D, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode, _
   ByVal enableSoundEffects As Boolean _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   Vector3D position,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode,
   bool enableSoundEffects
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_8.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_8.html new file mode 100644 index 0000000..50fac12 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overload_8.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Play3D Method (String, Vector3D, Boolean, Boolean, StreamMode) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method (String, Vector3D, Boolean, Boolean, StreamMode)

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ [Visual Basic] +
Overloads Public Function Play3D( _
   ByVal soundFilename As String, _
   ByVal position As Vector3D, _
   ByVal playLooped As Boolean, _
   ByVal startPaused As Boolean, _
   ByVal streamMode As StreamMode _
) As ISound
+
+ [C#] +
public ISound Play3D(
   string soundFilename,
   Vector3D position,
   bool playLooped,
   bool startPaused,
   StreamMode streamMode
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.Play3D Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overloads.html new file mode 100644 index 0000000..8e980c0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Play3D_overloads.html @@ -0,0 +1,73 @@ + + + + + Play3D Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Play3D Method

+
+
+
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+

Overload List

+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(ISoundSource,float,float,float,bool,bool,bool); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,Vector3D,bool,bool,StreamMode); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,Vector3D,bool,bool,StreamMode,bool); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,float,float,float); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,float,float,float,bool); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,float,float,float,bool,bool); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,float,float,float,bool,bool,StreamMode); +
+

loads a sound source (if not loaded already) from a file and plays it as 3d sound.

+
+ public ISound Play3D(string,float,float,float,bool,bool,StreamMode,bool); +
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveAllSoundSources.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveAllSoundSources.html new file mode 100644 index 0000000..df1bec1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveAllSoundSources.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.RemoveAllSoundSources Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.RemoveAllSoundSources Method 

+
+
+
+

Removes all sound sources from the engine. This will also cause all sounds to be stopped. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.

+
+ [Visual Basic] +
Public Sub RemoveAllSoundSources()
+
+ [C#] +
public void RemoveAllSoundSources();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveSoundSource.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveSoundSource.html new file mode 100644 index 0000000..a9ba245 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.RemoveSoundSource.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.RemoveSoundSource Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.RemoveSoundSource Method 

+
+
+
+

Removes a sound source from the engine, freeing the memory it occupies. This will also cause all currently playing sounds of this source to be stopped. Also note that if the source has been removed successfully, the value returned by getSoundSourceCount() will have been decreased by one. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.

+
+ [Visual Basic] +
Public Sub RemoveSoundSource( _
   ByVal soundName As String _
)
+
+ [C#] +
public void RemoveSoundSource(
   string soundName
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetAllSoundsPaused.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetAllSoundsPaused.html new file mode 100644 index 0000000..affcc39 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetAllSoundsPaused.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetAllSoundsPaused Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetAllSoundsPaused Method 

+
+
+
+

pauses or unpauses all currently playing sounds

+
+ [Visual Basic] +
Public Sub SetAllSoundsPaused( _
   ByVal bPaused As Boolean _
)
+
+ [C#] +
public void SetAllSoundsPaused(
   bool bPaused
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetDopplerEffectParameters.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetDopplerEffectParameters.html new file mode 100644 index 0000000..c7dd158 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetDopplerEffectParameters.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetDopplerEffectParameters Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetDopplerEffectParameters Method 

+
+
+
+

Sets parameters affecting the doppler effect.

+
+ [Visual Basic] +
Public Sub SetDopplerEffectParameters( _
   ByVal dopplerFactor As Single, _
   ByVal distanceFactor As Single _
)
+
+ [C#] +
public void SetDopplerEffectParameters(
   float dopplerFactor,
   float distanceFactor
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_1.html new file mode 100644 index 0000000..13364dc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_1.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetListenerPosition Method (Single, Single, Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetListenerPosition Method (Single, Single, Single, Single, Single, Single)

+
+
+
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ [Visual Basic] +
Overloads Public Sub SetListenerPosition( _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal lookDirX As Single, _
   ByVal lookDirY As Single, _
   ByVal lookDirZ As Single _
)
+
+ [C#] +
public void SetListenerPosition(
   float posX,
   float posY,
   float posZ,
   float lookDirX,
   float lookDirY,
   float lookDirZ
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.SetListenerPosition Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_2.html new file mode 100644 index 0000000..11c9cef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_2.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetListenerPosition Method (Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetListenerPosition Method (Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single, Single)

+
+
+
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ [Visual Basic] +
Overloads Public Sub SetListenerPosition( _
   ByVal posX As Single, _
   ByVal posY As Single, _
   ByVal posZ As Single, _
   ByVal lookDirX As Single, _
   ByVal lookDirY As Single, _
   ByVal lookDirZ As Single, _
   ByVal velPerSecondX As Single, _
   ByVal velPerSecondY As Single, _
   ByVal velPerSecondZ As Single, _
   ByVal upVectorX As Single, _
   ByVal upVectorY As Single, _
   ByVal upVectorZ As Single _
)
+
+ [C#] +
public void SetListenerPosition(
   float posX,
   float posY,
   float posZ,
   float lookDirX,
   float lookDirY,
   float lookDirZ,
   float velPerSecondX,
   float velPerSecondY,
   float velPerSecondZ,
   float upVectorX,
   float upVectorY,
   float upVectorZ
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.SetListenerPosition Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_3.html new file mode 100644 index 0000000..0b1ded5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_3.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetListenerPosition Method (Vector3D, Vector3D) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetListenerPosition Method (Vector3D, Vector3D)

+
+
+
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ [Visual Basic] +
Overloads Public Sub SetListenerPosition( _
   ByVal pos As Vector3D, _
   ByVal lookdir As Vector3D _
)
+
+ [C#] +
public void SetListenerPosition(
   Vector3D pos,
   Vector3D lookdir
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.SetListenerPosition Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_4.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_4.html new file mode 100644 index 0000000..de962f7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overload_4.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.SetListenerPosition Method (Vector3D, Vector3D, Vector3D, Vector3D) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetListenerPosition Method (Vector3D, Vector3D, Vector3D, Vector3D)

+
+
+
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ [Visual Basic] +
Overloads Public Sub SetListenerPosition( _
   ByVal pos As Vector3D, _
   ByVal lookdir As Vector3D, _
   ByVal velPerSecond As Vector3D, _
   ByVal upVector As Vector3D _
)
+
+ [C#] +
public void SetListenerPosition(
   Vector3D pos,
   Vector3D lookdir,
   Vector3D velPerSecond,
   Vector3D upVector
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine.SetListenerPosition Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overloads.html new file mode 100644 index 0000000..989fffb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetListenerPosition_overloads.html @@ -0,0 +1,57 @@ + + + + + SetListenerPosition Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetListenerPosition Method

+
+
+
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+

Overload List

+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ public void SetListenerPosition(Vector3D,Vector3D); +
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ public void SetListenerPosition(Vector3D,Vector3D,Vector3D,Vector3D); +
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ public void SetListenerPosition(float,float,float,float,float,float); +
+

Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ public void SetListenerPosition(float,float,float,float,float,float,float,float,float,float,float,float); +
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetRolloffFactor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetRolloffFactor.html new file mode 100644 index 0000000..a65faa8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SetRolloffFactor.html @@ -0,0 +1,61 @@ + + + + + ISoundEngine.SetRolloffFactor Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SetRolloffFactor Method 

+
+
+
+

Sets the roll off factor for 3d sounds.

+
+ [Visual Basic] +
Public Sub SetRolloffFactor( _
   ByVal rolloffFactor As Single _
)
+
+ [C#] +
public void SetRolloffFactor(
   float rolloffFactor
);
+

Parameters

+
+
+ rolloffFactor +
+
The rolloff factor can range from 0.0 to 10.0, where 0 is no rolloff. 1.0 is the default rolloff factor set, the value which we also experience in the real world. A value of 2 would mean twice the real-world rolloff.
+
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SoundVolume.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SoundVolume.html new file mode 100644 index 0000000..dc9823f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.SoundVolume.html @@ -0,0 +1,56 @@ + + + + + SoundVolume Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.SoundVolume Property

+
+
+
+

sets sound volume. This value is multiplied with all sounds played. Volume set to 0 is silent and 1.0f is full volume.

+
+ [Visual Basic] +
Public Property SoundVolume As Single
+
+ [C#] +
public float SoundVolume {get; set;}
+

+

+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.StopAllSounds.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.StopAllSounds.html new file mode 100644 index 0000000..48fa736 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.StopAllSounds.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.StopAllSounds Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.StopAllSounds Method 

+
+
+
+

stops all currently playing sounds

+
+ [Visual Basic] +
Public Sub StopAllSounds()
+
+ [C#] +
public void StopAllSounds();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Update.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Update.html new file mode 100644 index 0000000..4734a58 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.Update.html @@ -0,0 +1,54 @@ + + + + + ISoundEngine.Update Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.Update Method 

+
+
+
+

Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode. This updates the 3d positions of the sounds as well as their volumes, effects streams and other stuff. Call this several times per frame (the more the better) if you specified irrKlang to run single threaded. Otherwise it is not necessary to use this method. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.

+
+ [Visual Basic] +
Public Sub Update()
+
+ [C#] +
public void Update();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.html new file mode 100644 index 0000000..4bcd663 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.html @@ -0,0 +1,68 @@ + + + + + ISoundEngine Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Class

+
+
+
+

+

+

For a list of all members of this type, see ISoundEngine Members.

+

+ System.Object +
   IrrKlang.ISoundEngine

+
+ [Visual Basic] +
Public Class ISoundEngine
+
+ [C#] +
public class ISoundEngine
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISoundEngine Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.internalGetNativeEngine.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.internalGetNativeEngine.html new file mode 100644 index 0000000..150696d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngine.internalGetNativeEngine.html @@ -0,0 +1,55 @@ + + + + + ISoundEngine.internalGetNativeEngine Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine.internalGetNativeEngine Method 

+
+
+
+

+

+
+ [Visual Basic] +
Public Function internalGetNativeEngine() As ISoundEngine*
+
+ [C#] +
public ISoundEngine* internalGetNativeEngine();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor.html new file mode 100644 index 0000000..c9c8b6d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor.html @@ -0,0 +1,62 @@ + + + + + ISoundEngine Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Constructor

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor1.html new file mode 100644 index 0000000..99e94b7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor1.html @@ -0,0 +1,47 @@ + + + + + ISoundEngine Constructor (SoundOutputDriver, SoundEngineOptionFlag, String) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Constructor (SoundOutputDriver, SoundEngineOptionFlag, String)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal driver As SoundOutputDriver, _
   ByVal options As SoundEngineOptionFlag, _
   ByVal deviceID As String _
)
+
+ [C#] +
public ISoundEngine(
   SoundOutputDriver driver,
   SoundEngineOptionFlag options,
   string deviceID
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor2.html new file mode 100644 index 0000000..376ec49 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor2.html @@ -0,0 +1,47 @@ + + + + + ISoundEngine Constructor (SoundOutputDriver, SoundEngineOptionFlag) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Constructor (SoundOutputDriver, SoundEngineOptionFlag)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal driver As SoundOutputDriver, _
   ByVal options As SoundEngineOptionFlag _
)
+
+ [C#] +
public ISoundEngine(
   SoundOutputDriver driver,
   SoundEngineOptionFlag options
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor3.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor3.html new file mode 100644 index 0000000..d01c522 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor3.html @@ -0,0 +1,47 @@ + + + + + ISoundEngine Constructor (SoundOutputDriver) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Constructor (SoundOutputDriver)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal driver As SoundOutputDriver _
)
+
+ [C#] +
public ISoundEngine(
   SoundOutputDriver driver
);
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor4.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor4.html new file mode 100644 index 0000000..4bb2257 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineConstructor4.html @@ -0,0 +1,46 @@ + + + + + ISoundEngine Constructor () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Constructor ()

+
+
+
+

Initializes a new instance of the ISoundEngine class.

+
+ [Visual Basic] +
Overloads Public Sub New()
+
+ [C#] +
public ISoundEngine();
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace | ISoundEngine Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMembers.html new file mode 100644 index 0000000..ca401d9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMembers.html @@ -0,0 +1,116 @@ + + + + + ISoundEngine Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Members +

+
+
+
+

+ ISoundEngine overview +

+

Public Instance Constructors

+
+ + + + + +
+ + ISoundEngine + Overloaded. Initializes a new instance of the ISoundEngine class.
+
+

Public Instance Properties

+
+ + + + + +
Default3DSoundMaxDistance Sets or gets the default maximal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().
Default3DSoundMinDistance Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().
IsMultiThreaded Returns if irrKlang is running in the same thread as the application or is using multithreading. This basicly returns the flag set by the user when creating the sound engine.
Name Returns the name of the audio driver.
SoundVolume sets sound volume. This value is multiplied with all sounds played. Volume set to 0 is silent and 1.0f is full volume.
+
+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
AddFileFactory Adds a file factory to the sound engine, making it possible to override file access of the sound engine. Derive your own class from IFileFactory, overwrite the openFile() method and return your own implemented System::IO::Stream to overwrite file access of irrKlang.
AddSoundSourceAlias Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings. This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances.
AddSoundSourceFromFileOverloaded. Adds sound source into the sound engine as file.
AddSoundSourceFromIOStream Adds a sound source into the sound engine from a IOStream. Note that the stream is totally read into memory when adding the sound source. If you want irrKlang to dynamically open and close custom file streams without loading everything into memory, use the addFileFactory with your own IFileFactory implementation.
AddSoundSourceFromMemory 
AddSoundSourceFromPCMData 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetSoundSourceOverloaded.  
GetType (inherited from Object) + Gets the Type of the current instance. +
internalGetNativeEngine 
IsCurrentlyPlaying Returns if a sound with the specified name is currently playing
LoadPlugins 
Play2DOverloaded. loads a sound source (if not loaded already) from a file and plays it.
Play3DOverloaded. loads a sound source (if not loaded already) from a file and plays it as 3d sound.
RemoveAllSoundSources Removes all sound sources from the engine. This will also cause all sounds to be stopped. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.
RemoveSoundSource Removes a sound source from the engine, freeing the memory it occupies. This will also cause all currently playing sounds of this source to be stopped. Also note that if the source has been removed successfully, the value returned by getSoundSourceCount() will have been decreased by one. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.
SetAllSoundsPaused pauses or unpauses all currently playing sounds
SetDopplerEffectParameters Sets parameters affecting the doppler effect.
SetListenerPositionOverloaded. Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.
SetRolloffFactor Sets the roll off factor for 3d sounds.
StopAllSounds stops all currently playing sounds
ToString (inherited from Object) + Returns a String that represents the current Object. +
Update Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode. This updates the 3d positions of the sounds as well as their volumes, effects streams and other stuff. Call this several times per frame (the more the better) if you specified irrKlang to run single threaded. Otherwise it is not necessary to use this method. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMethods.html new file mode 100644 index 0000000..40007b4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineMethods.html @@ -0,0 +1,88 @@ + + + + + ISoundEngine Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Methods

+
+
+
+

The methods of the ISoundEngine class are listed below. For a complete list of ISoundEngine class members, see the ISoundEngine Members topic.

+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
AddFileFactory Adds a file factory to the sound engine, making it possible to override file access of the sound engine. Derive your own class from IFileFactory, overwrite the openFile() method and return your own implemented System::IO::Stream to overwrite file access of irrKlang.
AddSoundSourceAlias Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings. This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances.
AddSoundSourceFromFileOverloaded. Adds sound source into the sound engine as file.
AddSoundSourceFromIOStream Adds a sound source into the sound engine from a IOStream. Note that the stream is totally read into memory when adding the sound source. If you want irrKlang to dynamically open and close custom file streams without loading everything into memory, use the addFileFactory with your own IFileFactory implementation.
AddSoundSourceFromMemory 
AddSoundSourceFromPCMData 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetSoundSourceOverloaded.  
GetType (inherited from Object) + Gets the Type of the current instance. +
internalGetNativeEngine 
IsCurrentlyPlaying Returns if a sound with the specified name is currently playing
LoadPlugins 
Play2DOverloaded. loads a sound source (if not loaded already) from a file and plays it.
Play3DOverloaded. loads a sound source (if not loaded already) from a file and plays it as 3d sound.
RemoveAllSoundSources Removes all sound sources from the engine. This will also cause all sounds to be stopped. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.
RemoveSoundSource Removes a sound source from the engine, freeing the memory it occupies. This will also cause all currently playing sounds of this source to be stopped. Also note that if the source has been removed successfully, the value returned by getSoundSourceCount() will have been decreased by one. Removing sound sources is only necessary if you know you won't use a lot of non-streamed sounds again. Sound sources of streamed sounds do not cost a lot of memory.
SetAllSoundsPaused pauses or unpauses all currently playing sounds
SetDopplerEffectParameters Sets parameters affecting the doppler effect.
SetListenerPositionOverloaded. Sets the current listener 3d position. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.
SetRolloffFactor Sets the roll off factor for 3d sounds.
StopAllSounds stops all currently playing sounds
ToString (inherited from Object) + Returns a String that represents the current Object. +
Update Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode. This updates the 3d positions of the sounds as well as their volumes, effects streams and other stuff. Call this several times per frame (the more the better) if you specified irrKlang to run single threaded. Otherwise it is not necessary to use this method. This method is being called by the scene manager automaticly if you are using one, so you might want to ignore this.
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineProperties.html new file mode 100644 index 0000000..1b8e35b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundEngineProperties.html @@ -0,0 +1,53 @@ + + + + + ISoundEngine Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundEngine Properties

+
+
+
+

The properties of the ISoundEngine class are listed below. For a complete list of ISoundEngine class members, see the ISoundEngine Members topic.

+

Public Instance Properties

+
+ + + + + +
Default3DSoundMaxDistance Sets or gets the default maximal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().
Default3DSoundMinDistance Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().
IsMultiThreaded Returns if irrKlang is running in the same thread as the application or is using multithreading. This basicly returns the flag set by the user when creating the sound engine.
Name Returns the name of the audio driver.
SoundVolume sets sound volume. This value is multiplied with all sounds played. Volume set to 0 is silent and 1.0f is full volume.
+
+

See Also

+

+ ISoundEngine Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMembers.html new file mode 100644 index 0000000..34bb8ba --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMembers.html @@ -0,0 +1,108 @@ + + + + + ISound Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound Members +

+
+
+
+

+ ISound overview +

+

Public Instance Constructors

+
+ + + + + +
+ + ISound Constructor + +
+
+

Public Instance Properties

+
+ + + + + + + + + + + + + +
Finished returns if the sound has finished playing. Don't mix this up with isPaused(). isFinished() returns if the sound has been finished playing. If it has, is maybe already have been removed from the playing list of the sound engine and calls to any other of the methods of ISound will not have any result. If you call stop() to a playing sound will result that this function will return true when invoked.
Looped gets or sets if the sound has been started to play looped. If the sound is playing looped and it is changed to not-looped, then it will stop playing after the loop has finished. If it is not looped and changed to looped, the sound will start repeating to be played when it reaches its end. Invoking this method will not have an effect when the sound already has stopped.
MaxDistance Sets the maximal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.
MinDistance Sets the minimal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.
Pan sets the pan of the sound. Takes a value between -1 and 1, 0 is center.
Paused returns if the sound is paused
PlaybackSpeed Sets or gets the playback speed (frequency) of the sound. Plays the sound at a higher or lower speed, increasing or decreasing its frequency which makes it sound lower or higher. Note that this feature is not available on all sound output drivers (it is on the DirectSound drivers at least), and it does not work together with the 'enableSoundEffects' parameter of ISoundEngine::play2D and ISoundEngine::play3D when using DirectSound.
PlayLength Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support length reporting or it is a file stream of unknown size. Note: You can also use ISoundSource::getPlayLength() to get the length of a sound without actually needing to play it.
PlayPosition returns or sets the current play position of the sound in milliseconds. Returns -1 if not implemented or possible for this sound for example because it already has been stopped and freed internally or similar.
Position sets the position of the sound in 3d space
SoundEffectControl Returns the sound effect control interface for this sound. Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can be controlled using this. This can be null if the sound has not been started with the flag 'enableSoundEffects' or the driver doesn't support effects.
Velocity sets or returns the velocity of the sound in 3d space, needed for Doppler effects. To use doppler effects use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing the doppler effects intensity.
Volume returns volume of the sound, a value between 0 (mute) and 1 (full volume). (this volume gets multiplied with the master volume of the sound engine and other parameters like distance to listener when played as 3d sound)
+
+

Public Instance Methods

+
+ + + + + + + +
Dispose 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
setSoundStopEventReceiverOverloaded. Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.
Stop 
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMethods.html new file mode 100644 index 0000000..8501b5d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundMethods.html @@ -0,0 +1,71 @@ + + + + + ISound Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound Methods

+
+
+
+

The methods of the ISound class are listed below. For a complete list of ISound class members, see the ISound Members topic.

+

Public Instance Methods

+
+ + + + + + + +
Dispose 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
GetType (inherited from Object) + Gets the Type of the current instance. +
setSoundStopEventReceiverOverloaded. Sets the sound stop event receiver, an interface which gets called if a sound has finished playing.
Stop 
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundProperties.html new file mode 100644 index 0000000..643c308 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundProperties.html @@ -0,0 +1,61 @@ + + + + + ISound Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISound Properties

+
+
+
+

The properties of the ISound class are listed below. For a complete list of ISound class members, see the ISound Members topic.

+

Public Instance Properties

+
+ + + + + + + + + + + + + +
Finished returns if the sound has finished playing. Don't mix this up with isPaused(). isFinished() returns if the sound has been finished playing. If it has, is maybe already have been removed from the playing list of the sound engine and calls to any other of the methods of ISound will not have any result. If you call stop() to a playing sound will result that this function will return true when invoked.
Looped gets or sets if the sound has been started to play looped. If the sound is playing looped and it is changed to not-looped, then it will stop playing after the loop has finished. If it is not looped and changed to looped, the sound will start repeating to be played when it reaches its end. Invoking this method will not have an effect when the sound already has stopped.
MaxDistance Sets the maximal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.
MinDistance Sets the minimal distance if this is a 3D sound. Specify the distances at which 3D sounds stop getting louder or quieter. This works like this: As a listener approaches a 3D sound source, the sound gets louder. Past a certain point, it is not reasonable for the volume to continue to increase. Either the maximum (zero) has been reached, or the nature of the sound source imposes a logical limit. This is the minimum distance for the sound source. Similarly, the maximum distance for a sound source is the distance beyond which the sound does not get any quieter. The default minimum distance is 1, the default max distance is a huge number nearly to infinite.
Pan sets the pan of the sound. Takes a value between -1 and 1, 0 is center.
Paused returns if the sound is paused
PlaybackSpeed Sets or gets the playback speed (frequency) of the sound. Plays the sound at a higher or lower speed, increasing or decreasing its frequency which makes it sound lower or higher. Note that this feature is not available on all sound output drivers (it is on the DirectSound drivers at least), and it does not work together with the 'enableSoundEffects' parameter of ISoundEngine::play2D and ISoundEngine::play3D when using DirectSound.
PlayLength Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support length reporting or it is a file stream of unknown size. Note: You can also use ISoundSource::getPlayLength() to get the length of a sound without actually needing to play it.
PlayPosition returns or sets the current play position of the sound in milliseconds. Returns -1 if not implemented or possible for this sound for example because it already has been stopped and freed internally or similar.
Position sets the position of the sound in 3d space
SoundEffectControl Returns the sound effect control interface for this sound. Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can be controlled using this. This can be null if the sound has not been started with the flag 'enableSoundEffects' or the driver doesn't support effects.
Velocity sets or returns the velocity of the sound in 3d space, needed for Doppler effects. To use doppler effects use ISound::setVelocity to set a sounds velocity, ISoundEngine::setListenerPosition() to set the listeners velocity and ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing the doppler effects intensity.
Volume returns volume of the sound, a value between 0 (mute) and 1 (full volume). (this volume gets multiplied with the master volume of the sound engine and other parameters like distance to listener when played as 3d sound)
+
+

See Also

+

+ ISound Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.AudioFormat.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.AudioFormat.html new file mode 100644 index 0000000..f7a9fef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.AudioFormat.html @@ -0,0 +1,56 @@ + + + + + AudioFormat Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.AudioFormat Property

+
+
+
+

Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc. Returns the structure filled with 0 or negative values if not known for this sound for example because because the file could not be opened or similar. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.

+
+ [Visual Basic] +
Public ReadOnly Property AudioFormat As AudioFormat
+
+ [C#] +
public AudioFormat AudioFormat {get;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMaxDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMaxDistance.html new file mode 100644 index 0000000..9146c9e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMaxDistance.html @@ -0,0 +1,56 @@ + + + + + DefaultMaxDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.DefaultMaxDistance Property

+
+
+
+

Sets or gets the default maximal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().

+
+ [Visual Basic] +
Public Property DefaultMaxDistance As Single
+
+ [C#] +
public float DefaultMaxDistance {get; set;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMinDistance.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMinDistance.html new file mode 100644 index 0000000..bc3926d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMinDistance.html @@ -0,0 +1,56 @@ + + + + + DefaultMinDistance Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.DefaultMinDistance Property

+
+
+
+

Sets or gets the default minimal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().

+
+ [Visual Basic] +
Public Property DefaultMinDistance As Single
+
+ [C#] +
public float DefaultMinDistance {get; set;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultVolume.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultVolume.html new file mode 100644 index 0000000..4684787 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultVolume.html @@ -0,0 +1,56 @@ + + + + + DefaultVolume Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.DefaultVolume Property

+
+
+
+

Sets or gets the default volume for a sound played from this source. The default value of this is 1.0f. Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). The volume is a value between 0 (silent) and 1.0f (full volume).

+
+ [Visual Basic] +
Public Property DefaultVolume As Single
+
+ [C#] +
public float DefaultVolume {get; set;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Dispose.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Dispose.html new file mode 100644 index 0000000..08331ac --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Dispose.html @@ -0,0 +1,59 @@ + + + + + ISoundSource.Dispose Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.Dispose Method 

+
+
+
+

+

+
+ [Visual Basic] +
Overrides Public Sub Dispose() _
    Implements IDisposable.Dispose
+
+ [C#] +
public override void Dispose();
+

Implements

+

+ IDisposable.Dispose +

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Finalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Finalize.html new file mode 100644 index 0000000..7e84611 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Finalize.html @@ -0,0 +1,54 @@ + + + + + ISoundSource.Finalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.Finalize Method 

+
+
+
+

Destructor

+
+ [Visual Basic] +
Overrides Protected Sub Finalize()
+
+ [C#] +
protected override void Finalize();
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForceReloadAtNextUse.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForceReloadAtNextUse.html new file mode 100644 index 0000000..c02ebaf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForceReloadAtNextUse.html @@ -0,0 +1,54 @@ + + + + + ISoundSource.ForceReloadAtNextUse Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.ForceReloadAtNextUse Method 

+
+
+
+

Forces the sound to be reloaded at next replay. Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time.

+
+ [Visual Basic] +
Public Sub ForceReloadAtNextUse()
+
+ [C#] +
public void ForceReloadAtNextUse();
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForcedStreamingThreshold.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForcedStreamingThreshold.html new file mode 100644 index 0000000..691cc22 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.ForcedStreamingThreshold.html @@ -0,0 +1,57 @@ + + + + + ForcedStreamingThreshold Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.ForcedStreamingThreshold Property

+
+
+
+

+

+
+ [Visual Basic] +
Public Property ForcedStreamingThreshold As Integer
+
+ [C#] +
public int ForcedStreamingThreshold {get; set;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.IsSeekingSupported.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.IsSeekingSupported.html new file mode 100644 index 0000000..b3c71da --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.IsSeekingSupported.html @@ -0,0 +1,56 @@ + + + + + IsSeekingSupported Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.IsSeekingSupported Property

+
+
+
+

Returns if sounds played from this source will support seeking via ISound::setPlayPosition(). If a sound is seekable depends on the file type and the audio format. For example MOD files cannot be seeked currently. Returns true of the sound source supports setPlayPosition() and false if not. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the information from there, so this call could take a bit depending on the type of file.

+
+ [Visual Basic] +
Public ReadOnly Property IsSeekingSupported As Boolean
+
+ [C#] +
public bool IsSeekingSupported {get;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Name.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Name.html new file mode 100644 index 0000000..7dd04e7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.Name.html @@ -0,0 +1,56 @@ + + + + + Name Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.Name Property

+
+
+
+

Returns the name of the sound source (usually, this is the file name)

+
+ [Visual Basic] +
Public ReadOnly Property Name As String
+
+ [C#] +
public string Name {get;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.PlayLength.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.PlayLength.html new file mode 100644 index 0000000..38e7cf8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.PlayLength.html @@ -0,0 +1,56 @@ + + + + + PlayLength Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.PlayLength Property

+
+
+
+

Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support lenght reporting or it is a file stream of unknown size. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.

+
+ [Visual Basic] +
Public ReadOnly Property PlayLength As UInt32
+
+ [C#] +
public uint PlayLength {get;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.SampleData.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.SampleData.html new file mode 100644 index 0000000..f38db9f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.SampleData.html @@ -0,0 +1,57 @@ + + + + + SampleData Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.SampleData Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property SampleData As Byte()
+
+ [C#] +
public byte[] SampleData {get;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.StreamMode.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.StreamMode.html new file mode 100644 index 0000000..9452443 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.StreamMode.html @@ -0,0 +1,56 @@ + + + + + StreamMode Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.StreamMode Property

+
+
+
+

Sets or returns the stream mode which is used for a sound played from this source. Note that if this is set to ESM_NO_STREAMING, the engine still might decide to stream the sound if it is too big. The threashold for this can be adjusted using ISoundSource::setForcedStreamingThreshold(). Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the sound has been played the first time.

+
+ [Visual Basic] +
Public Property StreamMode As StreamMode
+
+ [C#] +
public StreamMode StreamMode {get; set;}
+

+

+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.getNativeSoundSource.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.getNativeSoundSource.html new file mode 100644 index 0000000..ec62f6b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.getNativeSoundSource.html @@ -0,0 +1,54 @@ + + + + + ISoundSource.getNativeSoundSource Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource.getNativeSoundSource Method 

+
+
+
+

for internal use only

+
+ [Visual Basic] +
Public Function getNativeSoundSource() As ISoundSource*
+
+ [C#] +
public ISoundSource* getNativeSoundSource();
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.html new file mode 100644 index 0000000..c71263b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.html @@ -0,0 +1,67 @@ + + + + + ISoundSource Class + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource Class

+
+
+
+

A sound source describes an input file (.ogg, .mp3 or .wav) and its default settings. It provides some informations about the sound source like the play lenght and can have default settings for volume, distances for 3d etc.

+

For a list of all members of this type, see ISoundSource Members.

+

+ System.Object +
   IrrKlang.ISoundSource

+
+ [Visual Basic] +
Public Class ISoundSource
    Implements IDisposable
+
+ [C#] +
public class ISoundSource : IDisposable
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISoundSource Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceConstructor.html new file mode 100644 index 0000000..cb8cde5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceConstructor.html @@ -0,0 +1,51 @@ + + + + + ISoundSource Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource Constructor 

+
+
+
+

+

+
+ [Visual Basic] +
Public Sub New( _
   ByVal nativeSound As ISoundSource*, _
   ByVal nativeEngine As ISoundEngine* _
)
+
+ [C#] +
public ISoundSource(
   ISoundSource* nativeSound,
   ISoundEngine* nativeEngine
);
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMembers.html new file mode 100644 index 0000000..a486221 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMembers.html @@ -0,0 +1,105 @@ + + + + + ISoundSource Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource Members +

+
+
+
+

+ ISoundSource overview +

+

Public Instance Constructors

+
+ + + + + +
+ + ISoundSource Constructor + +
+
+

Public Instance Properties

+
+ + + + + + + + + + +
AudioFormat Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc. Returns the structure filled with 0 or negative values if not known for this sound for example because because the file could not be opened or similar. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
DefaultMaxDistance Sets or gets the default maximal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().
DefaultMinDistance Sets or gets the default minimal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().
DefaultVolume Sets or gets the default volume for a sound played from this source. The default value of this is 1.0f. Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). The volume is a value between 0 (silent) and 1.0f (full volume).
ForcedStreamingThreshold 
IsSeekingSupported Returns if sounds played from this source will support seeking via ISound::setPlayPosition(). If a sound is seekable depends on the file type and the audio format. For example MOD files cannot be seeked currently. Returns true of the sound source supports setPlayPosition() and false if not. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the information from there, so this call could take a bit depending on the type of file.
Name Returns the name of the sound source (usually, this is the file name)
PlayLength Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support lenght reporting or it is a file stream of unknown size. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
SampleData 
StreamMode Sets or returns the stream mode which is used for a sound played from this source. Note that if this is set to ESM_NO_STREAMING, the engine still might decide to stream the sound if it is too big. The threashold for this can be adjusted using ISoundSource::setForcedStreamingThreshold(). Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the sound has been played the first time.
+
+

Public Instance Methods

+
+ + + + + + + +
Dispose 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
ForceReloadAtNextUse Forces the sound to be reloaded at next replay. Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time.
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
getNativeSoundSource for internal use only
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMethods.html new file mode 100644 index 0000000..05b3d86 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceMethods.html @@ -0,0 +1,71 @@ + + + + + ISoundSource Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource Methods

+
+
+
+

The methods of the ISoundSource class are listed below. For a complete list of ISoundSource class members, see the ISoundSource Members topic.

+

Public Instance Methods

+
+ + + + + + + +
Dispose 
Equals (inherited from Object) + Determines whether the specified Object is equal to the current Object. +
ForceReloadAtNextUse Forces the sound to be reloaded at next replay. Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time.
GetHashCode (inherited from Object) + Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. +
getNativeSoundSource for internal use only
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from Object) + Returns a String that represents the current Object. +
+
+

Protected Instance Methods

+
+ + +
Finalize Destructor
MemberwiseClone (inherited from Object) + Creates a shallow copy of the current Object. +
+
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceProperties.html new file mode 100644 index 0000000..4da8179 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSourceProperties.html @@ -0,0 +1,58 @@ + + + + + ISoundSource Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundSource Properties

+
+
+
+

The properties of the ISoundSource class are listed below. For a complete list of ISoundSource class members, see the ISoundSource Members topic.

+

Public Instance Properties

+
+ + + + + + + + + + +
AudioFormat Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc. Returns the structure filled with 0 or negative values if not known for this sound for example because because the file could not be opened or similar. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
DefaultMaxDistance Sets or gets the default maximal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance().
DefaultMinDistance Sets or gets the default minimal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance().
DefaultVolume Sets or gets the default volume for a sound played from this source. The default value of this is 1.0f. Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). The volume is a value between 0 (silent) and 1.0f (full volume).
ForcedStreamingThreshold 
IsSeekingSupported Returns if sounds played from this source will support seeking via ISound::setPlayPosition(). If a sound is seekable depends on the file type and the audio format. For example MOD files cannot be seeked currently. Returns true of the sound source supports setPlayPosition() and false if not. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the information from there, so this call could take a bit depending on the type of file.
Name Returns the name of the sound source (usually, this is the file name)
PlayLength Returns the play length of the sound in milliseconds. Returns -1 if not known for this sound for example because its decoder does not support lenght reporting or it is a file stream of unknown size. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
SampleData 
StreamMode Sets or returns the stream mode which is used for a sound played from this source. Note that if this is set to ESM_NO_STREAMING, the engine still might decide to stream the sound if it is too big. The threashold for this can be adjusted using ISoundSource::setForcedStreamingThreshold(). Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the sound has been played the first time.
+
+

See Also

+

+ ISoundSource Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.OnSoundStopped.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.OnSoundStopped.html new file mode 100644 index 0000000..bc5eb7b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.OnSoundStopped.html @@ -0,0 +1,56 @@ + + + + + ISoundStopEventReceiver.OnSoundStopped Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundStopEventReceiver.OnSoundStopped Method 

+
+
+
+

+

+
+ [Visual Basic] +
Sub OnSoundStopped( _
   ByVal sound As ISound, _
   ByVal reason As StopEventCause, _
   ByVal userData As Object _
)
+
+ [C#] +
+ void OnSoundStopped(
   ISound sound,
   StopEventCause reason,
   object userData
);
+

See Also

+

+ ISoundStopEventReceiver Interface | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.html new file mode 100644 index 0000000..31efe00 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiver.html @@ -0,0 +1,62 @@ + + + + + ISoundStopEventReceiver Interface + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundStopEventReceiver Interface

+
+
+
+

Interface to be implemented by the user, which recieves sound stop events. The interface has only one method to be implemented by the user: OnSoundStopped(). Implement this interface and set it via ISound::setSoundStopEventReceiver(). The sound stop event is guaranteed to be called when a sound or sound stream is finished, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted.

+

For a list of all members of this type, see ISoundStopEventReceiver Members.

+

+

+
+ [Visual Basic] +
Public Interface ISoundStopEventReceiver
+
+ [C#] +
public interface ISoundStopEventReceiver
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ ISoundStopEventReceiver Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMembers.html new file mode 100644 index 0000000..95c8230 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMembers.html @@ -0,0 +1,56 @@ + + + + + ISoundStopEventReceiver Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundStopEventReceiver Members +

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMethods.html new file mode 100644 index 0000000..a1eeac7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundStopEventReceiverMethods.html @@ -0,0 +1,49 @@ + + + + + ISoundStopEventReceiver Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

ISoundStopEventReceiver Methods

+
+
+
+

The methods of the ISoundStopEventReceiver interface are listed below. For a complete list of ISoundStopEventReceiver interface members, see the ISoundStopEventReceiver Members topic.

+

Public Instance Methods

+ +

See Also

+

+ ISoundStopEventReceiver Interface | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SampleFormat.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SampleFormat.html new file mode 100644 index 0000000..f52b1cf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SampleFormat.html @@ -0,0 +1,81 @@ + + + + + SampleFormat Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

SampleFormat Enumeration

+
+
+
+

+

+
+ [Visual Basic] +
Public Enum SampleFormat
+
+ [C#] +
public enum SampleFormat
+
+

Members

+
+ + + + + + +
Member NameDescription
Signed16Bit 
Unsigned8Bit 
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundDeviceListType.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundDeviceListType.html new file mode 100644 index 0000000..8eee1d9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundDeviceListType.html @@ -0,0 +1,80 @@ + + + + + SoundDeviceListType Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

SoundDeviceListType Enumeration

+
+
+
+

type of a sound device list

+
+ [Visual Basic] +
Public Enum SoundDeviceListType
+
+ [C#] +
public enum SoundDeviceListType
+
+

Members

+
+ + + + + + +
Member NameDescription
RecordingDevice type of a sound device list
PlaybackDevice type of a sound device list
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundEngineOptionFlag.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundEngineOptionFlag.html new file mode 100644 index 0000000..b5fe857 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundEngineOptionFlag.html @@ -0,0 +1,110 @@ + + + + + SoundEngineOptionFlag Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

SoundEngineOptionFlag Enumeration

+
+
+
+

An enumeration for all options for starting up the sound engine When using createSoundEngine, use a combination of this these options parameter to start up the engine.

+
+ [Visual Basic] +
Public Enum SoundEngineOptionFlag
+
+ [C#] +
public enum SoundEngineOptionFlag
+
+

Members

+
+ + + + + + + + + + + + +
Member NameDescription
DefaultOptions Default parameters when starting up the engine. A combination of MultiThreaded | LoadPlugins | Use3DBuffers | PrintDebugInfoIntoDebugger
LinearRolloff If specified, instead of the default logarithmic one, irrKlang will use a linear rolloff model which influences the attenuation of the sounds over distance. The volume is interpolated linearly between the MinDistance and MaxDistance, making it possible to adjust sounds more easily although this is not physically correct. Note that this option may not work when used together with the Use3DBuffers option when using Direct3D for example, irrKlang will then turn off Use3DBuffers automaticly to be able to use this option and write out a warning.
PrintDebugInfoToStdOut 
PrintDebugInfoIntoDebugger In addition to printing debug info to stdout, irrKlang will print debug info to any windows debugger supporting OutputDebugString() (like VisualStudio). This is pretty useful if your application does not capture any console output.
Use3DBuffers Uses 3D sound buffers instead of emulating them when playing 3d sounds (default). If this flag is not specified, all buffers will by created in 2D only and 3D positioning will be emulated in software, making the engine run faster if hardware 3d audio is slow on the system.
LoadPlugins Automaticly loads external plugins when starting up. Plugins usually are .dll files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which are executed after the startup of the sound engine and modify it for example to make it possible to play back mp3 files. Plugins are being loaded from the current working directory as well as from the position where the .exe using the irrKlang library resides.
MuteIfNotFocused If the window of the application doesn't have the focus, irrKlang will be silent if this has been set. This will only work when irrKlang is using the DirectSound output driver.
MultiThreaded If specified (default), it will make irrKlang run in a separate thread, updating all streams, sounds, 3d positions and whatever automaticly. You also don't need to call ISoundEngine::update() if irrKlang is running multithreaded. However, if you want to run irrKlang in the same thread as your application (for easier debugging for example), don't set this. But you need to call ISoundEngine::update() as often as you can (at least about 2-3 times per second) to make irrKlang update everything correctly then.
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundOutputDriver.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundOutputDriver.html new file mode 100644 index 0000000..11fbf70 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.SoundOutputDriver.html @@ -0,0 +1,105 @@ + + + + + SoundOutputDriver Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

SoundOutputDriver Enumeration

+
+
+
+

An enum for all types of output drivers irrKlang supports.

+
+ [Visual Basic] +
Public Enum SoundOutputDriver
+
+ [C#] +
public enum SoundOutputDriver
+
+

Members

+
+ + + + + + + + + + + +
Member NameDescription
NullDriver Null driver, creating no sound output
CoreAudio Core Audio sound output driver, mac os only
ALSA ALSA sound output driver, linux only
WinMM WinMM sound output driver, windows only
DirectSound DirectSound sound output driver, windows only
DirectSound8 DirectSound8 sound output driver, windows only
AutoDetect An enum for all types of output drivers irrKlang supports.
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StopEventCause.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StopEventCause.html new file mode 100644 index 0000000..7f8f3d1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StopEventCause.html @@ -0,0 +1,85 @@ + + + + + StopEventCause Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

StopEventCause Enumeration

+
+
+
+

An enumeration listing all reasons for a fired sound stop event

+
+ [Visual Basic] +
Public Enum StopEventCause
+
+ [C#] +
public enum StopEventCause
+
+

Members

+
+ + + + + + + +
Member NameDescription
SoundStoppedBySourceRemoval The sound was stopped because its sound source was removed or the engine was shut down
SoundStoppedByUser The sound was stopped because the user called ISound::stop().
SoundFinishedPlaying The sound finished playing.
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarder.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarder.html new file mode 100644 index 0000000..2919264 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarder.html @@ -0,0 +1,67 @@ + + + + + StreamForwarder Structure + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

StreamForwarder Structure

+
+
+
+

Internal class, do not use.

+

For a list of all members of this type, see StreamForwarder Members.

+

+ System.Object +
   System.ValueType
      IrrKlang.StreamForwarder

+
+ [Visual Basic] +
Public Structure StreamForwarder
+
+ [C#] +
public struct StreamForwarder
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ StreamForwarder Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarderMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarderMembers.html new file mode 100644 index 0000000..764df8c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamForwarderMembers.html @@ -0,0 +1,67 @@ + + + + + StreamForwarder Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

StreamForwarder Members +

+
+
+
+

+ StreamForwarder overview +

+

Public Instance Methods

+
+ + + + +
Equals (inherited from ValueType) + Indicates whether this instance and a specified object are equal. +
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetType (inherited from Object) + Gets the Type of the current instance. +
ToString (inherited from ValueType) + Returns the fully qualified type name of this instance. +
+
+

See Also

+

+ StreamForwarder Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamMode.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamMode.html new file mode 100644 index 0000000..0695eb3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.StreamMode.html @@ -0,0 +1,85 @@ + + + + + StreamMode Enumeration + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

StreamMode Enumeration

+
+
+
+

An enum for all types of output stream modes

+
+ [Visual Basic] +
Public Enum StreamMode
+
+ [C#] +
public enum StreamMode
+
+

Members

+
+ + + + + + + +
Member NameDescription
NoStreaming An enum for all types of output stream modes
Streaming An enum for all types of output stream modes
AutoDetect Autodetects the best sound driver for the system
+
+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ IrrKlang Namespace +

+ + + + + + + + + + + + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.CrossProduct.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.CrossProduct.html new file mode 100644 index 0000000..6e639fe --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.CrossProduct.html @@ -0,0 +1,63 @@ + + + + + Vector3D.CrossProduct Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.CrossProduct Method 

+
+
+
+

Returns cross product with an other vector

+
+ [Visual Basic] +
Public Function CrossProduct( _
   ByVal p As Vector3D _
) As Vector3D
+
+ [C#] +
public Vector3D CrossProduct(
   Vector3D p
);
+

Parameters

+
+
+ p +
+
other vector
+
+

Return Value

+

cross product

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.DotProduct.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.DotProduct.html new file mode 100644 index 0000000..82befbc --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.DotProduct.html @@ -0,0 +1,54 @@ + + + + + Vector3D.DotProduct Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.DotProduct Method 

+
+
+
+

Returns the dot product with another vector.

+
+ [Visual Basic] +
Public Function DotProduct( _
   ByVal other As Vector3D _
) As Single
+
+ [C#] +
public float DotProduct(
   Vector3D other
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Equals.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Equals.html new file mode 100644 index 0000000..6ce3a24 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Equals.html @@ -0,0 +1,54 @@ + + + + + Vector3D.Equals Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Equals Method 

+
+
+
+

Compares the vector to another vector.

+
+ [Visual Basic] +
Overrides Public Function Equals( _
   ByVal rhs As Object _
) As Boolean
+
+ [C#] +
public override bool Equals(
   object rhs
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFrom.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFrom.html new file mode 100644 index 0000000..6bfb6af --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFrom.html @@ -0,0 +1,54 @@ + + + + + Vector3D.GetDistanceFrom Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.GetDistanceFrom Method 

+
+
+
+

Returns distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.

+
+ [Visual Basic] +
Public Function GetDistanceFrom( _
   ByVal other As Vector3D _
) As Double
+
+ [C#] +
public double GetDistanceFrom(
   Vector3D other
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFromSQ.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFromSQ.html new file mode 100644 index 0000000..ce004c5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetDistanceFromSQ.html @@ -0,0 +1,54 @@ + + + + + Vector3D.GetDistanceFromSQ Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.GetDistanceFromSQ Method 

+
+
+
+

Returns squared distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.

+
+ [Visual Basic] +
Public Function GetDistanceFromSQ( _
   ByVal other As Vector3D _
) As Single
+
+ [C#] +
public float GetDistanceFromSQ(
   Vector3D other
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetInterpolated.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetInterpolated.html new file mode 100644 index 0000000..0f1fd49 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetInterpolated.html @@ -0,0 +1,65 @@ + + + + + Vector3D.GetInterpolated Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.GetInterpolated Method 

+
+
+
+

returns interpolated vector

+
+ [Visual Basic] +
Public Function GetInterpolated( _
   ByVal other As Vector3D, _
   ByVal d As Single _
) As Vector3D
+
+ [C#] +
public Vector3D GetInterpolated(
   Vector3D other,
   float d
);
+

Parameters

+
+
+ other +
+
other vector to interpolate between
+
+ d +
+
value between 0.0f and 1.0f.
+
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLength.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLength.html new file mode 100644 index 0000000..4d8851d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLength.html @@ -0,0 +1,54 @@ + + + + + Vector3D.GetLength Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.GetLength Method 

+
+
+
+

Returns length of the vector.

+
+ [Visual Basic] +
Public Function GetLength() As Double
+
+ [C#] +
public double GetLength();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLengthSQ.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLengthSQ.html new file mode 100644 index 0000000..815de6a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.GetLengthSQ.html @@ -0,0 +1,54 @@ + + + + + Vector3D.GetLengthSQ Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.GetLengthSQ Method 

+
+
+
+

Returns squared length of the vector. This is useful because it is much faster then GetLength().

+
+ [Visual Basic] +
Public Function GetLengthSQ() As Double
+
+ [C#] +
public double GetLengthSQ();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Invert.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Invert.html new file mode 100644 index 0000000..2d61ab1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Invert.html @@ -0,0 +1,54 @@ + + + + + Vector3D.Invert Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Invert Method 

+
+
+
+

Inverts the vector.

+
+ [Visual Basic] +
Public Sub Invert()
+
+ [C#] +
public void Invert();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.IsBetweenPoints.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.IsBetweenPoints.html new file mode 100644 index 0000000..7d7b1d3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.IsBetweenPoints.html @@ -0,0 +1,67 @@ + + + + + Vector3D.IsBetweenPoints Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.IsBetweenPoints Method 

+
+
+
+

Returns if the point represented by this vector is between to points

+
+ [Visual Basic] +
Public Function IsBetweenPoints( _
   ByVal begin As Vector3D, _
   ByVal end As Vector3D _
) As Boolean
+
+ [C#] +
public bool IsBetweenPoints(
   Vector3D begin,
   Vector3D end
);
+

Parameters

+
+
+ begin +
+
Start point of line
+
+ end +
+
End point of line
+
+

Return Value

+

True if between points, false if not.

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Length.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Length.html new file mode 100644 index 0000000..ff28736 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Length.html @@ -0,0 +1,57 @@ + + + + + Length Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Length Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property Length As Double
+
+ [C#] +
public double Length {get;}
+

+

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.LengthSQ.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.LengthSQ.html new file mode 100644 index 0000000..257b020 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.LengthSQ.html @@ -0,0 +1,57 @@ + + + + + LengthSQ Property + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.LengthSQ Property

+
+
+
+

+

+
+ [Visual Basic] +
Public ReadOnly Property LengthSQ As Double
+
+ [C#] +
public double LengthSQ {get;}
+

+

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Normalize.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Normalize.html new file mode 100644 index 0000000..cec6f99 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Normalize.html @@ -0,0 +1,54 @@ + + + + + Vector3D.Normalize Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Normalize Method 

+
+
+
+

Normalizes the vector.

+
+ [Visual Basic] +
Public Function Normalize() As Vector3D
+
+ [C#] +
public Vector3D Normalize();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.SetLength.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.SetLength.html new file mode 100644 index 0000000..c7dd6cf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.SetLength.html @@ -0,0 +1,54 @@ + + + + + Vector3D.SetLength Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.SetLength Method 

+
+
+
+

Sets the lenght of the vector to a new value

+
+ [Visual Basic] +
Public Sub SetLength( _
   ByVal newlength As Single _
)
+
+ [C#] +
public void SetLength(
   float newlength
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_1.html new file mode 100644 index 0000000..d674a6a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_1.html @@ -0,0 +1,55 @@ + + + + + Vector3D.Set Method (Vector3D) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Set Method (Vector3D)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub Set( _
   ByVal p As Vector3D _
)
+
+ [C#] +
public void Set(
   Vector3D p
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3D.Set Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_2.html new file mode 100644 index 0000000..0fd026f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overload_2.html @@ -0,0 +1,55 @@ + + + + + Vector3D.Set Method (Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Set Method (Single, Single, Single)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub Set( _
   ByVal nx As Single, _
   ByVal ny As Single, _
   ByVal nz As Single _
)
+
+ [C#] +
public void Set(
   float nx,
   float ny,
   float nz
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3D.Set Overload List

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overloads.html new file mode 100644 index 0000000..9b0ba01 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Set_overloads.html @@ -0,0 +1,50 @@ + + + + + Set Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Set Method

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.ToString.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.ToString.html new file mode 100644 index 0000000..839a6ef --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.ToString.html @@ -0,0 +1,55 @@ + + + + + Vector3D.ToString Method + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.ToString Method 

+
+
+
+

+

+
+ [Visual Basic] +
Overrides Public Function ToString() As String
+
+ [C#] +
public override string ToString();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.X.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.X.html new file mode 100644 index 0000000..08c8dfb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.X.html @@ -0,0 +1,58 @@ + + + + + Vector3D.X Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.X Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public X As Single
+
+ [C#] +
public float X;
+

+

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Y.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Y.html new file mode 100644 index 0000000..6e57847 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Y.html @@ -0,0 +1,58 @@ + + + + + Vector3D.Y Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Y Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public Y As Single
+
+ [C#] +
public float Y;
+

+

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Z.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Z.html new file mode 100644 index 0000000..0e144f8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.Z.html @@ -0,0 +1,58 @@ + + + + + Vector3D.Z Field + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D.Z Field +

+
+
+
+

+

+
+ [Visual Basic] +
Public Z As Single
+
+ [C#] +
public float Z;
+

+

+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.html new file mode 100644 index 0000000..34f9ce0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.html @@ -0,0 +1,67 @@ + + + + + Vector3D Structure + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Structure

+
+
+
+

3d vector class with lots of operators and methods. This class has been ported directly from the native C++ Irrlicht Engine, so it may not be 100% complete yet and the design may not be 100% .NET like.

+

For a list of all members of this type, see Vector3D Members.

+

+ System.Object +
   System.ValueType
      IrrKlang.Vector3D

+
+ [Visual Basic] +
Public Structure Vector3D
+
+ [C#] +
public struct Vector3D
+
+

Thread Safety

+

Public static (Shared in Visual Basic) members of this type are + safe for multithreaded operations. Instance members are not guaranteed to be + thread-safe.

+

Requirements

+

+ Namespace: + IrrKlang +

+

+ Assembly: irrKlang.NET (in irrKlang.NET.dll) +

+

See Also

+

+ Vector3D Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Addition.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Addition.html new file mode 100644 index 0000000..0253b4a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Addition.html @@ -0,0 +1,48 @@ + + + + + Vector3D Addition Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Addition Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Addition(o1, o2)
+
+ [C#] +
public static Vector3D operator +(
   Vector3D o1,
   Vector3D o2
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Division.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Division.html new file mode 100644 index 0000000..3730821 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Division.html @@ -0,0 +1,48 @@ + + + + + Vector3D Division Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Division Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Division(o, scal)
+
+ [C#] +
public static Vector3D operator /(
   Vector3D o,
   float scal
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Equality.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Equality.html new file mode 100644 index 0000000..829fb2d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Equality.html @@ -0,0 +1,48 @@ + + + + + Vector3D Equality Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Equality Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Equality(o1, o2)
+
+ [C#] +
public static bool operator ==(
   Vector3D o1,
   Vector3D o2
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_1.html new file mode 100644 index 0000000..dfdc913 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_1.html @@ -0,0 +1,48 @@ + + + + + Vector3D Multiplication Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Multiplication Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Multiply(scal, o)
+
+ [C#] +
public static Vector3D operator *(
   float scal,
   ref Vector3D o
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3DMultiplication Operator Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_2.html new file mode 100644 index 0000000..eb69be9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_2.html @@ -0,0 +1,48 @@ + + + + + Vector3D Multiplication Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Multiplication Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Multiply(o, scal)
+
+ [C#] +
public static Vector3D operator *(
   Vector3D o,
   float scal
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3DMultiplication Operator Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overloads.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overloads.html new file mode 100644 index 0000000..967e333 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overloads.html @@ -0,0 +1,50 @@ + + + + + Vector3D Multiplication Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Multiplication Operator

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Subtraction.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Subtraction.html new file mode 100644 index 0000000..3f2076e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3D.op_Subtraction.html @@ -0,0 +1,48 @@ + + + + + Vector3D Subtraction Operator + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Subtraction Operator 

+
+
+
+

+

+
+ [Visual Basic] +
+ returnValue = Vector3D.op_Subtraction(o1, o2)
+
+ [C#] +
public static Vector3D operator -(
   Vector3D o1,
   Vector3D o2
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor.html new file mode 100644 index 0000000..a511b44 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor.html @@ -0,0 +1,54 @@ + + + + + Vector3D Constructor + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Constructor

+
+
+
+

+

+

Overload List

+

Initializes a new instance of the Vector3D class.

+
+ public Vector3D(); +
+

 

+
+ public Vector3D(float,float,float); +
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor1.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor1.html new file mode 100644 index 0000000..cd5baca --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor1.html @@ -0,0 +1,47 @@ + + + + + Vector3D Constructor (Single, Single, Single) + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Constructor (Single, Single, Single)

+
+
+
+

+

+
+ [Visual Basic] +
Overloads Public Sub New( _
   ByVal nx As Single, _
   ByVal ny As Single, _
   ByVal nz As Single _
)
+
+ [C#] +
public Vector3D(
   float nx,
   float ny,
   float nz
);
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3D Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor2.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor2.html new file mode 100644 index 0000000..3fc3647 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DConstructor2.html @@ -0,0 +1,46 @@ + + + + + Vector3D Constructor () + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Constructor ()

+
+
+
+

Initializes a new instance of the Vector3D class.

+
+ [Visual Basic] +
Overloads Public Sub New()
+
+ [C#] +
public Vector3D();
+

See Also

+

+ Vector3D Class | IrrKlang Namespace | Vector3D Constructor Overload List

+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DFields.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DFields.html new file mode 100644 index 0000000..d24a3a9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DFields.html @@ -0,0 +1,51 @@ + + + + + Vector3D Fields + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Fields

+
+
+
+

The fields of the Vector3D structure are listed below. For a complete list of Vector3D structure members, see the Vector3D Members topic.

+

Public Instance Fields

+
+ + + +
X 
Y 
Z 
+
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMembers.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMembers.html new file mode 100644 index 0000000..c4d110e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMembers.html @@ -0,0 +1,109 @@ + + + + + Vector3D Members + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Members +

+
+
+
+

+ Vector3D overview +

+

Public Static (Shared) Operators

+ +

Public Instance Constructors

+
+ + + + + +
+ + Vector3D + Overloaded. Initializes a new instance of the Vector3D class.
+
+

Public Instance Fields

+
+ + + +
X 
Y 
Z 
+
+

Public Instance Properties

+
+ + +
Length 
LengthSQ 
+
+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + +
CrossProduct Returns cross product with an other vector
DotProduct Returns the dot product with another vector.
Equals Compares the vector to another vector.
GetDistanceFrom Returns distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.
GetDistanceFromSQ Returns squared distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetInterpolated returns interpolated vector
GetLength Returns length of the vector.
GetLengthSQ Returns squared length of the vector. This is useful because it is much faster then GetLength().
GetType (inherited from Object) + Gets the Type of the current instance. +
Invert Inverts the vector.
IsBetweenPoints Returns if the point represented by this vector is between to points
Normalize Normalizes the vector.
SetOverloaded.  
SetLength Sets the lenght of the vector to a new value
ToString 
+
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + + + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMethods.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMethods.html new file mode 100644 index 0000000..a2ff24d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DMethods.html @@ -0,0 +1,68 @@ + + + + + Vector3D Methods + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Methods

+
+
+
+

The methods of the Vector3D structure are listed below. For a complete list of Vector3D structure members, see the Vector3D Members topic.

+

Public Instance Methods

+
+ + + + + + + + + + + + + + + + +
CrossProduct Returns cross product with an other vector
DotProduct Returns the dot product with another vector.
Equals Compares the vector to another vector.
GetDistanceFrom Returns distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.
GetDistanceFromSQ Returns squared distance from an other point. Here, the vector is interpreted as point in 3 dimensional space.
GetHashCode (inherited from ValueType) + Returns the hash code for this instance. +
GetInterpolated returns interpolated vector
GetLength Returns length of the vector.
GetLengthSQ Returns squared length of the vector. This is useful because it is much faster then GetLength().
GetType (inherited from Object) + Gets the Type of the current instance. +
Invert Inverts the vector.
IsBetweenPoints Returns if the point represented by this vector is between to points
Normalize Normalizes the vector.
SetOverloaded.  
SetLength Sets the lenght of the vector to a new value
ToString 
+
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DOperators.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DOperators.html new file mode 100644 index 0000000..dd8ede7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DOperators.html @@ -0,0 +1,53 @@ + + + + + Vector3D Operators + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Operators

+
+
+
+

The operators of the Vector3D structure are listed below. For a complete list of Vector3D structure members, see the Vector3D Members topic.

+

Public Static (Shared) Operators

+ +

See Also

+

+ Vector3D Class | Vector3D Members | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DProperties.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DProperties.html new file mode 100644 index 0000000..c2e60d3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.Vector3DProperties.html @@ -0,0 +1,50 @@ + + + + + Vector3D Properties + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

Vector3D Properties

+
+
+
+

The properties of the Vector3D structure are listed below. For a complete list of Vector3D structure members, see the Vector3D Members topic.

+

Public Instance Properties

+
+ + +
Length 
LengthSQ 
+
+

See Also

+

+ Vector3D Class | IrrKlang Namespace

+ + + + +
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.html new file mode 100644 index 0000000..c332838 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.html @@ -0,0 +1,190 @@ + + + + + IrrKlang + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IrrKlang Namespace

+
+
+
+

the main namespace where every class of the sound engine can be found

+

+ Namespace hierarchy +

+

Classes

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ClassDescription
+ IAudioRecorder + Interface to an audio recorder.
+ ISound + Represents a sound which is currently played. You can stop the sound or change the volume or whatever using this interface. Don't create sounds using new ISound, this won't work anyway. You can get an instance of an ISonud class by calling ISoundEngine::Play2D or Play3D.
+ ISoundDeviceList + A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. The function createIrrKlangDevice() has a parameter 'deviceID' which takes the value returned by ISoundDeviceList::getDeviceID() and uses that device then. The list of devices in ISoundDeviceList usually also includes the default device which is the first entry and has an empty deviceID string ("") and the description "default device".*/
+ ISoundEffectControl + Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. Sound effects such as chorus, distorsions, echo, reverb and similar can be controlled using this. An instance of this interface can be obtained via ISound::getSoundEffectControl(). The sound containing this interface has to be started via ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, otherwise no acccess to this interface will be available. For the DirectSound driver, these are effects available since DirectSound8. For most effects, sounds should have a sample rate of 44 khz and should be at least 150 milli seconds long for optimal quality when using the DirectSound driver.
+ ISoundEngine +  
+ ISoundSource + A sound source describes an input file (.ogg, .mp3 or .wav) and its default settings. It provides some informations about the sound source like the play lenght and can have default settings for volume, distances for 3d etc.
+
+

Interfaces

+
+ + + + + + + + + + + + + +
InterfaceDescription
+ IFileFactory + Interface to overwrite opening files. Derive your own class from IFileFactory, overwrite the openFile() method and return your own System::IO::Stream to overwrite file access of irrKlang. Use ISoundEngine::addFileFactory() to let irrKlang know about your class. Example code can be found in the tutorial 04.OverrideFileAccess.
+ ISoundStopEventReceiver + Interface to be implemented by the user, which recieves sound stop events. The interface has only one method to be implemented by the user: OnSoundStopped(). Implement this interface and set it via ISound::setSoundStopEventReceiver(). The sound stop event is guaranteed to be called when a sound or sound stream is finished, either because the sound reached its playback end, its sound source was removed, ISoundEngine::stopAllSounds() has been called or the whole engine was deleted.
+
+

Structures

+
+ + + + + + + + + + + + + + + + + + + + + + + + + +
StructureDescription
+ AudioFormat +  
+ EventForwarder + Internal class, do not use.
+ FileFactoryForwarder + Internal class, do not use.
+ StreamForwarder + Internal class, do not use.
+ Vector3D + 3d vector class with lots of operators and methods. This class has been ported directly from the native C++ Irrlicht Engine, so it may not be 100% complete yet and the design may not be 100% .NET like.
+
+

Enumerations

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
EnumerationDescription
+ SampleFormat +  
+ SoundDeviceListType + type of a sound device list
+ SoundEngineOptionFlag + An enumeration for all options for starting up the sound engine When using createSoundEngine, use a combination of this these options parameter to start up the engine.
+ SoundOutputDriver + An enum for all types of output drivers irrKlang supports.
+ StopEventCause + An enumeration listing all reasons for a fired sound stop event
+ StreamMode + An enum for all types of output stream modes
+
+
+ +
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlangHierarchy.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlangHierarchy.html new file mode 100644 index 0000000..a1a2436 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlangHierarchy.html @@ -0,0 +1,88 @@ + + + + + IrrKlangHierarchy + + + + + + +
+
+ + + + + +
IrrKlang.NET +
+
+
+

IrrKlang Hierarchy

+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/MSDN.css b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/MSDN.css new file mode 100644 index 0000000..11a962a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/MSDN.css @@ -0,0 +1,405 @@ +body /* This body tag requires the use of one of the sets of banner and/or text div ids */ + { + margin: 0px 0px 0px 0px; + padding: 0px 0px 0px 0px; + background: #ffffff; + color: #000000; + font-family: Verdana, Arial, Helvetica, sans-serif; + font-size: 70%; + width: 100%; + /*overflow: expression('hidden');*/ + } +div#scrollyes /* Allows topic to scroll with correct margins. Cannot be used with running head banner */ + { /* Must immediately follow . */ + padding: 2px 15px 2px 22px; + width: 100%; + } +div#nsbanner /* Creates Nonscrolling banner region */ + { + position: relative; + left: 0px; + padding: 0px 0px 0px 0px; + border-bottom: 1px solid #999999; + /*width: expression(document.body.clientWidth);*/ + background-color: #99ccff; + } +div#nstext /* Creates the scrolling text area for Nonscrolling region topic */ + { + top: 0px; + padding: 5px 20px 0px 22px; + /*overflow: expression('auto'); + width: expression(document.body.clientWidth); + height: expression(document.body.clientHeight - nsbanner.offsetHeight);*/ + } +div#scrbanner /* Creates the running head bar in a full-scroll topic */ + { /* Allows topic to scroll. */ + margin: 0px 0px 0px 0px; + padding: 0px 0px 0px 0px; + border-bottom: 1px solid #999999; + } +div#scrtext /* Creates the text area in a full-scroll topic */ + { /* Allows topic to scroll. */ + padding: 0px 10px 0px 22px; + } +div#bannerrow1 /* provides full-width color to top row in running head (requires script) */ + { + } +div#titlerow /* provides non-scroll topic title area (requires script) */ + { + padding: 0px 10px 0px 22px; + } + +h1, h2, h3, h4 + { + font-family: Verdana, Arial, Helvetica, sans-serif; + margin-bottom: .4em; + margin-top: 1em; + font-weight: bold; + } +h1 + { + font-size: 120%; + margin-top: 0em; + } +div#scrollyes h1 /* Changes font size for full-scrolling topic */ + { + font-size: 150%; + } +h2 + { + font-size: 130%; + } +h3 + { + font-size: 115%; + } +h4 + { + font-size: 100%; + } +.dtH1, .dtH2, .dtH3, .dtH4 + { + margin-left: -18px; + } +div#titlerow h1 + { + margin-bottom: .2em + } + +table.bannerparthead, table.bannertitle /* General values for the Running Head tables */ + { + position: relative; + left: 0px; + top: 0px; + padding: 0px 0px 0px 0px; + margin: 0px 0px 0px 0px; + width: 100%; + height: 21px; + border-collapse: collapse; + border-style: solid; + border-width: 0px; + background-color: #99ccff; + font-size: 100%; + } +table.bannerparthead td /* General Values for cells in the top row of running head */ + { + margin: 0px 0px 0px 0px; + padding: 2px 0px 0px 4px; + vertical-align: middle; + border-width: 0px; + border-style: solid; + border-color: #999999; + background: transparent; + font-style: italic; + font-weight: normal; + } +table.bannerparthead td.product /* Values for top right cell in running head */ + { /* Allows for a second text block in the running head */ + text-align: right; + padding: 2px 5px 0px 5px; + } +table.bannertitle td /* General Values for cells in the bottom row of running head */ + { + margin: 0px 0px 0px 0px; + padding: 0px 0px 0px 3px; + vertical-align: middle; + border-width: 0px 0px 1px 0px; + border-style: solid; + border-color: #999999; + background: transparent; + font-weight: bold; + } +td.button1 /* Values for button cells */ + { + width: 14px; + cursor: hand; + } + +p + { + margin: .5em 0em .5em 0em; + } +blockquote.dtBlock + { + margin: .5em 1.5em .5em 1.5em; + } +div#dtHoverText + { + color: #000066; + } +.normal + { + margin: .5em 0em .5em 0em; + } +.fineprint + { + font-size: 90%; /* 90% of 70% */ + } +.indent + { + margin: .5em 1.5em .5em 1.5em; + } +.topicstatus /* Topic Status Boilerplate class */ + { + display: block; + color: red; + } +p.label + { + margin-top: 1em; + } +p.labelproc + { + margin-top: 1em; + color: #000066; + } + +div.tablediv + { + width: 100%; /* Forces tables to have correct right margins and top spacing */ + margin-top: -.4em; + } +ol div.tablediv, ul div.tablediv, ol div.HxLinkTable, ul div.HxLinkTable + { + margin-top: 0em; /* Forces tables to have correct right margins and top spacing */ + } +table.dtTABLE + { + width: 100%; /* Forces tables to have correct right margin */ + margin-top: .6em; + margin-bottom: .3em; + border-width: 1px 1px 0px 0px; + border-style: solid; + border-color: #999999; + background-color: #999999; + font-size: 100%; /* Text in Table is same size as text outside table */ + } +table.dtTABLE th, table.dtTABLE td + { + border-style: solid; /* Creates the cell border and color */ + border-width: 0px 0px 1px 1px; + border-style: solid; + border-color: #999999; + padding: 4px 6px; + text-align: left; + } +table.dtTABLE th + { + background: #cccccc; /* Creates the shaded table header row */ + vertical-align: bottom; + } +table.dtTABLE td + { + background: #ffffff; + vertical-align: top; + } + +MSHelp\:ktable + { + disambiguator: span; + separator:  | + prefix: | + postfix:   + filterString: ; + } +div.HxLinkTable + { + width: auto; /* Forces tables to have correct right margins and top spacing */ + margin-top: -.4em; + visibility: visible; + } +ol div.HxLinkTable, ul div.HxLinkTable + { + margin-top: 0em; /* Forces tables to have correct right margins and top spacing */ + } +table.HxLinkTable /* Keep in sync with general table settings below */ + { + width: auto; + margin-top: 1.5em; + margin-bottom: .3em; + margin-left: -1em; + border-width: 1px 1px 0px 0px; + border-style: solid; + border-color: #999999; + background-color: #999999; + font-size: 100%; /* Text in Table is same size as text outside table */ + behavior:url(hxlinktable.htc); /* Attach the behavior to link elements. */ + } +table.HxLinkTable th, table.HxLinkTable td /* Keep in sync with general table settings below */ + { + border-style: solid; /* Creates the cell border and color */ + border-width: 0px 0px 1px 1px; + border-style: solid; + border-color: #999999; + padding: 4px 6px; + text-align: left; + } +table.HxLinkTable th /* Keep in sync with general table settings below */ + { + background: #cccccc; /* Creates the shaded table header row */ + vertical-align: bottom; + } +table.HxLinkTable td /* Keep in sync with general table settings below */ + { + background: #ffffff; + vertical-align: top; + } +pre.code + { + background-color: #eeeeee; + padding: 4px 6px 4px 6px; + } +pre, div.syntax + { + margin-top: .5em; + margin-bottom: .5em; + } +pre, code, .code, div.syntax + { + font: 100% Monospace, Courier New, Courier; /* This is 100% of 70% */ + color: #000066; + } +pre b, code b + { + letter-spacing: .1em; /* opens kerning on bold in Syntax/Code */ + } +pre.syntax, div.syntax + { + background: #cccccc; + padding: 4px 8px; + cursor: text; + margin-top: 1em; + margin-bottom: 1em; + color: #000000; + border-width: 1px; + border-style: solid; + border-color: #999999; +/* ------------------------------------- */ +/* BEGIN changes to dtue.css conventions */ + font-weight: bolder; + letter-spacing: .1em; + } +.syntax span.lang + { + margin: 0; + font-weight: normal; + } +.syntax span.meta + { + margin: 0; + font-weight: normal; + font-style: italic; + } +.syntax a + { + margin: 0; + font-weight: normal; + } +/* END changes to dtue.css conventions */ +/* ----------------------------------- */ + +.syntax div + { + padding-left: 24px; + text-indent: -24px; + } + +.syntax .attribute + { + font-weight: normal; + } +div.footer + { + font-style: italic; + } +div.footer hr + { + color: #999999; + height: 1px; + } + +ol, ul + { + margin: .5em 0em 0em 4em; + } +li + { + margin-bottom: .5em; + } +ul p, ol p, dl p + { + margin-left: 0em; + } +ul p.label, ol p.label + { + margin-top: .5em; + } + +dl + { + margin-top: 0em; + padding-left: 1px; /* Prevents italic-letter descenders from being cut off */ + } +dd + { + margin-bottom: 0em; + margin-left: 1.5em; + } +dt + { + margin-top: .5em; + } + +a:link + { + color: #0000ff; + } +a:visited + { + color: #0000ff; + } +a:hover + { + color: #3366ff; + } + +img + { + border: none; + } +table.dtTABLE td img + { + border: none; + vertical-align: top; + margin-right: 2px; + } +/* Not in dtue.css. Used by NDoc's "ShowMissing..." options. */ +.missing + { + color: Red; + font-weight: bold; + } +div.Hierarchy +{ + margin: 0.5em,0.0em,0.5em,1.0em; +} \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/contents.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/contents.html new file mode 100644 index 0000000..7f998fe --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/contents.html @@ -0,0 +1,1145 @@ + + + Contents + + + + + + +
sync toc
+
+
+
+ + Overview +
+
+ + IrrKlang +
+ + + + +
+ + IFileFactory Interface +
+ +
+ + Methods +
+ +
+
+
+
+ + +
+ + ISoundEffectControl Class +
+ + + +
+ + Methods +
+ + + + + + + + + + + + + + + + + + + + +
+
+
+
+
+ + ISoundEngine Class +
+ + + +
+ + Methods +
+ + + + + + + + + + + + + + + + + + + + + +
+
+
+
+ + + + + + + + + + +
+
+
+
+ + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/default.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/default.html new file mode 100644 index 0000000..40ea70e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/default.html @@ -0,0 +1,97 @@ + + + + + irrKlang.NET API Documentation + + + + + + +
+
+ + + + + +
IrrKlang.NET
+
+
+

IrrKlang.NET documentation 

+
+
+ +
+

Welcome to the irrKlang Sound Engine API documentation. Here you'll find + any information you'll need to develop applications with the irrKlang Sound + Engine. If you look for a tutorial on how to start, take a look at the homepage + of the irrKlang sound Engine at www.ambiera.com/irrklang + or into the SDK in the directory \examples.net.
+
+ The irrKlang library is intended to be an easy-to-use 3d and 2d sound engine, + so this documentation is an important part of it. If you have any questions + or suggestions, please take a look into the ambiera.com forum or just send + a mail.

+

Overview

+

This documentation is only about the .NET part of the engine, for languages + such as C#, VisualBasic.NET, Delphi.NET and similar. If you want to know how + to use the native engine using C++, please take a look into the other help + file, which is named irrKlang.chm. +
+
+ irrKlang .NET can run as stand alone .DLL and does not need the native irrKlang.DLL. + But please note that plugin .DLL files like the mp3 playback .DLL file ikpMP3.DLL + will still be needed if you want to use the features of those plugins (mp3 + playback in that case)

+
+

How to use irrKlang.NET

+

Take a look in the /examples.net folder of the SDK, there you'll find some + examples for C# and VisualBasic.NET which are using irrKlang.NET. Copy irrKlang.DLL + and all plugin .DLLs (ikp*.DLL) into the folder where your application is. + The following simple example shows how to use irrKlang to play back a music file: +

+
+
 
+
[C#]
+ using System;
+ using IrrKlang;
+
+ namespace HelloWorld
+ {
+   class Example
+   {
+    [STAThread]
+    static void Main(string[] + args)
+    {
+      // start up the engine
+      ISoundEngine engine = new + ISoundEngine();
+
+


+      // play a sound file
+      engine.play2D("../../media/ophelia.mp3");

+


+      // wait until user presses + ok to end application

+

     System.Windows.Forms.MessageBox.Show("Playing, + press ok.");

+

   } // end main()

