Ajustements dans renderer.
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@ -282,8 +282,8 @@ void World::RenderWorld(int& rendercount, Player& player, Transformation& world,
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valide = false;
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valide = false;
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if (valide) renderManifest[rendercount++] = Vector3<unsigned int>(chx,
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if (valide) renderManifest[rendercount++] = Vector3<unsigned int>(chx,
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(VIEW_DISTANCE - (pos - cursor).Length() * 2.f) < 0.f? 0:
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(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) < 0.f? 0:
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(VIEW_DISTANCE - (pos - cursor).Length() * 2.f) * 1000,
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(VIEW_DISTANCE - (pos - cursor).Length() * 3.f + 256.f) * 1000,
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chy);
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chy);
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}
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}
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}
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}
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