parent
d24d0aad54
commit
c6040fedaf
@ -47,30 +47,26 @@ void Engine::Init()
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// Objet de musique!
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m_audio.ToggleMusicState();
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// Init Chunks
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for (int chx = 0; chx < VIEW_DISTANCE; ++chx)
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for (int chy = 0; chy < VIEW_DISTANCE; ++chy)
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m_chunks.Set(chx, chy, new Chunk(chx, chy));
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/*for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z)
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for (int y = 0; y < 32; ++y)
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m_testChunk->SetBlock(x, y, z, BTYPE_DIRT);*/
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// Génération Chunks.
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for (int chx = 0; chx < VIEW_DISTANCE; ++chx)
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for (int chx = 0; chx < VIEW_DISTANCE; ++chx)
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for (int chy = 0; chy < VIEW_DISTANCE; ++chy) {
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m_chunks.Set(chx, chy, new Chunk(chx, chy));
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for (int x = 0; x < CHUNK_SIZE_X; ++x)
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for (int z = 0; z < CHUNK_SIZE_Z; ++z)
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for (int y = 0; y < 32; ++y)
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m_chunks.Get(chx, chy)->SetBlock(x, y, z, BTYPE_DIRT);
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m_chunks.Get(chx,chy)->SetBlock(x, y, z, BTYPE_DIRT);
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m_chunks.Get(chx,chy)->SetBlock(8, chx+32, 8, BTYPE_DIRT);
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m_chunks.Get(chx, chy)->SetBlock(8, chx + 32, 8, BTYPE_DIRT);
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}
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// Consolidation Chunks.
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for (int chx = 0; chx < VIEW_DISTANCE; ++chx)
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for (int chy = 0; chy < VIEW_DISTANCE; ++chy)
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m_chunks.Get(chx, chy)->Update(m_blockinfo);
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// Gestion de souris.
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CenterMouse();
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HideCursor();
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@ -50,6 +50,7 @@ private:
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Skybox m_skybox;
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Shader m_shader01;
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Chunk* m_testChunk;
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Audio m_audio = Audio(AUDIO_PATH "music01.wav");
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Player m_player = Player(Vector3f(0, 0, 0));
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