+

  } // end class

+

} // end namespace

+
+
+
+
+ + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/index.html b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/index.html new file mode 100644 index 0000000..a45efa8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/index.html @@ -0,0 +1,21 @@ + + + + + irrKlang.net + + + + + + + <p>This page requires frames, but your browser does not support them.</p> + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/intevent.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/intevent.gif new file mode 100644 index 0000000..2d27ba5 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/intevent.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/intfield.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/intfield.gif new file mode 100644 index 0000000..22f0bed Binary files /dev/null and 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b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/tree.css new file mode 100644 index 0000000..a4459d2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/tree.css @@ -0,0 +1,60 @@ +.treeDiv +{ + font-family: verdana; + font-size: 70.5%; + font-weight: normal; + background-color: #f1f1f1; + color: Black; + overflow: auto; + margin: 0px 0px 0px 0px; + padding: 0px 0px 0px 0px; +} + +.treeNode +{ + white-space: nowrap; + text-indent: -14px; + margin: 5px 2px 5px 14px; +} +A.treeUnselected:hover, A.treeSelected:hover +{ + text-decoration: underline; + background-color: #cccccc; + border: solid 1px #999999; + text-decoration: none; +} +A.treeUnselected, A.treeSelected +{ + color: Black; + padding: 1px 3px 1px 3px; + text-decoration: none; +} +A.treeSelected +{ + background-color: #ffffff; + border: solid 1px #999999; +} +A.treeUnselected +{ + border: solid 1px f0f0f0; + background-color: transparent; +} +.treeSubnodes +{ + display: block; +} +.treeSubnodesHidden +{ + display: none; +} +.treeNode IMG.treeNoLinkImage, .treeNode IMG.treeLinkImage +{ + width: 9px; + height: 9px; + margin-left: 5px; + margin-right: 0px; +} +.treeNode IMG.treeLinkImage +{ + cursor: pointer; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/tree.js b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/tree.js new file mode 100644 index 0000000..8e30d2a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/tree.js @@ -0,0 +1,264 @@ +/* Copyright © 2002 Jean-Claude Manoli [jc@manoli.net] + * + * This software is provided 'as-is', without any express or implied warranty. + * In no event will the author(s) be held liable for any damages arising from + * the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source distribution. + */ + +var treeSelected = null; //last treeNode clicked + +//pre-load tree nodes images +var imgPlus = new Image(); +imgPlus.src="treenodeplus.gif"; +var imgMinus = new Image(); +imgMinus.src="treenodeminus.gif"; +var imgDot = new Image(); +imgPlus.src="treenodedot.gif"; + + +function findNode(el) +{ +// Takes element and determines if it is a treeNode. +// If not, seeks a treeNode in its parents. + while (el != null) + { + if (el.className == "treeNode") + { + break; + } + else + { + el = el.parentNode; + } + } + return el; +} + + +function clickAnchor(el) +{ +// handles click on a TOC link +// + expandNode(el.parentNode); + selectNode(el.parentNode); + el.blur(); +} + + +function selectNode(el) +{ +// Un-selects currently selected node, if any, and selects the specified node +// + if (treeSelected != null) + { + setSubNodeClass(treeSelected, 'A', 'treeUnselected'); + } + setSubNodeClass(el, 'A', 'treeSelected'); + treeSelected = el; +} + + +function setSubNodeClass(el, nodeName, className) +{ +// Sets the specified class name on el's first child that is a nodeName element +// + var child; + for (var i=0; i < el.childNodes.length; i++) + { + child = el.childNodes[i]; + if (child.nodeName == nodeName) + { + child.className = className; + break; + } + } +} + + +function expandCollapse(el) +{ +// If source treeNode has child nodes, expand or collapse view of treeNode +// + if (el == null) + return; //Do nothing if it isn't a treeNode + + var child; + var imgEl; + for(var i=0; i < el.childNodes.length; i++) + { + child = el.childNodes[i]; + if (child.src) + { + imgEl = child; + } + else if (child.className == "treeSubnodesHidden") + { + child.className = "treeSubnodes"; + imgEl.src = "treenodeminus.gif"; + break; + } + else if (child.className == "treeSubnodes") + { + child.className = "treeSubnodesHidden"; + imgEl.src = "treenodeplus.gif"; + break; + } + } +} + + +function expandNode(el) +{ +// If source treeNode has child nodes, expand it +// + var child; + var imgEl; + for(var i=0; i < el.childNodes.length; i++) + { + child = el.childNodes[i]; + if (child.src) + { + imgEl = child; + } + if (child.className == "treeSubnodesHidden") + { + child.className = "treeSubnodes"; + imgEl.src = "treenodeminus.gif"; + break; + } + } +} + + +function syncTree(href) +{ +// Selects and scrolls into view the node that references the specified URL +// + var loc = new String(); + loc = href; + if (loc.substring(0, 7) == 'file://') + { + loc = 'file:///' + loc.substring(7, loc.length); + loc = loc.replace(/\\/g, '/'); + } + + var base = loc.substr(0, loc.lastIndexOf('/') + 1); + + var tocEl = findHref(document.getElementById('treeRoot'), loc, base); + if (tocEl != null) + { + selectAndShowNode(tocEl); + } +} + +function findHref(node, href, base) +{ +// find the element with the specified href value +// + var el; + var anchors = node.getElementsByTagName('A'); + for (var i = 0; i < anchors.length; i++) + { + el = anchors[i]; + var aref = new String(); + aref = el.getAttribute('href'); + + if ((aref.substring(0, 7) != 'http://') + && (aref.substring(0, 8) != 'https://') + && (aref.substring(0, 7) != 'file://')) + { + aref = base + aref; + } + + if (aref == href) + { + return el; + } + } + return null; +} + +function selectAndShowNode(node) +{ +// Selects and scrolls into view the specified node +// + var el = findNode(node); + if (el != null) + { + selectNode(el); + do + { + expandNode(el); + el = findNode(el.parentNode); + } while ((el != null)) + + //vertical scroll element into view + var windowTop; + var windowBottom; + var treeDiv = document.getElementById('tree'); + + var ua = window.navigator.userAgent.toLowerCase(); + if ((i = ua.indexOf('msie')) != -1) + { + windowTop = node.offsetTop - treeDiv.scrollTop; + windowBottom = treeDiv.clientHeight - windowTop - node.offsetHeight; + } + else if (ua.indexOf('gecko') != -1) + { + windowTop = node.offsetTop - treeDiv.offsetTop - treeDiv.scrollTop; + windowBottom = treeDiv.clientHeight - windowTop - node.offsetHeight; + } + else + { + return; + } + + if (windowTop < 0) + { + treeDiv.scrollTop += windowTop - 18; + return; + } + if (windowBottom < 0) + { + treeDiv.scrollTop -= windowBottom - 18; + return; + } + } +} + + +function resizeTree() +{ + //var treeDiv = document.getElementById('tree'); + //treeDiv.setAttribute('style', 'width: ' + document.body.offsetWidth + 'px; height: ' + (document.body.offsetHeight - 27) + 'px;'); + //treeDiv.style.width = document.documentElement.offsetWidth; + //treeDiv.style.height = document.documentElement.offsetHeight - 27; + + var treeDiv = document.getElementById('tree'); + if(!window.innerHeight) + { + // IE method + treeDiv.style.width = document.documentElement.offsetWidth; + treeDiv.style.height = document.documentElement.offsetHeight - 27; + } + else + { + // Netscape/Firefox method + treeDiv.style.width = window.innerWidth; + treeDiv.style.height = window.innerHeight - 27; + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodedot.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodedot.gif new file mode 100644 index 0000000..c135603 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodedot.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeminus.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeminus.gif new file mode 100644 index 0000000..1deac2f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeminus.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeplus.gif b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeplus.gif new file mode 100644 index 0000000..2d15c14 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/treenodeplus.gif differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/readme.txt b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/readme.txt new file mode 100644 index 0000000..c5b6246 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/readme.txt @@ -0,0 +1,2 @@ +This documentation is also available as html version at +http://www.ambiera.com/irrklang \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.csproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.csproj new file mode 100644 index 0000000..40936d9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.csproj @@ -0,0 +1,202 @@ + + + + Local + 8.0.50727 + 2.0 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41} + Debug + AnyCPU + App.ico + + + CSharp.01.HelloWorld + + + JScript + Grid + IE50 + false + Exe + CSharp._01.HelloWorld + OnBuildSuccess + + + + + + + v4.5 + 2.0 + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + DEBUG;TRACE + + + true + 4096 + false + + + false + false + false + false + 4 + full + prompt + false + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + TRACE + + + false + 4096 + false + + + true + false + false + false + 4 + none + prompt + x86 + false + + + true + ..\..\bin\dotnet-4\ + DEBUG;TRACE + 285212672 + 4096 + full + x86 + prompt + false + false + false + + + ..\..\bin\dotnet-4\ + TRACE + 285212672 + true + 4096 + x86 + prompt + false + false + false + false + + + true + ..\..\bin\dotnet-4-64\ + DEBUG;TRACE + 285212672 + 4096 + full + x64 + prompt + ManagedMinimumRules.ruleset + false + + + ..\..\bin\dotnet-4-64\ + TRACE + 285212672 + true + 4096 + x64 + prompt + ManagedMinimumRules.ruleset + false + + + + False + ..\..\bin\dotnet-4-64\irrKlang.NET4.dll + + + System + + + System.Data + + + System.XML + + + + + + Code + + + Code + + + + + False + Microsoft .NET Framework 4 %28x86 und x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.sln new file mode 100644 index 0000000..f35b6f9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/CSharp.01.HelloWorld_vs2013.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.01.HelloWorld_vs2013", "CSharp.01.HelloWorld_vs2013.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.ActiveCfg = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.Build.0 = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.ActiveCfg = Release|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/Class1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/Class1.cs new file mode 100644 index 0000000..0f3435f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/Class1.cs @@ -0,0 +1,35 @@ +using System; +using IrrKlang; + +namespace CSharp._01.HelloWorld +{ + class Class1 + { + [STAThread] + static void Main(string[] args) + { + // start the sound engine with default parameters + ISoundEngine engine = new ISoundEngine(); + + // To play a sound, we only to call play2D(). The second parameter + // tells the engine to play it looped. + + engine.Play2D("../../media/getout.ogg", true); + + Console.Out.WriteLine("\nHello World"); + + do + { + Console.Out.WriteLine("Press any key to play some sound, press 'q' to quit."); + + // play a single sound + engine.Play2D("../../media/bell.wav"); + } + while(_getch() != 'q'); + } + + // some simple function for reading keys from the console + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _getch(); + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.01.HelloWorld/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.csproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.csproj new file mode 100644 index 0000000..c6f6ff3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.csproj @@ -0,0 +1,202 @@ + + + + Local + 8.0.50727 + 2.0 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41} + Debug + AnyCPU + App.ico + + + CSharp.02.3DSound + + + JScript + Grid + IE50 + false + Exe + CSharp._02.3DSound + OnBuildSuccess + + + + + + + v4.5 + 2.0 + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + DEBUG;TRACE + + + true + 4096 + false + + + false + false + false + false + 4 + full + prompt + false + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + TRACE + + + false + 4096 + false + + + true + false + false + false + 4 + none + prompt + x86 + false + + + true + ..\..\bin\dotnet-4\ + DEBUG;TRACE + 285212672 + 4096 + full + x86 + prompt + false + false + false + + + ..\..\bin\dotnet-4\ + TRACE + 285212672 + true + 4096 + x86 + prompt + false + false + false + false + + + true + ..\..\bin\dotnet-4-64\ + DEBUG;TRACE + 285212672 + 4096 + full + x64 + prompt + ManagedMinimumRules.ruleset + false + + + ..\..\bin\dotnet-4-64\ + TRACE + 285212672 + true + 4096 + x64 + prompt + ManagedMinimumRules.ruleset + false + + + + False + ..\..\bin\dotnet-4-64\irrKlang.NET4.dll + + + System + + + System.Data + + + System.XML + + + + + + Code + + + Code + + + + + False + Microsoft .NET Framework 4 %28x86 und x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.sln new file mode 100644 index 0000000..b030d90 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2013.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.02.3DSound_vs2013", "CSharp.02.3DSound_vs2013.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.ActiveCfg = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.Build.0 = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.ActiveCfg = Release|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs new file mode 100644 index 0000000..ff251f7 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs @@ -0,0 +1,120 @@ +using System; +using IrrKlang; + +namespace CSharp._02._3DSound +{ + class Class1 + { + [STAThread] + static void Main(string[] args) + { + // start the sound engine with default parameters + ISoundEngine engine = new ISoundEngine(); + + // Now play some sound stream as music in 3d space, looped. + // We play it at position (0,0,0) in 3d space + + ISound music = engine.Play3D("../../media/ophelia.mp3", + 0,0,0, true); + + // the following step isn't necessary, but to adjust the distance where + // the 3D sound can be heard, we set some nicer minimum distance + // (the default min distance is 1, for a small object). The minimum + // distance simply is the distance in which the sound gets played + // at maximum volume. + + if (music != null) + music.MinDistance = 5.0f; + + // Print some help text and start the display loop + + Console.Out.Write("\nPlaying streamed sound in 3D."); + Console.Out.Write("\nPress ESCAPE to quit, any other key to play sound at random position.\n\n"); + + Console.Out.Write("+ = Listener position\n"); + Console.Out.Write("o = Playing sound\n"); + + Random rand = new Random(); // we need random 3d positions + const float radius = 5; + float posOnCircle = 0; + + while(true) // endless loop until user exits + { + // Each step we calculate the position of the 3D music. + // For this example, we let the + // music position rotate on a circle: + + posOnCircle += 0.04f; + Vector3D pos3d = new Vector3D(radius * (float)Math.Cos(posOnCircle), 0, + radius * (float)Math.Sin(posOnCircle * 0.5f)); + + // After we know the positions, we need to let irrKlang know about the + // listener position (always position (0,0,0), facing forward in this example) + // and let irrKlang know about our calculated 3D music position + + engine.SetListenerPosition(0,0,0, 0,0,1); + + if (music != null) + music.Position = pos3d; + + // Now print the position of the sound in a nice way to the console + // and also print the play position + + string stringForDisplay = " + "; + int charpos = (int)((pos3d.X + radius) / radius * 10.0f); + if (charpos >= 0 && charpos < 20) + { + stringForDisplay = stringForDisplay.Remove(charpos, 1); + stringForDisplay = stringForDisplay.Insert(charpos, "o"); + } + + uint playPos = 0; + if (music != null) + playPos = music.PlayPosition; + + string output = String.Format("\rx:({0}) 3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00} ", + stringForDisplay, pos3d.X, pos3d.Y, pos3d.Z, + playPos/60000, (playPos%60000)/1000); + + Console.Write(output); + + System.Threading.Thread.Sleep(100); + + // Handle user input: Every time the user presses a key in the console, + // play a random sound or exit the application if he pressed ESCAPE. + + if (_kbhit()!=0) + { + int key = _getch(); + + if (key == 27) + break; // user pressed ESCAPE key + else + { + // Play random sound at some random position. + + Vector3D pos = new Vector3D(((float)rand.NextDouble() % radius*2.0f) - radius, 0, 0); + + string filename; + + if (rand.Next()%2 != 0) + filename = "../../media/bell.wav"; + else + filename = "../../media/explosion.wav"; + + engine.Play3D(filename, pos.X, pos.Y, pos.Z); + + Console.Write("\nplaying {0} at {1:f} {2:f} {3:f}\n", + filename, pos.X, pos.Y, pos.Z); + } + } + } + } + + // simple functions for reading keys from the console + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _kbhit(); + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _getch(); + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.02.3DSound/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.csproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.csproj new file mode 100644 index 0000000..93dfb8d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.csproj @@ -0,0 +1,202 @@ + + + + Local + 8.0.50727 + 2.0 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41} + Debug + AnyCPU + App.ico + + + CSharp.03.MemoryPlayback + + + JScript + Grid + IE50 + false + Exe + CSharp._03.MemoryPlayback + OnBuildSuccess + + + + + + + v4.5 + 2.0 + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + DEBUG;TRACE + + + true + 4096 + false + + + false + false + false + false + 4 + full + prompt + false + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + TRACE + + + false + 4096 + false + + + true + false + false + false + 4 + none + prompt + x86 + false + + + true + ..\..\bin\dotnet-4\ + DEBUG;TRACE + 285212672 + 4096 + full + x86 + prompt + false + false + false + + + ..\..\bin\dotnet-4\ + TRACE + 285212672 + true + 4096 + x86 + prompt + false + false + false + false + + + true + ..\..\bin\dotnet-4-64\ + DEBUG;TRACE + 285212672 + 4096 + full + x64 + prompt + ManagedMinimumRules.ruleset + false + + + ..\..\bin\dotnet-4-64\ + TRACE + 285212672 + true + 4096 + x64 + prompt + ManagedMinimumRules.ruleset + false + + + + False + ..\..\bin\dotnet-4-64\irrKlang.NET4.dll + + + System + + + System.Data + + + System.XML + + + + + + Code + + + Code + + + + + False + Microsoft .NET Framework 4 %28x86 und x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.sln new file mode 100644 index 0000000..4f0bd3b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/CSharp.03.MemoryPlayback_vs2013.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.03.MemoryPlayback_vs2013", "CSharp.03.MemoryPlayback_vs2013.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.ActiveCfg = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.Build.0 = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.ActiveCfg = Release|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/Class1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/Class1.cs new file mode 100644 index 0000000..3372944 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/Class1.cs @@ -0,0 +1,276 @@ +// This example will show how to play sounds directly from memory using irrKlang. +// This is useful for embedding sounds directly in executables as well for +// making irrKlang work together with different APIs like advanced decoders or +// middleware. + +using System; +using IrrKlang; + +namespace CSharp._03._MemoryPlayback +{ + class Class1 + { + // the following huge array simply represents the plain sound data we + // want to play back. It is just the content of a .wav file from the + // game 'Hell Troopers'. Usually this sound is somewhere provided by + // some external software, but to keep it simple we just use this array as memory. + + // test.wav, converted to this array by bin2h tool, available at bin2h.irrlicht3d.org + private static byte[] SoundDataArray = { + 0x52,0x49,0x46,0x46,0x54,0xf,0x0,0x0,0x57,0x41,0x56,0x45,0x66,0x6d,0x74,0x20,0x12, + 0x0,0x0,0x0,0x1,0x0,0x1,0x0,0x40,0x1f,0x0,0x0,0x40,0x1f,0x0,0x0,0x1,0x0,0x8, + 0x0,0x0,0x0,0x66,0x61,0x63,0x74,0x4,0x0,0x0,0x0,0x22,0xf,0x0,0x0,0x64,0x61,0x74, + 0x61,0x22,0xf,0x0,0x0,0x7f,0x80,0x7f,0x7f,0x80,0x80,0x80,0x80,0x80,0x7f,0x80,0x80,0x81, + 0x80,0x80,0x7e,0x7f,0x7f,0x7f,0x7f,0x80,0x7f,0x81,0x80,0x80,0x80,0x80,0x7e,0x7e,0x7e,0x7e, + 0x7e,0x7e,0x80,0x7f,0x7f,0x7f,0x7f,0x7f,0x7f,0x7e,0x7e,0x7e,0x7e,0x7e,0x7f,0x80,0x80,0x7f, + 0x80,0x7f,0x80,0x81,0x81,0x80,0x81,0x80,0x80,0x80,0x80,0x80,0x80,0x81,0x81,0x81,0x83,0x84, + 0x85,0x86,0x87,0x86,0x87,0x87,0x85,0x83,0x71,0x5a,0x4f,0x6e,0x6d,0x81,0x8a,0x8c,0x8f,0x91, + 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0x83,0x83,0x84,0x8e,0x8e,0x91,0x73,0x7f,0x7c,0x69,0x6a,0x78,0x73,0x65,0x73,0x7c,0x75,0x7a, + 0x7e,0x89,0x89,0x89,0x89,0x8c,0x86,0x80,0x7f,0x81,0x7c,0x76,0x77,0x79,0x77,0x76,0x79,0x80, + 0x81,0x81,0x86,0x89,0x86,0x85,0x86,0x86,0x83,0x7e,0x7e,0x7b,0x78,0x76,0x76,0x79,0x79,0x7b, + 0x7f,0x80,0x80,0x80,0x86,0x7b,0x80,0x7b,0x76,0x7f,0x7b,0x7d,0x7c,0x85,0x81,0x82,0x87,0x87, + 0x84,0x87,0x87,0x85,0x89,0x8e,0x91,0x87,0x75,0x94,0x65,0x62,0x66,0x74,0x65,0x5f,0x84,0x79, + 0x80,0x81,0x8c,0x8f,0x8f,0x8a,0x8b,0x8f,0x7b,0x7a,0x7b,0x7a,0x70,0x6d,0x77,0x77,0x75,0x79, + 0x80,0x85,0x85,0x87,0x8f,0x8e,0x88,0x86,0x86,0x80,0x7b,0x79,0x77,0x75,0x73,0x74,0x76,0x7b, + 0x7b,0x83,0x85,0x86,0x87,0x88,0x89,0x86,0x84,0x80,0x80,0x7c,0x78,0x79,0x79,0x77,0x78,0x7b, + 0x7c,0x7d,0x82,0x83,0x85,0x86,0x86,0x86,0x86,0x83,0x81,0x7e,0x7d,0x7b,0x79,0x78,0x79,0x79, + 0x79,0x7b,0x7e,0x80,0x80,0x84,0x84,0x86,0x84,0x84,0x83,0x80,0x7e,0x7c,0x7b,0x7b,0x7b,0x7a, + 0x7b,0x7c,0x7d,0x7f,0x80,0x81,0x84,0x83,0x83,0x84,0x83,0x81,0x80,0x7e,0x7c,0x7c,0x7b,0x7b, + 0x7b,0x7b,0x7c,0x7f,0x80,0x80,0x81,0x82,0x82,0x82,0x81,0x80,0x80,0x80,0x7e,0x7e,0x7c,0x7c, + 0x7c,0x7c,0x7e,0x7e,0x7e,0x7e,0x80,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x80,0x80,0x7f,0x7e, + 0x7e,0x7d,0x7c,0x7d,0x7e,0x7e,0x7e,0x7f,0x80,0x80,0x80,0x80,0x81,0x81,0x80,0x80,0x80,0x7f, + 0x7e,0x7e,0x7c,0x7c,0x7d,0x7d,0x7e,0x7e,0x80,0x80,0x81,0x81,0x81,0x80,0x80,0x80,0x7f,0x7e, + 0x7e,0x7e,0x7e,0x7d,0x7e,0x7e,0x7e,0x7e,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x7f, + 0x7e,0x7f,0x7f,0x7f,0x80,0x7f,0x7f,0x7f,0x80,0x80,0x80,0x80,0x7f,0x7f,0x7e,0x7f,0x7e,0x7f, + 0x7f,0x7e,0x7e,0x7f,0x7e,0x7e,0x7e,0x80,0x80,0x7f,0x7f,0x80,0x7f,0x7f,0x7f,0x80,0x80,0x80, + 0x80,0x80,0x80,0x7f,0x80,0x80,0x80,0x7f,0x7f,0x80,0x7e,0x7f,0x7e,0x7f,0x7f,0x7f,0x7f,0x7f, + 0x7e,0x7f,0x7f,0x7f,0x7f,0x7f,0x7f,0x80,0x80,0x80,0x80,0x80,0x80,0x7e,0x7e,0x7f,0x7e,0x7f, + 0x7e,0x7f,0x7e,0x7e,0x7e,0x7f,0x7f,0x7f,0x7f}; + + + // irrKlang 3D sound engine example 03, + // demonstrating playing sounds directly from memory + [STAThread] + static void Main(string[] args) + { + // start the sound engine with default parameters + ISoundEngine engine = new ISoundEngine(); + + // To make irrKlang know about the memory we want to play, we register + // the memory chunk as a sound source. We specify the name "testsound.wav", so + // we can use the name later for playing back the sound. Note that you + // could also specify a better fitting name like "ok.wav". + // The method AddSoundSourceFromMemory() also returns a pointer to the created sound source, + // it can be used as parameter for play2D() later, if you don't want to + // play sounds via string names. + + ISoundSource source = engine.AddSoundSourceFromMemory(SoundDataArray, "testsound.wav"); + + // now play the sound until user presses 'q' + + Console.Out.WriteLine("\nPlaying sounds directly from memory"); + Console.Out.WriteLine("Press any key to play some sound, press 'q' to quit."); + + do + { + // play the sound we added to memory + engine.Play2D("testsound.wav"); + } + while(_getch() != 'q'); // user pressed 'q' key, cancel + } + + // some simple function for reading keys from the console + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _getch(); + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.03.MemoryPlayback/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.csproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.csproj new file mode 100644 index 0000000..d003c7b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.csproj @@ -0,0 +1,202 @@ + + + + Local + 8.0.50727 + 2.0 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41} + Debug + AnyCPU + App.ico + + + CSharp.04.OverrideFileAccess + + + JScript + Grid + IE50 + false + Exe + CSharp._04.OverrideFileAccess + OnBuildSuccess + + + + + + + v4.5 + 2.0 + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + false + true + + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + DEBUG;TRACE + + + true + 4096 + false + + + false + false + false + false + 4 + full + prompt + false + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + TRACE + + + false + 4096 + false + + + true + false + false + false + 4 + none + prompt + x86 + false + + + true + ..\..\bin\dotnet-4\ + DEBUG;TRACE + 285212672 + 4096 + full + x86 + prompt + false + false + false + + + ..\..\bin\dotnet-4\ + TRACE + 285212672 + true + 4096 + x86 + prompt + false + false + false + false + + + true + ..\..\bin\dotnet-4-64\ + DEBUG;TRACE + 285212672 + 4096 + full + x64 + prompt + ManagedMinimumRules.ruleset + false + + + ..\..\bin\dotnet-4-64\ + TRACE + 285212672 + true + 4096 + x64 + prompt + ManagedMinimumRules.ruleset + false + + + + False + ..\..\bin\dotnet-4-64\irrKlang.NET4.dll + + + System + + + System.Data + + + System.XML + + + + + + Code + + + Code + + + + + False + Microsoft .NET Framework 4 %28x86 und x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.sln new file mode 100644 index 0000000..2bf7798 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/CSharp.04.OverrideFileAccess_vs2013.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.04.OverrideFileAccess_vs2013", "CSharp.04.OverrideFileAccess_vs2013.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.ActiveCfg = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x64.Build.0 = Debug|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.ActiveCfg = Release|x64 + {DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/Class1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/Class1.cs new file mode 100644 index 0000000..fa0f994 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/Class1.cs @@ -0,0 +1,92 @@ +// This example will show how to override file access with irrKlang. +// This is useful if you want to read sounds from other sources than +// just files, for example from custom internet streams or +// an own encypted archive format. + +using System; +using System.IO; +using IrrKlang; + +namespace CSharp._04._OverrideFileAccess +{ + class Class1 + { + // To start, we need to implement the class IFileFactory, which irrKlang uses + // to open files. The interface consists only of one single method named + // openFile(String filename). In this method, we create return + // our own file access class and return it: + + class MyIrrKlangFileFactory : IrrKlang.IFileFactory + { + public System.IO.Stream openFile(String filename) + { + // we simply could return an opened FileStream here, but to demonstrate + // overriding, we return our own filestream implementation + return new MyFileStream(filename); + } + } + + // an own implementation of FileStream to overwrite read access to files + public class MyFileStream : System.IO.FileStream + { + public MyFileStream(String filename) : base(filename, FileMode.Open) + { + } + + public override int Read(byte[] array, int offset, int count) + { + System.Console.Out.WriteLine("MyFileStream read bytes: " + count); + return base.Read(array, offset, count); + } + + public override long Seek(long offset, SeekOrigin origin) + { + System.Console.Out.WriteLine("MyFileStream seeked to: " + offset); + return base.Seek(offset, origin); + } + }; + + + + // The main work is done, the only thing missing is to start up the + // sound engine and tell it to use the created FileFactory for file access: + + // irrKlang 3D sound engine example 04, + // demonstrating how to override file access of irrKlang + [STAThread] + static void Main(string[] args) + { + // start the sound engine with default parameters + ISoundEngine engine = new ISoundEngine(); + + // create an instance of the file factory and let + // irrKlang know about it. + + MyIrrKlangFileFactory myfactory = new MyIrrKlangFileFactory(); + engine.AddFileFactory(myfactory); + + // that's it, play some sounds with our overriden + // file access methods: + + // now play some sounds until user presses 'q' + + Console.Out.WriteLine("\nDemonstrating file access overriding."); + Console.Out.WriteLine("Press any key to play some sound, press ESCAPE to quit."); + + _getch(); + + engine.Play2D("../../media/getout.ogg", true); + + do + { + // play some wave sound + engine.Play2D("../../media/bell.wav"); + } + while(_getch() != 27); // user pressed eskape key to cancel + } + + // some simple function for reading keys from the console + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _getch(); + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.04.OverrideFileAccess/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/Class1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/Class1.cs new file mode 100644 index 0000000..3bedfed --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/Class1.cs @@ -0,0 +1,106 @@ +// This example will show how to use sound effects such as echo, reverb and distortion. +// irrKlang supports the effects Chorus, Compressor, Distortion, Echo, Flanger +// Gargle, 3DL2Reverb, ParamEq and WavesReverb. + +using System; +using IrrKlang; + +namespace CSharp._05._Effects +{ + class Class1 + { + [STAThread] + static void Main(string[] args) + { + // start the sound engine with default parameters + ISoundEngine engine = new ISoundEngine(); + + // we play a .xm file as music here. Note that the last parameter + // named 'enableSoundEffects' has been set to 'true' here. If this + // is not done, sound effects cannot be used with this sound. + // After this, we print some help text and start a loop which reads + // user keyboard input. + + ISound music = engine.Play2D("../../media/MF-W-90.XM", false, + false, StreamMode.AutoDetect, true); + + // Print some help text and start the display loop + + Console.Out.Write("\nSound effects example. Keys:\n"); + Console.Out.Write("\nESCAPE: quit\n"); + Console.Out.Write("w: enable/disable waves reverb\n"); + Console.Out.Write("d: enable/disable distortion\n"); + Console.Out.Write("e: enable/disable echo\n"); + Console.Out.Write("a: disable all effects\n"); + + while(true) // endless loop until user exits + { + int key = _getch(); + + // Handle user input: Every time the user presses a key in the console, + // play a random sound or exit the application if he pressed ESCAPE. + + if (key == 27) + break; // user pressed ESCAPE key + else + { + ISoundEffectControl fx = null; + if (music != null) + fx = music.SoundEffectControl; + + if (fx == null) + { + // some sound devices do not support sound effects. + Console.Out.Write("This device or sound does not support sound effects.\n"); + continue; + } + + // here we disable or enable the sound effects of the music depending + // on what key the user pressed. Note that every enableXXXSoundEffect() + // method also accepts a lot of parameters, so it is easily possible + // to influence the details of the effect. If the sound effect is + // already active, it is also possible to simply call the + // enableXXXSoundEffect() method again to just change the effect parameters, + // although we aren't doing this here. + + if (key < 'a') // make key lower + key += 'a' - 'A'; + + switch(key) + { + case 'd': + if (fx.IsDistortionSoundEffectEnabled) + fx.DisableDistortionSoundEffect(); + else + fx.EnableDistortionSoundEffect(); + break; + + case 'e': + if (fx.IsEchoSoundEffectEnabled) + fx.DisableEchoSoundEffect(); + else + fx.EnableEchoSoundEffect(); + break; + + case 'w': + if (fx.IsWavesReverbSoundEffectEnabled) + fx.DisableWavesReverbSoundEffect(); + else + fx.EnableWavesReverbSoundEffect(); + break; + + case 'a': + fx.DisableAllEffects(); + break; + } + } + } + } + + // simple functions for reading keys from the console + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _kbhit(); + [System.Runtime.InteropServices.DllImport("msvcrt")] + static extern int _getch(); + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.05.SoundEffects/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/App.ico b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/App.ico new file mode 100644 index 0000000..3a5525f Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/App.ico differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/AssemblyInfo.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/AssemblyInfo.cs new file mode 100644 index 0000000..9f89a32 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/AssemblyInfo.cs @@ -0,0 +1,58 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +// +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: + +[assembly: AssemblyVersion("1.0.*")] + +// +// In order to sign your assembly you must specify a key to use. Refer to the +// Microsoft .NET Framework documentation for more information on assembly signing. +// +// Use the attributes below to control which key is used for signing. +// +// Notes: +// (*) If no key is specified, the assembly is not signed. +// (*) KeyName refers to a key that has been installed in the Crypto Service +// Provider (CSP) on your machine. KeyFile refers to a file which contains +// a key. +// (*) If the KeyFile and the KeyName values are both specified, the +// following processing occurs: +// (1) If the KeyName can be found in the CSP, that key is used. +// (2) If the KeyName does not exist and the KeyFile does exist, the key +// in the KeyFile is installed into the CSP and used. +// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. +// When specifying the KeyFile, the location of the KeyFile should be +// relative to the project output directory which is +// %Project Directory%\obj\. For example, if your KeyFile is +// located in the project directory, you would specify the AssemblyKeyFile +// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] +// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework +// documentation for more information on this. +// +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] +[assembly: AssemblyKeyName("")] diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.csproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.csproj new file mode 100644 index 0000000..36b9862 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.csproj @@ -0,0 +1,212 @@ + + + + Local + 8.0.50727 + 2.0 + {545F9CBC-DA32-4DFE-803C-C396A51E822C} + Debug + AnyCPU + App.ico + + + CSharp.Winforms.Musicplayer + + + JScript + Grid + IE50 + false + WinExe + CSharp.Winforms.Musicplayer + OnBuildSuccess + + + + + + + v4.5 + 2.0 + false + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + true + + + + ..\..\bin\dotnet-4\ + false + 285212672 + false + + + DEBUG;TRACE + + + true + 4096 + false + + + false + false + false + false + 4 + full + prompt + false + + + ..\..\bin\dotnet-2.0\ + false + 285212672 + false + + + TRACE + + + false + 4096 + false + + + true + false + false + false + 4 + none + prompt + x86 + false + + + true + ..\..\bin\dotnet-4\ + DEBUG;TRACE + 285212672 + 4096 + full + x86 + prompt + false + + + ..\..\bin\dotnet-4\ + TRACE + 285212672 + true + 4096 + x86 + prompt + false + false + false + false + + + true + ..\..\bin\dotnet-4-64\ + DEBUG;TRACE + 285212672 + 4096 + full + x64 + prompt + ManagedMinimumRules.ruleset + false + + + ..\..\bin\dotnet-4-64\ + TRACE + 285212672 + true + 4096 + x64 + prompt + ManagedMinimumRules.ruleset + false + + + + False + ..\..\bin\dotnet-4-64\irrKlang.NET4.dll + + + System + + + System.Data + + + System.Drawing + + + System.Windows.Forms + + + System.XML + + + + + + Code + + + Form + + + Form1.cs + + + + + False + Microsoft .NET Framework 4 %28x86 und x64%29 + true + + + False + .NET Framework 3.5 SP1 Client Profile + false + + + False + .NET Framework 3.5 SP1 + false + + + False + Windows Installer 3.1 + true + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.sln new file mode 100644 index 0000000..c8bddbf --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/CSharp.Winforms.Musicplayer_vs2013.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.Winforms.Musicplayer_vs2013", "CSharp.Winforms.Musicplayer_vs2013.csproj", "{545F9CBC-DA32-4DFE-803C-C396A51E822C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {545F9CBC-DA32-4DFE-803C-C396A51E822C}.Debug|x64.ActiveCfg = Debug|x64 + {545F9CBC-DA32-4DFE-803C-C396A51E822C}.Debug|x64.Build.0 = Debug|x64 + {545F9CBC-DA32-4DFE-803C-C396A51E822C}.Release|x64.ActiveCfg = Release|x64 + {545F9CBC-DA32-4DFE-803C-C396A51E822C}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.cs b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.cs new file mode 100644 index 0000000..3e0f6a0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.cs @@ -0,0 +1,216 @@ +using System; +using System.Drawing; +using System.Collections; +using System.ComponentModel; +using System.Windows.Forms; +using System.Data; + +namespace CSharp.Winforms.Musicplayer +{ + /// + /// Summary description for Form1. + /// + public class Form1 : System.Windows.Forms.Form + { + protected IrrKlang.ISoundEngine irrKlangEngine; + protected IrrKlang.ISound currentlyPlayingSound; + + private System.Windows.Forms.Button SelectFileButton; + private System.Windows.Forms.Button PauseButton; + private System.Windows.Forms.TrackBar volumeTrackBar; + private System.Windows.Forms.Label label1; + private System.Windows.Forms.TextBox filenameTextBox; + /// + /// Required designer variable. + /// + private System.ComponentModel.Container components = null; + + public Form1() + { + // + // Required for Windows Form Designer support + // + InitializeComponent(); + + // create irrklang sound engine + irrKlangEngine = new IrrKlang.ISoundEngine(); + playSelectedFile(); + } + + /// + /// Clean up any resources being used. + /// + protected override void Dispose( bool disposing ) + { + if( disposing ) + { + if (components != null) + { + components.Dispose(); + } + } + base.Dispose( disposing ); + } + + #region Windows Form Designer generated code + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.filenameTextBox = new System.Windows.Forms.TextBox(); + this.SelectFileButton = new System.Windows.Forms.Button(); + this.PauseButton = new System.Windows.Forms.Button(); + this.volumeTrackBar = new System.Windows.Forms.TrackBar(); + this.label1 = new System.Windows.Forms.Label(); + ((System.ComponentModel.ISupportInitialize)(this.volumeTrackBar)).BeginInit(); + this.SuspendLayout(); + // + // filenameTextBox + // + this.filenameTextBox.Location = new System.Drawing.Point(24, 24); + this.filenameTextBox.Name = "filenameTextBox"; + this.filenameTextBox.ReadOnly = true; + this.filenameTextBox.Size = new System.Drawing.Size(280, 20); + this.filenameTextBox.TabIndex = 0; + this.filenameTextBox.Text = "../../media/getout.ogg"; + // + // SelectFileButton + // + this.SelectFileButton.Location = new System.Drawing.Point(312, 24); + this.SelectFileButton.Name = "SelectFileButton"; + this.SelectFileButton.Size = new System.Drawing.Size(32, 24); + this.SelectFileButton.TabIndex = 1; + this.SelectFileButton.Text = "..."; + this.SelectFileButton.Click += new System.EventHandler(this.SelectFileButton_Click); + // + // PauseButton + // + this.PauseButton.Location = new System.Drawing.Point(184, 104); + this.PauseButton.Name = "PauseButton"; + this.PauseButton.TabIndex = 2; + this.PauseButton.Text = "Pause"; + this.PauseButton.Click += new System.EventHandler(this.PauseButton_Click); + // + // volumeTrackBar + // + this.volumeTrackBar.Location = new System.Drawing.Point(24, 96); + this.volumeTrackBar.Maximum = 100; + this.volumeTrackBar.Name = "volumeTrackBar"; + this.volumeTrackBar.Size = new System.Drawing.Size(136, 42); + this.volumeTrackBar.SmallChange = 5; + this.volumeTrackBar.TabIndex = 3; + this.volumeTrackBar.TickFrequency = 10; + this.volumeTrackBar.Scroll += new System.EventHandler(this.volumeTrackBar_Scroll); + // + // label1 + // + this.label1.Location = new System.Drawing.Point(24, 72); + this.label1.Name = "label1"; + this.label1.Size = new System.Drawing.Size(100, 16); + this.label1.TabIndex = 4; + this.label1.Text = "Volume:"; + // + // Form1 + // + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.ClientSize = new System.Drawing.Size(456, 149); + this.Controls.Add(this.label1); + this.Controls.Add(this.volumeTrackBar); + this.Controls.Add(this.PauseButton); + this.Controls.Add(this.SelectFileButton); + this.Controls.Add(this.filenameTextBox); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; + this.MaximizeBox = false; + this.Name = "Form1"; + this.Text = "Simple irrKlang .NET Winforms Example Player"; + ((System.ComponentModel.ISupportInitialize)(this.volumeTrackBar)).EndInit(); + this.ResumeLayout(false); + + } + #endregion + + /// + /// The main entry point for the application. + /// + [STAThread] + static void Main() + { + Application.Run(new Form1()); + } + + + // plays filename selected in edit box + void playSelectedFile() + { + // stop currently playing sound + + if (currentlyPlayingSound != null) + currentlyPlayingSound.Stop(); + + // start new sound + + currentlyPlayingSound = irrKlangEngine.Play2D(filenameTextBox.Text, true); + + // update controls to display the playing file + + UpdatePauseButtonText(); + + volumeTrackBar.Value = 100; + } + + + // pauses or unpauses the currently playing sound + private void PauseButton_Click(object sender, System.EventArgs e) + { + if (currentlyPlayingSound != null) + { + currentlyPlayingSound.Paused = !currentlyPlayingSound.Paused; + UpdatePauseButtonText(); + } + } + + + // Updates the text on the pause button + private void UpdatePauseButtonText() + { + if (currentlyPlayingSound != null) + { + if (currentlyPlayingSound.Paused) + PauseButton.Text = "Play"; + else + PauseButton.Text = "Pause"; + } + else + PauseButton.Text = ""; + } + + + // Sets new volume of currently playing sound + private void volumeTrackBar_Scroll(object sender, System.EventArgs e) + { + if (currentlyPlayingSound != null) + { + currentlyPlayingSound.Volume = volumeTrackBar.Value / 100.0f; + } + } + + + // selects a new file to play + private void SelectFileButton_Click(object sender, System.EventArgs e) + { + System.Windows.Forms.OpenFileDialog dialog = new + System.Windows.Forms.OpenFileDialog(); + + dialog.Filter = "All playable files (*.mp3;*.ogg;*.wav;*.mod;*.it;*.xm;*.it;*.s3d)|*.mp3;*.ogg;*.wav;*.mod;*.it;*.xm;*.it;*.s3d"; + dialog.FilterIndex = 0; + + if (dialog.ShowDialog(this) == System.Windows.Forms.DialogResult.OK) + { + filenameTextBox.Text = dialog.FileName; + playSelectedFile(); + } + } + } +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.resx b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.resx new file mode 100644 index 0000000..bc7a1f2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/Form1.resx @@ -0,0 +1,175 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 1.3 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + Private + + + False + + + Private + + + False + + + Private + + + Private + + + False + + + Private + + + Private + + + False + + + Private + + + Private + + + False + + + Private + + + Private + + + False + + + (Default) + + + False + + + False + + + 8, 8 + + + True + + + Form1 + + + 80 + + + True + + + Private + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/app.config b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/app.config new file mode 100644 index 0000000..51278a4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples.net/CSharp.Winforms.Musicplayer/app.config @@ -0,0 +1,3 @@ + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.cbp new file mode 100644 index 0000000..b1e59af --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.cbp @@ -0,0 +1,65 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.sln new file mode 100644 index 0000000..26ced6c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01.HelloWorld", "01.HelloWorld.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.vcxproj new file mode 100644 index 0000000..7346265 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/01.HelloWorld.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/01.HelloWorld.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)01.HelloWorld.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/01.HelloWorld.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git 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a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/main.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/main.cpp new file mode 100644 index 0000000..76272a5 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/01.HelloWorld/main.cpp @@ -0,0 +1,78 @@ +// This example will show how to play sounds using irrKlang. +// It will play a looped background music and a sound every +// time the user presses a key. + +// At the beginning, we need to include the irrKlang headers (irrKlang.h) and +// the iostream headers needed to print text to the console. + +#include +#include + +// include console I/O methods (conio.h for windows, our wrapper in linux) +#if defined(WIN32) +#include +#else +#include "../common/conio.h" +#endif + +// Also, we tell the compiler to use the namespaces 'irrklang'. +// All classes and functions of irrKlang can be found in the namespace 'irrklang'. +// If you want to use a class of the engine, +// you'll have to type an irrklang:: before the name of the class. +// For example, to use the ISoundEngine, write: irrklang::ISoundEngine. To avoid having +// to put irrklang:: before of the name of every class, we tell the compiler that +// we use that namespaces here. + +using namespace irrklang; + +// To be able to use the irrKlang.dll file, we need to link with the irrKlang.lib. +// We could set this option in the project settings, but to make it easy we use +// a pragma comment: + +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + +// Now lets start with irrKlang 3D sound engine example 01, demonstrating simple 2D sound. +// Start up the sound engine using createIrrKlangDevice(). You can specify several +// options as parameters when invoking that function, but for this example, the default +// parameters are enough. +int main(int argc, const char** argv) +{ + // start the sound engine with default parameters + ISoundEngine* engine = createIrrKlangDevice(); + + if (!engine) + { + printf("Could not startup engine\n"); + return 0; // error starting up the engine + } + + // To play a sound, we only to call play2D(). The second parameter + // tells the engine to play it looped. + + // play some sound stream, looped + engine->play2D("../../media/getout.ogg", true); + + // In a loop, wait until user presses 'q' to exit or another key to + // play another sound. + + printf("\nHello World!\n"); + + do + { + printf("Press any key to play some sound, press 'q' to quit.\n"); + + // play a single sound + engine->play2D("../../media/bell.wav"); + } + while(getch() != 'q'); + + // After we are finished, we have to delete the irrKlang Device created earlier + // with createIrrKlangDevice(). Use ::drop() to do that. In irrKlang, you should + // delete all objects you created with a method or function that starts with 'create'. + // (an exception is the play2D()- or play3D()-method, see the documentation or the + // next example for an explanation) + // The object is deleted simply by calling ->drop(). + + engine->drop(); // delete engine + return 0; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.cbp new file mode 100644 index 0000000..6300339 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.cbp @@ -0,0 +1,68 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.sln new file mode 100644 index 0000000..a49b4f3 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02.3DSound", "02.3DSound.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.vcxproj new file mode 100644 index 0000000..9afe39c --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/02.3DSound.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)02.3DSound.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/02.3DSound.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.xcodeproj/project.pbxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.xcodeproj/project.pbxproj new file mode 100644 index 0000000..2b8fc52 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/02.3DSound.xcodeproj/project.pbxproj @@ -0,0 +1,245 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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Please start this example with bin/linux-gcc/ as working directory." + @echo "" + @echo "Alternative: run 'make run' now." + +clean: + rm example + +run: example + cd ../../bin/linux-gcc-64/ && ../../examples-64/02.3DSound/example && cd ../../examples-64/02.3DSound + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/main.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/main.cpp new file mode 100644 index 0000000..3dff53d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/02.3DSound/main.cpp @@ -0,0 +1,144 @@ +// This example will show how to play sounds in 3D space using irrKlang. +// An mp3 file file be played in 3D space and moved around the user and a +// sound will be played at a random 3D position every time the user presses +// a key. + +// For this example, we need some function to sleep for some seconds, +// so we include the platform specific sleep functions here. This is +// only need for demo purposes and has nothing to do with sound output. +// include console I/O methods (conio.h for windows, our wrapper in linux) +#if defined(WIN32) +#include +#include +inline void sleepSomeTime() { Sleep(100); } +#else +#include "../common/conio.h" +#endif + +// Lets start: include the irrKlang headers and other input/output stuff +// needed to print and get user input from the console. And as exlained +// in the first tutorial, we use the namespace irr and audio and +// link to the irrKlang.dll file. +#include +#include +using namespace irrklang; + +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + + +// Now let's start with the irrKlang 3D sound engine example 02, +// demonstrating simple 3D sound. Simply startup the engine using +// using createIrrKlangDevice() with default options/parameters. +int main(int argc, const char** argv) +{ + // start the sound engine with default parameters + ISoundEngine* engine = createIrrKlangDevice(); + + if (!engine) + return 0; // error starting up the engine + + // Now play some sound stream as music in 3d space, looped. + // We are setting the last parameter named 'track' to 'true' to + // make irrKlang return a pointer to the played sound. (This is also returned + // if the parameter 'startPaused' is set to true, by the way). Note that you + // MUST call ->drop to the returned pointer if you don't need it any longer and + // don't want to waste any memory. This is done in the end of the program. + + ISound* music = engine->play3D("../../media/ophelia.mp3", + vec3df(0,0,0), true, false, true); + + // the following step isn't necessary, but to adjust the distance where + // the 3D sound can be heard, we set some nicer minimum distance + // (the default min distance is 1, for a small object). The minimum + // distance simply is the distance in which the sound gets played + // at maximum volume. + + if (music) + music->setMinDistance(5.0f); + + // Print some help text and start the display loop + + printf("\nPlaying streamed sound in 3D."); + printf("\nPress ESCAPE to quit, any other key to play sound at random position.\n\n"); + + printf("+ = Listener position\n"); + printf("o = Playing sound\n"); + + float posOnCircle = 0; + const float radius = 5; + + while(true) // endless loop until user exits + { + // Each step we calculate the position of the 3D music. + // For this example, we let the + // music position rotate on a circle: + + posOnCircle += 0.04f; + vec3df pos3d(radius * cosf(posOnCircle), 0, + radius * sinf(posOnCircle * 0.5f)); + + // After we know the positions, we need to let irrKlang know about the + // listener position (always position (0,0,0), facing forward in this example) + // and let irrKlang know about our calculated 3D music position + + engine->setListenerPosition(vec3df(0,0,0), vec3df(0,0,1)); + + if (music) + music->setPosition(pos3d); + + // Now print the position of the sound in a nice way to the console + // and also print the play position + + char stringForDisplay[] = " + "; + int charpos = (int)((pos3d.X + radius) / radius * 10.0f); + if (charpos >= 0 && charpos < 20) + stringForDisplay[charpos] = 'o'; + int playPos = music ? music->getPlayPosition() : 0; + + printf("\rx:(%s) 3dpos: %.1f %.1f %.1f, playpos:%d:%.2d ", + stringForDisplay, pos3d.X, pos3d.Y, pos3d.Z, + playPos/60000, (playPos%60000)/1000 ); + + sleepSomeTime(); + + // Handle user input: Every time the user presses a key in the console, + // play a random sound or exit the application if he pressed ESCAPE. + + if (kbhit()) + { + int key = getch(); + + if (key == 27) + break; // user pressed ESCAPE key + else + { + // Play random sound at some random position. + // Note that when calling play3D(), no pointer is returned because we didn't + // specify the sound to start paused or to track it (as we did above + // with the music), so we also don't need to call drop(). + + vec3df pos(fmodf((float)rand(),radius*2)-radius, 0, 0); + + const char* filename; + + if (rand()%2) + filename = "../../media/bell.wav"; + else + filename = "../../media/explosion.wav"; + + engine->play3D(filename, pos); + + printf("\nplaying %s at %.1f %.1f %.1f\n", + filename, pos.X, pos.Y, pos.Z); + } + } + } + + // don't forget to release the resources as explained above. + + if (music) + music->drop(); // release music stream. + + engine->drop(); // delete engine + return 0; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.cbp new file mode 100644 index 0000000..f688779 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.cbp @@ -0,0 +1,68 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.sln new file mode 100644 index 0000000..e85bb51 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03.MemoryPlayback", "03.MemoryPlayback.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.vcxproj new file mode 100644 index 0000000..53a70e4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/03.MemoryPlayback.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)03.MemoryPlayback.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/03.MemoryPlayback.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.xcodeproj/project.pbxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.xcodeproj/project.pbxproj new file mode 100644 index 0000000..2bea80d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/03.MemoryPlayback.xcodeproj/project.pbxproj @@ -0,0 +1,245 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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+ defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 1DEB923508733DC60010E9CD /* Build configuration list for PBXProject "03.MemoryPlayback" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 1DEB923608733DC60010E9CD /* Debug */, + 1DEB923708733DC60010E9CD /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 08FB7793FE84155DC02AAC07 /* Project object */; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/Makefile b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/Makefile new file mode 100644 index 0000000..bfdfef8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/Makefile @@ -0,0 +1,8 @@ +CPP = g++ +OPTS = -I"../../include" -L"/usr/lib" ../../bin/linux-gcc-64/libIrrKlang.so -pthread + +all: + $(CPP) main.cpp -o example $(OPTS) + +clean: + rm example diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/main.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/main.cpp new file mode 100644 index 0000000..6784f4b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/03.MemoryPlayback/main.cpp @@ -0,0 +1,240 @@ +// This example will show how to play sounds directly from memory using irrKlang. +// This is useful for embedding sounds directly in executables as well for +// making irrKlang work together with different APIs like advanced decoders or +// middleware such as Shockwave. + +// lets start: include irrKlang headers and other input/output stuff +// needed to print and get user input from the console. + +#include +#include +using namespace irrklang; + +// include console I/O methods (conio.h for windows, our wrapper in linux) +#if defined(WIN32) +#include +#else +#include "../common/conio.h" +#endif + +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + + +// the following huge array simply represents the plain sound data we +// want to play back. It is just the content of a .wav file from the +// game 'Hell Troopers'. Usually this sound is somewhere provided by +// some external software, but to keep it simple we just use this array as memory. + +// test.wav, converted to this array by bin2h tool, available at bin2h.irrlicht3d.org +int memorySoundDataSize = 3932; // data size in bytes +int memorySoundData[] = { + 0x46464952, 0xf54, 0x45564157, 0x20746d66, 0x12, + 0x10001, 0x1f40, 0x1f40, 0x80001, 0x61660000, 0x47463, + 0xf220000, 0x61640000, 0xf226174, 0x807f0000, 0x80807f7f, 0x7f808080, + 0x80818080, 0x7f7f7e80, 0x7f807f7f, 0x80808081, 0x7e7e7e80, 0x807e7e7e, + 0x7f7f7f7f, 0x7e7e7f7f, 0x7f7e7e7e, 0x807f8080, 0x8181807f, 0x80808180, + 0x80808080, 0x83818181, 0x87868584, 0x85878786, 0x4f5a7183, 0x8a816d6e, + 0x97918f8c, 0x5f6e7684, 0x85837768, 0x95949089, 0x6b707b8f, 0x83807672, + 0x908f8c84, 0x6f727f87, 0x7d7b7770, 0x87858482, 0x76797e86, 0x807e7977, + 0x8987857f, 0x7b7c8085, 0x837f7f7b, 0x888a8884, 0x7d7c7d85, 0x948b8380, + 0x318da69d, 0x92735250, 0xbb818f7e, 0x5b879fb8, 0x805f4c45, 0x978f8a7c, + 0x6a95a8a7, 0x7863575b, 0x95878483, 0x81929a9a, 0x75655f60, 0x8283847f, + 0x7b8c918e, 0x7b706a73, 0x88878886, 0x80878987, 0x7e757475, 0x84848684, + 0x7c838384, 0x867e7a78, 0x93949390, 0x3c5e879b, 0x98493e3b, 0xab9d9d99, + 0x518e97a0, 0x6f58493e, 0xa09da799, 0x808a95a2, 0x705d505a, 0x949d9b7e, + 0x7b84868a, 0x695d5f71, 0x91999688, 0x81807e88, 0x87828080, 0xa7a29d8f, + 0x3131aead, 0x87783147, 0xc1baabbc, 0x319db2a3, 0x5f523139, 0xb7a4b281, + 0x809b9aab, 0x513e376a, 0xadb0986b, 0x7c8f95aa, 0x53536c7e, 0xa4917764, + 0x707d97a1, 0x76717370, 0x948b7977, 0x74869097, 0x7d79706d, 0x92898786, + 0xa09d9c98, 0x31a2b3a7, 0x7f573150, 0xc2a1c0b7, 0x4a65b39f, 0x31333166, + 0xc0c6a1a0, 0x7ca5a0b9, 0x31465271, 0xc68e8342, 0x7078a9b7, 0x6e70616d, + 0x8e827b6d, 0x7c939f96, 0xa290797e, 0x97bdb8aa, 0x31313136, 0xaaa06b47, + 0xc1adbfc6, 0x316b6db0, 0x7e6e3131, 0xbdbcc5c0, 0x6e7e91af, 0x543c3645, + 0xbeb58f65, 0x5a7897ae, 0x796e5a5b, 0x9f93887e, 0x7989a0a0, 0xb0847b77, + 0x43a0c2be, 0x44313145, 0xbdafa569, 0x89c6a59f, 0x3131429d, 0xba644731, + 0xa4c1bec7, 0x63848a96, 0x40364255, 0xb2ae7d6b, 0x959da7b2, 0x5f607b7d, + 0x99806b62, 0xb5c3c3c4, 0x3131417b, 0xa4843931, 0xc6bdbdbb, 0x456faab0, + 0x31313131, 0xc6c4aa86, 0x85a8b6c3, 0x313e6476, 0xa3523731, 0xc1c5c6c3, + 0x657685b5, 0x8b796562, 0x8789b3a3, 0x4537313a, 0x92998760, 0xa38cb09d, + 0x4f737c87, 0x75654145, 0xaaa7b29f, 0x7b8394a0, 0x4f5a5967, 0xa2916957, + 0x9dafbabc, 0x9d928a93, 0x315a7fb3, 0x60313131, 0xb6c4c2b2, 0x92897bbc, + 0x33586a6b, 0x846e4d31, 0xb2c4c4c9, 0x5b657398, 0x58625658, 0xb89a8866, + 0xadbec5c3, 0x6a84a6ac, 0x31313131, 0xc7ab8331, 0xa9b8c6c3, 0x5566699b, + 0x3c313138, 0xc5b8a24f, 0x87a3c5c3, 0x58535274, 0x7b705f57, 0xc4c2b68f, + 0x8399c3c4, 0x3131315a, 0xb99a4a31, 0xc3c1c8b8, 0x6a90b1c0, 0x31313148, + 0xb89a6133, 0xb0c4c6c6, 0x6e7c97a1, 0x66535463, 0xc6c5947b, 0x314f97c4, + 0x5f313131, 0xaaa08a7a, 0xb6b5af9d, 0x52738fba, 0x573f3131, 0xaba99c69, + 0xa4a6a7ac, 0x838a94a5, 0xa58a716e, 0x7299adaf, 0x45313131, 0xc6bfaa69, + 0x7a859cb3, 0x80868a74, 0x4141586e, 0xad8e734c, 0x8994afb0, 0x91898184, + 0x8d8b9495, 0x9ab0a799, 0x31316888, 0x94553831, 0xa8b4b7aa, 0x8c8a8a9a, + 0x5e6f878c, 0x5b3e3c3f, 0xb0a88870, 0x99a4aab1, 0xa09b9597, 0x87acacac, + 0x3131576e, 0x8a553a31, 0xb1b5aba0, 0x8d959c9f, 0x5f6b7887, 0x55444247, + 0xa2958764, 0xa5aeb1b0, 0x9f9b9aa1, 0x9eafada8, 0x31395485, 0x75403131, + 0xb3b3af92, 0x878e969d, 0x727b8186, 0x4847505d, 0x92806f52, 0xa5a9ada6, + 0x9a97979f, 0xaab0a8a4, 0x405c719f, 0x4d363131, 0x9f958f66, 0x8a8f8f98, + 0x8694908f, 0x5457757b, 0x7e5b574e, 0xb1ad9a8a, 0x9aa3a7af, 0x9f9d9b9a, + 0x4f77849f, 0x31313341, 0x947d6346, 0x929f98a2, 0x8184848a, 0x7c7e8382, + 0x6e656a6e, 0xb0a38675, 0x91acb5b9, 0x77757b85, 0x838b8c84, 0x4a4e6673, + 0x83665b4f, 0x888e928b, 0x7e757679, 0x92939186, 0x6b767e86, 0x8980766b, + 0x909b9d9a, 0x6e717586, 0x8c807874, 0x848b8f91, 0x75727579, 0x87848178, + 0x787a8284, 0x7e7b7876, 0x83868684, 0x78797a81, 0x86837d7a, 0x83868888, + 0x7c7a7c7e, 0x8483827e, 0x7e808384, 0x7f7d7d7d, 0x7e7f8081, 0x7978797c, + 0x817f7e7c, 0x7d7e8080, 0x817e7e7d, 0x81828282, 0x7e7d7d80, 0x8383817f, + 0x7f818384, 0x7e7e7d7e, 0x80818180, 0x7e7e7e7e, 0x81807f7e, 0x7f7e8080, + 0x817f807e, 0x81828282, 0x7c7d7e80, 0x8281807d, 0x80818182, 0x80818080, + 0x7d7e7f80, 0x7e7c7c7d, 0x8181807f, 0x80808081, 0x81818080, 0x7e808181, + 0x7e7e7d7e, 0x807f7f7e, 0x81808080, 0x80808180, 0x7f7f8080, 0x7e7e7e7e, + 0x7f7e7e7e, 0x807f807f, 0x81808080, 0x7e808181, 0x7c7c7e7e, 0x807e7e7d, + 0x80808080, 0x80808080, 0x7e7e8080, 0x7e7e7e7e, 0x7f7f7e7e, 0x80807f7f, + 0x80808080, 0x80818080, 0x7e7e8080, 0x7e7e7e7d, 0x7e7e7f7f, 0x8080807f, + 0x80808080, 0x807f8080, 0x807f7e7f, 0x7f7f7f7f, 0x807f807f, 0x8180807f, + 0x807f8080, 0x7e7e7e7d, 0x80807f7e, 0x81808080, 0x7f808080, 0x7e7f7f7f, + 0x80807f7f, 0x7f7f8080, 0x7f807f7e, 0x80808080, 0x7e808080, 0x7e7e7e7e, + 0x8080807f, 0x7f808080, 0x7e7f7f7f, 0x80807f80, 0x7f807f80, 0x807f807f, + 0x80808080, 0x7f7f7f7f, 0x8080807f, 0x7f7f7f7f, 0x807f807f, 0x80808080, + 0x7f808080, 0x7f807e7f, 0x80808080, 0x7f7f7e7f, 0x807f8080, 0x80808080, + 0x80807f80, 0x7f7f7e7f, 0x7f7f7f7f, 0x80808080, 0x80808080, 0x7e7e7e7f, + 0x7f7e7e7f, 0x7e7f7f80, 0x80807f7f, 0x807f7f7f, 0x807f8080, 0x7f7f7f80, + 0x80807e7e, 0x81808080, 0x7f7f8080, 0x7e7e7e7e, 0x945f7880, 0x787c908a, + 0x89aaa75b, 0xa17f6868, 0x43617b95, 0x76aeaa97, 0x97ac5b4e, 0x886e4f76, + 0x31889099, 0x86acbb7a, 0x98a96e6e, 0x7152457c, 0x7d8a9eab, 0x8a979086, + 0x8c57515f, 0x8f7c8380, 0x858e9994, 0x81858780, 0x6487877c, 0x78756d6a, + 0x927c8774, 0x91899689, 0x7b718786, 0x66766780, 0x797d756d, 0x9c938f83, + 0x7b7c828d, 0x7973737f, 0x8c7a8070, 0x8383847a, 0x8b8c8384, 0x6b898079, + 0x7d817c79, 0x848f8681, 0x89949187, 0x8691887e, 0x80817e87, 0x817b7886, + 0x7578707a, 0x776a666d, 0x867d7978, 0x97918e8a, 0x979d9491, 0xa2999c96, + 0x476cb0a4, 0x38505d80, 0x6b565862, 0x887e7c7b, 0x596a7975, 0x686d7052, + 0xa4afac7f, 0xb3bdc3c0, 0x73bcc3bd, 0x31527b67, 0x604d5a31, 0xa19e9587, + 0x76818699, 0x3e4b3e47, 0x9a876d4a, 0xc3bbc1c8, 0xc3bebfc3, 0x3889317e, + 0x70513131, 0xb7ada777, 0x717cb6b5, 0x42315a77, 0x714a3146, 0xc1c99f99, + 0xbec5c3c7, 0x3131c4b7, 0x31313145, 0xc8b3847e, 0x93c0c1bc, 0x314a5960, + 0x45473a31, 0xbab98f71, 0xc3c5c3c2, 0xbfbeb7c3, 0x31683165, 0x8fb33131, + 0xbfc5bab5, 0x52348ec1, 0x5f313131, 0xad976a5a, 0xc4c3c6c1, 0xb0b0c3c3, + 0x6a3175c0, 0x73313149, 0xbfcdb595, 0x3f8ebebb, 0x31313f47, 0x8c7b603f, + 0xbebeb9aa, 0xaebfc3c2, 0x3173bfad, 0x3131335b, 0xc9c09d7a, 0x79b6baba, + 0x31373f31, 0x8c765231, 0xbbb2a7ac, 0xc0c2b1ad, 0x5fc3abbd, 0x31393131, + 0xc0b28e31, 0xc2b5bac9, 0x313131b3, 0x78603131, 0xbaacab82, 0xc5b8abb9, + 0xc5adbbbe, 0x594131a7, 0xa54b3131, 0xb6bccca8, 0x313c95c1, 0x4c313139, + 0xa5ad8c85, 0x9cabafad, 0xafbfc0c3, 0x31315dc1, 0x8e313131, 0xbac6c6aa, + 0x31abc6b3, 0x31313131, 0xba908165, 0xa1b4b2a8, 0xb3c3b69c, 0x31a1c1bb, + 0x3131545e, 0xccaa9b53, 0x86c0b0b6, 0x31383935, 0x99805635, 0xaea89fb2, + 0xc0c69da5, 0x9dc3b1c2, 0x31315231, 0xb39da431, 0xc2bfbebe, 0x313a3185, + 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0x7e7e7e7d, 0x8080807f, 0x80818180, + 0x7e7f8080, 0x7d7c7c7e, 0x807e7e7d, 0x81818180, 0x7f808080, 0x7e7e7e7e, + 0x7e7e7e7d, 0x8080807e, 0x80808080, 0x7e7f8080, 0x807f7f7f, 0x807f7f7f, + 0x7f808080, 0x7e7f7e7f, 0x7e7e7f7f, 0x7e7e7e7f, 0x7f7f8080, 0x7f7f7f80, + 0x80808080, 0x807f8080, 0x7f7f8080, 0x7e7f7e80, 0x7f7f7f7f, 0x7f7f7e7f, + 0x7f7f7f7f, 0x80808080, 0x7e7e8080, 0x7e7f7e7f, 0x7e7e7e7f, 0x7f7f7f7f, + 0x0}; + + +// irrKlang 3D sound engine example 03, +// demonstrating playing sounds directly from memory +int main(int argc, const char** argv) +{ + // start the sound engine with default parameters + ISoundEngine* engine = createIrrKlangDevice(); + + if (!engine) + return 0; // error starting up the engine + + #ifdef __BIG_ENDIAN__ + printf("This example won't work on Power-PCs because the way we are "\ + "storing the wave data in this example source file. Sorry."); + return 0; + #endif + + // To make irrKlang know about the memory we want to play, we register + // the memory chunk as a sound source. We specify the name "testsound.wav", so + // we can use the name later for playing back the sound. Note that you + // could also specify a better fitting name like "ok.wav". + // The method addSoundSource() also returns a pointer to the created sound source, + // it can be used as parameter for play2D() later, if you don't want to + // play sounds via string names. + + engine->addSoundSourceFromMemory(memorySoundData, memorySoundDataSize, "testsound.wav"); + + // now play the sound until user presses escape + + printf("\nPlaying sound from memory.\n"); + printf("Press any key to play, ESCAPE to end program.\n"); + + while(true) // endless loop until user exits + { + // play the sound we added to memory + engine->play2D("testsound.wav"); + + if (getch() == 27) + break; // user pressed ESCAPE key, cancel + } + + engine->drop(); // delete engine + return 0; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.cbp new file mode 100644 index 0000000..e0fb598 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.cbp @@ -0,0 +1,68 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.sln new file mode 100644 index 0000000..0aa2e6b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04.OverrideFileAccess", "04.OverrideFileAccess.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.vcxproj new file mode 100644 index 0000000..677569d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/04.OverrideFileAccess.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)04.OverrideFileAccess.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/04.OverrideFileAccess.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.xcodeproj/project.pbxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.xcodeproj/project.pbxproj new file mode 100644 index 0000000..76c7528 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/04.OverrideFileAccess.xcodeproj/project.pbxproj @@ -0,0 +1,245 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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+ defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 1DEB923508733DC60010E9CD /* Build configuration list for PBXProject "04.OverrideFileAccess" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 1DEB923608733DC60010E9CD /* Debug */, + 1DEB923708733DC60010E9CD /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = 08FB7793FE84155DC02AAC07 /* Project object */; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/Makefile b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/Makefile new file mode 100644 index 0000000..bfdfef8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/Makefile @@ -0,0 +1,8 @@ +CPP = g++ +OPTS = -I"../../include" -L"/usr/lib" ../../bin/linux-gcc-64/libIrrKlang.so -pthread + +all: + $(CPP) main.cpp -o example $(OPTS) + +clean: + rm example diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/main.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/main.cpp new file mode 100644 index 0000000..33b9908 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/04.OverrideFileAccess/main.cpp @@ -0,0 +1,157 @@ +// This example will show how to override file access with irrKlang. +// This is useful if you want to read sounds from other sources than +// just files, for example from custom internet streams or +// an own encypted archive format. + +// lets start: include irrKlang headers and other input/output stuff +// needed to print and get user input from the console. +#if defined(WIN32) +#include +#else +#include "../common/conio.h" +#endif + +#include +#include +#include +using namespace irrklang; + +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + +// To start, we need to implement the class IFileFactory, which irrKlang uses +// to open files. The interface consists only of one single method named +// createFileReader(const ik_c8* filename). In this method, we create return +// our own file access class and return it: + +// a class implementing the IFileFactory interface to override irrklang file access +class CMyFileFactory : public IFileFactory +{ +public: + + //! Opens a file for read access. Simply return 0 if file not found. + virtual IFileReader* createFileReader(const ik_c8* filename) + { + printf("MyFileFactory: open file %s\n", filename); + + FILE* file = fopen(filename, "rb"); + if (!file) + return 0; + + return new CMyReadFile(file, filename); + } + +protected: + + // To write our own file access methods returned in the method above, + // we only need to implement the IFileReader interface, which has some + // standard methods like read(), seek(), getPos() etc. In this example + // we simply use fopen, fread, fseek etc and print to the console + // when we are reading or seeking: + + // an own implementation of IReadFile to overwrite read access to files + class CMyReadFile : public IFileReader + { + public: + + // constructor, store size of file and filename + CMyReadFile(FILE* openedFile, const ik_c8* filename) + { + File = openedFile; + strcpy(Filename, filename); + + // get file size + fseek(File, 0, SEEK_END); + FileSize = ftell(File); + fseek(File, 0, SEEK_SET); + } + + ~CMyReadFile() + { + fclose(File); + } + + //! reads data, returns how much was read + ik_s32 read(void* buffer, ik_u32 sizeToRead) + { + printf("CMyReadFile: read %d bytes\n", sizeToRead); + return (ik_s32)fread(buffer, 1, sizeToRead, File); + } + + //! changes position in file, returns true if successful + bool seek(ik_s32 finalPos, bool relativeMovement) + { + printf("CMyReadFile: seek to position %d\n", finalPos); + return fseek(File, finalPos, relativeMovement ? SEEK_CUR : SEEK_SET) == 0; + } + + //! returns size of file + ik_s32 getSize() + { + return FileSize; + } + + //! returns where in the file we are. + ik_s32 getPos() + { + return ftell(File); + } + + //! returns name of file + const ik_c8* getFileName() + { + return Filename; + } + + FILE* File; + char Filename[1024]; + ik_s32 FileSize; + + }; // end class CMyReadFile + +}; // end class CMyFileFactory + + + +// The main work is done, the only thing missing is to start up the +// sound engine and tell it to use the created FileFactory for file access: + +// irrKlang 3D sound engine example 04, +// demonstrating how to override file access of irrKlang +int main(int argc, const char** argv) +{ + // start the sound engine with default parameters + ISoundEngine* engine = createIrrKlangDevice(); + + if (!engine) + return 0; // error starting up the engine + + // create an instance of the file factory and let + // irrKlang know about it. irrKlang will drop() the + // factory itself if it doesn't need it any longer. + + CMyFileFactory* factory = new CMyFileFactory(); + engine->addFileFactory(factory); + factory->drop(); // we don't need it anymore, delete it + + // that's it, play some sounds with our overriden + // file access methods: + + printf("\nDemonstrating file access overriding.\n"); + printf("Press any key to start playing sounds, then press escape to cancel\n"); + + getch(); + + engine->play2D("../../media/getout.ogg", true); + + while(true) // endless loop until user exits + { + // play some wave sound + engine->play2D("../../media/explosion.wav"); + + if (getch() == 27) + break; // user pressed ESCAPE key, cancel + } + + engine->drop(); // delete engine + return 0; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.cbp new file mode 100644 index 0000000..73947e8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.cbp @@ -0,0 +1,68 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.sln new file mode 100644 index 0000000..8187c16 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "05.Effects", "05.Effects.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.vcxproj new file mode 100644 index 0000000..cd5602f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/05.Effects.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)05.Effects.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/05.Effects.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.xcodeproj/project.pbxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.xcodeproj/project.pbxproj new file mode 100644 index 0000000..fc61926 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/05.Effects/05.Effects.xcodeproj/project.pbxproj @@ -0,0 +1,245 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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And as exlained +// in the first tutorial, we use the namespace irr and audio and +// link to the irrKlang.dll file. +#if defined(WIN32) + #include +#else + #include "../common/conio.h" +#endif + +#include +#include +#include +using namespace irrklang; + +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + + +// Now let's start with the irrKlang 3D sound engine example 05, +// demonstrating sound effects. Simply startup the engine using +// using createIrrKlangDevice() with default options/parameters. +int main(int argc, const char** argv) +{ + // start the sound engine with default parameters + ISoundEngine* engine = createIrrKlangDevice(); + + if (!engine) + return 0; // error starting up the engine + + // we play a .xm file as music here. Note that the last parameter + // named 'enableSoundEffects' has been set to 'true' here. If this + // is not done, sound effects cannot be used with this sound. + // After this, we print some help text and start a loop which reads + // user keyboard input. + + const char* filename = "../../media/MF-W-90.XM"; + + #ifdef __BIG_ENDIAN__ + filename = "../../media/ophelia.mp3"; // no xm playback on power pcs currently + #endif + + ISound* music = engine->play2D(filename, + true, false, true, ESM_AUTO_DETECT, true); + + // Print some help text and start the display loop + + printf("\nSound effects example. Keys:\n"); + printf("\nESCAPE: quit\n"); + printf("w: enable/disable waves reverb\n"); + printf("d: enable/disable distortion\n"); + printf("e: enable/disable echo\n"); + printf("a: disable all effects\n"); + + while(true) // endless loop until user exits + { + int key = getch(); + + if (key == 27) + break; // user pressed ESCAPE key + else + { + // user maybe pressed an effects key, + // now enable or disable a sound effect. + + // We get a pointer to the ISoundEffectControl interface, + // but this only exists if the sound driver supports sound effects + // and if the sound was started setting the 'enableSoundeffects' flag + // to 'true' as we did above. This pointer is only valid as long as + // we don't call music->drop() and delete the music with this. + + ISoundEffectControl* fx = 0; + if (music) + fx = music->getSoundEffectControl(); + + if (!fx) + { + // some sound devices do not support sound effects. + printf("This device or sound does not support sound effects.\n"); + continue; + } + + // here we disable or enable the sound effects of the music depending + // on what key the user pressed. Note that every enableXXXSoundEffect() + // method also accepts a lot of parameters, so it is easily possible + // to influence the details of the effect. If the sound effect is + // already active, it is also possible to simply call the + // enableXXXSoundEffect() method again to just change the effect parameters, + // although we aren't doing this here. + + if (key < 'a') // make key lower + key += 'a' - 'A'; + + switch(key) + { + case 'd': + if (fx->isDistortionSoundEffectEnabled()) + fx->disableDistortionSoundEffect(); + else + fx->enableDistortionSoundEffect(); + break; + + case 'e': + if (fx->isEchoSoundEffectEnabled()) + fx->disableEchoSoundEffect(); + else + fx->enableEchoSoundEffect(); + break; + + case 'w': + if (fx->isWavesReverbSoundEffectEnabled()) + fx->disableWavesReverbSoundEffect(); + else + fx->enableWavesReverbSoundEffect(); + break; + + case 'a': + fx->disableAllEffects(); + break; + } + } + } + + // don't forget to release the resources + + if (music) + music->drop(); // release music stream. + + engine->drop(); // delete Engine + + return 0; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.cbp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.cbp new file mode 100644 index 0000000..a138740 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.cbp @@ -0,0 +1,68 @@ + + + + + + + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.sln b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.sln new file mode 100644 index 0000000..87cb868 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.sln @@ -0,0 +1,21 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Express 2013 for Windows Desktop +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06.Recording", "06.Recording.vcxproj", "{C9328295-3D0A-446B-8522-6C1B6FC7F4E6}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.ActiveCfg = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Debug|x64.Build.0 = Debug|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.ActiveCfg = Release|x64 + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.vcxproj b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.vcxproj new file mode 100644 index 0000000..f530f8e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/06.Recording.vcxproj @@ -0,0 +1,93 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {C9328295-3D0A-446B-8522-6C1B6FC7F4E6} + Win32Proj + + + + Application + v120 + MultiByte + + + Application + v120 + MultiByte + + + + + + + + + + + + + <_ProjectFileVersion>12.0.21005.1 + + + true + + + false + ../../bin/Winx64-visualStudio/$(ProjectName) + + + + Disabled + ../../include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/06.Recording.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + $(OutDir)06.Recording.pdb + Console + + + + + ../../include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + MultiThreaded + + + Level3 + ProgramDatabase + + + ../../bin/Winx64-visualStudio/06.Recording.exe + ../../lib/Winx64-visualStudio;%(AdditionalLibraryDirectories) + true + Console + true + true + + + + + + + + + \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/main.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/main.cpp new file mode 100644 index 0000000..69471f4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/06.Recording/main.cpp @@ -0,0 +1,127 @@ +// This example will show how to record and play back audio. Additionally, +// the example shows how to write recorded audio out into a .WAV file. +// Audio recording is currently only supported on windows, so this +// example won't work on Linux or MacOS for now. + +// Lets start: include the irrKlang headers and other input/output stuff +// needed to print and get user input from the console. And as exlained +// in the first tutorial, we use the namespace irr and audio and +// link to the irrKlang.dll file. +#include +#include + +// include console I/O methods (conio.h for windows, our wrapper in linux) +#if defined(WIN32) +#include +#else +#include "../common/conio.h" +#endif +#pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + + +using namespace irrklang; + +void writeWaveFile(const char* filename, SAudioStreamFormat format, void* data); + +// The following will simply start up the irrklang engine, create an audio recorder, record +// some audio when the user presses a key, and save that data to a wave file. Additionally, +// the data is added into the sound engine and played back as well. +int main(int argc, const char** argv) +{ + ISoundEngine* engine = createIrrKlangDevice(); + IAudioRecorder* recorder = createIrrKlangAudioRecorder(engine); + + if (!engine || !recorder) + { + printf("Could not create audio engine or audio recoder\n"); + return 1; + } + + printf("\nPress any key to start recording audio...\n"); + getch(); + + // record some audio + + recorder->startRecordingBufferedAudio(); + + printf("\nRECORDING. Press any key to stop...\n"); + getch(); + + recorder->stopRecordingAudio(); + + printf("\nRecording done, recorded %dms of audio.\n", + recorder->getAudioFormat().FrameCount * 1000 / recorder->getAudioFormat().SampleRate ); + printf("Press any key to play back recorded audio...\n"); + getch(); + + // write the recorded audio as wave file + writeWaveFile("recorded.wav", recorder->getAudioFormat(), recorder->getRecordedAudioData()); + + // play the recorded audio + recorder->addSoundSourceFromRecordedAudio("myRecordedVoice"); + engine->play2D("myRecordedVoice", true); + + // wait until user presses a key + printf("\nPress any key to quit..."); + getch(); + + recorder->drop(); + engine->drop(); // delete engine + + return 0; +} + + +// writes the recorded audio data into a .WAV file +void writeWaveFile(const char* filename, SAudioStreamFormat format, void* data) +{ + if (!data) + { + printf("Could not save recorded data to %s, nothing recorded\n", filename); + return; + } + + FILE* file = fopen(filename, "wb"); + + if (file) + { + // write wave header + unsigned short formatType = 1; + unsigned short numChannels = format.ChannelCount; + unsigned long sampleRate = format.SampleRate; + unsigned short bitsPerChannel = format.getSampleSize() * 8; + unsigned short bytesPerSample = format.getFrameSize() ; + unsigned long bytesPerSecond = format.getBytesPerSecond(); + unsigned long dataLen = format.getSampleDataSize(); + + const int fmtChunkLen = 16; + const int waveHeaderLen = 4 + 8 + fmtChunkLen + 8; + + unsigned long totalLen = waveHeaderLen + dataLen; + + fwrite("RIFF", 4, 1, file); + fwrite(&totalLen, 4, 1, file); + fwrite("WAVE", 4, 1, file); + fwrite("fmt ", 4, 1, file); + fwrite(&fmtChunkLen, 4, 1, file); + fwrite(&formatType, 2, 1, file); + fwrite(&numChannels, 2, 1, file); + fwrite(&sampleRate, 4, 1, file); + fwrite(&bytesPerSecond, 4, 1, file); + fwrite(&bytesPerSample, 2, 1, file); + fwrite(&bitsPerChannel, 2, 1, file); + + // write data + + fwrite("data", 4, 1, file); + fwrite(&dataLen, 4, 1, file); + fwrite(data, dataLen, 1, file); + + // finish + + printf("Saved audio as %s\n", filename); + fclose(file); + } + else + printf("Could not open %s to write audio data\n", filename); +} \ No newline at end of file diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/common/conio.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/common/conio.h new file mode 100644 index 0000000..169517a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/examples/common/conio.h @@ -0,0 +1,123 @@ + +// additional headers for simple console functions under linux, +// similar to conio.h in windows. +// used for irrKlang linux examples + +#ifndef __IRRKLANG_CONIO_H_INCLUDED__ +#define __IRRKLANG_CONIO_H_INCLUDED__ + +#if !defined(_WIN32) && !defined(_WIN64) && !defined(__MACH__) + +#include +#include +#include +#include +#include + +// sleeps 100 milliseconds +inline void sleepSomeTime() { usleep(100000); } + +// returns if keyboard has been hit +inline int kbhit(void) +{ + termios oldTerm, newTerm; + int fd = 0; + + tcgetattr(fd, &oldTerm); + newTerm = oldTerm; + newTerm.c_lflag = newTerm.c_lflag & (!ICANON); + + newTerm.c_cc[VMIN] = 0; + newTerm.c_cc[VTIME] = 1; + + tcsetattr(fd, TCSANOW, &newTerm); + + int c = getchar(); + + tcsetattr(fd, TCSANOW, &oldTerm); + + if (c != -1) + ungetc(c, stdin); + + return ((c != -1) ? 1 : 0); +} + +// waits for the user to enter a character +inline int getch() +{ + termios oldTerm, newTerm; + + tcgetattr( STDIN_FILENO, &oldTerm ); + newTerm = oldTerm; + newTerm.c_lflag &= ~( ICANON | ECHO ); + + tcsetattr( STDIN_FILENO, TCSANOW, &newTerm ); + + int character = getchar(); + + tcsetattr( STDIN_FILENO, TCSANOW, &oldTerm ); + + return character; +} +//#endif // !defined(_WIN32) && !defined(_WIN64) +#elif defined(__MACH__) +// macOSX implementation + +#include +#include +#include +#include +#include +#include + +class RawTerm // keeps the terminal in raw mode as long as an instance of this class exists +{ + termios old; + +public: + RawTerm() + { + tcgetattr(STDIN_FILENO, &old); + termios newt = old; + + newt.c_iflag &= ~(IGNBRK | ISTRIP | INLCR | IGNCR | ICRNL | IXON | BRKINT | PARMRK); + newt.c_lflag &= ~(ICANON | ISIG | IEXTEN|ECHO | ECHONL); + newt.c_cflag &= ~(CSIZE | PARENB); + newt.c_cflag |= CS8; + newt.c_oflag &= ~OPOST; + + tcsetattr(STDIN_FILENO, 0, &newt); + } + + ~RawTerm() + { + tcsetattr(STDIN_FILENO, 0, &old); + } +}; + + +inline int getch(void) +{ + RawTerm myRawterm; + return getchar(); +} + + +inline int kbhit(void) +{ + RawTerm myRawterm; + + int count = -1; + ioctl(STDIN_FILENO, FIONREAD, &count); + + return count > 0 ? count : 0; +} + +// needed for irrklang +// sleeps 100 milliseconds +inline void sleepSomeTime() { usleep(100000); } + +#endif + +#endif // __IRRKLANG_CONIO_H_INCLUDED__ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundEngineOptions.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundEngineOptions.h new file mode 100644 index 0000000..df65607 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundEngineOptions.h @@ -0,0 +1,78 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __E_IRRKLANG_SOUND_ENGINE_OPTIONS_H_INCLUDED__ +#define __E_IRRKLANG_SOUND_ENGINE_OPTIONS_H_INCLUDED__ + +namespace irrklang +{ + //! An enumeration for all options for starting up the sound engine + /** When using createIrrKlangDevice, use a combination of this these + as 'options' parameter to start up the engine. By default, irrKlang + uses ESEO_DEFAULT_OPTIONS, which is set to the combination + ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS | ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER | ESEO_PRINT_DEBUG_INFO_TO_STDOUT. */ + enum E_SOUND_ENGINE_OPTIONS + { + //! If specified (default), it will make irrKlang run in a separate thread. + /** Using this flag, irrKlang will update + all streams, sounds, 3d positions and whatever automaticly. You also don't need to call ISoundEngine::update() + if irrKlang is running multithreaded. However, if you want to run irrKlang in the same thread + as your application (for easier debugging for example), don't set this. But you need to call ISoundEngine::update() + as often as you can (at least about 2-3 times per second) to make irrKlang update everything correctly then. */ + ESEO_MULTI_THREADED = 0x01, + + //! If the window of the application doesn't have the focus, irrKlang will be silent if this has been set. + /** This will only work when irrKlang is using the DirectSound output driver. */ + ESEO_MUTE_IF_NOT_FOCUSED = 0x02, + + //! Automaticly loads external plugins when starting up. + /** Plugins usually are .dll, .so or .dylib + files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which are executed + after the startup of the sound engine and modify it for example to make it possible + to play back mp3 files. Plugins are being loaded from the current working directory + as well as from the position where the .exe using the irrKlang library resides. + It is also possible to load the plugins after the engine has started up using + ISoundEngine::loadPlugins(). */ + ESEO_LOAD_PLUGINS = 0x04, + + //! Uses 3D sound buffers instead of emulating them when playing 3d sounds (default). + /** If this flag is not specified, all buffers will by created + in 2D only and 3D positioning will be emulated in software, making the engine run + faster if hardware 3d audio is slow on the system. */ + ESEO_USE_3D_BUFFERS = 0x08, + + //! Prints debug messages to the debugger window. + /** irrKlang will print debug info and status messages to any windows debugger supporting + OutputDebugString() (like VisualStudio). + This is useful if your application does not capture any console output (see ESEO_PRINT_DEBUG_INFO_TO_STDOUT). */ + ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER = 0x10, + + //! Prints debug messages to stdout (the ConsoleWindow). + /** irrKlang will print debug info and status messages stdout, the console window in Windows. */ + ESEO_PRINT_DEBUG_INFO_TO_STDOUT = 0x20, + + //! Uses linear rolloff for 3D sound. + /** If specified, instead of the default logarithmic one, irrKlang will + use a linear rolloff model which influences the attenuation + of the sounds over distance. The volume is interpolated linearly between the MinDistance + and MaxDistance, making it possible to adjust sounds more easily although this is not + physically correct. + Note that this option may not work when used together with the ESEO_USE_3D_BUFFERS + option when using Direct3D for example, irrKlang will then turn off ESEO_USE_3D_BUFFERS + automaticly to be able to use this option and write out a warning. */ + ESEO_LINEAR_ROLLOFF = 0x40, + + //! Default parameters when starting up the engine. + ESEO_DEFAULT_OPTIONS = ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS | ESEO_PRINT_DEBUG_INFO_TO_DEBUGGER | ESEO_PRINT_DEBUG_INFO_TO_STDOUT, + + //! Never used, it only forces the compiler to compile these enumeration values to 32 bit. + /** Don't use this. */ + ESEO_FORCE_32_BIT = 0x7fffffff + }; + +} // end namespace irrklang + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundOutputDrivers.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundOutputDrivers.h new file mode 100644 index 0000000..bc3e0ea --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ESoundOutputDrivers.h @@ -0,0 +1,59 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __E_IRRKLANG_SOUND_OUTPUT_DRIVERS_H_INCLUDED__ +#define __E_IRRKLANG_SOUND_OUTPUT_DRIVERS_H_INCLUDED__ + +namespace irrklang +{ + //! An enumeration for all types of supported sound drivers + /** Values of this enumeration can be used as parameter when calling createIrrKlangDevice(). */ + enum E_SOUND_OUTPUT_DRIVER + { + //! Autodetects the best sound driver for the system + ESOD_AUTO_DETECT = 0, + + //! DirectSound8 sound output driver, windows only. + /** In contrast to ESOD_DIRECT_SOUND, this supports sophisticated sound effects + but may not be available on old windows versions. It behaves very similar + to ESOD_DIRECT_SOUND but also supports DX8 sound effects.*/ + ESOD_DIRECT_SOUND_8, + + //! DirectSound sound output driver, windows only. + /** This uses DirectSound 3 or above, if available. If DX8 sound effects + are needed, use ESOD_DIRECT_SOUND_8 instead. The + ESOD_DIRECT_SOUND driver may be available on more and older windows + versions than ESOD_DIRECT_SOUND_8.*/ + ESOD_DIRECT_SOUND, + + //! WinMM sound output driver, windows only. + /** Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver. */ + ESOD_WIN_MM, + + //! ALSA sound output driver, linux only. + /** When using ESOD_ALSA in createIrrKlangDevice(), it is possible to set the third parameter, + 'deviceID' to the name of specific ALSA pcm device, to the irrKlang force to use this one. + Set it to 'default', or 'plug:hw' or whatever you need it to be. + Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver. */ + ESOD_ALSA, + + //! Core Audio sound output driver, mac os only. + /** Supports the ISoundMixedOutputReceiver interface using setMixedDataOutputReceiver. */ + ESOD_CORE_AUDIO, + + //! Null driver, creating no sound output + ESOD_NULL, + + //! Amount of built-in sound output drivers + ESOD_COUNT, + + //! This enumeration literal is never used, it only forces the compiler to + //! compile these enumeration values to 32 bit. + ESOD_FORCE_32_BIT = 0x7fffffff + }; + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_EStreamModes.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_EStreamModes.h new file mode 100644 index 0000000..62d4a0f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_EStreamModes.h @@ -0,0 +1,31 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __E_IRRKLANG_STREAM_MODES_H_INCLUDED__ +#define __E_IRRKLANG_STREAM_MODES_H_INCLUDED__ + +namespace irrklang +{ + //! An enumeration for all types of supported stream modes + enum E_STREAM_MODE + { + //! Autodetects the best stream mode for a specified audio data. + ESM_AUTO_DETECT = 0, + + //! Streams the audio data when needed. + ESM_STREAMING, + + //! Loads the whole audio data into the memory. + ESM_NO_STREAMING, + + //! This enumeration literal is never used, it only forces the compiler to + //! compile these enumeration values to 32 bit. + ESM_FORCE_32_BIT = 0x7fffffff + }; + +} // end namespace irrklang + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioRecorder.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioRecorder.h new file mode 100644 index 0000000..49b4085 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioRecorder.h @@ -0,0 +1,110 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_AUDIO_RECORDER_H_INCLUDED__ +#define __I_IRRKLANG_AUDIO_RECORDER_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_ISoundSource.h" + + +namespace irrklang +{ + class ICapturedAudioDataReceiver; + + //! Interface to an audio recorder. Create it using the createIrrKlangAudioRecorder() function. + /** It creates sound sources into an ISoundEngine which then can be played there. + See @ref recordingAudio for an example on how to use this. */ + class IAudioRecorder : public virtual IRefCounted + { + public: + + //! Starts recording audio. + /** Clears all possibly previously recorded buffered audio data and starts to record. + When finished recording audio data, call stopRecordingAudio(). + All recorded audio data gets stored into an internal audio buffer, which + can then be accessed for example using addSoundSourceFromRecordedAudio() or + getRecordedAudioData(). For recording audio data not into an internal audio + buffer, use startRecordingCustomHandledAudio(). + \param sampleRate: Sample rate of the recorded audio. + \param sampleFormat: Sample format of the recorded audio. + \param channelCount: Amount of audio channels. + \return Returns true if successfully started recording and false if not.*/ + virtual bool startRecordingBufferedAudio(ik_s32 sampleRate=22000, + ESampleFormat sampleFormat=ESF_S16, + ik_s32 channelCount=1) = 0; + + //! Starts recording audio. + /** Clears all possibly previously recorded buffered audio data and starts to record + audio data, which is delivered to a custom user callback interface. + When finished recording audio data, call stopRecordingAudio(). If instead of + recording the data to the receiver interface recording into a managed buffer + is wished, use startRecordingBufferedAudio() instead. + \param receiver: Interface to be implemented by the user, gets called once for each + captured audio data chunk. + \param sampleRate: Sample rate of the recorded audio. + \param sampleFormat: Sample format of the recorded audio. + \param channelCount: Amount of audio channels. + \return Returns true if successfully started recording and false if not. */ + virtual bool startRecordingCustomHandledAudio(ICapturedAudioDataReceiver* receiver, + ik_s32 sampleRate=22000, + ESampleFormat sampleFormat=ESF_S16, + ik_s32 channelCount=1) = 0; + + //! Stops recording audio. + virtual void stopRecordingAudio() = 0; + + //! Creates a sound source for the recorded audio data. + /** The returned sound source pointer then can be used to play back the recorded audio data + using ISoundEngine::play2D(). This method only will succeed if the audio was recorded using + startRecordingBufferedAudio() and audio recording is currently stopped. + \param soundName Name of the virtual sound file (e.g. "someRecordedAudio"). You can also use this + name when calling play3D() or play2D(). */ + virtual ISoundSource* addSoundSourceFromRecordedAudio(const char* soundName) = 0; + + //! Clears recorded audio data buffer, freeing memory. + /** This method will only succeed if audio recording is currently stopped. */ + virtual void clearRecordedAudioDataBuffer() = 0; + + //! Returns if the recorder is currently recording audio. + virtual bool isRecording() = 0; + + //! Returns the audio format of the recorded audio data. + /** Also contains informations about the length of the recorded audio stream. */ + virtual SAudioStreamFormat getAudioFormat() = 0; + + //! Returns a pointer to the recorded audio data. + /** This method will only succeed if audio recording is currently stopped and + something was recorded previously using startRecordingBufferedAudio(). + The lenght of the buffer can be retrieved using + getAudioFormat().getSampleDataSize(). Note that the pointer is only valid + as long as not clearRecordedAudioDataBuffer() is called or another sample is + recorded.*/ + virtual void* getRecordedAudioData() = 0; + + //! returns the name of the sound driver, like 'ALSA' for the alsa device. + /** Possible returned strings are "NULL", "ALSA", "CoreAudio", "winMM", + "DirectSound" and "DirectSound8". */ + virtual const char* getDriverName() = 0; + }; + + + //! Interface to be implemented by the user if access to the recorded audio data is needed. + /** Is used as parameter in IAudioRecorder::startRecordingCustomHandledAudio. */ + class ICapturedAudioDataReceiver : public IRefCounted + { + public: + + //! Gets called once for each captured audio data chunk. + /** See IAudioRecorder::startRecordingCustomHandledAudio for details. + \param audioData: Pointer to a part of the recorded audio data + \param lengthInBytes: Amount of bytes in the audioData buffer.*/ + virtual void OnReceiveAudioDataStreamChunk(unsigned char* audioData, unsigned long lengthInBytes) = 0; + }; + + +} // end namespace irrklang + + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStream.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStream.h new file mode 100644 index 0000000..97bfbd4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStream.h @@ -0,0 +1,49 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_AUDIO_STREAM_H_INCLUDED__ +#define __I_IRRKLANG_AUDIO_STREAM_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_SAudioStreamFormat.h" + +namespace irrklang +{ + + +//! Reads and decodes audio data into an usable audio stream for the ISoundEngine +class IAudioStream : public IRefCounted +{ +public: + + //! destructor + virtual ~IAudioStream() {}; + + //! returns format of the audio stream + virtual SAudioStreamFormat getFormat() = 0; + + //! sets the position of the audio stream. + /** For example to let the stream be read from the beginning of the file again, + setPosition(0) would be called. This is usually done be the sound engine to + loop a stream after if has reached the end. Return true if sucessful and 0 if not. + \param pos: Position in frames.*/ + virtual bool setPosition(ik_s32 pos) = 0; + + //! returns true if the audio stream is seekable + /* Some file formats like (MODs) don't support seeking */ + virtual bool getIsSeekingSupported() { return true; } + + //! tells the audio stream to read frameCountToRead audio frames into the specified buffer + /** \param target: Target data buffer to the method will write the read frames into. The + specified buffer will be at least getFormat().getFrameSize()*frameCountToRead bytes big. + \param frameCountToRead: amount of frames to be read. + \returns Returns amount of frames really read. Should be frameCountToRead in most cases. */ + virtual ik_s32 readFrames(void* target, ik_s32 frameCountToRead) = 0; +}; + + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStreamLoader.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStreamLoader.h new file mode 100644 index 0000000..dd90ae2 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IAudioStreamLoader.h @@ -0,0 +1,40 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_AUDIO_STREAM_LOADER_H_INCLUDED__ +#define __I_IRRKLANG_AUDIO_STREAM_LOADER_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_IFileReader.h" + +namespace irrklang +{ + +class IAudioStream; + +//! Class which is able to create an audio file stream from a file. +class IAudioStreamLoader : public IRefCounted +{ +public: + + //! destructor + virtual ~IAudioStreamLoader() {}; + + //! Returns true if the file maybe is able to be loaded by this class. + /** This decision should be based only on the file extension (e.g. ".wav"). The given + filename string is guaranteed to be lower case. */ + virtual bool isALoadableFileExtension(const ik_c8* fileName) = 0; + + //! Creates an audio file input stream from a file + /** \return Pointer to the created audio stream. Returns 0 if loading failed. + If you no longer need the stream, you should call IAudioFileStream::drop(). + See IRefCounted::drop() for more information. */ + virtual IAudioStream* createAudioStream(IFileReader* file) = 0; +}; + + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileFactory.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileFactory.h new file mode 100644 index 0000000..4160acb --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileFactory.h @@ -0,0 +1,41 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_FILE_FACTORY_H_INCLUDED__ +#define __I_IRRKLANG_FILE_FACTORY_H_INCLUDED__ + +#include "ik_IRefCounted.h" + +namespace irrklang +{ + class IFileReader; + + //! Interface to overwrite file access in irrKlang. + /** Derive your own class from IFileFactory, overwrite the createFileReader() + method and return your own implemented IFileReader to overwrite file access of irrKlang. + Use ISoundEngine::addFileFactory() to let irrKlang know about your class. + Example code can be found in the tutorial 04.OverrideFileAccess. + */ + class IFileFactory : public virtual IRefCounted + { + public: + + virtual ~IFileFactory() {}; + + //! Opens a file for read access. + /** Derive your own class from IFileFactory, overwrite this + method and return your own implemented IFileReader to overwrite file access of irrKlang. + Use ISoundEngine::addFileFactory() to let irrKlang know about your class. + Example code can be found in the tutorial 04.OverrideFileAccess. + \param filename Name of file to open. + \return Returns a pointer to the created file interface. + The returned pointer should be dropped when no longer needed. + See IRefCounted::drop() for more information. Returns 0 if file cannot be opened. */ + virtual IFileReader* createFileReader(const ik_c8* filename) = 0; + }; + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileReader.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileReader.h new file mode 100644 index 0000000..818fe1a --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IFileReader.h @@ -0,0 +1,50 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_READ_FILE_H_INCLUDED__ +#define __I_IRRKLANG_READ_FILE_H_INCLUDED__ + +#include "ik_IRefCounted.h" + +namespace irrklang +{ + + //! Interface providing read acess to a file. + class IFileReader : public virtual IRefCounted + { + public: + + virtual ~IFileReader() {}; + + //! Reads an amount of bytes from the file. + //! \param buffer: Pointer to buffer where to read bytes will be written to. + //! \param sizeToRead: Amount of bytes to read from the file. + //! \return Returns how much bytes were read. + virtual ik_s32 read(void* buffer, ik_u32 sizeToRead) = 0; + + //! Changes position in file, returns true if successful. + //! \param finalPos: Destination position in the file. + //! \param relativeMovement: If set to true, the position in the file is + //! changed relative to current position. Otherwise the position is changed + //! from beginning of file. + //! \return Returns true if successful, otherwise false. + virtual bool seek(ik_s32 finalPos, bool relativeMovement = false) = 0; + + //! Returns size of file. + //! \return Returns the size of the file in bytes. + virtual ik_s32 getSize() = 0; + + //! Returns the current position in the file. + //! \return Returns the current position in the file in bytes. + virtual ik_s32 getPos() = 0; + + //! Returns name of file. + //! \return Returns the file name as zero terminated character string. + virtual const ik_c8* getFileName() = 0; + }; + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IRefCounted.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IRefCounted.h new file mode 100644 index 0000000..f86e8b9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IRefCounted.h @@ -0,0 +1,119 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_IREFERENCE_COUNTED_H_INCLUDED__ +#define __I_IRRKLANG_IREFERENCE_COUNTED_H_INCLUDED__ + +#include "ik_irrKlangTypes.h" + +namespace irrklang +{ + //! Base class of most objects of the irrKlang. + /** This class provides reference counting through the methods grab() and drop(). + It also is able to store a debug string for every instance of an object. + Most objects of irrKlang are derived from IRefCounted, and so they are reference counted. + + When you receive an object in irrKlang (for example an ISound using play2D() or + play3D()), and you no longer need the object, you have + to call drop(). This will destroy the object, if grab() was not called + in another part of you program, because this part still needs the object. + Note, that you only don't need to call drop() for all objects you receive, it + will be explicitely noted in the documentation. + + A simple example: + + If you want to play a sound, you may want to call the method + ISoundEngine::play2D. You call + ISound* mysound = engine->play2D("foobar.mp3", false, false true); + If you no longer need the sound interface, call mysound->drop(). The + sound may still play on after this because the engine still has a reference + to that sound, but you can be sure that it's memory will be released as soon + the sound is no longer used. + + If you want to add a sound source, you may want to call a method + ISoundEngine::addSoundSourceFromFile. You do this like + ISoundSource* mysource = engine->addSoundSourceFromFile("example.jpg"); + You will not have to drop the pointer to the source, because + sound sources are managed by the engine (it will live as long as the sound engine) and + the documentation says so. + */ + class IRefCounted + { + public: + + //! Constructor. + IRefCounted() + : ReferenceCounter(1) + { + } + + //! Destructor. + virtual ~IRefCounted() + { + } + + //! Grabs the object. Increments the reference counter by one. + //! Someone who calls grab() to an object, should later also call + //! drop() to it. If an object never gets as much drop() as grab() + //! calls, it will never be destroyed. + //! The IRefCounted class provides a basic reference counting mechanism + //! with its methods grab() and drop(). Most objects of irrklang + //! are derived from IRefCounted, and so they are reference counted. + //! + //! When you receive an object in irrKlang (for example an ISound using play2D() or + //! play3D()), and you no longer need the object, you have + //! to call drop(). This will destroy the object, if grab() was not called + //! in another part of you program, because this part still needs the object. + //! Note, that you only don't need to call drop() for all objects you receive, it + //! will be explicitely noted in the documentation. + //! + //! A simple example: + //! + //! If you want to play a sound, you may want to call the method + //! ISoundEngine::play2D. You call + //! ISound* mysound = engine->play2D("foobar.mp3", false, false true); + //! If you no longer need the sound interface, call mysound->drop(). The + //! sound may still play on after this because the engine still has a reference + //! to that sound, but you can be sure that it's memory will be released as soon + //! the sound is no longer used. + void grab() { ++ReferenceCounter; } + + //! When you receive an object in irrKlang (for example an ISound using play2D() or + //! play3D()), and you no longer need the object, you have + //! to call drop(). This will destroy the object, if grab() was not called + //! in another part of you program, because this part still needs the object. + //! Note, that you only don't need to call drop() for all objects you receive, it + //! will be explicitely noted in the documentation. + //! + //! A simple example: + //! + //! If you want to play a sound, you may want to call the method + //! ISoundEngine::play2D. You call + //! ISound* mysound = engine->play2D("foobar.mp3", false, false true); + //! If you no longer need the sound interface, call mysound->drop(). The + //! sound may still play on after this because the engine still has a reference + //! to that sound, but you can be sure that it's memory will be released as soon + //! the sound is no longer used. + bool drop() + { + --ReferenceCounter; + + if (!ReferenceCounter) + { + delete this; + return true; + } + + return false; + } + + private: + + ik_s32 ReferenceCounter; + }; + +} // end namespace irr + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISound.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISound.h new file mode 100644 index 0000000..3f267b9 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISound.h @@ -0,0 +1,194 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_H_INCLUDED__ + +#include "ik_IVirtualRefCounted.h" +#include "ik_ISoundEffectControl.h" +#include "ik_vec3d.h" + + +namespace irrklang +{ + class ISoundSource; + class ISoundStopEventReceiver; + + //! Represents a sound which is currently played. + /** The sound can be stopped, its volume or pan changed, effects added/removed + and similar using this interface. + Creating sounds is done using ISoundEngine::play2D() or ISoundEngine::play3D(). + More informations about the source of a sound can be obtained from the ISoundSource + interface. */ + class ISound : public IVirtualRefCounted + { + public: + + //! returns source of the sound which stores the filename and other informations about that sound + /** \return Returns the sound source poitner of this sound. May return 0 if the sound source + has been removed.*/ + virtual ISoundSource* getSoundSource() = 0; + + //! returns if the sound is paused + virtual void setIsPaused( bool paused = true) = 0; + + //! returns if the sound is paused + virtual bool getIsPaused() = 0; + + //! Will stop the sound and free its resources. + /** If you just want to pause the sound, use setIsPaused(). + After calling stop(), isFinished() will usually return true. + Be sure to also call ->drop() once you are done.*/ + virtual void stop() = 0; + + //! returns volume of the sound, a value between 0 (mute) and 1 (full volume). + /** (this volume gets multiplied with the master volume of the sound engine + and other parameters like distance to listener when played as 3d sound) */ + virtual ik_f32 getVolume() = 0; + + //! sets the volume of the sound, a value between 0 (mute) and 1 (full volume). + /** This volume gets multiplied with the master volume of the sound engine + and other parameters like distance to listener when played as 3d sound. */ + virtual void setVolume(ik_f32 volume) = 0; + + //! sets the pan of the sound. Takes a value between -1 and 1, 0 is center. + virtual void setPan(ik_f32 pan) = 0; + + //! returns the pan of the sound. Takes a value between -1 and 1, 0 is center. + virtual ik_f32 getPan() = 0; + + //! returns if the sound has been started to play looped + virtual bool isLooped() = 0; + + //! changes the loop mode of the sound. + /** If the sound is playing looped and it is changed to not-looped, then it + will stop playing after the loop has finished. + If it is not looped and changed to looped, the sound will start repeating to be + played when it reaches its end. + Invoking this method will not have an effect when the sound already has stopped. */ + virtual void setIsLooped(bool looped) = 0; + + //! returns if the sound has finished playing. + /** Don't mix this up with isPaused(). isFinished() returns if the sound has been + finished playing. If it has, is maybe already have been removed from the playing list of the + sound engine and calls to any other of the methods of ISound will not have any result. + If you call stop() to a playing sound will result that this function will return true + when invoked. */ + virtual bool isFinished() = 0; + + //! Sets the minimal distance if this is a 3D sound. + /** Changes the distance at which the 3D sound stops getting louder. This works + like this: As a listener approaches a 3D sound source, the sound gets louder. + Past a certain point, it is not reasonable for the volume to continue to increase. + Either the maximum (zero) has been reached, or the nature of the sound source + imposes a logical limit. This is the minimum distance for the sound source. + Similarly, the maximum distance for a sound source is the distance beyond + which the sound does not get any quieter. + The default minimum distance is 1, the default max distance is a huge number like 1000000000.0f. */ + virtual void setMinDistance(ik_f32 min) = 0; + + //! Returns the minimal distance if this is a 3D sound. + /** See setMinDistance() for details. */ + virtual ik_f32 getMinDistance() = 0; + + //! Sets the maximal distance if this is a 3D sound. + /** Changing this value is usually not necessary. Use setMinDistance() instead. + Don't change this value if you don't know what you are doing: This value causes the sound + to stop attenuating after it reaches the max distance. Most people think that this sets the + volume of the sound to 0 after this distance, but this is not true. Only change the + minimal distance (using for example setMinDistance()) to influence this. + The maximum distance for a sound source is the distance beyond which the sound does not get any quieter. + The default minimum distance is 1, the default max distance is a huge number like 1000000000.0f. */ + virtual void setMaxDistance(ik_f32 max) = 0; + + //! Returns the maximal distance if this is a 3D sound. + /** See setMaxDistance() for details. */ + virtual ik_f32 getMaxDistance() = 0; + + //! sets the position of the sound in 3d space + virtual void setPosition(vec3df position) = 0; + + //! returns the position of the sound in 3d space + virtual vec3df getPosition() = 0; + + //! sets the position of the sound in 3d space, needed for Doppler effects. + /** To use doppler effects use ISound::setVelocity to set a sounds velocity, + ISoundEngine::setListenerPosition() to set the listeners velocity and + ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing + the doppler effects intensity. */ + virtual void setVelocity(vec3df vel) = 0; + + //! returns the velocity of the sound in 3d space, needed for Doppler effects. + /** To use doppler effects use ISound::setVelocity to set a sounds velocity, + ISoundEngine::setListenerPosition() to set the listeners velocity and + ISoundEngine::setDopplerEffectParameters() to adjust two parameters influencing + the doppler effects intensity. */ + virtual vec3df getVelocity() = 0; + + //! returns the current play position of the sound in milliseconds. + /** \return Returns -1 if not implemented or possible for this sound for example + because it already has been stopped and freed internally or similar. */ + virtual ik_u32 getPlayPosition() = 0; + + //! sets the current play position of the sound in milliseconds. + /** \param pos Position in milliseconds. Must be between 0 and the value returned + by getPlayPosition(). + \return Returns true successful. False is returned for example if the sound already finished + playing and is stopped or the audio source is not seekable, for example if it + is an internet stream or a a file format not supporting seeking (a .MOD file for example). + A file can be tested if it can bee seeking using ISoundSource::getIsSeekingSupported(). */ + virtual bool setPlayPosition(ik_u32 pos) = 0; + + //! Sets the playback speed (frequency) of the sound. + /** Plays the sound at a higher or lower speed, increasing or decreasing its + frequency which makes it sound lower or higher. + Note that this feature is not available on all sound output drivers (it is on the + DirectSound drivers at least), and it does not work together with the + 'enableSoundEffects' parameter of ISoundEngine::play2D and ISoundEngine::play3D when + using DirectSound. + \param speed Factor of the speed increase or decrease. 2 is twice as fast, + 0.5 is only half as fast. The default is 1.0. + \return Returns true if sucessful, false if not. The current sound driver might not + support changing the playBack speed, or the sound was started with the + 'enableSoundEffects' parameter. */ + virtual bool setPlaybackSpeed(ik_f32 speed = 1.0f) = 0; + + //! Returns the playback speed set by setPlaybackSpeed(). Default: 1.0f. + /** See setPlaybackSpeed() for details */ + virtual ik_f32 getPlaybackSpeed() = 0; + + //! returns the play length of the sound in milliseconds. + /** Returns -1 if not known for this sound for example because its decoder + does not support length reporting or it is a file stream of unknown size. + Note: You can also use ISoundSource::getPlayLength() to get the length of + a sound without actually needing to play it. */ + virtual ik_u32 getPlayLength() = 0; + + //! Returns the sound effect control interface for this sound. + /** Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can + be controlled using this. The interface pointer is only valid as long as the ISound pointer is valid. + If the ISound pointer gets dropped (IVirtualRefCounted::drop()), the ISoundEffects + may not be used any more. + \return Returns a pointer to the sound effects interface if available. The sound + has to be started via ISoundEngine::play2D() or ISoundEngine::play3D(), + with the flag enableSoundEffects=true, otherwise 0 will be returned. Note that + if the output driver does not support sound effects, 0 will be returned as well.*/ + virtual ISoundEffectControl* getSoundEffectControl() = 0; + + //! Sets the sound stop event receiver, an interface which gets called if a sound has finished playing. + /** This event is guaranteed to be called when the sound or sound stream is finished, + either because the sound reached its playback end, its sound source was removed, + ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. + There is an example on how to use events in irrklang at @ref events . + \param receiver Interface to a user implementation of the sound receiver. This interface + should be as long valid as the sound exists or another stop event receiver is set. + Set this to null to set no sound stop event receiver. + \param userData: A iser data pointer, can be null. */ + virtual void setSoundStopEventReceiver(ISoundStopEventReceiver* reciever, void* userData=0) = 0; + }; + +} // end namespace irrklang + + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundDeviceList.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundDeviceList.h new file mode 100644 index 0000000..bda2090 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundDeviceList.h @@ -0,0 +1,41 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_DEVICE_LIST_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_DEVICE_LIST_H_INCLUDED__ + +#include "ik_IRefCounted.h" + +namespace irrklang +{ + +//! A list of sound devices for a sound driver. Use irrklang::createSoundDeviceList() to create this list. +/** The function createIrrKlangDevice() has a parameter 'deviceID' which takes the value returned by +ISoundDeviceList::getDeviceID() and uses that device then. +The list of devices in ISoundDeviceList usually also includes the default device which is the first +entry and has an empty deviceID string ("") and the description "default device". +There is some example code on how to use the ISoundDeviceList in @ref enumeratingDevices.*/ +class ISoundDeviceList : public IRefCounted +{ +public: + + //! Returns amount of enumerated devices in the list. + virtual ik_s32 getDeviceCount() = 0; + + //! Returns the ID of the device. Use this string to identify this device in createIrrKlangDevice(). + /** \param index Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1. + \return Returns a pointer to a string identifying the device. The string will only as long valid + as long as the ISoundDeviceList exists. */ + virtual const char* getDeviceID(ik_s32 index) = 0; + + //! Returns description of the device. + /** \param index Index of the device, a value between 0 and ISoundDeviceList::getDeviceCount()-1. */ + virtual const char* getDeviceDescription(ik_s32 index) = 0; +}; + + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEffectControl.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEffectControl.h new file mode 100644 index 0000000..86ade35 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEffectControl.h @@ -0,0 +1,243 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_EFFECT_CONTROL_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_EFFECT_CONTROL_H_INCLUDED__ + +#include "ik_IVirtualRefCounted.h" +#include "ik_vec3d.h" + + +namespace irrklang +{ + //! Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. + /** Sound effects such as chorus, distorsions, echo, reverb and similar can + be controlled using this. An instance of this interface can be obtained via + ISound::getSoundEffectControl(). The sound containing this interface has to be started via + ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, + otherwise no acccess to this interface will be available. + For the DirectSound driver, these are effects available since DirectSound8. For most + effects, sounds should have a sample rate of 44 khz and should be at least + 150 milli seconds long for optimal quality when using the DirectSound driver. + Note that the interface pointer is only valid as long as + the ISound pointer is valid. If the ISound pointer gets dropped (IVirtualRefCounted::drop()), + the ISoundEffects may not be used any more. */ + class ISoundEffectControl + { + public: + + //! Disables all active sound effects + virtual void disableAllEffects() = 0; + + //! Enables the chorus sound effect or adjusts its values. + /** Chorus is a voice-doubling effect created by echoing the + original sound with a slight delay and slightly modulating the delay of the echo. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f; + \param fDepth Percentage by which the delay time is modulated by the low-frequency oscillator, in hundredths of a percentage point. Minimal Value:0, Maximal Value:100.0f; + \param fFeedback Percentage of output signal to feed back into the effect's input. Minimal Value:-99, Maximal Value:99.0f; + \param fFrequency Frequency of the LFO. Minimal Value:0, Maximal Value:10.0f; + \param sinusWaveForm True for sinus wave form, false for triangle. + \param fDelay Number of milliseconds the input is delayed before it is played back. Minimal Value:0, Maximal Value:20.0f; + \param lPhase Phase differential between left and right LFOs. Possible values: + -180, -90, 0, 90, 180 + \return Returns true if successful. */ + virtual bool enableChorusSoundEffect(ik_f32 fWetDryMix = 50, + ik_f32 fDepth = 10, + ik_f32 fFeedback = 25, + ik_f32 fFrequency = 1.1, + bool sinusWaveForm = true, + ik_f32 fDelay = 16, + ik_s32 lPhase = 90) = 0; + + //! removes the sound effect from the sound + virtual void disableChorusSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isChorusSoundEffectEnabled() = 0; + + //! Enables the Compressor sound effect or adjusts its values. + /** Compressor is a reduction in the fluctuation of a signal above a certain amplitude. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fGain Output gain of signal after Compressor. Minimal Value:-60, Maximal Value:60.0f; + \param fAttack Time before Compressor reaches its full value. Minimal Value:0.01, Maximal Value:500.0f; + \param fRelease Speed at which Compressor is stopped after input drops below fThreshold. Minimal Value:50, Maximal Value:3000.0f; + \param fThreshold Point at which Compressor begins, in decibels. Minimal Value:-60, Maximal Value:0.0f; + \param fRatio Compressor ratio. Minimal Value:1, Maximal Value:100.0f; + \param fPredelay Time after lThreshold is reached before attack phase is started, in milliseconds. Minimal Value:0, Maximal Value:4.0f; + \return Returns true if successful. */ + virtual bool enableCompressorSoundEffect( ik_f32 fGain = 0, + ik_f32 fAttack = 10, + ik_f32 fRelease = 200, + ik_f32 fThreshold = -20, + ik_f32 fRatio = 3, + ik_f32 fPredelay = 4) = 0; + + //! removes the sound effect from the sound + virtual void disableCompressorSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isCompressorSoundEffectEnabled() = 0; + + //! Enables the Distortion sound effect or adjusts its values. + /** Distortion is achieved by adding harmonics to the signal in such a way that, + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + as the level increases, the top of the waveform becomes squared off or clipped. + \param fGain Amount of signal change after distortion. Minimal Value:-60, Maximal Value:0; + \param fEdge Percentage of distortion intensity. Minimal Value:0, Maximal Value:100; + \param fPostEQCenterFrequency Center frequency of harmonic content addition. Minimal Value:100, Maximal Value:8000; + \param fPostEQBandwidth Width of frequency band that determines range of harmonic content addition. Minimal Value:100, Maximal Value:8000; + \param fPreLowpassCutoff Filter cutoff for high-frequency harmonics attenuation. Minimal Value:100, Maximal Value:8000; + \return Returns true if successful. */ + virtual bool enableDistortionSoundEffect(ik_f32 fGain = -18, + ik_f32 fEdge = 15, + ik_f32 fPostEQCenterFrequency = 2400, + ik_f32 fPostEQBandwidth = 2400, + ik_f32 fPreLowpassCutoff = 8000) = 0; + + //! removes the sound effect from the sound + virtual void disableDistortionSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isDistortionSoundEffectEnabled() = 0; + + //! Enables the Echo sound effect or adjusts its values. + /** An echo effect causes an entire sound to be repeated after a fixed delay. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f; + \param fFeedback Percentage of output fed back into input. Minimal Value:0, Maximal Value:100.0f; + \param fLeftDelay Delay for left channel, in milliseconds. Minimal Value:1, Maximal Value:2000.0f; + \param fRightDelay Delay for right channel, in milliseconds. Minimal Value:1, Maximal Value:2000.0f; + \param lPanDelay Value that specifies whether to swap left and right delays with each successive echo. Minimal Value:0, Maximal Value:1; + \return Returns true if successful. */ + virtual bool enableEchoSoundEffect(ik_f32 fWetDryMix = 50, + ik_f32 fFeedback = 50, + ik_f32 fLeftDelay = 500, + ik_f32 fRightDelay = 500, + ik_s32 lPanDelay = 0) = 0; + + //! removes the sound effect from the sound + virtual void disableEchoSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isEchoSoundEffectEnabled() = 0; + + //! Enables the Flanger sound effect or adjusts its values. + /** Flange is an echo effect in which the delay between the original + signal and its echo is very short and varies over time. The result is + sometimes referred to as a sweeping sound. The term flange originated + with the practice of grabbing the flanges of a tape reel to change the speed. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fWetDryMix Ratio of wet (processed) signal to dry (unprocessed) signal. Minimal Value:0, Maximal Value:100.0f; + \param fDepth Percentage by which the delay time is modulated by the low-frequency oscillator, in hundredths of a percentage point. Minimal Value:0, Maximal Value:100.0f; + \param fFeedback Percentage of output signal to feed back into the effect's input. Minimal Value:-99, Maximal Value:99.0f; + \param fFrequency Frequency of the LFO. Minimal Value:0, Maximal Value:10.0f; + \param triangleWaveForm True for triangle wave form, false for square. + \param fDelay Number of milliseconds the input is delayed before it is played back. Minimal Value:0, Maximal Value:20.0f; + \param lPhase Phase differential between left and right LFOs. Possible values: + -180, -90, 0, 90, 180 + \return Returns true if successful. */ + virtual bool enableFlangerSoundEffect(ik_f32 fWetDryMix = 50, + ik_f32 fDepth = 100, + ik_f32 fFeedback = -50, + ik_f32 fFrequency = 0.25f, + bool triangleWaveForm = true, + ik_f32 fDelay = 2, + ik_s32 lPhase = 0) = 0; + + //! removes the sound effect from the sound + virtual void disableFlangerSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isFlangerSoundEffectEnabled() = 0; + + //! Enables the Gargle sound effect or adjusts its values. + /** The gargle effect modulates the amplitude of the signal. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param rateHz Rate of modulation, in Hertz. Minimal Value:1, Maximal Value:1000 + \param sinusWaveForm True for sinus wave form, false for triangle. + \return Returns true if successful. */ + virtual bool enableGargleSoundEffect(ik_s32 rateHz = 20, bool sinusWaveForm = true) = 0; + + //! removes the sound effect from the sound + virtual void disableGargleSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isGargleSoundEffectEnabled() = 0; + + //! Enables the Interactive 3D Level 2 reverb sound effect or adjusts its values. + /** An implementation of the listener properties in the I3DL2 specification. Source properties are not supported. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param lRoom Attenuation of the room effect, in millibels (mB). Interval: [-10000, 0] Default: -1000 mB + \param lRoomHF Attenuation of the room high-frequency effect. Interval: [-10000, 0] default: 0 mB + \param flRoomRolloffFactor Rolloff factor for the reflected signals. Interval: [0.0, 10.0] default: 0.0 + \param flDecayTime Decay time, in seconds. Interval: [0.1, 20.0] default: 1.49s + \param flDecayHFRatio Ratio of the decay time at high frequencies to the decay time at low frequencies. Interval: [0.1, 2.0] default: 0.83 + \param lReflections Attenuation of early reflections relative to lRoom. Interval: [-10000, 1000] default: -2602 mB + \param flReflectionsDelay Delay time of the first reflection relative to the direct path in seconds. Interval: [0.0, 0.3] default: 0.007 s + \param lReverb Attenuation of late reverberation relative to lRoom, in mB. Interval: [-10000, 2000] default: 200 mB + \param flReverbDelay Time limit between the early reflections and the late reverberation relative to the time of the first reflection. Interval: [0.0, 0.1] default: 0.011 s + \param flDiffusion Echo density in the late reverberation decay in percent. Interval: [0.0, 100.0] default: 100.0 % + \param flDensity Modal density in the late reverberation decay, in percent. Interval: [0.0, 100.0] default: 100.0 % + \param flHFReference Reference high frequency, in hertz. Interval: [20.0, 20000.0] default: 5000.0 Hz + \return Returns true if successful. */ + virtual bool enableI3DL2ReverbSoundEffect(ik_s32 lRoom = -1000, + ik_s32 lRoomHF = -100, + ik_f32 flRoomRolloffFactor = 0, + ik_f32 flDecayTime = 1.49f, + ik_f32 flDecayHFRatio = 0.83f, + ik_s32 lReflections = -2602, + ik_f32 flReflectionsDelay = 0.007f, + ik_s32 lReverb = 200, + ik_f32 flReverbDelay = 0.011f, + ik_f32 flDiffusion = 100.0f, + ik_f32 flDensity = 100.0f, + ik_f32 flHFReference = 5000.0f ) = 0; + + //! removes the sound effect from the sound + virtual void disableI3DL2ReverbSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isI3DL2ReverbSoundEffectEnabled() = 0; + + //! Enables the ParamEq sound effect or adjusts its values. + /** Parametric equalizer amplifies or attenuates signals of a given frequency. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fCenter Center frequency, in hertz, The default value is 8000. Minimal Value:80, Maximal Value:16000.0f + \param fBandwidth Bandwidth, in semitones, The default value is 12. Minimal Value:1.0f, Maximal Value:36.0f + \param fGain Gain, default value is 0. Minimal Value:-15.0f, Maximal Value:15.0f + \return Returns true if successful. */ + virtual bool enableParamEqSoundEffect(ik_f32 fCenter = 8000, + ik_f32 fBandwidth = 12, + ik_f32 fGain = 0) = 0; + + //! removes the sound effect from the sound + virtual void disableParamEqSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isParamEqSoundEffectEnabled() = 0; + + //! Enables the Waves Reverb sound effect or adjusts its values. + /** \param fInGain Input gain of signal, in decibels (dB). Min/Max: [-96.0,0.0] Default: 0.0 dB. + If this sound effect is already enabled, calling this only modifies the parameters of the active effect. + \param fReverbMix Reverb mix, in dB. Min/Max: [-96.0,0.0] Default: 0.0 dB + \param fReverbTime Reverb time, in milliseconds. Min/Max: [0.001,3000.0] Default: 1000.0 ms + \param fHighFreqRTRatio High-frequency reverb time ratio. Min/Max: [0.001,0.999] Default: 0.001 + \return Returns true if successful. */ + virtual bool enableWavesReverbSoundEffect(ik_f32 fInGain = 0, + ik_f32 fReverbMix = 0, + ik_f32 fReverbTime = 1000, + ik_f32 fHighFreqRTRatio = 0.001f) = 0; + + //! removes the sound effect from the sound + virtual void disableWavesReverbSoundEffect() = 0; + + //! returns if the sound effect is active on the sound + virtual bool isWavesReverbSoundEffectEnabled() = 0; + }; + +} // end namespace irrklang + + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEngine.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEngine.h new file mode 100644 index 0000000..fdb25e8 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundEngine.h @@ -0,0 +1,436 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_ENGINE_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_ENGINE_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_vec3d.h" +#include "ik_ISoundSource.h" +#include "ik_ISound.h" +#include "ik_EStreamModes.h" +#include "ik_IFileFactory.h" +#include "ik_ISoundMixedOutputReceiver.h" + + +namespace irrklang +{ + class IAudioStreamLoader; + struct SInternalAudioInterface; + + //! Interface to the sound engine, for playing 3d and 2d sound and music. + /** This is the main interface of irrKlang. You usually would create this using + the createIrrKlangDevice() function. + */ + class ISoundEngine : public virtual irrklang::IRefCounted + { + public: + + //! returns the name of the sound driver, like 'ALSA' for the alsa device + /** Possible returned strings are "NULL", "ALSA", "CoreAudio", "winMM", + "DirectSound" and "DirectSound8". */ + virtual const char* getDriverName() = 0; + + //! loads a sound source (if not loaded already) from a file and plays it. + /** \param sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg". + \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to + ISound have no effect after such a non looped sound has been stopped automaticly. + \param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing + parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to + modify some of the sound parameters and then call ISound::setPaused(false); + Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound + object anymore. See 'return' for details. + \param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details. + \param streamMode Specifies if the file should be streamed or loaded completely into memory for playing. + ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the + engine, this parameter has no effect. + \param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, + reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). + Only enable if necessary. + \return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or + 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, + you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this + will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or + 'enableSoundEffects' have been set to true, if the sound could not be played.*/ + virtual ISound* play2D(const char* soundFileName, + bool playLooped = false, + bool startPaused = false, + bool track = false, + E_STREAM_MODE streamMode = ESM_AUTO_DETECT, + bool enableSoundEffects = false) = 0; + + //! Plays a sound source as 2D sound with its default settings stored in ISoundSource. + /** An ISoundSource object will be created internally when playing a sound the first time, + or can be added with getSoundSource(). + \param source The sound source, specifiying sound file source and default settings for this file. + Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this. + \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to + ISound have no effect after such a non looped sound has been stopped automaticly. + \param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing + parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to + modify some of the sound parameters and then call ISound::setPaused(false); + Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound + object anymore. See 'return' for details. + \param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details. + \param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, + reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). + Only enable if necessary. + \return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or + 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, + you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this + will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or + 'enableSoundEffects' have been set to true, if the sound could not be played.*/ + virtual ISound* play2D(ISoundSource* source, + bool playLooped = false, + bool startPaused = false, + bool track = false, + bool enableSoundEffects = false) = 0; + + //! Loads a sound source (if not loaded already) from a file and plays it as 3D sound. + /** There is some example code on how to work with 3D sound at @ref sound3d. + \param sourceFileName Filename of sound, like "sounds/test.wav" or "foobar.ogg". + \param pos Position of the 3D sound. + \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to + ISound have no effect after such a non looped sound has been stopped automaticly. + \param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing + parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to + modify some of the sound parameters and then call ISound::setPaused(false); + Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound + object anymore. See 'return' for details. + \param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details. + \param streamMode Specifies if the file should be streamed or loaded completely into memory for playing. + ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the + engine, this parameter has no effect. + \param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, + reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). + Only enable if necessary. + \return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or + 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, + you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this + will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or + 'enableSoundEffects' have been set to true, if the sound could not be played.*/ + virtual ISound* play3D(const char* soundFileName, vec3df pos, + bool playLooped = false, + bool startPaused = false, + bool track = false, + E_STREAM_MODE streamMode = ESM_AUTO_DETECT, + bool enableSoundEffects = false) = 0; + + //! Plays a sound source as 3D sound with its default settings stored in ISoundSource. + /** An ISoundSource object will be created internally when playing a sound the first time, + or can be added with getSoundSource(). There is some example code on how to work with 3D sound @ref sound3d. + \param source The sound source, specifiying sound file source and default settings for this file. + Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this. + \param pos Position of the 3D sound. + \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to + ISound have no effect after such a non looped sound has been stopped automaticly. + \param startPaused starts the sound paused. This implies that track=true. Use this if you want to modify some of the playing + parameters before the sound actually plays. Usually you would set this parameter to true, then use the ISound interface to + modify some of the sound parameters and then call ISound::setPaused(false); + Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound + object anymore. See 'return' for details. + \param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details. + \param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo, + reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl(). + Only enable if necessary. + \return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or + 'enableSoundEffects' have been set to true. Note: if this method returns an ISound as result, + you HAVE to call ISound::drop() after you don't need the ISound interface anymore. Otherwise this + will cause memory waste. This method also may return 0 altough 'track', 'startPaused' or + 'enableSoundEffects' have been set to true, if the sound could not be played.*/ + virtual ISound* play3D(ISoundSource* source, vec3df pos, + bool playLooped = false, + bool startPaused = false, + bool track = false, + bool enableSoundEffects = false) = 0; + + //! Stops all currently playing sounds. + virtual void stopAllSounds() = 0; + + //! Pauses or unpauses all currently playing sounds. + virtual void setAllSoundsPaused( bool bPaused = true ) = 0; + + //! Gets a sound source by sound name. Adds the sound source as file into the sound engine if not loaded already. + /** Please note: For performance reasons most ISoundEngine implementations will + not try to load the sound when calling this method, but only when play() is called + with this sound source as parameter. + \param addIfNotFound if 'true' adds the sound source to the list and returns the interface to it + if it cannot be found in the sound source list. If 'false', returns 0 if the sound + source is not in the list and does not modify the list. Default value: true. + \return Returns the sound source or 0 if not available. + Note: Don't call drop() to this pointer, it will be managed by irrKlang and + exist as long as you don't delete irrKlang or call removeSoundSource(). However, + you are free to call grab() if you want and drop() it then later of course. */ + virtual ISoundSource* getSoundSource(const ik_c8* soundName, bool addIfNotFound=true) = 0; + + //! Returns a sound source by index. + /** \param idx: Index of the loaded sound source, must by smaller than getSoundSourceCount(). + \return Returns the sound source or 0 if not available. + Note: Don't call drop() to this pointer, it will be managed by irrKlang and + exist as long as you don't delete irrKlang or call removeSoundSource(). However, + you are free to call grab() if you want and drop() it then later of course. */ + virtual ISoundSource* getSoundSource(ik_s32 index) = 0; + + //! Returns amount of loaded sound sources. + virtual ik_s32 getSoundSourceCount() = 0; + + //! Adds sound source into the sound engine as file. + /** \param fileName Name of the sound file (e.g. "sounds/something.mp3"). You can also use this + name when calling play3D() or play2D(). + \param mode Streaming mode for this sound source + \param preload If this flag is set to false (which is default) the sound engine will + not try to load the sound file when calling this method, but only when play() is called + with this sound source as parameter. Otherwise the sound will be preloaded. + \return Returns the pointer to the added sound source or 0 if not sucessful because for + example a sound already existed with that name. If not successful, the reason will be printed + into the log. Note: Don't call drop() to this pointer, it will be managed by irrKlang and + exist as long as you don't delete irrKlang or call removeSoundSource(). However, + you are free to call grab() if you want and drop() it then later of course. */ + virtual ISoundSource* addSoundSourceFromFile(const ik_c8* fileName, E_STREAM_MODE mode=ESM_AUTO_DETECT, + bool preload=false) = 0; + + //! Adds a sound source into the sound engine as memory source. + /** Note: This method only accepts a file (.wav, .ogg, etc) which is totally loaded into memory. + If you want to add a sound source from decoded plain PCM data in memory, use addSoundSourceFromPCMData() instead. + \param memory Pointer to the memory to be treated as loaded sound file. + \param sizeInBytes Size of the memory chunk, in bytes. + \param soundName Name of the virtual sound file (e.g. "sounds/something.mp3"). You can also use this + name when calling play3D() or play2D(). Hint: If you include the extension of the original file + like .ogg, .mp3 or .wav at the end of the filename, irrKlang will be able to decide better what + file format it is and might be able to start playback faster. + \param copyMemory If set to true which is default, the memory block is copied + and stored in the engine, after calling addSoundSourceFromMemory() the memory pointer can be deleted + savely. If set to false, the memory is not copied and the user takes the responsibility that + the memory block pointed to remains there as long as the sound engine or at least this sound + source exists. + \return Returns the pointer to the added sound source or 0 if not sucessful because for example a sound already + existed with that name. If not successful, the reason will be printed into the log. + Note: Don't call drop() to this pointer, it will be managed by irrKlang and exist as long as you don't + delete irrKlang or call removeSoundSource(). However, you are free to call grab() if you + want and drop() it then later of course. */ + virtual ISoundSource* addSoundSourceFromMemory(void* memory, ik_s32 sizeInBytes, const ik_c8* soundName, + bool copyMemory=true) = 0; + + + //! Adds a sound source into the sound engine from plain PCM data in memory. + /** \param memory Pointer to the memory to be treated as loaded sound file. + \param sizeInBytes Size of the memory chunk, in bytes. + \param soundName Name of the virtual sound file (e.g. "sounds/something.mp3"). You can also use this + name when calling play3D() or play2D(). + \param copyMemory If set to true which is default, the memory block is copied + and stored in the engine, after calling addSoundSourceFromPCMData() the memory pointer can be deleted + savely. If set to true, the memory is not copied and the user takes the responsibility that + the memory block pointed to remains there as long as the sound engine or at least this sound + source exists. + \return Returns the pointer to the added sound source or 0 if not sucessful because for + example a sound already existed with that name. If not successful, the reason will be printed + into the log. */ + virtual ISoundSource* addSoundSourceFromPCMData(void* memory, ik_s32 sizeInBytes, + const ik_c8* soundName, SAudioStreamFormat format, + bool copyMemory=true) = 0; + + //! Adds a sound source as alias for an existing sound source, but with a different name or optional different default settings. + /** This is useful if you want to play multiple sounds but each sound isn't necessarily one single file. + Also useful if you want to or play the same sound using different names, volumes or min and max 3D distances. + \param baseSource The sound source where this sound source should be based on. This sound + source will use the baseSource as base to access the file and similar, but it will have its + own name and its own default settings. + \param soundName Name of the new sound source to be added. + \return Returns the pointer to the added sound source or 0 if not sucessful because for + example a sound already existed with that name. If not successful, the reason will be printed + into the log.*/ + virtual ISoundSource* addSoundSourceAlias(ISoundSource* baseSource, const ik_c8* soundName) = 0; + + //! Removes a sound source from the engine, freeing the memory it occupies. + /** This will also cause all currently playing sounds of this source to be stopped. + Also note that if the source has been removed successfully, the value returned + by getSoundSourceCount() will have been decreased by one. + Removing sound sources is only necessary if you know you won't use a lot of non-streamed + sounds again. Sound sources of streamed sounds do not cost a lot of memory.*/ + virtual void removeSoundSource(ISoundSource* source) = 0; + + //! Removes a sound source from the engine, freeing the memory it occupies. + /** This will also cause all currently playing sounds of this source to be stopped. + Also note that if the source has been removed successfully, the value returned + by getSoundSourceCount() will have been decreased by one. + Removing sound sources is only necessary if you know you won't use a lot of non-streamed + sounds again. Sound sources of streamed sounds do not cost a lot of memory. */ + virtual void removeSoundSource(const ik_c8* name) = 0; + + //! Removes all sound sources from the engine + /** This will also cause all sounds to be stopped. + Removing sound sources is only necessary if you know you won't use a lot of non-streamed + sounds again. Sound sources of streamed sounds do not cost a lot of memory. */ + virtual void removeAllSoundSources() = 0; + + //! Sets master sound volume. This value is multiplied with all sounds played. + /** \param volume 0 (silent) to 1.0f (full volume) */ + virtual void setSoundVolume(ik_f32 volume) = 0; + + //! Returns master sound volume. + /* A value between 0.0 and 1.0. Default is 1.0. Can be changed using setSoundVolume(). */ + virtual ik_f32 getSoundVolume() = 0; + + //! Sets the current listener 3d position. + /** When playing sounds in 3D, updating the position of the listener every frame should be + done using this function. + \param pos Position of the camera or listener. + \param lookdir Direction vector where the camera or listener is looking into. If you have a + camera position and a target 3d point where it is looking at, this would be cam->getTarget() - cam->getAbsolutePosition(). + \param velPerSecond The velocity per second describes the speed of the listener and + is only needed for doppler effects. + \param upvector Vector pointing 'up', so the engine can decide where is left and right. + This vector is usually (0,1,0).*/ + virtual void setListenerPosition(const vec3df& pos, + const vec3df& lookdir, + const vec3df& velPerSecond = vec3df(0,0,0), + const vec3df& upVector = vec3df(0,1,0)) = 0; + + //! Updates the audio engine. This should be called several times per frame if irrKlang was started in single thread mode. + /** This updates the 3d positions of the sounds as well as their volumes, effects, + streams and other stuff. Call this several times per frame (the more the better) if you + specified irrKlang to run single threaded. Otherwise it is not necessary to use this method. + This method is being called by the scene manager automaticly if you are using one, so + you might want to ignore this. */ + virtual void update() = 0; + + //! Returns if a sound with the specified name is currently playing. + virtual bool isCurrentlyPlaying(const char* soundName) = 0; + + //! Returns if a sound with the specified source is currently playing. + virtual bool isCurrentlyPlaying(ISoundSource* source) = 0; + + //! Stops all sounds of a specific sound source + virtual void stopAllSoundsOfSoundSource(ISoundSource* source) = 0; + + //! Registers a new audio stream loader in the sound engine. + /** Use this to enhance the audio engine to support other or new file formats. + To do this, implement your own IAudioStreamLoader interface and register it + with this method */ + virtual void registerAudioStreamLoader(IAudioStreamLoader* loader) = 0; + + //! Returns if irrKlang is running in the same thread as the application or is using multithreading. + /** This basicly returns the flag set by the user when creating the sound engine.*/ + virtual bool isMultiThreaded() const = 0; + + //! Adds a file factory to the sound engine, making it possible to override file access of the sound engine. + /** Derive your own class from IFileFactory, overwrite the createFileReader() + method and return your own implemented IFileReader to overwrite file access of irrKlang. */ + virtual void addFileFactory(IFileFactory* fileFactory) = 0; + + //! Sets the default minimal distance for 3D sounds. + /** This value influences how loud a sound is heard based on its distance. + See ISound::setMinDistance() for details about what the min distance is. + It is also possible to influence this default value for every sound file + using ISoundSource::setDefaultMinDistance(). + This method only influences the initial distance value of sounds. For changing the + distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). + \param minDistance Default minimal distance for 3d sounds. The default value is 1.0f.*/ + virtual void setDefault3DSoundMinDistance(ik_f32 minDistance) = 0; + + //! Returns the default minimal distance for 3D sounds. + /** This value influences how loud a sound is heard based on its distance. + You can change it using setDefault3DSoundMinDistance(). + See ISound::setMinDistance() for details about what the min distance is. + It is also possible to influence this default value for every sound file + using ISoundSource::setDefaultMinDistance(). + \return Default minimal distance for 3d sounds. The default value is 1.0f. */ + virtual ik_f32 getDefault3DSoundMinDistance() = 0; + + //! Sets the default maximal distance for 3D sounds. + /** Changing this value is usually not necessary. Use setDefault3DSoundMinDistance() instead. + Don't change this value if you don't know what you are doing: This value causes the sound + to stop attenuating after it reaches the max distance. Most people think that this sets the + volume of the sound to 0 after this distance, but this is not true. Only change the + minimal distance (using for example setDefault3DSoundMinDistance()) to influence this. + See ISound::setMaxDistance() for details about what the max distance is. + It is also possible to influence this default value for every sound file + using ISoundSource::setDefaultMaxDistance(). + This method only influences the initial distance value of sounds. For changing the + distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). + \param maxDistance Default maximal distance for 3d sounds. The default value is 1000000000.0f. */ + virtual void setDefault3DSoundMaxDistance(ik_f32 maxDistance) = 0; + + //! Returns the default maximal distance for 3D sounds. + /** This value influences how loud a sound is heard based on its distance. + You can change it using setDefault3DSoundmaxDistance(), but + changing this value is usually not necessary. This value causes the sound + to stop attenuating after it reaches the max distance. Most people think that this sets the + volume of the sound to 0 after this distance, but this is not true. Only change the + minimal distance (using for example setDefault3DSoundMinDistance()) to influence this. + See ISound::setMaxDistance() for details about what the max distance is. + It is also possible to influence this default value for every sound file + using ISoundSource::setDefaultMaxDistance(). + \return Default maximal distance for 3d sounds. The default value is 1000000000.0f. */ + virtual ik_f32 getDefault3DSoundMaxDistance() = 0; + + //! Sets a rolloff factor which influences the amount of attenuation that is applied to 3D sounds. + /** The rolloff factor can range from 0.0 to 10.0, where 0 is no rolloff. 1.0 is the default + rolloff factor set, the value which we also experience in the real world. A value of 2 would mean + twice the real-world rolloff. */ + virtual void setRolloffFactor(ik_f32 rolloff) = 0; + + //! Sets parameters affecting the doppler effect. + /** \param dopplerFactor is a value between 0 and 10 which multiplies the doppler + effect. Default value is 1.0, which is the real world doppler effect, and 10.0f + would be ten times the real world doppler effect. + \param distanceFactor is the number of meters in a vector unit. The default value + is 1.0. Doppler effects are calculated in meters per second, with this parameter, + this can be changed, all velocities and positions are influenced by this. If + the measurement should be in foot instead of meters, set this value to 0.3048f + for example.*/ + virtual void setDopplerEffectParameters(ik_f32 dopplerFactor=1.0f, ik_f32 distanceFactor=1.0f) = 0; + + //! Loads irrKlang plugins from a custom path. + /** Plugins usually are .dll, .so or .dylib + files named for example ikpMP3.dll (= short for irrKlangPluginMP3) which + make it possible to play back mp3 files. Plugins are being + loaded from the current working directory at startup of the sound engine + if the parameter ESEO_LOAD_PLUGINS is set (which it is by default), but + using this method, it is possible to load plugins from a custom path in addition. + \param path Path to the plugin directory, like "C:\games\somegamegame\irrklangplugins". + \return returns true if sucessful or fals if not, for example because the path could + not be found. */ + virtual bool loadPlugins(const ik_c8* path) = 0; + + //! Returns a pointer to internal sound engine pointers, like the DirectSound interface. + /** Use this with caution. This is only exposed to make it possible for other libraries + such as Video playback packages to extend or use the sound driver irrklang uses. */ + virtual const SInternalAudioInterface& getInternalAudioInterface() = 0; + + //! Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played. + /** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar. + This works only with software based audio drivers, that is ESOD_WIN_MM, ESOD_ALSA, and ESOD_CORE_AUDIO. + Returns true if sucessful and fals if the current audio driver doesn't support this feature. Set this to null + again once you don't need it anymore. */ + virtual bool setMixedDataOutputReceiver(ISoundMixedOutputReceiver* receiver) = 0; + }; + + + //! structure for returning pointers to the internal audio interface. + /** Use ISoundEngine::getInternalAudioInterface() to get this. */ + struct SInternalAudioInterface + { + //! IDirectSound interface, this is not null when using the ESOD_DIRECT_SOUND audio driver + void* pIDirectSound; + + //! IDirectSound8 interface, this is not null when using the ESOD_DIRECT_SOUND8 audio driver + void* pIDirectSound8; + + //! HWaveout interface, this is not null when using the ESOD_WIN_MM audio driver + void* pWinMM_HWaveOut; + + //! ALSA PCM Handle interface, this is not null when using the ESOD_ALSA audio driver + void* pALSA_SND_PCM; + + //! AudioDeviceID handle, this is not null when using the ESOD_CORE_AUDIO audio driver + ik_u32 pCoreAudioDeciceID; + }; + + + +} // end namespace irrklang + + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundMixedOutputReceiver.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundMixedOutputReceiver.h new file mode 100644 index 0000000..8f6d58e --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundMixedOutputReceiver.h @@ -0,0 +1,46 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_MIXED_OUTPUT_RECEIVER_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_MIXED_OUTPUT_RECEIVER_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_SAudioStreamFormat.h" + + +namespace irrklang +{ + + +//! Interface to be implemented by the user, which recieves the mixed output when it it played by the sound engine. +/** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar. + Simply implement your own class derived from ISoundMixedOutputReceiver and use ISoundEngine::setMixedDataOutputReceiver + to let the audio driver know about it. */ +class ISoundMixedOutputReceiver +{ +public: + + //! destructor + virtual ~ISoundMixedOutputReceiver() {}; + + //! Called when a chunk of sound has been mixed and is about to be played. + /** Note: This is called from the playing thread of the sound library, so you need to + make everything you are doing in this method thread safe. Additionally, it would + be a good idea to do nothing complicated in your implementation and return as fast as possible, + otherwise sound output may be stuttering. + \param data representing the sound frames which just have been mixed. Sound data always + consists of two interleaved sound channels at 16bit per frame. + \param byteCount Amount of bytes of the data + \param playbackrate The playback rate at samples per second (usually something like 44000). + This value will not change and always be the same for an instance of an ISoundEngine. */ + virtual void OnAudioDataReady(const void* data, int byteCount, int playbackrate) = 0; + +}; + + +} // end namespace irrklang + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h new file mode 100644 index 0000000..087d295 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h @@ -0,0 +1,167 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_IRR_SOUND_SOURCE_H_INCLUDED__ +#define __I_IRRKLANG_IRR_SOUND_SOURCE_H_INCLUDED__ + +#include "ik_IVirtualRefCounted.h" +#include "ik_vec3d.h" +#include "ik_EStreamModes.h" +#include "ik_SAudioStreamFormat.h" + + +namespace irrklang +{ + + //! A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings. + /** It provides some informations about the sound source like the play lenght and + can have default settings for volume, distances for 3d etc. There is some example code on how + to use Sound sources at @ref soundSources.*/ + class ISoundSource : public IVirtualRefCounted + { + public: + + //! Returns the name of the sound source (usually, this is the file name) + virtual const ik_c8* getName() = 0; + + //! Sets the stream mode which should be used for a sound played from this source. + /** Note that if this is set to ESM_NO_STREAMING, the engine still might decide + to stream the sound if it is too big. The threashold for this can be + adjusted using ISoundSource::setForcedStreamingThreshold(). */ + virtual void setStreamMode(E_STREAM_MODE mode) = 0; + + //! Returns the detected or set type of the sound with wich the sound will be played. + /** Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the + sound has been played the first time. */ + virtual E_STREAM_MODE getStreamMode() = 0; + + //! Returns the play length of the sound in milliseconds. + /** Returns -1 if not known for this sound for example because its decoder + does not support lenght reporting or it is a file stream of unknown size. + Note: If the sound never has been played before, the sound engine will have to open + the file and try to get the play lenght from there, so this call could take a bit depending + on the type of file. */ + virtual ik_u32 getPlayLength() = 0; + + //! Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc. + /** \return Returns the structure filled with 0 or negative values if not known for this sound for example because + because the file could not be opened or similar. + Note: If the sound never has been played before, the sound engine will have to open + the file and try to get the play lenght from there, so this call could take a bit depending + on the type of file. */ + virtual SAudioStreamFormat getAudioFormat() = 0; + + //! Returns if sounds played from this source will support seeking via ISound::setPlayPosition(). + /* If a sound is seekable depends on the file type and the audio format. For example MOD files + cannot be seeked currently. + \return Returns true of the sound source supports setPlayPosition() and false if not. + Note: If the sound never has been played before, the sound engine will have to open + the file and try to get the information from there, so this call could take a bit depending + on the type of file. */ + virtual bool getIsSeekingSupported() = 0; + + //! Sets the default volume for a sound played from this source. + /** The default value of this is 1.0f. + Note that the default volume is being multiplied with the master volume + of ISoundEngine, change this via ISoundEngine::setSoundVolume(). + //! \param volume 0 (silent) to 1.0f (full volume). Default value is 1.0f. */ + virtual void setDefaultVolume(ik_f32 volume=1.0f) = 0; + + //! Returns the default volume for a sound played from this source. + /** You can influence this default volume value using setDefaultVolume(). + Note that the default volume is being multiplied with the master volume + of ISoundEngine, change this via ISoundEngine::setSoundVolume(). + //! \return 0 (silent) to 1.0f (full volume). Default value is 1.0f. */ + virtual ik_f32 getDefaultVolume() = 0; + + //! sets the default minimal distance for 3D sounds played from this source. + /** This value influences how loud a sound is heard based on its distance. + See ISound::setMinDistance() for details about what the min distance is. + This method only influences the initial distance value of sounds. For changing the + distance while the sound is playing, use ISound::setMinDistance() and ISound::setMaxDistance(). + \param minDistance: Default minimal distance for 3D sounds from this source. Set it to a negative + value to let sounds of this source use the engine level default min distance, which + can be set via ISoundEngine::setDefault3DSoundMinDistance(). Default value is -1, causing + the default min distance of the sound engine to take effect. */ + virtual void setDefaultMinDistance(ik_f32 minDistance) = 0; + + //! Returns the default minimal distance for 3D sounds played from this source. + /** This value influences how loud a sound is heard based on its distance. + See ISound::setMinDistance() for details about what the minimal distance is. + \return Default minimal distance for 3d sounds from this source. If setDefaultMinDistance() + was set to a negative value, it will return the default value set in the engine, + using ISoundEngine::setDefault3DSoundMinDistance(). Default value is -1, causing + the default min distance of the sound engine to take effect. */ + virtual ik_f32 getDefaultMinDistance() = 0; + + //! Sets the default maximal distance for 3D sounds played from this source. + /** Changing this value is usually not necessary. Use setDefaultMinDistance() instead. + Don't change this value if you don't know what you are doing: This value causes the sound + to stop attenuating after it reaches the max distance. Most people think that this sets the + volume of the sound to 0 after this distance, but this is not true. Only change the + minimal distance (using for example setDefaultMinDistance()) to influence this. + See ISound::setMaxDistance() for details about what the max distance is. + This method only influences the initial distance value of sounds. For changing the + distance while the sound is played, use ISound::setMinDistance() + and ISound::setMaxDistance(). + \param maxDistance Default maximal distance for 3D sounds from this source. Set it to a negative + value to let sounds of this source use the engine level default max distance, which + can be set via ISoundEngine::setDefault3DSoundMaxDistance(). Default value is -1, causing + the default max distance of the sound engine to take effect. */ + virtual void setDefaultMaxDistance(ik_f32 maxDistance) = 0; + + //! returns the default maxmial distance for 3D sounds played from this source. + /** This value influences how loud a sound is heard based on its distance. + Changing this value is usually not necessary. Use setDefaultMinDistance() instead. + Don't change this value if you don't know what you are doing: This value causes the sound + to stop attenuating after it reaches the max distance. Most people think that this sets the + volume of the sound to 0 after this distance, but this is not true. Only change the + minimal distance (using for example setDefaultMinDistance()) to influence this. + See ISound::setMaxDistance() for details about what the max distance is. + \return Default maximal distance for 3D sounds from this source. If setDefaultMaxDistance() + was set to a negative value, it will return the default value set in the engine, + using ISoundEngine::setDefault3DSoundMaxDistance(). Default value is -1, causing + the default max distance of the sound engine to take effect. */ + virtual ik_f32 getDefaultMaxDistance() = 0; + + //! Forces the sound to be reloaded at next replay. + /** Sounds which are not played as streams are buffered to make it possible to + replay them without much overhead. If the sound file is altered after the sound + has been played the first time, the engine won't play the changed file then. + Calling this method makes the engine reload the file before the file is played + the next time.*/ + virtual void forceReloadAtNextUse() = 0; + + //! Sets the threshold size where irrKlang decides to force streaming a file independent of the user specified setting. + /** When specifying ESM_NO_STREAMING for playing back a sound file, irrKlang will + ignore this setting if the file is bigger than this threshold and stream the file + anyway. Please note that if an audio format loader is not able to return the + size of a sound source and returns -1 as length, this will be ignored as well + and streaming has to be forced. + \param threshold: New threshold. The value is specified in uncompressed bytes and its default value is + about one Megabyte. Set to 0 or a negative value to disable stream forcing. */ + virtual void setForcedStreamingThreshold(ik_s32 thresholdBytes) = 0; + + //! Returns the threshold size where irrKlang decides to force streaming a file independent of the user specified setting. + /** The value is specified in uncompressed bytes and its default value is + about one Megabyte. See setForcedStreamingThreshold() for details. */ + virtual ik_s32 getForcedStreamingThreshold() = 0; + + //! Returns a pointer to the loaded and decoded sample data. + /** \return Returns a pointer to the sample data. The data is provided in decoded PCM data. The + exact format can be retrieved using getAudioFormat(). Use getAudioFormat().getSampleDataSize() + for getting the amount of bytes. The returned pointer will only be valid as long as the sound + source exists. + This function will only return a pointer to the data if the + audio file is not streamed, namely ESM_NO_STREAMING. Otherwise this function will return 0. + Note: If the sound never has been played before, the sound engine will have to open + the file and decode audio data from there, so this call could take a bit depending + on the type of the file.*/ + virtual void* getSampleData() = 0; + }; + +} // end namespace irrklang + + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundStopEventReceiver.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundStopEventReceiver.h new file mode 100644 index 0000000..511a8b0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_ISoundStopEventReceiver.h @@ -0,0 +1,72 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_SOUND_STOP_EVENT_RECEIVER_H_INCLUDED__ +#define __I_IRRKLANG_SOUND_STOP_EVENT_RECEIVER_H_INCLUDED__ + +#include "ik_IRefCounted.h" +#include "ik_SAudioStreamFormat.h" + + +namespace irrklang +{ + + +//! An enumeration listing all reasons for a fired sound stop event +enum E_STOP_EVENT_CAUSE +{ + //! The sound stop event was fired because the sound finished playing + ESEC_SOUND_FINISHED_PLAYING = 0, + + //! The sound stop event was fired because the sound was stopped by the user, calling ISound::stop(). + ESEC_SOUND_STOPPED_BY_USER, + + //! The sound stop event was fired because the source of the sound was removed, for example + //! because irrKlang was shut down or the user called ISoundEngine::removeSoundSource(). + ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL, + + //! This enumeration literal is never used, it only forces the compiler to + //! compile these enumeration values to 32 bit. + ESEC_FORCE_32_BIT = 0x7fffffff +}; + + +//! Interface to be implemented by the user, which recieves sound stop events. +/** The interface has only one method to be implemented by the user: OnSoundStopped(). +Implement this interface and set it via ISound::setSoundStopEventReceiver(). +The sound stop event is guaranteed to be called when a sound or sound stream is finished, +either because the sound reached its playback end, its sound source was removed, +ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. */ +class ISoundStopEventReceiver +{ +public: + + //! destructor + virtual ~ISoundStopEventReceiver() {}; + + //! Called when a sound has stopped playing. + /** This is the only method to be implemented by the user. + The sound stop event is guaranteed to be called when a sound or sound stream is finished, + either because the sound reached its playback end, its sound source was removed, + ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. + Please note: Sound events will occur in a different thread when the engine runs in + multi threaded mode (default). In single threaded mode, the event will happen while + the user thread is calling ISoundEngine::update(). + \param sound: Sound which has been stopped. + \param reason: The reason why the sound stop event was fired. Usually, this will be ESEC_SOUND_FINISHED_PLAYING. + When the sound was aborded by calling ISound::stop() or ISoundEngine::stopAllSounds();, this would be + ESEC_SOUND_STOPPED_BY_USER. If irrKlang was deleted or the sound source was removed, the value is + ESEC_SOUND_STOPPED_BY_SOURCE_REMOVAL. + \param userData: userData pointer set by the user when registering the interface + via ISound::setSoundStopEventReceiver(). */ + virtual void OnSoundStopped(ISound* sound, E_STOP_EVENT_CAUSE reason, void* userData) = 0; + +}; + + +} // end namespace irrklang + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IVirtualRefCounted.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IVirtualRefCounted.h new file mode 100644 index 0000000..86b589f --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_IVirtualRefCounted.h @@ -0,0 +1,48 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __I_IRRKLANG_VIRTUAL_UNKNOWN_H_INCLUDED__ +#define __I_IRRKLANG_VIRTUAL_UNKNOWN_H_INCLUDED__ + +#include "ik_irrKlangTypes.h" + + +namespace irrklang +{ + + //! Reference counting base class for objects in the Irrlicht Engine similar to IRefCounted. + /** See IRefCounted for the basics of this class. + The difference to IRefCounted is that the class has to implement reference counting + for itself. + */ + class IVirtualRefCounted + { + public: + + //! Destructor. + virtual ~IVirtualRefCounted() + { + } + + //! Grabs the object. Increments the reference counter by one. + /** To be implemented by the derived class. If you don't want to + implement this, use the class IRefCounted instead. See IRefCounted::grab() for details + of this method. */ + virtual void grab() = 0; + + //! Drops the object. Decrements the reference counter by one. + /** To be implemented by the derived class. If you don't want to + implement this, use the class IRefCounted instead. See IRefCounted::grab() for details + of this method. */ + virtual bool drop() = 0; + }; + + + +} // end namespace irrklang + + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_SAudioStreamFormat.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_SAudioStreamFormat.h new file mode 100644 index 0000000..cc6d343 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_SAudioStreamFormat.h @@ -0,0 +1,71 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __S_IRRKLANG_AUDIO_STREAM_FORMAT_H_INCLUDED__ +#define __S_IRRKLANG_AUDIO_STREAM_FORMAT_H_INCLUDED__ + +#include "ik_IRefCounted.h" + + +namespace irrklang +{ + + //! audio sample data format enumeration for supported formats + enum ESampleFormat + { + //! one unsigned byte (0;255) + ESF_U8, + + //! 16 bit, signed (-32k;32k) + ESF_S16 + }; + + + //! structure describing an audio stream format with helper functions + struct SAudioStreamFormat + { + //! channels, 1 for mono, 2 for stereo + ik_s32 ChannelCount; + + //! amount of frames in the sample data or stream. + /** If the stream has an unknown lenght, this is -1 */ + ik_s32 FrameCount; + + //! samples per second + ik_s32 SampleRate; + + //! format of the sample data + ESampleFormat SampleFormat; + + //! returns the size of a sample of the data described by the stream data in bytes + inline ik_s32 getSampleSize() const + { + return (SampleFormat == ESF_U8) ? 1 : 2; + } + + //! returns the frame size of the stream data in bytes + inline ik_s32 getFrameSize() const + { + return ChannelCount * getSampleSize(); + } + + //! returns the size of the sample data in bytes + /* Returns an invalid negative value when the stream has an unknown lenght */ + inline ik_s32 getSampleDataSize() const + { + return getFrameSize() * FrameCount; + } + + //! returns amount of bytes per second + inline ik_s32 getBytesPerSecond() const + { + return getFrameSize() * SampleRate; + } + }; + + +} // end namespace irrklang + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_irrKlangTypes.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_irrKlangTypes.h new file mode 100644 index 0000000..e2b1560 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_irrKlangTypes.h @@ -0,0 +1,96 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __IRRKLANG_TYPES_H_INCLUDED__ +#define __IRRKLANG_TYPES_H_INCLUDED__ + + +namespace irrklang +{ + + //! 8 bit unsigned variable. + /** This is a typedef for unsigned char, it ensures portability of the engine. */ + typedef unsigned char ik_u8; + + //! 8 bit signed variable. + /** This is a typedef for signed char, it ensures portability of the engine. */ + typedef signed char ik_s8; + + //! 8 bit character variable. + /** This is a typedef for char, it ensures portability of the engine. */ + typedef char ik_c8; + + + + //! 16 bit unsigned variable. + /** This is a typedef for unsigned short, it ensures portability of the engine. */ + typedef unsigned short ik_u16; + + //! 16 bit signed variable. + /** This is a typedef for signed short, it ensures portability of the engine. */ + typedef signed short ik_s16; + + + + //! 32 bit unsigned variable. + /** This is a typedef for unsigned int, it ensures portability of the engine. */ + typedef unsigned int ik_u32; + + //! 32 bit signed variable. + /** This is a typedef for signed int, it ensures portability of the engine. */ + typedef signed int ik_s32; + + + + //! 32 bit floating point variable. + /** This is a typedef for float, it ensures portability of the engine. */ + typedef float ik_f32; + + //! 64 bit floating point variable. + /** This is a typedef for double, it ensures portability of the engine. */ + typedef double ik_f64; + + + + // some constants + + const ik_f32 IK_ROUNDING_ERROR_32 = 0.000001f; + const ik_f64 IK_PI64 = 3.1415926535897932384626433832795028841971693993751; + const ik_f32 IK_PI32 = 3.14159265359f; + const ik_f32 IK_RADTODEG = 180.0f / IK_PI32; + const ik_f32 IK_DEGTORAD = IK_PI32 / 180.0f; + const ik_f64 IK_RADTODEG64 = 180.0 / IK_PI64; + const ik_f64 IK_DEGTORAD64 = IK_PI64 / 180.0; + + //! returns if a float equals the other one, taking floating + //! point rounding errors into account + inline bool equalsfloat(const ik_f32 a, const ik_f32 b, const ik_f32 tolerance = IK_ROUNDING_ERROR_32) + { + return (a + tolerance > b) && (a - tolerance < b); + } + +} // end irrklang namespace + +// ensure wchar_t type is existing for unicode support +#include + +// define the wchar_t type if not already built in. +#ifdef _MSC_VER // microsoft compiler + #ifndef _WCHAR_T_DEFINED + //! A 16 bit wide character type. + /** + Defines the wchar_t-type. + In VS6, its not possible to tell + the standard compiler to treat wchar_t as a built-in type, and + sometimes we just don't want to include the huge stdlib.h or wchar.h, + so we'll use this. + */ + typedef unsigned short wchar_t; + #define _WCHAR_T_DEFINED + #endif // wchar is not defined +#endif // microsoft compiler + + +#endif // __IRR_TYPES_H_INCLUDED__ + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_vec3d.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_vec3d.h new file mode 100644 index 0000000..ce56669 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/ik_vec3d.h @@ -0,0 +1,261 @@ +// Copyright (C) 2002-2018 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __IRR_IRRKLANG_VEC_3D_H_INCLUDED__ +#define __IRR_IRRKLANG_VEC_3D_H_INCLUDED__ + +#include +#include "ik_irrKlangTypes.h" + + +namespace irrklang +{ + + //! a 3d vector template class for representing vectors and points in 3d + template + class vec3d + { + public: + + vec3d(): X(0), Y(0), Z(0) {}; + vec3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {}; + vec3d(const vec3d& other) :X(other.X), Y(other.Y), Z(other.Z) {}; + + //! constructor creating an irrklang vec3d from an irrlicht vector. + #ifdef __IRR_POINT_3D_H_INCLUDED__ + template + vec3d(const B& other) :X(other.X), Y(other.Y), Z(other.Z) {}; + #endif // __IRR_POINT_3D_H_INCLUDED__ + + // operators + + vec3d operator-() const { return vec3d(-X, -Y, -Z); } + + vec3d& operator=(const vec3d& other) { X = other.X; Y = other.Y; Z = other.Z; return *this; } + + vec3d operator+(const vec3d& other) const { return vec3d(X + other.X, Y + other.Y, Z + other.Z); } + vec3d& operator+=(const vec3d& other) { X+=other.X; Y+=other.Y; Z+=other.Z; return *this; } + + vec3d operator-(const vec3d& other) const { return vec3d(X - other.X, Y - other.Y, Z - other.Z); } + vec3d& operator-=(const vec3d& other) { X-=other.X; Y-=other.Y; Z-=other.Z; return *this; } + + vec3d operator*(const vec3d& other) const { return vec3d(X * other.X, Y * other.Y, Z * other.Z); } + vec3d& operator*=(const vec3d& other) { X*=other.X; Y*=other.Y; Z*=other.Z; return *this; } + vec3d operator*(const T v) const { return vec3d(X * v, Y * v, Z * v); } + vec3d& operator*=(const T v) { X*=v; Y*=v; Z*=v; return *this; } + + vec3d operator/(const vec3d& other) const { return vec3d(X / other.X, Y / other.Y, Z / other.Z); } + vec3d& operator/=(const vec3d& other) { X/=other.X; Y/=other.Y; Z/=other.Z; return *this; } + vec3d operator/(const T v) const { T i=(T)1.0/v; return vec3d(X * i, Y * i, Z * i); } + vec3d& operator/=(const T v) { T i=(T)1.0/v; X*=i; Y*=i; Z*=i; return *this; } + + bool operator<=(const vec3d&other) const { return X<=other.X && Y<=other.Y && Z<=other.Z;}; + bool operator>=(const vec3d&other) const { return X>=other.X && Y>=other.Y && Z>=other.Z;}; + + bool operator==(const vec3d& other) const { return other.X==X && other.Y==Y && other.Z==Z; } + bool operator!=(const vec3d& other) const { return other.X!=X || other.Y!=Y || other.Z!=Z; } + + // functions + + //! returns if this vector equalsfloat the other one, taking floating point rounding errors into account + bool equals(const vec3d& other) + { + return equalsfloat(X, other.X) && + equalsfloat(Y, other.Y) && + equalsfloat(Z, other.Z); + } + + void set(const T nx, const T ny, const T nz) {X=nx; Y=ny; Z=nz; } + void set(const vec3d& p) { X=p.X; Y=p.Y; Z=p.Z;} + + //! Returns length of the vector. + ik_f64 getLength() const { return sqrt(X*X + Y*Y + Z*Z); } + + //! Returns squared length of the vector. + /** This is useful because it is much faster then + getLength(). */ + ik_f64 getLengthSQ() const { return X*X + Y*Y + Z*Z; } + + //! Returns the dot product with another vector. + T dotProduct(const vec3d& other) const + { + return X*other.X + Y*other.Y + Z*other.Z; + } + + //! Returns distance from an other point. + /** Here, the vector is interpreted as point in 3 dimensional space. */ + ik_f64 getDistanceFrom(const vec3d& other) const + { + ik_f64 vx = X - other.X; ik_f64 vy = Y - other.Y; ik_f64 vz = Z - other.Z; + return sqrt(vx*vx + vy*vy + vz*vz); + } + + //! Returns squared distance from an other point. + /** Here, the vector is interpreted as point in 3 dimensional space. */ + ik_f32 getDistanceFromSQ(const vec3d& other) const + { + ik_f32 vx = X - other.X; ik_f32 vy = Y - other.Y; ik_f32 vz = Z - other.Z; + return (vx*vx + vy*vy + vz*vz); + } + + //! Calculates the cross product with another vector + vec3d crossProduct(const vec3d& p) const + { + return vec3d(Y * p.Z - Z * p.Y, Z * p.X - X * p.Z, X * p.Y - Y * p.X); + } + + //! Returns if this vector interpreted as a point is on a line between two other points. + /** It is assumed that the point is on the line. */ + bool isBetweenPoints(const vec3d& begin, const vec3d& end) const + { + ik_f32 f = (ik_f32)(end - begin).getLengthSQ(); + return (ik_f32)getDistanceFromSQ(begin) < f && + (ik_f32)getDistanceFromSQ(end) < f; + } + + //! Normalizes the vector. + vec3d& normalize() + { + T l = (T)getLength(); + if (l == 0) + return *this; + + l = (T)1.0 / l; + X *= l; + Y *= l; + Z *= l; + return *this; + } + + //! Sets the lenght of the vector to a new value + void setLength(T newlength) + { + normalize(); + *this *= newlength; + } + + //! Inverts the vector. + void invert() + { + X *= -1.0f; + Y *= -1.0f; + Z *= -1.0f; + } + + //! Rotates the vector by a specified number of degrees around the Y + //! axis and the specified center. + //! \param degrees: Number of degrees to rotate around the Y axis. + //! \param center: The center of the rotation. + void rotateXZBy(ik_f64 degrees, const vec3d& center) + { + degrees *= IK_DEGTORAD64; + T cs = (T)cos(degrees); + T sn = (T)sin(degrees); + X -= center.X; + Z -= center.Z; + set(X*cs - Z*sn, Y, X*sn + Z*cs); + X += center.X; + Z += center.Z; + } + + //! Rotates the vector by a specified number of degrees around the Z + //! axis and the specified center. + //! \param degrees: Number of degrees to rotate around the Z axis. + //! \param center: The center of the rotation. + void rotateXYBy(ik_f64 degrees, const vec3d& center) + { + degrees *= IK_DEGTORAD64; + T cs = (T)cos(degrees); + T sn = (T)sin(degrees); + X -= center.X; + Y -= center.Y; + set(X*cs - Y*sn, X*sn + Y*cs, Z); + X += center.X; + Y += center.Y; + } + + //! Rotates the vector by a specified number of degrees around the X + //! axis and the specified center. + //! \param degrees: Number of degrees to rotate around the X axis. + //! \param center: The center of the rotation. + void rotateYZBy(ik_f64 degrees, const vec3d& center) + { + degrees *= IK_DEGTORAD64; + T cs = (T)cos(degrees); + T sn = (T)sin(degrees); + Z -= center.Z; + Y -= center.Y; + set(X, Y*cs - Z*sn, Y*sn + Z*cs); + Z += center.Z; + Y += center.Y; + } + + //! Returns interpolated vector. + /** \param other: other vector to interpolate between + \param d: value between 0.0f and 1.0f. */ + vec3d getInterpolated(const vec3d& other, ik_f32 d) const + { + ik_f32 inv = 1.0f - d; + return vec3d(other.X*inv + X*d, + other.Y*inv + Y*d, + other.Z*inv + Z*d); + } + + //! Gets the Y and Z rotations of a vector. + /** Thanks to Arras on the Irrlicht forums to add this method. + \return A vector representing the rotation in degrees of + this vector. The Z component of the vector will always be 0. */ + vec3d getHorizontalAngle() + { + vec3d angle; + + angle.Y = (T)atan2(X, Z); + angle.Y *= (ik_f32)IK_RADTODEG; + + if (angle.Y < 0.0f) angle.Y += 360.0f; + if (angle.Y >= 360.0f) angle.Y -= 360.0f; + + ik_f32 z1 = (T)sqrt(X*X + Z*Z); + + angle.X = (T)atan2(z1, Y); + angle.X *= (ik_f32)IK_RADTODEG; + angle.X -= 90.0f; + + if (angle.X < 0.0f) angle.X += 360.0f; + if (angle.X >= 360) angle.X -= 360.0f; + + return angle; + } + + //! Fills an array of 4 values with the vector data (usually floats). + /** Useful for setting in shader constants for example. The fourth value + will always be 0. */ + void getAs4Values(T* array) + { + array[0] = X; + array[1] = Y; + array[2] = Z; + array[3] = 0; + } + + + // member variables + + T X, Y, Z; + }; + + + //! Typedef for a ik_f32 3d vector, a vector using floats for X, Y and Z + typedef vec3d vec3df; + + //! Typedef for an integer 3d vector, a vector using ints for X, Y and Z + typedef vec3d vec3di; + + template vec3d operator*(const S scalar, const vec3d& vector) { return vector*scalar; } + +} // end namespace irrklang + + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/include/irrKlang.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/irrKlang.h new file mode 100644 index 0000000..33f9ea0 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/include/irrKlang.h @@ -0,0 +1,1040 @@ +/* irrKlang.h -- interface of the 'irrKlang' library + + Copyright (C) 2002-2018 Nikolaus Gebhardt + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. +*/ + +#ifndef __IRR_KLANG_H_INCLUDED__ +#define __IRR_KLANG_H_INCLUDED__ + +#include "ik_irrKlangTypes.h" +#include "ik_vec3d.h" + +#include "ik_IRefCounted.h" +#include "ik_IVirtualRefCounted.h" + +#include "ik_ESoundOutputDrivers.h" +#include "ik_ESoundEngineOptions.h" +#include "ik_EStreamModes.h" +#include "ik_SAudioStreamFormat.h" +#include "ik_ISoundEngine.h" +#include "ik_ISoundSource.h" +#include "ik_ISound.h" +#include "ik_IAudioStream.h" +#include "ik_IAudioStreamLoader.h" +#include "ik_ISoundEffectControl.h" +#include "ik_ISoundStopEventReceiver.h" +#include "ik_IFileFactory.h" +#include "ik_IFileReader.h" +#include "ik_ISoundDeviceList.h" +#include "ik_IAudioRecorder.h" +#include "ik_ISoundMixedOutputReceiver.h" + +//! irrKlang Version +#define IRR_KLANG_VERSION "1.6.0" + +/*! \mainpage irrKlang 1.6.0 API documentation + * + *
+ + * \section contents Contents + * General:
+ * @ref intro
+ * @ref features
+ * @ref links
+ * @ref tipsandtricks
+ *
+ * Programming irrKlang:
+ * @ref concept
+ * @ref playingSounds
+ * @ref changingSounds
+ * @ref soundSources
+ * @ref sound3d
+ * @ref removingSounds
+ * @ref events
+ * @ref memoryPlayback
+ * @ref effects
+ * @ref fileOverriding
+ * @ref audioDecoders
+ * @ref plugins
+ * @ref staticLib
+ * @ref enumeratingDevices
+ * @ref recordingAudio
+ * @ref unicode
+ *
+ * Short full examples:
+ * @ref quickstartexample
+ * @ref quickstartexample2
+ *
+ *
+ * + * \section intro Introduction + * + * Welcome to the irrKlang API documentation. This page should give you a short overview + * over irrKlang, the high level audio library. + * In this documentation files you'll find any information you'll need to develop applications with + * irrKlang using C++. If you are looking for a tutorial on how to start, you'll + * find some on the homepage of irrKlang at + *
http://www.ambiera.com/irrklang + * or inside the SDK in the directory \examples. + * + * The irrKlang library is intended to be an easy-to-use 3d and 2d sound engine, so + * this documentation is an important part of it. If you have any questions or + * suggestions, please take a look into the ambiera.com forum or just send a mail. + * + *
+ *
+ * + * + * \section features Features of irrKlang + * + * irrKlang is a high level 2D and 3D + * cross platform sound engine and audio library. + * It has a very simply object orientated interface and was designed to be used + * in games, scientific simulations, architectural visualizations and similar. + * irrKlang plays several file formats such as + *
    + *
  • RIFF WAVE (*.wav)
  • + *
  • Ogg Vorbis (*.ogg)
  • + *
  • MPEG-1 Audio Layer 3 (*.mp3)
  • + *
  • Free Lossless Audio Codec (*.flac)
  • + *
  • Amiga Modules (*.mod)
  • + *
  • Impulse Tracker (*.it)
  • + *
  • Scream Tracker 3 (*.s3d)
  • + *
  • Fast Tracker 2 (*.xm)
  • + *
+ * It is also able to run on different operating systems and use several output drivers: + *
    + *
  • Windows 98, ME, NT 4, 2000, XP, Vista, Windows 7, Windows 8
  • + *
      + *
    • DirectSound
    • + *
    • DirectSound8
    • + *
    • WinMM
    • + *
    + *
  • Linux / *nix
  • + *
      + *
    • ALSA
    • + *
    + *
  • MacOSX (x86 and PPC)
  • + *
      + *
    • CoreAudio
    • + *
    + *
+ *
+ *
+ *
+ * + * + * + * \section links Links into the API documentation + * + * irrklang::ISoundEngine: The main class of irrKlang.
+ * Class list: List of all classes with descriptions.
+ * Class members: Good place to find forgotten features.
+ *
+ *
+ *
+ * + * + * + * \section tipsandtricks Tips and Tricks + * + * This section lists a few tips you might consider when implementing the sound part of your application + * using irrKlang: + * + *
    + *
  • If you can choose which audio file format is the primary one for your application, + * use .OGG files, instead of for example .MP3 files. irrKlang uses a lot less memory + * and CPU power when playing .OGGs.
  • + *
  • To keep your application simple, each time you play a sound, you can use for example + * play2D("filename.mp3") and let irrKlang handle the rest. There is no need to implement + * a preloading/caching/file management system for the audio playback. irrKlang will handle + * all this by itself and will never load a file twice.
  • + *
  • irrKlang is crashing in your application? This should not happen, irrKlang is pretty stable, + * and in most cases, this is a problem in your code: In a lot of cases the reason is simply + * a wrong call to irrklang::IRefCounted::drop(). Be sure you are doing it correctly. (If you are unsure, + * tempoarily remove all calls to irrklang::IRefCounted::drop() and see if this helps.)
  • + *
+ * + *
+ *
+ *
+ *
+ * + * + * + * \section concept Starting up the Engine + * + * irrKlang is designed so that it is very easy to achieve everything, its interface should + * be very simple to use. The @ref quickstartexample shows how to play and mp3 file, and there + * is another example, @ref quickstartexample2, showing some few more details.
+ * To start up the sound engine, you simply need to call createIrrKlangDevice(). To shut it down, + * call IRefCounted::drop(): + * + * \code + * #include + * + * // ... + * + * // start up the engine + * irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice(); + * + * // ... + * + * // after finished, + * // close the engine again, similar as calling 'delete' + * engine->drop(); + * \endcode + * + * The createIrrKlangDevice() function also accepts several parameters, so that you can + * specify which sound driver should be used, if plugins should be used, if irrKlang + * should run in multithreaded mode, and similar. + *
+ *
+ *
+ *
+ * + * + * + * \section playingSounds Playing Sounds + * + * Once you have irrKlang running (like in @ref concept), you can start playing sounds: + * + * \code + * engine->play2D("someSoundFile.wav"); + * \endcode + * + * This works with all supported file types. You can replace "someSoundFile.wav" with + * "someSoundFile.mp3", or "someSoundFile.ogg", for example.
+ * To play a sound looped, set the second parameter to 'true': + * + * \code + * engine->play2D("myMusic.mp3", true); + * \endcode + * + * To stop this looping sound again, use engine->\link irrklang::ISoundEngine::stopAllSounds stopAllSounds()\endlink to stop all sounds, or + * irrklang::ISound::stop() if you only want to stop that single sound. @ref changingSounds + * shows how to get to that ISound interface. + *
+ *
+ *
+ *
