diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index e6811d6..cf33ca9 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -47,26 +47,30 @@ void Engine::Init() // Objet de musique! m_audio.ToggleMusicState(); - // Init Chunks - /*for (int x = 0; x < CHUNK_SIZE_X; ++x) - for (int z = 0; z < CHUNK_SIZE_Z; ++z) - for (int y = 0; y < 32; ++y) - m_testChunk->SetBlock(x, y, z, BTYPE_DIRT);*/ + // Init Chunks for (int chx = 0; chx < VIEW_DISTANCE; ++chx) - for (int chy = 0; chy < VIEW_DISTANCE; ++chy) { - + for (int chy = 0; chy < VIEW_DISTANCE; ++chy) m_chunks.Set(chx, chy, new Chunk(chx, chy)); + // Génération Chunks. + for (int chx = 0; chx < VIEW_DISTANCE; ++chx) + for (int chy = 0; chy < VIEW_DISTANCE; ++chy) { + for (int x = 0; x < CHUNK_SIZE_X; ++x) for (int z = 0; z < CHUNK_SIZE_Z; ++z) for (int y = 0; y < 32; ++y) - m_chunks.Get(chx,chy)->SetBlock(x, y, z, BTYPE_DIRT); - - m_chunks.Get(chx,chy)->SetBlock(8, chx+32, 8, BTYPE_DIRT); + m_chunks.Get(chx, chy)->SetBlock(x, y, z, BTYPE_DIRT); + m_chunks.Get(chx, chy)->SetBlock(8, chx + 32, 8, BTYPE_DIRT); } + // Consolidation Chunks. + for (int chx = 0; chx < VIEW_DISTANCE; ++chx) + for (int chy = 0; chy < VIEW_DISTANCE; ++chy) + m_chunks.Get(chx, chy)->Update(m_blockinfo); + + // Gestion de souris. CenterMouse(); HideCursor(); diff --git a/SQCSim2021/engine.h b/SQCSim2021/engine.h index 4b8cf2a..e82f7c2 100644 --- a/SQCSim2021/engine.h +++ b/SQCSim2021/engine.h @@ -50,7 +50,6 @@ private: Skybox m_skybox; Shader m_shader01; - Chunk* m_testChunk; Audio m_audio = Audio(AUDIO_PATH "music01.wav"); Player m_player = Player(Vector3f(0, 0, 0));