Ajout d'un autre mur et ajustements dans la physique.

This commit is contained in:
MarcEricMartel 2021-11-19 11:44:02 -05:00
parent 931a5b77f4
commit 855ac97b47
2 changed files with 19 additions and 2 deletions

View File

@ -247,6 +247,23 @@ void Engine::Render(float elapsedTime) {
m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 34, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(14, 35, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 5, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 6, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 6, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 6, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 6, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 7, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 7, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 7, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 7, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 32, 8, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 33, 8, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 34, 8, BTYPE_GRASS, &m_world);
m_world.ChunkAt(chx, 1, chy)->SetBlock(3, 35, 8, BTYPE_GRASS, &m_world);
if (++accRender > MAX_RENDER_CHUNKS) {
chx = cx + CHUNK_SIZE_X * 6;
chy = cy + CHUNK_SIZE_Z * 6;

View File

@ -111,10 +111,10 @@ void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime) {
m_velocity.z += input.z * 2.f * elapsedTime;
if (input.x == 0.f)
m_velocity.x *= .6f;
m_velocity.x *= .8f;
if (input.z == 0.f)
m_velocity.z *= .6f;
m_velocity.z *= .8f;
}
else {
m_velocity.x += input.x * .4f * elapsedTime; // Techniquement contre les lois de la physique, mais c'est beaucoup moins chiant pour grimper sur les blocs.