+ * + * + * \section changingSounds Influencing Sounds during Playback + * To influence parameters of the sound such as pan, volume or playback speed during runtime, + * to get the play position or stop playback of single playing sounds, + * you can use the irrklang::ISound interface. + * irrklang::ISoundEngine::play2D (but also play3D) returns + * a pointer to this interface when its third ('startPaused') or fourth ('track') parameter + * was set to true: + * + * \code + * irrklang::ISound* snd = engine->play2D("myMusic.mp3", true, false, true); + * + * // ... + * + * if (snd) + * snd->setVolume(someNewValue); + * + * // ... + * + * if (snd) + * { + * snd->drop(); // don't forget to release the pointer once it is no longer needed by you + * snd = 0; + * } + * \endcode + * + * The irrklang::ISound interface can also be used to test if the sound has been finished, + * set event receivers, pause and unpause sounds and similar. + *
+ *
+ *
+ *
+ * + * + * \section soundSources Using Sound Sources + * + * To be more flexible playing back sounds, irrKlang uses the concept of sound sources. + * A sound source can be simply the name of a sound file, such as "sound.wav". It is possible + * to add "sound.wav" as sound source to irrKlang, and play it using the sound source pointer: + * + * \code + * irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); + * + * engine->play2D(shootSound); + * + * // note: you don't need to drop() the shootSound if you don't use it anymore + * \endcode + * + * The advantage of using irrklang::ISoundSource is that it is possible to set + * default values for this source, such + * as volume or distances if it should be used as 3D sound: + * + * \code + * irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); + * + * shootSound->setDefaultVolume(0.5f); + * + * // shootSound will now be played with half its sound volume by default: + * engine->play2D(shootSound); + * \endcode + * + * It is also possible to have multiple settings for the same sound file: + * + * \code + * irrklang::ISoundSource* shootSound = engine->addSoundSourceFromFile("shoot.wav"); + * irrklang::ISoundSource* shootSound2 = engine->addSoundSourceAlias(shootSound, "silentShoot"); + * + * shootSound2->setDefaultVolume(0.1f); + * + * // shootSound will now be played with 100% of its sound volume by default, + * // shootSound2 will now be played 10% of its sound volume by default. It is + * // also possible to play it using engine->play("silentShoot"), now. + * \endcode + * + * Using addSoundSourceFromMemory(), it is also possible to play sounds back directly from memory, + * without files. + * Of course, it is not necessary to use sound sources. Using irrklang::ISound, it is + * possible to change the settings of all sounds, too. But using sound sources, it is + * not necessary to do this every time a sound is played. + *
+ *
+ *
+ *
+ * + * + * + * \section sound3d 3D Sound + * + * There is nothing difficult in playing sounds in 3D using irrKlang: Instead of using + * irrklang::ISoundEngine::play2D(), just use irrklang::ISoundEngine::play3D(), which + * takes a 3D position as additional parameter: + * + * \code + * irrklang::vec3df position(23,70,90); + * engine->play3D("yourSound.wav", position); + * \endcode + * + * But to make it sound realistic, you need to set a minimal sound + * distance: If your sound is caused by a bee, it will usually have a smaller + * sound radius than for example a jet engine. You can set default values using sound sources + * (see @ref soundSources) or set these values after you have started the sound paused: + * + * \code + * irrklang::vec3df position(23,70,90); + * + * // start the sound paused: + * irrklang::ISound* snd = engine->play3D("yourSound.wav", position, false, true); + * + * if (snd) + * { + * snd->setMinDistance(30.0f); // a loud sound + * snd->setIsPaused(false); // unpause the sound + * } + * \endcode + * + * There is also the possibility to change the maxDistance, but it is only necessary to change this + * in very rare cicumstances. + * If the sound moves, it is also a good idea to update its position from time to time: + * + * \code + * if (snd) + * snd->setPosition(newPosition); + * \endcode + * + * And don't forget to drop() the sound after you don't need it anymore. If you do, it's + * nothing severe because irrKlang will still clean up the sounds resources after it has + * finished, but you still would waste some few bytes of memory: + * + * \code + * if (snd) + * { + * snd->drop(); + * snd = 0; + * } + * \endcode + * + * To update the position of yourself, the listener of the 3D sounds, use this from + * time to time: + * + * \code + * irrklang::vec3df position(0,0,0); // position of the listener + * irrklang::vec3df lookDirection(10,0,10); // the direction the listener looks into + * irrklang::vec3df velPerSecond(0,0,0); // only relevant for doppler effects + * irrklang::vec3df upVector(0,1,0); // where 'up' is in your 3D scene + * + * engine->setListenerPosition(position, lookDirection, velPerSecond, upVector); + * \endcode + * + *
+ *
+ *
+ *
+ * + * + * \section removingSounds Removing Sounds + * + * irrKlang manages the memory usage of sounds by itself, so usually, you don't have + * to care about memory management. But if you know you need to reduce the + * amount of used memory at a certain point in your program, you can do this: + * + * \code + * engine->removeAllSoundSources(); + * \endcode + * + * This will remove all sounds and also cause all sounds to be stopped. To remove single + * sounds from the engine, use: + * + * \code + * engine->removeSoundSource(pointerToSomeSoundSource); + * // or: + * engine->removeSoundSource("nameOfASoundFile.wav"); + * \endcode + * + * Note: Only removing buffered sounds will reduce the amount of memory used by irrKlang, streamed + * sounds don't occupy a lot of memory when they are not played. + *
+ *
+ *
+ *
+ * + * + * + * \section events Using Sound Events + * + * In order to wait for a sound to be finished, it is simply possible to + * poll irrklang::ISound::isFinished(). Another way would be to constantly use + * irrklang::ISoundEngine::isCurrentlyPlaying to test wether a sound with that name or source + * is currently playing. But of course, an event based approach is a lot nicer. That's why irrKlang + * supports sound events.
+ * The key to sound events is the method + * \link irrklang::ISound::setSoundStopEventReceiver setSoundStopEventReceiver \endlink + * of the irrklang::ISound interface + * (See @ref changingSounds on how to get the ISound interface): + * + * \code + * irrklang::ISound* snd = engine->play2D("speech.mp3", false, false, true); + * if (snd) + * snd->setSoundStopEventReceiver(yourEventReceiver, 0); + * \endcode + * + * The optional second parameter of setSoundStopEventReceiver is a user pointer, set it to whatever you like. + * 'yourEventReceiver' must be an implementation of the irrklang::ISoundStopEventReceiver interface.
+ * A whole implementation could look like this: + * + * \code + * class MySoundEndReceiver : public irrklang::ISoundStopEventReceiver + * { + * public: + * virtual void OnSoundStopped (irrklang::ISound* sound, irrklang::E_STOP_EVENT_CAUSE reason, void* userData) + * { + * // called when the sound has ended playing + * printf("sound has ended"); + * } + * } + * + * // ... + * + * MySoundEndReceiver* myReceiver = new MySoundEndReceiver(); + * irrklang::ISound* snd = engine->play2D("speech.mp3", false, false, true); + * if (snd) + * snd->setSoundStopEventReceiver(myReceiver); + * + * myReceiver->drop(); // similar to delete + * \endcode + * + * The irrklang::ISoundStopEventReceiver::OnSoundStopped() method is guaranteed to be called when a sound or sound stream has stopped, + * either because the sound reached its playback end, its sound source was removed, + * ISoundEngine::stopAllSounds() has been called or the whole engine was deleted. + *
+ *
+ *
+ *
+ * + * + * + * \section memoryPlayback Memory Playback + * + * Using irrKlang, it is easily possible to play sounds directly from memory instead out of + * files. There is an example project showing this: In the SDK, in /examples/03.MemoryPlayback. + * But in short, it simply works by adding the memory as sound source (See @ref soundSources for + * details about sound sources): + * + * \code + * engine->addSoundSourceFromMemory(pointerToMemory, memorySize, "nameforthesound.wav"); + * + * // play sound now + * engine->play2D("nameforthesound.wav"); + * \endcode + * + * Or using a sound source pointer: + * + * \code + * irrklang::ISoundSource* snd = + * engine->addSoundSourceFromMemory(pointerToMemory, memorySize, "nameforthesound.wav"); + * + * // play sound now + * engine->play2D(snd); + * \endcode + * + * Note: It is also possible to overwrite the file access directly, don't use this Memory Playback + * feature for this. See @ref fileOverriding for details. + *
+ *
+ *
+ *
+ * + * + * + * \section effects Sound Effects + * + * irrKlang supports the effects Chorus, Compressor, Distortion, Echo, Flanger + * Gargle, 3DL2Reverb, ParamEq and WavesReverb, when using the sound driver + * irrklang::ESOD_DIRECT_SOUND_8, which selected by default when using Windows.
+ * + * Using the irrklang::ISound interface, you can optain the irrklang::ISoundEffectControl + * interface if the sound device supports sound effects and the last parameter ('enableSoundEffects') + * was set to true when calling play2D(): + * + * \code + * irrklang::ISound* snd = engine->play2D("sound.wav", true, false, true, ESM_AUTO_DETECT, true); + * + * if (snd) + * { + * irrklang::ISoundEffectControl* fx = snd->getSoundEffectControl(); + * if (fx) + * { + * // enable the echo sound effect for this sound + * fx->enableEchoSoundEffect(); + * } + * } + * + * snd->drop(); + * \endcode + * + * This enabled the echo sound effect for this sound. The method also supports a lot of + * parameters, and can be called multiple times to change those parameters over time if wished. + * There are a lot of other sound effects, see irrklang::ISoundEffectControl for details. + *
+ *
+ *
+ *
+ * + * + * + * \section fileOverriding Overriding File Access + * + * It is possible to let irrKlang use your own file access functions. + * This is useful if you want to read sounds from other sources than + * just files, for example from custom internet streams or + * an own encypted archive format. There is an example in the SDK in + * examples/04.OverrideFileAccess which shows this as well.
+ * + * The only thing to do for this is to implement your own irrklang::IFileFactory, + * and set it in irrKlang using irrklang::ISoundEngine::addFileFactory(): + * + * \code + * // a class implementing the IFileFactory interface to override irrklang file access + * class CMyFileFactory : public irrklang::IFileFactory + * { + * public: + * + * // Opens a file for read access. Simply return 0 if file not found. + * virtual irrklang::IFileReader* createFileReader(const ik_c8* filename) + * { + * // return your own irrklang::IFileReader implementation here, for example like that: + * return new CMyReadFile(filename); + * } + * }; + * + * // ... + * + * CMyFileFactory* myFactory = new CMyFileFactory(); + * engine->addFileFactory(myFactory); + * myFactory->drop(); + * \endcode + * + * For a full example implementation, just take a look into the SDK in examples/04.OverrideFileAccess. + *
+ *
+ *
+ *
+ * + * + * + * \section audioDecoders Adding Audio Decoders + * + * To add support for new file formats, it is possible to add new audio decoders + * to irrKlang. + * The only thing to do for this is to implement your own irrklang::IAudioStreamLoader, + * and irrklang::IAudioStream, and set it in irrKlang using + * irrklang::ISoundEngine::registerAudioStreamLoader(): + * + * \code + * class NewAudioStreamLoader : public irrklang::IAudioStreamLoader + * { + * // ... returns NewAudioDecoder and the used file name suffices. + * }; + * + * class NewAudioDecoder : public irrklang::IAudioStream + * { + * public: + * // ... decodes the new file format + * }; + * + * // ... + * + * NewAudioDecoder* loader = new NewAudioDecoder(); + * engine->registerAudioStreamLoader(loader); + * loader->drop(); + * \endcode + * + * There is an example audio decoder and loader with full source in plugins/ikpMP3, which + * adds MP3 audio decoding capabilities to irrKlang. + *
+ *
+ *
+ *
+ * + * + * + * \section plugins Creating irrKlang Plugins + * + * irrKlang plugins are ikp*.dll (Windows), ikp*.so (Unix) or ikp*.dylib (MacOS) + * files which are loaded by irrKlang at startup when the + * irrklang::ESEO_LOAD_PLUGINS was set (which is default) or + * irrklang::ISoundEngine::loadPlugins() was called.
+ * + * The plugin only needs to contain the following function which will be called by irrKlang: + * + * \code + * #ifdef WIN32 + * // Windows version + * __declspec(dllexport) void __stdcall irrKlangPluginInit(ISoundEngine* engine, const char* version) + * #else + * // Linux and Mac OS version + * void irrKlangPluginInit(ISoundEngine* engine, const char* version) + * #endif + * { + * // your implementation here + * } + * \endcode + * + * In there, it is for example possible to extend irrKlang with new audio decoders, + * see @ref audioDecoders for details.
+ * + * There is an example plugin with full source in plugins/ikpMP3, which + * adds MP3 audio decoding capabilities to irrKlang. + *
+ *
+ *
+ *
+ * + * + * + * \section staticLib Using irrKlang as static Lib + * + * If you don't want to use the irrKlang.DLL file and link irrKlang statically, you can do this + * by simply linking to the irrKlang.lib in the bin/win32-visualstudio_lib folder. This folder + * will only available in the pro versions of irrKlang, which you get when purchasing an irrKlang + * license. + * + * To use irrKlang in this way, just define IRRKLANG_STATIC before including irrklang.h, like this: + * + * \code + * #define IRRKLANG_STATIC + * #include + * \endcode + * + * Of course, IRRKLANG_STATIC can also simply be defined in the project/compiler settings instead of + * in the source file. + *
+ *
+ *
+ *
+ * + * + * + * \section enumeratingDevices Enumerating sound devices + * + * irrKlang uses the default sound device when playing sound when started without parameters. But if you want + * irrKlang to playback sound on one specific sound device, you may want to enumerate the available + * sound devices on your system and select one of them. Use irrklang::createSoundDeviceList() for this. + * This example code shows how to print a list of all available sound devices on the current system and lets + * the user choose one of them: + * + * \code + * int main(int argc, const char** argv) + * { + * // enumerate devices + * + * irrklang::ISoundDeviceList* deviceList = createSoundDeviceList(); + * + * // ask user for a sound device + * + * printf("Devices available:\n\n"); + * + * for (int i=0; igetDeviceCount(); ++i) + * printf("%d: %s\n", i, deviceList->getDeviceDescription(i)); + * + * printf("\nselect a device using the number (or press any key to use default):\n\n"); + * int deviceNumber = getch() - '0'; + * + * // create device with the selected driver + * + * const char* deviceID = deviceList->getDeviceID(deviceNumber); + * + * ISoundEngine* engine = createIrrKlangDevice(irrklang::ESOD_AUTO_DETECT, + * irrklang::ESEO_DEFAULT_OPTIONS, + * deviceID); + * + * deviceList->drop(); // delete device list + * + * // ... use engine now + * } + * \endcode + * + * In this way, it is also possible to play back sound using two devices at the same time: Simply + * create two irrKlang devices with each a different deviceID.
+ * Note: createSoundDeviceList() takes a driver type parameter (such as irrklang::ESOD_DIRECT_SOUND8), which you + * have to set to the same value as the first parameter you want to use with createIrrKlangDevice(), if it is + * other than irrklang::ESOD_AUTO_DETECT. + *
+ *
+ *
+ *
+ * + * + * + * \section recordingAudio Recording Audio + * + * irrKlang is able to record audio from sound capturing devices such as microphones (currently only + * supported in windows). Use the irrklang::IAudioRecorder interface to do this. The following example shows how + * to record some audio and play it back again using the engine: + * + * \code + * int main(int argc, const char** argv) + * { + * irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice(); + * irrklang::IAudioRecorder* recorder = irrklang::createIrrKlangAudioRecorder(engine); + * + * if (!engine || !recorder) + * { + * printf("Could not create audio engine or audio recoder\n"); + * return 1; + * } + * + * printf("\nPress any key to start recording audio...\n"); + * getch(); + * + * // record some audio + * + * recorder->startRecordingBufferedAudio(); + * + * printf("\nRECORDING. Press any key to stop...\n"); + * getch(); + * + * recorder->stopRecordingAudio(); + * + * printf("\nRecording done, recorded %dms of audio.\n", + * recorder->getAudioFormat().FrameCount * 1000 / recorder->getAudioFormat().SampleRate ); + * printf("Press any key to play back recorded audio...\n"); + * getch(); + * + * // play the recorded audio + * recorder->addSoundSourceFromRecordedAudio("myRecordedVoice"); + * engine->play2D("myRecordedVoice", true); + * + * // wait until user presses a key + * printf("\nPress any key to quit..."); + * getch(); + * + * recorder->drop(); + * engine->drop(); // delete engine + * + * return 0; + * } + * \endcode + * + * In order to select a specific audio capturing device for recording, it is necessary to enumerate + * the available devices. Simply replace the first to lines of code of the example above with code + * like this to list all devices and select one: + * + * \code + * // enumerate recording devices and ask user to select one + * + * irrklang::ISoundDeviceList* deviceList = irrklang::createAudioRecorderDeviceList(); + * + * printf("Devices available:\n\n"); + * + * for (int i=0; igetDeviceCount(); ++i) + * printf("%d: %s\n", i, deviceList->getDeviceDescription(i)); + * + * printf("\nselect a device using the number (or press any key to use default):\n\n"); + * int deviceNumber = getch() - '0'; + * + * // create recording device with the selected driver + * + * const char* deviceID = deviceList->getDeviceID(deviceNumber); + * irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice(); + * irrklang::IAudioRecorder* recorder = + * irrklang::createIrrKlangAudioRecorder(engine, irrklang::ESOD_AUTO_DETECT, deviceID); + * + * \endcode + * + *
+ *
+ *
+ *
+ * + * + * \section unicode Unicode support + * + * irrKlang supports unicode on all operating systems. Internally, it uses UTF8, and all functions accepting strings + * and file names take UTF8 strings. If you are running irrKlang on Windows, and are using the UNICODE define or using + * wchar_t* strings directly, you can do this as well. Use the irrKlang provided function makeUTF8fromUTF16string() to + * convert your wchar_t* string to a char* string. + * + * This example shows how: + * + * \code + * const wchar_t* yourFilename = L"SomeUnicodeFilename.wav"; // assuming this is the file name you get from some of your functions + * + * const int nBufferSize = 2048; // large enough, but best would be wcslen(yourFilename)*3. + * char strBuffer[nBufferSize]; + * irrklang::makeUTF8fromUTF16string(yourFilename, strBuffer, nBufferSize); + * + * // now the converted file name is in strBuffer. We can play it for example now: + * engine->play2D(strBuffer); + * \endcode + * + * Of course, you can use any other unicode converion function for this. makeUTF8fromUTF16string() is only provided + * for convenience. + *
+ *
+ *
+ *
+ * + * + * + * + * + * \section quickstartexample Quick Start Example + * + * To simply start the engine and play a mp3 file, use code like this: + * + * \code + * #include + * #include + * #pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + * + * int main(int argc, const char** argv) + * { + * irrklang::ISoundEngine* engine = irrklang::createIrrKlangDevice(); + * if (!engine) return 1; // could not start engine + * + * engine->play2D("someMusic.mp3", true); // play some mp3 file, looped + * + * std::cin.get(); // wait until user presses a key + * + * engine->drop(); // delete engine + * return 0; + * } + * \endcode + * + * A mp3 file is being played until the user presses enter in this example. + * As you can see, irrKlang uses namespaces, all of + * the classes are located in the namespace irrklang. If you don't want to write + * this in front of every class and function you are using, simply write + * + * \code + * using namespace irrklang; + * \endcode + * in front of your code, as also shown in the next example. + *
+ *
+ *
+ *
+ * + * + * + * \section quickstartexample2 Quick Start Example 2 + * + * The following is a simple interactive application, starting up the sound engine and + * playing some streaming .ogg music file and a .wav sound effect every time the user + * presses a key. + * + * \code + * #include + * #include + * using namespace irrklang; + * + * #pragma comment(lib, "irrKlang.lib") // link with irrKlang.dll + * + * + * int main(int argc, const char** argv) + * { + * // start the sound engine with default parameters + * ISoundEngine* engine = createIrrKlangDevice(); + * + * if (!engine) + * return 0; // error starting up the engine + * + * // play some sound stream, looped + * engine->play2D("../../media/helltroopers.ogg", true); + * + * std::cout << "\nHello World!\n"; + * + * char i = 0; + * + * while(i != 'q') + * { + * std::cout << "Press any key to play some sound, press 'q' to quit.\n"; + * + * // play a single sound + * engine->play2D("../../media/bell.wav"); + * + * std::cin >> i; // wait for user to press some key + * } + * + * engine->drop(); // delete engine + * return 0; + * } + * + * \endcode + */ + +#if defined(IRRKLANG_STATIC) + #define IRRKLANG_API +#else + #if (defined(WIN32) || defined(WIN64) || defined(_MSC_VER)) + #ifdef IRRKLANG_EXPORTS + #define IRRKLANG_API __declspec(dllexport) + #else + #define IRRKLANG_API __declspec(dllimport) + #endif // IRRKLANG_EXPORT + #else + #define IRRKLANG_API __attribute__((visibility("default"))) + #endif // defined(WIN32) || defined(WIN64) +#endif // IRRKLANG_STATIC + +#if defined(_STDCALL_SUPPORTED) +#define IRRKLANGCALLCONV __stdcall // Declare the calling convention. +#else +#define IRRKLANGCALLCONV +#endif // STDCALL_SUPPORTED + +//! Everything in the irrKlang Sound Engine can be found in this namespace. +namespace irrklang +{ + //! Creates an irrKlang device. The irrKlang device is the root object for using the sound engine. + /** \param driver The sound output driver to be used for sound output. Use irrklang::ESOD_AUTO_DETECT + to let irrKlang decide which driver will be best. + \param options A combination of irrklang::E_SOUND_ENGINE_OPTIONS literals. Default value is + irrklang::ESEO_DEFAULT_OPTIONS. + \param deviceID Some additional optional deviceID for the audio driver. If not needed, simple + set this to 0. + This can be used for example to set a specific ALSA output pcm device for output + ("default" or "hw", for example). For most driver types, available deviceIDs can be + enumerated using createSoundDeviceList(). + See @ref enumeratingDevices for an example or ISoundDeviceList or details. + \param sdk_version_do_not_use Don't use or change this parameter. Always set it to + IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks. + \return Returns pointer to the created irrKlang device or null if the + device could not be created. If you don't need the device, use ISoundEngine::drop() to + delete it. See IRefCounted::drop() for details. + */ + IRRKLANG_API ISoundEngine* IRRKLANGCALLCONV createIrrKlangDevice( + E_SOUND_OUTPUT_DRIVER driver = ESOD_AUTO_DETECT, + int options = ESEO_DEFAULT_OPTIONS, + const char* deviceID = 0, + const char* sdk_version_do_not_use = IRR_KLANG_VERSION); + + + //! Creates a list of available sound devices for the driver type. + /** The device IDs in this list can be used as parameter to createIrrKlangDevice() to + make irrKlang use a special sound device. See @ref enumeratingDevices for an example on how + to use this. + \param driver The sound output driver of which the list is generated. Set it irrklang::ESOD_AUTO_DETECT + to let this function use the same device as createIrrKlangDevice() would choose. + \param sdk_version_do_not_use Don't use or change this parameter. Always set it to + IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks. + \return Returns a pointer to the list of enumerated sound devices for the selected sound driver. + The device IDs in this list can be used as parameter to createIrrKlangDevice() to + make irrKlang use a special sound device. + After you don't need the list anymore, call ISoundDeviceList::drop() in order to free its memory. */ + IRRKLANG_API ISoundDeviceList* IRRKLANGCALLCONV createSoundDeviceList( + E_SOUND_OUTPUT_DRIVER driver = ESOD_AUTO_DETECT, + const char* sdk_version_do_not_use = IRR_KLANG_VERSION); + + + //! Creates an irrKlang audio recording device. The IAudioRecorder is the root object for recording audio. + /** If you want to play back recorded audio as well, create the ISoundEngine first using + createIrrKlangDevice() and then the IAudioRecorder using createIrrKlangAudioRecorder(), where + you set the ISoundEngine as first parameter. See @ref recordingAudio for an example on how to use this. + Note: audio recording is a very new feature a still beta in irrKlang. It currently only works in Windows + and with DirectSound (subject to change). + \param irrKlangDeviceForPlayback A pointer to the already existing sound device used for playback + of audio. Sound sources recorded with the IAudioRecorder will be added into that device so that + they can be played back there. + \param driver The sound output driver to be used for recording audio. Use irrklang::ESOD_AUTO_DETECT + to let irrKlang decide which driver will be best. + \param deviceID Some additional optional deviceID for the audio driver. If not needed, simple + set this to 0. Use createAudioRecorderDeviceList() to get a list of all deviceIDs. + \param sdk_version_do_not_use Don't use or change this parameter. Always set it to + IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks. + \return Returns pointer to the created irrKlang device or null if the + device could not be created. If you don't need the device, use ISoundEngine::drop() to + delete it. See IRefCounted::drop() for details. + */ + IRRKLANG_API IAudioRecorder* IRRKLANGCALLCONV createIrrKlangAudioRecorder( + ISoundEngine* irrKlangDeviceForPlayback, + E_SOUND_OUTPUT_DRIVER driver = ESOD_AUTO_DETECT, + const char* deviceID = 0, + const char* sdk_version_do_not_use = IRR_KLANG_VERSION); + + //! Creates a list of available recording devices for the driver type. + /** The device IDs in this list can be used as parameter to createIrrKlangAudioRecorder() to + make irrKlang use a special recording device. + \param driver The sound output driver of which the list is generated. Set it irrklang::ESOD_AUTO_DETECT + to let this function use the same device as createIrrKlangDevice() would choose. + \param sdk_version_do_not_use Don't use or change this parameter. Always set it to + IRRKLANG_SDK_VERSION, which is done by default. This is needed for sdk version checks. + \return Returns a pointer to the list of enumerated recording devices for the selected sound driver. + The device IDs in this list can be used as parameter to createIrrKlangAudioRecorder() to + make irrKlang use a special sound device. + After you don't need the list anymore, call ISoundDeviceList::drop() in order to free its memory. */ + IRRKLANG_API ISoundDeviceList* IRRKLANGCALLCONV createAudioRecorderDeviceList( + E_SOUND_OUTPUT_DRIVER driver = ESOD_AUTO_DETECT, + const char* sdk_version_do_not_use = IRR_KLANG_VERSION); + + + //! Converts a wchar_t string to an utf8 string, useful when using Windows in unicode mode. + /** irrKlang works with unicode file names, and accepts char* strings as parameters for names and filenames. + If you are running irrKlang in Windows, and working with wchar_t* pointers instead of char* ones, + you can use this function to create a char* (UTF8) representation of your wchar_t* (UTF16) string. + Works for filenames and other strings. + \param pInputString zero terminated input string. + \param pOutputBuffer the buffer where the converted string is written to. Be sure that this buffer + has a big enough size. A good size would be three times the string length of your input buffer, like + wcslen(yourInputBuffer)*3. Because each wchar_t can be represented by up to 3 chars. + \param outputBufferSize size of your output buffer. + \return Returns true if successful, and false if not. If 'false' is returned, maybe your buffer was too small. */ + IRRKLANG_API bool IRRKLANGCALLCONV makeUTF8fromUTF16string( + const wchar_t* pInputString, char* pOutputBuffer, int outputBufferSize); + + +} // end namespace irrklang + + +/*! \file irrKlang.h + \brief Main header file of the irrKlang sound library, the only file needed to include. +*/ + +#endif + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.exp b/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.exp new file mode 100644 index 0000000..1bc0d79 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.exp differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.lib b/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.lib new file mode 100644 index 0000000..4c469ca Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/lib/Winx64-visualStudio/irrKlang.lib differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-3DAYS.S3M b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-3DAYS.S3M new file mode 100644 index 0000000..6c31700 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-3DAYS.S3M differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-PANTS.MOD b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-PANTS.MOD new file mode 100644 index 0000000..b33bc10 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-PANTS.MOD differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-W-90.XM b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-W-90.XM new file mode 100644 index 0000000..e1f374b Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/MF-W-90.XM differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/bell.wav b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/bell.wav new file mode 100644 index 0000000..71c73cf Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/bell.wav differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/explosion.wav b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/explosion.wav new file mode 100644 index 0000000..c1f4995 Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/explosion.wav differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/getout.ogg b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/getout.ogg new file mode 100644 index 0000000..f39d78b Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/getout.ogg differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/license.txt b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/license.txt new file mode 100644 index 0000000..a83a20b --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/license.txt @@ -0,0 +1,155 @@ +The music files are out-takes of the following tracks: + +helltroopers.ogg +helltroopers.mp3 - Hell Troopers Main Title (c) 1999 Nikolaus Gebhardt + +ophelia.ogg +ophelia.mp3 - ophelias symphony, by Tomas PhUsIoN 2006 + see http://ccmixter.org/media/files/phusion/6442 + license: Creative Commons Attribution 2.5 (see below) + +getout.ogg +getout.mp3 - never get out, by tone_group 2007 + license: Creative Commons Attribution 2.5 (see below) + http://ccmixter.org/media/files/seb_grenning/8920 + license: Creative Commons Attribution 2.5 (see below) + +MF-3DAYS.S3M +MF-PANTS.MOD +MF-W-90.XM - Fred Scalliet also known as MAGIC FRED + http://www.commoncontent.org/catalog/audio/music/3083/ + http://fred.dsimprove.be/index2.php?menu=122 + license: Attribution-NonCommercial-ShareAlike 2.0 (see below) + and: http://fred.dsimprove.be/license.htm + + +================================================================================================== +Creative Commons + + +Attribution 2.5 +CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. 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Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. + +Creative Commons may be contacted at http://creativecommons.org/. diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/media/ophelia.mp3 b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/ophelia.mp3 new file mode 100644 index 0000000..854effb Binary files /dev/null and b/SQCSim2021/external/irrKlang-64bit-1.6.0/media/ophelia.mp3 differ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.cpp new file mode 100644 index 0000000..448eac6 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.cpp @@ -0,0 +1,42 @@ +// Copyright (C) 2002-2007 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#include "CIrrKlangAudioStreamLoaderMP3.h" +#include "CIrrKlangAudioStreamMP3.h" +#include + + +namespace irrklang +{ + + +CIrrKlangAudioStreamLoaderMP3::CIrrKlangAudioStreamLoaderMP3() +{ +} + + +//! Returns true if the file maybe is able to be loaded by this class. +bool CIrrKlangAudioStreamLoaderMP3::isALoadableFileExtension(const ik_c8* fileName) +{ + return strstr(fileName, ".mp3") != 0; +} + + +//! Creates an audio file input stream from a file +IAudioStream* CIrrKlangAudioStreamLoaderMP3::createAudioStream(irrklang::IFileReader* file) +{ + CIrrKlangAudioStreamMP3* stream = new CIrrKlangAudioStreamMP3(file); + + if (stream && !stream->isOK()) + { + stream->drop(); + stream = 0; + } + + return stream; +} + + +} // end namespace irrklang + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.h new file mode 100644 index 0000000..6c9ac77 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamLoaderMP3.h @@ -0,0 +1,32 @@ +// Copyright (C) 2002-2007 Nikolaus Gebhardt +// This file is part of the "irrKlang" library. +// For conditions of distribution and use, see copyright notice in irrKlang.h + +#ifndef __C_IRRKLANG_AUDIO_STREAM_LOADER_MP3_H_INCLUDED__ +#define __C_IRRKLANG_AUDIO_STREAM_LOADER_MP3_H_INCLUDED__ + +#include + +namespace irrklang +{ + //! Class which is able to create an audio file stream from a file. + class CIrrKlangAudioStreamLoaderMP3 : public IAudioStreamLoader + { + public: + + CIrrKlangAudioStreamLoaderMP3(); + + //! Returns true if the file maybe is able to be loaded by this class. + /** This decision should be based only on the file extension (e.g. ".wav") */ + virtual bool isALoadableFileExtension(const ik_c8* fileName); + + //! Creates an audio file input stream from a file + /** \return Pointer to the created audio stream. Returns 0 if loading failed. + If you no longer need the stream, you should call IAudioFileStream::drop(). + See IRefCounted::drop() for more information. */ + virtual IAudioStream* createAudioStream(irrklang::IFileReader* file); + }; + +} // end namespace irrklang + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.cpp new file mode 100644 index 0000000..0deed57 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.cpp @@ -0,0 +1,397 @@ +// Copyright (C) 2002-2007 Nikolaus Gebhardt +// Part of the code for this plugin for irrKlang is based on: +// MP3 input for Audiere by Matt Campbell , based on +// libavcodec from ffmpeg (http://ffmpeg.sourceforge.net/). +// See license.txt for license details of this plugin. + +#include "CIrrKlangAudioStreamMP3.h" +#include +#include // free, malloc and realloc +#include + +namespace irrklang +{ + +CIrrKlangAudioStreamMP3::CIrrKlangAudioStreamMP3(IFileReader* file) +: File(file), TheMPAuDecContext(0), InputPosition(0), InputLength(0), + DecodeBuffer(0), FirstFrameRead(false), EndOfFileReached(0), + FileBegin(0), Position(0) +{ + if (File) + { + File->grab(); + + TheMPAuDecContext = new MPAuDecContext(); + + if (!TheMPAuDecContext || mpaudec_init(TheMPAuDecContext) < 0) + { + File->drop(); + File = 0; + delete TheMPAuDecContext; + TheMPAuDecContext = 0; + return; + } + + // init, get format + + DecodeBuffer = new ik_u8[MPAUDEC_MAX_AUDIO_FRAME_SIZE]; + + if (File->getSize()>0) + { + // seekable file, now parse file to get size + // (needed to make it possible for the engine to loop a stream correctly) + + skipID3IfNecessary(); + + TheMPAuDecContext->parse_only = 1; + Format.FrameCount = 0; + + while(!EndOfFileReached) + { + if (!decodeFrame()) + break; + + Format.FrameCount += TheMPAuDecContext->frame_size; + + if (!EndOfFileReached /*&& File->isSeekable()*/ ) + { + // to be able to seek in the stream, store offsets and sizes + + SFramePositionData data; + data.size = TheMPAuDecContext->frame_size; + data.offset = File->getPos() - (InputLength - InputPosition) - TheMPAuDecContext->coded_frame_size; + + FramePositionData.push_back(data); + } + } + + TheMPAuDecContext->parse_only = 0; + setPosition(0); + } + else + decodeFrame(); // decode first frame to read audio format + + if (!TheMPAuDecContext->channels || + !TheMPAuDecContext->sample_rate ) + { + File->drop(); + File = 0; + delete TheMPAuDecContext; + TheMPAuDecContext = 0; + return; + } + } +} + +CIrrKlangAudioStreamMP3::~CIrrKlangAudioStreamMP3() +{ + if (File) + File->drop(); + + if (TheMPAuDecContext) + { + mpaudec_clear(TheMPAuDecContext); + delete TheMPAuDecContext; + } + + delete [] DecodeBuffer; +} + + + +//! returns format of the audio stream +SAudioStreamFormat CIrrKlangAudioStreamMP3::getFormat() +{ + return Format; +} + + +//! tells the audio stream to read n audio frames into the specified buffer +ik_s32 CIrrKlangAudioStreamMP3::readFrames(void* target, ik_s32 frameCountToRead) +{ + const int frameSize = Format.getFrameSize(); + + int framesRead = 0; + ik_u8* out = (ik_u8*)target; + + while (framesRead < frameCountToRead) + { + // no more samples? ask the MP3 for more + if (DecodedQueue.getSize() < frameSize) + { + if (!decodeFrame() || EndOfFileReached) + return framesRead; + + // if the buffer is still empty, we are done + if (DecodedQueue.getSize() < frameSize) + return framesRead; + } + + const int framesLeft = frameCountToRead - framesRead; + const int dequeSize = DecodedQueue.getSize() / frameSize; + const int framesToRead = framesLeft < dequeSize ? framesLeft : dequeSize; + + DecodedQueue.read(out, framesToRead * frameSize); + + out += framesToRead * frameSize; + framesRead += framesToRead; + Position += framesToRead; + } + + return framesRead; +} + + + +bool CIrrKlangAudioStreamMP3::decodeFrame() +{ + int outputSize = 0; + + while (!outputSize) + { + if (InputPosition == InputLength) + { + InputPosition = 0; + InputLength = File->read(InputBuffer, IKP_MP3_INPUT_BUFFER_SIZE); + + if (InputLength == 0) + { + EndOfFileReached = true; + return true; + } + } + + int rv = mpaudec_decode_frame( TheMPAuDecContext, (ik_s16*)DecodeBuffer, + &outputSize, + (ik_u8*)InputBuffer + InputPosition, + InputLength - InputPosition); + + if (rv < 0) + return false; + + InputPosition += rv; + } // end while + + if (!FirstFrameRead) + { + Format.ChannelCount = TheMPAuDecContext->channels; + Format.SampleRate = TheMPAuDecContext->sample_rate; + Format.SampleFormat = ESF_S16; + Format.FrameCount = -1; // unknown lenght + + FirstFrameRead = true; + } + else + if (TheMPAuDecContext->channels != Format.ChannelCount || + TheMPAuDecContext->sample_rate != Format.SampleRate) + { + // Can't handle format changes mid-stream. + return false; + } + + if (!TheMPAuDecContext->parse_only) + { + if (outputSize < 0) + { + // Couldn't decode this frame. Too bad, already lost it. + // This should only happen when seeking. + + outputSize = TheMPAuDecContext->frame_size; + memset(DecodeBuffer, 0, outputSize * Format.getFrameSize()); + } + + DecodedQueue.write(DecodeBuffer, outputSize); + } + + return true; +} + + + +//! sets the position of the audio stream. +/** For example to let the stream be read from the beginning of the file again, +setPosition(0) would be called. This is usually done be the sound engine to +loop a stream after if has reached the end. Return true if sucessful and 0 if not. */ +bool CIrrKlangAudioStreamMP3::setPosition(ik_s32 pos) +{ + if (!File || !TheMPAuDecContext) + return false; + + if (pos == 0) + { + // usually done for looping, just reset to start + + File->seek(FileBegin); // skip possible ID3 header + + EndOfFileReached = false; + + DecodedQueue.clear(); + + MPAuDecContext oldContext = *TheMPAuDecContext; + + mpaudec_clear(TheMPAuDecContext); + mpaudec_init(TheMPAuDecContext); + + TheMPAuDecContext->bit_rate = oldContext.bit_rate; + TheMPAuDecContext->channels = oldContext.channels; + TheMPAuDecContext->frame_size = oldContext.frame_size; + TheMPAuDecContext->sample_rate = oldContext.sample_rate; + + InputPosition = 0; + InputLength = 0; + Position = 0; + CurrentFramePosition = 0; + + return true; + } + else + { + // user wants to seek in the stream, so do this here + + int scan_position = 0; + int target_frame = 0; + int frame_count = (int)FramePositionData.size(); + + while (target_frame < frame_count) + { + int frame_size = FramePositionData[target_frame].size; + + if (pos <= scan_position + frame_size) + break; + else + { + scan_position += frame_size; + target_frame++; + } + } + + + const int MAX_FRAME_DEPENDENCY = 10; + target_frame = std::max(0, target_frame - MAX_FRAME_DEPENDENCY); + setPosition(0); + + File->seek(FramePositionData[target_frame].offset, false); + + int i; + for (i = 0; i < target_frame; i++) + { + if (i>=(int)FramePositionData.size()) + { + // internal error + setPosition(0); + return false; + } + + Position += FramePositionData[i].size; + } + + if (!decodeFrame() || EndOfFileReached) + { + setPosition(0); + return false; + } + + int frames_to_consume = pos - Position; // PCM frames now + if (frames_to_consume > 0) + { + ik_u8 *buf = new ik_u8[frames_to_consume * Format.getFrameSize()]; + readFrames(buf, frames_to_consume); + delete[] buf; + } + + return true; + } + + return false; +} + + +CIrrKlangAudioStreamMP3::QueueBuffer::QueueBuffer() +{ + Capacity = 256; + Size = 0; + + Buffer = (ik_u8*)malloc(Capacity); +} + + +CIrrKlangAudioStreamMP3::QueueBuffer::~QueueBuffer() +{ + free(Buffer); +} + +int CIrrKlangAudioStreamMP3::QueueBuffer::getSize() +{ + return Size; +} + +void CIrrKlangAudioStreamMP3::QueueBuffer::write(const void* buffer, int size) +{ + bool needRealloc = false; + + while (size + Size > Capacity) + { + Capacity *= 2; + needRealloc = true; + } + + if (needRealloc) + { + Buffer = (ik_u8*)realloc(Buffer, Capacity); + } + + memcpy(Buffer + Size, buffer, size); + Size += size; +} + + +int CIrrKlangAudioStreamMP3::QueueBuffer::read(void* buffer, int size) +{ + int toRead = size < Size ? size : Size; + + memcpy(buffer, Buffer, toRead); + memmove(Buffer, Buffer + toRead, Size - toRead); + + Size -= toRead; + return toRead; +} + + +void CIrrKlangAudioStreamMP3::QueueBuffer::clear() +{ + Size = 0; +} + + +void CIrrKlangAudioStreamMP3::skipID3IfNecessary() +{ + char header[10]; + int read = File->read(&header, 10); + + if (read == 10 && + header[0] == 'I' && header[1] == 'D' && header[2] == '3') + { + int versionMajor = header[3]; + int versionMinor = header[4]; + int flags = header[5]; + + // IDv2 size looks like the following: ID3v2 size 4 * %0xxxxxxx. + // Sick, but that's how it works. + + int size = 0; + size = (header[6] & 0x7f) << (3*7); + size |= (header[7] & 0x7f) << (2*7); + size |= (header[8] & 0x7f) << (1*7); + size |= (header[9] & 0x7f) ; + + size += 10; // header size + + FileBegin = size; + File->seek(FileBegin); + } + else + File->seek(0); +} + + +} // end namespace irrklang diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.h new file mode 100644 index 0000000..c9b3aae --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/CIrrKlangAudioStreamMP3.h @@ -0,0 +1,106 @@ +// Copyright (C) 2002-2007 Nikolaus Gebhardt +// Part of the code for this plugin for irrKlang is based on: +// MP3 input for Audiere by Matt Campbell , based on +// libavcodec from ffmpeg (http://ffmpeg.sourceforge.net/). +// See license.txt for license details of this plugin. + +#ifndef __C_IRRKLANG_AUDIO_STREAM_MP3_H_INCLUDED__ +#define __C_IRRKLANG_AUDIO_STREAM_MP3_H_INCLUDED__ + +#include +#include +#include +#include "decoder/mpaudec.h" + +namespace irrklang +{ + const int IKP_MP3_INPUT_BUFFER_SIZE = 4096; + + //! Reads and decodes audio data into an usable audio stream for the ISoundEngine + /** To extend irrKlang with new audio format decoders, the only thing needed to do + is implementing the IAudioStream interface. All the code available in this class is only for + mp3 decoding and may make this class look a bit more complicated then it actually is. */ + class CIrrKlangAudioStreamMP3 : public IAudioStream + { + public: + + CIrrKlangAudioStreamMP3(IFileReader* file); + ~CIrrKlangAudioStreamMP3(); + + //! returns format of the audio stream + virtual SAudioStreamFormat getFormat(); + + //! tells the audio stream to read n audio frames into the specified buffer + /** \param target: Target data buffer to the method will write the read frames into. The + specified buffer will be getFormat().getFrameSize()*frameCount big. + \param frameCount: amount of frames to be read. + \returns Returns amount of frames really read. Should be frameCountToRead in most cases. */ + virtual ik_s32 readFrames(void* target, ik_s32 frameCountToRead); + + //! sets the position of the audio stream. + /** For example to let the stream be read from the beginning of the file again, + setPosition(0) would be called. This is usually done be the sound engine to + loop a stream after if has reached the end. Return true if sucessful and 0 if not. */ + virtual bool setPosition(ik_s32 pos); + + // just for the CIrrKlangAudioStreamLoaderMP3 to let him know if loading worked + bool isOK() { return File != 0; } + + protected: + + ik_s32 readFrameForMP3(void* target, ik_s32 frameCountToRead, bool parseOnly=false); + bool decodeFrame(); + void skipID3IfNecessary(); + + irrklang::IFileReader* File; + SAudioStreamFormat Format; + + // mpaudec specific + MPAuDecContext* TheMPAuDecContext; + + ik_u8 InputBuffer[IKP_MP3_INPUT_BUFFER_SIZE]; + + int InputPosition; + int InputLength; + int Position; + ik_u8* DecodeBuffer; + ik_s32 FileBegin; + ik_u32 CurrentFramePosition; + + bool FirstFrameRead; + bool EndOfFileReached; + + // helper class for managing the streaming decoded audio data + class QueueBuffer + { + public: + + QueueBuffer(); + ~QueueBuffer(); + + int getSize(); + void write(const void* buffer, int size); + int read(void* buffer, int size); + void clear(); + + private: + + ik_u8* Buffer; + int Capacity; + int Size; + }; + + struct SFramePositionData + { + int offset; + int size; + }; + + std::vector FramePositionData; + QueueBuffer DecodedQueue; + }; + + +} // end namespace irrklang + +#endif diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/bits.c b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/bits.c new file mode 100644 index 0000000..d7657e4 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/bits.c @@ -0,0 +1,273 @@ +/* + * Common bit i/o utils + * Copyright (c) 2000, 2001 Fabrice Bellard. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * Modified by Matt Campbell for the stand-alone + * mpaudec library. Based on common.c from libavcodec. + */ + +#include "internal.h" + +/** + * init GetBitContext. + * @param buffer bitstream buffer + * @param bit_size the size of the buffer in bits + */ +void init_get_bits(GetBitContext *s, + const uint8_t *buffer, int bit_size) +{ + s->buffer= buffer; + s->size_in_bits= bit_size; + s->index=0; +} + +unsigned int show_bits(const GetBitContext *s, int n) +{ + int i; + unsigned int result = 0; + assert(s->size_in_bits - s->index >= n); + for (i = s->index; i < s->index + n; i++) { + int byte_index = i / 8; + unsigned int right_shift = 7 - (i % 8); + uint8_t byte = s->buffer[byte_index]; + uint8_t bit; + result <<= 1; + if (right_shift == 0) + bit = byte & 0x1; + else + bit = (byte >> right_shift) & 0x1; + result |= (unsigned int)bit; + } + return result; +} + +void skip_bits(GetBitContext *s, int n) +{ + s->index += n; +} + +unsigned int get_bits(GetBitContext *s, int n) +{ + unsigned int result = show_bits(s, n); + skip_bits(s, n); + return result; +} + +int get_bits_count(const GetBitContext *s) +{ + return s->index; +} + +/* VLC decoding */ + +/*#define DEBUG_VLC*/ + +#define GET_DATA(v, table, i, wrap, size) \ +{\ + const uint8_t *ptr = (const uint8_t *)table + i * wrap;\ + switch(size) {\ + case 1:\ + v = *(const uint8_t *)ptr;\ + break;\ + case 2:\ + v = *(const uint16_t *)ptr;\ + break;\ + default:\ + v = *(const uint32_t *)ptr;\ + break;\ + }\ +} + + +static int alloc_table(VLC *vlc, int size) +{ + int index; + index = vlc->table_size; + vlc->table_size += size; + if (vlc->table_size > vlc->table_allocated) { + vlc->table_allocated += (1 << vlc->bits); + vlc->table = realloc(vlc->table, + sizeof(VLC_TYPE) * 2 * vlc->table_allocated); + if (!vlc->table) + return -1; + } + return index; +} + +static int build_table(VLC *vlc, int table_nb_bits, + int nb_codes, + const void *bits, int bits_wrap, int bits_size, + const void *codes, int codes_wrap, int codes_size, + uint32_t code_prefix, int n_prefix) +{ + int i, j, k, n, table_size, table_index, nb, n1, index; + uint32_t code; + VLC_TYPE (*table)[2]; + + table_size = 1 << table_nb_bits; + table_index = alloc_table(vlc, table_size); +#ifdef DEBUG_VLC + printf("new table index=%d size=%d code_prefix=%x n=%d\n", + table_index, table_size, code_prefix, n_prefix); +#endif + if (table_index < 0) + return -1; + table = &vlc->table[table_index]; + + for(i=0;i 0 && (code >> n) == code_prefix) { + if (n <= table_nb_bits) { + /* no need to add another table */ + j = (code << (table_nb_bits - n)) & (table_size - 1); + nb = 1 << (table_nb_bits - n); + for(k=0;k> n) & ((1 << table_nb_bits) - 1); +#ifdef DEBUG_VLC + printf("%4x: n=%d (subtable)\n", + j, n); +#endif + /* compute table size */ + n1 = -table[j][1]; /*bits*/ + if (n > n1) + n1 = n; + table[j][1] = -n1; /*bits*/ + } + } + } + + /* second pass : fill auxillary tables recursively */ + for(i=0;i table_nb_bits) { + n = table_nb_bits; + table[i][1] = -n; /*bits*/ + } + index = build_table(vlc, n, nb_codes, + bits, bits_wrap, bits_size, + codes, codes_wrap, codes_size, + (code_prefix << table_nb_bits) | i, + n_prefix + table_nb_bits); + if (index < 0) + return -1; + /* note: realloc has been done, so reload tables */ + table = &vlc->table[table_index]; + table[i][0] = index; /*code*/ + } + } + return table_index; +} + + +/* Build VLC decoding tables suitable for use with get_vlc(). + + 'nb_bits' set thee decoding table size (2^nb_bits) entries. The + bigger it is, the faster is the decoding. But it should not be too + big to save memory and L1 cache. '9' is a good compromise. + + 'nb_codes' : number of vlcs codes + + 'bits' : table which gives the size (in bits) of each vlc code. + + 'codes' : table which gives the bit pattern of of each vlc code. + + 'xxx_wrap' : give the number of bytes between each entry of the + 'bits' or 'codes' tables. + + 'xxx_size' : gives the number of bytes of each entry of the 'bits' + or 'codes' tables. + + 'wrap' and 'size' allows to use any memory configuration and types + (byte/word/long) to store the 'bits' and 'codes' tables. +*/ +int init_vlc(VLC *vlc, int nb_bits, int nb_codes, + const void *bits, int bits_wrap, int bits_size, + const void *codes, int codes_wrap, int codes_size) +{ + vlc->bits = nb_bits; + vlc->table = NULL; + vlc->table_allocated = 0; + vlc->table_size = 0; +#ifdef DEBUG_VLC + printf("build table nb_codes=%d\n", nb_codes); +#endif + + if (build_table(vlc, nb_bits, nb_codes, + bits, bits_wrap, bits_size, + codes, codes_wrap, codes_size, + 0, 0) < 0) { + free(vlc->table); + return -1; + } + return 0; +} + + +void free_vlc(VLC *vlc) +{ + free(vlc->table); +} + +int get_vlc(GetBitContext *s, const VLC *vlc) +{ + int code = 0; + int depth = 0, max_depth = 3; + int n, index, bits = vlc->bits; + + do { + index = show_bits(s, bits) + code; + code = vlc->table[index][0]; + n = vlc->table[index][1]; + depth++; + + if (n < 0 && depth < max_depth) { + skip_bits(s, bits); + bits = -n; + } + } while (n < 0 && depth < max_depth); + + skip_bits(s, n); + return code; +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/internal.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/internal.h new file mode 100644 index 0000000..5588137 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/internal.h @@ -0,0 +1,86 @@ +/* Based on common.h from libavcodec. Modified extensively by Matt Campbell + for the stand-alone mpaudec library. */ + +#ifndef INTERNAL_H +#define INTERNAL_H + +#if defined(_WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__) +# define CONFIG_WIN32 +#endif + +#include +#include +#include +#include +#include +#include +#include "mpaudec.h" + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +#ifdef CONFIG_WIN32 + +/* windows */ + +typedef unsigned short uint16_t; +typedef signed short int16_t; +typedef unsigned char uint8_t; +typedef unsigned int uint32_t; +typedef unsigned __int64 uint64_t; +typedef signed char int8_t; +typedef signed int int32_t; +typedef signed __int64 int64_t; + +# ifdef _DEBUG +# define DEBUG +# endif + +/* CONFIG_WIN32 end */ +#else + +/* unix */ + +#include + +#endif /* !CONFIG_WIN32 */ + +/* debug stuff */ + +#if !defined(DEBUG) && !defined(NDEBUG) +# define NDEBUG +#endif +#include + +/* bit input */ + +typedef struct GetBitContext { + const uint8_t *buffer; + int index; + int size_in_bits; +} GetBitContext; + +int get_bits_count(const GetBitContext *s); + +#define VLC_TYPE int16_t + +typedef struct VLC { + int bits; + VLC_TYPE (*table)[2]; + int table_size, table_allocated; +} VLC; + +unsigned int get_bits(GetBitContext *s, int n); +unsigned int show_bits(const GetBitContext *s, int n); +void skip_bits(GetBitContext *s, int n); +void init_get_bits(GetBitContext *s, + const uint8_t *buffer, int buffer_size); + +int init_vlc(VLC *vlc, int nb_bits, int nb_codes, + const void *bits, int bits_wrap, int bits_size, + const void *codes, int codes_wrap, int codes_size); +void free_vlc(VLC *vlc); +int get_vlc(GetBitContext *s, const VLC *vlc); + +#endif /* INTERNAL_H */ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.c b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.c new file mode 100644 index 0000000..a07289d --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.c @@ -0,0 +1,2477 @@ +/* + * MPEG Audio decoder + * Copyright (c) 2001, 2002 Fabrice Bellard. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * Modified heavily by Matt Campbell for the + * stand-alone mpaudec library. Based on mpegaudiodec.c from libavcodec. + */ + +/*#define DEBUG*/ +#include "internal.h" +#include "mpegaudio.h" + +#ifdef _MSC_VER +#pragma warning(disable : 4244) +#endif + +/* + * TODO: + * - in low precision mode, use more 16 bit multiplies in synth filter + * - test lsf / mpeg25 extensively. + */ + +/* define USE_HIGHPRECISION to have a bit exact (but slower) mpeg + audio decoder */ +#define USE_HIGHPRECISION + +#ifdef USE_HIGHPRECISION +#define FRAC_BITS 23 /* fractional bits for sb_samples and dct */ +#define WFRAC_BITS 16 /* fractional bits for window */ +#else +#define FRAC_BITS 15 /* fractional bits for sb_samples and dct */ +#define WFRAC_BITS 14 /* fractional bits for window */ +#endif + +#define FRAC_ONE (1 << FRAC_BITS) + +#define MULL(a,b) (((int64_t)(a) * (int64_t)(b)) >> FRAC_BITS) +#define MUL64(a,b) ((int64_t)(a) * (int64_t)(b)) +#define FIX(a) ((int)((a) * FRAC_ONE)) +/* WARNING: only correct for posititive numbers */ +#define FIXR(a) ((int)((a) * FRAC_ONE + 0.5)) +#define FRAC_RND(a) (((a) + (FRAC_ONE/2)) >> FRAC_BITS) + +#if FRAC_BITS <= 15 +typedef int16_t MPA_INT; +#else +typedef int32_t MPA_INT; +#endif + +/****************/ + +#define HEADER_SIZE 4 +#define BACKSTEP_SIZE 512 + +typedef struct MPADecodeContext { + uint8_t inbuf1[2][MPA_MAX_CODED_FRAME_SIZE + BACKSTEP_SIZE]; /* input buffer */ + int inbuf_index; + uint8_t *inbuf_ptr, *inbuf; + int frame_size; + int free_format_frame_size; /* frame size in case of free format + (zero if currently unknown) */ + /* next header (used in free format parsing) */ + int error_protection; + int layer; + int sample_rate; + int sample_rate_index; /* between 0 and 8 */ + int bit_rate; + int old_frame_size; + GetBitContext gb; + int nb_channels; + int mode; + int mode_ext; + int lsf; + MPA_INT synth_buf[MPA_MAX_CHANNELS][512 * 2]; + int synth_buf_offset[MPA_MAX_CHANNELS]; + int32_t sb_samples[MPA_MAX_CHANNELS][36][SBLIMIT]; + int32_t mdct_buf[MPA_MAX_CHANNELS][SBLIMIT * 18]; /* previous samples, for layer 3 MDCT */ +#ifdef DEBUG + int frame_count; +#endif +} MPADecodeContext; + +/* layer 3 "granule" */ +typedef struct GranuleDef { + uint8_t scfsi; + int part2_3_length; + int big_values; + int global_gain; + int scalefac_compress; + uint8_t block_type; + uint8_t switch_point; + int table_select[3]; + int subblock_gain[3]; + uint8_t scalefac_scale; + uint8_t count1table_select; + int region_size[3]; /* number of huffman codes in each region */ + int preflag; + int short_start, long_end; /* long/short band indexes */ + uint8_t scale_factors[40]; + int32_t sb_hybrid[SBLIMIT * 18]; /* 576 samples */ +} GranuleDef; + +#define MODE_EXT_MS_STEREO 2 +#define MODE_EXT_I_STEREO 1 + +/* layer 3 huffman tables */ +typedef struct HuffTable { + int xsize; + const uint8_t *bits; + const uint16_t *codes; +} HuffTable; + +#include "mpaudectab.h" + +/* vlc structure for decoding layer 3 huffman tables */ +static VLC huff_vlc[16]; +static uint8_t *huff_code_table[16]; +static VLC huff_quad_vlc[2]; +/* computed from band_size_long */ +static uint16_t band_index_long[9][23]; +/* XXX: free when all decoders are closed */ +#define TABLE_4_3_SIZE (8191 + 16) +static int8_t table_4_3_exp[TABLE_4_3_SIZE]; +#if FRAC_BITS <= 15 +static uint16_t table_4_3_value[TABLE_4_3_SIZE]; +#else +static uint32_t table_4_3_value[TABLE_4_3_SIZE]; +#endif +/* intensity stereo coef table */ +static int32_t is_table[2][16]; +static int32_t is_table_lsf[2][2][16]; +static int32_t csa_table[8][2]; +static int32_t mdct_win[8][36]; + +/* lower 2 bits: modulo 3, higher bits: shift */ +static uint16_t scale_factor_modshift[64]; +/* [i][j]: 2^(-j/3) * FRAC_ONE * 2^(i+2) / (2^(i+2) - 1) */ +static int32_t scale_factor_mult[15][3]; +/* mult table for layer 2 group quantization */ + +#define SCALE_GEN(v) \ +{ FIXR(1.0 * (v)), FIXR(0.7937005259 * (v)), FIXR(0.6299605249 * (v)) } + +static int32_t scale_factor_mult2[3][3] = { + SCALE_GEN(4.0 / 3.0), /* 3 steps */ + SCALE_GEN(4.0 / 5.0), /* 5 steps */ + SCALE_GEN(4.0 / 9.0), /* 9 steps */ +}; + +/* 2^(n/4) */ +static uint32_t scale_factor_mult3[4] = { + FIXR(1.0), + FIXR(1.18920711500272106671), + FIXR(1.41421356237309504880), + FIXR(1.68179283050742908605), +}; + +static MPA_INT window[512]; + +/* layer 1 unscaling */ +/* n = number of bits of the mantissa minus 1 */ +static int l1_unscale(int n, int mant, int scale_factor) +{ + int shift, mod; + int64_t val; + + shift = scale_factor_modshift[scale_factor]; + mod = shift & 3; + shift >>= 2; + val = MUL64(mant + (-1 << n) + 1, scale_factor_mult[n-1][mod]); + shift += n; + /* NOTE: at this point, 1 <= shift >= 21 + 15 */ + return (int)((val + ((int64_t)(1) << (shift - 1))) >> shift); +} + +static int l2_unscale_group(int steps, int mant, int scale_factor) +{ + int shift, mod, val; + + shift = scale_factor_modshift[scale_factor]; + mod = shift & 3; + shift >>= 2; + + val = (mant - (steps >> 1)) * scale_factor_mult2[steps >> 2][mod]; + /* NOTE: at this point, 0 <= shift <= 21 */ + if (shift > 0) + val = (val + (1 << (shift - 1))) >> shift; + return val; +} + +/* compute value^(4/3) * 2^(exponent/4). It normalized to FRAC_BITS */ +static int l3_unscale(int value, int exponent) +{ +#if FRAC_BITS <= 15 + unsigned int m; +#else + uint64_t m; +#endif + int e; + + e = table_4_3_exp[value]; + e += (exponent >> 2); + e = FRAC_BITS - e; +#if FRAC_BITS <= 15 + if (e > 31) + e = 31; +#endif + m = table_4_3_value[value]; +#if FRAC_BITS <= 15 + m = (m * scale_factor_mult3[exponent & 3]); + m = (m + (1 << (e-1))) >> e; + return m; +#else + m = MUL64(m, scale_factor_mult3[exponent & 3]); + m = (m + ((uint64_t)(1) << (e-1))) >> e; + return (int)m; +#endif +} + +/* all integer n^(4/3) computation code */ +#define DEV_ORDER 13 + +#define POW_FRAC_BITS 24 +#define POW_FRAC_ONE (1 << POW_FRAC_BITS) +#define POW_FIX(a) ((int)((a) * POW_FRAC_ONE)) +#define POW_MULL(a,b) (((int64_t)(a) * (int64_t)(b)) >> POW_FRAC_BITS) + +static int dev_4_3_coefs[DEV_ORDER]; + +static int pow_mult3[3] = { + POW_FIX(1.0), + POW_FIX(1.25992104989487316476), + POW_FIX(1.58740105196819947474), +}; + +static void int_pow_init(void) +{ + int i, a; + + a = POW_FIX(1.0); + for(i=0;i= 0; j--) + a1 = POW_MULL(a, dev_4_3_coefs[j] + a1); + a = (1 << POW_FRAC_BITS) + a1; + /* exponent compute (exact) */ + e = e * 4; + er = e % 3; + eq = e / 3; + a = POW_MULL(a, pow_mult3[er]); + while (a >= 2 * POW_FRAC_ONE) { + a = a >> 1; + eq++; + } + /* convert to float */ + while (a < POW_FRAC_ONE) { + a = a << 1; + eq--; + } + /* now POW_FRAC_ONE <= a < 2 * POW_FRAC_ONE */ +#if POW_FRAC_BITS > FRAC_BITS + a = (a + (1 << (POW_FRAC_BITS - FRAC_BITS - 1))) >> (POW_FRAC_BITS - FRAC_BITS); + /* correct overflow */ + if (a >= 2 * (1 << FRAC_BITS)) { + a = a >> 1; + eq++; + } +#endif + *exp_ptr = eq; + return a; +} + +int mpaudec_init(MPAuDecContext * mpctx) +{ + MPADecodeContext *s; + static int init=0; + int i, j, k; + assert(mpctx != NULL); + memset(mpctx, 0, sizeof(MPAuDecContext)); + mpctx->priv_data = calloc(1, sizeof(MPADecodeContext)); + if (mpctx->priv_data == NULL) + return -1; + s = mpctx->priv_data; + + if (!init && !mpctx->parse_only) { + /* scale factors table for layer 1/2 */ + for(i=0;i<64;i++) { + int shift, mod; + /* 1.0 (i = 3) is normalized to 2 ^ FRAC_BITS */ + shift = (i / 3); + mod = i % 3; + scale_factor_modshift[i] = mod | (shift << 2); + } + + /* scale factor multiply for layer 1 */ + for(i=0;i<15;i++) { + int n, norm; + n = i + 2; + norm = (((int64_t)(1) << n) * FRAC_ONE) / ((1 << n) - 1); + scale_factor_mult[i][0] = MULL(FIXR(1.0 * 2.0), norm); + scale_factor_mult[i][1] = MULL(FIXR(0.7937005259 * 2.0), norm); + scale_factor_mult[i][2] = MULL(FIXR(0.6299605249 * 2.0), norm); +#ifdef DEBUG + printf("%d: norm=%x s=%x %x %x\n", + i, norm, + scale_factor_mult[i][0], + scale_factor_mult[i][1], + scale_factor_mult[i][2]); +#endif + } + + /* window */ + /* max = 18760, max sum over all 16 coefs : 44736 */ + for(i=0;i<257;i++) { + int v; + v = mpa_enwindow[i]; +#if WFRAC_BITS < 16 + v = (v + (1 << (16 - WFRAC_BITS - 1))) >> (16 - WFRAC_BITS); +#endif + window[i] = v; + if ((i & 63) != 0) + v = -v; + if (i != 0) + window[512 - i] = v; + } + + /* huffman decode tables */ + huff_code_table[0] = NULL; + for(i=1;i<16;i++) { + const HuffTable *h = &mpa_huff_tables[i]; + int xsize, x, y; + unsigned int n; + uint8_t *code_table; + + xsize = h->xsize; + n = xsize * xsize; + /* XXX: fail test */ + init_vlc(&huff_vlc[i], 8, n, + h->bits, 1, 1, h->codes, 2, 2); + + code_table = calloc(n, 1); + j = 0; + for(x=0;x> 1); + f = pow(2.0, e / 4.0); + k = i & 1; + is_table_lsf[j][k ^ 1][i] = FIXR(f); + is_table_lsf[j][k][i] = FIXR(1.0); +#ifdef DEBUG + printf("is_table_lsf %d %d: %x %x\n", + i, j, is_table_lsf[j][0][i], is_table_lsf[j][1][i]); +#endif + } + } + + for(i=0;i<8;i++) { + float ci, cs, ca; + ci = ci_table[i]; + cs = 1.0 / sqrt(1.0 + ci * ci); + ca = cs * ci; + csa_table[i][0] = FIX(cs); + csa_table[i][1] = FIX(ca); + } + + /* compute mdct windows */ + for(i=0;i<36;i++) { + int v; + v = FIXR(sin(M_PI * (i + 0.5) / 36.0)); + mdct_win[0][i] = v; + mdct_win[1][i] = v; + mdct_win[3][i] = v; + } + for(i=0;i<6;i++) { + mdct_win[1][18 + i] = FIXR(1.0); + mdct_win[1][24 + i] = FIXR(sin(M_PI * ((i + 6) + 0.5) / 12.0)); + mdct_win[1][30 + i] = FIXR(0.0); + + mdct_win[3][i] = FIXR(0.0); + mdct_win[3][6 + i] = FIXR(sin(M_PI * (i + 0.5) / 12.0)); + mdct_win[3][12 + i] = FIXR(1.0); + } + + for(i=0;i<12;i++) + mdct_win[2][i] = FIXR(sin(M_PI * (i + 0.5) / 12.0)); + + /* NOTE: we do frequency inversion adter the MDCT by changing + the sign of the right window coefs */ + for(j=0;j<4;j++) { + for(i=0;i<36;i+=2) { + mdct_win[j + 4][i] = mdct_win[j][i]; + mdct_win[j + 4][i + 1] = -mdct_win[j][i + 1]; + } + } + +#if defined(DEBUG) + for(j=0;j<8;j++) { + printf("win%d=\n", j); + for(i=0;i<36;i++) + printf("%f, ", (double)mdct_win[j][i] / FRAC_ONE); + printf("\n"); + } +#endif + init = 1; + } + + s->inbuf_index = 0; + s->inbuf = &s->inbuf1[s->inbuf_index][BACKSTEP_SIZE]; + s->inbuf_ptr = s->inbuf; +#ifdef DEBUG + s->frame_count = 0; +#endif + return 0; +} + +/* tab[i][j] = 1.0 / (2.0 * cos(pi*(2*k+1) / 2^(6 - j))) */ + +/* cos(i*pi/64) */ + +#define COS0_0 FIXR(0.50060299823519630134) +#define COS0_1 FIXR(0.50547095989754365998) +#define COS0_2 FIXR(0.51544730992262454697) +#define COS0_3 FIXR(0.53104259108978417447) +#define COS0_4 FIXR(0.55310389603444452782) +#define COS0_5 FIXR(0.58293496820613387367) +#define COS0_6 FIXR(0.62250412303566481615) +#define COS0_7 FIXR(0.67480834145500574602) +#define COS0_8 FIXR(0.74453627100229844977) +#define COS0_9 FIXR(0.83934964541552703873) +#define COS0_10 FIXR(0.97256823786196069369) +#define COS0_11 FIXR(1.16943993343288495515) +#define COS0_12 FIXR(1.48416461631416627724) +#define COS0_13 FIXR(2.05778100995341155085) +#define COS0_14 FIXR(3.40760841846871878570) +#define COS0_15 FIXR(10.19000812354805681150) + +#define COS1_0 FIXR(0.50241928618815570551) +#define COS1_1 FIXR(0.52249861493968888062) +#define COS1_2 FIXR(0.56694403481635770368) +#define COS1_3 FIXR(0.64682178335999012954) +#define COS1_4 FIXR(0.78815462345125022473) +#define COS1_5 FIXR(1.06067768599034747134) +#define COS1_6 FIXR(1.72244709823833392782) +#define COS1_7 FIXR(5.10114861868916385802) + +#define COS2_0 FIXR(0.50979557910415916894) +#define COS2_1 FIXR(0.60134488693504528054) +#define COS2_2 FIXR(0.89997622313641570463) +#define COS2_3 FIXR(2.56291544774150617881) + +#define COS3_0 FIXR(0.54119610014619698439) +#define COS3_1 FIXR(1.30656296487637652785) + +#define COS4_0 FIXR(0.70710678118654752439) + +/* butterfly operator */ +#define BF(a, b, c)\ +{\ + tmp0 = tab[a] + tab[b];\ + tmp1 = tab[a] - tab[b];\ + tab[a] = tmp0;\ + tab[b] = MULL(tmp1, c);\ +} + +#define BF1(a, b, c, d)\ +{\ + BF(a, b, COS4_0);\ + BF(c, d, -COS4_0);\ + tab[c] += tab[d];\ +} + +#define BF2(a, b, c, d)\ +{\ + BF(a, b, COS4_0);\ + BF(c, d, -COS4_0);\ + tab[c] += tab[d];\ + tab[a] += tab[c];\ + tab[c] += tab[b];\ + tab[b] += tab[d];\ +} + +#define ADD(a, b) tab[a] += tab[b] + +/* DCT32 without 1/sqrt(2) coef zero scaling. */ +static void dct32(int32_t *out, int32_t *tab) +{ + int tmp0, tmp1; + + /* pass 1 */ + BF(0, 31, COS0_0); + BF(1, 30, COS0_1); + BF(2, 29, COS0_2); + BF(3, 28, COS0_3); + BF(4, 27, COS0_4); + BF(5, 26, COS0_5); + BF(6, 25, COS0_6); + BF(7, 24, COS0_7); + BF(8, 23, COS0_8); + BF(9, 22, COS0_9); + BF(10, 21, COS0_10); + BF(11, 20, COS0_11); + BF(12, 19, COS0_12); + BF(13, 18, COS0_13); + BF(14, 17, COS0_14); + BF(15, 16, COS0_15); + + /* pass 2 */ + BF(0, 15, COS1_0); + BF(1, 14, COS1_1); + BF(2, 13, COS1_2); + BF(3, 12, COS1_3); + BF(4, 11, COS1_4); + BF(5, 10, COS1_5); + BF(6, 9, COS1_6); + BF(7, 8, COS1_7); + + BF(16, 31, -COS1_0); + BF(17, 30, -COS1_1); + BF(18, 29, -COS1_2); + BF(19, 28, -COS1_3); + BF(20, 27, -COS1_4); + BF(21, 26, -COS1_5); + BF(22, 25, -COS1_6); + BF(23, 24, -COS1_7); + + /* pass 3 */ + BF(0, 7, COS2_0); + BF(1, 6, COS2_1); + BF(2, 5, COS2_2); + BF(3, 4, COS2_3); + + BF(8, 15, -COS2_0); + BF(9, 14, -COS2_1); + BF(10, 13, -COS2_2); + BF(11, 12, -COS2_3); + + BF(16, 23, COS2_0); + BF(17, 22, COS2_1); + BF(18, 21, COS2_2); + BF(19, 20, COS2_3); + + BF(24, 31, -COS2_0); + BF(25, 30, -COS2_1); + BF(26, 29, -COS2_2); + BF(27, 28, -COS2_3); + + /* pass 4 */ + BF(0, 3, COS3_0); + BF(1, 2, COS3_1); + + BF(4, 7, -COS3_0); + BF(5, 6, -COS3_1); + + BF(8, 11, COS3_0); + BF(9, 10, COS3_1); + + BF(12, 15, -COS3_0); + BF(13, 14, -COS3_1); + + BF(16, 19, COS3_0); + BF(17, 18, COS3_1); + + BF(20, 23, -COS3_0); + BF(21, 22, -COS3_1); + + BF(24, 27, COS3_0); + BF(25, 26, COS3_1); + + BF(28, 31, -COS3_0); + BF(29, 30, -COS3_1); + + /* pass 5 */ + BF1(0, 1, 2, 3); + BF2(4, 5, 6, 7); + BF1(8, 9, 10, 11); + BF2(12, 13, 14, 15); + BF1(16, 17, 18, 19); + BF2(20, 21, 22, 23); + BF1(24, 25, 26, 27); + BF2(28, 29, 30, 31); + + /* pass 6 */ + + ADD( 8, 12); + ADD(12, 10); + ADD(10, 14); + ADD(14, 9); + ADD( 9, 13); + ADD(13, 11); + ADD(11, 15); + + out[ 0] = tab[0]; + out[16] = tab[1]; + out[ 8] = tab[2]; + out[24] = tab[3]; + out[ 4] = tab[4]; + out[20] = tab[5]; + out[12] = tab[6]; + out[28] = tab[7]; + out[ 2] = tab[8]; + out[18] = tab[9]; + out[10] = tab[10]; + out[26] = tab[11]; + out[ 6] = tab[12]; + out[22] = tab[13]; + out[14] = tab[14]; + out[30] = tab[15]; + + ADD(24, 28); + ADD(28, 26); + ADD(26, 30); + ADD(30, 25); + ADD(25, 29); + ADD(29, 27); + ADD(27, 31); + + out[ 1] = tab[16] + tab[24]; + out[17] = tab[17] + tab[25]; + out[ 9] = tab[18] + tab[26]; + out[25] = tab[19] + tab[27]; + out[ 5] = tab[20] + tab[28]; + out[21] = tab[21] + tab[29]; + out[13] = tab[22] + tab[30]; + out[29] = tab[23] + tab[31]; + out[ 3] = tab[24] + tab[20]; + out[19] = tab[25] + tab[21]; + out[11] = tab[26] + tab[22]; + out[27] = tab[27] + tab[23]; + out[ 7] = tab[28] + tab[18]; + out[23] = tab[29] + tab[19]; + out[15] = tab[30] + tab[17]; + out[31] = tab[31]; +} + +#define OUT_SHIFT (WFRAC_BITS + FRAC_BITS - 15) + +#if FRAC_BITS <= 15 + +static int round_sample(int sum) +{ + int sum1; + sum1 = (sum + (1 << (OUT_SHIFT - 1))) >> OUT_SHIFT; + if (sum1 < -32768) + sum1 = -32768; + else if (sum1 > 32767) + sum1 = 32767; + return sum1; +} + +/* signed 16x16 -> 32 multiply add accumulate */ +#define MACS(rt, ra, rb) rt += (ra) * (rb) + +/* signed 16x16 -> 32 multiply */ +#define MULS(ra, rb) ((ra) * (rb)) + +#else + +static int round_sample(int64_t sum) +{ + int sum1; + sum1 = (int)((sum + ((int64_t)(1) << (OUT_SHIFT - 1))) >> OUT_SHIFT); + if (sum1 < -32768) + sum1 = -32768; + else if (sum1 > 32767) + sum1 = 32767; + return sum1; +} + +#define MULS(ra, rb) MUL64(ra, rb) + +#endif + +#define SUM8(sum, op, w, p) \ +{ \ + sum op MULS((w)[0 * 64], p[0 * 64]);\ + sum op MULS((w)[1 * 64], p[1 * 64]);\ + sum op MULS((w)[2 * 64], p[2 * 64]);\ + sum op MULS((w)[3 * 64], p[3 * 64]);\ + sum op MULS((w)[4 * 64], p[4 * 64]);\ + sum op MULS((w)[5 * 64], p[5 * 64]);\ + sum op MULS((w)[6 * 64], p[6 * 64]);\ + sum op MULS((w)[7 * 64], p[7 * 64]);\ +} + +#define SUM8P2(sum1, op1, sum2, op2, w1, w2, p) \ +{ \ + int tmp;\ + tmp = p[0 * 64];\ + sum1 op1 MULS((w1)[0 * 64], tmp);\ + sum2 op2 MULS((w2)[0 * 64], tmp);\ + tmp = p[1 * 64];\ + sum1 op1 MULS((w1)[1 * 64], tmp);\ + sum2 op2 MULS((w2)[1 * 64], tmp);\ + tmp = p[2 * 64];\ + sum1 op1 MULS((w1)[2 * 64], tmp);\ + sum2 op2 MULS((w2)[2 * 64], tmp);\ + tmp = p[3 * 64];\ + sum1 op1 MULS((w1)[3 * 64], tmp);\ + sum2 op2 MULS((w2)[3 * 64], tmp);\ + tmp = p[4 * 64];\ + sum1 op1 MULS((w1)[4 * 64], tmp);\ + sum2 op2 MULS((w2)[4 * 64], tmp);\ + tmp = p[5 * 64];\ + sum1 op1 MULS((w1)[5 * 64], tmp);\ + sum2 op2 MULS((w2)[5 * 64], tmp);\ + tmp = p[6 * 64];\ + sum1 op1 MULS((w1)[6 * 64], tmp);\ + sum2 op2 MULS((w2)[6 * 64], tmp);\ + tmp = p[7 * 64];\ + sum1 op1 MULS((w1)[7 * 64], tmp);\ + sum2 op2 MULS((w2)[7 * 64], tmp);\ +} + + +/* 32 sub band synthesis filter. Input: 32 sub band samples, Output: + 32 samples. */ +/* XXX: optimize by avoiding ring buffer usage */ +static void synth_filter(MPADecodeContext *s1, + int ch, int16_t *samples, int incr, + int32_t sb_samples[SBLIMIT]) +{ + int32_t tmp[32]; + MPA_INT *synth_buf; + const MPA_INT *w, *w2, *p; + int j, offset, v; + int16_t *samples2; +#if FRAC_BITS <= 15 + int32_t sum, sum2; +#else + int64_t sum, sum2; +#endif + + dct32(tmp, sb_samples); + + offset = s1->synth_buf_offset[ch]; + synth_buf = s1->synth_buf[ch] + offset; + + for(j=0;j<32;j++) { + v = tmp[j]; +#if FRAC_BITS <= 15 + /* NOTE: can cause a loss in precision if very high amplitude + sound */ + if (v > 32767) + v = 32767; + else if (v < -32768) + v = -32768; +#endif + synth_buf[j] = v; + } + /* copy to avoid wrap */ + memcpy(synth_buf + 512, synth_buf, 32 * sizeof(MPA_INT)); + + samples2 = samples + 31 * incr; + w = window; + w2 = window + 31; + + sum = 0; + p = synth_buf + 16; + SUM8(sum, +=, w, p); + p = synth_buf + 48; + SUM8(sum, -=, w + 32, p); + *samples = round_sample(sum); + samples += incr; + w++; + + /* we calculate two samples at the same time to avoid one memory + access per two sample */ + for(j=1;j<16;j++) { + sum = 0; + sum2 = 0; + p = synth_buf + 16 + j; + SUM8P2(sum, +=, sum2, -=, w, w2, p); + p = synth_buf + 48 - j; + SUM8P2(sum, -=, sum2, -=, w + 32, w2 + 32, p); + + *samples = round_sample(sum); + samples += incr; + *samples2 = round_sample(sum2); + samples2 -= incr; + w++; + w2--; + } + + p = synth_buf + 32; + sum = 0; + SUM8(sum, -=, w + 32, p); + *samples = round_sample(sum); + + offset = (offset - 32) & 511; + s1->synth_buf_offset[ch] = offset; +} + +/* cos(pi*i/24) */ +#define C1 FIXR(0.99144486137381041114) +#define C3 FIXR(0.92387953251128675612) +#define C5 FIXR(0.79335334029123516458) +#define C7 FIXR(0.60876142900872063941) +#define C9 FIXR(0.38268343236508977173) +#define C11 FIXR(0.13052619222005159154) + +/* 12 points IMDCT. We compute it "by hand" by factorizing obvious + cases. */ +static void imdct12(int *out, int *in) +{ + int tmp; + int64_t in1_3, in1_9, in4_3, in4_9; + + in1_3 = MUL64(in[1], C3); + in1_9 = MUL64(in[1], C9); + in4_3 = MUL64(in[4], C3); + in4_9 = MUL64(in[4], C9); + + tmp = FRAC_RND(MUL64(in[0], C7) - in1_3 - MUL64(in[2], C11) + + MUL64(in[3], C1) - in4_9 - MUL64(in[5], C5)); + out[0] = tmp; + out[5] = -tmp; + tmp = FRAC_RND(MUL64(in[0] - in[3], C9) - in1_3 + + MUL64(in[2] + in[5], C3) - in4_9); + out[1] = tmp; + out[4] = -tmp; + tmp = FRAC_RND(MUL64(in[0], C11) - in1_9 + MUL64(in[2], C7) - + MUL64(in[3], C5) + in4_3 - MUL64(in[5], C1)); + out[2] = tmp; + out[3] = -tmp; + tmp = FRAC_RND(MUL64(-in[0], C5) + in1_9 + MUL64(in[2], C1) + + MUL64(in[3], C11) - in4_3 - MUL64(in[5], C7)); + out[6] = tmp; + out[11] = tmp; + tmp = FRAC_RND(MUL64(-in[0] + in[3], C3) - in1_9 + + MUL64(in[2] + in[5], C9) + in4_3); + out[7] = tmp; + out[10] = tmp; + tmp = FRAC_RND(-MUL64(in[0], C1) - in1_3 - MUL64(in[2], C5) - + MUL64(in[3], C7) - in4_9 - MUL64(in[5], C11)); + out[8] = tmp; + out[9] = tmp; +} + +#undef C1 +#undef C3 +#undef C5 +#undef C7 +#undef C9 +#undef C11 + +/* cos(pi*i/18) */ +#define C1 FIXR(0.98480775301220805936) +#define C2 FIXR(0.93969262078590838405) +#define C3 FIXR(0.86602540378443864676) +#define C4 FIXR(0.76604444311897803520) +#define C5 FIXR(0.64278760968653932632) +#define C6 FIXR(0.5) +#define C7 FIXR(0.34202014332566873304) +#define C8 FIXR(0.17364817766693034885) + +/* 0.5 / cos(pi*(2*i+1)/36) */ +static const int icos36[9] = { + FIXR(0.50190991877167369479), + FIXR(0.51763809020504152469), + FIXR(0.55168895948124587824), + FIXR(0.61038729438072803416), + FIXR(0.70710678118654752439), + FIXR(0.87172339781054900991), + FIXR(1.18310079157624925896), + FIXR(1.93185165257813657349), + FIXR(5.73685662283492756461), +}; + +static const int icos72[18] = { + /* 0.5 / cos(pi*(2*i+19)/72) */ + FIXR(0.74009361646113053152), + FIXR(0.82133981585229078570), + FIXR(0.93057949835178895673), + FIXR(1.08284028510010010928), + FIXR(1.30656296487637652785), + FIXR(1.66275476171152078719), + FIXR(2.31011315767264929558), + FIXR(3.83064878777019433457), + FIXR(11.46279281302667383546), + + /* 0.5 / cos(pi*(2*(i + 18) +19)/72) */ + FIXR(-0.67817085245462840086), + FIXR(-0.63023620700513223342), + FIXR(-0.59284452371708034528), + FIXR(-0.56369097343317117734), + FIXR(-0.54119610014619698439), + FIXR(-0.52426456257040533932), + FIXR(-0.51213975715725461845), + FIXR(-0.50431448029007636036), + FIXR(-0.50047634258165998492), +}; + +/* using Lee like decomposition followed by hand coded 9 points DCT */ +static void imdct36(int *out, int *in) +{ + int i, j, t0, t1, t2, t3, s0, s1, s2, s3; + int tmp[18], *tmp1, *in1; + int64_t in3_3, in6_6; + + for(i=17;i>=1;i--) + in[i] += in[i-1]; + for(i=17;i>=3;i-=2) + in[i] += in[i-2]; + + for(j=0;j<2;j++) { + tmp1 = tmp + j; + in1 = in + j; + + in3_3 = MUL64(in1[2*3], C3); + in6_6 = MUL64(in1[2*6], C6); + + tmp1[0] = FRAC_RND(MUL64(in1[2*1], C1) + in3_3 + + MUL64(in1[2*5], C5) + MUL64(in1[2*7], C7)); + tmp1[2] = in1[2*0] + FRAC_RND(MUL64(in1[2*2], C2) + + MUL64(in1[2*4], C4) + in6_6 + + MUL64(in1[2*8], C8)); + tmp1[4] = FRAC_RND(MUL64(in1[2*1] - in1[2*5] - in1[2*7], C3)); + tmp1[6] = FRAC_RND(MUL64(in1[2*2] - in1[2*4] - in1[2*8], C6)) - + in1[2*6] + in1[2*0]; + tmp1[8] = FRAC_RND(MUL64(in1[2*1], C5) - in3_3 - + MUL64(in1[2*5], C7) + MUL64(in1[2*7], C1)); + tmp1[10] = in1[2*0] + FRAC_RND(MUL64(-in1[2*2], C8) - + MUL64(in1[2*4], C2) + in6_6 + + MUL64(in1[2*8], C4)); + tmp1[12] = FRAC_RND(MUL64(in1[2*1], C7) - in3_3 + + MUL64(in1[2*5], C1) - + MUL64(in1[2*7], C5)); + tmp1[14] = in1[2*0] + FRAC_RND(MUL64(-in1[2*2], C4) + + MUL64(in1[2*4], C8) + in6_6 - + MUL64(in1[2*8], C2)); + tmp1[16] = in1[2*0] - in1[2*2] + in1[2*4] - in1[2*6] + in1[2*8]; + } + + i = 0; + for(j=0;j<4;j++) { + t0 = tmp[i]; + t1 = tmp[i + 2]; + s0 = t1 + t0; + s2 = t1 - t0; + + t2 = tmp[i + 1]; + t3 = tmp[i + 3]; + s1 = MULL(t3 + t2, icos36[j]); + s3 = MULL(t3 - t2, icos36[8 - j]); + + t0 = MULL(s0 + s1, icos72[9 + 8 - j]); + t1 = MULL(s0 - s1, icos72[8 - j]); + out[18 + 9 + j] = t0; + out[18 + 8 - j] = t0; + out[9 + j] = -t1; + out[8 - j] = t1; + + t0 = MULL(s2 + s3, icos72[9+j]); + t1 = MULL(s2 - s3, icos72[j]); + out[18 + 9 + (8 - j)] = t0; + out[18 + j] = t0; + out[9 + (8 - j)] = -t1; + out[j] = t1; + i += 4; + } + + s0 = tmp[16]; + s1 = MULL(tmp[17], icos36[4]); + t0 = MULL(s0 + s1, icos72[9 + 4]); + t1 = MULL(s0 - s1, icos72[4]); + out[18 + 9 + 4] = t0; + out[18 + 8 - 4] = t0; + out[9 + 4] = -t1; + out[8 - 4] = t1; +} + +/* fast header check for resync */ +static int check_header(uint32_t header) +{ + /* header */ + if ((header & 0xffe00000) != 0xffe00000) + return -1; + /* layer check */ + if (((header >> 17) & 3) == 0) + return -1; + /* bit rate */ + if (((header >> 12) & 0xf) == 0xf) + return -1; + /* frequency */ + if (((header >> 10) & 3) == 3) + return -1; + return 0; +} + +/* header + layer + bitrate + freq + lsf/mpeg25 */ +#define SAME_HEADER_MASK \ + (0xffe00000 | (3 << 17) | (0xf << 12) | (3 << 10) | (3 << 19)) + +/* header decoding. MUST check the header before because no + consistency check is done there. Return 1 if free format found and + that the frame size must be computed externally */ +static int decode_header(MPADecodeContext *s, uint32_t header) +{ + int sample_rate, frame_size, mpeg25, padding; + int sample_rate_index, bitrate_index; + if (header & (1<<20)) { + s->lsf = (header & (1<<19)) ? 0 : 1; + mpeg25 = 0; + } else { + s->lsf = 1; + mpeg25 = 1; + } + + s->layer = 4 - ((header >> 17) & 3); + /* extract frequency */ + sample_rate_index = (header >> 10) & 3; + sample_rate = mpa_freq_tab[sample_rate_index] >> (s->lsf + mpeg25); + sample_rate_index += 3 * (s->lsf + mpeg25); + s->sample_rate_index = sample_rate_index; + s->error_protection = ((header >> 16) & 1) ^ 1; + s->sample_rate = sample_rate; + + bitrate_index = (header >> 12) & 0xf; + padding = (header >> 9) & 1; + s->mode = (header >> 6) & 3; + s->mode_ext = (header >> 4) & 3; + + if (s->mode == MPA_MONO) + s->nb_channels = 1; + else + s->nb_channels = 2; + + if (bitrate_index != 0) { + frame_size = mpa_bitrate_tab[s->lsf][s->layer - 1][bitrate_index]; + s->bit_rate = frame_size * 1000; + switch(s->layer) { + case 1: + frame_size = (frame_size * 12000) / sample_rate; + frame_size = (frame_size + padding) * 4; + break; + case 2: + frame_size = (frame_size * 144000) / sample_rate; + frame_size += padding; + break; + default: + case 3: + frame_size = (frame_size * 144000) / (sample_rate << s->lsf); + frame_size += padding; + break; + } + s->frame_size = frame_size; + } else { + /* if no frame size computed, signal it */ + if (!s->free_format_frame_size) + return 1; + /* free format: compute bitrate and real frame size from the + frame size we extracted by reading the bitstream */ + s->frame_size = s->free_format_frame_size; + switch(s->layer) { + case 1: + s->frame_size += padding * 4; + s->bit_rate = (s->frame_size * sample_rate) / 48000; + break; + case 2: + s->frame_size += padding; + s->bit_rate = (s->frame_size * sample_rate) / 144000; + break; + default: + case 3: + s->frame_size += padding; + s->bit_rate = (s->frame_size * (sample_rate << s->lsf)) / 144000; + break; + } + } + +#if defined(DEBUG) + printf("layer%d, %d Hz, %d kbits/s, ", + s->layer, s->sample_rate, s->bit_rate); + if (s->nb_channels == 2) { + if (s->layer == 3) { + if (s->mode_ext & MODE_EXT_MS_STEREO) + printf("ms-"); + if (s->mode_ext & MODE_EXT_I_STEREO) + printf("i-"); + } + printf("stereo"); + } else { + printf("mono"); + } + printf("\n"); +#endif + return 0; +} + +/* return the number of decoded frames */ +static int mp_decode_layer1(MPADecodeContext *s) +{ + int bound, i, v, n, ch, j, mant; + uint8_t allocation[MPA_MAX_CHANNELS][SBLIMIT]; + uint8_t scale_factors[MPA_MAX_CHANNELS][SBLIMIT]; + + if (s->mode == MPA_JSTEREO) + bound = (s->mode_ext + 1) * 4; + else + bound = SBLIMIT; + + /* allocation bits */ + for(i=0;inb_channels;ch++) { + allocation[ch][i] = get_bits(&s->gb, 4); + } + } + for(i=bound;igb, 4); + } + + /* scale factors */ + for(i=0;inb_channels;ch++) { + if (allocation[ch][i]) + scale_factors[ch][i] = get_bits(&s->gb, 6); + } + } + for(i=bound;igb, 6); + scale_factors[1][i] = get_bits(&s->gb, 6); + } + } + + /* compute samples */ + for(j=0;j<12;j++) { + for(i=0;inb_channels;ch++) { + n = allocation[ch][i]; + if (n) { + mant = get_bits(&s->gb, n + 1); + v = l1_unscale(n, mant, scale_factors[ch][i]); + } else { + v = 0; + } + s->sb_samples[ch][j][i] = v; + } + } + for(i=bound;igb, n + 1); + v = l1_unscale(n, mant, scale_factors[0][i]); + s->sb_samples[0][j][i] = v; + v = l1_unscale(n, mant, scale_factors[1][i]); + s->sb_samples[1][j][i] = v; + } else { + s->sb_samples[0][j][i] = 0; + s->sb_samples[1][j][i] = 0; + } + } + } + return 12; +} + +/* bitrate is in kb/s */ +static int l2_select_table(int bitrate, int nb_channels, int freq, int lsf) +{ + int ch_bitrate, table; + + ch_bitrate = bitrate / nb_channels; + if (!lsf) { + if ((freq == 48000 && ch_bitrate >= 56) || + (ch_bitrate >= 56 && ch_bitrate <= 80)) + table = 0; + else if (freq != 48000 && ch_bitrate >= 96) + table = 1; + else if (freq != 32000 && ch_bitrate <= 48) + table = 2; + else + table = 3; + } else { + table = 4; + } + return table; +} + +static int mp_decode_layer2(MPADecodeContext *s) +{ + int sblimit; /* number of used subbands */ + const unsigned char *alloc_table; + int table, bit_alloc_bits, i, j, ch, bound, v; + unsigned char bit_alloc[MPA_MAX_CHANNELS][SBLIMIT]; + unsigned char scale_code[MPA_MAX_CHANNELS][SBLIMIT]; + unsigned char scale_factors[MPA_MAX_CHANNELS][SBLIMIT][3], *sf; + int scale, qindex, bits, steps, k, l, m, b; + + /* select decoding table */ + table = l2_select_table(s->bit_rate / 1000, s->nb_channels, + s->sample_rate, s->lsf); + sblimit = sblimit_table[table]; + alloc_table = alloc_tables[table]; + + if (s->mode == MPA_JSTEREO) + bound = (s->mode_ext + 1) * 4; + else + bound = sblimit; + +#ifdef DEBUG + printf("bound=%d sblimit=%d\n", bound, sblimit); +#endif + /* parse bit allocation */ + j = 0; + for(i=0;inb_channels;ch++) { + bit_alloc[ch][i] = get_bits(&s->gb, bit_alloc_bits); + } + j += 1 << bit_alloc_bits; + } + for(i=bound;igb, bit_alloc_bits); + bit_alloc[0][i] = v; + bit_alloc[1][i] = v; + j += 1 << bit_alloc_bits; + } + +#ifdef DEBUG + { + for(ch=0;chnb_channels;ch++) { + for(i=0;inb_channels;ch++) { + if (bit_alloc[ch][i]) + scale_code[ch][i] = get_bits(&s->gb, 2); + } + } + + /* scale factors */ + for(i=0;inb_channels;ch++) { + if (bit_alloc[ch][i]) { + sf = scale_factors[ch][i]; + switch(scale_code[ch][i]) { + default: + case 0: + sf[0] = get_bits(&s->gb, 6); + sf[1] = get_bits(&s->gb, 6); + sf[2] = get_bits(&s->gb, 6); + break; + case 2: + sf[0] = get_bits(&s->gb, 6); + sf[1] = sf[0]; + sf[2] = sf[0]; + break; + case 1: + sf[0] = get_bits(&s->gb, 6); + sf[2] = get_bits(&s->gb, 6); + sf[1] = sf[0]; + break; + case 3: + sf[0] = get_bits(&s->gb, 6); + sf[2] = get_bits(&s->gb, 6); + sf[1] = sf[2]; + break; + } + } + } + } + +#ifdef DEBUG + for(ch=0;chnb_channels;ch++) { + for(i=0;inb_channels;ch++) { + b = bit_alloc[ch][i]; + if (b) { + scale = scale_factors[ch][i][k]; + qindex = alloc_table[j+b]; + bits = quant_bits[qindex]; + if (bits < 0) { + /* 3 values at the same time */ + v = get_bits(&s->gb, -bits); + steps = quant_steps[qindex]; + s->sb_samples[ch][k * 12 + l + 0][i] = + l2_unscale_group(steps, v % steps, scale); + v = v / steps; + s->sb_samples[ch][k * 12 + l + 1][i] = + l2_unscale_group(steps, v % steps, scale); + v = v / steps; + s->sb_samples[ch][k * 12 + l + 2][i] = + l2_unscale_group(steps, v, scale); + } else { + for(m=0;m<3;m++) { + v = get_bits(&s->gb, bits); + v = l1_unscale(bits - 1, v, scale); + s->sb_samples[ch][k * 12 + l + m][i] = v; + } + } + } else { + s->sb_samples[ch][k * 12 + l + 0][i] = 0; + s->sb_samples[ch][k * 12 + l + 1][i] = 0; + s->sb_samples[ch][k * 12 + l + 2][i] = 0; + } + } + /* next subband in alloc table */ + j += 1 << bit_alloc_bits; + } + /* XXX: find a way to avoid this duplication of code */ + for(i=bound;igb, -bits); + steps = quant_steps[qindex]; + mant = v % steps; + v = v / steps; + s->sb_samples[0][k * 12 + l + 0][i] = + l2_unscale_group(steps, mant, scale0); + s->sb_samples[1][k * 12 + l + 0][i] = + l2_unscale_group(steps, mant, scale1); + mant = v % steps; + v = v / steps; + s->sb_samples[0][k * 12 + l + 1][i] = + l2_unscale_group(steps, mant, scale0); + s->sb_samples[1][k * 12 + l + 1][i] = + l2_unscale_group(steps, mant, scale1); + s->sb_samples[0][k * 12 + l + 2][i] = + l2_unscale_group(steps, v, scale0); + s->sb_samples[1][k * 12 + l + 2][i] = + l2_unscale_group(steps, v, scale1); + } else { + for(m=0;m<3;m++) { + mant = get_bits(&s->gb, bits); + s->sb_samples[0][k * 12 + l + m][i] = + l1_unscale(bits - 1, mant, scale0); + s->sb_samples[1][k * 12 + l + m][i] = + l1_unscale(bits - 1, mant, scale1); + } + } + } else { + s->sb_samples[0][k * 12 + l + 0][i] = 0; + s->sb_samples[0][k * 12 + l + 1][i] = 0; + s->sb_samples[0][k * 12 + l + 2][i] = 0; + s->sb_samples[1][k * 12 + l + 0][i] = 0; + s->sb_samples[1][k * 12 + l + 1][i] = 0; + s->sb_samples[1][k * 12 + l + 2][i] = 0; + } + /* next subband in alloc table */ + j += 1 << bit_alloc_bits; + } + /* fill remaining samples to zero */ + for(i=sblimit;inb_channels;ch++) { + s->sb_samples[ch][k * 12 + l + 0][i] = 0; + s->sb_samples[ch][k * 12 + l + 1][i] = 0; + s->sb_samples[ch][k * 12 + l + 2][i] = 0; + } + } + } + } + return 3 * 12; +} + +/* + * Seek back in the stream for backstep bytes (at most 511 bytes) + */ +static void seek_to_maindata(MPADecodeContext *s, unsigned int backstep) +{ + uint8_t *ptr; + + /* compute current position in stream */ + ptr = (uint8_t *)(s->gb.buffer + (get_bits_count(&s->gb)>>3)); + + /* copy old data before current one */ + ptr -= backstep; + memcpy(ptr, s->inbuf1[s->inbuf_index ^ 1] + + BACKSTEP_SIZE + s->old_frame_size - backstep, backstep); + /* init get bits again */ + init_get_bits(&s->gb, ptr, (s->frame_size + backstep)*8); + + /* prepare next buffer */ + s->inbuf_index ^= 1; + s->inbuf = &s->inbuf1[s->inbuf_index][BACKSTEP_SIZE]; + s->old_frame_size = s->frame_size; +} + +static void lsf_sf_expand(int *slen, + int sf, int n1, int n2, int n3) +{ + if (n3) { + slen[3] = sf % n3; + sf /= n3; + } else { + slen[3] = 0; + } + if (n2) { + slen[2] = sf % n2; + sf /= n2; + } else { + slen[2] = 0; + } + slen[1] = sf % n1; + sf /= n1; + slen[0] = sf; +} + +static void exponents_from_scale_factors(MPADecodeContext *s, + GranuleDef *g, + int16_t *exponents) +{ + const uint8_t *bstab, *pretab; + int len, i, j, k, l, v0, shift, gain, gains[3]; + int16_t *exp_ptr; + + exp_ptr = exponents; + gain = g->global_gain - 210; + shift = g->scalefac_scale + 1; + + bstab = band_size_long[s->sample_rate_index]; + pretab = mpa_pretab[g->preflag]; + for(i=0;ilong_end;i++) { + v0 = gain - ((g->scale_factors[i] + pretab[i]) << shift); + len = bstab[i]; + for(j=len;j>0;j--) + *exp_ptr++ = v0; + } + + if (g->short_start < 13) { + bstab = band_size_short[s->sample_rate_index]; + gains[0] = gain - (g->subblock_gain[0] << 3); + gains[1] = gain - (g->subblock_gain[1] << 3); + gains[2] = gain - (g->subblock_gain[2] << 3); + k = g->long_end; + for(i=g->short_start;i<13;i++) { + len = bstab[i]; + for(l=0;l<3;l++) { + v0 = gains[l] - (g->scale_factors[k++] << shift); + for(j=len;j>0;j--) + *exp_ptr++ = v0; + } + } + } +} + +/* handle n = 0 too */ +static int get_bitsz(GetBitContext *s, int n) +{ + if (n == 0) + return 0; + else + return get_bits(s, n); +} + +static int huffman_decode(MPADecodeContext *s, GranuleDef *g, + int16_t *exponents, int end_pos) +{ + int s_index; + int linbits, code, x, y, l, v, i, j, k, pos; + GetBitContext last_gb; + VLC *vlc; + uint8_t *code_table; + + /* low frequencies (called big values) */ + s_index = 0; + for(i=0;i<3;i++) { + j = g->region_size[i]; + if (j == 0) + continue; + /* select vlc table */ + k = g->table_select[i]; + l = mpa_huff_data[k][0]; + linbits = mpa_huff_data[k][1]; + vlc = &huff_vlc[l]; + code_table = huff_code_table[l]; + + /* read huffcode and compute each couple */ + for(;j>0;j--) { + if (get_bits_count(&s->gb) >= end_pos) + break; + if (code_table) { + code = get_vlc(&s->gb, vlc); + if (code < 0) + return -1; + y = code_table[code]; + x = y >> 4; + y = y & 0x0f; + } else { + x = 0; + y = 0; + } +#ifdef DEBUG + printf("region=%d n=%d x=%d y=%d exp=%d\n", + i, g->region_size[i] - j, x, y, exponents[s_index]); +#endif + if (x) { + if (x == 15) + x += get_bitsz(&s->gb, linbits); + v = l3_unscale(x, exponents[s_index]); + if (get_bits(&s->gb, 1)) + v = -v; + } else { + v = 0; + } + g->sb_hybrid[s_index++] = v; + if (y) { + if (y == 15) + y += get_bitsz(&s->gb, linbits); + v = l3_unscale(y, exponents[s_index]); + if (get_bits(&s->gb, 1)) + v = -v; + } else { + v = 0; + } + g->sb_hybrid[s_index++] = v; + } + } + + /* high frequencies */ + vlc = &huff_quad_vlc[g->count1table_select]; + last_gb.buffer = NULL; + while (s_index <= 572) { + pos = get_bits_count(&s->gb); + if (pos >= end_pos) { + if (pos > end_pos && last_gb.buffer != NULL) { + /* some encoders generate an incorrect size for this + part. We must go back into the data */ + s_index -= 4; + s->gb = last_gb; + } + break; + } + last_gb= s->gb; + + code = get_vlc(&s->gb, vlc); +#ifdef DEBUG + printf("t=%d code=%d\n", g->count1table_select, code); +#endif + if (code < 0) + return -1; + for(i=0;i<4;i++) { + if (code & (8 >> i)) { + /* non zero value. Could use a hand coded function for + 'one' value */ + v = l3_unscale(1, exponents[s_index]); + if(get_bits(&s->gb, 1)) + v = -v; + } else { + v = 0; + } + g->sb_hybrid[s_index++] = v; + } + } + while (s_index < 576) + g->sb_hybrid[s_index++] = 0; + return 0; +} + +/* Reorder short blocks from bitstream order to interleaved order. It + would be faster to do it in parsing, but the code would be far more + complicated */ +static void reorder_block(MPADecodeContext *s, GranuleDef *g) +{ + int i, j, k, len; + int32_t *ptr, *dst, *ptr1; + int32_t tmp[576]; + + if (g->block_type != 2) + return; + + if (g->switch_point) { + if (s->sample_rate_index != 8) { + ptr = g->sb_hybrid + 36; + } else { + ptr = g->sb_hybrid + 48; + } + } else { + ptr = g->sb_hybrid; + } + + for(i=g->short_start;i<13;i++) { + len = band_size_short[s->sample_rate_index][i]; + ptr1 = ptr; + for(k=0;k<3;k++) { + dst = tmp + k; + for(j=len;j>0;j--) { + *dst = *ptr++; + dst += 3; + } + } + memcpy(ptr1, tmp, len * 3 * sizeof(int32_t)); + } +} + +#define ISQRT2 FIXR(0.70710678118654752440) + +static void compute_stereo(MPADecodeContext *s, + GranuleDef *g0, GranuleDef *g1) +{ + int i, j, k, l; + int32_t v1, v2; + int sf_max, tmp0, tmp1, sf, len, non_zero_found; + int32_t (*is_tab)[16]; + int32_t *tab0, *tab1; + int non_zero_found_short[3]; + + /* intensity stereo */ + if (s->mode_ext & MODE_EXT_I_STEREO) { + if (!s->lsf) { + is_tab = is_table; + sf_max = 7; + } else { + is_tab = is_table_lsf[g1->scalefac_compress & 1]; + sf_max = 16; + } + + tab0 = g0->sb_hybrid + 576; + tab1 = g1->sb_hybrid + 576; + + non_zero_found_short[0] = 0; + non_zero_found_short[1] = 0; + non_zero_found_short[2] = 0; + k = (13 - g1->short_start) * 3 + g1->long_end - 3; + for(i = 12;i >= g1->short_start;i--) { + /* for last band, use previous scale factor */ + if (i != 11) + k -= 3; + len = band_size_short[s->sample_rate_index][i]; + for(l=2;l>=0;l--) { + tab0 -= len; + tab1 -= len; + if (!non_zero_found_short[l]) { + /* test if non zero band. if so, stop doing i-stereo */ + for(j=0;jscale_factors[k + l]; + if (sf >= sf_max) + goto found1; + + v1 = is_tab[0][sf]; + v2 = is_tab[1][sf]; + for(j=0;jmode_ext & MODE_EXT_MS_STEREO) { + /* lower part of the spectrum : do ms stereo + if enabled */ + for(j=0;jlong_end - 1;i >= 0;i--) { + len = band_size_long[s->sample_rate_index][i]; + tab0 -= len; + tab1 -= len; + /* test if non zero band. if so, stop doing i-stereo */ + if (!non_zero_found) { + for(j=0;jscale_factors[k]; + if (sf >= sf_max) + goto found2; + v1 = is_tab[0][sf]; + v2 = is_tab[1][sf]; + for(j=0;jmode_ext & MODE_EXT_MS_STEREO) { + /* lower part of the spectrum : do ms stereo + if enabled */ + for(j=0;jmode_ext & MODE_EXT_MS_STEREO) { + /* ms stereo ONLY */ + /* NOTE: the 1/sqrt(2) normalization factor is included in the + global gain */ + tab0 = g0->sb_hybrid; + tab1 = g1->sb_hybrid; + for(i=0;i<576;i++) { + tmp0 = tab0[i]; + tmp1 = tab1[i]; + tab0[i] = tmp0 + tmp1; + tab1[i] = tmp0 - tmp1; + } + } +} + +static void compute_antialias(MPADecodeContext *s, + GranuleDef *g) +{ + int32_t *ptr, *p0, *p1, *csa; + int n, tmp0, tmp1, i, j; + + /* we antialias only "long" bands */ + if (g->block_type == 2) { + if (!g->switch_point) + return; + /* XXX: check this for 8000Hz case */ + n = 1; + } else { + n = SBLIMIT - 1; + } + + ptr = g->sb_hybrid + 18; + for(i = n;i > 0;i--) { + p0 = ptr - 1; + p1 = ptr; + csa = &csa_table[0][0]; + for(j=0;j<8;j++) { + tmp0 = *p0; + tmp1 = *p1; + *p0 = FRAC_RND(MUL64(tmp0, csa[0]) - MUL64(tmp1, csa[1])); + *p1 = FRAC_RND(MUL64(tmp0, csa[1]) + MUL64(tmp1, csa[0])); + p0--; + p1++; + csa += 2; + } + ptr += 18; + } +} + +static void compute_imdct(MPADecodeContext *s, + GranuleDef *g, + int32_t *sb_samples, + int32_t *mdct_buf) +{ + int32_t *ptr, *win, *win1, *buf, *buf2, *out_ptr, *ptr1; + int32_t in[6]; + int32_t out[36]; + int32_t out2[12]; + int i, j, k, mdct_long_end, v, sblimit; + + /* find last non zero block */ + ptr = g->sb_hybrid + 576; + ptr1 = g->sb_hybrid + 2 * 18; + while (ptr >= ptr1) { + ptr -= 6; + v = ptr[0] | ptr[1] | ptr[2] | ptr[3] | ptr[4] | ptr[5]; + if (v != 0) + break; + } + sblimit = ((ptr - g->sb_hybrid) / 18) + 1; + + if (g->block_type == 2) { + /* XXX: check for 8000 Hz */ + if (g->switch_point) + mdct_long_end = 2; + else + mdct_long_end = 0; + } else { + mdct_long_end = sblimit; + } + + buf = mdct_buf; + ptr = g->sb_hybrid; + for(j=0;jswitch_point && j < 2) + win1 = mdct_win[0]; + else + win1 = mdct_win[g->block_type]; + /* select frequency inversion */ + win = win1 + ((4 * 36) & -(j & 1)); + for(i=0;i<18;i++) { + *out_ptr = MULL(out[i], win[i]) + buf[i]; + buf[i] = MULL(out[i + 18], win[i + 18]); + out_ptr += SBLIMIT; + } + ptr += 18; + buf += 18; + } + for(j=mdct_long_end;jlsf) { + main_data_begin = get_bits(&s->gb, 8); + if (s->nb_channels == 2) + private_bits = get_bits(&s->gb, 2); + else + private_bits = get_bits(&s->gb, 1); + nb_granules = 1; + } else { + main_data_begin = get_bits(&s->gb, 9); + if (s->nb_channels == 2) + private_bits = get_bits(&s->gb, 3); + else + private_bits = get_bits(&s->gb, 5); + nb_granules = 2; + for(ch=0;chnb_channels;ch++) { + granules[ch][0].scfsi = 0; /* all scale factors are transmitted */ + granules[ch][1].scfsi = get_bits(&s->gb, 4); + } + } + + for(gr=0;grnb_channels;ch++) { +#ifdef DEBUG + printf("gr=%d ch=%d: side_info\n", gr, ch); +#endif + g = &granules[ch][gr]; + g->part2_3_length = get_bits(&s->gb, 12); + g->big_values = get_bits(&s->gb, 9); + g->global_gain = get_bits(&s->gb, 8); + /* if MS stereo only is selected, we precompute the + 1/sqrt(2) renormalization factor */ + if ((s->mode_ext & (MODE_EXT_MS_STEREO | MODE_EXT_I_STEREO)) == + MODE_EXT_MS_STEREO) + g->global_gain -= 2; + if (s->lsf) + g->scalefac_compress = get_bits(&s->gb, 9); + else + g->scalefac_compress = get_bits(&s->gb, 4); + blocksplit_flag = get_bits(&s->gb, 1); + if (blocksplit_flag) { + g->block_type = get_bits(&s->gb, 2); + if (g->block_type == 0) + return -1; + g->switch_point = get_bits(&s->gb, 1); + for(i=0;i<2;i++) + g->table_select[i] = get_bits(&s->gb, 5); + for(i=0;i<3;i++) + g->subblock_gain[i] = get_bits(&s->gb, 3); + /* compute huffman coded region sizes */ + if (g->block_type == 2) + g->region_size[0] = (36 / 2); + else { + if (s->sample_rate_index <= 2) + g->region_size[0] = (36 / 2); + else if (s->sample_rate_index != 8) + g->region_size[0] = (54 / 2); + else + g->region_size[0] = (108 / 2); + } + g->region_size[1] = (576 / 2); + } else { + int region_address1, region_address2, l; + g->block_type = 0; + g->switch_point = 0; + for(i=0;i<3;i++) + g->table_select[i] = get_bits(&s->gb, 5); + /* compute huffman coded region sizes */ + region_address1 = get_bits(&s->gb, 4); + region_address2 = get_bits(&s->gb, 3); +#ifdef DEBUG + printf("region1=%d region2=%d\n", + region_address1, region_address2); +#endif + g->region_size[0] = + band_index_long[s->sample_rate_index][region_address1 + 1] >> 1; + l = region_address1 + region_address2 + 2; + /* should not overflow */ + if (l > 22) + l = 22; + g->region_size[1] = + band_index_long[s->sample_rate_index][l] >> 1; + } + /* convert region offsets to region sizes and truncate + size to big_values */ + g->region_size[2] = (576 / 2); + j = 0; + for(i=0;i<3;i++) { + k = g->region_size[i]; + if (k > g->big_values) + k = g->big_values; + g->region_size[i] = k - j; + j = k; + } + + /* compute band indexes */ + if (g->block_type == 2) { + if (g->switch_point) { + /* if switched mode, we handle the 36 first samples as + long blocks. For 8000Hz, we handle the 48 first + exponents as long blocks (XXX: check this!) */ + if (s->sample_rate_index <= 2) + g->long_end = 8; + else if (s->sample_rate_index != 8) + g->long_end = 6; + else + g->long_end = 4; /* 8000 Hz */ + + if (s->sample_rate_index != 8) + g->short_start = 3; + else + g->short_start = 2; + } else { + g->long_end = 0; + g->short_start = 0; + } + } else { + g->short_start = 13; + g->long_end = 22; + } + + g->preflag = 0; + if (!s->lsf) + g->preflag = get_bits(&s->gb, 1); + g->scalefac_scale = get_bits(&s->gb, 1); + g->count1table_select = get_bits(&s->gb, 1); +#ifdef DEBUG + printf("block_type=%d switch_point=%d\n", + g->block_type, g->switch_point); +#endif + } + } + + /* now we get bits from the main_data_begin offset */ +#ifdef DEBUG + printf("seekback: %d\n", main_data_begin); +#endif + seek_to_maindata(s, main_data_begin); + + for(gr=0;grnb_channels;ch++) { + g = &granules[ch][gr]; + + bits_pos = get_bits_count(&s->gb); + + if (!s->lsf) { + uint8_t *sc; + int slen, slen1, slen2; + + /* MPEG1 scale factors */ + slen1 = slen_table[0][g->scalefac_compress]; + slen2 = slen_table[1][g->scalefac_compress]; +#ifdef DEBUG + printf("slen1=%d slen2=%d\n", slen1, slen2); +#endif + if (g->block_type == 2) { + n = g->switch_point ? 17 : 18; + j = 0; + for(i=0;iscale_factors[j++] = get_bitsz(&s->gb, slen1); + for(i=0;i<18;i++) + g->scale_factors[j++] = get_bitsz(&s->gb, slen2); + for(i=0;i<3;i++) + g->scale_factors[j++] = 0; + } else { + sc = granules[ch][0].scale_factors; + j = 0; + for(k=0;k<4;k++) { + n = (k == 0 ? 6 : 5); + if ((g->scfsi & (0x8 >> k)) == 0) { + slen = (k < 2) ? slen1 : slen2; + for(i=0;iscale_factors[j++] = get_bitsz(&s->gb, slen); + } else { + /* simply copy from last granule */ + for(i=0;iscale_factors[j] = sc[j]; + j++; + } + } + } + g->scale_factors[j++] = 0; + } +#if defined(DEBUG) + { + printf("scfsi=%x gr=%d ch=%d scale_factors:\n", + g->scfsi, gr, ch); + for(i=0;iscale_factors[i]); + printf("\n"); + } +#endif + } else { + int tindex, tindex2, slen[4], sl, sf; + + /* LSF scale factors */ + if (g->block_type == 2) { + tindex = g->switch_point ? 2 : 1; + } else { + tindex = 0; + } + sf = g->scalefac_compress; + if ((s->mode_ext & MODE_EXT_I_STEREO) && ch == 1) { + /* intensity stereo case */ + sf >>= 1; + if (sf < 180) { + lsf_sf_expand(slen, sf, 6, 6, 0); + tindex2 = 3; + } else if (sf < 244) { + lsf_sf_expand(slen, sf - 180, 4, 4, 0); + tindex2 = 4; + } else { + lsf_sf_expand(slen, sf - 244, 3, 0, 0); + tindex2 = 5; + } + } else { + /* normal case */ + if (sf < 400) { + lsf_sf_expand(slen, sf, 5, 4, 4); + tindex2 = 0; + } else if (sf < 500) { + lsf_sf_expand(slen, sf - 400, 5, 4, 0); + tindex2 = 1; + } else { + lsf_sf_expand(slen, sf - 500, 3, 0, 0); + tindex2 = 2; + g->preflag = 1; + } + } + + j = 0; + for(k=0;k<4;k++) { + n = lsf_nsf_table[tindex2][tindex][k]; + sl = slen[k]; + for(i=0;iscale_factors[j++] = get_bitsz(&s->gb, sl); + } + /* XXX: should compute exact size */ + for(;j<40;j++) + g->scale_factors[j] = 0; +#if defined(DEBUG) + { + printf("gr=%d ch=%d scale_factors:\n", + gr, ch); + for(i=0;i<40;i++) + printf(" %d", g->scale_factors[i]); + printf("\n"); + } +#endif + } + + exponents_from_scale_factors(s, g, exponents); + + /* read Huffman coded residue */ + if (huffman_decode(s, g, exponents, + bits_pos + g->part2_3_length) < 0) + return -1; + + /* skip extension bits */ + bits_left = g->part2_3_length - (get_bits_count(&s->gb) - bits_pos); + if (bits_left < 0) { +#ifdef DEBUG + printf("bits_left=%d\n", bits_left); +#endif + return -1; + } + while (bits_left >= 16) { + skip_bits(&s->gb, 16); + bits_left -= 16; + } + if (bits_left > 0) + skip_bits(&s->gb, bits_left); + } /* ch */ + + if (s->nb_channels == 2) + compute_stereo(s, &granules[0][gr], &granules[1][gr]); + + for(ch=0;chnb_channels;ch++) { + g = &granules[ch][gr]; + + reorder_block(s, g); + compute_antialias(s, g); + compute_imdct(s, g, &s->sb_samples[ch][18 * gr][0], s->mdct_buf[ch]); + } + } /* gr */ + return nb_granules * 18; +} + +static int mp_decode_frame(MPADecodeContext *s, + int16_t *samples) +{ + int i, nb_frames, ch; + int16_t *samples_ptr; + + init_get_bits(&s->gb, s->inbuf + HEADER_SIZE, + (s->inbuf_ptr - s->inbuf - HEADER_SIZE)*8); + + /* skip error protection field */ + if (s->error_protection) + get_bits(&s->gb, 16); + +#ifdef DEBUG + printf("frame %d:\n", s->frame_count); +#endif + switch(s->layer) { + case 1: + nb_frames = mp_decode_layer1(s); + break; + case 2: + nb_frames = mp_decode_layer2(s); + break; + case 3: + default: + nb_frames = mp_decode_layer3(s); + break; + } +#if defined(DEBUG) + for(i=0;inb_channels;ch++) { + int j; + printf("%d-%d:", i, ch); + for(j=0;jsb_samples[ch][i][j] / FRAC_ONE); + printf("\n"); + } + } +#endif + /* apply the synthesis filter */ + for(ch=0;chnb_channels;ch++) { + samples_ptr = samples + ch; + for(i=0;inb_channels, + s->sb_samples[ch][i]); + samples_ptr += 32 * s->nb_channels; + } + } +#ifdef DEBUG + s->frame_count++; +#endif + return nb_frames * 32 * sizeof(short) * s->nb_channels; +} + +int mpaudec_decode_frame(MPAuDecContext * mpctx, + void *data, int *data_size, + const uint8_t * buf, int buf_size) +{ + MPADecodeContext *s; + const uint8_t *buf_ptr = buf; + int out_size = 0; + int16_t *out_samples = data; + assert(mpctx != NULL); + assert(mpctx->priv_data != NULL); + s = mpctx->priv_data; + + while (buf_size > 0 && out_size == 0) { + uint32_t header; + uint32_t free_format_next_header = 0; + int len = s->inbuf_ptr - s->inbuf; + if (s->frame_size == 0) { + /* no header seen : find one. We need at least HEADER_SIZE + bytes to parse it */ + len = HEADER_SIZE - len; + if (len > buf_size) + len = buf_size; + if (len > 0) { + memcpy(s->inbuf_ptr, buf_ptr, len); + buf_ptr += len; + buf_size -= len; + s->inbuf_ptr += len; + } + if ((s->inbuf_ptr - s->inbuf) >= HEADER_SIZE) { + header = (s->inbuf[0] << 24) | (s->inbuf[1] << 16) | + (s->inbuf[2] << 8) | s->inbuf[3]; + + if (check_header(header) < 0) { + /* no sync found : move by one byte (inefficient, but simple!) */ + memmove(s->inbuf, s->inbuf + 1, s->inbuf_ptr - s->inbuf - 1); + s->inbuf_ptr--; +#ifdef DEBUG + printf("skip %x\n", header); +#endif + /* reset free format frame size to give a chance + to get a new bitrate */ + s->free_format_frame_size = 0; + } else { + if (decode_header(s, header) == 1) { + /* free format: prepare to compute frame size */ + s->frame_size = -1; + } + /* update codec info */ + mpctx->sample_rate = s->sample_rate; + mpctx->channels = s->nb_channels; + mpctx->bit_rate = s->bit_rate; + mpctx->layer = s->layer; + switch(s->layer) { + case 1: + mpctx->frame_size = 384; + break; + case 2: + mpctx->frame_size = 1152; + break; + case 3: + if (s->lsf) + mpctx->frame_size = 576; + else + mpctx->frame_size = 1152; + break; + } + } + } + } else if (s->frame_size == -1) { + /* free format : find next sync to compute frame size */ + len = MPA_MAX_CODED_FRAME_SIZE - len; + if (len > buf_size) + len = buf_size; + if (len == 0) { + /* frame too long: resync */ + s->frame_size = 0; + memmove(s->inbuf, s->inbuf + 1, s->inbuf_ptr - s->inbuf - 1); + s->inbuf_ptr--; + } else { + uint8_t *p, *pend; + uint32_t header1; + int padding; + + memcpy(s->inbuf_ptr, buf_ptr, len); + /* check for header */ + p = s->inbuf_ptr - 3; + pend = s->inbuf_ptr + len - 4; + while (p <= pend && free_format_next_header == 0) { + header = (p[0] << 24) | (p[1] << 16) | + (p[2] << 8) | p[3]; + header1 = (s->inbuf[0] << 24) | (s->inbuf[1] << 16) | + (s->inbuf[2] << 8) | s->inbuf[3]; + /* check with high probability that we have a + valid header */ + if ((header & SAME_HEADER_MASK) == + (header1 & SAME_HEADER_MASK)) { + /* header found: update pointers */ + len = (p + 4) - s->inbuf_ptr; + buf_ptr += len; + buf_size -= len; + s->inbuf_ptr = p; + free_format_next_header = header; + /* compute frame size */ + s->free_format_frame_size = s->inbuf_ptr - s->inbuf; + padding = (header1 >> 9) & 1; + if (s->layer == 1) + s->free_format_frame_size -= padding * 4; + else + s->free_format_frame_size -= padding; +#ifdef DEBUG + printf("free frame size=%d padding=%d\n", + s->free_format_frame_size, padding); +#endif + decode_header(s, header1); + } else + p++; + } + if (free_format_next_header == 0) { + /* not found: simply increase pointers */ + buf_ptr += len; + s->inbuf_ptr += len; + buf_size -= len; + } + } + } else if (len < s->frame_size) { + if (s->frame_size > MPA_MAX_CODED_FRAME_SIZE) + s->frame_size = MPA_MAX_CODED_FRAME_SIZE; + len = s->frame_size - len; + if (len > buf_size) + len = buf_size; + memcpy(s->inbuf_ptr, buf_ptr, len); + buf_ptr += len; + s->inbuf_ptr += len; + buf_size -= len; + } + if (s->frame_size > 0 && + (s->inbuf_ptr - s->inbuf) >= s->frame_size) { + mpctx->coded_frame_size = s->frame_size; + if (mpctx->parse_only) { + /* simply return the frame data */ + *(uint8_t **)data = s->inbuf; + out_size = s->inbuf_ptr - s->inbuf; + } else { + out_size = mp_decode_frame(s, out_samples); + } + if (free_format_next_header != 0) { + s->inbuf[0] = free_format_next_header >> 24; + s->inbuf[1] = free_format_next_header >> 16; + s->inbuf[2] = free_format_next_header >> 8; + s->inbuf[3] = free_format_next_header; + s->inbuf_ptr = s->inbuf + 4; + } else + s->inbuf_ptr = s->inbuf; + s->frame_size = 0; + } + } + *data_size = out_size; + return buf_ptr - buf; +} + +void mpaudec_clear(MPAuDecContext *mpctx) +{ + assert(mpctx != NULL); + free(mpctx->priv_data); + memset(mpctx, 0, sizeof(MPAuDecContext)); +} diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.h new file mode 100644 index 0000000..06205ba --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudec.h @@ -0,0 +1,34 @@ +/* Portions based on avcodec.h from libavcodec. */ + +#ifndef MPAUDEC_H +#define MPAUDEC_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* in bytes */ +#define MPAUDEC_MAX_AUDIO_FRAME_SIZE 4608 + +typedef struct MPAuDecContext { + int bit_rate; + int layer; + int sample_rate; + int channels; + int frame_size; + void *priv_data; + int parse_only; + int coded_frame_size; +} MPAuDecContext; + +int mpaudec_init(MPAuDecContext *mpctx); +int mpaudec_decode_frame(MPAuDecContext * mpctx, + void *data, int *data_size, + const unsigned char * buf, int buf_size); +void mpaudec_clear(MPAuDecContext *mpctx); + +#ifdef __cplusplus +} +#endif + +#endif /* MPAUDEC_H */ diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudectab.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudectab.h new file mode 100644 index 0000000..7db90e1 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpaudectab.h @@ -0,0 +1,772 @@ +/* Modified slightly by Matt Campbell for the + stand-alone mpaudec library. Based on mpegaudiodectab.h from libavcodec. */ + +static const uint16_t mpa_bitrate_tab[2][3][15] = { + { {0, 32, 64, 96, 128, 160, 192, 224, 256, 288, 320, 352, 384, 416, 448 }, + {0, 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384 }, + {0, 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320 } }, + { {0, 32, 48, 56, 64, 80, 96, 112, 128, 144, 160, 176, 192, 224, 256}, + {0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160}, + {0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160} + } +}; + +static const uint16_t mpa_freq_tab[3] = { 44100, 48000, 32000 }; + +/*******************************************************/ +/* half mpeg encoding window (full precision) */ +static const int32_t mpa_enwindow[257] = { + 0, -1, -1, -1, -1, -1, -1, -2, + -2, -2, -2, -3, -3, -4, -4, -5, + -5, -6, -7, -7, -8, -9, -10, -11, + -13, -14, -16, -17, -19, -21, -24, -26, + -29, -31, -35, -38, -41, -45, -49, -53, + -58, -63, -68, -73, -79, -85, -91, -97, + -104, -111, -117, -125, -132, -139, -147, -154, + -161, -169, -176, -183, -190, -196, -202, -208, + 213, 218, 222, 225, 227, 228, 228, 227, + 224, 221, 215, 208, 200, 189, 177, 163, + 146, 127, 106, 83, 57, 29, -2, -36, + -72, -111, -153, -197, -244, -294, -347, -401, + -459, -519, -581, -645, -711, -779, -848, -919, + -991, -1064, -1137, -1210, -1283, -1356, -1428, -1498, + -1567, -1634, -1698, -1759, -1817, -1870, -1919, -1962, + -2001, -2032, -2057, -2075, -2085, -2087, -2080, -2063, + 2037, 2000, 1952, 1893, 1822, 1739, 1644, 1535, + 1414, 1280, 1131, 970, 794, 605, 402, 185, + -45, -288, -545, -814, -1095, -1388, -1692, -2006, + -2330, -2663, -3004, -3351, -3705, -4063, -4425, -4788, + -5153, -5517, -5879, -6237, -6589, -6935, -7271, -7597, + -7910, -8209, -8491, -8755, -8998, -9219, -9416, -9585, + -9727, -9838, -9916, -9959, -9966, -9935, -9863, -9750, + -9592, -9389, -9139, -8840, -8492, -8092, -7640, -7134, + 6574, 5959, 5288, 4561, 3776, 2935, 2037, 1082, + 70, -998, -2122, -3300, -4533, -5818, -7154, -8540, + -9975,-11455,-12980,-14548,-16155,-17799,-19478,-21189, +-22929,-24694,-26482,-28289,-30112,-31947,-33791,-35640, +-37489,-39336,-41176,-43006,-44821,-46617,-48390,-50137, +-51853,-53534,-55178,-56778,-58333,-59838,-61289,-62684, +-64019,-65290,-66494,-67629,-68692,-69679,-70590,-71420, +-72169,-72835,-73415,-73908,-74313,-74630,-74856,-74992, + 75038, +}; + +/*******************************************************/ +/* layer 2 tables */ + +static const int sblimit_table[5] = { 27 , 30 , 8, 12 , 30 }; + +static const int quant_steps[17] = { + 3, 5, 7, 9, 15, + 31, 63, 127, 255, 511, + 1023, 2047, 4095, 8191, 16383, + 32767, 65535 +}; + +/* we use a negative value if grouped */ +static const int quant_bits[17] = { + -5, -7, 3, -10, 4, + 5, 6, 7, 8, 9, + 10, 11, 12, 13, 14, + 15, 16 +}; + +/* encoding tables which give the quantization index. Note how it is + possible to store them efficiently ! */ +static const unsigned char alloc_table_0[] = { + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, +}; + +static const unsigned char alloc_table_1[] = { + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 2, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 3, 0, 1, 2, 3, 4, 5, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, + 2, 0, 1, 16, +}; + +static const unsigned char alloc_table_2[] = { + 4, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 4, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, +}; + +static const unsigned char alloc_table_3[] = { + 4, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 4, 0, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, +}; + +static const unsigned char alloc_table_4[] = { + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 4, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 3, 0, 1, 3, 4, 5, 6, 7, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, + 2, 0, 1, 3, +}; + +static const unsigned char *alloc_tables[5] = +{ alloc_table_0, alloc_table_1, alloc_table_2, alloc_table_3, alloc_table_4, }; + +/*******************************************************/ +/* layer 3 tables */ + +/* layer3 scale factor size */ +static const uint8_t slen_table[2][16] = { + { 0, 0, 0, 0, 3, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4 }, + { 0, 1, 2, 3, 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 2, 3 }, +}; + +/* number of lsf scale factors for a given size */ +static const uint8_t lsf_nsf_table[6][3][4] = { + { { 6, 5, 5, 5 }, { 9, 9, 9, 9 }, { 6, 9, 9, 9 } }, + { { 6, 5, 7, 3 }, { 9, 9, 12, 6 }, { 6, 9, 12, 6 } }, + { { 11, 10, 0, 0 }, { 18, 18, 0, 0 }, { 15, 18, 0, 0 } }, + { { 7, 7, 7, 0 }, { 12, 12, 12, 0 }, { 6, 15, 12, 0 } }, + { { 6, 6, 6, 3 }, { 12, 9, 9, 6 }, { 6, 12, 9, 6 } }, + { { 8, 8, 5, 0 }, { 15, 12, 9, 0 }, { 6, 18, 9, 0 } }, +}; + +/* mpegaudio layer 3 huffman tables */ + +static const uint16_t mpa_huffcodes_1[4] = { + 0x0001, 0x0001, 0x0001, 0x0000, +}; + +static const uint8_t mpa_huffbits_1[4] = { + 1, 3, 2, 3, +}; + +static const uint16_t mpa_huffcodes_2[9] = { + 0x0001, 0x0002, 0x0001, 0x0003, 0x0001, 0x0001, 0x0003, 0x0002, + 0x0000, +}; + +static const uint8_t mpa_huffbits_2[9] = { + 1, 3, 6, 3, 3, 5, 5, 5, + 6, +}; + +static const uint16_t mpa_huffcodes_3[9] = { + 0x0003, 0x0002, 0x0001, 0x0001, 0x0001, 0x0001, 0x0003, 0x0002, + 0x0000, +}; + +static const uint8_t mpa_huffbits_3[9] = { + 2, 2, 6, 3, 2, 5, 5, 5, + 6, +}; + +static const uint16_t mpa_huffcodes_5[16] = { + 0x0001, 0x0002, 0x0006, 0x0005, 0x0003, 0x0001, 0x0004, 0x0004, + 0x0007, 0x0005, 0x0007, 0x0001, 0x0006, 0x0001, 0x0001, 0x0000, +}; + +static const uint8_t mpa_huffbits_5[16] = { + 1, 3, 6, 7, 3, 3, 6, 7, + 6, 6, 7, 8, 7, 6, 7, 8, +}; + +static const uint16_t mpa_huffcodes_6[16] = { + 0x0007, 0x0003, 0x0005, 0x0001, 0x0006, 0x0002, 0x0003, 0x0002, + 0x0005, 0x0004, 0x0004, 0x0001, 0x0003, 0x0003, 0x0002, 0x0000, +}; + +static const uint8_t mpa_huffbits_6[16] = { + 3, 3, 5, 7, 3, 2, 4, 5, + 4, 4, 5, 6, 6, 5, 6, 7, +}; + +static const uint16_t mpa_huffcodes_7[36] = { + 0x0001, 0x0002, 0x000a, 0x0013, 0x0010, 0x000a, 0x0003, 0x0003, + 0x0007, 0x000a, 0x0005, 0x0003, 0x000b, 0x0004, 0x000d, 0x0011, + 0x0008, 0x0004, 0x000c, 0x000b, 0x0012, 0x000f, 0x000b, 0x0002, + 0x0007, 0x0006, 0x0009, 0x000e, 0x0003, 0x0001, 0x0006, 0x0004, + 0x0005, 0x0003, 0x0002, 0x0000, +}; + +static const uint8_t mpa_huffbits_7[36] = { + 1, 3, 6, 8, 8, 9, 3, 4, + 6, 7, 7, 8, 6, 5, 7, 8, + 8, 9, 7, 7, 8, 9, 9, 9, + 7, 7, 8, 9, 9, 10, 8, 8, + 9, 10, 10, 10, +}; + +static const uint16_t mpa_huffcodes_8[36] = { + 0x0003, 0x0004, 0x0006, 0x0012, 0x000c, 0x0005, 0x0005, 0x0001, + 0x0002, 0x0010, 0x0009, 0x0003, 0x0007, 0x0003, 0x0005, 0x000e, + 0x0007, 0x0003, 0x0013, 0x0011, 0x000f, 0x000d, 0x000a, 0x0004, + 0x000d, 0x0005, 0x0008, 0x000b, 0x0005, 0x0001, 0x000c, 0x0004, + 0x0004, 0x0001, 0x0001, 0x0000, +}; + +static const uint8_t mpa_huffbits_8[36] = { + 2, 3, 6, 8, 8, 9, 3, 2, + 4, 8, 8, 8, 6, 4, 6, 8, + 8, 9, 8, 8, 8, 9, 9, 10, + 8, 7, 8, 9, 10, 10, 9, 8, + 9, 9, 11, 11, +}; + +static const uint16_t mpa_huffcodes_9[36] = { + 0x0007, 0x0005, 0x0009, 0x000e, 0x000f, 0x0007, 0x0006, 0x0004, + 0x0005, 0x0005, 0x0006, 0x0007, 0x0007, 0x0006, 0x0008, 0x0008, + 0x0008, 0x0005, 0x000f, 0x0006, 0x0009, 0x000a, 0x0005, 0x0001, + 0x000b, 0x0007, 0x0009, 0x0006, 0x0004, 0x0001, 0x000e, 0x0004, + 0x0006, 0x0002, 0x0006, 0x0000, +}; + +static const uint8_t mpa_huffbits_9[36] = { + 3, 3, 5, 6, 8, 9, 3, 3, + 4, 5, 6, 8, 4, 4, 5, 6, + 7, 8, 6, 5, 6, 7, 7, 8, + 7, 6, 7, 7, 8, 9, 8, 7, + 8, 8, 9, 9, +}; + +static const uint16_t mpa_huffcodes_10[64] = { + 0x0001, 0x0002, 0x000a, 0x0017, 0x0023, 0x001e, 0x000c, 0x0011, + 0x0003, 0x0003, 0x0008, 0x000c, 0x0012, 0x0015, 0x000c, 0x0007, + 0x000b, 0x0009, 0x000f, 0x0015, 0x0020, 0x0028, 0x0013, 0x0006, + 0x000e, 0x000d, 0x0016, 0x0022, 0x002e, 0x0017, 0x0012, 0x0007, + 0x0014, 0x0013, 0x0021, 0x002f, 0x001b, 0x0016, 0x0009, 0x0003, + 0x001f, 0x0016, 0x0029, 0x001a, 0x0015, 0x0014, 0x0005, 0x0003, + 0x000e, 0x000d, 0x000a, 0x000b, 0x0010, 0x0006, 0x0005, 0x0001, + 0x0009, 0x0008, 0x0007, 0x0008, 0x0004, 0x0004, 0x0002, 0x0000, +}; + +static const uint8_t mpa_huffbits_10[64] = { + 1, 3, 6, 8, 9, 9, 9, 10, + 3, 4, 6, 7, 8, 9, 8, 8, + 6, 6, 7, 8, 9, 10, 9, 9, + 7, 7, 8, 9, 10, 10, 9, 10, + 8, 8, 9, 10, 10, 10, 10, 10, + 9, 9, 10, 10, 11, 11, 10, 11, + 8, 8, 9, 10, 10, 10, 11, 11, + 9, 8, 9, 10, 10, 11, 11, 11, +}; + +static const uint16_t mpa_huffcodes_11[64] = { + 0x0003, 0x0004, 0x000a, 0x0018, 0x0022, 0x0021, 0x0015, 0x000f, + 0x0005, 0x0003, 0x0004, 0x000a, 0x0020, 0x0011, 0x000b, 0x000a, + 0x000b, 0x0007, 0x000d, 0x0012, 0x001e, 0x001f, 0x0014, 0x0005, + 0x0019, 0x000b, 0x0013, 0x003b, 0x001b, 0x0012, 0x000c, 0x0005, + 0x0023, 0x0021, 0x001f, 0x003a, 0x001e, 0x0010, 0x0007, 0x0005, + 0x001c, 0x001a, 0x0020, 0x0013, 0x0011, 0x000f, 0x0008, 0x000e, + 0x000e, 0x000c, 0x0009, 0x000d, 0x000e, 0x0009, 0x0004, 0x0001, + 0x000b, 0x0004, 0x0006, 0x0006, 0x0006, 0x0003, 0x0002, 0x0000, +}; + +static const uint8_t mpa_huffbits_11[64] = { + 2, 3, 5, 7, 8, 9, 8, 9, + 3, 3, 4, 6, 8, 8, 7, 8, + 5, 5, 6, 7, 8, 9, 8, 8, + 7, 6, 7, 9, 8, 10, 8, 9, + 8, 8, 8, 9, 9, 10, 9, 10, + 8, 8, 9, 10, 10, 11, 10, 11, + 8, 7, 7, 8, 9, 10, 10, 10, + 8, 7, 8, 9, 10, 10, 10, 10, +}; + +static const uint16_t mpa_huffcodes_12[64] = { + 0x0009, 0x0006, 0x0010, 0x0021, 0x0029, 0x0027, 0x0026, 0x001a, + 0x0007, 0x0005, 0x0006, 0x0009, 0x0017, 0x0010, 0x001a, 0x000b, + 0x0011, 0x0007, 0x000b, 0x000e, 0x0015, 0x001e, 0x000a, 0x0007, + 0x0011, 0x000a, 0x000f, 0x000c, 0x0012, 0x001c, 0x000e, 0x0005, + 0x0020, 0x000d, 0x0016, 0x0013, 0x0012, 0x0010, 0x0009, 0x0005, + 0x0028, 0x0011, 0x001f, 0x001d, 0x0011, 0x000d, 0x0004, 0x0002, + 0x001b, 0x000c, 0x000b, 0x000f, 0x000a, 0x0007, 0x0004, 0x0001, + 0x001b, 0x000c, 0x0008, 0x000c, 0x0006, 0x0003, 0x0001, 0x0000, +}; + +static const uint8_t mpa_huffbits_12[64] = { + 4, 3, 5, 7, 8, 9, 9, 9, + 3, 3, 4, 5, 7, 7, 8, 8, + 5, 4, 5, 6, 7, 8, 7, 8, + 6, 5, 6, 6, 7, 8, 8, 8, + 7, 6, 7, 7, 8, 8, 8, 9, + 8, 7, 8, 8, 8, 9, 8, 9, + 8, 7, 7, 8, 8, 9, 9, 10, + 9, 8, 8, 9, 9, 9, 9, 10, +}; + +static const uint16_t mpa_huffcodes_13[256] = { + 0x0001, 0x0005, 0x000e, 0x0015, 0x0022, 0x0033, 0x002e, 0x0047, + 0x002a, 0x0034, 0x0044, 0x0034, 0x0043, 0x002c, 0x002b, 0x0013, + 0x0003, 0x0004, 0x000c, 0x0013, 0x001f, 0x001a, 0x002c, 0x0021, + 0x001f, 0x0018, 0x0020, 0x0018, 0x001f, 0x0023, 0x0016, 0x000e, + 0x000f, 0x000d, 0x0017, 0x0024, 0x003b, 0x0031, 0x004d, 0x0041, + 0x001d, 0x0028, 0x001e, 0x0028, 0x001b, 0x0021, 0x002a, 0x0010, + 0x0016, 0x0014, 0x0025, 0x003d, 0x0038, 0x004f, 0x0049, 0x0040, + 0x002b, 0x004c, 0x0038, 0x0025, 0x001a, 0x001f, 0x0019, 0x000e, + 0x0023, 0x0010, 0x003c, 0x0039, 0x0061, 0x004b, 0x0072, 0x005b, + 0x0036, 0x0049, 0x0037, 0x0029, 0x0030, 0x0035, 0x0017, 0x0018, + 0x003a, 0x001b, 0x0032, 0x0060, 0x004c, 0x0046, 0x005d, 0x0054, + 0x004d, 0x003a, 0x004f, 0x001d, 0x004a, 0x0031, 0x0029, 0x0011, + 0x002f, 0x002d, 0x004e, 0x004a, 0x0073, 0x005e, 0x005a, 0x004f, + 0x0045, 0x0053, 0x0047, 0x0032, 0x003b, 0x0026, 0x0024, 0x000f, + 0x0048, 0x0022, 0x0038, 0x005f, 0x005c, 0x0055, 0x005b, 0x005a, + 0x0056, 0x0049, 0x004d, 0x0041, 0x0033, 0x002c, 0x002b, 0x002a, + 0x002b, 0x0014, 0x001e, 0x002c, 0x0037, 0x004e, 0x0048, 0x0057, + 0x004e, 0x003d, 0x002e, 0x0036, 0x0025, 0x001e, 0x0014, 0x0010, + 0x0035, 0x0019, 0x0029, 0x0025, 0x002c, 0x003b, 0x0036, 0x0051, + 0x0042, 0x004c, 0x0039, 0x0036, 0x0025, 0x0012, 0x0027, 0x000b, + 0x0023, 0x0021, 0x001f, 0x0039, 0x002a, 0x0052, 0x0048, 0x0050, + 0x002f, 0x003a, 0x0037, 0x0015, 0x0016, 0x001a, 0x0026, 0x0016, + 0x0035, 0x0019, 0x0017, 0x0026, 0x0046, 0x003c, 0x0033, 0x0024, + 0x0037, 0x001a, 0x0022, 0x0017, 0x001b, 0x000e, 0x0009, 0x0007, + 0x0022, 0x0020, 0x001c, 0x0027, 0x0031, 0x004b, 0x001e, 0x0034, + 0x0030, 0x0028, 0x0034, 0x001c, 0x0012, 0x0011, 0x0009, 0x0005, + 0x002d, 0x0015, 0x0022, 0x0040, 0x0038, 0x0032, 0x0031, 0x002d, + 0x001f, 0x0013, 0x000c, 0x000f, 0x000a, 0x0007, 0x0006, 0x0003, + 0x0030, 0x0017, 0x0014, 0x0027, 0x0024, 0x0023, 0x0035, 0x0015, + 0x0010, 0x0017, 0x000d, 0x000a, 0x0006, 0x0001, 0x0004, 0x0002, + 0x0010, 0x000f, 0x0011, 0x001b, 0x0019, 0x0014, 0x001d, 0x000b, + 0x0011, 0x000c, 0x0010, 0x0008, 0x0001, 0x0001, 0x0000, 0x0001, +}; + +static const uint8_t mpa_huffbits_13[256] = { + 1, 4, 6, 7, 8, 9, 9, 10, + 9, 10, 11, 11, 12, 12, 13, 13, + 3, 4, 6, 7, 8, 8, 9, 9, + 9, 9, 10, 10, 11, 12, 12, 12, + 6, 6, 7, 8, 9, 9, 10, 10, + 9, 10, 10, 11, 11, 12, 13, 13, + 7, 7, 8, 9, 9, 10, 10, 10, + 10, 11, 11, 11, 11, 12, 13, 13, + 8, 7, 9, 9, 10, 10, 11, 11, + 10, 11, 11, 12, 12, 13, 13, 14, + 9, 8, 9, 10, 10, 10, 11, 11, + 11, 11, 12, 11, 13, 13, 14, 14, + 9, 9, 10, 10, 11, 11, 11, 11, + 11, 12, 12, 12, 13, 13, 14, 14, + 10, 9, 10, 11, 11, 11, 12, 12, + 12, 12, 13, 13, 13, 14, 16, 16, + 9, 8, 9, 10, 10, 11, 11, 12, + 12, 12, 12, 13, 13, 14, 15, 15, + 10, 9, 10, 10, 11, 11, 11, 13, + 12, 13, 13, 14, 14, 14, 16, 15, + 10, 10, 10, 11, 11, 12, 12, 13, + 12, 13, 14, 13, 14, 15, 16, 17, + 11, 10, 10, 11, 12, 12, 12, 12, + 13, 13, 13, 14, 15, 15, 15, 16, + 11, 11, 11, 12, 12, 13, 12, 13, + 14, 14, 15, 15, 15, 16, 16, 16, + 12, 11, 12, 13, 13, 13, 14, 14, + 14, 14, 14, 15, 16, 15, 16, 16, + 13, 12, 12, 13, 13, 13, 15, 14, + 14, 17, 15, 15, 15, 17, 16, 16, + 12, 12, 13, 14, 14, 14, 15, 14, + 15, 15, 16, 16, 19, 18, 19, 16, +}; + +static const uint16_t mpa_huffcodes_15[256] = { + 0x0007, 0x000c, 0x0012, 0x0035, 0x002f, 0x004c, 0x007c, 0x006c, + 0x0059, 0x007b, 0x006c, 0x0077, 0x006b, 0x0051, 0x007a, 0x003f, + 0x000d, 0x0005, 0x0010, 0x001b, 0x002e, 0x0024, 0x003d, 0x0033, + 0x002a, 0x0046, 0x0034, 0x0053, 0x0041, 0x0029, 0x003b, 0x0024, + 0x0013, 0x0011, 0x000f, 0x0018, 0x0029, 0x0022, 0x003b, 0x0030, + 0x0028, 0x0040, 0x0032, 0x004e, 0x003e, 0x0050, 0x0038, 0x0021, + 0x001d, 0x001c, 0x0019, 0x002b, 0x0027, 0x003f, 0x0037, 0x005d, + 0x004c, 0x003b, 0x005d, 0x0048, 0x0036, 0x004b, 0x0032, 0x001d, + 0x0034, 0x0016, 0x002a, 0x0028, 0x0043, 0x0039, 0x005f, 0x004f, + 0x0048, 0x0039, 0x0059, 0x0045, 0x0031, 0x0042, 0x002e, 0x001b, + 0x004d, 0x0025, 0x0023, 0x0042, 0x003a, 0x0034, 0x005b, 0x004a, + 0x003e, 0x0030, 0x004f, 0x003f, 0x005a, 0x003e, 0x0028, 0x0026, + 0x007d, 0x0020, 0x003c, 0x0038, 0x0032, 0x005c, 0x004e, 0x0041, + 0x0037, 0x0057, 0x0047, 0x0033, 0x0049, 0x0033, 0x0046, 0x001e, + 0x006d, 0x0035, 0x0031, 0x005e, 0x0058, 0x004b, 0x0042, 0x007a, + 0x005b, 0x0049, 0x0038, 0x002a, 0x0040, 0x002c, 0x0015, 0x0019, + 0x005a, 0x002b, 0x0029, 0x004d, 0x0049, 0x003f, 0x0038, 0x005c, + 0x004d, 0x0042, 0x002f, 0x0043, 0x0030, 0x0035, 0x0024, 0x0014, + 0x0047, 0x0022, 0x0043, 0x003c, 0x003a, 0x0031, 0x0058, 0x004c, + 0x0043, 0x006a, 0x0047, 0x0036, 0x0026, 0x0027, 0x0017, 0x000f, + 0x006d, 0x0035, 0x0033, 0x002f, 0x005a, 0x0052, 0x003a, 0x0039, + 0x0030, 0x0048, 0x0039, 0x0029, 0x0017, 0x001b, 0x003e, 0x0009, + 0x0056, 0x002a, 0x0028, 0x0025, 0x0046, 0x0040, 0x0034, 0x002b, + 0x0046, 0x0037, 0x002a, 0x0019, 0x001d, 0x0012, 0x000b, 0x000b, + 0x0076, 0x0044, 0x001e, 0x0037, 0x0032, 0x002e, 0x004a, 0x0041, + 0x0031, 0x0027, 0x0018, 0x0010, 0x0016, 0x000d, 0x000e, 0x0007, + 0x005b, 0x002c, 0x0027, 0x0026, 0x0022, 0x003f, 0x0034, 0x002d, + 0x001f, 0x0034, 0x001c, 0x0013, 0x000e, 0x0008, 0x0009, 0x0003, + 0x007b, 0x003c, 0x003a, 0x0035, 0x002f, 0x002b, 0x0020, 0x0016, + 0x0025, 0x0018, 0x0011, 0x000c, 0x000f, 0x000a, 0x0002, 0x0001, + 0x0047, 0x0025, 0x0022, 0x001e, 0x001c, 0x0014, 0x0011, 0x001a, + 0x0015, 0x0010, 0x000a, 0x0006, 0x0008, 0x0006, 0x0002, 0x0000, +}; + +static const uint8_t mpa_huffbits_15[256] = { + 3, 4, 5, 7, 7, 8, 9, 9, + 9, 10, 10, 11, 11, 11, 12, 13, + 4, 3, 5, 6, 7, 7, 8, 8, + 8, 9, 9, 10, 10, 10, 11, 11, + 5, 5, 5, 6, 7, 7, 8, 8, + 8, 9, 9, 10, 10, 11, 11, 11, + 6, 6, 6, 7, 7, 8, 8, 9, + 9, 9, 10, 10, 10, 11, 11, 11, + 7, 6, 7, 7, 8, 8, 9, 9, + 9, 9, 10, 10, 10, 11, 11, 11, + 8, 7, 7, 8, 8, 8, 9, 9, + 9, 9, 10, 10, 11, 11, 11, 12, + 9, 7, 8, 8, 8, 9, 9, 9, + 9, 10, 10, 10, 11, 11, 12, 12, + 9, 8, 8, 9, 9, 9, 9, 10, + 10, 10, 10, 10, 11, 11, 11, 12, + 9, 8, 8, 9, 9, 9, 9, 10, + 10, 10, 10, 11, 11, 12, 12, 12, + 9, 8, 9, 9, 9, 9, 10, 10, + 10, 11, 11, 11, 11, 12, 12, 12, + 10, 9, 9, 9, 10, 10, 10, 10, + 10, 11, 11, 11, 11, 12, 13, 12, + 10, 9, 9, 9, 10, 10, 10, 10, + 11, 11, 11, 11, 12, 12, 12, 13, + 11, 10, 9, 10, 10, 10, 11, 11, + 11, 11, 11, 11, 12, 12, 13, 13, + 11, 10, 10, 10, 10, 11, 11, 11, + 11, 12, 12, 12, 12, 12, 13, 13, + 12, 11, 11, 11, 11, 11, 11, 11, + 12, 12, 12, 12, 13, 13, 12, 13, + 12, 11, 11, 11, 11, 11, 11, 12, + 12, 12, 12, 12, 13, 13, 13, 13, +}; + +static const uint16_t mpa_huffcodes_16[256] = { + 0x0001, 0x0005, 0x000e, 0x002c, 0x004a, 0x003f, 0x006e, 0x005d, + 0x00ac, 0x0095, 0x008a, 0x00f2, 0x00e1, 0x00c3, 0x0178, 0x0011, + 0x0003, 0x0004, 0x000c, 0x0014, 0x0023, 0x003e, 0x0035, 0x002f, + 0x0053, 0x004b, 0x0044, 0x0077, 0x00c9, 0x006b, 0x00cf, 0x0009, + 0x000f, 0x000d, 0x0017, 0x0026, 0x0043, 0x003a, 0x0067, 0x005a, + 0x00a1, 0x0048, 0x007f, 0x0075, 0x006e, 0x00d1, 0x00ce, 0x0010, + 0x002d, 0x0015, 0x0027, 0x0045, 0x0040, 0x0072, 0x0063, 0x0057, + 0x009e, 0x008c, 0x00fc, 0x00d4, 0x00c7, 0x0183, 0x016d, 0x001a, + 0x004b, 0x0024, 0x0044, 0x0041, 0x0073, 0x0065, 0x00b3, 0x00a4, + 0x009b, 0x0108, 0x00f6, 0x00e2, 0x018b, 0x017e, 0x016a, 0x0009, + 0x0042, 0x001e, 0x003b, 0x0038, 0x0066, 0x00b9, 0x00ad, 0x0109, + 0x008e, 0x00fd, 0x00e8, 0x0190, 0x0184, 0x017a, 0x01bd, 0x0010, + 0x006f, 0x0036, 0x0034, 0x0064, 0x00b8, 0x00b2, 0x00a0, 0x0085, + 0x0101, 0x00f4, 0x00e4, 0x00d9, 0x0181, 0x016e, 0x02cb, 0x000a, + 0x0062, 0x0030, 0x005b, 0x0058, 0x00a5, 0x009d, 0x0094, 0x0105, + 0x00f8, 0x0197, 0x018d, 0x0174, 0x017c, 0x0379, 0x0374, 0x0008, + 0x0055, 0x0054, 0x0051, 0x009f, 0x009c, 0x008f, 0x0104, 0x00f9, + 0x01ab, 0x0191, 0x0188, 0x017f, 0x02d7, 0x02c9, 0x02c4, 0x0007, + 0x009a, 0x004c, 0x0049, 0x008d, 0x0083, 0x0100, 0x00f5, 0x01aa, + 0x0196, 0x018a, 0x0180, 0x02df, 0x0167, 0x02c6, 0x0160, 0x000b, + 0x008b, 0x0081, 0x0043, 0x007d, 0x00f7, 0x00e9, 0x00e5, 0x00db, + 0x0189, 0x02e7, 0x02e1, 0x02d0, 0x0375, 0x0372, 0x01b7, 0x0004, + 0x00f3, 0x0078, 0x0076, 0x0073, 0x00e3, 0x00df, 0x018c, 0x02ea, + 0x02e6, 0x02e0, 0x02d1, 0x02c8, 0x02c2, 0x00df, 0x01b4, 0x0006, + 0x00ca, 0x00e0, 0x00de, 0x00da, 0x00d8, 0x0185, 0x0182, 0x017d, + 0x016c, 0x0378, 0x01bb, 0x02c3, 0x01b8, 0x01b5, 0x06c0, 0x0004, + 0x02eb, 0x00d3, 0x00d2, 0x00d0, 0x0172, 0x017b, 0x02de, 0x02d3, + 0x02ca, 0x06c7, 0x0373, 0x036d, 0x036c, 0x0d83, 0x0361, 0x0002, + 0x0179, 0x0171, 0x0066, 0x00bb, 0x02d6, 0x02d2, 0x0166, 0x02c7, + 0x02c5, 0x0362, 0x06c6, 0x0367, 0x0d82, 0x0366, 0x01b2, 0x0000, + 0x000c, 0x000a, 0x0007, 0x000b, 0x000a, 0x0011, 0x000b, 0x0009, + 0x000d, 0x000c, 0x000a, 0x0007, 0x0005, 0x0003, 0x0001, 0x0003, +}; + +static const uint8_t mpa_huffbits_16[256] = { + 1, 4, 6, 8, 9, 9, 10, 10, + 11, 11, 11, 12, 12, 12, 13, 9, + 3, 4, 6, 7, 8, 9, 9, 9, + 10, 10, 10, 11, 12, 11, 12, 8, + 6, 6, 7, 8, 9, 9, 10, 10, + 11, 10, 11, 11, 11, 12, 12, 9, + 8, 7, 8, 9, 9, 10, 10, 10, + 11, 11, 12, 12, 12, 13, 13, 10, + 9, 8, 9, 9, 10, 10, 11, 11, + 11, 12, 12, 12, 13, 13, 13, 9, + 9, 8, 9, 9, 10, 11, 11, 12, + 11, 12, 12, 13, 13, 13, 14, 10, + 10, 9, 9, 10, 11, 11, 11, 11, + 12, 12, 12, 12, 13, 13, 14, 10, + 10, 9, 10, 10, 11, 11, 11, 12, + 12, 13, 13, 13, 13, 15, 15, 10, + 10, 10, 10, 11, 11, 11, 12, 12, + 13, 13, 13, 13, 14, 14, 14, 10, + 11, 10, 10, 11, 11, 12, 12, 13, + 13, 13, 13, 14, 13, 14, 13, 11, + 11, 11, 10, 11, 12, 12, 12, 12, + 13, 14, 14, 14, 15, 15, 14, 10, + 12, 11, 11, 11, 12, 12, 13, 14, + 14, 14, 14, 14, 14, 13, 14, 11, + 12, 12, 12, 12, 12, 13, 13, 13, + 13, 15, 14, 14, 14, 14, 16, 11, + 14, 12, 12, 12, 13, 13, 14, 14, + 14, 16, 15, 15, 15, 17, 15, 11, + 13, 13, 11, 12, 14, 14, 13, 14, + 14, 15, 16, 15, 17, 15, 14, 11, + 9, 8, 8, 9, 9, 10, 10, 10, + 11, 11, 11, 11, 11, 11, 11, 8, +}; + +static const uint16_t mpa_huffcodes_24[256] = { + 0x000f, 0x000d, 0x002e, 0x0050, 0x0092, 0x0106, 0x00f8, 0x01b2, + 0x01aa, 0x029d, 0x028d, 0x0289, 0x026d, 0x0205, 0x0408, 0x0058, + 0x000e, 0x000c, 0x0015, 0x0026, 0x0047, 0x0082, 0x007a, 0x00d8, + 0x00d1, 0x00c6, 0x0147, 0x0159, 0x013f, 0x0129, 0x0117, 0x002a, + 0x002f, 0x0016, 0x0029, 0x004a, 0x0044, 0x0080, 0x0078, 0x00dd, + 0x00cf, 0x00c2, 0x00b6, 0x0154, 0x013b, 0x0127, 0x021d, 0x0012, + 0x0051, 0x0027, 0x004b, 0x0046, 0x0086, 0x007d, 0x0074, 0x00dc, + 0x00cc, 0x00be, 0x00b2, 0x0145, 0x0137, 0x0125, 0x010f, 0x0010, + 0x0093, 0x0048, 0x0045, 0x0087, 0x007f, 0x0076, 0x0070, 0x00d2, + 0x00c8, 0x00bc, 0x0160, 0x0143, 0x0132, 0x011d, 0x021c, 0x000e, + 0x0107, 0x0042, 0x0081, 0x007e, 0x0077, 0x0072, 0x00d6, 0x00ca, + 0x00c0, 0x00b4, 0x0155, 0x013d, 0x012d, 0x0119, 0x0106, 0x000c, + 0x00f9, 0x007b, 0x0079, 0x0075, 0x0071, 0x00d7, 0x00ce, 0x00c3, + 0x00b9, 0x015b, 0x014a, 0x0134, 0x0123, 0x0110, 0x0208, 0x000a, + 0x01b3, 0x0073, 0x006f, 0x006d, 0x00d3, 0x00cb, 0x00c4, 0x00bb, + 0x0161, 0x014c, 0x0139, 0x012a, 0x011b, 0x0213, 0x017d, 0x0011, + 0x01ab, 0x00d4, 0x00d0, 0x00cd, 0x00c9, 0x00c1, 0x00ba, 0x00b1, + 0x00a9, 0x0140, 0x012f, 0x011e, 0x010c, 0x0202, 0x0179, 0x0010, + 0x014f, 0x00c7, 0x00c5, 0x00bf, 0x00bd, 0x00b5, 0x00ae, 0x014d, + 0x0141, 0x0131, 0x0121, 0x0113, 0x0209, 0x017b, 0x0173, 0x000b, + 0x029c, 0x00b8, 0x00b7, 0x00b3, 0x00af, 0x0158, 0x014b, 0x013a, + 0x0130, 0x0122, 0x0115, 0x0212, 0x017f, 0x0175, 0x016e, 0x000a, + 0x028c, 0x015a, 0x00ab, 0x00a8, 0x00a4, 0x013e, 0x0135, 0x012b, + 0x011f, 0x0114, 0x0107, 0x0201, 0x0177, 0x0170, 0x016a, 0x0006, + 0x0288, 0x0142, 0x013c, 0x0138, 0x0133, 0x012e, 0x0124, 0x011c, + 0x010d, 0x0105, 0x0200, 0x0178, 0x0172, 0x016c, 0x0167, 0x0004, + 0x026c, 0x012c, 0x0128, 0x0126, 0x0120, 0x011a, 0x0111, 0x010a, + 0x0203, 0x017c, 0x0176, 0x0171, 0x016d, 0x0169, 0x0165, 0x0002, + 0x0409, 0x0118, 0x0116, 0x0112, 0x010b, 0x0108, 0x0103, 0x017e, + 0x017a, 0x0174, 0x016f, 0x016b, 0x0168, 0x0166, 0x0164, 0x0000, + 0x002b, 0x0014, 0x0013, 0x0011, 0x000f, 0x000d, 0x000b, 0x0009, + 0x0007, 0x0006, 0x0004, 0x0007, 0x0005, 0x0003, 0x0001, 0x0003, +}; + +static const uint8_t mpa_huffbits_24[256] = { + 4, 4, 6, 7, 8, 9, 9, 10, + 10, 11, 11, 11, 11, 11, 12, 9, + 4, 4, 5, 6, 7, 8, 8, 9, + 9, 9, 10, 10, 10, 10, 10, 8, + 6, 5, 6, 7, 7, 8, 8, 9, + 9, 9, 9, 10, 10, 10, 11, 7, + 7, 6, 7, 7, 8, 8, 8, 9, + 9, 9, 9, 10, 10, 10, 10, 7, + 8, 7, 7, 8, 8, 8, 8, 9, + 9, 9, 10, 10, 10, 10, 11, 7, + 9, 7, 8, 8, 8, 8, 9, 9, + 9, 9, 10, 10, 10, 10, 10, 7, + 9, 8, 8, 8, 8, 9, 9, 9, + 9, 10, 10, 10, 10, 10, 11, 7, + 10, 8, 8, 8, 9, 9, 9, 9, + 10, 10, 10, 10, 10, 11, 11, 8, + 10, 9, 9, 9, 9, 9, 9, 9, + 9, 10, 10, 10, 10, 11, 11, 8, + 10, 9, 9, 9, 9, 9, 9, 10, + 10, 10, 10, 10, 11, 11, 11, 8, + 11, 9, 9, 9, 9, 10, 10, 10, + 10, 10, 10, 11, 11, 11, 11, 8, + 11, 10, 9, 9, 9, 10, 10, 10, + 10, 10, 10, 11, 11, 11, 11, 8, + 11, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 11, 11, 11, 11, 11, 8, + 11, 10, 10, 10, 10, 10, 10, 10, + 11, 11, 11, 11, 11, 11, 11, 8, + 12, 10, 10, 10, 10, 10, 10, 11, + 11, 11, 11, 11, 11, 11, 11, 8, + 8, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 8, 8, 8, 8, 4, +}; + +static const HuffTable mpa_huff_tables[16] = { +{ 1, NULL, NULL }, +{ 2, mpa_huffbits_1, mpa_huffcodes_1 }, +{ 3, mpa_huffbits_2, mpa_huffcodes_2 }, +{ 3, mpa_huffbits_3, mpa_huffcodes_3 }, +{ 4, mpa_huffbits_5, mpa_huffcodes_5 }, +{ 4, mpa_huffbits_6, mpa_huffcodes_6 }, +{ 6, mpa_huffbits_7, mpa_huffcodes_7 }, +{ 6, mpa_huffbits_8, mpa_huffcodes_8 }, +{ 6, mpa_huffbits_9, mpa_huffcodes_9 }, +{ 8, mpa_huffbits_10, mpa_huffcodes_10 }, +{ 8, mpa_huffbits_11, mpa_huffcodes_11 }, +{ 8, mpa_huffbits_12, mpa_huffcodes_12 }, +{ 16, mpa_huffbits_13, mpa_huffcodes_13 }, +{ 16, mpa_huffbits_15, mpa_huffcodes_15 }, +{ 16, mpa_huffbits_16, mpa_huffcodes_16 }, +{ 16, mpa_huffbits_24, mpa_huffcodes_24 }, +}; + +static const uint8_t mpa_huff_data[32][2] = { +{ 0, 0 }, +{ 1, 0 }, +{ 2, 0 }, +{ 3, 0 }, +{ 0, 0 }, +{ 4, 0 }, +{ 5, 0 }, +{ 6, 0 }, +{ 7, 0 }, +{ 8, 0 }, +{ 9, 0 }, +{ 10, 0 }, +{ 11, 0 }, +{ 12, 0 }, +{ 0, 0 }, +{ 13, 0 }, +{ 14, 1 }, +{ 14, 2 }, +{ 14, 3 }, +{ 14, 4 }, +{ 14, 6 }, +{ 14, 8 }, +{ 14, 10 }, +{ 14, 13 }, +{ 15, 4 }, +{ 15, 5 }, +{ 15, 6 }, +{ 15, 7 }, +{ 15, 8 }, +{ 15, 9 }, +{ 15, 11 }, +{ 15, 13 }, +}; + + +/* huffman tables for quadrules */ +static uint8_t mpa_quad_codes[2][16] = { + { 1, 5, 4, 5, 6, 5, 4, 4, 7, 3, 6, 0, 7, 2, 3, 1, }, + { 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, }, +}; + +static uint8_t mpa_quad_bits[2][16] = { + { 1, 4, 4, 5, 4, 6, 5, 6, 4, 5, 5, 6, 5, 6, 6, 6, }, + { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, }, +}; + +/* band size tables */ +static const uint8_t band_size_long[9][22] = { +{ 4, 4, 4, 4, 4, 4, 6, 6, 8, 8, 10, + 12, 16, 20, 24, 28, 34, 42, 50, 54, 76, 158, }, /* 44100 */ +{ 4, 4, 4, 4, 4, 4, 6, 6, 6, 8, 10, + 12, 16, 18, 22, 28, 34, 40, 46, 54, 54, 192, }, /* 48000 */ +{ 4, 4, 4, 4, 4, 4, 6, 6, 8, 10, 12, + 16, 20, 24, 30, 38, 46, 56, 68, 84, 102, 26, }, /* 32000 */ +{ 6, 6, 6, 6, 6, 6, 8, 10, 12, 14, 16, + 20, 24, 28, 32, 38, 46, 52, 60, 68, 58, 54, }, /* 22050 */ +{ 6, 6, 6, 6, 6, 6, 8, 10, 12, 14, 16, + 18, 22, 26, 32, 38, 46, 52, 64, 70, 76, 36, }, /* 24000 */ +{ 6, 6, 6, 6, 6, 6, 8, 10, 12, 14, 16, + 20, 24, 28, 32, 38, 46, 52, 60, 68, 58, 54, }, /* 16000 */ +{ 6, 6, 6, 6, 6, 6, 8, 10, 12, 14, 16, + 20, 24, 28, 32, 38, 46, 52, 60, 68, 58, 54, }, /* 11025 */ +{ 6, 6, 6, 6, 6, 6, 8, 10, 12, 14, 16, + 20, 24, 28, 32, 38, 46, 52, 60, 68, 58, 54, }, /* 12000 */ +{ 12, 12, 12, 12, 12, 12, 16, 20, 24, 28, 32, + 40, 48, 56, 64, 76, 90, 2, 2, 2, 2, 2, }, /* 8000 */ +}; + +static const uint8_t band_size_short[9][13] = { +{ 4, 4, 4, 4, 6, 8, 10, 12, 14, 18, 22, 30, 56, }, /* 44100 */ +{ 4, 4, 4, 4, 6, 6, 10, 12, 14, 16, 20, 26, 66, }, /* 48000 */ +{ 4, 4, 4, 4, 6, 8, 12, 16, 20, 26, 34, 42, 12, }, /* 32000 */ +{ 4, 4, 4, 6, 6, 8, 10, 14, 18, 26, 32, 42, 18, }, /* 22050 */ +{ 4, 4, 4, 6, 8, 10, 12, 14, 18, 24, 32, 44, 12, }, /* 24000 */ +{ 4, 4, 4, 6, 8, 10, 12, 14, 18, 24, 30, 40, 18, }, /* 16000 */ +{ 4, 4, 4, 6, 8, 10, 12, 14, 18, 24, 30, 40, 18, }, /* 11025 */ +{ 4, 4, 4, 6, 8, 10, 12, 14, 18, 24, 30, 40, 18, }, /* 12000 */ +{ 8, 8, 8, 12, 16, 20, 24, 28, 36, 2, 2, 2, 26, }, /* 8000 */ +}; + +static const uint8_t mpa_pretab[2][22] = { + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 3, 2, 0 }, +}; + +/* table for alias reduction (XXX: store it as integer !) */ +static const float ci_table[8] = { + -0.6f, -0.535f, -0.33f, -0.185f, -0.095f, -0.041f, -0.0142f, -0.0037f, +}; diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpegaudio.h b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpegaudio.h new file mode 100644 index 0000000..51f0291 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/decoder/mpegaudio.h @@ -0,0 +1,17 @@ +/* Modified slightly by Matt Campbell for the + stand-alone mpaudec library. Based on mpegaudio.h from libavcodec. */ + +/* max frame size, in samples */ +#define MPA_FRAME_SIZE 1152 + +/* max compressed frame size */ +#define MPA_MAX_CODED_FRAME_SIZE 1792 + +#define MPA_MAX_CHANNELS 2 + +#define SBLIMIT 32 /* number of subbands */ + +#define MPA_STEREO 0 +#define MPA_JSTEREO 1 +#define MPA_DUAL 2 +#define MPA_MONO 3 diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/ikpMP3.cpp b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/ikpMP3.cpp new file mode 100644 index 0000000..f1b0604 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/ikpMP3.cpp @@ -0,0 +1,41 @@ + +#include +#include +#include +#include "CIrrKlangAudioStreamLoaderMP3.h" + +using namespace irrklang; + +// this is the only function needed to be implemented for the plugin, it gets +// called by irrKlang when loaded. +// In this plugin, we create an audiostream loader class and register +// it at the engine, but a plugin can do anything. +// Be sure to name the function 'irrKlangPluginInit' and let the dll start with 'ikp'. + +#ifdef WIN32 +// Windows version +__declspec(dllexport) void __stdcall irrKlangPluginInit(ISoundEngine* engine, const char* version) +#else +// Linux version +void irrKlangPluginInit(ISoundEngine* engine, const char* version) +#endif +{ + // do some version security check to be sure that this plugin isn't begin used + // by some newer irrKlang version with changed interfaces which could possibily + // cause crashes. + + if (strcmp(version, IRR_KLANG_VERSION)) + { + printf("This MP3 plugin only supports irrKlang version %s, mp3 playback disabled.\n", IRR_KLANG_VERSION); + return; + } + + // create and register the loader + + CIrrKlangAudioStreamLoaderMP3* loader = new CIrrKlangAudioStreamLoaderMP3(); + engine->registerAudioStreamLoader(loader); + loader->drop(); + + // that's it, that's all. +} + diff --git a/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/license.txt b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/license.txt new file mode 100644 index 0000000..d3d6502 --- /dev/null +++ b/SQCSim2021/external/irrKlang-64bit-1.6.0/plugins/ikpMP3/license.txt @@ -0,0 +1,458 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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Directory structure overview + 2. How to start + 3. Release Notes + 4. .NET version dependencies + 5. License + 6. Contact + + + +========================================================================== +1. Directory structure overview +========================================================================== + + You will find some directories after decompressing the archive in which + came the SDK. These are: + + \bin The compiled library irrKlang.DLL and some compiled demo + and example applications, just start them to see + irrKlang in action. + \doc Documentation of the Irrlicht Engine. + \examples Examples and tutorials showing how to use the native engine + engine using C++. + \example.net Examples written for the .NET version of irrKlang, in C# and + VisualBasic.NET + \include Header files to include when using the engine. + \lib Lib to link with your programs when using the engine. + \media Sound data for the demo applications and + examples. + \plugins Source and documentation of the irrKlang plugins. + + +========================================================================== +2. How to start +========================================================================== + + To see the engine in action in Windows, just go to the \bin\Win32 + directories, and start some applications. + + To start developing own applications and games with the engine take + a look at the 01.HelloWorld example in the \examples directory. + + Windows Users: + There are Visual Studio as well as CodeBlocks projects for the examples. + + Linux users: + Just go into the /examples directory and run 'make' for every + example you want to try out. You can run the examples directly from the + directory they are created in. Some examples may print some special + hints after a successful make and might help you starting them up + by typing in 'make run'. + + Mac users: + There is a XCode project for each example available in + the corresponding example directory. To run the precompiled example + applications from bin\macos-gcc, doubleclick the run_0x_xxxxx.command + files from the finder (this will change the working directory to + bin\macos-gcc) or start them directly from a terminal. + +========================================================================== +3. Release Notes +========================================================================== + + Informations about changes in this new version of the engine can be + found in changes.txt. + + Please note that the included sound files are copyright + by their authors and not included in the irrKlang engine license. + + +========================================================================== +4. .NET version dependencies +========================================================================== + +There are four versions of irrKlang.NET available. They have the same +functionality and can be used from the same .NET projects. +The difference are only their dependencies and target platforms: + +irrKlang.NET2.0 in bin\dotnet-2.0: + Compiled for .NET common language runtime version 2.0, depends on + the modudles MSVCR80.DLL and MSVCM80.DLL. (32 bit) + One method to redistribute these is using the visual studio 2005 + redistributeable (vcredist_x86) + +irrKlang.NET4 in bin\dotnet-4: + Compiled for .NET common language runtime version 4.5, depends on + VCRUNTIME140.dll. (32 bit) + One method to redistribute this is using the visual studio 2017 + redistributeable (vcredist_x86) + +irrKlang.NET4 in bin\dotnet-4-64: (only in the 64 bit irrKlang SDK) + 64 bit version, Compiled for .NET common language runtime version 4.5, + depends on VCRUNTIME140.dll. (64 bit) + One method to redistribute this is using the visual studio 2017 + redistributeable (vcredist 64 bit) + +========================================================================== +5. License +========================================================================== + +irrKlang's source codes, documentation and binaries contained within the +distributed archive are copyright © Nikolaus Gebhardt / Ambiera 2001-2018. + +The contents of the irrKlang distribution archive may not be redistributed, +reproduced, modified, transmitted, broadcast, published or adapted in any +way, shape or form, without the prior written consent of the owner, +Nikolaus Gebhardt. + +The irrKlang.dll, irrKlang.so and libirrklang.dylib files may be +redistributed without the authors prior permission in non-commercial +products, and must remain unmodified except for compressing the file. + +For the included plugins which can be found in the \plugins +directory, different licenses may be applied, as specified in the +actual plugin directory. + + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------- +irrKlang may include Xiph.org Foundation code (Ogg Vorbis and FLAC). +It's license is the following: + +Copyright (c) 2002, Xiph.org Foundation + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------- +irrKlang may include code from the + Dynamic Universal Music Bibliotheque, Version 0.9.3 + +Copyright (C) 2001-2005 Ben Davis, Robert J Ohannessian and Julien Cugniere + +========================================================================== +6. Contact +========================================================================== + + If you have problems, questions or suggestions, please visit the + official homepage of the irrKlang Engine: + + http://www.ambiera.com/irrklang + + You will find forums, bugtrackers, patches, tutorials, and other stuff + which will help you out. + + If want to contact the author of the engine, please send an email to + Nikolaus Gebhardt: + + office@ambiera.com diff --git a/SQCSim2021/external/sfml251/bin/openal32.dll b/SQCSim2021/external/sfml251/bin/openal32.dll new file mode 100644 index 0000000..7760c05 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/openal32.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-audio-2.dll b/SQCSim2021/external/sfml251/bin/sfml-audio-2.dll new file mode 100644 index 0000000..0fb3aff Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-audio-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-audio-d-2.dll b/SQCSim2021/external/sfml251/bin/sfml-audio-d-2.dll new file mode 100644 index 0000000..a26982f Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-audio-d-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-graphics-2.dll b/SQCSim2021/external/sfml251/bin/sfml-graphics-2.dll new file mode 100644 index 0000000..d61fe45 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-graphics-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-graphics-d-2.dll b/SQCSim2021/external/sfml251/bin/sfml-graphics-d-2.dll new file mode 100644 index 0000000..1cfc619 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-graphics-d-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-network-2.dll b/SQCSim2021/external/sfml251/bin/sfml-network-2.dll new file mode 100644 index 0000000..436635b Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-network-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-network-d-2.dll b/SQCSim2021/external/sfml251/bin/sfml-network-d-2.dll new file mode 100644 index 0000000..140c105 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-network-d-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-system-2.dll b/SQCSim2021/external/sfml251/bin/sfml-system-2.dll new file mode 100644 index 0000000..2e6f28f Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-system-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-system-d-2.dll b/SQCSim2021/external/sfml251/bin/sfml-system-d-2.dll new file mode 100644 index 0000000..3e35a53 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-system-d-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-window-2.dll b/SQCSim2021/external/sfml251/bin/sfml-window-2.dll new file mode 100644 index 0000000..aff3ab7 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-window-2.dll differ diff --git a/SQCSim2021/external/sfml251/bin/sfml-window-d-2.dll b/SQCSim2021/external/sfml251/bin/sfml-window-d-2.dll new file mode 100644 index 0000000..f6da427 Binary files /dev/null and b/SQCSim2021/external/sfml251/bin/sfml-window-d-2.dll differ diff --git a/SQCSim2021/external/sfml251/doc/html/AlResource_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/AlResource_8hpp_source.html new file mode 100644 index 0000000..0a438f8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/AlResource_8hpp_source.html @@ -0,0 +1,58 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
AlResource.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_ALRESOURCE_HPP
26 #define SFML_ALRESOURCE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 
33 
34 namespace sf
35 {
40 class SFML_AUDIO_API AlResource
41 {
42 protected:
43 
48  AlResource();
49 
54  ~AlResource();
55 };
56 
57 } // namespace sf
58 
59 
60 #endif // SFML_ALRESOURCE_HPP
61 
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Audio_2Export_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Audio_2Export_8hpp_source.html new file mode 100644 index 0000000..28f8b2f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Audio_2Export_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Audio/Export.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_AUDIO_EXPORT_HPP
26 #define SFML_AUDIO_EXPORT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
35 // Define portable import / export macros
37 #if defined(SFML_AUDIO_EXPORTS)
38 
39  #define SFML_AUDIO_API SFML_API_EXPORT
40 
41 #else
42 
43  #define SFML_AUDIO_API SFML_API_IMPORT
44 
45 #endif
46 
47 
48 #endif // SFML_AUDIO_EXPORT_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Audio_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Audio_8hpp_source.html new file mode 100644 index 0000000..f91aeb2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Audio_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Audio.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_AUDIO_HPP
26 #define SFML_AUDIO_HPP
27 
29 // Headers
31 
32 #include <SFML/System.hpp>
33 #include <SFML/Audio/InputSoundFile.hpp>
34 #include <SFML/Audio/Listener.hpp>
35 #include <SFML/Audio/Music.hpp>
36 #include <SFML/Audio/OutputSoundFile.hpp>
37 #include <SFML/Audio/Sound.hpp>
38 #include <SFML/Audio/SoundBuffer.hpp>
39 #include <SFML/Audio/SoundBufferRecorder.hpp>
40 #include <SFML/Audio/SoundFileFactory.hpp>
41 #include <SFML/Audio/SoundFileReader.hpp>
42 #include <SFML/Audio/SoundFileWriter.hpp>
43 #include <SFML/Audio/SoundRecorder.hpp>
44 #include <SFML/Audio/SoundSource.hpp>
45 #include <SFML/Audio/SoundStream.hpp>
46 
47 
48 #endif // SFML_AUDIO_HPP
49 
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/BlendMode_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/BlendMode_8hpp_source.html new file mode 100644 index 0000000..006cfd4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/BlendMode_8hpp_source.html @@ -0,0 +1,77 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
BlendMode.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_BLENDMODE_HPP
26 #define SFML_BLENDMODE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 
33 
34 namespace sf
35 {
36 
41 struct SFML_GRAPHICS_API BlendMode
42 {
49  enum Factor
50  {
51  Zero,
52  One,
60  OneMinusDstAlpha
61  };
62 
69  enum Equation
70  {
71  Add,
73  ReverseSubtract
74  };
75 
82  BlendMode();
83 
95  BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add);
96 
108  BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
109  Equation colorBlendEquation, Factor alphaSourceFactor,
110  Factor alphaDestinationFactor, Equation alphaBlendEquation);
111 
113  // Member Data
121 };
122 
133 SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
134 
145 SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
146 
148 // Commonly used blending modes
150 SFML_GRAPHICS_API extern const BlendMode BlendAlpha;
151 SFML_GRAPHICS_API extern const BlendMode BlendAdd;
152 SFML_GRAPHICS_API extern const BlendMode BlendMultiply;
153 SFML_GRAPHICS_API extern const BlendMode BlendNone;
154 
155 } // namespace sf
156 
157 
158 #endif // SFML_BLENDMODE_HPP
159 
160 
Equation colorEquation
Blending equation for the color channels.
Definition: BlendMode.hpp:117
+
(src.a, src.a, src.a, src.a)
Definition: BlendMode.hpp:57
+
Factor alphaSrcFactor
Source blending factor for the alpha channel.
Definition: BlendMode.hpp:118
+
(0, 0, 0, 0)
Definition: BlendMode.hpp:51
+
(1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
Definition: BlendMode.hpp:56
+
Blending modes for drawing.
Definition: BlendMode.hpp:41
+
(1, 1, 1, 1)
Definition: BlendMode.hpp:52
+
Factor colorSrcFactor
Source blending factor for the color channels.
Definition: BlendMode.hpp:115
+
Equation alphaEquation
Blending equation for the alpha channel.
Definition: BlendMode.hpp:120
+
Pixel = Src * SrcFactor - Dst * DstFactor.
Definition: BlendMode.hpp:72
+
Factor colorDstFactor
Destination blending factor for the color channels.
Definition: BlendMode.hpp:116
+
Pixel = Src * SrcFactor + Dst * DstFactor.
Definition: BlendMode.hpp:71
+
(dst.a, dst.a, dst.a, dst.a)
Definition: BlendMode.hpp:59
+
(1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
Definition: BlendMode.hpp:58
+
(1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
Definition: BlendMode.hpp:54
+
Equation
Enumeration of the blending equations.
Definition: BlendMode.hpp:69
+ +
Factor
Enumeration of the blending factors.
Definition: BlendMode.hpp:49
+
Factor alphaDstFactor
Destination blending factor for the alpha channel.
Definition: BlendMode.hpp:119
+
(dst.r, dst.g, dst.b, dst.a)
Definition: BlendMode.hpp:55
+
(src.r, src.g, src.b, src.a)
Definition: BlendMode.hpp:53
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/CircleShape_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/CircleShape_8hpp_source.html new file mode 100644 index 0000000..3dbacfb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/CircleShape_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
CircleShape.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CIRCLESHAPE_HPP
26 #define SFML_CIRCLESHAPE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Shape.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_GRAPHICS_API CircleShape : public Shape
42 {
43 public:
44 
52  explicit CircleShape(float radius = 0, std::size_t pointCount = 30);
53 
62  void setRadius(float radius);
63 
72  float getRadius() const;
73 
82  void setPointCount(std::size_t count);
83 
92  virtual std::size_t getPointCount() const;
93 
107  virtual Vector2f getPoint(std::size_t index) const;
108 
109 private:
110 
112  // Member data
114  float m_radius;
115  std::size_t m_pointCount;
116 };
117 
118 } // namespace sf
119 
120 
121 #endif // SFML_CIRCLESHAPE_HPP
122 
123 
Base class for textured shapes with outline.
Definition: Shape.hpp:44
+ + +
Specialized shape representing a circle.
Definition: CircleShape.hpp:41
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Clipboard_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Clipboard_8hpp_source.html new file mode 100644 index 0000000..4cc98f3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Clipboard_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Clipboard.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CLIPBOARD_HPP
26 #define SFML_CLIPBOARD_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/String.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_WINDOW_API Clipboard
42 {
43 public:
44 
55  static String getString();
56 
72  static void setString(const String& text);
73 };
74 
75 } // namespace sf
76 
77 
78 #endif // SFML_CLIPBOARD_HPP
79 
80 
Give access to the system clipboard.
Definition: Clipboard.hpp:41
+ +
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Clock_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Clock_8hpp_source.html new file mode 100644 index 0000000..2568ec7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Clock_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Clock.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CLOCK_HPP
26 #define SFML_CLOCK_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/Time.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_SYSTEM_API Clock
42 {
43 public:
44 
51  Clock();
52 
63  Time getElapsedTime() const;
64 
74  Time restart();
75 
76 private:
77 
79  // Member data
81  Time m_startTime;
82 };
83 
84 } // namespace sf
85 
86 
87 #endif // SFML_CLOCK_HPP
88 
89 
Represents a time value.
Definition: Time.hpp:40
+ +
Utility class that measures the elapsed time.
Definition: Clock.hpp:41
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Color_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Color_8hpp_source.html new file mode 100644 index 0000000..df49c5e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Color_8hpp_source.html @@ -0,0 +1,71 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Color.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_COLOR_HPP
26 #define SFML_COLOR_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 
33 
34 namespace sf
35 {
40 class SFML_GRAPHICS_API Color
41 {
42 public:
43 
51  Color();
52 
62  Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha = 255);
63 
70  explicit Color(Uint32 color);
71 
78  Uint32 toInteger() const;
79 
81  // Static member data
83  static const Color Black;
84  static const Color White;
85  static const Color Red;
86  static const Color Green;
87  static const Color Blue;
88  static const Color Yellow;
89  static const Color Magenta;
90  static const Color Cyan;
91  static const Color Transparent;
92 
94  // Member data
96  Uint8 r;
97  Uint8 g;
98  Uint8 b;
99  Uint8 a;
100 };
101 
114 SFML_GRAPHICS_API bool operator ==(const Color& left, const Color& right);
115 
128 SFML_GRAPHICS_API bool operator !=(const Color& left, const Color& right);
129 
143 SFML_GRAPHICS_API Color operator +(const Color& left, const Color& right);
144 
158 SFML_GRAPHICS_API Color operator -(const Color& left, const Color& right);
159 
175 SFML_GRAPHICS_API Color operator *(const Color& left, const Color& right);
176 
191 SFML_GRAPHICS_API Color& operator +=(Color& left, const Color& right);
192 
207 SFML_GRAPHICS_API Color& operator -=(Color& left, const Color& right);
208 
225 SFML_GRAPHICS_API Color& operator *=(Color& left, const Color& right);
226 
227 } // namespace sf
228 
229 
230 #endif // SFML_COLOR_HPP
231 
232 
static const Color Red
Red predefined color.
Definition: Color.hpp:85
+
static const Color Green
Green predefined color.
Definition: Color.hpp:86
+
Uint8 b
Blue component.
Definition: Color.hpp:98
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
static const Color Magenta
Magenta predefined color.
Definition: Color.hpp:89
+
Uint8 g
Green component.
Definition: Color.hpp:97
+
static const Color Cyan
Cyan predefined color.
Definition: Color.hpp:90
+
static const Color White
White predefined color.
Definition: Color.hpp:84
+
static const Color Blue
Blue predefined color.
Definition: Color.hpp:87
+
static const Color Yellow
Yellow predefined color.
Definition: Color.hpp:88
+
static const Color Black
Black predefined color.
Definition: Color.hpp:83
+ +
Uint8 a
Alpha (opacity) component.
Definition: Color.hpp:99
+
static const Color Transparent
Transparent (black) predefined color.
Definition: Color.hpp:91
+
Uint8 r
Red component.
Definition: Color.hpp:96
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Config_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Config_8hpp_source.html new file mode 100644 index 0000000..5734d34 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Config_8hpp_source.html @@ -0,0 +1,57 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Config.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CONFIG_HPP
26 #define SFML_CONFIG_HPP
27 
28 
30 // Define the SFML version
32 #define SFML_VERSION_MAJOR 2
33 #define SFML_VERSION_MINOR 5
34 #define SFML_VERSION_PATCH 1
35 
36 
38 // Identify the operating system
39 // see http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system
41 #if defined(_WIN32)
42 
43  // Windows
44  #define SFML_SYSTEM_WINDOWS
45  #ifndef NOMINMAX
46  #define NOMINMAX
47  #endif
48 
49 #elif defined(__APPLE__) && defined(__MACH__)
50 
51  // Apple platform, see which one it is
52  #include "TargetConditionals.h"
53 
54  #if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
55 
56  // iOS
57  #define SFML_SYSTEM_IOS
58 
59  #elif TARGET_OS_MAC
60 
61  // MacOS
62  #define SFML_SYSTEM_MACOS
63 
64  #else
65 
66  // Unsupported Apple system
67  #error This Apple operating system is not supported by SFML library
68 
69  #endif
70 
71 #elif defined(__unix__)
72 
73  // UNIX system, see which one it is
74  #if defined(__ANDROID__)
75 
76  // Android
77  #define SFML_SYSTEM_ANDROID
78 
79  #elif defined(__linux__)
80 
81  // Linux
82  #define SFML_SYSTEM_LINUX
83 
84  #elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
85 
86  // FreeBSD
87  #define SFML_SYSTEM_FREEBSD
88 
89  #elif defined(__OpenBSD__)
90 
91  // OpenBSD
92  #define SFML_SYSTEM_OPENBSD
93 
94  #else
95 
96  // Unsupported UNIX system
97  #error This UNIX operating system is not supported by SFML library
98 
99  #endif
100 
101 #else
102 
103  // Unsupported system
104  #error This operating system is not supported by SFML library
105 
106 #endif
107 
108 
110 // Define a portable debug macro
112 #if !defined(NDEBUG)
113 
114  #define SFML_DEBUG
115 
116 #endif
117 
118 
120 // Define helpers to create portable import / export macros for each module
122 #if !defined(SFML_STATIC)
123 
124  #if defined(SFML_SYSTEM_WINDOWS)
125 
126  // Windows compilers need specific (and different) keywords for export and import
127  #define SFML_API_EXPORT __declspec(dllexport)
128  #define SFML_API_IMPORT __declspec(dllimport)
129 
130  // For Visual C++ compilers, we also need to turn off this annoying C4251 warning
131  #ifdef _MSC_VER
132 
133  #pragma warning(disable: 4251)
134 
135  #endif
136 
137  #else // Linux, FreeBSD, Mac OS X
138 
139  #if __GNUC__ >= 4
140 
141  // GCC 4 has special keywords for showing/hidding symbols,
142  // the same keyword is used for both importing and exporting
143  #define SFML_API_EXPORT __attribute__ ((__visibility__ ("default")))
144  #define SFML_API_IMPORT __attribute__ ((__visibility__ ("default")))
145 
146  #else
147 
148  // GCC < 4 has no mechanism to explicitely hide symbols, everything's exported
149  #define SFML_API_EXPORT
150  #define SFML_API_IMPORT
151 
152  #endif
153 
154  #endif
155 
156 #else
157 
158  // Static build doesn't need import/export macros
159  #define SFML_API_EXPORT
160  #define SFML_API_IMPORT
161 
162 #endif
163 
164 
166 // Cross-platform warning for deprecated functions and classes
167 //
168 // Usage:
169 // class SFML_DEPRECATED MyClass
170 // {
171 // SFML_DEPRECATED void memberFunc();
172 // };
173 //
174 // SFML_DEPRECATED void globalFunc();
176 #if defined(SFML_NO_DEPRECATED_WARNINGS)
177 
178  // User explicitly requests to disable deprecation warnings
179  #define SFML_DEPRECATED
180 
181 #elif defined(_MSC_VER)
182 
183  // Microsoft C++ compiler
184  // Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
185  // trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
186  #define SFML_DEPRECATED __declspec(deprecated)
187 
188 #elif defined(__GNUC__)
189 
190  // g++ and Clang
191  #define SFML_DEPRECATED __attribute__ ((deprecated))
192 
193 #else
194 
195  // Other compilers are not supported, leave class or function as-is.
196  // With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
197  #pragma message("SFML_DEPRECATED is not supported for your compiler, please contact the SFML team")
198  #define SFML_DEPRECATED
199 
200 #endif
201 
202 
204 // Define portable fixed-size types
206 namespace sf
207 {
208  // All "common" platforms use the same size for char, short and int
209  // (basically there are 3 types for 3 sizes, so no other match is possible),
210  // we can use them without doing any kind of check
211 
212  // 8 bits integer types
213  typedef signed char Int8;
214  typedef unsigned char Uint8;
215 
216  // 16 bits integer types
217  typedef signed short Int16;
218  typedef unsigned short Uint16;
219 
220  // 32 bits integer types
221  typedef signed int Int32;
222  typedef unsigned int Uint32;
223 
224  // 64 bits integer types
225  #if defined(_MSC_VER)
226  typedef signed __int64 Int64;
227  typedef unsigned __int64 Uint64;
228  #else
229  typedef signed long long Int64;
230  typedef unsigned long long Uint64;
231  #endif
232 
233 } // namespace sf
234 
235 
236 #endif // SFML_CONFIG_HPP
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/ContextSettings_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/ContextSettings_8hpp_source.html new file mode 100644 index 0000000..03304c6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/ContextSettings_8hpp_source.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
ContextSettings.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CONTEXTSETTINGS_HPP
26 #define SFML_CONTEXTSETTINGS_HPP
27 
28 #include <SFML/Config.hpp>
29 
30 namespace sf
31 {
38 {
43  enum Attribute
44  {
45  Default = 0,
46  Core = 1 << 0,
47  Debug = 1 << 2
48  };
49 
62  explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
63  depthBits (depth),
64  stencilBits (stencil),
65  antialiasingLevel(antialiasing),
66  majorVersion (major),
67  minorVersion (minor),
68  attributeFlags (attributes),
69  sRgbCapable (sRgb)
70  {
71  }
72 
74  // Member data
76  unsigned int depthBits;
77  unsigned int stencilBits;
78  unsigned int antialiasingLevel;
79  unsigned int majorVersion;
80  unsigned int minorVersion;
81  Uint32 attributeFlags;
82  bool sRgbCapable;
83 };
84 
85 } // namespace sf
86 
87 
88 #endif // SFML_CONTEXTSETTINGS_HPP
89 
90 
+
Uint32 attributeFlags
The attribute flags to create the context with.
+
bool sRgbCapable
Whether the context framebuffer is sRGB capable.
+
Attribute
Enumeration of the context attribute flags.
+ +
Non-debug, compatibility context (this and the core attribute are mutually exclusive) ...
+
unsigned int depthBits
Bits of the depth buffer.
+
Structure defining the settings of the OpenGL context attached to a window.
+ +
ContextSettings(unsigned int depth=0, unsigned int stencil=0, unsigned int antialiasing=0, unsigned int major=1, unsigned int minor=1, unsigned int attributes=Default, bool sRgb=false)
Default constructor.
+
unsigned int majorVersion
Major number of the context version to create.
+
unsigned int antialiasingLevel
Level of antialiasing.
+
unsigned int stencilBits
Bits of the stencil buffer.
+
unsigned int minorVersion
Minor number of the context version to create.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Context_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Context_8hpp_source.html new file mode 100644 index 0000000..6b6fc89 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Context_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Context.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CONTEXT_HPP
26 #define SFML_CONTEXT_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/Window/GlResource.hpp>
33 #include <SFML/Window/ContextSettings.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 
36 
37 namespace sf
38 {
39 namespace priv
40 {
41  class GlContext;
42 }
43 
44 typedef void (*GlFunctionPointer)();
45 
50 class SFML_WINDOW_API Context : GlResource, NonCopyable
51 {
52 public:
53 
60  Context();
61 
68  ~Context();
69 
78  bool setActive(bool active);
79 
90  const ContextSettings& getSettings() const;
91 
100  static bool isExtensionAvailable(const char* name);
101 
110  static GlFunctionPointer getFunction(const char* name);
111 
122  static const Context* getActiveContext();
123 
133  static Uint64 getActiveContextId();
134 
146  Context(const ContextSettings& settings, unsigned int width, unsigned int height);
147 
148 private:
149 
151  // Member data
153  priv::GlContext* m_context;
154 };
155 
156 } // namespace sf
157 
158 
159 #endif // SFML_CONTEXT_HPP
160 
Class holding a valid drawing context.
Definition: Context.hpp:50
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
Structure defining the settings of the OpenGL context attached to a window.
+ +
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/ConvexShape_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/ConvexShape_8hpp_source.html new file mode 100644 index 0000000..dea71a4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/ConvexShape_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
ConvexShape.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CONVEXSHAPE_HPP
26 #define SFML_CONVEXSHAPE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Shape.hpp>
33 #include <vector>
34 
35 
36 namespace sf
37 {
42 class SFML_GRAPHICS_API ConvexShape : public Shape
43 {
44 public:
45 
52  explicit ConvexShape(std::size_t pointCount = 0);
53 
64  void setPointCount(std::size_t count);
65 
74  virtual std::size_t getPointCount() const;
75 
91  void setPoint(std::size_t index, const Vector2f& point);
92 
108  virtual Vector2f getPoint(std::size_t index) const;
109 
110 private:
111 
113  // Member data
115  std::vector<Vector2f> m_points;
116 };
117 
118 } // namespace sf
119 
120 
121 #endif // SFML_CONVEXSHAPE_HPP
122 
123 
Base class for textured shapes with outline.
Definition: Shape.hpp:44
+
Specialized shape representing a convex polygon.
Definition: ConvexShape.hpp:42
+ +
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Cursor_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Cursor_8hpp_source.html new file mode 100644 index 0000000..33413f3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Cursor_8hpp_source.html @@ -0,0 +1,74 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Cursor.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_CURSOR_HPP
26 #define SFML_CURSOR_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 #include <SFML/System/Vector2.hpp>
34 
35 namespace sf
36 {
37 namespace priv
38 {
39  class CursorImpl;
40 }
41 
46 class SFML_WINDOW_API Cursor : NonCopyable
47 {
48 public:
49 
76  enum Type
77  {
80  Wait,
81  Text,
82  Hand,
89  Help,
90  NotAllowed
91  };
92 
93 public:
94 
104  Cursor();
105 
113  ~Cursor();
114 
144  bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
145 
160  bool loadFromSystem(Type type);
161 
162 private:
163 
164  friend class Window;
165 
175  const priv::CursorImpl& getImpl() const;
176 
177 private:
178 
180  // Member data
182  priv::CursorImpl* m_impl;
183 };
184 
185 } // namespace sf
186 
187 
188 #endif // SFML_CURSOR_HPP
189 
190 
Crosshair cursor.
Definition: Cursor.hpp:88
+
Busy cursor.
Definition: Cursor.hpp:80
+
Window that serves as a target for OpenGL rendering.
+
Cursor defines the appearance of a system cursor.
Definition: Cursor.hpp:46
+
Horizontal double arrow cursor.
Definition: Cursor.hpp:83
+
Busy arrow cursor.
Definition: Cursor.hpp:79
+
Arrow cursor (default)
Definition: Cursor.hpp:78
+
Double arrow cursor going from top-left to bottom-right.
Definition: Cursor.hpp:85
+
Double arrow cursor going from bottom-left to top-right.
Definition: Cursor.hpp:86
+
I-beam, cursor when hovering over a field allowing text entry.
Definition: Cursor.hpp:81
+
Help cursor.
Definition: Cursor.hpp:89
+
Type
Enumeration of the native system cursor types.
Definition: Cursor.hpp:76
+
Combination of SizeHorizontal and SizeVertical.
Definition: Cursor.hpp:87
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
Pointing hand cursor.
Definition: Cursor.hpp:82
+ + +
Vertical double arrow cursor.
Definition: Cursor.hpp:84
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Drawable_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Drawable_8hpp_source.html new file mode 100644 index 0000000..5e44831 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Drawable_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Drawable.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_DRAWABLE_HPP
26 #define SFML_DRAWABLE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderStates.hpp>
33 
34 
35 namespace sf
36 {
37 class RenderTarget;
38 
44 class SFML_GRAPHICS_API Drawable
45 {
46 public:
47 
52  virtual ~Drawable() {}
53 
54 protected:
55 
56  friend class RenderTarget;
57 
69  virtual void draw(RenderTarget& target, RenderStates states) const = 0;
70 };
71 
72 } // namespace sf
73 
74 
75 #endif // SFML_DRAWABLE_HPP
76 
77 
virtual ~Drawable()
Virtual destructor.
Definition: Drawable.hpp:52
+
Define the states used for drawing to a RenderTarget.
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Err_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Err_8hpp_source.html new file mode 100644 index 0000000..0a473ee --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Err_8hpp_source.html @@ -0,0 +1,58 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Err.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_ERR_HPP
26 #define SFML_ERR_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <ostream>
33 
34 
35 namespace sf
36 {
41 SFML_SYSTEM_API std::ostream& err();
42 
43 } // namespace sf
44 
45 
46 #endif // SFML_ERR_HPP
47 
48 
std::ostream & err()
Standard stream used by SFML to output warnings and errors.
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Event_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Event_8hpp_source.html new file mode 100644 index 0000000..aaae108 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Event_8hpp_source.html @@ -0,0 +1,146 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Event.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_EVENT_HPP
26 #define SFML_EVENT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/Window/Joystick.hpp>
33 #include <SFML/Window/Keyboard.hpp>
34 #include <SFML/Window/Mouse.hpp>
35 #include <SFML/Window/Sensor.hpp>
36 
37 
38 namespace sf
39 {
44 class Event
45 {
46 public:
47 
52  struct SizeEvent
53  {
54  unsigned int width;
55  unsigned int height;
56  };
57 
62  struct KeyEvent
63  {
65  bool alt;
66  bool control;
67  bool shift;
68  bool system;
69  };
70 
75  struct TextEvent
76  {
77  Uint32 unicode;
78  };
79 
85  {
86  int x;
87  int y;
88  };
89 
96  {
98  int x;
99  int y;
100  };
101 
110  {
111  int delta;
112  int x;
113  int y;
114  };
115 
121  {
123  float delta;
124  int x;
125  int y;
126  };
127 
134  {
135  unsigned int joystickId;
136  };
137 
143  {
144  unsigned int joystickId;
146  float position;
147  };
148 
155  {
156  unsigned int joystickId;
157  unsigned int button;
158  };
159 
164  struct TouchEvent
165  {
166  unsigned int finger;
167  int x;
168  int y;
169  };
170 
175  struct SensorEvent
176  {
178  float x;
179  float y;
180  float z;
181  };
182 
188  {
212 
214  };
215 
217  // Member data
220 
221  union
222  {
235  };
236 };
237 
238 } // namespace sf
239 
240 
241 #endif // SFML_EVENT_HPP
242 
243 
Keyboard::Key code
Code of the key that has been pressed.
Definition: Event.hpp:64
+
float delta
Wheel offset (positive is up/left, negative is down/right). High-precision mice may use non-integral ...
Definition: Event.hpp:123
+
A joystick button was pressed (data in event.joystickButton)
Definition: Event.hpp:203
+
A joystick was disconnected (data in event.joystickConnect)
Definition: Event.hpp:207
+
int y
Y position of the mouse pointer, relative to the top of the owner window.
Definition: Event.hpp:113
+
The window lost the focus (no data)
Definition: Event.hpp:191
+
int x
X position of the mouse pointer, relative to the left of the owner window.
Definition: Event.hpp:98
+
Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) ...
Definition: Event.hpp:154
+
The mouse cursor moved (data in event.mouseMove)
Definition: Event.hpp:200
+
Keep last – the total number of event types.
Definition: Event.hpp:213
+
Keyboard event parameters (KeyPressed, KeyReleased)
Definition: Event.hpp:62
+
unsigned int joystickId
Index of the joystick (in range [0 .. Joystick::Count - 1])
Definition: Event.hpp:144
+
A joystick was connected (data in event.joystickConnect)
Definition: Event.hpp:206
+
A touch event ended (data in event.touch)
Definition: Event.hpp:210
+
int y
Y position of the mouse pointer, relative to the top of the owner window.
Definition: Event.hpp:87
+
Mouse move event parameters (MouseMoved)
Definition: Event.hpp:84
+
A character was entered (data in event.text)
Definition: Event.hpp:193
+
int x
X position of the touch, relative to the left of the owner window.
Definition: Event.hpp:167
+
bool alt
Is the Alt key pressed?
Definition: Event.hpp:65
+
unsigned int height
New height, in pixels.
Definition: Event.hpp:55
+
KeyEvent key
Key event parameters (Event::KeyPressed, Event::KeyReleased)
Definition: Event.hpp:224
+
The window gained the focus (no data)
Definition: Event.hpp:192
+
float y
Current value of the sensor on Y axis.
Definition: Event.hpp:179
+
Sensor event parameters (SensorChanged)
Definition: Event.hpp:175
+
SensorEvent sensor
Sensor event parameters (Event::SensorChanged)
Definition: Event.hpp:234
+
A touch event began (data in event.touch)
Definition: Event.hpp:208
+
TextEvent text
Text event parameters (Event::TextEntered)
Definition: Event.hpp:225
+
TouchEvent touch
Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded) ...
Definition: Event.hpp:233
+
Axis
Axes supported by SFML joysticks.
Definition: Joystick.hpp:60
+
Type
Sensor type.
Definition: Sensor.hpp:50
+
A key was released (data in event.key)
Definition: Event.hpp:195
+
The window was resized (data in event.size)
Definition: Event.hpp:190
+
unsigned int width
New width, in pixels.
Definition: Event.hpp:54
+
The window requested to be closed (no data)
Definition: Event.hpp:189
+
MouseButtonEvent mouseButton
Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased) ...
Definition: Event.hpp:227
+
The mouse cursor left the area of the window (no data)
Definition: Event.hpp:202
+
int delta
Number of ticks the wheel has moved (positive is up, negative is down)
Definition: Event.hpp:111
+
Touch events parameters (TouchBegan, TouchMoved, TouchEnded)
Definition: Event.hpp:164
+
The mouse wheel was scrolled (data in event.mouseWheelScroll)
Definition: Event.hpp:197
+
A mouse button was pressed (data in event.mouseButton)
Definition: Event.hpp:198
+
int x
X position of the mouse pointer, relative to the left of the owner window.
Definition: Event.hpp:124
+
The mouse wheel was scrolled (data in event.mouseWheel) (deprecated)
Definition: Event.hpp:196
+
Joystick axis move event parameters (JoystickMoved)
Definition: Event.hpp:142
+
JoystickMoveEvent joystickMove
Joystick move event parameters (Event::JoystickMoved)
Definition: Event.hpp:230
+
Wheel
Mouse wheels.
Definition: Mouse.hpp:66
+
Mouse wheel events parameters (MouseWheelMoved)
Definition: Event.hpp:109
+
Joystick::Axis axis
Axis on which the joystick moved.
Definition: Event.hpp:145
+
Key
Key codes.
Definition: Keyboard.hpp:48
+
int y
Y position of the touch, relative to the top of the owner window.
Definition: Event.hpp:168
+
Mouse::Wheel wheel
Which wheel (for mice with multiple ones)
Definition: Event.hpp:122
+
Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased)
Definition: Event.hpp:95
+
bool shift
Is the Shift key pressed?
Definition: Event.hpp:67
+
Defines a system event and its parameters.
Definition: Event.hpp:44
+
Button
Mouse buttons.
Definition: Mouse.hpp:51
+
Uint32 unicode
UTF-32 Unicode value of the character.
Definition: Event.hpp:77
+
JoystickConnectEvent joystickConnect
Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected) ...
Definition: Event.hpp:232
+
MouseWheelEvent mouseWheel
Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated)
Definition: Event.hpp:228
+
The mouse cursor entered the area of the window (no data)
Definition: Event.hpp:201
+
A key was pressed (data in event.key)
Definition: Event.hpp:194
+
MouseWheelScrollEvent mouseWheelScroll
Mouse wheel event parameters (Event::MouseWheelScrolled)
Definition: Event.hpp:229
+
Mouse::Button button
Code of the button that has been pressed.
Definition: Event.hpp:97
+
bool system
Is the System key pressed?
Definition: Event.hpp:68
+
int x
X position of the mouse pointer, relative to the left of the owner window.
Definition: Event.hpp:112
+
EventType type
Type of the event.
Definition: Event.hpp:219
+
int y
Y position of the mouse pointer, relative to the top of the owner window.
Definition: Event.hpp:99
+
bool control
Is the Control key pressed?
Definition: Event.hpp:66
+
A mouse button was released (data in event.mouseButton)
Definition: Event.hpp:199
+
Joystick connection events parameters (JoystickConnected, JoystickDisconnected)
Definition: Event.hpp:133
+ +
MouseMoveEvent mouseMove
Mouse move event parameters (Event::MouseMoved)
Definition: Event.hpp:226
+
unsigned int joystickId
Index of the joystick (in range [0 .. Joystick::Count - 1])
Definition: Event.hpp:156
+
The joystick moved along an axis (data in event.joystickMove)
Definition: Event.hpp:205
+
unsigned int finger
Index of the finger in case of multi-touch events.
Definition: Event.hpp:166
+
A joystick button was released (data in event.joystickButton)
Definition: Event.hpp:204
+
unsigned int joystickId
Index of the joystick (in range [0 .. Joystick::Count - 1])
Definition: Event.hpp:135
+
int x
X position of the mouse pointer, relative to the left of the owner window.
Definition: Event.hpp:86
+
Text event parameters (TextEntered)
Definition: Event.hpp:75
+
JoystickButtonEvent joystickButton
Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased) ...
Definition: Event.hpp:231
+
float x
Current value of the sensor on X axis.
Definition: Event.hpp:178
+
float position
New position on the axis (in range [-100 .. 100])
Definition: Event.hpp:146
+
A touch moved (data in event.touch)
Definition: Event.hpp:209
+
int y
Y position of the mouse pointer, relative to the top of the owner window.
Definition: Event.hpp:125
+
A sensor value changed (data in event.sensor)
Definition: Event.hpp:211
+
Sensor::Type type
Type of the sensor.
Definition: Event.hpp:177
+
SizeEvent size
Size event parameters (Event::Resized)
Definition: Event.hpp:223
+
Size events parameters (Resized)
Definition: Event.hpp:52
+
Mouse wheel events parameters (MouseWheelScrolled)
Definition: Event.hpp:120
+
unsigned int button
Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1]) ...
Definition: Event.hpp:157
+
float z
Current value of the sensor on Z axis.
Definition: Event.hpp:180
+
EventType
Enumeration of the different types of events.
Definition: Event.hpp:187
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/FileInputStream_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/FileInputStream_8hpp_source.html new file mode 100644 index 0000000..7fe4c19 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/FileInputStream_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
FileInputStream.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_FILEINPUTSTREAM_HPP
26 #define SFML_FILEINPUTSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/System/Export.hpp>
33 #include <SFML/System/InputStream.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 #include <cstdio>
36 #include <string>
37 
38 #ifdef SFML_SYSTEM_ANDROID
39 namespace sf
40 {
41 namespace priv
42 {
43 class SFML_SYSTEM_API ResourceStream;
44 }
45 }
46 #endif
47 
48 
49 namespace sf
50 {
55 class SFML_SYSTEM_API FileInputStream : public InputStream, NonCopyable
56 {
57 public:
63 
68  virtual ~FileInputStream();
69 
78  bool open(const std::string& filename);
79 
92  virtual Int64 read(void* data, Int64 size);
93 
102  virtual Int64 seek(Int64 position);
103 
110  virtual Int64 tell();
111 
118  virtual Int64 getSize();
119 
120 private:
121 
123  // Member data
125 #ifdef SFML_SYSTEM_ANDROID
126  priv::ResourceStream* m_file;
127 #else
128  std::FILE* m_file;
129 #endif
130 };
131 
132 } // namespace sf
133 
134 
135 #endif // SFML_FILEINPUTSTREAM_HPP
136 
137 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Implementation of input stream based on a file.
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Font_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Font_8hpp_source.html new file mode 100644 index 0000000..d39d3c0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Font_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Font.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_FONT_HPP
26 #define SFML_FONT_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Glyph.hpp>
33 #include <SFML/Graphics/Texture.hpp>
34 #include <SFML/Graphics/Rect.hpp>
35 #include <SFML/System/Vector2.hpp>
36 #include <SFML/System/String.hpp>
37 #include <map>
38 #include <string>
39 #include <vector>
40 
41 
42 namespace sf
43 {
44 class InputStream;
45 
50 class SFML_GRAPHICS_API Font
51 {
52 public:
53 
58  struct Info
59  {
60  std::string family;
61  };
62 
63 public:
64 
71  Font();
72 
79  Font(const Font& copy);
80 
87  ~Font();
88 
109  bool loadFromFile(const std::string& filename);
110 
130  bool loadFromMemory(const void* data, std::size_t sizeInBytes);
131 
152  bool loadFromStream(InputStream& stream);
153 
160  const Info& getInfo() const;
161 
180  const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness = 0) const;
181 
198  float getKerning(Uint32 first, Uint32 second, unsigned int characterSize) const;
199 
211  float getLineSpacing(unsigned int characterSize) const;
212 
226  float getUnderlinePosition(unsigned int characterSize) const;
227 
240  float getUnderlineThickness(unsigned int characterSize) const;
241 
254  const Texture& getTexture(unsigned int characterSize) const;
255 
264  Font& operator =(const Font& right);
265 
266 private:
267 
272  struct Row
273  {
274  Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {}
275 
276  unsigned int width;
277  unsigned int top;
278  unsigned int height;
279  };
280 
282  // Types
284  typedef std::map<Uint64, Glyph> GlyphTable;
285 
290  struct Page
291  {
292  Page();
293 
294  GlyphTable glyphs;
295  Texture texture;
296  unsigned int nextRow;
297  std::vector<Row> rows;
298  };
299 
304  void cleanup();
305 
317  Glyph loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const;
318 
329  IntRect findGlyphRect(Page& page, unsigned int width, unsigned int height) const;
330 
339  bool setCurrentSize(unsigned int characterSize) const;
340 
342  // Types
344  typedef std::map<unsigned int, Page> PageTable;
345 
347  // Member data
349  void* m_library;
350  void* m_face;
351  void* m_streamRec;
352  void* m_stroker;
353  int* m_refCount;
354  Info m_info;
355  mutable PageTable m_pages;
356  mutable std::vector<Uint8> m_pixelBuffer;
357  #ifdef SFML_SYSTEM_ANDROID
358  void* m_stream;
359  #endif
360 };
361 
362 } // namespace sf
363 
364 
365 #endif // SFML_FONT_HPP
366 
367 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
Structure describing a glyph.
Definition: Glyph.hpp:41
+ +
Class for loading and manipulating character fonts.
Definition: Font.hpp:50
+
std::string family
The font family.
Definition: Font.hpp:60
+
Holds various information about a font.
Definition: Font.hpp:58
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Ftp_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Ftp_8hpp_source.html new file mode 100644 index 0000000..b9c1b94 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Ftp_8hpp_source.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Ftp.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_FTP_HPP
26 #define SFML_FTP_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/TcpSocket.hpp>
33 #include <SFML/System/NonCopyable.hpp>
34 #include <SFML/System/Time.hpp>
35 #include <string>
36 #include <vector>
37 
38 
39 namespace sf
40 {
41 class IpAddress;
42 
47 class SFML_NETWORK_API Ftp : NonCopyable
48 {
49 public:
50 
56  {
59  Ebcdic
60  };
61 
66  class SFML_NETWORK_API Response
67  {
68  public:
69 
74  enum Status
75  {
76  // 1xx: the requested action is being initiated,
77  // expect another reply before proceeding with a new command
78  RestartMarkerReply = 110,
79  ServiceReadySoon = 120,
80  DataConnectionAlreadyOpened = 125,
81  OpeningDataConnection = 150,
82 
83  // 2xx: the requested action has been successfully completed
84  Ok = 200,
85  PointlessCommand = 202,
86  SystemStatus = 211,
87  DirectoryStatus = 212,
88  FileStatus = 213,
89  HelpMessage = 214,
90  SystemType = 215,
91  ServiceReady = 220,
92  ClosingConnection = 221,
93  DataConnectionOpened = 225,
94  ClosingDataConnection = 226,
95  EnteringPassiveMode = 227,
96  LoggedIn = 230,
97  FileActionOk = 250,
98  DirectoryOk = 257,
99 
100  // 3xx: the command has been accepted, but the requested action
101  // is dormant, pending receipt of further information
102  NeedPassword = 331,
103  NeedAccountToLogIn = 332,
104  NeedInformation = 350,
105 
106  // 4xx: the command was not accepted and the requested action did not take place,
107  // but the error condition is temporary and the action may be requested again
108  ServiceUnavailable = 421,
109  DataConnectionUnavailable = 425,
110  TransferAborted = 426,
111  FileActionAborted = 450,
112  LocalError = 451,
113  InsufficientStorageSpace = 452,
114 
115  // 5xx: the command was not accepted and
116  // the requested action did not take place
117  CommandUnknown = 500,
118  ParametersUnknown = 501,
119  CommandNotImplemented = 502,
120  BadCommandSequence = 503,
121  ParameterNotImplemented = 504,
122  NotLoggedIn = 530,
123  NeedAccountToStore = 532,
124  FileUnavailable = 550,
125  PageTypeUnknown = 551,
126  NotEnoughMemory = 552,
127  FilenameNotAllowed = 553,
128 
129  // 10xx: SFML custom codes
130  InvalidResponse = 1000,
131  ConnectionFailed = 1001,
132  ConnectionClosed = 1002,
133  InvalidFile = 1003
134  };
135 
146  explicit Response(Status code = InvalidResponse, const std::string& message = "");
147 
157  bool isOk() const;
158 
165  Status getStatus() const;
166 
173  const std::string& getMessage() const;
174 
175  private:
176 
178  // Member data
180  Status m_status;
181  std::string m_message;
182  };
183 
188  class SFML_NETWORK_API DirectoryResponse : public Response
189  {
190  public:
191 
198  DirectoryResponse(const Response& response);
199 
206  const std::string& getDirectory() const;
207 
208  private:
209 
211  // Member data
213  std::string m_directory;
214  };
215 
216 
221  class SFML_NETWORK_API ListingResponse : public Response
222  {
223  public:
224 
232  ListingResponse(const Response& response, const std::string& data);
233 
240  const std::vector<std::string>& getListing() const;
241 
242  private:
243 
245  // Member data
247  std::vector<std::string> m_listing;
248  };
249 
250 
258  ~Ftp();
259 
281  Response connect(const IpAddress& server, unsigned short port = 21, Time timeout = Time::Zero);
282 
291  Response disconnect();
292 
302  Response login();
303 
316  Response login(const std::string& name, const std::string& password);
317 
327  Response keepAlive();
328 
340  DirectoryResponse getWorkingDirectory();
341 
357  ListingResponse getDirectoryListing(const std::string& directory = "");
358 
371  Response changeDirectory(const std::string& directory);
372 
381  Response parentDirectory();
382 
396  Response createDirectory(const std::string& name);
397 
413  Response deleteDirectory(const std::string& name);
414 
429  Response renameFile(const std::string& file, const std::string& newName);
430 
446  Response deleteFile(const std::string& name);
447 
468  Response download(const std::string& remoteFile, const std::string& localPath, TransferMode mode = Binary);
469 
491  Response upload(const std::string& localFile, const std::string& remotePath, TransferMode mode = Binary, bool append = false);
492 
509  Response sendCommand(const std::string& command, const std::string& parameter = "");
510 
511 private:
512 
522  Response getResponse();
523 
529  class DataChannel;
530 
531  friend class DataChannel;
532 
534  // Member data
536  TcpSocket m_commandSocket;
537  std::string m_receiveBuffer;
538 };
539 
540 } // namespace sf
541 
542 
543 #endif // SFML_FTP_HPP
544 
545 
Specialization of FTP response returning a directory.
Definition: Ftp.hpp:188
+
Represents a time value.
Definition: Time.hpp:40
+
A FTP client.
Definition: Ftp.hpp:47
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+
Define a FTP response.
Definition: Ftp.hpp:66
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+
Specialization of FTP response returning a filename listing.
Definition: Ftp.hpp:221
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
TransferMode
Enumeration of transfer modes.
Definition: Ftp.hpp:55
+
Specialized socket using the TCP protocol.
Definition: TcpSocket.hpp:46
+
Text mode using ASCII encoding.
Definition: Ftp.hpp:58
+
Binary mode (file is transfered as a sequence of bytes)
Definition: Ftp.hpp:57
+ +
Status
Status codes possibly returned by a FTP response.
Definition: Ftp.hpp:74
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/GlResource_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/GlResource_8hpp_source.html new file mode 100644 index 0000000..c6b7f40 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/GlResource_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
GlResource.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GLRESOURCE_HPP
26 #define SFML_GLRESOURCE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 
34 
35 namespace sf
36 {
37 
38 class Context;
39 
40 typedef void(*ContextDestroyCallback)(void*);
41 
46 class SFML_WINDOW_API GlResource
47 {
48 protected:
49 
54  GlResource();
55 
60  ~GlResource();
61 
73  static void registerContextDestroyCallback(ContextDestroyCallback callback, void* arg);
74 
79  class SFML_WINDOW_API TransientContextLock : NonCopyable
80  {
81  public:
87 
93  };
94 };
95 
96 } // namespace sf
97 
98 
99 #endif // SFML_GLRESOURCE_HPP
100 
RAII helper class to temporarily lock an available context for use.
Definition: GlResource.hpp:79
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Glsl_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Glsl_8hpp_source.html new file mode 100644 index 0000000..432908a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Glsl_8hpp_source.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Glsl.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GLSL_HPP
26 #define SFML_GLSL_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Transform.hpp>
32 #include <SFML/Graphics/Color.hpp>
33 #include <SFML/System/Vector2.hpp>
34 #include <SFML/System/Vector3.hpp>
35 
36 
37 namespace sf
38 {
39 namespace priv
40 {
41  // Forward declarations
42  template <std::size_t Columns, std::size_t Rows>
43  struct Matrix;
44 
45  template <typename T>
46  struct Vector4;
47 
48 #include <SFML/Graphics/Glsl.inl>
49 
50 } // namespace priv
51 
52 
57 namespace Glsl
58 {
59 
65 
71 
77 
83 
89 
95 
96 #ifdef SFML_DOXYGEN
97 
110  typedef implementation-defined Vec4;
111 
124  typedef implementation-defined Ivec4;
125 
130  typedef implementation-defined Bvec4;
131 
155  typedef implementation-defined Mat3;
156 
181  typedef implementation-defined Mat4;
182 
183 #else // SFML_DOXYGEN
184 
185  typedef priv::Vector4<float> Vec4;
186  typedef priv::Vector4<int> Ivec4;
187  typedef priv::Vector4<bool> Bvec4;
188  typedef priv::Matrix<3, 3> Mat3;
189  typedef priv::Matrix<4, 4> Mat4;
190 
191 #endif // SFML_DOXYGEN
192 
193 } // namespace Glsl
194 } // namespace sf
195 
196 #endif // SFML_GLSL_HPP
197 
198 
implementation defined Bvec4
4D bool vector (bvec4 in GLSL)
Definition: Glsl.hpp:130
+
Vector2< float > Vec2
2D float vector (vec2 in GLSL)
Definition: Glsl.hpp:64
+
implementation defined Ivec4
4D int vector (ivec4 in GLSL)
Definition: Glsl.hpp:124
+
Vector3< float > Vec3
3D float vector (vec3 in GLSL)
Definition: Glsl.hpp:82
+
implementation defined Mat4
4x4 float matrix (mat4 in GLSL)
Definition: Glsl.hpp:181
+
Vector3< bool > Bvec3
3D bool vector (bvec3 in GLSL)
Definition: Glsl.hpp:94
+
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
implementation defined Vec4
4D float vector (vec4 in GLSL)
Definition: Glsl.hpp:110
+
implementation defined Mat3
3x3 float matrix (mat3 in GLSL)
Definition: Glsl.hpp:155
+
Vector2< bool > Bvec2
2D bool vector (bvec2 in GLSL)
Definition: Glsl.hpp:76
+
Vector2< int > Ivec2
2D int vector (ivec2 in GLSL)
Definition: Glsl.hpp:70
+ + +
Vector3< int > Ivec3
3D int vector (ivec3 in GLSL)
Definition: Glsl.hpp:88
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Glyph_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Glyph_8hpp_source.html new file mode 100644 index 0000000..94154ad --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Glyph_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Glyph.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GLYPH_HPP
26 #define SFML_GLYPH_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Rect.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_GRAPHICS_API Glyph
42 {
43 public:
44 
49  Glyph() : advance(0) {}
50 
52  // Member data
54  float advance;
57 };
58 
59 } // namespace sf
60 
61 
62 #endif // SFML_GLYPH_HPP
63 
64 
IntRect textureRect
Texture coordinates of the glyph inside the font&#39;s texture.
Definition: Glyph.hpp:56
+
Glyph()
Default constructor.
Definition: Glyph.hpp:49
+
float advance
Offset to move horizontally to the next character.
Definition: Glyph.hpp:54
+
Structure describing a glyph.
Definition: Glyph.hpp:41
+
FloatRect bounds
Bounding rectangle of the glyph, in coordinates relative to the baseline.
Definition: Glyph.hpp:55
+ + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp.html b/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp.html new file mode 100644 index 0000000..beeb1d6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp.html @@ -0,0 +1,98 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
GpuPreference.hpp File Reference
+
+
+ +

