Enlevé l'antialiasing pour que la version Release soit moins weird.

This commit is contained in:
MarcEricMartel 2021-11-17 18:15:24 -05:00
parent b12e5599be
commit 9745e8f60b

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@ -152,7 +152,7 @@ void OpenglContext::ShowCrossCursor() const
void OpenglContext::InitWindow(int width, int height) void OpenglContext::InitWindow(int width, int height)
{ {
m_app.create((m_fullscreen ? sf::VideoMode::getFullscreenModes()[0] : sf::VideoMode(width, height, 32)), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize | sf::Style::Close), sf::ContextSettings(32, 8, 8)); m_app.create((m_fullscreen ? sf::VideoMode::getFullscreenModes()[0] : sf::VideoMode(width, height, 32)), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize | sf::Style::Close), sf::ContextSettings(32, 8, 0));
} }
OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const