Optimization du renderer.
This commit is contained in:
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033f69465c
commit
ecddc82e7b
@ -12,6 +12,7 @@ class Array2d {
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void Set(int x, int y, T type);
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T Get(int x, int y) const;
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T Remove(int x, int y);
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void Reset(T type);
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@ -41,6 +42,13 @@ void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
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template <class T>
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T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
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template <class T>
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T Array2d<T>::Remove(int x, int y) {
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T thing = std::move(m_array[To1dIndex(x, y)]);
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m_array[To1dIndex(x, y)] = nullptr;
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return thing;
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}
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template <class T>
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void Array2d<T>::Reset(T type) {
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for (int i = 0; i < m_x * m_y; ++i)
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@ -47,7 +47,7 @@ private:
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TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
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World m_world = World();
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Perlin m_perlin = Perlin(3,7.f,127.f,12345);
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Perlin m_perlin = Perlin(4,32.f,7.f,12345);
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Texture m_textureSkybox;
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Texture m_textureFont;
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SQCSim2021/media/chunks/16357_16343.chunk
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SQCSim2021/media/chunks/16357_16343.chunk
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SQCSim2021/media/chunks/16382_16360.chunk
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SQCSim2021/media/chunks/16382_16377.chunk
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SQCSim2021/media/chunks/16382_16382.chunk
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SQCSim2021/media/chunks/16382_16383.chunk
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SQCSim2021/media/chunks/16383_16382.chunk
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SQCSim2021/media/chunks/16383_16383.chunk
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@ -158,7 +158,7 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
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Vector3f Player::GetDirection() const { return m_direction; }
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void Player::Transpose(int& x, int& z) {
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void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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@ -19,7 +19,7 @@ public:
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Vector3f GetDirection() const;
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Vector3f GetVelocity() const;
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Vector3f GetPOV() const;
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void Transpose(int& x, int& z);
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void Teleport(int& x, int& z);
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private:
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Vector3f m_position;
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@ -1,8 +1,8 @@
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#include "world.h"
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World::World(){}
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World::World() {}
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World::~World(){}
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World::~World() {}
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Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
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@ -49,54 +49,57 @@ void World::TransposeWorld(Player& player) {
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if (!x && !y) return;
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if (x != 0)
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for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
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for (int ax = 0; ax < abs(x); ++ay)
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if (ChunkAt(x < 0 ? (WORLD_SIZE_X - 1 - ax) * WORLD_SIZE_X : ax, 1, ay * WORLD_SIZE_Y))
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m_tbDeleted.push_back(std::move(m_chunks.Get(x < 0? WORLD_SIZE_X - 1 - ax: ax, ay)));
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if (y != 0)
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if (x > 0) {
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for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
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for (int ay = 0; ay < abs(y); ++ay)
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if (ChunkAt(ax * WORLD_SIZE_X , 1, y < 0 ? (WORLD_SIZE_Y - 1 - ay) * WORLD_SIZE_Y : ay))
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m_tbDeleted.push_back(std::move(m_chunks.Get(ax, y < 0 ? WORLD_SIZE_Y - 1 - ay: ay)));
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for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
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if (ax - x >= 0)
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m_chunks.Set(ax - x, ay,
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m_chunks.Remove(ax, ay));
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else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
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}
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else if (x < 0) {
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for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
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for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
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if (ax - x < WORLD_SIZE_X)
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m_chunks.Set(ax - x, ay,
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m_chunks.Remove(ax, ay));
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else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
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}
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if (y > 0) {
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for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
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for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
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if (ax + x < WORLD_SIZE_X && ax + x > 0 &&
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ay + y < WORLD_SIZE_Y && ay + y > 0)
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m_chunks.Set(x > 0? ax: ax + x, y > 0? ay: ay + y,
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m_chunks.Get(x < 0 ? ax : ax + x, y < 0 ? ay : ay + y));
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if (x != 0)
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for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
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for (int ax = 0; ax < abs(x); ++ay)
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m_chunks.Set(x > 0 ? WORLD_SIZE_X - 1 - ax : ax, ay, nullptr);
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if (y != 0)
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for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
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for (int ay = 0; ay < abs(y); ++ay)
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m_chunks.Set(ax, y > 0 ? WORLD_SIZE_Y - 1 - ay : ay, nullptr);
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if (ay - y >= 0)
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m_chunks.Set(ax, ay - y,
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m_chunks.Remove(ax, ay));
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else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
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}
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else if (y < 0) {
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for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
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for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
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if (ay - y < WORLD_SIZE_Y)
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m_chunks.Set(ax, ay - y,
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m_chunks.Remove(ax, ay));
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else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
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}
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m_center[0] += x; m_center[1] += y;
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player.Transpose(x, y);
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player.Teleport(x, y);
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}
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void World::CleanUpWorld(int& deleteframes, bool clear = false) {
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if (clear) m_tbDeleted.clear();
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if (clear) {
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while (m_tbDeleted.size() > 0) {
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delete m_tbDeleted.back();
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m_tbDeleted.pop_back();
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}
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}