Headers. +More...

+
#include <SFML/Config.hpp>
+
+

Go to the source code of this file.

+ + + + + +

+Macros

#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
 A macro to encourage usage of the discrete GPU. More...
 
+

Detailed Description

+

Headers.

+

File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE

+ +

Definition in file GpuPreference.hpp.

+

Macro Definition Documentation

+ +

◆ SFML_DEFINE_DISCRETE_GPU_PREFERENCE

+ +
+
+ + + + +
#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
+
+ +

A macro to encourage usage of the discrete GPU.

+

In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.

+

SFML defines a helper macro to easily do this.

+

Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined.

+ +

Definition at line 69 of file GpuPreference.hpp.

+ +
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp_source.html new file mode 100644 index 0000000..f7646d0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/GpuPreference_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
GpuPreference.hpp
+
+
+Go to the documentation of this file.
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GPUPREFERENCE_HPP
26 #define SFML_GPUPREFERENCE_HPP
27 
28 
32 #include <SFML/Config.hpp>
33 
34 
41 
42 
61 #if defined(SFML_SYSTEM_WINDOWS)
62 
63  #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
64  extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
65  extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
66 
67 #else
68 
69  #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
70 
71 #endif
72 
73 
74 #endif // SFML_GPUPREFERENCE_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Graphics_2Export_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Graphics_2Export_8hpp_source.html new file mode 100644 index 0000000..fc75eb6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Graphics_2Export_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Graphics/Export.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GRAPHICS_EXPORT_HPP
26 #define SFML_GRAPHICS_EXPORT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
35 // Define portable import / export macros
37 #if defined(SFML_GRAPHICS_EXPORTS)
38 
39  #define SFML_GRAPHICS_API SFML_API_EXPORT
40 
41 #else
42 
43  #define SFML_GRAPHICS_API SFML_API_IMPORT
44 
45 #endif
46 
47 
48 #endif // SFML_GRAPHICS_EXPORT_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Graphics_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Graphics_8hpp_source.html new file mode 100644 index 0000000..696886f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Graphics_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Graphics.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_GRAPHICS_HPP
26 #define SFML_GRAPHICS_HPP
27 
29 // Headers
31 
32 #include <SFML/Window.hpp>
33 #include <SFML/Graphics/BlendMode.hpp>
34 #include <SFML/Graphics/CircleShape.hpp>
35 #include <SFML/Graphics/Color.hpp>
36 #include <SFML/Graphics/ConvexShape.hpp>
37 #include <SFML/Graphics/Drawable.hpp>
38 #include <SFML/Graphics/Font.hpp>
39 #include <SFML/Graphics/Glyph.hpp>
40 #include <SFML/Graphics/Image.hpp>
41 #include <SFML/Graphics/PrimitiveType.hpp>
42 #include <SFML/Graphics/Rect.hpp>
43 #include <SFML/Graphics/RectangleShape.hpp>
44 #include <SFML/Graphics/RenderStates.hpp>
45 #include <SFML/Graphics/RenderTarget.hpp>
46 #include <SFML/Graphics/RenderTexture.hpp>
47 #include <SFML/Graphics/RenderWindow.hpp>
48 #include <SFML/Graphics/Shader.hpp>
49 #include <SFML/Graphics/Shape.hpp>
50 #include <SFML/Graphics/Sprite.hpp>
51 #include <SFML/Graphics/Text.hpp>
52 #include <SFML/Graphics/Texture.hpp>
53 #include <SFML/Graphics/Transform.hpp>
54 #include <SFML/Graphics/Transformable.hpp>
55 #include <SFML/Graphics/Vertex.hpp>
56 #include <SFML/Graphics/VertexArray.hpp>
57 #include <SFML/Graphics/VertexBuffer.hpp>
58 #include <SFML/Graphics/View.hpp>
59 
60 
61 #endif // SFML_GRAPHICS_HPP
62 
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Http_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Http_8hpp_source.html new file mode 100644 index 0000000..b6c126c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Http_8hpp_source.html @@ -0,0 +1,71 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Http.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_HTTP_HPP
26 #define SFML_HTTP_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/IpAddress.hpp>
33 #include <SFML/Network/TcpSocket.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 #include <SFML/System/Time.hpp>
36 #include <map>
37 #include <string>
38 
39 
40 namespace sf
41 {
46 class SFML_NETWORK_API Http : NonCopyable
47 {
48 public:
49 
54  class SFML_NETWORK_API Request
55  {
56  public:
57 
62  enum Method
63  {
64  Get,
65  Post,
66  Head,
67  Put,
68  Delete
69  };
70 
82  Request(const std::string& uri = "/", Method method = Get, const std::string& body = "");
83 
97  void setField(const std::string& field, const std::string& value);
98 
109  void setMethod(Method method);
110 
121  void setUri(const std::string& uri);
122 
132  void setHttpVersion(unsigned int major, unsigned int minor);
133 
144  void setBody(const std::string& body);
145 
146  private:
147 
148  friend class Http;
149 
159  std::string prepare() const;
160 
171  bool hasField(const std::string& field) const;
172 
174  // Types
176  typedef std::map<std::string, std::string> FieldTable;
177 
179  // Member data
181  FieldTable m_fields;
182  Method m_method;
183  std::string m_uri;
184  unsigned int m_majorVersion;
185  unsigned int m_minorVersion;
186  std::string m_body;
187  };
188 
193  class SFML_NETWORK_API Response
194  {
195  public:
196 
201  enum Status
202  {
203  // 2xx: success
204  Ok = 200,
205  Created = 201,
206  Accepted = 202,
207  NoContent = 204,
208  ResetContent = 205,
209  PartialContent = 206,
210 
211  // 3xx: redirection
212  MultipleChoices = 300,
213  MovedPermanently = 301,
214  MovedTemporarily = 302,
215  NotModified = 304,
216 
217  // 4xx: client error
218  BadRequest = 400,
219  Unauthorized = 401,
220  Forbidden = 403,
221  NotFound = 404,
222  RangeNotSatisfiable = 407,
223 
224  // 5xx: server error
225  InternalServerError = 500,
226  NotImplemented = 501,
227  BadGateway = 502,
228  ServiceNotAvailable = 503,
229  GatewayTimeout = 504,
230  VersionNotSupported = 505,
231 
232  // 10xx: SFML custom codes
233  InvalidResponse = 1000,
234  ConnectionFailed = 1001
235  };
236 
243  Response();
244 
257  const std::string& getField(const std::string& field) const;
258 
270  Status getStatus() const;
271 
280  unsigned int getMajorHttpVersion() const;
281 
290  unsigned int getMinorHttpVersion() const;
291 
304  const std::string& getBody() const;
305 
306  private:
307 
308  friend class Http;
309 
319  void parse(const std::string& data);
320 
321 
331  void parseFields(std::istream &in);
332 
334  // Types
336  typedef std::map<std::string, std::string> FieldTable;
337 
339  // Member data
341  FieldTable m_fields;
342  Status m_status;
343  unsigned int m_majorVersion;
344  unsigned int m_minorVersion;
345  std::string m_body;
346  };
347 
352  Http();
353 
368  Http(const std::string& host, unsigned short port = 0);
369 
385  void setHost(const std::string& host, unsigned short port = 0);
386 
405  Response sendRequest(const Request& request, Time timeout = Time::Zero);
406 
407 private:
408 
410  // Member data
412  TcpSocket m_connection;
413  IpAddress m_host;
414  std::string m_hostName;
415  unsigned short m_port;
416 };
417 
418 } // namespace sf
419 
420 
421 #endif // SFML_HTTP_HPP
422 
423 
Request in put mode, useful for a REST API.
Definition: Http.hpp:67
+
A HTTP client.
Definition: Http.hpp:46
+
Define a HTTP request.
Definition: Http.hpp:54
+
Define a HTTP response.
Definition: Http.hpp:193
+
Represents a time value.
Definition: Time.hpp:40
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+
Request in get mode, standard method to retrieve a page.
Definition: Http.hpp:64
+
Status
Enumerate all the valid status codes for a response.
Definition: Http.hpp:201
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
Method
Enumerate the available HTTP methods for a request.
Definition: Http.hpp:62
+
Specialized socket using the TCP protocol.
Definition: TcpSocket.hpp:46
+
Request a page&#39;s header only.
Definition: Http.hpp:66
+ +
Request in post mode, usually to send data to a page.
Definition: Http.hpp:65
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Image_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Image_8hpp_source.html new file mode 100644 index 0000000..d46b377 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Image_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Image.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_IMAGE_HPP
26 #define SFML_IMAGE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Color.hpp>
33 #include <SFML/Graphics/Rect.hpp>
34 #include <string>
35 #include <vector>
36 
37 
38 namespace sf
39 {
40 class InputStream;
41 
46 class SFML_GRAPHICS_API Image
47 {
48 public:
49 
56  Image();
57 
62  ~Image();
63 
72  void create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0));
73 
87  void create(unsigned int width, unsigned int height, const Uint8* pixels);
88 
104  bool loadFromFile(const std::string& filename);
105 
122  bool loadFromMemory(const void* data, std::size_t size);
123 
139  bool loadFromStream(InputStream& stream);
140 
156  bool saveToFile(const std::string& filename) const;
157 
164  Vector2u getSize() const;
165 
177  void createMaskFromColor(const Color& color, Uint8 alpha = 0);
178 
199  void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false);
200 
215  void setPixel(unsigned int x, unsigned int y, const Color& color);
216 
232  Color getPixel(unsigned int x, unsigned int y) const;
233 
247  const Uint8* getPixelsPtr() const;
248 
253  void flipHorizontally();
254 
259  void flipVertically();
260 
261 private:
262 
264  // Member data
266  Vector2u m_size;
267  std::vector<Uint8> m_pixels;
268 };
269 
270 } // namespace sf
271 
272 
273 #endif // SFML_IMAGE_HPP
274 
275 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+ + + +
Class for loading, manipulating and saving images.
Definition: Image.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/InputSoundFile_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/InputSoundFile_8hpp_source.html new file mode 100644 index 0000000..3604782 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/InputSoundFile_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
InputSoundFile.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_INPUTSOUNDFILE_HPP
26 #define SFML_INPUTSOUNDFILE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <string>
35 #include <algorithm>
36 
37 
38 namespace sf
39 {
40 class InputStream;
41 class SoundFileReader;
42 
47 class SFML_AUDIO_API InputSoundFile : NonCopyable
48 {
49 public:
50 
56 
61  ~InputSoundFile();
62 
74  bool openFromFile(const std::string& filename);
75 
88  bool openFromMemory(const void* data, std::size_t sizeInBytes);
89 
101  bool openFromStream(InputStream& stream);
102 
109  Uint64 getSampleCount() const;
110 
117  unsigned int getChannelCount() const;
118 
125  unsigned int getSampleRate() const;
126 
136  Time getDuration() const;
137 
144  Time getTimeOffset() const;
145 
152  Uint64 getSampleOffset() const;
153 
171  void seek(Uint64 sampleOffset);
172 
185  void seek(Time timeOffset);
186 
196  Uint64 read(Int16* samples, Uint64 maxCount);
197 
198 private:
199 
204  void close();
205 
207  // Member data
209  SoundFileReader* m_reader;
210  InputStream* m_stream;
211  bool m_streamOwned;
212  Uint64 m_sampleOffset;
213  Uint64 m_sampleCount;
214  unsigned int m_channelCount;
215  unsigned int m_sampleRate;
216 };
217 
218 } // namespace sf
219 
220 
221 #endif // SFML_INPUTSOUNDFILE_HPP
222 
223 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Represents a time value.
Definition: Time.hpp:40
+
Provide read access to sound files.
+
Abstract base class for sound file decoding.
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/InputStream_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/InputStream_8hpp_source.html new file mode 100644 index 0000000..3c7333f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/InputStream_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
InputStream.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_INPUTSTREAM_HPP
26 #define SFML_INPUTSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/System/Export.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_SYSTEM_API InputStream
42 {
43 public:
44 
49  virtual ~InputStream() {}
50 
63  virtual Int64 read(void* data, Int64 size) = 0;
64 
73  virtual Int64 seek(Int64 position) = 0;
74 
81  virtual Int64 tell() = 0;
82 
89  virtual Int64 getSize() = 0;
90 };
91 
92 } // namespace sf
93 
94 
95 #endif // SFML_INPUTSTREAM_HPP
96 
97 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
virtual ~InputStream()
Virtual destructor.
Definition: InputStream.hpp:49
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/IpAddress_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/IpAddress_8hpp_source.html new file mode 100644 index 0000000..892a5c9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/IpAddress_8hpp_source.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
IpAddress.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_IPADDRESS_HPP
26 #define SFML_IPADDRESS_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/System/Time.hpp>
33 #include <istream>
34 #include <ostream>
35 #include <string>
36 
37 
38 namespace sf
39 {
44 class SFML_NETWORK_API IpAddress
45 {
46 public:
47 
54  IpAddress();
55 
65  IpAddress(const std::string& address);
66 
79  IpAddress(const char* address);
80 
94  IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3);
95 
109  explicit IpAddress(Uint32 address);
110 
123  std::string toString() const;
124 
139  Uint32 toInteger() const;
140 
155  static IpAddress getLocalAddress();
156 
179  static IpAddress getPublicAddress(Time timeout = Time::Zero);
180 
182  // Static member data
184  static const IpAddress None;
185  static const IpAddress Any;
186  static const IpAddress LocalHost;
187  static const IpAddress Broadcast;
188 
189 private:
190 
191  friend SFML_NETWORK_API bool operator <(const IpAddress& left, const IpAddress& right);
192 
199  void resolve(const std::string& address);
200 
202  // Member data
204  Uint32 m_address;
205  bool m_valid;
206 };
207 
217 SFML_NETWORK_API bool operator ==(const IpAddress& left, const IpAddress& right);
218 
228 SFML_NETWORK_API bool operator !=(const IpAddress& left, const IpAddress& right);
229 
239 SFML_NETWORK_API bool operator <(const IpAddress& left, const IpAddress& right);
240 
250 SFML_NETWORK_API bool operator >(const IpAddress& left, const IpAddress& right);
251 
261 SFML_NETWORK_API bool operator <=(const IpAddress& left, const IpAddress& right);
262 
272 SFML_NETWORK_API bool operator >=(const IpAddress& left, const IpAddress& right);
273 
283 SFML_NETWORK_API std::istream& operator >>(std::istream& stream, IpAddress& address);
284 
294 SFML_NETWORK_API std::ostream& operator <<(std::ostream& stream, const IpAddress& address);
295 
296 } // namespace sf
297 
298 
299 #endif // SFML_IPADDRESS_HPP
300 
301 
static const IpAddress None
Value representing an empty/invalid address.
Definition: IpAddress.hpp:184
+
static const IpAddress Any
Value representing any address (0.0.0.0)
Definition: IpAddress.hpp:185
+
Represents a time value.
Definition: Time.hpp:40
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+ +
static const IpAddress LocalHost
The "localhost" address (for connecting a computer to itself locally)
Definition: IpAddress.hpp:186
+
static const IpAddress Broadcast
The "broadcast" address (for sending UDP messages to everyone on a local network) ...
Definition: IpAddress.hpp:187
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Joystick_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Joystick_8hpp_source.html new file mode 100644 index 0000000..1e4a7de --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Joystick_8hpp_source.html @@ -0,0 +1,71 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Joystick.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_JOYSTICK_HPP
26 #define SFML_JOYSTICK_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/String.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_WINDOW_API Joystick
42 {
43 public:
44 
49  enum
50  {
51  Count = 8,
52  ButtonCount = 32,
53  AxisCount = 8
54  };
55 
60  enum Axis
61  {
62  X,
63  Y,
64  Z,
65  R,
66  U,
67  V,
68  PovX,
69  PovY
70  };
71 
76  struct SFML_WINDOW_API Identification
77  {
79 
81  unsigned int vendorId;
82  unsigned int productId;
83  };
84 
93  static bool isConnected(unsigned int joystick);
94 
105  static unsigned int getButtonCount(unsigned int joystick);
106 
118  static bool hasAxis(unsigned int joystick, Axis axis);
119 
131  static bool isButtonPressed(unsigned int joystick, unsigned int button);
132 
144  static float getAxisPosition(unsigned int joystick, Axis axis);
145 
154  static Identification getIdentification(unsigned int joystick);
155 
165  static void update();
166 };
167 
168 } // namespace sf
169 
170 
171 #endif // SFML_JOYSTICK_HPP
172 
173 
The Y axis.
Definition: Joystick.hpp:63
+
The X axis of the point-of-view hat.
Definition: Joystick.hpp:68
+
Give access to the real-time state of the joysticks.
Definition: Joystick.hpp:41
+
Axis
Axes supported by SFML joysticks.
Definition: Joystick.hpp:60
+
unsigned int productId
Product identifier.
Definition: Joystick.hpp:82
+
Structure holding a joystick&#39;s identification.
Definition: Joystick.hpp:76
+
The X axis.
Definition: Joystick.hpp:62
+
The R axis.
Definition: Joystick.hpp:65
+
unsigned int vendorId
Manufacturer identifier.
Definition: Joystick.hpp:81
+
The U axis.
Definition: Joystick.hpp:66
+
String name
Name of the joystick.
Definition: Joystick.hpp:80
+ +
The V axis.
Definition: Joystick.hpp:67
+
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
The Z axis.
Definition: Joystick.hpp:64
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Keyboard_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Keyboard_8hpp_source.html new file mode 100644 index 0000000..ebd46c5 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Keyboard_8hpp_source.html @@ -0,0 +1,160 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Keyboard.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_KEYBOARD_HPP
26 #define SFML_KEYBOARD_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 
33 
34 namespace sf
35 {
40 class SFML_WINDOW_API Keyboard
41 {
42 public:
43 
48  enum Key
49  {
50  Unknown = -1,
51  A = 0,
52  B,
53  C,
54  D,
55  E,
56  F,
57  G,
58  H,
59  I,
60  J,
61  K,
62  L,
63  M,
64  N,
65  O,
66  P,
67  Q,
68  R,
69  S,
70  T,
71  U,
72  V,
73  W,
74  X,
75  Y,
76  Z,
77  Num0,
78  Num1,
79  Num2,
80  Num3,
81  Num4,
82  Num5,
83  Num6,
84  Num7,
85  Num8,
86  Num9,
90  LAlt,
94  RAlt,
96  Menu,
111  Tab,
114  End,
118  Add,
124  Up,
136  F1,
137  F2,
138  F3,
139  F4,
140  F5,
141  F6,
142  F7,
143  F8,
144  F9,
145  F10,
146  F11,
147  F12,
148  F13,
149  F14,
150  F15,
152 
154 
155  // Deprecated values:
156 
157  Dash = Hyphen,
158  BackSpace = Backspace,
159  BackSlash = Backslash,
160  SemiColon = Semicolon,
161  Return = Enter
162  };
163 
172  static bool isKeyPressed(Key key);
173 
187  static void setVirtualKeyboardVisible(bool visible);
188 };
189 
190 } // namespace sf
191 
192 
193 #endif // SFML_KEYBOARD_HPP
194 
195 
The Backspace key.
Definition: Keyboard.hpp:110
+
The J key.
Definition: Keyboard.hpp:60
+
The F14 key.
Definition: Keyboard.hpp:149
+
The left Alt key.
Definition: Keyboard.hpp:90
+
The F7 key.
Definition: Keyboard.hpp:142
+
Keep last – the total number of keyboard keys.
Definition: Keyboard.hpp:153
+
The &#39; key.
Definition: Keyboard.hpp:102
+
The F key.
Definition: Keyboard.hpp:56
+
The K key.
Definition: Keyboard.hpp:61
+
The numpad 0 key.
Definition: Keyboard.hpp:126
+
The Enter/Return keys.
Definition: Keyboard.hpp:109
+
The numpad 2 key.
Definition: Keyboard.hpp:128
+
Give access to the real-time state of the keyboard.
Definition: Keyboard.hpp:40
+
The H key.
Definition: Keyboard.hpp:58
+
The numpad 6 key.
Definition: Keyboard.hpp:132
+
The left Control key.
Definition: Keyboard.hpp:88
+
The Space key.
Definition: Keyboard.hpp:108
+
The Q key.
Definition: Keyboard.hpp:67
+
The Y key.
Definition: Keyboard.hpp:75
+
The Menu key.
Definition: Keyboard.hpp:96
+
The G key.
Definition: Keyboard.hpp:57
+ +
The 5 key.
Definition: Keyboard.hpp:82
+
The X key.
Definition: Keyboard.hpp:74
+
The Page down key.
Definition: Keyboard.hpp:113
+
The right Control key.
Definition: Keyboard.hpp:92
+
The V key.
Definition: Keyboard.hpp:72
+ +
Left arrow.
Definition: Keyboard.hpp:122
+
The 0 key.
Definition: Keyboard.hpp:77
+ + +
The F2 key.
Definition: Keyboard.hpp:137
+
The Z key.
Definition: Keyboard.hpp:76
+
The P key.
Definition: Keyboard.hpp:66
+
Right arrow.
Definition: Keyboard.hpp:123
+
The M key.
Definition: Keyboard.hpp:63
+
The F4 key.
Definition: Keyboard.hpp:139
+
The + key.
Definition: Keyboard.hpp:118
+
The Home key.
Definition: Keyboard.hpp:115
+
The 8 key.
Definition: Keyboard.hpp:85
+ +
The numpad 1 key.
Definition: Keyboard.hpp:127
+
The left Shift key.
Definition: Keyboard.hpp:89
+
The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
Definition: Keyboard.hpp:91
+
The Escape key.
Definition: Keyboard.hpp:87
+
The 3 key.
Definition: Keyboard.hpp:80
+
The F12 key.
Definition: Keyboard.hpp:147
+
The U key.
Definition: Keyboard.hpp:71
+
The 6 key.
Definition: Keyboard.hpp:83
+
The numpad 5 key.
Definition: Keyboard.hpp:131
+
The right Alt key.
Definition: Keyboard.hpp:94
+
The numpad 8 key.
Definition: Keyboard.hpp:134
+
The N key.
Definition: Keyboard.hpp:64
+
Key
Key codes.
Definition: Keyboard.hpp:48
+
The S key.
Definition: Keyboard.hpp:69
+
The F13 key.
Definition: Keyboard.hpp:148
+
The F10 key.
Definition: Keyboard.hpp:145
+
The W key.
Definition: Keyboard.hpp:73
+
The F3 key.
Definition: Keyboard.hpp:138
+ +
The F6 key.
Definition: Keyboard.hpp:141
+
The 2 key.
Definition: Keyboard.hpp:79
+
The 1 key.
Definition: Keyboard.hpp:78
+
The R key.
Definition: Keyboard.hpp:68
+ +
The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
Definition: Keyboard.hpp:95
+
The Pause key.
Definition: Keyboard.hpp:151
+
Down arrow.
Definition: Keyboard.hpp:125
+
The B key.
Definition: Keyboard.hpp:52
+ +
The Tabulation key.
Definition: Keyboard.hpp:111
+
The F8 key.
Definition: Keyboard.hpp:143
+ + +
The numpad 4 key.
Definition: Keyboard.hpp:130
+
The T key.
Definition: Keyboard.hpp:70
+
The F5 key.
Definition: Keyboard.hpp:140
+
The F15 key.
Definition: Keyboard.hpp:150
+ + +
The Delete key.
Definition: Keyboard.hpp:117
+
The numpad 9 key.
Definition: Keyboard.hpp:135
+
The F11 key.
Definition: Keyboard.hpp:146
+
The Insert key.
Definition: Keyboard.hpp:116
+
The O key.
Definition: Keyboard.hpp:65
+
The End key.
Definition: Keyboard.hpp:114
+
The 4 key.
Definition: Keyboard.hpp:81
+
The numpad 7 key.
Definition: Keyboard.hpp:133
+
The right Shift key.
Definition: Keyboard.hpp:93
+
The C key.
Definition: Keyboard.hpp:53
+
The 9 key.
Definition: Keyboard.hpp:86
+
The F1 key.
Definition: Keyboard.hpp:136
+
The D key.
Definition: Keyboard.hpp:54
+
The - key (hyphen)
Definition: Keyboard.hpp:107
+
The L key.
Definition: Keyboard.hpp:62
+
The - key (minus, usually from numpad)
Definition: Keyboard.hpp:119
+
The Page up key.
Definition: Keyboard.hpp:112
+
The F9 key.
Definition: Keyboard.hpp:144
+
The numpad 3 key.
Definition: Keyboard.hpp:129
+
The 7 key.
Definition: Keyboard.hpp:84
+
The I key.
Definition: Keyboard.hpp:59
+
Up arrow.
Definition: Keyboard.hpp:124
+
The E key.
Definition: Keyboard.hpp:55
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Listener_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Listener_8hpp_source.html new file mode 100644 index 0000000..ef1595d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Listener_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Listener.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_LISTENER_HPP
26 #define SFML_LISTENER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33 
34 
35 namespace sf
36 {
42 class SFML_AUDIO_API Listener
43 {
44 public:
45 
58  static void setGlobalVolume(float volume);
59 
68  static float getGlobalVolume();
69 
82  static void setPosition(float x, float y, float z);
83 
94  static void setPosition(const Vector3f& position);
95 
104  static Vector3f getPosition();
105 
123  static void setDirection(float x, float y, float z);
124 
140  static void setDirection(const Vector3f& direction);
141 
150  static Vector3f getDirection();
151 
169  static void setUpVector(float x, float y, float z);
170 
186  static void setUpVector(const Vector3f& upVector);
187 
196  static Vector3f getUpVector();
197 };
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_LISTENER_HPP
203 
204 
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
The audio listener is the point in the scene from where all the sounds are heard. ...
Definition: Listener.hpp:42
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Lock_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Lock_8hpp_source.html new file mode 100644 index 0000000..62f1ac9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Lock_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Lock.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_LOCK_HPP
26 #define SFML_LOCK_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 
34 
35 namespace sf
36 {
37 class Mutex;
38 
43 class SFML_SYSTEM_API Lock : NonCopyable
44 {
45 public:
46 
55  explicit Lock(Mutex& mutex);
56 
63  ~Lock();
64 
65 private:
66 
68  // Member data
70  Mutex& m_mutex;
71 };
72 
73 } // namespace sf
74 
75 
76 #endif // SFML_LOCK_HPP
77 
78 
Blocks concurrent access to shared resources from multiple threads.
Definition: Mutex.hpp:47
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
Automatic wrapper for locking and unlocking mutexes.
Definition: Lock.hpp:43
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Main_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Main_8hpp_source.html new file mode 100644 index 0000000..6279c1f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Main_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Main.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MAIN_HPP
26 #define SFML_MAIN_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
34 #if defined(SFML_SYSTEM_IOS)
35 
36  // On iOS, we have no choice but to have our own main,
37  // so we need to rename the user one and call it later
38  #define main sfmlMain
39 
40 #endif
41 
42 
43 #endif // SFML_MAIN_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/MemoryInputStream_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/MemoryInputStream_8hpp_source.html new file mode 100644 index 0000000..6c8648b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/MemoryInputStream_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
MemoryInputStream.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MEMORYINPUTSTREAM_HPP
26 #define SFML_MEMORYINPUTSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <SFML/System/InputStream.hpp>
33 #include <SFML/System/Export.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
43 class SFML_SYSTEM_API MemoryInputStream : public InputStream
44 {
45 public:
46 
52 
60  void open(const void* data, std::size_t sizeInBytes);
61 
74  virtual Int64 read(void* data, Int64 size);
75 
84  virtual Int64 seek(Int64 position);
85 
92  virtual Int64 tell();
93 
100  virtual Int64 getSize();
101 
102 private:
103 
105  // Member data
107  const char* m_data;
108  Int64 m_size;
109  Int64 m_offset;
110 };
111 
112 } // namespace sf
113 
114 
115 #endif // SFML_MEMORYINPUTSTREAM_HPP
116 
117 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Implementation of input stream based on a memory chunk.
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Mouse_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Mouse_8hpp_source.html new file mode 100644 index 0000000..40e99e7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Mouse_8hpp_source.html @@ -0,0 +1,68 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Mouse.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Mouse
44 {
45 public:
46 
51  enum Button
52  {
53  Left,
58 
59  ButtonCount
60  };
61 
66  enum Wheel
67  {
69  HorizontalWheel
70  };
71 
80  static bool isButtonPressed(Button button);
81 
91  static Vector2i getPosition();
92 
104  static Vector2i getPosition(const Window& relativeTo);
105 
115  static void setPosition(const Vector2i& position);
116 
127  static void setPosition(const Vector2i& position, const Window& relativeTo);
128 };
129 
130 } // namespace sf
131 
132 
133 #endif // SFML_MOUSE_HPP
134 
135 
The vertical mouse wheel.
Definition: Mouse.hpp:68
+
Window that serves as a target for OpenGL rendering.
+
The first extra mouse button.
Definition: Mouse.hpp:56
+
Give access to the real-time state of the mouse.
Definition: Mouse.hpp:43
+
The middle (wheel) mouse button.
Definition: Mouse.hpp:55
+
The left mouse button.
Definition: Mouse.hpp:53
+
The right mouse button.
Definition: Mouse.hpp:54
+
Wheel
Mouse wheels.
Definition: Mouse.hpp:66
+
Button
Mouse buttons.
Definition: Mouse.hpp:51
+ +
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
The second extra mouse button.
Definition: Mouse.hpp:57
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Music_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Music_8hpp_source.html new file mode 100644 index 0000000..1070211 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Music_8hpp_source.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Music.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MUSIC_HPP
26 #define SFML_MUSIC_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundStream.hpp>
33 #include <SFML/Audio/InputSoundFile.hpp>
34 #include <SFML/System/Mutex.hpp>
35 #include <SFML/System/Time.hpp>
36 #include <string>
37 #include <vector>
38 
39 
40 namespace sf
41 {
42 class InputStream;
43 
48 class SFML_AUDIO_API Music : public SoundStream
49 {
50 public:
51 
56  template <typename T>
57  struct Span
58  {
63  Span()
64  {
65 
66  }
67 
75  Span(T off, T len):
76  offset(off),
77  length(len)
78  {
79 
80  }
81 
82  T offset;
83  T length;
84  };
85 
86  // Define the relevant Span types
87  typedef Span<Time> TimeSpan;
88 
93  Music();
94 
99  ~Music();
100 
120  bool openFromFile(const std::string& filename);
121 
143  bool openFromMemory(const void* data, std::size_t sizeInBytes);
144 
164  bool openFromStream(InputStream& stream);
165 
172  Time getDuration() const;
173 
189  TimeSpan getLoopPoints() const;
190 
211  void setLoopPoints(TimeSpan timePoints);
212 
213 protected:
214 
226  virtual bool onGetData(Chunk& data);
227 
234  virtual void onSeek(Time timeOffset);
235 
246  virtual Int64 onLoop();
247 
248 private:
249 
254  void initialize();
255 
264  Uint64 timeToSamples(Time position) const;
265 
274  Time samplesToTime(Uint64 samples) const;
275 
277  // Member data
279  InputSoundFile m_file;
280  std::vector<Int16> m_samples;
281  Mutex m_mutex;
282  Span<Uint64> m_loopSpan;
283 };
284 
285 } // namespace sf
286 
287 
288 #endif // SFML_MUSIC_HPP
289 
290 
Structure defining a chunk of audio data to stream.
Definition: SoundStream.hpp:53
+
Blocks concurrent access to shared resources from multiple threads.
Definition: Mutex.hpp:47
+
Streamed music played from an audio file.
Definition: Music.hpp:48
+
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Represents a time value.
Definition: Time.hpp:40
+
Provide read access to sound files.
+
Abstract base class for streamed audio sources.
Definition: SoundStream.hpp:45
+
Span()
Default constructor.
Definition: Music.hpp:63
+
T length
The length of the time range.
Definition: Music.hpp:83
+
Structure defining a time range using the template type.
Definition: Music.hpp:57
+ +
T offset
The beginning offset of the time range.
Definition: Music.hpp:82
+
Span(T off, T len)
Initialization constructor.
Definition: Music.hpp:75
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Mutex_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Mutex_8hpp_source.html new file mode 100644 index 0000000..44a1e11 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Mutex_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Mutex.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MUTEX_HPP
26 #define SFML_MUTEX_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 
34 
35 namespace sf
36 {
37 namespace priv
38 {
39  class MutexImpl;
40 }
41 
47 class SFML_SYSTEM_API Mutex : NonCopyable
48 {
49 public:
50 
55  Mutex();
56 
61  ~Mutex();
62 
73  void lock();
74 
81  void unlock();
82 
83 private:
84 
86  // Member data
88  priv::MutexImpl* m_mutexImpl;
89 };
90 
91 } // namespace sf
92 
93 
94 #endif // SFML_MUTEX_HPP
95 
96 
Blocks concurrent access to shared resources from multiple threads.
Definition: Mutex.hpp:47
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/NativeActivity_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/NativeActivity_8hpp_source.html new file mode 100644 index 0000000..60bc46d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/NativeActivity_8hpp_source.html @@ -0,0 +1,58 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
NativeActivity.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_NATIVEACTIVITY_HPP
26 #define SFML_NATIVEACTIVITY_HPP
27 
28 
30 // Headers
32 #include <SFML/System/Export.hpp>
33 
34 
35 #if !defined(SFML_SYSTEM_ANDROID)
36 #error NativeActivity.hpp: This header is Android only.
37 #endif
38 
39 
40 struct ANativeActivity;
41 
42 namespace sf
43 {
57 SFML_SYSTEM_API ANativeActivity* getNativeActivity();
58 
59 } // namespace sf
60 
61 
62 #endif // SFML_NATIVEACTIVITY_HPP
+
ANativeActivity * getNativeActivity()
Return a pointer to the Android native activity.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Network_2Export_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Network_2Export_8hpp_source.html new file mode 100644 index 0000000..c81d8c8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Network_2Export_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Network/Export.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_NETWORK_EXPORT_HPP
26 #define SFML_NETWORK_EXPORT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
35 // Define portable import / export macros
37 #if defined(SFML_NETWORK_EXPORTS)
38 
39  #define SFML_NETWORK_API SFML_API_EXPORT
40 
41 #else
42 
43  #define SFML_NETWORK_API SFML_API_IMPORT
44 
45 #endif
46 
47 
48 #endif // SFML_NETWORK_EXPORT_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Network_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Network_8hpp_source.html new file mode 100644 index 0000000..2c92f74 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Network_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Network.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_NETWORK_HPP
26 #define SFML_NETWORK_HPP
27 
29 // Headers
31 
32 #include <SFML/System.hpp>
33 #include <SFML/Network/Ftp.hpp>
34 #include <SFML/Network/Http.hpp>
35 #include <SFML/Network/IpAddress.hpp>
36 #include <SFML/Network/Packet.hpp>
37 #include <SFML/Network/Socket.hpp>
38 #include <SFML/Network/SocketHandle.hpp>
39 #include <SFML/Network/SocketSelector.hpp>
40 #include <SFML/Network/TcpListener.hpp>
41 #include <SFML/Network/TcpSocket.hpp>
42 #include <SFML/Network/UdpSocket.hpp>
43 
44 
45 #endif // SFML_NETWORK_HPP
46 
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/NonCopyable_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/NonCopyable_8hpp_source.html new file mode 100644 index 0000000..854e164 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/NonCopyable_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
NonCopyable.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_NONCOPYABLE_HPP
26 #define SFML_NONCOPYABLE_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 
33 
34 namespace sf
35 {
41 class SFML_SYSTEM_API NonCopyable
42 {
43 protected:
44 
54 
64 
65 private:
66 
77  NonCopyable(const NonCopyable&);
78 
89  NonCopyable& operator =(const NonCopyable&);
90 };
91 
92 } // namespace sf
93 
94 
95 #endif // SFML_NONCOPYABLE_HPP
96 
97 
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
NonCopyable()
Default constructor.
Definition: NonCopyable.hpp:53
+
~NonCopyable()
Default destructor.
Definition: NonCopyable.hpp:63
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/OpenGL_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/OpenGL_8hpp_source.html new file mode 100644 index 0000000..fca5f21 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/OpenGL_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
OpenGL.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_OPENGL_HPP
26 #define SFML_OPENGL_HPP
27 
28 
32 #include <SFML/Config.hpp>
33 
34 
39 #if defined(SFML_SYSTEM_WINDOWS)
40 
41  // The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them
42  #ifdef _MSC_VER
43  #include <windows.h>
44  #endif
45 
46  #include <GL/gl.h>
47 
48 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
49 
50  #if defined(SFML_OPENGL_ES)
51  #include <GLES/gl.h>
52  #include <GLES/glext.h>
53  #else
54  #include <GL/gl.h>
55  #endif
56 
57 #elif defined(SFML_SYSTEM_MACOS)
58 
59  #include <OpenGL/gl.h>
60 
61 #elif defined (SFML_SYSTEM_IOS)
62 
63  #include <OpenGLES/ES1/gl.h>
64  #include <OpenGLES/ES1/glext.h>
65 
66 #elif defined (SFML_SYSTEM_ANDROID)
67 
68  #include <GLES/gl.h>
69  #include <GLES/glext.h>
70 
71  // We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
72  #include <GLES2/gl2platform.h>
73  #include <GLES2/gl2ext.h>
74 
75 #endif
76 
77 
78 #endif // SFML_OPENGL_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/OutputSoundFile_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/OutputSoundFile_8hpp_source.html new file mode 100644 index 0000000..8deab6e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/OutputSoundFile_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
OutputSoundFile.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_OUTPUTSOUNDFILE_HPP
26 #define SFML_OUTPUTSOUNDFILE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 #include <string>
34 
35 
36 namespace sf
37 {
38 class SoundFileWriter;
39 
44 class SFML_AUDIO_API OutputSoundFile : NonCopyable
45 {
46 public:
47 
53 
60  ~OutputSoundFile();
61 
74  bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
75 
83  void write(const Int16* samples, Uint64 count);
84 
85 private:
86 
91  void close();
92 
94  // Member data
96  SoundFileWriter* m_writer;
97 };
98 
99 } // namespace sf
100 
101 
102 #endif // SFML_OUTPUTSOUNDFILE_HPP
103 
104 
Provide write access to sound files.
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
Abstract base class for sound file encoding.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Packet_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Packet_8hpp_source.html new file mode 100644 index 0000000..c04c1e2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Packet_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Packet.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_PACKET_HPP
26 #define SFML_PACKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <string>
33 #include <vector>
34 
35 
36 namespace sf
37 {
38 class String;
39 class TcpSocket;
40 class UdpSocket;
41 
47 class SFML_NETWORK_API Packet
48 {
49  // A bool-like type that cannot be converted to integer or pointer types
50  typedef bool (Packet::*BoolType)(std::size_t);
51 
52 public:
53 
60  Packet();
61 
66  virtual ~Packet();
67 
77  void append(const void* data, std::size_t sizeInBytes);
78 
87  void clear();
88 
102  const void* getData() const;
103 
115  std::size_t getDataSize() const;
116 
129  bool endOfPacket() const;
130 
131 public:
132 
171  operator BoolType() const;
172 
177  Packet& operator >>(bool& data);
178 
182  Packet& operator >>(Int8& data);
183 
187  Packet& operator >>(Uint8& data);
188 
192  Packet& operator >>(Int16& data);
193 
197  Packet& operator >>(Uint16& data);
198 
202  Packet& operator >>(Int32& data);
203 
207  Packet& operator >>(Uint32& data);
208 
212  Packet& operator >>(Int64& data);
213 
217  Packet& operator >>(Uint64& data);
218 
222  Packet& operator >>(float& data);
223 
227  Packet& operator >>(double& data);
228 
232  Packet& operator >>(char* data);
233 
237  Packet& operator >>(std::string& data);
238 
242  Packet& operator >>(wchar_t* data);
243 
247  Packet& operator >>(std::wstring& data);
248 
252  Packet& operator >>(String& data);
253 
258  Packet& operator <<(bool data);
259 
263  Packet& operator <<(Int8 data);
264 
268  Packet& operator <<(Uint8 data);
269 
273  Packet& operator <<(Int16 data);
274 
278  Packet& operator <<(Uint16 data);
279 
283  Packet& operator <<(Int32 data);
284 
288  Packet& operator <<(Uint32 data);
289 
293  Packet& operator <<(Int64 data);
294 
298  Packet& operator <<(Uint64 data);
299 
303  Packet& operator <<(float data);
304 
308  Packet& operator <<(double data);
309 
313  Packet& operator <<(const char* data);
314 
318  Packet& operator <<(const std::string& data);
319 
323  Packet& operator <<(const wchar_t* data);
324 
328  Packet& operator <<(const std::wstring& data);
329 
333  Packet& operator <<(const String& data);
334 
335 protected:
336 
337  friend class TcpSocket;
338  friend class UdpSocket;
339 
358  virtual const void* onSend(std::size_t& size);
359 
377  virtual void onReceive(const void* data, std::size_t size);
378 
379 private:
380 
385  bool operator ==(const Packet& right) const;
386  bool operator !=(const Packet& right) const;
387 
398  bool checkSize(std::size_t size);
399 
401  // Member data
403  std::vector<char> m_data;
404  std::size_t m_readPos;
405  std::size_t m_sendPos;
406  bool m_isValid;
407 };
408 
409 } // namespace sf
410 
411 
412 #endif // SFML_PACKET_HPP
413 
414 
Specialized socket using the UDP protocol.
Definition: UdpSocket.hpp:45
+
Utility class to build blocks of data to transfer over the network.
Definition: Packet.hpp:47
+
Specialized socket using the TCP protocol.
Definition: TcpSocket.hpp:46
+ +
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/PrimitiveType_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/PrimitiveType_8hpp_source.html new file mode 100644 index 0000000..ece954a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/PrimitiveType_8hpp_source.html @@ -0,0 +1,68 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
PrimitiveType.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_PRIMITIVETYPE_HPP
26 #define SFML_PRIMITIVETYPE_HPP
27 
28 namespace sf
29 {
40 {
48 
49  // Deprecated names
53 };
54 
55 } // namespace sf
56 
57 
58 #endif // SFML_PRIMITIVETYPE_HPP
PrimitiveType
Types of primitives that a sf::VertexArray can render.
+ +
List of individual triangles.
+ +
List of individual quads (deprecated, don&#39;t work with OpenGL ES)
+
List of individual points.
+ +
List of connected triangles, a point uses the two previous points to form a triangle.
+
List of individual lines.
+ +
List of connected triangles, a point uses the common center and the previous point to form a triangle...
+
List of connected lines, a point uses the previous point to form a line.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Rect_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Rect_8hpp_source.html new file mode 100644 index 0000000..5787542 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Rect_8hpp_source.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Rect.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RECT_HPP
26 #define SFML_RECT_HPP
27 
29 // Headers
31 #include <SFML/System/Vector2.hpp>
32 #include <algorithm>
33 
34 
35 namespace sf
36 {
41 template <typename T>
42 class Rect
43 {
44 public:
45 
53  Rect();
54 
67  Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
68 
79  Rect(const Vector2<T>& position, const Vector2<T>& size);
80 
92  template <typename U>
93  explicit Rect(const Rect<U>& rectangle);
94 
109  bool contains(T x, T y) const;
110 
124  bool contains(const Vector2<T>& point) const;
125 
136  bool intersects(const Rect<T>& rectangle) const;
137 
152  bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
153 
155  // Member data
157  T left;
158  T top;
159  T width;
160  T height;
161 };
162 
175 template <typename T>
176 bool operator ==(const Rect<T>& left, const Rect<T>& right);
177 
190 template <typename T>
191 bool operator !=(const Rect<T>& left, const Rect<T>& right);
192 
193 #include <SFML/Graphics/Rect.inl>
194 
195 // Create typedefs for the most common types
196 typedef Rect<int> IntRect;
197 typedef Rect<float> FloatRect;
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_RECT_HPP
203 
204 
bool contains(T x, T y) const
Check if a point is inside the rectangle&#39;s area.
+
T height
Height of the rectangle.
Definition: Rect.hpp:160
+
T width
Width of the rectangle.
Definition: Rect.hpp:159
+
Rect()
Default constructor.
+
Utility class for manipulating 2D axis aligned rectangles.
Definition: Rect.hpp:42
+ +
bool intersects(const Rect< T > &rectangle) const
Check the intersection between two rectangles.
+
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
T top
Top coordinate of the rectangle.
Definition: Rect.hpp:158
+
T left
Left coordinate of the rectangle.
Definition: Rect.hpp:157
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/RectangleShape_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/RectangleShape_8hpp_source.html new file mode 100644 index 0000000..0d87558 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/RectangleShape_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
RectangleShape.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RECTANGLESHAPE_HPP
26 #define SFML_RECTANGLESHAPE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Shape.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_GRAPHICS_API RectangleShape : public Shape
42 {
43 public:
44 
51  explicit RectangleShape(const Vector2f& size = Vector2f(0, 0));
52 
61  void setSize(const Vector2f& size);
62 
71  const Vector2f& getSize() const;
72 
80  virtual std::size_t getPointCount() const;
81 
95  virtual Vector2f getPoint(std::size_t index) const;
96 
97 private:
98 
100  // Member data
102  Vector2f m_size;
103 };
104 
105 } // namespace sf
106 
107 
108 #endif // SFML_RECTANGLESHAPE_HPP
109 
110 
Base class for textured shapes with outline.
Definition: Shape.hpp:44
+
Specialized shape representing a rectangle.
+ + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/RenderStates_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/RenderStates_8hpp_source.html new file mode 100644 index 0000000..6fe417a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/RenderStates_8hpp_source.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
RenderStates.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERSTATES_HPP
26 #define SFML_RENDERSTATES_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/BlendMode.hpp>
33 #include <SFML/Graphics/Transform.hpp>
34 
35 
36 namespace sf
37 {
38 class Shader;
39 class Texture;
40 
45 class SFML_GRAPHICS_API RenderStates
46 {
47 public:
48 
61  RenderStates();
62 
69  RenderStates(const BlendMode& theBlendMode);
70 
77  RenderStates(const Transform& theTransform);
78 
85  RenderStates(const Texture* theTexture);
86 
93  RenderStates(const Shader* theShader);
94 
104  RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
105  const Texture* theTexture, const Shader* theShader);
106 
108  // Static member data
110  static const RenderStates Default;
111 
113  // Member data
117  const Texture* texture;
118  const Shader* shader;
119 };
120 
121 } // namespace sf
122 
123 
124 #endif // SFML_RENDERSTATES_HPP
125 
126 
const Shader * shader
Shader.
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
const Texture * texture
Texture.
+
Define the states used for drawing to a RenderTarget.
+
BlendMode blendMode
Blending mode.
+
Transform transform
Transform.
+
Blending modes for drawing.
Definition: BlendMode.hpp:41
+
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+ +
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
+
static const RenderStates Default
Special instance holding the default render states.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/RenderTarget_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/RenderTarget_8hpp_source.html new file mode 100644 index 0000000..67db3ad --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/RenderTarget_8hpp_source.html @@ -0,0 +1,73 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
RenderTarget.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERTARGET_HPP
26 #define SFML_RENDERTARGET_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Color.hpp>
33 #include <SFML/Graphics/Rect.hpp>
34 #include <SFML/Graphics/View.hpp>
35 #include <SFML/Graphics/Transform.hpp>
36 #include <SFML/Graphics/BlendMode.hpp>
37 #include <SFML/Graphics/RenderStates.hpp>
38 #include <SFML/Graphics/PrimitiveType.hpp>
39 #include <SFML/Graphics/Vertex.hpp>
40 #include <SFML/System/NonCopyable.hpp>
41 
42 
43 namespace sf
44 {
45 class Drawable;
46 class VertexBuffer;
47 
52 class SFML_GRAPHICS_API RenderTarget : NonCopyable
53 {
54 public:
55 
60  virtual ~RenderTarget();
61 
71  void clear(const Color& color = Color(0, 0, 0, 255));
72 
92  void setView(const View& view);
93 
102  const View& getView() const;
103 
115  const View& getDefaultView() const;
116 
130  IntRect getViewport(const View& view) const;
131 
150  Vector2f mapPixelToCoords(const Vector2i& point) const;
151 
181  Vector2f mapPixelToCoords(const Vector2i& point, const View& view) const;
182 
201  Vector2i mapCoordsToPixel(const Vector2f& point) const;
202 
228  Vector2i mapCoordsToPixel(const Vector2f& point, const View& view) const;
229 
237  void draw(const Drawable& drawable, const RenderStates& states = RenderStates::Default);
238 
248  void draw(const Vertex* vertices, std::size_t vertexCount,
249  PrimitiveType type, const RenderStates& states = RenderStates::Default);
250 
258  void draw(const VertexBuffer& vertexBuffer, const RenderStates& states = RenderStates::Default);
259 
269  void draw(const VertexBuffer& vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates& states = RenderStates::Default);
270 
277  virtual Vector2u getSize() const = 0;
278 
299  virtual bool setActive(bool active = true);
300 
333  void pushGLStates();
334 
344  void popGLStates();
345 
367  void resetGLStates();
368 
369 protected:
370 
375  RenderTarget();
376 
384  void initialize();
385 
386 private:
387 
392  void applyCurrentView();
393 
400  void applyBlendMode(const BlendMode& mode);
401 
408  void applyTransform(const Transform& transform);
409 
416  void applyTexture(const Texture* texture);
417 
424  void applyShader(const Shader* shader);
425 
433  void setupDraw(bool useVertexCache, const RenderStates& states);
434 
443  void drawPrimitives(PrimitiveType type, std::size_t firstVertex, std::size_t vertexCount);
444 
451  void cleanupDraw(const RenderStates& states);
452 
457  struct StatesCache
458  {
459  enum {VertexCacheSize = 4};
460 
461  bool enable;
462  bool glStatesSet;
463  bool viewChanged;
464  BlendMode lastBlendMode;
465  Uint64 lastTextureId;
466  bool texCoordsArrayEnabled;
467  bool useVertexCache;
468  Vertex vertexCache[VertexCacheSize];
469  };
470 
472  // Member data
474  View m_defaultView;
475  View m_view;
476  StatesCache m_cache;
477  Uint64 m_id;
478 };
479 
480 } // namespace sf
481 
482 
483 #endif // SFML_RENDERTARGET_HPP
484 
485 
PrimitiveType
Types of primitives that a sf::VertexArray can render.
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
Define the states used for drawing to a RenderTarget.
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
2D camera that defines what region is shown on screen
Definition: View.hpp:43
+
Blending modes for drawing.
Definition: BlendMode.hpp:41
+
Vertex buffer storage for one or more 2D primitives.
+
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ + + +
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
+
static const RenderStates Default
Special instance holding the default render states.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/RenderTexture_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/RenderTexture_8hpp_source.html new file mode 100644 index 0000000..9c69601 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/RenderTexture_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
RenderTexture.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERTEXTURE_HPP
26 #define SFML_RENDERTEXTURE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Texture.hpp>
33 #include <SFML/Graphics/RenderTarget.hpp>
34 #include <SFML/Window/ContextSettings.hpp>
35 
36 
37 namespace sf
38 {
39 namespace priv
40 {
41  class RenderTextureImpl;
42 }
43 
48 class SFML_GRAPHICS_API RenderTexture : public RenderTarget
49 {
50 public:
51 
61  RenderTexture();
62 
67  virtual ~RenderTexture();
68 
89  SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
90 
109  bool create(unsigned int width, unsigned int height, const ContextSettings& settings = ContextSettings());
110 
117  static unsigned int getMaximumAntialiasingLevel();
118 
130  void setSmooth(bool smooth);
131 
140  bool isSmooth() const;
141 
153  void setRepeated(bool repeated);
154 
163  bool isRepeated() const;
164 
179  bool generateMipmap();
180 
196  bool setActive(bool active = true);
197 
207  void display();
208 
218  virtual Vector2u getSize() const;
219 
234  const Texture& getTexture() const;
235 
236 private:
237 
239  // Member data
241  priv::RenderTextureImpl* m_impl;
242  Texture m_texture;
243 };
244 
245 } // namespace sf
246 
247 
248 #endif // SFML_RENDERTEXTURE_HPP
249 
250 
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
Target for off-screen 2D rendering into a texture.
+
Base class for all render targets (window, texture, ...)
+
Structure defining the settings of the OpenGL context attached to a window.
+ + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/RenderWindow_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/RenderWindow_8hpp_source.html new file mode 100644 index 0000000..d23f617 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/RenderWindow_8hpp_source.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
RenderWindow.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_RENDERWINDOW_HPP
26 #define SFML_RENDERWINDOW_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderTarget.hpp>
33 #include <SFML/Graphics/Image.hpp>
34 #include <SFML/Window/Window.hpp>
35 #include <string>
36 
37 
38 namespace sf
39 {
44 class SFML_GRAPHICS_API RenderWindow : public Window, public RenderTarget
45 {
46 public:
47 
55  RenderWindow();
56 
76  RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77 
94  explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95 
102  virtual ~RenderWindow();
103 
113  virtual Vector2u getSize() const;
114 
131  bool setActive(bool active = true);
132 
158  SFML_DEPRECATED Image capture() const;
159 
160 protected:
161 
170  virtual void onCreate();
171 
179  virtual void onResize();
180 };
181 
182 } // namespace sf
183 
184 
185 #endif // SFML_RENDERWINDOW_HPP
186 
187 
Default window style.
Definition: WindowStyle.hpp:46
+
Window that serves as a target for OpenGL rendering.
+
Window that can serve as a target for 2D drawing.
+
Base class for all render targets (window, texture, ...)
+
Structure defining the settings of the OpenGL context attached to a window.
+
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
+ + +
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
+
Class for loading, manipulating and saving images.
Definition: Image.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Sensor_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Sensor_8hpp_source.html new file mode 100644 index 0000000..4decb96 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Sensor_8hpp_source.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Sensor.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SENSOR_HPP
26 #define SFML_SENSOR_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33 #include <SFML/System/Time.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_WINDOW_API Sensor
43 {
44 public:
45 
50  enum Type
51  {
58 
59  Count
60  };
61 
70  static bool isAvailable(Type sensor);
71 
85  static void setEnabled(Type sensor, bool enabled);
86 
95  static Vector3f getValue(Type sensor);
96 };
97 
98 } // namespace sf
99 
100 
101 #endif // SFML_SENSOR_HPP
102 
103 
Give access to the real-time state of the sensors.
Definition: Sensor.hpp:42
+
Measures the raw acceleration (m/s^2)
Definition: Sensor.hpp:52
+
Type
Sensor type.
Definition: Sensor.hpp:50
+
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2) ...
Definition: Sensor.hpp:56
+
Measures the raw rotation rates (degrees/s)
Definition: Sensor.hpp:53
+
Measures the ambient magnetic field (micro-teslas)
Definition: Sensor.hpp:54
+ +
Measures the absolute 3D orientation (degrees)
Definition: Sensor.hpp:57
+
Measures the direction and intensity of gravity, independent of device acceleration (m/s^2) ...
Definition: Sensor.hpp:55
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Shader_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Shader_8hpp_source.html new file mode 100644 index 0000000..9394094 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Shader_8hpp_source.html @@ -0,0 +1,76 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Shader.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SHADER_HPP
26 #define SFML_SHADER_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Glsl.hpp>
33 #include <SFML/Window/GlResource.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 #include <SFML/System/Vector2.hpp>
36 #include <SFML/System/Vector3.hpp>
37 #include <map>
38 #include <string>
39 
40 
41 namespace sf
42 {
43 class Color;
44 class InputStream;
45 class Texture;
46 class Transform;
47 
52 class SFML_GRAPHICS_API Shader : GlResource, NonCopyable
53 {
54 public:
55 
60  enum Type
61  {
64  Fragment
65  };
66 
74  struct CurrentTextureType {};
75 
83 
84 public:
85 
92  Shader();
93 
98  ~Shader();
99 
119  bool loadFromFile(const std::string& filename, Type type);
120 
140  bool loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename);
141 
162  bool loadFromFile(const std::string& vertexShaderFilename, const std::string& geometryShaderFilename, const std::string& fragmentShaderFilename);
163 
182  bool loadFromMemory(const std::string& shader, Type type);
183 
203  bool loadFromMemory(const std::string& vertexShader, const std::string& fragmentShader);
204 
225  bool loadFromMemory(const std::string& vertexShader, const std::string& geometryShader, const std::string& fragmentShader);
226 
245  bool loadFromStream(InputStream& stream, Type type);
246 
266  bool loadFromStream(InputStream& vertexShaderStream, InputStream& fragmentShaderStream);
267 
288  bool loadFromStream(InputStream& vertexShaderStream, InputStream& geometryShaderStream, InputStream& fragmentShaderStream);
289 
297  void setUniform(const std::string& name, float x);
298 
306  void setUniform(const std::string& name, const Glsl::Vec2& vector);
307 
315  void setUniform(const std::string& name, const Glsl::Vec3& vector);
316 
333  void setUniform(const std::string& name, const Glsl::Vec4& vector);
334 
342  void setUniform(const std::string& name, int x);
343 
351  void setUniform(const std::string& name, const Glsl::Ivec2& vector);
352 
360  void setUniform(const std::string& name, const Glsl::Ivec3& vector);
361 
377  void setUniform(const std::string& name, const Glsl::Ivec4& vector);
378 
386  void setUniform(const std::string& name, bool x);
387 
395  void setUniform(const std::string& name, const Glsl::Bvec2& vector);
396 
404  void setUniform(const std::string& name, const Glsl::Bvec3& vector);
405 
413  void setUniform(const std::string& name, const Glsl::Bvec4& vector);
414 
422  void setUniform(const std::string& name, const Glsl::Mat3& matrix);
423 
431  void setUniform(const std::string& name, const Glsl::Mat4& matrix);
432 
463  void setUniform(const std::string& name, const Texture& texture);
464 
486  void setUniform(const std::string& name, CurrentTextureType);
487 
496  void setUniformArray(const std::string& name, const float* scalarArray, std::size_t length);
497 
506  void setUniformArray(const std::string& name, const Glsl::Vec2* vectorArray, std::size_t length);
507 
516  void setUniformArray(const std::string& name, const Glsl::Vec3* vectorArray, std::size_t length);
517 
526  void setUniformArray(const std::string& name, const Glsl::Vec4* vectorArray, std::size_t length);
527 
536  void setUniformArray(const std::string& name, const Glsl::Mat3* matrixArray, std::size_t length);
537 
546  void setUniformArray(const std::string& name, const Glsl::Mat4* matrixArray, std::size_t length);
547 
554  SFML_DEPRECATED void setParameter(const std::string& name, float x);
555 
562  SFML_DEPRECATED void setParameter(const std::string& name, float x, float y);
563 
570  SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z);
571 
578  SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z, float w);
579 
586  SFML_DEPRECATED void setParameter(const std::string& name, const Vector2f& vector);
587 
594  SFML_DEPRECATED void setParameter(const std::string& name, const Vector3f& vector);
595 
602  SFML_DEPRECATED void setParameter(const std::string& name, const Color& color);
603 
610  SFML_DEPRECATED void setParameter(const std::string& name, const Transform& transform);
611 
618  SFML_DEPRECATED void setParameter(const std::string& name, const Texture& texture);
619 
626  SFML_DEPRECATED void setParameter(const std::string& name, CurrentTextureType);
627 
638  unsigned int getNativeHandle() const;
639 
661  static void bind(const Shader* shader);
662 
673  static bool isAvailable();
674 
692  static bool isGeometryAvailable();
693 
694 private:
695 
709  bool compile(const char* vertexShaderCode, const char* geometryShaderCode, const char* fragmentShaderCode);
710 
718  void bindTextures() const;
719 
728  int getUniformLocation(const std::string& name);
729 
737  struct UniformBinder;
738 
740  // Types
742  typedef std::map<int, const Texture*> TextureTable;
743  typedef std::map<std::string, int> UniformTable;
744 
746  // Member data
748  unsigned int m_shaderProgram;
749  int m_currentTexture;
750  TextureTable m_textures;
751  UniformTable m_uniforms;
752 };
753 
754 } // namespace sf
755 
756 
757 #endif // SFML_SHADER_HPP
758 
759 
implementation defined Bvec4
4D bool vector (bvec4 in GLSL)
Definition: Glsl.hpp:130
+
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
implementation defined Ivec4
4D int vector (ivec4 in GLSL)
Definition: Glsl.hpp:124
+
implementation defined Mat4
4x4 float matrix (mat4 in GLSL)
Definition: Glsl.hpp:181
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
implementation defined Vec4
4D float vector (vec4 in GLSL)
Definition: Glsl.hpp:110
+
implementation defined Mat3
3x3 float matrix (mat3 in GLSL)
Definition: Glsl.hpp:155
+
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+
Special type that can be passed to setUniform(), and that represents the texture of the object being ...
Definition: Shader.hpp:74
+
Geometry shader.
Definition: Shader.hpp:63
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
static CurrentTextureType CurrentTexture
Represents the texture of the object being drawn.
Definition: Shader.hpp:82
+ +
Vertex shader
Definition: Shader.hpp:62
+ +
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:52
+
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
Type
Types of shaders.
Definition: Shader.hpp:60
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Shape_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Shape_8hpp_source.html new file mode 100644 index 0000000..3ca83d9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Shape_8hpp_source.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Shape.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SHAPE_HPP
26 #define SFML_SHAPE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Drawable.hpp>
33 #include <SFML/Graphics/Transformable.hpp>
34 #include <SFML/Graphics/VertexArray.hpp>
35 #include <SFML/System/Vector2.hpp>
36 
37 
38 namespace sf
39 {
44 class SFML_GRAPHICS_API Shape : public Drawable, public Transformable
45 {
46 public:
47 
52  virtual ~Shape();
53 
74  void setTexture(const Texture* texture, bool resetRect = false);
75 
88  void setTextureRect(const IntRect& rect);
89 
105  void setFillColor(const Color& color);
106 
117  void setOutlineColor(const Color& color);
118 
132  void setOutlineThickness(float thickness);
133 
146  const Texture* getTexture() const;
147 
156  const IntRect& getTextureRect() const;
157 
166  const Color& getFillColor() const;
167 
176  const Color& getOutlineColor() const;
177 
186  float getOutlineThickness() const;
187 
196  virtual std::size_t getPointCount() const = 0;
197 
213  virtual Vector2f getPoint(std::size_t index) const = 0;
214 
227  FloatRect getLocalBounds() const;
228 
248  FloatRect getGlobalBounds() const;
249 
250 protected:
251 
256  Shape();
257 
266  void update();
267 
268 private:
269 
277  virtual void draw(RenderTarget& target, RenderStates states) const;
278 
283  void updateFillColors();
284 
289  void updateTexCoords();
290 
295  void updateOutline();
296 
301  void updateOutlineColors();
302 
303 private:
304 
306  // Member data
308  const Texture* m_texture;
309  IntRect m_textureRect;
310  Color m_fillColor;
311  Color m_outlineColor;
312  float m_outlineThickness;
313  VertexArray m_vertices;
314  VertexArray m_outlineVertices;
315  FloatRect m_insideBounds;
316  FloatRect m_bounds;
317 };
318 
319 } // namespace sf
320 
321 
322 #endif // SFML_SHAPE_HPP
323 
324 
Base class for textured shapes with outline.
Definition: Shape.hpp:44
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
Define the states used for drawing to a RenderTarget.
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ + + +
Decomposed transform defined by a position, a rotation and a scale.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Sleep_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Sleep_8hpp_source.html new file mode 100644 index 0000000..49e24ec --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Sleep_8hpp_source.html @@ -0,0 +1,58 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Sleep.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SLEEP_HPP
26 #define SFML_SLEEP_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/Time.hpp>
33 
34 
35 namespace sf
36 {
47 void SFML_SYSTEM_API sleep(Time duration);
48 
49 } // namespace sf
50 
51 
52 #endif // SFML_SLEEP_HPP
+
void sleep(Time duration)
Make the current thread sleep for a given duration.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SocketHandle_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SocketHandle_8hpp_source.html new file mode 100644 index 0000000..618b1cf --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SocketHandle_8hpp_source.html @@ -0,0 +1,57 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SocketHandle.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOCKETHANDLE_HPP
26 #define SFML_SOCKETHANDLE_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 #if defined(SFML_SYSTEM_WINDOWS)
34  #include <basetsd.h>
35 #endif
36 
37 
38 namespace sf
39 {
41 // Define the low-level socket handle type, specific to
42 // each platform
44 #if defined(SFML_SYSTEM_WINDOWS)
45 
46  typedef UINT_PTR SocketHandle;
47 
48 #else
49 
50  typedef int SocketHandle;
51 
52 #endif
53 
54 } // namespace sf
55 
56 
57 #endif // SFML_SOCKETHANDLE_HPP
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SocketSelector_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SocketSelector_8hpp_source.html new file mode 100644 index 0000000..5f0358e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SocketSelector_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SocketSelector.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOCKETSELECTOR_HPP
26 #define SFML_SOCKETSELECTOR_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/System/Time.hpp>
33 
34 
35 namespace sf
36 {
37 class Socket;
38 
43 class SFML_NETWORK_API SocketSelector
44 {
45 public:
46 
52 
59  SocketSelector(const SocketSelector& copy);
60 
65  ~SocketSelector();
66 
80  void add(Socket& socket);
81 
93  void remove(Socket& socket);
94 
105  void clear();
106 
123  bool wait(Time timeout = Time::Zero);
124 
142  bool isReady(Socket& socket) const;
143 
152  SocketSelector& operator =(const SocketSelector& right);
153 
154 private:
155 
156  struct SocketSelectorImpl;
157 
159  // Member data
161  SocketSelectorImpl* m_impl;
162 };
163 
164 } // namespace sf
165 
166 
167 #endif // SFML_SOCKETSELECTOR_HPP
168 
169 
Represents a time value.
Definition: Time.hpp:40
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+
Base class for all the socket types.
Definition: Socket.hpp:45
+
Multiplexer that allows to read from multiple sockets.
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Socket_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Socket_8hpp_source.html new file mode 100644 index 0000000..43ea5df --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Socket_8hpp_source.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Socket.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOCKET_HPP
26 #define SFML_SOCKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/SocketHandle.hpp>
33 #include <SFML/System/NonCopyable.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
39 class SocketSelector;
40 
45 class SFML_NETWORK_API Socket : NonCopyable
46 {
47 public:
48 
53  enum Status
54  {
55  Done,
59  Error
60  };
61 
66  enum
67  {
68  AnyPort = 0
69  };
70 
71 public:
72 
77  virtual ~Socket();
78 
96  void setBlocking(bool blocking);
97 
106  bool isBlocking() const;
107 
108 protected:
109 
114  enum Type
115  {
116  Tcp,
117  Udp
118  };
119 
128  Socket(Type type);
129 
140  SocketHandle getHandle() const;
141 
148  void create();
149 
159  void create(SocketHandle handle);
160 
167  void close();
168 
169 private:
170 
171  friend class SocketSelector;
172 
174  // Member data
176  Type m_type;
177  SocketHandle m_socket;
178  bool m_isBlocking;
179 };
180 
181 } // namespace sf
182 
183 
184 #endif // SFML_SOCKET_HPP
185 
186 
The socket sent a part of the data.
Definition: Socket.hpp:57
+
The socket has sent / received the data.
Definition: Socket.hpp:55
+
Status
Status codes that may be returned by socket functions.
Definition: Socket.hpp:53
+
The socket is not ready to send / receive data yet.
Definition: Socket.hpp:56
+
Base class for all the socket types.
Definition: Socket.hpp:45
+
Multiplexer that allows to read from multiple sockets.
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
TCP protocol.
Definition: Socket.hpp:116
+ +
Type
Types of protocols that the socket can use.
Definition: Socket.hpp:114
+
The TCP socket has been disconnected.
Definition: Socket.hpp:58
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundBufferRecorder_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundBufferRecorder_8hpp_source.html new file mode 100644 index 0000000..be47322 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundBufferRecorder_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundBufferRecorder.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
26 #define SFML_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundBuffer.hpp>
33 #include <SFML/Audio/SoundRecorder.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
44 class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
45 {
46 public:
47 
53 
65  const SoundBuffer& getBuffer() const;
66 
67 protected:
68 
75  virtual bool onStart();
76 
86  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
87 
92  virtual void onStop();
93 
94 private:
95 
97  // Member data
99  std::vector<Int16> m_samples;
100  SoundBuffer m_buffer;
101 };
102 
103 } // namespace sf
104 
105 #endif // SFML_SOUNDBUFFERRECORDER_HPP
106 
107 
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
+
Abstract base class for capturing sound data.
+
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundBuffer_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundBuffer_8hpp_source.html new file mode 100644 index 0000000..1027769 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundBuffer_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundBuffer.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDBUFFER_HPP
26 #define SFML_SOUNDBUFFER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <string>
35 #include <vector>
36 #include <set>
37 
38 
39 namespace sf
40 {
41 class Sound;
42 class InputSoundFile;
43 class InputStream;
44 
49 class SFML_AUDIO_API SoundBuffer : AlResource
50 {
51 public:
52 
57  SoundBuffer();
58 
65  SoundBuffer(const SoundBuffer& copy);
66 
71  ~SoundBuffer();
72 
86  bool loadFromFile(const std::string& filename);
87 
102  bool loadFromMemory(const void* data, std::size_t sizeInBytes);
103 
117  bool loadFromStream(InputStream& stream);
118 
135  bool loadFromSamples(const Int16* samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate);
136 
150  bool saveToFile(const std::string& filename) const;
151 
164  const Int16* getSamples() const;
165 
177  Uint64 getSampleCount() const;
178 
191  unsigned int getSampleRate() const;
192 
204  unsigned int getChannelCount() const;
205 
214  Time getDuration() const;
215 
224  SoundBuffer& operator =(const SoundBuffer& right);
225 
226 private:
227 
228  friend class Sound;
229 
238  bool initialize(InputSoundFile& file);
239 
249  bool update(unsigned int channelCount, unsigned int sampleRate);
250 
257  void attachSound(Sound* sound) const;
258 
265  void detachSound(Sound* sound) const;
266 
268  // Types
270  typedef std::set<Sound*> SoundList;
271 
273  // Member data
275  unsigned int m_buffer;
276  std::vector<Int16> m_samples;
277  Time m_duration;
278  mutable SoundList m_sounds;
279 };
280 
281 } // namespace sf
282 
283 
284 #endif // SFML_SOUNDBUFFER_HPP
285 
286 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
+
Represents a time value.
Definition: Time.hpp:40
+
Provide read access to sound files.
+
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:45
+
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundFileFactory_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundFileFactory_8hpp_source.html new file mode 100644 index 0000000..cd01224 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundFileFactory_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundFileFactory.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDFILEFACTORY_HPP
26 #define SFML_SOUNDFILEFACTORY_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <string>
33 #include <vector>
34 
35 
36 namespace sf
37 {
38 class InputStream;
39 class SoundFileReader;
40 class SoundFileWriter;
41 
46 class SFML_AUDIO_API SoundFileFactory
47 {
48 public:
49 
56  template <typename T>
57  static void registerReader();
58 
65  template <typename T>
66  static void unregisterReader();
67 
74  template <typename T>
75  static void registerWriter();
76 
83  template <typename T>
84  static void unregisterWriter();
85 
98  static SoundFileReader* createReaderFromFilename(const std::string& filename);
99 
113  static SoundFileReader* createReaderFromMemory(const void* data, std::size_t sizeInBytes);
114 
127  static SoundFileReader* createReaderFromStream(InputStream& stream);
128 
139  static SoundFileWriter* createWriterFromFilename(const std::string& filename);
140 
141 private:
142 
144  // Types
146  struct ReaderFactory
147  {
148  bool (*check)(InputStream&);
149  SoundFileReader* (*create)();
150  };
151  typedef std::vector<ReaderFactory> ReaderFactoryArray;
152 
153  struct WriterFactory
154  {
155  bool (*check)(const std::string&);
156  SoundFileWriter* (*create)();
157  };
158  typedef std::vector<WriterFactory> WriterFactoryArray;
159 
161  // Static member data
163  static ReaderFactoryArray s_readers;
164  static WriterFactoryArray s_writers;
165 };
166 
167 } // namespace sf
168 
169 #include <SFML/Audio/SoundFileFactory.inl>
170 
171 #endif // SFML_SOUNDFILEFACTORY_HPP
172 
173 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Abstract base class for sound file decoding.
+ +
Abstract base class for sound file encoding.
+
Manages and instantiates sound file readers and writers.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundFileReader_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundFileReader_8hpp_source.html new file mode 100644 index 0000000..bf2ac09 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundFileReader_8hpp_source.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundFileReader.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDFILEREADER_HPP
26 #define SFML_SOUNDFILEREADER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <string>
33 
34 
35 namespace sf
36 {
37 class InputStream;
38 
43 class SFML_AUDIO_API SoundFileReader
44 {
45 public:
46 
51  struct Info
52  {
53  Uint64 sampleCount;
54  unsigned int channelCount;
55  unsigned int sampleRate;
56  };
57 
62  virtual ~SoundFileReader() {}
63 
77  virtual bool open(InputStream& stream, Info& info) = 0;
78 
92  virtual void seek(Uint64 sampleOffset) = 0;
93 
103  virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0;
104 };
105 
106 } // namespace sf
107 
108 
109 #endif // SFML_SOUNDFILEREADER_HPP
110 
111 
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
unsigned int sampleRate
Samples rate of the sound, in samples per second.
+
Abstract base class for sound file decoding.
+
unsigned int channelCount
Number of channels of the sound.
+
Structure holding the audio properties of a sound file.
+
Uint64 sampleCount
Total number of samples in the file.
+ +
virtual ~SoundFileReader()
Virtual destructor.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundFileWriter_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundFileWriter_8hpp_source.html new file mode 100644 index 0000000..d782433 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundFileWriter_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundFileWriter.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDFILEWRITER_HPP
26 #define SFML_SOUNDFILEWRITER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <string>
33 
34 
35 namespace sf
36 {
41 class SFML_AUDIO_API SoundFileWriter
42 {
43 public:
44 
49  virtual ~SoundFileWriter() {}
50 
61  virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) = 0;
62 
70  virtual void write(const Int16* samples, Uint64 count) = 0;
71 };
72 
73 } // namespace sf
74 
75 
76 #endif // SFML_SOUNDFILEWRITER_HPP
77 
78 
virtual ~SoundFileWriter()
Virtual destructor.
+ +
Abstract base class for sound file encoding.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundRecorder_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundRecorder_8hpp_source.html new file mode 100644 index 0000000..52fb615 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundRecorder_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundRecorder.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDRECORDER_HPP
26 #define SFML_SOUNDRECORDER_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Thread.hpp>
34 #include <SFML/System/Time.hpp>
35 #include <vector>
36 #include <string>
37 
38 
39 namespace sf
40 {
45 class SFML_AUDIO_API SoundRecorder : AlResource
46 {
47 public:
48 
53  virtual ~SoundRecorder();
54 
77  bool start(unsigned int sampleRate = 44100);
78 
85  void stop();
86 
97  unsigned int getSampleRate() const;
98 
108  static std::vector<std::string> getAvailableDevices();
109 
120  static std::string getDefaultDevice();
121 
137  bool setDevice(const std::string& name);
138 
145  const std::string& getDevice() const;
146 
160  void setChannelCount(unsigned int channelCount);
161 
173  unsigned int getChannelCount() const;
174 
186  static bool isAvailable();
187 
188 protected:
189 
196  SoundRecorder();
197 
214  void setProcessingInterval(Time interval);
215 
227  virtual bool onStart();
228 
243  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount) = 0;
244 
254  virtual void onStop();
255 
256 private:
257 
265  void record();
266 
275  void processCapturedSamples();
276 
283  void cleanup();
284 
286  // Member data
288  Thread m_thread;
289  std::vector<Int16> m_samples;
290  unsigned int m_sampleRate;
291  Time m_processingInterval;
292  bool m_isCapturing;
293  std::string m_deviceName;
294  unsigned int m_channelCount;
295 };
296 
297 } // namespace sf
298 
299 
300 #endif // SFML_SOUNDRECORDER_HPP
301 
302 
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
+
Represents a time value.
Definition: Time.hpp:40
+
Abstract base class for capturing sound data.
+ +
Utility class to manipulate threads.
Definition: Thread.hpp:48
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundSource_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundSource_8hpp_source.html new file mode 100644 index 0000000..8c87aae --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundSource_8hpp_source.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundSource.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDSOURCE_HPP
26 #define SFML_SOUNDSOURCE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Vector3.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_AUDIO_API SoundSource : AlResource
43 {
44 public:
45 
50  enum Status
51  {
54  Playing
55  };
56 
63  SoundSource(const SoundSource& copy);
64 
69  virtual ~SoundSource();
70 
85  void setPitch(float pitch);
86 
98  void setVolume(float volume);
99 
114  void setPosition(float x, float y, float z);
115 
128  void setPosition(const Vector3f& position);
129 
144  void setRelativeToListener(bool relative);
145 
161  void setMinDistance(float distance);
162 
180  void setAttenuation(float attenuation);
181 
190  float getPitch() const;
191 
200  float getVolume() const;
201 
210  Vector3f getPosition() const;
211 
221  bool isRelativeToListener() const;
222 
231  float getMinDistance() const;
232 
241  float getAttenuation() const;
242 
251  SoundSource& operator =(const SoundSource& right);
252 
263  virtual void play() = 0;
264 
274  virtual void pause() = 0;
275 
286  virtual void stop() = 0;
287 
294  virtual Status getStatus() const;
295 
296 protected:
297 
304  SoundSource();
305 
307  // Member data
309  unsigned int m_source;
310 };
311 
312 } // namespace sf
313 
314 
315 #endif // SFML_SOUNDSOURCE_HPP
316 
317 
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
+
Sound is not playing.
Definition: SoundSource.hpp:52
+
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
Sound is paused.
Definition: SoundSource.hpp:53
+
unsigned int m_source
OpenAL source identifier.
+ +
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:50
+
Base class defining a sound&#39;s properties.
Definition: SoundSource.hpp:42
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/SoundStream_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/SoundStream_8hpp_source.html new file mode 100644 index 0000000..202d7a9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/SoundStream_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SoundStream.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDSTREAM_HPP
26 #define SFML_SOUNDSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Thread.hpp>
34 #include <SFML/System/Time.hpp>
35 #include <SFML/System/Mutex.hpp>
36 #include <cstdlib>
37 
38 
39 namespace sf
40 {
45 class SFML_AUDIO_API SoundStream : public SoundSource
46 {
47 public:
48 
53  struct Chunk
54  {
55  const Int16* samples;
56  std::size_t sampleCount;
57  };
58 
63  virtual ~SoundStream();
64 
77  void play();
78 
88  void pause();
89 
100  void stop();
101 
110  unsigned int getChannelCount() const;
111 
121  unsigned int getSampleRate() const;
122 
129  Status getStatus() const;
130 
144  void setPlayingOffset(Time timeOffset);
145 
154  Time getPlayingOffset() const;
155 
169  void setLoop(bool loop);
170 
179  bool getLoop() const;
180 
181 protected:
182 
183  enum
184  {
185  NoLoop = -1
186  };
187 
194  SoundStream();
195 
210  void initialize(unsigned int channelCount, unsigned int sampleRate);
211 
229  virtual bool onGetData(Chunk& data) = 0;
230 
240  virtual void onSeek(Time timeOffset) = 0;
241 
252  virtual Int64 onLoop();
253 
254 private:
255 
263  void streamData();
264 
279  bool fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop = false);
280 
290  bool fillQueue();
291 
298  void clearQueue();
299 
300  enum
301  {
302  BufferCount = 3,
303  BufferRetries = 2
304  };
305 
307  // Member data
309  Thread m_thread;
310  mutable Mutex m_threadMutex;
311  Status m_threadStartState;
312  bool m_isStreaming;
313  unsigned int m_buffers[BufferCount];
314  unsigned int m_channelCount;
315  unsigned int m_sampleRate;
316  Uint32 m_format;
317  bool m_loop;
318  Uint64 m_samplesProcessed;
319  Int64 m_bufferSeeks[BufferCount];
320 };
321 
322 } // namespace sf
323 
324 
325 #endif // SFML_SOUNDSTREAM_HPP
326 
327 
Structure defining a chunk of audio data to stream.
Definition: SoundStream.hpp:53
+
Represents a time value.
Definition: Time.hpp:40
+
const Int16 * samples
Pointer to the audio samples.
Definition: SoundStream.hpp:55
+
Abstract base class for streamed audio sources.
Definition: SoundStream.hpp:45
+
std::size_t sampleCount
Number of samples pointed by Samples.
Definition: SoundStream.hpp:56
+ +
Base class defining a sound&#39;s properties.
Definition: SoundSource.hpp:42
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Sound_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Sound_8hpp_source.html new file mode 100644 index 0000000..03300f1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Sound_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Sound.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
39 class SoundBuffer;
40 
45 class SFML_AUDIO_API Sound : public SoundSource
46 {
47 public:
48 
53  Sound();
54 
61  explicit Sound(const SoundBuffer& buffer);
62 
69  Sound(const Sound& copy);
70 
75  ~Sound();
76 
89  void play();
90 
100  void pause();
101 
112  void stop();
113 
126  void setBuffer(const SoundBuffer& buffer);
127 
141  void setLoop(bool loop);
142 
156  void setPlayingOffset(Time timeOffset);
157 
164  const SoundBuffer* getBuffer() const;
165 
174  bool getLoop() const;
175 
184  Time getPlayingOffset() const;
185 
192  Status getStatus() const;
193 
202  Sound& operator =(const Sound& right);
203 
213  void resetBuffer();
214 
215 private:
216 
218  // Member data
220  const SoundBuffer* m_buffer;
221 };
222 
223 } // namespace sf
224 
225 
226 #endif // SFML_SOUND_HPP
227 
228 
Represents a time value.
Definition: Time.hpp:40
+
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:45
+
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
+ +
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:50
+
Base class defining a sound&#39;s properties.
Definition: SoundSource.hpp:42
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Sprite_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Sprite_8hpp_source.html new file mode 100644 index 0000000..6248236 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Sprite_8hpp_source.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Sprite.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SPRITE_HPP
26 #define SFML_SPRITE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Drawable.hpp>
33 #include <SFML/Graphics/Transformable.hpp>
34 #include <SFML/Graphics/Vertex.hpp>
35 #include <SFML/Graphics/Rect.hpp>
36 
37 
38 namespace sf
39 {
40 class Texture;
41 
47 class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable
48 {
49 public:
50 
57  Sprite();
58 
67  explicit Sprite(const Texture& texture);
68 
78  Sprite(const Texture& texture, const IntRect& rectangle);
79 
99  void setTexture(const Texture& texture, bool resetRect = false);
100 
113  void setTextureRect(const IntRect& rectangle);
114 
128  void setColor(const Color& color);
129 
142  const Texture* getTexture() const;
143 
152  const IntRect& getTextureRect() const;
153 
162  const Color& getColor() const;
163 
176  FloatRect getLocalBounds() const;
177 
190  FloatRect getGlobalBounds() const;
191 
192 private:
193 
201  virtual void draw(RenderTarget& target, RenderStates states) const;
202 
207  void updatePositions();
208 
213  void updateTexCoords();
214 
216  // Member data
218  Vertex m_vertices[4];
219  const Texture* m_texture;
220  IntRect m_textureRect;
221 };
222 
223 } // namespace sf
224 
225 
226 #endif // SFML_SPRITE_HPP
227 
228 
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
Define the states used for drawing to a RenderTarget.
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ + +
Drawable representation of a texture, with its own transformations, color, etc.
Definition: Sprite.hpp:47
+
Decomposed transform defined by a position, a rotation and a scale.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/String_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/String_8hpp_source.html new file mode 100644 index 0000000..9d7f7af --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/String_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
String.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_STRING_HPP
26 #define SFML_STRING_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/Utf.hpp>
33 #include <iterator>
34 #include <locale>
35 #include <string>
36 
37 
38 namespace sf
39 {
45 class SFML_SYSTEM_API String
46 {
47 public:
48 
50  // Types
52  typedef std::basic_string<Uint32>::iterator Iterator;
53  typedef std::basic_string<Uint32>::const_iterator ConstIterator;
54 
56  // Static member data
58  static const std::size_t InvalidPos;
59 
66  String();
67 
78  String(char ansiChar, const std::locale& locale = std::locale());
79 
86  String(wchar_t wideChar);
87 
94  String(Uint32 utf32Char);
95 
106  String(const char* ansiString, const std::locale& locale = std::locale());
107 
118  String(const std::string& ansiString, const std::locale& locale = std::locale());
119 
126  String(const wchar_t* wideString);
127 
134  String(const std::wstring& wideString);
135 
142  String(const Uint32* utf32String);
143 
150  String(const std::basic_string<Uint32>& utf32String);
151 
158  String(const String& copy);
159 
171  template <typename T>
172  static String fromUtf8(T begin, T end);
173 
185  template <typename T>
186  static String fromUtf16(T begin, T end);
187 
203  template <typename T>
204  static String fromUtf32(T begin, T end);
205 
221  operator std::string() const;
222 
236  operator std::wstring() const;
237 
253  std::string toAnsiString(const std::locale& locale = std::locale()) const;
254 
266  std::wstring toWideString() const;
267 
276  std::basic_string<Uint8> toUtf8() const;
277 
286  std::basic_string<Uint16> toUtf16() const;
287 
299  std::basic_string<Uint32> toUtf32() const;
300 
309  String& operator =(const String& right);
310 
319  String& operator +=(const String& right);
320 
332  Uint32 operator [](std::size_t index) const;
333 
345  Uint32& operator [](std::size_t index);
346 
355  void clear();
356 
365  std::size_t getSize() const;
366 
375  bool isEmpty() const;
376 
387  void erase(std::size_t position, std::size_t count = 1);
388 
399  void insert(std::size_t position, const String& str);
400 
413  std::size_t find(const String& str, std::size_t start = 0) const;
414 
427  void replace(std::size_t position, std::size_t length, const String& replaceWith);
428 
439  void replace(const String& searchFor, const String& replaceWith);
440 
456  String substring(std::size_t position, std::size_t length = InvalidPos) const;
457 
469  const Uint32* getData() const;
470 
479  Iterator begin();
480 
489  ConstIterator begin() const;
490 
503  Iterator end();
504 
517  ConstIterator end() const;
518 
519 private:
520 
521  friend SFML_SYSTEM_API bool operator ==(const String& left, const String& right);
522  friend SFML_SYSTEM_API bool operator <(const String& left, const String& right);
523 
525  // Member data
527  std::basic_string<Uint32> m_string;
528 };
529 
540 SFML_SYSTEM_API bool operator ==(const String& left, const String& right);
541 
552 SFML_SYSTEM_API bool operator !=(const String& left, const String& right);
553 
564 SFML_SYSTEM_API bool operator <(const String& left, const String& right);
565 
576 SFML_SYSTEM_API bool operator >(const String& left, const String& right);
577 
588 SFML_SYSTEM_API bool operator <=(const String& left, const String& right);
589 
600 SFML_SYSTEM_API bool operator >=(const String& left, const String& right);
601 
612 SFML_SYSTEM_API String operator +(const String& left, const String& right);
613 
614 #include <SFML/System/String.inl>
615 
616 } // namespace sf
617 
618 
619 #endif // SFML_STRING_HPP
620 
621 
std::basic_string< Uint32 >::iterator Iterator
Iterator type.
Definition: String.hpp:52
+
static const std::size_t InvalidPos
Represents an invalid position in the string.
Definition: String.hpp:58
+
std::basic_string< Uint32 >::const_iterator ConstIterator
Read-only iterator type.
Definition: String.hpp:53
+ +
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/System_2Export_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/System_2Export_8hpp_source.html new file mode 100644 index 0000000..8e6d10b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/System_2Export_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
System/Export.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SYSTEM_EXPORT_HPP
26 #define SFML_SYSTEM_EXPORT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
35 // Define portable import / export macros
37 #if defined(SFML_SYSTEM_EXPORTS)
38 
39  #define SFML_SYSTEM_API SFML_API_EXPORT
40 
41 #else
42 
43  #define SFML_SYSTEM_API SFML_API_IMPORT
44 
45 #endif
46 
47 
48 #endif // SFML_SYSTEM_EXPORT_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/System_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/System_8hpp_source.html new file mode 100644 index 0000000..58f050c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/System_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
System.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SYSTEM_HPP
26 #define SFML_SYSTEM_HPP
27 
29 // Headers
31 
32 #include <SFML/Config.hpp>
33 #include <SFML/System/Clock.hpp>
34 #include <SFML/System/Err.hpp>
35 #include <SFML/System/FileInputStream.hpp>
36 #include <SFML/System/InputStream.hpp>
37 #include <SFML/System/Lock.hpp>
38 #include <SFML/System/MemoryInputStream.hpp>
39 #include <SFML/System/Mutex.hpp>
40 #include <SFML/System/NonCopyable.hpp>
41 #include <SFML/System/Sleep.hpp>
42 #include <SFML/System/String.hpp>
43 #include <SFML/System/Thread.hpp>
44 #include <SFML/System/ThreadLocal.hpp>
45 #include <SFML/System/ThreadLocalPtr.hpp>
46 #include <SFML/System/Time.hpp>
47 #include <SFML/System/Utf.hpp>
48 #include <SFML/System/Vector2.hpp>
49 #include <SFML/System/Vector3.hpp>
50 
51 #endif // SFML_SYSTEM_HPP
52 
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/TcpListener_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/TcpListener_8hpp_source.html new file mode 100644 index 0000000..5638eb0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/TcpListener_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
TcpListener.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TCPLISTENER_HPP
26 #define SFML_TCPLISTENER_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/Socket.hpp>
33 #include <SFML/Network/IpAddress.hpp>
34 
35 
36 namespace sf
37 {
38 class TcpSocket;
39 
44 class SFML_NETWORK_API TcpListener : public Socket
45 {
46 public:
47 
52  TcpListener();
53 
65  unsigned short getLocalPort() const;
66 
85  Status listen(unsigned short port, const IpAddress& address = IpAddress::Any);
86 
96  void close();
97 
111  Status accept(TcpSocket& socket);
112 };
113 
114 
115 } // namespace sf
116 
117 
118 #endif // SFML_TCPLISTENER_HPP
119 
120 
static const IpAddress Any
Value representing any address (0.0.0.0)
Definition: IpAddress.hpp:185
+
Status
Status codes that may be returned by socket functions.
Definition: Socket.hpp:53
+
Base class for all the socket types.
Definition: Socket.hpp:45
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+
Specialized socket using the TCP protocol.
Definition: TcpSocket.hpp:46
+
Socket that listens to new TCP connections.
Definition: TcpListener.hpp:44
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/TcpSocket_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/TcpSocket_8hpp_source.html new file mode 100644 index 0000000..3b8e6f9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/TcpSocket_8hpp_source.html @@ -0,0 +1,65 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
TcpSocket.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TCPSOCKET_HPP
26 #define SFML_TCPSOCKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/Socket.hpp>
33 #include <SFML/System/Time.hpp>
34 
35 
36 namespace sf
37 {
38 class TcpListener;
39 class IpAddress;
40 class Packet;
41 
46 class SFML_NETWORK_API TcpSocket : public Socket
47 {
48 public:
49 
54  TcpSocket();
55 
66  unsigned short getLocalPort() const;
67 
79  IpAddress getRemoteAddress() const;
80 
92  unsigned short getRemotePort() const;
93 
112  Status connect(const IpAddress& remoteAddress, unsigned short remotePort, Time timeout = Time::Zero);
113 
123  void disconnect();
124 
141  Status send(const void* data, std::size_t size);
142 
157  Status send(const void* data, std::size_t size, std::size_t& sent);
158 
175  Status receive(void* data, std::size_t size, std::size_t& received);
176 
193  Status send(Packet& packet);
194 
209  Status receive(Packet& packet);
210 
211 private:
212 
213  friend class TcpListener;
214 
219  struct PendingPacket
220  {
221  PendingPacket();
222 
223  Uint32 Size;
224  std::size_t SizeReceived;
225  std::vector<char> Data;
226  };
227 
229  // Member data
231  PendingPacket m_pendingPacket;
232 };
233 
234 } // namespace sf
235 
236 
237 #endif // SFML_TCPSOCKET_HPP
238 
239 
Represents a time value.
Definition: Time.hpp:40
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+
Status
Status codes that may be returned by socket functions.
Definition: Socket.hpp:53
+
Base class for all the socket types.
Definition: Socket.hpp:45
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+
Utility class to build blocks of data to transfer over the network.
Definition: Packet.hpp:47
+
Specialized socket using the TCP protocol.
Definition: TcpSocket.hpp:46
+
Socket that listens to new TCP connections.
Definition: TcpListener.hpp:44
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Text_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Text_8hpp_source.html new file mode 100644 index 0000000..46ab847 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Text_8hpp_source.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Text.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TEXT_HPP
26 #define SFML_TEXT_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Drawable.hpp>
33 #include <SFML/Graphics/Transformable.hpp>
34 #include <SFML/Graphics/Font.hpp>
35 #include <SFML/Graphics/Rect.hpp>
36 #include <SFML/Graphics/VertexArray.hpp>
37 #include <SFML/System/String.hpp>
38 #include <string>
39 #include <vector>
40 
41 
42 namespace sf
43 {
48 class SFML_GRAPHICS_API Text : public Drawable, public Transformable
49 {
50 public:
51 
56  enum Style
57  {
58  Regular = 0,
59  Bold = 1 << 0,
60  Italic = 1 << 1,
61  Underlined = 1 << 2,
62  StrikeThrough = 1 << 3
63  };
64 
71  Text();
72 
88  Text(const String& string, const Font& font, unsigned int characterSize = 30);
89 
109  void setString(const String& string);
110 
126  void setFont(const Font& font);
127 
145  void setCharacterSize(unsigned int size);
146 
159  void setLineSpacing(float spacingFactor);
160 
178  void setLetterSpacing(float spacingFactor);
179 
192  void setStyle(Uint32 style);
193 
210  SFML_DEPRECATED void setColor(const Color& color);
211 
224  void setFillColor(const Color& color);
225 
236  void setOutlineColor(const Color& color);
237 
251  void setOutlineThickness(float thickness);
252 
270  const String& getString() const;
271 
284  const Font* getFont() const;
285 
294  unsigned int getCharacterSize() const;
295 
304  float getLetterSpacing() const;
305 
314  float getLineSpacing() const;
315 
324  Uint32 getStyle() const;
325 
338  SFML_DEPRECATED const Color& getColor() const;
339 
348  const Color& getFillColor() const;
349 
358  const Color& getOutlineColor() const;
359 
368  float getOutlineThickness() const;
369 
385  Vector2f findCharacterPos(std::size_t index) const;
386 
399  FloatRect getLocalBounds() const;
400 
413  FloatRect getGlobalBounds() const;
414 
415 private:
416 
424  virtual void draw(RenderTarget& target, RenderStates states) const;
425 
433  void ensureGeometryUpdate() const;
434 
436  // Member data
438  String m_string;
439  const Font* m_font;
440  unsigned int m_characterSize;
441  float m_letterSpacingFactor;
442  float m_lineSpacingFactor;
443  Uint32 m_style;
444  Color m_fillColor;
445  Color m_outlineColor;
446  float m_outlineThickness;
447  mutable VertexArray m_vertices;
448  mutable VertexArray m_outlineVertices;
449  mutable FloatRect m_bounds;
450  mutable bool m_geometryNeedUpdate;
451  mutable Uint64 m_fontTextureId;
452 };
453 
454 } // namespace sf
455 
456 
457 #endif // SFML_TEXT_HPP
458 
459 
Define the states used for drawing to a RenderTarget.
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
Style
Enumeration of the string drawing styles.
Definition: Text.hpp:56
+
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45
+
Graphical text that can be drawn to a render target.
Definition: Text.hpp:48
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ + +
Class for loading and manipulating character fonts.
Definition: Font.hpp:50
+ +
Decomposed transform defined by a position, a rotation and a scale.
+
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Texture_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Texture_8hpp_source.html new file mode 100644 index 0000000..649dda0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Texture_8hpp_source.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Texture.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TEXTURE_HPP
26 #define SFML_TEXTURE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Image.hpp>
33 #include <SFML/Window/GlResource.hpp>
34 
35 
36 namespace sf
37 {
38 class InputStream;
39 class RenderTarget;
40 class RenderTexture;
41 class Text;
42 class Window;
43 
48 class SFML_GRAPHICS_API Texture : GlResource
49 {
50 public:
51 
57  {
59  Pixels
60  };
61 
62 public:
63 
70  Texture();
71 
78  Texture(const Texture& copy);
79 
84  ~Texture();
85 
97  bool create(unsigned int width, unsigned int height);
98 
128  bool loadFromFile(const std::string& filename, const IntRect& area = IntRect());
129 
160  bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = IntRect());
161 
191  bool loadFromStream(InputStream& stream, const IntRect& area = IntRect());
192 
215  bool loadFromImage(const Image& image, const IntRect& area = IntRect());
216 
223  Vector2u getSize() const;
224 
238  Image copyToImage() const;
239 
256  void update(const Uint8* pixels);
257 
278  void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
279 
298  void update(const Texture& texture);
299 
315  void update(const Texture& texture, unsigned int x, unsigned int y);
316 
335  void update(const Image& image);
336 
352  void update(const Image& image, unsigned int x, unsigned int y);
353 
372  void update(const Window& window);
373 
389  void update(const Window& window, unsigned int x, unsigned int y);
390 
405  void setSmooth(bool smooth);
406 
415  bool isSmooth() const;
416 
440  void setSrgb(bool sRgb);
441 
450  bool isSrgb() const;
451 
474  void setRepeated(bool repeated);
475 
484  bool isRepeated() const;
485 
509  bool generateMipmap();
510 
519  Texture& operator =(const Texture& right);
520 
527  void swap(Texture& right);
528 
539  unsigned int getNativeHandle() const;
540 
572  static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
573 
584  static unsigned int getMaximumSize();
585 
586 private:
587 
588  friend class Text;
589  friend class RenderTexture;
590  friend class RenderTarget;
591 
605  static unsigned int getValidSize(unsigned int size);
606 
614  void invalidateMipmap();
615 
617  // Member data
619  Vector2u m_size;
620  Vector2u m_actualSize;
621  unsigned int m_texture;
622  bool m_isSmooth;
623  bool m_sRgb;
624  bool m_isRepeated;
625  mutable bool m_pixelsFlipped;
626  bool m_fboAttachment;
627  bool m_hasMipmap;
628  Uint64 m_cacheId;
629 };
630 
631 } // namespace sf
632 
633 
634 #endif // SFML_TEXTURE_HPP
635 
Window that serves as a target for OpenGL rendering.
+
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
+
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:48
+
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition: Texture.hpp:56
+
Target for off-screen 2D rendering into a texture.
+
Graphical text that can be drawn to a render target.
Definition: Text.hpp:48
+
Base class for all render targets (window, texture, ...)
+
Texture coordinates in range [0 .. 1].
Definition: Texture.hpp:58
+ + + +
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
Class for loading, manipulating and saving images.
Definition: Image.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/ThreadLocalPtr_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/ThreadLocalPtr_8hpp_source.html new file mode 100644 index 0000000..7357749 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/ThreadLocalPtr_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
ThreadLocalPtr.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_THREADLOCALPTR_HPP
26 #define SFML_THREADLOCALPTR_HPP
27 
29 // Headers
31 #include <SFML/System/ThreadLocal.hpp>
32 
33 
34 namespace sf
35 {
40 template <typename T>
41 class ThreadLocalPtr : private ThreadLocal
42 {
43 public:
44 
51  ThreadLocalPtr(T* value = NULL);
52 
62  T& operator *() const;
63 
73  T* operator ->() const;
74 
82  operator T*() const;
83 
92  ThreadLocalPtr<T>& operator =(T* value);
93 
103 };
104 
105 } // namespace sf
106 
107 #include <SFML/System/ThreadLocalPtr.inl>
108 
109 
110 #endif // SFML_THREADLOCALPTR_HPP
111 
112 
Pointer to a thread-local variable.
+
ThreadLocalPtr(T *value=NULL)
Default constructor.
+
ThreadLocalPtr< T > & operator=(T *value)
Assignment operator for a raw pointer parameter.
+
T & operator*() const
Overload of unary operator *.
+ +
T * operator->() const
Overload of operator ->
+
Defines variables with thread-local storage.
Definition: ThreadLocal.hpp:47
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/ThreadLocal_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/ThreadLocal_8hpp_source.html new file mode 100644 index 0000000..3542ae4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/ThreadLocal_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
ThreadLocal.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_THREADLOCAL_HPP
26 #define SFML_THREADLOCAL_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 #include <cstdlib>
34 
35 
36 namespace sf
37 {
38 namespace priv
39 {
40  class ThreadLocalImpl;
41 }
42 
47 class SFML_SYSTEM_API ThreadLocal : NonCopyable
48 {
49 public:
50 
57  ThreadLocal(void* value = NULL);
58 
63  ~ThreadLocal();
64 
71  void setValue(void* value);
72 
79  void* getValue() const;
80 
81 private:
82 
84  // Member data
86  priv::ThreadLocalImpl* m_impl;
87 };
88 
89 } // namespace sf
90 
91 
92 #endif // SFML_THREADLOCAL_HPP
93 
94 
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
Defines variables with thread-local storage.
Definition: ThreadLocal.hpp:47
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Thread_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Thread_8hpp_source.html new file mode 100644 index 0000000..e72cc8a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Thread_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Thread.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_THREAD_HPP
26 #define SFML_THREAD_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 #include <SFML/System/NonCopyable.hpp>
33 #include <cstdlib>
34 
35 
36 namespace sf
37 {
38 namespace priv
39 {
40  class ThreadImpl;
41  struct ThreadFunc;
42 }
43 
48 class SFML_SYSTEM_API Thread : NonCopyable
49 {
50 public:
51 
74  template <typename F>
75  Thread(F function);
76 
102  template <typename F, typename A>
103  Thread(F function, A argument);
104 
125  template <typename C>
126  Thread(void(C::*function)(), C* object);
127 
135  ~Thread();
136 
146  void launch();
147 
159  void wait();
160 
172  void terminate();
173 
174 private:
175 
176  friend class priv::ThreadImpl;
177 
184  void run();
185 
187  // Member data
189  priv::ThreadImpl* m_impl;
190  priv::ThreadFunc* m_entryPoint;
191 };
192 
193 #include <SFML/System/Thread.inl>
194 
195 } // namespace sf
196 
197 #endif // SFML_THREAD_HPP
198 
199 
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+ +
Utility class to manipulate threads.
Definition: Thread.hpp:48
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Time_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Time_8hpp_source.html new file mode 100644 index 0000000..b0115d6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Time_8hpp_source.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Time.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TIME_HPP
26 #define SFML_TIME_HPP
27 
29 // Headers
31 #include <SFML/System/Export.hpp>
32 
33 
34 namespace sf
35 {
40 class SFML_SYSTEM_API Time
41 {
42 public:
43 
50  Time();
51 
60  float asSeconds() const;
61 
70  Int32 asMilliseconds() const;
71 
80  Int64 asMicroseconds() const;
81 
83  // Static member data
85  static const Time Zero;
86 
87 private:
88 
89  friend SFML_SYSTEM_API Time seconds(float);
90  friend SFML_SYSTEM_API Time milliseconds(Int32);
91  friend SFML_SYSTEM_API Time microseconds(Int64);
92 
102  explicit Time(Int64 microseconds);
103 
104 private:
105 
107  // Member data
109  Int64 m_microseconds;
110 };
111 
123 SFML_SYSTEM_API Time seconds(float amount);
124 
136 SFML_SYSTEM_API Time milliseconds(Int32 amount);
137 
149 SFML_SYSTEM_API Time microseconds(Int64 amount);
150 
161 SFML_SYSTEM_API bool operator ==(Time left, Time right);
162 
173 SFML_SYSTEM_API bool operator !=(Time left, Time right);
174 
185 SFML_SYSTEM_API bool operator <(Time left, Time right);
186 
197 SFML_SYSTEM_API bool operator >(Time left, Time right);
198 
209 SFML_SYSTEM_API bool operator <=(Time left, Time right);
210 
221 SFML_SYSTEM_API bool operator >=(Time left, Time right);
222 
232 SFML_SYSTEM_API Time operator -(Time right);
233 
244 SFML_SYSTEM_API Time operator +(Time left, Time right);
245 
256 SFML_SYSTEM_API Time& operator +=(Time& left, Time right);
257 
268 SFML_SYSTEM_API Time operator -(Time left, Time right);
269 
280 SFML_SYSTEM_API Time& operator -=(Time& left, Time right);
281 
292 SFML_SYSTEM_API Time operator *(Time left, float right);
293 
304 SFML_SYSTEM_API Time operator *(Time left, Int64 right);
305 
316 SFML_SYSTEM_API Time operator *(float left, Time right);
317 
328 SFML_SYSTEM_API Time operator *(Int64 left, Time right);
329 
340 SFML_SYSTEM_API Time& operator *=(Time& left, float right);
341 
352 SFML_SYSTEM_API Time& operator *=(Time& left, Int64 right);
353 
364 SFML_SYSTEM_API Time operator /(Time left, float right);
365 
376 SFML_SYSTEM_API Time operator /(Time left, Int64 right);
377 
388 SFML_SYSTEM_API Time& operator /=(Time& left, float right);
389 
400 SFML_SYSTEM_API Time& operator /=(Time& left, Int64 right);
401 
412 SFML_SYSTEM_API float operator /(Time left, Time right);
413 
424 SFML_SYSTEM_API Time operator %(Time left, Time right);
425 
436 SFML_SYSTEM_API Time& operator %=(Time& left, Time right);
437 
438 } // namespace sf
439 
440 
441 #endif // SFML_TIME_HPP
442 
443 
Represents a time value.
Definition: Time.hpp:40
+
static const Time Zero
Predefined "zero" time value.
Definition: Time.hpp:85
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Touch_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Touch_8hpp_source.html new file mode 100644 index 0000000..b5004cb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Touch_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Touch.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TOUCH_HPP
26 #define SFML_TOUCH_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Touch
44 {
45 public:
46 
55  static bool isDown(unsigned int finger);
56 
68  static Vector2i getPosition(unsigned int finger);
69 
82  static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
83 };
84 
85 } // namespace sf
86 
87 
88 #endif // SFML_TOUCH_HPP
89 
90 
Give access to the real-time state of the touches.
Definition: Touch.hpp:43
+
Window that serves as a target for OpenGL rendering.
+ +
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Transform_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Transform_8hpp_source.html new file mode 100644 index 0000000..b24c599 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Transform_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Transform.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TRANSFORM_HPP
26 #define SFML_TRANSFORM_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Rect.hpp>
33 #include <SFML/System/Vector2.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_GRAPHICS_API Transform
43 {
44 public:
45 
52  Transform();
53 
68  Transform(float a00, float a01, float a02,
69  float a10, float a11, float a12,
70  float a20, float a21, float a22);
71 
87  const float* getMatrix() const;
88 
98  Transform getInverse() const;
99 
109  Vector2f transformPoint(float x, float y) const;
110 
119  Vector2f transformPoint(const Vector2f& point) const;
120 
135  FloatRect transformRect(const FloatRect& rectangle) const;
136 
149  Transform& combine(const Transform& transform);
150 
169  Transform& translate(float x, float y);
170 
188  Transform& translate(const Vector2f& offset);
189 
207  Transform& rotate(float angle);
208 
233  Transform& rotate(float angle, float centerX, float centerY);
234 
258  Transform& rotate(float angle, const Vector2f& center);
259 
278  Transform& scale(float scaleX, float scaleY);
279 
305  Transform& scale(float scaleX, float scaleY, float centerX, float centerY);
306 
324  Transform& scale(const Vector2f& factors);
325 
349  Transform& scale(const Vector2f& factors, const Vector2f& center);
350 
352  // Static member data
354  static const Transform Identity;
355 
356 private:
357 
359  // Member data
361  float m_matrix[16];
362 };
363 
376 SFML_GRAPHICS_API Transform operator *(const Transform& left, const Transform& right);
377 
390 SFML_GRAPHICS_API Transform& operator *=(Transform& left, const Transform& right);
391 
404 SFML_GRAPHICS_API Vector2f operator *(const Transform& left, const Vector2f& right);
405 
419 SFML_GRAPHICS_API bool operator ==(const Transform& left, const Transform& right);
420 
433 SFML_GRAPHICS_API bool operator !=(const Transform& left, const Transform& right);
434 
435 } // namespace sf
436 
437 
438 #endif // SFML_TRANSFORM_HPP
439 
440 
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+
static const Transform Identity
The identity transform (does nothing)
Definition: Transform.hpp:354
+ + + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Transformable_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Transformable_8hpp_source.html new file mode 100644 index 0000000..d89ccaa --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Transformable_8hpp_source.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Transformable.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TRANSFORMABLE_HPP
26 #define SFML_TRANSFORMABLE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Transform.hpp>
33 
34 
35 namespace sf
36 {
41 class SFML_GRAPHICS_API Transformable
42 {
43 public:
44 
49  Transformable();
50 
55  virtual ~Transformable();
56 
70  void setPosition(float x, float y);
71 
84  void setPosition(const Vector2f& position);
85 
98  void setRotation(float angle);
99 
113  void setScale(float factorX, float factorY);
114 
127  void setScale(const Vector2f& factors);
128 
145  void setOrigin(float x, float y);
146 
162  void setOrigin(const Vector2f& origin);
163 
172  const Vector2f& getPosition() const;
173 
184  float getRotation() const;
185 
194  const Vector2f& getScale() const;
195 
204  const Vector2f& getOrigin() const;
205 
223  void move(float offsetX, float offsetY);
224 
240  void move(const Vector2f& offset);
241 
255  void rotate(float angle);
256 
274  void scale(float factorX, float factorY);
275 
292  void scale(const Vector2f& factor);
293 
302  const Transform& getTransform() const;
303 
312  const Transform& getInverseTransform() const;
313 
314 private:
315 
317  // Member data
319  Vector2f m_origin;
320  Vector2f m_position;
321  float m_rotation;
322  Vector2f m_scale;
323  mutable Transform m_transform;
324  mutable bool m_transformNeedUpdate;
325  mutable Transform m_inverseTransform;
326  mutable bool m_inverseTransformNeedUpdate;
327 };
328 
329 } // namespace sf
330 
331 
332 #endif // SFML_TRANSFORMABLE_HPP
333 
334 
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+ + +
Decomposed transform defined by a position, a rotation and a scale.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/UdpSocket_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/UdpSocket_8hpp_source.html new file mode 100644 index 0000000..864adc4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/UdpSocket_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
UdpSocket.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_UDPSOCKET_HPP
26 #define SFML_UDPSOCKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/Socket.hpp>
33 #include <SFML/Network/IpAddress.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
39 class Packet;
40 
45 class SFML_NETWORK_API UdpSocket : public Socket
46 {
47 public:
48 
50  // Constants
52  enum
53  {
54  MaxDatagramSize = 65507
55  };
56 
61  UdpSocket();
62 
74  unsigned short getLocalPort() const;
75 
98  Status bind(unsigned short port, const IpAddress& address = IpAddress::Any);
99 
112  void unbind();
113 
131  Status send(const void* data, std::size_t size, const IpAddress& remoteAddress, unsigned short remotePort);
132 
154  Status receive(void* data, std::size_t size, std::size_t& received, IpAddress& remoteAddress, unsigned short& remotePort);
155 
172  Status send(Packet& packet, const IpAddress& remoteAddress, unsigned short remotePort);
173 
189  Status receive(Packet& packet, IpAddress& remoteAddress, unsigned short& remotePort);
190 
191 private:
192 
194  // Member data
196  std::vector<char> m_buffer;
197 };
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_UDPSOCKET_HPP
203 
204 
static const IpAddress Any
Value representing any address (0.0.0.0)
Definition: IpAddress.hpp:185
+
Specialized socket using the UDP protocol.
Definition: UdpSocket.hpp:45
+
Base class for all the socket types.
Definition: Socket.hpp:45
+
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
+
Utility class to build blocks of data to transfer over the network.
Definition: Packet.hpp:47
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Utf_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Utf_8hpp_source.html new file mode 100644 index 0000000..e73989e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Utf_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Utf.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_UTF_HPP
26 #define SFML_UTF_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 #include <algorithm>
33 #include <locale>
34 #include <string>
35 #include <cstdlib>
36 
37 
38 namespace sf
39 {
40 template <unsigned int N>
41 class Utf;
42 
47 template <>
48 class Utf<8>
49 {
50 public:
51 
66  template <typename In>
67  static In decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
68 
82  template <typename Out>
83  static Out encode(Uint32 input, Out output, Uint8 replacement = 0);
84 
97  template <typename In>
98  static In next(In begin, In end);
99 
113  template <typename In>
114  static std::size_t count(In begin, In end);
115 
130  template <typename In, typename Out>
131  static Out fromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
132 
143  template <typename In, typename Out>
144  static Out fromWide(In begin, In end, Out output);
145 
156  template <typename In, typename Out>
157  static Out fromLatin1(In begin, In end, Out output);
158 
174  template <typename In, typename Out>
175  static Out toAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
176 
188  template <typename In, typename Out>
189  static Out toWide(In begin, In end, Out output, wchar_t replacement = 0);
190 
202  template <typename In, typename Out>
203  static Out toLatin1(In begin, In end, Out output, char replacement = 0);
204 
220  template <typename In, typename Out>
221  static Out toUtf8(In begin, In end, Out output);
222 
233  template <typename In, typename Out>
234  static Out toUtf16(In begin, In end, Out output);
235 
246  template <typename In, typename Out>
247  static Out toUtf32(In begin, In end, Out output);
248 };
249 
254 template <>
255 class Utf<16>
256 {
257 public:
258 
273  template <typename In>
274  static In decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
275 
289  template <typename Out>
290  static Out encode(Uint32 input, Out output, Uint16 replacement = 0);
291 
304  template <typename In>
305  static In next(In begin, In end);
306 
320  template <typename In>
321  static std::size_t count(In begin, In end);
322 
337  template <typename In, typename Out>
338  static Out fromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
339 
350  template <typename In, typename Out>
351  static Out fromWide(In begin, In end, Out output);
352 
363  template <typename In, typename Out>
364  static Out fromLatin1(In begin, In end, Out output);
365 
381  template <typename In, typename Out>
382  static Out toAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
383 
395  template <typename In, typename Out>
396  static Out toWide(In begin, In end, Out output, wchar_t replacement = 0);
397 
409  template <typename In, typename Out>
410  static Out toLatin1(In begin, In end, Out output, char replacement = 0);
411 
422  template <typename In, typename Out>
423  static Out toUtf8(In begin, In end, Out output);
424 
440  template <typename In, typename Out>
441  static Out toUtf16(In begin, In end, Out output);
442 
453  template <typename In, typename Out>
454  static Out toUtf32(In begin, In end, Out output);
455 };
456 
461 template <>
462 class Utf<32>
463 {
464 public:
465 
481  template <typename In>
482  static In decode(In begin, In end, Uint32& output, Uint32 replacement = 0);
483 
498  template <typename Out>
499  static Out encode(Uint32 input, Out output, Uint32 replacement = 0);
500 
513  template <typename In>
514  static In next(In begin, In end);
515 
528  template <typename In>
529  static std::size_t count(In begin, In end);
530 
545  template <typename In, typename Out>
546  static Out fromAnsi(In begin, In end, Out output, const std::locale& locale = std::locale());
547 
558  template <typename In, typename Out>
559  static Out fromWide(In begin, In end, Out output);
560 
571  template <typename In, typename Out>
572  static Out fromLatin1(In begin, In end, Out output);
573 
589  template <typename In, typename Out>
590  static Out toAnsi(In begin, In end, Out output, char replacement = 0, const std::locale& locale = std::locale());
591 
603  template <typename In, typename Out>
604  static Out toWide(In begin, In end, Out output, wchar_t replacement = 0);
605 
617  template <typename In, typename Out>
618  static Out toLatin1(In begin, In end, Out output, char replacement = 0);
619 
630  template <typename In, typename Out>
631  static Out toUtf8(In begin, In end, Out output);
632 
643  template <typename In, typename Out>
644  static Out toUtf16(In begin, In end, Out output);
645 
661  template <typename In, typename Out>
662  static Out toUtf32(In begin, In end, Out output);
663 
677  template <typename In>
678  static Uint32 decodeAnsi(In input, const std::locale& locale = std::locale());
679 
692  template <typename In>
693  static Uint32 decodeWide(In input);
694 
710  template <typename Out>
711  static Out encodeAnsi(Uint32 codepoint, Out output, char replacement = 0, const std::locale& locale = std::locale());
712 
727  template <typename Out>
728  static Out encodeWide(Uint32 codepoint, Out output, wchar_t replacement = 0);
729 };
730 
731 #include <SFML/System/Utf.inl>
732 
733 // Make typedefs to get rid of the template syntax
734 typedef Utf<8> Utf8;
735 typedef Utf<16> Utf16;
736 typedef Utf<32> Utf32;
737 
738 } // namespace sf
739 
740 
741 #endif // SFML_UTF_HPP
742 
743 
Utility class providing generic functions for UTF conversions.
Definition: Utf.hpp:41
+
Specialization of the Utf template for UTF-16.
Definition: Utf.hpp:255
+
Specialization of the Utf template for UTF-32.
Definition: Utf.hpp:462
+ +
Specialization of the Utf template for UTF-8.
Definition: Utf.hpp:48
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Vector2_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Vector2_8hpp_source.html new file mode 100644 index 0000000..9b1b31a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Vector2_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Vector2.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VECTOR2_HPP
26 #define SFML_VECTOR2_HPP
27 
28 
29 namespace sf
30 {
36 template <typename T>
37 class Vector2
38 {
39 public:
40 
47  Vector2();
48 
56  Vector2(T X, T Y);
57 
69  template <typename U>
70  explicit Vector2(const Vector2<U>& vector);
71 
73  // Member data
75  T x;
76  T y;
77 };
78 
88 template <typename T>
89 Vector2<T> operator -(const Vector2<T>& right);
90 
104 template <typename T>
105 Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);
106 
120 template <typename T>
121 Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);
122 
133 template <typename T>
134 Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);
135 
146 template <typename T>
147 Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);
148 
159 template <typename T>
160 Vector2<T> operator *(const Vector2<T>& left, T right);
161 
172 template <typename T>
173 Vector2<T> operator *(T left, const Vector2<T>& right);
174 
188 template <typename T>
189 Vector2<T>& operator *=(Vector2<T>& left, T right);
190 
201 template <typename T>
202 Vector2<T> operator /(const Vector2<T>& left, T right);
203 
217 template <typename T>
218 Vector2<T>& operator /=(Vector2<T>& left, T right);
219 
232 template <typename T>
233 bool operator ==(const Vector2<T>& left, const Vector2<T>& right);
234 
247 template <typename T>
248 bool operator !=(const Vector2<T>& left, const Vector2<T>& right);
249 
250 #include <SFML/System/Vector2.inl>
251 
252 // Define the most common types
253 typedef Vector2<int> Vector2i;
255 typedef Vector2<float> Vector2f;
256 
257 } // namespace sf
258 
259 
260 #endif // SFML_VECTOR2_HPP
261 
262 
T y
Y coordinate of the vector.
Definition: Vector2.hpp:76
+
Vector2()
Default constructor.
+
T x
X coordinate of the vector.
Definition: Vector2.hpp:75
+ +
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Vector3_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Vector3_8hpp_source.html new file mode 100644 index 0000000..6ec27f6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Vector3_8hpp_source.html @@ -0,0 +1,62 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Vector3.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VECTOR3_HPP
26 #define SFML_VECTOR3_HPP
27 
28 
29 namespace sf
30 {
36 template <typename T>
37 class Vector3
38 {
39 public:
40 
47  Vector3();
48 
57  Vector3(T X, T Y, T Z);
58 
70  template <typename U>
71  explicit Vector3(const Vector3<U>& vector);
72 
74  // Member data
76  T x;
77  T y;
78  T z;
79 };
80 
90 template <typename T>
91 Vector3<T> operator -(const Vector3<T>& left);
92 
106 template <typename T>
107 Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
108 
122 template <typename T>
123 Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
124 
135 template <typename T>
136 Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
137 
148 template <typename T>
149 Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
150 
161 template <typename T>
162 Vector3<T> operator *(const Vector3<T>& left, T right);
163 
174 template <typename T>
175 Vector3<T> operator *(T left, const Vector3<T>& right);
176 
190 template <typename T>
191 Vector3<T>& operator *=(Vector3<T>& left, T right);
192 
203 template <typename T>
204 Vector3<T> operator /(const Vector3<T>& left, T right);
205 
219 template <typename T>
220 Vector3<T>& operator /=(Vector3<T>& left, T right);
221 
234 template <typename T>
235 bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
236 
249 template <typename T>
250 bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
251 
252 #include <SFML/System/Vector3.inl>
253 
254 // Define the most common types
255 typedef Vector3<int> Vector3i;
256 typedef Vector3<float> Vector3f;
257 
258 } // namespace sf
259 
260 
261 #endif // SFML_VECTOR3_HPP
262 
263 
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
+
T z
Z coordinate of the vector.
Definition: Vector3.hpp:78
+
T x
X coordinate of the vector.
Definition: Vector3.hpp:76
+ +
Vector3()
Default constructor.
+
T y
Y coordinate of the vector.
Definition: Vector3.hpp:77
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/VertexArray_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/VertexArray_8hpp_source.html new file mode 100644 index 0000000..abd00d0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/VertexArray_8hpp_source.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
VertexArray.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VERTEXARRAY_HPP
26 #define SFML_VERTEXARRAY_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Vertex.hpp>
33 #include <SFML/Graphics/PrimitiveType.hpp>
34 #include <SFML/Graphics/Rect.hpp>
35 #include <SFML/Graphics/Drawable.hpp>
36 #include <vector>
37 
38 
39 namespace sf
40 {
45 class SFML_GRAPHICS_API VertexArray : public Drawable
46 {
47 public:
48 
55  VertexArray();
56 
64  explicit VertexArray(PrimitiveType type, std::size_t vertexCount = 0);
65 
72  std::size_t getVertexCount() const;
73 
88  Vertex& operator [](std::size_t index);
89 
104  const Vertex& operator [](std::size_t index) const;
105 
115  void clear();
116 
129  void resize(std::size_t vertexCount);
130 
137  void append(const Vertex& vertex);
138 
153  void setPrimitiveType(PrimitiveType type);
154 
161  PrimitiveType getPrimitiveType() const;
162 
172  FloatRect getBounds() const;
173 
174 private:
175 
183  virtual void draw(RenderTarget& target, RenderStates states) const;
184 
185 private:
186 
188  // Member data
190  std::vector<Vertex> m_vertices;
191  PrimitiveType m_primitiveType;
192 };
193 
194 } // namespace sf
195 
196 
197 #endif // SFML_VERTEXARRAY_HPP
198 
199 
PrimitiveType
Types of primitives that a sf::VertexArray can render.
+
Define the states used for drawing to a RenderTarget.
+
Define a set of one or more 2D primitives.
Definition: VertexArray.hpp:45
+
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+ + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/VertexBuffer_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/VertexBuffer_8hpp_source.html new file mode 100644 index 0000000..15e4325 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/VertexBuffer_8hpp_source.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
VertexBuffer.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VERTEXBUFFER_HPP
26 #define SFML_VERTEXBUFFER_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/PrimitiveType.hpp>
33 #include <SFML/Graphics/Drawable.hpp>
34 #include <SFML/Window/GlResource.hpp>
35 
36 
37 namespace sf
38 {
39 class RenderTarget;
40 class Vertex;
41 
46 class SFML_GRAPHICS_API VertexBuffer : public Drawable, private GlResource
47 {
48 public:
49 
60  enum Usage
61  {
64  Static
65  };
66 
73  VertexBuffer();
74 
83  explicit VertexBuffer(PrimitiveType type);
84 
93  explicit VertexBuffer(Usage usage);
94 
105  VertexBuffer(PrimitiveType type, Usage usage);
106 
113  VertexBuffer(const VertexBuffer& copy);
114 
119  ~VertexBuffer();
120 
137  bool create(std::size_t vertexCount);
138 
145  std::size_t getVertexCount() const;
146 
165  bool update(const Vertex* vertices);
166 
198  bool update(const Vertex* vertices, std::size_t vertexCount, unsigned int offset);
199 
208  bool update(const VertexBuffer& vertexBuffer);
209 
218  VertexBuffer& operator =(const VertexBuffer& right);
219 
226  void swap(VertexBuffer& right);
227 
238  unsigned int getNativeHandle() const;
239 
251  void setPrimitiveType(PrimitiveType type);
252 
259  PrimitiveType getPrimitiveType() const;
260 
276  void setUsage(Usage usage);
277 
284  Usage getUsage() const;
285 
307  static void bind(const VertexBuffer* vertexBuffer);
308 
319  static bool isAvailable();
320 
321 private:
322 
330  virtual void draw(RenderTarget& target, RenderStates states) const;
331 
332 private:
333 
335  // Member data
337  unsigned int m_buffer;
338  std::size_t m_size;
339  PrimitiveType m_primitiveType;
340  Usage m_usage;
341 };
342 
343 } // namespace sf
344 
345 
346 #endif // SFML_VERTEXBUFFER_HPP
347 
348 
PrimitiveType
Types of primitives that a sf::VertexArray can render.
+
Define the states used for drawing to a RenderTarget.
+
Vertex buffer storage for one or more 2D primitives.
+
Occasionally changing data.
+
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
+
Base class for all render targets (window, texture, ...)
+
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
+
Usage
Usage specifiers.
+ +
Constantly changing data.
+
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Vertex_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Vertex_8hpp_source.html new file mode 100644 index 0000000..9f657a4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Vertex_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Vertex.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VERTEX_HPP
26 #define SFML_VERTEX_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Color.hpp>
33 #include <SFML/System/Vector2.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_GRAPHICS_API Vertex
43 {
44 public:
45 
50  Vertex();
51 
60  Vertex(const Vector2f& thePosition);
61 
71  Vertex(const Vector2f& thePosition, const Color& theColor);
72 
82  Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
83 
92  Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
93 
95  // Member data
100 };
101 
102 } // namespace sf
103 
104 
105 #endif // SFML_VERTEX_HPP
106 
107 
Vector2f position
2D position of the vertex
Definition: Vertex.hpp:97
+
Color color
Color of the vertex.
Definition: Vertex.hpp:98
+
Utility class for manipulating RGBA colors.
Definition: Color.hpp:40
+
Vector2f texCoords
Coordinates of the texture&#39;s pixel to map to the vertex.
Definition: Vertex.hpp:99
+
Define a point with color and texture coordinates.
Definition: Vertex.hpp:42
+ + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/VideoMode_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/VideoMode_8hpp_source.html new file mode 100644 index 0000000..970fc89 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/VideoMode_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
VideoMode.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VIDEOMODE_HPP
26 #define SFML_VIDEOMODE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <vector>
33 
34 
35 namespace sf
36 {
41 class SFML_WINDOW_API VideoMode
42 {
43 public:
44 
51  VideoMode();
52 
61  VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
62 
69  static VideoMode getDesktopMode();
70 
85  static const std::vector<VideoMode>& getFullscreenModes();
86 
97  bool isValid() const;
98 
100  // Member data
102  unsigned int width;
103  unsigned int height;
104  unsigned int bitsPerPixel;
105 };
106 
117 SFML_WINDOW_API bool operator ==(const VideoMode& left, const VideoMode& right);
118 
129 SFML_WINDOW_API bool operator !=(const VideoMode& left, const VideoMode& right);
130 
141 SFML_WINDOW_API bool operator <(const VideoMode& left, const VideoMode& right);
142 
153 SFML_WINDOW_API bool operator >(const VideoMode& left, const VideoMode& right);
154 
165 SFML_WINDOW_API bool operator <=(const VideoMode& left, const VideoMode& right);
166 
177 SFML_WINDOW_API bool operator >=(const VideoMode& left, const VideoMode& right);
178 
179 } // namespace sf
180 
181 
182 #endif // SFML_VIDEOMODE_HPP
183 
184 
unsigned int bitsPerPixel
Video mode pixel depth, in bits per pixels.
Definition: VideoMode.hpp:104
+
unsigned int width
Video mode width, in pixels.
Definition: VideoMode.hpp:102
+
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
+
unsigned int height
Video mode height, in pixels.
Definition: VideoMode.hpp:103
+ +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/View_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/View_8hpp_source.html new file mode 100644 index 0000000..aff2311 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/View_8hpp_source.html @@ -0,0 +1,61 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
View.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_VIEW_HPP
26 #define SFML_VIEW_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Rect.hpp>
33 #include <SFML/Graphics/Transform.hpp>
34 #include <SFML/System/Vector2.hpp>
35 
36 
37 namespace sf
38 {
43 class SFML_GRAPHICS_API View
44 {
45 public:
46 
53  View();
54 
61  explicit View(const FloatRect& rectangle);
62 
70  View(const Vector2f& center, const Vector2f& size);
71 
81  void setCenter(float x, float y);
82 
91  void setCenter(const Vector2f& center);
92 
102  void setSize(float width, float height);
103 
112  void setSize(const Vector2f& size);
113 
124  void setRotation(float angle);
125 
141  void setViewport(const FloatRect& viewport);
142 
153  void reset(const FloatRect& rectangle);
154 
163  const Vector2f& getCenter() const;
164 
173  const Vector2f& getSize() const;
174 
183  float getRotation() const;
184 
193  const FloatRect& getViewport() const;
194 
204  void move(float offsetX, float offsetY);
205 
214  void move(const Vector2f& offset);
215 
224  void rotate(float angle);
225 
241  void zoom(float factor);
242 
253  const Transform& getTransform() const;
254 
265  const Transform& getInverseTransform() const;
266 
267 private:
268 
270  // Member data
272  Vector2f m_center;
273  Vector2f m_size;
274  float m_rotation;
275  FloatRect m_viewport;
276  mutable Transform m_transform;
277  mutable Transform m_inverseTransform;
278  mutable bool m_transformUpdated;
279  mutable bool m_invTransformUpdated;
280 };
281 
282 } // namespace sf
283 
284 
285 #endif // SFML_VIEW_HPP
286 
287 
2D camera that defines what region is shown on screen
Definition: View.hpp:43
+
Define a 3x3 transform matrix.
Definition: Transform.hpp:42
+ + + +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/WindowHandle_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/WindowHandle_8hpp_source.html new file mode 100644 index 0000000..4416eac --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/WindowHandle_8hpp_source.html @@ -0,0 +1,58 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
WindowHandle.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOWHANDLE_HPP
26 #define SFML_WINDOWHANDLE_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 // Windows' HWND is a typedef on struct HWND__*
34 #if defined(SFML_SYSTEM_WINDOWS)
35  struct HWND__;
36 #endif
37 
38 namespace sf
39 {
40 #if defined(SFML_SYSTEM_WINDOWS)
41 
42  // Window handle is HWND (HWND__*) on Windows
43  typedef HWND__* WindowHandle;
44 
45 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
46 
47  // Window handle is Window (unsigned long) on Unix - X11
48  typedef unsigned long WindowHandle;
49 
50 #elif defined(SFML_SYSTEM_MACOS)
51 
52  // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
53  typedef void* WindowHandle;
54 
55 #elif defined(SFML_SYSTEM_IOS)
56 
57  // Window handle is UIWindow (void*) on iOS - UIKit
58  typedef void* WindowHandle;
59 
60 #elif defined(SFML_SYSTEM_ANDROID)
61 
62  // Window handle is ANativeWindow* (void*) on Android
63  typedef void* WindowHandle;
64 
65 #elif defined(SFML_DOXYGEN)
66 
67  // Define typedef symbol so that Doxygen can attach some documentation to it
68  typedef "platform-specific" WindowHandle;
69 
70 #endif
71 
72 } // namespace sf
73 
74 
75 #endif // SFML_WINDOWHANDLE_HPP
76 
+
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/WindowStyle_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/WindowStyle_8hpp_source.html new file mode 100644 index 0000000..c71b0d2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/WindowStyle_8hpp_source.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
WindowStyle.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOWSTYLE_HPP
26 #define SFML_WINDOWSTYLE_HPP
27 
28 
29 namespace sf
30 {
31 namespace Style
32 {
38  enum
39  {
40  None = 0,
41  Titlebar = 1 << 0,
42  Resize = 1 << 1,
43  Close = 1 << 2,
44  Fullscreen = 1 << 3,
45 
47  };
48 }
49 
50 } // namespace sf
51 
52 
53 #endif // SFML_WINDOWSTYLE_HPP
No border / title bar (this flag and all others are mutually exclusive)
Definition: WindowStyle.hpp:40
+
Default window style.
Definition: WindowStyle.hpp:46
+
Title bar + fixed border.
Definition: WindowStyle.hpp:41
+
Title bar + close button.
Definition: WindowStyle.hpp:43
+
Fullscreen mode (this flag and all others are mutually exclusive)
Definition: WindowStyle.hpp:44
+ +
Title bar + resizable border + maximize button.
Definition: WindowStyle.hpp:42
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Window_2Export_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Window_2Export_8hpp_source.html new file mode 100644 index 0000000..1ce8fe0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Window_2Export_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Window/Export.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOW_EXPORT_HPP
26 #define SFML_WINDOW_EXPORT_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 
35 // Define portable import / export macros
37 #if defined(SFML_WINDOW_EXPORTS)
38 
39  #define SFML_WINDOW_API SFML_API_EXPORT
40 
41 #else
42 
43  #define SFML_WINDOW_API SFML_API_IMPORT
44 
45 #endif
46 
47 
48 #endif // SFML_WINDOW_EXPORT_HPP
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Window_2Window_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Window_2Window_8hpp_source.html new file mode 100644 index 0000000..433d774 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Window_2Window_8hpp_source.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Window/Window.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOW_HPP
26 #define SFML_WINDOW_HPP
27 
29 // Headers
31 #include <SFML/Window/ContextSettings.hpp>
32 #include <SFML/Window/Cursor.hpp>
33 #include <SFML/Window/Export.hpp>
34 #include <SFML/Window/GlResource.hpp>
35 #include <SFML/Window/VideoMode.hpp>
36 #include <SFML/Window/WindowHandle.hpp>
37 #include <SFML/Window/WindowStyle.hpp>
38 #include <SFML/System/Clock.hpp>
39 #include <SFML/System/NonCopyable.hpp>
40 #include <SFML/System/String.hpp>
41 #include <SFML/System/Vector2.hpp>
42 
43 
44 namespace sf
45 {
46 namespace priv
47 {
48  class GlContext;
49  class WindowImpl;
50 }
51 
52 class Event;
53 
58 class SFML_WINDOW_API Window : GlResource, NonCopyable
59 {
60 public:
61 
69  Window();
70 
90  Window(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
91 
106  explicit Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
107 
114  virtual ~Window();
115 
133  void create(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
134 
150  void create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
151 
162  void close();
163 
174  bool isOpen() const;
175 
187  const ContextSettings& getSettings() const;
188 
212  bool pollEvent(Event& event);
213 
239  bool waitEvent(Event& event);
240 
249  Vector2i getPosition() const;
250 
263  void setPosition(const Vector2i& position);
264 
276  Vector2u getSize() const;
277 
286  void setSize(const Vector2u& size);
287 
296  void setTitle(const String& title);
297 
315  void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
316 
325  void setVisible(bool visible);
326 
340  void setVerticalSyncEnabled(bool enabled);
341 
350  void setMouseCursorVisible(bool visible);
351 
363  void setMouseCursorGrabbed(bool grabbed);
364 
382  void setMouseCursor(const Cursor& cursor);
383 
396  void setKeyRepeatEnabled(bool enabled);
397 
413  void setFramerateLimit(unsigned int limit);
414 
426  void setJoystickThreshold(float threshold);
427 
444  bool setActive(bool active = true) const;
445 
460  void requestFocus();
461 
473  bool hasFocus() const;
474 
483  void display();
484 
497  WindowHandle getSystemHandle() const;
498 
499 protected:
500 
509  virtual void onCreate();
510 
518  virtual void onResize();
519 
520 private:
521 
534  bool filterEvent(const Event& event);
535 
540  void initialize();
541 
543  // Member data
545  priv::WindowImpl* m_impl;
546  priv::GlContext* m_context;
547  Clock m_clock;
548  Time m_frameTimeLimit;
549  Vector2u m_size;
550 };
551 
552 } // namespace sf
553 
554 
555 #endif // SFML_WINDOW_HPP
556 
557 
Default window style.
Definition: WindowStyle.hpp:46
+
Window that serves as a target for OpenGL rendering.
+
Represents a time value.
Definition: Time.hpp:40
+
Cursor defines the appearance of a system cursor.
Definition: Cursor.hpp:46
+
Defines a system event and its parameters.
Definition: Event.hpp:44
+
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
+
Structure defining the settings of the OpenGL context attached to a window.
+
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
+ +
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
+
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
+
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
+
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
+
Utility class that measures the elapsed time.
Definition: Clock.hpp:41
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/Window_8hpp_source.html b/SQCSim2021/external/sfml251/doc/html/Window_8hpp_source.html new file mode 100644 index 0000000..8a5c209 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/Window_8hpp_source.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Window.hpp
+
+
+
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SFML_WINDOW_HPP
26 #define SFML_SFML_WINDOW_HPP
27 
29 // Headers
31 
32 #include <SFML/System.hpp>
33 #include <SFML/Window/Clipboard.hpp>
34 #include <SFML/Window/Context.hpp>
35 #include <SFML/Window/ContextSettings.hpp>
36 #include <SFML/Window/Cursor.hpp>
37 #include <SFML/Window/Event.hpp>
38 #include <SFML/Window/Joystick.hpp>
39 #include <SFML/Window/Keyboard.hpp>
40 #include <SFML/Window/Mouse.hpp>
41 #include <SFML/Window/Sensor.hpp>
42 #include <SFML/Window/Touch.hpp>
43 #include <SFML/Window/VideoMode.hpp>
44 #include <SFML/Window/Window.hpp>
45 #include <SFML/Window/WindowHandle.hpp>
46 #include <SFML/Window/WindowStyle.hpp>
47 
48 
49 
50 #endif // SFML_SFML_WINDOW_HPP
51 
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/annotated.html b/SQCSim2021/external/sfml251/doc/html/annotated.html new file mode 100644 index 0000000..4f2e1ee --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/annotated.html @@ -0,0 +1,162 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Class List
+
+
+
Here are the classes, structs, unions and interfaces with brief descriptions:
+
[detail level 123]
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 Nsf
 CAlResourceBase class for classes that require an OpenAL context
 CBlendModeBlending modes for drawing
 CCircleShapeSpecialized shape representing a circle
 CClipboardGive access to the system clipboard
 CClockUtility class that measures the elapsed time
 CColorUtility class for manipulating RGBA colors
 CContextClass holding a valid drawing context
 CContextSettingsStructure defining the settings of the OpenGL context attached to a window
 CConvexShapeSpecialized shape representing a convex polygon
 CCursorCursor defines the appearance of a system cursor
 CDrawableAbstract base class for objects that can be drawn to a render target
 CEventDefines a system event and its parameters
 CFileInputStreamImplementation of input stream based on a file
 CFontClass for loading and manipulating character fonts
 CFtpA FTP client
 CGlResourceBase class for classes that require an OpenGL context
 CGlyphStructure describing a glyph
 CHttpA HTTP client
 CImageClass for loading, manipulating and saving images
 CInputSoundFileProvide read access to sound files
 CInputStreamAbstract class for custom file input streams
 CIpAddressEncapsulate an IPv4 network address
 CJoystickGive access to the real-time state of the joysticks
 CKeyboardGive access to the real-time state of the keyboard
 CListenerThe audio listener is the point in the scene from where all the sounds are heard
 CLockAutomatic wrapper for locking and unlocking mutexes
 CMemoryInputStreamImplementation of input stream based on a memory chunk
 CMouseGive access to the real-time state of the mouse
 CMusicStreamed music played from an audio file
 CMutexBlocks concurrent access to shared resources from multiple threads
 CNonCopyableUtility class that makes any derived class non-copyable
 COutputSoundFileProvide write access to sound files
 CPacketUtility class to build blocks of data to transfer over the network
 CRectUtility class for manipulating 2D axis aligned rectangles
 CRectangleShapeSpecialized shape representing a rectangle
 CRenderStatesDefine the states used for drawing to a RenderTarget
 CRenderTargetBase class for all render targets (window, texture, ...)
 CRenderTextureTarget for off-screen 2D rendering into a texture
 CRenderWindowWindow that can serve as a target for 2D drawing
 CSensorGive access to the real-time state of the sensors
 CShaderShader class (vertex, geometry and fragment)
 CShapeBase class for textured shapes with outline
 CSocketBase class for all the socket types
 CSocketSelectorMultiplexer that allows to read from multiple sockets
 CSoundRegular sound that can be played in the audio environment
 CSoundBufferStorage for audio samples defining a sound
 CSoundBufferRecorderSpecialized SoundRecorder which stores the captured audio data into a sound buffer
 CSoundFileFactoryManages and instantiates sound file readers and writers
 CSoundFileReaderAbstract base class for sound file decoding
 CSoundFileWriterAbstract base class for sound file encoding
 CSoundRecorderAbstract base class for capturing sound data
 CSoundSourceBase class defining a sound's properties
 CSoundStreamAbstract base class for streamed audio sources
 CSpriteDrawable representation of a texture, with its own transformations, color, etc
 CStringUtility string class that automatically handles conversions between types and encodings
 CTcpListenerSocket that listens to new TCP connections
 CTcpSocketSpecialized socket using the TCP protocol
 CTextGraphical text that can be drawn to a render target
 CTextureImage living on the graphics card that can be used for drawing
 CThreadUtility class to manipulate threads
 CThreadLocalDefines variables with thread-local storage
 CThreadLocalPtrPointer to a thread-local variable
 CTimeRepresents a time value
 CTouchGive access to the real-time state of the touches
 CTransformDefine a 3x3 transform matrix
 CTransformableDecomposed transform defined by a position, a rotation and a scale
 CUdpSocketSpecialized socket using the UDP protocol
 CUtfUtility class providing generic functions for UTF conversions
 CUtf< 16 >Specialization of the Utf template for UTF-16
 CUtf< 32 >Specialization of the Utf template for UTF-32
 CUtf< 8 >Specialization of the Utf template for UTF-8
 CVector2Utility template class for manipulating 2-dimensional vectors
 CVector3Utility template class for manipulating 3-dimensional vectors
 CVertexDefine a point with color and texture coordinates
 CVertexArrayDefine a set of one or more 2D primitives
 CVertexBufferVertex buffer storage for one or more 2D primitives
 CVideoModeVideoMode defines a video mode (width, height, bpp)
 CView2D camera that defines what region is shown on screen
 CWindowWindow that serves as a target for OpenGL rendering
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/bc_s.png b/SQCSim2021/external/sfml251/doc/html/bc_s.png new file mode 100644 index 0000000..224b29a Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/bc_s.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/bdwn.png b/SQCSim2021/external/sfml251/doc/html/bdwn.png new file mode 100644 index 0000000..940a0b9 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/bdwn.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classes.html b/SQCSim2021/external/sfml251/doc/html/classes.html new file mode 100644 index 0000000..1e6ab53 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classes.html @@ -0,0 +1,130 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Class Index
+
+
+
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | r | s | t | u | v | w
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
  a  
+
Event::JoystickButtonEvent (sf)   Socket (sf)   
Event::JoystickConnectEvent (sf)   SocketSelector (sf)   
AlResource (sf)   Event::JoystickMoveEvent (sf)   Sound (sf)   
  b  
+
  k  
+
SoundBuffer (sf)   
SoundBufferRecorder (sf)   
BlendMode (sf)   Keyboard (sf)   SoundFileFactory (sf)   
  c  
+
Event::KeyEvent (sf)   SoundFileReader (sf)   
  l  
+
SoundFileWriter (sf)   
SoundStream::Chunk (sf)   SoundRecorder (sf)   
CircleShape (sf)   Listener (sf)   SoundSource (sf)   
Clipboard (sf)   Ftp::ListingResponse (sf)   SoundStream (sf)   
Clock (sf)   Lock (sf)   Music::Span (sf)   
Color (sf)   
  m  
+
Sprite (sf)   
Context (sf)   String (sf)   
ContextSettings (sf)   MemoryInputStream (sf)   
  t  
+
ConvexShape (sf)   Mouse (sf)   
Shader::CurrentTextureType (sf)   Event::MouseButtonEvent (sf)   TcpListener (sf)   
Cursor (sf)   Event::MouseMoveEvent (sf)   TcpSocket (sf)   
  d  
+
Event::MouseWheelEvent (sf)   Text (sf)   
Event::MouseWheelScrollEvent (sf)   Event::TextEvent (sf)   
Ftp::DirectoryResponse (sf)   Music (sf)   Texture (sf)   
Drawable (sf)   Mutex (sf)   Thread (sf)   
  e  
+
  n  
+
ThreadLocal (sf)   
ThreadLocalPtr (sf)   
Event (sf)   NonCopyable (sf)   Time (sf)   
  f  
+
  o  
+
Touch (sf)   
Event::TouchEvent (sf)   
FileInputStream (sf)   OutputSoundFile (sf)   Transform (sf)   
Font (sf)   
  p  
+
Transformable (sf)   
Ftp (sf)   GlResource::TransientContextLock (sf)   
  g  
+
Packet (sf)   
  u  
+
  r  
+
GlResource (sf)   UdpSocket (sf)   
Glyph (sf)   Rect (sf)   Utf (sf)   
  h  
+
RectangleShape (sf)   Utf< 16 > (sf)   
RenderStates (sf)   Utf< 32 > (sf)   
Http (sf)   RenderTarget (sf)   Utf< 8 > (sf)   
  i  
+
RenderTexture (sf)   
  v  
+
RenderWindow (sf)   
Joystick::Identification (sf)   Http::Request (sf)   Vector2 (sf)   
Image (sf)   Ftp::Response (sf)   Vector3 (sf)   
SoundFileReader::Info (sf)   Http::Response (sf)   Vertex (sf)   
Font::Info (sf)   
  s  
+
VertexArray (sf)   
InputSoundFile (sf)   VertexBuffer (sf)   
InputStream (sf)   Sensor (sf)   VideoMode (sf)   
IpAddress (sf)   Event::SensorEvent (sf)   View (sf)   
  j  
+
Shader (sf)   
  w  
+
Shape (sf)   
Joystick (sf)   Event::SizeEvent (sf)   Window (sf)   
+
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | r | s | t | u | v | w
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource-members.html new file mode 100644 index 0000000..7afed0a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource-members.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::AlResource Member List
+
+
+ +

This is the complete list of members for sf::AlResource, including all inherited members.

+ + + +
AlResource()sf::AlResourceprotected
~AlResource()sf::AlResourceprotected
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.html new file mode 100644 index 0000000..d781ece --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.html @@ -0,0 +1,154 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::AlResource Class Reference
+
+
+ +

Base class for classes that require an OpenAL context. + More...

+ +

#include <AlResource.hpp>

+
+Inheritance diagram for sf::AlResource:
+
+
+ + +sf::SoundBuffer +sf::SoundRecorder +sf::SoundSource +sf::SoundBufferRecorder +sf::Sound +sf::SoundStream +sf::Music + +
+ + + + + + + + +

+Protected Member Functions

 AlResource ()
 Default constructor. More...
 
 ~AlResource ()
 Destructor. More...
 
+

Detailed Description

+

Base class for classes that require an OpenAL context.

+

This class is for internal use only, it must be the base of every class that requires a valid OpenAL context in order to work.

+ +

Definition at line 40 of file AlResource.hpp.

+

Constructor & Destructor Documentation

+ +

◆ AlResource()

+ +
+
+ + + + + +
+ + + + + + + +
sf::AlResource::AlResource ()
+
+protected
+
+ +

Default constructor.

+ +
+
+ +

◆ ~AlResource()

+ +
+
+ + + + + +
+ + + + + + + +
sf::AlResource::~AlResource ()
+
+protected
+
+ +

Destructor.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.png new file mode 100644 index 0000000..6ccd553 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1AlResource.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape-members.html new file mode 100644 index 0000000..f129e75 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape-members.html @@ -0,0 +1,103 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::CircleShape Member List
+
+
+ +

This is the complete list of members for sf::CircleShape, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CircleShape(float radius=0, std::size_t pointCount=30)sf::CircleShapeexplicit
getFillColor() constsf::Shape
getGlobalBounds() constsf::Shape
getInverseTransform() constsf::Transformable
getLocalBounds() constsf::Shape
getOrigin() constsf::Transformable
getOutlineColor() constsf::Shape
getOutlineThickness() constsf::Shape
getPoint(std::size_t index) constsf::CircleShapevirtual
getPointCount() constsf::CircleShapevirtual
getPosition() constsf::Transformable
getRadius() constsf::CircleShape
getRotation() constsf::Transformable
getScale() constsf::Transformable
getTexture() constsf::Shape
getTextureRect() constsf::Shape
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setFillColor(const Color &color)sf::Shape
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setOutlineColor(const Color &color)sf::Shape
setOutlineThickness(float thickness)sf::Shape
setPointCount(std::size_t count)sf::CircleShape
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRadius(float radius)sf::CircleShape
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setTexture(const Texture *texture, bool resetRect=false)sf::Shape
setTextureRect(const IntRect &rect)sf::Shape
Shape()sf::Shapeprotected
Transformable()sf::Transformable
update()sf::Shapeprotected
~Drawable()sf::Drawableinlinevirtual
~Shape()sf::Shapevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.html new file mode 100644 index 0000000..f4b8994 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.html @@ -0,0 +1,1478 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized shape representing a circle. + More...

+ +

#include <CircleShape.hpp>

+
+Inheritance diagram for sf::CircleShape:
+
+
+ + +sf::Shape +sf::Drawable +sf::Transformable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 CircleShape (float radius=0, std::size_t pointCount=30)
 Default constructor. More...
 
void setRadius (float radius)
 Set the radius of the circle. More...
 
float getRadius () const
 Get the radius of the circle. More...
 
void setPointCount (std::size_t count)
 Set the number of points of the circle. More...
 
virtual std::size_t getPointCount () const
 Get the number of points of the circle. More...
 
virtual Vector2f getPoint (std::size_t index) const
 Get a point of the circle. More...
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape. More...
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display. More...
 
void setFillColor (const Color &color)
 Set the fill color of the shape. More...
 
void setOutlineColor (const Color &color)
 Set the outline color of the shape. More...
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline. More...
 
const TexturegetTexture () const
 Get the source texture of the shape. More...
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape. More...
 
const ColorgetFillColor () const
 Get the fill color of the shape. More...
 
const ColorgetOutlineColor () const
 Get the outline color of the shape. More...
 
float getOutlineThickness () const
 Get the outline thickness of the shape. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global (non-minimal) bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+ + + + +

+Protected Member Functions

void update ()
 Recompute the internal geometry of the shape. More...
 
+

Detailed Description

+

Specialized shape representing a circle.

+

This class inherits all the functions of sf::Transformable (position, rotation, scale, bounds, ...) as well as the functions of sf::Shape (outline, color, texture, ...).

+

Usage example:

circle.setRadius(150);
circle.setPosition(10, 20);
...
window.draw(circle);

Since the graphics card can't draw perfect circles, we have to fake them with multiple triangles connected to each other. The "points count" property of sf::CircleShape defines how many of these triangles to use, and therefore defines the quality of the circle.

+

The number of points can also be used for another purpose; with small numbers you can create any regular polygon shape: equilateral triangle, square, pentagon, hexagon, ...

+
See also
sf::Shape, sf::RectangleShape, sf::ConvexShape
+ +

Definition at line 41 of file CircleShape.hpp.

+

Constructor & Destructor Documentation

+ +

◆ CircleShape()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
sf::CircleShape::CircleShape (float radius = 0,
std::size_t pointCount = 30 
)
+
+explicit
+
+ +

Default constructor.

+
Parameters
+ + + +
radiusRadius of the circle
pointCountNumber of points composing the circle
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getFillColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getFillColor () const
+
+inherited
+
+ +

Get the fill color of the shape.

+
Returns
Fill color of the shape
+
See also
setFillColor
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getGlobalBounds () const
+
+inherited
+
+ +

Get the global (non-minimal) bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

+

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getLocalBounds () const
+
+inherited
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getOutlineColor () const
+
+inherited
+
+ +

Get the outline color of the shape.

+
Returns
Outline color of the shape
+
See also
setOutlineColor
+ +
+
+ +

◆ getOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Shape::getOutlineThickness () const
+
+inherited
+
+ +

Get the outline thickness of the shape.

+
Returns
Outline thickness of the shape
+
See also
setOutlineThickness
+ +
+
+ +

◆ getPoint()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Vector2f sf::CircleShape::getPoint (std::size_t index) const
+
+virtual
+
+ +

Get a point of the circle.

+

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

+
Parameters
+ + +
indexIndex of the point to get, in range [0 .. getPointCount() - 1]
+
+
+
Returns
index-th point of the shape
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPointCount()

+ +
+
+ + + + + +
+ + + + + + + +
virtual std::size_t sf::CircleShape::getPointCount () const
+
+virtual
+
+ +

Get the number of points of the circle.

+
Returns
Number of points of the circle
+
See also
setPointCount
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRadius()

+ +
+
+ + + + + + + +
float sf::CircleShape::getRadius () const
+
+ +

Get the radius of the circle.

+
Returns
Radius of the circle
+
See also
setRadius
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + +
+ + + + + + + +
const Texture* sf::Shape::getTexture () const
+
+inherited
+
+ +

Get the source texture of the shape.

+

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

+
Returns
Pointer to the shape's texture
+
See also
setTexture
+ +
+
+ +

◆ getTextureRect()

+ +
+
+ + + + + +
+ + + + + + + +
const IntRect& sf::Shape::getTextureRect () const
+
+inherited
+
+ +

Get the sub-rectangle of the texture displayed by the shape.

+
Returns
Texture rectangle of the shape
+
See also
setTextureRect
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setFillColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setFillColor (const Colorcolor)
+
+inherited
+
+ +

Set the fill color of the shape.

+

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

+
Parameters
+ + +
colorNew color of the shape
+
+
+
See also
getFillColor, setOutlineColor
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineColor (const Colorcolor)
+
+inherited
+
+ +

Set the outline color of the shape.

+

By default, the shape's outline color is opaque white.

+
Parameters
+ + +
colorNew outline color of the shape
+
+
+
See also
getOutlineColor, setFillColor
+ +
+
+ +

◆ setOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineThickness (float thickness)
+
+inherited
+
+ +

Set the thickness of the shape's outline.

+

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

+
Parameters
+ + +
thicknessNew outline thickness
+
+
+
See also
getOutlineThickness
+ +
+
+ +

◆ setPointCount()

+ +
+
+ + + + + + + + +
void sf::CircleShape::setPointCount (std::size_t count)
+
+ +

Set the number of points of the circle.

+
Parameters
+ + +
countNew number of points of the circle
+
+
+
See also
getPointCount
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRadius()

+ +
+
+ + + + + + + + +
void sf::CircleShape::setRadius (float radius)
+
+ +

Set the radius of the circle.

+
Parameters
+ + +
radiusNew radius of the circle
+
+
+
See also
getRadius
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setTexture()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Shape::setTexture (const Texturetexture,
bool resetRect = false 
)
+
+inherited
+
+ +

Change the source texture of the shape.

+

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

+
Parameters
+ + + +
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
+
+
+
See also
getTexture, setTextureRect
+ +
+
+ +

◆ setTextureRect()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setTextureRect (const IntRectrect)
+
+inherited
+
+ +

Set the sub-rectangle of the texture that the shape will display.

+

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

+
Parameters
+ + +
rectRectangle defining the region of the texture to display
+
+
+
See also
getTextureRect, setTexture
+ +
+
+ +

◆ update()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Shape::update ()
+
+protectedinherited
+
+ +

Recompute the internal geometry of the shape.

+

This function must be called by the derived class everytime the shape's points change (i.e. the result of either getPointCount or getPoint is different).

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.png new file mode 100644 index 0000000..b7c65ef Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1CircleShape.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard-members.html new file mode 100644 index 0000000..2e82aae --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard-members.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Clipboard Member List
+
+
+ +

This is the complete list of members for sf::Clipboard, including all inherited members.

+ + + +
getString()sf::Clipboardstatic
setString(const String &text)sf::Clipboardstatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard.html new file mode 100644 index 0000000..116b884 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clipboard.html @@ -0,0 +1,152 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Clipboard Class Reference
+
+
+ +

Give access to the system clipboard. + More...

+ +

#include <Clipboard.hpp>

+ + + + + + + + +

+Static Public Member Functions

static String getString ()
 Get the content of the clipboard as string data. More...
 
static void setString (const String &text)
 Set the content of the clipboard as string data. More...
 
+

Detailed Description

+

Give access to the system clipboard.

+

sf::Clipboard provides an interface for getting and setting the contents of the system clipboard.

+

It is important to note that due to limitations on some operating systems, setting the clipboard contents is only guaranteed to work if there is currently an open window for which events are being handled.

+

Usage example:

// get the clipboard content as a string
// or use it in the event loop
sf::Event event;
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
{
// Using Ctrl + V to paste a string into SFML
if(event.key.control && event.key.code == sf::Keyboard::V)
// Using Ctrl + C to copy a string out of SFML
if(event.key.control && event.key.code == sf::Keyboard::C)
sf::Clipboard::setString("Hello World!");
}
}
See also
sf::String, sf::Event
+ +

Definition at line 41 of file Clipboard.hpp.

+

Member Function Documentation

+ +

◆ getString()

+ +
+
+ + + + + +
+ + + + + + + +
static String sf::Clipboard::getString ()
+
+static
+
+ +

Get the content of the clipboard as string data.

+

This function returns the content of the clipboard as a string. If the clipboard does not contain string it returns an empty sf::String object.

+
Returns
Clipboard contents as sf::String object
+ +
+
+ +

◆ setString()

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Clipboard::setString (const Stringtext)
+
+static
+
+ +

Set the content of the clipboard as string data.

+

This function sets the content of the clipboard as a string.

+
Warning
Due to limitations on some operating systems, setting the clipboard contents is only guaranteed to work if there is currently an open window for which events are being handled.
+
Parameters
+ + +
textsf::String containing the data to be sent to the clipboard
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock-members.html new file mode 100644 index 0000000..e1e1a77 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock-members.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Clock Member List
+
+
+ +

This is the complete list of members for sf::Clock, including all inherited members.

+ + + + +
Clock()sf::Clock
getElapsedTime() constsf::Clock
restart()sf::Clock
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock.html new file mode 100644 index 0000000..ec4bada --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Clock.html @@ -0,0 +1,154 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Clock Class Reference
+
+
+ +

Utility class that measures the elapsed time. + More...

+ +

#include <Clock.hpp>

+ + + + + + + + + + + +

+Public Member Functions

 Clock ()
 Default constructor. More...
 
Time getElapsedTime () const
 Get the elapsed time. More...
 
Time restart ()
 Restart the clock. More...
 
+

Detailed Description

+

Utility class that measures the elapsed time.

+

sf::Clock is a lightweight class for measuring time.

+

Its provides the most precise time that the underlying OS can achieve (generally microseconds or nanoseconds). It also ensures monotonicity, which means that the returned time can never go backward, even if the system time is changed.

+

Usage example:

sf::Clock clock;
...
Time time1 = clock.getElapsedTime();
...
Time time2 = clock.restart();

The sf::Time value returned by the clock can then be converted to a number of seconds, milliseconds or even microseconds.

+
See also
sf::Time
+ +

Definition at line 41 of file Clock.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Clock()

+ +
+
+ + + + + + + +
sf::Clock::Clock ()
+
+ +

Default constructor.

+

The clock starts automatically after being constructed.

+ +
+
+

Member Function Documentation

+ +

◆ getElapsedTime()

+ +
+
+ + + + + + + +
Time sf::Clock::getElapsedTime () const
+
+ +

Get the elapsed time.

+

This function returns the time elapsed since the last call to restart() (or the construction of the instance if restart() has not been called).

+
Returns
Time elapsed
+ +
+
+ +

◆ restart()

+ +
+
+ + + + + + + +
Time sf::Clock::restart ()
+
+ +

Restart the clock.

+

This function puts the time counter back to zero. It also returns the time elapsed since the clock was started.

+
Returns
Time elapsed
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color-members.html new file mode 100644 index 0000000..e5939b3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color-members.html @@ -0,0 +1,86 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Color Member List
+
+
+ +

This is the complete list of members for sf::Color, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
asf::Color
bsf::Color
Blacksf::Colorstatic
Bluesf::Colorstatic
Color()sf::Color
Color(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=255)sf::Color
Color(Uint32 color)sf::Colorexplicit
Cyansf::Colorstatic
gsf::Color
Greensf::Colorstatic
Magentasf::Colorstatic
operator!=(const Color &left, const Color &right)sf::Colorrelated
operator*(const Color &left, const Color &right)sf::Colorrelated
operator*=(Color &left, const Color &right)sf::Colorrelated
operator+(const Color &left, const Color &right)sf::Colorrelated
operator+=(Color &left, const Color &right)sf::Colorrelated
operator-(const Color &left, const Color &right)sf::Colorrelated
operator-=(Color &left, const Color &right)sf::Colorrelated
operator==(const Color &left, const Color &right)sf::Colorrelated
rsf::Color
Redsf::Colorstatic
toInteger() constsf::Color
Transparentsf::Colorstatic
Whitesf::Colorstatic
Yellowsf::Colorstatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color.html new file mode 100644 index 0000000..7c3dcf9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Color.html @@ -0,0 +1,987 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Utility class for manipulating RGBA colors. + More...

+ +

#include <Color.hpp>

+ + + + + + + + + + + + + + +

+Public Member Functions

 Color ()
 Default constructor. More...
 
 Color (Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=255)
 Construct the color from its 4 RGBA components. More...
 
 Color (Uint32 color)
 Construct the color from 32-bit unsigned integer. More...
 
Uint32 toInteger () const
 Retrieve the color as a 32-bit unsigned integer. More...
 
+ + + + + + + + + + + + + +

+Public Attributes

Uint8 r
 Red component. More...
 
Uint8 g
 Green component. More...
 
Uint8 b
 Blue component. More...
 
Uint8 a
 Alpha (opacity) component. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Attributes

static const Color Black
 Black predefined color. More...
 
static const Color White
 White predefined color. More...
 
static const Color Red
 Red predefined color. More...
 
static const Color Green
 Green predefined color. More...
 
static const Color Blue
 Blue predefined color. More...
 
static const Color Yellow
 Yellow predefined color. More...
 
static const Color Magenta
 Magenta predefined color. More...
 
static const Color Cyan
 Cyan predefined color. More...
 
static const Color Transparent
 Transparent (black) predefined color. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
bool operator== (const Color &left, const Color &right)
 Overload of the == operator. More...
 
bool operator!= (const Color &left, const Color &right)
 Overload of the != operator. More...
 
Color operator+ (const Color &left, const Color &right)
 Overload of the binary + operator. More...
 
Color operator- (const Color &left, const Color &right)
 Overload of the binary - operator. More...
 
Color operator* (const Color &left, const Color &right)
 Overload of the binary * operator. More...
 
Coloroperator+= (Color &left, const Color &right)
 Overload of the binary += operator. More...
 
Coloroperator-= (Color &left, const Color &right)
 Overload of the binary -= operator. More...
 
Coloroperator*= (Color &left, const Color &right)
 Overload of the binary *= operator. More...
 
+

Detailed Description

+

Utility class for manipulating RGBA colors.

+

sf::Color is a simple color class composed of 4 components:

+
    +
  • Red
  • +
  • Green
  • +
  • Blue
  • +
  • Alpha (opacity)
  • +
+

Each component is a public member, an unsigned integer in the range [0, 255]. Thus, colors can be constructed and manipulated very easily:

+
sf::Color color(255, 0, 0); // red
color.r = 0; // make it black
color.b = 128; // make it dark blue

The fourth component of colors, named "alpha", represents the opacity of the color. A color with an alpha value of 255 will be fully opaque, while an alpha value of 0 will make a color fully transparent, whatever the value of the other components is.

+

The most common colors are already defined as static variables:

Colors can also be added and modulated (multiplied) using the overloaded operators + and *.

+ +

Definition at line 40 of file Color.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Color() [1/3]

+ +
+
+ + + + + + + +
sf::Color::Color ()
+
+ +

Default constructor.

+

Constructs an opaque black color. It is equivalent to sf::Color(0, 0, 0, 255).

+ +
+
+ +

◆ Color() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::Color::Color (Uint8 red,
Uint8 green,
Uint8 blue,
Uint8 alpha = 255 
)
+
+ +

Construct the color from its 4 RGBA components.

+
Parameters
+ + + + + +
redRed component (in the range [0, 255])
greenGreen component (in the range [0, 255])
blueBlue component (in the range [0, 255])
alphaAlpha (opacity) component (in the range [0, 255])
+
+
+ +
+
+ +

◆ Color() [3/3]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::Color::Color (Uint32 color)
+
+explicit
+
+ +

Construct the color from 32-bit unsigned integer.

+
Parameters
+ + +
colorNumber containing the RGBA components (in that order)
+
+
+ +
+
+

Member Function Documentation

+ +

◆ toInteger()

+ +
+
+ + + + + + + +
Uint32 sf::Color::toInteger () const
+
+ +

Retrieve the color as a 32-bit unsigned integer.

+
Returns
Color represented as a 32-bit unsigned integer
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the != operator.

+

This operator compares two colors and check if they are different.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
True if colors are different, false if they are equal
+ +
+
+ +

◆ operator*()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color operator* (const Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary * operator.

+

This operator returns the component-wise multiplication (also called "modulation") of two colors. Components are then divided by 255 so that the result is still in the range [0, 255].

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Result of left * right
+ +
+
+ +

◆ operator*=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color & operator*= (Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary *= operator.

+

This operator returns the component-wise multiplication (also called "modulation") of two colors, and assigns the result to the left operand. Components are then divided by 255 so that the result is still in the range [0, 255].

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator+()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color operator+ (const Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary + operator.

+

This operator returns the component-wise sum of two colors. Components that exceed 255 are clamped to 255.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Result of left + right
+ +
+
+ +

◆ operator+=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color & operator+= (Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary += operator.

+

This operator computes the component-wise sum of two colors, and assigns the result to the left operand. Components that exceed 255 are clamped to 255.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator-()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color operator- (const Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary - operator.

+

This operator returns the component-wise subtraction of two colors. Components below 0 are clamped to 0.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Result of left - right
+ +
+
+ +

◆ operator-=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Color & operator-= (Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the binary -= operator.

+

This operator computes the component-wise subtraction of two colors, and assigns the result to the left operand. Components below 0 are clamped to 0.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator==()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Colorleft,
const Colorright 
)
+
+related
+
+ +

Overload of the == operator.

+

This operator compares two colors and check if they are equal.

+
Parameters
+ + + +
leftLeft operand
rightRight operand
+
+
+
Returns
True if colors are equal, false if they are different
+ +
+
+

Member Data Documentation

+ +

◆ a

+ +
+
+ + + + +
Uint8 sf::Color::a
+
+ +

Alpha (opacity) component.

+ +

Definition at line 99 of file Color.hpp.

+ +
+
+ +

◆ b

+ +
+
+ + + + +
Uint8 sf::Color::b
+
+ +

Blue component.

+ +

Definition at line 98 of file Color.hpp.

+ +
+
+ +

◆ Black

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Black
+
+static
+
+ +

Black predefined color.

+ +

Definition at line 83 of file Color.hpp.

+ +
+
+ +

◆ Blue

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Blue
+
+static
+
+ +

Blue predefined color.

+ +

Definition at line 87 of file Color.hpp.

+ +
+
+ +

◆ Cyan

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Cyan
+
+static
+
+ +

Cyan predefined color.

+ +

Definition at line 90 of file Color.hpp.

+ +
+
+ +

◆ g

+ +
+
+ + + + +
Uint8 sf::Color::g
+
+ +

Green component.

+ +

Definition at line 97 of file Color.hpp.

+ +
+
+ +

◆ Green

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Green
+
+static
+
+ +

Green predefined color.

+ +

Definition at line 86 of file Color.hpp.

+ +
+
+ +

◆ Magenta

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Magenta
+
+static
+
+ +

Magenta predefined color.

+ +

Definition at line 89 of file Color.hpp.

+ +
+
+ +

◆ r

+ +
+
+ + + + +
Uint8 sf::Color::r
+
+ +

Red component.

+ +

Definition at line 96 of file Color.hpp.

+ +
+
+ +

◆ Red

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Red
+
+static
+
+ +

Red predefined color.

+ +

Definition at line 85 of file Color.hpp.

+ +
+
+ +

◆ Transparent

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Transparent
+
+static
+
+ +

Transparent (black) predefined color.

+ +

Definition at line 91 of file Color.hpp.

+ +
+
+ +

◆ White

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::White
+
+static
+
+ +

White predefined color.

+ +

Definition at line 84 of file Color.hpp.

+ +
+
+ +

◆ Yellow

+ +
+
+ + + + + +
+ + + + +
const Color sf::Color::Yellow
+
+static
+
+ +

Yellow predefined color.

+ +

Definition at line 88 of file Color.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context-members.html new file mode 100644 index 0000000..0d2bb7b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context-members.html @@ -0,0 +1,75 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Context Member List
+
+
+ +

This is the complete list of members for sf::Context, including all inherited members.

+ + + + + + + + + + + + + + + +
Context()sf::Context
Context(const ContextSettings &settings, unsigned int width, unsigned int height)sf::Context
getActiveContext()sf::Contextstatic
getActiveContextId()sf::Contextstatic
getFunction(const char *name)sf::Contextstatic
getSettings() constsf::Context
GlResource()sf::GlResourceprivate
isExtensionAvailable(const char *name)sf::Contextstatic
NonCopyable()sf::NonCopyableinlineprivate
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprivatestatic
setActive(bool active)sf::Context
~Context()sf::Context
~GlResource()sf::GlResourceprivate
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.html new file mode 100644 index 0000000..0cd5a84 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.html @@ -0,0 +1,392 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Class holding a valid drawing context. + More...

+ +

#include <Context.hpp>

+
+Inheritance diagram for sf::Context:
+
+
+ + +sf::GlResource +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + +

+Public Member Functions

 Context ()
 Default constructor. More...
 
 ~Context ()
 Destructor. More...
 
bool setActive (bool active)
 Activate or deactivate explicitly the context. More...
 
const ContextSettingsgetSettings () const
 Get the settings of the context. More...
 
 Context (const ContextSettings &settings, unsigned int width, unsigned int height)
 Construct a in-memory context. More...
 
+ + + + + + + + + + + + + +

+Static Public Member Functions

static bool isExtensionAvailable (const char *name)
 Check whether a given OpenGL extension is available. More...
 
static GlFunctionPointer getFunction (const char *name)
 Get the address of an OpenGL function. More...
 
static const ContextgetActiveContext ()
 Get the currently active context. More...
 
static Uint64 getActiveContextId ()
 Get the currently active context's ID. More...
 
+ + + + +

+Static Private Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+

Detailed Description

+

Class holding a valid drawing context.

+

If you need to make OpenGL calls without having an active window (like in a thread), you can use an instance of this class to get a valid context.

+

Having a valid context is necessary for every OpenGL call.

+

Note that a context is only active in its current thread, if you create a new thread it will have no valid context by default.

+

To use a sf::Context instance, just construct it and let it live as long as you need a valid context. No explicit activation is needed, all it has to do is to exist. Its destructor will take care of deactivating and freeing all the attached resources.

+

Usage example:

void threadFunction(void*)
{
sf::Context context;
// from now on, you have a valid context
// you can make OpenGL calls
glClear(GL_DEPTH_BUFFER_BIT);
}
// the context is automatically deactivated and destroyed
// by the sf::Context destructor
+

Definition at line 50 of file Context.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Context() [1/2]

+ +
+
+ + + + + + + +
sf::Context::Context ()
+
+ +

Default constructor.

+

The constructor creates and activates the context

+ +
+
+ +

◆ ~Context()

+ +
+
+ + + + + + + +
sf::Context::~Context ()
+
+ +

Destructor.

+

The destructor deactivates and destroys the context

+ +
+
+ +

◆ Context() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::Context::Context (const ContextSettingssettings,
unsigned int width,
unsigned int height 
)
+
+ +

Construct a in-memory context.

+

This constructor is for internal use, you don't need to bother with it.

+
Parameters
+ + + + +
settingsCreation parameters
widthBack buffer width
heightBack buffer height
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getActiveContext()

+ +
+
+ + + + + +
+ + + + + + + +
static const Context* sf::Context::getActiveContext ()
+
+static
+
+ +

Get the currently active context.

+

This function will only return sf::Context objects. Contexts created e.g. by RenderTargets or for internal use will not be returned by this function.

+
Returns
The currently active context or NULL if none is active
+ +
+
+ +

◆ getActiveContextId()

+ +
+
+ + + + + +
+ + + + + + + +
static Uint64 sf::Context::getActiveContextId ()
+
+static
+
+ +

Get the currently active context's ID.

+

The context ID is used to identify contexts when managing unshareable OpenGL resources.

+
Returns
The active context's ID or 0 if no context is currently active
+ +
+
+ +

◆ getFunction()

+ +
+
+ + + + + +
+ + + + + + + + +
static GlFunctionPointer sf::Context::getFunction (const char * name)
+
+static
+
+ +

Get the address of an OpenGL function.

+
Parameters
+ + +
nameName of the function to get the address of
+
+
+
Returns
Address of the OpenGL function, 0 on failure
+ +
+
+ +

◆ getSettings()

+ +
+
+ + + + + + + +
const ContextSettings& sf::Context::getSettings () const
+
+ +

Get the settings of the context.

+

Note that these settings may be different than the ones passed to the constructor; they are indeed adjusted if the original settings are not directly supported by the system.

+
Returns
Structure containing the settings
+ +
+
+ +

◆ isExtensionAvailable()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Context::isExtensionAvailable (const char * name)
+
+static
+
+ +

Check whether a given OpenGL extension is available.

+
Parameters
+ + +
nameName of the extension to check for
+
+
+
Returns
True if available, false if unavailable
+ +
+
+ +

◆ setActive()

+ +
+
+ + + + + + + + +
bool sf::Context::setActive (bool active)
+
+ +

Activate or deactivate explicitly the context.

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True on success, false on failure
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.png new file mode 100644 index 0000000..b82e46e Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Context.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape-members.html new file mode 100644 index 0000000..7a9b509 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape-members.html @@ -0,0 +1,102 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::ConvexShape Member List
+
+
+ +

This is the complete list of members for sf::ConvexShape, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ConvexShape(std::size_t pointCount=0)sf::ConvexShapeexplicit
getFillColor() constsf::Shape
getGlobalBounds() constsf::Shape
getInverseTransform() constsf::Transformable
getLocalBounds() constsf::Shape
getOrigin() constsf::Transformable
getOutlineColor() constsf::Shape
getOutlineThickness() constsf::Shape
getPoint(std::size_t index) constsf::ConvexShapevirtual
getPointCount() constsf::ConvexShapevirtual
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getTexture() constsf::Shape
getTextureRect() constsf::Shape
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setFillColor(const Color &color)sf::Shape
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setOutlineColor(const Color &color)sf::Shape
setOutlineThickness(float thickness)sf::Shape
setPoint(std::size_t index, const Vector2f &point)sf::ConvexShape
setPointCount(std::size_t count)sf::ConvexShape
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setTexture(const Texture *texture, bool resetRect=false)sf::Shape
setTextureRect(const IntRect &rect)sf::Shape
Shape()sf::Shapeprotected
Transformable()sf::Transformable
update()sf::Shapeprotected
~Drawable()sf::Drawableinlinevirtual
~Shape()sf::Shapevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.html new file mode 100644 index 0000000..761eace --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.html @@ -0,0 +1,1456 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized shape representing a convex polygon. + More...

+ +

#include <ConvexShape.hpp>

+
+Inheritance diagram for sf::ConvexShape:
+
+
+ + +sf::Shape +sf::Drawable +sf::Transformable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 ConvexShape (std::size_t pointCount=0)
 Default constructor. More...
 
void setPointCount (std::size_t count)
 Set the number of points of the polygon. More...
 
virtual std::size_t getPointCount () const
 Get the number of points of the polygon. More...
 
void setPoint (std::size_t index, const Vector2f &point)
 Set the position of a point. More...
 
virtual Vector2f getPoint (std::size_t index) const
 Get the position of a point. More...
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape. More...
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display. More...
 
void setFillColor (const Color &color)
 Set the fill color of the shape. More...
 
void setOutlineColor (const Color &color)
 Set the outline color of the shape. More...
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline. More...
 
const TexturegetTexture () const
 Get the source texture of the shape. More...
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape. More...
 
const ColorgetFillColor () const
 Get the fill color of the shape. More...
 
const ColorgetOutlineColor () const
 Get the outline color of the shape. More...
 
float getOutlineThickness () const
 Get the outline thickness of the shape. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global (non-minimal) bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+ + + + +

+Protected Member Functions

void update ()
 Recompute the internal geometry of the shape. More...
 
+

Detailed Description

+

Specialized shape representing a convex polygon.

+

This class inherits all the functions of sf::Transformable (position, rotation, scale, bounds, ...) as well as the functions of sf::Shape (outline, color, texture, ...).

+

It is important to keep in mind that a convex shape must always be... convex, otherwise it may not be drawn correctly. Moreover, the points must be defined in order; using a random order would result in an incorrect shape.

+

Usage example:

polygon.setPointCount(3);
polygon.setPoint(0, sf::Vector2f(0, 0));
polygon.setPoint(1, sf::Vector2f(0, 10));
polygon.setPoint(2, sf::Vector2f(25, 5));
polygon.setPosition(10, 20);
...
window.draw(polygon);
See also
sf::Shape, sf::RectangleShape, sf::CircleShape
+ +

Definition at line 42 of file ConvexShape.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ConvexShape()

+ +
+
+ + + + + +
+ + + + + + + + +
sf::ConvexShape::ConvexShape (std::size_t pointCount = 0)
+
+explicit
+
+ +

Default constructor.

+
Parameters
+ + +
pointCountNumber of points of the polygon
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getFillColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getFillColor () const
+
+inherited
+
+ +

Get the fill color of the shape.

+
Returns
Fill color of the shape
+
See also
setFillColor
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getGlobalBounds () const
+
+inherited
+
+ +

Get the global (non-minimal) bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

+

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getLocalBounds () const
+
+inherited
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getOutlineColor () const
+
+inherited
+
+ +

Get the outline color of the shape.

+
Returns
Outline color of the shape
+
See also
setOutlineColor
+ +
+
+ +

◆ getOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Shape::getOutlineThickness () const
+
+inherited
+
+ +

Get the outline thickness of the shape.

+
Returns
Outline thickness of the shape
+
See also
setOutlineThickness
+ +
+
+ +

◆ getPoint()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Vector2f sf::ConvexShape::getPoint (std::size_t index) const
+
+virtual
+
+ +

Get the position of a point.

+

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

+
Parameters
+ + +
indexIndex of the point to get, in range [0 .. getPointCount() - 1]
+
+
+
Returns
Position of the index-th point of the polygon
+
See also
setPoint
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPointCount()

+ +
+
+ + + + + +
+ + + + + + + +
virtual std::size_t sf::ConvexShape::getPointCount () const
+
+virtual
+
+ +

Get the number of points of the polygon.

+
Returns
Number of points of the polygon
+
See also
setPointCount
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + +
+ + + + + + + +
const Texture* sf::Shape::getTexture () const
+
+inherited
+
+ +

Get the source texture of the shape.

+

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

+
Returns
Pointer to the shape's texture
+
See also
setTexture
+ +
+
+ +

◆ getTextureRect()

+ +
+
+ + + + + +
+ + + + + + + +
const IntRect& sf::Shape::getTextureRect () const
+
+inherited
+
+ +

Get the sub-rectangle of the texture displayed by the shape.

+
Returns
Texture rectangle of the shape
+
See also
setTextureRect
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setFillColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setFillColor (const Colorcolor)
+
+inherited
+
+ +

Set the fill color of the shape.

+

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

+
Parameters
+ + +
colorNew color of the shape
+
+
+
See also
getFillColor, setOutlineColor
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineColor (const Colorcolor)
+
+inherited
+
+ +

Set the outline color of the shape.

+

By default, the shape's outline color is opaque white.

+
Parameters
+ + +
colorNew outline color of the shape
+
+
+
See also
getOutlineColor, setFillColor
+ +
+
+ +

◆ setOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineThickness (float thickness)
+
+inherited
+
+ +

Set the thickness of the shape's outline.

+

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

+
Parameters
+ + +
thicknessNew outline thickness
+
+
+
See also
getOutlineThickness
+ +
+
+ +

◆ setPoint()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::ConvexShape::setPoint (std::size_t index,
const Vector2fpoint 
)
+
+ +

Set the position of a point.

+

Don't forget that the polygon must remain convex, and the points need to stay ordered! setPointCount must be called first in order to set the total number of points. The result is undefined if index is out of the valid range.

+
Parameters
+ + + +
indexIndex of the point to change, in range [0 .. getPointCount() - 1]
pointNew position of the point
+
+
+
See also
getPoint
+ +
+
+ +

◆ setPointCount()

+ +
+
+ + + + + + + + +
void sf::ConvexShape::setPointCount (std::size_t count)
+
+ +

Set the number of points of the polygon.

+

count must be greater than 2 to define a valid shape.

+
Parameters
+ + +
countNew number of points of the polygon
+
+
+
See also
getPointCount
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setTexture()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Shape::setTexture (const Texturetexture,
bool resetRect = false 
)
+
+inherited
+
+ +

Change the source texture of the shape.

+

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

+
Parameters
+ + + +
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
+
+
+
See also
getTexture, setTextureRect
+ +
+
+ +

◆ setTextureRect()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setTextureRect (const IntRectrect)
+
+inherited
+
+ +

Set the sub-rectangle of the texture that the shape will display.

+

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

+
Parameters
+ + +
rectRectangle defining the region of the texture to display
+
+
+
See also
getTextureRect, setTexture
+ +
+
+ +

◆ update()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Shape::update ()
+
+protectedinherited
+
+ +

Recompute the internal geometry of the shape.

+

This function must be called by the derived class everytime the shape's points change (i.e. the result of either getPointCount or getPoint is different).

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.png new file mode 100644 index 0000000..99b556c Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ConvexShape.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor-members.html new file mode 100644 index 0000000..2c2f2c0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor-members.html @@ -0,0 +1,82 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Cursor Member List
+
+
+ +

This is the complete list of members for sf::Cursor, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + +
Arrow enum valuesf::Cursor
ArrowWait enum valuesf::Cursor
Cross enum valuesf::Cursor
Cursor()sf::Cursor
Hand enum valuesf::Cursor
Help enum valuesf::Cursor
loadFromPixels(const Uint8 *pixels, Vector2u size, Vector2u hotspot)sf::Cursor
loadFromSystem(Type type)sf::Cursor
NonCopyable()sf::NonCopyableinlineprivate
NotAllowed enum valuesf::Cursor
SizeAll enum valuesf::Cursor
SizeBottomLeftTopRight enum valuesf::Cursor
SizeHorizontal enum valuesf::Cursor
SizeTopLeftBottomRight enum valuesf::Cursor
SizeVertical enum valuesf::Cursor
Text enum valuesf::Cursor
Type enum namesf::Cursor
Wait enum valuesf::Cursor
Window (defined in sf::Cursor)sf::Cursorfriend
~Cursor()sf::Cursor
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.html new file mode 100644 index 0000000..f24e73e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.html @@ -0,0 +1,335 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Cursor defines the appearance of a system cursor. + More...

+ +

#include <Cursor.hpp>

+
+Inheritance diagram for sf::Cursor:
+
+
+ + +sf::NonCopyable + +
+ + + + + +

+Public Types

enum  Type {
+  Arrow, +ArrowWait, +Wait, +Text, +
+  Hand, +SizeHorizontal, +SizeVertical, +SizeTopLeftBottomRight, +
+  SizeBottomLeftTopRight, +SizeAll, +Cross, +Help, +
+  NotAllowed +
+ }
 Enumeration of the native system cursor types. More...
 
+ + + + + + + + + + + + + +

+Public Member Functions

 Cursor ()
 Default constructor. More...
 
 ~Cursor ()
 Destructor. More...
 
bool loadFromPixels (const Uint8 *pixels, Vector2u size, Vector2u hotspot)
 Create a cursor with the provided image. More...
 
bool loadFromSystem (Type type)
 Create a native system cursor. More...
 
+ + + +

+Friends

+class Window
 
+

Detailed Description

+

Cursor defines the appearance of a system cursor.

+
Warning
Features related to Cursor are not supported on iOS and Android.
+

This class abstracts the operating system resources associated with either a native system cursor or a custom cursor.

+

After loading the cursor the graphical appearance with either loadFromPixels() or loadFromSystem(), the cursor can be changed with sf::Window::setMouseCursor().

+

The behaviour is undefined if the cursor is destroyed while in use by the window.

+

Usage example:

sf::Window window;
// ... create window as usual ...
sf::Cursor cursor;
window.setMouseCursor(cursor);
See also
sf::Window::setMouseCursor
+ +

Definition at line 46 of file Cursor.hpp.

+

Member Enumeration Documentation

+ +

◆ Type

+ +
+
+ + + + +
enum sf::Cursor::Type
+
+ +

Enumeration of the native system cursor types.

+

Refer to the following table to determine which cursor is available on which platform.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Type Linux Mac OS X Windows
sf::Cursor::Arrow yes yes yes
sf::Cursor::ArrowWait no no yes
sf::Cursor::Wait yes no yes
sf::Cursor::Text yes yes yes
sf::Cursor::Hand yes yes yes
sf::Cursor::SizeHorizontal yes yes yes
sf::Cursor::SizeVertical yes yes yes
sf::Cursor::SizeTopLeftBottomRight no yes* yes
sf::Cursor::SizeBottomLeftTopRight no yes* yes
sf::Cursor::SizeAll yes no yes
sf::Cursor::Cross yes yes yes
sf::Cursor::Help yes yes* yes
sf::Cursor::NotAllowed yes yes yes
+
    +
  • These cursor types are undocumented so may not be available on all versions, but have been tested on 10.13
  • +
+ + + + + + + + + + + + + + +
Enumerator
Arrow 

Arrow cursor (default)

+
ArrowWait 

Busy arrow cursor.

+
Wait 

Busy cursor.

+
Text 

I-beam, cursor when hovering over a field allowing text entry.

+
Hand 

Pointing hand cursor.

+
SizeHorizontal 

Horizontal double arrow cursor.

+
SizeVertical 

Vertical double arrow cursor.

+
SizeTopLeftBottomRight 

Double arrow cursor going from top-left to bottom-right.

+
SizeBottomLeftTopRight 

Double arrow cursor going from bottom-left to top-right.

+
SizeAll 

Combination of SizeHorizontal and SizeVertical.

+
Cross 

Crosshair cursor.

+
Help 

Help cursor.

+
NotAllowed 

Action not allowed cursor.

+
+ +

Definition at line 76 of file Cursor.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Cursor()

+ +
+
+ + + + + + + +
sf::Cursor::Cursor ()
+
+ +

Default constructor.

+

This constructor doesn't actually create the cursor; initially the new instance is invalid and must not be used until either loadFromPixels() or loadFromSystem() is called and successfully created a cursor.

+ +
+
+ +

◆ ~Cursor()

+ +
+
+ + + + + + + +
sf::Cursor::~Cursor ()
+
+ +

Destructor.

+

This destructor releases the system resources associated with this cursor, if any.

+ +
+
+

Member Function Documentation

+ +

◆ loadFromPixels()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::Cursor::loadFromPixels (const Uint8 * pixels,
Vector2u size,
Vector2u hotspot 
)
+
+ +

Create a cursor with the provided image.

+

pixels must be an array of width by height pixels in 32-bit RGBA format. If not, this will cause undefined behavior.

+

If pixels is null or either width or height are 0, the current cursor is left unchanged and the function will return false.

+

In addition to specifying the pixel data, you can also specify the location of the hotspot of the cursor. The hotspot is the pixel coordinate within the cursor image which will be located exactly where the mouse pointer position is. Any mouse actions that are performed will return the window/screen location of the hotspot.

+
Warning
On Unix, the pixels are mapped into a monochrome bitmap: pixels with an alpha channel to 0 are transparent, black if the RGB channel are close to zero, and white otherwise.
+
Parameters
+ + + + +
pixelsArray of pixels of the image
sizeWidth and height of the image
hotspot(x,y) location of the hotspot
+
+
+
Returns
true if the cursor was successfully loaded; false otherwise
+ +
+
+ +

◆ loadFromSystem()

+ +
+
+ + + + + + + + +
bool sf::Cursor::loadFromSystem (Type type)
+
+ +

Create a native system cursor.

+

Refer to the list of cursor available on each system (see sf::Cursor::Type) to know whether a given cursor is expected to load successfully or is not supported by the operating system.

+
Parameters
+ + +
typeNative system cursor type
+
+
+
Returns
true if and only if the corresponding cursor is natively supported by the operating system; false otherwise
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.png new file mode 100644 index 0000000..28c4e2f Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Cursor.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable-members.html new file mode 100644 index 0000000..1308abc --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable-members.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Drawable Member List
+
+
+ +

This is the complete list of members for sf::Drawable, including all inherited members.

+ + + + +
draw(RenderTarget &target, RenderStates states) const =0sf::Drawableprotectedpure virtual
RenderTarget (defined in sf::Drawable)sf::Drawablefriend
~Drawable()sf::Drawableinlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.html new file mode 100644 index 0000000..c37f4c6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.html @@ -0,0 +1,191 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Abstract base class for objects that can be drawn to a render target. + More...

+ +

#include <Drawable.hpp>

+
+Inheritance diagram for sf::Drawable:
+
+
+ + +sf::Shape +sf::Sprite +sf::Text +sf::VertexArray +sf::VertexBuffer +sf::CircleShape +sf::ConvexShape +sf::RectangleShape + +
+ + + + + +

+Public Member Functions

virtual ~Drawable ()
 Virtual destructor. More...
 
+ + + + +

+Protected Member Functions

virtual void draw (RenderTarget &target, RenderStates states) const =0
 Draw the object to a render target. More...
 
+ + + +

+Friends

+class RenderTarget
 
+

Detailed Description

+

Abstract base class for objects that can be drawn to a render target.

+

sf::Drawable is a very simple base class that allows objects of derived classes to be drawn to a sf::RenderTarget.

+

All you have to do in your derived class is to override the draw virtual function.

+

Note that inheriting from sf::Drawable is not mandatory, but it allows this nice syntax "window.draw(object)" rather than "object.draw(window)", which is more consistent with other SFML classes.

+

Example:

class MyDrawable : public sf::Drawable
{
public:
...
private:
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
// You can draw other high-level objects
target.draw(m_sprite, states);
// ... or use the low-level API
states.texture = &m_texture;
target.draw(m_vertices, states);
// ... or draw with OpenGL directly
glBegin(GL_QUADS);
...
glEnd();
}
sf::Sprite m_sprite;
sf::Texture m_texture;
sf::VertexArray m_vertices;
};
See also
sf::RenderTarget
+ +

Definition at line 44 of file Drawable.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~Drawable()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Drawable::~Drawable ()
+
+inlinevirtual
+
+ +

Virtual destructor.

+ +

Definition at line 52 of file Drawable.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ draw()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual void sf::Drawable::draw (RenderTargettarget,
RenderStates states 
) const
+
+protectedpure virtual
+
+ +

Draw the object to a render target.

+

This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.

+
Parameters
+ + + +
targetRender target to draw to
statesCurrent render states
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.png new file mode 100644 index 0000000..d9c9c21 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Drawable.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event-members.html new file mode 100644 index 0000000..5f89278 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event-members.html @@ -0,0 +1,99 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Event Member List
+
+ + + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event.html new file mode 100644 index 0000000..94b35e9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Event.html @@ -0,0 +1,505 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Event Class Reference
+
+
+ +

Defines a system event and its parameters. + More...

+ +

#include <Event.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

struct  JoystickButtonEvent
 Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) More...
 
struct  JoystickConnectEvent
 Joystick connection events parameters (JoystickConnected, JoystickDisconnected) More...
 
struct  JoystickMoveEvent
 Joystick axis move event parameters (JoystickMoved) More...
 
struct  KeyEvent
 Keyboard event parameters (KeyPressed, KeyReleased) More...
 
struct  MouseButtonEvent
 Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased) More...
 
struct  MouseMoveEvent
 Mouse move event parameters (MouseMoved) More...
 
struct  MouseWheelEvent
 Mouse wheel events parameters (MouseWheelMoved) More...
 
struct  MouseWheelScrollEvent
 Mouse wheel events parameters (MouseWheelScrolled) More...
 
struct  SensorEvent
 Sensor event parameters (SensorChanged) More...
 
struct  SizeEvent
 Size events parameters (Resized) More...
 
struct  TextEvent
 Text event parameters (TextEntered) More...
 
struct  TouchEvent
 Touch events parameters (TouchBegan, TouchMoved, TouchEnded) More...
 
+ + + + +

+Public Types

enum  EventType {
+  Closed, +Resized, +LostFocus, +GainedFocus, +
+  TextEntered, +KeyPressed, +KeyReleased, +MouseWheelMoved, +
+  MouseWheelScrolled, +MouseButtonPressed, +MouseButtonReleased, +MouseMoved, +
+  MouseEntered, +MouseLeft, +JoystickButtonPressed, +JoystickButtonReleased, +
+  JoystickMoved, +JoystickConnected, +JoystickDisconnected, +TouchBegan, +
+  TouchMoved, +TouchEnded, +SensorChanged, +Count +
+ }
 Enumeration of the different types of events. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Attributes

EventType type
 Type of the event. More...
 
+union {
   SizeEvent   size
 Size event parameters (Event::Resized) More...
 
   KeyEvent   key
 Key event parameters (Event::KeyPressed, Event::KeyReleased) More...
 
   TextEvent   text
 Text event parameters (Event::TextEntered) More...
 
   MouseMoveEvent   mouseMove
 Mouse move event parameters (Event::MouseMoved) More...
 
   MouseButtonEvent   mouseButton
 Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased) More...
 
   MouseWheelEvent   mouseWheel
 Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated) More...
 
   MouseWheelScrollEvent   mouseWheelScroll
 Mouse wheel event parameters (Event::MouseWheelScrolled) More...
 
   JoystickMoveEvent   joystickMove
 Joystick move event parameters (Event::JoystickMoved) More...
 
   JoystickButtonEvent   joystickButton
 Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased) More...
 
   JoystickConnectEvent   joystickConnect
 Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected) More...
 
   TouchEvent   touch
 Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded) More...
 
   SensorEvent   sensor
 Sensor event parameters (Event::SensorChanged) More...
 
}; 
 
+

Detailed Description

+

Defines a system event and its parameters.

+

sf::Event holds all the informations about a system event that just happened.

+

Events are retrieved using the sf::Window::pollEvent and sf::Window::waitEvent functions.

+

A sf::Event instance contains the type of the event (mouse moved, key pressed, window closed, ...) as well as the details about this particular event. Please note that the event parameters are defined in a union, which means that only the member matching the type of the event will be properly filled; all other members will have undefined values and must not be read if the type of the event doesn't match. For example, if you received a KeyPressed event, then you must read the event.key member, all other members such as event.mouseMove or event.text will have undefined values.

+

Usage example:

sf::Event event;
while (window.pollEvent(event))
{
// Request for closing the window
if (event.type == sf::Event::Closed)
window.close();
// The escape key was pressed
if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
window.close();
// The window was resized
if (event.type == sf::Event::Resized)
doSomethingWithTheNewSize(event.size.width, event.size.height);
// etc ...
}
+

Definition at line 44 of file Event.hpp.

+

Member Enumeration Documentation

+ +

◆ EventType

+ +
+
+ + + + +
enum sf::Event::EventType
+
+ +

Enumeration of the different types of events.

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
Closed 

The window requested to be closed (no data)

+
Resized 

The window was resized (data in event.size)

+
LostFocus 

The window lost the focus (no data)

+
GainedFocus 

The window gained the focus (no data)

+
TextEntered 

A character was entered (data in event.text)

+
KeyPressed 

A key was pressed (data in event.key)

+
KeyReleased 

A key was released (data in event.key)

+
MouseWheelMoved 

The mouse wheel was scrolled (data in event.mouseWheel) (deprecated)

+
MouseWheelScrolled 

The mouse wheel was scrolled (data in event.mouseWheelScroll)

+
MouseButtonPressed 

A mouse button was pressed (data in event.mouseButton)

+
MouseButtonReleased 

A mouse button was released (data in event.mouseButton)

+
MouseMoved 

The mouse cursor moved (data in event.mouseMove)

+
MouseEntered 

The mouse cursor entered the area of the window (no data)

+
MouseLeft 

The mouse cursor left the area of the window (no data)

+
JoystickButtonPressed 

A joystick button was pressed (data in event.joystickButton)

+
JoystickButtonReleased 

A joystick button was released (data in event.joystickButton)

+
JoystickMoved 

The joystick moved along an axis (data in event.joystickMove)

+
JoystickConnected 

A joystick was connected (data in event.joystickConnect)

+
JoystickDisconnected 

A joystick was disconnected (data in event.joystickConnect)

+
TouchBegan 

A touch event began (data in event.touch)

+
TouchMoved 

A touch moved (data in event.touch)

+
TouchEnded 

A touch event ended (data in event.touch)

+
SensorChanged 

A sensor value changed (data in event.sensor)

+
Count 

Keep last – the total number of event types.

+
+ +

Definition at line 187 of file Event.hpp.

+ +
+
+

Member Data Documentation

+ +

◆ joystickButton

+ +
+
+ + + + +
JoystickButtonEvent sf::Event::joystickButton
+
+ +

Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased)

+ +

Definition at line 231 of file Event.hpp.

+ +
+
+ +

◆ joystickConnect

+ +
+
+ + + + +
JoystickConnectEvent sf::Event::joystickConnect
+
+ +

Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected)

+ +

Definition at line 232 of file Event.hpp.

+ +
+
+ +

◆ joystickMove

+ +
+
+ + + + +
JoystickMoveEvent sf::Event::joystickMove
+
+ +

Joystick move event parameters (Event::JoystickMoved)

+ +

Definition at line 230 of file Event.hpp.

+ +
+
+ +

◆ key

+ +
+
+ + + + +
KeyEvent sf::Event::key
+
+ +

Key event parameters (Event::KeyPressed, Event::KeyReleased)

+ +

Definition at line 224 of file Event.hpp.

+ +
+
+ +

◆ mouseButton

+ +
+
+ + + + +
MouseButtonEvent sf::Event::mouseButton
+
+ +

Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased)

+ +

Definition at line 227 of file Event.hpp.

+ +
+
+ +

◆ mouseMove

+ +
+
+ + + + +
MouseMoveEvent sf::Event::mouseMove
+
+ +

Mouse move event parameters (Event::MouseMoved)

+ +

Definition at line 226 of file Event.hpp.

+ +
+
+ +

◆ mouseWheel

+ +
+
+ + + + +
MouseWheelEvent sf::Event::mouseWheel
+
+ +

Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated)

+ +

Definition at line 228 of file Event.hpp.

+ +
+
+ +

◆ mouseWheelScroll

+ +
+
+ + + + +
MouseWheelScrollEvent sf::Event::mouseWheelScroll
+
+ +

Mouse wheel event parameters (Event::MouseWheelScrolled)

+ +

Definition at line 229 of file Event.hpp.

+ +
+
+ +

◆ sensor

+ +
+
+ + + + +
SensorEvent sf::Event::sensor
+
+ +

Sensor event parameters (Event::SensorChanged)

+ +

Definition at line 234 of file Event.hpp.

+ +
+
+ +

◆ size

+ +
+
+ + + + +
SizeEvent sf::Event::size
+
+ +

Size event parameters (Event::Resized)

+ +

Definition at line 223 of file Event.hpp.

+ +
+
+ +

◆ text

+ +
+
+ + + + +
TextEvent sf::Event::text
+
+ +

Text event parameters (Event::TextEntered)

+ +

Definition at line 225 of file Event.hpp.

+ +
+
+ +

◆ touch

+ +
+
+ + + + +
TouchEvent sf::Event::touch
+
+ +

Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded)

+ +

Definition at line 233 of file Event.hpp.

+ +
+
+ +

◆ type

+ +
+
+ + + + +
EventType sf::Event::type
+
+ +

Type of the event.

+ +

Definition at line 219 of file Event.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream-members.html new file mode 100644 index 0000000..561cc1e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream-members.html @@ -0,0 +1,71 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::FileInputStream Member List
+
+
+ +

This is the complete list of members for sf::FileInputStream, including all inherited members.

+ + + + + + + + + + + +
FileInputStream()sf::FileInputStream
getSize()sf::FileInputStreamvirtual
NonCopyable()sf::NonCopyableinlineprivate
open(const std::string &filename)sf::FileInputStream
read(void *data, Int64 size)sf::FileInputStreamvirtual
seek(Int64 position)sf::FileInputStreamvirtual
tell()sf::FileInputStreamvirtual
~FileInputStream()sf::FileInputStreamvirtual
~InputStream()sf::InputStreaminlinevirtual
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.html new file mode 100644 index 0000000..01ead3d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.html @@ -0,0 +1,334 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::FileInputStream Class Reference
+
+
+ +

Implementation of input stream based on a file. + More...

+ +

#include <FileInputStream.hpp>

+
+Inheritance diagram for sf::FileInputStream:
+
+
+ + +sf::InputStream +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 FileInputStream ()
 Default constructor. More...
 
virtual ~FileInputStream ()
 Default destructor. More...
 
bool open (const std::string &filename)
 Open the stream from a file path. More...
 
virtual Int64 read (void *data, Int64 size)
 Read data from the stream. More...
 
virtual Int64 seek (Int64 position)
 Change the current reading position. More...
 
virtual Int64 tell ()
 Get the current reading position in the stream. More...
 
virtual Int64 getSize ()
 Return the size of the stream. More...
 
+

Detailed Description

+

Implementation of input stream based on a file.

+

This class is a specialization of InputStream that reads from a file on disk.

+

It wraps a file in the common InputStream interface and therefore allows to use generic classes or functions that accept such a stream, with a file on disk as the data source.

+

In addition to the virtual functions inherited from InputStream, FileInputStream adds a function to specify the file to open.

+

SFML resource classes can usually be loaded directly from a filename, so this class shouldn't be useful to you unless you create your own algorithms that operate on an InputStream.

+

Usage example:

void process(InputStream& stream);
if (stream.open("some_file.dat"))
process(stream);

InputStream, MemoryInputStream

+ +

Definition at line 55 of file FileInputStream.hpp.

+

Constructor & Destructor Documentation

+ +

◆ FileInputStream()

+ +
+
+ + + + + + + +
sf::FileInputStream::FileInputStream ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~FileInputStream()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::FileInputStream::~FileInputStream ()
+
+virtual
+
+ +

Default destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::FileInputStream::getSize ()
+
+virtual
+
+ +

Return the size of the stream.

+
Returns
The total number of bytes available in the stream, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ open()

+ +
+
+ + + + + + + + +
bool sf::FileInputStream::open (const std::string & filename)
+
+ +

Open the stream from a file path.

+
Parameters
+ + +
filenameName of the file to open
+
+
+
Returns
True on success, false on error
+ +
+
+ +

◆ read()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual Int64 sf::FileInputStream::read (void * data,
Int64 size 
)
+
+virtual
+
+ +

Read data from the stream.

+

After reading, the stream's reading position must be advanced by the amount of bytes read.

+
Parameters
+ + + +
dataBuffer where to copy the read data
sizeDesired number of bytes to read
+
+
+
Returns
The number of bytes actually read, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ seek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Int64 sf::FileInputStream::seek (Int64 position)
+
+virtual
+
+ +

Change the current reading position.

+
Parameters
+ + +
positionThe position to seek to, from the beginning
+
+
+
Returns
The position actually sought to, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ tell()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::FileInputStream::tell ()
+
+virtual
+
+ +

Get the current reading position in the stream.

+
Returns
The current position, or -1 on error.
+ +

Implements sf::InputStream.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.png new file mode 100644 index 0000000..ee26b02 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1FileInputStream.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font-members.html new file mode 100644 index 0000000..6e457c2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font-members.html @@ -0,0 +1,75 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Font Member List
+
+
+ +

This is the complete list of members for sf::Font, including all inherited members.

+ + + + + + + + + + + + + + + +
Font()sf::Font
Font(const Font &copy)sf::Font
getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness=0) constsf::Font
getInfo() constsf::Font
getKerning(Uint32 first, Uint32 second, unsigned int characterSize) constsf::Font
getLineSpacing(unsigned int characterSize) constsf::Font
getTexture(unsigned int characterSize) constsf::Font
getUnderlinePosition(unsigned int characterSize) constsf::Font
getUnderlineThickness(unsigned int characterSize) constsf::Font
loadFromFile(const std::string &filename)sf::Font
loadFromMemory(const void *data, std::size_t sizeInBytes)sf::Font
loadFromStream(InputStream &stream)sf::Font
operator=(const Font &right)sf::Font
~Font()sf::Font
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font.html new file mode 100644 index 0000000..67cec41 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Font.html @@ -0,0 +1,568 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Class for loading and manipulating character fonts. + More...

+ +

#include <Font.hpp>

+ + + + + +

+Classes

struct  Info
 Holds various information about a font. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Font ()
 Default constructor. More...
 
 Font (const Font &copy)
 Copy constructor. More...
 
 ~Font ()
 Destructor. More...
 
bool loadFromFile (const std::string &filename)
 Load the font from a file. More...
 
bool loadFromMemory (const void *data, std::size_t sizeInBytes)
 Load the font from a file in memory. More...
 
bool loadFromStream (InputStream &stream)
 Load the font from a custom stream. More...
 
const InfogetInfo () const
 Get the font information. More...
 
const GlyphgetGlyph (Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness=0) const
 Retrieve a glyph of the font. More...
 
float getKerning (Uint32 first, Uint32 second, unsigned int characterSize) const
 Get the kerning offset of two glyphs. More...
 
float getLineSpacing (unsigned int characterSize) const
 Get the line spacing. More...
 
float getUnderlinePosition (unsigned int characterSize) const
 Get the position of the underline. More...
 
float getUnderlineThickness (unsigned int characterSize) const
 Get the thickness of the underline. More...
 
const TexturegetTexture (unsigned int characterSize) const
 Retrieve the texture containing the loaded glyphs of a certain size. More...
 
Fontoperator= (const Font &right)
 Overload of assignment operator. More...
 
+

Detailed Description

+

Class for loading and manipulating character fonts.

+

Fonts can be loaded from a file, from memory or from a custom stream, and supports the most common types of fonts.

+

See the loadFromFile function for the complete list of supported formats.

+

Once it is loaded, a sf::Font instance provides three types of information about the font:

    +
  • Global metrics, such as the line spacing
  • +
  • Per-glyph metrics, such as bounding box or kerning
  • +
  • Pixel representation of glyphs
  • +
+

Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need to use the sf::Text class, which is able to properly output text with several options such as character size, style, color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target. Note that it is also possible to bind several sf::Text instances to the same sf::Font.

+

It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).

+

Usage example:

// Declare a new font
sf::Font font;
// Load it from a file
if (!font.loadFromFile("arial.ttf"))
{
// error...
}
// Create a text which uses our font
sf::Text text1;
text1.setFont(font);
text1.setCharacterSize(30);
// Create another text using the same font, but with different parameters
sf::Text text2;
text2.setFont(font);
text2.setCharacterSize(50);

Apart from loading font files, and passing them to instances of sf::Text, you should normally not have to deal directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced usage.

+

Note that if the font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when using sf::Text. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

+
See also
sf::Text
+ +

Definition at line 50 of file Font.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Font() [1/2]

+ +
+
+ + + + + + + +
sf::Font::Font ()
+
+ +

Default constructor.

+

This constructor defines an empty font

+ +
+
+ +

◆ Font() [2/2]

+ +
+
+ + + + + + + + +
sf::Font::Font (const Fontcopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+ +

◆ ~Font()

+ +
+
+ + + + + + + +
sf::Font::~Font ()
+
+ +

Destructor.

+

Cleans up all the internal resources used by the font

+ +
+
+

Member Function Documentation

+ +

◆ getGlyph()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
const Glyph& sf::Font::getGlyph (Uint32 codePoint,
unsigned int characterSize,
bool bold,
float outlineThickness = 0 
) const
+
+ +

Retrieve a glyph of the font.

+

If the font is a bitmap font, not all character sizes might be available. If the glyph is not available at the requested size, an empty glyph is returned.

+

Be aware that using a negative value for the outline thickness will cause distorted rendering.

+
Parameters
+ + + + + +
codePointUnicode code point of the character to get
characterSizeReference character size
boldRetrieve the bold version or the regular one?
outlineThicknessThickness of outline (when != 0 the glyph will not be filled)
+
+
+
Returns
The glyph corresponding to codePoint and characterSize
+ +
+
+ +

◆ getInfo()

+ +
+
+ + + + + + + +
const Info& sf::Font::getInfo () const
+
+ +

Get the font information.

+
Returns
A structure that holds the font information
+ +
+
+ +

◆ getKerning()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
float sf::Font::getKerning (Uint32 first,
Uint32 second,
unsigned int characterSize 
) const
+
+ +

Get the kerning offset of two glyphs.

+

The kerning is an extra offset (negative) to apply between two glyphs when rendering them, to make the pair look more "natural". For example, the pair "AV" have a special kerning to make them closer than other characters. Most of the glyphs pairs have a kerning offset of zero, though.

+
Parameters
+ + + + +
firstUnicode code point of the first character
secondUnicode code point of the second character
characterSizeReference character size
+
+
+
Returns
Kerning value for first and second, in pixels
+ +
+
+ +

◆ getLineSpacing()

+ +
+
+ + + + + + + + +
float sf::Font::getLineSpacing (unsigned int characterSize) const
+
+ +

Get the line spacing.

+

Line spacing is the vertical offset to apply between two consecutive lines of text.

+
Parameters
+ + +
characterSizeReference character size
+
+
+
Returns
Line spacing, in pixels
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + + + + +
const Texture& sf::Font::getTexture (unsigned int characterSize) const
+
+ +

Retrieve the texture containing the loaded glyphs of a certain size.

+

The contents of the returned texture changes as more glyphs are requested, thus it is not very relevant. It is mainly used internally by sf::Text.

+
Parameters
+ + +
characterSizeReference character size
+
+
+
Returns
Texture containing the glyphs of the requested size
+ +
+
+ +

◆ getUnderlinePosition()

+ +
+
+ + + + + + + + +
float sf::Font::getUnderlinePosition (unsigned int characterSize) const
+
+ +

Get the position of the underline.

+

Underline position is the vertical offset to apply between the baseline and the underline.

+
Parameters
+ + +
characterSizeReference character size
+
+
+
Returns
Underline position, in pixels
+
See also
getUnderlineThickness
+ +
+
+ +

◆ getUnderlineThickness()

+ +
+
+ + + + + + + + +
float sf::Font::getUnderlineThickness (unsigned int characterSize) const
+
+ +

Get the thickness of the underline.

+

Underline thickness is the vertical size of the underline.

+
Parameters
+ + +
characterSizeReference character size
+
+
+
Returns
Underline thickness, in pixels
+
See also
getUnderlinePosition
+ +
+
+ +

◆ loadFromFile()

+ +
+
+ + + + + + + + +
bool sf::Font::loadFromFile (const std::string & filename)
+
+ +

Load the font from a file.

+

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Note that this function knows nothing about the standard fonts installed on the user's system, thus you can't load them directly.

+
Warning
SFML cannot preload all the font data in this function, so the file has to remain accessible until the sf::Font object loads a new font or is destroyed.
+
Parameters
+ + +
filenamePath of the font file to load
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromMemory, loadFromStream
+ +
+
+ +

◆ loadFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Font::loadFromMemory (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Load the font from a file in memory.

+

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.

+
Warning
SFML cannot preload all the font data in this function, so the buffer pointed by data has to remain valid until the sf::Font object loads a new font or is destroyed.
+
Parameters
+ + + +
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromStream
+ +
+
+ +

◆ loadFromStream()

+ +
+
+ + + + + + + + +
bool sf::Font::loadFromStream (InputStreamstream)
+
+ +

Load the font from a custom stream.

