This commit is contained in:
MarcEricMartel 2021-12-06 12:21:05 -05:00
parent 7bf926378b
commit 8debc055ed
4 changed files with 2 additions and 9 deletions

1
.gitignore vendored
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@ -365,3 +365,4 @@ FodyWeavers.xsd
/Release/SQCSim2021.exe
/SQCSim2021/Debug
/SQCSim2021/Release
/SQCSim2021/media/chunks

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@ -110,9 +110,6 @@ void Engine::DrawHud(float elapsedTime) {
ss << " Rendered Chunks : " << m_renderCount;
PrintText(10, Height() - 35, ss.str());
ss.str("");
ss << " Bad Hits on Chunks : " << m_badHitCount;
PrintText(10, Height() - 45, ss.str());
ss.str("");
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l operateur << pour afficher la position
PrintText(10, 10, ss.str());
ss.str("");
@ -121,10 +118,6 @@ void Engine::DrawHud(float elapsedTime) {
ss.str("");
ss << " Position : " << m_player.GetPosition();
PrintText(10, 30, ss.str());
ss.str("");
ss << " CamPos : " << m_player.GetPOV();
PrintText(10, 40, ss.str());
// Affichage du crosshair
m_textureCrosshair.Bind();
static const int crossSize = 32;
glLoadIdentity();

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@ -18,7 +18,6 @@ void Player::TurnTopBottom(float value) {
else if (m_rotX < -80) m_rotX = -80;
}
Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime) {
Vector3f delta = Vector3f(0, 0, 0);

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@ -303,7 +303,7 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran
if (dist > VIEW_DISTANCE * .5f) {
sinus = .00872653549f; // sin(1/2 degré)
cosinus = .99996192306; // cos(1/2 degré)
echantillons = 120;
echantillons = 180;
}
else if (dist > VIEW_DISTANCE * .5f) {
sinus = .01151891831f; // sin(2/3 degré)