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if (!m_tbDeleted.empty() && !deleteframes) {
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delete m_tbDeleted.back();
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m_tbDeleted.pop_back();
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deleteframes = FRAMES_DELETE_CHUNKS;
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}
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}
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Chunk* World::RetrieveChunk(int x, int y) {
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for (int index = 0; index < m_tbDeleted.size(); ++index) {
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int cx, cy;
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m_tbDeleted.at(index)->GetPosition(cx, cy);
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if (cx == x && cy == y)
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return std::move(m_tbDeleted.at(index));
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}
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return nullptr;
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std::cout << "Chunk Write Buffer: " << m_tbDeleted.size() << std::endl;
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}
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void World::GetScope(int& x, int& y) {
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@ -106,19 +109,22 @@ void World::GetScope(int& x, int& y) {
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void World::Update(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]) {
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atlas.Bind();
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TransposeWorld(player);
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RenderWorld(rendercount, badhitcount, player, world, shader);
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TransposeWorld(player);
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UpdateWorld(player, perlin, blockinfo);
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shader.Disable();
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}
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bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
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if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
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chx >= 0 && chy >= 0)
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if (!ChunkAt(chx, 1, chy)) {
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for (int index = 0; index < m_tbDeleted.size(); ++index) { // Vérifie l'existence d'un chunk dans le buffer de suppression avec sa position.
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int x, y;
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if (&m_tbDeleted.at(index)) {
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m_tbDeleted.at(index)->GetPosition(x, y);
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if (chx / CHUNK_SIZE_X + m_center[0] == x &&
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chy / CHUNK_SIZE_Z + m_center[1] == y) {
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@ -126,6 +132,7 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
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return true;
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}
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}
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}
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std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
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pos << CHUNK_PATH << chx / CHUNK_SIZE_X + m_center[0] << '_' << chy / CHUNK_SIZE_Z + m_center[1] << ".chunk";
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@ -138,24 +145,20 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
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Vector3f noise;
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noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
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noise.y = 0;
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noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
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noise.Normalize();
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float height = perlin.Get(noise.x, noise.z) * 3 - 32;
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for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y)
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float xnoiz, ynoiz;
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xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX;
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float height = (perlin.Get(xnoiz, ynoiz)) * 10.f;
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for (int y = 0; y <= (int)height; ++y)
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chunk->SetBlock(x, y, z, BTYPE_METAL, this);
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}
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
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Vector3f noise;
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noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
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noise.y = 0;
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noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
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noise.Normalize();
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float height = perlin.Get(noise.x, noise.z) + 16;
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float xnoiz, ynoiz;
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xnoiz = (double)(x + (chx / CHUNK_SIZE_X + m_center[0]) * CHUNK_SIZE_X) / (double)INT16_MAX;
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ynoiz = (double)(z + (chy / CHUNK_SIZE_Z + m_center[1]) * CHUNK_SIZE_Z) / (double)INT16_MAX;
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float height = (perlin.Get(xnoiz, ynoiz) + 16.f);
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for (int y = 0; y <= (int)height % CHUNK_SIZE_Y; ++y) {
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if (chunk->GetBlock(x, y, z) == BTYPE_AIR)
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chunk->SetBlock(x, y, z, BTYPE_GRASS, this);
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@ -164,25 +167,12 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
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for (int y = 0; y <= 10; ++y) {
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for (int y = 0; y < 15; ++y) {
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if (chunk->GetBlock(x, y, z) == BTYPE_AIR)
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chunk->SetBlock(x, y, z, BTYPE_ICE, this);
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}
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}
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
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for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
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Vector3f noise;
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noise.x = x * (CHUNK_SIZE_X + 1) + (CHUNK_SIZE_X - 1) * (chx + m_center[0]);
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noise.y = (x + z) * CHUNK_SIZE_Y + m_center[0];
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noise.z = z * (CHUNK_SIZE_Z + 1) + (CHUNK_SIZE_Z - 1) * (chy + m_center[1]);
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noise.Normalize();
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float height = perlin.Get(noise.x, noise.y, noise.z);
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if (chunk->GetBlock(x, y, z) != BTYPE_AIR && height > 18)
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chunk->SetBlock(x, y, z, BTYPE_DIRT, this);
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}
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}
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}
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else {
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input.seekg(0, std::ios_base::end);
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@ -197,7 +187,6 @@ bool World::GenerateChunk(int chx, int chy, Perlin& perlin) {
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delete[] data;
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}
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std::cout << "Chunk generated: " << chx / CHUNK_SIZE_X + m_center[0] << ", " << chy / CHUNK_SIZE_Z + m_center[1] << std::endl;
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return true;
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}
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@ -274,7 +263,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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shader.Use();
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rendercount = 0;
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badhitcount = 0;
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static std::vector<Vector3i> renderManifest;
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//static std::vector<Vector3i> renderManifest;
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Vector3f angle;
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Vector3f cursor;
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Vector3f direct = player.GetDirection();
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@ -283,18 +272,61 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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direct.y = 0;
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direct.Normalize();
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pos.y = 1;
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renderManifest.clear();
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//renderManifest.clear();
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static Vector3i renderManifest[VIEW_DISTANCE * 4];
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for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
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// Configuration du radar.