+

The supported font formats are: TrueType, Type 1, CFF, OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. Warning: SFML cannot preload all the font data in this function, so the contents of stream have to remain valid as long as the font is used.

+
Warning
SFML cannot preload all the font data in this function, so the stream has to remain accessible until the sf::Font object loads a new font or is destroyed.
+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
Font& sf::Font::operator= (const Fontright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp-members.html new file mode 100644 index 0000000..7dbc8bf --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp-members.html @@ -0,0 +1,85 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Ftp Member List
+
+
+ +

This is the complete list of members for sf::Ftp, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Ascii enum valuesf::Ftp
Binary enum valuesf::Ftp
changeDirectory(const std::string &directory)sf::Ftp
connect(const IpAddress &server, unsigned short port=21, Time timeout=Time::Zero)sf::Ftp
createDirectory(const std::string &name)sf::Ftp
DataChannel (defined in sf::Ftp)sf::Ftpfriend
deleteDirectory(const std::string &name)sf::Ftp
deleteFile(const std::string &name)sf::Ftp
disconnect()sf::Ftp
download(const std::string &remoteFile, const std::string &localPath, TransferMode mode=Binary)sf::Ftp
Ebcdic enum valuesf::Ftp
getDirectoryListing(const std::string &directory="")sf::Ftp
getWorkingDirectory()sf::Ftp
keepAlive()sf::Ftp
login()sf::Ftp
login(const std::string &name, const std::string &password)sf::Ftp
NonCopyable()sf::NonCopyableinlineprivate
parentDirectory()sf::Ftp
renameFile(const std::string &file, const std::string &newName)sf::Ftp
sendCommand(const std::string &command, const std::string &parameter="")sf::Ftp
TransferMode enum namesf::Ftp
upload(const std::string &localFile, const std::string &remotePath, TransferMode mode=Binary, bool append=false)sf::Ftp
~Ftp()sf::Ftp
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.html new file mode 100644 index 0000000..0a062c4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.html @@ -0,0 +1,745 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

A FTP client. + More...

+ +

#include <Ftp.hpp>

+
+Inheritance diagram for sf::Ftp:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + + + + +

+Classes

class  DirectoryResponse
 Specialization of FTP response returning a directory. More...
 
class  ListingResponse
 Specialization of FTP response returning a filename listing. More...
 
class  Response
 Define a FTP response. More...
 
+ + + + +

+Public Types

enum  TransferMode { Binary, +Ascii, +Ebcdic + }
 Enumeration of transfer modes. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 ~Ftp ()
 Destructor. More...
 
Response connect (const IpAddress &server, unsigned short port=21, Time timeout=Time::Zero)
 Connect to the specified FTP server. More...
 
Response disconnect ()
 Close the connection with the server. More...
 
Response login ()
 Log in using an anonymous account. More...
 
Response login (const std::string &name, const std::string &password)
 Log in using a username and a password. More...
 
Response keepAlive ()
 Send a null command to keep the connection alive. More...
 
DirectoryResponse getWorkingDirectory ()
 Get the current working directory. More...
 
ListingResponse getDirectoryListing (const std::string &directory="")
 Get the contents of the given directory. More...
 
Response changeDirectory (const std::string &directory)
 Change the current working directory. More...
 
Response parentDirectory ()
 Go to the parent directory of the current one. More...
 
Response createDirectory (const std::string &name)
 Create a new directory. More...
 
Response deleteDirectory (const std::string &name)
 Remove an existing directory. More...
 
Response renameFile (const std::string &file, const std::string &newName)
 Rename an existing file. More...
 
Response deleteFile (const std::string &name)
 Remove an existing file. More...
 
Response download (const std::string &remoteFile, const std::string &localPath, TransferMode mode=Binary)
 Download a file from the server. More...
 
Response upload (const std::string &localFile, const std::string &remotePath, TransferMode mode=Binary, bool append=false)
 Upload a file to the server. More...
 
Response sendCommand (const std::string &command, const std::string &parameter="")
 Send a command to the FTP server. More...
 
+ + + +

+Friends

+class DataChannel
 
+

Detailed Description

+

A FTP client.

+

sf::Ftp is a very simple FTP client that allows you to communicate with a FTP server.

+

The FTP protocol allows you to manipulate a remote file system (list files, upload, download, create, remove, ...).

+

Using the FTP client consists of 4 parts:

    +
  • Connecting to the FTP server
  • +
  • Logging in (either as a registered user or anonymously)
  • +
  • Sending commands to the server
  • +
  • Disconnecting (this part can be done implicitly by the destructor)
  • +
+

Every command returns a FTP response, which contains the status code as well as a message from the server. Some commands such as getWorkingDirectory() and getDirectoryListing() return additional data, and use a class derived from sf::Ftp::Response to provide this data. The most often used commands are directly provided as member functions, but it is also possible to use specific commands with the sendCommand() function.

+

Note that response statuses >= 1000 are not part of the FTP standard, they are generated by SFML when an internal error occurs.

+

All commands, especially upload and download, may take some time to complete. This is important to know if you don't want to block your application while the server is completing the task.

+

Usage example:

// Create a new FTP client
sf::Ftp ftp;
// Connect to the server
sf::Ftp::Response response = ftp.connect("ftp://ftp.myserver.com");
if (response.isOk())
std::cout << "Connected" << std::endl;
// Log in
response = ftp.login("laurent", "dF6Zm89D");
if (response.isOk())
std::cout << "Logged in" << std::endl;
// Print the working directory
if (directory.isOk())
std::cout << "Working directory: " << directory.getDirectory() << std::endl;
// Create a new directory
response = ftp.createDirectory("files");
if (response.isOk())
std::cout << "Created new directory" << std::endl;
// Upload a file to this new directory
response = ftp.upload("local-path/file.txt", "files", sf::Ftp::Ascii);
if (response.isOk())
std::cout << "File uploaded" << std::endl;
// Send specific commands (here: FEAT to list supported FTP features)
response = ftp.sendCommand("FEAT");
if (response.isOk())
std::cout << "Feature list:\n" << response.getMessage() << std::endl;
// Disconnect from the server (optional)
ftp.disconnect();
+

Definition at line 47 of file Ftp.hpp.

+

Member Enumeration Documentation

+ +

◆ TransferMode

+ +
+
+ + + + +
enum sf::Ftp::TransferMode
+
+ +

Enumeration of transfer modes.

+ + + + +
Enumerator
Binary 

Binary mode (file is transfered as a sequence of bytes)

+
Ascii 

Text mode using ASCII encoding.

+
Ebcdic 

Text mode using EBCDIC encoding.

+
+ +

Definition at line 55 of file Ftp.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ ~Ftp()

+ +
+
+ + + + + + + +
sf::Ftp::~Ftp ()
+
+ +

Destructor.

+

Automatically closes the connection with the server if it is still opened.

+ +
+
+

Member Function Documentation

+ +

◆ changeDirectory()

+ +
+
+ + + + + + + + +
Response sf::Ftp::changeDirectory (const std::string & directory)
+
+ +

Change the current working directory.

+

The new directory must be relative to the current one.

+
Parameters
+ + +
directoryNew working directory
+
+
+
Returns
Server response to the request
+
See also
getWorkingDirectory, getDirectoryListing, parentDirectory
+ +
+
+ +

◆ connect()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Response sf::Ftp::connect (const IpAddressserver,
unsigned short port = 21,
Time timeout = Time::Zero 
)
+
+ +

Connect to the specified FTP server.

+

The port has a default value of 21, which is the standard port used by the FTP protocol. You shouldn't use a different value, unless you really know what you do. This function tries to connect to the server so it may take a while to complete, especially if the server is not reachable. To avoid blocking your application for too long, you can use a timeout. The default value, Time::Zero, means that the system timeout will be used (which is usually pretty long).

+
Parameters
+ + + + +
serverName or address of the FTP server to connect to
portPort used for the connection
timeoutMaximum time to wait
+
+
+
Returns
Server response to the request
+
See also
disconnect
+ +
+
+ +

◆ createDirectory()

+ +
+
+ + + + + + + + +
Response sf::Ftp::createDirectory (const std::string & name)
+
+ +

Create a new directory.

+

The new directory is created as a child of the current working directory.

+
Parameters
+ + +
nameName of the directory to create
+
+
+
Returns
Server response to the request
+
See also
deleteDirectory
+ +
+
+ +

◆ deleteDirectory()

+ +
+
+ + + + + + + + +
Response sf::Ftp::deleteDirectory (const std::string & name)
+
+ +

Remove an existing directory.

+

The directory to remove must be relative to the current working directory. Use this function with caution, the directory will be removed permanently!

+
Parameters
+ + +
nameName of the directory to remove
+
+
+
Returns
Server response to the request
+
See also
createDirectory
+ +
+
+ +

◆ deleteFile()

+ +
+
+ + + + + + + + +
Response sf::Ftp::deleteFile (const std::string & name)
+
+ +

Remove an existing file.

+

The file name must be relative to the current working directory. Use this function with caution, the file will be removed permanently!

+
Parameters
+ + +
nameFile to remove
+
+
+
Returns
Server response to the request
+
See also
renameFile
+ +
+
+ +

◆ disconnect()

+ +
+
+ + + + + + + +
Response sf::Ftp::disconnect ()
+
+ +

Close the connection with the server.

+
Returns
Server response to the request
+
See also
connect
+ +
+
+ +

◆ download()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Response sf::Ftp::download (const std::string & remoteFile,
const std::string & localPath,
TransferMode mode = Binary 
)
+
+ +

Download a file from the server.

+

The filename of the distant file is relative to the current working directory of the server, and the local destination path is relative to the current directory of your application. If a file with the same filename as the distant file already exists in the local destination path, it will be overwritten.

+
Parameters
+ + + + +
remoteFileFilename of the distant file to download
localPathThe directory in which to put the file on the local computer
modeTransfer mode
+
+
+
Returns
Server response to the request
+
See also
upload
+ +
+
+ +

◆ getDirectoryListing()

+ +
+
+ + + + + + + + +
ListingResponse sf::Ftp::getDirectoryListing (const std::string & directory = "")
+
+ +

Get the contents of the given directory.

+

This function retrieves the sub-directories and files contained in the given directory. It is not recursive. The directory parameter is relative to the current working directory.

+
Parameters
+ + +
directoryDirectory to list
+
+
+
Returns
Server response to the request
+
See also
getWorkingDirectory, changeDirectory, parentDirectory
+ +
+
+ +

◆ getWorkingDirectory()

+ +
+
+ + + + + + + +
DirectoryResponse sf::Ftp::getWorkingDirectory ()
+
+ +

Get the current working directory.

+

The working directory is the root path for subsequent operations involving directories and/or filenames.

+
Returns
Server response to the request
+
See also
getDirectoryListing, changeDirectory, parentDirectory
+ +
+
+ +

◆ keepAlive()

+ +
+
+ + + + + + + +
Response sf::Ftp::keepAlive ()
+
+ +

Send a null command to keep the connection alive.

+

This command is useful because the server may close the connection automatically if no command is sent.

+
Returns
Server response to the request
+ +
+
+ +

◆ login() [1/2]

+ +
+
+ + + + + + + +
Response sf::Ftp::login ()
+
+ +

Log in using an anonymous account.

+

Logging in is mandatory after connecting to the server. Users that are not logged in cannot perform any operation.

+
Returns
Server response to the request
+ +
+
+ +

◆ login() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Response sf::Ftp::login (const std::string & name,
const std::string & password 
)
+
+ +

Log in using a username and a password.

+

Logging in is mandatory after connecting to the server. Users that are not logged in cannot perform any operation.

+
Parameters
+ + + +
nameUser name
passwordPassword
+
+
+
Returns
Server response to the request
+ +
+
+ +

◆ parentDirectory()

+ +
+
+ + + + + + + +
Response sf::Ftp::parentDirectory ()
+
+ +

Go to the parent directory of the current one.

+
Returns
Server response to the request
+
See also
getWorkingDirectory, getDirectoryListing, changeDirectory
+ +
+
+ +

◆ renameFile()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Response sf::Ftp::renameFile (const std::string & file,
const std::string & newName 
)
+
+ +

Rename an existing file.

+

The filenames must be relative to the current working directory.

+
Parameters
+ + + +
fileFile to rename
newNameNew name of the file
+
+
+
Returns
Server response to the request
+
See also
deleteFile
+ +
+
+ +

◆ sendCommand()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Response sf::Ftp::sendCommand (const std::string & command,
const std::string & parameter = "" 
)
+
+ +

Send a command to the FTP server.

+

While the most often used commands are provided as member functions in the sf::Ftp class, this method can be used to send any FTP command to the server. If the command requires one or more parameters, they can be specified in parameter. If the server returns information, you can extract it from the response using Response::getMessage().

+
Parameters
+ + + +
commandCommand to send
parameterCommand parameter
+
+
+
Returns
Server response to the request
+ +
+
+ +

◆ upload()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Response sf::Ftp::upload (const std::string & localFile,
const std::string & remotePath,
TransferMode mode = Binary,
bool append = false 
)
+
+ +

Upload a file to the server.

+

The name of the local file is relative to the current working directory of your application, and the remote path is relative to the current directory of the FTP server.

+

The append parameter controls whether the remote file is appended to or overwritten if it already exists.

+
Parameters
+ + + + + +
localFilePath of the local file to upload
remotePathThe directory in which to put the file on the server
modeTransfer mode
appendPass true to append to or false to overwrite the remote file if it already exists
+
+
+
Returns
Server response to the request
+
See also
download
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.png new file mode 100644 index 0000000..04916fc Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse-members.html new file mode 100644 index 0000000..8b47986 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse-members.html @@ -0,0 +1,111 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Ftp::DirectoryResponse Member List
+
+
+ +

This is the complete list of members for sf::Ftp::DirectoryResponse, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BadCommandSequence enum valuesf::Ftp::Response
ClosingConnection enum valuesf::Ftp::Response
ClosingDataConnection enum valuesf::Ftp::Response
CommandNotImplemented enum valuesf::Ftp::Response
CommandUnknown enum valuesf::Ftp::Response
ConnectionClosed enum valuesf::Ftp::Response
ConnectionFailed enum valuesf::Ftp::Response
DataConnectionAlreadyOpened enum valuesf::Ftp::Response
DataConnectionOpened enum valuesf::Ftp::Response
DataConnectionUnavailable enum valuesf::Ftp::Response
DirectoryOk enum valuesf::Ftp::Response
DirectoryResponse(const Response &response)sf::Ftp::DirectoryResponse
DirectoryStatus enum valuesf::Ftp::Response
EnteringPassiveMode enum valuesf::Ftp::Response
FileActionAborted enum valuesf::Ftp::Response
FileActionOk enum valuesf::Ftp::Response
FilenameNotAllowed enum valuesf::Ftp::Response
FileStatus enum valuesf::Ftp::Response
FileUnavailable enum valuesf::Ftp::Response
getDirectory() constsf::Ftp::DirectoryResponse
getMessage() constsf::Ftp::Response
getStatus() constsf::Ftp::Response
HelpMessage enum valuesf::Ftp::Response
InsufficientStorageSpace enum valuesf::Ftp::Response
InvalidFile enum valuesf::Ftp::Response
InvalidResponse enum valuesf::Ftp::Response
isOk() constsf::Ftp::Response
LocalError enum valuesf::Ftp::Response
LoggedIn enum valuesf::Ftp::Response
NeedAccountToLogIn enum valuesf::Ftp::Response
NeedAccountToStore enum valuesf::Ftp::Response
NeedInformation enum valuesf::Ftp::Response
NeedPassword enum valuesf::Ftp::Response
NotEnoughMemory enum valuesf::Ftp::Response
NotLoggedIn enum valuesf::Ftp::Response
Ok enum valuesf::Ftp::Response
OpeningDataConnection enum valuesf::Ftp::Response
PageTypeUnknown enum valuesf::Ftp::Response
ParameterNotImplemented enum valuesf::Ftp::Response
ParametersUnknown enum valuesf::Ftp::Response
PointlessCommand enum valuesf::Ftp::Response
Response(Status code=InvalidResponse, const std::string &message="")sf::Ftp::Responseexplicit
RestartMarkerReply enum valuesf::Ftp::Response
ServiceReady enum valuesf::Ftp::Response
ServiceReadySoon enum valuesf::Ftp::Response
ServiceUnavailable enum valuesf::Ftp::Response
Status enum namesf::Ftp::Response
SystemStatus enum valuesf::Ftp::Response
SystemType enum valuesf::Ftp::Response
TransferAborted enum valuesf::Ftp::Response
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.html new file mode 100644 index 0000000..6eec68c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.html @@ -0,0 +1,411 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Ftp::DirectoryResponse Class Reference
+
+
+ +

Specialization of FTP response returning a directory. + More...

+ +

#include <Ftp.hpp>

+
+Inheritance diagram for sf::Ftp::DirectoryResponse:
+
+
+ + +sf::Ftp::Response + +
+ + + + + +

+Public Types

enum  Status {
+  RestartMarkerReply = 110, +ServiceReadySoon = 120, +DataConnectionAlreadyOpened = 125, +OpeningDataConnection = 150, +
+  Ok = 200, +PointlessCommand = 202, +SystemStatus = 211, +DirectoryStatus = 212, +
+  FileStatus = 213, +HelpMessage = 214, +SystemType = 215, +ServiceReady = 220, +
+  ClosingConnection = 221, +DataConnectionOpened = 225, +ClosingDataConnection = 226, +EnteringPassiveMode = 227, +
+  LoggedIn = 230, +FileActionOk = 250, +DirectoryOk = 257, +NeedPassword = 331, +
+  NeedAccountToLogIn = 332, +NeedInformation = 350, +ServiceUnavailable = 421, +DataConnectionUnavailable = 425, +
+  TransferAborted = 426, +FileActionAborted = 450, +LocalError = 451, +InsufficientStorageSpace = 452, +
+  CommandUnknown = 500, +ParametersUnknown = 501, +CommandNotImplemented = 502, +BadCommandSequence = 503, +
+  ParameterNotImplemented = 504, +NotLoggedIn = 530, +NeedAccountToStore = 532, +FileUnavailable = 550, +
+  PageTypeUnknown = 551, +NotEnoughMemory = 552, +FilenameNotAllowed = 553, +InvalidResponse = 1000, +
+  ConnectionFailed = 1001, +ConnectionClosed = 1002, +InvalidFile = 1003 +
+ }
 Status codes possibly returned by a FTP response. More...
 
+ + + + + + + + + + + + + + + + +

+Public Member Functions

 DirectoryResponse (const Response &response)
 Default constructor. More...
 
const std::string & getDirectory () const
 Get the directory returned in the response. More...
 
bool isOk () const
 Check if the status code means a success. More...
 
Status getStatus () const
 Get the status code of the response. More...
 
const std::string & getMessage () const
 Get the full message contained in the response. More...
 
+

Detailed Description

+

Specialization of FTP response returning a directory.

+ +

Definition at line 188 of file Ftp.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::Ftp::Response::Status
+
+inherited
+
+ +

Status codes possibly returned by a FTP response.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
RestartMarkerReply 

Restart marker reply.

+
ServiceReadySoon 

Service ready in N minutes.

+
DataConnectionAlreadyOpened 

Data connection already opened, transfer starting.

+
OpeningDataConnection 

File status ok, about to open data connection.

+
Ok 

Command ok.

+
PointlessCommand 

Command not implemented.

+
SystemStatus 

System status, or system help reply.

+
DirectoryStatus 

Directory status.

+
FileStatus 

File status.

+
HelpMessage 

Help message.

+
SystemType 

NAME system type, where NAME is an official system name from the list in the Assigned Numbers document.

+
ServiceReady 

Service ready for new user.

+
ClosingConnection 

Service closing control connection.

+
DataConnectionOpened 

Data connection open, no transfer in progress.

+
ClosingDataConnection 

Closing data connection, requested file action successful.

+
EnteringPassiveMode 

Entering passive mode.

+
LoggedIn 

User logged in, proceed. Logged out if appropriate.

+
FileActionOk 

Requested file action ok.

+
DirectoryOk 

PATHNAME created.

+
NeedPassword 

User name ok, need password.

+
NeedAccountToLogIn 

Need account for login.

+
NeedInformation 

Requested file action pending further information.

+
ServiceUnavailable 

Service not available, closing control connection.

+
DataConnectionUnavailable 

Can't open data connection.

+
TransferAborted 

Connection closed, transfer aborted.

+
FileActionAborted 

Requested file action not taken.

+
LocalError 

Requested action aborted, local error in processing.

+
InsufficientStorageSpace 

Requested action not taken; insufficient storage space in system, file unavailable.

+
CommandUnknown 

Syntax error, command unrecognized.

+
ParametersUnknown 

Syntax error in parameters or arguments.

+
CommandNotImplemented 

Command not implemented.

+
BadCommandSequence 

Bad sequence of commands.

+
ParameterNotImplemented 

Command not implemented for that parameter.

+
NotLoggedIn 

Not logged in.

+
NeedAccountToStore 

Need account for storing files.

+
FileUnavailable 

Requested action not taken, file unavailable.

+
PageTypeUnknown 

Requested action aborted, page type unknown.

+
NotEnoughMemory 

Requested file action aborted, exceeded storage allocation.

+
FilenameNotAllowed 

Requested action not taken, file name not allowed.

+
InvalidResponse 

Not part of the FTP standard, generated by SFML when a received response cannot be parsed.

+
ConnectionFailed 

Not part of the FTP standard, generated by SFML when the low-level socket connection with the server fails.

+
ConnectionClosed 

Not part of the FTP standard, generated by SFML when the low-level socket connection is unexpectedly closed.

+
InvalidFile 

Not part of the FTP standard, generated by SFML when a local file cannot be read or written.

+
+ +

Definition at line 74 of file Ftp.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ DirectoryResponse()

+ +
+
+ + + + + + + + +
sf::Ftp::DirectoryResponse::DirectoryResponse (const Responseresponse)
+
+ +

Default constructor.

+
Parameters
+ + +
responseSource response
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getDirectory()

+ +
+
+ + + + + + + +
const std::string& sf::Ftp::DirectoryResponse::getDirectory () const
+
+ +

Get the directory returned in the response.

+
Returns
Directory name
+ +
+
+ +

◆ getMessage()

+ +
+
+ + + + + +
+ + + + + + + +
const std::string& sf::Ftp::Response::getMessage () const
+
+inherited
+
+ +

Get the full message contained in the response.

+
Returns
The response message
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
Status sf::Ftp::Response::getStatus () const
+
+inherited
+
+ +

Get the status code of the response.

+
Returns
Status code
+ +
+
+ +

◆ isOk()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Ftp::Response::isOk () const
+
+inherited
+
+ +

Check if the status code means a success.

+

This function is defined for convenience, it is equivalent to testing if the status code is < 400.

+
Returns
True if the status is a success, false if it is a failure
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.png new file mode 100644 index 0000000..0f475fa Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1DirectoryResponse.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse-members.html new file mode 100644 index 0000000..48275b0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse-members.html @@ -0,0 +1,111 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Ftp::ListingResponse Member List
+
+
+ +

This is the complete list of members for sf::Ftp::ListingResponse, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BadCommandSequence enum valuesf::Ftp::Response
ClosingConnection enum valuesf::Ftp::Response
ClosingDataConnection enum valuesf::Ftp::Response
CommandNotImplemented enum valuesf::Ftp::Response
CommandUnknown enum valuesf::Ftp::Response
ConnectionClosed enum valuesf::Ftp::Response
ConnectionFailed enum valuesf::Ftp::Response
DataConnectionAlreadyOpened enum valuesf::Ftp::Response
DataConnectionOpened enum valuesf::Ftp::Response
DataConnectionUnavailable enum valuesf::Ftp::Response
DirectoryOk enum valuesf::Ftp::Response
DirectoryStatus enum valuesf::Ftp::Response
EnteringPassiveMode enum valuesf::Ftp::Response
FileActionAborted enum valuesf::Ftp::Response
FileActionOk enum valuesf::Ftp::Response
FilenameNotAllowed enum valuesf::Ftp::Response
FileStatus enum valuesf::Ftp::Response
FileUnavailable enum valuesf::Ftp::Response
getListing() constsf::Ftp::ListingResponse
getMessage() constsf::Ftp::Response
getStatus() constsf::Ftp::Response
HelpMessage enum valuesf::Ftp::Response
InsufficientStorageSpace enum valuesf::Ftp::Response
InvalidFile enum valuesf::Ftp::Response
InvalidResponse enum valuesf::Ftp::Response
isOk() constsf::Ftp::Response
ListingResponse(const Response &response, const std::string &data)sf::Ftp::ListingResponse
LocalError enum valuesf::Ftp::Response
LoggedIn enum valuesf::Ftp::Response
NeedAccountToLogIn enum valuesf::Ftp::Response
NeedAccountToStore enum valuesf::Ftp::Response
NeedInformation enum valuesf::Ftp::Response
NeedPassword enum valuesf::Ftp::Response
NotEnoughMemory enum valuesf::Ftp::Response
NotLoggedIn enum valuesf::Ftp::Response
Ok enum valuesf::Ftp::Response
OpeningDataConnection enum valuesf::Ftp::Response
PageTypeUnknown enum valuesf::Ftp::Response
ParameterNotImplemented enum valuesf::Ftp::Response
ParametersUnknown enum valuesf::Ftp::Response
PointlessCommand enum valuesf::Ftp::Response
Response(Status code=InvalidResponse, const std::string &message="")sf::Ftp::Responseexplicit
RestartMarkerReply enum valuesf::Ftp::Response
ServiceReady enum valuesf::Ftp::Response
ServiceReadySoon enum valuesf::Ftp::Response
ServiceUnavailable enum valuesf::Ftp::Response
Status enum namesf::Ftp::Response
SystemStatus enum valuesf::Ftp::Response
SystemType enum valuesf::Ftp::Response
TransferAborted enum valuesf::Ftp::Response
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.html new file mode 100644 index 0000000..c68030c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.html @@ -0,0 +1,422 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Ftp::ListingResponse Class Reference
+
+
+ +

Specialization of FTP response returning a filename listing. + More...

+ +

#include <Ftp.hpp>

+
+Inheritance diagram for sf::Ftp::ListingResponse:
+
+
+ + +sf::Ftp::Response + +
+ + + + + +

+Public Types

enum  Status {
+  RestartMarkerReply = 110, +ServiceReadySoon = 120, +DataConnectionAlreadyOpened = 125, +OpeningDataConnection = 150, +
+  Ok = 200, +PointlessCommand = 202, +SystemStatus = 211, +DirectoryStatus = 212, +
+  FileStatus = 213, +HelpMessage = 214, +SystemType = 215, +ServiceReady = 220, +
+  ClosingConnection = 221, +DataConnectionOpened = 225, +ClosingDataConnection = 226, +EnteringPassiveMode = 227, +
+  LoggedIn = 230, +FileActionOk = 250, +DirectoryOk = 257, +NeedPassword = 331, +
+  NeedAccountToLogIn = 332, +NeedInformation = 350, +ServiceUnavailable = 421, +DataConnectionUnavailable = 425, +
+  TransferAborted = 426, +FileActionAborted = 450, +LocalError = 451, +InsufficientStorageSpace = 452, +
+  CommandUnknown = 500, +ParametersUnknown = 501, +CommandNotImplemented = 502, +BadCommandSequence = 503, +
+  ParameterNotImplemented = 504, +NotLoggedIn = 530, +NeedAccountToStore = 532, +FileUnavailable = 550, +
+  PageTypeUnknown = 551, +NotEnoughMemory = 552, +FilenameNotAllowed = 553, +InvalidResponse = 1000, +
+  ConnectionFailed = 1001, +ConnectionClosed = 1002, +InvalidFile = 1003 +
+ }
 Status codes possibly returned by a FTP response. More...
 
+ + + + + + + + + + + + + + + + +

+Public Member Functions

 ListingResponse (const Response &response, const std::string &data)
 Default constructor. More...
 
const std::vector< std::string > & getListing () const
 Return the array of directory/file names. More...
 
bool isOk () const
 Check if the status code means a success. More...
 
Status getStatus () const
 Get the status code of the response. More...
 
const std::string & getMessage () const
 Get the full message contained in the response. More...
 
+

Detailed Description

+

Specialization of FTP response returning a filename listing.

+ +

Definition at line 221 of file Ftp.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::Ftp::Response::Status
+
+inherited
+
+ +

Status codes possibly returned by a FTP response.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
RestartMarkerReply 

Restart marker reply.

+
ServiceReadySoon 

Service ready in N minutes.

+
DataConnectionAlreadyOpened 

Data connection already opened, transfer starting.

+
OpeningDataConnection 

File status ok, about to open data connection.

+
Ok 

Command ok.

+
PointlessCommand 

Command not implemented.

+
SystemStatus 

System status, or system help reply.

+
DirectoryStatus 

Directory status.

+
FileStatus 

File status.

+
HelpMessage 

Help message.

+
SystemType 

NAME system type, where NAME is an official system name from the list in the Assigned Numbers document.

+
ServiceReady 

Service ready for new user.

+
ClosingConnection 

Service closing control connection.

+
DataConnectionOpened 

Data connection open, no transfer in progress.

+
ClosingDataConnection 

Closing data connection, requested file action successful.

+
EnteringPassiveMode 

Entering passive mode.

+
LoggedIn 

User logged in, proceed. Logged out if appropriate.

+
FileActionOk 

Requested file action ok.

+
DirectoryOk 

PATHNAME created.

+
NeedPassword 

User name ok, need password.

+
NeedAccountToLogIn 

Need account for login.

+
NeedInformation 

Requested file action pending further information.

+
ServiceUnavailable 

Service not available, closing control connection.

+
DataConnectionUnavailable 

Can't open data connection.

+
TransferAborted 

Connection closed, transfer aborted.

+
FileActionAborted 

Requested file action not taken.

+
LocalError 

Requested action aborted, local error in processing.

+
InsufficientStorageSpace 

Requested action not taken; insufficient storage space in system, file unavailable.

+
CommandUnknown 

Syntax error, command unrecognized.

+
ParametersUnknown 

Syntax error in parameters or arguments.

+
CommandNotImplemented 

Command not implemented.

+
BadCommandSequence 

Bad sequence of commands.

+
ParameterNotImplemented 

Command not implemented for that parameter.

+
NotLoggedIn 

Not logged in.

+
NeedAccountToStore 

Need account for storing files.

+
FileUnavailable 

Requested action not taken, file unavailable.

+
PageTypeUnknown 

Requested action aborted, page type unknown.

+
NotEnoughMemory 

Requested file action aborted, exceeded storage allocation.

+
FilenameNotAllowed 

Requested action not taken, file name not allowed.

+
InvalidResponse 

Not part of the FTP standard, generated by SFML when a received response cannot be parsed.

+
ConnectionFailed 

Not part of the FTP standard, generated by SFML when the low-level socket connection with the server fails.

+
ConnectionClosed 

Not part of the FTP standard, generated by SFML when the low-level socket connection is unexpectedly closed.

+
InvalidFile 

Not part of the FTP standard, generated by SFML when a local file cannot be read or written.

+
+ +

Definition at line 74 of file Ftp.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ ListingResponse()

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::Ftp::ListingResponse::ListingResponse (const Responseresponse,
const std::string & data 
)
+
+ +

Default constructor.

+
Parameters
+ + + +
responseSource response
dataData containing the raw listing
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getListing()

+ +
+
+ + + + + + + +
const std::vector<std::string>& sf::Ftp::ListingResponse::getListing () const
+
+ +

Return the array of directory/file names.

+
Returns
Array containing the requested listing
+ +
+
+ +

◆ getMessage()

+ +
+
+ + + + + +
+ + + + + + + +
const std::string& sf::Ftp::Response::getMessage () const
+
+inherited
+
+ +

Get the full message contained in the response.

+
Returns
The response message
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
Status sf::Ftp::Response::getStatus () const
+
+inherited
+
+ +

Get the status code of the response.

+
Returns
Status code
+ +
+
+ +

◆ isOk()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Ftp::Response::isOk () const
+
+inherited
+
+ +

Check if the status code means a success.

+

This function is defined for convenience, it is equivalent to testing if the status code is < 400.

+
Returns
True if the status is a success, false if it is a failure
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.png new file mode 100644 index 0000000..f829455 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1ListingResponse.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response-members.html new file mode 100644 index 0000000..53b773f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response-members.html @@ -0,0 +1,109 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Ftp::Response Member List
+
+
+ +

This is the complete list of members for sf::Ftp::Response, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BadCommandSequence enum valuesf::Ftp::Response
ClosingConnection enum valuesf::Ftp::Response
ClosingDataConnection enum valuesf::Ftp::Response
CommandNotImplemented enum valuesf::Ftp::Response
CommandUnknown enum valuesf::Ftp::Response
ConnectionClosed enum valuesf::Ftp::Response
ConnectionFailed enum valuesf::Ftp::Response
DataConnectionAlreadyOpened enum valuesf::Ftp::Response
DataConnectionOpened enum valuesf::Ftp::Response
DataConnectionUnavailable enum valuesf::Ftp::Response
DirectoryOk enum valuesf::Ftp::Response
DirectoryStatus enum valuesf::Ftp::Response
EnteringPassiveMode enum valuesf::Ftp::Response
FileActionAborted enum valuesf::Ftp::Response
FileActionOk enum valuesf::Ftp::Response
FilenameNotAllowed enum valuesf::Ftp::Response
FileStatus enum valuesf::Ftp::Response
FileUnavailable enum valuesf::Ftp::Response
getMessage() constsf::Ftp::Response
getStatus() constsf::Ftp::Response
HelpMessage enum valuesf::Ftp::Response
InsufficientStorageSpace enum valuesf::Ftp::Response
InvalidFile enum valuesf::Ftp::Response
InvalidResponse enum valuesf::Ftp::Response
isOk() constsf::Ftp::Response
LocalError enum valuesf::Ftp::Response
LoggedIn enum valuesf::Ftp::Response
NeedAccountToLogIn enum valuesf::Ftp::Response
NeedAccountToStore enum valuesf::Ftp::Response
NeedInformation enum valuesf::Ftp::Response
NeedPassword enum valuesf::Ftp::Response
NotEnoughMemory enum valuesf::Ftp::Response
NotLoggedIn enum valuesf::Ftp::Response
Ok enum valuesf::Ftp::Response
OpeningDataConnection enum valuesf::Ftp::Response
PageTypeUnknown enum valuesf::Ftp::Response
ParameterNotImplemented enum valuesf::Ftp::Response
ParametersUnknown enum valuesf::Ftp::Response
PointlessCommand enum valuesf::Ftp::Response
Response(Status code=InvalidResponse, const std::string &message="")sf::Ftp::Responseexplicit
RestartMarkerReply enum valuesf::Ftp::Response
ServiceReady enum valuesf::Ftp::Response
ServiceReadySoon enum valuesf::Ftp::Response
ServiceUnavailable enum valuesf::Ftp::Response
Status enum namesf::Ftp::Response
SystemStatus enum valuesf::Ftp::Response
SystemType enum valuesf::Ftp::Response
TransferAborted enum valuesf::Ftp::Response
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.html new file mode 100644 index 0000000..26eff82 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.html @@ -0,0 +1,377 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Ftp::Response Class Reference
+
+
+ +

Define a FTP response. + More...

+ +

#include <Ftp.hpp>

+
+Inheritance diagram for sf::Ftp::Response:
+
+
+ + +sf::Ftp::DirectoryResponse +sf::Ftp::ListingResponse + +
+ + + + + +

+Public Types

enum  Status {
+  RestartMarkerReply = 110, +ServiceReadySoon = 120, +DataConnectionAlreadyOpened = 125, +OpeningDataConnection = 150, +
+  Ok = 200, +PointlessCommand = 202, +SystemStatus = 211, +DirectoryStatus = 212, +
+  FileStatus = 213, +HelpMessage = 214, +SystemType = 215, +ServiceReady = 220, +
+  ClosingConnection = 221, +DataConnectionOpened = 225, +ClosingDataConnection = 226, +EnteringPassiveMode = 227, +
+  LoggedIn = 230, +FileActionOk = 250, +DirectoryOk = 257, +NeedPassword = 331, +
+  NeedAccountToLogIn = 332, +NeedInformation = 350, +ServiceUnavailable = 421, +DataConnectionUnavailable = 425, +
+  TransferAborted = 426, +FileActionAborted = 450, +LocalError = 451, +InsufficientStorageSpace = 452, +
+  CommandUnknown = 500, +ParametersUnknown = 501, +CommandNotImplemented = 502, +BadCommandSequence = 503, +
+  ParameterNotImplemented = 504, +NotLoggedIn = 530, +NeedAccountToStore = 532, +FileUnavailable = 550, +
+  PageTypeUnknown = 551, +NotEnoughMemory = 552, +FilenameNotAllowed = 553, +InvalidResponse = 1000, +
+  ConnectionFailed = 1001, +ConnectionClosed = 1002, +InvalidFile = 1003 +
+ }
 Status codes possibly returned by a FTP response. More...
 
+ + + + + + + + + + + + + +

+Public Member Functions

 Response (Status code=InvalidResponse, const std::string &message="")
 Default constructor. More...
 
bool isOk () const
 Check if the status code means a success. More...
 
Status getStatus () const
 Get the status code of the response. More...
 
const std::string & getMessage () const
 Get the full message contained in the response. More...
 
+

Detailed Description

+

Define a FTP response.

+ +

Definition at line 66 of file Ftp.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + +
enum sf::Ftp::Response::Status
+
+ +

Status codes possibly returned by a FTP response.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
RestartMarkerReply 

Restart marker reply.

+
ServiceReadySoon 

Service ready in N minutes.

+
DataConnectionAlreadyOpened 

Data connection already opened, transfer starting.

+
OpeningDataConnection 

File status ok, about to open data connection.

+
Ok 

Command ok.

+
PointlessCommand 

Command not implemented.

+
SystemStatus 

System status, or system help reply.

+
DirectoryStatus 

Directory status.

+
FileStatus 

File status.

+
HelpMessage 

Help message.

+
SystemType 

NAME system type, where NAME is an official system name from the list in the Assigned Numbers document.

+
ServiceReady 

Service ready for new user.

+
ClosingConnection 

Service closing control connection.

+
DataConnectionOpened 

Data connection open, no transfer in progress.

+
ClosingDataConnection 

Closing data connection, requested file action successful.

+
EnteringPassiveMode 

Entering passive mode.

+
LoggedIn 

User logged in, proceed. Logged out if appropriate.

+
FileActionOk 

Requested file action ok.

+
DirectoryOk 

PATHNAME created.

+
NeedPassword 

User name ok, need password.

+
NeedAccountToLogIn 

Need account for login.

+
NeedInformation 

Requested file action pending further information.

+
ServiceUnavailable 

Service not available, closing control connection.

+
DataConnectionUnavailable 

Can't open data connection.

+
TransferAborted 

Connection closed, transfer aborted.

+
FileActionAborted 

Requested file action not taken.

+
LocalError 

Requested action aborted, local error in processing.

+
InsufficientStorageSpace 

Requested action not taken; insufficient storage space in system, file unavailable.

+
CommandUnknown 

Syntax error, command unrecognized.

+
ParametersUnknown 

Syntax error in parameters or arguments.

+
CommandNotImplemented 

Command not implemented.

+
BadCommandSequence 

Bad sequence of commands.

+
ParameterNotImplemented 

Command not implemented for that parameter.

+
NotLoggedIn 

Not logged in.

+
NeedAccountToStore 

Need account for storing files.

+
FileUnavailable 

Requested action not taken, file unavailable.

+
PageTypeUnknown 

Requested action aborted, page type unknown.

+
NotEnoughMemory 

Requested file action aborted, exceeded storage allocation.

+
FilenameNotAllowed 

Requested action not taken, file name not allowed.

+
InvalidResponse 

Not part of the FTP standard, generated by SFML when a received response cannot be parsed.

+
ConnectionFailed 

Not part of the FTP standard, generated by SFML when the low-level socket connection with the server fails.

+
ConnectionClosed 

Not part of the FTP standard, generated by SFML when the low-level socket connection is unexpectedly closed.

+
InvalidFile 

Not part of the FTP standard, generated by SFML when a local file cannot be read or written.

+
+ +

Definition at line 74 of file Ftp.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Response()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
sf::Ftp::Response::Response (Status code = InvalidResponse,
const std::string & message = "" 
)
+
+explicit
+
+ +

Default constructor.

+

This constructor is used by the FTP client to build the response.

+
Parameters
+ + + +
codeResponse status code
messageResponse message
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getMessage()

+ +
+
+ + + + + + + +
const std::string& sf::Ftp::Response::getMessage () const
+
+ +

Get the full message contained in the response.

+
Returns
The response message
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + + + +
Status sf::Ftp::Response::getStatus () const
+
+ +

Get the status code of the response.

+
Returns
Status code
+ +
+
+ +

◆ isOk()

+ +
+
+ + + + + + + +
bool sf::Ftp::Response::isOk () const
+
+ +

Check if the status code means a success.

+

This function is defined for convenience, it is equivalent to testing if the status code is < 400.

+
Returns
True if the status is a success, false if it is a failure
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.png new file mode 100644 index 0000000..d56a74e Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Ftp_1_1Response.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource-members.html new file mode 100644 index 0000000..3cc67be --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource-members.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::GlResource Member List
+
+
+ +

This is the complete list of members for sf::GlResource, including all inherited members.

+ + + + +
GlResource()sf::GlResourceprotected
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprotectedstatic
~GlResource()sf::GlResourceprotected
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.html new file mode 100644 index 0000000..c7e53ad --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.html @@ -0,0 +1,214 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Base class for classes that require an OpenGL context. + More...

+ +

#include <GlResource.hpp>

+
+Inheritance diagram for sf::GlResource:
+
+
+ + +sf::Context +sf::Shader +sf::Texture +sf::VertexBuffer +sf::Window +sf::RenderWindow + +
+ + + + + +

+Classes

class  TransientContextLock
 RAII helper class to temporarily lock an available context for use. More...
 
+ + + + + + + +

+Protected Member Functions

 GlResource ()
 Default constructor. More...
 
 ~GlResource ()
 Destructor. More...
 
+ + + + +

+Static Protected Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+

Detailed Description

+

Base class for classes that require an OpenGL context.

+

This class is for internal use only, it must be the base of every class that requires a valid OpenGL context in order to work.

+ +

Definition at line 46 of file GlResource.hpp.

+

Constructor & Destructor Documentation

+ +

◆ GlResource()

+ +
+
+ + + + + +
+ + + + + + + +
sf::GlResource::GlResource ()
+
+protected
+
+ +

Default constructor.

+ +
+
+ +

◆ ~GlResource()

+ +
+
+ + + + + +
+ + + + + + + +
sf::GlResource::~GlResource ()
+
+protected
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ registerContextDestroyCallback()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static void sf::GlResource::registerContextDestroyCallback (ContextDestroyCallback callback,
void * arg 
)
+
+staticprotected
+
+ +

Register a function to be called when a context is destroyed.

+

This is used for internal purposes in order to properly clean up OpenGL resources that cannot be shared between contexts.

+
Parameters
+ + + +
callbackFunction to be called when a context is destroyed
argArgument to pass when calling the function
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.png new file mode 100644 index 0000000..8dc40fe Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock-members.html new file mode 100644 index 0000000..2cc7702 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock-members.html @@ -0,0 +1,65 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::GlResource::TransientContextLock Member List
+
+ + + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.html new file mode 100644 index 0000000..d676d9f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.html @@ -0,0 +1,131 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::GlResource::TransientContextLock Class Reference
+
+
+ +

RAII helper class to temporarily lock an available context for use. + More...

+ +

#include <GlResource.hpp>

+
+Inheritance diagram for sf::GlResource::TransientContextLock:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + +

+Public Member Functions

 TransientContextLock ()
 Default constructor. More...
 
 ~TransientContextLock ()
 Destructor. More...
 
+

Detailed Description

+

RAII helper class to temporarily lock an available context for use.

+ +

Definition at line 79 of file GlResource.hpp.

+

Constructor & Destructor Documentation

+ +

◆ TransientContextLock()

+ +
+
+ + + + + + + +
sf::GlResource::TransientContextLock::TransientContextLock ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~TransientContextLock()

+ +
+
+ + + + + + + +
sf::GlResource::TransientContextLock::~TransientContextLock ()
+
+ +

Destructor.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.png new file mode 100644 index 0000000..90eea33 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1GlResource_1_1TransientContextLock.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph-members.html new file mode 100644 index 0000000..471651e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph-members.html @@ -0,0 +1,65 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Glyph Member List
+
+
+ +

This is the complete list of members for sf::Glyph, including all inherited members.

+ + + + + +
advancesf::Glyph
boundssf::Glyph
Glyph()sf::Glyphinline
textureRectsf::Glyph
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph.html new file mode 100644 index 0000000..d9593bf --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Glyph.html @@ -0,0 +1,185 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Structure describing a glyph. + More...

+ +

#include <Glyph.hpp>

+ + + + + +

+Public Member Functions

 Glyph ()
 Default constructor. More...
 
+ + + + + + + + + + +

+Public Attributes

float advance
 Offset to move horizontally to the next character. More...
 
FloatRect bounds
 Bounding rectangle of the glyph, in coordinates relative to the baseline. More...
 
IntRect textureRect
 Texture coordinates of the glyph inside the font's texture. More...
 
+

Detailed Description

+

Structure describing a glyph.

+

A glyph is the visual representation of a character.

+

The sf::Glyph structure provides the information needed to handle the glyph:

    +
  • its coordinates in the font's texture
  • +
  • its bounding rectangle
  • +
  • the offset to apply to get the starting position of the next glyph
  • +
+
See also
sf::Font
+ +

Definition at line 41 of file Glyph.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Glyph()

+ +
+
+ + + + + +
+ + + + + + + +
sf::Glyph::Glyph ()
+
+inline
+
+ +

Default constructor.

+ +

Definition at line 49 of file Glyph.hpp.

+ +
+
+

Member Data Documentation

+ +

◆ advance

+ +
+
+ + + + +
float sf::Glyph::advance
+
+ +

Offset to move horizontally to the next character.

+ +

Definition at line 54 of file Glyph.hpp.

+ +
+
+ +

◆ bounds

+ +
+
+ + + + +
FloatRect sf::Glyph::bounds
+
+ +

Bounding rectangle of the glyph, in coordinates relative to the baseline.

+ +

Definition at line 55 of file Glyph.hpp.

+ +
+
+ +

◆ textureRect

+ +
+
+ + + + +
IntRect sf::Glyph::textureRect
+
+ +

Texture coordinates of the glyph inside the font's texture.

+ +

Definition at line 56 of file Glyph.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http-members.html new file mode 100644 index 0000000..9b995cb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http-members.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Http Member List
+
+
+ +

This is the complete list of members for sf::Http, including all inherited members.

+ + + + + + + +
Http()sf::Http
Http(const std::string &host, unsigned short port=0)sf::Http
NonCopyable()sf::NonCopyableinlineprivate
sendRequest(const Request &request, Time timeout=Time::Zero)sf::Http
setHost(const std::string &host, unsigned short port=0)sf::Http
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.html new file mode 100644 index 0000000..52b93ff --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.html @@ -0,0 +1,263 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Http Class Reference
+
+
+ +

A HTTP client. + More...

+ +

#include <Http.hpp>

+
+Inheritance diagram for sf::Http:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + +

+Classes

class  Request
 Define a HTTP request. More...
 
class  Response
 Define a HTTP response. More...
 
+ + + + + + + + + + + + + +

+Public Member Functions

 Http ()
 Default constructor. More...
 
 Http (const std::string &host, unsigned short port=0)
 Construct the HTTP client with the target host. More...
 
void setHost (const std::string &host, unsigned short port=0)
 Set the target host. More...
 
Response sendRequest (const Request &request, Time timeout=Time::Zero)
 Send a HTTP request and return the server's response. More...
 
+

Detailed Description

+

A HTTP client.

+

sf::Http is a very simple HTTP client that allows you to communicate with a web server.

+

You can retrieve web pages, send data to an interactive resource, download a remote file, etc. The HTTPS protocol is not supported.

+

The HTTP client is split into 3 classes:

+

sf::Http::Request builds the request that will be sent to the server. A request is made of:

    +
  • a method (what you want to do)
  • +
  • a target URI (usually the name of the web page or file)
  • +
  • one or more header fields (options that you can pass to the server)
  • +
  • an optional body (for POST requests)
  • +
+

sf::Http::Response parse the response from the web server and provides getters to read them. The response contains:

    +
  • a status code
  • +
  • header fields (that may be answers to the ones that you requested)
  • +
  • a body, which contains the contents of the requested resource
  • +
+

sf::Http provides a simple function, SendRequest, to send a sf::Http::Request and return the corresponding sf::Http::Response from the server.

+

Usage example:

// Create a new HTTP client
sf::Http http;
// We'll work on http://www.sfml-dev.org
http.setHost("http://www.sfml-dev.org");
// Prepare a request to get the 'features.php' page
sf::Http::Request request("features.php");
// Send the request
sf::Http::Response response = http.sendRequest(request);
// Check the status code and display the result
if (status == sf::Http::Response::Ok)
{
std::cout << response.getBody() << std::endl;
}
else
{
std::cout << "Error " << status << std::endl;
}
+

Definition at line 46 of file Http.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Http() [1/2]

+ +
+
+ + + + + + + +
sf::Http::Http ()
+
+ +

Default constructor.

+ +
+
+ +

◆ Http() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::Http::Http (const std::string & host,
unsigned short port = 0 
)
+
+ +

Construct the HTTP client with the target host.

+

This is equivalent to calling setHost(host, port). The port has a default value of 0, which means that the HTTP client will use the right port according to the protocol used (80 for HTTP). You should leave it like this unless you really need a port other than the standard one, or use an unknown protocol.

+
Parameters
+ + + +
hostWeb server to connect to
portPort to use for connection
+
+
+ +
+
+

Member Function Documentation

+ +

◆ sendRequest()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Response sf::Http::sendRequest (const Requestrequest,
Time timeout = Time::Zero 
)
+
+ +

Send a HTTP request and return the server's response.

+

You must have a valid host before sending a request (see setHost). Any missing mandatory header field in the request will be added with an appropriate value. Warning: this function waits for the server's response and may not return instantly; use a thread if you don't want to block your application, or use a timeout to limit the time to wait. A value of Time::Zero means that the client will use the system default timeout (which is usually pretty long).

+
Parameters
+ + + +
requestRequest to send
timeoutMaximum time to wait
+
+
+
Returns
Server's response
+ +
+
+ +

◆ setHost()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Http::setHost (const std::string & host,
unsigned short port = 0 
)
+
+ +

Set the target host.

+

This function just stores the host address and port, it doesn't actually connect to it until you send a request. The port has a default value of 0, which means that the HTTP client will use the right port according to the protocol used (80 for HTTP). You should leave it like this unless you really need a port other than the standard one, or use an unknown protocol.

+
Parameters
+ + + +
hostWeb server to connect to
portPort to use for connection
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.png new file mode 100644 index 0000000..6f251bf Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request-members.html new file mode 100644 index 0000000..08989d3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request-members.html @@ -0,0 +1,74 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Http::Request Member List
+
+
+ +

This is the complete list of members for sf::Http::Request, including all inherited members.

+ + + + + + + + + + + + + + +
Delete enum valuesf::Http::Request
Get enum valuesf::Http::Request
Head enum valuesf::Http::Request
Http (defined in sf::Http::Request)sf::Http::Requestfriend
Method enum namesf::Http::Request
Post enum valuesf::Http::Request
Put enum valuesf::Http::Request
Request(const std::string &uri="/", Method method=Get, const std::string &body="")sf::Http::Request
setBody(const std::string &body)sf::Http::Request
setField(const std::string &field, const std::string &value)sf::Http::Request
setHttpVersion(unsigned int major, unsigned int minor)sf::Http::Request
setMethod(Method method)sf::Http::Request
setUri(const std::string &uri)sf::Http::Request
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request.html new file mode 100644 index 0000000..f6cdcf5 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Request.html @@ -0,0 +1,352 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Http::Request Class Reference
+
+
+ +

Define a HTTP request. + More...

+ +

#include <Http.hpp>

+ + + + + +

+Public Types

enum  Method {
+  Get, +Post, +Head, +Put, +
+  Delete +
+ }
 Enumerate the available HTTP methods for a request. More...
 
+ + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Request (const std::string &uri="/", Method method=Get, const std::string &body="")
 Default constructor. More...
 
void setField (const std::string &field, const std::string &value)
 Set the value of a field. More...
 
void setMethod (Method method)
 Set the request method. More...
 
void setUri (const std::string &uri)
 Set the requested URI. More...
 
void setHttpVersion (unsigned int major, unsigned int minor)
 Set the HTTP version for the request. More...
 
void setBody (const std::string &body)
 Set the body of the request. More...
 
+ + + +

+Friends

+class Http
 
+

Detailed Description

+

Define a HTTP request.

+ +

Definition at line 54 of file Http.hpp.

+

Member Enumeration Documentation

+ +

◆ Method

+ +
+
+ + + + +
enum sf::Http::Request::Method
+
+ +

Enumerate the available HTTP methods for a request.

+ + + + + + +
Enumerator
Get 

Request in get mode, standard method to retrieve a page.

+
Post 

Request in post mode, usually to send data to a page.

+
Head 

Request a page's header only.

+
Put 

Request in put mode, useful for a REST API.

+
Delete 

Request in delete mode, useful for a REST API.

+
+ +

Definition at line 62 of file Http.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Request()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::Http::Request::Request (const std::string & uri = "/",
Method method = Get,
const std::string & body = "" 
)
+
+ +

Default constructor.

+

This constructor creates a GET request, with the root URI ("/") and an empty body.

+
Parameters
+ + + + +
uriTarget URI
methodMethod to use for the request
bodyContent of the request's body
+
+
+ +
+
+

Member Function Documentation

+ +

◆ setBody()

+ +
+
+ + + + + + + + +
void sf::Http::Request::setBody (const std::string & body)
+
+ +

Set the body of the request.

+

The body of a request is optional and only makes sense for POST requests. It is ignored for all other methods. The body is empty by default.

+
Parameters
+ + +
bodyContent of the body
+
+
+ +
+
+ +

◆ setField()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Http::Request::setField (const std::string & field,
const std::string & value 
)
+
+ +

Set the value of a field.

+

The field is created if it doesn't exist. The name of the field is case-insensitive. By default, a request doesn't contain any field (but the mandatory fields are added later by the HTTP client when sending the request).

+
Parameters
+ + + +
fieldName of the field to set
valueValue of the field
+
+
+ +
+
+ +

◆ setHttpVersion()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Http::Request::setHttpVersion (unsigned int major,
unsigned int minor 
)
+
+ +

Set the HTTP version for the request.

+

The HTTP version is 1.0 by default.

+
Parameters
+ + + +
majorMajor HTTP version number
minorMinor HTTP version number
+
+
+ +
+
+ +

◆ setMethod()

+ +
+
+ + + + + + + + +
void sf::Http::Request::setMethod (Method method)
+
+ +

Set the request method.

+

See the Method enumeration for a complete list of all the availale methods. The method is Http::Request::Get by default.

+
Parameters
+ + +
methodMethod to use for the request
+
+
+ +
+
+ +

◆ setUri()

+ +
+
+ + + + + + + + +
void sf::Http::Request::setUri (const std::string & uri)
+
+ +

Set the requested URI.

+

The URI is the resource (usually a web page or a file) that you want to get or post. The URI is "/" (the root page) by default.

+
Parameters
+ + +
uriURI to request, relative to the host
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response-members.html new file mode 100644 index 0000000..167dcf6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response-members.html @@ -0,0 +1,92 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Http::Response Member List
+
+ + + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response.html new file mode 100644 index 0000000..69a1bb7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Http_1_1Response.html @@ -0,0 +1,345 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Http::Response Class Reference
+
+
+ +

Define a HTTP response. + More...

+ +

#include <Http.hpp>

+ + + + + +

+Public Types

enum  Status {
+  Ok = 200, +Created = 201, +Accepted = 202, +NoContent = 204, +
+  ResetContent = 205, +PartialContent = 206, +MultipleChoices = 300, +MovedPermanently = 301, +
+  MovedTemporarily = 302, +NotModified = 304, +BadRequest = 400, +Unauthorized = 401, +
+  Forbidden = 403, +NotFound = 404, +RangeNotSatisfiable = 407, +InternalServerError = 500, +
+  NotImplemented = 501, +BadGateway = 502, +ServiceNotAvailable = 503, +GatewayTimeout = 504, +
+  VersionNotSupported = 505, +InvalidResponse = 1000, +ConnectionFailed = 1001 +
+ }
 Enumerate all the valid status codes for a response. More...
 
+ + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Response ()
 Default constructor. More...
 
const std::string & getField (const std::string &field) const
 Get the value of a field. More...
 
Status getStatus () const
 Get the response status code. More...
 
unsigned int getMajorHttpVersion () const
 Get the major HTTP version number of the response. More...
 
unsigned int getMinorHttpVersion () const
 Get the minor HTTP version number of the response. More...
 
const std::string & getBody () const
 Get the body of the response. More...
 
+ + + +

+Friends

+class Http
 
+

Detailed Description

+

Define a HTTP response.

+ +

Definition at line 193 of file Http.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + +
enum sf::Http::Response::Status
+
+ +

Enumerate all the valid status codes for a response.

+ + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
Ok 

Most common code returned when operation was successful.

+
Created 

The resource has successfully been created.

+
Accepted 

The request has been accepted, but will be processed later by the server.

+
NoContent 

The server didn't send any data in return.

+
ResetContent 

The server informs the client that it should clear the view (form) that caused the request to be sent.

+
PartialContent 

The server has sent a part of the resource, as a response to a partial GET request.

+
MultipleChoices 

The requested page can be accessed from several locations.

+
MovedPermanently 

The requested page has permanently moved to a new location.

+
MovedTemporarily 

The requested page has temporarily moved to a new location.

+
NotModified 

For conditional requests, means the requested page hasn't changed and doesn't need to be refreshed.

+
BadRequest 

The server couldn't understand the request (syntax error)

+
Unauthorized 

The requested page needs an authentication to be accessed.

+
Forbidden 

The requested page cannot be accessed at all, even with authentication.

+
NotFound 

The requested page doesn't exist.

+
RangeNotSatisfiable 

The server can't satisfy the partial GET request (with a "Range" header field)

+
InternalServerError 

The server encountered an unexpected error.

+
NotImplemented 

The server doesn't implement a requested feature.

+
BadGateway 

The gateway server has received an error from the source server.

+
ServiceNotAvailable 

The server is temporarily unavailable (overloaded, in maintenance, ...)

+
GatewayTimeout 

The gateway server couldn't receive a response from the source server.

+
VersionNotSupported 

The server doesn't support the requested HTTP version.

+
InvalidResponse 

Response is not a valid HTTP one.

+
ConnectionFailed 

Connection with server failed.

+
+ +

Definition at line 201 of file Http.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Response()

+ +
+
+ + + + + + + +
sf::Http::Response::Response ()
+
+ +

Default constructor.

+

Constructs an empty response.

+ +
+
+

Member Function Documentation

+ +

◆ getBody()

+ +
+
+ + + + + + + +
const std::string& sf::Http::Response::getBody () const
+
+ +

Get the body of the response.

+

The body of a response may contain:

    +
  • the requested page (for GET requests)
  • +
  • a response from the server (for POST requests)
  • +
  • nothing (for HEAD requests)
  • +
  • an error message (in case of an error)
  • +
+
Returns
The response body
+ +
+
+ +

◆ getField()

+ +
+
+ + + + + + + + +
const std::string& sf::Http::Response::getField (const std::string & field) const
+
+ +

Get the value of a field.

+

If the field field is not found in the response header, the empty string is returned. This function uses case-insensitive comparisons.

+
Parameters
+ + +
fieldName of the field to get
+
+
+
Returns
Value of the field, or empty string if not found
+ +
+
+ +

◆ getMajorHttpVersion()

+ +
+
+ + + + + + + +
unsigned int sf::Http::Response::getMajorHttpVersion () const
+
+ +

Get the major HTTP version number of the response.

+
Returns
Major HTTP version number
+
See also
getMinorHttpVersion
+ +
+
+ +

◆ getMinorHttpVersion()

+ +
+
+ + + + + + + +
unsigned int sf::Http::Response::getMinorHttpVersion () const
+
+ +

Get the minor HTTP version number of the response.

+
Returns
Minor HTTP version number
+
See also
getMajorHttpVersion
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + + + +
Status sf::Http::Response::getStatus () const
+
+ +

Get the response status code.

+

The status code should be the first thing to be checked after receiving a response, it defines whether it is a success, a failure or anything else (see the Status enumeration).

+
Returns
Status code of the response
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image-members.html new file mode 100644 index 0000000..3bb2d59 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image-members.html @@ -0,0 +1,77 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Image Member List
+
+
+ +

This is the complete list of members for sf::Image, including all inherited members.

+ + + + + + + + + + + + + + + + + +
copy(const Image &source, unsigned int destX, unsigned int destY, const IntRect &sourceRect=IntRect(0, 0, 0, 0), bool applyAlpha=false)sf::Image
create(unsigned int width, unsigned int height, const Color &color=Color(0, 0, 0))sf::Image
create(unsigned int width, unsigned int height, const Uint8 *pixels)sf::Image
createMaskFromColor(const Color &color, Uint8 alpha=0)sf::Image
flipHorizontally()sf::Image
flipVertically()sf::Image
getPixel(unsigned int x, unsigned int y) constsf::Image
getPixelsPtr() constsf::Image
getSize() constsf::Image
Image()sf::Image
loadFromFile(const std::string &filename)sf::Image
loadFromMemory(const void *data, std::size_t size)sf::Image
loadFromStream(InputStream &stream)sf::Image
saveToFile(const std::string &filename) constsf::Image
setPixel(unsigned int x, unsigned int y, const Color &color)sf::Image
~Image()sf::Image
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image.html new file mode 100644 index 0000000..6f8601a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Image.html @@ -0,0 +1,650 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Image Class Reference
+
+
+ +

Class for loading, manipulating and saving images. + More...

+ +

#include <Image.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Image ()
 Default constructor. More...
 
 ~Image ()
 Destructor. More...
 
void create (unsigned int width, unsigned int height, const Color &color=Color(0, 0, 0))
 Create the image and fill it with a unique color. More...
 
void create (unsigned int width, unsigned int height, const Uint8 *pixels)
 Create the image from an array of pixels. More...
 
bool loadFromFile (const std::string &filename)
 Load the image from a file on disk. More...
 
bool loadFromMemory (const void *data, std::size_t size)
 Load the image from a file in memory. More...
 
bool loadFromStream (InputStream &stream)
 Load the image from a custom stream. More...
 
bool saveToFile (const std::string &filename) const
 Save the image to a file on disk. More...
 
Vector2u getSize () const
 Return the size (width and height) of the image. More...
 
void createMaskFromColor (const Color &color, Uint8 alpha=0)
 Create a transparency mask from a specified color-key. More...
 
void copy (const Image &source, unsigned int destX, unsigned int destY, const IntRect &sourceRect=IntRect(0, 0, 0, 0), bool applyAlpha=false)
 Copy pixels from another image onto this one. More...
 
void setPixel (unsigned int x, unsigned int y, const Color &color)
 Change the color of a pixel. More...
 
Color getPixel (unsigned int x, unsigned int y) const
 Get the color of a pixel. More...
 
const Uint8 * getPixelsPtr () const
 Get a read-only pointer to the array of pixels. More...
 
void flipHorizontally ()
 Flip the image horizontally (left <-> right) More...
 
void flipVertically ()
 Flip the image vertically (top <-> bottom) More...
 
+

Detailed Description

+

Class for loading, manipulating and saving images.

+

sf::Image is an abstraction to manipulate images as bidimensional arrays of pixels.

+

The class provides functions to load, read, write and save pixels, as well as many other useful functions.

+

sf::Image can handle a unique internal representation of pixels, which is RGBA 32 bits. This means that a pixel must be composed of 8 bits red, green, blue and alpha channels – just like a sf::Color. All the functions that return an array of pixels follow this rule, and all parameters that you pass to sf::Image functions (such as loadFromMemory) must use this representation as well.

+

A sf::Image can be copied, but it is a heavy resource and if possible you should always use [const] references to pass or return them to avoid useless copies.

+

Usage example:

// Load an image file from a file
sf::Image background;
if (!background.loadFromFile("background.jpg"))
return -1;
// Create a 20x20 image filled with black color
sf::Image image;
image.create(20, 20, sf::Color::Black);
// Copy image1 on image2 at position (10, 10)
image.copy(background, 10, 10);
// Make the top-left pixel transparent
sf::Color color = image.getPixel(0, 0);
color.a = 0;
image.setPixel(0, 0, color);
// Save the image to a file
if (!image.saveToFile("result.png"))
return -1;
See also
sf::Texture
+ +

Definition at line 46 of file Image.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Image()

+ +
+
+ + + + + + + +
sf::Image::Image ()
+
+ +

Default constructor.

+

Creates an empty image.

+ +
+
+ +

◆ ~Image()

+ +
+
+ + + + + + + +
sf::Image::~Image ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ copy()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Image::copy (const Imagesource,
unsigned int destX,
unsigned int destY,
const IntRectsourceRect = IntRect(0, 0, 0, 0),
bool applyAlpha = false 
)
+
+ +

Copy pixels from another image onto this one.

+

This function does a slow pixel copy and should not be used intensively. It can be used to prepare a complex static image from several others, but if you need this kind of feature in real-time you'd better use sf::RenderTexture.

+

If sourceRect is empty, the whole image is copied. If applyAlpha is set to true, the transparency of source pixels is applied. If it is false, the pixels are copied unchanged with their alpha value.

+
Parameters
+ + + + + + +
sourceSource image to copy
destXX coordinate of the destination position
destYY coordinate of the destination position
sourceRectSub-rectangle of the source image to copy
applyAlphaShould the copy take into account the source transparency?
+
+
+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Image::create (unsigned int width,
unsigned int height,
const Colorcolor = Color(0, 0, 0) 
)
+
+ +

Create the image and fill it with a unique color.

+
Parameters
+ + + + +
widthWidth of the image
heightHeight of the image
colorFill color
+
+
+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Image::create (unsigned int width,
unsigned int height,
const Uint8 * pixels 
)
+
+ +

Create the image from an array of pixels.

+

The pixel array is assumed to contain 32-bits RGBA pixels, and have the given width and height. If not, this is an undefined behavior. If pixels is null, an empty image is created.

+
Parameters
+ + + + +
widthWidth of the image
heightHeight of the image
pixelsArray of pixels to copy to the image
+
+
+ +
+
+ +

◆ createMaskFromColor()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Image::createMaskFromColor (const Colorcolor,
Uint8 alpha = 0 
)
+
+ +

Create a transparency mask from a specified color-key.

+

This function sets the alpha value of every pixel matching the given color to alpha (0 by default), so that they become transparent.

+
Parameters
+ + + +
colorColor to make transparent
alphaAlpha value to assign to transparent pixels
+
+
+ +
+
+ +

◆ flipHorizontally()

+ +
+
+ + + + + + + +
void sf::Image::flipHorizontally ()
+
+ +

Flip the image horizontally (left <-> right)

+ +
+
+ +

◆ flipVertically()

+ +
+
+ + + + + + + +
void sf::Image::flipVertically ()
+
+ +

Flip the image vertically (top <-> bottom)

+ +
+
+ +

◆ getPixel()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Color sf::Image::getPixel (unsigned int x,
unsigned int y 
) const
+
+ +

Get the color of a pixel.

+

This function doesn't check the validity of the pixel coordinates, using out-of-range values will result in an undefined behavior.

+
Parameters
+ + + +
xX coordinate of pixel to get
yY coordinate of pixel to get
+
+
+
Returns
Color of the pixel at coordinates (x, y)
+
See also
setPixel
+ +
+
+ +

◆ getPixelsPtr()

+ +
+
+ + + + + + + +
const Uint8* sf::Image::getPixelsPtr () const
+
+ +

Get a read-only pointer to the array of pixels.

+

The returned value points to an array of RGBA pixels made of 8 bits integers components. The size of the array is width * height * 4 (getSize().x * getSize().y * 4). Warning: the returned pointer may become invalid if you modify the image, so you should never store it for too long. If the image is empty, a null pointer is returned.

+
Returns
Read-only pointer to the array of pixels
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
Vector2u sf::Image::getSize () const
+
+ +

Return the size (width and height) of the image.

+
Returns
Size of the image, in pixels
+ +
+
+ +

◆ loadFromFile()

+ +
+
+ + + + + + + + +
bool sf::Image::loadFromFile (const std::string & filename)
+
+ +

Load the image from a file on disk.

+

The supported image formats are bmp, png, tga, jpg, gif, psd, hdr and pic. Some format options are not supported, like progressive jpeg. If this function fails, the image is left unchanged.

+
Parameters
+ + +
filenamePath of the image file to load
+
+
+
Returns
True if loading was successful
+
See also
loadFromMemory, loadFromStream, saveToFile
+ +
+
+ +

◆ loadFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Image::loadFromMemory (const void * data,
std::size_t size 
)
+
+ +

Load the image from a file in memory.

+

The supported image formats are bmp, png, tga, jpg, gif, psd, hdr and pic. Some format options are not supported, like progressive jpeg. If this function fails, the image is left unchanged.

+
Parameters
+ + + +
dataPointer to the file data in memory
sizeSize of the data to load, in bytes
+
+
+
Returns
True if loading was successful
+
See also
loadFromFile, loadFromStream
+ +
+
+ +

◆ loadFromStream()

+ +
+
+ + + + + + + + +
bool sf::Image::loadFromStream (InputStreamstream)
+
+ +

Load the image from a custom stream.

+

The supported image formats are bmp, png, tga, jpg, gif, psd, hdr and pic. Some format options are not supported, like progressive jpeg. If this function fails, the image is left unchanged.

+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
True if loading was successful
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ saveToFile()

+ +
+
+ + + + + + + + +
bool sf::Image::saveToFile (const std::string & filename) const
+
+ +

Save the image to a file on disk.

+

The format of the image is automatically deduced from the extension. The supported image formats are bmp, png, tga and jpg. The destination file is overwritten if it already exists. This function fails if the image is empty.

+
Parameters
+ + +
filenamePath of the file to save
+
+
+
Returns
True if saving was successful
+
See also
create, loadFromFile, loadFromMemory
+ +
+
+ +

◆ setPixel()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Image::setPixel (unsigned int x,
unsigned int y,
const Colorcolor 
)
+
+ +

Change the color of a pixel.

+

This function doesn't check the validity of the pixel coordinates, using out-of-range values will result in an undefined behavior.

+
Parameters
+ + + + +
xX coordinate of pixel to change
yY coordinate of pixel to change
colorNew color of the pixel
+
+
+
See also
getPixel
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile-members.html new file mode 100644 index 0000000..fc54f4a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile-members.html @@ -0,0 +1,77 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::InputSoundFile Member List
+
+
+ +

This is the complete list of members for sf::InputSoundFile, including all inherited members.

+ + + + + + + + + + + + + + + + + +
getChannelCount() constsf::InputSoundFile
getDuration() constsf::InputSoundFile
getSampleCount() constsf::InputSoundFile
getSampleOffset() constsf::InputSoundFile
getSampleRate() constsf::InputSoundFile
getTimeOffset() constsf::InputSoundFile
InputSoundFile()sf::InputSoundFile
NonCopyable()sf::NonCopyableinlineprivate
openFromFile(const std::string &filename)sf::InputSoundFile
openFromMemory(const void *data, std::size_t sizeInBytes)sf::InputSoundFile
openFromStream(InputStream &stream)sf::InputSoundFile
read(Int16 *samples, Uint64 maxCount)sf::InputSoundFile
seek(Uint64 sampleOffset)sf::InputSoundFile
seek(Time timeOffset)sf::InputSoundFile
~InputSoundFile()sf::InputSoundFile
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.html new file mode 100644 index 0000000..8ddbfb7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.html @@ -0,0 +1,481 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::InputSoundFile Class Reference
+
+
+ +

Provide read access to sound files. + More...

+ +

#include <InputSoundFile.hpp>

+
+Inheritance diagram for sf::InputSoundFile:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 InputSoundFile ()
 Default constructor. More...
 
 ~InputSoundFile ()
 Destructor. More...
 
bool openFromFile (const std::string &filename)
 Open a sound file from the disk for reading. More...
 
bool openFromMemory (const void *data, std::size_t sizeInBytes)
 Open a sound file in memory for reading. More...
 
bool openFromStream (InputStream &stream)
 Open a sound file from a custom stream for reading. More...
 
Uint64 getSampleCount () const
 Get the total number of audio samples in the file. More...
 
unsigned int getChannelCount () const
 Get the number of channels used by the sound. More...
 
unsigned int getSampleRate () const
 Get the sample rate of the sound. More...
 
Time getDuration () const
 Get the total duration of the sound file. More...
 
Time getTimeOffset () const
 Get the read offset of the file in time. More...
 
Uint64 getSampleOffset () const
 Get the read offset of the file in samples. More...
 
void seek (Uint64 sampleOffset)
 Change the current read position to the given sample offset. More...
 
void seek (Time timeOffset)
 Change the current read position to the given time offset. More...
 
Uint64 read (Int16 *samples, Uint64 maxCount)
 Read audio samples from the open file. More...
 
+

Detailed Description

+

Provide read access to sound files.

+

This class decodes audio samples from a sound file.

+

It is used internally by higher-level classes such as sf::SoundBuffer and sf::Music, but can also be useful if you want to process or analyze audio files without playing them, or if you want to implement your own version of sf::Music with more specific features.

+

Usage example:

// Open a sound file
if (!file.openFromFile("music.ogg"))
/* error */;
// Print the sound attributes
std::cout << "duration: " << file.getDuration().asSeconds() << std::endl;
std::cout << "channels: " << file.getChannelCount() << std::endl;
std::cout << "sample rate: " << file.getSampleRate() << std::endl;
std::cout << "sample count: " << file.getSampleCount() << std::endl;
// Read and process batches of samples until the end of file is reached
sf::Int16 samples[1024];
sf::Uint64 count;
do
{
count = file.read(samples, 1024);
// process, analyze, play, convert, or whatever
// you want to do with the samples...
}
while (count > 0);
See also
sf::SoundFileReader, sf::OutputSoundFile
+ +

Definition at line 47 of file InputSoundFile.hpp.

+

Constructor & Destructor Documentation

+ +

◆ InputSoundFile()

+ +
+
+ + + + + + + +
sf::InputSoundFile::InputSoundFile ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~InputSoundFile()

+ +
+
+ + + + + + + +
sf::InputSoundFile::~InputSoundFile ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getChannelCount()

+ +
+
+ + + + + + + +
unsigned int sf::InputSoundFile::getChannelCount () const
+
+ +

Get the number of channels used by the sound.

+
Returns
Number of channels (1 = mono, 2 = stereo)
+ +
+
+ +

◆ getDuration()

+ +
+
+ + + + + + + +
Time sf::InputSoundFile::getDuration () const
+
+ +

Get the total duration of the sound file.

+

This function is provided for convenience, the duration is deduced from the other sound file attributes.

+
Returns
Duration of the sound file
+ +
+
+ +

◆ getSampleCount()

+ +
+
+ + + + + + + +
Uint64 sf::InputSoundFile::getSampleCount () const
+
+ +

Get the total number of audio samples in the file.

+
Returns
Number of samples
+ +
+
+ +

◆ getSampleOffset()

+ +
+
+ + + + + + + +
Uint64 sf::InputSoundFile::getSampleOffset () const
+
+ +

Get the read offset of the file in samples.

+
Returns
Sample position
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + + + +
unsigned int sf::InputSoundFile::getSampleRate () const
+
+ +

Get the sample rate of the sound.

+
Returns
Sample rate, in samples per second
+ +
+
+ +

◆ getTimeOffset()

+ +
+
+ + + + + + + +
Time sf::InputSoundFile::getTimeOffset () const
+
+ +

Get the read offset of the file in time.

+
Returns
Time position
+ +
+
+ +

◆ openFromFile()

+ +
+
+ + + + + + + + +
bool sf::InputSoundFile::openFromFile (const std::string & filename)
+
+ +

Open a sound file from the disk for reading.

+

The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.

+
Parameters
+ + +
filenamePath of the sound file to load
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ openFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::InputSoundFile::openFromMemory (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Open a sound file in memory for reading.

+

The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.

+
Parameters
+ + + +
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ openFromStream()

+ +
+
+ + + + + + + + +
bool sf::InputSoundFile::openFromStream (InputStreamstream)
+
+ +

Open a sound file from a custom stream for reading.

+

The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit.

+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ read()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Uint64 sf::InputSoundFile::read (Int16 * samples,
Uint64 maxCount 
)
+
+ +

Read audio samples from the open file.

+
Parameters
+ + + +
samplesPointer to the sample array to fill
maxCountMaximum number of samples to read
+
+
+
Returns
Number of samples actually read (may be less than maxCount)
+ +
+
+ +

◆ seek() [1/2]

+ +
+
+ + + + + + + + +
void sf::InputSoundFile::seek (Uint64 sampleOffset)
+
+ +

Change the current read position to the given sample offset.

+

This function takes a sample offset to provide maximum precision. If you need to jump to a given time, use the other overload.

+

The sample offset takes the channels into account. If you have a time offset instead, you can easily find the corresponding sample offset with the following formula: timeInSeconds * sampleRate * channelCount If the given offset exceeds to total number of samples, this function jumps to the end of the sound file.

+
Parameters
+ + +
sampleOffsetIndex of the sample to jump to, relative to the beginning
+
+
+ +
+
+ +

◆ seek() [2/2]

+ +
+
+ + + + + + + + +
void sf::InputSoundFile::seek (Time timeOffset)
+
+ +

Change the current read position to the given time offset.

+

Using a time offset is handy but imprecise. If you need an accurate result, consider using the overload which takes a sample offset.

+

If the given time exceeds to total duration, this function jumps to the end of the sound file.

+
Parameters
+ + +
timeOffsetTime to jump to, relative to the beginning
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.png new file mode 100644 index 0000000..e3d5aa9 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputSoundFile.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream-members.html new file mode 100644 index 0000000..26f6e52 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream-members.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::InputStream Member List
+
+
+ +

This is the complete list of members for sf::InputStream, including all inherited members.

+ + + + + + +
getSize()=0sf::InputStreampure virtual
read(void *data, Int64 size)=0sf::InputStreampure virtual
seek(Int64 position)=0sf::InputStreampure virtual
tell()=0sf::InputStreampure virtual
~InputStream()sf::InputStreaminlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.html new file mode 100644 index 0000000..115edc4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.html @@ -0,0 +1,281 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::InputStream Class Referenceabstract
+
+
+ +

Abstract class for custom file input streams. + More...

+ +

#include <InputStream.hpp>

+
+Inheritance diagram for sf::InputStream:
+
+
+ + +sf::FileInputStream +sf::MemoryInputStream + +
+ + + + + + + + + + + + + + + + + +

+Public Member Functions

virtual ~InputStream ()
 Virtual destructor. More...
 
virtual Int64 read (void *data, Int64 size)=0
 Read data from the stream. More...
 
virtual Int64 seek (Int64 position)=0
 Change the current reading position. More...
 
virtual Int64 tell ()=0
 Get the current reading position in the stream. More...
 
virtual Int64 getSize ()=0
 Return the size of the stream. More...
 
+

Detailed Description

+

Abstract class for custom file input streams.

+

This class allows users to define their own file input sources from which SFML can load resources.

+

SFML resource classes like sf::Texture and sf::SoundBuffer provide loadFromFile and loadFromMemory functions, which read data from conventional sources. However, if you have data coming from a different source (over a network, embedded, encrypted, compressed, etc) you can derive your own class from sf::InputStream and load SFML resources with their loadFromStream function.

+

Usage example:

// custom stream class that reads from inside a zip file
class ZipStream : public sf::InputStream
{
public:
ZipStream(std::string archive);
bool open(std::string filename);
Int64 read(void* data, Int64 size);
Int64 seek(Int64 position);
Int64 tell();
Int64 getSize();
private:
...
};
// now you can load textures...
sf::Texture texture;
ZipStream stream("resources.zip");
stream.open("images/img.png");
texture.loadFromStream(stream);
// musics...
sf::Music music;
ZipStream stream("resources.zip");
stream.open("musics/msc.ogg");
music.openFromStream(stream);
// etc.
+

Definition at line 41 of file InputStream.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~InputStream()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::InputStream::~InputStream ()
+
+inlinevirtual
+
+ +

Virtual destructor.

+ +

Definition at line 49 of file InputStream.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::InputStream::getSize ()
+
+pure virtual
+
+ +

Return the size of the stream.

+
Returns
The total number of bytes available in the stream, or -1 on error
+ +

Implemented in sf::FileInputStream, and sf::MemoryInputStream.

+ +
+
+ +

◆ read()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual Int64 sf::InputStream::read (void * data,
Int64 size 
)
+
+pure virtual
+
+ +

Read data from the stream.

+

After reading, the stream's reading position must be advanced by the amount of bytes read.

+
Parameters
+ + + +
dataBuffer where to copy the read data
sizeDesired number of bytes to read
+
+
+
Returns
The number of bytes actually read, or -1 on error
+ +

Implemented in sf::FileInputStream, and sf::MemoryInputStream.

+ +
+
+ +

◆ seek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Int64 sf::InputStream::seek (Int64 position)
+
+pure virtual
+
+ +

Change the current reading position.

+
Parameters
+ + +
positionThe position to seek to, from the beginning
+
+
+
Returns
The position actually sought to, or -1 on error
+ +

Implemented in sf::FileInputStream, and sf::MemoryInputStream.

+ +
+
+ +

◆ tell()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::InputStream::tell ()
+
+pure virtual
+
+ +

Get the current reading position in the stream.

+
Returns
The current position, or -1 on error.
+ +

Implemented in sf::FileInputStream, and sf::MemoryInputStream.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.png new file mode 100644 index 0000000..86a2283 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1InputStream.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress-members.html new file mode 100644 index 0000000..60c117c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress-members.html @@ -0,0 +1,75 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::IpAddress Member List
+
+
+ +

This is the complete list of members for sf::IpAddress, including all inherited members.

+ + + + + + + + + + + + + + + +
Anysf::IpAddressstatic
Broadcastsf::IpAddressstatic
getLocalAddress()sf::IpAddressstatic
getPublicAddress(Time timeout=Time::Zero)sf::IpAddressstatic
IpAddress()sf::IpAddress
IpAddress(const std::string &address)sf::IpAddress
IpAddress(const char *address)sf::IpAddress
IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)sf::IpAddress
IpAddress(Uint32 address)sf::IpAddressexplicit
LocalHostsf::IpAddressstatic
Nonesf::IpAddressstatic
operator<(const IpAddress &left, const IpAddress &right)sf::IpAddressfriend
toInteger() constsf::IpAddress
toString() constsf::IpAddress
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress.html new file mode 100644 index 0000000..06d1eca --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1IpAddress.html @@ -0,0 +1,561 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Encapsulate an IPv4 network address. + More...

+ +

#include <IpAddress.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 IpAddress ()
 Default constructor. More...
 
 IpAddress (const std::string &address)
 Construct the address from a string. More...
 
 IpAddress (const char *address)
 Construct the address from a string. More...
 
 IpAddress (Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3)
 Construct the address from 4 bytes. More...
 
 IpAddress (Uint32 address)
 Construct the address from a 32-bits integer. More...
 
std::string toString () const
 Get a string representation of the address. More...
 
Uint32 toInteger () const
 Get an integer representation of the address. More...
 
+ + + + + + + +

+Static Public Member Functions

static IpAddress getLocalAddress ()
 Get the computer's local address. More...
 
static IpAddress getPublicAddress (Time timeout=Time::Zero)
 Get the computer's public address. More...
 
+ + + + + + + + + + + + + +

+Static Public Attributes

static const IpAddress None
 Value representing an empty/invalid address. More...
 
static const IpAddress Any
 Value representing any address (0.0.0.0) More...
 
static const IpAddress LocalHost
 The "localhost" address (for connecting a computer to itself locally) More...
 
static const IpAddress Broadcast
 The "broadcast" address (for sending UDP messages to everyone on a local network) More...
 
+ + + + +

+Friends

bool operator< (const IpAddress &left, const IpAddress &right)
 Overload of < operator to compare two IP addresses. More...
 
+

Detailed Description

+

Encapsulate an IPv4 network address.

+

sf::IpAddress is a utility class for manipulating network addresses.

+

It provides a set a implicit constructors and conversion functions to easily build or transform an IP address from/to various representations.

+

Usage example:

sf::IpAddress a0; // an invalid address
sf::IpAddress a1 = sf::IpAddress::None; // an invalid address (same as a0)
sf::IpAddress a2("127.0.0.1"); // the local host address
sf::IpAddress a3 = sf::IpAddress::Broadcast; // the broadcast address
sf::IpAddress a4(192, 168, 1, 56); // a local address
sf::IpAddress a5("my_computer"); // a local address created from a network name
sf::IpAddress a6("89.54.1.169"); // a distant address
sf::IpAddress a7("www.google.com"); // a distant address created from a network name
sf::IpAddress a8 = sf::IpAddress::getLocalAddress(); // my address on the local network
sf::IpAddress a9 = sf::IpAddress::getPublicAddress(); // my address on the internet

Note that sf::IpAddress currently doesn't support IPv6 nor other types of network addresses.

+ +

Definition at line 44 of file IpAddress.hpp.

+

Constructor & Destructor Documentation

+ +

◆ IpAddress() [1/5]

+ +
+
+ + + + + + + +
sf::IpAddress::IpAddress ()
+
+ +

Default constructor.

+

This constructor creates an empty (invalid) address

+ +
+
+ +

◆ IpAddress() [2/5]

+ +
+
+ + + + + + + + +
sf::IpAddress::IpAddress (const std::string & address)
+
+ +

Construct the address from a string.

+

Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost").

+
Parameters
+ + +
addressIP address or network name
+
+
+ +
+
+ +

◆ IpAddress() [3/5]

+ +
+
+ + + + + + + + +
sf::IpAddress::IpAddress (const char * address)
+
+ +

Construct the address from a string.

+

Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost"). This is equivalent to the constructor taking a std::string parameter, it is defined for convenience so that the implicit conversions from literal strings to IpAddress work.

+
Parameters
+ + +
addressIP address or network name
+
+
+ +
+
+ +

◆ IpAddress() [4/5]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::IpAddress::IpAddress (Uint8 byte0,
Uint8 byte1,
Uint8 byte2,
Uint8 byte3 
)
+
+ +

Construct the address from 4 bytes.

+

Calling IpAddress(a, b, c, d) is equivalent to calling IpAddress("a.b.c.d"), but safer as it doesn't have to parse a string to get the address components.

+
Parameters
+ + + + + +
byte0First byte of the address
byte1Second byte of the address
byte2Third byte of the address
byte3Fourth byte of the address
+
+
+ +
+
+ +

◆ IpAddress() [5/5]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::IpAddress::IpAddress (Uint32 address)
+
+explicit
+
+ +

Construct the address from a 32-bits integer.

+

This constructor uses the internal representation of the address directly. It should be used for optimization purposes, and only if you got that representation from IpAddress::toInteger().

+
Parameters
+ + +
address4 bytes of the address packed into a 32-bits integer
+
+
+
See also
toInteger
+ +
+
+

Member Function Documentation

+ +

◆ getLocalAddress()

+ +
+
+ + + + + +
+ + + + + + + +
static IpAddress sf::IpAddress::getLocalAddress ()
+
+static
+
+ +

Get the computer's local address.

+

The local address is the address of the computer from the LAN point of view, i.e. something like 192.168.1.56. It is meaningful only for communications over the local network. Unlike getPublicAddress, this function is fast and may be used safely anywhere.

+
Returns
Local IP address of the computer
+
See also
getPublicAddress
+ +
+
+ +

◆ getPublicAddress()

+ +
+
+ + + + + +
+ + + + + + + + +
static IpAddress sf::IpAddress::getPublicAddress (Time timeout = Time::Zero)
+
+static
+
+ +

Get the computer's public address.

+

The public address is the address of the computer from the internet point of view, i.e. something like 89.54.1.169. It is necessary for communications over the world wide web. The only way to get a public address is to ask it to a distant website; as a consequence, this function depends on both your network connection and the server, and may be very slow. You should use it as few as possible. Because this function depends on the network connection and on a distant server, you may use a time limit if you don't want your program to be possibly stuck waiting in case there is a problem; this limit is deactivated by default.

+
Parameters
+ + +
timeoutMaximum time to wait
+
+
+
Returns
Public IP address of the computer
+
See also
getLocalAddress
+ +
+
+ +

◆ toInteger()

+ +
+
+ + + + + + + +
Uint32 sf::IpAddress::toInteger () const
+
+ +

Get an integer representation of the address.

+

The returned number is the internal representation of the address, and should be used for optimization purposes only (like sending the address through a socket). The integer produced by this function can then be converted back to a sf::IpAddress with the proper constructor.

+
Returns
32-bits unsigned integer representation of the address
+
See also
toString
+ +
+
+ +

◆ toString()

+ +
+
+ + + + + + + +
std::string sf::IpAddress::toString () const
+
+ +

Get a string representation of the address.

+

The returned string is the decimal representation of the IP address (like "192.168.1.56"), even if it was constructed from a host name.

+
Returns
String representation of the address
+
See also
toInteger
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator<

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator< (const IpAddressleft,
const IpAddressright 
)
+
+friend
+
+ +

Overload of < operator to compare two IP addresses.

+
Parameters
+ + + +
leftLeft operand (a IP address)
rightRight operand (a IP address)
+
+
+
Returns
True if left is lesser than right
+ +
+
+

Member Data Documentation

+ +

◆ Any

+ +
+
+ + + + + +
+ + + + +
const IpAddress sf::IpAddress::Any
+
+static
+
+ +

Value representing any address (0.0.0.0)

+ +

Definition at line 185 of file IpAddress.hpp.

+ +
+
+ +

◆ Broadcast

+ +
+
+ + + + + +
+ + + + +
const IpAddress sf::IpAddress::Broadcast
+
+static
+
+ +

The "broadcast" address (for sending UDP messages to everyone on a local network)

+ +

Definition at line 187 of file IpAddress.hpp.

+ +
+
+ +

◆ LocalHost

+ +
+
+ + + + + +
+ + + + +
const IpAddress sf::IpAddress::LocalHost
+
+static
+
+ +

The "localhost" address (for connecting a computer to itself locally)

+ +

Definition at line 186 of file IpAddress.hpp.

+ +
+
+ +

◆ None

+ +
+
+ + + + + +
+ + + + +
const IpAddress sf::IpAddress::None
+
+static
+
+ +

Value representing an empty/invalid address.

+ +

Definition at line 184 of file IpAddress.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick-members.html new file mode 100644 index 0000000..a85b0f8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick-members.html @@ -0,0 +1,80 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Joystick Member List
+
+
+ +

This is the complete list of members for sf::Joystick, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + +
Axis enum namesf::Joystick
AxisCount enum valuesf::Joystick
ButtonCount enum valuesf::Joystick
Count enum valuesf::Joystick
getAxisPosition(unsigned int joystick, Axis axis)sf::Joystickstatic
getButtonCount(unsigned int joystick)sf::Joystickstatic
getIdentification(unsigned int joystick)sf::Joystickstatic
hasAxis(unsigned int joystick, Axis axis)sf::Joystickstatic
isButtonPressed(unsigned int joystick, unsigned int button)sf::Joystickstatic
isConnected(unsigned int joystick)sf::Joystickstatic
PovX enum valuesf::Joystick
PovY enum valuesf::Joystick
R enum valuesf::Joystick
U enum valuesf::Joystick
update()sf::Joystickstatic
V enum valuesf::Joystick
X enum valuesf::Joystick
Y enum valuesf::Joystick
Z enum valuesf::Joystick
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick.html new file mode 100644 index 0000000..f3e035e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Joystick.html @@ -0,0 +1,478 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Give access to the real-time state of the joysticks. + More...

+ +

#include <Joystick.hpp>

+ + + + + +

+Classes

struct  Identification
 Structure holding a joystick's identification. More...
 
+ + + + + + + +

+Public Types

enum  { Count = 8, +ButtonCount = 32, +AxisCount = 8 + }
 Constants related to joysticks capabilities. More...
 
enum  Axis {
+  X, +Y, +Z, +R, +
+  U, +V, +PovX, +PovY +
+ }
 Axes supported by SFML joysticks. More...
 
+ + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

static bool isConnected (unsigned int joystick)
 Check if a joystick is connected. More...
 
static unsigned int getButtonCount (unsigned int joystick)
 Return the number of buttons supported by a joystick. More...
 
static bool hasAxis (unsigned int joystick, Axis axis)
 Check if a joystick supports a given axis. More...
 
static bool isButtonPressed (unsigned int joystick, unsigned int button)
 Check if a joystick button is pressed. More...
 
static float getAxisPosition (unsigned int joystick, Axis axis)
 Get the current position of a joystick axis. More...
 
static Identification getIdentification (unsigned int joystick)
 Get the joystick information. More...
 
static void update ()
 Update the states of all joysticks. More...
 
+

Detailed Description

+

Give access to the real-time state of the joysticks.

+

sf::Joystick provides an interface to the state of the joysticks.

+

It only contains static functions, so it's not meant to be instantiated. Instead, each joystick is identified by an index that is passed to the functions of this class.

+

This class allows users to query the state of joysticks at any time and directly, without having to deal with a window and its events. Compared to the JoystickMoved, JoystickButtonPressed and JoystickButtonReleased events, sf::Joystick can retrieve the state of axes and buttons of joysticks at any time (you don't need to store and update a boolean on your side in order to know if a button is pressed or released), and you always get the real state of joysticks, even if they are moved, pressed or released when your window is out of focus and no event is triggered.

+

SFML supports:

+

Unlike the keyboard or mouse, the state of joysticks is sometimes not directly available (depending on the OS), therefore an update() function must be called in order to update the current state of joysticks. When you have a window with event handling, this is done automatically, you don't need to call anything. But if you have no window, or if you want to check joysticks state before creating one, you must call sf::Joystick::update explicitly.

+

Usage example:

// Is joystick #0 connected?
bool connected = sf::Joystick::isConnected(0);
// How many buttons does joystick #0 support?
unsigned int buttons = sf::Joystick::getButtonCount(0);
// Does joystick #0 define a X axis?
// Is button #2 pressed on joystick #0?
bool pressed = sf::Joystick::isButtonPressed(0, 2);
// What's the current position of the Y axis on joystick #0?
See also
sf::Keyboard, sf::Mouse
+ +

Definition at line 41 of file Joystick.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + +
anonymous enum
+
+ +

Constants related to joysticks capabilities.

+ + + + +
Enumerator
Count 

Maximum number of supported joysticks.

+
ButtonCount 

Maximum number of supported buttons.

+
AxisCount 

Maximum number of supported axes.

+
+ +

Definition at line 49 of file Joystick.hpp.

+ +
+
+ +

◆ Axis

+ +
+
+ + + + +
enum sf::Joystick::Axis
+
+ +

Axes supported by SFML joysticks.

+ + + + + + + + + +
Enumerator

The X axis.

+

The Y axis.

+

The Z axis.

+

The R axis.

+

The U axis.

+

The V axis.

+
PovX 

The X axis of the point-of-view hat.

+
PovY 

The Y axis of the point-of-view hat.

+
+ +

Definition at line 60 of file Joystick.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ getAxisPosition()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static float sf::Joystick::getAxisPosition (unsigned int joystick,
Axis axis 
)
+
+static
+
+ +

Get the current position of a joystick axis.

+

If the joystick is not connected, this function returns 0.

+
Parameters
+ + + +
joystickIndex of the joystick
axisAxis to check
+
+
+
Returns
Current position of the axis, in range [-100 .. 100]
+ +
+
+ +

◆ getButtonCount()

+ +
+
+ + + + + +
+ + + + + + + + +
static unsigned int sf::Joystick::getButtonCount (unsigned int joystick)
+
+static
+
+ +

Return the number of buttons supported by a joystick.

+

If the joystick is not connected, this function returns 0.

+
Parameters
+ + +
joystickIndex of the joystick
+
+
+
Returns
Number of buttons supported by the joystick
+ +
+
+ +

◆ getIdentification()

+ +
+
+ + + + + +
+ + + + + + + + +
static Identification sf::Joystick::getIdentification (unsigned int joystick)
+
+static
+
+ +

Get the joystick information.

+
Parameters
+ + +
joystickIndex of the joystick
+
+
+
Returns
Structure containing joystick information.
+ +
+
+ +

◆ hasAxis()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static bool sf::Joystick::hasAxis (unsigned int joystick,
Axis axis 
)
+
+static
+
+ +

Check if a joystick supports a given axis.

+

If the joystick is not connected, this function returns false.

+
Parameters
+ + + +
joystickIndex of the joystick
axisAxis to check
+
+
+
Returns
True if the joystick supports the axis, false otherwise
+ +
+
+ +

◆ isButtonPressed()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static bool sf::Joystick::isButtonPressed (unsigned int joystick,
unsigned int button 
)
+
+static
+
+ +

Check if a joystick button is pressed.

+

If the joystick is not connected, this function returns false.

+
Parameters
+ + + +
joystickIndex of the joystick
buttonButton to check
+
+
+
Returns
True if the button is pressed, false otherwise
+ +
+
+ +

◆ isConnected()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Joystick::isConnected (unsigned int joystick)
+
+static
+
+ +

Check if a joystick is connected.

+
Parameters
+ + +
joystickIndex of the joystick to check
+
+
+
Returns
True if the joystick is connected, false otherwise
+ +
+
+ +

◆ update()

+ +
+
+ + + + + +
+ + + + + + + +
static void sf::Joystick::update ()
+
+static
+
+ +

Update the states of all joysticks.

+

This function is used internally by SFML, so you normally don't have to call it explicitly. However, you may need to call it if you have no window yet (or no window at all): in this case the joystick states are not updated automatically.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard-members.html new file mode 100644 index 0000000..d117297 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard-members.html @@ -0,0 +1,172 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Keyboard Member List
+
+
+ +

This is the complete list of members for sf::Keyboard, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
A enum valuesf::Keyboard
Add enum valuesf::Keyboard
B enum valuesf::Keyboard
Backslash enum valuesf::Keyboard
BackSlash enum valuesf::Keyboard
BackSpace enum valuesf::Keyboard
Backspace enum valuesf::Keyboard
C enum valuesf::Keyboard
Comma enum valuesf::Keyboard
D enum valuesf::Keyboard
Dash enum valuesf::Keyboard
Delete enum valuesf::Keyboard
Divide enum valuesf::Keyboard
Down enum valuesf::Keyboard
E enum valuesf::Keyboard
End enum valuesf::Keyboard
Enter enum valuesf::Keyboard
Equal enum valuesf::Keyboard
Escape enum valuesf::Keyboard
F enum valuesf::Keyboard
F1 enum valuesf::Keyboard
F10 enum valuesf::Keyboard
F11 enum valuesf::Keyboard
F12 enum valuesf::Keyboard
F13 enum valuesf::Keyboard
F14 enum valuesf::Keyboard
F15 enum valuesf::Keyboard
F2 enum valuesf::Keyboard
F3 enum valuesf::Keyboard
F4 enum valuesf::Keyboard
F5 enum valuesf::Keyboard
F6 enum valuesf::Keyboard
F7 enum valuesf::Keyboard
F8 enum valuesf::Keyboard
F9 enum valuesf::Keyboard
G enum valuesf::Keyboard
H enum valuesf::Keyboard
Home enum valuesf::Keyboard
Hyphen enum valuesf::Keyboard
I enum valuesf::Keyboard
Insert enum valuesf::Keyboard
isKeyPressed(Key key)sf::Keyboardstatic
J enum valuesf::Keyboard
K enum valuesf::Keyboard
Key enum namesf::Keyboard
KeyCount enum valuesf::Keyboard
L enum valuesf::Keyboard
LAlt enum valuesf::Keyboard
LBracket enum valuesf::Keyboard
LControl enum valuesf::Keyboard
Left enum valuesf::Keyboard
LShift enum valuesf::Keyboard
LSystem enum valuesf::Keyboard
M enum valuesf::Keyboard
Menu enum valuesf::Keyboard
Multiply enum valuesf::Keyboard
N enum valuesf::Keyboard
Num0 enum valuesf::Keyboard
Num1 enum valuesf::Keyboard
Num2 enum valuesf::Keyboard
Num3 enum valuesf::Keyboard
Num4 enum valuesf::Keyboard
Num5 enum valuesf::Keyboard
Num6 enum valuesf::Keyboard
Num7 enum valuesf::Keyboard
Num8 enum valuesf::Keyboard
Num9 enum valuesf::Keyboard
Numpad0 enum valuesf::Keyboard
Numpad1 enum valuesf::Keyboard
Numpad2 enum valuesf::Keyboard
Numpad3 enum valuesf::Keyboard
Numpad4 enum valuesf::Keyboard
Numpad5 enum valuesf::Keyboard
Numpad6 enum valuesf::Keyboard
Numpad7 enum valuesf::Keyboard
Numpad8 enum valuesf::Keyboard
Numpad9 enum valuesf::Keyboard
O enum valuesf::Keyboard
P enum valuesf::Keyboard
PageDown enum valuesf::Keyboard
PageUp enum valuesf::Keyboard
Pause enum valuesf::Keyboard
Period enum valuesf::Keyboard
Q enum valuesf::Keyboard
Quote enum valuesf::Keyboard
R enum valuesf::Keyboard
RAlt enum valuesf::Keyboard
RBracket enum valuesf::Keyboard
RControl enum valuesf::Keyboard
Return enum valuesf::Keyboard
Right enum valuesf::Keyboard
RShift enum valuesf::Keyboard
RSystem enum valuesf::Keyboard
S enum valuesf::Keyboard
SemiColon enum valuesf::Keyboard
Semicolon enum valuesf::Keyboard
setVirtualKeyboardVisible(bool visible)sf::Keyboardstatic
Slash enum valuesf::Keyboard
Space enum valuesf::Keyboard
Subtract enum valuesf::Keyboard
T enum valuesf::Keyboard
Tab enum valuesf::Keyboard
Tilde enum valuesf::Keyboard
U enum valuesf::Keyboard
Unknown enum valuesf::Keyboard
Up enum valuesf::Keyboard
V enum valuesf::Keyboard
W enum valuesf::Keyboard
X enum valuesf::Keyboard
Y enum valuesf::Keyboard
Z enum valuesf::Keyboard
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard.html new file mode 100644 index 0000000..8d69d16 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Keyboard.html @@ -0,0 +1,539 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Give access to the real-time state of the keyboard. + More...

+ +

#include <Keyboard.hpp>

+ + + + + +

+Public Types

enum  Key {
+  Unknown = -1, +A = 0, +B, +C, +
+  D, +E, +F, +G, +
+  H, +I, +J, +K, +
+  L, +M, +N, +O, +
+  P, +Q, +R, +S, +
+  T, +U, +V, +W, +
+  X, +Y, +Z, +Num0, +
+  Num1, +Num2, +Num3, +Num4, +
+  Num5, +Num6, +Num7, +Num8, +
+  Num9, +Escape, +LControl, +LShift, +
+  LAlt, +LSystem, +RControl, +RShift, +
+  RAlt, +RSystem, +Menu, +LBracket, +
+  RBracket, +Semicolon, +Comma, +Period, +
+  Quote, +Slash, +Backslash, +Tilde, +
+  Equal, +Hyphen, +Space, +Enter, +
+  Backspace, +Tab, +PageUp, +PageDown, +
+  End, +Home, +Insert, +Delete, +
+  Add, +Subtract, +Multiply, +Divide, +
+  Left, +Right, +Up, +Down, +
+  Numpad0, +Numpad1, +Numpad2, +Numpad3, +
+  Numpad4, +Numpad5, +Numpad6, +Numpad7, +
+  Numpad8, +Numpad9, +F1, +F2, +
+  F3, +F4, +F5, +F6, +
+  F7, +F8, +F9, +F10, +
+  F11, +F12, +F13, +F14, +
+  F15, +Pause, +KeyCount, +Dash = Hyphen, +
+  BackSpace = Backspace, +BackSlash = Backslash, +SemiColon = Semicolon, +Return = Enter +
+ }
 Key codes. More...
 
+ + + + + + + +

+Static Public Member Functions

static bool isKeyPressed (Key key)
 Check if a key is pressed. More...
 
static void setVirtualKeyboardVisible (bool visible)
 Show or hide the virtual keyboard. More...
 
+

Detailed Description

+

Give access to the real-time state of the keyboard.

+

sf::Keyboard provides an interface to the state of the keyboard.

+

It only contains static functions (a single keyboard is assumed), so it's not meant to be instantiated.

+

This class allows users to query the keyboard state at any time and directly, without having to deal with a window and its events. Compared to the KeyPressed and KeyReleased events, sf::Keyboard can retrieve the state of a key at any time (you don't need to store and update a boolean on your side in order to know if a key is pressed or released), and you always get the real state of the keyboard, even if keys are pressed or released when your window is out of focus and no event is triggered.

+

Usage example:

See also
sf::Joystick, sf::Mouse, sf::Touch
+ +

Definition at line 40 of file Keyboard.hpp.

+

Member Enumeration Documentation

+ +

◆ Key

+ +
+
+ + + + +
enum sf::Keyboard::Key
+
+ +

Key codes.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Enumerator
Unknown 

Unhandled key.

+

The A key.

+

The B key.

+

The C key.

+

The D key.

+

The E key.

+

The F key.

+

The G key.

+

The H key.

+

The I key.

+

The J key.

+

The K key.

+

The L key.

+

The M key.

+

The N key.

+

The O key.

+

The P key.

+

The Q key.

+

The R key.

+

The S key.

+

The T key.

+

The U key.

+

The V key.

+

The W key.

+

The X key.

+

The Y key.

+

The Z key.

+
Num0 

The 0 key.

+
Num1 

The 1 key.

+
Num2 

The 2 key.

+
Num3 

The 3 key.

+
Num4 

The 4 key.

+
Num5 

The 5 key.

+
Num6 

The 6 key.

+
Num7 

The 7 key.

+
Num8 

The 8 key.

+
Num9 

The 9 key.

+
Escape 

The Escape key.

+
LControl 

The left Control key.

+
LShift 

The left Shift key.

+
LAlt 

The left Alt key.

+
LSystem 

The left OS specific key: window (Windows and Linux), apple (MacOS X), ...

+
RControl 

The right Control key.

+
RShift 

The right Shift key.

+
RAlt 

The right Alt key.

+
RSystem 

The right OS specific key: window (Windows and Linux), apple (MacOS X), ...

+
Menu 

The Menu key.

+
LBracket 

The [ key.

+
RBracket 

The ] key.

+
Semicolon 

The ; key.

+
Comma 

The , key.

+
Period 

The . key.

+
Quote 

The ' key.

+
Slash 

The / key.

+
Backslash 

The \ key.

+
Tilde 

The ~ key.

+
Equal 

The = key.

+
Hyphen 

The - key (hyphen)

+
Space 

The Space key.

+
Enter 

The Enter/Return keys.

+
Backspace 

The Backspace key.

+
Tab 

The Tabulation key.

+
PageUp 

The Page up key.

+
PageDown 

The Page down key.

+
End 

The End key.

+
Home 

The Home key.

+
Insert 

The Insert key.

+
Delete 

The Delete key.

+
Add 

The + key.

+
Subtract 

The - key (minus, usually from numpad)

+
Multiply 

The * key.

+
Divide 

The / key.

+
Left 

Left arrow.

+
Right 

Right arrow.

+
Up 

Up arrow.

+
Down 

Down arrow.

+
Numpad0 

The numpad 0 key.

+
Numpad1 

The numpad 1 key.

+
Numpad2 

The numpad 2 key.

+
Numpad3 

The numpad 3 key.

+
Numpad4 

The numpad 4 key.

+
Numpad5 

The numpad 5 key.

+
Numpad6 

The numpad 6 key.

+
Numpad7 

The numpad 7 key.

+
Numpad8 

The numpad 8 key.

+
Numpad9 

The numpad 9 key.

+
F1 

The F1 key.

+
F2 

The F2 key.

+
F3 

The F3 key.

+
F4 

The F4 key.

+
F5 

The F5 key.

+
F6 

The F6 key.

+
F7 

The F7 key.

+
F8 

The F8 key.

+
F9 

The F9 key.

+
F10 

The F10 key.

+
F11 

The F11 key.

+
F12 

The F12 key.

+
F13 

The F13 key.

+
F14 

The F14 key.

+
F15 

The F15 key.

+
Pause 

The Pause key.

+
KeyCount 

Keep last – the total number of keyboard keys.

+
Dash 
Deprecated:
Use Hyphen instead
+
BackSpace 
Deprecated:
Use Backspace instead
+
BackSlash 
Deprecated:
Use Backslash instead
+
SemiColon 
Deprecated:
Use Semicolon instead
+
Return 
Deprecated:
Use Enter instead
+
+ +

Definition at line 48 of file Keyboard.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ isKeyPressed()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Keyboard::isKeyPressed (Key key)
+
+static
+
+ +

Check if a key is pressed.

+
Parameters
+ + +
keyKey to check
+
+
+
Returns
True if the key is pressed, false otherwise
+ +
+
+ +

◆ setVirtualKeyboardVisible()

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Keyboard::setVirtualKeyboardVisible (bool visible)
+
+static
+
+ +

Show or hide the virtual keyboard.

+

Warning: the virtual keyboard is not supported on all systems. It will typically be implemented on mobile OSes (Android, iOS) but not on desktop OSes (Windows, Linux, ...).

+

If the virtual keyboard is not available, this function does nothing.

+
Parameters
+ + +
visibleTrue to show, false to hide
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener-members.html new file mode 100644 index 0000000..76945d7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener-members.html @@ -0,0 +1,72 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Listener Member List
+
+
+ +

This is the complete list of members for sf::Listener, including all inherited members.

+ + + + + + + + + + + + +
getDirection()sf::Listenerstatic
getGlobalVolume()sf::Listenerstatic
getPosition()sf::Listenerstatic
getUpVector()sf::Listenerstatic
setDirection(float x, float y, float z)sf::Listenerstatic
setDirection(const Vector3f &direction)sf::Listenerstatic
setGlobalVolume(float volume)sf::Listenerstatic
setPosition(float x, float y, float z)sf::Listenerstatic
setPosition(const Vector3f &position)sf::Listenerstatic
setUpVector(float x, float y, float z)sf::Listenerstatic
setUpVector(const Vector3f &upVector)sf::Listenerstatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener.html new file mode 100644 index 0000000..efd127d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Listener.html @@ -0,0 +1,537 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Listener Class Reference
+
+
+ +

The audio listener is the point in the scene from where all the sounds are heard. + More...

+ +

#include <Listener.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

static void setGlobalVolume (float volume)
 Change the global volume of all the sounds and musics. More...
 
static float getGlobalVolume ()
 Get the current value of the global volume. More...
 
static void setPosition (float x, float y, float z)
 Set the position of the listener in the scene. More...
 
static void setPosition (const Vector3f &position)
 Set the position of the listener in the scene. More...
 
static Vector3f getPosition ()
 Get the current position of the listener in the scene. More...
 
static void setDirection (float x, float y, float z)
 Set the forward vector of the listener in the scene. More...
 
static void setDirection (const Vector3f &direction)
 Set the forward vector of the listener in the scene. More...
 
static Vector3f getDirection ()
 Get the current forward vector of the listener in the scene. More...
 
static void setUpVector (float x, float y, float z)
 Set the upward vector of the listener in the scene. More...
 
static void setUpVector (const Vector3f &upVector)
 Set the upward vector of the listener in the scene. More...
 
static Vector3f getUpVector ()
 Get the current upward vector of the listener in the scene. More...
 
+

Detailed Description

+

The audio listener is the point in the scene from where all the sounds are heard.

+

The audio listener defines the global properties of the audio environment, it defines where and how sounds and musics are heard.

+

If sf::View is the eyes of the user, then sf::Listener is his ears (by the way, they are often linked together – same position, orientation, etc.).

+

sf::Listener is a simple interface, which allows to setup the listener in the 3D audio environment (position, direction and up vector), and to adjust the global volume.

+

Because the listener is unique in the scene, sf::Listener only contains static functions and doesn't have to be instantiated.

+

Usage example:

// Move the listener to the position (1, 0, -5)
// Make it face the right axis (1, 0, 0)
// Reduce the global volume
+

Definition at line 42 of file Listener.hpp.

+

Member Function Documentation

+ +

◆ getDirection()

+ +
+
+ + + + + +
+ + + + + + + +
static Vector3f sf::Listener::getDirection ()
+
+static
+
+ +

Get the current forward vector of the listener in the scene.

+
Returns
Listener's forward vector (not normalized)
+
See also
setDirection
+ +
+
+ +

◆ getGlobalVolume()

+ +
+
+ + + + + +
+ + + + + + + +
static float sf::Listener::getGlobalVolume ()
+
+static
+
+ +

Get the current value of the global volume.

+
Returns
Current global volume, in the range [0, 100]
+
See also
setGlobalVolume
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
static Vector3f sf::Listener::getPosition ()
+
+static
+
+ +

Get the current position of the listener in the scene.

+
Returns
Listener's position
+
See also
setPosition
+ +
+
+ +

◆ getUpVector()

+ +
+
+ + + + + +
+ + + + + + + +
static Vector3f sf::Listener::getUpVector ()
+
+static
+
+ +

Get the current upward vector of the listener in the scene.

+
Returns
Listener's upward vector (not normalized)
+
See also
setUpVector
+ +
+
+ +

◆ setDirection() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static void sf::Listener::setDirection (float x,
float y,
float z 
)
+
+static
+
+ +

Set the forward vector of the listener in the scene.

+

The direction (also called "at vector") is the vector pointing forward from the listener's perspective. Together with the up vector, it defines the 3D orientation of the listener in the scene. The direction vector doesn't have to be normalized. The default listener's direction is (0, 0, -1).

+
Parameters
+ + + + +
xX coordinate of the listener's direction
yY coordinate of the listener's direction
zZ coordinate of the listener's direction
+
+
+
See also
getDirection, setUpVector, setPosition
+ +
+
+ +

◆ setDirection() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Listener::setDirection (const Vector3fdirection)
+
+static
+
+ +

Set the forward vector of the listener in the scene.

+

The direction (also called "at vector") is the vector pointing forward from the listener's perspective. Together with the up vector, it defines the 3D orientation of the listener in the scene. The direction vector doesn't have to be normalized. The default listener's direction is (0, 0, -1).

+
Parameters
+ + +
directionNew listener's direction
+
+
+
See also
getDirection, setUpVector, setPosition
+ +
+
+ +

◆ setGlobalVolume()

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Listener::setGlobalVolume (float volume)
+
+static
+
+ +

Change the global volume of all the sounds and musics.

+

The volume is a number between 0 and 100; it is combined with the individual volume of each sound / music. The default value for the volume is 100 (maximum).

+
Parameters
+ + +
volumeNew global volume, in the range [0, 100]
+
+
+
See also
getGlobalVolume
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static void sf::Listener::setPosition (float x,
float y,
float z 
)
+
+static
+
+ +

Set the position of the listener in the scene.

+

The default listener's position is (0, 0, 0).

+
Parameters
+ + + + +
xX coordinate of the listener's position
yY coordinate of the listener's position
zZ coordinate of the listener's position
+
+
+
See also
getPosition, setDirection
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Listener::setPosition (const Vector3fposition)
+
+static
+
+ +

Set the position of the listener in the scene.

+

The default listener's position is (0, 0, 0).

+
Parameters
+ + +
positionNew listener's position
+
+
+
See also
getPosition, setDirection
+ +
+
+ +

◆ setUpVector() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static void sf::Listener::setUpVector (float x,
float y,
float z 
)
+
+static
+
+ +

Set the upward vector of the listener in the scene.

+

The up vector is the vector that points upward from the listener's perspective. Together with the direction, it defines the 3D orientation of the listener in the scene. The up vector doesn't have to be normalized. The default listener's up vector is (0, 1, 0). It is usually not necessary to change it, especially in 2D scenarios.

+
Parameters
+ + + + +
xX coordinate of the listener's up vector
yY coordinate of the listener's up vector
zZ coordinate of the listener's up vector
+
+
+
See also
getUpVector, setDirection, setPosition
+ +
+
+ +

◆ setUpVector() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Listener::setUpVector (const Vector3fupVector)
+
+static
+
+ +

Set the upward vector of the listener in the scene.

+

The up vector is the vector that points upward from the listener's perspective. Together with the direction, it defines the 3D orientation of the listener in the scene. The up vector doesn't have to be normalized. The default listener's up vector is (0, 1, 0). It is usually not necessary to change it, especially in 2D scenarios.

+
Parameters
+ + +
upVectorNew listener's up vector
+
+
+
See also
getUpVector, setDirection, setPosition
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock-members.html new file mode 100644 index 0000000..b35829a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock-members.html @@ -0,0 +1,65 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Lock Member List
+
+
+ +

This is the complete list of members for sf::Lock, including all inherited members.

+ + + + + +
Lock(Mutex &mutex)sf::Lockexplicit
NonCopyable()sf::NonCopyableinlineprivate
~Lock()sf::Lock
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.html new file mode 100644 index 0000000..4125083 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.html @@ -0,0 +1,154 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Lock Class Reference
+
+
+ +

Automatic wrapper for locking and unlocking mutexes. + More...

+ +

#include <Lock.hpp>

+
+Inheritance diagram for sf::Lock:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + +

+Public Member Functions

 Lock (Mutex &mutex)
 Construct the lock with a target mutex. More...
 
 ~Lock ()
 Destructor. More...
 
+

Detailed Description

+

Automatic wrapper for locking and unlocking mutexes.

+

sf::Lock is a RAII wrapper for sf::Mutex.

+

By unlocking it in its destructor, it ensures that the mutex will always be released when the current scope (most likely a function) ends. This is even more important when an exception or an early return statement can interrupt the execution flow of the function.

+

For maximum robustness, sf::Lock should always be used to lock/unlock a mutex.

+

Usage example:

sf::Mutex mutex;
void function()
{
sf::Lock lock(mutex); // mutex is now locked
functionThatMayThrowAnException(); // mutex is unlocked if this function throws
if (someCondition)
return; // mutex is unlocked
} // mutex is unlocked

Because the mutex is not explicitly unlocked in the code, it may remain locked longer than needed. If the region of the code that needs to be protected by the mutex is not the entire function, a good practice is to create a smaller, inner scope so that the lock is limited to this part of the code.

+
sf::Mutex mutex;
void function()
{
{
sf::Lock lock(mutex);
codeThatRequiresProtection();
} // mutex is unlocked here
codeThatDoesntCareAboutTheMutex();
}

Having a mutex locked longer than required is a bad practice which can lead to bad performances. Don't forget that when a mutex is locked, other threads may be waiting doing nothing until it is released.

+
See also
sf::Mutex
+ +

Definition at line 43 of file Lock.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Lock()

+ +
+
+ + + + + +
+ + + + + + + + +
sf::Lock::Lock (Mutexmutex)
+
+explicit
+
+ +

Construct the lock with a target mutex.

+

The mutex passed to sf::Lock is automatically locked.

+
Parameters
+ + +
mutexMutex to lock
+
+
+ +
+
+ +

◆ ~Lock()

+ +
+
+ + + + + + + +
sf::Lock::~Lock ()
+
+ +

Destructor.

+

The destructor of sf::Lock automatically unlocks its mutex.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.png new file mode 100644 index 0000000..5878b10 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Lock.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream-members.html new file mode 100644 index 0000000..4db9ae2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream-members.html @@ -0,0 +1,68 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::MemoryInputStream Member List
+
+
+ +

This is the complete list of members for sf::MemoryInputStream, including all inherited members.

+ + + + + + + + +
getSize()sf::MemoryInputStreamvirtual
MemoryInputStream()sf::MemoryInputStream
open(const void *data, std::size_t sizeInBytes)sf::MemoryInputStream
read(void *data, Int64 size)sf::MemoryInputStreamvirtual
seek(Int64 position)sf::MemoryInputStreamvirtual
tell()sf::MemoryInputStreamvirtual
~InputStream()sf::InputStreaminlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.html new file mode 100644 index 0000000..6ee4254 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.html @@ -0,0 +1,313 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::MemoryInputStream Class Reference
+
+
+ +

Implementation of input stream based on a memory chunk. + More...

+ +

#include <MemoryInputStream.hpp>

+
+Inheritance diagram for sf::MemoryInputStream:
+
+
+ + +sf::InputStream + +
+ + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 MemoryInputStream ()
 Default constructor. More...
 
void open (const void *data, std::size_t sizeInBytes)
 Open the stream from its data. More...
 
virtual Int64 read (void *data, Int64 size)
 Read data from the stream. More...
 
virtual Int64 seek (Int64 position)
 Change the current reading position. More...
 
virtual Int64 tell ()
 Get the current reading position in the stream. More...
 
virtual Int64 getSize ()
 Return the size of the stream. More...
 
+

Detailed Description

+

Implementation of input stream based on a memory chunk.

+

This class is a specialization of InputStream that reads from data in memory.

+

It wraps a memory chunk in the common InputStream interface and therefore allows to use generic classes or functions that accept such a stream, with content already loaded in memory.

+

In addition to the virtual functions inherited from InputStream, MemoryInputStream adds a function to specify the pointer and size of the data in memory.

+

SFML resource classes can usually be loaded directly from memory, so this class shouldn't be useful to you unless you create your own algorithms that operate on an InputStream.

+

Usage example:

void process(InputStream& stream);
stream.open(thePtr, theSize);
process(stream);

InputStream, FileInputStream

+ +

Definition at line 43 of file MemoryInputStream.hpp.

+

Constructor & Destructor Documentation

+ +

◆ MemoryInputStream()

+ +
+
+ + + + + + + +
sf::MemoryInputStream::MemoryInputStream ()
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::MemoryInputStream::getSize ()
+
+virtual
+
+ +

Return the size of the stream.

+
Returns
The total number of bytes available in the stream, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ open()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::MemoryInputStream::open (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Open the stream from its data.

+
Parameters
+ + + +
dataPointer to the data in memory
sizeInBytesSize of the data, in bytes
+
+
+ +
+
+ +

◆ read()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual Int64 sf::MemoryInputStream::read (void * data,
Int64 size 
)
+
+virtual
+
+ +

Read data from the stream.

+

After reading, the stream's reading position must be advanced by the amount of bytes read.

+
Parameters
+ + + +
dataBuffer where to copy the read data
sizeDesired number of bytes to read
+
+
+
Returns
The number of bytes actually read, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ seek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Int64 sf::MemoryInputStream::seek (Int64 position)
+
+virtual
+
+ +

Change the current reading position.

+
Parameters
+ + +
positionThe position to seek to, from the beginning
+
+
+
Returns
The position actually sought to, or -1 on error
+ +

Implements sf::InputStream.

+ +
+
+ +

◆ tell()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::MemoryInputStream::tell ()
+
+virtual
+
+ +

Get the current reading position in the stream.

+
Returns
The current position, or -1 on error.
+ +

Implements sf::InputStream.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.png new file mode 100644 index 0000000..b51c5d2 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1MemoryInputStream.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse-members.html new file mode 100644 index 0000000..001c981 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse-members.html @@ -0,0 +1,76 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Mouse Member List
+
+
+ +

This is the complete list of members for sf::Mouse, including all inherited members.

+ + + + + + + + + + + + + + + + +
Button enum namesf::Mouse
ButtonCount enum valuesf::Mouse
getPosition()sf::Mousestatic
getPosition(const Window &relativeTo)sf::Mousestatic
HorizontalWheel enum valuesf::Mouse
isButtonPressed(Button button)sf::Mousestatic
Left enum valuesf::Mouse
Middle enum valuesf::Mouse
Right enum valuesf::Mouse
setPosition(const Vector2i &position)sf::Mousestatic
setPosition(const Vector2i &position, const Window &relativeTo)sf::Mousestatic
VerticalWheel enum valuesf::Mouse
Wheel enum namesf::Mouse
XButton1 enum valuesf::Mouse
XButton2 enum valuesf::Mouse
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse.html new file mode 100644 index 0000000..c6302b7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mouse.html @@ -0,0 +1,357 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Give access to the real-time state of the mouse. + More...

+ +

#include <Mouse.hpp>

+ + + + + + + + +

+Public Types

enum  Button {
+  Left, +Right, +Middle, +XButton1, +
+  XButton2, +ButtonCount +
+ }
 Mouse buttons. More...
 
enum  Wheel { VerticalWheel, +HorizontalWheel + }
 Mouse wheels. More...
 
+ + + + + + + + + + + + + + + + +

+Static Public Member Functions

static bool isButtonPressed (Button button)
 Check if a mouse button is pressed. More...
 
static Vector2i getPosition ()
 Get the current position of the mouse in desktop coordinates. More...
 
static Vector2i getPosition (const Window &relativeTo)
 Get the current position of the mouse in window coordinates. More...
 
static void setPosition (const Vector2i &position)
 Set the current position of the mouse in desktop coordinates. More...
 
static void setPosition (const Vector2i &position, const Window &relativeTo)
 Set the current position of the mouse in window coordinates. More...
 
+

Detailed Description

+

Give access to the real-time state of the mouse.

+

sf::Mouse provides an interface to the state of the mouse.

+

It only contains static functions (a single mouse is assumed), so it's not meant to be instantiated.

+

This class allows users to query the mouse state at any time and directly, without having to deal with a window and its events. Compared to the MouseMoved, MouseButtonPressed and MouseButtonReleased events, sf::Mouse can retrieve the state of the cursor and the buttons at any time (you don't need to store and update a boolean on your side in order to know if a button is pressed or released), and you always get the real state of the mouse, even if it is moved, pressed or released when your window is out of focus and no event is triggered.

+

The setPosition and getPosition functions can be used to change or retrieve the current position of the mouse pointer. There are two versions: one that operates in global coordinates (relative to the desktop) and one that operates in window coordinates (relative to a specific window).

+

Usage example:

{
// left click...
}
// get global mouse position
// set mouse position relative to a window
See also
sf::Joystick, sf::Keyboard, sf::Touch
+ +

Definition at line 43 of file Mouse.hpp.

+

Member Enumeration Documentation

+ +

◆ Button

+ +
+
+ + + + +
enum sf::Mouse::Button
+
+ +

Mouse buttons.

+ + + + + + + +
Enumerator
Left 

The left mouse button.

+
Right 

The right mouse button.

+
Middle 

The middle (wheel) mouse button.

+
XButton1 

The first extra mouse button.

+
XButton2 

The second extra mouse button.

+
ButtonCount 

Keep last – the total number of mouse buttons.

+
+ +

Definition at line 51 of file Mouse.hpp.

+ +
+
+ +

◆ Wheel

+ +
+
+ + + + +
enum sf::Mouse::Wheel
+
+ +

Mouse wheels.

+ + + +
Enumerator
VerticalWheel 

The vertical mouse wheel.

+
HorizontalWheel 

The horizontal mouse wheel.

+
+ +

Definition at line 66 of file Mouse.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ getPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + +
static Vector2i sf::Mouse::getPosition ()
+
+static
+
+ +

Get the current position of the mouse in desktop coordinates.

+

This function returns the global position of the mouse cursor on the desktop.

+
Returns
Current position of the mouse
+ +
+
+ +

◆ getPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static Vector2i sf::Mouse::getPosition (const WindowrelativeTo)
+
+static
+
+ +

Get the current position of the mouse in window coordinates.

+

This function returns the current position of the mouse cursor, relative to the given window.

+
Parameters
+ + +
relativeToReference window
+
+
+
Returns
Current position of the mouse
+ +
+
+ +

◆ isButtonPressed()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Mouse::isButtonPressed (Button button)
+
+static
+
+ +

Check if a mouse button is pressed.

+
Parameters
+ + +
buttonButton to check
+
+
+
Returns
True if the button is pressed, false otherwise
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Mouse::setPosition (const Vector2iposition)
+
+static
+
+ +

Set the current position of the mouse in desktop coordinates.

+

This function sets the global position of the mouse cursor on the desktop.

+
Parameters
+ + +
positionNew position of the mouse
+
+
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static void sf::Mouse::setPosition (const Vector2iposition,
const WindowrelativeTo 
)
+
+static
+
+ +

Set the current position of the mouse in window coordinates.

+

This function sets the current position of the mouse cursor, relative to the given window.

+
Parameters
+ + + +
positionNew position of the mouse
relativeToReference window
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music-members.html new file mode 100644 index 0000000..86c036f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music-members.html @@ -0,0 +1,109 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Music Member List
+
+
+ +

This is the complete list of members for sf::Music, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getAttenuation() constsf::SoundSource
getChannelCount() constsf::SoundStream
getDuration() constsf::Music
getLoop() constsf::SoundStream
getLoopPoints() constsf::Music
getMinDistance() constsf::SoundSource
getPitch() constsf::SoundSource
getPlayingOffset() constsf::SoundStream
getPosition() constsf::SoundSource
getSampleRate() constsf::SoundStream
getStatus() constsf::SoundStreamvirtual
getVolume() constsf::SoundSource
sf::SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)sf::SoundStreamprotected
isRelativeToListener() constsf::SoundSource
m_sourcesf::SoundSourceprotected
Music()sf::Music
NoLoop enum valuesf::SoundStreamprotected
onGetData(Chunk &data)sf::Musicprotectedvirtual
onLoop()sf::Musicprotectedvirtual
onSeek(Time timeOffset)sf::Musicprotectedvirtual
openFromFile(const std::string &filename)sf::Music
openFromMemory(const void *data, std::size_t sizeInBytes)sf::Music
openFromStream(InputStream &stream)sf::Music
operator=(const SoundSource &right)sf::SoundSource
pause()sf::SoundStreamvirtual
Paused enum valuesf::SoundSource
play()sf::SoundStreamvirtual
Playing enum valuesf::SoundSource
setAttenuation(float attenuation)sf::SoundSource
setLoop(bool loop)sf::SoundStream
setLoopPoints(TimeSpan timePoints)sf::Music
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::SoundStream
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundSource
stop()sf::SoundStreamvirtual
Stopped enum valuesf::SoundSource
TimeSpan typedef (defined in sf::Music)sf::Music
~Music()sf::Music
~SoundSource()sf::SoundSourcevirtual
~SoundStream()sf::SoundStreamvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.html new file mode 100644 index 0000000..9d934bd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.html @@ -0,0 +1,1445 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Streamed music played from an audio file. + More...

+ +

#include <Music.hpp>

+
+Inheritance diagram for sf::Music:
+
+
+ + +sf::SoundStream +sf::SoundSource +sf::AlResource + +
+ + + + + +

+Classes

struct  Span
 Structure defining a time range using the template type. More...
 
+ + + + + + +

+Public Types

+typedef Span< TimeTimeSpan
 
enum  Status { Stopped, +Paused, +Playing + }
 Enumeration of the sound source states. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Music ()
 Default constructor. More...
 
 ~Music ()
 Destructor. More...
 
bool openFromFile (const std::string &filename)
 Open a music from an audio file. More...
 
bool openFromMemory (const void *data, std::size_t sizeInBytes)
 Open a music from an audio file in memory. More...
 
bool openFromStream (InputStream &stream)
 Open a music from an audio file in a custom stream. More...
 
Time getDuration () const
 Get the total duration of the music. More...
 
TimeSpan getLoopPoints () const
 Get the positions of the of the sound's looping sequence. More...
 
void setLoopPoints (TimeSpan timePoints)
 Sets the beginning and end of the sound's looping sequence using sf::Time. More...
 
void play ()
 Start or resume playing the audio stream. More...
 
void pause ()
 Pause the audio stream. More...
 
void stop ()
 Stop playing the audio stream. More...
 
unsigned int getChannelCount () const
 Return the number of channels of the stream. More...
 
unsigned int getSampleRate () const
 Get the stream sample rate of the stream. More...
 
Status getStatus () const
 Get the current status of the stream (stopped, paused, playing) More...
 
void setPlayingOffset (Time timeOffset)
 Change the current playing position of the stream. More...
 
Time getPlayingOffset () const
 Get the current playing position of the stream. More...
 
void setLoop (bool loop)
 Set whether or not the stream should loop after reaching the end. More...
 
bool getLoop () const
 Tell whether or not the stream is in loop mode. More...
 
void setPitch (float pitch)
 Set the pitch of the sound. More...
 
void setVolume (float volume)
 Set the volume of the sound. More...
 
void setPosition (float x, float y, float z)
 Set the 3D position of the sound in the audio scene. More...
 
void setPosition (const Vector3f &position)
 Set the 3D position of the sound in the audio scene. More...
 
void setRelativeToListener (bool relative)
 Make the sound's position relative to the listener or absolute. More...
 
void setMinDistance (float distance)
 Set the minimum distance of the sound. More...
 
void setAttenuation (float attenuation)
 Set the attenuation factor of the sound. More...
 
float getPitch () const
 Get the pitch of the sound. More...
 
float getVolume () const
 Get the volume of the sound. More...
 
Vector3f getPosition () const
 Get the 3D position of the sound in the audio scene. More...
 
bool isRelativeToListener () const
 Tell whether the sound's position is relative to the listener or is absolute. More...
 
float getMinDistance () const
 Get the minimum distance of the sound. More...
 
float getAttenuation () const
 Get the attenuation factor of the sound. More...
 
+ + + +

+Protected Types

enum  { NoLoop = -1 + }
 
+ + + + + + + + + + + + + +

+Protected Member Functions

virtual bool onGetData (Chunk &data)
 Request a new chunk of audio samples from the stream source. More...
 
virtual void onSeek (Time timeOffset)
 Change the current playing position in the stream source. More...
 
virtual Int64 onLoop ()
 Change the current playing position in the stream source to the loop offset. More...
 
void initialize (unsigned int channelCount, unsigned int sampleRate)
 Define the audio stream parameters. More...
 
+ + + + +

+Protected Attributes

unsigned int m_source
 OpenAL source identifier. More...
 
+

Detailed Description

+

Streamed music played from an audio file.

+

Musics are sounds that are streamed rather than completely loaded in memory.

+

This is especially useful for compressed musics that usually take hundreds of MB when they are uncompressed: by streaming it instead of loading it entirely, you avoid saturating the memory and have almost no loading delay. This implies that the underlying resource (file, stream or memory buffer) must remain valid for the lifetime of the sf::Music object.

+

Apart from that, a sf::Music has almost the same features as the sf::SoundBuffer / sf::Sound pair: you can play/pause/stop it, request its parameters (channels, sample rate), change the way it is played (pitch, volume, 3D position, ...), etc.

+

As a sound stream, a music is played in its own thread in order not to block the rest of the program. This means that you can leave the music alone after calling play(), it will manage itself very well.

+

Usage example:

// Declare a new music
sf::Music music;
// Open it from an audio file
if (!music.openFromFile("music.ogg"))
{
// error...
}
// Change some parameters
music.setPosition(0, 1, 10); // change its 3D position
music.setPitch(2); // increase the pitch
music.setVolume(50); // reduce the volume
music.setLoop(true); // make it loop
// Play it
music.play();
See also
sf::Sound, sf::SoundStream
+ +

Definition at line 48 of file Music.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + + +
+ + + + +
anonymous enum
+
+protectedinherited
+
+ + +
Enumerator
NoLoop 

"Invalid" endSeeks value, telling us to continue uninterrupted

+
+ +

Definition at line 183 of file SoundStream.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::SoundSource::Status
+
+inherited
+
+ +

Enumeration of the sound source states.

+ + + + +
Enumerator
Stopped 

Sound is not playing.

+
Paused 

Sound is paused.

+
Playing 

Sound is playing.

+
+ +

Definition at line 50 of file SoundSource.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Music()

+ +
+
+ + + + + + + +
sf::Music::Music ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~Music()

+ +
+
+ + + + + + + +
sf::Music::~Music ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getAttenuation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getAttenuation () const
+
+inherited
+
+ +

Get the attenuation factor of the sound.

+
Returns
Attenuation factor of the sound
+
See also
setAttenuation, getMinDistance
+ +
+
+ +

◆ getChannelCount()

+ +
+
+ + + + + +
+ + + + + + + +
unsigned int sf::SoundStream::getChannelCount () const
+
+inherited
+
+ +

Return the number of channels of the stream.

+

1 channel means a mono sound, 2 means stereo, etc.

+
Returns
Number of channels
+ +
+
+ +

◆ getDuration()

+ +
+
+ + + + + + + +
Time sf::Music::getDuration () const
+
+ +

Get the total duration of the music.

+
Returns
Music duration
+ +
+
+ +

◆ getLoop()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::SoundStream::getLoop () const
+
+inherited
+
+ +

Tell whether or not the stream is in loop mode.

+
Returns
True if the stream is looping, false otherwise
+
See also
setLoop
+ +
+
+ +

◆ getLoopPoints()

+ +
+
+ + + + + + + +
TimeSpan sf::Music::getLoopPoints () const
+
+ +

Get the positions of the of the sound's looping sequence.

+
Returns
Loop Time position class.
+
Warning
Since setLoopPoints() performs some adjustments on the provided values and rounds them to internal samples, a call to getLoopPoints() is not guaranteed to return the same times passed into a previous call to setLoopPoints(). However, it is guaranteed to return times that will map to the valid internal samples of this Music if they are later passed to setLoopPoints().
+
See also
setLoopPoints
+ +
+
+ +

◆ getMinDistance()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getMinDistance () const
+
+inherited
+
+ +

Get the minimum distance of the sound.

+
Returns
Minimum distance of the sound
+
See also
setMinDistance, getAttenuation
+ +
+
+ +

◆ getPitch()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getPitch () const
+
+inherited
+
+ +

Get the pitch of the sound.

+
Returns
Pitch of the sound
+
See also
setPitch
+ +
+
+ +

◆ getPlayingOffset()

+ +
+
+ + + + + +
+ + + + + + + +
Time sf::SoundStream::getPlayingOffset () const
+
+inherited
+
+ +

Get the current playing position of the stream.

+
Returns
Current playing position, from the beginning of the stream
+
See also
setPlayingOffset
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
Vector3f sf::SoundSource::getPosition () const
+
+inherited
+
+ +

Get the 3D position of the sound in the audio scene.

+
Returns
Position of the sound
+
See also
setPosition
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + +
+ + + + + + + +
unsigned int sf::SoundStream::getSampleRate () const
+
+inherited
+
+ +

Get the stream sample rate of the stream.

+

The sample rate is the number of audio samples played per second. The higher, the better the quality.

+
Returns
Sample rate, in number of samples per second
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
Status sf::SoundStream::getStatus () const
+
+virtualinherited
+
+ +

Get the current status of the stream (stopped, paused, playing)

+
Returns
Current status
+ +

Reimplemented from sf::SoundSource.

+ +
+
+ +

◆ getVolume()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getVolume () const
+
+inherited
+
+ +

Get the volume of the sound.

+
Returns
Volume of the sound, in the range [0, 100]
+
See also
setVolume
+ +
+
+ +

◆ initialize()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::SoundStream::initialize (unsigned int channelCount,
unsigned int sampleRate 
)
+
+protectedinherited
+
+ +

Define the audio stream parameters.

+

This function must be called by derived classes as soon as they know the audio settings of the stream to play. Any attempt to manipulate the stream (play(), ...) before calling this function will fail. It can be called multiple times if the settings of the audio stream change, but only when the stream is stopped.

+
Parameters
+ + + +
channelCountNumber of channels of the stream
sampleRateSample rate, in samples per second
+
+
+ +
+
+ +

◆ isRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::SoundSource::isRelativeToListener () const
+
+inherited
+
+ +

Tell whether the sound's position is relative to the listener or is absolute.

+
Returns
True if the position is relative, false if it's absolute
+
See also
setRelativeToListener
+ +
+
+ +

◆ onGetData()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual bool sf::Music::onGetData (Chunkdata)
+
+protectedvirtual
+
+ +

Request a new chunk of audio samples from the stream source.

+

This function fills the chunk from the next samples to read from the audio file.

+
Parameters
+ + +
dataChunk of data to fill
+
+
+
Returns
True to continue playback, false to stop
+ +

Implements sf::SoundStream.

+ +
+
+ +

◆ onLoop()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::Music::onLoop ()
+
+protectedvirtual
+
+ +

Change the current playing position in the stream source to the loop offset.

+

This is called by the underlying SoundStream whenever it needs us to reset the seek position for a loop. We then determine whether we are looping on a loop point or the end-of-file, perform the seek, and return the new position.

+
Returns
The seek position after looping (or -1 if there's no loop)
+ +

Reimplemented from sf::SoundStream.

+ +
+
+ +

◆ onSeek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual void sf::Music::onSeek (Time timeOffset)
+
+protectedvirtual
+
+ +

Change the current playing position in the stream source.

+
Parameters
+ + +
timeOffsetNew playing position, from the beginning of the music
+
+
+ +

Implements sf::SoundStream.

+ +
+
+ +

◆ openFromFile()

+ +
+
+ + + + + + + + +
bool sf::Music::openFromFile (const std::string & filename)
+
+ +

Open a music from an audio file.

+

This function doesn't start playing the music (call play() to do so). See the documentation of sf::InputSoundFile for the list of supported formats.

+
Warning
Since the music is not loaded at once but rather streamed continuously, the file must remain accessible until the sf::Music object loads a new music or is destroyed.
+
Parameters
+ + +
filenamePath of the music file to open
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
openFromMemory, openFromStream
+ +
+
+ +

◆ openFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Music::openFromMemory (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Open a music from an audio file in memory.

+

This function doesn't start playing the music (call play() to do so). See the documentation of sf::InputSoundFile for the list of supported formats.

+
Warning
Since the music is not loaded at once but rather streamed continuously, the data buffer must remain accessible until the sf::Music object loads a new music or is destroyed. That is, you can't deallocate the buffer right after calling this function.
+
Parameters
+ + + +
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
openFromFile, openFromStream
+ +
+
+ +

◆ openFromStream()

+ +
+
+ + + + + + + + +
bool sf::Music::openFromStream (InputStreamstream)
+
+ +

Open a music from an audio file in a custom stream.

+

This function doesn't start playing the music (call play() to do so). See the documentation of sf::InputSoundFile for the list of supported formats.

+
Warning
Since the music is not loaded at once but rather streamed continuously, the stream must remain accessible until the sf::Music object loads a new music or is destroyed.
+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
openFromFile, openFromMemory
+ +
+
+ +

◆ pause()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::pause ()
+
+virtualinherited
+
+ +

Pause the audio stream.

+

This function pauses the stream if it was playing, otherwise (stream already paused or stopped) it has no effect.

+
See also
play, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ play()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::play ()
+
+virtualinherited
+
+ +

Start or resume playing the audio stream.

+

This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from the beginning if it was already playing. This function uses its own thread so that it doesn't block the rest of the program while the stream is played.

+
See also
pause, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ setAttenuation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setAttenuation (float attenuation)
+
+inherited
+
+ +

Set the attenuation factor of the sound.

+

The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

+
Parameters
+ + +
attenuationNew attenuation factor of the sound
+
+
+
See also
getAttenuation, setMinDistance
+ +
+
+ +

◆ setLoop()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundStream::setLoop (bool loop)
+
+inherited
+
+ +

Set whether or not the stream should loop after reaching the end.

+

If set, the stream will restart from beginning after reaching the end and so on, until it is stopped or setLoop(false) is called. The default looping state for streams is false.

+
Parameters
+ + +
loopTrue to play in loop, false to play once
+
+
+
See also
getLoop
+ +
+
+ +

◆ setLoopPoints()

+ +
+
+ + + + + + + + +
void sf::Music::setLoopPoints (TimeSpan timePoints)
+
+ +

Sets the beginning and end of the sound's looping sequence using sf::Time.

+

Loop points allow one to specify a pair of positions such that, when the music is enabled for looping, it will seamlessly seek to the beginning whenever it encounters the end. Valid ranges for timePoints.offset and timePoints.length are [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by getDuration(). Note that the EOF "loop point" from the end to the beginning of the stream is still honored, in case the caller seeks to a point after the end of the loop range. This function can be safely called at any point after a stream is opened, and will be applied to a playing sound without affecting the current playing offset.

+
Warning
Setting the loop points while the stream's status is Paused will set its status to Stopped. The playing offset will be unaffected.
+
Parameters
+ + +
timePointsThe definition of the loop. Can be any time points within the sound's length
+
+
+
See also
getLoopPoints
+ +
+
+ +

◆ setMinDistance()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setMinDistance (float distance)
+
+inherited
+
+ +

Set the minimum distance of the sound.

+

The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head +of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.

+
Parameters
+ + +
distanceNew minimum distance of the sound
+
+
+
See also
getMinDistance, setAttenuation
+ +
+
+ +

◆ setPitch()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPitch (float pitch)
+
+inherited
+
+ +

Set the pitch of the sound.

+

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

+
Parameters
+ + +
pitchNew pitch to apply to the sound
+
+
+
See also
getPitch
+ +
+
+ +

◆ setPlayingOffset()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundStream::setPlayingOffset (Time timeOffset)
+
+inherited
+
+ +

Change the current playing position of the stream.

+

The playing position can be changed when the stream is either paused or playing. Changing the playing position when the stream is stopped has no effect, since playing the stream would reset its position.

+
Parameters
+ + +
timeOffsetNew playing position, from the beginning of the stream
+
+
+
See also
getPlayingOffset
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::SoundSource::setPosition (float x,
float y,
float z 
)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + + + +
xX coordinate of the position of the sound in the scene
yY coordinate of the position of the sound in the scene
zZ coordinate of the position of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPosition (const Vector3fposition)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + +
positionPosition of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setRelativeToListener (bool relative)
+
+inherited
+
+ +

Make the sound's position relative to the listener or absolute.

+

Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

+
Parameters
+ + +
relativeTrue to set the position relative, false to set it absolute
+
+
+
See also
isRelativeToListener
+ +
+
+ +

◆ setVolume()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setVolume (float volume)
+
+inherited
+
+ +

Set the volume of the sound.

+

The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

+
Parameters
+ + +
volumeVolume of the sound
+
+
+
See also
getVolume
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::stop ()
+
+virtualinherited
+
+ +

Stop playing the audio stream.

+

This function stops the stream if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike pause()).

+
See also
play, pause
+ +

Implements sf::SoundSource.

+ +
+
+

Member Data Documentation

+ +

◆ m_source

+ +
+
+ + + + + +
+ + + + +
unsigned int sf::SoundSource::m_source
+
+protectedinherited
+
+ +

OpenAL source identifier.

+ +

Definition at line 309 of file SoundSource.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.png new file mode 100644 index 0000000..d136690 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Music.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex-members.html new file mode 100644 index 0000000..b3a1424 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex-members.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Mutex Member List
+
+
+ +

This is the complete list of members for sf::Mutex, including all inherited members.

+ + + + + + + +
lock()sf::Mutex
Mutex()sf::Mutex
NonCopyable()sf::NonCopyableinlineprivate
unlock()sf::Mutex
~Mutex()sf::Mutex
~NonCopyable()sf::NonCopyableinlineprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.html new file mode 100644 index 0000000..84c5e3d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.html @@ -0,0 +1,186 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Mutex Class Reference
+
+
+ +

Blocks concurrent access to shared resources from multiple threads. + More...

+ +

#include <Mutex.hpp>

+
+Inheritance diagram for sf::Mutex:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + + + + + + + +

+Public Member Functions

 Mutex ()
 Default constructor. More...
 
 ~Mutex ()
 Destructor. More...
 
void lock ()
 Lock the mutex. More...
 
void unlock ()
 Unlock the mutex. More...
 
+

Detailed Description

+

Blocks concurrent access to shared resources from multiple threads.

+

Mutex stands for "MUTual EXclusion".

+

A mutex is a synchronization object, used when multiple threads are involved.

+

When you want to protect a part of the code from being accessed simultaneously by multiple threads, you typically use a mutex. When a thread is locked by a mutex, any other thread trying to lock it will be blocked until the mutex is released by the thread that locked it. This way, you can allow only one thread at a time to access a critical region of your code.

+

Usage example:

Database database; // this is a critical resource that needs some protection
sf::Mutex mutex;
void thread1()
{
mutex.lock(); // this call will block the thread if the mutex is already locked by thread2
database.write(...);
mutex.unlock(); // if thread2 was waiting, it will now be unblocked
}
void thread2()
{
mutex.lock(); // this call will block the thread if the mutex is already locked by thread1
database.write(...);
mutex.unlock(); // if thread1 was waiting, it will now be unblocked
}

Be very careful with mutexes. A bad usage can lead to bad problems, like deadlocks (two threads are waiting for each other and the application is globally stuck).

+

To make the usage of mutexes more robust, particularly in environments where exceptions can be thrown, you should use the helper class sf::Lock to lock/unlock mutexes.

+

SFML mutexes are recursive, which means that you can lock a mutex multiple times in the same thread without creating a deadlock. In this case, the first call to lock() behaves as usual, and the following ones have no effect. However, you must call unlock() exactly as many times as you called lock(). If you don't, the mutex won't be released.

+
See also
sf::Lock
+ +

Definition at line 47 of file Mutex.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Mutex()

+ +
+
+ + + + + + + +
sf::Mutex::Mutex ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~Mutex()

+ +
+
+ + + + + + + +
sf::Mutex::~Mutex ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ lock()

+ +
+
+ + + + + + + +
void sf::Mutex::lock ()
+
+ +

Lock the mutex.

+

If the mutex is already locked in another thread, this call will block the execution until the mutex is released.

+
See also
unlock
+ +
+
+ +

◆ unlock()

+ +
+
+ + + + + + + +
void sf::Mutex::unlock ()
+
+ +

Unlock the mutex.

+
See also
lock
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.png new file mode 100644 index 0000000..6759c64 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Mutex.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable-members.html new file mode 100644 index 0000000..1cf962b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable-members.html @@ -0,0 +1,63 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::NonCopyable Member List
+
+
+ +

This is the complete list of members for sf::NonCopyable, including all inherited members.

+ + + +
NonCopyable()sf::NonCopyableinlineprotected
~NonCopyable()sf::NonCopyableinlineprotected
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.html new file mode 100644 index 0000000..85fc6b3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.html @@ -0,0 +1,172 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::NonCopyable Class Reference
+
+
+ +

Utility class that makes any derived class non-copyable. + More...

+ +

#include <NonCopyable.hpp>

+
+Inheritance diagram for sf::NonCopyable:
+
+
+ + +sf::Context +sf::Cursor +sf::FileInputStream +sf::Ftp +sf::GlResource::TransientContextLock +sf::Http +sf::InputSoundFile +sf::Lock +sf::Mutex +sf::OutputSoundFile +sf::RenderTarget +sf::Shader +sf::Socket +sf::Thread +sf::ThreadLocal +sf::Window + +
+ + + + + + + + +

+Protected Member Functions

 NonCopyable ()
 Default constructor. More...
 
 ~NonCopyable ()
 Default destructor. More...
 
+

Detailed Description

+

Utility class that makes any derived class non-copyable.

+

This class makes its instances non-copyable, by explicitly disabling its copy constructor and its assignment operator.

+

To create a non-copyable class, simply inherit from sf::NonCopyable.

+

The type of inheritance (public or private) doesn't matter, the copy constructor and assignment operator are declared private in sf::NonCopyable so they will end up being inaccessible in both cases. Thus you can use a shorter syntax for inheriting from it (see below).

+

Usage example:

class MyNonCopyableClass : sf::NonCopyable
{
...
};

Deciding whether the instances of a class can be copied or not is a very important design choice. You are strongly encouraged to think about it before writing a class, and to use sf::NonCopyable when necessary to prevent many potential future errors when using it. This is also a very important indication to users of your class.

+ +

Definition at line 41 of file NonCopyable.hpp.

+

Constructor & Destructor Documentation

+ +

◆ NonCopyable()

+ +
+
+ + + + + +
+ + + + + + + +
sf::NonCopyable::NonCopyable ()
+
+inlineprotected
+
+ +

Default constructor.

+

Because this class has a copy constructor, the compiler will not automatically generate the default constructor. That's why we must define it explicitly.

+ +

Definition at line 53 of file NonCopyable.hpp.

+ +
+
+ +

◆ ~NonCopyable()

+ +
+
+ + + + + +
+ + + + + + + +
sf::NonCopyable::~NonCopyable ()
+
+inlineprotected
+
+ +

Default destructor.

+

By declaring a protected destructor it's impossible to call delete on a pointer of sf::NonCopyable, thus preventing possible resource leaks.

+ +

Definition at line 63 of file NonCopyable.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.png new file mode 100644 index 0000000..c9c6bdd Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1NonCopyable.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile-members.html new file mode 100644 index 0000000..932bf5c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile-members.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::OutputSoundFile Member List
+
+
+ +

This is the complete list of members for sf::OutputSoundFile, including all inherited members.

+ + + + + + + +
NonCopyable()sf::NonCopyableinlineprivate
openFromFile(const std::string &filename, unsigned int sampleRate, unsigned int channelCount)sf::OutputSoundFile
OutputSoundFile()sf::OutputSoundFile
write(const Int16 *samples, Uint64 count)sf::OutputSoundFile
~NonCopyable()sf::NonCopyableinlineprivate
~OutputSoundFile()sf::OutputSoundFile
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.html new file mode 100644 index 0000000..0554f4d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.html @@ -0,0 +1,225 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::OutputSoundFile Class Reference
+
+
+ +

Provide write access to sound files. + More...

+ +

#include <OutputSoundFile.hpp>

+
+Inheritance diagram for sf::OutputSoundFile:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + + + + + + + +

+Public Member Functions

 OutputSoundFile ()
 Default constructor. More...
 
 ~OutputSoundFile ()
 Destructor. More...
 
bool openFromFile (const std::string &filename, unsigned int sampleRate, unsigned int channelCount)
 Open the sound file from the disk for writing. More...
 
void write (const Int16 *samples, Uint64 count)
 Write audio samples to the file. More...
 
+

Detailed Description

+

Provide write access to sound files.

+

This class encodes audio samples to a sound file.

+

It is used internally by higher-level classes such as sf::SoundBuffer, but can also be useful if you want to create audio files from custom data sources, like generated audio samples.

+

Usage example:

// Create a sound file, ogg/vorbis format, 44100 Hz, stereo
if (!file.openFromFile("music.ogg", 44100, 2))
/* error */;
while (...)
{
// Read or generate audio samples from your custom source
std::vector<sf::Int16> samples = ...;
// Write them to the file
file.write(samples.data(), samples.size());
}
See also
sf::SoundFileWriter, sf::InputSoundFile
+ +

Definition at line 44 of file OutputSoundFile.hpp.

+

Constructor & Destructor Documentation

+ +

◆ OutputSoundFile()

+ +
+
+ + + + + + + +
sf::OutputSoundFile::OutputSoundFile ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~OutputSoundFile()

+ +
+
+ + + + + + + +
sf::OutputSoundFile::~OutputSoundFile ()
+
+ +

Destructor.

+

Closes the file if it was still open.

+ +
+
+

Member Function Documentation

+ +

◆ openFromFile()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::OutputSoundFile::openFromFile (const std::string & filename,
unsigned int sampleRate,
unsigned int channelCount 
)
+
+ +

Open the sound file from the disk for writing.

+

The supported audio formats are: WAV, OGG/Vorbis, FLAC.

+
Parameters
+ + + + +
filenamePath of the sound file to write
sampleRateSample rate of the sound
channelCountNumber of channels in the sound
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ write()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::OutputSoundFile::write (const Int16 * samples,
Uint64 count 
)
+
+ +

Write audio samples to the file.

+
Parameters
+ + + +
samplesPointer to the sample array to write
countNumber of samples to write
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.png new file mode 100644 index 0000000..1956830 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1OutputSoundFile.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet-members.html new file mode 100644 index 0000000..018f369 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet-members.html @@ -0,0 +1,105 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Packet Member List
+
+
+ +

This is the complete list of members for sf::Packet, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
append(const void *data, std::size_t sizeInBytes)sf::Packet
clear()sf::Packet
endOfPacket() constsf::Packet
getData() constsf::Packet
getDataSize() constsf::Packet
onReceive(const void *data, std::size_t size)sf::Packetprotectedvirtual
onSend(std::size_t &size)sf::Packetprotectedvirtual
operator BoolType() constsf::Packet
operator<<(bool data)sf::Packet
operator<<(Int8 data)sf::Packet
operator<<(Uint8 data)sf::Packet
operator<<(Int16 data)sf::Packet
operator<<(Uint16 data)sf::Packet
operator<<(Int32 data)sf::Packet
operator<<(Uint32 data)sf::Packet
operator<<(Int64 data)sf::Packet
operator<<(Uint64 data)sf::Packet
operator<<(float data)sf::Packet
operator<<(double data)sf::Packet
operator<<(const char *data)sf::Packet
operator<<(const std::string &data)sf::Packet
operator<<(const wchar_t *data)sf::Packet
operator<<(const std::wstring &data)sf::Packet
operator<<(const String &data)sf::Packet
operator>>(bool &data)sf::Packet
operator>>(Int8 &data)sf::Packet
operator>>(Uint8 &data)sf::Packet
operator>>(Int16 &data)sf::Packet
operator>>(Uint16 &data)sf::Packet
operator>>(Int32 &data)sf::Packet
operator>>(Uint32 &data)sf::Packet
operator>>(Int64 &data)sf::Packet
operator>>(Uint64 &data)sf::Packet
operator>>(float &data)sf::Packet
operator>>(double &data)sf::Packet
operator>>(char *data)sf::Packet
operator>>(std::string &data)sf::Packet
operator>>(wchar_t *data)sf::Packet
operator>>(std::wstring &data)sf::Packet
operator>>(String &data)sf::Packet
Packet()sf::Packet
TcpSocket (defined in sf::Packet)sf::Packetfriend
UdpSocket (defined in sf::Packet)sf::Packetfriend
~Packet()sf::Packetvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet.html new file mode 100644 index 0000000..7e5bcb0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Packet.html @@ -0,0 +1,1156 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Utility class to build blocks of data to transfer over the network. + More...

+ +

#include <Packet.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Packet ()
 Default constructor. More...
 
virtual ~Packet ()
 Virtual destructor. More...
 
void append (const void *data, std::size_t sizeInBytes)
 Append data to the end of the packet. More...
 
void clear ()
 Clear the packet. More...
 
const void * getData () const
 Get a pointer to the data contained in the packet. More...
 
std::size_t getDataSize () const
 Get the size of the data contained in the packet. More...
 
bool endOfPacket () const
 Tell if the reading position has reached the end of the packet. More...
 
 operator BoolType () const
 Test the validity of the packet, for reading. More...
 
Packetoperator>> (bool &data)
 Overload of operator >> to read data from the packet. More...
 
Packetoperator>> (Int8 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Uint8 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Int16 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Uint16 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Int32 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Uint32 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Int64 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (Uint64 &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (float &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (double &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (char *data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (std::string &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (wchar_t *data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (std::wstring &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator>> (String &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (bool data)
 Overload of operator << to write data into the packet. More...
 
Packetoperator<< (Int8 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Uint8 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Int16 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Uint16 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Int32 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Uint32 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Int64 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (Uint64 data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (float data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (double data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (const char *data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (const std::string &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (const wchar_t *data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (const std::wstring &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Packetoperator<< (const String &data)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
+ + + + + + + +

+Protected Member Functions

virtual const void * onSend (std::size_t &size)
 Called before the packet is sent over the network. More...
 
virtual void onReceive (const void *data, std::size_t size)
 Called after the packet is received over the network. More...
 
+ + + + + +

+Friends

+class TcpSocket
 
+class UdpSocket
 
+

Detailed Description

+

Utility class to build blocks of data to transfer over the network.

+

Packets provide a safe and easy way to serialize data, in order to send it over the network using sockets (sf::TcpSocket, sf::UdpSocket).

+

Packets solve 2 fundamental problems that arise when transferring data over the network:

    +
  • data is interpreted correctly according to the endianness
  • +
  • the bounds of the packet are preserved (one send == one receive)
  • +
+

The sf::Packet class provides both input and output modes. It is designed to follow the behavior of standard C++ streams, using operators >> and << to extract and insert data.

+

It is recommended to use only fixed-size types (like sf::Int32, etc.), to avoid possible differences between the sender and the receiver. Indeed, the native C++ types may have different sizes on two platforms and your data may be corrupted if that happens.

+

Usage example:

sf::Uint32 x = 24;
std::string s = "hello";
double d = 5.89;
// Group the variables to send into a packet
sf::Packet packet;
packet << x << s << d;
// Send it over the network (socket is a valid sf::TcpSocket)
socket.send(packet);
-----------------------------------------------------------------
// Receive the packet at the other end
sf::Packet packet;
socket.receive(packet);
// Extract the variables contained in the packet
sf::Uint32 x;
std::string s;
double d;
if (packet >> x >> s >> d)
{
// Data extracted successfully...
}

Packets have built-in operator >> and << overloads for standard types:

    +
  • bool
  • +
  • fixed-size integer types (sf::Int8/16/32, sf::Uint8/16/32)
  • +
  • floating point numbers (float, double)
  • +
  • string types (char*, wchar_t*, std::string, std::wstring, sf::String)
  • +
+

Like standard streams, it is also possible to define your own overloads of operators >> and << in order to handle your custom types.

+
struct MyStruct
{
float number;
sf::Int8 integer;
std::string str;
};
sf::Packet& operator <<(sf::Packet& packet, const MyStruct& m)
{
return packet << m.number << m.integer << m.str;
}
sf::Packet& operator >>(sf::Packet& packet, MyStruct& m)
{
return packet >> m.number >> m.integer >> m.str;
}

Packets also provide an extra feature that allows to apply custom transformations to the data before it is sent, and after it is received. This is typically used to handle automatic compression or encryption of the data. This is achieved by inheriting from sf::Packet, and overriding the onSend and onReceive functions.

+

Here is an example:

class ZipPacket : public sf::Packet
{
virtual const void* onSend(std::size_t& size)
{
const void* srcData = getData();
std::size_t srcSize = getDataSize();
return MySuperZipFunction(srcData, srcSize, &size);
}
virtual void onReceive(const void* data, std::size_t size)
{
std::size_t dstSize;
const void* dstData = MySuperUnzipFunction(data, size, &dstSize);
append(dstData, dstSize);
}
};
// Use like regular packets:
ZipPacket packet;
packet << x << s << d;
...
See also
sf::TcpSocket, sf::UdpSocket
+ +

Definition at line 47 of file Packet.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Packet()

+ +
+
+ + + + + + + +
sf::Packet::Packet ()
+
+ +

Default constructor.

+

Creates an empty packet.

+ +
+
+ +

◆ ~Packet()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Packet::~Packet ()
+
+virtual
+
+ +

Virtual destructor.

+ +
+
+

Member Function Documentation

+ +

◆ append()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Packet::append (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Append data to the end of the packet.

+
Parameters
+ + + +
dataPointer to the sequence of bytes to append
sizeInBytesNumber of bytes to append
+
+
+
See also
clear
+ +
+
+ +

◆ clear()

+ +
+
+ + + + + + + +
void sf::Packet::clear ()
+
+ +

Clear the packet.

+

After calling Clear, the packet is empty.

+
See also
append
+ +
+
+ +

◆ endOfPacket()

+ +
+
+ + + + + + + +
bool sf::Packet::endOfPacket () const
+
+ +

Tell if the reading position has reached the end of the packet.

+

This function is useful to know if there is some data left to be read, without actually reading it.

+
Returns
True if all data was read, false otherwise
+
See also
operator bool
+ +
+
+ +

◆ getData()

+ +
+
+ + + + + + + +
const void* sf::Packet::getData () const
+
+ +

Get a pointer to the data contained in the packet.

+

Warning: the returned pointer may become invalid after you append data to the packet, therefore it should never be stored. The return pointer is NULL if the packet is empty.

+
Returns
Pointer to the data
+
See also
getDataSize
+ +
+
+ +

◆ getDataSize()

+ +
+
+ + + + + + + +
std::size_t sf::Packet::getDataSize () const
+
+ +

Get the size of the data contained in the packet.

+

This function returns the number of bytes pointed to by what getData returns.

+
Returns
Data size, in bytes
+
See also
getData
+ +
+
+ +

◆ onReceive()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual void sf::Packet::onReceive (const void * data,
std::size_t size 
)
+
+protectedvirtual
+
+ +

Called after the packet is received over the network.

+

This function can be defined by derived classes to transform the data after it is received; this can be used for decompression, decryption, etc. The function receives a pointer to the received data, and must fill the packet with the transformed bytes. The default implementation fills the packet directly without transforming the data.

+
Parameters
+ + + +
dataPointer to the received bytes
sizeNumber of bytes
+
+
+
See also
onSend
+ +
+
+ +

◆ onSend()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual const void* sf::Packet::onSend (std::size_t & size)
+
+protectedvirtual
+
+ +

Called before the packet is sent over the network.

+

This function can be defined by derived classes to transform the data before it is sent; this can be used for compression, encryption, etc. The function must return a pointer to the modified data, as well as the number of bytes pointed. The default implementation provides the packet's data without transforming it.

+
Parameters
+ + +
sizeVariable to fill with the size of data to send
+
+
+
Returns
Pointer to the array of bytes to send
+
See also
onReceive
+ +
+
+ +

◆ operator BoolType()

+ +
+
+ + + + + + + +
sf::Packet::operator BoolType () const
+
+ +

Test the validity of the packet, for reading.

+

This operator allows to test the packet as a boolean variable, to check if a reading operation was successful.

+

A packet will be in an invalid state if it has no more data to read.

+

This behavior is the same as standard C++ streams.

+

Usage example:

float x;
packet >> x;
if (packet)
{
// ok, x was extracted successfully
}
// -- or --
float x;
if (packet >> x)
{
// ok, x was extracted successfully
}

Don't focus on the return type, it's equivalent to bool but it disallows unwanted implicit conversions to integer or pointer types.

+
Returns
True if last data extraction from packet was successful
+
See also
endOfPacket
+ +
+
+ +

◆ operator<<() [1/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (bool data)
+
+ +

Overload of operator << to write data into the packet.

+ +
+
+ +

◆ operator<<() [2/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Int8 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [3/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Uint8 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [4/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Int16 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [5/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Uint16 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [6/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Int32 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [7/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Uint32 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [8/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Int64 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [9/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (Uint64 data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [10/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (float data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [11/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (double data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [12/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (const char * data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [13/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (const std::string & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [14/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (const wchar_t * data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [15/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (const std::wstring & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator<<() [16/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator<< (const Stringdata)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [1/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (bool & data)
+
+ +

Overload of operator >> to read data from the packet.

+ +
+
+ +

◆ operator>>() [2/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Int8 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [3/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Uint8 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [4/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Int16 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [5/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Uint16 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [6/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Int32 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [7/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Uint32 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [8/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Int64 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [9/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Uint64 & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [10/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (float & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [11/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (double & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [12/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (char * data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [13/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (std::string & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [14/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (wchar_t * data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [15/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (std::wstring & data)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+ +

◆ operator>>() [16/16]

+ +
+
+ + + + + + + + +
Packet& sf::Packet::operator>> (Stringdata)
+
+ +

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect-members.html new file mode 100644 index 0000000..83af0f2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect-members.html @@ -0,0 +1,75 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Rect< T > Member List
+
+
+ +

This is the complete list of members for sf::Rect< T >, including all inherited members.

+ + + + + + + + + + + + + + + +
contains(T x, T y) constsf::Rect< T >
contains(const Vector2< T > &point) constsf::Rect< T >
heightsf::Rect< T >
intersects(const Rect< T > &rectangle) constsf::Rect< T >
intersects(const Rect< T > &rectangle, Rect< T > &intersection) constsf::Rect< T >
leftsf::Rect< T >
operator!=(const Rect< T > &left, const Rect< T > &right)sf::Rect< T >related
operator==(const Rect< T > &left, const Rect< T > &right)sf::Rect< T >related
Rect()sf::Rect< T >
Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight)sf::Rect< T >
Rect(const Vector2< T > &position, const Vector2< T > &size)sf::Rect< T >
Rect(const Rect< U > &rectangle)sf::Rect< T >explicit
topsf::Rect< T >
widthsf::Rect< T >
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect.html new file mode 100644 index 0000000..c24cf19 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Rect.html @@ -0,0 +1,630 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Utility class for manipulating 2D axis aligned rectangles. + More...

+ +

#include <Rect.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Rect ()
 Default constructor. More...
 
 Rect (T rectLeft, T rectTop, T rectWidth, T rectHeight)
 Construct the rectangle from its coordinates. More...
 
 Rect (const Vector2< T > &position, const Vector2< T > &size)
 Construct the rectangle from position and size. More...
 
template<typename U >
 Rect (const Rect< U > &rectangle)
 Construct the rectangle from another type of rectangle. More...
 
bool contains (T x, T y) const
 Check if a point is inside the rectangle's area. More...
 
bool contains (const Vector2< T > &point) const
 Check if a point is inside the rectangle's area. More...
 
bool intersects (const Rect< T > &rectangle) const
 Check the intersection between two rectangles. More...
 
bool intersects (const Rect< T > &rectangle, Rect< T > &intersection) const
 Check the intersection between two rectangles. More...
 
+ + + + + + + + + + + + + +

+Public Attributes

left
 Left coordinate of the rectangle. More...
 
top
 Top coordinate of the rectangle. More...
 
width
 Width of the rectangle. More...
 
height
 Height of the rectangle. More...
 
+ + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
template<typename T >
bool operator== (const Rect< T > &left, const Rect< T > &right)
 Overload of binary operator ==. More...
 
template<typename T >
bool operator!= (const Rect< T > &left, const Rect< T > &right)
 Overload of binary operator !=. More...
 
+

Detailed Description

+

template<typename T>
+class sf::Rect< T >

+ +

Utility class for manipulating 2D axis aligned rectangles.

+

A rectangle is defined by its top-left corner and its size.

+

It is a very simple class defined for convenience, so its member variables (left, top, width and height) are public and can be accessed directly, just like the vector classes (Vector2 and Vector3).

+

To keep things simple, sf::Rect doesn't define functions to emulate the properties that are not directly members (such as right, bottom, center, etc.), it rather only provides intersection functions.

+

sf::Rect uses the usual rules for its boundaries:

    +
  • The left and top edges are included in the rectangle's area
  • +
  • The right (left + width) and bottom (top + height) edges are excluded from the rectangle's area
  • +
+

This means that sf::IntRect(0, 0, 1, 1) and sf::IntRect(1, 1, 1, 1) don't intersect.

+

sf::Rect is a template and may be used with any numeric type, but for simplicity the instantiations used by SFML are typedef'd:

    +
  • sf::Rect<int> is sf::IntRect
  • +
  • sf::Rect<float> is sf::FloatRect
  • +
+

So that you don't have to care about the template syntax.

+

Usage example:

// Define a rectangle, located at (0, 0) with a size of 20x5
sf::IntRect r1(0, 0, 20, 5);
// Define another rectangle, located at (4, 2) with a size of 18x10
sf::Vector2i position(4, 2);
sf::Vector2i size(18, 10);
sf::IntRect r2(position, size);
// Test intersections with the point (3, 1)
bool b1 = r1.contains(3, 1); // true
bool b2 = r2.contains(3, 1); // false
// Test the intersection between r1 and r2
sf::IntRect result;
bool b3 = r1.intersects(r2, result); // true
// result == (4, 2, 16, 3)
+

Definition at line 42 of file Rect.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Rect() [1/4]

+ +
+
+
+template<typename T>
+ + + + + + + +
sf::Rect< T >::Rect ()
+
+ +

Default constructor.

+

Creates an empty rectangle (it is equivalent to calling Rect(0, 0, 0, 0)).

+ +
+
+ +

◆ Rect() [2/4]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::Rect< T >::Rect (rectLeft,
rectTop,
rectWidth,
rectHeight 
)
+
+ +

Construct the rectangle from its coordinates.

+

Be careful, the last two parameters are the width and height, not the right and bottom coordinates!

+
Parameters
+ + + + + +
rectLeftLeft coordinate of the rectangle
rectTopTop coordinate of the rectangle
rectWidthWidth of the rectangle
rectHeightHeight of the rectangle
+
+
+ +
+
+ +

◆ Rect() [3/4]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + +
sf::Rect< T >::Rect (const Vector2< T > & position,
const Vector2< T > & size 
)
+
+ +

Construct the rectangle from position and size.

+

Be careful, the last parameter is the size, not the bottom-right corner!

+
Parameters
+ + + +
positionPosition of the top-left corner of the rectangle
sizeSize of the rectangle
+
+
+ +
+
+ +

◆ Rect() [4/4]

+ +
+
+
+template<typename T>
+
+template<typename U >
+ + + + + +
+ + + + + + + + +
sf::Rect< T >::Rect (const Rect< U > & rectangle)
+
+explicit
+
+ +

Construct the rectangle from another type of rectangle.

+

This constructor doesn't replace the copy constructor, it's called only when U != T. A call to this constructor will fail to compile if U is not convertible to T.

+
Parameters
+ + +
rectangleRectangle to convert
+
+
+ +
+
+

Member Function Documentation

+ +

◆ contains() [1/2]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + +
bool sf::Rect< T >::contains (x,
y 
) const
+
+ +

Check if a point is inside the rectangle's area.

+

This check is non-inclusive. If the point lies on the edge of the rectangle, this function will return false.

+
Parameters
+ + + +
xX coordinate of the point to test
yY coordinate of the point to test
+
+
+
Returns
True if the point is inside, false otherwise
+
See also
intersects
+ +
+
+ +

◆ contains() [2/2]

+ +
+
+
+template<typename T>
+ + + + + + + + +
bool sf::Rect< T >::contains (const Vector2< T > & point) const
+
+ +

Check if a point is inside the rectangle's area.

