Autres corrections.

This commit is contained in:
Marc-Eric Martel 2021-09-27 13:40:22 -04:00
parent f3a3e0c27f
commit 8f387d2f34

View File

@ -65,7 +65,6 @@ void Engine::Render(float elapsedTime)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
m_player.Move(m_keyW, m_keyS, m_keyA, m_keyD, elapsedTime);
m_player.ApplyTransformation(all);
all.Use();
@ -135,12 +134,12 @@ void Engine::Render(float elapsedTime)
all.ApplyTranslation(0.f, 0.f, -10.f);
all.ApplyRotation(gameTime * 100.f, 0.f, 1.f, 0.f);
all.ApplyRotation(gameTime * 100.f, 0.f, 0.f, 1.f);
//all.ApplyRotation(gameTime * 100.f, 1.f, 0.f, 0.f);
all.ApplyRotation(gameTime * 100.f, 1.f, 0.f, 0.f);
all.Use();
m_textureCube.Bind();
glBegin(GL_QUADS);
glNormal3f(0, 0, 1);
glNormal3f(0, 0, -1);
glTexCoord2f(1, 0);
glVertex3f(-0.5f, -0.5f, -0.5f);
glTexCoord2f(0, 0);
@ -150,7 +149,7 @@ void Engine::Render(float elapsedTime)
glTexCoord2f(1, 1);
glVertex3f(-0.5f, 0.5f, -0.5f);
glNormal3f(0, 0, -1);
glNormal3f(0, 0, 1);
glTexCoord2f(0, 0);
glVertex3f(-0.5f, -0.5f, 0.5f);
glTexCoord2f(1, 0);