Woups
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@ -263,7 +263,6 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
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shader.Use();
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shader.Use();
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rendercount = 0;
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rendercount = 0;
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badhitcount = 0;
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badhitcount = 0;
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//static std::vector<Vector3i> renderManifest;
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Vector3f angle;
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Vector3f angle;
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Vector3f cursor;
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Vector3f cursor;
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Vector3f direct = player.GetDirection();
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Vector3f direct = player.GetDirection();
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