+

This check is non-inclusive. If the point lies on the edge of the rectangle, this function will return false.

+
Parameters
+ + +
pointPoint to test
+
+
+
Returns
True if the point is inside, false otherwise
+
See also
intersects
+ +
+
+ +

◆ intersects() [1/2]

+ +
+
+
+template<typename T>
+ + + + + + + + +
bool sf::Rect< T >::intersects (const Rect< T > & rectangle) const
+
+ +

Check the intersection between two rectangles.

+
Parameters
+ + +
rectangleRectangle to test
+
+
+
Returns
True if rectangles overlap, false otherwise
+
See also
contains
+ +
+
+ +

◆ intersects() [2/2]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + +
bool sf::Rect< T >::intersects (const Rect< T > & rectangle,
Rect< T > & intersection 
) const
+
+ +

Check the intersection between two rectangles.

+

This overload returns the overlapped rectangle in the intersection parameter.

+
Parameters
+ + + +
rectangleRectangle to test
intersectionRectangle to be filled with the intersection
+
+
+
Returns
True if rectangles overlap, false otherwise
+
See also
contains
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Rect< T > & left,
const Rect< T > & right 
)
+
+related
+
+ +

Overload of binary operator !=.

+

This operator compares strict difference between two rectangles.

+
Parameters
+ + + +
leftLeft operand (a rectangle)
rightRight operand (a rectangle)
+
+
+
Returns
True if left is not equal to right
+ +
+
+ +

◆ operator==()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Rect< T > & left,
const Rect< T > & right 
)
+
+related
+
+ +

Overload of binary operator ==.

+

This operator compares strict equality between two rectangles.

+
Parameters
+ + + +
leftLeft operand (a rectangle)
rightRight operand (a rectangle)
+
+
+
Returns
True if left is equal to right
+ +
+
+

Member Data Documentation

+ +

◆ height

+ +
+
+
+template<typename T>
+ + + + +
T sf::Rect< T >::height
+
+ +

Height of the rectangle.

+ +

Definition at line 160 of file Rect.hpp.

+ +
+
+ +

◆ left

+ +
+
+
+template<typename T>
+ + + + +
T sf::Rect< T >::left
+
+ +

Left coordinate of the rectangle.

+ +

Definition at line 157 of file Rect.hpp.

+ +
+
+ +

◆ top

+ +
+
+
+template<typename T>
+ + + + +
T sf::Rect< T >::top
+
+ +

Top coordinate of the rectangle.

+ +

Definition at line 158 of file Rect.hpp.

+ +
+
+ +

◆ width

+ +
+
+
+template<typename T>
+ + + + +
T sf::Rect< T >::width
+
+ +

Width of the rectangle.

+ +

Definition at line 159 of file Rect.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape-members.html new file mode 100644 index 0000000..5906488 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape-members.html @@ -0,0 +1,102 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::RectangleShape Member List
+
+
+ +

This is the complete list of members for sf::RectangleShape, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getFillColor() constsf::Shape
getGlobalBounds() constsf::Shape
getInverseTransform() constsf::Transformable
getLocalBounds() constsf::Shape
getOrigin() constsf::Transformable
getOutlineColor() constsf::Shape
getOutlineThickness() constsf::Shape
getPoint(std::size_t index) constsf::RectangleShapevirtual
getPointCount() constsf::RectangleShapevirtual
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getSize() constsf::RectangleShape
getTexture() constsf::Shape
getTextureRect() constsf::Shape
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
RectangleShape(const Vector2f &size=Vector2f(0, 0))sf::RectangleShapeexplicit
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setFillColor(const Color &color)sf::Shape
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setOutlineColor(const Color &color)sf::Shape
setOutlineThickness(float thickness)sf::Shape
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setSize(const Vector2f &size)sf::RectangleShape
setTexture(const Texture *texture, bool resetRect=false)sf::Shape
setTextureRect(const IntRect &rect)sf::Shape
Shape()sf::Shapeprotected
Transformable()sf::Transformable
update()sf::Shapeprotected
~Drawable()sf::Drawableinlinevirtual
~Shape()sf::Shapevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.html new file mode 100644 index 0000000..220e332 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.html @@ -0,0 +1,1434 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized shape representing a rectangle. + More...

+ +

#include <RectangleShape.hpp>

+
+Inheritance diagram for sf::RectangleShape:
+
+
+ + +sf::Shape +sf::Drawable +sf::Transformable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 RectangleShape (const Vector2f &size=Vector2f(0, 0))
 Default constructor. More...
 
void setSize (const Vector2f &size)
 Set the size of the rectangle. More...
 
const Vector2fgetSize () const
 Get the size of the rectangle. More...
 
virtual std::size_t getPointCount () const
 Get the number of points defining the shape. More...
 
virtual Vector2f getPoint (std::size_t index) const
 Get a point of the rectangle. More...
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape. More...
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display. More...
 
void setFillColor (const Color &color)
 Set the fill color of the shape. More...
 
void setOutlineColor (const Color &color)
 Set the outline color of the shape. More...
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline. More...
 
const TexturegetTexture () const
 Get the source texture of the shape. More...
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape. More...
 
const ColorgetFillColor () const
 Get the fill color of the shape. More...
 
const ColorgetOutlineColor () const
 Get the outline color of the shape. More...
 
float getOutlineThickness () const
 Get the outline thickness of the shape. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global (non-minimal) bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+ + + + +

+Protected Member Functions

void update ()
 Recompute the internal geometry of the shape. More...
 
+

Detailed Description

+

Specialized shape representing a rectangle.

+

This class inherits all the functions of sf::Transformable (position, rotation, scale, bounds, ...) as well as the functions of sf::Shape (outline, color, texture, ...).

+

Usage example:

rectangle.setSize(sf::Vector2f(100, 50));
rectangle.setOutlineThickness(5);
rectangle.setPosition(10, 20);
...
window.draw(rectangle);
See also
sf::Shape, sf::CircleShape, sf::ConvexShape
+ +

Definition at line 41 of file RectangleShape.hpp.

+

Constructor & Destructor Documentation

+ +

◆ RectangleShape()

+ +
+
+ + + + + +
+ + + + + + + + +
sf::RectangleShape::RectangleShape (const Vector2fsize = Vector2f(0, 0))
+
+explicit
+
+ +

Default constructor.

+
Parameters
+ + +
sizeSize of the rectangle
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getFillColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getFillColor () const
+
+inherited
+
+ +

Get the fill color of the shape.

+
Returns
Fill color of the shape
+
See also
setFillColor
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getGlobalBounds () const
+
+inherited
+
+ +

Get the global (non-minimal) bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

+

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + +
+ + + + + + + +
FloatRect sf::Shape::getLocalBounds () const
+
+inherited
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + +
const Color& sf::Shape::getOutlineColor () const
+
+inherited
+
+ +

Get the outline color of the shape.

+
Returns
Outline color of the shape
+
See also
setOutlineColor
+ +
+
+ +

◆ getOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Shape::getOutlineThickness () const
+
+inherited
+
+ +

Get the outline thickness of the shape.

+
Returns
Outline thickness of the shape
+
See also
setOutlineThickness
+ +
+
+ +

◆ getPoint()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Vector2f sf::RectangleShape::getPoint (std::size_t index) const
+
+virtual
+
+ +

Get a point of the rectangle.

+

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

+
Parameters
+ + +
indexIndex of the point to get, in range [0 .. 3]
+
+
+
Returns
index-th point of the shape
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPointCount()

+ +
+
+ + + + + +
+ + + + + + + +
virtual std::size_t sf::RectangleShape::getPointCount () const
+
+virtual
+
+ +

Get the number of points defining the shape.

+
Returns
Number of points of the shape. For rectangle shapes, this number is always 4.
+ +

Implements sf::Shape.

+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
const Vector2f& sf::RectangleShape::getSize () const
+
+ +

Get the size of the rectangle.

+
Returns
Size of the rectangle
+
See also
setSize
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + +
+ + + + + + + +
const Texture* sf::Shape::getTexture () const
+
+inherited
+
+ +

Get the source texture of the shape.

+

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

+
Returns
Pointer to the shape's texture
+
See also
setTexture
+ +
+
+ +

◆ getTextureRect()

+ +
+
+ + + + + +
+ + + + + + + +
const IntRect& sf::Shape::getTextureRect () const
+
+inherited
+
+ +

Get the sub-rectangle of the texture displayed by the shape.

+
Returns
Texture rectangle of the shape
+
See also
setTextureRect
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setFillColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setFillColor (const Colorcolor)
+
+inherited
+
+ +

Set the fill color of the shape.

+

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

+
Parameters
+ + +
colorNew color of the shape
+
+
+
See also
getFillColor, setOutlineColor
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOutlineColor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineColor (const Colorcolor)
+
+inherited
+
+ +

Set the outline color of the shape.

+

By default, the shape's outline color is opaque white.

+
Parameters
+ + +
colorNew outline color of the shape
+
+
+
See also
getOutlineColor, setFillColor
+ +
+
+ +

◆ setOutlineThickness()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setOutlineThickness (float thickness)
+
+inherited
+
+ +

Set the thickness of the shape's outline.

+

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

+
Parameters
+ + +
thicknessNew outline thickness
+
+
+
See also
getOutlineThickness
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setSize()

+ +
+
+ + + + + + + + +
void sf::RectangleShape::setSize (const Vector2fsize)
+
+ +

Set the size of the rectangle.

+
Parameters
+ + +
sizeNew size of the rectangle
+
+
+
See also
getSize
+ +
+
+ +

◆ setTexture()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Shape::setTexture (const Texturetexture,
bool resetRect = false 
)
+
+inherited
+
+ +

Change the source texture of the shape.

+

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

+
Parameters
+ + + +
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
+
+
+
See also
getTexture, setTextureRect
+ +
+
+ +

◆ setTextureRect()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Shape::setTextureRect (const IntRectrect)
+
+inherited
+
+ +

Set the sub-rectangle of the texture that the shape will display.

+

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

+
Parameters
+ + +
rectRectangle defining the region of the texture to display
+
+
+
See also
getTextureRect, setTexture
+ +
+
+ +

◆ update()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Shape::update ()
+
+protectedinherited
+
+ +

Recompute the internal geometry of the shape.

+

This function must be called by the derived class everytime the shape's points change (i.e. the result of either getPointCount or getPoint is different).

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.png new file mode 100644 index 0000000..59630c6 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RectangleShape.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates-members.html new file mode 100644 index 0000000..58fe9e8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates-members.html @@ -0,0 +1,72 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::RenderStates Member List
+
+
+ +

This is the complete list of members for sf::RenderStates, including all inherited members.

+ + + + + + + + + + + + +
blendModesf::RenderStates
Defaultsf::RenderStatesstatic
RenderStates()sf::RenderStates
RenderStates(const BlendMode &theBlendMode)sf::RenderStates
RenderStates(const Transform &theTransform)sf::RenderStates
RenderStates(const Texture *theTexture)sf::RenderStates
RenderStates(const Shader *theShader)sf::RenderStates
RenderStates(const BlendMode &theBlendMode, const Transform &theTransform, const Texture *theTexture, const Shader *theShader)sf::RenderStates
shadersf::RenderStates
texturesf::RenderStates
transformsf::RenderStates
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates.html new file mode 100644 index 0000000..5afcc42 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderStates.html @@ -0,0 +1,409 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Define the states used for drawing to a RenderTarget. + More...

+ +

#include <RenderStates.hpp>

+ + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 RenderStates ()
 Default constructor. More...
 
 RenderStates (const BlendMode &theBlendMode)
 Construct a default set of render states with a custom blend mode. More...
 
 RenderStates (const Transform &theTransform)
 Construct a default set of render states with a custom transform. More...
 
 RenderStates (const Texture *theTexture)
 Construct a default set of render states with a custom texture. More...
 
 RenderStates (const Shader *theShader)
 Construct a default set of render states with a custom shader. More...
 
 RenderStates (const BlendMode &theBlendMode, const Transform &theTransform, const Texture *theTexture, const Shader *theShader)
 Construct a set of render states with all its attributes. More...
 
+ + + + + + + + + + + + + +

+Public Attributes

BlendMode blendMode
 Blending mode. More...
 
Transform transform
 Transform. More...
 
const Texturetexture
 Texture. More...
 
const Shadershader
 Shader. More...
 
+ + + + +

+Static Public Attributes

static const RenderStates Default
 Special instance holding the default render states. More...
 
+

Detailed Description

+

Define the states used for drawing to a RenderTarget.

+

There are four global states that can be applied to the drawn objects:

+
    +
  • the blend mode: how pixels of the object are blended with the background
  • +
  • the transform: how the object is positioned/rotated/scaled
  • +
  • the texture: what image is mapped to the object
  • +
  • the shader: what custom effect is applied to the object
  • +
+

High-level objects such as sprites or text force some of these states when they are drawn. For example, a sprite will set its own texture, so that you don't have to care about it when drawing the sprite.

+

The transform is a special case: sprites, texts and shapes (and it's a good idea to do it with your own drawable classes too) combine their transform with the one that is passed in the RenderStates structure. So that you can use a "global" transform on top of each object's transform.

+

Most objects, especially high-level drawables, can be drawn directly without defining render states explicitly – the default set of states is ok in most cases.

window.draw(sprite);

If you want to use a single specific render state, for example a shader, you can pass it directly to the Draw function: sf::RenderStates has an implicit one-argument constructor for each state.

window.draw(sprite, shader);

When you're inside the Draw function of a drawable object (inherited from sf::Drawable), you can either pass the render states unmodified, or change some of them. For example, a transformable object will combine the current transform with its own transform. A sprite will set its texture. Etc.

+
See also
sf::RenderTarget, sf::Drawable
+ +

Definition at line 45 of file RenderStates.hpp.

+

Constructor & Destructor Documentation

+ +

◆ RenderStates() [1/6]

+ +
+
+ + + + + + + +
sf::RenderStates::RenderStates ()
+
+ +

Default constructor.

+

Constructing a default set of render states is equivalent to using sf::RenderStates::Default. The default set defines:

    +
  • the BlendAlpha blend mode
  • +
  • the identity transform
  • +
  • a null texture
  • +
  • a null shader
  • +
+ +
+
+ +

◆ RenderStates() [2/6]

+ +
+
+ + + + + + + + +
sf::RenderStates::RenderStates (const BlendModetheBlendMode)
+
+ +

Construct a default set of render states with a custom blend mode.

+
Parameters
+ + +
theBlendModeBlend mode to use
+
+
+ +
+
+ +

◆ RenderStates() [3/6]

+ +
+
+ + + + + + + + +
sf::RenderStates::RenderStates (const TransformtheTransform)
+
+ +

Construct a default set of render states with a custom transform.

+
Parameters
+ + +
theTransformTransform to use
+
+
+ +
+
+ +

◆ RenderStates() [4/6]

+ +
+
+ + + + + + + + +
sf::RenderStates::RenderStates (const TexturetheTexture)
+
+ +

Construct a default set of render states with a custom texture.

+
Parameters
+ + +
theTextureTexture to use
+
+
+ +
+
+ +

◆ RenderStates() [5/6]

+ +
+
+ + + + + + + + +
sf::RenderStates::RenderStates (const ShadertheShader)
+
+ +

Construct a default set of render states with a custom shader.

+
Parameters
+ + +
theShaderShader to use
+
+
+ +
+
+ +

◆ RenderStates() [6/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::RenderStates::RenderStates (const BlendModetheBlendMode,
const TransformtheTransform,
const TexturetheTexture,
const ShadertheShader 
)
+
+ +

Construct a set of render states with all its attributes.

+
Parameters
+ + + + + +
theBlendModeBlend mode to use
theTransformTransform to use
theTextureTexture to use
theShaderShader to use
+
+
+ +
+
+

Member Data Documentation

+ +

◆ blendMode

+ +
+
+ + + + +
BlendMode sf::RenderStates::blendMode
+
+ +

Blending mode.

+ +

Definition at line 115 of file RenderStates.hpp.

+ +
+
+ +

◆ Default

+ +
+
+ + + + + +
+ + + + +
const RenderStates sf::RenderStates::Default
+
+static
+
+ +

Special instance holding the default render states.

+ +

Definition at line 110 of file RenderStates.hpp.

+ +
+
+ +

◆ shader

+ +
+
+ + + + +
const Shader* sf::RenderStates::shader
+
+ +

Shader.

+ +

Definition at line 118 of file RenderStates.hpp.

+ +
+
+ +

◆ texture

+ +
+
+ + + + +
const Texture* sf::RenderStates::texture
+
+ +

Texture.

+ +

Definition at line 117 of file RenderStates.hpp.

+ +
+
+ +

◆ transform

+ +
+
+ + + + +
Transform sf::RenderStates::transform
+
+ +

Transform.

+ +

Definition at line 116 of file RenderStates.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget-members.html new file mode 100644 index 0000000..2d4dfdb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget-members.html @@ -0,0 +1,84 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::RenderTarget Member List
+
+
+ +

This is the complete list of members for sf::RenderTarget, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + +
clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
getDefaultView() constsf::RenderTarget
getSize() const =0sf::RenderTargetpure virtual
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
initialize()sf::RenderTargetprotected
mapCoordsToPixel(const Vector2f &point) constsf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) constsf::RenderTarget
NonCopyable()sf::NonCopyableinlineprivate
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderTargetvirtual
setView(const View &view)sf::RenderTarget
~NonCopyable()sf::NonCopyableinlineprivate
~RenderTarget()sf::RenderTargetvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.html new file mode 100644 index 0000000..867e9cb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.html @@ -0,0 +1,822 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::RenderTarget Class Referenceabstract
+
+
+ +

Base class for all render targets (window, texture, ...) + More...

+ +

#include <RenderTarget.hpp>

+
+Inheritance diagram for sf::RenderTarget:
+
+
+ + +sf::NonCopyable +sf::RenderTexture +sf::RenderWindow + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

virtual ~RenderTarget ()
 Destructor. More...
 
void clear (const Color &color=Color(0, 0, 0, 255))
 Clear the entire target with a single color. More...
 
void setView (const View &view)
 Change the current active view. More...
 
const ViewgetView () const
 Get the view currently in use in the render target. More...
 
const ViewgetDefaultView () const
 Get the default view of the render target. More...
 
IntRect getViewport (const View &view) const
 Get the viewport of a view, applied to this render target. More...
 
Vector2f mapPixelToCoords (const Vector2i &point) const
 Convert a point from target coordinates to world coordinates, using the current view. More...
 
Vector2f mapPixelToCoords (const Vector2i &point, const View &view) const
 Convert a point from target coordinates to world coordinates. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point) const
 Convert a point from world coordinates to target coordinates, using the current view. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point, const View &view) const
 Convert a point from world coordinates to target coordinates. More...
 
void draw (const Drawable &drawable, const RenderStates &states=RenderStates::Default)
 Draw a drawable object to the render target. More...
 
void draw (const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by an array of vertices. More...
 
void draw (const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
void draw (const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
virtual Vector2u getSize () const =0
 Return the size of the rendering region of the target. More...
 
virtual bool setActive (bool active=true)
 Activate or deactivate the render target for rendering. More...
 
void pushGLStates ()
 Save the current OpenGL render states and matrices. More...
 
void popGLStates ()
 Restore the previously saved OpenGL render states and matrices. More...
 
void resetGLStates ()
 Reset the internal OpenGL states so that the target is ready for drawing. More...
 
+ + + + + + + +

+Protected Member Functions

 RenderTarget ()
 Default constructor. More...
 
void initialize ()
 Performs the common initialization step after creation. More...
 
+

Detailed Description

+

Base class for all render targets (window, texture, ...)

+

sf::RenderTarget defines the common behavior of all the 2D render targets usable in the graphics module.

+

It makes it possible to draw 2D entities like sprites, shapes, text without using any OpenGL command directly.

+

A sf::RenderTarget is also able to use views (sf::View), which are a kind of 2D cameras. With views you can globally scroll, rotate or zoom everything that is drawn, without having to transform every single entity. See the documentation of sf::View for more details and sample pieces of code about this class.

+

On top of that, render targets are still able to render direct OpenGL stuff. It is even possible to mix together OpenGL calls and regular SFML drawing commands. When doing so, make sure that OpenGL states are not messed up by calling the pushGLStates/popGLStates functions.

+
See also
sf::RenderWindow, sf::RenderTexture, sf::View
+ +

Definition at line 52 of file RenderTarget.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~RenderTarget()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::RenderTarget::~RenderTarget ()
+
+virtual
+
+ +

Destructor.

+ +
+
+ +

◆ RenderTarget()

+ +
+
+ + + + + +
+ + + + + + + +
sf::RenderTarget::RenderTarget ()
+
+protected
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ clear()

+ +
+
+ + + + + + + + +
void sf::RenderTarget::clear (const Colorcolor = Color(0, 0, 0, 255))
+
+ +

Clear the entire target with a single color.

+

This function is usually called once every frame, to clear the previous contents of the target.

+
Parameters
+ + +
colorFill color to use to clear the render target
+
+
+ +
+
+ +

◆ draw() [1/4]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Drawabledrawable,
const RenderStatesstates = RenderStates::Default 
)
+
+ +

Draw a drawable object to the render target.

+
Parameters
+ + + +
drawableObject to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [2/4]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Vertexvertices,
std::size_t vertexCount,
PrimitiveType type,
const RenderStatesstates = RenderStates::Default 
)
+
+ +

Draw primitives defined by an array of vertices.

+
Parameters
+ + + + + +
verticesPointer to the vertices
vertexCountNumber of vertices in the array
typeType of primitives to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [3/4]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
const RenderStatesstates = RenderStates::Default 
)
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + +
vertexBufferVertex buffer
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [4/4]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
std::size_t firstVertex,
std::size_t vertexCount,
const RenderStatesstates = RenderStates::Default 
)
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + + + +
vertexBufferVertex buffer
firstVertexIndex of the first vertex to render
vertexCountNumber of vertices to render
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ getDefaultView()

+ +
+
+ + + + + + + +
const View& sf::RenderTarget::getDefaultView () const
+
+ +

Get the default view of the render target.

+

The default view has the initial size of the render target, and never changes after the target has been created.

+
Returns
The default view of the render target
+
See also
setView, getView
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Vector2u sf::RenderTarget::getSize () const
+
+pure virtual
+
+ +

Return the size of the rendering region of the target.

+
Returns
Size in pixels
+ +

Implemented in sf::RenderTexture, and sf::RenderWindow.

+ +
+
+ +

◆ getView()

+ +
+
+ + + + + + + +
const View& sf::RenderTarget::getView () const
+
+ +

Get the view currently in use in the render target.

+
Returns
The view object that is currently used
+
See also
setView, getDefaultView
+ +
+
+ +

◆ getViewport()

+ +
+
+ + + + + + + + +
IntRect sf::RenderTarget::getViewport (const Viewview) const
+
+ +

Get the viewport of a view, applied to this render target.

+

The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the render target to calculate the pixels rectangle that the viewport actually covers in the target.

+
Parameters
+ + +
viewThe view for which we want to compute the viewport
+
+
+
Returns
Viewport rectangle, expressed in pixels
+ +
+
+ +

◆ initialize()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::initialize ()
+
+protected
+
+ +

Performs the common initialization step after creation.

+

The derived classes must call this function after the target is created and ready for drawing.

+ +
+
+ +

◆ mapCoordsToPixel() [1/2]

+ +
+
+ + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint) const
+
+ +

Convert a point from world coordinates to target coordinates, using the current view.

+

This function is an overload of the mapCoordsToPixel function that implicitly uses the current view. It is equivalent to:

target.mapCoordsToPixel(point, target.getView());
Parameters
+ + +
pointPoint to convert
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapCoordsToPixel() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint,
const Viewview 
) const
+
+ +

Convert a point from world coordinates to target coordinates.

+

This function finds the pixel of the render target that matches the given 2D point. In other words, it goes through the same process as the graphics card, to compute the final position of a rendered point.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (150, 75) in your 2D world may map to the pixel (10, 50) of your render target – if the view is translated by (140, 25).

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPoint to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapPixelToCoords() [1/2]

+ +
+
+ + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint) const
+
+ +

Convert a point from target coordinates to world coordinates, using the current view.

+

This function is an overload of the mapPixelToCoords function that implicitly uses the current view. It is equivalent to:

target.mapPixelToCoords(point, target.getView());
Parameters
+ + +
pointPixel to convert
+
+
+
Returns
The converted point, in "world" coordinates
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ mapPixelToCoords() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint,
const Viewview 
) const
+
+ +

Convert a point from target coordinates to world coordinates.

+

This function finds the 2D position that matches the given pixel of the render target. In other words, it does the inverse of what the graphics card does, to find the initial position of a rendered pixel.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (10, 50) in your render target may map to the point (150, 75) in your 2D world – if the view is translated by (140, 25).

+

For render-windows, this function is typically used to find which point (or object) is located below the mouse cursor.

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPixel to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in "world" units
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ popGLStates()

+ +
+
+ + + + + + + +
void sf::RenderTarget::popGLStates ()
+
+ +

Restore the previously saved OpenGL render states and matrices.

+

See the description of pushGLStates to get a detailed description of these functions.

+
See also
pushGLStates
+ +
+
+ +

◆ pushGLStates()

+ +
+
+ + + + + + + +
void sf::RenderTarget::pushGLStates ()
+
+ +

Save the current OpenGL render states and matrices.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering. Combined with popGLStates, it ensures that:

    +
  • SFML's internal states are not messed up by your OpenGL code
  • +
  • your OpenGL states are not modified by a call to a SFML function
  • +
+

More specifically, it must be used around code that calls Draw functions. Example:

// OpenGL code here...
window.pushGLStates();
window.draw(...);
window.draw(...);
window.popGLStates();
// OpenGL code here...

Note that this function is quite expensive: it saves all the possible OpenGL states and matrices, even the ones you don't care about. Therefore it should be used wisely. It is provided for convenience, but the best results will be achieved if you handle OpenGL states yourself (because you know which states have really changed, and need to be saved and restored). Take a look at the resetGLStates function if you do so.

+
See also
popGLStates
+ +
+
+ +

◆ resetGLStates()

+ +
+
+ + + + + + + +
void sf::RenderTarget::resetGLStates ()
+
+ +

Reset the internal OpenGL states so that the target is ready for drawing.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering, if you choose not to use pushGLStates/popGLStates. It makes sure that all OpenGL states needed by SFML are set, so that subsequent draw() calls will work as expected.

+

Example:

// OpenGL code here...
glPushAttrib(...);
window.resetGLStates();
window.draw(...);
window.draw(...);
glPopAttrib(...);
// OpenGL code here...
+
+
+ +

◆ setActive()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual bool sf::RenderTarget::setActive (bool active = true)
+
+virtual
+
+ +

Activate or deactivate the render target for rendering.

+

This function makes the render target's context current for future OpenGL rendering operations (so you shouldn't care about it if you're not doing direct OpenGL stuff). A render target's context is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one context can be current in a thread, so if you want to draw OpenGL geometry to another render target don't forget to activate it again. Activating a render target will automatically deactivate the previously active context (if any).

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True if operation was successful, false otherwise
+ +

Reimplemented in sf::RenderTexture, and sf::RenderWindow.

+ +
+
+ +

◆ setView()

+ +
+
+ + + + + + + + +
void sf::RenderTarget::setView (const Viewview)
+
+ +

Change the current active view.

+

The view is like a 2D camera, it controls which part of the 2D scene is visible, and how it is viewed in the render target. The new view will affect everything that is drawn, until another view is set. The render target keeps its own copy of the view object, so it is not necessary to keep the original one alive after calling this function. To restore the original view of the target, you can pass the result of getDefaultView() to this function.

+
Parameters
+ + +
viewNew view to use
+
+
+
See also
getView, getDefaultView
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.png new file mode 100644 index 0000000..3f29acb Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTarget.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture-members.html new file mode 100644 index 0000000..e23b3ab --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture-members.html @@ -0,0 +1,94 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::RenderTexture Member List
+
+
+ +

This is the complete list of members for sf::RenderTexture, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
create(unsigned int width, unsigned int height, bool depthBuffer)sf::RenderTexture
create(unsigned int width, unsigned int height, const ContextSettings &settings=ContextSettings())sf::RenderTexture
display()sf::RenderTexture
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
generateMipmap()sf::RenderTexture
getDefaultView() constsf::RenderTarget
getMaximumAntialiasingLevel()sf::RenderTexturestatic
getSize() constsf::RenderTexturevirtual
getTexture() constsf::RenderTexture
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
initialize()sf::RenderTargetprotected
isRepeated() constsf::RenderTexture
isSmooth() constsf::RenderTexture
mapCoordsToPixel(const Vector2f &point) constsf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) constsf::RenderTarget
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
RenderTexture()sf::RenderTexture
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderTexturevirtual
setRepeated(bool repeated)sf::RenderTexture
setSmooth(bool smooth)sf::RenderTexture
setView(const View &view)sf::RenderTarget
~RenderTarget()sf::RenderTargetvirtual
~RenderTexture()sf::RenderTexturevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.html new file mode 100644 index 0000000..fda80b0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.html @@ -0,0 +1,1264 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Target for off-screen 2D rendering into a texture. + More...

+ +

#include <RenderTexture.hpp>

+
+Inheritance diagram for sf::RenderTexture:
+
+
+ + +sf::RenderTarget +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 RenderTexture ()
 Default constructor. More...
 
virtual ~RenderTexture ()
 Destructor. More...
 
bool create (unsigned int width, unsigned int height, bool depthBuffer)
 Create the render-texture. More...
 
bool create (unsigned int width, unsigned int height, const ContextSettings &settings=ContextSettings())
 Create the render-texture. More...
 
void setSmooth (bool smooth)
 Enable or disable texture smoothing. More...
 
bool isSmooth () const
 Tell whether the smooth filtering is enabled or not. More...
 
void setRepeated (bool repeated)
 Enable or disable texture repeating. More...
 
bool isRepeated () const
 Tell whether the texture is repeated or not. More...
 
bool generateMipmap ()
 Generate a mipmap using the current texture data. More...
 
bool setActive (bool active=true)
 Activate or deactivate the render-texture for rendering. More...
 
void display ()
 Update the contents of the target texture. More...
 
virtual Vector2u getSize () const
 Return the size of the rendering region of the texture. More...
 
const TexturegetTexture () const
 Get a read-only reference to the target texture. More...
 
void clear (const Color &color=Color(0, 0, 0, 255))
 Clear the entire target with a single color. More...
 
void setView (const View &view)
 Change the current active view. More...
 
const ViewgetView () const
 Get the view currently in use in the render target. More...
 
const ViewgetDefaultView () const
 Get the default view of the render target. More...
 
IntRect getViewport (const View &view) const
 Get the viewport of a view, applied to this render target. More...
 
Vector2f mapPixelToCoords (const Vector2i &point) const
 Convert a point from target coordinates to world coordinates, using the current view. More...
 
Vector2f mapPixelToCoords (const Vector2i &point, const View &view) const
 Convert a point from target coordinates to world coordinates. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point) const
 Convert a point from world coordinates to target coordinates, using the current view. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point, const View &view) const
 Convert a point from world coordinates to target coordinates. More...
 
void draw (const Drawable &drawable, const RenderStates &states=RenderStates::Default)
 Draw a drawable object to the render target. More...
 
void draw (const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by an array of vertices. More...
 
void draw (const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
void draw (const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
void pushGLStates ()
 Save the current OpenGL render states and matrices. More...
 
void popGLStates ()
 Restore the previously saved OpenGL render states and matrices. More...
 
void resetGLStates ()
 Reset the internal OpenGL states so that the target is ready for drawing. More...
 
+ + + + +

+Static Public Member Functions

static unsigned int getMaximumAntialiasingLevel ()
 Get the maximum anti-aliasing level supported by the system. More...
 
+ + + + +

+Protected Member Functions

void initialize ()
 Performs the common initialization step after creation. More...
 
+

Detailed Description

+

Target for off-screen 2D rendering into a texture.

+

sf::RenderTexture is the little brother of sf::RenderWindow.

+

It implements the same 2D drawing and OpenGL-related functions (see their base class sf::RenderTarget for more details), the difference is that the result is stored in an off-screen texture rather than being show in a window.

+

Rendering to a texture can be useful in a variety of situations:

    +
  • precomputing a complex static texture (like a level's background from multiple tiles)
  • +
  • applying post-effects to the whole scene with shaders
  • +
  • creating a sprite from a 3D object rendered with OpenGL
  • +
  • etc.
  • +
+

Usage example:

+
// Create a new render-window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Create a new render-texture
if (!texture.create(500, 500))
return -1;
// The main loop
while (window.isOpen())
{
// Event processing
// ...
// Clear the whole texture with red color
// Draw stuff to the texture
texture.draw(sprite); // sprite is a sf::Sprite
texture.draw(shape); // shape is a sf::Shape
texture.draw(text); // text is a sf::Text
// We're done drawing to the texture
texture.display();
// Now we start rendering to the window, clear it first
window.clear();
// Draw the texture
sf::Sprite sprite(texture.getTexture());
window.draw(sprite);
// End the current frame and display its contents on screen
window.display();
}

Like sf::RenderWindow, sf::RenderTexture is still able to render direct OpenGL stuff. It is even possible to mix together OpenGL calls and regular SFML drawing commands. If you need a depth buffer for 3D rendering, don't forget to request it when calling RenderTexture::create.

+
See also
sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture
+ +

Definition at line 48 of file RenderTexture.hpp.

+

Constructor & Destructor Documentation

+ +

◆ RenderTexture()

+ +
+
+ + + + + + + +
sf::RenderTexture::RenderTexture ()
+
+ +

Default constructor.

+

Constructs an empty, invalid render-texture. You must call create to have a valid render-texture.

+
See also
create
+ +
+
+ +

◆ ~RenderTexture()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::RenderTexture::~RenderTexture ()
+
+virtual
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ clear()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::RenderTarget::clear (const Colorcolor = Color(0, 0, 0, 255))
+
+inherited
+
+ +

Clear the entire target with a single color.

+

This function is usually called once every frame, to clear the previous contents of the target.

+
Parameters
+ + +
colorFill color to use to clear the render target
+
+
+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::RenderTexture::create (unsigned int width,
unsigned int height,
bool depthBuffer 
)
+
+ +

Create the render-texture.

+

Before calling this function, the render-texture is in an invalid state, thus it is mandatory to call it before doing anything with the render-texture. The last parameter, depthBuffer, is useful if you want to use the render-texture for 3D OpenGL rendering that requires a depth buffer. Otherwise it is unnecessary, and you should leave this parameter to false (which is its default value).

+
Parameters
+ + + + +
widthWidth of the render-texture
heightHeight of the render-texture
depthBufferDo you want this render-texture to have a depth buffer?
+
+
+
Returns
True if creation has been successful
+
Deprecated:
Use create(unsigned int, unsigned int, const ContextSettings&) instead.
+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::RenderTexture::create (unsigned int width,
unsigned int height,
const ContextSettingssettings = ContextSettings() 
)
+
+ +

Create the render-texture.

+

Before calling this function, the render-texture is in an invalid state, thus it is mandatory to call it before doing anything with the render-texture. The last parameter, settings, is useful if you want to enable multi-sampling or use the render-texture for OpenGL rendering that requires a depth or stencil buffer. Otherwise it is unnecessary, and you should leave this parameter at its default value.

+
Parameters
+ + + + +
widthWidth of the render-texture
heightHeight of the render-texture
settingsAdditional settings for the underlying OpenGL texture and context
+
+
+
Returns
True if creation has been successful
+ +
+
+ +

◆ display()

+ +
+
+ + + + + + + +
void sf::RenderTexture::display ()
+
+ +

Update the contents of the target texture.

+

This function updates the target texture with what has been drawn so far. Like for windows, calling this function is mandatory at the end of rendering. Not calling it may leave the texture in an undefined state.

+ +
+
+ +

◆ draw() [1/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Drawabledrawable,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw a drawable object to the render target.

+
Parameters
+ + + +
drawableObject to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [2/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Vertexvertices,
std::size_t vertexCount,
PrimitiveType type,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by an array of vertices.

+
Parameters
+ + + + + +
verticesPointer to the vertices
vertexCountNumber of vertices in the array
typeType of primitives to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [3/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + +
vertexBufferVertex buffer
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [4/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
std::size_t firstVertex,
std::size_t vertexCount,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + + + +
vertexBufferVertex buffer
firstVertexIndex of the first vertex to render
vertexCountNumber of vertices to render
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ generateMipmap()

+ +
+
+ + + + + + + +
bool sf::RenderTexture::generateMipmap ()
+
+ +

Generate a mipmap using the current texture data.

+

This function is similar to Texture::generateMipmap and operates on the texture used as the target for drawing. Be aware that any draw operation may modify the base level image data. For this reason, calling this function only makes sense after all drawing is completed and display has been called. Not calling display after subsequent drawing will lead to undefined behavior if a mipmap had been previously generated.

+
Returns
True if mipmap generation was successful, false if unsuccessful
+ +
+
+ +

◆ getDefaultView()

+ +
+
+ + + + + +
+ + + + + + + +
const View& sf::RenderTarget::getDefaultView () const
+
+inherited
+
+ +

Get the default view of the render target.

+

The default view has the initial size of the render target, and never changes after the target has been created.

+
Returns
The default view of the render target
+
See also
setView, getView
+ +
+
+ +

◆ getMaximumAntialiasingLevel()

+ +
+
+ + + + + +
+ + + + + + + +
static unsigned int sf::RenderTexture::getMaximumAntialiasingLevel ()
+
+static
+
+ +

Get the maximum anti-aliasing level supported by the system.

+
Returns
The maximum anti-aliasing level supported by the system
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Vector2u sf::RenderTexture::getSize () const
+
+virtual
+
+ +

Return the size of the rendering region of the texture.

+

The returned value is the size that you passed to the create function.

+
Returns
Size in pixels
+ +

Implements sf::RenderTarget.

+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + + + +
const Texture& sf::RenderTexture::getTexture () const
+
+ +

Get a read-only reference to the target texture.

+

After drawing to the render-texture and calling Display, you can retrieve the updated texture using this function, and draw it using a sprite (for example). The internal sf::Texture of a render-texture is always the same instance, so that it is possible to call this function once and keep a reference to the texture even after it is modified.

+
Returns
Const reference to the texture
+ +
+
+ +

◆ getView()

+ +
+
+ + + + + +
+ + + + + + + +
const View& sf::RenderTarget::getView () const
+
+inherited
+
+ +

Get the view currently in use in the render target.

+
Returns
The view object that is currently used
+
See also
setView, getDefaultView
+ +
+
+ +

◆ getViewport()

+ +
+
+ + + + + +
+ + + + + + + + +
IntRect sf::RenderTarget::getViewport (const Viewview) const
+
+inherited
+
+ +

Get the viewport of a view, applied to this render target.

+

The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the render target to calculate the pixels rectangle that the viewport actually covers in the target.

+
Parameters
+ + +
viewThe view for which we want to compute the viewport
+
+
+
Returns
Viewport rectangle, expressed in pixels
+ +
+
+ +

◆ initialize()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::initialize ()
+
+protectedinherited
+
+ +

Performs the common initialization step after creation.

+

The derived classes must call this function after the target is created and ready for drawing.

+ +
+
+ +

◆ isRepeated()

+ +
+
+ + + + + + + +
bool sf::RenderTexture::isRepeated () const
+
+ +

Tell whether the texture is repeated or not.

+
Returns
True if texture is repeated
+
See also
setRepeated
+ +
+
+ +

◆ isSmooth()

+ +
+
+ + + + + + + +
bool sf::RenderTexture::isSmooth () const
+
+ +

Tell whether the smooth filtering is enabled or not.

+
Returns
True if texture smoothing is enabled
+
See also
setSmooth
+ +
+
+ +

◆ mapCoordsToPixel() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint) const
+
+inherited
+
+ +

Convert a point from world coordinates to target coordinates, using the current view.

+

This function is an overload of the mapCoordsToPixel function that implicitly uses the current view. It is equivalent to:

target.mapCoordsToPixel(point, target.getView());
Parameters
+ + +
pointPoint to convert
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapCoordsToPixel() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint,
const Viewview 
) const
+
+inherited
+
+ +

Convert a point from world coordinates to target coordinates.

+

This function finds the pixel of the render target that matches the given 2D point. In other words, it goes through the same process as the graphics card, to compute the final position of a rendered point.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (150, 75) in your 2D world may map to the pixel (10, 50) of your render target – if the view is translated by (140, 25).

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPoint to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapPixelToCoords() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint) const
+
+inherited
+
+ +

Convert a point from target coordinates to world coordinates, using the current view.

+

This function is an overload of the mapPixelToCoords function that implicitly uses the current view. It is equivalent to:

target.mapPixelToCoords(point, target.getView());
Parameters
+ + +
pointPixel to convert
+
+
+
Returns
The converted point, in "world" coordinates
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ mapPixelToCoords() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint,
const Viewview 
) const
+
+inherited
+
+ +

Convert a point from target coordinates to world coordinates.

+

This function finds the 2D position that matches the given pixel of the render target. In other words, it does the inverse of what the graphics card does, to find the initial position of a rendered pixel.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (10, 50) in your render target may map to the point (150, 75) in your 2D world – if the view is translated by (140, 25).

+

For render-windows, this function is typically used to find which point (or object) is located below the mouse cursor.

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPixel to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in "world" units
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ popGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::popGLStates ()
+
+inherited
+
+ +

Restore the previously saved OpenGL render states and matrices.

+

See the description of pushGLStates to get a detailed description of these functions.

+
See also
pushGLStates
+ +
+
+ +

◆ pushGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::pushGLStates ()
+
+inherited
+
+ +

Save the current OpenGL render states and matrices.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering. Combined with popGLStates, it ensures that:

    +
  • SFML's internal states are not messed up by your OpenGL code
  • +
  • your OpenGL states are not modified by a call to a SFML function
  • +
+

More specifically, it must be used around code that calls Draw functions. Example:

// OpenGL code here...
window.pushGLStates();
window.draw(...);
window.draw(...);
window.popGLStates();
// OpenGL code here...

Note that this function is quite expensive: it saves all the possible OpenGL states and matrices, even the ones you don't care about. Therefore it should be used wisely. It is provided for convenience, but the best results will be achieved if you handle OpenGL states yourself (because you know which states have really changed, and need to be saved and restored). Take a look at the resetGLStates function if you do so.

+
See also
popGLStates
+ +
+
+ +

◆ resetGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::resetGLStates ()
+
+inherited
+
+ +

Reset the internal OpenGL states so that the target is ready for drawing.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering, if you choose not to use pushGLStates/popGLStates. It makes sure that all OpenGL states needed by SFML are set, so that subsequent draw() calls will work as expected.

+

Example:

// OpenGL code here...
glPushAttrib(...);
window.resetGLStates();
window.draw(...);
window.draw(...);
glPopAttrib(...);
// OpenGL code here...
+
+
+ +

◆ setActive()

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::RenderTexture::setActive (bool active = true)
+
+virtual
+
+ +

Activate or deactivate the render-texture for rendering.

+

This function makes the render-texture's context current for future OpenGL rendering operations (so you shouldn't care about it if you're not doing direct OpenGL stuff). Only one context can be current in a thread, so if you want to draw OpenGL geometry to another render target (like a RenderWindow) don't forget to activate it again.

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True if operation was successful, false otherwise
+ +

Reimplemented from sf::RenderTarget.

+ +
+
+ +

◆ setRepeated()

+ +
+
+ + + + + + + + +
void sf::RenderTexture::setRepeated (bool repeated)
+
+ +

Enable or disable texture repeating.

+

This function is similar to Texture::setRepeated. This parameter is disabled by default.

+
Parameters
+ + +
repeatedTrue to enable repeating, false to disable it
+
+
+
See also
isRepeated
+ +
+
+ +

◆ setSmooth()

+ +
+
+ + + + + + + + +
void sf::RenderTexture::setSmooth (bool smooth)
+
+ +

Enable or disable texture smoothing.

+

This function is similar to Texture::setSmooth. This parameter is disabled by default.

+
Parameters
+ + +
smoothTrue to enable smoothing, false to disable it
+
+
+
See also
isSmooth
+ +
+
+ +

◆ setView()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::RenderTarget::setView (const Viewview)
+
+inherited
+
+ +

Change the current active view.

+

The view is like a 2D camera, it controls which part of the 2D scene is visible, and how it is viewed in the render target. The new view will affect everything that is drawn, until another view is set. The render target keeps its own copy of the view object, so it is not necessary to keep the original one alive after calling this function. To restore the original view of the target, you can pass the result of getDefaultView() to this function.

+
Parameters
+ + +
viewNew view to use
+
+
+
See also
getView, getDefaultView
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.png new file mode 100644 index 0000000..6ac1289 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderTexture.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow-members.html new file mode 100644 index 0000000..f5b2299 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow-members.html @@ -0,0 +1,120 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::RenderWindow Member List
+
+
+ +

This is the complete list of members for sf::RenderWindow, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
capture() constsf::RenderWindow
clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
close()sf::Window
create(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::Window
create(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::Window
display()sf::Window
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
getDefaultView() constsf::RenderTarget
getPosition() constsf::Window
getSettings() constsf::Window
getSize() constsf::RenderWindowvirtual
getSystemHandle() constsf::Window
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
hasFocus() constsf::Window
initialize()sf::RenderTargetprotected
isOpen() constsf::Window
mapCoordsToPixel(const Vector2f &point) constsf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) constsf::RenderTarget
NonCopyable()sf::NonCopyableinlineprotected
onCreate()sf::RenderWindowprotectedvirtual
onResize()sf::RenderWindowprotectedvirtual
pollEvent(Event &event)sf::Window
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
RenderWindow()sf::RenderWindow
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::RenderWindow
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::RenderWindowexplicit
requestFocus()sf::Window
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderWindowvirtual
sf::Window::setActive(bool active=true) constsf::Window
setFramerateLimit(unsigned int limit)sf::Window
setIcon(unsigned int width, unsigned int height, const Uint8 *pixels)sf::Window
setJoystickThreshold(float threshold)sf::Window
setKeyRepeatEnabled(bool enabled)sf::Window
setMouseCursor(const Cursor &cursor)sf::Window
setMouseCursorGrabbed(bool grabbed)sf::Window
setMouseCursorVisible(bool visible)sf::Window
setPosition(const Vector2i &position)sf::Window
setSize(const Vector2u &size)sf::Window
setTitle(const String &title)sf::Window
setVerticalSyncEnabled(bool enabled)sf::Window
setView(const View &view)sf::RenderTarget
setVisible(bool visible)sf::Window
waitEvent(Event &event)sf::Window
Window()sf::Window
Window(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::Window
Window(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::Windowexplicit
~NonCopyable()sf::NonCopyableinlineprotected
~RenderTarget()sf::RenderTargetvirtual
~RenderWindow()sf::RenderWindowvirtual
~Window()sf::Windowvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.html new file mode 100644 index 0000000..4b79f2d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.html @@ -0,0 +1,2116 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Window that can serve as a target for 2D drawing. + More...

+ +

#include <RenderWindow.hpp>

+
+Inheritance diagram for sf::RenderWindow:
+
+
+ + +sf::Window +sf::RenderTarget +sf::GlResource +sf::NonCopyable +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 RenderWindow ()
 Default constructor. More...
 
 RenderWindow (VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
 Construct a new window. More...
 
 RenderWindow (WindowHandle handle, const ContextSettings &settings=ContextSettings())
 Construct the window from an existing control. More...
 
virtual ~RenderWindow ()
 Destructor. More...
 
virtual Vector2u getSize () const
 Get the size of the rendering region of the window. More...
 
bool setActive (bool active=true)
 Activate or deactivate the window as the current target for OpenGL rendering. More...
 
Image capture () const
 Copy the current contents of the window to an image. More...
 
void create (VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
 Create (or recreate) the window. More...
 
void create (WindowHandle handle, const ContextSettings &settings=ContextSettings())
 Create (or recreate) the window from an existing control. More...
 
void close ()
 Close the window and destroy all the attached resources. More...
 
bool isOpen () const
 Tell whether or not the window is open. More...
 
const ContextSettingsgetSettings () const
 Get the settings of the OpenGL context of the window. More...
 
bool pollEvent (Event &event)
 Pop the event on top of the event queue, if any, and return it. More...
 
bool waitEvent (Event &event)
 Wait for an event and return it. More...
 
Vector2i getPosition () const
 Get the position of the window. More...
 
void setPosition (const Vector2i &position)
 Change the position of the window on screen. More...
 
void setSize (const Vector2u &size)
 Change the size of the rendering region of the window. More...
 
void setTitle (const String &title)
 Change the title of the window. More...
 
void setIcon (unsigned int width, unsigned int height, const Uint8 *pixels)
 Change the window's icon. More...
 
void setVisible (bool visible)
 Show or hide the window. More...
 
void setVerticalSyncEnabled (bool enabled)
 Enable or disable vertical synchronization. More...
 
void setMouseCursorVisible (bool visible)
 Show or hide the mouse cursor. More...
 
void setMouseCursorGrabbed (bool grabbed)
 Grab or release the mouse cursor. More...
 
void setMouseCursor (const Cursor &cursor)
 Set the displayed cursor to a native system cursor. More...
 
void setKeyRepeatEnabled (bool enabled)
 Enable or disable automatic key-repeat. More...
 
void setFramerateLimit (unsigned int limit)
 Limit the framerate to a maximum fixed frequency. More...
 
void setJoystickThreshold (float threshold)
 Change the joystick threshold. More...
 
bool setActive (bool active=true) const
 Activate or deactivate the window as the current target for OpenGL rendering. More...
 
void requestFocus ()
 Request the current window to be made the active foreground window. More...
 
bool hasFocus () const
 Check whether the window has the input focus. More...
 
void display ()
 Display on screen what has been rendered to the window so far. More...
 
WindowHandle getSystemHandle () const
 Get the OS-specific handle of the window. More...
 
void clear (const Color &color=Color(0, 0, 0, 255))
 Clear the entire target with a single color. More...
 
void setView (const View &view)
 Change the current active view. More...
 
const ViewgetView () const
 Get the view currently in use in the render target. More...
 
const ViewgetDefaultView () const
 Get the default view of the render target. More...
 
IntRect getViewport (const View &view) const
 Get the viewport of a view, applied to this render target. More...
 
Vector2f mapPixelToCoords (const Vector2i &point) const
 Convert a point from target coordinates to world coordinates, using the current view. More...
 
Vector2f mapPixelToCoords (const Vector2i &point, const View &view) const
 Convert a point from target coordinates to world coordinates. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point) const
 Convert a point from world coordinates to target coordinates, using the current view. More...
 
Vector2i mapCoordsToPixel (const Vector2f &point, const View &view) const
 Convert a point from world coordinates to target coordinates. More...
 
void draw (const Drawable &drawable, const RenderStates &states=RenderStates::Default)
 Draw a drawable object to the render target. More...
 
void draw (const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by an array of vertices. More...
 
void draw (const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
void draw (const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)
 Draw primitives defined by a vertex buffer. More...
 
void pushGLStates ()
 Save the current OpenGL render states and matrices. More...
 
void popGLStates ()
 Restore the previously saved OpenGL render states and matrices. More...
 
void resetGLStates ()
 Reset the internal OpenGL states so that the target is ready for drawing. More...
 
+ + + + + + + + + + +

+Protected Member Functions

virtual void onCreate ()
 Function called after the window has been created. More...
 
virtual void onResize ()
 Function called after the window has been resized. More...
 
void initialize ()
 Performs the common initialization step after creation. More...
 
+

Detailed Description

+

Window that can serve as a target for 2D drawing.

+

sf::RenderWindow is the main class of the Graphics module.

+

It defines an OS window that can be painted using the other classes of the graphics module.

+

sf::RenderWindow is derived from sf::Window, thus it inherits all its features: events, window management, OpenGL rendering, etc. See the documentation of sf::Window for a more complete description of all these features, as well as code examples.

+

On top of that, sf::RenderWindow adds more features related to 2D drawing with the graphics module (see its base class sf::RenderTarget for more details). Here is a typical rendering and event loop with a sf::RenderWindow:

+
// Declare and create a new render-window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Limit the framerate to 60 frames per second (this step is optional)
window.setFramerateLimit(60);
// The main loop - ends as soon as the window is closed
while (window.isOpen())
{
// Event processing
sf::Event event;
while (window.pollEvent(event))
{
// Request for closing the window
if (event.type == sf::Event::Closed)
window.close();
}
// Clear the whole window before rendering a new frame
window.clear();
// Draw some graphical entities
window.draw(sprite);
window.draw(circle);
window.draw(text);
// End the current frame and display its contents on screen
window.display();
}

Like sf::Window, sf::RenderWindow is still able to render direct OpenGL stuff. It is even possible to mix together OpenGL calls and regular SFML drawing commands.

+
// Create the render window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL");
// Create a sprite and a text to display
sf::Sprite sprite;
sf::Text text;
...
// Perform OpenGL initializations
glMatrixMode(GL_PROJECTION);
...
// Start the rendering loop
while (window.isOpen())
{
// Process events
...
// Draw a background sprite
window.pushGLStates();
window.draw(sprite);
window.popGLStates();
// Draw a 3D object using OpenGL
glBegin(GL_QUADS);
glVertex3f(...);
...
glEnd();
// Draw text on top of the 3D object
window.pushGLStates();
window.draw(text);
window.popGLStates();
// Finally, display the rendered frame on screen
window.display();
}
See also
sf::Window, sf::RenderTarget, sf::RenderTexture, sf::View
+ +

Definition at line 44 of file RenderWindow.hpp.

+

Constructor & Destructor Documentation

+ +

◆ RenderWindow() [1/3]

+ +
+
+ + + + + + + +
sf::RenderWindow::RenderWindow ()
+
+ +

Default constructor.

+

This constructor doesn't actually create the window, use the other constructors or call create() to do so.

+ +
+
+ +

◆ RenderWindow() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::RenderWindow::RenderWindow (VideoMode mode,
const Stringtitle,
Uint32 style = Style::Default,
const ContextSettingssettings = ContextSettings() 
)
+
+ +

Construct a new window.

+

This constructor creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behavior of the window (borders, title bar, resizable, closable, ...).

+

The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc. You shouldn't care about these parameters for a regular usage of the graphics module.

+
Parameters
+ + + + + +
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window
styleWindow style, a bitwise OR combination of sf::Style enumerators
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ RenderWindow() [3/3]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
sf::RenderWindow::RenderWindow (WindowHandle handle,
const ContextSettingssettings = ContextSettings() 
)
+
+explicit
+
+ +

Construct the window from an existing control.

+

Use this constructor if you want to create an SFML rendering area into an already existing control.

+

The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc. You shouldn't care about these parameters for a regular usage of the graphics module.

+
Parameters
+ + + +
handlePlatform-specific handle of the control (HWND on Windows, Window on Linux/FreeBSD, NSWindow on OS X)
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ ~RenderWindow()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::RenderWindow::~RenderWindow ()
+
+virtual
+
+ +

Destructor.

+

Closes the window and frees all the resources attached to it.

+ +
+
+

Member Function Documentation

+ +

◆ capture()

+ +
+
+ + + + + + + +
Image sf::RenderWindow::capture () const
+
+ +

Copy the current contents of the window to an image.

+
Deprecated:
Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.
+
sf::Vector2u windowSize = window.getSize();
sf::Texture texture;
texture.create(windowSize.x, windowSize.y);
texture.update(window);
sf::Image screenshot = texture.copyToImage();

This is a slow operation, whose main purpose is to make screenshots of the application. If you want to update an image with the contents of the window and then use it for drawing, you should rather use a sf::Texture and its update(Window&) function. You can also draw things directly to a texture with the sf::RenderTexture class.

+
Returns
Image containing the captured contents
+ +
+
+ +

◆ clear()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::RenderTarget::clear (const Colorcolor = Color(0, 0, 0, 255))
+
+inherited
+
+ +

Clear the entire target with a single color.

+

This function is usually called once every frame, to clear the previous contents of the target.

+
Parameters
+ + +
colorFill color to use to clear the render target
+
+
+ +
+
+ +

◆ close()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Window::close ()
+
+inherited
+
+ +

Close the window and destroy all the attached resources.

+

After calling this function, the sf::Window instance remains valid and you can call create() to recreate the window. All other functions such as pollEvent() or display() will still work (i.e. you don't have to test isOpen() every time), and will have no effect on closed windows.

+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Window::create (VideoMode mode,
const Stringtitle,
Uint32 style = Style::Default,
const ContextSettingssettings = ContextSettings() 
)
+
+inherited
+
+ +

Create (or recreate) the window.

+

If the window was already created, it closes it first. If style contains Style::Fullscreen, then mode must be a valid video mode.

+

The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + + + +
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window
styleWindow style, a bitwise OR combination of sf::Style enumerators
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Window::create (WindowHandle handle,
const ContextSettingssettings = ContextSettings() 
)
+
+inherited
+
+ +

Create (or recreate) the window from an existing control.

+

Use this function if you want to create an OpenGL rendering area into an already existing control. If the window was already created, it closes it first.

+

The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + +
handlePlatform-specific handle of the control
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ display()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Window::display ()
+
+inherited
+
+ +

Display on screen what has been rendered to the window so far.

+

This function is typically called after all OpenGL rendering has been done for the current frame, in order to show it on screen.

+ +
+
+ +

◆ draw() [1/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Drawabledrawable,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw a drawable object to the render target.

+
Parameters
+ + + +
drawableObject to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [2/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const Vertexvertices,
std::size_t vertexCount,
PrimitiveType type,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by an array of vertices.

+
Parameters
+ + + + + +
verticesPointer to the vertices
vertexCountNumber of vertices in the array
typeType of primitives to draw
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [3/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + +
vertexBufferVertex buffer
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ draw() [4/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::RenderTarget::draw (const VertexBuffervertexBuffer,
std::size_t firstVertex,
std::size_t vertexCount,
const RenderStatesstates = RenderStates::Default 
)
+
+inherited
+
+ +

Draw primitives defined by a vertex buffer.

+
Parameters
+ + + + + +
vertexBufferVertex buffer
firstVertexIndex of the first vertex to render
vertexCountNumber of vertices to render
statesRender states to use for drawing
+
+
+ +
+
+ +

◆ getDefaultView()

+ +
+
+ + + + + +
+ + + + + + + +
const View& sf::RenderTarget::getDefaultView () const
+
+inherited
+
+ +

Get the default view of the render target.

+

The default view has the initial size of the render target, and never changes after the target has been created.

+
Returns
The default view of the render target
+
See also
setView, getView
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
Vector2i sf::Window::getPosition () const
+
+inherited
+
+ +

Get the position of the window.

+
Returns
Position of the window, in pixels
+
See also
setPosition
+ +
+
+ +

◆ getSettings()

+ +
+
+ + + + + +
+ + + + + + + +
const ContextSettings& sf::Window::getSettings () const
+
+inherited
+
+ +

Get the settings of the OpenGL context of the window.

+

Note that these settings may be different from what was passed to the constructor or the create() function, if one or more settings were not supported. In this case, SFML chose the closest match.

+
Returns
Structure containing the OpenGL context settings
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Vector2u sf::RenderWindow::getSize () const
+
+virtual
+
+ +

Get the size of the rendering region of the window.

+

The size doesn't include the titlebar and borders of the window.

+
Returns
Size in pixels
+ +

Implements sf::RenderTarget.

+ +
+
+ +

◆ getSystemHandle()

+ +
+
+ + + + + +
+ + + + + + + +
WindowHandle sf::Window::getSystemHandle () const
+
+inherited
+
+ +

Get the OS-specific handle of the window.

+

The type of the returned handle is sf::WindowHandle, which is a typedef to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

+
Returns
System handle of the window
+ +
+
+ +

◆ getView()

+ +
+
+ + + + + +
+ + + + + + + +
const View& sf::RenderTarget::getView () const
+
+inherited
+
+ +

Get the view currently in use in the render target.

+
Returns
The view object that is currently used
+
See also
setView, getDefaultView
+ +
+
+ +

◆ getViewport()

+ +
+
+ + + + + +
+ + + + + + + + +
IntRect sf::RenderTarget::getViewport (const Viewview) const
+
+inherited
+
+ +

Get the viewport of a view, applied to this render target.

+

The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the render target to calculate the pixels rectangle that the viewport actually covers in the target.

+
Parameters
+ + +
viewThe view for which we want to compute the viewport
+
+
+
Returns
Viewport rectangle, expressed in pixels
+ +
+
+ +

◆ hasFocus()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Window::hasFocus () const
+
+inherited
+
+ +

Check whether the window has the input focus.

+

At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.

+
Returns
True if window has focus, false otherwise
+
See also
requestFocus
+ +
+
+ +

◆ initialize()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::initialize ()
+
+protectedinherited
+
+ +

Performs the common initialization step after creation.

+

The derived classes must call this function after the target is created and ready for drawing.

+ +
+
+ +

◆ isOpen()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Window::isOpen () const
+
+inherited
+
+ +

Tell whether or not the window is open.

+

This function returns whether or not the window exists. Note that a hidden window (setVisible(false)) is open (therefore this function would return true).

+
Returns
True if the window is open, false if it has been closed
+ +
+
+ +

◆ mapCoordsToPixel() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint) const
+
+inherited
+
+ +

Convert a point from world coordinates to target coordinates, using the current view.

+

This function is an overload of the mapCoordsToPixel function that implicitly uses the current view. It is equivalent to:

target.mapCoordsToPixel(point, target.getView());
Parameters
+ + +
pointPoint to convert
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapCoordsToPixel() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2i sf::RenderTarget::mapCoordsToPixel (const Vector2fpoint,
const Viewview 
) const
+
+inherited
+
+ +

Convert a point from world coordinates to target coordinates.

+

This function finds the pixel of the render target that matches the given 2D point. In other words, it goes through the same process as the graphics card, to compute the final position of a rendered point.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (150, 75) in your 2D world may map to the pixel (10, 50) of your render target – if the view is translated by (140, 25).

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPoint to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in target coordinates (pixels)
+
See also
mapPixelToCoords
+ +
+
+ +

◆ mapPixelToCoords() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint) const
+
+inherited
+
+ +

Convert a point from target coordinates to world coordinates, using the current view.

+

This function is an overload of the mapPixelToCoords function that implicitly uses the current view. It is equivalent to:

target.mapPixelToCoords(point, target.getView());
Parameters
+ + +
pointPixel to convert
+
+
+
Returns
The converted point, in "world" coordinates
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ mapPixelToCoords() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2f sf::RenderTarget::mapPixelToCoords (const Vector2ipoint,
const Viewview 
) const
+
+inherited
+
+ +

Convert a point from target coordinates to world coordinates.

+

This function finds the 2D position that matches the given pixel of the render target. In other words, it does the inverse of what the graphics card does, to find the initial position of a rendered pixel.

+

Initially, both coordinate systems (world units and target pixels) match perfectly. But if you define a custom view or resize your render target, this assertion is not true anymore, i.e. a point located at (10, 50) in your render target may map to the point (150, 75) in your 2D world – if the view is translated by (140, 25).

+

For render-windows, this function is typically used to find which point (or object) is located below the mouse cursor.

+

This version uses a custom view for calculations, see the other overload of the function if you want to use the current view of the render target.

+
Parameters
+ + + +
pointPixel to convert
viewThe view to use for converting the point
+
+
+
Returns
The converted point, in "world" units
+
See also
mapCoordsToPixel
+ +
+
+ +

◆ onCreate()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::RenderWindow::onCreate ()
+
+protectedvirtual
+
+ +

Function called after the window has been created.

+

This function is called so that derived classes can perform their own specific initialization as soon as the window is created.

+ +

Reimplemented from sf::Window.

+ +
+
+ +

◆ onResize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::RenderWindow::onResize ()
+
+protectedvirtual
+
+ +

Function called after the window has been resized.

+

This function is called so that derived classes can perform custom actions when the size of the window changes.

+ +

Reimplemented from sf::Window.

+ +
+
+ +

◆ pollEvent()

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::Window::pollEvent (Eventevent)
+
+inherited
+
+ +

Pop the event on top of the event queue, if any, and return it.

+

This function is not blocking: if there's no pending event then it will return false and leave event unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.

sf::Event event;
while (window.pollEvent(event))
{
// process event...
}
Parameters
+ + +
eventEvent to be returned
+
+
+
Returns
True if an event was returned, or false if the event queue was empty
+
See also
waitEvent
+ +
+
+ +

◆ popGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::popGLStates ()
+
+inherited
+
+ +

Restore the previously saved OpenGL render states and matrices.

+

See the description of pushGLStates to get a detailed description of these functions.

+
See also
pushGLStates
+ +
+
+ +

◆ pushGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::pushGLStates ()
+
+inherited
+
+ +

Save the current OpenGL render states and matrices.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering. Combined with popGLStates, it ensures that:

    +
  • SFML's internal states are not messed up by your OpenGL code
  • +
  • your OpenGL states are not modified by a call to a SFML function
  • +
+

More specifically, it must be used around code that calls Draw functions. Example:

// OpenGL code here...
window.pushGLStates();
window.draw(...);
window.draw(...);
window.popGLStates();
// OpenGL code here...

Note that this function is quite expensive: it saves all the possible OpenGL states and matrices, even the ones you don't care about. Therefore it should be used wisely. It is provided for convenience, but the best results will be achieved if you handle OpenGL states yourself (because you know which states have really changed, and need to be saved and restored). Take a look at the resetGLStates function if you do so.

+
See also
popGLStates
+ +
+
+ +

◆ requestFocus()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Window::requestFocus ()
+
+inherited
+
+ +

Request the current window to be made the active foreground window.

+

At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with setActive().

+
See also
hasFocus
+ +
+
+ +

◆ resetGLStates()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::RenderTarget::resetGLStates ()
+
+inherited
+
+ +

Reset the internal OpenGL states so that the target is ready for drawing.

+

This function can be used when you mix SFML drawing and direct OpenGL rendering, if you choose not to use pushGLStates/popGLStates. It makes sure that all OpenGL states needed by SFML are set, so that subsequent draw() calls will work as expected.

+

Example:

// OpenGL code here...
glPushAttrib(...);
window.resetGLStates();
window.draw(...);
window.draw(...);
glPopAttrib(...);
// OpenGL code here...
+
+
+ +

◆ setActive() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::RenderWindow::setActive (bool active = true)
+
+virtual
+
+ +

Activate or deactivate the window as the current target for OpenGL rendering.

+

A window is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one window can be active on a thread at a time, thus the window previously active (if any) automatically gets deactivated. This is not to be confused with requestFocus().

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True if operation was successful, false otherwise
+ +

Reimplemented from sf::RenderTarget.

+ +
+
+ +

◆ setActive() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::Window::setActive (bool active = true) const
+
+inherited
+
+ +

Activate or deactivate the window as the current target for OpenGL rendering.

+

A window is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one window can be active on a thread at a time, thus the window previously active (if any) automatically gets deactivated. This is not to be confused with requestFocus().

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True if operation was successful, false otherwise
+ +
+
+ +

◆ setFramerateLimit()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setFramerateLimit (unsigned int limit)
+
+inherited
+
+ +

Limit the framerate to a maximum fixed frequency.

+

If a limit is set, the window will use a small delay after each call to display() to ensure that the current frame lasted long enough to match the framerate limit. SFML will try to match the given limit as much as it can, but since it internally uses sf::sleep, whose precision depends on the underlying OS, the results may be a little unprecise as well (for example, you can get 65 FPS when requesting 60).

+
Parameters
+ + +
limitFramerate limit, in frames per seconds (use 0 to disable limit)
+
+
+ +
+
+ +

◆ setIcon()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Window::setIcon (unsigned int width,
unsigned int height,
const Uint8 * pixels 
)
+
+inherited
+
+ +

Change the window's icon.

+

pixels must be an array of width x height pixels in 32-bits RGBA format.

+

The OS default icon is used by default.

+
Parameters
+ + + + +
widthIcon's width, in pixels
heightIcon's height, in pixels
pixelsPointer to the array of pixels in memory. The pixels are copied, so you need not keep the source alive after calling this function.
+
+
+
See also
setTitle
+ +
+
+ +

◆ setJoystickThreshold()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setJoystickThreshold (float threshold)
+
+inherited
+
+ +

Change the joystick threshold.

+

The joystick threshold is the value below which no JoystickMoved event will be generated.

+

The threshold value is 0.1 by default.

+
Parameters
+ + +
thresholdNew threshold, in the range [0, 100]
+
+
+ +
+
+ +

◆ setKeyRepeatEnabled()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setKeyRepeatEnabled (bool enabled)
+
+inherited
+
+ +

Enable or disable automatic key-repeat.

+

If key repeat is enabled, you will receive repeated KeyPressed events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.

+

Key repeat is enabled by default.

+
Parameters
+ + +
enabledTrue to enable, false to disable
+
+
+ +
+
+ +

◆ setMouseCursor()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setMouseCursor (const Cursorcursor)
+
+inherited
+
+ +

Set the displayed cursor to a native system cursor.

+

Upon window creation, the arrow cursor is used by default.

+
Warning
The cursor must not be destroyed while in use by the window.
+
+Features related to Cursor are not supported on iOS and Android.
+
Parameters
+ + +
cursorNative system cursor type to display
+
+
+
See also
sf::Cursor::loadFromSystem
+
+sf::Cursor::loadFromPixels
+ +
+
+ +

◆ setMouseCursorGrabbed()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setMouseCursorGrabbed (bool grabbed)
+
+inherited
+
+ +

Grab or release the mouse cursor.

+

If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus.

+
Parameters
+ + +
grabbedTrue to enable, false to disable
+
+
+ +
+
+ +

◆ setMouseCursorVisible()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setMouseCursorVisible (bool visible)
+
+inherited
+
+ +

Show or hide the mouse cursor.

+

The mouse cursor is visible by default.

+
Parameters
+ + +
visibleTrue to show the mouse cursor, false to hide it
+
+
+ +
+
+ +

◆ setPosition()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setPosition (const Vector2iposition)
+
+inherited
+
+ +

Change the position of the window on screen.

+

This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).

+
Parameters
+ + +
positionNew position, in pixels
+
+
+
See also
getPosition
+ +
+
+ +

◆ setSize()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setSize (const Vector2usize)
+
+inherited
+
+ +

Change the size of the rendering region of the window.

+
Parameters
+ + +
sizeNew size, in pixels
+
+
+
See also
getSize
+ +
+
+ +

◆ setTitle()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setTitle (const Stringtitle)
+
+inherited
+
+ +

Change the title of the window.

+
Parameters
+ + +
titleNew title
+
+
+
See also
setIcon
+ +
+
+ +

◆ setVerticalSyncEnabled()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setVerticalSyncEnabled (bool enabled)
+
+inherited
+
+ +

Enable or disable vertical synchronization.

+

Activating vertical synchronization will limit the number of frames displayed to the refresh rate of the monitor. This can avoid some visual artifacts, and limit the framerate to a good value (but not constant across different computers).

+

Vertical synchronization is disabled by default.

+
Parameters
+ + +
enabledTrue to enable v-sync, false to deactivate it
+
+
+ +
+
+ +

◆ setView()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::RenderTarget::setView (const Viewview)
+
+inherited
+
+ +

Change the current active view.

+

The view is like a 2D camera, it controls which part of the 2D scene is visible, and how it is viewed in the render target. The new view will affect everything that is drawn, until another view is set. The render target keeps its own copy of the view object, so it is not necessary to keep the original one alive after calling this function. To restore the original view of the target, you can pass the result of getDefaultView() to this function.

+
Parameters
+ + +
viewNew view to use
+
+
+
See also
getView, getDefaultView
+ +
+
+ +

◆ setVisible()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Window::setVisible (bool visible)
+
+inherited
+
+ +

Show or hide the window.

+

The window is shown by default.

+
Parameters
+ + +
visibleTrue to show the window, false to hide it
+
+
+ +
+
+ +

◆ waitEvent()

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::Window::waitEvent (Eventevent)
+
+inherited
+
+ +

Wait for an event and return it.

+

This function is blocking: if there's no pending event then it will wait until an event is received. After this function returns (and no error occurred), the event object is always valid and filled properly. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.

sf::Event event;
if (window.waitEvent(event))
{
// process event...
}
Parameters
+ + +
eventEvent to be returned
+
+
+
Returns
False if any error occurred
+
See also
pollEvent
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.png new file mode 100644 index 0000000..80a23b7 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1RenderWindow.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor-members.html new file mode 100644 index 0000000..c682e88 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor-members.html @@ -0,0 +1,72 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Sensor Member List
+
+
+ +

This is the complete list of members for sf::Sensor, including all inherited members.

+ + + + + + + + + + + + +
Accelerometer enum valuesf::Sensor
Count enum valuesf::Sensor
getValue(Type sensor)sf::Sensorstatic
Gravity enum valuesf::Sensor
Gyroscope enum valuesf::Sensor
isAvailable(Type sensor)sf::Sensorstatic
Magnetometer enum valuesf::Sensor
Orientation enum valuesf::Sensor
setEnabled(Type sensor, bool enabled)sf::Sensorstatic
Type enum namesf::Sensor
UserAcceleration enum valuesf::Sensor
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor.html new file mode 100644 index 0000000..033c349 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sensor.html @@ -0,0 +1,262 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Give access to the real-time state of the sensors. + More...

+ +

#include <Sensor.hpp>

+ + + + + +

+Public Types

enum  Type {
+  Accelerometer, +Gyroscope, +Magnetometer, +Gravity, +
+  UserAcceleration, +Orientation, +Count +
+ }
 Sensor type. More...
 
+ + + + + + + + + + +

+Static Public Member Functions

static bool isAvailable (Type sensor)
 Check if a sensor is available on the underlying platform. More...
 
static void setEnabled (Type sensor, bool enabled)
 Enable or disable a sensor. More...
 
static Vector3f getValue (Type sensor)
 Get the current sensor value. More...
 
+

Detailed Description

+

Give access to the real-time state of the sensors.

+

sf::Sensor provides an interface to the state of the various sensors that a device provides.

+

It only contains static functions, so it's not meant to be instantiated.

+

This class allows users to query the sensors values at any time and directly, without having to deal with a window and its events. Compared to the SensorChanged event, sf::Sensor can retrieve the state of a sensor at any time (you don't need to store and update its current value on your side).

+

Depending on the OS and hardware of the device (phone, tablet, ...), some sensor types may not be available. You should always check the availability of a sensor before trying to read it, with the sf::Sensor::isAvailable function.

+

You may wonder why some sensor types look so similar, for example Accelerometer and Gravity / UserAcceleration. The first one is the raw measurement of the acceleration, and takes into account both the earth gravity and the user movement. The others are more precise: they provide these components separately, which is usually more useful. In fact they are not direct sensors, they are computed internally based on the raw acceleration and other sensors. This is exactly the same for Gyroscope vs Orientation.

+

Because sensors consume a non-negligible amount of current, they are all disabled by default. You must call sf::Sensor::setEnabled for each sensor in which you are interested.

+

Usage example:

{
// gravity sensor is available
}
// enable the gravity sensor
// get the current value of gravity
+

Definition at line 42 of file Sensor.hpp.

+

Member Enumeration Documentation

+ +

◆ Type

+ +
+
+ + + + +
enum sf::Sensor::Type
+
+ +

Sensor type.

+ + + + + + + + +
Enumerator
Accelerometer 

Measures the raw acceleration (m/s^2)

+
Gyroscope 

Measures the raw rotation rates (degrees/s)

+
Magnetometer 

Measures the ambient magnetic field (micro-teslas)

+
Gravity 

Measures the direction and intensity of gravity, independent of device acceleration (m/s^2)

+
UserAcceleration 

Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2)

+
Orientation 

Measures the absolute 3D orientation (degrees)

+
Count 

Keep last – the total number of sensor types.

+
+ +

Definition at line 50 of file Sensor.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ getValue()

+ +
+
+ + + + + +
+ + + + + + + + +
static Vector3f sf::Sensor::getValue (Type sensor)
+
+static
+
+ +

Get the current sensor value.

+
Parameters
+ + +
sensorSensor to read
+
+
+
Returns
The current sensor value
+ +
+
+ +

◆ isAvailable()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Sensor::isAvailable (Type sensor)
+
+static
+
+ +

Check if a sensor is available on the underlying platform.

+
Parameters
+ + +
sensorSensor to check
+
+
+
Returns
True if the sensor is available, false otherwise
+ +
+
+ +

◆ setEnabled()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static void sf::Sensor::setEnabled (Type sensor,
bool enabled 
)
+
+static
+
+ +

Enable or disable a sensor.

+

All sensors are disabled by default, to avoid consuming too much battery power. Once a sensor is enabled, it starts sending events of the corresponding type.

+

This function does nothing if the sensor is unavailable.

+
Parameters
+ + + +
sensorSensor to enable
enabledTrue to enable, false to disable
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader-members.html new file mode 100644 index 0000000..4a688b4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader-members.html @@ -0,0 +1,118 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Shader Member List
+
+
+ +

This is the complete list of members for sf::Shader, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bind(const Shader *shader)sf::Shaderstatic
CurrentTexturesf::Shaderstatic
Fragment enum valuesf::Shader
Geometry enum valuesf::Shader
getNativeHandle() constsf::Shader
GlResource()sf::GlResourceprivate
isAvailable()sf::Shaderstatic
isGeometryAvailable()sf::Shaderstatic
loadFromFile(const std::string &filename, Type type)sf::Shader
loadFromFile(const std::string &vertexShaderFilename, const std::string &fragmentShaderFilename)sf::Shader
loadFromFile(const std::string &vertexShaderFilename, const std::string &geometryShaderFilename, const std::string &fragmentShaderFilename)sf::Shader
loadFromMemory(const std::string &shader, Type type)sf::Shader
loadFromMemory(const std::string &vertexShader, const std::string &fragmentShader)sf::Shader
loadFromMemory(const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader)sf::Shader
loadFromStream(InputStream &stream, Type type)sf::Shader
loadFromStream(InputStream &vertexShaderStream, InputStream &fragmentShaderStream)sf::Shader
loadFromStream(InputStream &vertexShaderStream, InputStream &geometryShaderStream, InputStream &fragmentShaderStream)sf::Shader
NonCopyable()sf::NonCopyableinlineprivate
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprivatestatic
setParameter(const std::string &name, float x)sf::Shader
setParameter(const std::string &name, float x, float y)sf::Shader
setParameter(const std::string &name, float x, float y, float z)sf::Shader
setParameter(const std::string &name, float x, float y, float z, float w)sf::Shader
setParameter(const std::string &name, const Vector2f &vector)sf::Shader
setParameter(const std::string &name, const Vector3f &vector)sf::Shader
setParameter(const std::string &name, const Color &color)sf::Shader
setParameter(const std::string &name, const Transform &transform)sf::Shader
setParameter(const std::string &name, const Texture &texture)sf::Shader
setParameter(const std::string &name, CurrentTextureType)sf::Shader
setUniform(const std::string &name, float x)sf::Shader
setUniform(const std::string &name, const Glsl::Vec2 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Vec3 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Vec4 &vector)sf::Shader
setUniform(const std::string &name, int x)sf::Shader
setUniform(const std::string &name, const Glsl::Ivec2 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Ivec3 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Ivec4 &vector)sf::Shader
setUniform(const std::string &name, bool x)sf::Shader
setUniform(const std::string &name, const Glsl::Bvec2 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Bvec3 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Bvec4 &vector)sf::Shader
setUniform(const std::string &name, const Glsl::Mat3 &matrix)sf::Shader
setUniform(const std::string &name, const Glsl::Mat4 &matrix)sf::Shader
setUniform(const std::string &name, const Texture &texture)sf::Shader
setUniform(const std::string &name, CurrentTextureType)sf::Shader
setUniformArray(const std::string &name, const float *scalarArray, std::size_t length)sf::Shader
setUniformArray(const std::string &name, const Glsl::Vec2 *vectorArray, std::size_t length)sf::Shader
setUniformArray(const std::string &name, const Glsl::Vec3 *vectorArray, std::size_t length)sf::Shader
setUniformArray(const std::string &name, const Glsl::Vec4 *vectorArray, std::size_t length)sf::Shader
setUniformArray(const std::string &name, const Glsl::Mat3 *matrixArray, std::size_t length)sf::Shader
setUniformArray(const std::string &name, const Glsl::Mat4 *matrixArray, std::size_t length)sf::Shader
Shader()sf::Shader
Type enum namesf::Shader
Vertex enum valuesf::Shader
~GlResource()sf::GlResourceprivate
~NonCopyable()sf::NonCopyableinlineprivate
~Shader()sf::Shader
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.html new file mode 100644 index 0000000..9be161f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.html @@ -0,0 +1,2092 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Shader class (vertex, geometry and fragment) + More...

+ +

#include <Shader.hpp>

+
+Inheritance diagram for sf::Shader:
+
+
+ + +sf::GlResource +sf::NonCopyable + +
+ + + + + +

+Classes

struct  CurrentTextureType
 Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
 
+ + + + +

+Public Types

enum  Type { Vertex, +Geometry, +Fragment + }
 Types of shaders. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Shader ()
 Default constructor. More...
 
 ~Shader ()
 Destructor. More...
 
bool loadFromFile (const std::string &filename, Type type)
 Load the vertex, geometry or fragment shader from a file. More...
 
bool loadFromFile (const std::string &vertexShaderFilename, const std::string &fragmentShaderFilename)
 Load both the vertex and fragment shaders from files. More...
 
bool loadFromFile (const std::string &vertexShaderFilename, const std::string &geometryShaderFilename, const std::string &fragmentShaderFilename)
 Load the vertex, geometry and fragment shaders from files. More...
 
bool loadFromMemory (const std::string &shader, Type type)
 Load the vertex, geometry or fragment shader from a source code in memory. More...
 
bool loadFromMemory (const std::string &vertexShader, const std::string &fragmentShader)
 Load both the vertex and fragment shaders from source codes in memory. More...
 
bool loadFromMemory (const std::string &vertexShader, const std::string &geometryShader, const std::string &fragmentShader)
 Load the vertex, geometry and fragment shaders from source codes in memory. More...
 
bool loadFromStream (InputStream &stream, Type type)
 Load the vertex, geometry or fragment shader from a custom stream. More...
 
bool loadFromStream (InputStream &vertexShaderStream, InputStream &fragmentShaderStream)
 Load both the vertex and fragment shaders from custom streams. More...
 
bool loadFromStream (InputStream &vertexShaderStream, InputStream &geometryShaderStream, InputStream &fragmentShaderStream)
 Load the vertex, geometry and fragment shaders from custom streams. More...
 
void setUniform (const std::string &name, float x)
 Specify value for float uniform. More...
 
void setUniform (const std::string &name, const Glsl::Vec2 &vector)
 Specify value for vec2 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Vec3 &vector)
 Specify value for vec3 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Vec4 &vector)
 Specify value for vec4 uniform. More...
 
void setUniform (const std::string &name, int x)
 Specify value for int uniform. More...
 
void setUniform (const std::string &name, const Glsl::Ivec2 &vector)
 Specify value for ivec2 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Ivec3 &vector)
 Specify value for ivec3 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Ivec4 &vector)
 Specify value for ivec4 uniform. More...
 
void setUniform (const std::string &name, bool x)
 Specify value for bool uniform. More...
 
void setUniform (const std::string &name, const Glsl::Bvec2 &vector)
 Specify value for bvec2 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Bvec3 &vector)
 Specify value for bvec3 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Bvec4 &vector)
 Specify value for bvec4 uniform. More...
 
void setUniform (const std::string &name, const Glsl::Mat3 &matrix)
 Specify value for mat3 matrix. More...
 
void setUniform (const std::string &name, const Glsl::Mat4 &matrix)
 Specify value for mat4 matrix. More...
 
void setUniform (const std::string &name, const Texture &texture)
 Specify a texture as sampler2D uniform. More...
 
void setUniform (const std::string &name, CurrentTextureType)
 Specify current texture as sampler2D uniform. More...
 
void setUniformArray (const std::string &name, const float *scalarArray, std::size_t length)
 Specify values for float[] array uniform. More...
 
void setUniformArray (const std::string &name, const Glsl::Vec2 *vectorArray, std::size_t length)
 Specify values for vec2[] array uniform. More...
 
void setUniformArray (const std::string &name, const Glsl::Vec3 *vectorArray, std::size_t length)
 Specify values for vec3[] array uniform. More...
 
void setUniformArray (const std::string &name, const Glsl::Vec4 *vectorArray, std::size_t length)
 Specify values for vec4[] array uniform. More...
 
void setUniformArray (const std::string &name, const Glsl::Mat3 *matrixArray, std::size_t length)
 Specify values for mat3[] array uniform. More...
 
void setUniformArray (const std::string &name, const Glsl::Mat4 *matrixArray, std::size_t length)
 Specify values for mat4[] array uniform. More...
 
void setParameter (const std::string &name, float x)
 Change a float parameter of the shader. More...
 
void setParameter (const std::string &name, float x, float y)
 Change a 2-components vector parameter of the shader. More...
 
void setParameter (const std::string &name, float x, float y, float z)
 Change a 3-components vector parameter of the shader. More...
 
void setParameter (const std::string &name, float x, float y, float z, float w)
 Change a 4-components vector parameter of the shader. More...
 
void setParameter (const std::string &name, const Vector2f &vector)
 Change a 2-components vector parameter of the shader. More...
 
void setParameter (const std::string &name, const Vector3f &vector)
 Change a 3-components vector parameter of the shader. More...
 
void setParameter (const std::string &name, const Color &color)
 Change a color parameter of the shader. More...
 
void setParameter (const std::string &name, const Transform &transform)
 Change a matrix parameter of the shader. More...
 
void setParameter (const std::string &name, const Texture &texture)
 Change a texture parameter of the shader. More...
 
void setParameter (const std::string &name, CurrentTextureType)
 Change a texture parameter of the shader. More...
 
unsigned int getNativeHandle () const
 Get the underlying OpenGL handle of the shader. More...
 
+ + + + + + + + + + +

+Static Public Member Functions

static void bind (const Shader *shader)
 Bind a shader for rendering. More...
 
static bool isAvailable ()
 Tell whether or not the system supports shaders. More...
 
static bool isGeometryAvailable ()
 Tell whether or not the system supports geometry shaders. More...
 
+ + + + +

+Static Public Attributes

static CurrentTextureType CurrentTexture
 Represents the texture of the object being drawn. More...
 
+ + + + +

+Static Private Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+

Detailed Description

+

Shader class (vertex, geometry and fragment)

+

Shaders are programs written using a specific language, executed directly by the graphics card and allowing to apply real-time operations to the rendered entities.

+

There are three kinds of shaders:

    +
  • Vertex shaders, that process vertices
  • +
  • Geometry shaders, that process primitives
  • +
  • Fragment (pixel) shaders, that process pixels
  • +
+

A sf::Shader can be composed of either a vertex shader alone, a geometry shader alone, a fragment shader alone, or any combination of them. (see the variants of the load functions).

+

Shaders are written in GLSL, which is a C-like language dedicated to OpenGL shaders. You'll probably need to learn its basics before writing your own shaders for SFML.

+

Like any C/C++ program, a GLSL shader has its own variables called uniforms that you can set from your C++ application. sf::Shader handles different types of uniforms:

    +
  • scalars: float, int, bool
  • +
  • vectors (2, 3 or 4 components)
  • +
  • matrices (3x3 or 4x4)
  • +
  • samplers (textures)
  • +
+

Some SFML-specific types can be converted:

+

Every uniform variable in a shader can be set through one of the setUniform() or setUniformArray() overloads. For example, if you have a shader with the following uniforms:

uniform float offset;
uniform vec3 point;
uniform vec4 color;
uniform mat4 matrix;
uniform sampler2D overlay;
uniform sampler2D current;

You can set their values from C++ code as follows, using the types defined in the sf::Glsl namespace:

shader.setUniform("offset", 2.f);
shader.setUniform("point", sf::Vector3f(0.5f, 0.8f, 0.3f));
shader.setUniform("color", sf::Glsl::Vec4(color)); // color is a sf::Color
shader.setUniform("matrix", sf::Glsl::Mat4(transform)); // transform is a sf::Transform
shader.setUniform("overlay", texture); // texture is a sf::Texture
shader.setUniform("current", sf::Shader::CurrentTexture);

The old setParameter() overloads are deprecated and will be removed in a future version. You should use their setUniform() equivalents instead.

+

The special Shader::CurrentTexture argument maps the given sampler2D uniform to the current texture of the object being drawn (which cannot be known in advance).

+

To apply a shader to a drawable, you must pass it as an additional parameter to the RenderWindow::draw function:

window.draw(sprite, &shader);

... which is in fact just a shortcut for this:

states.shader = &shader;
window.draw(sprite, states);

In the code above we pass a pointer to the shader, because it may be null (which means "no shader").

+

Shaders can be used on any drawable, but some combinations are not interesting. For example, using a vertex shader on a sf::Sprite is limited because there are only 4 vertices, the sprite would have to be subdivided in order to apply wave effects. Another bad example is a fragment shader with sf::Text: the texture of the text is not the actual text that you see on screen, it is a big texture containing all the characters of the font in an arbitrary order; thus, texture lookups on pixels other than the current one may not give you the expected result.

+

Shaders can also be used to apply global post-effects to the current contents of the target (like the old sf::PostFx class in SFML 1). This can be done in two different ways:

    +
  • draw everything to a sf::RenderTexture, then draw it to the main target using the shader
  • +
  • draw everything directly to the main target, then use sf::Texture::update(Window&) to copy its contents to a texture and draw it to the main target using the shader
  • +
+

The first technique is more optimized because it doesn't involve retrieving the target's pixels to system memory, but the second one doesn't impact the rendering process and can be easily inserted anywhere without impacting all the code.

+

Like sf::Texture that can be used as a raw OpenGL texture, sf::Shader can also be used directly as a raw shader for custom OpenGL geometry.

... render OpenGL geometry ...
sf::Shader::bind(NULL);
See also
sf::Glsl
+ +

Definition at line 52 of file Shader.hpp.

+

Member Enumeration Documentation

+ +

◆ Type

+ +
+
+ + + + +
enum sf::Shader::Type
+
+ +

Types of shaders.

+ + + + +
Enumerator
Vertex 

Vertex shader

+
Geometry 

Geometry shader.

+
Fragment 

Fragment (pixel) shader.

+
+ +

Definition at line 60 of file Shader.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Shader()

+ +
+
+ + + + + + + +
sf::Shader::Shader ()
+
+ +

Default constructor.

+

This constructor creates an invalid shader.

+ +
+
+ +

◆ ~Shader()

+ +
+
+ + + + + + + +
sf::Shader::~Shader ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ bind()

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::Shader::bind (const Shadershader)
+
+static
+
+ +

Bind a shader for rendering.

+

This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix sf::Shader with OpenGL code.

+
sf::Shader s1, s2;
...
sf::Shader::bind(&s1);
// draw OpenGL stuff that use s1...
// draw OpenGL stuff that use s2...
// draw OpenGL stuff that use no shader...
Parameters
+ + +
shaderShader to bind, can be null to use no shader
+
+
+ +
+
+ +

◆ getNativeHandle()

+ +
+
+ + + + + + + +
unsigned int sf::Shader::getNativeHandle () const
+
+ +

Get the underlying OpenGL handle of the shader.

+

You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

+
Returns
OpenGL handle of the shader or 0 if not yet loaded
+ +
+
+ +

◆ isAvailable()

+ +
+
+ + + + + +
+ + + + + + + +
static bool sf::Shader::isAvailable ()
+
+static
+
+ +

Tell whether or not the system supports shaders.

+

This function should always be called before using the shader features. If it returns false, then any attempt to use sf::Shader will fail.

+
Returns
True if shaders are supported, false otherwise
+ +
+
+ +

◆ isGeometryAvailable()

+ +
+
+ + + + + +
+ + + + + + + +
static bool sf::Shader::isGeometryAvailable ()
+
+static
+
+ +

Tell whether or not the system supports geometry shaders.

+

This function should always be called before using the geometry shader features. If it returns false, then any attempt to use sf::Shader geometry shader features will fail.

+

This function can only return true if isAvailable() would also return true, since shaders in general have to be supported in order for geometry shaders to be supported as well.

+

Note: The first call to this function, whether by your code or SFML will result in a context switch.

+
Returns
True if geometry shaders are supported, false otherwise
+ +
+
+ +

◆ loadFromFile() [1/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromFile (const std::string & filename,
Type type 
)
+
+ +

Load the vertex, geometry or fragment shader from a file.

+

This function loads a single shader, vertex, geometry or fragment, identified by the second argument. The source must be a text file containing a valid shader in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
filenamePath of the vertex, geometry or fragment shader file to load
typeType of shader (vertex, geometry or fragment)
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromMemory, loadFromStream
+ +
+
+ +

◆ loadFromFile() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromFile (const std::string & vertexShaderFilename,
const std::string & fragmentShaderFilename 
)
+
+ +

Load both the vertex and fragment shaders from files.

+

This function loads both the vertex and the fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The sources must be text files containing valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
vertexShaderFilenamePath of the vertex shader file to load
fragmentShaderFilenamePath of the fragment shader file to load
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromMemory, loadFromStream
+ +
+
+ +

◆ loadFromFile() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromFile (const std::string & vertexShaderFilename,
const std::string & geometryShaderFilename,
const std::string & fragmentShaderFilename 
)
+
+ +

Load the vertex, geometry and fragment shaders from files.

+

This function loads the vertex, geometry and fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The sources must be text files containing valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + + +
vertexShaderFilenamePath of the vertex shader file to load
geometryShaderFilenamePath of the geometry shader file to load
fragmentShaderFilenamePath of the fragment shader file to load
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromMemory, loadFromStream
+ +
+
+ +

◆ loadFromMemory() [1/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromMemory (const std::string & shader,
Type type 
)
+
+ +

Load the vertex, geometry or fragment shader from a source code in memory.

+

This function loads a single shader, vertex, geometry or fragment, identified by the second argument. The source code must be a valid shader in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
shaderString containing the source code of the shader
typeType of shader (vertex, geometry or fragment)
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromStream
+ +
+
+ +

◆ loadFromMemory() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromMemory (const std::string & vertexShader,
const std::string & fragmentShader 
)
+
+ +

Load both the vertex and fragment shaders from source codes in memory.

+

This function loads both the vertex and the fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The sources must be valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
vertexShaderString containing the source code of the vertex shader
fragmentShaderString containing the source code of the fragment shader
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromStream
+ +
+
+ +

◆ loadFromMemory() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromMemory (const std::string & vertexShader,
const std::string & geometryShader,
const std::string & fragmentShader 
)
+
+ +

Load the vertex, geometry and fragment shaders from source codes in memory.

+

This function loads the vertex, geometry and fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The sources must be valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + + +
vertexShaderString containing the source code of the vertex shader
geometryShaderString containing the source code of the geometry shader
fragmentShaderString containing the source code of the fragment shader
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromStream
+ +
+
+ +

◆ loadFromStream() [1/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromStream (InputStreamstream,
Type type 
)
+
+ +

Load the vertex, geometry or fragment shader from a custom stream.

+

This function loads a single shader, vertex, geometry or fragment, identified by the second argument. The source code must be a valid shader in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
streamSource stream to read from
typeType of shader (vertex, geometry or fragment)
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ loadFromStream() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromStream (InputStreamvertexShaderStream,
InputStreamfragmentShaderStream 
)
+
+ +

Load both the vertex and fragment shaders from custom streams.

+

This function loads both the vertex and the fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The source codes must be valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + +
vertexShaderStreamSource stream to read the vertex shader from
fragmentShaderStreamSource stream to read the fragment shader from
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ loadFromStream() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::Shader::loadFromStream (InputStreamvertexShaderStream,
InputStreamgeometryShaderStream,
InputStreamfragmentShaderStream 
)
+
+ +

Load the vertex, geometry and fragment shaders from custom streams.

+

This function loads the vertex, geometry and fragment shaders. If one of them fails to load, the shader is left empty (the valid shader is unloaded). The source codes must be valid shaders in GLSL language. GLSL is a C-like language dedicated to OpenGL shaders; you'll probably need to read a good documentation for it before writing your own shaders.

+
Parameters
+ + + + +
vertexShaderStreamSource stream to read the vertex shader from
geometryShaderStreamSource stream to read the geometry shader from
fragmentShaderStreamSource stream to read the fragment shader from
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ setParameter() [1/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
float x 
)
+
+ +

Change a float parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, float) instead.
+ +
+
+ +

◆ setParameter() [2/10]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
float x,
float y 
)
+
+ +

Change a 2-components vector parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
+ +
+
+ +

◆ setParameter() [3/10]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
float x,
float y,
float z 
)
+
+ +

Change a 3-components vector parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
+ +
+
+ +

◆ setParameter() [4/10]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
float x,
float y,
float z,
float w 
)
+
+ +

Change a 4-components vector parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
+ +
+
+ +

◆ setParameter() [5/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
const Vector2fvector 
)
+
+ +

Change a 2-components vector parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
+ +
+
+ +

◆ setParameter() [6/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
const Vector3fvector 
)
+
+ +

Change a 3-components vector parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
+ +
+
+ +

◆ setParameter() [7/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
const Colorcolor 
)
+
+ +

Change a color parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
+ +
+
+ +

◆ setParameter() [8/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
const Transformtransform 
)
+
+ +

Change a matrix parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Glsl::Mat4&) instead.
+ +
+
+ +

◆ setParameter() [9/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
const Texturetexture 
)
+
+ +

Change a texture parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, const Texture&) instead.
+ +
+
+ +

◆ setParameter() [10/10]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setParameter (const std::string & name,
CurrentTextureType  
)
+
+ +

Change a texture parameter of the shader.

+
Deprecated:
Use setUniform(const std::string&, CurrentTextureType) instead.
+ +
+
+ +

◆ setUniform() [1/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
float x 
)
+
+ +

Specify value for float uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
xValue of the float scalar
+
+
+ +
+
+ +

◆ setUniform() [2/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Vec2vector 
)
+
+ +

Specify value for vec2 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the vec2 vector
+
+
+ +
+
+ +

◆ setUniform() [3/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Vec3vector 
)
+
+ +

Specify value for vec3 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the vec3 vector
+
+
+ +
+
+ +

◆ setUniform() [4/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Vec4vector 
)
+
+ +

Specify value for vec4 uniform.

+

This overload can also be called with sf::Color objects that are converted to sf::Glsl::Vec4.

+

It is important to note that the components of the color are normalized before being passed to the shader. Therefore, they are converted from range [0 .. 255] to range [0 .. 1]. For example, a sf::Color(255, 127, 0, 255) will be transformed to a vec4(1.0, 0.5, 0.0, 1.0) in the shader.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the vec4 vector
+
+
+ +
+
+ +

◆ setUniform() [5/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
int x 
)
+
+ +

Specify value for int uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
xValue of the int scalar
+
+
+ +
+
+ +

◆ setUniform() [6/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Ivec2vector 
)
+
+ +

Specify value for ivec2 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the ivec2 vector
+
+
+ +
+
+ +

◆ setUniform() [7/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Ivec3vector 
)
+
+ +

Specify value for ivec3 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the ivec3 vector
+
+
+ +
+
+ +

◆ setUniform() [8/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Ivec4vector 
)
+
+ +

Specify value for ivec4 uniform.

+

This overload can also be called with sf::Color objects that are converted to sf::Glsl::Ivec4.

+

If color conversions are used, the ivec4 uniform in GLSL will hold the same values as the original sf::Color instance. For example, sf::Color(255, 127, 0, 255) is mapped to ivec4(255, 127, 0, 255).

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the ivec4 vector
+
+
+ +
+
+ +

◆ setUniform() [9/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
bool x 
)
+
+ +

Specify value for bool uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
xValue of the bool scalar
+
+
+ +
+
+ +

◆ setUniform() [10/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Bvec2vector 
)
+
+ +

Specify value for bvec2 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the bvec2 vector
+
+
+ +
+
+ +

◆ setUniform() [11/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Bvec3vector 
)
+
+ +

Specify value for bvec3 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the bvec3 vector
+
+
+ +
+
+ +

◆ setUniform() [12/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Bvec4vector 
)
+
+ +

Specify value for bvec4 uniform.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
vectorValue of the bvec4 vector
+
+
+ +
+
+ +

◆ setUniform() [13/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Mat3matrix 
)
+
+ +

Specify value for mat3 matrix.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
matrixValue of the mat3 matrix
+
+
+ +
+
+ +

◆ setUniform() [14/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Glsl::Mat4matrix 
)
+
+ +

Specify value for mat4 matrix.

+
Parameters
+ + + +
nameName of the uniform variable in GLSL
matrixValue of the mat4 matrix
+
+
+ +
+
+ +

◆ setUniform() [15/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
const Texturetexture 
)
+
+ +

Specify a texture as sampler2D uniform.

+

name is the name of the variable to change in the shader. The corresponding parameter in the shader must be a 2D texture (sampler2D GLSL type).

+

Example:

uniform sampler2D the_texture; // this is the variable in the shader
sf::Texture texture;
...
shader.setUniform("the_texture", texture);

It is important to note that texture must remain alive as long as the shader uses it, no copy is made internally.

+

To use the texture of the object being drawn, which cannot be known in advance, you can pass the special value sf::Shader::CurrentTexture:

shader.setUniform("the_texture", sf::Shader::CurrentTexture).
Parameters
+ + + +
nameName of the texture in the shader
textureTexture to assign
+
+
+ +
+
+ +

◆ setUniform() [16/16]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniform (const std::string & name,
CurrentTextureType  
)
+
+ +

Specify current texture as sampler2D uniform.

+

This overload maps a shader texture variable to the texture of the object being drawn, which cannot be known in advance. The second argument must be sf::Shader::CurrentTexture. The corresponding parameter in the shader must be a 2D texture (sampler2D GLSL type).

+

Example:

uniform sampler2D current; // this is the variable in the shader
shader.setUniform("current", sf::Shader::CurrentTexture);
Parameters
+ + +
nameName of the texture in the shader
+
+
+ +
+
+ +

◆ setUniformArray() [1/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const float * scalarArray,
std::size_t length 
)
+
+ +

Specify values for float[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
scalarArraypointer to array of float values
lengthNumber of elements in the array
+
+
+ +
+
+ +

◆ setUniformArray() [2/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const Glsl::Vec2vectorArray,
std::size_t length 
)
+
+ +

Specify values for vec2[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
vectorArraypointer to array of vec2 values
lengthNumber of elements in the array
+
+
+ +
+
+ +

◆ setUniformArray() [3/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const Glsl::Vec3vectorArray,
std::size_t length 
)
+
+ +

Specify values for vec3[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
vectorArraypointer to array of vec3 values
lengthNumber of elements in the array
+
+
+ +
+
+ +

◆ setUniformArray() [4/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const Glsl::Vec4vectorArray,
std::size_t length 
)
+
+ +

Specify values for vec4[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
vectorArraypointer to array of vec4 values
lengthNumber of elements in the array
+
+
+ +
+
+ +

◆ setUniformArray() [5/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const Glsl::Mat3matrixArray,
std::size_t length 
)
+
+ +

Specify values for mat3[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
matrixArraypointer to array of mat3 values
lengthNumber of elements in the array
+
+
+ +
+
+ +

◆ setUniformArray() [6/6]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Shader::setUniformArray (const std::string & name,
const Glsl::Mat4matrixArray,
std::size_t length 
)
+
+ +

Specify values for mat4[] array uniform.

+
Parameters
+ + + + +
nameName of the uniform variable in GLSL
matrixArraypointer to array of mat4 values
lengthNumber of elements in the array
+
+
+ +
+
+

Member Data Documentation

+ +

◆ CurrentTexture

+ +
+
+ + + + + +
+ + + + +
CurrentTextureType sf::Shader::CurrentTexture
+
+static
+
+ +

Represents the texture of the object being drawn.

+
See also
setUniform(const std::string&, CurrentTextureType)
+ +

Definition at line 82 of file Shader.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.png new file mode 100644 index 0000000..52135c6 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shader.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape-members.html new file mode 100644 index 0000000..27fe13f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape-members.html @@ -0,0 +1,99 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Shape Member List
+
+
+ +

This is the complete list of members for sf::Shape, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getFillColor() constsf::Shape
getGlobalBounds() constsf::Shape
getInverseTransform() constsf::Transformable
getLocalBounds() constsf::Shape
getOrigin() constsf::Transformable
getOutlineColor() constsf::Shape
getOutlineThickness() constsf::Shape
getPoint(std::size_t index) const =0sf::Shapepure virtual
getPointCount() const =0sf::Shapepure virtual
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getTexture() constsf::Shape
getTextureRect() constsf::Shape
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setFillColor(const Color &color)sf::Shape
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setOutlineColor(const Color &color)sf::Shape
setOutlineThickness(float thickness)sf::Shape
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setTexture(const Texture *texture, bool resetRect=false)sf::Shape
setTextureRect(const IntRect &rect)sf::Shape
Shape()sf::Shapeprotected
Transformable()sf::Transformable
update()sf::Shapeprotected
~Drawable()sf::Drawableinlinevirtual
~Shape()sf::Shapevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.html new file mode 100644 index 0000000..ea4bec8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.html @@ -0,0 +1,1328 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Base class for textured shapes with outline. + More...

+ +

#include <Shape.hpp>

+
+Inheritance diagram for sf::Shape:
+
+
+ + +sf::Drawable +sf::Transformable +sf::CircleShape +sf::ConvexShape +sf::RectangleShape + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

virtual ~Shape ()
 Virtual destructor. More...
 
void setTexture (const Texture *texture, bool resetRect=false)
 Change the source texture of the shape. More...
 
void setTextureRect (const IntRect &rect)
 Set the sub-rectangle of the texture that the shape will display. More...
 
void setFillColor (const Color &color)
 Set the fill color of the shape. More...
 
void setOutlineColor (const Color &color)
 Set the outline color of the shape. More...
 
void setOutlineThickness (float thickness)
 Set the thickness of the shape's outline. More...
 
const TexturegetTexture () const
 Get the source texture of the shape. More...
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the shape. More...
 
const ColorgetFillColor () const
 Get the fill color of the shape. More...
 
const ColorgetOutlineColor () const
 Get the outline color of the shape. More...
 
float getOutlineThickness () const
 Get the outline thickness of the shape. More...
 
virtual std::size_t getPointCount () const =0
 Get the total number of points of the shape. More...
 
virtual Vector2f getPoint (std::size_t index) const =0
 Get a point of the shape. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global (non-minimal) bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+ + + + + + + +

+Protected Member Functions

 Shape ()
 Default constructor. More...
 
void update ()
 Recompute the internal geometry of the shape. More...
 
+

Detailed Description

+

Base class for textured shapes with outline.

+

sf::Shape is a drawable class that allows to define and display a custom convex shape on a render target.

+

It's only an abstract base, it needs to be specialized for concrete types of shapes (circle, rectangle, convex polygon, star, ...).

+

In addition to the attributes provided by the specialized shape classes, a shape always has the following attributes:

    +
  • a texture
  • +
  • a texture rectangle
  • +
  • a fill color
  • +
  • an outline color
  • +
  • an outline thickness
  • +
+

Each feature is optional, and can be disabled easily:

    +
  • the texture can be null
  • +
  • the fill/outline colors can be sf::Color::Transparent
  • +
  • the outline thickness can be zero
  • +
+

You can write your own derived shape class, there are only two virtual functions to override:

    +
  • getPointCount must return the number of points of the shape
  • +
  • getPoint must return the points of the shape
  • +
+
See also
sf::RectangleShape, sf::CircleShape, sf::ConvexShape, sf::Transformable
+ +

Definition at line 44 of file Shape.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~Shape()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Shape::~Shape ()
+
+virtual
+
+ +

Virtual destructor.

+ +
+
+ +

◆ Shape()

+ +
+
+ + + + + +
+ + + + + + + +
sf::Shape::Shape ()
+
+protected
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ getFillColor()

+ +
+
+ + + + + + + +
const Color& sf::Shape::getFillColor () const
+
+ +

Get the fill color of the shape.

+
Returns
Fill color of the shape
+
See also
setFillColor
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Shape::getGlobalBounds () const
+
+ +

Get the global (non-minimal) bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the shape in the global 2D world's coordinate system.

+

This function does not necessarily return the minimal bounding rectangle. It merely ensures that the returned rectangle covers all the vertices (but possibly more). This allows for a fast approximation of the bounds as a first check; you may want to use more precise checks on top of that.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Shape::getLocalBounds () const
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getOutlineColor()

+ +
+
+ + + + + + + +
const Color& sf::Shape::getOutlineColor () const
+
+ +

Get the outline color of the shape.

+
Returns
Outline color of the shape
+
See also
setOutlineColor
+ +
+
+ +

◆ getOutlineThickness()

+ +
+
+ + + + + + + +
float sf::Shape::getOutlineThickness () const
+
+ +

Get the outline thickness of the shape.

+
Returns
Outline thickness of the shape
+
See also
setOutlineThickness
+ +
+
+ +

◆ getPoint()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual Vector2f sf::Shape::getPoint (std::size_t index) const
+
+pure virtual
+
+ +

Get a point of the shape.

+

The returned point is in local coordinates, that is, the shape's transforms (position, rotation, scale) are not taken into account. The result is undefined if index is out of the valid range.

+
Parameters
+ + +
indexIndex of the point to get, in range [0 .. getPointCount() - 1]
+
+
+
Returns
index-th point of the shape
+
See also
getPointCount
+ +

Implemented in sf::ConvexShape, sf::CircleShape, and sf::RectangleShape.

+ +
+
+ +

◆ getPointCount()

+ +
+
+ + + + + +
+ + + + + + + +
virtual std::size_t sf::Shape::getPointCount () const
+
+pure virtual
+
+ +

Get the total number of points of the shape.

+
Returns
Number of points of the shape
+
See also
getPoint
+ +

Implemented in sf::CircleShape, sf::RectangleShape, and sf::ConvexShape.

+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + + + +
const Texture* sf::Shape::getTexture () const
+
+ +

Get the source texture of the shape.

+

If the shape has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

+
Returns
Pointer to the shape's texture
+
See also
setTexture
+ +
+
+ +

◆ getTextureRect()

+ +
+
+ + + + + + + +
const IntRect& sf::Shape::getTextureRect () const
+
+ +

Get the sub-rectangle of the texture displayed by the shape.

+
Returns
Texture rectangle of the shape
+
See also
setTextureRect
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setFillColor()

+ +
+
+ + + + + + + + +
void sf::Shape::setFillColor (const Colorcolor)
+
+ +

Set the fill color of the shape.

+

This color is modulated (multiplied) with the shape's texture if any. It can be used to colorize the shape, or change its global opacity. You can use sf::Color::Transparent to make the inside of the shape transparent, and have the outline alone. By default, the shape's fill color is opaque white.

+
Parameters
+ + +
colorNew color of the shape
+
+
+
See also
getFillColor, setOutlineColor
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOutlineColor()

+ +
+
+ + + + + + + + +
void sf::Shape::setOutlineColor (const Colorcolor)
+
+ +

Set the outline color of the shape.

+

By default, the shape's outline color is opaque white.

+
Parameters
+ + +
colorNew outline color of the shape
+
+
+
See also
getOutlineColor, setFillColor
+ +
+
+ +

◆ setOutlineThickness()

+ +
+
+ + + + + + + + +
void sf::Shape::setOutlineThickness (float thickness)
+
+ +

Set the thickness of the shape's outline.

+

Note that negative values are allowed (so that the outline expands towards the center of the shape), and using zero disables the outline. By default, the outline thickness is 0.

+
Parameters
+ + +
thicknessNew outline thickness
+
+
+
See also
getOutlineThickness
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setTexture()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Shape::setTexture (const Texturetexture,
bool resetRect = false 
)
+
+ +

Change the source texture of the shape.

+

The texture argument refers to a texture that must exist as long as the shape uses it. Indeed, the shape doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the shape tries to use it, the behavior is undefined. texture can be NULL to disable texturing. If resetRect is true, the TextureRect property of the shape is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

+
Parameters
+ + + +
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
+
+
+
See also
getTexture, setTextureRect
+ +
+
+ +

◆ setTextureRect()

+ +
+
+ + + + + + + + +
void sf::Shape::setTextureRect (const IntRectrect)
+
+ +

Set the sub-rectangle of the texture that the shape will display.

+

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

+
Parameters
+ + +
rectRectangle defining the region of the texture to display
+
+
+
See also
getTextureRect, setTexture
+ +
+
+ +

◆ update()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Shape::update ()
+
+protected
+
+ +

Recompute the internal geometry of the shape.

+

This function must be called by the derived class everytime the shape's points change (i.e. the result of either getPointCount or getPoint is different).

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.png new file mode 100644 index 0000000..83c20e7 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Shape.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket-members.html new file mode 100644 index 0000000..f6ceacc --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket-members.html @@ -0,0 +1,82 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Socket Member List
+
+
+ +

This is the complete list of members for sf::Socket, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + +
AnyPort enum valuesf::Socket
close()sf::Socketprotected
create()sf::Socketprotected
create(SocketHandle handle)sf::Socketprotected
Disconnected enum valuesf::Socket
Done enum valuesf::Socket
Error enum valuesf::Socket
getHandle() constsf::Socketprotected
isBlocking() constsf::Socket
NonCopyable()sf::NonCopyableinlineprivate
NotReady enum valuesf::Socket
Partial enum valuesf::Socket
setBlocking(bool blocking)sf::Socket
Socket(Type type)sf::Socketprotected
SocketSelector (defined in sf::Socket)sf::Socketfriend
Status enum namesf::Socket
Tcp enum valuesf::Socketprotected
Type enum namesf::Socketprotected
Udp enum valuesf::Socketprotected
~NonCopyable()sf::NonCopyableinlineprivate
~Socket()sf::Socketvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.html new file mode 100644 index 0000000..badd19d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.html @@ -0,0 +1,476 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Base class for all the socket types. + More...

+ +

#include <Socket.hpp>

+
+Inheritance diagram for sf::Socket:
+
+
+ + +sf::NonCopyable +sf::TcpListener +sf::TcpSocket +sf::UdpSocket + +
+ + + + + + + + +

+Public Types

enum  Status {
+  Done, +NotReady, +Partial, +Disconnected, +
+  Error +
+ }
 Status codes that may be returned by socket functions. More...
 
enum  { AnyPort = 0 + }
 Some special values used by sockets. More...
 
+ + + + + + + + + + +

+Public Member Functions

virtual ~Socket ()
 Destructor. More...
 
void setBlocking (bool blocking)
 Set the blocking state of the socket. More...
 
bool isBlocking () const
 Tell whether the socket is in blocking or non-blocking mode. More...
 
+ + + + +

+Protected Types

enum  Type { Tcp, +Udp + }
 Types of protocols that the socket can use. More...
 
+ + + + + + + + + + + + + + + + +

+Protected Member Functions

 Socket (Type type)
 Default constructor. More...
 
SocketHandle getHandle () const
 Return the internal handle of the socket. More...
 
void create ()
 Create the internal representation of the socket. More...
 
void create (SocketHandle handle)
 Create the internal representation of the socket from a socket handle. More...
 
void close ()
 Close the socket gracefully. More...
 
+ + + +

+Friends

+class SocketSelector
 
+

Detailed Description

+

Base class for all the socket types.

+

This class mainly defines internal stuff to be used by derived classes.

+

The only public features that it defines, and which is therefore common to all the socket classes, is the blocking state. All sockets can be set as blocking or non-blocking.

+

In blocking mode, socket functions will hang until the operation completes, which means that the entire program (well, in fact the current thread if you use multiple ones) will be stuck waiting for your socket operation to complete.

+

In non-blocking mode, all the socket functions will return immediately. If the socket is not ready to complete the requested operation, the function simply returns the proper status code (Socket::NotReady).

+

The default mode, which is blocking, is the one that is generally used, in combination with threads or selectors. The non-blocking mode is rather used in real-time applications that run an endless loop that can poll the socket often enough, and cannot afford blocking this loop.

+
See also
sf::TcpListener, sf::TcpSocket, sf::UdpSocket
+ +

Definition at line 45 of file Socket.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + +
anonymous enum
+
+ +

Some special values used by sockets.

+ + +
Enumerator
AnyPort 

Special value that tells the system to pick any available port.

+
+ +

Definition at line 66 of file Socket.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + +
enum sf::Socket::Status
+
+ +

Status codes that may be returned by socket functions.

+ + + + + + +
Enumerator
Done 

The socket has sent / received the data.

+
NotReady 

The socket is not ready to send / receive data yet.

+
Partial 

The socket sent a part of the data.

+
Disconnected 

The TCP socket has been disconnected.

+
Error 

An unexpected error happened.

+
+ +

Definition at line 53 of file Socket.hpp.

+ +
+
+ +

◆ Type

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Type
+
+protected
+
+ +

Types of protocols that the socket can use.

+ + + +
Enumerator
Tcp 

TCP protocol.

+
Udp 

UDP protocol.

+
+ +

Definition at line 114 of file Socket.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ ~Socket()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Socket::~Socket ()
+
+virtual
+
+ +

Destructor.

+ +
+
+ +

◆ Socket()

+ +
+
+ + + + + +
+ + + + + + + + +
sf::Socket::Socket (Type type)
+
+protected
+
+ +

Default constructor.

+

This constructor can only be accessed by derived classes.

+
Parameters
+ + +
typeType of the socket (TCP or UDP)
+
+
+ +
+
+

Member Function Documentation

+ +

◆ close()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::close ()
+
+protected
+
+ +

Close the socket gracefully.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::create ()
+
+protected
+
+ +

Create the internal representation of the socket.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::create (SocketHandle handle)
+
+protected
+
+ +

Create the internal representation of the socket from a socket handle.

+

This function can only be accessed by derived classes.

+
Parameters
+ + +
handleOS-specific handle of the socket to wrap
+
+
+ +
+
+ +

◆ getHandle()

+ +
+
+ + + + + +
+ + + + + + + +
SocketHandle sf::Socket::getHandle () const
+
+protected
+
+ +

Return the internal handle of the socket.

+

The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.

+
Returns
The internal (OS-specific) handle of the socket
+ +
+
+ +

◆ isBlocking()

+ +
+
+ + + + + + + +
bool sf::Socket::isBlocking () const
+
+ +

Tell whether the socket is in blocking or non-blocking mode.

+
Returns
True if the socket is blocking, false otherwise
+
See also
setBlocking
+ +
+
+ +

◆ setBlocking()

+ +
+
+ + + + + + + + +
void sf::Socket::setBlocking (bool blocking)
+
+ +

Set the blocking state of the socket.

+

In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.

+
Parameters
+ + +
blockingTrue to set the socket as blocking, false for non-blocking
+
+
+
See also
isBlocking
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.png new file mode 100644 index 0000000..4143c15 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Socket.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector-members.html new file mode 100644 index 0000000..2413bf1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector-members.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SocketSelector Member List
+
+
+ +

This is the complete list of members for sf::SocketSelector, including all inherited members.

+ + + + + + + + + + +
add(Socket &socket)sf::SocketSelector
clear()sf::SocketSelector
isReady(Socket &socket) constsf::SocketSelector
operator=(const SocketSelector &right)sf::SocketSelector
remove(Socket &socket)sf::SocketSelector
SocketSelector()sf::SocketSelector
SocketSelector(const SocketSelector &copy)sf::SocketSelector
wait(Time timeout=Time::Zero)sf::SocketSelector
~SocketSelector()sf::SocketSelector
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector.html new file mode 100644 index 0000000..ae79394 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SocketSelector.html @@ -0,0 +1,346 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::SocketSelector Class Reference
+
+
+ +

Multiplexer that allows to read from multiple sockets. + More...

+ +

#include <SocketSelector.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 SocketSelector ()
 Default constructor. More...
 
 SocketSelector (const SocketSelector &copy)
 Copy constructor. More...
 
 ~SocketSelector ()
 Destructor. More...
 
void add (Socket &socket)
 Add a new socket to the selector. More...
 
void remove (Socket &socket)
 Remove a socket from the selector. More...
 
void clear ()
 Remove all the sockets stored in the selector. More...
 
bool wait (Time timeout=Time::Zero)
 Wait until one or more sockets are ready to receive. More...
 
bool isReady (Socket &socket) const
 Test a socket to know if it is ready to receive data. More...
 
SocketSelectoroperator= (const SocketSelector &right)
 Overload of assignment operator. More...
 
+

Detailed Description

+

Multiplexer that allows to read from multiple sockets.

+

Socket selectors provide a way to wait until some data is available on a set of sockets, instead of just one.

+

This is convenient when you have multiple sockets that may possibly receive data, but you don't know which one will be ready first. In particular, it avoids to use a thread for each socket; with selectors, a single thread can handle all the sockets.

+

All types of sockets can be used in a selector:

+

A selector doesn't store its own copies of the sockets (socket classes are not copyable anyway), it simply keeps a reference to the original sockets that you pass to the "add" function. Therefore, you can't use the selector as a socket container, you must store them outside and make sure that they are alive as long as they are used in the selector.

+

Using a selector is simple:

    +
  • populate the selector with all the sockets that you want to observe
  • +
  • make it wait until there is data available on any of the sockets
  • +
  • test each socket to find out which ones are ready
  • +
+

Usage example:

// Create a socket to listen to new connections
sf::TcpListener listener;
listener.listen(55001);
// Create a list to store the future clients
std::list<sf::TcpSocket*> clients;
// Create a selector
// Add the listener to the selector
selector.add(listener);
// Endless loop that waits for new connections
while (running)
{
// Make the selector wait for data on any socket
if (selector.wait())
{
// Test the listener
if (selector.isReady(listener))
{
// The listener is ready: there is a pending connection
if (listener.accept(*client) == sf::Socket::Done)
{
// Add the new client to the clients list
clients.push_back(client);
// Add the new client to the selector so that we will
// be notified when he sends something
selector.add(*client);
}
else
{
// Error, we won't get a new connection, delete the socket
delete client;
}
}
else
{
// The listener socket is not ready, test all other sockets (the clients)
for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
{
sf::TcpSocket& client = **it;
if (selector.isReady(client))
{
// The client has sent some data, we can receive it
sf::Packet packet;
if (client.receive(packet) == sf::Socket::Done)
{
...
}
}
}
}
}
}
See also
sf::Socket
+ +

Definition at line 43 of file SocketSelector.hpp.

+

Constructor & Destructor Documentation

+ +

◆ SocketSelector() [1/2]

+ +
+
+ + + + + + + +
sf::SocketSelector::SocketSelector ()
+
+ +

Default constructor.

+ +
+
+ +

◆ SocketSelector() [2/2]

+ +
+
+ + + + + + + + +
sf::SocketSelector::SocketSelector (const SocketSelectorcopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+ +

◆ ~SocketSelector()

+ +
+
+ + + + + + + +
sf::SocketSelector::~SocketSelector ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ add()

+ +
+
+ + + + + + + + +
void sf::SocketSelector::add (Socketsocket)
+
+ +

Add a new socket to the selector.

+

This function keeps a weak reference to the socket, so you have to make sure that the socket is not destroyed while it is stored in the selector. This function does nothing if the socket is not valid.

+
Parameters
+ + +
socketReference to the socket to add
+
+
+
See also
remove, clear
+ +
+
+ +

◆ clear()

+ +
+
+ + + + + + + +
void sf::SocketSelector::clear ()
+
+ +

Remove all the sockets stored in the selector.

+

This function doesn't destroy any instance, it simply removes all the references that the selector has to external sockets.

+
See also
add, remove
+ +
+
+ +

◆ isReady()

+ +
+
+ + + + + + + + +
bool sf::SocketSelector::isReady (Socketsocket) const
+
+ +

Test a socket to know if it is ready to receive data.

+

This function must be used after a call to Wait, to know which sockets are ready to receive data. If a socket is ready, a call to receive will never block because we know that there is data available to read. Note that if this function returns true for a TcpListener, this means that it is ready to accept a new connection.

+
Parameters
+ + +
socketSocket to test
+
+
+
Returns
True if the socket is ready to read, false otherwise
+
See also
isReady
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
SocketSelector& sf::SocketSelector::operator= (const SocketSelectorright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ remove()

+ +
+
+ + + + + + + + +
void sf::SocketSelector::remove (Socketsocket)
+
+ +

Remove a socket from the selector.

+

This function doesn't destroy the socket, it simply removes the reference that the selector has to it.

+
Parameters
+ + +
socketReference to the socket to remove
+
+
+
See also
add, clear
+ +
+
+ +

◆ wait()

+ +
+
+ + + + + + + + +
bool sf::SocketSelector::wait (Time timeout = Time::Zero)
+
+ +

Wait until one or more sockets are ready to receive.

+

This function returns as soon as at least one socket has some data available to be received. To know which sockets are ready, use the isReady function. If you use a timeout and no socket is ready before the timeout is over, the function returns false.

+
Parameters
+ + +
timeoutMaximum time to wait, (use Time::Zero for infinity)
+
+
+
Returns
True if there are sockets ready, false otherwise
+
See also
isReady
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound-members.html new file mode 100644 index 0000000..10dff03 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound-members.html @@ -0,0 +1,99 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Sound Member List
+
+
+ +

This is the complete list of members for sf::Sound, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getAttenuation() constsf::SoundSource
getBuffer() constsf::Sound
getLoop() constsf::Sound
getMinDistance() constsf::SoundSource
getPitch() constsf::SoundSource
getPlayingOffset() constsf::Sound
getPosition() constsf::SoundSource
getStatus() constsf::Soundvirtual
getVolume() constsf::SoundSource
isRelativeToListener() constsf::SoundSource
m_sourcesf::SoundSourceprotected
operator=(const Sound &right)sf::Sound
sf::SoundSource::operator=(const SoundSource &right)sf::SoundSource
pause()sf::Soundvirtual
Paused enum valuesf::SoundSource
play()sf::Soundvirtual
Playing enum valuesf::SoundSource
resetBuffer()sf::Sound
setAttenuation(float attenuation)sf::SoundSource
setBuffer(const SoundBuffer &buffer)sf::Sound
setLoop(bool loop)sf::Sound
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::Sound
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
Sound()sf::Sound
Sound(const SoundBuffer &buffer)sf::Soundexplicit
Sound(const Sound &copy)sf::Sound
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
Status enum namesf::SoundSource
stop()sf::Soundvirtual
Stopped enum valuesf::SoundSource
~Sound()sf::Sound
~SoundSource()sf::SoundSourcevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.html new file mode 100644 index 0000000..4c41c07 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.html @@ -0,0 +1,1123 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Regular sound that can be played in the audio environment. + More...

+ +

#include <Sound.hpp>

+
+Inheritance diagram for sf::Sound:
+
+
+ + +sf::SoundSource +sf::AlResource + +
+ + + + + +

+Public Types

enum  Status { Stopped, +Paused, +Playing + }
 Enumeration of the sound source states. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Sound ()
 Default constructor. More...
 
 Sound (const SoundBuffer &buffer)
 Construct the sound with a buffer. More...
 
 Sound (const Sound &copy)
 Copy constructor. More...
 
 ~Sound ()
 Destructor. More...
 
void play ()
 Start or resume playing the sound. More...
 
void pause ()
 Pause the sound. More...
 
void stop ()
 stop playing the sound More...
 
void setBuffer (const SoundBuffer &buffer)
 Set the source buffer containing the audio data to play. More...
 
void setLoop (bool loop)
 Set whether or not the sound should loop after reaching the end. More...
 
void setPlayingOffset (Time timeOffset)
 Change the current playing position of the sound. More...
 
const SoundBuffergetBuffer () const
 Get the audio buffer attached to the sound. More...
 
bool getLoop () const
 Tell whether or not the sound is in loop mode. More...
 
Time getPlayingOffset () const
 Get the current playing position of the sound. More...
 
Status getStatus () const
 Get the current status of the sound (stopped, paused, playing) More...
 
Soundoperator= (const Sound &right)
 Overload of assignment operator. More...
 
void resetBuffer ()
 Reset the internal buffer of the sound. More...
 
void setPitch (float pitch)
 Set the pitch of the sound. More...
 
void setVolume (float volume)
 Set the volume of the sound. More...
 
void setPosition (float x, float y, float z)
 Set the 3D position of the sound in the audio scene. More...
 
void setPosition (const Vector3f &position)
 Set the 3D position of the sound in the audio scene. More...
 
void setRelativeToListener (bool relative)
 Make the sound's position relative to the listener or absolute. More...
 
void setMinDistance (float distance)
 Set the minimum distance of the sound. More...
 
void setAttenuation (float attenuation)
 Set the attenuation factor of the sound. More...
 
float getPitch () const
 Get the pitch of the sound. More...
 
float getVolume () const
 Get the volume of the sound. More...
 
Vector3f getPosition () const
 Get the 3D position of the sound in the audio scene. More...
 
bool isRelativeToListener () const
 Tell whether the sound's position is relative to the listener or is absolute. More...
 
float getMinDistance () const
 Get the minimum distance of the sound. More...
 
float getAttenuation () const
 Get the attenuation factor of the sound. More...
 
+ + + + +

+Protected Attributes

unsigned int m_source
 OpenAL source identifier. More...
 
+

Detailed Description

+

Regular sound that can be played in the audio environment.

+

sf::Sound is the class to use to play sounds.

+

It provides:

    +
  • Control (play, pause, stop)
  • +
  • Ability to modify output parameters in real-time (pitch, volume, ...)
  • +
  • 3D spatial features (position, attenuation, ...).
  • +
+

sf::Sound is perfect for playing short sounds that can fit in memory and require no latency, like foot steps or gun shots. For longer sounds, like background musics or long speeches, rather see sf::Music (which is based on streaming).

+

In order to work, a sound must be given a buffer of audio data to play. Audio data (samples) is stored in sf::SoundBuffer, and attached to a sound with the setBuffer() function. The buffer object attached to a sound must remain alive as long as the sound uses it. Note that multiple sounds can use the same sound buffer at the same time.

+

Usage example:

buffer.loadFromFile("sound.wav");
sf::Sound sound;
sound.setBuffer(buffer);
sound.play();
See also
sf::SoundBuffer, sf::Music
+ +

Definition at line 45 of file Sound.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::SoundSource::Status
+
+inherited
+
+ +

Enumeration of the sound source states.

+ + + + +
Enumerator
Stopped 

Sound is not playing.

+
Paused 

Sound is paused.

+
Playing 

Sound is playing.

+
+ +

Definition at line 50 of file SoundSource.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Sound() [1/3]

+ +
+
+ + + + + + + +
sf::Sound::Sound ()
+
+ +

Default constructor.

+ +
+
+ +

◆ Sound() [2/3]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::Sound::Sound (const SoundBufferbuffer)
+
+explicit
+
+ +

Construct the sound with a buffer.

+
Parameters
+ + +
bufferSound buffer containing the audio data to play with the sound
+
+
+ +
+
+ +

◆ Sound() [3/3]

+ +
+
+ + + + + + + + +
sf::Sound::Sound (const Soundcopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+ +

◆ ~Sound()

+ +
+
+ + + + + + + +
sf::Sound::~Sound ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getAttenuation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getAttenuation () const
+
+inherited
+
+ +

Get the attenuation factor of the sound.

+
Returns
Attenuation factor of the sound
+
See also
setAttenuation, getMinDistance
+ +
+
+ +

◆ getBuffer()

+ +
+
+ + + + + + + +
const SoundBuffer* sf::Sound::getBuffer () const
+
+ +

Get the audio buffer attached to the sound.

+
Returns
Sound buffer attached to the sound (can be NULL)
+ +
+
+ +

◆ getLoop()

+ +
+
+ + + + + + + +
bool sf::Sound::getLoop () const
+
+ +

Tell whether or not the sound is in loop mode.

+
Returns
True if the sound is looping, false otherwise
+
See also
setLoop
+ +
+
+ +

◆ getMinDistance()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getMinDistance () const
+
+inherited
+
+ +

Get the minimum distance of the sound.

+
Returns
Minimum distance of the sound
+
See also
setMinDistance, getAttenuation
+ +
+
+ +

◆ getPitch()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getPitch () const
+
+inherited
+
+ +

Get the pitch of the sound.

+
Returns
Pitch of the sound
+
See also
setPitch
+ +
+
+ +

◆ getPlayingOffset()

+ +
+
+ + + + + + + +
Time sf::Sound::getPlayingOffset () const
+
+ +

Get the current playing position of the sound.

+
Returns
Current playing position, from the beginning of the sound
+
See also
setPlayingOffset
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
Vector3f sf::SoundSource::getPosition () const
+
+inherited
+
+ +

Get the 3D position of the sound in the audio scene.

+
Returns
Position of the sound
+
See also
setPosition
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
Status sf::Sound::getStatus () const
+
+virtual
+
+ +

Get the current status of the sound (stopped, paused, playing)

+
Returns
Current status of the sound
+ +

Reimplemented from sf::SoundSource.

+ +
+
+ +

◆ getVolume()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getVolume () const
+
+inherited
+
+ +

Get the volume of the sound.

+
Returns
Volume of the sound, in the range [0, 100]
+
See also
setVolume
+ +
+
+ +

◆ isRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::SoundSource::isRelativeToListener () const
+
+inherited
+
+ +

Tell whether the sound's position is relative to the listener or is absolute.

+
Returns
True if the position is relative, false if it's absolute
+
See also
setRelativeToListener
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
Sound& sf::Sound::operator= (const Soundright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ pause()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Sound::pause ()
+
+virtual
+
+ +

Pause the sound.

+

This function pauses the sound if it was playing, otherwise (sound already paused or stopped) it has no effect.

+
See also
play, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ play()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Sound::play ()
+
+virtual
+
+ +

Start or resume playing the sound.

+

This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from beginning if it was it already playing. This function uses its own thread so that it doesn't block the rest of the program while the sound is played.

+
See also
pause, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ resetBuffer()

+ +
+
+ + + + + + + +
void sf::Sound::resetBuffer ()
+
+ +

Reset the internal buffer of the sound.

+

This function is for internal use only, you don't have to use it. It is called by the sf::SoundBuffer that this sound uses, when it is destroyed in order to prevent the sound from using a dead buffer.

+ +
+
+ +

◆ setAttenuation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setAttenuation (float attenuation)
+
+inherited
+
+ +

Set the attenuation factor of the sound.

+

The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

+
Parameters
+ + +
attenuationNew attenuation factor of the sound
+
+
+
See also
getAttenuation, setMinDistance
+ +
+
+ +

◆ setBuffer()

+ +
+
+ + + + + + + + +
void sf::Sound::setBuffer (const SoundBufferbuffer)
+
+ +

Set the source buffer containing the audio data to play.

+

It is important to note that the sound buffer is not copied, thus the sf::SoundBuffer instance must remain alive as long as it is attached to the sound.

+
Parameters
+ + +
bufferSound buffer to attach to the sound
+
+
+
See also
getBuffer
+ +
+
+ +

◆ setLoop()

+ +
+
+ + + + + + + + +
void sf::Sound::setLoop (bool loop)
+
+ +

Set whether or not the sound should loop after reaching the end.

+

If set, the sound will restart from beginning after reaching the end and so on, until it is stopped or setLoop(false) is called. The default looping state for sound is false.

+
Parameters
+ + +
loopTrue to play in loop, false to play once
+
+
+
See also
getLoop
+ +
+
+ +

◆ setMinDistance()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setMinDistance (float distance)
+
+inherited
+
+ +

Set the minimum distance of the sound.

+

The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head +of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.

+
Parameters
+ + +
distanceNew minimum distance of the sound
+
+
+
See also
getMinDistance, setAttenuation
+ +
+
+ +

◆ setPitch()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPitch (float pitch)
+
+inherited
+
+ +

Set the pitch of the sound.

+

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

+
Parameters
+ + +
pitchNew pitch to apply to the sound
+
+
+
See also
getPitch
+ +
+
+ +

◆ setPlayingOffset()

+ +
+
+ + + + + + + + +
void sf::Sound::setPlayingOffset (Time timeOffset)
+
+ +

Change the current playing position of the sound.

+

The playing position can be changed when the sound is either paused or playing. Changing the playing position when the sound is stopped has no effect, since playing the sound will reset its position.

+
Parameters
+ + +
timeOffsetNew playing position, from the beginning of the sound
+
+
+
See also
getPlayingOffset
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::SoundSource::setPosition (float x,
float y,
float z 
)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + + + +
xX coordinate of the position of the sound in the scene
yY coordinate of the position of the sound in the scene
zZ coordinate of the position of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPosition (const Vector3fposition)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + +
positionPosition of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setRelativeToListener (bool relative)
+
+inherited
+
+ +

Make the sound's position relative to the listener or absolute.

+

Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

+
Parameters
+ + +
relativeTrue to set the position relative, false to set it absolute
+
+
+
See also
isRelativeToListener
+ +
+
+ +

◆ setVolume()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setVolume (float volume)
+
+inherited
+
+ +

Set the volume of the sound.

+

The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

+
Parameters
+ + +
volumeVolume of the sound
+
+
+
See also
getVolume
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Sound::stop ()
+
+virtual
+
+ +

stop playing the sound

+

This function stops the sound if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike pause()).

+
See also
play, pause
+ +

Implements sf::SoundSource.

+ +
+
+

Member Data Documentation

+ +

◆ m_source

+ +
+
+ + + + + +
+ + + + +
unsigned int sf::SoundSource::m_source
+
+protectedinherited
+
+ +

OpenAL source identifier.

+ +

Definition at line 309 of file SoundSource.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.png new file mode 100644 index 0000000..f8c235e Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sound.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer-members.html new file mode 100644 index 0000000..c9c45f9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer-members.html @@ -0,0 +1,78 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundBuffer Member List
+
+
+ +

This is the complete list of members for sf::SoundBuffer, including all inherited members.

+ + + + + + + + + + + + + + + + + + +
AlResource()sf::AlResourceprivate
getChannelCount() constsf::SoundBuffer
getDuration() constsf::SoundBuffer
getSampleCount() constsf::SoundBuffer
getSampleRate() constsf::SoundBuffer
getSamples() constsf::SoundBuffer
loadFromFile(const std::string &filename)sf::SoundBuffer
loadFromMemory(const void *data, std::size_t sizeInBytes)sf::SoundBuffer
loadFromSamples(const Int16 *samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)sf::SoundBuffer
loadFromStream(InputStream &stream)sf::SoundBuffer
operator=(const SoundBuffer &right)sf::SoundBuffer
saveToFile(const std::string &filename) constsf::SoundBuffer
Sound (defined in sf::SoundBuffer)sf::SoundBufferfriend
SoundBuffer()sf::SoundBuffer
SoundBuffer(const SoundBuffer &copy)sf::SoundBuffer
~AlResource()sf::AlResourceprivate
~SoundBuffer()sf::SoundBuffer
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.html new file mode 100644 index 0000000..4b924fe --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.html @@ -0,0 +1,524 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::SoundBuffer Class Reference
+
+
+ +

Storage for audio samples defining a sound. + More...

+ +

#include <SoundBuffer.hpp>

+
+Inheritance diagram for sf::SoundBuffer:
+
+
+ + +sf::AlResource + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 SoundBuffer ()
 Default constructor. More...
 
 SoundBuffer (const SoundBuffer &copy)
 Copy constructor. More...
 
 ~SoundBuffer ()
 Destructor. More...
 
bool loadFromFile (const std::string &filename)
 Load the sound buffer from a file. More...
 
bool loadFromMemory (const void *data, std::size_t sizeInBytes)
 Load the sound buffer from a file in memory. More...
 
bool loadFromStream (InputStream &stream)
 Load the sound buffer from a custom stream. More...
 
bool loadFromSamples (const Int16 *samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate)
 Load the sound buffer from an array of audio samples. More...
 
bool saveToFile (const std::string &filename) const
 Save the sound buffer to an audio file. More...
 
const Int16 * getSamples () const
 Get the array of audio samples stored in the buffer. More...
 
Uint64 getSampleCount () const
 Get the number of samples stored in the buffer. More...
 
unsigned int getSampleRate () const
 Get the sample rate of the sound. More...
 
unsigned int getChannelCount () const
 Get the number of channels used by the sound. More...
 
Time getDuration () const
 Get the total duration of the sound. More...
 
SoundBufferoperator= (const SoundBuffer &right)
 Overload of assignment operator. More...
 
+ + + +

+Friends

+class Sound
 
+

Detailed Description

+

Storage for audio samples defining a sound.

+

A sound buffer holds the data of a sound, which is an array of audio samples.

+

A sample is a 16 bits signed integer that defines the amplitude of the sound at a given time. The sound is then reconstituted by playing these samples at a high rate (for example, 44100 samples per second is the standard rate used for playing CDs). In short, audio samples are like texture pixels, and a sf::SoundBuffer is similar to a sf::Texture.

+

A sound buffer can be loaded from a file (see loadFromFile() for the complete list of supported formats), from memory, from a custom stream (see sf::InputStream) or directly from an array of samples. It can also be saved back to a file.

+

Sound buffers alone are not very useful: they hold the audio data but cannot be played. To do so, you need to use the sf::Sound class, which provides functions to play/pause/stop the sound as well as changing the way it is outputted (volume, pitch, 3D position, ...). This separation allows more flexibility and better performances: indeed a sf::SoundBuffer is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sound is a lightweight object, which can use the audio data of a sound buffer and change the way it is played without actually modifying that data. Note that it is also possible to bind several sf::Sound instances to the same sf::SoundBuffer.

+

It is important to note that the sf::Sound instance doesn't copy the buffer that it uses, it only keeps a reference to it. Thus, a sf::SoundBuffer must not be destructed while it is used by a sf::Sound (i.e. never write a function that uses a local sf::SoundBuffer instance for loading a sound).

+

Usage example:

// Declare a new sound buffer
// Load it from a file
if (!buffer.loadFromFile("sound.wav"))
{
// error...
}
// Create a sound source and bind it to the buffer
sf::Sound sound1;
sound1.setBuffer(buffer);
// Play the sound
sound1.play();
// Create another sound source bound to the same buffer
sf::Sound sound2;
sound2.setBuffer(buffer);
// Play it with a higher pitch -- the first sound remains unchanged
sound2.setPitch(2);
sound2.play();
See also
sf::Sound, sf::SoundBufferRecorder
+ +

Definition at line 49 of file SoundBuffer.hpp.

+

Constructor & Destructor Documentation

+ +

◆ SoundBuffer() [1/2]

+ +
+
+ + + + + + + +
sf::SoundBuffer::SoundBuffer ()
+
+ +

Default constructor.

+ +
+
+ +

◆ SoundBuffer() [2/2]

+ +
+
+ + + + + + + + +
sf::SoundBuffer::SoundBuffer (const SoundBuffercopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+ +

◆ ~SoundBuffer()

+ +
+
+ + + + + + + +
sf::SoundBuffer::~SoundBuffer ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getChannelCount()

+ +
+
+ + + + + + + +
unsigned int sf::SoundBuffer::getChannelCount () const
+
+ +

Get the number of channels used by the sound.

+

If the sound is mono then the number of channels will be 1, 2 for stereo, etc.

+
Returns
Number of channels
+
See also
getSampleRate, getDuration
+ +
+
+ +

◆ getDuration()

+ +
+
+ + + + + + + +
Time sf::SoundBuffer::getDuration () const
+
+ +

Get the total duration of the sound.

+
Returns
Sound duration
+
See also
getSampleRate, getChannelCount
+ +
+
+ +

◆ getSampleCount()

+ +
+
+ + + + + + + +
Uint64 sf::SoundBuffer::getSampleCount () const
+
+ +

Get the number of samples stored in the buffer.

+

The array of samples can be accessed with the getSamples() function.

+
Returns
Number of samples
+
See also
getSamples
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + + + +
unsigned int sf::SoundBuffer::getSampleRate () const
+
+ +

Get the sample rate of the sound.

+

The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).

+
Returns
Sample rate (number of samples per second)
+
See also
getChannelCount, getDuration
+ +
+
+ +

◆ getSamples()

+ +
+
+ + + + + + + +
const Int16* sf::SoundBuffer::getSamples () const
+
+ +

Get the array of audio samples stored in the buffer.

+

The format of the returned samples is 16 bits signed integer (sf::Int16). The total number of samples in this array is given by the getSampleCount() function.

+
Returns
Read-only pointer to the array of sound samples
+
See also
getSampleCount
+ +
+
+ +

◆ loadFromFile()

+ +
+
+ + + + + + + + +
bool sf::SoundBuffer::loadFromFile (const std::string & filename)
+
+ +

Load the sound buffer from a file.

+

See the documentation of sf::InputSoundFile for the list of supported formats.

+
Parameters
+ + +
filenamePath of the sound file to load
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromMemory, loadFromStream, loadFromSamples, saveToFile
+ +
+
+ +

◆ loadFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::SoundBuffer::loadFromMemory (const void * data,
std::size_t sizeInBytes 
)
+
+ +

Load the sound buffer from a file in memory.

+

See the documentation of sf::InputSoundFile for the list of supported formats.

+
Parameters
+ + + +
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromStream, loadFromSamples
+ +
+
+ +

◆ loadFromSamples()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::SoundBuffer::loadFromSamples (const Int16 * samples,
Uint64 sampleCount,
unsigned int channelCount,
unsigned int sampleRate 
)
+
+ +

Load the sound buffer from an array of audio samples.

+

The assumed format of the audio samples is 16 bits signed integer (sf::Int16).

+
Parameters
+ + + + + +
samplesPointer to the array of samples in memory
sampleCountNumber of samples in the array
channelCountNumber of channels (1 = mono, 2 = stereo, ...)
sampleRateSample rate (number of samples to play per second)
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory, saveToFile
+ +
+
+ +

◆ loadFromStream()

+ +
+
+ + + + + + + + +
bool sf::SoundBuffer::loadFromStream (InputStreamstream)
+
+ +

Load the sound buffer from a custom stream.

+

See the documentation of sf::InputSoundFile for the list of supported formats.

+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
True if loading succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory, loadFromSamples
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
SoundBuffer& sf::SoundBuffer::operator= (const SoundBufferright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ saveToFile()

+ +
+
+ + + + + + + + +
bool sf::SoundBuffer::saveToFile (const std::string & filename) const
+
+ +

Save the sound buffer to an audio file.

+

See the documentation of sf::OutputSoundFile for the list of supported formats.

+
Parameters
+ + +
filenamePath of the sound file to write
+
+
+
Returns
True if saving succeeded, false if it failed
+
See also
loadFromFile, loadFromMemory, loadFromSamples
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.png new file mode 100644 index 0000000..056a390 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBuffer.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder-members.html new file mode 100644 index 0000000..d916d23 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder-members.html @@ -0,0 +1,79 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundBufferRecorder Member List
+
+
+ +

This is the complete list of members for sf::SoundBufferRecorder, including all inherited members.

+ + + + + + + + + + + + + + + + + + + +
getAvailableDevices()sf::SoundRecorderstatic
getBuffer() constsf::SoundBufferRecorder
getChannelCount() constsf::SoundRecorder
getDefaultDevice()sf::SoundRecorderstatic
getDevice() constsf::SoundRecorder
getSampleRate() constsf::SoundRecorder
isAvailable()sf::SoundRecorderstatic
onProcessSamples(const Int16 *samples, std::size_t sampleCount)sf::SoundBufferRecorderprotectedvirtual
onStart()sf::SoundBufferRecorderprotectedvirtual
onStop()sf::SoundBufferRecorderprotectedvirtual
setChannelCount(unsigned int channelCount)sf::SoundRecorder
setDevice(const std::string &name)sf::SoundRecorder
setProcessingInterval(Time interval)sf::SoundRecorderprotected
SoundRecorder()sf::SoundRecorderprotected
start(unsigned int sampleRate=44100)sf::SoundRecorder
stop()sf::SoundRecorder
~SoundBufferRecorder()sf::SoundBufferRecorder
~SoundRecorder()sf::SoundRecordervirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.html new file mode 100644 index 0000000..2c43e57 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.html @@ -0,0 +1,645 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized SoundRecorder which stores the captured audio data into a sound buffer. + More...

+ +

#include <SoundBufferRecorder.hpp>

+
+Inheritance diagram for sf::SoundBufferRecorder:
+
+
+ + +sf::SoundRecorder +sf::AlResource + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 ~SoundBufferRecorder ()
 destructor More...
 
const SoundBuffergetBuffer () const
 Get the sound buffer containing the captured audio data. More...
 
bool start (unsigned int sampleRate=44100)
 Start the capture. More...
 
void stop ()
 Stop the capture. More...
 
unsigned int getSampleRate () const
 Get the sample rate. More...
 
bool setDevice (const std::string &name)
 Set the audio capture device. More...
 
const std::string & getDevice () const
 Get the name of the current audio capture device. More...
 
void setChannelCount (unsigned int channelCount)
 Set the channel count of the audio capture device. More...
 
unsigned int getChannelCount () const
 Get the number of channels used by this recorder. More...
 
+ + + + + + + + + + +

+Static Public Member Functions

static std::vector< std::string > getAvailableDevices ()
 Get a list of the names of all available audio capture devices. More...
 
static std::string getDefaultDevice ()
 Get the name of the default audio capture device. More...
 
static bool isAvailable ()
 Check if the system supports audio capture. More...
 
+ + + + + + + + + + + + + +

+Protected Member Functions

virtual bool onStart ()
 Start capturing audio data. More...
 
virtual bool onProcessSamples (const Int16 *samples, std::size_t sampleCount)
 Process a new chunk of recorded samples. More...
 
virtual void onStop ()
 Stop capturing audio data. More...
 
void setProcessingInterval (Time interval)
 Set the processing interval. More...
 
+

Detailed Description

+

Specialized SoundRecorder which stores the captured audio data into a sound buffer.

+

sf::SoundBufferRecorder allows to access a recorded sound through a sf::SoundBuffer, so that it can be played, saved to a file, etc.

+

It has the same simple interface as its base class (start(), stop()) and adds a function to retrieve the recorded sound buffer (getBuffer()).

+

As usual, don't forget to call the isAvailable() function before using this class (see sf::SoundRecorder for more details about this).

+

Usage example:

{
// Record some audio data
recorder.start();
...
recorder.stop();
// Get the buffer containing the captured audio data
const sf::SoundBuffer& buffer = recorder.getBuffer();
// Save it to a file (for example...)
buffer.saveToFile("my_record.ogg");
}
See also
sf::SoundRecorder
+ +

Definition at line 44 of file SoundBufferRecorder.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~SoundBufferRecorder()

+ +
+
+ + + + + + + +
sf::SoundBufferRecorder::~SoundBufferRecorder ()
+
+ +

destructor

+ +
+
+

Member Function Documentation

+ +

◆ getAvailableDevices()

+ +
+
+ + + + + +
+ + + + + + + +
static std::vector<std::string> sf::SoundRecorder::getAvailableDevices ()
+
+staticinherited
+
+ +

Get a list of the names of all available audio capture devices.

+

This function returns a vector of strings, containing the names of all available audio capture devices.

+
Returns
A vector of strings containing the names
+ +
+
+ +

◆ getBuffer()

+ +
+
+ + + + + + + +
const SoundBuffer& sf::SoundBufferRecorder::getBuffer () const
+
+ +

Get the sound buffer containing the captured audio data.

+

The sound buffer is valid only after the capture has ended. This function provides a read-only access to the internal sound buffer, but it can be copied if you need to make any modification to it.

+
Returns
Read-only access to the sound buffer
+ +
+
+ +

◆ getChannelCount()

+ +
+
+ + + + + +
+ + + + + + + +
unsigned int sf::SoundRecorder::getChannelCount () const
+
+inherited
+
+ +

Get the number of channels used by this recorder.

+

Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).

+
Returns
Number of channels
+
See also
setChannelCount
+ +
+
+ +

◆ getDefaultDevice()

+ +
+
+ + + + + +
+ + + + + + + +
static std::string sf::SoundRecorder::getDefaultDevice ()
+
+staticinherited
+
+ +

Get the name of the default audio capture device.

+

This function returns the name of the default audio capture device. If none is available, an empty string is returned.

+
Returns
The name of the default audio capture device
+ +
+
+ +

◆ getDevice()

+ +
+
+ + + + + +
+ + + + + + + +
const std::string& sf::SoundRecorder::getDevice () const
+
+inherited
+
+ +

Get the name of the current audio capture device.

+
Returns
The name of the current audio capture device
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + +
+ + + + + + + +
unsigned int sf::SoundRecorder::getSampleRate () const
+
+inherited
+
+ +

Get the sample rate.

+

The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).

+
Returns
Sample rate, in samples per second
+ +
+
+ +

◆ isAvailable()

+ +
+
+ + + + + +
+ + + + + + + +
static bool sf::SoundRecorder::isAvailable ()
+
+staticinherited
+
+ +

Check if the system supports audio capture.

+

This function should always be called before using the audio capture features. If it returns false, then any attempt to use sf::SoundRecorder or one of its derived classes will fail.

+
Returns
True if audio capture is supported, false otherwise
+ +
+
+ +

◆ onProcessSamples()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual bool sf::SoundBufferRecorder::onProcessSamples (const Int16 * samples,
std::size_t sampleCount 
)
+
+protectedvirtual
+
+ +

Process a new chunk of recorded samples.

+
Parameters
+ + + +
samplesPointer to the new chunk of recorded samples
sampleCountNumber of samples pointed by samples
+
+
+
Returns
True to continue the capture, or false to stop it
+ +

Implements sf::SoundRecorder.

+ +
+
+ +

◆ onStart()

+ +
+
+ + + + + +
+ + + + + + + +
virtual bool sf::SoundBufferRecorder::onStart ()
+
+protectedvirtual
+
+ +

Start capturing audio data.

+
Returns
True to start the capture, or false to abort it
+ +

Reimplemented from sf::SoundRecorder.

+ +
+
+ +

◆ onStop()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::SoundBufferRecorder::onStop ()
+
+protectedvirtual
+
+ +

Stop capturing audio data.

+ +

Reimplemented from sf::SoundRecorder.

+ +
+
+ +

◆ setChannelCount()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundRecorder::setChannelCount (unsigned int channelCount)
+
+inherited
+
+ +

Set the channel count of the audio capture device.

+

This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.

+
Parameters
+ + +
channelCountNumber of channels. Currently only mono (1) and stereo (2) are supported.
+
+
+
See also
getChannelCount
+ +
+
+ +

◆ setDevice()

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::SoundRecorder::setDevice (const std::string & name)
+
+inherited
+
+ +

Set the audio capture device.

+

This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.

+
Parameters
+ + +
nameThe name of the audio capture device
+
+
+
Returns
True, if it was able to set the requested device
+
See also
getAvailableDevices, getDefaultDevice
+ +
+
+ +

◆ setProcessingInterval()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundRecorder::setProcessingInterval (Time interval)
+
+protectedinherited
+
+ +

Set the processing interval.

+

The processing interval controls the period between calls to the onProcessSamples function. You may want to use a small interval if you want to process the recorded data in real time, for example.

+

Note: this is only a hint, the actual period may vary. So don't rely on this parameter to implement precise timing.

+

The default processing interval is 100 ms.

+
Parameters
+ + +
intervalProcessing interval
+
+
+ +
+
+ +

◆ start()

+ +
+
+ + + + + +
+ + + + + + + + +
bool sf::SoundRecorder::start (unsigned int sampleRate = 44100)
+
+inherited
+
+ +

Start the capture.

+

The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used, by passing the name to the setDevice() method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices().

+
Parameters
+ + +
sampleRateDesired capture rate, in number of samples per second
+
+
+
Returns
True, if start of capture was successful
+
See also
stop, getAvailableDevices
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundRecorder::stop ()
+
+inherited
+
+ +

Stop the capture.

+
See also
start
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.png new file mode 100644 index 0000000..f845c2c Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundBufferRecorder.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory-members.html new file mode 100644 index 0000000..4101f36 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory-members.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundFileFactory Member List
+
+
+ +

This is the complete list of members for sf::SoundFileFactory, including all inherited members.

+ + + + + + + + + +
createReaderFromFilename(const std::string &filename)sf::SoundFileFactorystatic
createReaderFromMemory(const void *data, std::size_t sizeInBytes)sf::SoundFileFactorystatic
createReaderFromStream(InputStream &stream)sf::SoundFileFactorystatic
createWriterFromFilename(const std::string &filename)sf::SoundFileFactorystatic
registerReader()sf::SoundFileFactorystatic
registerWriter()sf::SoundFileFactorystatic
unregisterReader()sf::SoundFileFactorystatic
unregisterWriter()sf::SoundFileFactorystatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory.html new file mode 100644 index 0000000..4502f17 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileFactory.html @@ -0,0 +1,389 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::SoundFileFactory Class Reference
+
+
+ +

Manages and instantiates sound file readers and writers. + More...

+ +

#include <SoundFileFactory.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

template<typename T >
static void registerReader ()
 Register a new reader. More...
 
template<typename T >
static void unregisterReader ()
 Unregister a reader. More...
 
template<typename T >
static void registerWriter ()
 Register a new writer. More...
 
template<typename T >
static void unregisterWriter ()
 Unregister a writer. More...
 
static SoundFileReadercreateReaderFromFilename (const std::string &filename)
 Instantiate the right reader for the given file on disk. More...
 
static SoundFileReadercreateReaderFromMemory (const void *data, std::size_t sizeInBytes)
 Instantiate the right codec for the given file in memory. More...
 
static SoundFileReadercreateReaderFromStream (InputStream &stream)
 Instantiate the right codec for the given file in stream. More...
 
static SoundFileWritercreateWriterFromFilename (const std::string &filename)
 Instantiate the right writer for the given file on disk. More...
 
+

Detailed Description

+

Manages and instantiates sound file readers and writers.

+

This class is where all the sound file readers and writers are registered.

+

You should normally only need to use its registration and unregistration functions; readers/writers creation and manipulation are wrapped into the higher-level classes sf::InputSoundFile and sf::OutputSoundFile.

+

To register a new reader (writer) use the sf::SoundFileFactory::registerReader (registerWriter) static function. You don't have to call the unregisterReader (unregisterWriter) function, unless you want to unregister a format before your application ends (typically, when a plugin is unloaded).

+

Usage example:

sf::SoundFileFactory::registerReader<MySoundFileReader>();
sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
See also
sf::InputSoundFile, sf::OutputSoundFile, sf::SoundFileReader, sf::SoundFileWriter
+ +

Definition at line 46 of file SoundFileFactory.hpp.

+

Member Function Documentation

+ +

◆ createReaderFromFilename()

+ +
+
+ + + + + +
+ + + + + + + + +
static SoundFileReader* sf::SoundFileFactory::createReaderFromFilename (const std::string & filename)
+
+static
+
+ +

Instantiate the right reader for the given file on disk.

+

It's up to the caller to release the returned reader

+
Parameters
+ + +
filenamePath of the sound file
+
+
+
Returns
A new sound file reader that can read the given file, or null if no reader can handle it
+
See also
createReaderFromMemory, createReaderFromStream
+ +
+
+ +

◆ createReaderFromMemory()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static SoundFileReader* sf::SoundFileFactory::createReaderFromMemory (const void * data,
std::size_t sizeInBytes 
)
+
+static
+
+ +

Instantiate the right codec for the given file in memory.

+

It's up to the caller to release the returned reader

+
Parameters
+ + + +
dataPointer to the file data in memory
sizeInBytesTotal size of the file data, in bytes
+
+
+
Returns
A new sound file codec that can read the given file, or null if no codec can handle it
+
See also
createReaderFromFilename, createReaderFromStream
+ +
+
+ +

◆ createReaderFromStream()

+ +
+
+ + + + + +
+ + + + + + + + +
static SoundFileReader* sf::SoundFileFactory::createReaderFromStream (InputStreamstream)
+
+static
+
+ +

Instantiate the right codec for the given file in stream.

+

It's up to the caller to release the returned reader

+
Parameters
+ + +
streamSource stream to read from
+
+
+
Returns
A new sound file codec that can read the given file, or null if no codec can handle it
+
See also
createReaderFromFilename, createReaderFromMemory
+ +
+
+ +

◆ createWriterFromFilename()

+ +
+
+ + + + + +
+ + + + + + + + +
static SoundFileWriter* sf::SoundFileFactory::createWriterFromFilename (const std::string & filename)
+
+static
+
+ +

Instantiate the right writer for the given file on disk.

+

It's up to the caller to release the returned writer

+
Parameters
+ + +
filenamePath of the sound file
+
+
+
Returns
A new sound file writer that can write given file, or null if no writer can handle it
+ +
+
+ +

◆ registerReader()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + +
static void sf::SoundFileFactory::registerReader ()
+
+static
+
+ +

Register a new reader.

+
See also
unregisterReader
+ +
+
+ +

◆ registerWriter()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + +
static void sf::SoundFileFactory::registerWriter ()
+
+static
+
+ +

Register a new writer.

+
See also
unregisterWriter
+ +
+
+ +

◆ unregisterReader()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + +
static void sf::SoundFileFactory::unregisterReader ()
+
+static
+
+ +

Unregister a reader.

+
See also
registerReader
+ +
+
+ +

◆ unregisterWriter()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + +
static void sf::SoundFileFactory::unregisterWriter ()
+
+static
+
+ +

Unregister a writer.

+
See also
registerWriter
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader-members.html new file mode 100644 index 0000000..123d78b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader-members.html @@ -0,0 +1,65 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundFileReader Member List
+
+
+ +

This is the complete list of members for sf::SoundFileReader, including all inherited members.

+ + + + + +
open(InputStream &stream, Info &info)=0sf::SoundFileReaderpure virtual
read(Int16 *samples, Uint64 maxCount)=0sf::SoundFileReaderpure virtual
seek(Uint64 sampleOffset)=0sf::SoundFileReaderpure virtual
~SoundFileReader()sf::SoundFileReaderinlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader.html new file mode 100644 index 0000000..f4960fa --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileReader.html @@ -0,0 +1,259 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::SoundFileReader Class Referenceabstract
+
+
+ +

Abstract base class for sound file decoding. + More...

+ +

#include <SoundFileReader.hpp>

+ + + + + +

+Classes

struct  Info
 Structure holding the audio properties of a sound file. More...
 
+ + + + + + + + + + + + + +

+Public Member Functions

virtual ~SoundFileReader ()
 Virtual destructor. More...
 
virtual bool open (InputStream &stream, Info &info)=0
 Open a sound file for reading. More...
 
virtual void seek (Uint64 sampleOffset)=0
 Change the current read position to the given sample offset. More...
 
virtual Uint64 read (Int16 *samples, Uint64 maxCount)=0
 Read audio samples from the open file. More...
 
+

Detailed Description

+

Abstract base class for sound file decoding.

+

This class allows users to read audio file formats not natively supported by SFML, and thus extend the set of supported readable audio formats.

+

A valid sound file reader must override the open, seek and write functions, as well as providing a static check function; the latter is used by SFML to find a suitable writer for a given input file.

+

To register a new reader, use the sf::SoundFileFactory::registerReader template function.

+

Usage example:

class MySoundFileReader : public sf::SoundFileReader
{
public:
static bool check(sf::InputStream& stream)
{
// typically, read the first few header bytes and check fields that identify the format
// return true if the reader can handle the format
}
virtual bool open(sf::InputStream& stream, Info& info)
{
// read the sound file header and fill the sound attributes
// (channel count, sample count and sample rate)
// return true on success
}
virtual void seek(sf::Uint64 sampleOffset)
{
// advance to the sampleOffset-th sample from the beginning of the sound
}
virtual sf::Uint64 read(sf::Int16* samples, sf::Uint64 maxCount)
{
// read up to 'maxCount' samples into the 'samples' array,
// convert them (for example from normalized float) if they are not stored
// as 16-bits signed integers in the file
// return the actual number of samples read
}
};
sf::SoundFileFactory::registerReader<MySoundFileReader>();
See also
sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter
+ +

Definition at line 43 of file SoundFileReader.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~SoundFileReader()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::SoundFileReader::~SoundFileReader ()
+
+inlinevirtual
+
+ +

Virtual destructor.

+ +

Definition at line 62 of file SoundFileReader.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ open()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual bool sf::SoundFileReader::open (InputStreamstream,
Infoinfo 
)
+
+pure virtual
+
+ +

Open a sound file for reading.

+

The provided stream reference is valid as long as the SoundFileReader is alive, so it is safe to use/store it during the whole lifetime of the reader.

+
Parameters
+ + + +
streamSource stream to read from
infoStructure to fill with the properties of the loaded sound
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ read()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual Uint64 sf::SoundFileReader::read (Int16 * samples,
Uint64 maxCount 
)
+
+pure virtual
+
+ +

Read audio samples from the open file.

+
Parameters
+ + + +
samplesPointer to the sample array to fill
maxCountMaximum number of samples to read
+
+
+
Returns
Number of samples actually read (may be less than maxCount)
+ +
+
+ +

◆ seek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual void sf::SoundFileReader::seek (Uint64 sampleOffset)
+
+pure virtual
+
+ +

Change the current read position to the given sample offset.

+

The sample offset takes the channels into account. If you have a time offset instead, you can easily find the corresponding sample offset with the following formula: timeInSeconds * sampleRate * channelCount If the given offset exceeds to total number of samples, this function must jump to the end of the file.

+
Parameters
+ + +
sampleOffsetIndex of the sample to jump to, relative to the beginning
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter-members.html new file mode 100644 index 0000000..db62de1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter-members.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundFileWriter Member List
+
+
+ +

This is the complete list of members for sf::SoundFileWriter, including all inherited members.

+ + + + +
open(const std::string &filename, unsigned int sampleRate, unsigned int channelCount)=0sf::SoundFileWriterpure virtual
write(const Int16 *samples, Uint64 count)=0sf::SoundFileWriterpure virtual
~SoundFileWriter()sf::SoundFileWriterinlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter.html new file mode 100644 index 0000000..01fc7a6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundFileWriter.html @@ -0,0 +1,219 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::SoundFileWriter Class Referenceabstract
+
+
+ +

Abstract base class for sound file encoding. + More...

+ +

#include <SoundFileWriter.hpp>

+ + + + + + + + + + + +

+Public Member Functions

virtual ~SoundFileWriter ()
 Virtual destructor. More...
 
virtual bool open (const std::string &filename, unsigned int sampleRate, unsigned int channelCount)=0
 Open a sound file for writing. More...
 
virtual void write (const Int16 *samples, Uint64 count)=0
 Write audio samples to the open file. More...
 
+

Detailed Description

+

Abstract base class for sound file encoding.

+

This class allows users to write audio file formats not natively supported by SFML, and thus extend the set of supported writable audio formats.

+

A valid sound file writer must override the open and write functions, as well as providing a static check function; the latter is used by SFML to find a suitable writer for a given filename.

+

To register a new writer, use the sf::SoundFileFactory::registerWriter template function.

+

Usage example:

class MySoundFileWriter : public sf::SoundFileWriter
{
public:
static bool check(const std::string& filename)
{
// typically, check the extension
// return true if the writer can handle the format
}
virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount)
{
// open the file 'filename' for writing,
// write the given sample rate and channel count to the file header
// return true on success
}
virtual void write(const sf::Int16* samples, sf::Uint64 count)
{
// write 'count' samples stored at address 'samples',
// convert them (for example to normalized float) if the format requires it
}
};
sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
See also
sf::OutputSoundFile, sf::SoundFileFactory, sf::SoundFileReader
+ +

Definition at line 41 of file SoundFileWriter.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~SoundFileWriter()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::SoundFileWriter::~SoundFileWriter ()
+
+inlinevirtual
+
+ +

Virtual destructor.

+ +

Definition at line 49 of file SoundFileWriter.hpp.

+ +
+
+

Member Function Documentation

+ +

◆ open()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
virtual bool sf::SoundFileWriter::open (const std::string & filename,
unsigned int sampleRate,
unsigned int channelCount 
)
+
+pure virtual
+
+ +

Open a sound file for writing.

+
Parameters
+ + + + +
filenamePath of the file to open
sampleRateSample rate of the sound
channelCountNumber of channels of the sound
+
+
+
Returns
True if the file was successfully opened
+ +
+
+ +

◆ write()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual void sf::SoundFileWriter::write (const Int16 * samples,
Uint64 count 
)
+
+pure virtual
+
+ +

Write audio samples to the open file.

+
Parameters
+ + + +
samplesPointer to the sample array to write
countNumber of samples to write
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder-members.html new file mode 100644 index 0000000..a4f879a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder-members.html @@ -0,0 +1,79 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundRecorder Member List
+
+
+ +

This is the complete list of members for sf::SoundRecorder, including all inherited members.

+ + + + + + + + + + + + + + + + + + + +
AlResource()sf::AlResourceprivate
getAvailableDevices()sf::SoundRecorderstatic
getChannelCount() constsf::SoundRecorder
getDefaultDevice()sf::SoundRecorderstatic
getDevice() constsf::SoundRecorder
getSampleRate() constsf::SoundRecorder
isAvailable()sf::SoundRecorderstatic
onProcessSamples(const Int16 *samples, std::size_t sampleCount)=0sf::SoundRecorderprotectedpure virtual
onStart()sf::SoundRecorderprotectedvirtual
onStop()sf::SoundRecorderprotectedvirtual
setChannelCount(unsigned int channelCount)sf::SoundRecorder
setDevice(const std::string &name)sf::SoundRecorder
setProcessingInterval(Time interval)sf::SoundRecorderprotected
SoundRecorder()sf::SoundRecorderprotected
start(unsigned int sampleRate=44100)sf::SoundRecorder
stop()sf::SoundRecorder
~AlResource()sf::AlResourceprivate
~SoundRecorder()sf::SoundRecordervirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.html new file mode 100644 index 0000000..0c54a99 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.html @@ -0,0 +1,618 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Abstract base class for capturing sound data. + More...

+ +

#include <SoundRecorder.hpp>

+
+Inheritance diagram for sf::SoundRecorder:
+
+
+ + +sf::AlResource +sf::SoundBufferRecorder + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

virtual ~SoundRecorder ()
 destructor More...
 
bool start (unsigned int sampleRate=44100)
 Start the capture. More...
 
void stop ()
 Stop the capture. More...
 
unsigned int getSampleRate () const
 Get the sample rate. More...
 
bool setDevice (const std::string &name)
 Set the audio capture device. More...
 
const std::string & getDevice () const
 Get the name of the current audio capture device. More...
 
void setChannelCount (unsigned int channelCount)
 Set the channel count of the audio capture device. More...
 
unsigned int getChannelCount () const
 Get the number of channels used by this recorder. More...
 
+ + + + + + + + + + +

+Static Public Member Functions

static std::vector< std::string > getAvailableDevices ()
 Get a list of the names of all available audio capture devices. More...
 
static std::string getDefaultDevice ()
 Get the name of the default audio capture device. More...
 
static bool isAvailable ()
 Check if the system supports audio capture. More...
 
+ + + + + + + + + + + + + + + + +

+Protected Member Functions

 SoundRecorder ()
 Default constructor. More...
 
void setProcessingInterval (Time interval)
 Set the processing interval. More...
 
virtual bool onStart ()
 Start capturing audio data. More...
 
virtual bool onProcessSamples (const Int16 *samples, std::size_t sampleCount)=0
 Process a new chunk of recorded samples. More...
 
virtual void onStop ()
 Stop capturing audio data. More...
 
+

Detailed Description

+

Abstract base class for capturing sound data.

+

sf::SoundBuffer provides a simple interface to access the audio recording capabilities of the computer (the microphone).

+

As an abstract base class, it only cares about capturing sound samples, the task of making something useful with them is left to the derived class. Note that SFML provides a built-in specialization for saving the captured data to a sound buffer (see sf::SoundBufferRecorder).

+

A derived class has only one virtual function to override:

    +
  • onProcessSamples provides the new chunks of audio samples while the capture happens
  • +
+

Moreover, two additional virtual functions can be overridden as well if necessary:

    +
  • onStart is called before the capture happens, to perform custom initializations
  • +
  • onStop is called after the capture ends, to perform custom cleanup
  • +
+

A derived class can also control the frequency of the onProcessSamples calls, with the setProcessingInterval protected function. The default interval is chosen so that recording thread doesn't consume too much CPU, but it can be changed to a smaller value if you need to process the recorded data in real time, for example.

+

The audio capture feature may not be supported or activated on every platform, thus it is recommended to check its availability with the isAvailable() function. If it returns false, then any attempt to use an audio recorder will fail.

+

If you have multiple sound input devices connected to your computer (for example: microphone, external soundcard, webcam mic, ...) you can get a list of all available devices through the getAvailableDevices() function. You can then select a device by calling setDevice() with the appropriate device. Otherwise the default capturing device will be used.

+

By default the recording is in 16-bit mono. Using the setChannelCount method you can change the number of channels used by the audio capture device to record. Note that you have to decide whether you want to record in mono or stereo before starting the recording.

+

It is important to note that the audio capture happens in a separate thread, so that it doesn't block the rest of the program. In particular, the onProcessSamples virtual function (but not onStart and not onStop) will be called from this separate thread. It is important to keep this in mind, because you may have to take care of synchronization issues if you share data between threads. Another thing to bear in mind is that you must call stop() in the destructor of your derived class, so that the recording thread finishes before your object is destroyed.

+

Usage example:

class CustomRecorder : public sf::SoundRecorder
{
~CustomRecorder()
{
// Make sure to stop the recording thread
stop();
}
virtual bool onStart() // optional
{
// Initialize whatever has to be done before the capture starts
...
// Return true to start playing
return true;
}
virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount)
{
// Do something with the new chunk of samples (store them, send them, ...)
...
// Return true to continue playing
return true;
}
virtual void onStop() // optional
{
// Clean up whatever has to be done after the capture ends
...
}
}
// Usage
if (CustomRecorder::isAvailable())
{
CustomRecorder recorder;
if (!recorder.start())
return -1;
...
recorder.stop();
}
See also
sf::SoundBufferRecorder
+ +

Definition at line 45 of file SoundRecorder.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ~SoundRecorder()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::SoundRecorder::~SoundRecorder ()
+
+virtual
+
+ +

destructor

+ +
+
+ +

◆ SoundRecorder()

+ +
+
+ + + + + +
+ + + + + + + +
sf::SoundRecorder::SoundRecorder ()
+
+protected
+
+ +

Default constructor.

