Cleanup dans array2d et array3d

This commit is contained in:
Marc-Eric Martel 2021-10-19 14:29:06 -04:00
parent 3782188571
commit db1109fe6e
2 changed files with 20 additions and 35 deletions

View File

@ -4,24 +4,22 @@
#include "define.h"
template <class T>
class Array2d
{
public:
Array2d(int x, int y);
~Array2d();
Array2d(const Array2d& array);
class Array2d {
public:
Array2d(int x, int y);
~Array2d();
Array2d(const Array2d& array);
void Set(int x, int y, T type);
T Get(int x, int y) const;
void Set(int x, int y, T type);
T Get(int x, int y) const;
void Reset(T type);
void Reset(T type);
private:
int To1dIndex(int x, int y) const;
private:
int m_x, m_y;
T* m_array;
private:
int m_x, m_y;
T* m_array;
int To1dIndex(int x, int y) const;
};
template <class T>
@ -38,14 +36,10 @@ Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
}
template <class T>
void Array2d<T>::Set(int x, int y, T type) {
m_array[To1dIndex(x, y)] = type;
}
void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
template <class T>
T Array2d<T>::Get(int x, int y) const {
return m_array[To1dIndex(x, y)];
}
T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
template <class T>
void Array2d<T>::Reset(T type) {
@ -54,8 +48,6 @@ void Array2d<T>::Reset(T type) {
}
template <class T>
int Array2d<T>::To1dIndex(int x, int y) const {
return x + (y * m_x);
}
int Array2d<T>::To1dIndex(int x, int y) const { return x + (y * m_x); }
#endif // ARRAY2D_H__

View File

@ -4,8 +4,7 @@
#include "define.h"
template <class T>
class Array3d
{
class Array3d {
public:
Array3d(int x, int y, int z);
~Array3d();
@ -16,12 +15,11 @@ class Array3d
void Reset(T type);
private:
int To1dIndex(int x, int y, int z) const;
private:
int m_x, m_y, m_z;
T* m_array;
int To1dIndex(int x, int y, int z) const;
};
template <class T>
@ -43,9 +41,7 @@ void Array3d<T>::Set(int x, int y, int z, T type) {
}
template <class T>
T Array3d<T>::Get(int x, int y, int z) const {
return m_array[To1dIndex(x, y, z)];
}
T Array3d<T>::Get(int x, int y, int z) const { return m_array[To1dIndex(x, y, z)]; }
template <class T>
void Array3d<T>::Reset(T type) {
@ -54,9 +50,6 @@ void Array3d<T>::Reset(T type) {
}
template <class T>
int Array3d<T>::To1dIndex(int x, int y, int z) const {
return x + (z * m_x) + (y * m_z * m_x);
}
int Array3d<T>::To1dIndex(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }
#endif // ARRAY3D_H__