Rétrécissement de la zone de trigger de tapis roulant, assemblage ur VS2022

This commit is contained in:
MarcEricMartel 2021-12-13 23:56:20 -05:00
parent e8a9cbb96e
commit cdc926bb39

View File

@ -41,10 +41,10 @@ BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const
void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) { void World::TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]) {
int x = 0, y = 0; int x = 0, y = 0;
if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .66f) ++x; if (player.GetPosition().x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .33f) --x; else if (player.GetPosition().x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .66f) ++y; if (player.GetPosition().z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .33f) --y; else if (player.GetPosition().z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
if (!x && !y) return; if (!x && !y) return;