+

This constructor is only meant to be called by derived classes.

+ +
+
+

Member Function Documentation

+ +

◆ getAvailableDevices()

+ +
+
+ + + + + +
+ + + + + + + +
static std::vector<std::string> sf::SoundRecorder::getAvailableDevices ()
+
+static
+
+ +

Get a list of the names of all available audio capture devices.

+

This function returns a vector of strings, containing the names of all available audio capture devices.

+
Returns
A vector of strings containing the names
+ +
+
+ +

◆ getChannelCount()

+ +
+
+ + + + + + + +
unsigned int sf::SoundRecorder::getChannelCount () const
+
+ +

Get the number of channels used by this recorder.

+

Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).

+
Returns
Number of channels
+
See also
setChannelCount
+ +
+
+ +

◆ getDefaultDevice()

+ +
+
+ + + + + +
+ + + + + + + +
static std::string sf::SoundRecorder::getDefaultDevice ()
+
+static
+
+ +

Get the name of the default audio capture device.

+

This function returns the name of the default audio capture device. If none is available, an empty string is returned.

+
Returns
The name of the default audio capture device
+ +
+
+ +

◆ getDevice()

+ +
+
+ + + + + + + +
const std::string& sf::SoundRecorder::getDevice () const
+
+ +

Get the name of the current audio capture device.

+
Returns
The name of the current audio capture device
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + + + +
unsigned int sf::SoundRecorder::getSampleRate () const
+
+ +

Get the sample rate.

+

The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).

+
Returns
Sample rate, in samples per second
+ +
+
+ +

◆ isAvailable()

+ +
+
+ + + + + +
+ + + + + + + +
static bool sf::SoundRecorder::isAvailable ()
+
+static
+
+ +

Check if the system supports audio capture.

+

This function should always be called before using the audio capture features. If it returns false, then any attempt to use sf::SoundRecorder or one of its derived classes will fail.

+
Returns
True if audio capture is supported, false otherwise
+ +
+
+ +

◆ onProcessSamples()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
virtual bool sf::SoundRecorder::onProcessSamples (const Int16 * samples,
std::size_t sampleCount 
)
+
+protectedpure virtual
+
+ +

Process a new chunk of recorded samples.

+

This virtual function is called every time a new chunk of recorded data is available. The derived class can then do whatever it wants with it (storing it, playing it, sending it over the network, etc.).

+
Parameters
+ + + +
samplesPointer to the new chunk of recorded samples
sampleCountNumber of samples pointed by samples
+
+
+
Returns
True to continue the capture, or false to stop it
+ +

Implemented in sf::SoundBufferRecorder.

+ +
+
+ +

◆ onStart()

+ +
+
+ + + + + +
+ + + + + + + +
virtual bool sf::SoundRecorder::onStart ()
+
+protectedvirtual
+
+ +

Start capturing audio data.

+

This virtual function may be overridden by a derived class if something has to be done every time a new capture starts. If not, this function can be ignored; the default implementation does nothing.

+
Returns
True to start the capture, or false to abort it
+ +

Reimplemented in sf::SoundBufferRecorder.

+ +
+
+ +

◆ onStop()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::SoundRecorder::onStop ()
+
+protectedvirtual
+
+ +

Stop capturing audio data.

+

This virtual function may be overridden by a derived class if something has to be done every time the capture ends. If not, this function can be ignored; the default implementation does nothing.

+ +

Reimplemented in sf::SoundBufferRecorder.

+ +
+
+ +

◆ setChannelCount()

+ +
+
+ + + + + + + + +
void sf::SoundRecorder::setChannelCount (unsigned int channelCount)
+
+ +

Set the channel count of the audio capture device.

+

This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.

+
Parameters
+ + +
channelCountNumber of channels. Currently only mono (1) and stereo (2) are supported.
+
+
+
See also
getChannelCount
+ +
+
+ +

◆ setDevice()

+ +
+
+ + + + + + + + +
bool sf::SoundRecorder::setDevice (const std::string & name)
+
+ +

Set the audio capture device.

+

This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.

+
Parameters
+ + +
nameThe name of the audio capture device
+
+
+
Returns
True, if it was able to set the requested device
+
See also
getAvailableDevices, getDefaultDevice
+ +
+
+ +

◆ setProcessingInterval()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundRecorder::setProcessingInterval (Time interval)
+
+protected
+
+ +

Set the processing interval.

+

The processing interval controls the period between calls to the onProcessSamples function. You may want to use a small interval if you want to process the recorded data in real time, for example.

+

Note: this is only a hint, the actual period may vary. So don't rely on this parameter to implement precise timing.

+

The default processing interval is 100 ms.

+
Parameters
+ + +
intervalProcessing interval
+
+
+ +
+
+ +

◆ start()

+ +
+
+ + + + + + + + +
bool sf::SoundRecorder::start (unsigned int sampleRate = 44100)
+
+ +

Start the capture.

+

The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used, by passing the name to the setDevice() method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices().

+
Parameters
+ + +
sampleRateDesired capture rate, in number of samples per second
+
+
+
Returns
True, if start of capture was successful
+
See also
stop, getAvailableDevices
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + + + +
void sf::SoundRecorder::stop ()
+
+ +

Stop the capture.

+
See also
start
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.png new file mode 100644 index 0000000..43a5f7e Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundRecorder.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource-members.html new file mode 100644 index 0000000..8fe8daf --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource-members.html @@ -0,0 +1,89 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundSource Member List
+
+
+ +

This is the complete list of members for sf::SoundSource, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AlResource()sf::AlResourceprivate
getAttenuation() constsf::SoundSource
getMinDistance() constsf::SoundSource
getPitch() constsf::SoundSource
getPosition() constsf::SoundSource
getStatus() constsf::SoundSourcevirtual
getVolume() constsf::SoundSource
isRelativeToListener() constsf::SoundSource
m_sourcesf::SoundSourceprotected
operator=(const SoundSource &right)sf::SoundSource
pause()=0sf::SoundSourcepure virtual
Paused enum valuesf::SoundSource
play()=0sf::SoundSourcepure virtual
Playing enum valuesf::SoundSource
setAttenuation(float attenuation)sf::SoundSource
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
Status enum namesf::SoundSource
stop()=0sf::SoundSourcepure virtual
Stopped enum valuesf::SoundSource
~AlResource()sf::AlResourceprivate
~SoundSource()sf::SoundSourcevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.html new file mode 100644 index 0000000..1bfa183 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.html @@ -0,0 +1,804 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Base class defining a sound's properties. + More...

+ +

#include <SoundSource.hpp>

+
+Inheritance diagram for sf::SoundSource:
+
+
+ + +sf::AlResource +sf::Sound +sf::SoundStream +sf::Music + +
+ + + + + +

+Public Types

enum  Status { Stopped, +Paused, +Playing + }
 Enumeration of the sound source states. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 SoundSource (const SoundSource &copy)
 Copy constructor. More...
 
virtual ~SoundSource ()
 Destructor. More...
 
void setPitch (float pitch)
 Set the pitch of the sound. More...
 
void setVolume (float volume)
 Set the volume of the sound. More...
 
void setPosition (float x, float y, float z)
 Set the 3D position of the sound in the audio scene. More...
 
void setPosition (const Vector3f &position)
 Set the 3D position of the sound in the audio scene. More...
 
void setRelativeToListener (bool relative)
 Make the sound's position relative to the listener or absolute. More...
 
void setMinDistance (float distance)
 Set the minimum distance of the sound. More...
 
void setAttenuation (float attenuation)
 Set the attenuation factor of the sound. More...
 
float getPitch () const
 Get the pitch of the sound. More...
 
float getVolume () const
 Get the volume of the sound. More...
 
Vector3f getPosition () const
 Get the 3D position of the sound in the audio scene. More...
 
bool isRelativeToListener () const
 Tell whether the sound's position is relative to the listener or is absolute. More...
 
float getMinDistance () const
 Get the minimum distance of the sound. More...
 
float getAttenuation () const
 Get the attenuation factor of the sound. More...
 
SoundSourceoperator= (const SoundSource &right)
 Overload of assignment operator. More...
 
virtual void play ()=0
 Start or resume playing the sound source. More...
 
virtual void pause ()=0
 Pause the sound source. More...
 
virtual void stop ()=0
 Stop playing the sound source. More...
 
virtual Status getStatus () const
 Get the current status of the sound (stopped, paused, playing) More...
 
+ + + + +

+Protected Member Functions

 SoundSource ()
 Default constructor. More...
 
+ + + + +

+Protected Attributes

unsigned int m_source
 OpenAL source identifier. More...
 
+

Detailed Description

+

Base class defining a sound's properties.

+

sf::SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can live in the audio environment.

+

It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed at any time with no impact on performances.

+
See also
sf::Sound, sf::SoundStream
+ +

Definition at line 42 of file SoundSource.hpp.

+

Member Enumeration Documentation

+ +

◆ Status

+ +
+
+ + + + +
enum sf::SoundSource::Status
+
+ +

Enumeration of the sound source states.

+ + + + +
Enumerator
Stopped 

Sound is not playing.

+
Paused 

Sound is paused.

+
Playing 

Sound is playing.

+
+ +

Definition at line 50 of file SoundSource.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ SoundSource() [1/2]

+ +
+
+ + + + + + + + +
sf::SoundSource::SoundSource (const SoundSourcecopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+ +

◆ ~SoundSource()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::SoundSource::~SoundSource ()
+
+virtual
+
+ +

Destructor.

+ +
+
+ +

◆ SoundSource() [2/2]

+ +
+
+ + + + + +
+ + + + + + + +
sf::SoundSource::SoundSource ()
+
+protected
+
+ +

Default constructor.

+

This constructor is meant to be called by derived classes only.

+ +
+
+

Member Function Documentation

+ +

◆ getAttenuation()

+ +
+
+ + + + + + + +
float sf::SoundSource::getAttenuation () const
+
+ +

Get the attenuation factor of the sound.

+
Returns
Attenuation factor of the sound
+
See also
setAttenuation, getMinDistance
+ +
+
+ +

◆ getMinDistance()

+ +
+
+ + + + + + + +
float sf::SoundSource::getMinDistance () const
+
+ +

Get the minimum distance of the sound.

+
Returns
Minimum distance of the sound
+
See also
setMinDistance, getAttenuation
+ +
+
+ +

◆ getPitch()

+ +
+
+ + + + + + + +
float sf::SoundSource::getPitch () const
+
+ +

Get the pitch of the sound.

+
Returns
Pitch of the sound
+
See also
setPitch
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + + + +
Vector3f sf::SoundSource::getPosition () const
+
+ +

Get the 3D position of the sound in the audio scene.

+
Returns
Position of the sound
+
See also
setPosition
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Status sf::SoundSource::getStatus () const
+
+virtual
+
+ +

Get the current status of the sound (stopped, paused, playing)

+
Returns
Current status of the sound
+ +

Reimplemented in sf::Sound, and sf::SoundStream.

+ +
+
+ +

◆ getVolume()

+ +
+
+ + + + + + + +
float sf::SoundSource::getVolume () const
+
+ +

Get the volume of the sound.

+
Returns
Volume of the sound, in the range [0, 100]
+
See also
setVolume
+ +
+
+ +

◆ isRelativeToListener()

+ +
+
+ + + + + + + +
bool sf::SoundSource::isRelativeToListener () const
+
+ +

Tell whether the sound's position is relative to the listener or is absolute.

+
Returns
True if the position is relative, false if it's absolute
+
See also
setRelativeToListener
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
SoundSource& sf::SoundSource::operator= (const SoundSourceright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ pause()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::SoundSource::pause ()
+
+pure virtual
+
+ +

Pause the sound source.

+

This function pauses the source if it was playing, otherwise (source already paused or stopped) it has no effect.

+
See also
play, stop
+ +

Implemented in sf::Sound, and sf::SoundStream.

+ +
+
+ +

◆ play()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::SoundSource::play ()
+
+pure virtual
+
+ +

Start or resume playing the sound source.

+

This function starts the source if it was stopped, resumes it if it was paused, and restarts it from the beginning if it was already playing.

+
See also
pause, stop
+ +

Implemented in sf::Sound, and sf::SoundStream.

+ +
+
+ +

◆ setAttenuation()

+ +
+
+ + + + + + + + +
void sf::SoundSource::setAttenuation (float attenuation)
+
+ +

Set the attenuation factor of the sound.

+

The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

+
Parameters
+ + +
attenuationNew attenuation factor of the sound
+
+
+
See also
getAttenuation, setMinDistance
+ +
+
+ +

◆ setMinDistance()

+ +
+
+ + + + + + + + +
void sf::SoundSource::setMinDistance (float distance)
+
+ +

Set the minimum distance of the sound.

+

The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head +of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.

+
Parameters
+ + +
distanceNew minimum distance of the sound
+
+
+
See also
getMinDistance, setAttenuation
+ +
+
+ +

◆ setPitch()

+ +
+
+ + + + + + + + +
void sf::SoundSource::setPitch (float pitch)
+
+ +

Set the pitch of the sound.

+

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

+
Parameters
+ + +
pitchNew pitch to apply to the sound
+
+
+
See also
getPitch
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::SoundSource::setPosition (float x,
float y,
float z 
)
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + + + +
xX coordinate of the position of the sound in the scene
yY coordinate of the position of the sound in the scene
zZ coordinate of the position of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + + + + +
void sf::SoundSource::setPosition (const Vector3fposition)
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + +
positionPosition of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setRelativeToListener()

+ +
+
+ + + + + + + + +
void sf::SoundSource::setRelativeToListener (bool relative)
+
+ +

Make the sound's position relative to the listener or absolute.

+

Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

+
Parameters
+ + +
relativeTrue to set the position relative, false to set it absolute
+
+
+
See also
isRelativeToListener
+ +
+
+ +

◆ setVolume()

+ +
+
+ + + + + + + + +
void sf::SoundSource::setVolume (float volume)
+
+ +

Set the volume of the sound.

+

The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

+
Parameters
+ + +
volumeVolume of the sound
+
+
+
See also
getVolume
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::SoundSource::stop ()
+
+pure virtual
+
+ +

Stop playing the sound source.

+

This function stops the source if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike pause()).

+
See also
play, pause
+ +

Implemented in sf::Sound, and sf::SoundStream.

+ +
+
+

Member Data Documentation

+ +

◆ m_source

+ +
+
+ + + + + +
+ + + + +
unsigned int sf::SoundSource::m_source
+
+protected
+
+ +

OpenAL source identifier.

+ +

Definition at line 309 of file SoundSource.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.png new file mode 100644 index 0000000..b29de14 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundSource.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream-members.html new file mode 100644 index 0000000..06e69da --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream-members.html @@ -0,0 +1,100 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::SoundStream Member List
+
+
+ +

This is the complete list of members for sf::SoundStream, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getAttenuation() constsf::SoundSource
getChannelCount() constsf::SoundStream
getLoop() constsf::SoundStream
getMinDistance() constsf::SoundSource
getPitch() constsf::SoundSource
getPlayingOffset() constsf::SoundStream
getPosition() constsf::SoundSource
getSampleRate() constsf::SoundStream
getStatus() constsf::SoundStreamvirtual
getVolume() constsf::SoundSource
initialize(unsigned int channelCount, unsigned int sampleRate)sf::SoundStreamprotected
isRelativeToListener() constsf::SoundSource
m_sourcesf::SoundSourceprotected
NoLoop enum valuesf::SoundStreamprotected
onGetData(Chunk &data)=0sf::SoundStreamprotectedpure virtual
onLoop()sf::SoundStreamprotectedvirtual
onSeek(Time timeOffset)=0sf::SoundStreamprotectedpure virtual
operator=(const SoundSource &right)sf::SoundSource
pause()sf::SoundStreamvirtual
Paused enum valuesf::SoundSource
play()sf::SoundStreamvirtual
Playing enum valuesf::SoundSource
setAttenuation(float attenuation)sf::SoundSource
setLoop(bool loop)sf::SoundStream
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::SoundStream
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundSource
stop()sf::SoundStreamvirtual
Stopped enum valuesf::SoundSource
~SoundSource()sf::SoundSourcevirtual
~SoundStream()sf::SoundStreamvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.html new file mode 100644 index 0000000..6a30687 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.html @@ -0,0 +1,1227 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Abstract base class for streamed audio sources. + More...

+ +

#include <SoundStream.hpp>

+
+Inheritance diagram for sf::SoundStream:
+
+
+ + +sf::SoundSource +sf::AlResource +sf::Music + +
+ + + + + +

+Classes

struct  Chunk
 Structure defining a chunk of audio data to stream. More...
 
+ + + + +

+Public Types

enum  Status { Stopped, +Paused, +Playing + }
 Enumeration of the sound source states. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

virtual ~SoundStream ()
 Destructor. More...
 
void play ()
 Start or resume playing the audio stream. More...
 
void pause ()
 Pause the audio stream. More...
 
void stop ()
 Stop playing the audio stream. More...
 
unsigned int getChannelCount () const
 Return the number of channels of the stream. More...
 
unsigned int getSampleRate () const
 Get the stream sample rate of the stream. More...
 
Status getStatus () const
 Get the current status of the stream (stopped, paused, playing) More...
 
void setPlayingOffset (Time timeOffset)
 Change the current playing position of the stream. More...
 
Time getPlayingOffset () const
 Get the current playing position of the stream. More...
 
void setLoop (bool loop)
 Set whether or not the stream should loop after reaching the end. More...
 
bool getLoop () const
 Tell whether or not the stream is in loop mode. More...
 
void setPitch (float pitch)
 Set the pitch of the sound. More...
 
void setVolume (float volume)
 Set the volume of the sound. More...
 
void setPosition (float x, float y, float z)
 Set the 3D position of the sound in the audio scene. More...
 
void setPosition (const Vector3f &position)
 Set the 3D position of the sound in the audio scene. More...
 
void setRelativeToListener (bool relative)
 Make the sound's position relative to the listener or absolute. More...
 
void setMinDistance (float distance)
 Set the minimum distance of the sound. More...
 
void setAttenuation (float attenuation)
 Set the attenuation factor of the sound. More...
 
float getPitch () const
 Get the pitch of the sound. More...
 
float getVolume () const
 Get the volume of the sound. More...
 
Vector3f getPosition () const
 Get the 3D position of the sound in the audio scene. More...
 
bool isRelativeToListener () const
 Tell whether the sound's position is relative to the listener or is absolute. More...
 
float getMinDistance () const
 Get the minimum distance of the sound. More...
 
float getAttenuation () const
 Get the attenuation factor of the sound. More...
 
+ + + +

+Protected Types

enum  { NoLoop = -1 + }
 
+ + + + + + + + + + + + + + + + +

+Protected Member Functions

 SoundStream ()
 Default constructor. More...
 
void initialize (unsigned int channelCount, unsigned int sampleRate)
 Define the audio stream parameters. More...
 
virtual bool onGetData (Chunk &data)=0
 Request a new chunk of audio samples from the stream source. More...
 
virtual void onSeek (Time timeOffset)=0
 Change the current playing position in the stream source. More...
 
virtual Int64 onLoop ()
 Change the current playing position in the stream source to the beginning of the loop. More...
 
+ + + + +

+Protected Attributes

unsigned int m_source
 OpenAL source identifier. More...
 
+

Detailed Description

+

Abstract base class for streamed audio sources.

+

Unlike audio buffers (see sf::SoundBuffer), audio streams are never completely loaded in memory.

+

Instead, the audio data is acquired continuously while the stream is playing. This behavior allows to play a sound with no loading delay, and keeps the memory consumption very low.

+

Sound sources that need to be streamed are usually big files (compressed audio musics that would eat hundreds of MB in memory) or files that would take a lot of time to be received (sounds played over the network).

+

sf::SoundStream is a base class that doesn't care about the stream source, which is left to the derived class. SFML provides a built-in specialization for big files (see sf::Music). No network stream source is provided, but you can write your own by combining this class with the network module.

+

A derived class has to override two virtual functions:

    +
  • onGetData fills a new chunk of audio data to be played
  • +
  • onSeek changes the current playing position in the source
  • +
+

It is important to note that each SoundStream is played in its own separate thread, so that the streaming loop doesn't block the rest of the program. In particular, the OnGetData and OnSeek virtual functions may sometimes be called from this separate thread. It is important to keep this in mind, because you may have to take care of synchronization issues if you share data between threads.

+

Usage example:

class CustomStream : public sf::SoundStream
{
public:
bool open(const std::string& location)
{
// Open the source and get audio settings
...
unsigned int channelCount = ...;
unsigned int sampleRate = ...;
// Initialize the stream -- important!
initialize(channelCount, sampleRate);
}
private:
virtual bool onGetData(Chunk& data)
{
// Fill the chunk with audio data from the stream source
// (note: must not be empty if you want to continue playing)
data.samples = ...;
data.sampleCount = ...;
// Return true to continue playing
return true;
}
virtual void onSeek(Uint32 timeOffset)
{
// Change the current position in the stream source
...
}
}
// Usage
CustomStream stream;
stream.open("path/to/stream");
stream.play();
See also
sf::Music
+ +

Definition at line 45 of file SoundStream.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + + +
+ + + + +
anonymous enum
+
+protected
+
+ + +
Enumerator
NoLoop 

"Invalid" endSeeks value, telling us to continue uninterrupted

+
+ +

Definition at line 183 of file SoundStream.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::SoundSource::Status
+
+inherited
+
+ +

Enumeration of the sound source states.

+ + + + +
Enumerator
Stopped 

Sound is not playing.

+
Paused 

Sound is paused.

+
Playing 

Sound is playing.

+
+ +

Definition at line 50 of file SoundSource.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ ~SoundStream()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::SoundStream::~SoundStream ()
+
+virtual
+
+ +

Destructor.

+ +
+
+ +

◆ SoundStream()

+ +
+
+ + + + + +
+ + + + + + + +
sf::SoundStream::SoundStream ()
+
+protected
+
+ +

Default constructor.

+

This constructor is only meant to be called by derived classes.

+ +
+
+

Member Function Documentation

+ +

◆ getAttenuation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getAttenuation () const
+
+inherited
+
+ +

Get the attenuation factor of the sound.

+
Returns
Attenuation factor of the sound
+
See also
setAttenuation, getMinDistance
+ +
+
+ +

◆ getChannelCount()

+ +
+
+ + + + + + + +
unsigned int sf::SoundStream::getChannelCount () const
+
+ +

Return the number of channels of the stream.

+

1 channel means a mono sound, 2 means stereo, etc.

+
Returns
Number of channels
+ +
+
+ +

◆ getLoop()

+ +
+
+ + + + + + + +
bool sf::SoundStream::getLoop () const
+
+ +

Tell whether or not the stream is in loop mode.

+
Returns
True if the stream is looping, false otherwise
+
See also
setLoop
+ +
+
+ +

◆ getMinDistance()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getMinDistance () const
+
+inherited
+
+ +

Get the minimum distance of the sound.

+
Returns
Minimum distance of the sound
+
See also
setMinDistance, getAttenuation
+ +
+
+ +

◆ getPitch()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getPitch () const
+
+inherited
+
+ +

Get the pitch of the sound.

+
Returns
Pitch of the sound
+
See also
setPitch
+ +
+
+ +

◆ getPlayingOffset()

+ +
+
+ + + + + + + +
Time sf::SoundStream::getPlayingOffset () const
+
+ +

Get the current playing position of the stream.

+
Returns
Current playing position, from the beginning of the stream
+
See also
setPlayingOffset
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
Vector3f sf::SoundSource::getPosition () const
+
+inherited
+
+ +

Get the 3D position of the sound in the audio scene.

+
Returns
Position of the sound
+
See also
setPosition
+ +
+
+ +

◆ getSampleRate()

+ +
+
+ + + + + + + +
unsigned int sf::SoundStream::getSampleRate () const
+
+ +

Get the stream sample rate of the stream.

+

The sample rate is the number of audio samples played per second. The higher, the better the quality.

+
Returns
Sample rate, in number of samples per second
+ +
+
+ +

◆ getStatus()

+ +
+
+ + + + + +
+ + + + + + + +
Status sf::SoundStream::getStatus () const
+
+virtual
+
+ +

Get the current status of the stream (stopped, paused, playing)

+
Returns
Current status
+ +

Reimplemented from sf::SoundSource.

+ +
+
+ +

◆ getVolume()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::SoundSource::getVolume () const
+
+inherited
+
+ +

Get the volume of the sound.

+
Returns
Volume of the sound, in the range [0, 100]
+
See also
setVolume
+ +
+
+ +

◆ initialize()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::SoundStream::initialize (unsigned int channelCount,
unsigned int sampleRate 
)
+
+protected
+
+ +

Define the audio stream parameters.

+

This function must be called by derived classes as soon as they know the audio settings of the stream to play. Any attempt to manipulate the stream (play(), ...) before calling this function will fail. It can be called multiple times if the settings of the audio stream change, but only when the stream is stopped.

+
Parameters
+ + + +
channelCountNumber of channels of the stream
sampleRateSample rate, in samples per second
+
+
+ +
+
+ +

◆ isRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::SoundSource::isRelativeToListener () const
+
+inherited
+
+ +

Tell whether the sound's position is relative to the listener or is absolute.

+
Returns
True if the position is relative, false if it's absolute
+
See also
setRelativeToListener
+ +
+
+ +

◆ onGetData()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual bool sf::SoundStream::onGetData (Chunkdata)
+
+protectedpure virtual
+
+ +

Request a new chunk of audio samples from the stream source.

+

This function must be overridden by derived classes to provide the audio samples to play. It is called continuously by the streaming loop, in a separate thread. The source can choose to stop the streaming loop at any time, by returning false to the caller. If you return true (i.e. continue streaming) it is important that the returned array of samples is not empty; this would stop the stream due to an internal limitation.

+
Parameters
+ + +
dataChunk of data to fill
+
+
+
Returns
True to continue playback, false to stop
+ +

Implemented in sf::Music.

+ +
+
+ +

◆ onLoop()

+ +
+
+ + + + + +
+ + + + + + + +
virtual Int64 sf::SoundStream::onLoop ()
+
+protectedvirtual
+
+ +

Change the current playing position in the stream source to the beginning of the loop.

+

This function can be overridden by derived classes to allow implementation of custom loop points. Otherwise, it just calls onSeek(Time::Zero) and returns 0.

+
Returns
The seek position after looping (or -1 if there's no loop)
+ +

Reimplemented in sf::Music.

+ +
+
+ +

◆ onSeek()

+ +
+
+ + + + + +
+ + + + + + + + +
virtual void sf::SoundStream::onSeek (Time timeOffset)
+
+protectedpure virtual
+
+ +

Change the current playing position in the stream source.

+

This function must be overridden by derived classes to allow random seeking into the stream source.

+
Parameters
+ + +
timeOffsetNew playing position, relative to the beginning of the stream
+
+
+ +

Implemented in sf::Music.

+ +
+
+ +

◆ pause()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::pause ()
+
+virtual
+
+ +

Pause the audio stream.

+

This function pauses the stream if it was playing, otherwise (stream already paused or stopped) it has no effect.

+
See also
play, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ play()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::play ()
+
+virtual
+
+ +

Start or resume playing the audio stream.

+

This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from the beginning if it was already playing. This function uses its own thread so that it doesn't block the rest of the program while the stream is played.

+
See also
pause, stop
+ +

Implements sf::SoundSource.

+ +
+
+ +

◆ setAttenuation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setAttenuation (float attenuation)
+
+inherited
+
+ +

Set the attenuation factor of the sound.

+

The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

+
Parameters
+ + +
attenuationNew attenuation factor of the sound
+
+
+
See also
getAttenuation, setMinDistance
+ +
+
+ +

◆ setLoop()

+ +
+
+ + + + + + + + +
void sf::SoundStream::setLoop (bool loop)
+
+ +

Set whether or not the stream should loop after reaching the end.

+

If set, the stream will restart from beginning after reaching the end and so on, until it is stopped or setLoop(false) is called. The default looping state for streams is false.

+
Parameters
+ + +
loopTrue to play in loop, false to play once
+
+
+
See also
getLoop
+ +
+
+ +

◆ setMinDistance()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setMinDistance (float distance)
+
+inherited
+
+ +

Set the minimum distance of the sound.

+

The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head +of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.

+
Parameters
+ + +
distanceNew minimum distance of the sound
+
+
+
See also
getMinDistance, setAttenuation
+ +
+
+ +

◆ setPitch()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPitch (float pitch)
+
+inherited
+
+ +

Set the pitch of the sound.

+

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

+
Parameters
+ + +
pitchNew pitch to apply to the sound
+
+
+
See also
getPitch
+ +
+
+ +

◆ setPlayingOffset()

+ +
+
+ + + + + + + + +
void sf::SoundStream::setPlayingOffset (Time timeOffset)
+
+ +

Change the current playing position of the stream.

+

The playing position can be changed when the stream is either paused or playing. Changing the playing position when the stream is stopped has no effect, since playing the stream would reset its position.

+
Parameters
+ + +
timeOffsetNew playing position, from the beginning of the stream
+
+
+
See also
getPlayingOffset
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::SoundSource::setPosition (float x,
float y,
float z 
)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + + + +
xX coordinate of the position of the sound in the scene
yY coordinate of the position of the sound in the scene
zZ coordinate of the position of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setPosition (const Vector3fposition)
+
+inherited
+
+ +

Set the 3D position of the sound in the audio scene.

+

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

+
Parameters
+ + +
positionPosition of the sound in the scene
+
+
+
See also
getPosition
+ +
+
+ +

◆ setRelativeToListener()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setRelativeToListener (bool relative)
+
+inherited
+
+ +

Make the sound's position relative to the listener or absolute.

+

Making a sound relative to the listener will ensure that it will always be played the same way regardless of the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

+
Parameters
+ + +
relativeTrue to set the position relative, false to set it absolute
+
+
+
See also
isRelativeToListener
+ +
+
+ +

◆ setVolume()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::SoundSource::setVolume (float volume)
+
+inherited
+
+ +

Set the volume of the sound.

+

The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

+
Parameters
+ + +
volumeVolume of the sound
+
+
+
See also
getVolume
+ +
+
+ +

◆ stop()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::SoundStream::stop ()
+
+virtual
+
+ +

Stop playing the audio stream.

+

This function stops the stream if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike pause()).

+
See also
play, pause
+ +

Implements sf::SoundSource.

+ +
+
+

Member Data Documentation

+ +

◆ m_source

+ +
+
+ + + + + +
+ + + + +
unsigned int sf::SoundSource::m_source
+
+protectedinherited
+
+ +

OpenAL source identifier.

+ +

Definition at line 309 of file SoundSource.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.png new file mode 100644 index 0000000..ac8bc24 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1SoundStream.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite-members.html new file mode 100644 index 0000000..650884a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite-members.html @@ -0,0 +1,93 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Sprite Member List
+
+
+ +

This is the complete list of members for sf::Sprite, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
getColor() constsf::Sprite
getGlobalBounds() constsf::Sprite
getInverseTransform() constsf::Transformable
getLocalBounds() constsf::Sprite
getOrigin() constsf::Transformable
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getTexture() constsf::Sprite
getTextureRect() constsf::Sprite
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setColor(const Color &color)sf::Sprite
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setTexture(const Texture &texture, bool resetRect=false)sf::Sprite
setTextureRect(const IntRect &rectangle)sf::Sprite
Sprite()sf::Sprite
Sprite(const Texture &texture)sf::Spriteexplicit
Sprite(const Texture &texture, const IntRect &rectangle)sf::Sprite
Transformable()sf::Transformable
~Drawable()sf::Drawableinlinevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.html new file mode 100644 index 0000000..2d36b48 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.html @@ -0,0 +1,1133 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Sprite Class Reference
+
+
+ +

Drawable representation of a texture, with its own transformations, color, etc. + More...

+ +

#include <Sprite.hpp>

+
+Inheritance diagram for sf::Sprite:
+
+
+ + +sf::Drawable +sf::Transformable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Sprite ()
 Default constructor. More...
 
 Sprite (const Texture &texture)
 Construct the sprite from a source texture. More...
 
 Sprite (const Texture &texture, const IntRect &rectangle)
 Construct the sprite from a sub-rectangle of a source texture. More...
 
void setTexture (const Texture &texture, bool resetRect=false)
 Change the source texture of the sprite. More...
 
void setTextureRect (const IntRect &rectangle)
 Set the sub-rectangle of the texture that the sprite will display. More...
 
void setColor (const Color &color)
 Set the global color of the sprite. More...
 
const TexturegetTexture () const
 Get the source texture of the sprite. More...
 
const IntRectgetTextureRect () const
 Get the sub-rectangle of the texture displayed by the sprite. More...
 
const ColorgetColor () const
 Get the global color of the sprite. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+

Detailed Description

+

Drawable representation of a texture, with its own transformations, color, etc.

+

sf::Sprite is a drawable class that allows to easily display a texture (or a part of it) on a render target.

+

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds sprite-specific properties such as the texture to use, the part of it to display, and some convenience functions to change the overall color of the sprite, or to get its bounding rectangle.

+

sf::Sprite works in combination with the sf::Texture class, which loads and provides the pixel data of a given texture.

+

The separation of sf::Sprite and sf::Texture allows more flexibility and better performances: indeed a sf::Texture is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Sprite is a lightweight object which can use the pixel data of a sf::Texture and draw it with its own transformation/color/blending attributes.

+

It is important to note that the sf::Sprite instance doesn't copy the texture that it uses, it only keeps a reference to it. Thus, a sf::Texture must not be destroyed while it is used by a sf::Sprite (i.e. never write a function that uses a local sf::Texture instance for creating a sprite).

+

See also the note on coordinates and undistorted rendering in sf::Transformable.

+

Usage example:

// Declare and load a texture
sf::Texture texture;
texture.loadFromFile("texture.png");
// Create a sprite
sf::Sprite sprite;
sprite.setTexture(texture);
sprite.setTextureRect(sf::IntRect(10, 10, 50, 30));
sprite.setColor(sf::Color(255, 255, 255, 200));
sprite.setPosition(100, 25);
// Draw it
window.draw(sprite);
See also
sf::Texture, sf::Transformable
+ +

Definition at line 47 of file Sprite.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Sprite() [1/3]

+ +
+
+ + + + + + + +
sf::Sprite::Sprite ()
+
+ +

Default constructor.

+

Creates an empty sprite with no source texture.

+ +
+
+ +

◆ Sprite() [2/3]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::Sprite::Sprite (const Texturetexture)
+
+explicit
+
+ +

Construct the sprite from a source texture.

+
Parameters
+ + +
textureSource texture
+
+
+
See also
setTexture
+ +
+
+ +

◆ Sprite() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::Sprite::Sprite (const Texturetexture,
const IntRectrectangle 
)
+
+ +

Construct the sprite from a sub-rectangle of a source texture.

+
Parameters
+ + + +
textureSource texture
rectangleSub-rectangle of the texture to assign to the sprite
+
+
+
See also
setTexture, setTextureRect
+ +
+
+

Member Function Documentation

+ +

◆ getColor()

+ +
+
+ + + + + + + +
const Color& sf::Sprite::getColor () const
+
+ +

Get the global color of the sprite.

+
Returns
Global color of the sprite
+
See also
setColor
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Sprite::getGlobalBounds () const
+
+ +

Get the global bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the sprite in the global 2D world's coordinate system.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Sprite::getLocalBounds () const
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getTexture()

+ +
+
+ + + + + + + +
const Texture* sf::Sprite::getTexture () const
+
+ +

Get the source texture of the sprite.

+

If the sprite has no source texture, a NULL pointer is returned. The returned pointer is const, which means that you can't modify the texture when you retrieve it with this function.

+
Returns
Pointer to the sprite's texture
+
See also
setTexture
+ +
+
+ +

◆ getTextureRect()

+ +
+
+ + + + + + + +
const IntRect& sf::Sprite::getTextureRect () const
+
+ +

Get the sub-rectangle of the texture displayed by the sprite.

+
Returns
Texture rectangle of the sprite
+
See also
setTextureRect
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setColor()

+ +
+
+ + + + + + + + +
void sf::Sprite::setColor (const Colorcolor)
+
+ +

Set the global color of the sprite.

+

This color is modulated (multiplied) with the sprite's texture. It can be used to colorize the sprite, or change its global opacity. By default, the sprite's color is opaque white.

+
Parameters
+ + +
colorNew color of the sprite
+
+
+
See also
getColor
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setTexture()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Sprite::setTexture (const Texturetexture,
bool resetRect = false 
)
+
+ +

Change the source texture of the sprite.

+

The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined. If resetRect is true, the TextureRect property of the sprite is automatically adjusted to the size of the new texture. If it is false, the texture rect is left unchanged.

+
Parameters
+ + + +
textureNew texture
resetRectShould the texture rect be reset to the size of the new texture?
+
+
+
See also
getTexture, setTextureRect
+ +
+
+ +

◆ setTextureRect()

+ +
+
+ + + + + + + + +
void sf::Sprite::setTextureRect (const IntRectrectangle)
+
+ +

Set the sub-rectangle of the texture that the sprite will display.

+

The texture rect is useful when you don't want to display the whole texture, but rather a part of it. By default, the texture rect covers the entire texture.

+
Parameters
+ + +
rectangleRectangle defining the region of the texture to display
+
+
+
See also
getTextureRect, setTexture
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.png new file mode 100644 index 0000000..c4407da Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Sprite.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1String-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1String-members.html new file mode 100644 index 0000000..1972de8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1String-members.html @@ -0,0 +1,112 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::String Member List
+
+
+ +

This is the complete list of members for sf::String, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
begin()sf::String
begin() constsf::String
clear()sf::String
ConstIterator typedefsf::String
end()sf::String
end() constsf::String
erase(std::size_t position, std::size_t count=1)sf::String
find(const String &str, std::size_t start=0) constsf::String
fromUtf16(T begin, T end)sf::Stringstatic
fromUtf32(T begin, T end)sf::Stringstatic
fromUtf8(T begin, T end)sf::Stringstatic
getData() constsf::String
getSize() constsf::String
insert(std::size_t position, const String &str)sf::String
InvalidPossf::Stringstatic
isEmpty() constsf::String
Iterator typedefsf::String
operator std::string() constsf::String
operator std::wstring() constsf::String
operator!=(const String &left, const String &right)sf::Stringrelated
operator+(const String &left, const String &right)sf::Stringrelated
operator+=(const String &right)sf::String
operator< (defined in sf::String)sf::Stringfriend
operator<(const String &left, const String &right)sf::Stringrelated
operator<=(const String &left, const String &right)sf::Stringrelated
operator=(const String &right)sf::String
operator== (defined in sf::String)sf::Stringfriend
operator==(const String &left, const String &right)sf::Stringrelated
operator>(const String &left, const String &right)sf::Stringrelated
operator>=(const String &left, const String &right)sf::Stringrelated
operator[](std::size_t index) constsf::String
operator[](std::size_t index)sf::String
replace(std::size_t position, std::size_t length, const String &replaceWith)sf::String
replace(const String &searchFor, const String &replaceWith)sf::String
String()sf::String
String(char ansiChar, const std::locale &locale=std::locale())sf::String
String(wchar_t wideChar)sf::String
String(Uint32 utf32Char)sf::String
String(const char *ansiString, const std::locale &locale=std::locale())sf::String
String(const std::string &ansiString, const std::locale &locale=std::locale())sf::String
String(const wchar_t *wideString)sf::String
String(const std::wstring &wideString)sf::String
String(const Uint32 *utf32String)sf::String
String(const std::basic_string< Uint32 > &utf32String)sf::String
String(const String &copy)sf::String
substring(std::size_t position, std::size_t length=InvalidPos) constsf::String
toAnsiString(const std::locale &locale=std::locale()) constsf::String
toUtf16() constsf::String
toUtf32() constsf::String
toUtf8() constsf::String
toWideString() constsf::String
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1String.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1String.html new file mode 100644 index 0000000..56ce262 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1String.html @@ -0,0 +1,1789 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Utility string class that automatically handles conversions between types and encodings. + More...

+ +

#include <String.hpp>

+ + + + + + + + +

+Public Types

typedef std::basic_string< Uint32 >::iterator Iterator
 Iterator type. More...
 
typedef std::basic_string< Uint32 >::const_iterator ConstIterator
 Read-only iterator type. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 String ()
 Default constructor. More...
 
 String (char ansiChar, const std::locale &locale=std::locale())
 Construct from a single ANSI character and a locale. More...
 
 String (wchar_t wideChar)
 Construct from single wide character. More...
 
 String (Uint32 utf32Char)
 Construct from single UTF-32 character. More...
 
 String (const char *ansiString, const std::locale &locale=std::locale())
 Construct from a null-terminated C-style ANSI string and a locale. More...
 
 String (const std::string &ansiString, const std::locale &locale=std::locale())
 Construct from an ANSI string and a locale. More...
 
 String (const wchar_t *wideString)
 Construct from null-terminated C-style wide string. More...
 
 String (const std::wstring &wideString)
 Construct from a wide string. More...
 
 String (const Uint32 *utf32String)
 Construct from a null-terminated C-style UTF-32 string. More...
 
 String (const std::basic_string< Uint32 > &utf32String)
 Construct from an UTF-32 string. More...
 
 String (const String &copy)
 Copy constructor. More...
 
 operator std::string () const
 Implicit conversion operator to std::string (ANSI string) More...
 
 operator std::wstring () const
 Implicit conversion operator to std::wstring (wide string) More...
 
std::string toAnsiString (const std::locale &locale=std::locale()) const
 Convert the Unicode string to an ANSI string. More...
 
std::wstring toWideString () const
 Convert the Unicode string to a wide string. More...
 
std::basic_string< Uint8 > toUtf8 () const
 Convert the Unicode string to a UTF-8 string. More...
 
std::basic_string< Uint16 > toUtf16 () const
 Convert the Unicode string to a UTF-16 string. More...
 
std::basic_string< Uint32 > toUtf32 () const
 Convert the Unicode string to a UTF-32 string. More...
 
Stringoperator= (const String &right)
 Overload of assignment operator. More...
 
Stringoperator+= (const String &right)
 Overload of += operator to append an UTF-32 string. More...
 
Uint32 operator[] (std::size_t index) const
 Overload of [] operator to access a character by its position. More...
 
Uint32 & operator[] (std::size_t index)
 Overload of [] operator to access a character by its position. More...
 
void clear ()
 Clear the string. More...
 
std::size_t getSize () const
 Get the size of the string. More...
 
bool isEmpty () const
 Check whether the string is empty or not. More...
 
void erase (std::size_t position, std::size_t count=1)
 Erase one or more characters from the string. More...
 
void insert (std::size_t position, const String &str)
 Insert one or more characters into the string. More...
 
std::size_t find (const String &str, std::size_t start=0) const
 Find a sequence of one or more characters in the string. More...
 
void replace (std::size_t position, std::size_t length, const String &replaceWith)
 Replace a substring with another string. More...
 
void replace (const String &searchFor, const String &replaceWith)
 Replace all occurrences of a substring with a replacement string. More...
 
String substring (std::size_t position, std::size_t length=InvalidPos) const
 Return a part of the string. More...
 
const Uint32 * getData () const
 Get a pointer to the C-style array of characters. More...
 
Iterator begin ()
 Return an iterator to the beginning of the string. More...
 
ConstIterator begin () const
 Return an iterator to the beginning of the string. More...
 
Iterator end ()
 Return an iterator to the end of the string. More...
 
ConstIterator end () const
 Return an iterator to the end of the string. More...
 
+ + + + + + + + + + + + + +

+Static Public Member Functions

template<typename T >
static String fromUtf8 (T begin, T end)
 Create a new sf::String from a UTF-8 encoded string. More...
 
template<typename T >
static String fromUtf16 (T begin, T end)
 Create a new sf::String from a UTF-16 encoded string. More...
 
template<typename T >
static String fromUtf32 (T begin, T end)
 Create a new sf::String from a UTF-32 encoded string. More...
 
+ + + + +

+Static Public Attributes

static const std::size_t InvalidPos
 Represents an invalid position in the string. More...
 
+ + + + + +

+Friends

+bool operator== (const String &left, const String &right)
 
+bool operator< (const String &left, const String &right)
 
+ + + + + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
bool operator== (const String &left, const String &right)
 Overload of == operator to compare two UTF-32 strings. More...
 
bool operator!= (const String &left, const String &right)
 Overload of != operator to compare two UTF-32 strings. More...
 
bool operator< (const String &left, const String &right)
 Overload of < operator to compare two UTF-32 strings. More...
 
bool operator> (const String &left, const String &right)
 Overload of > operator to compare two UTF-32 strings. More...
 
bool operator<= (const String &left, const String &right)
 Overload of <= operator to compare two UTF-32 strings. More...
 
bool operator>= (const String &left, const String &right)
 Overload of >= operator to compare two UTF-32 strings. More...
 
String operator+ (const String &left, const String &right)
 Overload of binary + operator to concatenate two strings. More...
 
+

Detailed Description

+

Utility string class that automatically handles conversions between types and encodings.

+

sf::String is a utility string class defined mainly for convenience.

+

It is a Unicode string (implemented using UTF-32), thus it can store any character in the world (European, Chinese, Arabic, Hebrew, etc.).

+

It automatically handles conversions from/to ANSI and wide strings, so that you can work with standard string classes and still be compatible with functions taking a sf::String.

+
std::string s1 = s; // automatically converted to ANSI string
std::wstring s2 = s; // automatically converted to wide string
s = "hello"; // automatically converted from ANSI string
s = L"hello"; // automatically converted from wide string
s += 'a'; // automatically converted from ANSI string
s += L'a'; // automatically converted from wide string

Conversions involving ANSI strings use the default user locale. However it is possible to use a custom locale if necessary:

std::locale locale;
...
std::string s1 = s.toAnsiString(locale);
s = sf::String("hello", locale);

sf::String defines the most important functions of the standard std::string class: removing, random access, iterating, appending, comparing, etc. However it is a simple class provided for convenience, and you may have to consider using a more optimized class if your program requires complex string handling. The automatic conversion functions will then take care of converting your string to sf::String whenever SFML requires it.

+

Please note that SFML also defines a low-level, generic interface for Unicode handling, see the sf::Utf classes.

+ +

Definition at line 45 of file String.hpp.

+

Member Typedef Documentation

+ +

◆ ConstIterator

+ +
+
+ + + + +
typedef std::basic_string<Uint32>::const_iterator sf::String::ConstIterator
+
+ +

Read-only iterator type.

+ +

Definition at line 53 of file String.hpp.

+ +
+
+ +

◆ Iterator

+ +
+
+ + + + +
typedef std::basic_string<Uint32>::iterator sf::String::Iterator
+
+ +

Iterator type.

+ +

Definition at line 52 of file String.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ String() [1/11]

+ +
+
+ + + + + + + +
sf::String::String ()
+
+ +

Default constructor.

+

This constructor creates an empty string.

+ +
+
+ +

◆ String() [2/11]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::String::String (char ansiChar,
const std::locale & locale = std::locale() 
)
+
+ +

Construct from a single ANSI character and a locale.

+

The source character is converted to UTF-32 according to the given locale.

+
Parameters
+ + + +
ansiCharANSI character to convert
localeLocale to use for conversion
+
+
+ +
+
+ +

◆ String() [3/11]

+ +
+
+ + + + + + + + +
sf::String::String (wchar_t wideChar)
+
+ +

Construct from single wide character.

+
Parameters
+ + +
wideCharWide character to convert
+
+
+ +
+
+ +

◆ String() [4/11]

+ +
+
+ + + + + + + + +
sf::String::String (Uint32 utf32Char)
+
+ +

Construct from single UTF-32 character.

+
Parameters
+ + +
utf32CharUTF-32 character to convert
+
+
+ +
+
+ +

◆ String() [5/11]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::String::String (const char * ansiString,
const std::locale & locale = std::locale() 
)
+
+ +

Construct from a null-terminated C-style ANSI string and a locale.

+

The source string is converted to UTF-32 according to the given locale.

+
Parameters
+ + + +
ansiStringANSI string to convert
localeLocale to use for conversion
+
+
+ +
+
+ +

◆ String() [6/11]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::String::String (const std::string & ansiString,
const std::locale & locale = std::locale() 
)
+
+ +

Construct from an ANSI string and a locale.

+

The source string is converted to UTF-32 according to the given locale.

+
Parameters
+ + + +
ansiStringANSI string to convert
localeLocale to use for conversion
+
+
+ +
+
+ +

◆ String() [7/11]

+ +
+
+ + + + + + + + +
sf::String::String (const wchar_t * wideString)
+
+ +

Construct from null-terminated C-style wide string.

+
Parameters
+ + +
wideStringWide string to convert
+
+
+ +
+
+ +

◆ String() [8/11]

+ +
+
+ + + + + + + + +
sf::String::String (const std::wstring & wideString)
+
+ +

Construct from a wide string.

+
Parameters
+ + +
wideStringWide string to convert
+
+
+ +
+
+ +

◆ String() [9/11]

+ +
+
+ + + + + + + + +
sf::String::String (const Uint32 * utf32String)
+
+ +

Construct from a null-terminated C-style UTF-32 string.

+
Parameters
+ + +
utf32StringUTF-32 string to assign
+
+
+ +
+
+ +

◆ String() [10/11]

+ +
+
+ + + + + + + + +
sf::String::String (const std::basic_string< Uint32 > & utf32String)
+
+ +

Construct from an UTF-32 string.

+
Parameters
+ + +
utf32StringUTF-32 string to assign
+
+
+ +
+
+ +

◆ String() [11/11]

+ +
+
+ + + + + + + + +
sf::String::String (const Stringcopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyInstance to copy
+
+
+ +
+
+

Member Function Documentation

+ +

◆ begin() [1/2]

+ +
+
+ + + + + + + +
Iterator sf::String::begin ()
+
+ +

Return an iterator to the beginning of the string.

+
Returns
Read-write iterator to the beginning of the string characters
+
See also
end
+ +
+
+ +

◆ begin() [2/2]

+ +
+
+ + + + + + + +
ConstIterator sf::String::begin () const
+
+ +

Return an iterator to the beginning of the string.

+
Returns
Read-only iterator to the beginning of the string characters
+
See also
end
+ +
+
+ +

◆ clear()

+ +
+
+ + + + + + + +
void sf::String::clear ()
+
+ +

Clear the string.

+

This function removes all the characters from the string.

+
See also
isEmpty, erase
+ +
+
+ +

◆ end() [1/2]

+ +
+
+ + + + + + + +
Iterator sf::String::end ()
+
+ +

Return an iterator to the end of the string.

+

The end iterator refers to 1 position past the last character; thus it represents an invalid character and should never be accessed.

+
Returns
Read-write iterator to the end of the string characters
+
See also
begin
+ +
+
+ +

◆ end() [2/2]

+ +
+
+ + + + + + + +
ConstIterator sf::String::end () const
+
+ +

Return an iterator to the end of the string.

+

The end iterator refers to 1 position past the last character; thus it represents an invalid character and should never be accessed.

+
Returns
Read-only iterator to the end of the string characters
+
See also
begin
+ +
+
+ +

◆ erase()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::String::erase (std::size_t position,
std::size_t count = 1 
)
+
+ +

Erase one or more characters from the string.

+

This function removes a sequence of count characters starting from position.

+
Parameters
+ + + +
positionPosition of the first character to erase
countNumber of characters to erase
+
+
+ +
+
+ +

◆ find()

+ +
+
+ + + + + + + + + + + + + + + + + + +
std::size_t sf::String::find (const Stringstr,
std::size_t start = 0 
) const
+
+ +

Find a sequence of one or more characters in the string.

+

This function searches for the characters of str in the string, starting from start.

+
Parameters
+ + + +
strCharacters to find
startWhere to begin searching
+
+
+
Returns
Position of str in the string, or String::InvalidPos if not found
+ +
+
+ +

◆ fromUtf16()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static String sf::String::fromUtf16 (begin,
end 
)
+
+static
+
+ +

Create a new sf::String from a UTF-16 encoded string.

+
Parameters
+ + + +
beginForward iterator to the beginning of the UTF-16 sequence
endForward iterator to the end of the UTF-16 sequence
+
+
+
Returns
A sf::String containing the source string
+
See also
fromUtf8, fromUtf32
+ +
+
+ +

◆ fromUtf32()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static String sf::String::fromUtf32 (begin,
end 
)
+
+static
+
+ +

Create a new sf::String from a UTF-32 encoded string.

+

This function is provided for consistency, it is equivalent to using the constructors that takes a const sf::Uint32* or a std::basic_string<sf::Uint32>.

+
Parameters
+ + + +
beginForward iterator to the beginning of the UTF-32 sequence
endForward iterator to the end of the UTF-32 sequence
+
+
+
Returns
A sf::String containing the source string
+
See also
fromUtf8, fromUtf16
+ +
+
+ +

◆ fromUtf8()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static String sf::String::fromUtf8 (begin,
end 
)
+
+static
+
+ +

Create a new sf::String from a UTF-8 encoded string.

+
Parameters
+ + + +
beginForward iterator to the beginning of the UTF-8 sequence
endForward iterator to the end of the UTF-8 sequence
+
+
+
Returns
A sf::String containing the source string
+
See also
fromUtf16, fromUtf32
+ +
+
+ +

◆ getData()

+ +
+
+ + + + + + + +
const Uint32* sf::String::getData () const
+
+ +

Get a pointer to the C-style array of characters.

+

This functions provides a read-only access to a null-terminated C-style representation of the string. The returned pointer is temporary and is meant only for immediate use, thus it is not recommended to store it.

+
Returns
Read-only pointer to the array of characters
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
std::size_t sf::String::getSize () const
+
+ +

Get the size of the string.

+
Returns
Number of characters in the string
+
See also
isEmpty
+ +
+
+ +

◆ insert()

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::String::insert (std::size_t position,
const Stringstr 
)
+
+ +

Insert one or more characters into the string.

+

This function inserts the characters of str into the string, starting from position.

+
Parameters
+ + + +
positionPosition of insertion
strCharacters to insert
+
+
+ +
+
+ +

◆ isEmpty()

+ +
+
+ + + + + + + +
bool sf::String::isEmpty () const
+
+ +

Check whether the string is empty or not.

+
Returns
True if the string is empty (i.e. contains no character)
+
See also
clear, getSize
+ +
+
+ +

◆ operator std::string()

+ +
+
+ + + + + + + +
sf::String::operator std::string () const
+
+ +

Implicit conversion operator to std::string (ANSI string)

+

The current global locale is used for conversion. If you want to explicitly specify a locale, see toAnsiString. Characters that do not fit in the target encoding are discarded from the returned string. This operator is defined for convenience, and is equivalent to calling toAnsiString().

+
Returns
Converted ANSI string
+
See also
toAnsiString, operator std::wstring
+ +
+
+ +

◆ operator std::wstring()

+ +
+
+ + + + + + + +
sf::String::operator std::wstring () const
+
+ +

Implicit conversion operator to std::wstring (wide string)

+

Characters that do not fit in the target encoding are discarded from the returned string. This operator is defined for convenience, and is equivalent to calling toWideString().

+
Returns
Converted wide string
+
See also
toWideString, operator std::string
+ +
+
+ +

◆ operator+=()

+ +
+
+ + + + + + + + +
String& sf::String::operator+= (const Stringright)
+
+ +

Overload of += operator to append an UTF-32 string.

+
Parameters
+ + +
rightString to append
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
String& sf::String::operator= (const Stringright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ operator[]() [1/2]

+ +
+
+ + + + + + + + +
Uint32 sf::String::operator[] (std::size_t index) const
+
+ +

Overload of [] operator to access a character by its position.

+

This function provides read-only access to characters. Note: the behavior is undefined if index is out of range.

+
Parameters
+ + +
indexIndex of the character to get
+
+
+
Returns
Character at position index
+ +
+
+ +

◆ operator[]() [2/2]

+ +
+
+ + + + + + + + +
Uint32& sf::String::operator[] (std::size_t index)
+
+ +

Overload of [] operator to access a character by its position.

+

This function provides read and write access to characters. Note: the behavior is undefined if index is out of range.

+
Parameters
+ + +
indexIndex of the character to get
+
+
+
Returns
Reference to the character at position index
+ +
+
+ +

◆ replace() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::String::replace (std::size_t position,
std::size_t length,
const StringreplaceWith 
)
+
+ +

Replace a substring with another string.

+

This function replaces the substring that starts at index position and spans length characters with the string replaceWith.

+
Parameters
+ + + + +
positionIndex of the first character to be replaced
lengthNumber of characters to replace. You can pass InvalidPos to replace all characters until the end of the string.
replaceWithString that replaces the given substring.
+
+
+ +
+
+ +

◆ replace() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::String::replace (const StringsearchFor,
const StringreplaceWith 
)
+
+ +

Replace all occurrences of a substring with a replacement string.

+

This function replaces all occurrences of searchFor in this string with the string replaceWith.

+
Parameters
+ + + +
searchForThe value being searched for
replaceWithThe value that replaces found searchFor values
+
+
+ +
+
+ +

◆ substring()

+ +
+
+ + + + + + + + + + + + + + + + + + +
String sf::String::substring (std::size_t position,
std::size_t length = InvalidPos 
) const
+
+ +

Return a part of the string.

+

This function returns the substring that starts at index position and spans length characters.

+
Parameters
+ + + +
positionIndex of the first character
lengthNumber of characters to include in the substring (if the string is shorter, as many characters as possible are included). InvalidPos can be used to include all characters until the end of the string.
+
+
+
Returns
String object containing a substring of this object
+ +
+
+ +

◆ toAnsiString()

+ +
+
+ + + + + + + + +
std::string sf::String::toAnsiString (const std::locale & locale = std::locale()) const
+
+ +

Convert the Unicode string to an ANSI string.

+

The UTF-32 string is converted to an ANSI string in the encoding defined by locale. Characters that do not fit in the target encoding are discarded from the returned string.

+
Parameters
+ + +
localeLocale to use for conversion
+
+
+
Returns
Converted ANSI string
+
See also
toWideString, operator std::string
+ +
+
+ +

◆ toUtf16()

+ +
+
+ + + + + + + +
std::basic_string<Uint16> sf::String::toUtf16 () const
+
+ +

Convert the Unicode string to a UTF-16 string.

+
Returns
Converted UTF-16 string
+
See also
toUtf8, toUtf32
+ +
+
+ +

◆ toUtf32()

+ +
+
+ + + + + + + +
std::basic_string<Uint32> sf::String::toUtf32 () const
+
+ +

Convert the Unicode string to a UTF-32 string.

+

This function doesn't perform any conversion, since the string is already stored as UTF-32 internally.

+
Returns
Converted UTF-32 string
+
See also
toUtf8, toUtf16
+ +
+
+ +

◆ toUtf8()

+ +
+
+ + + + + + + +
std::basic_string<Uint8> sf::String::toUtf8 () const
+
+ +

Convert the Unicode string to a UTF-8 string.

+
Returns
Converted UTF-8 string
+
See also
toUtf16, toUtf32
+ +
+
+ +

◆ toWideString()

+ +
+
+ + + + + + + +
std::wstring sf::String::toWideString () const
+
+ +

Convert the Unicode string to a wide string.

+

Characters that do not fit in the target encoding are discarded from the returned string.

+
Returns
Converted wide string
+
See also
toAnsiString, operator std::wstring
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of != operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if both strings are different
+ +
+
+ +

◆ operator+()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
String operator+ (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of binary + operator to concatenate two strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
Concatenated string
+ +
+
+ +

◆ operator<()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator< (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of < operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if left is lexicographically before right
+ +
+
+ +

◆ operator<=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator<= (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of <= operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if left is lexicographically before or equivalent to right
+ +
+
+ +

◆ operator==()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of == operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if both strings are equal
+ +
+
+ +

◆ operator>()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator> (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of > operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if left is lexicographically after right
+ +
+
+ +

◆ operator>=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator>= (const Stringleft,
const Stringright 
)
+
+related
+
+ +

Overload of >= operator to compare two UTF-32 strings.

+
Parameters
+ + + +
leftLeft operand (a string)
rightRight operand (a string)
+
+
+
Returns
True if left is lexicographically after or equivalent to right
+ +
+
+

Member Data Documentation

+ +

◆ InvalidPos

+ +
+
+ + + + + +
+ + + + +
const std::size_t sf::String::InvalidPos
+
+static
+
+ +

Represents an invalid position in the string.

+ +

Definition at line 58 of file String.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener-members.html new file mode 100644 index 0000000..4b7fad0 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener-members.html @@ -0,0 +1,83 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::TcpListener Member List
+
+
+ +

This is the complete list of members for sf::TcpListener, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + +
accept(TcpSocket &socket)sf::TcpListener
AnyPort enum valuesf::Socket
close()sf::TcpListener
create()sf::Socketprotected
create(SocketHandle handle)sf::Socketprotected
Disconnected enum valuesf::Socket
Done enum valuesf::Socket
Error enum valuesf::Socket
getHandle() constsf::Socketprotected
getLocalPort() constsf::TcpListener
isBlocking() constsf::Socket
listen(unsigned short port, const IpAddress &address=IpAddress::Any)sf::TcpListener
NotReady enum valuesf::Socket
Partial enum valuesf::Socket
setBlocking(bool blocking)sf::Socket
Socket(Type type)sf::Socketprotected
Status enum namesf::Socket
Tcp enum valuesf::Socketprotected
TcpListener()sf::TcpListener
Type enum namesf::Socketprotected
Udp enum valuesf::Socketprotected
~Socket()sf::Socketvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.html new file mode 100644 index 0000000..8dadc4e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.html @@ -0,0 +1,547 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Socket that listens to new TCP connections. + More...

+ +

#include <TcpListener.hpp>

+
+Inheritance diagram for sf::TcpListener:
+
+
+ + +sf::Socket +sf::NonCopyable + +
+ + + + + + + + +

+Public Types

enum  Status {
+  Done, +NotReady, +Partial, +Disconnected, +
+  Error +
+ }
 Status codes that may be returned by socket functions. More...
 
enum  { AnyPort = 0 + }
 Some special values used by sockets. More...
 
+ + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 TcpListener ()
 Default constructor. More...
 
unsigned short getLocalPort () const
 Get the port to which the socket is bound locally. More...
 
Status listen (unsigned short port, const IpAddress &address=IpAddress::Any)
 Start listening for incoming connection attempts. More...
 
void close ()
 Stop listening and close the socket. More...
 
Status accept (TcpSocket &socket)
 Accept a new connection. More...
 
void setBlocking (bool blocking)
 Set the blocking state of the socket. More...
 
bool isBlocking () const
 Tell whether the socket is in blocking or non-blocking mode. More...
 
+ + + + +

+Protected Types

enum  Type { Tcp, +Udp + }
 Types of protocols that the socket can use. More...
 
+ + + + + + + + + + +

+Protected Member Functions

SocketHandle getHandle () const
 Return the internal handle of the socket. More...
 
void create ()
 Create the internal representation of the socket. More...
 
void create (SocketHandle handle)
 Create the internal representation of the socket from a socket handle. More...
 
+

Detailed Description

+

Socket that listens to new TCP connections.

+

A listener socket is a special type of socket that listens to a given port and waits for connections on that port.

+

This is all it can do.

+

When a new connection is received, you must call accept and the listener returns a new instance of sf::TcpSocket that is properly initialized and can be used to communicate with the new client.

+

Listener sockets are specific to the TCP protocol, UDP sockets are connectionless and can therefore communicate directly. As a consequence, a listener socket will always return the new connections as sf::TcpSocket instances.

+

A listener is automatically closed on destruction, like all other types of socket. However if you want to stop listening before the socket is destroyed, you can call its close() function.

+

Usage example:

// Create a listener socket and make it wait for new
// connections on port 55001
sf::TcpListener listener;
listener.listen(55001);
// Endless loop that waits for new connections
while (running)
{
sf::TcpSocket client;
if (listener.accept(client) == sf::Socket::Done)
{
// A new client just connected!
std::cout << "New connection received from " << client.getRemoteAddress() << std::endl;
doSomethingWith(client);
}
}
See also
sf::TcpSocket, sf::Socket
+ +

Definition at line 44 of file TcpListener.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + + +
+ + + + +
anonymous enum
+
+inherited
+
+ +

Some special values used by sockets.

+ + +
Enumerator
AnyPort 

Special value that tells the system to pick any available port.

+
+ +

Definition at line 66 of file Socket.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Status
+
+inherited
+
+ +

Status codes that may be returned by socket functions.

+ + + + + + +
Enumerator
Done 

The socket has sent / received the data.

+
NotReady 

The socket is not ready to send / receive data yet.

+
Partial 

The socket sent a part of the data.

+
Disconnected 

The TCP socket has been disconnected.

+
Error 

An unexpected error happened.

+
+ +

Definition at line 53 of file Socket.hpp.

+ +
+
+ +

◆ Type

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Type
+
+protectedinherited
+
+ +

Types of protocols that the socket can use.

+ + + +
Enumerator
Tcp 

TCP protocol.

+
Udp 

UDP protocol.

+
+ +

Definition at line 114 of file Socket.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ TcpListener()

+ +
+
+ + + + + + + +
sf::TcpListener::TcpListener ()
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ accept()

+ +
+
+ + + + + + + + +
Status sf::TcpListener::accept (TcpSocketsocket)
+
+ +

Accept a new connection.

+

If the socket is in blocking mode, this function will not return until a connection is actually received.

+
Parameters
+ + +
socketSocket that will hold the new connection
+
+
+
Returns
Status code
+
See also
listen
+ +
+
+ +

◆ close()

+ +
+
+ + + + + + + +
void sf::TcpListener::close ()
+
+ +

Stop listening and close the socket.

+

This function gracefully stops the listener. If the socket is not listening, this function has no effect.

+
See also
listen
+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::create ()
+
+protectedinherited
+
+ +

Create the internal representation of the socket.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::create (SocketHandle handle)
+
+protectedinherited
+
+ +

Create the internal representation of the socket from a socket handle.

+

This function can only be accessed by derived classes.

+
Parameters
+ + +
handleOS-specific handle of the socket to wrap
+
+
+ +
+
+ +

◆ getHandle()

+ +
+
+ + + + + +
+ + + + + + + +
SocketHandle sf::Socket::getHandle () const
+
+protectedinherited
+
+ +

Return the internal handle of the socket.

+

The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.

+
Returns
The internal (OS-specific) handle of the socket
+ +
+
+ +

◆ getLocalPort()

+ +
+
+ + + + + + + +
unsigned short sf::TcpListener::getLocalPort () const
+
+ +

Get the port to which the socket is bound locally.

+

If the socket is not listening to a port, this function returns 0.

+
Returns
Port to which the socket is bound
+
See also
listen
+ +
+
+ +

◆ isBlocking()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Socket::isBlocking () const
+
+inherited
+
+ +

Tell whether the socket is in blocking or non-blocking mode.

+
Returns
True if the socket is blocking, false otherwise
+
See also
setBlocking
+ +
+
+ +

◆ listen()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Status sf::TcpListener::listen (unsigned short port,
const IpAddressaddress = IpAddress::Any 
)
+
+ +

Start listening for incoming connection attempts.

+

This function makes the socket start listening on the specified port, waiting for incoming connection attempts.

+

If the socket is already listening on a port when this function is called, it will stop listening on the old port before starting to listen on the new port.

+
Parameters
+ + + +
portPort to listen on for incoming connection attempts
addressAddress of the interface to listen on
+
+
+
Returns
Status code
+
See also
accept, close
+ +
+
+ +

◆ setBlocking()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::setBlocking (bool blocking)
+
+inherited
+
+ +

Set the blocking state of the socket.

+

In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.

+
Parameters
+ + +
blockingTrue to set the socket as blocking, false for non-blocking
+
+
+
See also
isBlocking
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.png new file mode 100644 index 0000000..3ae34e9 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpListener.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket-members.html new file mode 100644 index 0000000..c819034 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket-members.html @@ -0,0 +1,91 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::TcpSocket Member List
+
+
+ +

This is the complete list of members for sf::TcpSocket, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AnyPort enum valuesf::Socket
close()sf::Socketprotected
connect(const IpAddress &remoteAddress, unsigned short remotePort, Time timeout=Time::Zero)sf::TcpSocket
create()sf::Socketprotected
create(SocketHandle handle)sf::Socketprotected
disconnect()sf::TcpSocket
Disconnected enum valuesf::Socket
Done enum valuesf::Socket
Error enum valuesf::Socket
getHandle() constsf::Socketprotected
getLocalPort() constsf::TcpSocket
getRemoteAddress() constsf::TcpSocket
getRemotePort() constsf::TcpSocket
isBlocking() constsf::Socket
NotReady enum valuesf::Socket
Partial enum valuesf::Socket
receive(void *data, std::size_t size, std::size_t &received)sf::TcpSocket
receive(Packet &packet)sf::TcpSocket
send(const void *data, std::size_t size)sf::TcpSocket
send(const void *data, std::size_t size, std::size_t &sent)sf::TcpSocket
send(Packet &packet)sf::TcpSocket
setBlocking(bool blocking)sf::Socket
Socket(Type type)sf::Socketprotected
Status enum namesf::Socket
Tcp enum valuesf::Socketprotected
TcpListener (defined in sf::TcpSocket)sf::TcpSocketfriend
TcpSocket()sf::TcpSocket
Type enum namesf::Socketprotected
Udp enum valuesf::Socketprotected
~Socket()sf::Socketvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.html new file mode 100644 index 0000000..f463ff5 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.html @@ -0,0 +1,819 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized socket using the TCP protocol. + More...

+ +

#include <TcpSocket.hpp>

+
+Inheritance diagram for sf::TcpSocket:
+
+
+ + +sf::Socket +sf::NonCopyable + +
+ + + + + + + + +

+Public Types

enum  Status {
+  Done, +NotReady, +Partial, +Disconnected, +
+  Error +
+ }
 Status codes that may be returned by socket functions. More...
 
enum  { AnyPort = 0 + }
 Some special values used by sockets. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 TcpSocket ()
 Default constructor. More...
 
unsigned short getLocalPort () const
 Get the port to which the socket is bound locally. More...
 
IpAddress getRemoteAddress () const
 Get the address of the connected peer. More...
 
unsigned short getRemotePort () const
 Get the port of the connected peer to which the socket is connected. More...
 
Status connect (const IpAddress &remoteAddress, unsigned short remotePort, Time timeout=Time::Zero)
 Connect the socket to a remote peer. More...
 
void disconnect ()
 Disconnect the socket from its remote peer. More...
 
Status send (const void *data, std::size_t size)
 Send raw data to the remote peer. More...
 
Status send (const void *data, std::size_t size, std::size_t &sent)
 Send raw data to the remote peer. More...
 
Status receive (void *data, std::size_t size, std::size_t &received)
 Receive raw data from the remote peer. More...
 
Status send (Packet &packet)
 Send a formatted packet of data to the remote peer. More...
 
Status receive (Packet &packet)
 Receive a formatted packet of data from the remote peer. More...
 
void setBlocking (bool blocking)
 Set the blocking state of the socket. More...
 
bool isBlocking () const
 Tell whether the socket is in blocking or non-blocking mode. More...
 
+ + + + +

+Protected Types

enum  Type { Tcp, +Udp + }
 Types of protocols that the socket can use. More...
 
+ + + + + + + + + + + + + +

+Protected Member Functions

SocketHandle getHandle () const
 Return the internal handle of the socket. More...
 
void create ()
 Create the internal representation of the socket. More...
 
void create (SocketHandle handle)
 Create the internal representation of the socket from a socket handle. More...
 
void close ()
 Close the socket gracefully. More...
 
+ + + +

+Friends

+class TcpListener
 
+

Detailed Description

+

Specialized socket using the TCP protocol.

+

TCP is a connected protocol, which means that a TCP socket can only communicate with the host it is connected to.

+

It can't send or receive anything if it is not connected.

+

The TCP protocol is reliable but adds a slight overhead. It ensures that your data will always be received in order and without errors (no data corrupted, lost or duplicated).

+

When a socket is connected to a remote host, you can retrieve informations about this host with the getRemoteAddress and getRemotePort functions. You can also get the local port to which the socket is bound (which is automatically chosen when the socket is connected), with the getLocalPort function.

+

Sending and receiving data can use either the low-level or the high-level functions. The low-level functions process a raw sequence of bytes, and cannot ensure that one call to Send will exactly match one call to Receive at the other end of the socket.

+

The high-level interface uses packets (see sf::Packet), which are easier to use and provide more safety regarding the data that is exchanged. You can look at the sf::Packet class to get more details about how they work.

+

The socket is automatically disconnected when it is destroyed, but if you want to explicitly close the connection while the socket instance is still alive, you can call disconnect.

+

Usage example:

// ----- The client -----
// Create a socket and connect it to 192.168.1.50 on port 55001
socket.connect("192.168.1.50", 55001);
// Send a message to the connected host
std::string message = "Hi, I am a client";
socket.send(message.c_str(), message.size() + 1);
// Receive an answer from the server
char buffer[1024];
std::size_t received = 0;
socket.receive(buffer, sizeof(buffer), received);
std::cout << "The server said: " << buffer << std::endl;
// ----- The server -----
// Create a listener to wait for incoming connections on port 55001
sf::TcpListener listener;
listener.listen(55001);
// Wait for a connection
listener.accept(socket);
std::cout << "New client connected: " << socket.getRemoteAddress() << std::endl;
// Receive a message from the client
char buffer[1024];
std::size_t received = 0;
socket.receive(buffer, sizeof(buffer), received);
std::cout << "The client said: " << buffer << std::endl;
// Send an answer
std::string message = "Welcome, client";
socket.send(message.c_str(), message.size() + 1);
See also
sf::Socket, sf::UdpSocket, sf::Packet
+ +

Definition at line 46 of file TcpSocket.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + + +
+ + + + +
anonymous enum
+
+inherited
+
+ +

Some special values used by sockets.

+ + +
Enumerator
AnyPort 

Special value that tells the system to pick any available port.

+
+ +

Definition at line 66 of file Socket.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Status
+
+inherited
+
+ +

Status codes that may be returned by socket functions.

+ + + + + + +
Enumerator
Done 

The socket has sent / received the data.

+
NotReady 

The socket is not ready to send / receive data yet.

+
Partial 

The socket sent a part of the data.

+
Disconnected 

The TCP socket has been disconnected.

+
Error 

An unexpected error happened.

+
+ +

Definition at line 53 of file Socket.hpp.

+ +
+
+ +

◆ Type

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Type
+
+protectedinherited
+
+ +

Types of protocols that the socket can use.

+ + + +
Enumerator
Tcp 

TCP protocol.

+
Udp 

UDP protocol.

+
+ +

Definition at line 114 of file Socket.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ TcpSocket()

+ +
+
+ + + + + + + +
sf::TcpSocket::TcpSocket ()
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ close()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::close ()
+
+protectedinherited
+
+ +

Close the socket gracefully.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ connect()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::TcpSocket::connect (const IpAddressremoteAddress,
unsigned short remotePort,
Time timeout = Time::Zero 
)
+
+ +

Connect the socket to a remote peer.

+

In blocking mode, this function may take a while, especially if the remote peer is not reachable. The last parameter allows you to stop trying to connect after a given timeout. If the socket is already connected, the connection is forcibly disconnected before attempting to connect again.

+
Parameters
+ + + + +
remoteAddressAddress of the remote peer
remotePortPort of the remote peer
timeoutOptional maximum time to wait
+
+
+
Returns
Status code
+
See also
disconnect
+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::create ()
+
+protectedinherited
+
+ +

Create the internal representation of the socket.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::create (SocketHandle handle)
+
+protectedinherited
+
+ +

Create the internal representation of the socket from a socket handle.

+

This function can only be accessed by derived classes.

+
Parameters
+ + +
handleOS-specific handle of the socket to wrap
+
+
+ +
+
+ +

◆ disconnect()

+ +
+
+ + + + + + + +
void sf::TcpSocket::disconnect ()
+
+ +

Disconnect the socket from its remote peer.

+

This function gracefully closes the connection. If the socket is not connected, this function has no effect.

+
See also
connect
+ +
+
+ +

◆ getHandle()

+ +
+
+ + + + + +
+ + + + + + + +
SocketHandle sf::Socket::getHandle () const
+
+protectedinherited
+
+ +

Return the internal handle of the socket.

+

The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.

+
Returns
The internal (OS-specific) handle of the socket
+ +
+
+ +

◆ getLocalPort()

+ +
+
+ + + + + + + +
unsigned short sf::TcpSocket::getLocalPort () const
+
+ +

Get the port to which the socket is bound locally.

+

If the socket is not connected, this function returns 0.

+
Returns
Port to which the socket is bound
+
See also
connect, getRemotePort
+ +
+
+ +

◆ getRemoteAddress()

+ +
+
+ + + + + + + +
IpAddress sf::TcpSocket::getRemoteAddress () const
+
+ +

Get the address of the connected peer.

+

It the socket is not connected, this function returns sf::IpAddress::None.

+
Returns
Address of the remote peer
+
See also
getRemotePort
+ +
+
+ +

◆ getRemotePort()

+ +
+
+ + + + + + + +
unsigned short sf::TcpSocket::getRemotePort () const
+
+ +

Get the port of the connected peer to which the socket is connected.

+

If the socket is not connected, this function returns 0.

+
Returns
Remote port to which the socket is connected
+
See also
getRemoteAddress
+ +
+
+ +

◆ isBlocking()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Socket::isBlocking () const
+
+inherited
+
+ +

Tell whether the socket is in blocking or non-blocking mode.

+
Returns
True if the socket is blocking, false otherwise
+
See also
setBlocking
+ +
+
+ +

◆ receive() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::TcpSocket::receive (void * data,
std::size_t size,
std::size_t & received 
)
+
+ +

Receive raw data from the remote peer.

+

In blocking mode, this function will wait until some bytes are actually received. This function will fail if the socket is not connected.

+
Parameters
+ + + + +
dataPointer to the array to fill with the received bytes
sizeMaximum number of bytes that can be received
receivedThis variable is filled with the actual number of bytes received
+
+
+
Returns
Status code
+
See also
send
+ +
+
+ +

◆ receive() [2/2]

+ +
+
+ + + + + + + + +
Status sf::TcpSocket::receive (Packetpacket)
+
+ +

Receive a formatted packet of data from the remote peer.

+

In blocking mode, this function will wait until the whole packet has been received. This function will fail if the socket is not connected.

+
Parameters
+ + +
packetPacket to fill with the received data
+
+
+
Returns
Status code
+
See also
send
+ +
+
+ +

◆ send() [1/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Status sf::TcpSocket::send (const void * data,
std::size_t size 
)
+
+ +

Send raw data to the remote peer.

+

To be able to handle partial sends over non-blocking sockets, use the send(const void*, std::size_t, std::size_t&) overload instead. This function will fail if the socket is not connected.

+
Parameters
+ + + +
dataPointer to the sequence of bytes to send
sizeNumber of bytes to send
+
+
+
Returns
Status code
+
See also
receive
+ +
+
+ +

◆ send() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::TcpSocket::send (const void * data,
std::size_t size,
std::size_t & sent 
)
+
+ +

Send raw data to the remote peer.

+

This function will fail if the socket is not connected.

+
Parameters
+ + + + +
dataPointer to the sequence of bytes to send
sizeNumber of bytes to send
sentThe number of bytes sent will be written here
+
+
+
Returns
Status code
+
See also
receive
+ +
+
+ +

◆ send() [3/3]

+ +
+
+ + + + + + + + +
Status sf::TcpSocket::send (Packetpacket)
+
+ +

Send a formatted packet of data to the remote peer.

+

In non-blocking mode, if this function returns sf::Socket::Partial, you must retry sending the same unmodified packet before sending anything else in order to guarantee the packet arrives at the remote peer uncorrupted. This function will fail if the socket is not connected.

+
Parameters
+ + +
packetPacket to send
+
+
+
Returns
Status code
+
See also
receive
+ +
+
+ +

◆ setBlocking()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::setBlocking (bool blocking)
+
+inherited
+
+ +

Set the blocking state of the socket.

+

In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.

+
Parameters
+ + +
blockingTrue to set the socket as blocking, false for non-blocking
+
+
+
See also
isBlocking
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.png new file mode 100644 index 0000000..ed81a9a Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1TcpSocket.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text-members.html new file mode 100644 index 0000000..fad5478 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text-members.html @@ -0,0 +1,113 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Text Member List
+
+
+ +

This is the complete list of members for sf::Text, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Bold enum valuesf::Text
findCharacterPos(std::size_t index) constsf::Text
getCharacterSize() constsf::Text
getColor() constsf::Text
getFillColor() constsf::Text
getFont() constsf::Text
getGlobalBounds() constsf::Text
getInverseTransform() constsf::Transformable
getLetterSpacing() constsf::Text
getLineSpacing() constsf::Text
getLocalBounds() constsf::Text
getOrigin() constsf::Transformable
getOutlineColor() constsf::Text
getOutlineThickness() constsf::Text
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getString() constsf::Text
getStyle() constsf::Text
getTransform() constsf::Transformable
Italic enum valuesf::Text
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
Regular enum valuesf::Text
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setCharacterSize(unsigned int size)sf::Text
setColor(const Color &color)sf::Text
setFillColor(const Color &color)sf::Text
setFont(const Font &font)sf::Text
setLetterSpacing(float spacingFactor)sf::Text
setLineSpacing(float spacingFactor)sf::Text
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setOutlineColor(const Color &color)sf::Text
setOutlineThickness(float thickness)sf::Text
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
setString(const String &string)sf::Text
setStyle(Uint32 style)sf::Text
StrikeThrough enum valuesf::Text
Style enum namesf::Text
Text()sf::Text
Text(const String &string, const Font &font, unsigned int characterSize=30)sf::Text
Transformable()sf::Transformable
Underlined enum valuesf::Text
~Drawable()sf::Drawableinlinevirtual
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.html new file mode 100644 index 0000000..18f766d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.html @@ -0,0 +1,1557 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Graphical text that can be drawn to a render target. + More...

+ +

#include <Text.hpp>

+
+Inheritance diagram for sf::Text:
+
+
+ + +sf::Drawable +sf::Transformable + +
+ + + + + +

+Public Types

enum  Style {
+  Regular = 0, +Bold = 1 << 0, +Italic = 1 << 1, +Underlined = 1 << 2, +
+  StrikeThrough = 1 << 3 +
+ }
 Enumeration of the string drawing styles. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Text ()
 Default constructor. More...
 
 Text (const String &string, const Font &font, unsigned int characterSize=30)
 Construct the text from a string, font and size. More...
 
void setString (const String &string)
 Set the text's string. More...
 
void setFont (const Font &font)
 Set the text's font. More...
 
void setCharacterSize (unsigned int size)
 Set the character size. More...
 
void setLineSpacing (float spacingFactor)
 Set the line spacing factor. More...
 
void setLetterSpacing (float spacingFactor)
 Set the letter spacing factor. More...
 
void setStyle (Uint32 style)
 Set the text's style. More...
 
void setColor (const Color &color)
 Set the fill color of the text. More...
 
void setFillColor (const Color &color)
 Set the fill color of the text. More...
 
void setOutlineColor (const Color &color)
 Set the outline color of the text. More...
 
void setOutlineThickness (float thickness)
 Set the thickness of the text's outline. More...
 
const StringgetString () const
 Get the text's string. More...
 
const FontgetFont () const
 Get the text's font. More...
 
unsigned int getCharacterSize () const
 Get the character size. More...
 
float getLetterSpacing () const
 Get the size of the letter spacing factor. More...
 
float getLineSpacing () const
 Get the size of the line spacing factor. More...
 
Uint32 getStyle () const
 Get the text's style. More...
 
const ColorgetColor () const
 Get the fill color of the text. More...
 
const ColorgetFillColor () const
 Get the fill color of the text. More...
 
const ColorgetOutlineColor () const
 Get the outline color of the text. More...
 
float getOutlineThickness () const
 Get the outline thickness of the text. More...
 
Vector2f findCharacterPos (std::size_t index) const
 Return the position of the index-th character. More...
 
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity. More...
 
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+

Detailed Description

+

Graphical text that can be drawn to a render target.

+

sf::Text is a drawable class that allows to easily display some text with custom style and color on a render target.

+

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic, underlined and strike through), the text color, the outline thickness, the outline color, the character spacing, the line spacing and the text to display of course. It also provides convenience functions to calculate the graphical size of the text, or to get the global position of a given character.

+

sf::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of a given font.

+

The separation of sf::Font and sf::Text allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target.

+

It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).

+

See also the note on coordinates and undistorted rendering in sf::Transformable.

+

Usage example:

// Declare and load a font
sf::Font font;
font.loadFromFile("arial.ttf");
// Create a text
sf::Text text("hello", font);
// Draw it
window.draw(text);
See also
sf::Font, sf::Transformable
+ +

Definition at line 48 of file Text.hpp.

+

Member Enumeration Documentation

+ +

◆ Style

+ +
+
+ + + + +
enum sf::Text::Style
+
+ +

Enumeration of the string drawing styles.

+ + + + + + +
Enumerator
Regular 

Regular characters, no style.

+
Bold 

Bold characters.

+
Italic 

Italic characters.

+
Underlined 

Underlined characters.

+
StrikeThrough 

Strike through characters.

+
+ +

Definition at line 56 of file Text.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Text() [1/2]

+ +
+
+ + + + + + + +
sf::Text::Text ()
+
+ +

Default constructor.

+

Creates an empty text.

+ +
+
+ +

◆ Text() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::Text::Text (const Stringstring,
const Fontfont,
unsigned int characterSize = 30 
)
+
+ +

Construct the text from a string, font and size.

+

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

+
Parameters
+ + + + +
stringText assigned to the string
fontFont used to draw the string
characterSizeBase size of characters, in pixels
+
+
+ +
+
+

Member Function Documentation

+ +

◆ findCharacterPos()

+ +
+
+ + + + + + + + +
Vector2f sf::Text::findCharacterPos (std::size_t index) const
+
+ +

Return the position of the index-th character.

+

This function computes the visual position of a character from its index in the string. The returned position is in global coordinates (translation, rotation, scale and origin are applied). If index is out of range, the position of the end of the string is returned.

+
Parameters
+ + +
indexIndex of the character
+
+
+
Returns
Position of the character
+ +
+
+ +

◆ getCharacterSize()

+ +
+
+ + + + + + + +
unsigned int sf::Text::getCharacterSize () const
+
+ +

Get the character size.

+
Returns
Size of the characters, in pixels
+
See also
setCharacterSize
+ +
+
+ +

◆ getColor()

+ +
+
+ + + + + + + +
const Color& sf::Text::getColor () const
+
+ +

Get the fill color of the text.

+
Returns
Fill color of the text
+
See also
setFillColor
+
Deprecated:
There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
+ +
+
+ +

◆ getFillColor()

+ +
+
+ + + + + + + +
const Color& sf::Text::getFillColor () const
+
+ +

Get the fill color of the text.

+
Returns
Fill color of the text
+
See also
setFillColor
+ +
+
+ +

◆ getFont()

+ +
+
+ + + + + + + +
const Font* sf::Text::getFont () const
+
+ +

Get the text's font.

+

If the text has no font attached, a NULL pointer is returned. The returned pointer is const, which means that you cannot modify the font when you get it from this function.

+
Returns
Pointer to the text's font
+
See also
setFont
+ +
+
+ +

◆ getGlobalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Text::getGlobalBounds () const
+
+ +

Get the global bounding rectangle of the entity.

+

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the text in the global 2D world's coordinate system.

+
Returns
Global bounding rectangle of the entity
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+inherited
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getLetterSpacing()

+ +
+
+ + + + + + + +
float sf::Text::getLetterSpacing () const
+
+ +

Get the size of the letter spacing factor.

+
Returns
Size of the letter spacing factor
+
See also
setLetterSpacing
+ +
+
+ +

◆ getLineSpacing()

+ +
+
+ + + + + + + +
float sf::Text::getLineSpacing () const
+
+ +

Get the size of the line spacing factor.

+
Returns
Size of the line spacing factor
+
See also
setLineSpacing
+ +
+
+ +

◆ getLocalBounds()

+ +
+
+ + + + + + + +
FloatRect sf::Text::getLocalBounds () const
+
+ +

Get the local bounding rectangle of the entity.

+

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

+
Returns
Local bounding rectangle of the entity
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+inherited
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getOutlineColor()

+ +
+
+ + + + + + + +
const Color& sf::Text::getOutlineColor () const
+
+ +

Get the outline color of the text.

+
Returns
Outline color of the text
+
See also
setOutlineColor
+ +
+
+ +

◆ getOutlineThickness()

+ +
+
+ + + + + + + +
float sf::Text::getOutlineThickness () const
+
+ +

Get the outline thickness of the text.

+
Returns
Outline thickness of the text, in pixels
+
See also
setOutlineThickness
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+inherited
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + +
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+inherited
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + +
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+inherited
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getString()

+ +
+
+ + + + + + + +
const String& sf::Text::getString () const
+
+ +

Get the text's string.

+

The returned string is a sf::String, which can automatically be converted to standard string types. So, the following lines of code are all valid:

sf::String s1 = text.getString();
std::string s2 = text.getString();
std::wstring s3 = text.getString();
Returns
Text's string
+
See also
setString
+ +
+
+ +

◆ getStyle()

+ +
+
+ + + + + + + +
Uint32 sf::Text::getStyle () const
+
+ +

Get the text's style.

+
Returns
Text's style
+
See also
setStyle
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + +
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+inherited
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+inherited
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+inherited
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+inherited
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setCharacterSize()

+ +
+
+ + + + + + + + +
void sf::Text::setCharacterSize (unsigned int size)
+
+ +

Set the character size.

+

The default size is 30.

+

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

+
Parameters
+ + +
sizeNew character size, in pixels
+
+
+
See also
getCharacterSize
+ +
+
+ +

◆ setColor()

+ +
+
+ + + + + + + + +
void sf::Text::setColor (const Colorcolor)
+
+ +

Set the fill color of the text.

+

By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.

+
Parameters
+ + +
colorNew fill color of the text
+
+
+
See also
getFillColor
+
Deprecated:
There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
+ +
+
+ +

◆ setFillColor()

+ +
+
+ + + + + + + + +
void sf::Text::setFillColor (const Colorcolor)
+
+ +

Set the fill color of the text.

+

By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.

+
Parameters
+ + +
colorNew fill color of the text
+
+
+
See also
getFillColor
+ +
+
+ +

◆ setFont()

+ +
+
+ + + + + + + + +
void sf::Text::setFont (const Fontfont)
+
+ +

Set the text's font.

+

The font argument refers to a font that must exist as long as the text uses it. Indeed, the text doesn't store its own copy of the font, but rather keeps a pointer to the one that you passed to this function. If the font is destroyed and the text tries to use it, the behavior is undefined.

+
Parameters
+ + +
fontNew font
+
+
+
See also
getFont
+ +
+
+ +

◆ setLetterSpacing()

+ +
+
+ + + + + + + + +
void sf::Text::setLetterSpacing (float spacingFactor)
+
+ +

Set the letter spacing factor.

+

The default spacing between letters is defined by the font. This factor doesn't directly apply to the existing spacing between each character, it rather adds a fixed space between them which is calculated from the font metrics and the character size. Note that factors below 1 (including negative numbers) bring characters closer to each other. By default the letter spacing factor is 1.

+
Parameters
+ + +
spacingFactorNew letter spacing factor
+
+
+
See also
getLetterSpacing
+ +
+
+ +

◆ setLineSpacing()

+ +
+
+ + + + + + + + +
void sf::Text::setLineSpacing (float spacingFactor)
+
+ +

Set the line spacing factor.

+

The default spacing between lines is defined by the font. This method enables you to set a factor for the spacing between lines. By default the line spacing factor is 1.

+
Parameters
+ + +
spacingFactorNew line spacing factor
+
+
+
See also
getLineSpacing
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+inherited
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOutlineColor()

+ +
+
+ + + + + + + + +
void sf::Text::setOutlineColor (const Colorcolor)
+
+ +

Set the outline color of the text.

+

By default, the text's outline color is opaque black.

+
Parameters
+ + +
colorNew outline color of the text
+
+
+
See also
getOutlineColor
+ +
+
+ +

◆ setOutlineThickness()

+ +
+
+ + + + + + + + +
void sf::Text::setOutlineThickness (float thickness)
+
+ +

Set the thickness of the text's outline.

+

By default, the outline thickness is 0.

+

Be aware that using a negative value for the outline thickness will cause distorted rendering.

+
Parameters
+ + +
thicknessNew outline thickness, in pixels
+
+
+
See also
getOutlineThickness
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+inherited
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+inherited
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+inherited
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setString()

+ +
+
+ + + + + + + + +
void sf::Text::setString (const Stringstring)
+
+ +

Set the text's string.

+

The string argument is a sf::String, which can automatically be constructed from standard string types. So, the following calls are all valid:

text.setString("hello");
text.setString(L"hello");
text.setString(std::string("hello"));
text.setString(std::wstring(L"hello"));

A text's string is empty by default.

+
Parameters
+ + +
stringNew string
+
+
+
See also
getString
+ +
+
+ +

◆ setStyle()

+ +
+
+ + + + + + + + +
void sf::Text::setStyle (Uint32 style)
+
+ +

Set the text's style.

+

You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style is sf::Text::Regular.

+
Parameters
+ + +
styleNew style
+
+
+
See also
getStyle
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.png new file mode 100644 index 0000000..582905f Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Text.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture-members.html new file mode 100644 index 0000000..c35fed3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture-members.html @@ -0,0 +1,100 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Texture Member List
+
+
+ +

This is the complete list of members for sf::Texture, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bind(const Texture *texture, CoordinateType coordinateType=Normalized)sf::Texturestatic
CoordinateType enum namesf::Texture
copyToImage() constsf::Texture
create(unsigned int width, unsigned int height)sf::Texture
generateMipmap()sf::Texture
getMaximumSize()sf::Texturestatic
getNativeHandle() constsf::Texture
getSize() constsf::Texture
GlResource()sf::GlResourceprivate
isRepeated() constsf::Texture
isSmooth() constsf::Texture
isSrgb() constsf::Texture
loadFromFile(const std::string &filename, const IntRect &area=IntRect())sf::Texture
loadFromImage(const Image &image, const IntRect &area=IntRect())sf::Texture
loadFromMemory(const void *data, std::size_t size, const IntRect &area=IntRect())sf::Texture
loadFromStream(InputStream &stream, const IntRect &area=IntRect())sf::Texture
Normalized enum valuesf::Texture
operator=(const Texture &right)sf::Texture
Pixels enum valuesf::Texture
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprivatestatic
RenderTarget (defined in sf::Texture)sf::Texturefriend
RenderTexture (defined in sf::Texture)sf::Texturefriend
setRepeated(bool repeated)sf::Texture
setSmooth(bool smooth)sf::Texture
setSrgb(bool sRgb)sf::Texture
swap(Texture &right)sf::Texture
Text (defined in sf::Texture)sf::Texturefriend
Texture()sf::Texture
Texture(const Texture &copy)sf::Texture
update(const Uint8 *pixels)sf::Texture
update(const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)sf::Texture
update(const Texture &texture)sf::Texture
update(const Texture &texture, unsigned int x, unsigned int y)sf::Texture
update(const Image &image)sf::Texture
update(const Image &image, unsigned int x, unsigned int y)sf::Texture
update(const Window &window)sf::Texture
update(const Window &window, unsigned int x, unsigned int y)sf::Texture
~GlResource()sf::GlResourceprivate
~Texture()sf::Texture
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.html new file mode 100644 index 0000000..a9928c6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.html @@ -0,0 +1,1201 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Image living on the graphics card that can be used for drawing. + More...

+ +

#include <Texture.hpp>

+
+Inheritance diagram for sf::Texture:
+
+
+ + +sf::GlResource + +
+ + + + + +

+Public Types

enum  CoordinateType { Normalized, +Pixels + }
 Types of texture coordinates that can be used for rendering. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Texture ()
 Default constructor. More...
 
 Texture (const Texture &copy)
 Copy constructor. More...
 
 ~Texture ()
 Destructor. More...
 
bool create (unsigned int width, unsigned int height)
 Create the texture. More...
 
bool loadFromFile (const std::string &filename, const IntRect &area=IntRect())
 Load the texture from a file on disk. More...
 
bool loadFromMemory (const void *data, std::size_t size, const IntRect &area=IntRect())
 Load the texture from a file in memory. More...
 
bool loadFromStream (InputStream &stream, const IntRect &area=IntRect())
 Load the texture from a custom stream. More...
 
bool loadFromImage (const Image &image, const IntRect &area=IntRect())
 Load the texture from an image. More...
 
Vector2u getSize () const
 Return the size of the texture. More...
 
Image copyToImage () const
 Copy the texture pixels to an image. More...
 
void update (const Uint8 *pixels)
 Update the whole texture from an array of pixels. More...
 
void update (const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
 Update a part of the texture from an array of pixels. More...
 
void update (const Texture &texture)
 Update a part of this texture from another texture. More...
 
void update (const Texture &texture, unsigned int x, unsigned int y)
 Update a part of this texture from another texture. More...
 
void update (const Image &image)
 Update the texture from an image. More...
 
void update (const Image &image, unsigned int x, unsigned int y)
 Update a part of the texture from an image. More...
 
void update (const Window &window)
 Update the texture from the contents of a window. More...
 
void update (const Window &window, unsigned int x, unsigned int y)
 Update a part of the texture from the contents of a window. More...
 
void setSmooth (bool smooth)
 Enable or disable the smooth filter. More...
 
bool isSmooth () const
 Tell whether the smooth filter is enabled or not. More...
 
void setSrgb (bool sRgb)
 Enable or disable conversion from sRGB. More...
 
bool isSrgb () const
 Tell whether the texture source is converted from sRGB or not. More...
 
void setRepeated (bool repeated)
 Enable or disable repeating. More...
 
bool isRepeated () const
 Tell whether the texture is repeated or not. More...
 
bool generateMipmap ()
 Generate a mipmap using the current texture data. More...
 
Textureoperator= (const Texture &right)
 Overload of assignment operator. More...
 
void swap (Texture &right)
 Swap the contents of this texture with those of another. More...
 
unsigned int getNativeHandle () const
 Get the underlying OpenGL handle of the texture. More...
 
+ + + + + + + +

+Static Public Member Functions

static void bind (const Texture *texture, CoordinateType coordinateType=Normalized)
 Bind a texture for rendering. More...
 
static unsigned int getMaximumSize ()
 Get the maximum texture size allowed. More...
 
+ + + + +

+Static Private Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+ + + + + + + +

+Friends

+class Text
 
+class RenderTexture
 
+class RenderTarget
 
+

Detailed Description

+

Image living on the graphics card that can be used for drawing.

+

sf::Texture stores pixels that can be drawn, with a sprite for example.

+

A texture lives in the graphics card memory, therefore it is very fast to draw a texture to a render target, or copy a render target to a texture (the graphics card can access both directly).

+

Being stored in the graphics card memory has some drawbacks. A texture cannot be manipulated as freely as a sf::Image, you need to prepare the pixels first and then upload them to the texture in a single operation (see Texture::update).

+

sf::Texture makes it easy to convert from/to sf::Image, but keep in mind that these calls require transfers between the graphics card and the central memory, therefore they are slow operations.

+

A texture can be loaded from an image, but also directly from a file/memory/stream. The necessary shortcuts are defined so that you don't need an image first for the most common cases. However, if you want to perform some modifications on the pixels before creating the final texture, you can load your file to a sf::Image, do whatever you need with the pixels, and then call Texture::loadFromImage.

+

Since they live in the graphics card memory, the pixels of a texture cannot be accessed without a slow copy first. And they cannot be accessed individually. Therefore, if you need to read the texture's pixels (like for pixel-perfect collisions), it is recommended to store the collision information separately, for example in an array of booleans.

+

Like sf::Image, sf::Texture can handle a unique internal representation of pixels, which is RGBA 32 bits. This means that a pixel must be composed of 8 bits red, green, blue and alpha channels – just like a sf::Color.

+

Usage example:

// This example shows the most common use of sf::Texture:
// drawing a sprite
// Load a texture from a file
sf::Texture texture;
if (!texture.loadFromFile("texture.png"))
return -1;
// Assign it to a sprite
sf::Sprite sprite;
sprite.setTexture(texture);
// Draw the textured sprite
window.draw(sprite);
// This example shows another common use of sf::Texture:
// streaming real-time data, like video frames
// Create an empty texture
sf::Texture texture;
if (!texture.create(640, 480))
return -1;
// Create a sprite that will display the texture
sf::Sprite sprite(texture);
while (...) // the main loop
{
...
// update the texture
sf::Uint8* pixels = ...; // get a fresh chunk of pixels (the next frame of a movie, for example)
texture.update(pixels);
// draw it
window.draw(sprite);
...
}

Like sf::Shader that can be used as a raw OpenGL shader, sf::Texture can also be used directly as a raw texture for custom OpenGL geometry.

... render OpenGL geometry ...
sf::Texture::bind(NULL);
See also
sf::Sprite, sf::Image, sf::RenderTexture
+ +

Definition at line 48 of file Texture.hpp.

+

Member Enumeration Documentation

+ +

◆ CoordinateType

+ +
+
+ + + + +
enum sf::Texture::CoordinateType
+
+ +

Types of texture coordinates that can be used for rendering.

+ + + +
Enumerator
Normalized 

Texture coordinates in range [0 .. 1].

+
Pixels 

Texture coordinates in range [0 .. size].

+
+ +

Definition at line 56 of file Texture.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ Texture() [1/2]

+ +
+
+ + + + + + + +
sf::Texture::Texture ()
+
+ +

Default constructor.

+

Creates an empty texture.

+ +
+
+ +

◆ Texture() [2/2]

+ +
+
+ + + + + + + + +
sf::Texture::Texture (const Texturecopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyinstance to copy
+
+
+ +
+
+ +

◆ ~Texture()

+ +
+
+ + + + + + + +
sf::Texture::~Texture ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ bind()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static void sf::Texture::bind (const Texturetexture,
CoordinateType coordinateType = Normalized 
)
+
+static
+
+ +

Bind a texture for rendering.

+

This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix sf::Texture with OpenGL code.

+
sf::Texture t1, t2;
...
sf::Texture::bind(&t1);
// draw OpenGL stuff that use t1...
// draw OpenGL stuff that use t2...
// draw OpenGL stuff that use no texture...

The coordinateType argument controls how texture coordinates will be interpreted. If Normalized (the default), they must be in range [0 .. 1], which is the default way of handling texture coordinates with OpenGL. If Pixels, they must be given in pixels (range [0 .. size]). This mode is used internally by the graphics classes of SFML, it makes the definition of texture coordinates more intuitive for the high-level API, users don't need to compute normalized values.

+
Parameters
+ + + +
texturePointer to the texture to bind, can be null to use no texture
coordinateTypeType of texture coordinates to use
+
+
+ +
+
+ +

◆ copyToImage()

+ +
+
+ + + + + + + +
Image sf::Texture::copyToImage () const
+
+ +

Copy the texture pixels to an image.

+

This function performs a slow operation that downloads the texture's pixels from the graphics card and copies them to a new image, potentially applying transformations to pixels if necessary (texture may be padded or flipped).

+
Returns
Image containing the texture's pixels
+
See also
loadFromImage
+ +
+
+ +

◆ create()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Texture::create (unsigned int width,
unsigned int height 
)
+
+ +

Create the texture.

+

If this function fails, the texture is left unchanged.

+
Parameters
+ + + +
widthWidth of the texture
heightHeight of the texture
+
+
+
Returns
True if creation was successful
+ +
+
+ +

◆ generateMipmap()

+ +
+
+ + + + + + + +
bool sf::Texture::generateMipmap ()
+
+ +

Generate a mipmap using the current texture data.

+

Mipmaps are pre-computed chains of optimized textures. Each level of texture in a mipmap is generated by halving each of the previous level's dimensions. This is done until the final level has the size of 1x1. The textures generated in this process may make use of more advanced filters which might improve the visual quality of textures when they are applied to objects much smaller than they are. This is known as minification. Because fewer texels (texture elements) have to be sampled from when heavily minified, usage of mipmaps can also improve rendering performance in certain scenarios.

+

Mipmap generation relies on the necessary OpenGL extension being available. If it is unavailable or generation fails due to another reason, this function will return false. Mipmap data is only valid from the time it is generated until the next time the base level image is modified, at which point this function will have to be called again to regenerate it.

+
Returns
True if mipmap generation was successful, false if unsuccessful
+ +
+
+ +

◆ getMaximumSize()

+ +
+
+ + + + + +
+ + + + + + + +
static unsigned int sf::Texture::getMaximumSize ()
+
+static
+
+ +

Get the maximum texture size allowed.

+

This maximum size is defined by the graphics driver. You can expect a value of 512 pixels for low-end graphics card, and up to 8192 pixels or more for newer hardware.

+
Returns
Maximum size allowed for textures, in pixels
+ +
+
+ +

◆ getNativeHandle()

+ +
+
+ + + + + + + +
unsigned int sf::Texture::getNativeHandle () const
+
+ +

Get the underlying OpenGL handle of the texture.

+

You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

+
Returns
OpenGL handle of the texture or 0 if not yet created
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
Vector2u sf::Texture::getSize () const
+
+ +

Return the size of the texture.

+
Returns
Size in pixels
+ +
+
+ +

◆ isRepeated()

+ +
+
+ + + + + + + +
bool sf::Texture::isRepeated () const
+
+ +

Tell whether the texture is repeated or not.

+
Returns
True if repeat mode is enabled, false if it is disabled
+
See also
setRepeated
+ +
+
+ +

◆ isSmooth()

+ +
+
+ + + + + + + +
bool sf::Texture::isSmooth () const
+
+ +

Tell whether the smooth filter is enabled or not.

+
Returns
True if smoothing is enabled, false if it is disabled
+
See also
setSmooth
+ +
+
+ +

◆ isSrgb()

+ +
+
+ + + + + + + +
bool sf::Texture::isSrgb () const
+
+ +

Tell whether the texture source is converted from sRGB or not.

+
Returns
True if the texture source is converted from sRGB, false if not
+
See also
setSrgb
+ +
+
+ +

◆ loadFromFile()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Texture::loadFromFile (const std::string & filename,
const IntRectarea = IntRect() 
)
+
+ +

Load the texture from a file on disk.

+

This function is a shortcut for the following code:

sf::Image image;
image.loadFromFile(filename);
texture.loadFromImage(image, area);

The area argument can be used to load only a sub-rectangle of the whole image. If you want the entire image then leave the default value (which is an empty IntRect). If the area rectangle crosses the bounds of the image, it is adjusted to fit the image size.

+

The maximum size for a texture depends on the graphics driver and can be retrieved with the getMaximumSize function.

+

If this function fails, the texture is left unchanged.

+
Parameters
+ + + +
filenamePath of the image file to load
areaArea of the image to load
+
+
+
Returns
True if loading was successful
+
See also
loadFromMemory, loadFromStream, loadFromImage
+ +
+
+ +

◆ loadFromImage()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Texture::loadFromImage (const Imageimage,
const IntRectarea = IntRect() 
)
+
+ +

Load the texture from an image.

+

The area argument can be used to load only a sub-rectangle of the whole image. If you want the entire image then leave the default value (which is an empty IntRect). If the area rectangle crosses the bounds of the image, it is adjusted to fit the image size.

+

The maximum size for a texture depends on the graphics driver and can be retrieved with the getMaximumSize function.

+

If this function fails, the texture is left unchanged.

+
Parameters
+ + + +
imageImage to load into the texture
areaArea of the image to load
+
+
+
Returns
True if loading was successful
+
See also
loadFromFile, loadFromMemory
+ +
+
+ +

◆ loadFromMemory()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::Texture::loadFromMemory (const void * data,
std::size_t size,
const IntRectarea = IntRect() 
)
+
+ +

Load the texture from a file in memory.

+

This function is a shortcut for the following code:

sf::Image image;
image.loadFromMemory(data, size);
texture.loadFromImage(image, area);

The area argument can be used to load only a sub-rectangle of the whole image. If you want the entire image then leave the default value (which is an empty IntRect). If the area rectangle crosses the bounds of the image, it is adjusted to fit the image size.

+

The maximum size for a texture depends on the graphics driver and can be retrieved with the getMaximumSize function.

+

If this function fails, the texture is left unchanged.

+
Parameters
+ + + + +
dataPointer to the file data in memory
sizeSize of the data to load, in bytes
areaArea of the image to load
+
+
+
Returns
True if loading was successful
+
See also
loadFromFile, loadFromStream, loadFromImage
+ +
+
+ +

◆ loadFromStream()

+ +
+
+ + + + + + + + + + + + + + + + + + +
bool sf::Texture::loadFromStream (InputStreamstream,
const IntRectarea = IntRect() 
)
+
+ +

Load the texture from a custom stream.

+

This function is a shortcut for the following code:

sf::Image image;
image.loadFromStream(stream);
texture.loadFromImage(image, area);

The area argument can be used to load only a sub-rectangle of the whole image. If you want the entire image then leave the default value (which is an empty IntRect). If the area rectangle crosses the bounds of the image, it is adjusted to fit the image size.

+

The maximum size for a texture depends on the graphics driver and can be retrieved with the getMaximumSize function.

+

If this function fails, the texture is left unchanged.

+
Parameters
+ + + +
streamSource stream to read from
areaArea of the image to load
+
+
+
Returns
True if loading was successful
+
See also
loadFromFile, loadFromMemory, loadFromImage
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
Texture& sf::Texture::operator= (const Textureright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ setRepeated()

+ +
+
+ + + + + + + + +
void sf::Texture::setRepeated (bool repeated)
+
+ +

Enable or disable repeating.

+

Repeating is involved when using texture coordinates outside the texture rectangle [0, 0, width, height]. In this case, if repeat mode is enabled, the whole texture will be repeated as many times as needed to reach the coordinate (for example, if the X texture coordinate is 3 * width, the texture will be repeated 3 times). If repeat mode is disabled, the "extra space" will instead be filled with border pixels. Warning: on very old graphics cards, white pixels may appear when the texture is repeated. With such cards, repeat mode can be used reliably only if the texture has power-of-two dimensions (such as 256x128). Repeating is disabled by default.

+
Parameters
+ + +
repeatedTrue to repeat the texture, false to disable repeating
+
+
+
See also
isRepeated
+ +
+
+ +

◆ setSmooth()

+ +
+
+ + + + + + + + +
void sf::Texture::setSmooth (bool smooth)
+
+ +

Enable or disable the smooth filter.

+

When the filter is activated, the texture appears smoother so that pixels are less noticeable. However if you want the texture to look exactly the same as its source file, you should leave it disabled. The smooth filter is disabled by default.

+
Parameters
+ + +
smoothTrue to enable smoothing, false to disable it
+
+
+
See also
isSmooth
+ +
+
+ +

◆ setSrgb()

+ +
+
+ + + + + + + + +
void sf::Texture::setSrgb (bool sRgb)
+
+ +

Enable or disable conversion from sRGB.

+

When providing texture data from an image file or memory, it can either be stored in a linear color space or an sRGB color space. Most digital images account for gamma correction already, so they would need to be "uncorrected" back to linear color space before being processed by the hardware. The hardware can automatically convert it from the sRGB color space to a linear color space when it gets sampled. When the rendered image gets output to the final framebuffer, it gets converted back to sRGB.

+

After enabling or disabling sRGB conversion, make sure to reload the texture data in order for the setting to take effect.

+

This option is only useful in conjunction with an sRGB capable framebuffer. This can be requested during window creation.

+
Parameters
+ + +
sRgbTrue to enable sRGB conversion, false to disable it
+
+
+
See also
isSrgb
+ +
+
+ +

◆ swap()

+ +
+
+ + + + + + + + +
void sf::Texture::swap (Textureright)
+
+ +

Swap the contents of this texture with those of another.

+
Parameters
+ + +
rightInstance to swap with
+
+
+ +
+
+ +

◆ update() [1/8]

+ +
+
+ + + + + + + + +
void sf::Texture::update (const Uint8 * pixels)
+
+ +

Update the whole texture from an array of pixels.

+

The pixel array is assumed to have the same size as the area rectangle, and to contain 32-bits RGBA pixels.

+

No additional check is performed on the size of the pixel array, passing invalid arguments will lead to an undefined behavior.

+

This function does nothing if pixels is null or if the texture was not previously created.

+
Parameters
+ + +
pixelsArray of pixels to copy to the texture
+
+
+ +
+
+ +

◆ update() [2/8]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Texture::update (const Uint8 * pixels,
unsigned int width,
unsigned int height,
unsigned int x,
unsigned int y 
)
+
+ +

Update a part of the texture from an array of pixels.

+

The size of the pixel array must match the width and height arguments, and it must contain 32-bits RGBA pixels.

+

No additional check is performed on the size of the pixel array or the bounds of the area to update, passing invalid arguments will lead to an undefined behavior.

+

This function does nothing if pixels is null or if the texture was not previously created.

+
Parameters
+ + + + + + +
pixelsArray of pixels to copy to the texture
widthWidth of the pixel region contained in pixels
heightHeight of the pixel region contained in pixels
xX offset in the texture where to copy the source pixels
yY offset in the texture where to copy the source pixels
+
+
+ +
+
+ +

◆ update() [3/8]

+ +
+
+ + + + + + + + +
void sf::Texture::update (const Texturetexture)
+
+ +

Update a part of this texture from another texture.

+

Although the source texture can be smaller than this texture, this function is usually used for updating the whole texture. The other overload, which has (x, y) additional arguments, is more convenient for updating a sub-area of this texture.

+

No additional check is performed on the size of the passed texture, passing a texture bigger than this texture will lead to an undefined behavior.

+

This function does nothing if either texture was not previously created.

+
Parameters
+ + +
textureSource texture to copy to this texture
+
+
+ +
+
+ +

◆ update() [4/8]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Texture::update (const Texturetexture,
unsigned int x,
unsigned int y 
)
+
+ +

Update a part of this texture from another texture.

+

No additional check is performed on the size of the texture, passing an invalid combination of texture size and offset will lead to an undefined behavior.

+

This function does nothing if either texture was not previously created.

+
Parameters
+ + + + +
textureSource texture to copy to this texture
xX offset in this texture where to copy the source texture
yY offset in this texture where to copy the source texture
+
+
+ +
+
+ +

◆ update() [5/8]

+ +
+
+ + + + + + + + +
void sf::Texture::update (const Imageimage)
+
+ +

Update the texture from an image.

+

Although the source image can be smaller than the texture, this function is usually used for updating the whole texture. The other overload, which has (x, y) additional arguments, is more convenient for updating a sub-area of the texture.

+

No additional check is performed on the size of the image, passing an image bigger than the texture will lead to an undefined behavior.

+

This function does nothing if the texture was not previously created.

+
Parameters
+ + +
imageImage to copy to the texture
+
+
+ +
+
+ +

◆ update() [6/8]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Texture::update (const Imageimage,
unsigned int x,
unsigned int y 
)
+
+ +

Update a part of the texture from an image.

+

No additional check is performed on the size of the image, passing an invalid combination of image size and offset will lead to an undefined behavior.

+

This function does nothing if the texture was not previously created.

+
Parameters
+ + + + +
imageImage to copy to the texture
xX offset in the texture where to copy the source image
yY offset in the texture where to copy the source image
+
+
+ +
+
+ +

◆ update() [7/8]

+ +
+
+ + + + + + + + +
void sf::Texture::update (const Windowwindow)
+
+ +

Update the texture from the contents of a window.

+

Although the source window can be smaller than the texture, this function is usually used for updating the whole texture. The other overload, which has (x, y) additional arguments, is more convenient for updating a sub-area of the texture.

+

No additional check is performed on the size of the window, passing a window bigger than the texture will lead to an undefined behavior.

+

This function does nothing if either the texture or the window was not previously created.

+
Parameters
+ + +
windowWindow to copy to the texture
+
+
+ +
+
+ +

◆ update() [8/8]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Texture::update (const Windowwindow,
unsigned int x,
unsigned int y 
)
+
+ +

Update a part of the texture from the contents of a window.

+

No additional check is performed on the size of the window, passing an invalid combination of window size and offset will lead to an undefined behavior.

+

This function does nothing if either the texture or the window was not previously created.

+
Parameters
+ + + + +
windowWindow to copy to the texture
xX offset in the texture where to copy the source window
yY offset in the texture where to copy the source window
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.png new file mode 100644 index 0000000..91a912f Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Texture.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread-members.html new file mode 100644 index 0000000..3537f32 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread-members.html @@ -0,0 +1,70 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Thread Member List
+
+
+ +

This is the complete list of members for sf::Thread, including all inherited members.

+ + + + + + + + + + +
launch()sf::Thread
NonCopyable()sf::NonCopyableinlineprivate
terminate()sf::Thread
Thread(F function)sf::Thread
Thread(F function, A argument)sf::Thread
Thread(void(C::*function)(), C *object)sf::Thread
wait()sf::Thread
~NonCopyable()sf::NonCopyableinlineprivate
~Thread()sf::Thread
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.html new file mode 100644 index 0000000..a6146dd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.html @@ -0,0 +1,316 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Thread Class Reference
+
+
+ +

Utility class to manipulate threads. + More...

+ +

#include <Thread.hpp>

+
+Inheritance diagram for sf::Thread:
+
+
+ + +sf::NonCopyable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

template<typename F >
 Thread (F function)
 Construct the thread from a functor with no argument. More...
 
template<typename F , typename A >
 Thread (F function, A argument)
 Construct the thread from a functor with an argument. More...
 
template<typename C >
 Thread (void(C::*function)(), C *object)
 Construct the thread from a member function and an object. More...
 
 ~Thread ()
 Destructor. More...
 
void launch ()
 Run the thread. More...
 
void wait ()
 Wait until the thread finishes. More...
 
void terminate ()
 Terminate the thread. More...
 
+

Detailed Description

+

Utility class to manipulate threads.

+

Threads provide a way to run multiple parts of the code in parallel.

+

When you launch a new thread, the execution is split and both the new thread and the caller run in parallel.

+

To use a sf::Thread, you construct it directly with the function to execute as the entry point of the thread. sf::Thread has multiple template constructors, which means that you can use several types of entry points:

    +
  • non-member functions with no argument
  • +
  • non-member functions with one argument of any type
  • +
  • functors with no argument (this one is particularly useful for compatibility with boost/std::bind)
  • +
  • functors with one argument of any type
  • +
  • member functions from any class with no argument
  • +
+

The function argument, if any, is copied in the sf::Thread instance, as well as the functor (if the corresponding constructor is used). Class instances, however, are passed by pointer so you must make sure that the object won't be destroyed while the thread is still using it.

+

The thread ends when its function is terminated. If the owner sf::Thread instance is destroyed before the thread is finished, the destructor will wait (see wait())

+

Usage examples:

// example 1: non member function with one argument
void threadFunc(int argument)
{
...
}
sf::Thread thread(&threadFunc, 5);
thread.launch(); // start the thread (internally calls threadFunc(5))
// example 2: member function
class Task
{
public:
void run()
{
...
}
};
Task task;
sf::Thread thread(&Task::run, &task);
thread.launch(); // start the thread (internally calls task.run())
// example 3: functor
struct Task
{
void operator()()
{
...
}
};
sf::Thread thread(Task());
thread.launch(); // start the thread (internally calls operator() on the Task instance)

Creating parallel threads of execution can be dangerous: all threads inside the same process share the same memory space, which means that you may end up accessing the same variable from multiple threads at the same time. To prevent this kind of situations, you can use mutexes (see sf::Mutex).

+
See also
sf::Mutex
+ +

Definition at line 48 of file Thread.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Thread() [1/3]

+ +
+
+
+template<typename F >
+ + + + + + + + +
sf::Thread::Thread (function)
+
+ +

Construct the thread from a functor with no argument.

+

This constructor works for function objects, as well as free functions.

+

Use this constructor for this kind of function:

void function();
// --- or ----
struct Functor
{
void operator()();
};

Note: this does not run the thread, use launch().

+
Parameters
+ + +
functionFunctor or free function to use as the entry point of the thread
+
+
+ +
+
+ +

◆ Thread() [2/3]

+ +
+
+
+template<typename F , typename A >
+ + + + + + + + + + + + + + + + + + +
sf::Thread::Thread (function,
argument 
)
+
+ +

Construct the thread from a functor with an argument.

+

This constructor works for function objects, as well as free functions. It is a template, which means that the argument can have any type (int, std::string, void*, Toto, ...).

+

Use this constructor for this kind of function:

void function(int arg);
// --- or ----
struct Functor
{
void operator()(std::string arg);
};

Note: this does not run the thread, use launch().

+
Parameters
+ + + +
functionFunctor or free function to use as the entry point of the thread
argumentargument to forward to the function
+
+
+ +
+
+ +

◆ Thread() [3/3]

+ +
+
+
+template<typename C >
+ + + + + + + + + + + + + + + + + + +
sf::Thread::Thread (void(C::*)() function,
C * object 
)
+
+ +

Construct the thread from a member function and an object.

+

This constructor is a template, which means that you can use it with any class. Use this constructor for this kind of function:

class MyClass
{
public:
void function();
};

Note: this does not run the thread, use launch().

+
Parameters
+ + + +
functionEntry point of the thread
objectPointer to the object to use
+
+
+ +
+
+ +

◆ ~Thread()

+ +
+
+ + + + + + + +
sf::Thread::~Thread ()
+
+ +

Destructor.

+

This destructor calls wait(), so that the internal thread cannot survive after its sf::Thread instance is destroyed.

+ +
+
+

Member Function Documentation

+ +

◆ launch()

+ +
+
+ + + + + + + +
void sf::Thread::launch ()
+
+ +

Run the thread.

+

This function starts the entry point passed to the thread's constructor, and returns immediately. After this function returns, the thread's function is running in parallel to the calling code.

+ +
+
+ +

◆ terminate()

+ +
+
+ + + + + + + +
void sf::Thread::terminate ()
+
+ +

Terminate the thread.

+

This function immediately stops the thread, without waiting for its function to finish. Terminating a thread with this function is not safe, and can lead to local variables not being destroyed on some operating systems. You should rather try to make the thread function terminate by itself.

+ +
+
+ +

◆ wait()

+ +
+
+ + + + + + + +
void sf::Thread::wait ()
+
+ +

Wait until the thread finishes.

+

This function will block the execution until the thread's function ends. Warning: if the thread function never ends, the calling thread will block forever. If this function is called from its owner thread, it returns without doing anything.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.png new file mode 100644 index 0000000..598a561 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Thread.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal-members.html new file mode 100644 index 0000000..f8e3dcb --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal-members.html @@ -0,0 +1,67 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::ThreadLocal Member List
+
+
+ +

This is the complete list of members for sf::ThreadLocal, including all inherited members.

+ + + + + + + +
getValue() constsf::ThreadLocal
NonCopyable()sf::NonCopyableinlineprivate
setValue(void *value)sf::ThreadLocal
ThreadLocal(void *value=NULL)sf::ThreadLocal
~NonCopyable()sf::NonCopyableinlineprivate
~ThreadLocal()sf::ThreadLocal
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.html new file mode 100644 index 0000000..7fbd76e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.html @@ -0,0 +1,194 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::ThreadLocal Class Reference
+
+
+ +

Defines variables with thread-local storage. + More...

+ +

#include <ThreadLocal.hpp>

+
+Inheritance diagram for sf::ThreadLocal:
+
+
+ + +sf::NonCopyable +sf::ThreadLocalPtr< T > + +
+ + + + + + + + + + + + + + +

+Public Member Functions

 ThreadLocal (void *value=NULL)
 Default constructor. More...
 
 ~ThreadLocal ()
 Destructor. More...
 
void setValue (void *value)
 Set the thread-specific value of the variable. More...
 
void * getValue () const
 Retrieve the thread-specific value of the variable. More...
 
+

Detailed Description

+

Defines variables with thread-local storage.

+

This class manipulates void* parameters and thus is not appropriate for strongly-typed variables.

+

You should rather use the sf::ThreadLocalPtr template class.

+ +

Definition at line 47 of file ThreadLocal.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ThreadLocal()

+ +
+
+ + + + + + + + +
sf::ThreadLocal::ThreadLocal (void * value = NULL)
+
+ +

Default constructor.

+
Parameters
+ + +
valueOptional value to initialize the variable
+
+
+ +
+
+ +

◆ ~ThreadLocal()

+ +
+
+ + + + + + + +
sf::ThreadLocal::~ThreadLocal ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getValue()

+ +
+
+ + + + + + + +
void* sf::ThreadLocal::getValue () const
+
+ +

Retrieve the thread-specific value of the variable.

+
Returns
Value of the variable for the current thread
+ +
+
+ +

◆ setValue()

+ +
+
+ + + + + + + + +
void sf::ThreadLocal::setValue (void * value)
+
+ +

Set the thread-specific value of the variable.

+
Parameters
+ + +
valueValue of the variable for the current thread
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.png new file mode 100644 index 0000000..02924d2 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocal.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr-members.html new file mode 100644 index 0000000..579d1b6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr-members.html @@ -0,0 +1,71 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::ThreadLocalPtr< T > Member List
+
+
+ +

This is the complete list of members for sf::ThreadLocalPtr< T >, including all inherited members.

+ + + + + + + + + + + +
getValue() constsf::ThreadLocalprivate
operator T*() constsf::ThreadLocalPtr< T >
operator*() constsf::ThreadLocalPtr< T >
operator->() constsf::ThreadLocalPtr< T >
operator=(T *value)sf::ThreadLocalPtr< T >
operator=(const ThreadLocalPtr< T > &right)sf::ThreadLocalPtr< T >
setValue(void *value)sf::ThreadLocalprivate
ThreadLocal(void *value=NULL)sf::ThreadLocalprivate
ThreadLocalPtr(T *value=NULL)sf::ThreadLocalPtr< T >
~ThreadLocal()sf::ThreadLocalprivate
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.html new file mode 100644 index 0000000..cd8d998 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.html @@ -0,0 +1,277 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::ThreadLocalPtr< T > Class Template Reference
+
+
+ +

Pointer to a thread-local variable. + More...

+ +

#include <ThreadLocalPtr.hpp>

+
+Inheritance diagram for sf::ThreadLocalPtr< T >:
+
+
+ + +sf::ThreadLocal + +
+ + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 ThreadLocalPtr (T *value=NULL)
 Default constructor. More...
 
T & operator* () const
 Overload of unary operator *. More...
 
T * operator-> () const
 Overload of operator -> More...
 
 operator T* () const
 Conversion operator to implicitly convert the pointer to its raw pointer type (T*) More...
 
ThreadLocalPtr< T > & operator= (T *value)
 Assignment operator for a raw pointer parameter. More...
 
ThreadLocalPtr< T > & operator= (const ThreadLocalPtr< T > &right)
 Assignment operator for a ThreadLocalPtr parameter. More...
 
+ + + + + + + +

+Private Member Functions

void setValue (void *value)
 Set the thread-specific value of the variable. More...
 
void * getValue () const
 Retrieve the thread-specific value of the variable. More...
 
+

Detailed Description

+

template<typename T>
+class sf::ThreadLocalPtr< T >

+ +

Pointer to a thread-local variable.

+

sf::ThreadLocalPtr is a type-safe wrapper for storing pointers to thread-local variables.

+

A thread-local variable holds a different value for each different thread, unlike normal variables that are shared.

+

Its usage is completely transparent, so that it is similar to manipulating the raw pointer directly (like any smart pointer).

+

Usage example:

MyClass object1;
MyClass object2;
void thread1()
{
objectPtr = &object1; // doesn't impact thread2
...
}
void thread2()
{
objectPtr = &object2; // doesn't impact thread1
...
}
int main()
{
// Create and launch the two threads
sf::Thread t1(&thread1);
sf::Thread t2(&thread2);
t1.launch();
t2.launch();
return 0;
}

ThreadLocalPtr is designed for internal use; however you can use it if you feel like it fits well your implementation.

+ +

Definition at line 41 of file ThreadLocalPtr.hpp.

+

Constructor & Destructor Documentation

+ +

◆ ThreadLocalPtr()

+ +
+
+
+template<typename T>
+ + + + + + + + +
sf::ThreadLocalPtr< T >::ThreadLocalPtr (T * value = NULL)
+
+ +

Default constructor.

+
Parameters
+ + +
valueOptional value to initialize the variable
+
+
+ +
+
+

Member Function Documentation

+ +

◆ operator T*()

+ +
+
+
+template<typename T>
+ + + + + + + +
sf::ThreadLocalPtr< T >::operator T* () const
+
+ +

Conversion operator to implicitly convert the pointer to its raw pointer type (T*)

+
Returns
Pointer to the actual object
+ +
+
+ +

◆ operator*()

+ +
+
+
+template<typename T>
+ + + + + + + +
T& sf::ThreadLocalPtr< T >::operator* () const
+
+ +

Overload of unary operator *.

+

Like raw pointers, applying the * operator returns a reference to the pointed-to object.

+
Returns
Reference to the thread-local variable
+ +
+
+ +

◆ operator->()

+ +
+
+
+template<typename T>
+ + + + + + + +
T* sf::ThreadLocalPtr< T >::operator-> () const
+
+ +

Overload of operator ->

+

Similarly to raw pointers, applying the -> operator returns the pointed-to object.

+
Returns
Pointer to the thread-local variable
+ +
+
+ +

◆ operator=() [1/2]

+ +
+
+
+template<typename T>
+ + + + + + + + +
ThreadLocalPtr<T>& sf::ThreadLocalPtr< T >::operator= (T * value)
+
+ +

Assignment operator for a raw pointer parameter.

+
Parameters
+ + +
valuePointer to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ operator=() [2/2]

+ +
+
+
+template<typename T>
+ + + + + + + + +
ThreadLocalPtr<T>& sf::ThreadLocalPtr< T >::operator= (const ThreadLocalPtr< T > & right)
+
+ +

Assignment operator for a ThreadLocalPtr parameter.

+
Parameters
+ + +
rightThreadLocalPtr to assign
+
+
+
Returns
Reference to self
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.png new file mode 100644 index 0000000..1796db7 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1ThreadLocalPtr.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time-members.html new file mode 100644 index 0000000..b76fae1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time-members.html @@ -0,0 +1,96 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Time Member List
+
+
+ +

This is the complete list of members for sf::Time, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
asMicroseconds() constsf::Time
asMilliseconds() constsf::Time
asSeconds() constsf::Time
microseconds (defined in sf::Time)sf::Timefriend
microseconds(Int64 amount)sf::Timerelated
milliseconds (defined in sf::Time)sf::Timefriend
milliseconds(Int32 amount)sf::Timerelated
operator!=(Time left, Time right)sf::Timerelated
operator%(Time left, Time right)sf::Timerelated
operator%=(Time &left, Time right)sf::Timerelated
operator*(Time left, float right)sf::Timerelated
operator*(Time left, Int64 right)sf::Timerelated
operator*(float left, Time right)sf::Timerelated
operator*(Int64 left, Time right)sf::Timerelated
operator*=(Time &left, float right)sf::Timerelated
operator*=(Time &left, Int64 right)sf::Timerelated
operator+(Time left, Time right)sf::Timerelated
operator+=(Time &left, Time right)sf::Timerelated
operator-(Time right)sf::Timerelated
operator-(Time left, Time right)sf::Timerelated
operator-=(Time &left, Time right)sf::Timerelated
operator/(Time left, float right)sf::Timerelated
operator/(Time left, Int64 right)sf::Timerelated
operator/(Time left, Time right)sf::Timerelated
operator/=(Time &left, float right)sf::Timerelated
operator/=(Time &left, Int64 right)sf::Timerelated
operator<(Time left, Time right)sf::Timerelated
operator<=(Time left, Time right)sf::Timerelated
operator==(Time left, Time right)sf::Timerelated
operator>(Time left, Time right)sf::Timerelated
operator>=(Time left, Time right)sf::Timerelated
seconds (defined in sf::Time)sf::Timefriend
seconds(float amount)sf::Timerelated
Time()sf::Time
Zerosf::Timestatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time.html new file mode 100644 index 0000000..3485dcd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Time.html @@ -0,0 +1,1516 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Represents a time value. + More...

+ +

#include <Time.hpp>

+ + + + + + + + + + + + + + +

+Public Member Functions

 Time ()
 Default constructor. More...
 
float asSeconds () const
 Return the time value as a number of seconds. More...
 
Int32 asMilliseconds () const
 Return the time value as a number of milliseconds. More...
 
Int64 asMicroseconds () const
 Return the time value as a number of microseconds. More...
 
+ + + + +

+Static Public Attributes

static const Time Zero
 Predefined "zero" time value. More...
 
+ + + + + + + +

+Friends

+Time seconds (float)
 
+Time milliseconds (Int32)
 
+Time microseconds (Int64)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
Time seconds (float amount)
 Construct a time value from a number of seconds. More...
 
Time milliseconds (Int32 amount)
 Construct a time value from a number of milliseconds. More...
 
Time microseconds (Int64 amount)
 Construct a time value from a number of microseconds. More...
 
bool operator== (Time left, Time right)
 Overload of == operator to compare two time values. More...
 
bool operator!= (Time left, Time right)
 Overload of != operator to compare two time values. More...
 
bool operator< (Time left, Time right)
 Overload of < operator to compare two time values. More...
 
bool operator> (Time left, Time right)
 Overload of > operator to compare two time values. More...
 
bool operator<= (Time left, Time right)
 Overload of <= operator to compare two time values. More...
 
bool operator>= (Time left, Time right)
 Overload of >= operator to compare two time values. More...
 
Time operator- (Time right)
 Overload of unary - operator to negate a time value. More...
 
Time operator+ (Time left, Time right)
 Overload of binary + operator to add two time values. More...
 
Timeoperator+= (Time &left, Time right)
 Overload of binary += operator to add/assign two time values. More...
 
Time operator- (Time left, Time right)
 Overload of binary - operator to subtract two time values. More...
 
Timeoperator-= (Time &left, Time right)
 Overload of binary -= operator to subtract/assign two time values. More...
 
Time operator* (Time left, float right)
 Overload of binary * operator to scale a time value. More...
 
Time operator* (Time left, Int64 right)
 Overload of binary * operator to scale a time value. More...
 
Time operator* (float left, Time right)
 Overload of binary * operator to scale a time value. More...
 
Time operator* (Int64 left, Time right)
 Overload of binary * operator to scale a time value. More...
 
Timeoperator*= (Time &left, float right)
 Overload of binary *= operator to scale/assign a time value. More...
 
Timeoperator*= (Time &left, Int64 right)
 Overload of binary *= operator to scale/assign a time value. More...
 
Time operator/ (Time left, float right)
 Overload of binary / operator to scale a time value. More...
 
Time operator/ (Time left, Int64 right)
 Overload of binary / operator to scale a time value. More...
 
Timeoperator/= (Time &left, float right)
 Overload of binary /= operator to scale/assign a time value. More...
 
Timeoperator/= (Time &left, Int64 right)
 Overload of binary /= operator to scale/assign a time value. More...
 
float operator/ (Time left, Time right)
 Overload of binary / operator to compute the ratio of two time values. More...
 
Time operator% (Time left, Time right)
 Overload of binary % operator to compute remainder of a time value. More...
 
Timeoperator%= (Time &left, Time right)
 Overload of binary %= operator to compute/assign remainder of a time value. More...
 
+

Detailed Description

+

Represents a time value.

+

sf::Time encapsulates a time value in a flexible way.

+

It allows to define a time value either as a number of seconds, milliseconds or microseconds. It also works the other way round: you can read a time value as either a number of seconds, milliseconds or microseconds.

+

By using such a flexible interface, the API doesn't impose any fixed type or resolution for time values, and let the user choose its own favorite representation.

+

Time values support the usual mathematical operations: you can add or subtract two times, multiply or divide a time by a number, compare two times, etc.

+

Since they represent a time span and not an absolute time value, times can also be negative.

+

Usage example:

sf::Time t1 = sf::seconds(0.1f);
Int32 milli = t1.asMilliseconds(); // 100
sf::Time t2 = sf::milliseconds(30);
Int64 micro = t2.asMicroseconds(); // 30000
sf::Time t3 = sf::microseconds(-800000);
float sec = t3.asSeconds(); // -0.8
void update(sf::Time elapsed)
{
position += speed * elapsed.asSeconds();
}
update(sf::milliseconds(100));
See also
sf::Clock
+ +

Definition at line 40 of file Time.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Time()

+ +
+
+ + + + + + + +
sf::Time::Time ()
+
+ +

Default constructor.

+

Sets the time value to zero.

+ +
+
+

Member Function Documentation

+ +

◆ asMicroseconds()

+ +
+
+ + + + + + + +
Int64 sf::Time::asMicroseconds () const
+
+ +

Return the time value as a number of microseconds.

+
Returns
Time in microseconds
+
See also
asSeconds, asMilliseconds
+ +
+
+ +

◆ asMilliseconds()

+ +
+
+ + + + + + + +
Int32 sf::Time::asMilliseconds () const
+
+ +

Return the time value as a number of milliseconds.

+
Returns
Time in milliseconds
+
See also
asSeconds, asMicroseconds
+ +
+
+ +

◆ asSeconds()

+ +
+
+ + + + + + + +
float sf::Time::asSeconds () const
+
+ +

Return the time value as a number of seconds.

+
Returns
Time in seconds
+
See also
asMilliseconds, asMicroseconds
+ +
+
+

Friends And Related Function Documentation

+ +

◆ microseconds()

+ +
+
+ + + + + +
+ + + + + + + + +
Time microseconds (Int64 amount)
+
+related
+
+ +

Construct a time value from a number of microseconds.

+
Parameters
+ + +
amountNumber of microseconds
+
+
+
Returns
Time value constructed from the amount of microseconds
+
See also
seconds, milliseconds
+ +
+
+ +

◆ milliseconds()

+ +
+
+ + + + + +
+ + + + + + + + +
Time milliseconds (Int32 amount)
+
+related
+
+ +

Construct a time value from a number of milliseconds.

+
Parameters
+ + +
amountNumber of milliseconds
+
+
+
Returns
Time value constructed from the amount of milliseconds
+
See also
seconds, microseconds
+ +
+
+ +

◆ operator!=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (Time left,
Time right 
)
+
+related
+
+ +

Overload of != operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if both time values are different
+ +
+
+ +

◆ operator%()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator% (Time left,
Time right 
)
+
+related
+
+ +

Overload of binary % operator to compute remainder of a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
left modulo right
+ +
+
+ +

◆ operator%=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator%= (Timeleft,
Time right 
)
+
+related
+
+ +

Overload of binary %= operator to compute/assign remainder of a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
left modulo right
+ +
+
+ +

◆ operator*() [1/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator* (Time left,
float right 
)
+
+related
+
+ +

Overload of binary * operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator*() [2/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator* (Time left,
Int64 right 
)
+
+related
+
+ +

Overload of binary * operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator*() [3/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator* (float left,
Time right 
)
+
+related
+
+ +

Overload of binary * operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a number)
rightRight operand (a time)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator*() [4/4]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator* (Int64 left,
Time right 
)
+
+related
+
+ +

Overload of binary * operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a number)
rightRight operand (a time)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator*=() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator*= (Timeleft,
float right 
)
+
+related
+
+ +

Overload of binary *= operator to scale/assign a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator*=() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator*= (Timeleft,
Int64 right 
)
+
+related
+
+ +

Overload of binary *= operator to scale/assign a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left multiplied by right
+ +
+
+ +

◆ operator+()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator+ (Time left,
Time right 
)
+
+related
+
+ +

Overload of binary + operator to add two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
Sum of the two times values
+ +
+
+ +

◆ operator+=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator+= (Timeleft,
Time right 
)
+
+related
+
+ +

Overload of binary += operator to add/assign two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
Sum of the two times values
+ +
+
+ +

◆ operator-() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
Time operator- (Time right)
+
+related
+
+ +

Overload of unary - operator to negate a time value.

+
Parameters
+ + +
rightRight operand (a time)
+
+
+
Returns
Opposite of the time value
+ +
+
+ +

◆ operator-() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator- (Time left,
Time right 
)
+
+related
+
+ +

Overload of binary - operator to subtract two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
Difference of the two times values
+ +
+
+ +

◆ operator-=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator-= (Timeleft,
Time right 
)
+
+related
+
+ +

Overload of binary -= operator to subtract/assign two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
Difference of the two times values
+ +
+
+ +

◆ operator/() [1/3]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator/ (Time left,
float right 
)
+
+related
+
+ +

Overload of binary / operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left divided by right
+ +
+
+ +

◆ operator/() [2/3]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time operator/ (Time left,
Int64 right 
)
+
+related
+
+ +

Overload of binary / operator to scale a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left divided by right
+ +
+
+ +

◆ operator/() [3/3]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
float operator/ (Time left,
Time right 
)
+
+related
+
+ +

Overload of binary / operator to compute the ratio of two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
left divided by right
+ +
+
+ +

◆ operator/=() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator/= (Timeleft,
float right 
)
+
+related
+
+ +

Overload of binary /= operator to scale/assign a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left divided by right
+ +
+
+ +

◆ operator/=() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Time & operator/= (Timeleft,
Int64 right 
)
+
+related
+
+ +

Overload of binary /= operator to scale/assign a time value.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a number)
+
+
+
Returns
left divided by right
+ +
+
+ +

◆ operator<()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator< (Time left,
Time right 
)
+
+related
+
+ +

Overload of < operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if left is lesser than right
+ +
+
+ +

◆ operator<=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator<= (Time left,
Time right 
)
+
+related
+
+ +

Overload of <= operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if left is lesser or equal than right
+ +
+
+ +

◆ operator==()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (Time left,
Time right 
)
+
+related
+
+ +

Overload of == operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if both time values are equal
+ +
+
+ +

◆ operator>()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator> (Time left,
Time right 
)
+
+related
+
+ +

Overload of > operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if left is greater than right
+ +
+
+ +

◆ operator>=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator>= (Time left,
Time right 
)
+
+related
+
+ +

Overload of >= operator to compare two time values.

+
Parameters
+ + + +
leftLeft operand (a time)
rightRight operand (a time)
+
+
+
Returns
True if left is greater or equal than right
+ +
+
+ +

◆ seconds()

+ +
+
+ + + + + +
+ + + + + + + + +
Time seconds (float amount)
+
+related
+
+ +

Construct a time value from a number of seconds.

+
Parameters
+ + +
amountNumber of seconds
+
+
+
Returns
Time value constructed from the amount of seconds
+
See also
milliseconds, microseconds
+ +
+
+

Member Data Documentation

+ +

◆ Zero

+ +
+
+ + + + + +
+ + + + +
const Time sf::Time::Zero
+
+static
+
+ +

Predefined "zero" time value.

+ +

Definition at line 85 of file Time.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch-members.html new file mode 100644 index 0000000..c42353d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch-members.html @@ -0,0 +1,64 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Touch Member List
+
+
+ +

This is the complete list of members for sf::Touch, including all inherited members.

+ + + + +
getPosition(unsigned int finger)sf::Touchstatic
getPosition(unsigned int finger, const Window &relativeTo)sf::Touchstatic
isDown(unsigned int finger)sf::Touchstatic
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch.html new file mode 100644 index 0000000..a359018 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Touch.html @@ -0,0 +1,211 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Give access to the real-time state of the touches. + More...

+ +

#include <Touch.hpp>

+ + + + + + + + + + + +

+Static Public Member Functions

static bool isDown (unsigned int finger)
 Check if a touch event is currently down. More...
 
static Vector2i getPosition (unsigned int finger)
 Get the current position of a touch in desktop coordinates. More...
 
static Vector2i getPosition (unsigned int finger, const Window &relativeTo)
 Get the current position of a touch in window coordinates. More...
 
+

Detailed Description

+

Give access to the real-time state of the touches.

+

sf::Touch provides an interface to the state of the touches.

+

It only contains static functions, so it's not meant to be instantiated.

+

This class allows users to query the touches state at any time and directly, without having to deal with a window and its events. Compared to the TouchBegan, TouchMoved and TouchEnded events, sf::Touch can retrieve the state of the touches at any time (you don't need to store and update a boolean on your side in order to know if a touch is down), and you always get the real state of the touches, even if they happen when your window is out of focus and no event is triggered.

+

The getPosition function can be used to retrieve the current position of a touch. There are two versions: one that operates in global coordinates (relative to the desktop) and one that operates in window coordinates (relative to a specific window).

+

Touches are identified by an index (the "finger"), so that in multi-touch events, individual touches can be tracked correctly. As long as a finger touches the screen, it will keep the same index even if other fingers start or stop touching the screen in the meantime. As a consequence, active touch indices may not always be sequential (i.e. touch number 0 may be released while touch number 1 is still down).

+

Usage example:

{
// touch 0 is down
}
// get global position of touch 1
// get position of touch 1 relative to a window
sf::Vector2i relativePos = sf::Touch::getPosition(1, window);
See also
sf::Joystick, sf::Keyboard, sf::Mouse
+ +

Definition at line 43 of file Touch.hpp.

+

Member Function Documentation

+ +

◆ getPosition() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + +
static Vector2i sf::Touch::getPosition (unsigned int finger)
+
+static
+
+ +

Get the current position of a touch in desktop coordinates.

+

This function returns the current touch position in global (desktop) coordinates.

+
Parameters
+ + +
fingerFinger index
+
+
+
Returns
Current position of finger, or undefined if it's not down
+ +
+
+ +

◆ getPosition() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static Vector2i sf::Touch::getPosition (unsigned int finger,
const WindowrelativeTo 
)
+
+static
+
+ +

Get the current position of a touch in window coordinates.

+

This function returns the current touch position relative to the given window.

+
Parameters
+ + + +
fingerFinger index
relativeToReference window
+
+
+
Returns
Current position of finger, or undefined if it's not down
+ +
+
+ +

◆ isDown()

+ +
+
+ + + + + +
+ + + + + + + + +
static bool sf::Touch::isDown (unsigned int finger)
+
+static
+
+ +

Check if a touch event is currently down.

+
Parameters
+ + +
fingerFinger index
+
+
+
Returns
True if finger is currently touching the screen, false otherwise
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform-members.html new file mode 100644 index 0000000..97d5714 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform-members.html @@ -0,0 +1,84 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Transform Member List
+
+
+ +

This is the complete list of members for sf::Transform, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + +
combine(const Transform &transform)sf::Transform
getInverse() constsf::Transform
getMatrix() constsf::Transform
Identitysf::Transformstatic
operator!=(const Transform &left, const Transform &right)sf::Transformrelated
operator*(const Transform &left, const Transform &right)sf::Transformrelated
operator*(const Transform &left, const Vector2f &right)sf::Transformrelated
operator*=(Transform &left, const Transform &right)sf::Transformrelated
operator==(const Transform &left, const Transform &right)sf::Transformrelated
rotate(float angle)sf::Transform
rotate(float angle, float centerX, float centerY)sf::Transform
rotate(float angle, const Vector2f &center)sf::Transform
scale(float scaleX, float scaleY)sf::Transform
scale(float scaleX, float scaleY, float centerX, float centerY)sf::Transform
scale(const Vector2f &factors)sf::Transform
scale(const Vector2f &factors, const Vector2f &center)sf::Transform
Transform()sf::Transform
Transform(float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)sf::Transform
transformPoint(float x, float y) constsf::Transform
transformPoint(const Vector2f &point) constsf::Transform
transformRect(const FloatRect &rectangle) constsf::Transform
translate(float x, float y)sf::Transform
translate(const Vector2f &offset)sf::Transform
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform.html new file mode 100644 index 0000000..543f64d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transform.html @@ -0,0 +1,1038 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Define a 3x3 transform matrix. + More...

+ +

#include <Transform.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Transform ()
 Default constructor. More...
 
 Transform (float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22)
 Construct a transform from a 3x3 matrix. More...
 
const float * getMatrix () const
 Return the transform as a 4x4 matrix. More...
 
Transform getInverse () const
 Return the inverse of the transform. More...
 
Vector2f transformPoint (float x, float y) const
 Transform a 2D point. More...
 
Vector2f transformPoint (const Vector2f &point) const
 Transform a 2D point. More...
 
FloatRect transformRect (const FloatRect &rectangle) const
 Transform a rectangle. More...
 
Transformcombine (const Transform &transform)
 Combine the current transform with another one. More...
 
Transformtranslate (float x, float y)
 Combine the current transform with a translation. More...
 
Transformtranslate (const Vector2f &offset)
 Combine the current transform with a translation. More...
 
Transformrotate (float angle)
 Combine the current transform with a rotation. More...
 
Transformrotate (float angle, float centerX, float centerY)
 Combine the current transform with a rotation. More...
 
Transformrotate (float angle, const Vector2f &center)
 Combine the current transform with a rotation. More...
 
Transformscale (float scaleX, float scaleY)
 Combine the current transform with a scaling. More...
 
Transformscale (float scaleX, float scaleY, float centerX, float centerY)
 Combine the current transform with a scaling. More...
 
Transformscale (const Vector2f &factors)
 Combine the current transform with a scaling. More...
 
Transformscale (const Vector2f &factors, const Vector2f &center)
 Combine the current transform with a scaling. More...
 
+ + + + +

+Static Public Attributes

static const Transform Identity
 The identity transform (does nothing) More...
 
+ + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
Transform operator* (const Transform &left, const Transform &right)
 Overload of binary operator * to combine two transforms. More...
 
Transformoperator*= (Transform &left, const Transform &right)
 Overload of binary operator *= to combine two transforms. More...
 
Vector2f operator* (const Transform &left, const Vector2f &right)
 Overload of binary operator * to transform a point. More...
 
bool operator== (const Transform &left, const Transform &right)
 Overload of binary operator == to compare two transforms. More...
 
bool operator!= (const Transform &left, const Transform &right)
 Overload of binary operator != to compare two transforms. More...
 
+

Detailed Description

+

Define a 3x3 transform matrix.

+

A sf::Transform specifies how to translate, rotate, scale, shear, project, whatever things.

+

In mathematical terms, it defines how to transform a coordinate system into another.

+

For example, if you apply a rotation transform to a sprite, the result will be a rotated sprite. And anything that is transformed by this rotation transform will be rotated the same way, according to its initial position.

+

Transforms are typically used for drawing. But they can also be used for any computation that requires to transform points between the local and global coordinate systems of an entity (like collision detection).

+

Example:

// define a translation transform
sf::Transform translation;
translation.translate(20, 50);
// define a rotation transform
sf::Transform rotation;
rotation.rotate(45);
// combine them
sf::Transform transform = translation * rotation;
// use the result to transform stuff...
sf::Vector2f point = transform.transformPoint(10, 20);
sf::FloatRect rect = transform.transformRect(sf::FloatRect(0, 0, 10, 100));
See also
sf::Transformable, sf::RenderStates
+ +

Definition at line 42 of file Transform.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Transform() [1/2]

+ +
+
+ + + + + + + +
sf::Transform::Transform ()
+
+ +

Default constructor.

+

Creates an identity transform (a transform that does nothing).

+ +
+
+ +

◆ Transform() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::Transform::Transform (float a00,
float a01,
float a02,
float a10,
float a11,
float a12,
float a20,
float a21,
float a22 
)
+
+ +

Construct a transform from a 3x3 matrix.

+
Parameters
+ + + + + + + + + + +
a00Element (0, 0) of the matrix
a01Element (0, 1) of the matrix
a02Element (0, 2) of the matrix
a10Element (1, 0) of the matrix
a11Element (1, 1) of the matrix
a12Element (1, 2) of the matrix
a20Element (2, 0) of the matrix
a21Element (2, 1) of the matrix
a22Element (2, 2) of the matrix
+
+
+ +
+
+

Member Function Documentation

+ +

◆ combine()

+ +
+
+ + + + + + + + +
Transform& sf::Transform::combine (const Transformtransform)
+
+ +

Combine the current transform with another one.

+

The result is a transform that is equivalent to applying *this followed by transform. Mathematically, it is equivalent to a matrix multiplication.

+
Parameters
+ + +
transformTransform to combine with this transform
+
+
+
Returns
Reference to *this
+ +
+
+ +

◆ getInverse()

+ +
+
+ + + + + + + +
Transform sf::Transform::getInverse () const
+
+ +

Return the inverse of the transform.

+

If the inverse cannot be computed, an identity transform is returned.

+
Returns
A new transform which is the inverse of self
+ +
+
+ +

◆ getMatrix()

+ +
+
+ + + + + + + +
const float* sf::Transform::getMatrix () const
+
+ +

Return the transform as a 4x4 matrix.

+

This function returns a pointer to an array of 16 floats containing the transform elements as a 4x4 matrix, which is directly compatible with OpenGL functions.

+
sf::Transform transform = ...;
glLoadMatrixf(transform.getMatrix());
Returns
Pointer to a 4x4 matrix
+ +
+
+ +

◆ rotate() [1/3]

+ +
+
+ + + + + + + + +
Transform& sf::Transform::rotate (float angle)
+
+ +

Combine the current transform with a rotation.

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.rotate(90).translate(50, 20);
Parameters
+ + +
angleRotation angle, in degrees
+
+
+
Returns
Reference to *this
+
See also
translate, scale
+ +
+
+ +

◆ rotate() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::rotate (float angle,
float centerX,
float centerY 
)
+
+ +

Combine the current transform with a rotation.

+

The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual translate(-center).rotate(angle).translate(center).

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.rotate(90, 8, 3).translate(50, 20);
Parameters
+ + + + +
angleRotation angle, in degrees
centerXX coordinate of the center of rotation
centerYY coordinate of the center of rotation
+
+
+
Returns
Reference to *this
+
See also
translate, scale
+ +
+
+ +

◆ rotate() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::rotate (float angle,
const Vector2fcenter 
)
+
+ +

Combine the current transform with a rotation.

+

The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual translate(-center).rotate(angle).translate(center).

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.rotate(90, sf::Vector2f(8, 3)).translate(sf::Vector2f(50, 20));
Parameters
+ + + +
angleRotation angle, in degrees
centerCenter of rotation
+
+
+
Returns
Reference to *this
+
See also
translate, scale
+ +
+
+ +

◆ scale() [1/4]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::scale (float scaleX,
float scaleY 
)
+
+ +

Combine the current transform with a scaling.

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.scale(2, 1).rotate(45);
Parameters
+ + + +
scaleXScaling factor on the X axis
scaleYScaling factor on the Y axis
+
+
+
Returns
Reference to *this
+
See also
translate, rotate
+ +
+
+ +

◆ scale() [2/4]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::scale (float scaleX,
float scaleY,
float centerX,
float centerY 
)
+
+ +

Combine the current transform with a scaling.

+

The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual translate(-center).scale(factors).translate(center).

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.scale(2, 1, 8, 3).rotate(45);
Parameters
+ + + + + +
scaleXScaling factor on X axis
scaleYScaling factor on Y axis
centerXX coordinate of the center of scaling
centerYY coordinate of the center of scaling
+
+
+
Returns
Reference to *this
+
See also
translate, rotate
+ +
+
+ +

◆ scale() [3/4]

+ +
+
+ + + + + + + + +
Transform& sf::Transform::scale (const Vector2ffactors)
+
+ +

Combine the current transform with a scaling.

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.scale(sf::Vector2f(2, 1)).rotate(45);
Parameters
+ + +
factorsScaling factors
+
+
+
Returns
Reference to *this
+
See also
translate, rotate
+ +
+
+ +

◆ scale() [4/4]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::scale (const Vector2ffactors,
const Vector2fcenter 
)
+
+ +

Combine the current transform with a scaling.

+

The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual translate(-center).scale(factors).translate(center).

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.scale(sf::Vector2f(2, 1), sf::Vector2f(8, 3)).rotate(45);
Parameters
+ + + +
factorsScaling factors
centerCenter of scaling
+
+
+
Returns
Reference to *this
+
See also
translate, rotate
+ +
+
+ +

◆ transformPoint() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Vector2f sf::Transform::transformPoint (float x,
float y 
) const
+
+ +

Transform a 2D point.

+
Parameters
+ + + +
xX coordinate of the point to transform
yY coordinate of the point to transform
+
+
+
Returns
Transformed point
+ +
+
+ +

◆ transformPoint() [2/2]

+ +
+
+ + + + + + + + +
Vector2f sf::Transform::transformPoint (const Vector2fpoint) const
+
+ +

Transform a 2D point.

+
Parameters
+ + +
pointPoint to transform
+
+
+
Returns
Transformed point
+ +
+
+ +

◆ transformRect()

+ +
+
+ + + + + + + + +
FloatRect sf::Transform::transformRect (const FloatRectrectangle) const
+
+ +

Transform a rectangle.

+

Since SFML doesn't provide support for oriented rectangles, the result of this function is always an axis-aligned rectangle. Which means that if the transform contains a rotation, the bounding rectangle of the transformed rectangle is returned.

+
Parameters
+ + +
rectangleRectangle to transform
+
+
+
Returns
Transformed rectangle
+ +
+
+ +

◆ translate() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
Transform& sf::Transform::translate (float x,
float y 
)
+
+ +

Combine the current transform with a translation.

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.translate(100, 200).rotate(45);
Parameters
+ + + +
xOffset to apply on X axis
yOffset to apply on Y axis
+
+
+
Returns
Reference to *this
+
See also
rotate, scale
+ +
+
+ +

◆ translate() [2/2]

+ +
+
+ + + + + + + + +
Transform& sf::Transform::translate (const Vector2foffset)
+
+ +

Combine the current transform with a translation.

+

This function returns a reference to *this, so that calls can be chained.

sf::Transform transform;
transform.translate(sf::Vector2f(100, 200)).rotate(45);
Parameters
+ + +
offsetTranslation offset to apply
+
+
+
Returns
Reference to *this
+
See also
rotate, scale
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Transformleft,
const Transformright 
)
+
+related
+
+ +

Overload of binary operator != to compare two transforms.

+

This call is equivalent to !(left == right).

+
Parameters
+ + + +
leftLeft operand (the first transform)
rightRight operand (the second transform)
+
+
+
Returns
true if the transforms are not equal, false otherwise
+ +
+
+ +

◆ operator*() [1/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Transform operator* (const Transformleft,
const Transformright 
)
+
+related
+
+ +

Overload of binary operator * to combine two transforms.

+

This call is equivalent to calling Transform(left).combine(right).

+
Parameters
+ + + +
leftLeft operand (the first transform)
rightRight operand (the second transform)
+
+
+
Returns
New combined transform
+ +
+
+ +

◆ operator*() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2f operator* (const Transformleft,
const Vector2fright 
)
+
+related
+
+ +

Overload of binary operator * to transform a point.

+

This call is equivalent to calling left.transformPoint(right).

+
Parameters
+ + + +
leftLeft operand (the transform)
rightRight operand (the point to transform)
+
+
+
Returns
New transformed point
+ +
+
+ +

◆ operator*=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Transform & operator*= (Transformleft,
const Transformright 
)
+
+related
+
+ +

Overload of binary operator *= to combine two transforms.

+

This call is equivalent to calling left.combine(right).

+
Parameters
+ + + +
leftLeft operand (the first transform)
rightRight operand (the second transform)
+
+
+
Returns
The combined transform
+ +
+
+ +

◆ operator==()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Transformleft,
const Transformright 
)
+
+related
+
+ +

Overload of binary operator == to compare two transforms.

+

Performs an element-wise comparison of the elements of the left transform with the elements of the right transform.

+
Parameters
+ + + +
leftLeft operand (the first transform)
rightRight operand (the second transform)
+
+
+
Returns
true if the transforms are equal, false otherwise
+ +
+
+

Member Data Documentation

+ +

◆ Identity

+ +
+
+ + + + + +
+ + + + +
const Transform sf::Transform::Identity
+
+static
+
+ +

The identity transform (does nothing)

+ +

Definition at line 354 of file Transform.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable-members.html new file mode 100644 index 0000000..95b1988 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable-members.html @@ -0,0 +1,81 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Transformable Member List
+
+
+ +

This is the complete list of members for sf::Transformable, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + +
getInverseTransform() constsf::Transformable
getOrigin() constsf::Transformable
getPosition() constsf::Transformable
getRotation() constsf::Transformable
getScale() constsf::Transformable
getTransform() constsf::Transformable
move(float offsetX, float offsetY)sf::Transformable
move(const Vector2f &offset)sf::Transformable
rotate(float angle)sf::Transformable
scale(float factorX, float factorY)sf::Transformable
scale(const Vector2f &factor)sf::Transformable
setOrigin(float x, float y)sf::Transformable
setOrigin(const Vector2f &origin)sf::Transformable
setPosition(float x, float y)sf::Transformable
setPosition(const Vector2f &position)sf::Transformable
setRotation(float angle)sf::Transformable
setScale(float factorX, float factorY)sf::Transformable
setScale(const Vector2f &factors)sf::Transformable
Transformable()sf::Transformable
~Transformable()sf::Transformablevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.html new file mode 100644 index 0000000..8aa8492 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.html @@ -0,0 +1,723 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Transformable Class Reference
+
+
+ +

Decomposed transform defined by a position, a rotation and a scale. + More...

+ +

#include <Transformable.hpp>

+
+Inheritance diagram for sf::Transformable:
+
+
+ + +sf::Shape +sf::Sprite +sf::Text +sf::CircleShape +sf::ConvexShape +sf::RectangleShape + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Transformable ()
 Default constructor. More...
 
virtual ~Transformable ()
 Virtual destructor. More...
 
void setPosition (float x, float y)
 set the position of the object More...
 
void setPosition (const Vector2f &position)
 set the position of the object More...
 
void setRotation (float angle)
 set the orientation of the object More...
 
void setScale (float factorX, float factorY)
 set the scale factors of the object More...
 
void setScale (const Vector2f &factors)
 set the scale factors of the object More...
 
void setOrigin (float x, float y)
 set the local origin of the object More...
 
void setOrigin (const Vector2f &origin)
 set the local origin of the object More...
 
const Vector2fgetPosition () const
 get the position of the object More...
 
float getRotation () const
 get the orientation of the object More...
 
const Vector2fgetScale () const
 get the current scale of the object More...
 
const Vector2fgetOrigin () const
 get the local origin of the object More...
 
void move (float offsetX, float offsetY)
 Move the object by a given offset. More...
 
void move (const Vector2f &offset)
 Move the object by a given offset. More...
 
void rotate (float angle)
 Rotate the object. More...
 
void scale (float factorX, float factorY)
 Scale the object. More...
 
void scale (const Vector2f &factor)
 Scale the object. More...
 
const TransformgetTransform () const
 get the combined transform of the object More...
 
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object More...
 
+

Detailed Description

+

Decomposed transform defined by a position, a rotation and a scale.

+

This class is provided for convenience, on top of sf::Transform.

+

sf::Transform, as a low-level class, offers a great level of flexibility but it is not always convenient to manage. Indeed, one can easily combine any kind of operation, such as a translation followed by a rotation followed by a scaling, but once the result transform is built, there's no way to go backward and, let's say, change only the rotation without modifying the translation and scaling. The entire transform must be recomputed, which means that you need to retrieve the initial translation and scale factors as well, and combine them the same way you did before updating the rotation. This is a tedious operation, and it requires to store all the individual components of the final transform.

+

That's exactly what sf::Transformable was written for: it hides these variables and the composed transform behind an easy to use interface. You can set or get any of the individual components without worrying about the others. It also provides the composed transform (as a sf::Transform), and keeps it up-to-date.

+

In addition to the position, rotation and scale, sf::Transformable provides an "origin" component, which represents the local origin of the three other components. Let's take an example with a 10x10 pixels sprite. By default, the sprite is positioned/rotated/scaled relatively to its top-left corner, because it is the local point (0, 0). But if we change the origin to be (5, 5), the sprite will be positioned/rotated/scaled around its center instead. And if we set the origin to (10, 10), it will be transformed around its bottom-right corner.

+

To keep the sf::Transformable class simple, there's only one origin for all the components. You cannot position the sprite relatively to its top-left corner while rotating it around its center, for example. To do such things, use sf::Transform directly.

+

sf::Transformable can be used as a base class. It is often combined with sf::Drawable – that's what SFML's sprites, texts and shapes do.

class MyEntity : public sf::Transformable, public sf::Drawable
{
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
{
states.transform *= getTransform();
target.draw(..., states);
}
};
MyEntity entity;
entity.setPosition(10, 20);
entity.setRotation(45);
window.draw(entity);

It can also be used as a member, if you don't want to use its API directly (because you don't need all its functions, or you have different naming conventions for example).

class MyEntity
{
public:
void SetPosition(const MyVector& v)
{
myTransform.setPosition(v.x(), v.y());
}
void Draw(sf::RenderTarget& target) const
{
target.draw(..., myTransform.getTransform());
}
private:
sf::Transformable myTransform;
};

A note on coordinates and undistorted rendering:
+By default, SFML (or more exactly, OpenGL) may interpolate drawable objects such as sprites or texts when rendering. While this allows transitions like slow movements or rotations to appear smoothly, it can lead to unwanted results in some cases, for example blurred or distorted objects. In order to render a sf::Drawable object pixel-perfectly, make sure the involved coordinates allow a 1:1 mapping of pixels in the window to texels (pixels in the texture). More specifically, this means:

    +
  • The object's position, origin and scale have no fractional part
  • +
  • The object's and the view's rotation are a multiple of 90 degrees
  • +
  • The view's center and size have no fractional part
  • +
+
See also
sf::Transform
+ +

Definition at line 41 of file Transformable.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Transformable()

+ +
+
+ + + + + + + +
sf::Transformable::Transformable ()
+
+ +

Default constructor.

+ +
+
+ +

◆ ~Transformable()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Transformable::~Transformable ()
+
+virtual
+
+ +

Virtual destructor.

+ +
+
+

Member Function Documentation

+ +

◆ getInverseTransform()

+ +
+
+ + + + + + + +
const Transform& sf::Transformable::getInverseTransform () const
+
+ +

get the inverse of the combined transform of the object

+
Returns
Inverse of the combined transformations applied to the object
+
See also
getTransform
+ +
+
+ +

◆ getOrigin()

+ +
+
+ + + + + + + +
const Vector2f& sf::Transformable::getOrigin () const
+
+ +

get the local origin of the object

+
Returns
Current origin
+
See also
setOrigin
+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + + + +
const Vector2f& sf::Transformable::getPosition () const
+
+ +

get the position of the object

+
Returns
Current position
+
See also
setPosition
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + + + +
float sf::Transformable::getRotation () const
+
+ +

get the orientation of the object

+

The rotation is always in the range [0, 360].

+
Returns
Current rotation, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getScale()

+ +
+
+ + + + + + + +
const Vector2f& sf::Transformable::getScale () const
+
+ +

get the current scale of the object

+
Returns
Current scale factors
+
See also
setScale
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + + + +
const Transform& sf::Transformable::getTransform () const
+
+ +

get the combined transform of the object

+
Returns
Transform combining the position/rotation/scale/origin of the object
+
See also
getInverseTransform
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::move (float offsetX,
float offsetY 
)
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f pos = object.getPosition();
object.setPosition(pos.x + offsetX, pos.y + offsetY);
Parameters
+ + + +
offsetXX offset
offsetYY offset
+
+
+
See also
setPosition
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + + + + +
void sf::Transformable::move (const Vector2foffset)
+
+ +

Move the object by a given offset.

+

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Parameters
+ + +
offsetOffset
+
+
+
See also
setPosition
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + + + + +
void sf::Transformable::rotate (float angle)
+
+ +

Rotate the object.

+

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Parameters
+ + +
angleAngle of rotation, in degrees
+
+
+ +
+
+ +

◆ scale() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::scale (float factorX,
float factorY 
)
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factorX, scale.y * factorY);
Parameters
+ + + +
factorXHorizontal scale factor
factorYVertical scale factor
+
+
+
See also
setScale
+ +
+
+ +

◆ scale() [2/2]

+ +
+
+ + + + + + + + +
void sf::Transformable::scale (const Vector2ffactor)
+
+ +

Scale the object.

+

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
Parameters
+ + +
factorScale factors
+
+
+
See also
setScale
+ +
+
+ +

◆ setOrigin() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setOrigin (float x,
float y 
)
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new origin
yY coordinate of the new origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setOrigin() [2/2]

+ +
+
+ + + + + + + + +
void sf::Transformable::setOrigin (const Vector2forigin)
+
+ +

set the local origin of the object

+

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

+
Parameters
+ + +
originNew origin
+
+
+
See also
getOrigin
+ +
+
+ +

◆ setPosition() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setPosition (float x,
float y 
)
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + + +
xX coordinate of the new position
yY coordinate of the new position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setPosition() [2/2]

+ +
+
+ + + + + + + + +
void sf::Transformable::setPosition (const Vector2fposition)
+
+ +

set the position of the object

+

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

+
Parameters
+ + +
positionNew position
+
+
+
See also
move, getPosition
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + + + + +
void sf::Transformable::setRotation (float angle)
+
+ +

set the orientation of the object

+

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

+
Parameters
+ + +
angleNew rotation, in degrees
+
+
+
See also
rotate, getRotation
+ +
+
+ +

◆ setScale() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Transformable::setScale (float factorX,
float factorY 
)
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + + +
factorXNew horizontal scale factor
factorYNew vertical scale factor
+
+
+
See also
scale, getScale
+ +
+
+ +

◆ setScale() [2/2]

+ +
+
+ + + + + + + + +
void sf::Transformable::setScale (const Vector2ffactors)
+
+ +

set the scale factors of the object

+

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

+
Parameters
+ + +
factorsNew scale factors
+
+
+
See also
scale, getScale
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.png new file mode 100644 index 0000000..6865caa Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Transformable.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket-members.html new file mode 100644 index 0000000..81a967b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket-members.html @@ -0,0 +1,88 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::UdpSocket Member List
+
+
+ +

This is the complete list of members for sf::UdpSocket, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
AnyPort enum valuesf::Socket
bind(unsigned short port, const IpAddress &address=IpAddress::Any)sf::UdpSocket
close()sf::Socketprotected
create()sf::Socketprotected
create(SocketHandle handle)sf::Socketprotected
Disconnected enum valuesf::Socket
Done enum valuesf::Socket
Error enum valuesf::Socket
getHandle() constsf::Socketprotected
getLocalPort() constsf::UdpSocket
isBlocking() constsf::Socket
MaxDatagramSize enum valuesf::UdpSocket
NotReady enum valuesf::Socket
Partial enum valuesf::Socket
receive(void *data, std::size_t size, std::size_t &received, IpAddress &remoteAddress, unsigned short &remotePort)sf::UdpSocket
receive(Packet &packet, IpAddress &remoteAddress, unsigned short &remotePort)sf::UdpSocket
send(const void *data, std::size_t size, const IpAddress &remoteAddress, unsigned short remotePort)sf::UdpSocket
send(Packet &packet, const IpAddress &remoteAddress, unsigned short remotePort)sf::UdpSocket
setBlocking(bool blocking)sf::Socket
Socket(Type type)sf::Socketprotected
Status enum namesf::Socket
Tcp enum valuesf::Socketprotected
Type enum namesf::Socketprotected
Udp enum valuesf::Socketprotected
UdpSocket()sf::UdpSocket
unbind()sf::UdpSocket
~Socket()sf::Socketvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.html new file mode 100644 index 0000000..aa24847 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.html @@ -0,0 +1,793 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Specialized socket using the UDP protocol. + More...

+ +

#include <UdpSocket.hpp>

+
+Inheritance diagram for sf::UdpSocket:
+
+
+ + +sf::Socket +sf::NonCopyable + +
+ + + + + + + + + + +

+Public Types

enum  { MaxDatagramSize = 65507 + }
 
enum  Status {
+  Done, +NotReady, +Partial, +Disconnected, +
+  Error +
+ }
 Status codes that may be returned by socket functions. More...
 
enum  { AnyPort = 0 + }
 Some special values used by sockets. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 UdpSocket ()
 Default constructor. More...
 
unsigned short getLocalPort () const
 Get the port to which the socket is bound locally. More...
 
Status bind (unsigned short port, const IpAddress &address=IpAddress::Any)
 Bind the socket to a specific port. More...
 
void unbind ()
 Unbind the socket from the local port to which it is bound. More...
 
Status send (const void *data, std::size_t size, const IpAddress &remoteAddress, unsigned short remotePort)
 Send raw data to a remote peer. More...
 
Status receive (void *data, std::size_t size, std::size_t &received, IpAddress &remoteAddress, unsigned short &remotePort)
 Receive raw data from a remote peer. More...
 
Status send (Packet &packet, const IpAddress &remoteAddress, unsigned short remotePort)
 Send a formatted packet of data to a remote peer. More...
 
Status receive (Packet &packet, IpAddress &remoteAddress, unsigned short &remotePort)
 Receive a formatted packet of data from a remote peer. More...
 
void setBlocking (bool blocking)
 Set the blocking state of the socket. More...
 
bool isBlocking () const
 Tell whether the socket is in blocking or non-blocking mode. More...
 
+ + + + +

+Protected Types

enum  Type { Tcp, +Udp + }
 Types of protocols that the socket can use. More...
 
+ + + + + + + + + + + + + +

+Protected Member Functions

SocketHandle getHandle () const
 Return the internal handle of the socket. More...
 
void create ()
 Create the internal representation of the socket. More...
 
void create (SocketHandle handle)
 Create the internal representation of the socket from a socket handle. More...
 
void close ()
 Close the socket gracefully. More...
 
+

Detailed Description

+

Specialized socket using the UDP protocol.

+

A UDP socket is a connectionless socket.

+

Instead of connecting once to a remote host, like TCP sockets, it can send to and receive from any host at any time.

+

It is a datagram protocol: bounded blocks of data (datagrams) are transfered over the network rather than a continuous stream of data (TCP). Therefore, one call to send will always match one call to receive (if the datagram is not lost), with the same data that was sent.

