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@ -22,7 +22,7 @@ void Engine::Init() {
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gluPerspective(45.0f, (float)Width() / (float)Height(), 0.0001f, 1000.0f);
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glEnable(GL_DEPTH_TEST);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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//glShadeModel(GL_SMOOTH);
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glShadeModel(GL_SMOOTH);
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glEnable(GL_LIGHTING);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_CULL_FACE);
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