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angle.x = direct.z + direct.x;
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angle.y = 0;
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angle.z = direct.z - direct.x;
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angle.Normalize();
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float sinus, cosinus;
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int echantillons;
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float sinus = .01745240643; // sin(1 degré)
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float cosinus = .99984769515; // cos(1 degré)
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int echantillons = 90;
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if (dist > VIEW_DISTANCE * .375f) {
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angle.x = direct.z + direct.x;
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angle.z = direct.z - direct.x;
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sinus = .01745240643; // sin(1 degré)
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cosinus = .99984769515; // cos(1 degré)
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echantillons = 90;
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}
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else if (dist > VIEW_DISTANCE * .5f) {
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angle.x = direct.z + direct.x;
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angle.z = direct.z - direct.x;
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sinus = .0261769483;
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cosinus = .99965732497;
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echantillons = 60;
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}
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else if (dist > VIEW_DISTANCE * .625f) {
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angle.x = direct.z + direct.x;
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angle.z = direct.z - direct.x;
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sinus = .0348994967;
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cosinus = .99939082701;
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echantillons = 45;
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}
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else /*if (dist > VIEW_DISTANCE * .75f)*/ {
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angle.x = direct.z + direct.x;
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angle.z = direct.z - direct.x;
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sinus = .05233595624;
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cosinus = .99862953475;
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echantillons = 30;
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}
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//else if (dist > VIEW_DISTANCE * .875f) { // - CHUNK_SIZE_X * 28) {
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// angle.x = direct.z;
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// angle.z = -direct.x;
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// sinus = .08715574274;
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// cosinus = .996194698091;
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// echantillons = 36;
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// //echantillons = 0;
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//}
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//else {
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// angle.x = direct.z;
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// angle.z = -direct.x;
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// sinus = .13052619222;
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// cosinus = .99144486137;
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// echantillons = 24;
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//}
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angle.y = 0;
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angle.Normalize();
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for (int radar = 0; radar < echantillons; ++radar) {
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float x = angle.x;
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@ -312,7 +344,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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if (ChunkAt(cursor)) {
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int chx, chy;
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ChunkAt(cursor)->GetPosition(chx, chy);
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for (int index = 0; index < renderManifest.size(); ++index)
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for (int index = 0; index < rendercount; ++index)
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if (renderManifest[index] == Vector3i(chx, 0, chy)) {
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valide = false;
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++badhitcount;
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@ -326,8 +358,8 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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glBlendColor(0.f, 0.f, 0.f, blend);
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ChunkAt(cursor)->Render();
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world.ApplyTranslation(-(chx - m_center[0]) * CHUNK_SIZE_X, 0, -(chy - m_center[1]) * CHUNK_SIZE_Z);
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renderManifest.push_back(Vector3i(chx, 0, chy));
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++rendercount;
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renderManifest[++rendercount] = Vector3i(chx, 0, chy);
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//++rendercount;
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}
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}
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}
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void RenderWorld(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader);
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void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
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||||
void TransposeWorld(Player& player);
|
||||
Chunk* RetrieveChunk(int x, int y);
|
||||
/*Chunk* RetrieveChunk(int x, int y);*/
|
||||
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user