+

The UDP protocol is lightweight but unreliable. Unreliable means that datagrams may be duplicated, be lost or arrive reordered. However, if a datagram arrives, its data is guaranteed to be valid.

+

UDP is generally used for real-time communication (audio or video streaming, real-time games, etc.) where speed is crucial and lost data doesn't matter much.

+

Sending and receiving data can use either the low-level or the high-level functions. The low-level functions process a raw sequence of bytes, whereas the high-level interface uses packets (see sf::Packet), which are easier to use and provide more safety regarding the data that is exchanged. You can look at the sf::Packet class to get more details about how they work.

+

It is important to note that UdpSocket is unable to send datagrams bigger than MaxDatagramSize. In this case, it returns an error and doesn't send anything. This applies to both raw data and packets. Indeed, even packets are unable to split and recompose data, due to the unreliability of the protocol (dropped, mixed or duplicated datagrams may lead to a big mess when trying to recompose a packet).

+

If the socket is bound to a port, it is automatically unbound from it when the socket is destroyed. However, you can unbind the socket explicitly with the Unbind function if necessary, to stop receiving messages or make the port available for other sockets.

+

Usage example:

// ----- The client -----
// Create a socket and bind it to the port 55001
socket.bind(55001);
// Send a message to 192.168.1.50 on port 55002
std::string message = "Hi, I am " + sf::IpAddress::getLocalAddress().toString();
socket.send(message.c_str(), message.size() + 1, "192.168.1.50", 55002);
// Receive an answer (most likely from 192.168.1.50, but could be anyone else)
char buffer[1024];
std::size_t received = 0;
unsigned short port;
socket.receive(buffer, sizeof(buffer), received, sender, port);
std::cout << sender.ToString() << " said: " << buffer << std::endl;
// ----- The server -----
// Create a socket and bind it to the port 55002
socket.bind(55002);
// Receive a message from anyone
char buffer[1024];
std::size_t received = 0;
unsigned short port;
socket.receive(buffer, sizeof(buffer), received, sender, port);
std::cout << sender.ToString() << " said: " << buffer << std::endl;
// Send an answer
std::string message = "Welcome " + sender.toString();
socket.send(message.c_str(), message.size() + 1, sender, port);
See also
sf::Socket, sf::TcpSocket, sf::Packet
+ +

Definition at line 45 of file UdpSocket.hpp.

+

Member Enumeration Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + + +
+ + + + +
anonymous enum
+
+inherited
+
+ +

Some special values used by sockets.

+ + +
Enumerator
AnyPort 

Special value that tells the system to pick any available port.

+
+ +

Definition at line 66 of file Socket.hpp.

+ +
+
+ +

◆ anonymous enum

+ +
+
+ + + + +
anonymous enum
+
+ + +
Enumerator
MaxDatagramSize 

The maximum number of bytes that can be sent in a single UDP datagram.

+
+ +

Definition at line 52 of file UdpSocket.hpp.

+ +
+
+ +

◆ Status

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Status
+
+inherited
+
+ +

Status codes that may be returned by socket functions.

+ + + + + + +
Enumerator
Done 

The socket has sent / received the data.

+
NotReady 

The socket is not ready to send / receive data yet.

+
Partial 

The socket sent a part of the data.

+
Disconnected 

The TCP socket has been disconnected.

+
Error 

An unexpected error happened.

+
+ +

Definition at line 53 of file Socket.hpp.

+ +
+
+ +

◆ Type

+ +
+
+ + + + + +
+ + + + +
enum sf::Socket::Type
+
+protectedinherited
+
+ +

Types of protocols that the socket can use.

+ + + +
Enumerator
Tcp 

TCP protocol.

+
Udp 

UDP protocol.

+
+ +

Definition at line 114 of file Socket.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ UdpSocket()

+ +
+
+ + + + + + + +
sf::UdpSocket::UdpSocket ()
+
+ +

Default constructor.

+ +
+
+

Member Function Documentation

+ +

◆ bind()

+ +
+
+ + + + + + + + + + + + + + + + + + +
Status sf::UdpSocket::bind (unsigned short port,
const IpAddressaddress = IpAddress::Any 
)
+
+ +

Bind the socket to a specific port.

+

Binding the socket to a port is necessary for being able to receive data on that port. You can use the special value Socket::AnyPort to tell the system to automatically pick an available port, and then call getLocalPort to retrieve the chosen port.

+

Since the socket can only be bound to a single port at any given moment, if it is already bound when this function is called, it will be unbound from the previous port before being bound to the new one.

+
Parameters
+ + + +
portPort to bind the socket to
addressAddress of the interface to bind to
+
+
+
Returns
Status code
+
See also
unbind, getLocalPort
+ +
+
+ +

◆ close()

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::close ()
+
+protectedinherited
+
+ +

Close the socket gracefully.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + +
+ + + + + + + +
void sf::Socket::create ()
+
+protectedinherited
+
+ +

Create the internal representation of the socket.

+

This function can only be accessed by derived classes.

+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::create (SocketHandle handle)
+
+protectedinherited
+
+ +

Create the internal representation of the socket from a socket handle.

+

This function can only be accessed by derived classes.

+
Parameters
+ + +
handleOS-specific handle of the socket to wrap
+
+
+ +
+
+ +

◆ getHandle()

+ +
+
+ + + + + +
+ + + + + + + +
SocketHandle sf::Socket::getHandle () const
+
+protectedinherited
+
+ +

Return the internal handle of the socket.

+

The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.

+
Returns
The internal (OS-specific) handle of the socket
+ +
+
+ +

◆ getLocalPort()

+ +
+
+ + + + + + + +
unsigned short sf::UdpSocket::getLocalPort () const
+
+ +

Get the port to which the socket is bound locally.

+

If the socket is not bound to a port, this function returns 0.

+
Returns
Port to which the socket is bound
+
See also
bind
+ +
+
+ +

◆ isBlocking()

+ +
+
+ + + + + +
+ + + + + + + +
bool sf::Socket::isBlocking () const
+
+inherited
+
+ +

Tell whether the socket is in blocking or non-blocking mode.

+
Returns
True if the socket is blocking, false otherwise
+
See also
setBlocking
+ +
+
+ +

◆ receive() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::UdpSocket::receive (void * data,
std::size_t size,
std::size_t & received,
IpAddressremoteAddress,
unsigned short & remotePort 
)
+
+ +

Receive raw data from a remote peer.

+

In blocking mode, this function will wait until some bytes are actually received. Be careful to use a buffer which is large enough for the data that you intend to receive, if it is too small then an error will be returned and all the data will be lost.

+
Parameters
+ + + + + + +
dataPointer to the array to fill with the received bytes
sizeMaximum number of bytes that can be received
receivedThis variable is filled with the actual number of bytes received
remoteAddressAddress of the peer that sent the data
remotePortPort of the peer that sent the data
+
+
+
Returns
Status code
+
See also
send
+ +
+
+ +

◆ receive() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::UdpSocket::receive (Packetpacket,
IpAddressremoteAddress,
unsigned short & remotePort 
)
+
+ +

Receive a formatted packet of data from a remote peer.

+

In blocking mode, this function will wait until the whole packet has been received.

+
Parameters
+ + + + +
packetPacket to fill with the received data
remoteAddressAddress of the peer that sent the data
remotePortPort of the peer that sent the data
+
+
+
Returns
Status code
+
See also
send
+ +
+
+ +

◆ send() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::UdpSocket::send (const void * data,
std::size_t size,
const IpAddressremoteAddress,
unsigned short remotePort 
)
+
+ +

Send raw data to a remote peer.

+

Make sure that size is not greater than UdpSocket::MaxDatagramSize, otherwise this function will fail and no data will be sent.

+
Parameters
+ + + + + +
dataPointer to the sequence of bytes to send
sizeNumber of bytes to send
remoteAddressAddress of the receiver
remotePortPort of the receiver to send the data to
+
+
+
Returns
Status code
+
See also
receive
+ +
+
+ +

◆ send() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
Status sf::UdpSocket::send (Packetpacket,
const IpAddressremoteAddress,
unsigned short remotePort 
)
+
+ +

Send a formatted packet of data to a remote peer.

+

Make sure that the packet size is not greater than UdpSocket::MaxDatagramSize, otherwise this function will fail and no data will be sent.

+
Parameters
+ + + + +
packetPacket to send
remoteAddressAddress of the receiver
remotePortPort of the receiver to send the data to
+
+
+
Returns
Status code
+
See also
receive
+ +
+
+ +

◆ setBlocking()

+ +
+
+ + + + + +
+ + + + + + + + +
void sf::Socket::setBlocking (bool blocking)
+
+inherited
+
+ +

Set the blocking state of the socket.

+

In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.

+
Parameters
+ + +
blockingTrue to set the socket as blocking, false for non-blocking
+
+
+
See also
isBlocking
+ +
+
+ +

◆ unbind()

+ +
+
+ + + + + + + +
void sf::UdpSocket::unbind ()
+
+ +

Unbind the socket from the local port to which it is bound.

+

The port that the socket was previously bound to is immediately made available to the operating system after this function is called. This means that a subsequent call to bind() will be able to re-bind the port if no other process has done so in the mean time. If the socket is not bound to a port, this function has no effect.

+
See also
bind
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.png new file mode 100644 index 0000000..1d089ed Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1UdpSocket.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf.html new file mode 100644 index 0000000..8726321 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf.html @@ -0,0 +1,80 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Utf< N > Class Template Reference
+
+
+ +

Utility class providing generic functions for UTF conversions. + More...

+ +

#include <Utf.hpp>

+

Detailed Description

+

template<unsigned int N>
+class sf::Utf< N >

+ +

Utility class providing generic functions for UTF conversions.

+

sf::Utf is a low-level, generic interface for counting, iterating, encoding and decoding Unicode characters and strings. It is able to handle ANSI, wide, latin-1, UTF-8, UTF-16 and UTF-32 encodings.

+

sf::Utf<X> functions are all static, these classes are not meant to be instantiated. All the functions are template, so that you can use any character / string type for a given encoding.

+

It has 3 specializations:

+ +

Definition at line 41 of file Utf.hpp.

+

The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4-members.html new file mode 100644 index 0000000..fcbd952 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4-members.html @@ -0,0 +1,74 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Utf< 16 > Member List
+
+
+ +

This is the complete list of members for sf::Utf< 16 >, including all inherited members.

+ + + + + + + + + + + + + + +
count(In begin, In end)sf::Utf< 16 >static
decode(In begin, In end, Uint32 &output, Uint32 replacement=0)sf::Utf< 16 >static
encode(Uint32 input, Out output, Uint16 replacement=0)sf::Utf< 16 >static
fromAnsi(In begin, In end, Out output, const std::locale &locale=std::locale())sf::Utf< 16 >static
fromLatin1(In begin, In end, Out output)sf::Utf< 16 >static
fromWide(In begin, In end, Out output)sf::Utf< 16 >static
next(In begin, In end)sf::Utf< 16 >static
toAnsi(In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())sf::Utf< 16 >static
toLatin1(In begin, In end, Out output, char replacement=0)sf::Utf< 16 >static
toUtf16(In begin, In end, Out output)sf::Utf< 16 >static
toUtf32(In begin, In end, Out output)sf::Utf< 16 >static
toUtf8(In begin, In end, Out output)sf::Utf< 16 >static
toWide(In begin, In end, Out output, wchar_t replacement=0)sf::Utf< 16 >static
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4.html new file mode 100644 index 0000000..07bffa8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0116_01_4.html @@ -0,0 +1,883 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Utf< 16 > Class Template Reference
+
+
+ +

Specialization of the Utf template for UTF-16. + More...

+ +

#include <Utf.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

template<typename In >
static In decode (In begin, In end, Uint32 &output, Uint32 replacement=0)
 Decode a single UTF-16 character. More...
 
template<typename Out >
static Out encode (Uint32 input, Out output, Uint16 replacement=0)
 Encode a single UTF-16 character. More...
 
template<typename In >
static In next (In begin, In end)
 Advance to the next UTF-16 character. More...
 
template<typename In >
static std::size_t count (In begin, In end)
 Count the number of characters of a UTF-16 sequence. More...
 
template<typename In , typename Out >
static Out fromAnsi (In begin, In end, Out output, const std::locale &locale=std::locale())
 Convert an ANSI characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out fromWide (In begin, In end, Out output)
 Convert a wide characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out fromLatin1 (In begin, In end, Out output)
 Convert a latin-1 (ISO-5589-1) characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out toAnsi (In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())
 Convert an UTF-16 characters range to ANSI characters. More...
 
template<typename In , typename Out >
static Out toWide (In begin, In end, Out output, wchar_t replacement=0)
 Convert an UTF-16 characters range to wide characters. More...
 
template<typename In , typename Out >
static Out toLatin1 (In begin, In end, Out output, char replacement=0)
 Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters. More...
 
template<typename In , typename Out >
static Out toUtf8 (In begin, In end, Out output)
 Convert a UTF-16 characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out toUtf16 (In begin, In end, Out output)
 Convert a UTF-16 characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out toUtf32 (In begin, In end, Out output)
 Convert a UTF-16 characters range to UTF-32. More...
 
+

Detailed Description

+

template<>
+class sf::Utf< 16 >

+ +

Specialization of the Utf template for UTF-16.

+ +

Definition at line 255 of file Utf.hpp.

+

Member Function Documentation

+ +

◆ count()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static std::size_t sf::Utf< 16 >::count (In begin,
In end 
)
+
+static
+
+ +

Count the number of characters of a UTF-16 sequence.

+

This function is necessary for multi-elements encodings, as a single character may use more than 1 storage element, thus the total size can be different from (begin - end).

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ decode()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static In sf::Utf< 16 >::decode (In begin,
In end,
Uint32 & output,
Uint32 replacement = 0 
)
+
+static
+
+ +

Decode a single UTF-16 character.

+

Decoding a character means finding its unique 32-bits code (called the codepoint) in the Unicode standard.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputCodepoint of the decoded UTF-16 character
replacementReplacement character to use in case the UTF-8 sequence is invalid
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ encode()

+ +
+
+
+template<typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::encode (Uint32 input,
Out output,
Uint16 replacement = 0 
)
+
+static
+
+ +

Encode a single UTF-16 character.

+

Encoding a character means converting a unique 32-bits code (called the codepoint) in the target encoding, UTF-16.

+
Parameters
+ + + + +
inputCodepoint to encode as UTF-16
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to UTF-16 (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::fromAnsi (In begin,
In end,
Out output,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an ANSI characters range to UTF-16.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::fromLatin1 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a latin-1 (ISO-5589-1) characters range to UTF-16.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::fromWide (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a wide characters range to UTF-16.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ next()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static In sf::Utf< 16 >::next (In begin,
In end 
)
+
+static
+
+ +

Advance to the next UTF-16 character.

+

This function is necessary for multi-elements encodings, as a single character may use more than 1 storage element.

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ toAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toAnsi (In begin,
In end,
Out output,
char replacement = 0,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an UTF-16 characters range to ANSI characters.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to ANSI (use 0 to skip them)
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toLatin1 (In begin,
In end,
Out output,
char replacement = 0 
)
+
+static
+
+ +

Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf16()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toUtf16 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-16 characters range to UTF-16.

+

This functions does nothing more than a direct copy; it is defined only to provide the same interface as other specializations of the sf::Utf<> template, and allow generic code to be written on top of it.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf32()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toUtf32 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-16 characters range to UTF-32.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf8()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toUtf8 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-16 characters range to UTF-8.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 16 >::toWide (In begin,
In end,
Out output,
wchar_t replacement = 0 
)
+
+static
+
+ +

Convert an UTF-16 characters range to wide characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4-members.html new file mode 100644 index 0000000..fd8e1b8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4-members.html @@ -0,0 +1,78 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Utf< 32 > Member List
+
+
+ +

This is the complete list of members for sf::Utf< 32 >, including all inherited members.

+ + + + + + + + + + + + + + + + + + +
count(In begin, In end)sf::Utf< 32 >static
decode(In begin, In end, Uint32 &output, Uint32 replacement=0)sf::Utf< 32 >static
decodeAnsi(In input, const std::locale &locale=std::locale())sf::Utf< 32 >static
decodeWide(In input)sf::Utf< 32 >static
encode(Uint32 input, Out output, Uint32 replacement=0)sf::Utf< 32 >static
encodeAnsi(Uint32 codepoint, Out output, char replacement=0, const std::locale &locale=std::locale())sf::Utf< 32 >static
encodeWide(Uint32 codepoint, Out output, wchar_t replacement=0)sf::Utf< 32 >static
fromAnsi(In begin, In end, Out output, const std::locale &locale=std::locale())sf::Utf< 32 >static
fromLatin1(In begin, In end, Out output)sf::Utf< 32 >static
fromWide(In begin, In end, Out output)sf::Utf< 32 >static
next(In begin, In end)sf::Utf< 32 >static
toAnsi(In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())sf::Utf< 32 >static
toLatin1(In begin, In end, Out output, char replacement=0)sf::Utf< 32 >static
toUtf16(In begin, In end, Out output)sf::Utf< 32 >static
toUtf32(In begin, In end, Out output)sf::Utf< 32 >static
toUtf8(In begin, In end, Out output)sf::Utf< 32 >static
toWide(In begin, In end, Out output, wchar_t replacement=0)sf::Utf< 32 >static
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4.html new file mode 100644 index 0000000..22a9df1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_0132_01_4.html @@ -0,0 +1,1105 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Utf< 32 > Class Template Reference
+
+
+ +

Specialization of the Utf template for UTF-32. + More...

+ +

#include <Utf.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

template<typename In >
static In decode (In begin, In end, Uint32 &output, Uint32 replacement=0)
 Decode a single UTF-32 character. More...
 
template<typename Out >
static Out encode (Uint32 input, Out output, Uint32 replacement=0)
 Encode a single UTF-32 character. More...
 
template<typename In >
static In next (In begin, In end)
 Advance to the next UTF-32 character. More...
 
template<typename In >
static std::size_t count (In begin, In end)
 Count the number of characters of a UTF-32 sequence. More...
 
template<typename In , typename Out >
static Out fromAnsi (In begin, In end, Out output, const std::locale &locale=std::locale())
 Convert an ANSI characters range to UTF-32. More...
 
template<typename In , typename Out >
static Out fromWide (In begin, In end, Out output)
 Convert a wide characters range to UTF-32. More...
 
template<typename In , typename Out >
static Out fromLatin1 (In begin, In end, Out output)
 Convert a latin-1 (ISO-5589-1) characters range to UTF-32. More...
 
template<typename In , typename Out >
static Out toAnsi (In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())
 Convert an UTF-32 characters range to ANSI characters. More...
 
template<typename In , typename Out >
static Out toWide (In begin, In end, Out output, wchar_t replacement=0)
 Convert an UTF-32 characters range to wide characters. More...
 
template<typename In , typename Out >
static Out toLatin1 (In begin, In end, Out output, char replacement=0)
 Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters. More...
 
template<typename In , typename Out >
static Out toUtf8 (In begin, In end, Out output)
 Convert a UTF-32 characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out toUtf16 (In begin, In end, Out output)
 Convert a UTF-32 characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out toUtf32 (In begin, In end, Out output)
 Convert a UTF-32 characters range to UTF-32. More...
 
template<typename In >
static Uint32 decodeAnsi (In input, const std::locale &locale=std::locale())
 Decode a single ANSI character to UTF-32. More...
 
template<typename In >
static Uint32 decodeWide (In input)
 Decode a single wide character to UTF-32. More...
 
template<typename Out >
static Out encodeAnsi (Uint32 codepoint, Out output, char replacement=0, const std::locale &locale=std::locale())
 Encode a single UTF-32 character to ANSI. More...
 
template<typename Out >
static Out encodeWide (Uint32 codepoint, Out output, wchar_t replacement=0)
 Encode a single UTF-32 character to wide. More...
 
+

Detailed Description

+

template<>
+class sf::Utf< 32 >

+ +

Specialization of the Utf template for UTF-32.

+ +

Definition at line 462 of file Utf.hpp.

+

Member Function Documentation

+ +

◆ count()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static std::size_t sf::Utf< 32 >::count (In begin,
In end 
)
+
+static
+
+ +

Count the number of characters of a UTF-32 sequence.

+

This function is trivial for UTF-32, which can store every character in a single storage element.

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ decode()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static In sf::Utf< 32 >::decode (In begin,
In end,
Uint32 & output,
Uint32 replacement = 0 
)
+
+static
+
+ +

Decode a single UTF-32 character.

+

Decoding a character means finding its unique 32-bits code (called the codepoint) in the Unicode standard. For UTF-32, the character value is the same as the codepoint.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputCodepoint of the decoded UTF-32 character
replacementReplacement character to use in case the UTF-8 sequence is invalid
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ decodeAnsi()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static Uint32 sf::Utf< 32 >::decodeAnsi (In input,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Decode a single ANSI character to UTF-32.

+

This function does not exist in other specializations of sf::Utf<>, it is defined for convenience (it is used by several other conversion functions).

+
Parameters
+ + + +
inputInput ANSI character
localeLocale to use for conversion
+
+
+
Returns
Converted character
+ +
+
+ +

◆ decodeWide()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + +
static Uint32 sf::Utf< 32 >::decodeWide (In input)
+
+static
+
+ +

Decode a single wide character to UTF-32.

+

This function does not exist in other specializations of sf::Utf<>, it is defined for convenience (it is used by several other conversion functions).

+
Parameters
+ + +
inputInput wide character
+
+
+
Returns
Converted character
+ +
+
+ +

◆ encode()

+ +
+
+
+template<typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::encode (Uint32 input,
Out output,
Uint32 replacement = 0 
)
+
+static
+
+ +

Encode a single UTF-32 character.

+

Encoding a character means converting a unique 32-bits code (called the codepoint) in the target encoding, UTF-32. For UTF-32, the codepoint is the same as the character value.

+
Parameters
+ + + + +
inputCodepoint to encode as UTF-32
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to UTF-32 (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ encodeAnsi()

+ +
+
+
+template<typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::encodeAnsi (Uint32 codepoint,
Out output,
char replacement = 0,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Encode a single UTF-32 character to ANSI.

+

This function does not exist in other specializations of sf::Utf<>, it is defined for convenience (it is used by several other conversion functions).

+
Parameters
+ + + + + +
codepointIterator pointing to the beginning of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement if the input character is not convertible to ANSI (use 0 to skip it)
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ encodeWide()

+ +
+
+
+template<typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::encodeWide (Uint32 codepoint,
Out output,
wchar_t replacement = 0 
)
+
+static
+
+ +

Encode a single UTF-32 character to wide.

+

This function does not exist in other specializations of sf::Utf<>, it is defined for convenience (it is used by several other conversion functions).

+
Parameters
+ + + + +
codepointIterator pointing to the beginning of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement if the input character is not convertible to wide (use 0 to skip it)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::fromAnsi (In begin,
In end,
Out output,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an ANSI characters range to UTF-32.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::fromLatin1 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a latin-1 (ISO-5589-1) characters range to UTF-32.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::fromWide (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a wide characters range to UTF-32.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ next()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static In sf::Utf< 32 >::next (In begin,
In end 
)
+
+static
+
+ +

Advance to the next UTF-32 character.

+

This function is trivial for UTF-32, which can store every character in a single storage element.

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ toAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toAnsi (In begin,
In end,
Out output,
char replacement = 0,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an UTF-32 characters range to ANSI characters.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to ANSI (use 0 to skip them)
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toLatin1 (In begin,
In end,
Out output,
char replacement = 0 
)
+
+static
+
+ +

Convert an UTF-16 characters range to latin-1 (ISO-5589-1) characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf16()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toUtf16 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-32 characters range to UTF-16.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf32()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toUtf32 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-32 characters range to UTF-32.

+

This functions does nothing more than a direct copy; it is defined only to provide the same interface as other specializations of the sf::Utf<> template, and allow generic code to be written on top of it.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf8()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toUtf8 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-32 characters range to UTF-8.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 32 >::toWide (In begin,
In end,
Out output,
wchar_t replacement = 0 
)
+
+static
+
+ +

Convert an UTF-32 characters range to wide characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4-members.html new file mode 100644 index 0000000..c974de7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4-members.html @@ -0,0 +1,74 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Utf< 8 > Member List
+
+
+ +

This is the complete list of members for sf::Utf< 8 >, including all inherited members.

+ + + + + + + + + + + + + + +
count(In begin, In end)sf::Utf< 8 >static
decode(In begin, In end, Uint32 &output, Uint32 replacement=0)sf::Utf< 8 >static
encode(Uint32 input, Out output, Uint8 replacement=0)sf::Utf< 8 >static
fromAnsi(In begin, In end, Out output, const std::locale &locale=std::locale())sf::Utf< 8 >static
fromLatin1(In begin, In end, Out output)sf::Utf< 8 >static
fromWide(In begin, In end, Out output)sf::Utf< 8 >static
next(In begin, In end)sf::Utf< 8 >static
toAnsi(In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())sf::Utf< 8 >static
toLatin1(In begin, In end, Out output, char replacement=0)sf::Utf< 8 >static
toUtf16(In begin, In end, Out output)sf::Utf< 8 >static
toUtf32(In begin, In end, Out output)sf::Utf< 8 >static
toUtf8(In begin, In end, Out output)sf::Utf< 8 >static
toWide(In begin, In end, Out output, wchar_t replacement=0)sf::Utf< 8 >static
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4.html new file mode 100644 index 0000000..1e751d4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Utf_3_018_01_4.html @@ -0,0 +1,883 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Utf< 8 > Class Template Reference
+
+
+ +

Specialization of the Utf template for UTF-8. + More...

+ +

#include <Utf.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Static Public Member Functions

template<typename In >
static In decode (In begin, In end, Uint32 &output, Uint32 replacement=0)
 Decode a single UTF-8 character. More...
 
template<typename Out >
static Out encode (Uint32 input, Out output, Uint8 replacement=0)
 Encode a single UTF-8 character. More...
 
template<typename In >
static In next (In begin, In end)
 Advance to the next UTF-8 character. More...
 
template<typename In >
static std::size_t count (In begin, In end)
 Count the number of characters of a UTF-8 sequence. More...
 
template<typename In , typename Out >
static Out fromAnsi (In begin, In end, Out output, const std::locale &locale=std::locale())
 Convert an ANSI characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out fromWide (In begin, In end, Out output)
 Convert a wide characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out fromLatin1 (In begin, In end, Out output)
 Convert a latin-1 (ISO-5589-1) characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out toAnsi (In begin, In end, Out output, char replacement=0, const std::locale &locale=std::locale())
 Convert an UTF-8 characters range to ANSI characters. More...
 
template<typename In , typename Out >
static Out toWide (In begin, In end, Out output, wchar_t replacement=0)
 Convert an UTF-8 characters range to wide characters. More...
 
template<typename In , typename Out >
static Out toLatin1 (In begin, In end, Out output, char replacement=0)
 Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters. More...
 
template<typename In , typename Out >
static Out toUtf8 (In begin, In end, Out output)
 Convert a UTF-8 characters range to UTF-8. More...
 
template<typename In , typename Out >
static Out toUtf16 (In begin, In end, Out output)
 Convert a UTF-8 characters range to UTF-16. More...
 
template<typename In , typename Out >
static Out toUtf32 (In begin, In end, Out output)
 Convert a UTF-8 characters range to UTF-32. More...
 
+

Detailed Description

+

template<>
+class sf::Utf< 8 >

+ +

Specialization of the Utf template for UTF-8.

+ +

Definition at line 48 of file Utf.hpp.

+

Member Function Documentation

+ +

◆ count()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static std::size_t sf::Utf< 8 >::count (In begin,
In end 
)
+
+static
+
+ +

Count the number of characters of a UTF-8 sequence.

+

This function is necessary for multi-elements encodings, as a single character may use more than 1 storage element, thus the total size can be different from (begin - end).

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ decode()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static In sf::Utf< 8 >::decode (In begin,
In end,
Uint32 & output,
Uint32 replacement = 0 
)
+
+static
+
+ +

Decode a single UTF-8 character.

+

Decoding a character means finding its unique 32-bits code (called the codepoint) in the Unicode standard.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputCodepoint of the decoded UTF-8 character
replacementReplacement character to use in case the UTF-8 sequence is invalid
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ encode()

+ +
+
+
+template<typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::encode (Uint32 input,
Out output,
Uint8 replacement = 0 
)
+
+static
+
+ +

Encode a single UTF-8 character.

+

Encoding a character means converting a unique 32-bits code (called the codepoint) in the target encoding, UTF-8.

+
Parameters
+ + + + +
inputCodepoint to encode as UTF-8
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to UTF-8 (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::fromAnsi (In begin,
In end,
Out output,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an ANSI characters range to UTF-8.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::fromLatin1 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a latin-1 (ISO-5589-1) characters range to UTF-8.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ fromWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::fromWide (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a wide characters range to UTF-8.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ next()

+ +
+
+
+template<typename In >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
static In sf::Utf< 8 >::next (In begin,
In end 
)
+
+static
+
+ +

Advance to the next UTF-8 character.

+

This function is necessary for multi-elements encodings, as a single character may use more than 1 storage element.

+
Parameters
+ + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
+
+
+
Returns
Iterator pointing to one past the last read element of the input sequence
+ +
+
+ +

◆ toAnsi()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toAnsi (In begin,
In end,
Out output,
char replacement = 0,
const std::locale & locale = std::locale() 
)
+
+static
+
+ +

Convert an UTF-8 characters range to ANSI characters.

+

The current global locale will be used by default, unless you pass a custom one in the locale parameter.

+
Parameters
+ + + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to ANSI (use 0 to skip them)
localeLocale to use for conversion
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toLatin1()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toLatin1 (In begin,
In end,
Out output,
char replacement = 0 
)
+
+static
+
+ +

Convert an UTF-8 characters range to latin-1 (ISO-5589-1) characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf16()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toUtf16 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-8 characters range to UTF-16.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf32()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toUtf32 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-8 characters range to UTF-32.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toUtf8()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toUtf8 (In begin,
In end,
Out output 
)
+
+static
+
+ +

Convert a UTF-8 characters range to UTF-8.

+

This functions does nothing more than a direct copy; it is defined only to provide the same interface as other specializations of the sf::Utf<> template, and allow generic code to be written on top of it.

+
Parameters
+ + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+ +

◆ toWide()

+ +
+
+
+template<typename In , typename Out >
+ + + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
static Out sf::Utf< 8 >::toWide (In begin,
In end,
Out output,
wchar_t replacement = 0 
)
+
+static
+
+ +

Convert an UTF-8 characters range to wide characters.

+
Parameters
+ + + + + +
beginIterator pointing to the beginning of the input sequence
endIterator pointing to the end of the input sequence
outputIterator pointing to the beginning of the output sequence
replacementReplacement for characters not convertible to wide (use 0 to skip them)
+
+
+
Returns
Iterator to the end of the output sequence which has been written
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2-members.html new file mode 100644 index 0000000..d2b9a73 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2-members.html @@ -0,0 +1,78 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Vector2< T > Member List
+
+
+ +

This is the complete list of members for sf::Vector2< T >, including all inherited members.

+ + + + + + + + + + + + + + + + + + +
operator!=(const Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
operator*(const Vector2< T > &left, T right)sf::Vector2< T >related
operator*(T left, const Vector2< T > &right)sf::Vector2< T >related
operator*=(Vector2< T > &left, T right)sf::Vector2< T >related
operator+(const Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
operator+=(Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
operator-(const Vector2< T > &right)sf::Vector2< T >related
operator-(const Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
operator-=(Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
operator/(const Vector2< T > &left, T right)sf::Vector2< T >related
operator/=(Vector2< T > &left, T right)sf::Vector2< T >related
operator==(const Vector2< T > &left, const Vector2< T > &right)sf::Vector2< T >related
Vector2()sf::Vector2< T >
Vector2(T X, T Y)sf::Vector2< T >
Vector2(const Vector2< U > &vector)sf::Vector2< T >explicit
xsf::Vector2< T >
ysf::Vector2< T >
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2.html new file mode 100644 index 0000000..c866b31 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector2.html @@ -0,0 +1,878 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Vector2< T > Class Template Reference
+
+
+ +

Utility template class for manipulating 2-dimensional vectors. + More...

+ +

#include <Vector2.hpp>

+ + + + + + + + + + + + +

+Public Member Functions

 Vector2 ()
 Default constructor. More...
 
 Vector2 (T X, T Y)
 Construct the vector from its coordinates. More...
 
template<typename U >
 Vector2 (const Vector2< U > &vector)
 Construct the vector from another type of vector. More...
 
+ + + + + + + +

+Public Attributes

x
 X coordinate of the vector. More...
 
y
 Y coordinate of the vector. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
template<typename T >
Vector2< T > operator- (const Vector2< T > &right)
 Overload of unary operator -. More...
 
template<typename T >
Vector2< T > & operator+= (Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator +=. More...
 
template<typename T >
Vector2< T > & operator-= (Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator -=. More...
 
template<typename T >
Vector2< T > operator+ (const Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator +. More...
 
template<typename T >
Vector2< T > operator- (const Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator -. More...
 
template<typename T >
Vector2< T > operator* (const Vector2< T > &left, T right)
 Overload of binary operator *. More...
 
template<typename T >
Vector2< T > operator* (T left, const Vector2< T > &right)
 Overload of binary operator *. More...
 
template<typename T >
Vector2< T > & operator*= (Vector2< T > &left, T right)
 Overload of binary operator *=. More...
 
template<typename T >
Vector2< T > operator/ (const Vector2< T > &left, T right)
 Overload of binary operator /. More...
 
template<typename T >
Vector2< T > & operator/= (Vector2< T > &left, T right)
 Overload of binary operator /=. More...
 
template<typename T >
bool operator== (const Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator ==. More...
 
template<typename T >
bool operator!= (const Vector2< T > &left, const Vector2< T > &right)
 Overload of binary operator !=. More...
 
+

Detailed Description

+

template<typename T>
+class sf::Vector2< T >

+ +

Utility template class for manipulating 2-dimensional vectors.

+

sf::Vector2 is a simple class that defines a mathematical vector with two coordinates (x and y).

+

It can be used to represent anything that has two dimensions: a size, a point, a velocity, etc.

+

The template parameter T is the type of the coordinates. It can be any type that supports arithmetic operations (+, -, /, *) and comparisons (==, !=), for example int or float.

+

You generally don't have to care about the templated form (sf::Vector2<T>), the most common specializations have special typedefs:

    +
  • sf::Vector2<float> is sf::Vector2f
  • +
  • sf::Vector2<int> is sf::Vector2i
  • +
  • sf::Vector2<unsigned int> is sf::Vector2u
  • +
+

The sf::Vector2 class has a small and simple interface, its x and y members can be accessed directly (there are no accessors like setX(), getX()) and it contains no mathematical function like dot product, cross product, length, etc.

+

Usage example:

sf::Vector2f v1(16.5f, 24.f);
v1.x = 18.2f;
float y = v1.y;
sf::Vector2f v2 = v1 * 5.f;
v3 = v1 + v2;
bool different = (v2 != v3);

Note: for 3-dimensional vectors, see sf::Vector3.

+ +

Definition at line 37 of file Vector2.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Vector2() [1/3]

+ +
+
+
+template<typename T>
+ + + + + + + +
sf::Vector2< T >::Vector2 ()
+
+ +

Default constructor.

+

Creates a Vector2(0, 0).

+ +
+
+ +

◆ Vector2() [2/3]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + +
sf::Vector2< T >::Vector2 (X,
Y 
)
+
+ +

Construct the vector from its coordinates.

+
Parameters
+ + + +
XX coordinate
YY coordinate
+
+
+ +
+
+ +

◆ Vector2() [3/3]

+ +
+
+
+template<typename T>
+
+template<typename U >
+ + + + + +
+ + + + + + + + +
sf::Vector2< T >::Vector2 (const Vector2< U > & vector)
+
+explicit
+
+ +

Construct the vector from another type of vector.

+

This constructor doesn't replace the copy constructor, it's called only when U != T. A call to this constructor will fail to compile if U is not convertible to T.

+
Parameters
+ + +
vectorVector to convert
+
+
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator !=.

+

This operator compares strict difference between two vectors.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
True if left is not equal to right
+ +
+
+ +

◆ operator*() [1/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > operator* (const Vector2< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator *.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Memberwise multiplication by right
+ +
+
+ +

◆ operator*() [2/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > operator* (left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator *.

+
Parameters
+ + + +
leftLeft operand (a scalar value)
rightRight operand (a vector)
+
+
+
Returns
Memberwise multiplication by left
+ +
+
+ +

◆ operator*=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > & operator*= (Vector2< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator *=.

+

This operator performs a memberwise multiplication by right, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator+()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > operator+ (const Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator +.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Memberwise addition of both vectors
+ +
+
+ +

◆ operator+=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > & operator+= (Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator +=.

+

This operator performs a memberwise addition of both vectors, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator-() [1/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + +
Vector2< T > operator- (const Vector2< T > & right)
+
+related
+
+ +

Overload of unary operator -.

+
Parameters
+ + +
rightVector to negate
+
+
+
Returns
Memberwise opposite of the vector
+ +
+
+ +

◆ operator-() [2/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > operator- (const Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator -.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Memberwise subtraction of both vectors
+ +
+
+ +

◆ operator-=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > & operator-= (Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator -=.

+

This operator performs a memberwise subtraction of both vectors, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator/()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > operator/ (const Vector2< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator /.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Memberwise division by right
+ +
+
+ +

◆ operator/=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector2< T > & operator/= (Vector2< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator /=.

+

This operator performs a memberwise division by right, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator==()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Vector2< T > & left,
const Vector2< T > & right 
)
+
+related
+
+ +

Overload of binary operator ==.

+

This operator compares strict equality between two vectors.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
True if left is equal to right
+ +
+
+

Member Data Documentation

+ +

◆ x

+ +
+
+
+template<typename T>
+ + + + +
T sf::Vector2< T >::x
+
+ +

X coordinate of the vector.

+ +

Definition at line 75 of file Vector2.hpp.

+ +
+
+ +

◆ y

+ +
+
+
+template<typename T>
+ + + + +
T sf::Vector2< T >::y
+
+ +

Y coordinate of the vector.

+ +

Definition at line 76 of file Vector2.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3-members.html new file mode 100644 index 0000000..3b25ece --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3-members.html @@ -0,0 +1,79 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Vector3< T > Member List
+
+
+ +

This is the complete list of members for sf::Vector3< T >, including all inherited members.

+ + + + + + + + + + + + + + + + + + + +
operator!=(const Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
operator*(const Vector3< T > &left, T right)sf::Vector3< T >related
operator*(T left, const Vector3< T > &right)sf::Vector3< T >related
operator*=(Vector3< T > &left, T right)sf::Vector3< T >related
operator+(const Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
operator+=(Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
operator-(const Vector3< T > &left)sf::Vector3< T >related
operator-(const Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
operator-=(Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
operator/(const Vector3< T > &left, T right)sf::Vector3< T >related
operator/=(Vector3< T > &left, T right)sf::Vector3< T >related
operator==(const Vector3< T > &left, const Vector3< T > &right)sf::Vector3< T >related
Vector3()sf::Vector3< T >
Vector3(T X, T Y, T Z)sf::Vector3< T >
Vector3(const Vector3< U > &vector)sf::Vector3< T >explicit
xsf::Vector3< T >
ysf::Vector3< T >
zsf::Vector3< T >
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3.html new file mode 100644 index 0000000..151ebee --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vector3.html @@ -0,0 +1,907 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::Vector3< T > Class Template Reference
+
+
+ +

Utility template class for manipulating 3-dimensional vectors. + More...

+ +

#include <Vector3.hpp>

+ + + + + + + + + + + + +

+Public Member Functions

 Vector3 ()
 Default constructor. More...
 
 Vector3 (T X, T Y, T Z)
 Construct the vector from its coordinates. More...
 
template<typename U >
 Vector3 (const Vector3< U > &vector)
 Construct the vector from another type of vector. More...
 
+ + + + + + + + + + +

+Public Attributes

x
 X coordinate of the vector. More...
 
y
 Y coordinate of the vector. More...
 
z
 Z coordinate of the vector. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
template<typename T >
Vector3< T > operator- (const Vector3< T > &left)
 Overload of unary operator -. More...
 
template<typename T >
Vector3< T > & operator+= (Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator +=. More...
 
template<typename T >
Vector3< T > & operator-= (Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator -=. More...
 
template<typename T >
Vector3< T > operator+ (const Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator +. More...
 
template<typename T >
Vector3< T > operator- (const Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator -. More...
 
template<typename T >
Vector3< T > operator* (const Vector3< T > &left, T right)
 Overload of binary operator *. More...
 
template<typename T >
Vector3< T > operator* (T left, const Vector3< T > &right)
 Overload of binary operator *. More...
 
template<typename T >
Vector3< T > & operator*= (Vector3< T > &left, T right)
 Overload of binary operator *=. More...
 
template<typename T >
Vector3< T > operator/ (const Vector3< T > &left, T right)
 Overload of binary operator /. More...
 
template<typename T >
Vector3< T > & operator/= (Vector3< T > &left, T right)
 Overload of binary operator /=. More...
 
template<typename T >
bool operator== (const Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator ==. More...
 
template<typename T >
bool operator!= (const Vector3< T > &left, const Vector3< T > &right)
 Overload of binary operator !=. More...
 
+

Detailed Description

+

template<typename T>
+class sf::Vector3< T >

+ +

Utility template class for manipulating 3-dimensional vectors.

+

sf::Vector3 is a simple class that defines a mathematical vector with three coordinates (x, y and z).

+

It can be used to represent anything that has three dimensions: a size, a point, a velocity, etc.

+

The template parameter T is the type of the coordinates. It can be any type that supports arithmetic operations (+, -, /, *) and comparisons (==, !=), for example int or float.

+

You generally don't have to care about the templated form (sf::Vector3<T>), the most common specializations have special typedefs:

    +
  • sf::Vector3<float> is sf::Vector3f
  • +
  • sf::Vector3<int> is sf::Vector3i
  • +
+

The sf::Vector3 class has a small and simple interface, its x and y members can be accessed directly (there are no accessors like setX(), getX()) and it contains no mathematical function like dot product, cross product, length, etc.

+

Usage example:

sf::Vector3f v1(16.5f, 24.f, -8.2f);
v1.x = 18.2f;
float y = v1.y;
float z = v1.z;
sf::Vector3f v2 = v1 * 5.f;
v3 = v1 + v2;
bool different = (v2 != v3);

Note: for 2-dimensional vectors, see sf::Vector2.

+ +

Definition at line 37 of file Vector3.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Vector3() [1/3]

+ +
+
+
+template<typename T>
+ + + + + + + +
sf::Vector3< T >::Vector3 ()
+
+ +

Default constructor.

+

Creates a Vector3(0, 0, 0).

+ +
+
+ +

◆ Vector3() [2/3]

+ +
+
+
+template<typename T>
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::Vector3< T >::Vector3 (X,
Y,
Z 
)
+
+ +

Construct the vector from its coordinates.

+
Parameters
+ + + + +
XX coordinate
YY coordinate
ZZ coordinate
+
+
+ +
+
+ +

◆ Vector3() [3/3]

+ +
+
+
+template<typename T>
+
+template<typename U >
+ + + + + +
+ + + + + + + + +
sf::Vector3< T >::Vector3 (const Vector3< U > & vector)
+
+explicit
+
+ +

Construct the vector from another type of vector.

+

This constructor doesn't replace the copy constructor, it's called only when U != T. A call to this constructor will fail to compile if U is not convertible to T.

+
Parameters
+ + +
vectorVector to convert
+
+
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator !=.

+

This operator compares strict difference between two vectors.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
True if left is not equal to right
+ +
+
+ +

◆ operator*() [1/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > operator* (const Vector3< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator *.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Memberwise multiplication by right
+ +
+
+ +

◆ operator*() [2/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > operator* (left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator *.

+
Parameters
+ + + +
leftLeft operand (a scalar value)
rightRight operand (a vector)
+
+
+
Returns
Memberwise multiplication by left
+ +
+
+ +

◆ operator*=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > & operator*= (Vector3< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator *=.

+

This operator performs a memberwise multiplication by right, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator+()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > operator+ (const Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator +.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Memberwise addition of both vectors
+ +
+
+ +

◆ operator+=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > & operator+= (Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator +=.

+

This operator performs a memberwise addition of both vectors, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator-() [1/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + +
Vector3< T > operator- (const Vector3< T > & left)
+
+related
+
+ +

Overload of unary operator -.

+
Parameters
+ + +
leftVector to negate
+
+
+
Returns
Memberwise opposite of the vector
+ +
+
+ +

◆ operator-() [2/2]

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > operator- (const Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator -.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Memberwise subtraction of both vectors
+ +
+
+ +

◆ operator-=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > & operator-= (Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator -=.

+

This operator performs a memberwise subtraction of both vectors, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator/()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > operator/ (const Vector3< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator /.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Memberwise division by right
+ +
+
+ +

◆ operator/=()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
Vector3< T > & operator/= (Vector3< T > & left,
right 
)
+
+related
+
+ +

Overload of binary operator /=.

+

This operator performs a memberwise division by right, and assigns the result to left.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a scalar value)
+
+
+
Returns
Reference to left
+ +
+
+ +

◆ operator==()

+ +
+
+
+template<typename T >
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const Vector3< T > & left,
const Vector3< T > & right 
)
+
+related
+
+ +

Overload of binary operator ==.

+

This operator compares strict equality between two vectors.

+
Parameters
+ + + +
leftLeft operand (a vector)
rightRight operand (a vector)
+
+
+
Returns
True if left is equal to right
+ +
+
+

Member Data Documentation

+ +

◆ x

+ +
+
+
+template<typename T>
+ + + + +
T sf::Vector3< T >::x
+
+ +

X coordinate of the vector.

+ +

Definition at line 76 of file Vector3.hpp.

+ +
+
+ +

◆ y

+ +
+
+
+template<typename T>
+ + + + +
T sf::Vector3< T >::y
+
+ +

Y coordinate of the vector.

+ +

Definition at line 77 of file Vector3.hpp.

+ +
+
+ +

◆ z

+ +
+
+
+template<typename T>
+ + + + +
T sf::Vector3< T >::z
+
+ +

Z coordinate of the vector.

+ +

Definition at line 78 of file Vector3.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex-members.html new file mode 100644 index 0000000..1ad4a05 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex-members.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Vertex Member List
+
+
+ +

This is the complete list of members for sf::Vertex, including all inherited members.

+ + + + + + + + + +
colorsf::Vertex
positionsf::Vertex
texCoordssf::Vertex
Vertex()sf::Vertex
Vertex(const Vector2f &thePosition)sf::Vertex
Vertex(const Vector2f &thePosition, const Color &theColor)sf::Vertex
Vertex(const Vector2f &thePosition, const Vector2f &theTexCoords)sf::Vertex
Vertex(const Vector2f &thePosition, const Color &theColor, const Vector2f &theTexCoords)sf::Vertex
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex.html new file mode 100644 index 0000000..86dd767 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Vertex.html @@ -0,0 +1,333 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Define a point with color and texture coordinates. + More...

+ +

#include <Vertex.hpp>

+ + + + + + + + + + + + + + + + + +

+Public Member Functions

 Vertex ()
 Default constructor. More...
 
 Vertex (const Vector2f &thePosition)
 Construct the vertex from its position. More...
 
 Vertex (const Vector2f &thePosition, const Color &theColor)
 Construct the vertex from its position and color. More...
 
 Vertex (const Vector2f &thePosition, const Vector2f &theTexCoords)
 Construct the vertex from its position and texture coordinates. More...
 
 Vertex (const Vector2f &thePosition, const Color &theColor, const Vector2f &theTexCoords)
 Construct the vertex from its position, color and texture coordinates. More...
 
+ + + + + + + + + + +

+Public Attributes

Vector2f position
 2D position of the vertex More...
 
Color color
 Color of the vertex. More...
 
Vector2f texCoords
 Coordinates of the texture's pixel to map to the vertex. More...
 
+

Detailed Description

+

Define a point with color and texture coordinates.

+

A vertex is an improved point.

+

It has a position and other extra attributes that will be used for drawing: in SFML, vertices also have a color and a pair of texture coordinates.

+

The vertex is the building block of drawing. Everything which is visible on screen is made of vertices. They are grouped as 2D primitives (triangles, quads, ...), and these primitives are grouped to create even more complex 2D entities such as sprites, texts, etc.

+

If you use the graphical entities of SFML (sprite, text, shape) you won't have to deal with vertices directly. But if you want to define your own 2D entities, such as tiled maps or particle systems, using vertices will allow you to get maximum performances.

+

Example:

// define a 100x100 square, red, with a 10x10 texture mapped on it
sf::Vertex vertices[] =
{
};
// draw it
window.draw(vertices, 4, sf::Quads);

Note: although texture coordinates are supposed to be an integer amount of pixels, their type is float because of some buggy graphics drivers that are not able to process integer coordinates correctly.

+
See also
sf::VertexArray
+ +

Definition at line 42 of file Vertex.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Vertex() [1/5]

+ +
+
+ + + + + + + +
sf::Vertex::Vertex ()
+
+ +

Default constructor.

+ +
+
+ +

◆ Vertex() [2/5]

+ +
+
+ + + + + + + + +
sf::Vertex::Vertex (const Vector2fthePosition)
+
+ +

Construct the vertex from its position.

+

The vertex color is white and texture coordinates are (0, 0).

+
Parameters
+ + +
thePositionVertex position
+
+
+ +
+
+ +

◆ Vertex() [3/5]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::Vertex::Vertex (const Vector2fthePosition,
const ColortheColor 
)
+
+ +

Construct the vertex from its position and color.

+

The texture coordinates are (0, 0).

+
Parameters
+ + + +
thePositionVertex position
theColorVertex color
+
+
+ +
+
+ +

◆ Vertex() [4/5]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::Vertex::Vertex (const Vector2fthePosition,
const Vector2ftheTexCoords 
)
+
+ +

Construct the vertex from its position and texture coordinates.

+

The vertex color is white.

+
Parameters
+ + + +
thePositionVertex position
theTexCoordsVertex texture coordinates
+
+
+ +
+
+ +

◆ Vertex() [5/5]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::Vertex::Vertex (const Vector2fthePosition,
const ColortheColor,
const Vector2ftheTexCoords 
)
+
+ +

Construct the vertex from its position, color and texture coordinates.

+
Parameters
+ + + + +
thePositionVertex position
theColorVertex color
theTexCoordsVertex texture coordinates
+
+
+ +
+
+

Member Data Documentation

+ +

◆ color

+ +
+
+ + + + +
Color sf::Vertex::color
+
+ +

Color of the vertex.

+ +

Definition at line 98 of file Vertex.hpp.

+ +
+
+ +

◆ position

+ +
+
+ + + + +
Vector2f sf::Vertex::position
+
+ +

2D position of the vertex

+ +

Definition at line 97 of file Vertex.hpp.

+ +
+
+ +

◆ texCoords

+ +
+
+ + + + +
Vector2f sf::Vertex::texCoords
+
+ +

Coordinates of the texture's pixel to map to the vertex.

+ +

Definition at line 99 of file Vertex.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray-members.html new file mode 100644 index 0000000..312898c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray-members.html @@ -0,0 +1,73 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::VertexArray Member List
+
+
+ +

This is the complete list of members for sf::VertexArray, including all inherited members.

+ + + + + + + + + + + + + +
append(const Vertex &vertex)sf::VertexArray
clear()sf::VertexArray
getBounds() constsf::VertexArray
getPrimitiveType() constsf::VertexArray
getVertexCount() constsf::VertexArray
operator[](std::size_t index)sf::VertexArray
operator[](std::size_t index) constsf::VertexArray
resize(std::size_t vertexCount)sf::VertexArray
setPrimitiveType(PrimitiveType type)sf::VertexArray
VertexArray()sf::VertexArray
VertexArray(PrimitiveType type, std::size_t vertexCount=0)sf::VertexArrayexplicit
~Drawable()sf::Drawableinlinevirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.html new file mode 100644 index 0000000..03111a2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.html @@ -0,0 +1,413 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::VertexArray Class Reference
+
+
+ +

Define a set of one or more 2D primitives. + More...

+ +

#include <VertexArray.hpp>

+
+Inheritance diagram for sf::VertexArray:
+
+
+ + +sf::Drawable + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 VertexArray ()
 Default constructor. More...
 
 VertexArray (PrimitiveType type, std::size_t vertexCount=0)
 Construct the vertex array with a type and an initial number of vertices. More...
 
std::size_t getVertexCount () const
 Return the vertex count. More...
 
Vertexoperator[] (std::size_t index)
 Get a read-write access to a vertex by its index. More...
 
const Vertexoperator[] (std::size_t index) const
 Get a read-only access to a vertex by its index. More...
 
void clear ()
 Clear the vertex array. More...
 
void resize (std::size_t vertexCount)
 Resize the vertex array. More...
 
void append (const Vertex &vertex)
 Add a vertex to the array. More...
 
void setPrimitiveType (PrimitiveType type)
 Set the type of primitives to draw. More...
 
PrimitiveType getPrimitiveType () const
 Get the type of primitives drawn by the vertex array. More...
 
FloatRect getBounds () const
 Compute the bounding rectangle of the vertex array. More...
 
+

Detailed Description

+

Define a set of one or more 2D primitives.

+

sf::VertexArray is a very simple wrapper around a dynamic array of vertices and a primitives type.

+

It inherits sf::Drawable, but unlike other drawables it is not transformable.

+

Example:

lines[0].position = sf::Vector2f(10, 0);
lines[1].position = sf::Vector2f(20, 0);
lines[2].position = sf::Vector2f(30, 5);
lines[3].position = sf::Vector2f(40, 2);
window.draw(lines);
See also
sf::Vertex
+ +

Definition at line 45 of file VertexArray.hpp.

+

Constructor & Destructor Documentation

+ +

◆ VertexArray() [1/2]

+ +
+
+ + + + + + + +
sf::VertexArray::VertexArray ()
+
+ +

Default constructor.

+

Creates an empty vertex array.

+ +
+
+ +

◆ VertexArray() [2/2]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
sf::VertexArray::VertexArray (PrimitiveType type,
std::size_t vertexCount = 0 
)
+
+explicit
+
+ +

Construct the vertex array with a type and an initial number of vertices.

+
Parameters
+ + + +
typeType of primitives
vertexCountInitial number of vertices in the array
+
+
+ +
+
+

Member Function Documentation

+ +

◆ append()

+ +
+
+ + + + + + + + +
void sf::VertexArray::append (const Vertexvertex)
+
+ +

Add a vertex to the array.

+
Parameters
+ + +
vertexVertex to add
+
+
+ +
+
+ +

◆ clear()

+ +
+
+ + + + + + + +
void sf::VertexArray::clear ()
+
+ +

Clear the vertex array.

+

This function removes all the vertices from the array. It doesn't deallocate the corresponding memory, so that adding new vertices after clearing doesn't involve reallocating all the memory.

+ +
+
+ +

◆ getBounds()

+ +
+
+ + + + + + + +
FloatRect sf::VertexArray::getBounds () const
+
+ +

Compute the bounding rectangle of the vertex array.

+

This function returns the minimal axis-aligned rectangle that contains all the vertices of the array.

+
Returns
Bounding rectangle of the vertex array
+ +
+
+ +

◆ getPrimitiveType()

+ +
+
+ + + + + + + +
PrimitiveType sf::VertexArray::getPrimitiveType () const
+
+ +

Get the type of primitives drawn by the vertex array.

+
Returns
Primitive type
+ +
+
+ +

◆ getVertexCount()

+ +
+
+ + + + + + + +
std::size_t sf::VertexArray::getVertexCount () const
+
+ +

Return the vertex count.

+
Returns
Number of vertices in the array
+ +
+
+ +

◆ operator[]() [1/2]

+ +
+
+ + + + + + + + +
Vertex& sf::VertexArray::operator[] (std::size_t index)
+
+ +

Get a read-write access to a vertex by its index.

+

This function doesn't check index, it must be in range [0, getVertexCount() - 1]. The behavior is undefined otherwise.

+
Parameters
+ + +
indexIndex of the vertex to get
+
+
+
Returns
Reference to the index-th vertex
+
See also
getVertexCount
+ +
+
+ +

◆ operator[]() [2/2]

+ +
+
+ + + + + + + + +
const Vertex& sf::VertexArray::operator[] (std::size_t index) const
+
+ +

Get a read-only access to a vertex by its index.

+

This function doesn't check index, it must be in range [0, getVertexCount() - 1]. The behavior is undefined otherwise.

+
Parameters
+ + +
indexIndex of the vertex to get
+
+
+
Returns
Const reference to the index-th vertex
+
See also
getVertexCount
+ +
+
+ +

◆ resize()

+ +
+
+ + + + + + + + +
void sf::VertexArray::resize (std::size_t vertexCount)
+
+ +

Resize the vertex array.

+

If vertexCount is greater than the current size, the previous vertices are kept and new (default-constructed) vertices are added. If vertexCount is less than the current size, existing vertices are removed from the array.

+
Parameters
+ + +
vertexCountNew size of the array (number of vertices)
+
+
+ +
+
+ +

◆ setPrimitiveType()

+ +
+
+ + + + + + + + +
void sf::VertexArray::setPrimitiveType (PrimitiveType type)
+
+ +

Set the type of primitives to draw.

+

This function defines how the vertices must be interpreted when it's time to draw them:

    +
  • As points
  • +
  • As lines
  • +
  • As triangles
  • +
  • As quads The default primitive type is sf::Points.
  • +
+
Parameters
+ + +
typeType of primitive
+
+
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.png new file mode 100644 index 0000000..4fa8145 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexArray.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer-members.html new file mode 100644 index 0000000..72b8d91 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer-members.html @@ -0,0 +1,89 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::VertexBuffer Member List
+
+
+ +

This is the complete list of members for sf::VertexBuffer, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
bind(const VertexBuffer *vertexBuffer)sf::VertexBufferstatic
create(std::size_t vertexCount)sf::VertexBuffer
Dynamic enum valuesf::VertexBuffer
getNativeHandle() constsf::VertexBuffer
getPrimitiveType() constsf::VertexBuffer
getUsage() constsf::VertexBuffer
getVertexCount() constsf::VertexBuffer
GlResource()sf::GlResourceprivate
isAvailable()sf::VertexBufferstatic
operator=(const VertexBuffer &right)sf::VertexBuffer
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprivatestatic
setPrimitiveType(PrimitiveType type)sf::VertexBuffer
setUsage(Usage usage)sf::VertexBuffer
Static enum valuesf::VertexBuffer
Stream enum valuesf::VertexBuffer
swap(VertexBuffer &right)sf::VertexBuffer
update(const Vertex *vertices)sf::VertexBuffer
update(const Vertex *vertices, std::size_t vertexCount, unsigned int offset)sf::VertexBuffer
update(const VertexBuffer &vertexBuffer)sf::VertexBuffer
Usage enum namesf::VertexBuffer
VertexBuffer()sf::VertexBuffer
VertexBuffer(PrimitiveType type)sf::VertexBufferexplicit
VertexBuffer(Usage usage)sf::VertexBufferexplicit
VertexBuffer(PrimitiveType type, Usage usage)sf::VertexBuffer
VertexBuffer(const VertexBuffer &copy)sf::VertexBuffer
~Drawable()sf::Drawableinlinevirtual
~GlResource()sf::GlResourceprivate
~VertexBuffer()sf::VertexBuffer
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.html new file mode 100644 index 0000000..fc4cdc1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.html @@ -0,0 +1,772 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Vertex buffer storage for one or more 2D primitives. + More...

+ +

#include <VertexBuffer.hpp>

+
+Inheritance diagram for sf::VertexBuffer:
+
+
+ + +sf::Drawable +sf::GlResource + +
+ + + + + +

+Public Types

enum  Usage { Stream, +Dynamic, +Static + }
 Usage specifiers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 VertexBuffer ()
 Default constructor. More...
 
 VertexBuffer (PrimitiveType type)
 Construct a VertexBuffer with a specific PrimitiveType. More...
 
 VertexBuffer (Usage usage)
 Construct a VertexBuffer with a specific usage specifier. More...
 
 VertexBuffer (PrimitiveType type, Usage usage)
 Construct a VertexBuffer with a specific PrimitiveType and usage specifier. More...
 
 VertexBuffer (const VertexBuffer &copy)
 Copy constructor. More...
 
 ~VertexBuffer ()
 Destructor. More...
 
bool create (std::size_t vertexCount)
 Create the vertex buffer. More...
 
std::size_t getVertexCount () const
 Return the vertex count. More...
 
bool update (const Vertex *vertices)
 Update the whole buffer from an array of vertices. More...
 
bool update (const Vertex *vertices, std::size_t vertexCount, unsigned int offset)
 Update a part of the buffer from an array of vertices. More...
 
bool update (const VertexBuffer &vertexBuffer)
 Copy the contents of another buffer into this buffer. More...
 
VertexBufferoperator= (const VertexBuffer &right)
 Overload of assignment operator. More...
 
void swap (VertexBuffer &right)
 Swap the contents of this vertex buffer with those of another. More...
 
unsigned int getNativeHandle () const
 Get the underlying OpenGL handle of the vertex buffer. More...
 
void setPrimitiveType (PrimitiveType type)
 Set the type of primitives to draw. More...
 
PrimitiveType getPrimitiveType () const
 Get the type of primitives drawn by the vertex buffer. More...
 
void setUsage (Usage usage)
 Set the usage specifier of this vertex buffer. More...
 
Usage getUsage () const
 Get the usage specifier of this vertex buffer. More...
 
+ + + + + + + +

+Static Public Member Functions

static void bind (const VertexBuffer *vertexBuffer)
 Bind a vertex buffer for rendering. More...
 
static bool isAvailable ()
 Tell whether or not the system supports vertex buffers. More...
 
+ + + + +

+Static Private Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+

Detailed Description

+

Vertex buffer storage for one or more 2D primitives.

+

sf::VertexBuffer is a simple wrapper around a dynamic buffer of vertices and a primitives type.

+

Unlike sf::VertexArray, the vertex data is stored in graphics memory.

+

In situations where a large amount of vertex data would have to be transferred from system memory to graphics memory every frame, using sf::VertexBuffer can help. By using a sf::VertexBuffer, data that has not been changed between frames does not have to be re-transferred from system to graphics memory as would be the case with sf::VertexArray. If data transfer is a bottleneck, this can lead to performance gains.

+

Using sf::VertexBuffer, the user also has the ability to only modify a portion of the buffer in graphics memory. This way, a large buffer can be allocated at the start of the application and only the applicable portions of it need to be updated during the course of the application. This allows the user to take full control of data transfers between system and graphics memory if they need to.

+

In special cases, the user can make use of multiple threads to update vertex data in multiple distinct regions of the buffer simultaneously. This might make sense when e.g. the position of multiple objects has to be recalculated very frequently. The computation load can be spread across multiple threads as long as there are no other data dependencies.

+

Simultaneous updates to the vertex buffer are not guaranteed to be carried out by the driver in any specific order. Updating the same region of the buffer from multiple threads will not cause undefined behaviour, however the final state of the buffer will be unpredictable.

+

Simultaneous updates of distinct non-overlapping regions of the buffer are also not guaranteed to complete in a specific order. However, in this case the user can make sure to synchronize the writer threads at well-defined points in their code. The driver will make sure that all pending data transfers complete before the vertex buffer is sourced by the rendering pipeline.

+

It inherits sf::Drawable, but unlike other drawables it is not transformable.

+

Example:

sf::Vertex vertices[15];
...
sf::VertexBuffer triangles(sf::Triangles);
triangles.create(15);
triangles.update(vertices);
...
window.draw(triangles);
See also
sf::Vertex, sf::VertexArray
+ +

Definition at line 46 of file VertexBuffer.hpp.

+

Member Enumeration Documentation

+ +

◆ Usage

+ +
+
+ + + + +
enum sf::VertexBuffer::Usage
+
+ +

Usage specifiers.

+

If data is going to be updated once or more every frame, set the usage to Stream. If data is going to be set once and used for a long time without being modified, set the usage to Static. For everything else Dynamic should be a good compromise.

+ + + + +
Enumerator
Stream 

Constantly changing data.

+
Dynamic 

Occasionally changing data.

+
Static 

Rarely changing data.

+
+ +

Definition at line 60 of file VertexBuffer.hpp.

+ +
+
+

Constructor & Destructor Documentation

+ +

◆ VertexBuffer() [1/5]

+ +
+
+ + + + + + + +
sf::VertexBuffer::VertexBuffer ()
+
+ +

Default constructor.

+

Creates an empty vertex buffer.

+ +
+
+ +

◆ VertexBuffer() [2/5]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::VertexBuffer::VertexBuffer (PrimitiveType type)
+
+explicit
+
+ +

Construct a VertexBuffer with a specific PrimitiveType.

+

Creates an empty vertex buffer and sets its primitive type to type.

+
Parameters
+ + +
typeType of primitive
+
+
+ +
+
+ +

◆ VertexBuffer() [3/5]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::VertexBuffer::VertexBuffer (Usage usage)
+
+explicit
+
+ +

Construct a VertexBuffer with a specific usage specifier.

+

Creates an empty vertex buffer and sets its usage to usage.

+
Parameters
+ + +
usageUsage specifier
+
+
+ +
+
+ +

◆ VertexBuffer() [4/5]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::VertexBuffer::VertexBuffer (PrimitiveType type,
Usage usage 
)
+
+ +

Construct a VertexBuffer with a specific PrimitiveType and usage specifier.

+

Creates an empty vertex buffer and sets its primitive type to type and usage to usage.

+
Parameters
+ + + +
typeType of primitive
usageUsage specifier
+
+
+ +
+
+ +

◆ VertexBuffer() [5/5]

+ +
+
+ + + + + + + + +
sf::VertexBuffer::VertexBuffer (const VertexBuffercopy)
+
+ +

Copy constructor.

+
Parameters
+ + +
copyinstance to copy
+
+
+ +
+
+ +

◆ ~VertexBuffer()

+ +
+
+ + + + + + + +
sf::VertexBuffer::~VertexBuffer ()
+
+ +

Destructor.

+ +
+
+

Member Function Documentation

+ +

◆ bind()

+ +
+
+ + + + + +
+ + + + + + + + +
static void sf::VertexBuffer::bind (const VertexBuffervertexBuffer)
+
+static
+
+ +

Bind a vertex buffer for rendering.

+

This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix sf::VertexBuffer with OpenGL code.

+
...
sf::VertexBuffer::bind(&vb1);
// draw OpenGL stuff that use vb1...
// draw OpenGL stuff that use vb2...
// draw OpenGL stuff that use no vertex buffer...
Parameters
+ + +
vertexBufferPointer to the vertex buffer to bind, can be null to use no vertex buffer
+
+
+ +
+
+ +

◆ create()

+ +
+
+ + + + + + + + +
bool sf::VertexBuffer::create (std::size_t vertexCount)
+
+ +

Create the vertex buffer.

+

Creates the vertex buffer and allocates enough graphics memory to hold vertexCount vertices. Any previously allocated memory is freed in the process.

+

In order to deallocate previously allocated memory pass 0 as vertexCount. Don't forget to recreate with a non-zero value when graphics memory should be allocated again.

+
Parameters
+ + +
vertexCountNumber of vertices worth of memory to allocate
+
+
+
Returns
True if creation was successful
+ +
+
+ +

◆ getNativeHandle()

+ +
+
+ + + + + + + +
unsigned int sf::VertexBuffer::getNativeHandle () const
+
+ +

Get the underlying OpenGL handle of the vertex buffer.

+

You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

+
Returns
OpenGL handle of the vertex buffer or 0 if not yet created
+ +
+
+ +

◆ getPrimitiveType()

+ +
+
+ + + + + + + +
PrimitiveType sf::VertexBuffer::getPrimitiveType () const
+
+ +

Get the type of primitives drawn by the vertex buffer.

+
Returns
Primitive type
+ +
+
+ +

◆ getUsage()

+ +
+
+ + + + + + + +
Usage sf::VertexBuffer::getUsage () const
+
+ +

Get the usage specifier of this vertex buffer.

+
Returns
Usage specifier
+ +
+
+ +

◆ getVertexCount()

+ +
+
+ + + + + + + +
std::size_t sf::VertexBuffer::getVertexCount () const
+
+ +

Return the vertex count.

+
Returns
Number of vertices in the vertex buffer
+ +
+
+ +

◆ isAvailable()

+ +
+
+ + + + + +
+ + + + + + + +
static bool sf::VertexBuffer::isAvailable ()
+
+static
+
+ +

Tell whether or not the system supports vertex buffers.

+

This function should always be called before using the vertex buffer features. If it returns false, then any attempt to use sf::VertexBuffer will fail.

+
Returns
True if vertex buffers are supported, false otherwise
+ +
+
+ +

◆ operator=()

+ +
+
+ + + + + + + + +
VertexBuffer& sf::VertexBuffer::operator= (const VertexBufferright)
+
+ +

Overload of assignment operator.

+
Parameters
+ + +
rightInstance to assign
+
+
+
Returns
Reference to self
+ +
+
+ +

◆ setPrimitiveType()

+ +
+
+ + + + + + + + +
void sf::VertexBuffer::setPrimitiveType (PrimitiveType type)
+
+ +

Set the type of primitives to draw.

+

This function defines how the vertices must be interpreted when it's time to draw them.

+

The default primitive type is sf::Points.

+
Parameters
+ + +
typeType of primitive
+
+
+ +
+
+ +

◆ setUsage()

+ +
+
+ + + + + + + + +
void sf::VertexBuffer::setUsage (Usage usage)
+
+ +

Set the usage specifier of this vertex buffer.

+

This function provides a hint about how this vertex buffer is going to be used in terms of data update frequency.

+

After changing the usage specifier, the vertex buffer has to be updated with new data for the usage specifier to take effect.

+

The default primitive type is sf::VertexBuffer::Stream.

+
Parameters
+ + +
usageUsage specifier
+
+
+ +
+
+ +

◆ swap()

+ +
+
+ + + + + + + + +
void sf::VertexBuffer::swap (VertexBufferright)
+
+ +

Swap the contents of this vertex buffer with those of another.

+
Parameters
+ + +
rightInstance to swap with
+
+
+ +
+
+ +

◆ update() [1/3]

+ +
+
+ + + + + + + + +
bool sf::VertexBuffer::update (const Vertexvertices)
+
+ +

Update the whole buffer from an array of vertices.

+

The vertex array is assumed to have the same size as the created buffer.

+

No additional check is performed on the size of the vertex array, passing invalid arguments will lead to undefined behavior.

+

This function does nothing if vertices is null or if the buffer was not previously created.

+
Parameters
+ + +
verticesArray of vertices to copy to the buffer
+
+
+
Returns
True if the update was successful
+ +
+
+ +

◆ update() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
bool sf::VertexBuffer::update (const Vertexvertices,
std::size_t vertexCount,
unsigned int offset 
)
+
+ +

Update a part of the buffer from an array of vertices.

+

offset is specified as the number of vertices to skip from the beginning of the buffer.

+

If offset is 0 and vertexCount is equal to the size of the currently created buffer, its whole contents are replaced.

+

If offset is 0 and vertexCount is greater than the size of the currently created buffer, a new buffer is created containing the vertex data.

+

If offset is 0 and vertexCount is less than the size of the currently created buffer, only the corresponding region is updated.

+

If offset is not 0 and offset + vertexCount is greater than the size of the currently created buffer, the update fails.

+

No additional check is performed on the size of the vertex array, passing invalid arguments will lead to undefined behavior.

+
Parameters
+ + + + +
verticesArray of vertices to copy to the buffer
vertexCountNumber of vertices to copy
offsetOffset in the buffer to copy to
+
+
+
Returns
True if the update was successful
+ +
+
+ +

◆ update() [3/3]

+ +
+
+ + + + + + + + +
bool sf::VertexBuffer::update (const VertexBuffervertexBuffer)
+
+ +

Copy the contents of another buffer into this buffer.

+
Parameters
+ + +
vertexBufferVertex buffer whose contents to copy into this vertex buffer
+
+
+
Returns
True if the copy was successful
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.png new file mode 100644 index 0000000..aa60eb6 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VertexBuffer.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode-members.html new file mode 100644 index 0000000..f8b993e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode-members.html @@ -0,0 +1,75 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::VideoMode Member List
+
+
+ +

This is the complete list of members for sf::VideoMode, including all inherited members.

+ + + + + + + + + + + + + + + +
bitsPerPixelsf::VideoMode
getDesktopMode()sf::VideoModestatic
getFullscreenModes()sf::VideoModestatic
heightsf::VideoMode
isValid() constsf::VideoMode
operator!=(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
operator<(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
operator<=(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
operator==(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
operator>(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
operator>=(const VideoMode &left, const VideoMode &right)sf::VideoModerelated
VideoMode()sf::VideoMode
VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel=32)sf::VideoMode
widthsf::VideoMode
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode.html new file mode 100644 index 0000000..0ccfdd8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1VideoMode.html @@ -0,0 +1,615 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

VideoMode defines a video mode (width, height, bpp) + More...

+ +

#include <VideoMode.hpp>

+ + + + + + + + + + + +

+Public Member Functions

 VideoMode ()
 Default constructor. More...
 
 VideoMode (unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel=32)
 Construct the video mode with its attributes. More...
 
bool isValid () const
 Tell whether or not the video mode is valid. More...
 
+ + + + + + + +

+Static Public Member Functions

static VideoMode getDesktopMode ()
 Get the current desktop video mode. More...
 
static const std::vector< VideoMode > & getFullscreenModes ()
 Retrieve all the video modes supported in fullscreen mode. More...
 
+ + + + + + + + + + +

+Public Attributes

unsigned int width
 Video mode width, in pixels. More...
 
unsigned int height
 Video mode height, in pixels. More...
 
unsigned int bitsPerPixel
 Video mode pixel depth, in bits per pixels. More...
 
+ + + + + + + + + + + + + + + + + + + + +

+Related Functions

(Note that these are not member functions.)

+
bool operator== (const VideoMode &left, const VideoMode &right)
 Overload of == operator to compare two video modes. More...
 
bool operator!= (const VideoMode &left, const VideoMode &right)
 Overload of != operator to compare two video modes. More...
 
bool operator< (const VideoMode &left, const VideoMode &right)
 Overload of < operator to compare video modes. More...
 
bool operator> (const VideoMode &left, const VideoMode &right)
 Overload of > operator to compare video modes. More...
 
bool operator<= (const VideoMode &left, const VideoMode &right)
 Overload of <= operator to compare video modes. More...
 
bool operator>= (const VideoMode &left, const VideoMode &right)
 Overload of >= operator to compare video modes. More...
 
+

Detailed Description

+

VideoMode defines a video mode (width, height, bpp)

+

A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel).

+

Video modes are used to setup windows (sf::Window) at creation time.

+

The main usage of video modes is for fullscreen mode: indeed you must use one of the valid video modes allowed by the OS (which are defined by what the monitor and the graphics card support), otherwise your window creation will just fail.

+

sf::VideoMode provides a static function for retrieving the list of all the video modes supported by the system: getFullscreenModes().

+

A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function.

+

Additionally, sf::VideoMode provides a static function to get the mode currently used by the desktop: getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution.

+

Usage example:

// Display the list of all the video modes available for fullscreen
std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
for (std::size_t i = 0; i < modes.size(); ++i)
{
sf::VideoMode mode = modes[i];
std::cout << "Mode #" << i << ": "
<< mode.width << "x" << mode.height << " - "
<< mode.bitsPerPixel << " bpp" << std::endl;
}
// Create a window with the same pixel depth as the desktop
window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window");
+

Definition at line 41 of file VideoMode.hpp.

+

Constructor & Destructor Documentation

+ +

◆ VideoMode() [1/2]

+ +
+
+ + + + + + + +
sf::VideoMode::VideoMode ()
+
+ +

Default constructor.

+

This constructors initializes all members to 0.

+ +
+
+ +

◆ VideoMode() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
sf::VideoMode::VideoMode (unsigned int modeWidth,
unsigned int modeHeight,
unsigned int modeBitsPerPixel = 32 
)
+
+ +

Construct the video mode with its attributes.

+
Parameters
+ + + + +
modeWidthWidth in pixels
modeHeightHeight in pixels
modeBitsPerPixelPixel depths in bits per pixel
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getDesktopMode()

+ +
+
+ + + + + +
+ + + + + + + +
static VideoMode sf::VideoMode::getDesktopMode ()
+
+static
+
+ +

Get the current desktop video mode.

+
Returns
Current desktop video mode
+ +
+
+ +

◆ getFullscreenModes()

+ +
+
+ + + + + +
+ + + + + + + +
static const std::vector<VideoMode>& sf::VideoMode::getFullscreenModes ()
+
+static
+
+ +

Retrieve all the video modes supported in fullscreen mode.

+

When creating a fullscreen window, the video mode is restricted to be compatible with what the graphics driver and monitor support. This function returns the complete list of all video modes that can be used in fullscreen mode. The returned array is sorted from best to worst, so that the first element will always give the best mode (higher width, height and bits-per-pixel).

+
Returns
Array containing all the supported fullscreen modes
+ +
+
+ +

◆ isValid()

+ +
+
+ + + + + + + +
bool sf::VideoMode::isValid () const
+
+ +

Tell whether or not the video mode is valid.

+

The validity of video modes is only relevant when using fullscreen windows; otherwise any video mode can be used with no restriction.

+
Returns
True if the video mode is valid for fullscreen mode
+ +
+
+

Friends And Related Function Documentation

+ +

◆ operator!=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator!= (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of != operator to compare two video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if modes are different
+ +
+
+ +

◆ operator<()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator< (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of < operator to compare video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if left is lesser than right
+ +
+
+ +

◆ operator<=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator<= (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of <= operator to compare video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if left is lesser or equal than right
+ +
+
+ +

◆ operator==()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator== (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of == operator to compare two video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if modes are equal
+ +
+
+ +

◆ operator>()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator> (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of > operator to compare video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if left is greater than right
+ +
+
+ +

◆ operator>=()

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
bool operator>= (const VideoModeleft,
const VideoModeright 
)
+
+related
+
+ +

Overload of >= operator to compare video modes.

+
Parameters
+ + + +
leftLeft operand (a video mode)
rightRight operand (a video mode)
+
+
+
Returns
True if left is greater or equal than right
+ +
+
+

Member Data Documentation

+ +

◆ bitsPerPixel

+ +
+
+ + + + +
unsigned int sf::VideoMode::bitsPerPixel
+
+ +

Video mode pixel depth, in bits per pixels.

+ +

Definition at line 104 of file VideoMode.hpp.

+ +
+
+ +

◆ height

+ +
+
+ + + + +
unsigned int sf::VideoMode::height
+
+ +

Video mode height, in pixels.

+ +

Definition at line 103 of file VideoMode.hpp.

+ +
+
+ +

◆ width

+ +
+
+ + + + +
unsigned int sf::VideoMode::width
+
+ +

Video mode width, in pixels.

+ +

Definition at line 102 of file VideoMode.hpp.

+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1View-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1View-members.html new file mode 100644 index 0000000..e74af51 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1View-members.html @@ -0,0 +1,81 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::View Member List
+
+
+ +

This is the complete list of members for sf::View, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + +
getCenter() constsf::View
getInverseTransform() constsf::View
getRotation() constsf::View
getSize() constsf::View
getTransform() constsf::View
getViewport() constsf::View
move(float offsetX, float offsetY)sf::View
move(const Vector2f &offset)sf::View
reset(const FloatRect &rectangle)sf::View
rotate(float angle)sf::View
setCenter(float x, float y)sf::View
setCenter(const Vector2f &center)sf::View
setRotation(float angle)sf::View
setSize(float width, float height)sf::View
setSize(const Vector2f &size)sf::View
setViewport(const FloatRect &viewport)sf::View
View()sf::View
View(const FloatRect &rectangle)sf::Viewexplicit
View(const Vector2f &center, const Vector2f &size)sf::View
zoom(float factor)sf::View
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1View.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1View.html new file mode 100644 index 0000000..0f7ea9b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1View.html @@ -0,0 +1,703 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
sf::View Class Reference
+
+
+ +

2D camera that defines what region is shown on screen + More...

+ +

#include <View.hpp>

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 View ()
 Default constructor. More...
 
 View (const FloatRect &rectangle)
 Construct the view from a rectangle. More...
 
 View (const Vector2f &center, const Vector2f &size)
 Construct the view from its center and size. More...
 
void setCenter (float x, float y)
 Set the center of the view. More...
 
void setCenter (const Vector2f &center)
 Set the center of the view. More...
 
void setSize (float width, float height)
 Set the size of the view. More...
 
void setSize (const Vector2f &size)
 Set the size of the view. More...
 
void setRotation (float angle)
 Set the orientation of the view. More...
 
void setViewport (const FloatRect &viewport)
 Set the target viewport. More...
 
void reset (const FloatRect &rectangle)
 Reset the view to the given rectangle. More...
 
const Vector2fgetCenter () const
 Get the center of the view. More...
 
const Vector2fgetSize () const
 Get the size of the view. More...
 
float getRotation () const
 Get the current orientation of the view. More...
 
const FloatRectgetViewport () const
 Get the target viewport rectangle of the view. More...
 
void move (float offsetX, float offsetY)
 Move the view relatively to its current position. More...
 
void move (const Vector2f &offset)
 Move the view relatively to its current position. More...
 
void rotate (float angle)
 Rotate the view relatively to its current orientation. More...
 
void zoom (float factor)
 Resize the view rectangle relatively to its current size. More...
 
const TransformgetTransform () const
 Get the projection transform of the view. More...
 
const TransformgetInverseTransform () const
 Get the inverse projection transform of the view. More...
 
+

Detailed Description

+

2D camera that defines what region is shown on screen

+

sf::View defines a camera in the 2D scene.

+

This is a very powerful concept: you can scroll, rotate or zoom the entire scene without altering the way that your drawable objects are drawn.

+

A view is composed of a source rectangle, which defines what part of the 2D scene is shown, and a target viewport, which defines where the contents of the source rectangle will be displayed on the render target (window or texture).

+

The viewport allows to map the scene to a custom part of the render target, and can be used for split-screen or for displaying a minimap, for example. If the source rectangle doesn't have the same size as the viewport, its contents will be stretched to fit in.

+

To apply a view, you have to assign it to the render target. Then, objects drawn in this render target will be affected by the view until you use another view.

+

Usage example:

sf::View view;
// Initialize the view to a rectangle located at (100, 100) and with a size of 400x200
view.reset(sf::FloatRect(100, 100, 400, 200));
// Rotate it by 45 degrees
view.rotate(45);
// Set its target viewport to be half of the window
view.setViewport(sf::FloatRect(0.f, 0.f, 0.5f, 1.f));
// Apply it
window.setView(view);
// Render stuff
window.draw(someSprite);
// Set the default view back
window.setView(window.getDefaultView());
// Render stuff not affected by the view
window.draw(someText);

See also the note on coordinates and undistorted rendering in sf::Transformable.

+
See also
sf::RenderWindow, sf::RenderTexture
+ +

Definition at line 43 of file View.hpp.

+

Constructor & Destructor Documentation

+ +

◆ View() [1/3]

+ +
+
+ + + + + + + +
sf::View::View ()
+
+ +

Default constructor.

+

This constructor creates a default view of (0, 0, 1000, 1000)

+ +
+
+ +

◆ View() [2/3]

+ +
+
+ + + + + +
+ + + + + + + + +
sf::View::View (const FloatRectrectangle)
+
+explicit
+
+ +

Construct the view from a rectangle.

+
Parameters
+ + +
rectangleRectangle defining the zone to display
+
+
+ +
+
+ +

◆ View() [3/3]

+ +
+
+ + + + + + + + + + + + + + + + + + +
sf::View::View (const Vector2fcenter,
const Vector2fsize 
)
+
+ +

Construct the view from its center and size.

+
Parameters
+ + + +
centerCenter of the zone to display
sizeSize of zone to display
+
+
+ +
+
+

Member Function Documentation

+ +

◆ getCenter()

+ +
+
+ + + + + + + +
const Vector2f& sf::View::getCenter () const
+
+ +

Get the center of the view.

+
Returns
Center of the view
+
See also
getSize, setCenter
+ +
+
+ +

◆ getInverseTransform()

+ +
+
+ + + + + + + +
const Transform& sf::View::getInverseTransform () const
+
+ +

Get the inverse projection transform of the view.

+

This function is meant for internal use only.

+
Returns
Inverse of the projection transform defining the view
+
See also
getTransform
+ +
+
+ +

◆ getRotation()

+ +
+
+ + + + + + + +
float sf::View::getRotation () const
+
+ +

Get the current orientation of the view.

+
Returns
Rotation angle of the view, in degrees
+
See also
setRotation
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
const Vector2f& sf::View::getSize () const
+
+ +

Get the size of the view.

+
Returns
Size of the view
+
See also
getCenter, setSize
+ +
+
+ +

◆ getTransform()

+ +
+
+ + + + + + + +
const Transform& sf::View::getTransform () const
+
+ +

Get the projection transform of the view.

+

This function is meant for internal use only.

+
Returns
Projection transform defining the view
+
See also
getInverseTransform
+ +
+
+ +

◆ getViewport()

+ +
+
+ + + + + + + +
const FloatRect& sf::View::getViewport () const
+
+ +

Get the target viewport rectangle of the view.

+
Returns
Viewport rectangle, expressed as a factor of the target size
+
See also
setViewport
+ +
+
+ +

◆ move() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::View::move (float offsetX,
float offsetY 
)
+
+ +

Move the view relatively to its current position.

+
Parameters
+ + + +
offsetXX coordinate of the move offset
offsetYY coordinate of the move offset
+
+
+
See also
setCenter, rotate, zoom
+ +
+
+ +

◆ move() [2/2]

+ +
+
+ + + + + + + + +
void sf::View::move (const Vector2foffset)
+
+ +

Move the view relatively to its current position.

+
Parameters
+ + +
offsetMove offset
+
+
+
See also
setCenter, rotate, zoom
+ +
+
+ +

◆ reset()

+ +
+
+ + + + + + + + +
void sf::View::reset (const FloatRectrectangle)
+
+ +

Reset the view to the given rectangle.

+

Note that this function resets the rotation angle to 0.

+
Parameters
+ + +
rectangleRectangle defining the zone to display
+
+
+
See also
setCenter, setSize, setRotation
+ +
+
+ +

◆ rotate()

+ +
+
+ + + + + + + + +
void sf::View::rotate (float angle)
+
+ +

Rotate the view relatively to its current orientation.

+
Parameters
+ + +
angleAngle to rotate, in degrees
+
+
+
See also
setRotation, move, zoom
+ +
+
+ +

◆ setCenter() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::View::setCenter (float x,
float y 
)
+
+ +

Set the center of the view.

+
Parameters
+ + + +
xX coordinate of the new center
yY coordinate of the new center
+
+
+
See also
setSize, getCenter
+ +
+
+ +

◆ setCenter() [2/2]

+ +
+
+ + + + + + + + +
void sf::View::setCenter (const Vector2fcenter)
+
+ +

Set the center of the view.

+
Parameters
+ + +
centerNew center
+
+
+
See also
setSize, getCenter
+ +
+
+ +

◆ setRotation()

+ +
+
+ + + + + + + + +
void sf::View::setRotation (float angle)
+
+ +

Set the orientation of the view.

+

The default rotation of a view is 0 degree.

+
Parameters
+ + +
angleNew angle, in degrees
+
+
+
See also
getRotation
+ +
+
+ +

◆ setSize() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::View::setSize (float width,
float height 
)
+
+ +

Set the size of the view.

+
Parameters
+ + + +
widthNew width of the view
heightNew height of the view
+
+
+
See also
setCenter, getCenter
+ +
+
+ +

◆ setSize() [2/2]

+ +
+
+ + + + + + + + +
void sf::View::setSize (const Vector2fsize)
+
+ +

Set the size of the view.

+
Parameters
+ + +
sizeNew size
+
+
+
See also
setCenter, getCenter
+ +
+
+ +

◆ setViewport()

+ +
+
+ + + + + + + + +
void sf::View::setViewport (const FloatRectviewport)
+
+ +

Set the target viewport.

+

The viewport is the rectangle into which the contents of the view are displayed, expressed as a factor (between 0 and 1) of the size of the RenderTarget to which the view is applied. For example, a view which takes the left side of the target would be defined with View.setViewport(sf::FloatRect(0, 0, 0.5, 1)). By default, a view has a viewport which covers the entire target.

+
Parameters
+ + +
viewportNew viewport rectangle
+
+
+
See also
getViewport
+ +
+
+ +

◆ zoom()

+ +
+
+ + + + + + + + +
void sf::View::zoom (float factor)
+
+ +

Resize the view rectangle relatively to its current size.

+

Resizing the view simulates a zoom, as the zone displayed on screen grows or shrinks. factor is a multiplier:

    +
  • 1 keeps the size unchanged
  • +
  • > 1 makes the view bigger (objects appear smaller)
  • +
  • < 1 makes the view smaller (objects appear bigger)
  • +
+
Parameters
+ + +
factorZoom factor to apply
+
+
+
See also
setSize, move, rotate
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window-members.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window-members.html new file mode 100644 index 0000000..07401b2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window-members.html @@ -0,0 +1,98 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
sf::Window Member List
+
+
+ +

This is the complete list of members for sf::Window, including all inherited members.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
close()sf::Window
create(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::Window
create(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::Window
display()sf::Window
getPosition() constsf::Window
getSettings() constsf::Window
getSize() constsf::Window
getSystemHandle() constsf::Window
GlResource()sf::GlResourceprivate
hasFocus() constsf::Window
isOpen() constsf::Window
NonCopyable()sf::NonCopyableinlineprivate
onCreate()sf::Windowprotectedvirtual
onResize()sf::Windowprotectedvirtual
pollEvent(Event &event)sf::Window
registerContextDestroyCallback(ContextDestroyCallback callback, void *arg)sf::GlResourceprivatestatic
requestFocus()sf::Window
setActive(bool active=true) constsf::Window
setFramerateLimit(unsigned int limit)sf::Window
setIcon(unsigned int width, unsigned int height, const Uint8 *pixels)sf::Window
setJoystickThreshold(float threshold)sf::Window
setKeyRepeatEnabled(bool enabled)sf::Window
setMouseCursor(const Cursor &cursor)sf::Window
setMouseCursorGrabbed(bool grabbed)sf::Window
setMouseCursorVisible(bool visible)sf::Window
setPosition(const Vector2i &position)sf::Window
setSize(const Vector2u &size)sf::Window
setTitle(const String &title)sf::Window
setVerticalSyncEnabled(bool enabled)sf::Window
setVisible(bool visible)sf::Window
waitEvent(Event &event)sf::Window
Window()sf::Window
Window(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())sf::Window
Window(WindowHandle handle, const ContextSettings &settings=ContextSettings())sf::Windowexplicit
~GlResource()sf::GlResourceprivate
~NonCopyable()sf::NonCopyableinlineprivate
~Window()sf::Windowvirtual
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.html b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.html new file mode 100644 index 0000000..7e03d80 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.html @@ -0,0 +1,1130 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + + +
+ +

Window that serves as a target for OpenGL rendering. + More...

+ +

#include <Window.hpp>

+
+Inheritance diagram for sf::Window:
+
+
+ + +sf::GlResource +sf::NonCopyable +sf::RenderWindow + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Public Member Functions

 Window ()
 Default constructor. More...
 
 Window (VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
 Construct a new window. More...
 
 Window (WindowHandle handle, const ContextSettings &settings=ContextSettings())
 Construct the window from an existing control. More...
 
virtual ~Window ()
 Destructor. More...
 
void create (VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
 Create (or recreate) the window. More...
 
void create (WindowHandle handle, const ContextSettings &settings=ContextSettings())
 Create (or recreate) the window from an existing control. More...
 
void close ()
 Close the window and destroy all the attached resources. More...
 
bool isOpen () const
 Tell whether or not the window is open. More...
 
const ContextSettingsgetSettings () const
 Get the settings of the OpenGL context of the window. More...
 
bool pollEvent (Event &event)
 Pop the event on top of the event queue, if any, and return it. More...
 
bool waitEvent (Event &event)
 Wait for an event and return it. More...
 
Vector2i getPosition () const
 Get the position of the window. More...
 
void setPosition (const Vector2i &position)
 Change the position of the window on screen. More...
 
Vector2u getSize () const
 Get the size of the rendering region of the window. More...
 
void setSize (const Vector2u &size)
 Change the size of the rendering region of the window. More...
 
void setTitle (const String &title)
 Change the title of the window. More...
 
void setIcon (unsigned int width, unsigned int height, const Uint8 *pixels)
 Change the window's icon. More...
 
void setVisible (bool visible)
 Show or hide the window. More...
 
void setVerticalSyncEnabled (bool enabled)
 Enable or disable vertical synchronization. More...
 
void setMouseCursorVisible (bool visible)
 Show or hide the mouse cursor. More...
 
void setMouseCursorGrabbed (bool grabbed)
 Grab or release the mouse cursor. More...
 
void setMouseCursor (const Cursor &cursor)
 Set the displayed cursor to a native system cursor. More...
 
void setKeyRepeatEnabled (bool enabled)
 Enable or disable automatic key-repeat. More...
 
void setFramerateLimit (unsigned int limit)
 Limit the framerate to a maximum fixed frequency. More...
 
void setJoystickThreshold (float threshold)
 Change the joystick threshold. More...
 
bool setActive (bool active=true) const
 Activate or deactivate the window as the current target for OpenGL rendering. More...
 
void requestFocus ()
 Request the current window to be made the active foreground window. More...
 
bool hasFocus () const
 Check whether the window has the input focus. More...
 
void display ()
 Display on screen what has been rendered to the window so far. More...
 
WindowHandle getSystemHandle () const
 Get the OS-specific handle of the window. More...
 
+ + + + + + + +

+Protected Member Functions

virtual void onCreate ()
 Function called after the window has been created. More...
 
virtual void onResize ()
 Function called after the window has been resized. More...
 
+ + + + +

+Static Private Member Functions

static void registerContextDestroyCallback (ContextDestroyCallback callback, void *arg)
 Register a function to be called when a context is destroyed. More...
 
+

Detailed Description

+

Window that serves as a target for OpenGL rendering.

+

sf::Window is the main class of the Window module.

+

It defines an OS window that is able to receive an OpenGL rendering.

+

A sf::Window can create its own new window, or be embedded into an already existing control using the create(handle) function. This can be useful for embedding an OpenGL rendering area into a view which is part of a bigger GUI with existing windows, controls, etc. It can also serve as embedding an OpenGL rendering area into a window created by another (probably richer) GUI library like Qt or wxWidgets.

+

The sf::Window class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. It also provides event handling through its pollEvent() and waitEvent() functions.

+

Note that OpenGL experts can pass their own parameters (antialiasing level, bits for the depth and stencil buffers, etc.) to the OpenGL context attached to the window, with the sf::ContextSettings structure which is passed as an optional argument when creating the window.

+

On dual-graphics systems consisting of a low-power integrated GPU and a powerful discrete GPU, the driver picks which GPU will run an SFML application. In order to inform the driver that an SFML application can benefit from being run on the more powerful discrete GPU, SFML_DEFINE_DISCRETE_GPU_PREFERENCE can be placed in a source file that is compiled and linked into the final application. The macro should be placed outside of any scopes in the global namespace.

+

Usage example:

// Declare and create a new window
sf::Window window(sf::VideoMode(800, 600), "SFML window");
// Limit the framerate to 60 frames per second (this step is optional)
window.setFramerateLimit(60);
// The main loop - ends as soon as the window is closed
while (window.isOpen())
{
// Event processing
sf::Event event;
while (window.pollEvent(event))
{
// Request for closing the window
if (event.type == sf::Event::Closed)
window.close();
}
// Activate the window for OpenGL rendering
window.setActive();
// OpenGL drawing commands go here...
// End the current frame and display its contents on screen
window.display();
}
+

Definition at line 58 of file Window/Window.hpp.

+

Constructor & Destructor Documentation

+ +

◆ Window() [1/3]

+ +
+
+ + + + + + + +
sf::Window::Window ()
+
+ +

Default constructor.

+

This constructor doesn't actually create the window, use the other constructors or call create() to do so.

+ +
+
+ +

◆ Window() [2/3]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sf::Window::Window (VideoMode mode,
const Stringtitle,
Uint32 style = Style::Default,
const ContextSettingssettings = ContextSettings() 
)
+
+ +

Construct a new window.

+

This constructor creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behavior of the window (borders, title bar, resizable, closable, ...). If style contains Style::Fullscreen, then mode must be a valid video mode.

+

The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + + + +
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window
styleWindow style, a bitwise OR combination of sf::Style enumerators
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ Window() [3/3]

+ +
+
+ + + + + +
+ + + + + + + + + + + + + + + + + + +
sf::Window::Window (WindowHandle handle,
const ContextSettingssettings = ContextSettings() 
)
+
+explicit
+
+ +

Construct the window from an existing control.

+

Use this constructor if you want to create an OpenGL rendering area into an already existing control.

+

The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + +
handlePlatform-specific handle of the control
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ ~Window()

+ +
+
+ + + + + +
+ + + + + + + +
virtual sf::Window::~Window ()
+
+virtual
+
+ +

Destructor.

+

Closes the window and frees all the resources attached to it.

+ +
+
+

Member Function Documentation

+ +

◆ close()

+ +
+
+ + + + + + + +
void sf::Window::close ()
+
+ +

Close the window and destroy all the attached resources.

+

After calling this function, the sf::Window instance remains valid and you can call create() to recreate the window. All other functions such as pollEvent() or display() will still work (i.e. you don't have to test isOpen() every time), and will have no effect on closed windows.

+ +
+
+ +

◆ create() [1/2]

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Window::create (VideoMode mode,
const Stringtitle,
Uint32 style = Style::Default,
const ContextSettingssettings = ContextSettings() 
)
+
+ +

Create (or recreate) the window.

+

If the window was already created, it closes it first. If style contains Style::Fullscreen, then mode must be a valid video mode.

+

The fourth parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + + + +
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window
styleWindow style, a bitwise OR combination of sf::Style enumerators
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ create() [2/2]

+ +
+
+ + + + + + + + + + + + + + + + + + +
void sf::Window::create (WindowHandle handle,
const ContextSettingssettings = ContextSettings() 
)
+
+ +

Create (or recreate) the window from an existing control.

+

Use this function if you want to create an OpenGL rendering area into an already existing control. If the window was already created, it closes it first.

+

The second parameter is an optional structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

+
Parameters
+ + + +
handlePlatform-specific handle of the control
settingsAdditional settings for the underlying OpenGL context
+
+
+ +
+
+ +

◆ display()

+ +
+
+ + + + + + + +
void sf::Window::display ()
+
+ +

Display on screen what has been rendered to the window so far.

+

This function is typically called after all OpenGL rendering has been done for the current frame, in order to show it on screen.

+ +
+
+ +

◆ getPosition()

+ +
+
+ + + + + + + +
Vector2i sf::Window::getPosition () const
+
+ +

Get the position of the window.

+
Returns
Position of the window, in pixels
+
See also
setPosition
+ +
+
+ +

◆ getSettings()

+ +
+
+ + + + + + + +
const ContextSettings& sf::Window::getSettings () const
+
+ +

Get the settings of the OpenGL context of the window.

+

Note that these settings may be different from what was passed to the constructor or the create() function, if one or more settings were not supported. In this case, SFML chose the closest match.

+
Returns
Structure containing the OpenGL context settings
+ +
+
+ +

◆ getSize()

+ +
+
+ + + + + + + +
Vector2u sf::Window::getSize () const
+
+ +

Get the size of the rendering region of the window.

+

The size doesn't include the titlebar and borders of the window.

+
Returns
Size in pixels
+
See also
setSize
+ +
+
+ +

◆ getSystemHandle()

+ +
+
+ + + + + + + +
WindowHandle sf::Window::getSystemHandle () const
+
+ +

Get the OS-specific handle of the window.

+

The type of the returned handle is sf::WindowHandle, which is a typedef to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

+
Returns
System handle of the window
+ +
+
+ +

◆ hasFocus()

+ +
+
+ + + + + + + +
bool sf::Window::hasFocus () const
+
+ +

Check whether the window has the input focus.

+

At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.

+
Returns
True if window has focus, false otherwise
+
See also
requestFocus
+ +
+
+ +

◆ isOpen()

+ +
+
+ + + + + + + +
bool sf::Window::isOpen () const
+
+ +

Tell whether or not the window is open.

+

This function returns whether or not the window exists. Note that a hidden window (setVisible(false)) is open (therefore this function would return true).

+
Returns
True if the window is open, false if it has been closed
+ +
+
+ +

◆ onCreate()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::Window::onCreate ()
+
+protectedvirtual
+
+ +

Function called after the window has been created.

+

This function is called so that derived classes can perform their own specific initialization as soon as the window is created.

+ +

Reimplemented in sf::RenderWindow.

+ +
+
+ +

◆ onResize()

+ +
+
+ + + + + +
+ + + + + + + +
virtual void sf::Window::onResize ()
+
+protectedvirtual
+
+ +

Function called after the window has been resized.

+

This function is called so that derived classes can perform custom actions when the size of the window changes.

+ +

Reimplemented in sf::RenderWindow.

+ +
+
+ +

◆ pollEvent()

+ +
+
+ + + + + + + + +
bool sf::Window::pollEvent (Eventevent)
+
+ +

Pop the event on top of the event queue, if any, and return it.

+

This function is not blocking: if there's no pending event then it will return false and leave event unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.

sf::Event event;
while (window.pollEvent(event))
{
// process event...
}
Parameters
+ + +
eventEvent to be returned
+
+
+
Returns
True if an event was returned, or false if the event queue was empty
+
See also
waitEvent
+ +
+
+ +

◆ requestFocus()

+ +
+
+ + + + + + + +
void sf::Window::requestFocus ()
+
+ +

Request the current window to be made the active foreground window.

+

At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with setActive().

+
See also
hasFocus
+ +
+
+ +

◆ setActive()

+ +
+
+ + + + + + + + +
bool sf::Window::setActive (bool active = true) const
+
+ +

Activate or deactivate the window as the current target for OpenGL rendering.

+

A window is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one window can be active on a thread at a time, thus the window previously active (if any) automatically gets deactivated. This is not to be confused with requestFocus().

+
Parameters
+ + +
activeTrue to activate, false to deactivate
+
+
+
Returns
True if operation was successful, false otherwise
+ +
+
+ +

◆ setFramerateLimit()

+ +
+
+ + + + + + + + +
void sf::Window::setFramerateLimit (unsigned int limit)
+
+ +

Limit the framerate to a maximum fixed frequency.

+

If a limit is set, the window will use a small delay after each call to display() to ensure that the current frame lasted long enough to match the framerate limit. SFML will try to match the given limit as much as it can, but since it internally uses sf::sleep, whose precision depends on the underlying OS, the results may be a little unprecise as well (for example, you can get 65 FPS when requesting 60).

+
Parameters
+ + +
limitFramerate limit, in frames per seconds (use 0 to disable limit)
+
+
+ +
+
+ +

◆ setIcon()

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
void sf::Window::setIcon (unsigned int width,
unsigned int height,
const Uint8 * pixels 
)
+
+ +

Change the window's icon.

+

pixels must be an array of width x height pixels in 32-bits RGBA format.

+

The OS default icon is used by default.

+
Parameters
+ + + + +
widthIcon's width, in pixels
heightIcon's height, in pixels
pixelsPointer to the array of pixels in memory. The pixels are copied, so you need not keep the source alive after calling this function.
+
+
+
See also
setTitle
+ +
+
+ +

◆ setJoystickThreshold()

+ +
+
+ + + + + + + + +
void sf::Window::setJoystickThreshold (float threshold)
+
+ +

Change the joystick threshold.

+

The joystick threshold is the value below which no JoystickMoved event will be generated.

+

The threshold value is 0.1 by default.

+
Parameters
+ + +
thresholdNew threshold, in the range [0, 100]
+
+
+ +
+
+ +

◆ setKeyRepeatEnabled()

+ +
+
+ + + + + + + + +
void sf::Window::setKeyRepeatEnabled (bool enabled)
+
+ +

Enable or disable automatic key-repeat.

+

If key repeat is enabled, you will receive repeated KeyPressed events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.

+

Key repeat is enabled by default.

+
Parameters
+ + +
enabledTrue to enable, false to disable
+
+
+ +
+
+ +

◆ setMouseCursor()

+ +
+
+ + + + + + + + +
void sf::Window::setMouseCursor (const Cursorcursor)
+
+ +

Set the displayed cursor to a native system cursor.

+

Upon window creation, the arrow cursor is used by default.

+
Warning
The cursor must not be destroyed while in use by the window.
+
+Features related to Cursor are not supported on iOS and Android.
+
Parameters
+ + +
cursorNative system cursor type to display
+
+
+
See also
sf::Cursor::loadFromSystem
+
+sf::Cursor::loadFromPixels
+ +
+
+ +

◆ setMouseCursorGrabbed()

+ +
+
+ + + + + + + + +
void sf::Window::setMouseCursorGrabbed (bool grabbed)
+
+ +

Grab or release the mouse cursor.

+

If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus.

+
Parameters
+ + +
grabbedTrue to enable, false to disable
+
+
+ +
+
+ +

◆ setMouseCursorVisible()

+ +
+
+ + + + + + + + +
void sf::Window::setMouseCursorVisible (bool visible)
+
+ +

Show or hide the mouse cursor.

+

The mouse cursor is visible by default.

+
Parameters
+ + +
visibleTrue to show the mouse cursor, false to hide it
+
+
+ +
+
+ +

◆ setPosition()

+ +
+
+ + + + + + + + +
void sf::Window::setPosition (const Vector2iposition)
+
+ +

Change the position of the window on screen.

+

This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).

+
Parameters
+ + +
positionNew position, in pixels
+
+
+
See also
getPosition
+ +
+
+ +

◆ setSize()

+ +
+
+ + + + + + + + +
void sf::Window::setSize (const Vector2usize)
+
+ +

Change the size of the rendering region of the window.

+
Parameters
+ + +
sizeNew size, in pixels
+
+
+
See also
getSize
+ +
+
+ +

◆ setTitle()

+ +
+
+ + + + + + + + +
void sf::Window::setTitle (const Stringtitle)
+
+ +

Change the title of the window.

+
Parameters
+ + +
titleNew title
+
+
+
See also
setIcon
+ +
+
+ +

◆ setVerticalSyncEnabled()

+ +
+
+ + + + + + + + +
void sf::Window::setVerticalSyncEnabled (bool enabled)
+
+ +

Enable or disable vertical synchronization.

+

Activating vertical synchronization will limit the number of frames displayed to the refresh rate of the monitor. This can avoid some visual artifacts, and limit the framerate to a good value (but not constant across different computers).

+

Vertical synchronization is disabled by default.

+
Parameters
+ + +
enabledTrue to enable v-sync, false to deactivate it
+
+
+ +
+
+ +

◆ setVisible()

+ +
+
+ + + + + + + + +
void sf::Window::setVisible (bool visible)
+
+ +

Show or hide the window.

+

The window is shown by default.

+
Parameters
+ + +
visibleTrue to show the window, false to hide it
+
+
+ +
+
+ +

◆ waitEvent()

+ +
+
+ + + + + + + + +
bool sf::Window::waitEvent (Eventevent)
+
+ +

Wait for an event and return it.

+

This function is blocking: if there's no pending event then it will wait until an event is received. After this function returns (and no error occurred), the event object is always valid and filled properly. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.

sf::Event event;
if (window.waitEvent(event))
{
// process event...
}
Parameters
+ + +
eventEvent to be returned
+
+
+
Returns
False if any error occurred
+
See also
pollEvent
+ +
+
+
The documentation for this class was generated from the following file: +
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.png b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.png new file mode 100644 index 0000000..75c9ab3 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/classsf_1_1Window.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/closed.png b/SQCSim2021/external/sfml251/doc/html/closed.png new file mode 100644 index 0000000..98cc2c9 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/closed.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/deprecated.html b/SQCSim2021/external/sfml251/doc/html/deprecated.html new file mode 100644 index 0000000..1868eae --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/deprecated.html @@ -0,0 +1,94 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Deprecated List
+
+
+
+
Class sf::Event::MouseWheelEvent
+
This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.
+
Member sf::Keyboard::BackSlash
+
Use Backslash instead
+
Member sf::Keyboard::BackSpace
+
Use Backspace instead
+
Member sf::Keyboard::Dash
+
Use Hyphen instead
+
Member sf::Keyboard::Return
+
Use Enter instead
+
Member sf::Keyboard::SemiColon
+
Use Semicolon instead
+
Member sf::LinesStrip
+
Use LineStrip instead
+
Member sf::RenderTexture::create (unsigned int width, unsigned int height, bool depthBuffer)
+
Use create(unsigned int, unsigned int, const ContextSettings&) instead.
+
Member sf::RenderWindow::capture () const
+
Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.
+
Member sf::Shader::setParameter (const std::string &name, const Color &color)
+
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
+
Member sf::Shader::setParameter (const std::string &name, CurrentTextureType)
+
Use setUniform(const std::string&, CurrentTextureType) instead.
+
Member sf::Shader::setParameter (const std::string &name, const Vector2f &vector)
+
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
+
Member sf::Shader::setParameter (const std::string &name, const Transform &transform)
+
Use setUniform(const std::string&, const Glsl::Mat4&) instead.
+
Member sf::Shader::setParameter (const std::string &name, float x, float y, float z)
+
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
+
Member sf::Shader::setParameter (const std::string &name, float x)
+
Use setUniform(const std::string&, float) instead.
+
Member sf::Shader::setParameter (const std::string &name, float x, float y)
+
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
+
Member sf::Shader::setParameter (const std::string &name, const Texture &texture)
+
Use setUniform(const std::string&, const Texture&) instead.
+
Member sf::Shader::setParameter (const std::string &name, const Vector3f &vector)
+
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
+
Member sf::Shader::setParameter (const std::string &name, float x, float y, float z, float w)
+
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
+
Member sf::Text::getColor () const
+
There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
+
Member sf::Text::setColor (const Color &color)
+
There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
+
Member sf::TrianglesFan
+
Use TriangleFan instead
+
Member sf::TrianglesStrip
+
Use TriangleStrip instead
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_5cf786e58cbf7297a26339ae6e44357c.html b/SQCSim2021/external/sfml251/doc/html/dir_5cf786e58cbf7297a26339ae6e44357c.html new file mode 100644 index 0000000..50ac228 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_5cf786e58cbf7297a26339ae6e44357c.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Window Directory Reference
+
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_83d50c0b1f1eceb6f182949162e90861.html b/SQCSim2021/external/sfml251/doc/html/dir_83d50c0b1f1eceb6f182949162e90861.html new file mode 100644 index 0000000..6c34f0e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_83d50c0b1f1eceb6f182949162e90861.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
System Directory Reference
+
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_89e9fb32471ae291b179a889144513db.html b/SQCSim2021/external/sfml251/doc/html/dir_89e9fb32471ae291b179a889144513db.html new file mode 100644 index 0000000..1cfadfe --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_89e9fb32471ae291b179a889144513db.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Network Directory Reference
+
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html b/SQCSim2021/external/sfml251/doc/html/dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html new file mode 100644 index 0000000..60f4465 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_c0a853e81d6f1c1f0a3eb7a27dc24256.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SFML Directory Reference
+
+
+ + +

+Directories

+ + + + +

+Files

file  GpuPreference.hpp [code]
 Headers.
 
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_d44c64559bbebec7f509842c48db8b23.html b/SQCSim2021/external/sfml251/doc/html/dir_d44c64559bbebec7f509842c48db8b23.html new file mode 100644 index 0000000..3eed7dd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_d44c64559bbebec7f509842c48db8b23.html @@ -0,0 +1,60 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
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+
include Directory Reference
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+Directories

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_dd49ddb3ba8035e4a328f8c5f31cda7e.html b/SQCSim2021/external/sfml251/doc/html/dir_dd49ddb3ba8035e4a328f8c5f31cda7e.html new file mode 100644 index 0000000..172140c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_dd49ddb3ba8035e4a328f8c5f31cda7e.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Audio Directory Reference
+
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_e68e8157741866f444e17edd764ebbae.html b/SQCSim2021/external/sfml251/doc/html/dir_e68e8157741866f444e17edd764ebbae.html new file mode 100644 index 0000000..66ad8e9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_e68e8157741866f444e17edd764ebbae.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
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+
doc Directory Reference
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+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/dir_e71ec51a9abd604c65f6abb639f6ea75.html b/SQCSim2021/external/sfml251/doc/html/dir_e71ec51a9abd604c65f6abb639f6ea75.html new file mode 100644 index 0000000..96ea9a1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dir_e71ec51a9abd604c65f6abb639f6ea75.html @@ -0,0 +1,56 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Graphics Directory Reference
+
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/doc.png b/SQCSim2021/external/sfml251/doc/html/doc.png new file mode 100644 index 0000000..17edabf Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/doc.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/doxygen.css b/SQCSim2021/external/sfml251/doc/html/doxygen.css new file mode 100644 index 0000000..9c2fc6a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/doxygen.css @@ -0,0 +1,1450 @@ +/* The standard CSS for doxygen */ + +/* @group Heading Levels */ + +div.contents .textblock h1 { + text-align: left; + font-size: 20pt; + font-weight: normal; + margin-top: 1.5em; + padding: 0 0 0.4em 0; + border-bottom: 1px solid #999; + border-top-width: 0; + border-left-width: 0; + border-right-width: 0; + background-color: transparent; +} + +h1.groupheader { + font-size: 150%; +} + +.title { + font-size: 20pt; + font-weight: normal; + margin: 10px 2px; +} + +dt { + font-weight: bold; +} + +div.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; +} + +p.startli, p.startdd, p.starttd { + margin-top: 2px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.qindex { + margin-bottom: 1em; +} + +div.qindex, div.navtab{ + background-color: #eee; + border: 1px solid #999; + text-align: center; +} + +div.qindex, div.navpath { + width: 100%; + line-height: 140%; +} + +div.navtab { + margin-right: 15px; +} + +/* @group Link Styling */ + +a.qindex { + font-weight: bold; +} + +a.qindexHL { + font-weight: bold; + background-color: #9CAFD4; + color: #ffffff; + border: 1px double #869DCA; +} + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +a.el { + padding: 1px; + text-decoration: none; + color: #577E25; +} + +a.el:hover { + text-decoration: underline; +} + +pre.fragment { + /*border: 1px solid #C4CFE5; + background-color: #FBFCFD; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: monospace, fixed; + font-size: 105%;*/ + font-family: Consolas, "Liberation Mono", Courier, monospace; + font-size: 10pt; + padding: 0.5em 1em; + background-color: #f5f5f5; + border: 1px solid #bbb; + border-radius(5px); +} + +div.fragment { + /*margin: 0 0 0 5px; + padding: 0.5em 1em; + font-family: Consolas, "Liberation Mono", Courier, monospace; + font-size: 10pt; + background-color: #eef7e3; + border-left: 3px solid #8DC841; + border-right: 0; + border-bottom: 0;*/ + + font-family: Consolas, "Liberation Mono", Courier, monospace; + font-size: 10pt; + padding: 0.5em 1em; + background-color: #f5f5f5; + border: 1px solid #bbb; + border-radius(5px); +} + +div.line { + min-height: 13px; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + line-height: normal; +} + +span.lineno { + padding-right: 4px; + text-align: right; + background-color: #E8E8E8; + white-space: pre; +} + +div.ah { + width: 100%; + background-color: #eee; + font-weight: bold; + color: #000; + margin-bottom: 1px; + margin-top: 1px; + border: solid 1px #999; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + background-color: white; + color: black; + margin: 0; +} + +div.contents { + width: 950px; + margin: 0 auto; +} + +td.indexkey { + background-color: #EBEFF6; + font-weight: bold; + border: 1px solid #C4CFE5; + margin: 2px 0px 2px 0; + padding: 2px 10px; + white-space: nowrap; + vertical-align: top; +} + +td.indexvalue { + background-color: #EBEFF6; + border: 1px solid #C4CFE5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #EEF1F7; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + text-align: right; + padding-right: 12px; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #A3B4D7; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + display: none; + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + height: 1px; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + /*box-shadow: 0 0 15px cyan;*/ +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #F9FAFC; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #DEE4F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight { + width: 100%; +} + +.memTemplParams { + color: #4665A2; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memtitle { + display: none; +} + +.memnav { + background-color: #EBEFF6; + border: 1px solid #A3B4D7; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + /*margin-bottom: 10px;*/ + margin-right: 5px; + display: table !important; + width: 100%; +} + +.memname { + font-weight: bold; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #A8B8D9; + border-left: 1px solid #A8B8D9; + border-right: 1px solid #A8B8D9; + padding: 6px 0px 6px 0px; + color: #000; + font-weight: bold; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + background-color: #eee; + border-top-right-radius: 4px; + border-top-left-radius: 4px; + -moz-border-radius-topright: 4px; + -moz-border-radius-topleft: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-top-left-radius: 4px; + +} + +.memdoc, dl.reflist dd { + border: 1px solid #A8B8D9; + padding: 6px 10px 2px 10px; + background-color: #FBFCFD; + background-color: #FFFFFF; + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view when not used as main index */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #bbb; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding: 5px 5px 5px 0; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + /*border-left: 1px solid rgba(0,0,0,0.05);*/ +} + +.directory tr.even { + padding-left: 6px; + background-color: #F7F8FB; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #3D578C; +} + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table table { + width: 90%; +} + +.memitem table table { + width: auto; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + width: 100%; + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; + width: 100%; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath { + display: none; +} + +.navpath ul { + font-size: 11px; + height:30px; + line-height:30px; + color:#8AA0CC; + border:solid 1px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li { + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + color:#364D7C; +} + +.navpath li.navelem a { + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #283A5D; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); + text-decoration: none; +} + +.navpath li.navelem a:hover { + color:#6884BD; +} + +.navpath li.footer { + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#364D7C; + font-size: 8pt; +} + + +div.summary { + font-size: 8pt; + padding-right: 5px; +} + +div.summary a { + white-space: nowrap; + padding: 1px; + text-decoration: none; + color: #577E25; +} + +div.summary a:hover { + text-decoration: underline; +} + +div.ingroups { + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a { + white-space: nowrap; +} + +div.header { + width: 950px; + margin: 2em auto; + border-bottom: 1px solid #999; +} + +dl { + padding: 0 0 0 10px; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ +dl.section { + margin-left: 0px; + padding-left: 0px; +} + +dl.note { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #00D000; +} + +dl.deprecated { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #505050; +} + +dl.todo { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #00C0E0; +} + +dl.test { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #3030E0; +} + +dl.bug { + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo { + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img { + border: 0px none; +} + +#projectname { + font: 300% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; +} + +#projectbrief { + font: 120% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber { + font: 50% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea { + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; +} + +.image { + text-align: center; +} + +.dotgraph { + text-align: center; +} + +.mscgraph { + text-align: center; +} + +.caption { + font-weight: bold; +} + +div.zoom { + border: 1px solid #90A5CE; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; +} + +dl.citelist dd { + margin:2px 0; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 20px 10px 10px; + width: 200px; +} + +div.toc li { + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 30px; +} + +div.toc li.level4 { + margin-left: 45px; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +@media print { + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + + #doc-content { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + +/* tabs.css */ +.tabs, .tabs2, .tabs3 { + width: 100%; + z-index: 101; + font-size: 11pt; + background-color: #EAF5DB; + border-left: 1px solid #999; + border-right: 1px solid #999; + border-bottom: 1px solid #999; + padding: 0; + margin: 0; +} + +.tabs2 { + font-size: 10pt; +} +.tabs3 { + font-size: 9pt; +} + +#navrow1 .tablist, #navrow2 .tablist, #navrow3 .tablist, #navrow4 .tablist { + margin: 0; + padding: 0; + display: table; +} + +.tablist li { + float: left; + display: table-cell; + list-style: none; +} + +#navrow1 { + border-top: 1px solid #999; + margin-top: 2em; +} + +#navrow1 .tablist a, #navrow2 .tablist a, #navrow3 .tablist a, #navrow4 .tablist a { + display: block; + margin: 8px 0; + padding: 0 8px; + border-right: 1px solid #bbb; +} + +.tablist li { + margin-bottom: 0 !important; +} + +.tablist li.current a { + font-weight: bold; +} + + + + + +/* SFML css */ +body { + font-family: 'Ubuntu', 'Arial', sans-serif; + line-height: 140%; + margin: 0 0 2em 0; + padding: 0; +} + +#banner-container { + width: 100%; + margin-top: 25px; + border-top: 2px solid #999; + border-bottom: 2px solid #999; + background-color: rgb(140, 200, 65); +} + +#banner { + width: 950px; + height: 60px; + line-height: 54px; + margin: 0 auto; + text-align: center; +} + +#banner #sfml { + display: inline; + vertical-align: top; + margin-left: 15px; + color: #fff; + font-size: 50pt; + text-shadow: rgba(0, 0, 0, 0.5) 1px 1px 5px; +} + +#footer-container { + clear: both; + width: 100%; + margin-top: 50px; + border-top: 1px solid #999; +} + +#footer { + width: 950px; + margin: 10px auto; + text-align: center; + font-size: 10pt; + color: #555; +} + +#footer a { + padding: 1px; + text-decoration: none; + color: rgb(70, 100, 30); +} + +#footer a:hover { + text-decoration: underline; +} + +div.contents, #content { + width: 950px; + margin: 0 auto; + padding: 0; +} + +div.contents h1 { + color: #333; + padding: 0.5em 0; + margin-top: 30px; + margin-bottom: 0; + text-align: center; + font-size: 26pt; + font-weight: normal; +} + +div.contents h2 { + font-size: 20pt; + font-weight: normal; + margin-top: 1.5em; + padding-bottom: 0.4em; + border-bottom: 1px solid #999; +} + +div.contents h3 { + font-size: 16pt; + font-weight: normal; +} + +div.contents p { + color: #333; + text-align: justify; +} + +div.contents a, #content a { + padding: 1px; + text-decoration: none; + color: rgb(70, 100, 30); +} + +div.contents a:hover, #content a:hover { + text-decoration: underline; +} + +div.contents code { + font-size: 11pt; + font-family: Consolas, "Liberation Mono", Courier, monospace; +} + +div.contents pre code { + font-family: Consolas, "Liberation Mono", Courier, monospace; + font-size: 10pt; + padding: 0.5em 1em; + background-color: #f5f5f5; + border: 1px solid #bbb; +} + +div.contents ul { + list-style-type: square; + list-style-position: outside; + margin: 0 0 0 1.5em; + padding: 0; +} + +div.contents ul li { + color: #333; + margin: 0 0 0.3em 0; +} + + +.icon { + font-family: Arial, Helvetica; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #8cc445; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; + line-height: normal; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('ftv2folderopen.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('ftv2folderclosed.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('ftv2doc.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + white-space: nowrap; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font: 12px/16px Roboto,sans-serif; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before { + border-top-color: #808080; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: #808080; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} +.arrow { + cursor: pointer; +} diff --git a/SQCSim2021/external/sfml251/doc/html/doxygen.png b/SQCSim2021/external/sfml251/doc/html/doxygen.png new file mode 100644 index 0000000..3ff17d8 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/doxygen.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/dynsections.js b/SQCSim2021/external/sfml251/doc/html/dynsections.js new file mode 100644 index 0000000..537e3e4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/dynsections.js @@ -0,0 +1,127 @@ +/* + @licstart The following is the entire license notice for the + JavaScript code in this file. + + Copyright (C) 1997-2017 by Dimitri van Heesch + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + + @licend The above is the entire license notice + for the JavaScript code in this file + */ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
File List
+
+
+
Here is a list of all documented files with brief descriptions:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 AlResource.hpp
 Audio.hpp
 BlendMode.hpp
 CircleShape.hpp
 Clipboard.hpp
 Clock.hpp
 Color.hpp
 Config.hpp
 Context.hpp
 ContextSettings.hpp
 ConvexShape.hpp
 Cursor.hpp
 Drawable.hpp
 Err.hpp
 Event.hpp
 Audio/Export.hpp
 Graphics/Export.hpp
 Network/Export.hpp
 System/Export.hpp
 Window/Export.hpp
 FileInputStream.hpp
 Font.hpp
 Ftp.hpp
 GlResource.hpp
 Glsl.hpp
 Glyph.hpp
 GpuPreference.hppHeaders
 Graphics.hpp
 Http.hpp
 Image.hpp
 InputSoundFile.hpp
 InputStream.hpp
 IpAddress.hpp
 Joystick.hpp
 Keyboard.hpp
 Listener.hpp
 Lock.hpp
 Main.hpp
 mainpage.hpp
 MemoryInputStream.hpp
 Mouse.hpp
 Music.hpp
 Mutex.hpp
 NativeActivity.hpp
 Network.hpp
 NonCopyable.hpp
 OpenGL.hpp
 OutputSoundFile.hpp
 Packet.hpp
 PrimitiveType.hpp
 Rect.hpp
 RectangleShape.hpp
 RenderStates.hpp
 RenderTarget.hpp
 RenderTexture.hpp
 RenderWindow.hpp
 Sensor.hpp
 Shader.hpp
 Shape.hpp
 Sleep.hpp
 Socket.hpp
 SocketHandle.hpp
 SocketSelector.hpp
 Sound.hpp
 SoundBuffer.hpp
 SoundBufferRecorder.hpp
 SoundFileFactory.hpp
 SoundFileReader.hpp
 SoundFileWriter.hpp
 SoundRecorder.hpp
 SoundSource.hpp
 SoundStream.hpp
 Sprite.hpp
 String.hpp
 System.hpp
 TcpListener.hpp
 TcpSocket.hpp
 Text.hpp
 Texture.hpp
 Thread.hpp
 ThreadLocal.hpp
 ThreadLocalPtr.hpp
 Time.hpp
 Touch.hpp
 Transform.hpp
 Transformable.hpp
 UdpSocket.hpp
 Utf.hpp
 Vector2.hpp
 Vector3.hpp
 Vertex.hpp
 VertexArray.hpp
 VertexBuffer.hpp
 VideoMode.hpp
 View.hpp
 Window/Window.hpp
 Window.hpp
 WindowHandle.hpp
 WindowStyle.hpp
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/folderclosed.png b/SQCSim2021/external/sfml251/doc/html/folderclosed.png new file mode 100644 index 0000000..bb8ab35 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/folderclosed.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/folderopen.png b/SQCSim2021/external/sfml251/doc/html/folderopen.png new file mode 100644 index 0000000..d6c7f67 Binary files /dev/null and b/SQCSim2021/external/sfml251/doc/html/folderopen.png differ diff --git a/SQCSim2021/external/sfml251/doc/html/functions.html b/SQCSim2021/external/sfml251/doc/html/functions.html new file mode 100644 index 0000000..67e806f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions.html @@ -0,0 +1,182 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- a -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_0x7e.html b/SQCSim2021/external/sfml251/doc/html/functions_0x7e.html new file mode 100644 index 0000000..21e55da --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_0x7e.html @@ -0,0 +1,213 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- ~ -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_b.html b/SQCSim2021/external/sfml251/doc/html/functions_b.html new file mode 100644 index 0000000..4c73db3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_b.html @@ -0,0 +1,170 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- b -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_c.html b/SQCSim2021/external/sfml251/doc/html/functions_c.html new file mode 100644 index 0000000..647306b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_c.html @@ -0,0 +1,257 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- c -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_d.html b/SQCSim2021/external/sfml251/doc/html/functions_d.html new file mode 100644 index 0000000..dd3d631 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_d.html @@ -0,0 +1,191 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- d -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_e.html b/SQCSim2021/external/sfml251/doc/html/functions_e.html new file mode 100644 index 0000000..d7a71ba --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_e.html @@ -0,0 +1,146 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- e -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_enum.html b/SQCSim2021/external/sfml251/doc/html/functions_enum.html new file mode 100644 index 0000000..22edf4b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_enum.html @@ -0,0 +1,114 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval.html b/SQCSim2021/external/sfml251/doc/html/functions_eval.html new file mode 100644 index 0000000..a815e0d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval.html @@ -0,0 +1,123 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- a -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_b.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_b.html new file mode 100644 index 0000000..fef9168 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_b.html @@ -0,0 +1,129 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- b -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_c.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_c.html new file mode 100644 index 0000000..dc6e999 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_c.html @@ -0,0 +1,137 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- c -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_d.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_d.html new file mode 100644 index 0000000..94f7fce --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_d.html @@ -0,0 +1,147 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- d -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_e.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_e.html new file mode 100644 index 0000000..c44f684 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_e.html @@ -0,0 +1,119 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- e -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_f.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_f.html new file mode 100644 index 0000000..507a279 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_f.html @@ -0,0 +1,164 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- f -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_g.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_g.html new file mode 100644 index 0000000..1b6380f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_g.html @@ -0,0 +1,116 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- g -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_h.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_h.html new file mode 100644 index 0000000..eae17b4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_h.html @@ -0,0 +1,119 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- h -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_i.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_i.html new file mode 100644 index 0000000..cc86bf1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_i.html @@ -0,0 +1,117 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- i -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_j.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_j.html new file mode 100644 index 0000000..9fa37e1 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_j.html @@ -0,0 +1,113 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- j -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_k.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_k.html new file mode 100644 index 0000000..b9eb212 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_k.html @@ -0,0 +1,107 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- k -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_l.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_l.html new file mode 100644 index 0000000..55ae08a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_l.html @@ -0,0 +1,126 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- l -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_m.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_m.html new file mode 100644 index 0000000..d787774 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_m.html @@ -0,0 +1,143 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- m -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_n.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_n.html new file mode 100644 index 0000000..87f5dbf --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_n.html @@ -0,0 +1,200 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- n -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_o.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_o.html new file mode 100644 index 0000000..8d6beaa --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_o.html @@ -0,0 +1,123 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- o -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_p.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_p.html new file mode 100644 index 0000000..99cd250 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_p.html @@ -0,0 +1,149 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- p -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_q.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_q.html new file mode 100644 index 0000000..4bd990c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_q.html @@ -0,0 +1,101 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- q -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_r.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_r.html new file mode 100644 index 0000000..27a19bd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_r.html @@ -0,0 +1,139 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- r -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_s.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_s.html new file mode 100644 index 0000000..579fe64 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_s.html @@ -0,0 +1,168 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- s -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_t.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_t.html new file mode 100644 index 0000000..64ec020 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_t.html @@ -0,0 +1,125 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- t -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_u.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_u.html new file mode 100644 index 0000000..59bcddc --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_u.html @@ -0,0 +1,117 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- u -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_v.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_v.html new file mode 100644 index 0000000..77ab118 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_v.html @@ -0,0 +1,108 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- v -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_w.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_w.html new file mode 100644 index 0000000..44a3f60 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_w.html @@ -0,0 +1,101 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- w -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_x.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_x.html new file mode 100644 index 0000000..02f29e2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_x.html @@ -0,0 +1,105 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- x -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_y.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_y.html new file mode 100644 index 0000000..2abcc58 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_y.html @@ -0,0 +1,99 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- y -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_eval_z.html b/SQCSim2021/external/sfml251/doc/html/functions_eval_z.html new file mode 100644 index 0000000..7ba4b00 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_eval_z.html @@ -0,0 +1,102 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- z -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_f.html b/SQCSim2021/external/sfml251/doc/html/functions_f.html new file mode 100644 index 0000000..41be73d --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_f.html @@ -0,0 +1,216 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- f -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func.html b/SQCSim2021/external/sfml251/doc/html/functions_func.html new file mode 100644 index 0000000..34aaa8b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func.html @@ -0,0 +1,114 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- a -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_0x7e.html b/SQCSim2021/external/sfml251/doc/html/functions_func_0x7e.html new file mode 100644 index 0000000..3b77cf4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_0x7e.html @@ -0,0 +1,209 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- ~ -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_b.html b/SQCSim2021/external/sfml251/doc/html/functions_func_b.html new file mode 100644 index 0000000..8ec5dd3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_b.html @@ -0,0 +1,104 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- b -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_c.html b/SQCSim2021/external/sfml251/doc/html/functions_func_c.html new file mode 100644 index 0000000..74d503b --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_c.html @@ -0,0 +1,178 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- c -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_d.html b/SQCSim2021/external/sfml251/doc/html/functions_func_d.html new file mode 100644 index 0000000..1aade81 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_d.html @@ -0,0 +1,127 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- d -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_e.html b/SQCSim2021/external/sfml251/doc/html/functions_func_e.html new file mode 100644 index 0000000..b08d9a4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_e.html @@ -0,0 +1,112 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- e -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_f.html b/SQCSim2021/external/sfml251/doc/html/functions_func_f.html new file mode 100644 index 0000000..abaf7b3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_f.html @@ -0,0 +1,134 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- f -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_g.html b/SQCSim2021/external/sfml251/doc/html/functions_func_g.html new file mode 100644 index 0000000..7cf2909 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_g.html @@ -0,0 +1,452 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- g -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_h.html b/SQCSim2021/external/sfml251/doc/html/functions_func_h.html new file mode 100644 index 0000000..6f3b1b7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_h.html @@ -0,0 +1,101 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- h -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_i.html b/SQCSim2021/external/sfml251/doc/html/functions_func_i.html new file mode 100644 index 0000000..bb4de4e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_i.html @@ -0,0 +1,168 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- i -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_k.html b/SQCSim2021/external/sfml251/doc/html/functions_func_k.html new file mode 100644 index 0000000..3113bdc --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_k.html @@ -0,0 +1,95 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- k -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_l.html b/SQCSim2021/external/sfml251/doc/html/functions_func_l.html new file mode 100644 index 0000000..7aacf68 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_l.html @@ -0,0 +1,143 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- l -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_m.html b/SQCSim2021/external/sfml251/doc/html/functions_func_m.html new file mode 100644 index 0000000..8a60ce5 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_m.html @@ -0,0 +1,117 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- m -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_n.html b/SQCSim2021/external/sfml251/doc/html/functions_func_n.html new file mode 100644 index 0000000..bc737b8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_n.html @@ -0,0 +1,100 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- n -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_o.html b/SQCSim2021/external/sfml251/doc/html/functions_func_o.html new file mode 100644 index 0000000..903c8a3 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_o.html @@ -0,0 +1,287 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- o -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_p.html b/SQCSim2021/external/sfml251/doc/html/functions_func_p.html new file mode 100644 index 0000000..59a1566 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_p.html @@ -0,0 +1,117 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- p -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_r.html b/SQCSim2021/external/sfml251/doc/html/functions_func_r.html new file mode 100644 index 0000000..f10e87f --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_r.html @@ -0,0 +1,169 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- r -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_s.html b/SQCSim2021/external/sfml251/doc/html/functions_func_s.html new file mode 100644 index 0000000..89822b2 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_s.html @@ -0,0 +1,400 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- s -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_t.html b/SQCSim2021/external/sfml251/doc/html/functions_func_t.html new file mode 100644 index 0000000..f682936 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_t.html @@ -0,0 +1,188 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- t -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_u.html b/SQCSim2021/external/sfml251/doc/html/functions_func_u.html new file mode 100644 index 0000000..1fdfdb8 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_u.html @@ -0,0 +1,116 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- u -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_v.html b/SQCSim2021/external/sfml251/doc/html/functions_func_v.html new file mode 100644 index 0000000..41f05aa --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_v.html @@ -0,0 +1,113 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- v -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_w.html b/SQCSim2021/external/sfml251/doc/html/functions_func_w.html new file mode 100644 index 0000000..8812921 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_w.html @@ -0,0 +1,106 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- w -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_func_z.html b/SQCSim2021/external/sfml251/doc/html/functions_func_z.html new file mode 100644 index 0000000..b0632ba --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_func_z.html @@ -0,0 +1,95 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- z -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_g.html b/SQCSim2021/external/sfml251/doc/html/functions_g.html new file mode 100644 index 0000000..98a7783 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_g.html @@ -0,0 +1,483 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- g -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_h.html b/SQCSim2021/external/sfml251/doc/html/functions_h.html new file mode 100644 index 0000000..edde965 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_h.html @@ -0,0 +1,134 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- h -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_i.html b/SQCSim2021/external/sfml251/doc/html/functions_i.html new file mode 100644 index 0000000..f568b72 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_i.html @@ -0,0 +1,203 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- i -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_j.html b/SQCSim2021/external/sfml251/doc/html/functions_j.html new file mode 100644 index 0000000..2e425b4 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_j.html @@ -0,0 +1,128 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- j -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_k.html b/SQCSim2021/external/sfml251/doc/html/functions_k.html new file mode 100644 index 0000000..9bfcb2e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_k.html @@ -0,0 +1,117 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- k -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_l.html b/SQCSim2021/external/sfml251/doc/html/functions_l.html new file mode 100644 index 0000000..77c7028 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_l.html @@ -0,0 +1,187 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- l -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_m.html b/SQCSim2021/external/sfml251/doc/html/functions_m.html new file mode 100644 index 0000000..425b9be --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_m.html @@ -0,0 +1,196 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- m -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_n.html b/SQCSim2021/external/sfml251/doc/html/functions_n.html new file mode 100644 index 0000000..6ba2d65 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_n.html @@ -0,0 +1,215 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- n -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_o.html b/SQCSim2021/external/sfml251/doc/html/functions_o.html new file mode 100644 index 0000000..24e30e6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_o.html @@ -0,0 +1,323 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- o -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_p.html b/SQCSim2021/external/sfml251/doc/html/functions_p.html new file mode 100644 index 0000000..3bcd329 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_p.html @@ -0,0 +1,182 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- p -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_q.html b/SQCSim2021/external/sfml251/doc/html/functions_q.html new file mode 100644 index 0000000..421e3d7 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_q.html @@ -0,0 +1,102 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- q -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_r.html b/SQCSim2021/external/sfml251/doc/html/functions_r.html new file mode 100644 index 0000000..cca972a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_r.html @@ -0,0 +1,223 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- r -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_rela.html b/SQCSim2021/external/sfml251/doc/html/functions_rela.html new file mode 100644 index 0000000..3009017 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_rela.html @@ -0,0 +1,66 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_s.html b/SQCSim2021/external/sfml251/doc/html/functions_s.html new file mode 100644 index 0000000..497428a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_s.html @@ -0,0 +1,517 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- s -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_t.html b/SQCSim2021/external/sfml251/doc/html/functions_t.html new file mode 100644 index 0000000..7822258 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_t.html @@ -0,0 +1,261 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- t -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_type.html b/SQCSim2021/external/sfml251/doc/html/functions_type.html new file mode 100644 index 0000000..f333fca --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_type.html @@ -0,0 +1,69 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_u.html b/SQCSim2021/external/sfml251/doc/html/functions_u.html new file mode 100644 index 0000000..7c1f19a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_u.html @@ -0,0 +1,148 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- u -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_v.html b/SQCSim2021/external/sfml251/doc/html/functions_v.html new file mode 100644 index 0000000..0c5502c --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_v.html @@ -0,0 +1,131 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- v -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_vars.html b/SQCSim2021/external/sfml251/doc/html/functions_vars.html new file mode 100644 index 0000000..2ced6b9 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_vars.html @@ -0,0 +1,478 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+  + +

- a -

+ + +

- b -

+ + +

- c -

+ + +

- d -

+ + +

- f -

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- g -

+ + +

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+ + +

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+ + +

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- p -

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- t -

+ + +

- u -

+ + +

- v -

+ + +

- w -

+ + +

- x -

+ + +

- y -

+ + +

- z -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_w.html b/SQCSim2021/external/sfml251/doc/html/functions_w.html new file mode 100644 index 0000000..2a4baba --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_w.html @@ -0,0 +1,130 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- w -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_x.html b/SQCSim2021/external/sfml251/doc/html/functions_x.html new file mode 100644 index 0000000..3d553a6 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_x.html @@ -0,0 +1,118 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- x -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_y.html b/SQCSim2021/external/sfml251/doc/html/functions_y.html new file mode 100644 index 0000000..f0fa768 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_y.html @@ -0,0 +1,115 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- y -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/functions_z.html b/SQCSim2021/external/sfml251/doc/html/functions_z.html new file mode 100644 index 0000000..1876d3e --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/functions_z.html @@ -0,0 +1,113 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + + +
+
+
Here is a list of all documented class members with links to the class documentation for each member:
+ +

- z -

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/globals.html b/SQCSim2021/external/sfml251/doc/html/globals.html new file mode 100644 index 0000000..72fd44a --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/globals.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + +
+
+
Here is a list of all documented file members with links to the documentation:
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/globals_defs.html b/SQCSim2021/external/sfml251/doc/html/globals_defs.html new file mode 100644 index 0000000..4ba7280 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/globals_defs.html @@ -0,0 +1,59 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + +
+ + + + +
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/group__audio.html b/SQCSim2021/external/sfml251/doc/html/group__audio.html new file mode 100644 index 0000000..c624894 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/group__audio.html @@ -0,0 +1,99 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
Audio module
+
+
+ +

Sounds, streaming (musics or custom sources), recording, spatialization. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

class  sf::AlResource
 Base class for classes that require an OpenAL context. More...
 
class  sf::InputSoundFile
 Provide read access to sound files. More...
 
class  sf::Listener
 The audio listener is the point in the scene from where all the sounds are heard. More...
 
class  sf::Music
 Streamed music played from an audio file. More...
 
class  sf::OutputSoundFile
 Provide write access to sound files. More...
 
class  sf::Sound
 Regular sound that can be played in the audio environment. More...
 
class  sf::SoundBuffer
 Storage for audio samples defining a sound. More...
 
class  sf::SoundBufferRecorder
 Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...
 
class  sf::SoundFileFactory
 Manages and instantiates sound file readers and writers. More...
 
class  sf::SoundFileReader
 Abstract base class for sound file decoding. More...
 
class  sf::SoundFileWriter
 Abstract base class for sound file encoding. More...
 
class  sf::SoundRecorder
 Abstract base class for capturing sound data. More...
 
class  sf::SoundSource
 Base class defining a sound's properties. More...
 
class  sf::SoundStream
 Abstract base class for streamed audio sources. More...
 
+

Detailed Description

+

Sounds, streaming (musics or custom sources), recording, spatialization.

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/group__graphics.html b/SQCSim2021/external/sfml251/doc/html/group__graphics.html new file mode 100644 index 0000000..2b0fdb5 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/group__graphics.html @@ -0,0 +1,202 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
Graphics module
+
+
+ +

2D graphics module: sprites, text, shapes, ... +More...

+ + + + + +

+Namespaces

 sf::Glsl
 Namespace with GLSL types.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

class  sf::BlendMode
 Blending modes for drawing. More...
 
class  sf::CircleShape
 Specialized shape representing a circle. More...
 
class  sf::Color
 Utility class for manipulating RGBA colors. More...
 
class  sf::ConvexShape
 Specialized shape representing a convex polygon. More...
 
class  sf::Drawable
 Abstract base class for objects that can be drawn to a render target. More...
 
class  sf::Font
 Class for loading and manipulating character fonts. More...
 
class  sf::Glyph
 Structure describing a glyph. More...
 
class  sf::Image
 Class for loading, manipulating and saving images. More...
 
class  sf::Rect< T >
 Utility class for manipulating 2D axis aligned rectangles. More...
 
class  sf::RectangleShape
 Specialized shape representing a rectangle. More...
 
class  sf::RenderStates
 Define the states used for drawing to a RenderTarget. More...
 
class  sf::RenderTarget
 Base class for all render targets (window, texture, ...) More...
 
class  sf::RenderTexture
 Target for off-screen 2D rendering into a texture. More...
 
class  sf::RenderWindow
 Window that can serve as a target for 2D drawing. More...
 
class  sf::Shader
 Shader class (vertex, geometry and fragment) More...
 
class  sf::Shape
 Base class for textured shapes with outline. More...
 
class  sf::Sprite
 Drawable representation of a texture, with its own transformations, color, etc. More...
 
class  sf::Text
 Graphical text that can be drawn to a render target. More...
 
class  sf::Texture
 Image living on the graphics card that can be used for drawing. More...
 
class  sf::Transform
 Define a 3x3 transform matrix. More...
 
class  sf::Transformable
 Decomposed transform defined by a position, a rotation and a scale. More...
 
class  sf::Vertex
 Define a point with color and texture coordinates. More...
 
class  sf::VertexArray
 Define a set of one or more 2D primitives. More...
 
class  sf::VertexBuffer
 Vertex buffer storage for one or more 2D primitives. More...
 
class  sf::View
 2D camera that defines what region is shown on screen More...
 
+ + + + +

+Enumerations

enum  sf::PrimitiveType {
+  sf::Points, +sf::Lines, +sf::LineStrip, +sf::Triangles, +
+  sf::TriangleStrip, +sf::TriangleFan, +sf::Quads, +sf::LinesStrip = LineStrip, +
+  sf::TrianglesStrip = TriangleStrip, +sf::TrianglesFan = TriangleFan +
+ }
 Types of primitives that a sf::VertexArray can render. More...
 
+

Detailed Description

+

2D graphics module: sprites, text, shapes, ...

+

Enumeration Type Documentation

+ +

◆ PrimitiveType

+ +
+
+ + + + +
enum sf::PrimitiveType
+
+ +

Types of primitives that a sf::VertexArray can render.

+

Points and lines have no area, therefore their thickness will always be 1 pixel, regardless the current transform and view.

+ + + + + + + + + + + +
Enumerator
Points 

List of individual points.

+
Lines 

List of individual lines.

+
LineStrip 

List of connected lines, a point uses the previous point to form a line.

+
Triangles 

List of individual triangles.

+
TriangleStrip 

List of connected triangles, a point uses the two previous points to form a triangle.

+
TriangleFan 

List of connected triangles, a point uses the common center and the previous point to form a triangle.

+
Quads 

List of individual quads (deprecated, don't work with OpenGL ES)

+
LinesStrip 
Deprecated:
Use LineStrip instead
+
TrianglesStrip 
Deprecated:
Use TriangleStrip instead
+
TrianglesFan 
Deprecated:
Use TriangleFan instead
+
+ +

Definition at line 39 of file PrimitiveType.hpp.

+ +
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/group__network.html b/SQCSim2021/external/sfml251/doc/html/group__network.html new file mode 100644 index 0000000..4e48001 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/group__network.html @@ -0,0 +1,84 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
Network module
+
+
+ +

Socket-based communication, utilities and higher-level network protocols (HTTP, FTP). +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

class  sf::Ftp
 A FTP client. More...
 
class  sf::Http
 A HTTP client. More...
 
class  sf::IpAddress
 Encapsulate an IPv4 network address. More...
 
class  sf::Packet
 Utility class to build blocks of data to transfer over the network. More...
 
class  sf::Socket
 Base class for all the socket types. More...
 
class  sf::SocketSelector
 Multiplexer that allows to read from multiple sockets. More...
 
class  sf::TcpListener
 Socket that listens to new TCP connections. More...
 
class  sf::TcpSocket
 Specialized socket using the TCP protocol. More...
 
class  sf::UdpSocket
 Specialized socket using the UDP protocol. More...
 
+

Detailed Description

+

Socket-based communication, utilities and higher-level network protocols (HTTP, FTP).

+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/group__system.html b/SQCSim2021/external/sfml251/doc/html/group__system.html new file mode 100644 index 0000000..1d3a9bd --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/group__system.html @@ -0,0 +1,192 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
System module
+
+
+ +

Base module of SFML, defining various utilities. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

class  sf::Clock
 Utility class that measures the elapsed time. More...
 
class  sf::FileInputStream
 Implementation of input stream based on a file. More...
 
class  sf::InputStream
 Abstract class for custom file input streams. More...
 
class  sf::Lock
 Automatic wrapper for locking and unlocking mutexes. More...
 
class  sf::MemoryInputStream
 Implementation of input stream based on a memory chunk. More...
 
class  sf::Mutex
 Blocks concurrent access to shared resources from multiple threads. More...
 
class  sf::NonCopyable
 Utility class that makes any derived class non-copyable. More...
 
class  sf::String
 Utility string class that automatically handles conversions between types and encodings. More...
 
class  sf::Thread
 Utility class to manipulate threads. More...
 
class  sf::ThreadLocal
 Defines variables with thread-local storage. More...
 
class  sf::ThreadLocalPtr< T >
 Pointer to a thread-local variable. More...
 
class  sf::Time
 Represents a time value. More...
 
class  sf::Utf< N >
 Utility class providing generic functions for UTF conversions. More...
 
class  sf::Vector2< T >
 Utility template class for manipulating 2-dimensional vectors. More...
 
class  sf::Vector3< T >
 Utility template class for manipulating 3-dimensional vectors. More...
 
+ + + + + + + + + + +

+Functions

ANativeActivity * sf::getNativeActivity ()
 Return a pointer to the Android native activity. More...
 
void sf::sleep (Time duration)
 Make the current thread sleep for a given duration. More...
 
std::ostream & sf::err ()
 Standard stream used by SFML to output warnings and errors. More...
 
+

Detailed Description

+

Base module of SFML, defining various utilities.

+

It provides vector classes, Unicode strings and conversion functions, threads and mutexes, timing classes.

+

Function Documentation

+ +

◆ err()

+ +
+
+ + + + + + + +
sf::err ()
+
+ +

Standard stream used by SFML to output warnings and errors.

+

By default, sf::err() outputs to the same location as std::cerr, (-> the stderr descriptor) which is the console if there's one available.

+

It is a standard std::ostream instance, so it supports all the insertion operations defined by the STL (operator <<, manipulators, etc.).

+

sf::err() can be redirected to write to another output, independently of std::cerr, by using the rdbuf() function provided by the std::ostream class.

+

Example:

// Redirect to a file
std::ofstream file("sfml-log.txt");
std::streambuf* previous = sf::err().rdbuf(file.rdbuf());
// Redirect to nothing
sf::err().rdbuf(NULL);
// Restore the original output
sf::err().rdbuf(previous);
Returns
Reference to std::ostream representing the SFML error stream
+ +
+
+ +

◆ getNativeActivity()

+ +
+
+ + + + + + + +
ANativeActivity* sf::getNativeActivity ()
+
+ +

Return a pointer to the Android native activity.

+

You shouldn't have to use this function, unless you want to implement very specific details, that SFML doesn't support, or to use a workaround for a known issue.

+
Returns
Pointer to Android native activity structure
+
+
Platform Limitation
+
This is only available on Android and to use it, you'll have to specifically include SFML/System/NativeActivity.hpp in your code.
+
+ +
+
+ +

◆ sleep()

+ +
+
+ + + + + + + + +
void sf::sleep (Time duration)
+
+ +

Make the current thread sleep for a given duration.

+

sf::sleep is the best way to block a program or one of its threads, as it doesn't consume any CPU power.

+
Parameters
+ + +
durationTime to sleep
+
+
+ +
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/group__window.html b/SQCSim2021/external/sfml251/doc/html/group__window.html new file mode 100644 index 0000000..bf60387 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/group__window.html @@ -0,0 +1,187 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+ +
+
Window module
+
+
+ +

Provides OpenGL-based windows, and abstractions for events and input handling. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Classes

class  sf::Clipboard
 Give access to the system clipboard. More...
 
class  sf::Context
 Class holding a valid drawing context. More...
 
class  sf::ContextSettings
 Structure defining the settings of the OpenGL context attached to a window. More...
 
class  sf::Cursor
 Cursor defines the appearance of a system cursor. More...
 
class  sf::Event
 Defines a system event and its parameters. More...
 
class  sf::GlResource
 Base class for classes that require an OpenGL context. More...
 
class  sf::Joystick
 Give access to the real-time state of the joysticks. More...
 
class  sf::Keyboard
 Give access to the real-time state of the keyboard. More...
 
class  sf::Mouse
 Give access to the real-time state of the mouse. More...
 
class  sf::Sensor
 Give access to the real-time state of the sensors. More...
 
class  sf::Touch
 Give access to the real-time state of the touches. More...
 
class  sf::VideoMode
 VideoMode defines a video mode (width, height, bpp) More...
 
class  sf::Window
 Window that serves as a target for OpenGL rendering. More...
 
+ + + + +

+Typedefs

typedef platform specific sf::WindowHandle
 Define a low-level window handle type, specific to each platform. More...
 
+ + + + +

+Enumerations

enum  {
+  sf::Style::None = 0, +sf::Style::Titlebar = 1 << 0, +sf::Style::Resize = 1 << 1, +sf::Style::Close = 1 << 2, +
+  sf::Style::Fullscreen = 1 << 3, +sf::Style::Default = Titlebar | Resize | Close +
+ }
 Enumeration of the window styles. More...
 
+

Detailed Description

+

Provides OpenGL-based windows, and abstractions for events and input handling.

+

Typedef Documentation

+ +

◆ WindowHandle

+ +
+
+ + + + +
sf::WindowHandle
+
+ +

Define a low-level window handle type, specific to each platform.

+ + + + + + + + + + + + + +
Platform Type -------------—
Windows HWND
Linux/FreeBSD Window
Mac OS X either NSWindow* or NSView*, disguised as void*
iOS UIWindow*
Android ANativeWindow*
+
Mac OS X Specification
+

On Mac OS X, a sf::Window can be created either from an existing NSWindow* or an NSView*. When the window is created from a window, SFML will use its content view as the OpenGL area. sf::Window::getSystemHandle() will return the handle that was used to create the window, which is a NSWindow* by default.

+ +

Definition at line 68 of file WindowHandle.hpp.

+ +
+
+

Enumeration Type Documentation

+ +

◆ anonymous enum

+ +
+
+ + + + +
anonymous enum
+
+ +

Enumeration of the window styles.

+ + + + + + + +
Enumerator
None 

No border / title bar (this flag and all others are mutually exclusive)

+
Titlebar 

Title bar + fixed border.

+
Resize 

Title bar + resizable border + maximize button.

+
Close 

Title bar + close button.

+
Fullscreen 

Fullscreen mode (this flag and all others are mutually exclusive)

+
Default 

Default window style.

+
+ +

Definition at line 38 of file WindowStyle.hpp.

+ +
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/hierarchy.html b/SQCSim2021/external/sfml251/doc/html/hierarchy.html new file mode 100644 index 0000000..f1b8133 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/hierarchy.html @@ -0,0 +1,175 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
Class Hierarchy
+
+
+
This inheritance list is sorted roughly, but not completely, alphabetically:
+
[detail level 1234]
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 Csf::AlResourceBase class for classes that require an OpenAL context
 Csf::BlendModeBlending modes for drawing
 Csf::SoundStream::ChunkStructure defining a chunk of audio data to stream
 Csf::ClipboardGive access to the system clipboard
 Csf::ClockUtility class that measures the elapsed time
 Csf::ColorUtility class for manipulating RGBA colors
 Csf::ContextSettingsStructure defining the settings of the OpenGL context attached to a window
 Csf::Shader::CurrentTextureTypeSpecial type that can be passed to setUniform(), and that represents the texture of the object being drawn
 Csf::DrawableAbstract base class for objects that can be drawn to a render target
 Csf::EventDefines a system event and its parameters
 Csf::FontClass for loading and manipulating character fonts
 Csf::GlResourceBase class for classes that require an OpenGL context
 Csf::GlyphStructure describing a glyph
 Csf::Joystick::IdentificationStructure holding a joystick's identification
 Csf::ImageClass for loading, manipulating and saving images
 Csf::SoundFileReader::InfoStructure holding the audio properties of a sound file
 Csf::Font::InfoHolds various information about a font
 Csf::InputStreamAbstract class for custom file input streams
 Csf::IpAddressEncapsulate an IPv4 network address
 Csf::JoystickGive access to the real-time state of the joysticks
 Csf::Event::JoystickButtonEventJoystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased)
 Csf::Event::JoystickConnectEventJoystick connection events parameters (JoystickConnected, JoystickDisconnected)
 Csf::Event::JoystickMoveEventJoystick axis move event parameters (JoystickMoved)
 Csf::KeyboardGive access to the real-time state of the keyboard
 Csf::Event::KeyEventKeyboard event parameters (KeyPressed, KeyReleased)
 Csf::ListenerThe audio listener is the point in the scene from where all the sounds are heard
 Csf::MouseGive access to the real-time state of the mouse
 Csf::Event::MouseButtonEventMouse buttons events parameters (MouseButtonPressed, MouseButtonReleased)
 Csf::Event::MouseMoveEventMouse move event parameters (MouseMoved)
 Csf::Event::MouseWheelEventMouse wheel events parameters (MouseWheelMoved)
 Csf::Event::MouseWheelScrollEventMouse wheel events parameters (MouseWheelScrolled)
 Csf::NonCopyableUtility class that makes any derived class non-copyable
 Csf::PacketUtility class to build blocks of data to transfer over the network
 Csf::Rect< T >Utility class for manipulating 2D axis aligned rectangles
 Csf::Rect< float >
 Csf::Rect< int >
 Csf::RenderStatesDefine the states used for drawing to a RenderTarget
 Csf::Http::RequestDefine a HTTP request
 Csf::Ftp::ResponseDefine a FTP response
 Csf::Http::ResponseDefine a HTTP response
 Csf::SensorGive access to the real-time state of the sensors
 Csf::Event::SensorEventSensor event parameters (SensorChanged)
 Csf::Event::SizeEventSize events parameters (Resized)
 Csf::SocketSelectorMultiplexer that allows to read from multiple sockets
 Csf::SoundFileFactoryManages and instantiates sound file readers and writers
 Csf::SoundFileReaderAbstract base class for sound file decoding
 Csf::SoundFileWriterAbstract base class for sound file encoding
 Csf::Music::Span< T >Structure defining a time range using the template type
 Csf::Music::Span< Uint64 >
 Csf::StringUtility string class that automatically handles conversions between types and encodings
 Csf::Event::TextEventText event parameters (TextEntered)
 Csf::TimeRepresents a time value
 Csf::TouchGive access to the real-time state of the touches
 Csf::Event::TouchEventTouch events parameters (TouchBegan, TouchMoved, TouchEnded)
 Csf::TransformDefine a 3x3 transform matrix
 Csf::TransformableDecomposed transform defined by a position, a rotation and a scale
 Csf::Utf< N >Utility class providing generic functions for UTF conversions
 Csf::Utf< 16 >Specialization of the Utf template for UTF-16
 Csf::Utf< 32 >Specialization of the Utf template for UTF-32
 Csf::Utf< 8 >Specialization of the Utf template for UTF-8
 Csf::Vector2< T >Utility template class for manipulating 2-dimensional vectors
 Csf::Vector2< float >
 Csf::Vector2< unsigned int >
 Csf::Vector3< T >Utility template class for manipulating 3-dimensional vectors
 Csf::VertexDefine a point with color and texture coordinates
 Csf::VideoModeVideoMode defines a video mode (width, height, bpp)
 Csf::View2D camera that defines what region is shown on screen
+
+
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/index.html b/SQCSim2021/external/sfml251/doc/html/index.html new file mode 100644 index 0000000..d331308 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/index.html @@ -0,0 +1,53 @@ + + + + SFML - Simple and Fast Multimedia Library + + + + + + + + + + +
+
+
SFML Documentation
+
+
+

+Welcome

+

Welcome to the official SFML documentation. Here you will find a detailed view of all the SFML classes and functions.
+ If you are looking for tutorials, you can visit the official website at www.sfml-dev.org.

+

+Short example

+

Here is a short example, to show you how simple it is to use SFML:

+
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
int main()
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile("cute_image.jpg"))
return EXIT_FAILURE;
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile("arial.ttf"))
return EXIT_FAILURE;
sf::Text text("Hello SFML", font, 50);
// Load a music to play
sf::Music music;
if (!music.openFromFile("nice_music.ogg"))
return EXIT_FAILURE;
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window: exit
if (event.type == sf::Event::Closed)
window.close();
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}
+ + + + diff --git a/SQCSim2021/external/sfml251/doc/html/jquery.js b/SQCSim2021/external/sfml251/doc/html/jquery.js new file mode 100644 index 0000000..2771c74 --- /dev/null +++ b/SQCSim2021/external/sfml251/doc/html/jquery.js @@ -0,0 +1,115 @@ +/* + @licstart The following is the entire license notice for the + JavaScript code in this file. + + Copyright (C) 1997-2017 by Dimitri van Heesch + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + @licend The above is the entire license notice + for the JavaScript code in this file + */ +/*! + * jQuery JavaScript Library v1.7.1 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Mon Nov 21 21:11:03 2011 -0500 + */ +(function(bb,L){var av=bb.document,bu=bb.navigator,bl=bb.location;var b=(function(){var bF=function(b0,b1){return new bF.fn.init(b0,b1,bD)},bU=bb.jQuery,bH=bb.$,bD,bY=/^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/,bM=/\S/,bI=/^\s+/,bE=/\s+$/,bA=/^<(\w+)\s*\/?>(?:<\/\1>)?$/,bN=/^[\],:{}\s]*$/,bW=/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g,bP=/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,bJ=/(?:^|:|,)(?:\s*\[)+/g,by=/(webkit)[ \/]([\w.]+)/,bR=/(opera)(?:.*version)?[ \/]([\w.]+)/,bQ=/(msie) ([\w.]+)/,bS=/(mozilla)(?:.*? rv:([\w.]+))?/,bB=/-([a-z]|[0-9])/ig,bZ=/^-ms-/,bT=function(b0,b1){return(b1+"").toUpperCase()},bX=bu.userAgent,bV,bC,e,bL=Object.prototype.toString,bG=Object.prototype.hasOwnProperty,bz=Array.prototype.push,bK=Array.prototype.slice,bO=String.prototype.trim,bv=Array.prototype.indexOf,bx={};bF.fn=bF.prototype={constructor:bF,init:function(b0,b4,b3){var b2,b5,b1,b6;if(!b0){return this}if(b0.nodeType){this.context=this[0]=b0;this.length=1;return this}if(b0==="body"&&!b4&&av.body){this.context=av;this[0]=av.body;this.selector=b0;this.length=1;return this}if(typeof b0==="string"){if(b0.charAt(0)==="<"&&b0.charAt(b0.length-1)===">"&&b0.length>=3){b2=[null,b0,null]}else{b2=bY.exec(b0)}if(b2&&(b2[1]||!b4)){if(b2[1]){b4=b4 instanceof bF?b4[0]:b4;b6=(b4?b4.ownerDocument||b4:av);b1=bA.exec(b0);if(b1){if(bF.isPlainObject(b4)){b0=[av.createElement(b1[1])];bF.fn.attr.call(b0,b4,true)}else{b0=[b6.createElement(b1[1])]}}else{b1=bF.buildFragment([b2[1]],[b6]);b0=(b1.cacheable?bF.clone(b1.fragment):b1.fragment).childNodes}return bF.merge(this,b0)}else{b5=av.getElementById(b2[2]);if(b5&&b5.parentNode){if(b5.id!==b2[2]){return b3.find(b0)}this.length=1;this[0]=b5}this.context=av;this.selector=b0;return this}}else{if(!b4||b4.jquery){return(b4||b3).find(b0)}else{return this.constructor(b4).find(b0)}}}else{if(bF.isFunction(b0)){return b3.ready(b0)}}if(b0.selector!==L){this.selector=b0.selector;this.context=b0.context}return bF.makeArray(b0,this)},selector:"",jquery:"1.7.1",length:0,size:function(){return this.length},toArray:function(){return bK.call(this,0)},get:function(b0){return b0==null?this.toArray():(b0<0?this[this.length+b0]:this[b0])},pushStack:function(b1,b3,b0){var b2=this.constructor();if(bF.isArray(b1)){bz.apply(b2,b1)}else{bF.merge(b2,b1)}b2.prevObject=this;b2.context=this.context;if(b3==="find"){b2.selector=this.selector+(this.selector?" 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true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return 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i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in 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k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var h=this.helper,g=this.options,m={},q=this,j=this.originalMousePosition,n=this.axis;var r=(e.pageX-j.left)||0,p=(e.pageY-j.top)||0;var i=this._change[n];if(!i){return false}var l=i.apply(this,[e,r,p]),k=c.browser.msie&&c.browser.version<7,f=this.sizeDiff;this._updateVirtualBoundaries(e.shiftKey);if(this._aspectRatio||e.shiftKey){l=this._updateRatio(l,e)}l=this._respectSize(l,e);this._propagate("resize",e);h.css({top:this.position.top+"px",left:this.position.left+"px",width:this.size.width+"px",height:this.size.height+"px"});if(!this._helper&&this._proportionallyResizeElements.length){this._proportionallyResize()}this._updateCache(l);this._trigger("resize",e,this.ui());return false},_mouseStop:function(h){this.resizing=false;var i=this.options,m=this;if(this._helper){var g=this._proportionallyResizeElements,e=g.length&&(/textarea/i).test(g[0].nodeName),f=e&&c.ui.hasScroll(g[0],"left")?0:m.sizeDiff.height,k=e?0:m.sizeDiff.width;var n={width:(m.helper.width()-k),height:(m.helper.height()-f)},j=(parseInt(m.element.css("left"),10)+(m.position.left-m.originalPosition.left))||null,l=(parseInt(m.element.css("top"),10)+(m.position.top-m.originalPosition.top))||null;if(!i.animate){this.element.css(c.extend(n,{top:l,left:j}))}m.helper.height(m.size.height);m.helper.width(m.size.width);if(this._helper&&!i.animate){this._proportionallyResize()}}c("body").css("cursor","auto");this.element.removeClass("ui-resizable-resizing");this._propagate("stop",h);if(this._helper){this.helper.remove()}return false},_updateVirtualBoundaries:function(g){var j=this.options,i,h,f,k,e;e={minWidth:a(j.minWidth)?j.minWidth:0,maxWidth:a(j.maxWidth)?j.maxWidth:Infinity,minHeight:a(j.minHeight)?j.minHeight:0,maxHeight:a(j.maxHeight)?j.maxHeight:Infinity};if(this._aspectRatio||g){i=e.minHeight*this.aspectRatio;f=e.minWidth/this.aspectRatio;h=e.maxHeight*this.aspectRatio;k=e.maxWidth/this.aspectRatio;if(i>e.minWidth){e.minWidth=i}if(f>e.minHeight){e.minHeight=f}if(hl.width),s=a(l.height)&&i.minHeight&&(i.minHeight>l.height);if(h){l.width=i.minWidth}if(s){l.height=i.minHeight}if(t){l.width=i.maxWidth}if(m){l.height=i.maxHeight}var f=this.originalPosition.left+this.originalSize.width,p=this.position.top+this.size.height;var k=/sw|nw|w/.test(q),e=/nw|ne|n/.test(q);if(h&&k){l.left=f-i.minWidth}if(t&&k){l.left=f-i.maxWidth}if(s&&e){l.top=p-i.minHeight}if(m&&e){l.top=p-i.maxHeight}var n=!l.width&&!l.height;if(n&&!l.left&&l.top){l.top=null}else{if(n&&!l.top&&l.left){l.left=null}}return l},_proportionallyResize:function(){var k=this.options;if(!this._proportionallyResizeElements.length){return}var g=this.helper||this.element;for(var f=0;f');var e=c.browser.msie&&c.browser.version<7,g=(e?1:0),h=(e?2:-1);this.helper.addClass(this._helper).css({width:this.element.outerWidth()+h,height:this.element.outerHeight()+h,position:"absolute",left:this.elementOffset.left-g+"px",top:this.elementOffset.top-g+"px",zIndex:++i.zIndex});this.helper.appendTo("body").disableSelection()}else{this.helper=this.element}},_change:{e:function(g,f,e){return{width:this.originalSize.width+f}},w:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{left:i.left+f,width:g.width-f}},n:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{top:i.top+e,height:g.height-e}},s:function(g,f,e){return{height:this.originalSize.height+e}},se:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},sw:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[g,f,e]))},ne:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},nw:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[g,f,e]))}},_propagate:function(f,e){c.ui.plugin.call(this,f,[e,this.ui()]);(f!="resize"&&this._trigger(f,e,this.ui()))},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}});c.extend(c.ui.resizable,{version:"1.8.18"});c.ui.plugin.add("resizable","alsoResize",{start:function(f,g){var e=c(this).data("resizable"),i=e.options;var h=function(j){c(j).each(function(){var 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t=(r[u]||0)+(k[u]||0);if(t&&t>=0){p[u]=t||null}});q.css(p)})};if(typeof(j.alsoResize)=="object"&&!j.alsoResize.nodeType){c.each(j.alsoResize,function(m,n){e(m,n)})}else{e(j.alsoResize)}},stop:function(e,f){c(this).removeData("resizable-alsoresize")}});c.ui.plugin.add("resizable","animate",{stop:function(i,n){var p=c(this).data("resizable"),j=p.options;var h=p._proportionallyResizeElements,e=h.length&&(/textarea/i).test(h[0].nodeName),f=e&&c.ui.hasScroll(h[0],"left")?0:p.sizeDiff.height,l=e?0:p.sizeDiff.width;var g={width:(p.size.width-l),height:(p.size.height-f)},k=(parseInt(p.element.css("left"),10)+(p.position.left-p.originalPosition.left))||null,m=(parseInt(p.element.css("top"),10)+(p.position.top-p.originalPosition.top))||null;p.element.animate(c.extend(g,m&&k?{top:m,left:k}:{}),{duration:j.animateDuration,easing:j.animateEasing,step:function(){var o={width:parseInt(p.element.css("width"),10),height:parseInt(p.element.css("height"),10),top:parseInt(p.element.css("top"),10),left:parseInt(p.element.css("left"),10)};if(h&&h.length){c(h[0]).css({width:o.width,height:o.height})}p._updateCache(o);p._propagate("resize",i)}})}});c.ui.plugin.add("resizable","containment",{start:function(f,r){var t=c(this).data("resizable"),j=t.options,l=t.element;var g=j.containment,k=(g instanceof c)?g.get(0):(/parent/.test(g))?l.parent().get(0):g;if(!k){return}t.containerElement=c(k);if(/document/.test(g)||g==document){t.containerOffset={left:0,top:0};t.containerPosition={left:0,top:0};t.parentData={element:c(document),left:0,top:0,width:c(document).width(),height:c(document).height()||document.body.parentNode.scrollHeight}}else{var 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t=c(this).data("resizable"),i=t.options,f=t.containerSize,p=t.containerOffset,m=t.size,n=t.position,r=t._aspectRatio||g.shiftKey,e={top:0,left:0},h=t.containerElement;if(h[0]!=document&&(/static/).test(h.css("position"))){e=p}if(n.left<(t._helper?p.left:0)){t.size.width=t.size.width+(t._helper?(t.position.left-p.left):(t.position.left-e.left));if(r){t.size.height=t.size.width/i.aspectRatio}t.position.left=i.helper?p.left:0}if(n.top<(t._helper?p.top:0)){t.size.height=t.size.height+(t._helper?(t.position.top-p.top):t.position.top);if(r){t.size.width=t.size.height*i.aspectRatio}t.position.top=t._helper?p.top:0}t.offset.left=t.parentData.left+t.position.left;t.offset.top=t.parentData.top+t.position.top;var l=Math.abs((t._helper?t.offset.left-e.left:(t.offset.left-e.left))+t.sizeDiff.width),s=Math.abs((t._helper?t.offset.top-e.top:(t.offset.top-p.top))+t.sizeDiff.height);var k=t.containerElement.get(0)==t.element.parent().get(0),j=/relative|absolute/.test(t.containerElement.css("position"));if(k&&j){l-=t.parentData.left}if(l+t.size.width>=t.parentData.width){t.size.width=t.parentData.width-l;if(r){t.size.height=t.size.width/t.aspectRatio}}if(s+t.size.height>=t.parentData.height){t.size.height=t.parentData.height-s;if(r){t.size.width=t.size.height*t.aspectRatio}}},stop:function(f,n){var q=c(this).data("resizable"),g=q.options,l=q.position,m=q.containerOffset,e=q.containerPosition,i=q.containerElement;var j=c(q.helper),r=j.offset(),p=j.outerWidth()-q.sizeDiff.width,k=j.outerHeight()-q.sizeDiff.height;if(q._helper&&!g.animate&&(/relative/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}if(q._helper&&!g.animate&&(/static/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}}});c.ui.plugin.add("resizable","ghost",{start:function(g,h){var e=c(this).data("resizable"),i=e.options,f=e.size;e.ghost=e.originalElement.clone();e.ghost.css({opacity:0.25,display:"block",position:"relative",height:f.height,width:f.width,margin:0,left:0,top:0}).addClass("ui-resizable-ghost").addClass(typeof i.ghost=="string"?i.ghost:"");e.ghost.appendTo(e.helper)},resize:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost){e.ghost.css({position:"relative",height:e.size.height,width:e.size.width})}},stop:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost&&e.helper){e.helper.get(0).removeChild(e.ghost.get(0))}}});c.ui.plugin.add("resizable","grid",{resize:function(e,m){var p=c(this).data("resizable"),h=p.options,k=p.size,i=p.originalSize,j=p.originalPosition,n=p.axis,l=h._aspectRatio||e.shiftKey;h.grid=typeof h.grid=="number"?[h.grid,h.grid]:h.grid;var g=Math.round((k.width-i.width)/(h.grid[0]||1))*(h.grid[0]||1),f=Math.round((k.height-i.height)/(h.grid[1]||1))*(h.grid[1]||1);if(/^(se|s|e)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f}else{if(/^(ne)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f}else{if(/^(sw)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.left=j.left-g}else{p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f;p.position.left=j.left-g}}}}});var b=function(e){return parseInt(e,10)||0};var a=function(e){return !isNaN(parseInt(e,10))}})(jQuery);/*! + * jQuery hashchange event - v1.3 - 7/21/2010 + * http://benalman.com/projects/jquery-hashchange-plugin/ + * + * Copyright (c) 2010 "Cowboy" Ben Alman + * Dual licensed under the MIT and GPL licenses. + * http://benalman.com/about/license/ + */ +(function($,e,b){var c="hashchange",h=document,f,g=$.event.special,i=h.documentMode,d="on"+c in e&&(i===b||i>7);function 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