Améliorations des contrôles.

This commit is contained in:
Marc-Eric Martel 2021-10-04 22:02:05 -04:00
parent 50369b036c
commit e7fe266e80

View File

@ -37,7 +37,6 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
accjmp += jump? m_jumpforce: 0.1f;
jumped = true;
dbljump++;
std::cout << accjmp << std::endl;
}
else if (m_position.y > -0.2f && accjmp != 0) {
if (accjmp > 0.f) {
@ -65,7 +64,9 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
}
}
if (dbljump < 1 && ( left || right || front || back) || dash && !(left || right || front || back)) {
if (dbljump < 1 && ( left || right || front || back) ||
dash && !(left || right || front || back))
{
yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
xrotrad = (m_rotX / 57.2957795056f);
if (dash) accWS = m_topspeed; // Pour avoir un boost de vitesse vers l'avant si le dash est appuyé seul.
@ -74,22 +75,16 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
m_position.y += accjmp;
if (front) {
if (jumped == 0)
if (dbljump == 0)
if (accWS < m_topspeed) accWS += elapsedTime * 30; else accWS = m_topspeed;
if (dash) {
++accWS *= 3.f;
//m_position.y += float(-sin(xrotrad)) * elapsedTime * 70; // à remettre pour implémenter une fonction de vol.
}
if (dash) accWS *= accWS > 0.f ? 3.f : -1.f;
m_position.x += float(sin(yrotrad)) * elapsedTime * accWS;
m_position.z += float(-cos(yrotrad)) * elapsedTime * accWS;
}
else if (back) {
if (jumped == 0)
if (dbljump == 0)
if (accWS > -m_topspeed) accWS -= elapsedTime * 30; else accWS = -m_topspeed;
if (dash) {
--accWS *= 3.f;
//m_position.y += float(sin(xrotrad)) * elapsedTime * 20; // à remettre pour implémenter une fonction de vol.
}
if (dash) accWS *= accWS < 0.f? 3.f: -1.f;
m_position.x += float(-sin(yrotrad)) * elapsedTime * -accWS;
m_position.z += float(cos(yrotrad)) * elapsedTime * -accWS;
}
@ -102,16 +97,16 @@ void Player::Move(bool front, bool back, bool left, bool right, bool jump, bool
}
if (left) {
if (jumped == 0)
if (dbljump == 0)
if (accAD < m_topspeed) accAD += elapsedTime * 30; else accAD = m_topspeed;
if (dash) ++accAD *= 3.f;
if (dash) accAD *= accAD > 0.f? 3.f: -1.f;
m_position.x += float(-cos(yrotrad)) * elapsedTime * accAD;
m_position.z += float(-sin(yrotrad)) * elapsedTime * accAD;
}
else if (right) {
if (jumped == 0)
if (dbljump == 0)
if (accAD > -m_topspeed) accAD -= elapsedTime * 30; else accAD = -m_topspeed;
if (dash) --accAD *= 3.f;
if (dash) accAD *= accAD < 0.f ? 3.f : -1.f;
m_position.x += float(cos(yrotrad)) * elapsedTime * -accAD;
m_position.z += float(sin(yrotrad)) * elapsedTime * -accAD;
}